3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
51 const float LATENCY_THINKRATE = 10;
56 void PingPLReport_Think(entity this)
61 delta = 3 / maxclients;
62 if(delta < sys_frametime)
64 this.nextthink = time + delta;
66 e = edict_num(this.cnt + 1);
67 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70 WriteByte(MSG_BROADCAST, this.cnt);
71 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75 // record latency times for clients throughout the match so we can report it to playerstats
76 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78 CS(e).latency_sum += CS(e).ping;
79 CS(e).latency_cnt += 1;
80 CS(e).latency_time = time;
81 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
86 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87 WriteByte(MSG_BROADCAST, this.cnt);
88 WriteShort(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
92 this.cnt = (this.cnt + 1) % maxclients;
94 void PingPLReport_Spawn()
96 pingplreport = new_pure(pingplreport);
97 setthink(pingplreport, PingPLReport_Think);
98 pingplreport.nextthink = time;
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 void SetDefaultAlpha()
105 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107 default_player_alpha = autocvar_g_player_alpha;
108 if(default_player_alpha == 0)
109 default_player_alpha = 1;
110 default_weapon_alpha = default_player_alpha;
114 void GotoFirstMap(entity this)
117 if(autocvar__sv_init)
119 // cvar_set("_sv_init", "0");
120 // we do NOT set this to 0 any more, so someone "accidentally" changing
121 // to this "init" map on a dedicated server will cause no permanent
123 if(autocvar_g_maplist_shuffle)
125 n = tokenizebyseparator(autocvar_g_maplist, " ");
126 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131 if(!DoNextMapOverride(1))
139 this.nextthink = time;
143 this.nextthink = time + 1;
144 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
148 void cvar_changes_init()
152 float n, i, adding, pureadding;
154 strfree(cvar_changes);
155 strfree(cvar_purechanges);
156 cvar_purechanges_count = 0;
159 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
165 for(i = 0; i < n; ++i)
167 k = bufstr_get(h, i);
169 #define BADPREFIX_COND(p) (substring(k, 0, strlen(p)) == p)
170 #define BADSUFFIX_COND(s) (substring(k, -strlen(s), -1) == s)
172 #define BADPREFIX(p) if(BADPREFIX_COND(p)) continue
173 #define BADPRESUFFIX(p, s) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s)) continue
174 #define BADCVAR(p) if(k == p) continue
175 #define BADVALUE(p, val) if (k == p && v == val) continue
176 #define BADPRESUFFIXVALUE(p, s, val) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s) && v == val) continue
178 // general excludes and namespaces for server admin used cvars
179 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183 BADPREFIX("cvar_check_");
185 BADCVAR("g_configversion");
186 BADCVAR("halflifebsp");
187 BADCVAR("sv_mapformat_is_quake2");
188 BADCVAR("sv_mapformat_is_quake3");
189 BADPREFIX("sv_world");
195 BADPREFIX("scoreboard_");
196 BADPREFIX("g_campaign");
197 BADPREFIX("g_waypointsprite_");
203 BADPREFIX("net_slist_");
209 BADPREFIX("sensitivity");
210 BADPREFIX("userbind");
213 BADPREFIX("crosshair");
