3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
51 const float LATENCY_THINKRATE = 10;
56 void PingPLReport_Think(entity this)
61 delta = 3 / maxclients;
62 if(delta < sys_frametime)
64 this.nextthink = time + delta;
66 e = edict_num(this.cnt + 1);
67 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70 WriteByte(MSG_BROADCAST, this.cnt);
71 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75 // record latency times for clients throughout the match so we can report it to playerstats
76 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78 CS(e).latency_sum += CS(e).ping;
79 CS(e).latency_cnt += 1;
80 CS(e).latency_time = time;
81 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
86 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87 WriteByte(MSG_BROADCAST, this.cnt);
88 WriteShort(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
92 this.cnt = (this.cnt + 1) % maxclients;
94 void PingPLReport_Spawn()
96 pingplreport = new_pure(pingplreport);
97 setthink(pingplreport, PingPLReport_Think);
98 pingplreport.nextthink = time;
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 void SetDefaultAlpha()
105 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107 default_player_alpha = autocvar_g_player_alpha;
108 if(default_player_alpha == 0)
109 default_player_alpha = 1;
110 default_weapon_alpha = default_player_alpha;
114 void GotoFirstMap(entity this)
117 if(autocvar__sv_init)
119 // cvar_set("_sv_init", "0");
120 // we do NOT set this to 0 any more, so someone "accidentally" changing
121 // to this "init" map on a dedicated server will cause no permanent
123 if(autocvar_g_maplist_shuffle)
125 n = tokenizebyseparator(autocvar_g_maplist, " ");
126 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131 if(!DoNextMapOverride(1))
139 this.nextthink = time;
143 this.nextthink = time + 1;
144 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
148 void cvar_changes_init()
152 float n, i, adding, pureadding;
154 strfree(cvar_changes);
155 strfree(cvar_purechanges);
156 cvar_purechanges_count = 0;
159 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
165 for(i = 0; i < n; ++i)
167 k = bufstr_get(h, i);
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
172 #define BADVALUE(p, val) if (k == p && v == val) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("halflifebsp");
183 BADCVAR("sv_mapformat_is_quake2");
184 BADCVAR("sv_mapformat_is_quake3");
185 BADPREFIX("sv_world");
191 BADPREFIX("scoreboard_");
192 BADPREFIX("g_campaign");
193 BADPREFIX("g_waypointsprite_");
199 BADPREFIX("net_slist_");
205 BADPREFIX("sensitivity");
206 BADPREFIX("userbind");
209 BADPREFIX("crosshair");
210 BADCVAR("mod_q3bsp_lightmapmergepower");
211 BADCVAR("mod_q3bsp_nolightmaps");
213 BADCVAR("mastervolume");
215 BADCVAR("bgmvolume");
216 BADCVAR("in_pitch_min");
217 BADCVAR("in_pitch_max");
220 BADCVAR("developer");
221 BADCVAR("log_dest_udp");
222 BADCVAR("net_address");
223 BADCVAR("net_address_ipv6");
225 BADCVAR("savedgamecfg");
226 BADCVAR("serverconfig");
227 BADCVAR("sv_autoscreenshot");
228 BADCVAR("sv_heartbeatperiod");
229 BADCVAR("sv_vote_master_password");
230 BADCVAR("sys_colortranslation");
231 BADCVAR("sys_specialcharactertranslation");
232 BADCVAR("timeformat");
233 BADCVAR("timestamps");
234 BADCVAR("g_require_stats");
235 BADPREFIX("developer_");
237 BADPREFIX("g_banned_list");
238 BADPREFIX("g_require_stats_");
239 BADPREFIX("g_chat_flood_");
240 BADPREFIX("g_ghost_items");
241 BADPREFIX("g_playerstats_");
242 BADPREFIX("g_voice_flood_");
243 BADPREFIX("log_file");
246 BADPREFIX("sv_allowdownloads");
247 BADPREFIX("sv_autodemo");
248 BADPREFIX("sv_curl_");
249 BADPREFIX("sv_eventlog");
250 BADPREFIX("sv_logscores_");
251 BADPREFIX("sv_master");
252 BADPREFIX("sv_weaponstats_");
253 BADPREFIX("sv_waypointsprite_");
254 BADCVAR("rescan_pending");
256 // these can contain player IDs, so better hide
257 BADPREFIX("g_forced_team_");
258 BADCVAR("sv_muteban_list");
259 BADCVAR("sv_voteban_list");
260 BADCVAR("sv_allow_customplayermodels_idlist");
261 BADCVAR("sv_allow_customplayermodels_speciallist");
264 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
269 BADCVAR("g_conquest");
270 BADCVAR("g_conquest_teams");
275 BADCVAR("g_domination");
276 BADCVAR("g_domination_default_teams");
278 BADCVAR("g_duel_not_dm_maps");
279 BADCVAR("g_freezetag");
280 BADCVAR("g_freezetag_teams");
281 BADCVAR("g_invasion_type");
282 BADCVAR("g_jailbreak");
283 BADCVAR("g_jailbreak_teams");
284 BADCVAR("g_keepaway");
285 BADCVAR("g_keyhunt");
286 BADCVAR("g_keyhunt_teams");
288 BADCVAR("g_nexball");
289 BADCVAR("g_onslaught");
291 BADCVAR("g_race_laps_limit");
292 BADCVAR("g_race_qualifying_timelimit");
293 BADCVAR("g_race_qualifying_timelimit_override");
294 BADCVAR("g_runematch");
295 BADCVAR("g_shootfromeye");
297 BADCVAR("g_survival");
298 BADCVAR("g_survival_not_dm_maps");
300 BADCVAR("g_tdm_on_dm_maps");
301 BADCVAR("g_tdm_teams");
303 BADCVAR("leadlimit");
306 BADCVAR("timelimit");
307 BADCVAR("g_mapinfo_q3compat");
308 BADCVAR("g_mapinfo_settemp_acl");
309 BADCVAR("g_mapinfo_ignore_warnings");
310 BADCVAR("g_maplist_ignore_sizes");
311 BADCVAR("g_maplist_sizes_count_bots");
315 BADCVAR("g_maplist");
316 BADCVAR("g_maplist_mostrecent");
318 BADCVAR("sv_termsofservice_url");
321 d = cvar_defstring(k);
327 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328 if(strlen(cvar_changes) > 16384)
330 cvar_changes = "// too many settings have been changed to show them here\n";
335 // now check if the changes are actually gameplay relevant
337 // does nothing gameplay relevant
338 BADCVAR("captureleadlimit_override");
339 BADCVAR("condump_stripcolors");
340 BADCVAR("fs_gamedir");
341 BADCVAR("g_allow_oldvortexbeam");
342 BADCVAR("g_balance_kill_delay");
343 BADCVAR("g_buffs_pickup_anyway");
