1 string W_Apply_Weaponreplace(string in)
3 float n = tokenize_console(in);
4 string out = "", s, replacement;
12 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
14 e = get_weaponinfo(j);
17 replacement = e.weaponreplace;
21 //if(replacement != "") { out = sprintf("%s %s", out, replacement); }
22 //else if(replacement != "0") { out = sprintf("%s %s", out, replacement); }
23 //else { out = sprintf("%s %s", out, argv(i)); }
26 out = strcat(out, " ", s);
27 else if(replacement != "0")
28 out = strcat(out, " ", replacement);
30 return substring(out, 1, -1);
33 void weapon_defaultspawnfunc(float wpn)
42 if(self.classname != "droppedweapon" && self.classname != "replacedweapon")
44 e = get_weaponinfo(wpn);
46 if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
48 objerror("Attempted to spawn a mutator-blocked weapon rejected");
49 startitem_failed = TRUE;
53 s = W_Apply_Weaponreplace(e.netname);
56 MUTATOR_CALLHOOK(SetWeaponreplace);
61 startitem_failed = TRUE;
64 t = tokenize_console(s);
67 self.team = --internalteam;
69 for(i = 1; i < t; ++i)
72 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
74 e = get_weaponinfo(j);
78 copyentity(oldself, self);
79 self.classname = "replacedweapon";
80 weapon_defaultspawnfunc(j);
86 print("The weapon replace list for ", oldself.classname, " contains an unknown weapon ", s, ". Skipped.\n");
91 if(t >= 1) // always the case!
95 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
97 e = get_weaponinfo(j);
106 print("The weapon replace list for ", self.classname, " contains an unknown weapon ", s, ". Skipped.\n");
112 startitem_failed = TRUE;
117 e = get_weaponinfo(wpn);
119 if(!self.respawntime)
121 if(e.weapons & WEPSET_SUPERWEAPONS)
123 self.respawntime = g_pickup_respawntime_superweapon;
124 self.respawntimejitter = g_pickup_respawntimejitter_superweapon;
128 self.respawntime = g_pickup_respawntime_weapon;
129 self.respawntimejitter = g_pickup_respawntimejitter_weapon;
133 if(e.weapons & WEPSET_SUPERWEAPONS)
134 if(!self.superweapons_finished)
135 self.superweapons_finished = autocvar_g_balance_superweapons_time;
137 // if we don't already have ammo, give us some ammo
138 if(!self.(e.current_ammo))
140 switch(e.current_ammo)
142 case ammo_shells: self.ammo_shells = cvar("g_pickup_shells_weapon"); break;
143 case ammo_nails: self.ammo_nails = cvar("g_pickup_nails_weapon"); break;
144 case ammo_rockets: self.ammo_rockets = cvar("g_pickup_rockets_weapon"); break;
145 case ammo_cells: self.ammo_cells = cvar("g_pickup_cells_weapon"); break;
146 case ammo_fuel: self.ammo_fuel = cvar("g_pickup_fuel_weapon"); break;
150 print(sprintf("defaultspawnfunc: current ammo count: %f\n", self.(e.current_ammo)));
155 for(i = 0, j = 1; i < 24; ++i, j *= 2)
159 ammofield = Item_CounterField(j);
161 self.ammofield = cvar(strcat("g_pickup_", Item_CounterFieldName(j), "_weapon"));
168 if(g_pickup_weapons_anyway)
169 self.pickup_anyway = TRUE;
173 // no weapon-stay on superweapons
174 if(e.weapons & WEPSET_SUPERWEAPONS)
175 f |= FL_NO_WEAPON_STAY;
177 // weapon stay isn't supported for teamed weapons
179 f |= FL_NO_WEAPON_STAY;
181 StartItem(e.model, "weapons/weaponpickup.wav", self.respawntime, self.respawntimejitter, e.message, 0, e.weapon, f, weapon_pickupevalfunc, e.bot_pickupbasevalue);
182 if (self.modelindex) // don't precache if self was removed
183 WEP_ACTION(e.weapon, WR_INIT);