214 BADCVAR("mod_q3bsp_lightmapmergepower");
215 BADCVAR("mod_q3bsp_nolightmaps");
217 BADCVAR("mastervolume");
219 BADCVAR("bgmvolume");
220 BADCVAR("in_pitch_min");
221 BADCVAR("in_pitch_max");
224 BADCVAR("developer");
225 BADCVAR("log_dest_udp");
226 BADCVAR("net_address");
227 BADCVAR("net_address_ipv6");
229 BADCVAR("savedgamecfg");
230 BADCVAR("serverconfig");
231 BADCVAR("sv_autoscreenshot");
232 BADCVAR("sv_heartbeatperiod");
233 BADCVAR("sv_vote_master_password");
234 BADCVAR("sys_colortranslation");
235 BADCVAR("sys_specialcharactertranslation");
236 BADCVAR("timeformat");
237 BADCVAR("timestamps");
238 BADCVAR("g_require_stats");
239 BADCVAR("g_chatban_list");
240 BADCVAR("g_playban_list");
241 BADCVAR("g_playban_minigames");
242 BADCVAR("g_voteban_list");
243 BADPREFIX("developer_");
245 BADPREFIX("g_banned_list");
246 BADPREFIX("g_require_stats_");
247 BADPREFIX("g_chat_flood_");
248 BADPREFIX("g_ghost_items");
249 BADPREFIX("g_playerstats_");
250 BADPREFIX("g_voice_flood_");
251 BADPREFIX("log_file");
254 BADPREFIX("sv_allowdownloads");
255 BADPREFIX("sv_autodemo");
256 BADPREFIX("sv_curl_");
257 BADPREFIX("sv_eventlog");
258 BADPREFIX("sv_logscores_");
259 BADPREFIX("sv_master");
260 BADPREFIX("sv_weaponstats_");
261 BADPREFIX("sv_waypointsprite_");
262 BADCVAR("rescan_pending");
264 // these can contain player IDs, so better hide
265 BADPREFIX("g_forced_team_");
266 BADCVAR("sv_allow_customplayermodels_idlist");
267 BADCVAR("sv_allow_customplayermodels_speciallist");
270 BADCVAR("fraglimit");
272 BADCVAR("g_assault");
274 BADCVAR("g_ca_teams");
275 BADCVAR("g_conquest");
276 BADCVAR("g_conquest_teams");
281 BADCVAR("g_domination");
282 BADCVAR("g_domination_default_teams");
284 BADCVAR("g_duel_not_dm_maps");
285 BADCVAR("g_freezetag");
286 BADCVAR("g_freezetag_teams");
287 BADCVAR("g_invasion_type");
288 BADCVAR("g_jailbreak");
289 BADCVAR("g_jailbreak_teams");
290 BADCVAR("g_keepaway");
291 BADCVAR("g_keyhunt");
292 BADCVAR("g_keyhunt_teams");
295 BADCVAR("g_nexball");
296 BADCVAR("g_onslaught");
298 BADCVAR("g_race_laps_limit");
299 BADCVAR("g_race_qualifying_timelimit");
300 BADCVAR("g_race_qualifying_timelimit_override");
301 BADCVAR("g_runematch");
302 BADCVAR("g_shootfromeye");
304 BADCVAR("g_survival");
305 BADCVAR("g_survival_not_dm_maps");
307 BADCVAR("g_tdm_on_dm_maps");
308 BADCVAR("g_tdm_teams");
310 BADCVAR("g_tka_on_ka_maps");
311 BADCVAR("g_tka_on_tdm_maps");
312 BADCVAR("g_tka_teams");
313 BADCVAR("g_tmayhem");
314 BADCVAR("g_tmayhem_teams");
316 BADCVAR("leadlimit");
319 BADCVAR("timelimit");
320 BADCVAR("g_mapinfo_q3compat");
321 BADCVAR("g_mapinfo_settemp_acl");
322 BADCVAR("g_mapinfo_ignore_warnings");
323 BADCVAR("g_maplist_ignore_sizes");
324 BADCVAR("g_maplist_sizes_count_bots");
328 BADCVAR("g_maplist");
329 BADCVAR("g_maplist_mostrecent");
331 BADCVAR("sv_termsofservice_url");
334 d = cvar_defstring(k);
340 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
341 if(strlen(cvar_changes) > 16384)
343 cvar_changes = "// too many settings have been changed to show them here\n";
348 // now check if the changes are actually gameplay relevant
350 // does nothing gameplay relevant
351 BADCVAR("captureleadlimit_override");