344 BADCVAR("g_buffs_randomize");
345 BADCVAR("g_buffs_randomize_teamplay");
346 BADCVAR("g_campcheck_distance");
347 BADCVAR("g_chatsounds");
348 BADCVAR("g_ca_point_leadlimit");
349 BADCVAR("g_ca_point_limit");
350 BADCVAR("g_ca_spectate_enemies");
351 BADCVAR("g_ctf_captimerecord_always");
352 BADCVAR("g_ctf_flag_glowtrails");
353 BADCVAR("g_ctf_dynamiclights");
354 BADCVAR("g_ctf_flag_pickup_verbosename");
355 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
356 BADPRESUFFIX("g_ctf_flag_", "_model");
357 BADPRESUFFIX("g_ctf_flag_", "_skin");
358 BADCVAR("g_domination_point_leadlimit");
359 BADCVAR("g_forced_respawn");
360 BADCVAR("g_freezetag_point_leadlimit");
361 BADCVAR("g_freezetag_point_limit");
362 BADCVAR("g_glowtrails");
364 BADCVAR("g_casings");
365 BADCVAR("g_invasion_point_limit");
366 BADCVAR("g_jump_grunt");
367 BADCVAR("g_keepaway_ballcarrier_effects");
368 BADCVAR("g_keepawayball_effects");
369 BADCVAR("g_keyhunt_point_leadlimit");
370 BADCVAR("g_nexball_goalleadlimit");
371 BADCVAR("g_new_toys_autoreplace");
372 BADCVAR("g_new_toys_use_pickupsound");
373 BADCVAR("g_physics_predictall");
374 BADCVAR("g_piggyback");
375 BADCVAR("g_playerclip_collisions");
376 BADCVAR("g_spawn_alloweffects");
377 BADCVAR("g_tdm_point_leadlimit");
378 BADCVAR("g_tdm_point_limit");
379 BADCVAR("leadlimit_and_fraglimit");
380 BADCVAR("leadlimit_override");
382 BADCVAR("sv_announcer");
383 BADCVAR("sv_checkforpacketsduringsleep");
384 BADCVAR("sv_damagetext");
385 BADCVAR("sv_db_saveasdump");
386 BADCVAR("sv_intermission_cdtrack");
387 BADCVAR("sv_mapchange_delay");
388 BADCVAR("sv_minigames");
389 BADCVAR("sv_namechangetimer");
390 BADCVAR("sv_precacheplayermodels");
391 BADCVAR("sv_qcphysics");
393 BADCVAR("sv_stepheight");
394 BADCVAR("sv_timeout");
395 BADCVAR("sv_weapons_modeloverride");
396 BADCVAR("w_prop_interval");
398 BADPREFIX("crypto_");
399 BADPREFIX("gameversion");
400 BADPREFIX("g_chat_");
401 BADPREFIX("g_ctf_captimerecord_");
402 BADPREFIX("g_hats_");
403 BADPREFIX("g_maplist_");
405 BADPREFIX("g_respawn_");
407 BADPREFIX("notification_");
410 BADPREFIX("sv_allow_");
411 BADPREFIX("sv_cullentities_");
412 BADPREFIX("sv_maxidle");
413 BADPREFIX("sv_minigames_");
414 BADPREFIX("sv_radio_");
415 BADPREFIX("sv_timeout_");
416 BADPREFIX("sv_vote_");
417 BADPREFIX("timelimit_");
418 BADPRESUFFIX("g_", "_round_timelimit");
420 // allowed changes to server admins (please sync this to server.cfg)
424 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
426 // yes, this does contain some redundant stuff, don't really care
427 BADPREFIX("bot_ai_");
428 BADCVAR("bot_config_file");
429 BADCVAR("bot_number");
430 BADCVAR("bot_prefix");
431 BADCVAR("bot_suffix");
432 BADCVAR("capturelimit_override");
433 BADCVAR("fraglimit_override");
435 BADCVAR("g_antilag");
436 BADCVAR("g_balance_teams");
437 BADCVAR("g_balance_teams_prevent_imbalance");
438 BADCVAR("g_balance_teams_scorefactor");
439 BADCVAR("g_ban_sync_trusted_servers");
440 BADCVAR("g_ban_sync_uri");
442 BADCVAR("g_ca_teams_override");
443 BADCVAR("g_ctf_fullbrightflags");
444 BADCVAR("g_ctf_ignore_frags");
445 BADCVAR("g_ctf_leaderboard");
446 BADCVAR("g_domination_point_limit");
447 BADCVAR("g_domination_teams_override");
448 BADCVAR("g_freezetag_revive_spawnshield");
449 BADCVAR("g_freezetag_teams_override");
450 BADCVAR("g_friendlyfire");
451 BADCVAR("g_fullbrightitems");
452 BADCVAR("g_fullbrightplayers");
453 BADCVAR("g_keyhunt_point_limit");
454 BADCVAR("g_keyhunt_teams_override");
455 BADCVAR("g_lms_lives_override");
456 BADCVAR("g_maplist");
457 BADCVAR("g_maxplayers");
458 BADCVAR("g_mirrordamage");
459 BADCVAR("g_nexball_goallimit");
460 BADCVAR("g_norecoil");
461 BADCVAR("g_physics_clientselect");
463 BADCVAR("g_powerups");
464 BADCVAR("g_powerups_drop_ondeath");
465 BADCVAR("g_player_brightness");
466 BADCVAR("g_rocket_flying");
467 BADCVAR("g_rocket_flying_disabledelays");
468 BADPREFIX("g_spawnshield");
469 BADCVAR("g_start_delay");
470 BADCVAR("g_superspectate");
471 BADCVAR("g_tdm_teams_override");
472 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
475 BADCVAR("maxplayers");
476 BADCVAR("minplayers");
477 BADCVAR("minplayers_per_team");
478 BADCVAR("net_address");
480 BADCVAR("rcon_password");
481 BADCVAR("rcon_restricted_commands");
482 BADCVAR("rcon_restricted_password");
484 BADCVAR("sv_adminnick");
485 BADCVAR("sv_autoscreenshot");
486 BADCVAR("sv_autotaunt");
487 BADCVAR("sv_curl_defaulturl");
488 BADCVAR("sv_defaultcharacter");
489 BADCVAR("sv_defaultcharacterskin");
490 BADCVAR("sv_defaultplayercolors");
491 BADCVAR("sv_defaultplayermodel");
492 BADCVAR("sv_defaultplayerskin");
493 BADCVAR("sv_maxrate");
495 BADCVAR("sv_public");
496 BADCVAR("sv_showfps");
497 BADCVAR("sv_showspectators");
498 BADCVAR("sv_status_privacy");
500 BADCVAR("sv_vote_call");
501 BADCVAR("sv_vote_commands");
502 BADCVAR("sv_vote_majority_factor");
503 BADCVAR("sv_vote_master");
504 BADCVAR("sv_vote_master_commands");
505 BADCVAR("sv_vote_master_password");
506 BADCVAR("sv_vote_simple_majority_factor");
507 BADVALUE("sys_ticrate", "0.0166667");
508 BADVALUE("sys_ticrate", "0.0333333");
509 BADCVAR("teamplay_mode");
510 BADCVAR("timelimit_override");
511 BADPREFIX("g_warmup");
512 BADPREFIX("sv_info_");
513 BADPREFIX("sv_ready_restart_");
515 // mutators that announce themselves properly to the server browser
516 BADCVAR("g_instagib");
517 BADCVAR("g_new_toys");
519 BADCVAR("g_grappling_hook");
520 BADCVAR("g_jetpack");
529 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
530 if(strlen(cvar_purechanges) > 16384)
532 cvar_purechanges = "// too many settings have been changed to show them here\n";
536 ++cvar_purechanges_count;
537 // WARNING: this variable is used for the server list
538 // NEVER dare to skip this code!
539 // Hacks to intentionally appearing as "pure server" even though you DO have
540 // modified settings may be punished by removal from the server list.
541 // You can do to the variables cvar_changes and cvar_purechanges all you want,
545 if(cvar_changes == "")
546 cvar_changes = "// this server runs at default server settings\n";
548 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
549 cvar_changes = strzone(cvar_changes);
550 if(cvar_purechanges == "")
551 cvar_purechanges = "// this server runs at default gameplay settings\n";
553 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
554 cvar_purechanges = strzone(cvar_purechanges);
558 bool RandomSeed_Send(entity this, entity to, int sf)
560 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
561 WriteShort(MSG_ENTITY, this.cnt);
564 void RandomSeed_Think(entity this)
566 this.cnt = bound(0, floor(random() * 65536), 65535);
567 this.nextthink = time + 5;
571 void RandomSeed_Spawn()
573 randomseed = new_pure(randomseed);
574 setthink(randomseed, RandomSeed_Think);
575 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
577 getthink(randomseed)(randomseed); // sets random seed and nextthink
580 spawnfunc(__init_dedicated_server)
582 // handler for _init/_init map (only for dedicated server initialization)
584 world_initialized = -1; // don't complain
586 delete_fn = remove_unsafely;
588 entity e = new(GotoFirstMap);
589 setthink(e, GotoFirstMap);
590 e.nextthink = time; // this is usually 1 at this point
592 e = new(info_player_deathmatch); // safeguard against player joining
594 // assign reflectively to avoid "assignment to world" warning
595 for (int i = 0, n = numentityfields(); i < n; ++i)
597 string k = entityfieldname(i);
598 if (k == "classname")
600 // safeguard against various stuff ;)
601 putentityfieldstring(i, this, "worldspawn");
606 // needs to be done so early because of the constants they create
609 static_init_precache();
611 IL_PUSH(g_spawnpoints, e); // just incase
614 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
617 void __init_dedicated_server_shutdown() {
621 STATIC_INIT_EARLY(maxclients)
624 for (entity head = nextent(NULL); head; head = nextent(head)) {
629 void GameplayMode_DelayedInit(entity this)
631 // at this stage team entities are spawned, teamplay contains the number of them
633 if(!scores_initialized)
634 ScoreRules_generic();
636 if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
639 MapReadSizes(mapname);
641 if (autocvar_g_maxplayers < 0 && teamplay)
643 // automatic maxplayers should be a multiple of team count
644 if (map_maxplayers == 0 || map_maxplayers > maxclients)
645 map_maxplayers = maxclients; // unlimited, but may need rounding
646 int d = map_maxplayers % AVAILABLE_TEAMS;
647 int u = AVAILABLE_TEAMS - d;
648 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
651 if (warmup_stage < 0)
653 int m = GetPlayerLimit();
654 if (m <= 0) m = maxclients;
655 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
658 // automatic minplayers should be a multiple of team count
659 int d = map_minplayers % AVAILABLE_TEAMS;
660 int u = AVAILABLE_TEAMS - d;
661 map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
666 map_minplayers = 0; // don't display a minimum if it's not used
669 void InitGameplayMode()
673 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
675 // assign reflectively to avoid "assignment to world" warning
676 for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
678 string k = entityfieldname(i);
679 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
682 putentityfieldstring(i, world, sprintf("%v", v));
683 if (++done == 2) break;
686 // currently, NetRadiant's limit is 131072 qu for each side
687 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
688 // set the distance according to map size but don't go over the limit to avoid issues with float precision
689 // in case somebody makes extremely large maps
690 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
692 MapInfo_LoadMapSettings(mapname);
693 GameRules_teams(false);
695 if (!cvar_value_issafe(world.fog))
697 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
698 world.fog = string_null;
700 if(MapInfo_Map_fog != "")
702 if(MapInfo_Map_fog == "none")
703 world.fog = string_null;
705 world.fog = strzone(MapInfo_Map_fog);
707 clientstuff = strzone(MapInfo_Map_clientstuff);
709 MapInfo_ClearTemps();
711 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
713 cache_mutatormsg = strzone("");
714 cache_lastmutatormsg = strzone("");
716 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
719 bool world_already_spawned;
720 spawnfunc(worldspawn)
722 cvar_set("_endmatch", "0");
723 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
725 if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
727 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
731 strcpy(sv_termsofservice_url_escaped, "INVALID");
734 bool wantrestart = false;
736 if (!server_is_dedicated)
738 // force unloading of server pk3 files when starting a listen server
739 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
740 // restore csqc_progname too
741 string expect = "csprogs.dat";
742 wantrestart = cvar_string("csqc_progname") != expect;
743 cvar_set("csqc_progname", expect);
747 // Try to use versioned csprogs from pk3
748 // Only ever use versioned csprogs.dat files on dedicated servers;
749 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
750 string pk3csprogs = "csprogs-" WATERMARK ".dat";
751 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
752 string select = "csprogs.dat";
753 if (fexists(pk3csprogs)) select = pk3csprogs;
754 if (cvar_string("csqc_progname") != select)
756 cvar_set("csqc_progname", select);
759 // Check for updates on startup
760 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
761 int sentinel = fopen("progs.txt", FILE_READ);
764 string switchversion = fgets(sentinel);
766 if (switchversion != "" && switchversion != WATERMARK)
768 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
769 // if it doesn't exist, assume either:
770 // a) the current program was overwritten
771 // b) this is a client only update
772 string newprogs = sprintf("progs-%s.dat", switchversion);
773 if (fexists(newprogs))
775 cvar_set("sv_progs", newprogs);
778 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
779 if (fexists(newcsprogs))
781 cvar_set("csqc_progname", newcsprogs);
789 LOG_INFO("Restart requested");
790 changelevel(mapname);
791 // let initialization continue, shutdown depends on it
795 if(world_already_spawned)
796 error("world already spawned - you may have EXACTLY ONE worldspawn!");
797 world_already_spawned = true;
799 delete_fn = remove_safely; // during spawning, watch what you remove!