352 BADCVAR("condump_stripcolors");
353 BADCVAR("fs_gamedir");
354 BADCVAR("g_allow_oldvortexbeam");
355 BADCVAR("g_balance_kill_delay");
356 BADCVAR("g_buffs_pickup_anyway");
357 BADCVAR("g_buffs_randomize");
358 BADCVAR("g_buffs_randomize_teamplay");
359 BADCVAR("g_campcheck_distance");
360 BADCVAR("g_chatsounds");
361 BADCVAR("g_ca_point_leadlimit");
362 BADCVAR("g_ca_point_limit");
363 BADCVAR("g_ca_spectate_enemies");
364 BADCVAR("g_ctf_captimerecord_always");
365 BADCVAR("g_ctf_flag_glowtrails");
366 BADCVAR("g_ctf_dynamiclights");
367 BADCVAR("g_ctf_flag_pickup_verbosename");
368 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
369 BADPRESUFFIX("g_ctf_flag_", "_model");
370 BADPRESUFFIX("g_ctf_flag_", "_skin");
371 BADCVAR("g_domination_point_leadlimit");
372 BADCVAR("g_forced_respawn");
373 BADCVAR("g_freezetag_point_leadlimit");
374 BADCVAR("g_freezetag_point_limit");
375 BADCVAR("g_glowtrails");
377 BADCVAR("g_casings");
378 BADCVAR("g_invasion_point_limit");
379 BADCVAR("g_jump_grunt");
380 BADCVAR("g_keepaway_ballcarrier_effects");
381 BADCVAR("g_keepawayball_effects");
382 BADCVAR("g_keyhunt_point_leadlimit");
383 BADCVAR("g_nexball_goalleadlimit");
384 BADCVAR("g_new_toys_autoreplace");
385 BADCVAR("g_new_toys_use_pickupsound");
386 BADCVAR("g_physics_predictall");
387 BADCVAR("g_piggyback");
388 BADCVAR("g_playerclip_collisions");
389 BADCVAR("g_spawn_alloweffects");
390 BADCVAR("g_tdm_point_leadlimit");
391 BADCVAR("g_tdm_point_limit");
392 BADCVAR("g_mayhem_point_limit");
393 BADCVAR("g_mayhem_point_leadlimit");
394 BADCVAR("g_tmayhem_point_limit");
395 BADCVAR("g_tmayhem_point_leadlimit");
396 BADCVAR("leadlimit_and_fraglimit");
397 BADCVAR("leadlimit_override");
399 BADCVAR("sv_announcer");
400 BADCVAR("sv_autopause");
401 BADCVAR("sv_checkforpacketsduringsleep");
402 BADCVAR("sv_damagetext");
403 BADCVAR("sv_db_saveasdump");
404 BADCVAR("sv_intermission_cdtrack");
405 BADCVAR("sv_mapchange_delay");
406 BADCVAR("sv_minigames");
407 BADCVAR("sv_namechangetimer");
408 BADCVAR("sv_precacheplayermodels");
409 BADCVAR("sv_qcphysics");
411 BADCVAR("sv_stepheight");
412 BADCVAR("sv_timeout");
413 BADCVAR("sv_weapons_modeloverride");
414 BADCVAR("w_prop_interval");
416 BADPREFIX("crypto_");
417 BADPREFIX("g_chat_");
418 BADPREFIX("g_ctf_captimerecord_");
419 BADPREFIX("g_hats_");
420 BADPREFIX("g_maplist_");
422 BADPREFIX("g_respawn_");
424 BADPREFIX("notification_");
427 BADPREFIX("sv_allow_");
428 BADPREFIX("sv_cullentities_");
429 BADPREFIX("sv_maxidle");
430 BADPREFIX("sv_minigames_");
431 BADPREFIX("sv_radio_");
432 BADPREFIX("sv_timeout_");
433 BADPREFIX("sv_vote_");
434 BADPREFIX("timelimit_");
435 BADPRESUFFIX("g_", "_round_timelimit");
437 // allowed changes to server admins (please sync this to server.cfg)
441 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
443 // yes, this does contain some redundant stuff, don't really care
444 BADPREFIX("bot_ai_");
445 BADCVAR("bot_config_file");
446 BADCVAR("bot_number");
447 BADCVAR("bot_prefix");
448 BADCVAR("bot_suffix");
449 BADCVAR("capturelimit_override");
450 BADCVAR("fraglimit_override");
452 BADCVAR("g_antilag");
453 BADCVAR("g_balance_teams");
454 BADCVAR("g_balance_teams_prevent_imbalance");