801 cvar_changes_init(); // do this very early now so it REALLY matches the server config
803 // default to RACE_RECORD, can be overwritten by gamemodes
804 record_type = RACE_RECORD;
806 // needs to be done so early because of the constants they create
809 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
811 TemporaryDB = db_create();
816 // 1 FLICKER (first variety)
817 lightstyle(1, "mmnmmommommnonmmonqnmmo");
819 // 2 SLOW STRONG PULSE
820 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
822 // 3 CANDLE (first variety)
823 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
826 lightstyle(4, "mamamamamama");
829 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
831 // 6 FLICKER (second variety)
832 lightstyle(6, "nmonqnmomnmomomno");
834 // 7 CANDLE (second variety)
835 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
837 // 8 CANDLE (third variety)
838 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
840 // 9 SLOW STROBE (fourth variety)
841 lightstyle(9, "aaaaaaaazzzzzzzz");
843 // 10 FLUORESCENT FLICKER
844 lightstyle(10, "mmamammmmammamamaaamammma");
846 // 11 SLOW PULSE NOT FADE TO BLACK
847 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
849 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
854 if(autocvar_g_campaign)
857 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
859 Map_MarkAsRecent(mapname);
863 static_init_precache();
866 GameRules_limit_fallbacks();
868 if(warmup_limit == 0)
869 warmup_limit = autocvar_timelimit * 60;
872 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
873 if(bot_waypoints_for_items == 1)
874 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
875 bot_waypoints_for_items = 0;
877 WaypointSprite_Init();
880 // changing the logic generating it is okay. But:
881 // it HAS to stay <= 64 chars
882 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
883 // strftime(false, "%s") isn't reliable, see strftime_s description
884 matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
886 if(autocvar_sv_eventlog)
887 GameLogInit(); // requires matchid to be set
889 cvar_set("nextmap", "");
893 if(autocvar_g_campaign)
899 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
901 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
902 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
904 // quake 3 music support
905 if(world.music || world.noise)
907 // prefer .music over .noise
910 chosen_music = world.music;
912 chosen_music = world.noise;
914 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
915 strcpy(clientstuff, newstuff);
918 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
920 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
924 while((s = fgets(fd)))
926 int l = tokenize_console(s);
931 string trackname = argv(2);
932 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
933 LOG_INFO(" cdtrack ", trackname);
934 if (cvar_value_issafe(trackname))
936 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
937 strcpy(clientstuff, newstuff);
940 else if(argv(0) == "fog")
942 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
943 LOG_INFO(" \"fog\" \"", s, "\"");
945 else if(argv(0) == "set")
947 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
948 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
950 else if(argv(0) != "//")
952 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
953 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
964 // set up information replies for clients and server to use
965 maplist_reply = strzone(getmaplist());
966 lsmaps_reply = strzone(getlsmaps());
967 monsterlist_reply = strzone(getmonsterlist());
968 bool records_available = false;
969 for(int i = 0; i < 10; ++i)
971 string s = getrecords(i);
974 records_reply[i] = strzone(s);
975 records_available = true;
978 if (!records_available)
979 records_reply[0] = "No records available for the current game mode.\n";
980 ladder_reply = strzone(getladder());
981 rankings_reply = strzone(getrankings());
986 PingPLReport_Spawn();
990 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
992 // fill sv_curl_serverpackages from .serverpackage files
993 if (autocvar_sv_curl_serverpackages_auto)
995 string s = "csprogs-" WATERMARK ".dat";
996 // remove automatically managed files from the list to prevent duplicates
997 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
999 string pkg = argv(i);
1000 if (startsWith(pkg, "csprogs-")) continue;
1001 if (endsWith(pkg, "-serverpackage.txt")) continue;
1002 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
1005 // add automatically managed files to the list
1006 #define X(match) MACRO_BEGIN \
1007 int fd = search_begin(match, true, false); \
1010 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1012 s = cons(s, search_getfilename(fd, i)); \
1017 X("*-serverpackage.txt");
1018 X("*.serverpackage");
1020 cvar_set("sv_curl_serverpackages", s);
1023 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1024 modname = "Xonotic";
1025 // physics/balance/config changes that count as mod
1026 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1027 modname = cvar_string("g_mod_physics");
1028 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1029 modname = cvar_string("g_mod_balance");
1030 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1031 modname = cvar_string("g_mod_config");
1032 // extra mutators that deserve to count as mod
1033 MUTATOR_CALLHOOK(SetModname, modname);
1034 modname = M_ARGV(0, string);
1036 // save it for later
1037 modname = strzone(modname);
1039 WinningConditionHelper(this); // set worldstatus
1041 world_initialized = 1;
1042 __spawnfunc_spawn_all();
1047 //makestatic (this); // Who the f___ did that?
1051 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1053 float m = e.dphitcontentsmask;
1054 e.dphitcontentsmask = goodcontents | badcontents;
1056 vector org = boundmin;
1057 vector delta = boundmax - boundmin;
1061 int j; // used after the loop
1062 for(j = 0; j < attempts; ++j)
1064 start.x = org.x + random() * delta.x;
1065 start.y = org.y + random() * delta.y;
1066 start.z = org.z + random() * delta.z;
1068 // rule 1: start inside world bounds, and outside
1069 // solid, and don't start from somewhere where you can
1070 // fall down to evil
1071 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1072 if (trace_fraction >= 1)
1074 if (trace_startsolid)
1076 if (trace_dphitcontents & badcontents)
1078 if (trace_dphitq3surfaceflags & badsurfaceflags)
1081 // rule 2: if we are too high, lower the point
1082 if (trace_fraction * delta.z > maxaboveground)
1083 start = trace_endpos + '0 0 1' * maxaboveground;
1084 vector enddown = trace_endpos;
1086 // rule 3: make sure we aren't outside the map. This only works
1087 // for somewhat well formed maps. A good rule of thumb is that
1088 // the map should have a convex outside hull.
1089 // these can be traceLINES as we already verified the starting box
1090 vector mstart = start + 0.5 * (e.mins + e.maxs);
1091 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1092 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1094 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1095 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1097 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1098 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1100 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1101 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1103 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1104 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1107 // rule 4: we must "see" some spawnpoint or item
1111 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1116 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1118 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1127 int items_checked = 0;
1128 IL_EACH(g_items, checkpvs(mstart, it),
1130 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1137 if(items_checked >= attempts)
1145 // find a random vector to "look at"
1146 end.x = org.x + random() * delta.x;
1147 end.y = org.y + random() * delta.y;
1148 end.z = org.z + random() * delta.z;
1149 end = start + normalize(end - start) * vlen(delta);
1151 // rule 4: start TO end must not be too short
1152 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1153 if(trace_startsolid)
1155 if(trace_fraction < minviewdistance / vlen(delta))
1158 // rule 5: don't want to look at sky
1159 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1162 // rule 6: we must not end up in trigger_hurt
1163 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1169 e.dphitcontentsmask = m;
1173 setorigin(e, start);
1174 e.angles = vectoangles(end - start);
1175 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1181 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1183 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1187 ===============================================================================
1191 ===============================================================================
1194 void DumpStats(float final)
1203 to_console = autocvar_sv_logscores_console;
1204 to_eventlog = autocvar_sv_eventlog;
1205 to_file = autocvar_sv_logscores_file;
1209 to_console = true; // always print printstats replies
1210 to_eventlog = false; // but never print them to the event log
1214 if(autocvar_sv_eventlog_console)
1215 to_console = false; // otherwise we get the output twice
1221 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1231 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1235 fputs(file, strcat(s, "\n"));
1238 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1244 fputs(file, strcat(s, "\n"));
1246 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1247 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1248 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1249 if(IS_PLAYER(it) || INGAME_JOINED(it))
1250 s = strcat(s, ftos(it.team), ":");
1252 s = strcat(s, "spectator:");
1255 LOG_HELP(s, playername(it.netname, it.team, false));
1257 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1259 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1264 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1270 fputs(file, strcat(s, "\n"));
1272 for(i = 1; i < 16; ++i)
1274 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1275 s = strcat(s, ":", ftos(i));
1281 fputs(file, strcat(s, "\n"));
1288 GameLogEcho(":end");
1291 fputs(file, ":end\n");
1297 go to the next level for deathmatch
1298 only called if a time or frag limit has expired
1302 cvar_set("_endmatch", "0");
1303 game_stopped = true;
1304 intermission_running = true; // game over
1306 // enforce a wait time before allowing changelevel
1307 if(player_count > 0)
1308 intermission_exittime = time + autocvar_sv_mapchange_delay;
1310 intermission_exittime = -1;
1313 WriteByte (MSG_ALL, SVC_CDTRACK);
1314 WriteByte (MSG_ALL, 3);
1315 WriteByte (MSG_ALL, 3);
1316 // done in FixIntermission
1319 //pos = FindIntermission ();
1326 PlayerStats_GameReport(true);
1327 WeaponStats_Shutdown();
1329 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1331 if(autocvar_sv_eventlog)
1332 GameLogEcho(":gameover");
1336 int winner_team = 0;
1337 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1338 FixIntermissionClient(it);
1341 if (teamplay && !winner_team)
1343 winner_team = it.team;
1344 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1346 bprint(playername(it.netname, it.team, false), " ^7wins\n");
1350 target_music_kill();
1352 if(autocvar_g_campaign)
1353 CampaignPreIntermission();
1355 MUTATOR_CALLHOOK(MatchEnd);
1357 localcmd("\nsv_hook_gameend\n");
1361 int InitiateSuddenDeath()
1363 // Check first whether normal overtimes could be added before initiating suddendeath mode
1364 // - for this timelimit_overtime needs to be >0 of course
1365 // - also check the winning condition calculated in the previous frame and only add normal overtime
1366 // again, if at the point at which timelimit would be extended again, still no winner was found
1367 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1368 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1369 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1371 return 1; // need to call InitiateOvertime later
1375 if(!checkrules_suddendeathend)
1377 if(autocvar_g_campaign)
1379 checkrules_suddendeathend = time; // no suddendeath in campaign
1383 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1386 if(g_race && !g_race_qualifying)
1387 race_StartCompleting();
1393 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1395 ++checkrules_overtimesadded;
1396 overtimes = checkrules_overtimesadded;
1397 //add one more overtime by simply extending the timelimit
1398 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1399 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1402 float GetWinningCode(float fraglimitreached, float equality)
1404 if(autocvar_g_campaign == 1)
1406 if(fraglimitreached)
1415 if(fraglimitreached)
1416 return WINNING_STARTSUDDENDEATHOVERTIME;
1418 return WINNING_NEVER;
1422 if(fraglimitreached)
1430 // set the .winning flag for exactly those players with a given field value
1431 void SetWinners(.float field, float value)
1433 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1436 // set the .winning flag for those players with a given field value
1437 void AddWinners(.float field, float value)
1439 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1440 if(it.(field) == value)
1445 // clear the .winning flags
1448 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1452 float WinningCondition_Scores(float limit, float leadlimit)
1454 // TODO make everything use THIS winning condition (except LMS)
1455 WinningConditionHelper(NULL);
1459 for (int i = 1; i < 5; ++i)
1461 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1462 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1467 if(WinningConditionHelper_winner)
1468 WinningConditionHelper_winner.winning = 1;
1469 if(WinningConditionHelper_winnerteam >= 0)
1470 SetWinners(team, WinningConditionHelper_winnerteam);
1472 if(WinningConditionHelper_lowerisbetter)
1474 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1475 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1479 if(WinningConditionHelper_zeroisworst)
1480 leadlimit = 0; // not supported in this mode
1482 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1485 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1491 fragsleft = FLOAT_MAX;
1492 float leadingfragsleft = FLOAT_MAX;
1494 fragsleft = limit - WinningConditionHelper_topscore;
1496 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1498 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1499 fragsleft = max(fragsleft, leadingfragsleft);
1501 fragsleft = min(fragsleft, leadingfragsleft);
1504 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1507 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1508 else if (fragsleft == 2)
1509 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1510 else if (fragsleft == 3)
1511 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1513 fragsleft_last = fragsleft;
1517 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1518 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1521 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1522 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1523 limit_reached = (fraglimit_reached && leadlimit_reached);