455 BADCVAR("g_balance_teams_scorefactor");
456 BADCVAR("g_ban_sync_trusted_servers");
457 BADCVAR("g_ban_sync_uri");
459 BADCVAR("g_ca_teams_override");
460 BADCVAR("g_ca_prevent_stalemate");
461 BADCVAR("g_ctf_fullbrightflags");
462 BADCVAR("g_ctf_ignore_frags");
463 BADCVAR("g_ctf_leaderboard");
464 BADCVAR("g_domination_point_limit");
465 BADCVAR("g_domination_teams_override");
466 BADCVAR("g_freezetag_revive_spawnshield");
467 BADCVAR("g_freezetag_teams_override");
468 BADCVAR("g_friendlyfire");
469 BADCVAR("g_fullbrightitems");
470 BADCVAR("g_fullbrightplayers");
471 BADCVAR("g_keyhunt_point_limit");
472 BADCVAR("g_keyhunt_teams_override");
473 BADCVAR("g_lms_lives_override");
474 BADCVAR("g_mayhem_powerups");
475 BADCVAR("g_maplist");
476 BADCVAR("g_maxplayers");
477 BADCVAR("g_mirrordamage");
478 BADCVAR("g_nexball_goallimit");
479 BADCVAR("g_norecoil");
480 BADCVAR("g_physics_clientselect");
482 BADCVAR("g_powerups");
483 BADCVAR("g_powerups_drop_ondeath");
484 BADCVAR("g_player_brightness");
485 BADCVAR("g_rocket_flying");
486 BADCVAR("g_rocket_flying_disabledelays");
487 BADPREFIX("g_spawnshield");
488 BADCVAR("g_start_delay");
489 BADCVAR("g_superspectate");
490 BADCVAR("g_tdm_teams_override");
491 BADCVAR("g_tmayhem_teams_override");
492 BADCVAR("g_tmayhem_powerups");
493 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
496 BADCVAR("maxplayers");
497 BADCVAR("minplayers");
498 BADCVAR("minplayers_per_team");
499 BADCVAR("net_address");
501 BADCVAR("rcon_password");
502 BADCVAR("rcon_restricted_commands");
503 BADCVAR("rcon_restricted_password");
505 BADCVAR("sv_adminnick");
506 BADCVAR("sv_autoscreenshot");
507 BADCVAR("sv_autotaunt");
508 BADCVAR("sv_curl_defaulturl");
509 BADCVAR("sv_defaultcharacter");
510 BADCVAR("sv_defaultcharacterskin");
511 BADCVAR("sv_defaultplayercolors");
512 BADCVAR("sv_defaultplayermodel");
513 BADCVAR("sv_defaultplayerskin");
514 BADCVAR("sv_maxrate");
516 BADCVAR("sv_public");
517 BADCVAR("sv_showfps");
518 BADCVAR("sv_showspectators");
519 BADCVAR("sv_status_privacy");
521 BADCVAR("sv_vote_call");
522 BADCVAR("sv_vote_commands");
523 BADCVAR("sv_vote_majority_factor");
524 BADCVAR("sv_vote_master");
525 BADCVAR("sv_vote_master_commands");
526 BADCVAR("sv_vote_master_password");
527 BADCVAR("sv_vote_simple_majority_factor");
528 BADVALUE("sys_ticrate", "0.0166667");
529 BADVALUE("sys_ticrate", "0.0333333");
530 BADCVAR("teamplay_mode");
531 BADCVAR("timelimit_override");
532 BADPREFIX("g_warmup");
533 BADPREFIX("sv_info_");
534 BADPREFIX("sv_ready_restart_");
536 BADPRESUFFIXVALUE("g_", "_weaponarena", "most");
537 BADPRESUFFIXVALUE("g_", "_weaponarena", "most_available");
539 // mutators that announce themselves properly to the server browser
540 BADCVAR("g_instagib");
541 BADCVAR("g_new_toys");
543 BADCVAR("g_grappling_hook");
544 BADCVAR("g_jetpack");
550 #undef BADPRESUFFIXVALUE
554 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
555 if(strlen(cvar_purechanges) > 16384)
557 cvar_purechanges = "// too many settings have been changed to show them here\n";
561 ++cvar_purechanges_count;
562 // WARNING: this variable is used for the server list
563 // NEVER dare to skip this code!