1525 limit_reached = (fraglimit_reached || leadlimit_reached);
1527 return GetWinningCode(
1528 WinningConditionHelper_topscore && limit_reached,
1529 WinningConditionHelper_equality
1533 float WinningCondition_RanOutOfSpawns()
1535 if(have_team_spawns <= 0)
1538 if(!autocvar_g_spawn_useallspawns)
1541 if(!some_spawn_has_been_used)
1544 for (int i = 1; i < 5; ++i)
1546 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1549 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1551 if (Team_IsValidTeam(it.team))
1553 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1557 IL_EACH(g_spawnpoints, true,
1559 if (Team_IsValidTeam(it.team))
1561 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1566 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1567 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1568 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1569 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1570 if(team1_score + team2_score + team3_score + team4_score == 0)
1572 checkrules_equality = true;
1575 else if(team1_score + team2_score + team3_score + team4_score == 1)
1580 else if(team2_score)
1582 else if(team3_score)
1584 else // if(team4_score)
1586 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1587 for(i = 0; i < MAX_TEAMSCORE; ++i)
1589 for (int j = 1; j <= NUM_TEAMS; ++j)
1595 if (!TeamBalance_IsTeamAllowed(balance, j))
1599 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1603 AddWinners(team, t);
1614 Exit deathmatch games upon conditions
1617 void CheckRules_World()
1624 if (intermission_running) // someone else quit the game already
1626 if(player_count == 0) // Nobody there? Then let's go to the next map
1628 // this will actually check the player count in the next frame
1629 // again, but this shouldn't hurt
1633 float timelimit = autocvar_timelimit * 60;
1634 float fraglimit = autocvar_fraglimit;
1635 float leadlimit = autocvar_leadlimit;
1636 if (leadlimit < 0) leadlimit = 0;
1638 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1641 timelimit = 0; // timelimit is not made for warmup
1643 fraglimit = 0; // no fraglimit for now
1644 leadlimit = 0; // no leadlimit for now
1647 if (autocvar__endmatch || timelimit < 0)
1655 timelimit += game_starttime;
1657 int overtimes_prev = overtimes;
1658 int wantovertime = 0;
1660 if(checkrules_suddendeathend)
1662 if(!checkrules_suddendeathwarning)
1664 checkrules_suddendeathwarning = true;
1665 if(g_race && !g_race_qualifying)
1666 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1668 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1673 if (timelimit && time >= timelimit)
1675 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1678 float playerswithlaps;
1680 totalplayers = playerswithlaps = readyplayers = 0;
1681 FOREACH_CLIENT(IS_PLAYER(it), {
1683 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1689 // at least 2 of the players have completed a lap: start the RACE
1690 // otherwise, the players should end the qualifying on their own
1691 if(readyplayers || playerswithlaps >= 2)
1693 checkrules_suddendeathend = 0;
1694 ReadyRestart(true); // go to race
1698 wantovertime |= InitiateSuddenDeath();
1701 wantovertime |= InitiateSuddenDeath();
1705 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1711 int checkrules_status = WinningCondition_RanOutOfSpawns();
1712 if(checkrules_status == WINNING_YES)
1713 bprint("Hey! Someone ran out of spawns!\n");
1714 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1715 checkrules_status = M_ARGV(0, float);
1717 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1719 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1721 checkrules_status = WINNING_NEVER;
1722 checkrules_overtimesadded = -1;
1723 wantovertime |= InitiateSuddenDeath();
1726 if(checkrules_status == WINNING_NEVER)
1727 // equality cases! Nobody wins if the overtime ends in a draw.
1732 if(checkrules_status == WINNING_NEVER)
1735 checkrules_status = WINNING_YES;
1738 if(checkrules_suddendeathend)
1739 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1740 checkrules_status = WINNING_YES;
1742 if(checkrules_status == WINNING_YES)
1744 if (overtimes == -1 && overtimes != overtimes_prev)
1746 // if suddendeathend overtime has just begun, revert it
1747 checkrules_suddendeathend = 0;
1748 overtimes = overtimes_prev;
1750 //print("WINNING\n");
1755 float want_weapon(entity weaponinfo, float allguns)
1758 bool allow_mutatorblocked = false;
1760 if(!weaponinfo.m_id)
1763 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1764 d = M_ARGV(1, float);
1765 allguns = M_ARGV(2, bool);
1766 allow_mutatorblocked = M_ARGV(3, bool);
1769 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1770 else if(!mutator_returnvalue)
1771 d = !(!weaponinfo.weaponstart);
1773 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1776 float t = weaponinfo.weaponstartoverride;
1778 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1783 // 4: is set by default?
1792 /// Weapons the player normally starts with outside weapon arena.
1793 WepSet weapons_start()
1795 WepSet ret = '0 0 0';
1796 FOREACH(Weapons, it != WEP_Null, {
1797 int w = want_weapon(it, false);
1804 WepSet weapons_all()
1806 WepSet ret = '0 0 0';
1807 FOREACH(Weapons, it != WEP_Null, {
1808 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1814 WepSet weapons_devall()
1816 WepSet ret = '0 0 0';
1817 FOREACH(Weapons, it != WEP_Null,
1824 WepSet weapons_most()
1826 WepSet ret = '0 0 0';
1827 FOREACH(Weapons, it != WEP_Null, {
1828 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1834 void weaponarena_available_all_update(entity this)
1836 if (weaponsInMapAll)
1838 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1842 // if no weapons are available on the map, just fall back to all weapons arena
1843 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1847 void weaponarena_available_devall_update(entity this)
1849 if (weaponsInMapAll)
1851 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1855 // if no weapons are available on the map, just fall back to devall weapons arena
1856 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1860 void weaponarena_available_most_update(entity this)
1862 if (weaponsInMapAll)
1864 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1868 // if no weapons are available on the map, just fall back to most weapons arena
1869 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1873 void readplayerstartcvars()
1875 // initialize starting values for players
1876 start_weapons = '0 0 0';
1877 start_weapons_default = '0 0 0';
1878 start_weapons_defaultmask = '0 0 0';
1880 start_ammo_shells = 0;
1881 start_ammo_nails = 0;
1882 start_ammo_rockets = 0;
1883 start_ammo_cells = 0;
1884 start_ammo_plasma = 0;
1885 if (random_start_ammo == NULL)
1887 random_start_ammo = new_pure(random_start_ammo);
1889 start_health = cvar("g_balance_health_start");
1890 start_armorvalue = cvar("g_balance_armor_start");
1893 g_weaponarena_weapons = '0 0 0';
1895 string s = cvar_string("g_weaponarena");
1897 MUTATOR_CALLHOOK(SetWeaponArena, s);
1898 s = M_ARGV(0, string);
1900 if (s == "0" || s == "")
1904 else if (s == "off")
1906 // forcibly turn off weaponarena
1908 else if (s == "all" || s == "1")
1911 g_weaponarena_list = "All Weapons Arena";
1912 g_weaponarena_weapons = weapons_all();
1914 else if (s == "devall")
1917 g_weaponarena_list = "Dev All Weapons Arena";
1918 g_weaponarena_weapons = weapons_devall();
1920 else if (s == "most")
1923 g_weaponarena_list = "Most Weapons Arena";
1924 g_weaponarena_weapons = weapons_most();
1926 else if (s == "all_available")
1929 g_weaponarena_list = "All Available Weapons Arena";
1931 // this needs to run after weaponsInMapAll is initialized
1932 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1934 else if (s == "devall_available")
1937 g_weaponarena_list = "Dev All Available Weapons Arena";
1939 // this needs to run after weaponsInMapAll is initialized
1940 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1942 else if (s == "most_available")
1945 g_weaponarena_list = "Most Available Weapons Arena";
1947 // this needs to run after weaponsInMapAll is initialized
1948 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1950 else if (s == "none")
1953 g_weaponarena_list = "No Weapons Arena";
1958 float t = tokenize_console(s);