564 // Hacks to intentionally appearing as "pure server" even though you DO have
565 // modified settings may be punished by removal from the server list.
566 // You can do to the variables cvar_changes and cvar_purechanges all you want,
570 if(cvar_changes == "")
571 cvar_changes = "// this server runs at default server settings\n";
573 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
574 cvar_changes = strzone(cvar_changes);
575 if(cvar_purechanges == "")
576 cvar_purechanges = "// this server runs at default gameplay settings\n";
578 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
579 cvar_purechanges = strzone(cvar_purechanges);
583 bool RandomSeed_Send(entity this, entity to, int sf)
585 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
586 WriteShort(MSG_ENTITY, this.cnt);
589 void RandomSeed_Think(entity this)
591 this.cnt = bound(0, floor(random() * 65536), 65535);
592 this.nextthink = time + 5;
596 void RandomSeed_Spawn()
598 randomseed = new_pure(randomseed);
599 setthink(randomseed, RandomSeed_Think);
600 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
602 getthink(randomseed)(randomseed); // sets random seed and nextthink
605 spawnfunc(__init_dedicated_server)
607 // handler for _init/_init map (only for dedicated server initialization)
609 world_initialized = -1; // don't complain
611 delete_fn = remove_unsafely;
613 entity e = new(GotoFirstMap);
614 setthink(e, GotoFirstMap);
615 e.nextthink = time; // this is usually 1 at this point
617 e = new(info_player_deathmatch); // safeguard against player joining
619 // assign reflectively to avoid "assignment to world" warning
620 for (int i = 0, n = numentityfields(); i < n; ++i)
622 string k = entityfieldname(i);
623 if (k == "classname")
625 // safeguard against various stuff ;)
626 putentityfieldstring(i, this, "worldspawn");
631 // needs to be done so early because of the constants they create
634 static_init_precache();
636 IL_PUSH(g_spawnpoints, e); // just incase
639 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
642 void __init_dedicated_server_shutdown() {
646 STATIC_INIT_EARLY(maxclients)
649 for (entity head = nextent(NULL); head; head = nextent(head)) {
654 void GameplayMode_DelayedInit(entity this)
656 // at this stage team entities are spawned, teamplay contains the number of them
658 if(!scores_initialized)
659 ScoreRules_generic();
661 if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
664 MapReadSizes(mapname);
666 if (autocvar_g_maxplayers < 0)
668 if (map_maxplayers <= 0)
669 map_maxplayers = maxclients; // unlimited, but may need rounding
670 map_maxplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_maxplayers, maxclients);
673 // automatic maxplayers should be a multiple of team count
674 int down = map_maxplayers % AVAILABLE_TEAMS;
675 int up = AVAILABLE_TEAMS - down;
676 map_maxplayers += (up < down && up + map_maxplayers <= maxclients) ? up : -down;
680 if (warmup_stage < 0)
682 int m = GetPlayerLimit();
683 if (m <= 0) m = maxclients;
684 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
687 // automatic minplayers should be a multiple of team count
688 int down = map_minplayers % AVAILABLE_TEAMS;
689 int up = AVAILABLE_TEAMS - down;
690 map_minplayers += (up < down && up + map_minplayers <= m) ? up : -down;
694 map_minplayers = 0; // don't display a minimum if it's not used (g_maxplayers < 0 && g_warmup >= 0)
697 void InitGameplayMode()
701 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
703 // assign reflectively to avoid "assignment to world" warning
704 for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
706 string k = entityfieldname(i);
707 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
710 putentityfieldstring(i, world, sprintf("%v", v));
711 if (++done == 2) break;
714 // currently, NetRadiant's limit is 131072 qu for each side
715 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
716 // set the distance according to map size but don't go over the limit to avoid issues with float precision
717 // in case somebody makes extremely large maps
718 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
720 MapInfo_LoadMapSettings(mapname);
721 GameRules_teams(false);
723 if (!cvar_value_issafe(world.fog))
725 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
726 world.fog = string_null;
728 if(MapInfo_Map_fog != "")
730 if(MapInfo_Map_fog == "none")
731 world.fog = string_null;
733 world.fog = strzone(MapInfo_Map_fog);
735 clientstuff = strzone(MapInfo_Map_clientstuff);
737 MapInfo_ClearTemps();
739 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
741 cache_mutatormsg = strzone("");
742 cache_lastmutatormsg = strzone("");
744 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
747 bool world_already_spawned;
748 spawnfunc(worldspawn)
750 cvar_set("_endmatch", "0");
751 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
753 if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
755 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
759 strcpy(sv_termsofservice_url_escaped, "INVALID");
762 bool wantrestart = false;
764 if (!server_is_dedicated)
766 // DP unloads dlcache pk3s before starting a listen server since https://gitlab.com/xonotic/darkplaces/-/merge_requests/134
767 // restore csqc_progname too
768 string expect = "csprogs.dat";
769 wantrestart = cvar_string("csqc_progname") != expect;
770 cvar_set("csqc_progname", expect);
774 // Try to use versioned csprogs from pk3
775 // Only ever use versioned csprogs.dat files on dedicated servers;
776 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
777 string pk3csprogs = "csprogs-" WATERMARK ".dat";
778 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
779 string select = "csprogs.dat";
780 if (fexists(pk3csprogs)) select = pk3csprogs;
781 if (cvar_string("csqc_progname") != select)
783 cvar_set("csqc_progname", select);
786 // Check for updates on startup
787 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
788 int sentinel = fopen("progs.txt", FILE_READ);
791 string switchversion = fgets(sentinel);
793 if (switchversion != "" && switchversion != WATERMARK)
795 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
796 // if it doesn't exist, assume either:
797 // a) the current program was overwritten
798 // b) this is a client only update
799 string newprogs = sprintf("progs-%s.dat", switchversion);
800 if (fexists(newprogs))
802 cvar_set("sv_progs", newprogs);
805 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
806 if (fexists(newcsprogs))
808 cvar_set("csqc_progname", newcsprogs);
816 LOG_INFO("Restart requested");
817 changelevel(mapname);
818 // let initialization continue, shutdown depends on it
822 if(world_already_spawned)
823 error("world already spawned - you may have EXACTLY ONE worldspawn!");
824 world_already_spawned = true;
826 delete_fn = remove_safely; // during spawning, watch what you remove!
828 cvar_changes_init(); // do this very early now so it REALLY matches the server config
830 // default to RACE_RECORD, can be overwritten by gamemodes
831 record_type = RACE_RECORD;
833 // needs to be done so early because of the constants they create
836 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
838 TemporaryDB = db_create();
843 // 1 FLICKER (first variety)
844 lightstyle(1, "mmnmmommommnonmmonqnmmo");
846 // 2 SLOW STRONG PULSE
847 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
849 // 3 CANDLE (first variety)
850 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
853 lightstyle(4, "mamamamamama");
856 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
858 // 6 FLICKER (second variety)
859 lightstyle(6, "nmonqnmomnmomomno");
861 // 7 CANDLE (second variety)
862 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
864 // 8 CANDLE (third variety)
865 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
867 // 9 SLOW STROBE (fourth variety)
868 lightstyle(9, "aaaaaaaazzzzzzzz");
870 // 10 FLUORESCENT FLICKER
871 lightstyle(10, "mmamammmmammamamaaamammma");
873 // 11 SLOW PULSE NOT FADE TO BLACK
874 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
876 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
881 if(autocvar_g_campaign)
884 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
886 Map_MarkAsRecent(mapname);
890 static_init_precache();
893 GameRules_limit_fallbacks();
896 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
897 if(bot_waypoints_for_items == 1)
898 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
899 bot_waypoints_for_items = 0;
901 WaypointSprite_Init();
904 // changing the logic generating it is okay. But:
905 // it HAS to stay <= 64 chars
906 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
907 // strftime(false, "%s") isn't reliable, see strftime_s description
908 matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
910 if(autocvar_sv_eventlog)
911 GameLogInit(); // requires matchid to be set
913 cvar_set("nextmap", "");
917 if(autocvar_g_campaign)
923 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
925 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
926 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
928 // quake 3 music support
929 if(world.music || world.noise)
931 // prefer .music over .noise
934 chosen_music = world.music;