1959 g_weaponarena_list = "";
1960 for (int j = 0; j < t; ++j)
1963 Weapon wep = Weapon_from_name(s);
1966 g_weaponarena_weapons |= (wep.m_wepset);
1967 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1970 if (g_weaponarena_list != "") // remove trailing " & "
1971 g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1972 else // no valid weapon found
1973 g_weaponarena_list = "No Weapons Arena";
1978 g_weapon_stay = 0; // incompatible
1979 start_weapons = g_weaponarena_weapons;
1980 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1981 g_weaponarena_list = strzone(g_weaponarena_list);
1985 FOREACH(Weapons, it != WEP_Null, {
1986 int w = want_weapon(it, false);
1987 WepSet s = it.m_wepset;
1991 start_weapons_default |= s;
1993 start_weapons_defaultmask |= s;
1997 if(cvar("g_balance_superweapons_time") < 0)
1998 start_items |= IT_UNLIMITED_SUPERWEAPONS;
2000 if(!cvar("g_use_ammunition"))
2001 start_items |= IT_UNLIMITED_AMMO;
2003 if(start_items & IT_UNLIMITED_AMMO)
2005 start_ammo_shells = 999;
2006 start_ammo_nails = 999;
2007 start_ammo_rockets = 999;
2008 start_ammo_cells = 999;
2009 start_ammo_plasma = 999;
2010 start_ammo_fuel = 999;
2014 start_ammo_shells = cvar("g_start_ammo_shells");
2015 start_ammo_nails = cvar("g_start_ammo_nails");
2016 start_ammo_rockets = cvar("g_start_ammo_rockets");
2017 start_ammo_cells = cvar("g_start_ammo_cells");
2018 start_ammo_plasma = cvar("g_start_ammo_plasma");
2019 start_ammo_fuel = cvar("g_start_ammo_fuel");
2020 random_start_weapons_count = cvar("g_random_start_weapons_count");
2021 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2022 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2023 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2024 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2025 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2028 warmup_start_ammo_shells = start_ammo_shells;
2029 warmup_start_ammo_nails = start_ammo_nails;
2030 warmup_start_ammo_rockets = start_ammo_rockets;
2031 warmup_start_ammo_cells = start_ammo_cells;
2032 warmup_start_ammo_plasma = start_ammo_plasma;
2033 warmup_start_ammo_fuel = start_ammo_fuel;
2034 warmup_start_health = start_health;
2035 warmup_start_armorvalue = start_armorvalue;
2036 warmup_start_weapons = start_weapons;
2037 warmup_start_weapons_default = start_weapons_default;
2038 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2042 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2043 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2044 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2045 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2046 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2047 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2048 warmup_start_health = cvar("g_warmup_start_health");
2049 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2050 warmup_start_weapons = '0 0 0';
2051 warmup_start_weapons_default = '0 0 0';
2052 warmup_start_weapons_defaultmask = '0 0 0';
2053 FOREACH(Weapons, it != WEP_Null, {
2054 int w = want_weapon(it, autocvar_g_warmup_allguns);
2055 WepSet s = it.m_wepset;
2057 warmup_start_weapons |= s;
2059 warmup_start_weapons_default |= s;
2061 warmup_start_weapons_defaultmask |= s;
2065 if (autocvar_g_jetpack)
2066 start_items |= ITEM_Jetpack.m_itemid;
2068 MUTATOR_CALLHOOK(SetStartItems);
2070 if (start_items & ITEM_Jetpack.m_itemid)
2072 start_items |= ITEM_JetpackRegen.m_itemid;
2073 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2074 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2077 start_ammo_shells = max(0, start_ammo_shells);
2078 start_ammo_nails = max(0, start_ammo_nails);
2079 start_ammo_rockets = max(0, start_ammo_rockets);
2080 start_ammo_cells = max(0, start_ammo_cells);
2081 start_ammo_plasma = max(0, start_ammo_plasma);
2082 start_ammo_fuel = max(0, start_ammo_fuel);
2083 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2084 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2085 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2086 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2087 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2089 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2090 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2091 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2092 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2093 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2094 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2097 void readlevelcvars()
2099 serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2100 if(cvar("sv_allow_fullbright"))
2101 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2103 serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2104 if(cvar("sv_forbid_pickuptimer"))
2105 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2107 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2109 warmup_stage = cvar("g_warmup");
2110 warmup_limit = cvar("g_warmup_limit");
2112 if(cvar("g_campaign"))
2113 warmup_stage = 0; // no warmup during campaign
2115 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2116 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2117 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2118 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2119 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2120 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2121 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2122 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2123 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2124 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2125 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2126 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2127 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2128 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2130 g_pickup_shells = cvar("g_pickup_shells");
2131 g_pickup_shells_max = cvar("g_pickup_shells_max");
2132 g_pickup_nails = cvar("g_pickup_nails");
2133 g_pickup_nails_max = cvar("g_pickup_nails_max");
2134 g_pickup_rockets = cvar("g_pickup_rockets");
2135 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2136 g_pickup_cells = cvar("g_pickup_cells");
2137 g_pickup_cells_max = cvar("g_pickup_cells_max");
2138 g_pickup_plasma = cvar("g_pickup_plasma");
2139 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2140 g_pickup_fuel = cvar("g_pickup_fuel");
2141 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2142 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2143 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2144 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2145 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2146 g_pickup_armormedium = cvar("g_pickup_armormedium");
2147 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2148 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2149 g_pickup_armorbig = cvar("g_pickup_armorbig");
2150 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2151 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2152 g_pickup_armormega = cvar("g_pickup_armormega");
2153 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2154 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2155 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2156 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2157 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2158 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2159 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2160 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2161 g_pickup_healthbig = cvar("g_pickup_healthbig");
2162 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2163 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2164 g_pickup_healthmega = cvar("g_pickup_healthmega");
2165 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2166 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2168 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2169 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2171 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2173 g_weapon_stay = cvar("g_weapon_stay");
2175 MUTATOR_CALLHOOK(ReadLevelCvars);
2177 if (!warmup_stage && !autocvar_g_campaign)
2178 game_starttime = time + cvar("g_start_delay");
2180 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2182 readplayerstartcvars();