936 chosen_music = world.noise;
938 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
939 strcpy(clientstuff, newstuff);
942 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
944 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
948 while((s = fgets(fd)))
950 int l = tokenize_console(s);
955 string trackname = argv(2);
956 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
957 LOG_INFO(" cdtrack ", trackname);
958 if (cvar_value_issafe(trackname))
960 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
961 strcpy(clientstuff, newstuff);
964 else if(argv(0) == "fog")
966 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
967 LOG_INFO(" \"fog\" \"", s, "\"");
969 else if(argv(0) == "set")
971 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
972 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
974 else if(argv(0) != "//")
976 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
977 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
988 // set up information replies for clients and server to use
989 maplist_reply = strzone(getmaplist());
990 lsmaps_reply = strzone(getlsmaps());
991 monsterlist_reply = strzone(getmonsterlist());
992 bool records_available = false;
993 for(int i = 0; i < 10; ++i)
995 string s = getrecords(i);
998 records_reply[i] = strzone(s);
999 records_available = true;
1002 if (!records_available)
1003 records_reply[0] = "No records available for the current game mode.\n";
1004 ladder_reply = strzone(getladder());
1005 rankings_reply = strzone(getrankings());
1010 PingPLReport_Spawn();
1014 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
1016 // fill sv_curl_serverpackages from .serverpackage files
1017 if (autocvar_sv_curl_serverpackages_auto)
1019 string s = "csprogs-" WATERMARK ".dat";
1020 // remove automatically managed files from the list to prevent duplicates
1021 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
1023 string pkg = argv(i);
1024 if (startsWith(pkg, "csprogs-")) continue;
1025 if (endsWith(pkg, "-serverpackage.txt")) continue;
1026 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
1029 // add automatically managed files to the list
1030 #define X(match) MACRO_BEGIN \
1031 int fd = search_begin(match, true, false); \
1034 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1036 s = cons(s, search_getfilename(fd, i)); \
1041 X("*-serverpackage.txt");
1042 X("*.serverpackage");
1044 cvar_set("sv_curl_serverpackages", s);
1047 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1048 modname = "Xonotic";
1049 // physics/balance/config changes that count as mod
1050 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1051 modname = cvar_string("g_mod_physics");
1052 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1053 modname = cvar_string("g_mod_balance");
1054 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1055 modname = cvar_string("g_mod_config");
1056 // extra mutators that deserve to count as mod
1057 MUTATOR_CALLHOOK(SetModname, modname);
1058 modname = M_ARGV(0, string);
1060 // save it for later
1061 modname = strzone(modname);
1063 WinningConditionHelper(this); // set worldstatus
1065 if (autocvar_sv_autopause && server_is_dedicated && !wantrestart)
1066 // INITPRIO_LAST is too soon: bots either didn't join yet or didn't leave yet, see: bot_fixcount()
1067 defer(this, 5, Pause_TryPause_Dedicated);
1069 world_initialized = 1;
1070 __spawnfunc_spawn_all();
1075 //makestatic (this); // Who the f___ did that?
1079 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1081 float m = e.dphitcontentsmask;
1082 e.dphitcontentsmask = goodcontents | badcontents;
1084 vector org = boundmin;
1085 vector delta = boundmax - boundmin;
1089 int j; // used after the loop
1090 for(j = 0; j < attempts; ++j)
1092 start.x = org.x + random() * delta.x;
1093 start.y = org.y + random() * delta.y;
1094 start.z = org.z + random() * delta.z;
1096 // rule 1: start inside world bounds, and outside
1097 // solid, and don't start from somewhere where you can
1098 // fall down to evil
1099 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1100 if (trace_fraction >= 1)
1102 if (trace_startsolid)
1104 if (trace_dphitcontents & badcontents)
1106 if (trace_dphitq3surfaceflags & badsurfaceflags)
1109 // rule 2: if we are too high, lower the point
1110 if (trace_fraction * delta.z > maxaboveground)
1111 start = trace_endpos + '0 0 1' * maxaboveground;
1112 vector enddown = trace_endpos;
1114 // rule 3: make sure we aren't outside the map. This only works
1115 // for somewhat well formed maps. A good rule of thumb is that
1116 // the map should have a convex outside hull.