2185 void InitializeEntity(entity e, void(entity this) func, int order)
2189 if (!e || e.initialize_entity)
2191 // make a proxy initializer entity
2193 e = new(initialize_entity);
2197 e.initialize_entity = func;
2198 e.initialize_entity_order = order;
2200 cur = initialize_entity_first;
2204 if (!cur || cur.initialize_entity_order > order)
2206 // insert between prev and cur
2208 prev.initialize_entity_next = e;
2210 initialize_entity_first = e;
2211 e.initialize_entity_next = cur;
2215 cur = cur.initialize_entity_next;
2218 void InitializeEntitiesRun()
2220 entity startoflist = initialize_entity_first;
2221 initialize_entity_first = NULL;
2222 delete_fn = remove_except_protected;
2223 for (entity e = startoflist; e; e = e.initialize_entity_next)
2225 e.remove_except_protected_forbidden = 1;
2227 for (entity e = startoflist; e; )
2229 e.remove_except_protected_forbidden = 0;
2230 e.initialize_entity_order = 0;
2231 entity next = e.initialize_entity_next;
2232 e.initialize_entity_next = NULL;
2233 var void(entity this) func = e.initialize_entity;
2234 e.initialize_entity = func_null;
2235 if (e.classname == "initialize_entity")
2237 entity wrappee = e.enemy;
2241 //dprint("Delayed initialization: ", e.classname, "\n");
2249 backtrace(strcat("Null function in: ", e.classname, "\n"));
2253 delete_fn = remove_unsafely;
2256 // deferred dropping
2257 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2258 void DropToFloor_Handler(entity this)
2260 if(!this || wasfreed(this))
2262 // no modifying free entities
2266 vector end = this.origin - '0 0 256';
2268 // NOTE: SV_NudgeOutOfSolid is used in the engine here
2269 if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2270 move_out_of_solid(this);
2272 tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2274 if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2277 offset = 0.5 * (this.mins + this.maxs);
2278 offset.z = this.mins.z;
2279 org = this.origin + offset;
2280 traceline(org, end, MOVE_NORMAL, this);
2281 trace_endpos = trace_endpos - offset;
2282 if(trace_startsolid)
2284 LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2285 _Movetype_LinkEdict(this, false);
2287 this.groundentity = NULL;
2289 else if(trace_fraction < 1)
2291 LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2292 setorigin(this, trace_endpos);
2293 if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2294 move_out_of_solid(this);
2296 this.groundentity = trace_ent;
2297 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2298 this.move_suspendedinair = true;
2303 if(!trace_allsolid && trace_fraction < 1)
2305 setorigin(this, trace_endpos);
2307 this.groundentity = trace_ent;
2308 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2309 this.move_suspendedinair = true;
2313 // if we can't get the entity out of solid, mark it as on ground so physics doesn't attempt to drop it
2314 // hacky workaround for #2774
2318 this.dropped_origin = this.origin;
2321 void droptofloor(entity this)
2323 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2326 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2327 void RunThink(entity this, float dt)
2329 // don't let things stay in the past.
2330 // it is possible to start that way by a trigger with a local time.
2331 if(this.nextthink <= 0 || this.nextthink > time + dt)
2334 float oldtime = time; // do we need to save this?
2336 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2338 time = max(oldtime, this.nextthink);
2342 getthink(this)(this);
2343 // mods often set nextthink to time to cause a think every frame,
2344 // we don't want to loop in that case, so exit if the new nextthink is
2345 // <= the time the qc was told, also exit if it is past the end of the
2347 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2354 bool autocvar_sv_freezenonclients;
2355 void Physics_Frame()
2357 if(autocvar_sv_freezenonclients)
2360 IL_EACH(g_moveables, true,
2362 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2365 //set_movetype(it, it.move_movetype);
2366 // inline the set_movetype function, since this is called a lot
2367 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2369 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2370 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2372 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2374 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2375 continue; // these movetypes have no regular think function
2376 // handle thinking here
2377 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2378 RunThink(it, PHYS_INPUT_TIMELENGTH);
2382 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2385 // make a second pass to see if any ents spawned this frame and make
2386 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2387 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2388 IL_EACH(g_moveables, it.move_qcphysics,
2390 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2392 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2396 void systems_update();
2399 anticheat_endframe();
2403 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2404 entity e = IS_SPEC(it) ? it.enemy : it;
2405 if (e.typehitsound) {
2406 STAT(TYPEHIT_TIME, it) = time;
2407 } else if (e.killsound) {
2408 STAT(KILL_TIME, it) = time;
2409 } else if (e.hitsound_damage_dealt) {
2410 STAT(HIT_TIME, it) = time;
2411 // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2412 STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2415 // add 1 frametime because after this, engine SV_Physics
2416 // increases time by a frametime and then networks the frame
2417 // add another frametime because client shows everything with
2418 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2420 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2421 FOREACH_CLIENT(true, {
2422 it.typehitsound = false;
2423 it.hitsound_damage_dealt = 0;
2424 it.killsound = false;
2425 antilag_record(it, CS(it), altime);
2427 IL_EACH(g_monsters, true,
2429 antilag_record(it, it, altime);
2431 IL_EACH(g_projectiles, it.classname == "nade",
2433 antilag_record(it, it, altime);
2442 * returns true if redirecting
2444 float redirection_timeout;
2445 float redirection_nextthink;
2446 float RedirectionThink()
2448 float clients_found;
2450 if(redirection_target == "")
2453 if(!redirection_timeout)
2455 cvar_set("sv_public", "-2");
2456 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2457 if(redirection_target == "self")
2458 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2460 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2463 if(time < redirection_nextthink)
2466 redirection_nextthink = time + 1;
2469 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2471 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2472 if(redirection_target == "self")
2473 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2475 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2479 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2481 if(time > redirection_timeout || clients_found == 0)
2482 localcmd("\nwait; wait; wait; quit\n");
2489 // Loaded from a save game
2490 // some things then break, so let's work around them...
2492 // Progs DB (capture records)
2493 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2497 MapInfo_Enumerate();
2498 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2501 TargetMusic_RestoreGame();
2508 if(world_initialized > 0)
2510 world_initialized = 0;
2512 // if a timeout is active, reset the slowmo value to normal
2513 if(timeout_status == TIMEOUT_ACTIVE)
2514 cvar_set("slowmo", ftos(orig_slowmo));
2516 LOG_TRACE("Saving persistent data...");
2519 // playerstats with unfinished match
2520 PlayerStats_GameReport(false);
2522 if(!cheatcount_total)
2524 if(autocvar_sv_db_saveasdump)
2525 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2527 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2529 if(autocvar_developer > 0)
2531 if(autocvar_sv_db_saveasdump)
2532 db_dump(TemporaryDB, "server-temp.db");
2534 db_save(TemporaryDB, "server-temp.db");
2536 CheatShutdown(); // must be after cheatcount check
2537 db_close(ServerProgsDB);
2538 db_close(TemporaryDB);
2539 LOG_TRACE("Saving persistent data... done!");
2540 // tell the bot system the game is ending now
2543 WeaponStats_Shutdown();
2546 strfree(sv_termsofservice_url_escaped);
2548 else if(world_initialized == 0)
2550 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2554 __init_dedicated_server_shutdown();