1117 // these can be traceLINES as we already verified the starting box
1118 vector mstart = start + 0.5 * (e.mins + e.maxs);
1119 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1120 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1122 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1123 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1125 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1126 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1128 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1129 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1131 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1132 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1135 // rule 4: we must "see" some spawnpoint or item
1139 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1144 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1146 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1155 int items_checked = 0;
1156 IL_EACH(g_items, checkpvs(mstart, it),
1158 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1165 if(items_checked >= attempts)
1173 // find a random vector to "look at"
1174 end.x = org.x + random() * delta.x;
1175 end.y = org.y + random() * delta.y;
1176 end.z = org.z + random() * delta.z;
1177 end = start + normalize(end - start) * vlen(delta);
1179 // rule 4: start TO end must not be too short
1180 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1181 if(trace_startsolid)
1183 if(trace_fraction < minviewdistance / vlen(delta))
1186 // rule 5: don't want to look at sky
1187 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1190 // rule 6: we must not end up in trigger_hurt
1191 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1197 e.dphitcontentsmask = m;
1201 setorigin(e, start);
1202 e.angles = vectoangles(end - start);
1203 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1209 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1211 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1215 ===============================================================================
1219 ===============================================================================
1222 void DumpStats(float final)
1231 to_console = autocvar_sv_logscores_console;
1232 to_eventlog = autocvar_sv_eventlog;
1233 to_file = autocvar_sv_logscores_file;
1237 to_console = true; // always print printstats replies
1238 to_eventlog = false; // but never print them to the event log
1242 if(autocvar_sv_eventlog_console)
1243 to_console = false; // otherwise we get the output twice
1249 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1259 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1263 fputs(file, strcat(s, "\n"));
1266 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1272 fputs(file, strcat(s, "\n"));
1274 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1275 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1276 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1277 if(IS_PLAYER(it) || INGAME_JOINED(it))
1278 s = strcat(s, ftos(it.team), ":");
1280 s = strcat(s, "spectator:");
1283 LOG_HELP(s, playername(it.netname, it.team, false));
1285 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1287 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1292 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1298 fputs(file, strcat(s, "\n"));
1300 for(i = 1; i < 16; ++i)
1302 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1303 s = strcat(s, ":", ftos(i));
1309 fputs(file, strcat(s, "\n"));
1316 GameLogEcho(":end");
1319 fputs(file, ":end\n");
1325 go to the next level for deathmatch
1326 only called if a time or frag limit has expired
1330 cvar_set("_endmatch", "0");
1331 game_stopped = true;
1332 intermission_running = true; // game over
1334 // enforce a wait time before allowing changelevel
1335 if(player_count > 0)
1336 intermission_exittime = time + autocvar_sv_mapchange_delay;
1338 intermission_exittime = -1;
1341 WriteByte (MSG_ALL, SVC_CDTRACK);
1342 WriteByte (MSG_ALL, 3);
1343 WriteByte (MSG_ALL, 3);
1344 // done in FixIntermission
1347 //pos = FindIntermission ();
1354 PlayerStats_GameReport(true);
1355 WeaponStats_Shutdown();
1357 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1359 if(autocvar_sv_eventlog)
1360 GameLogEcho(":gameover");
1364 int winner_team = 0;
1365 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1366 FixIntermissionClient(it);
1369 if (teamplay && !winner_team)
1371 winner_team = it.team;
1372 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1374 bprint(playername(it.netname, it.team, false), " ^7wins\n");
1378 target_music_kill();
1380 if(autocvar_g_campaign)
1381 CampaignPreIntermission();
1383 MUTATOR_CALLHOOK(MatchEnd);
1385 localcmd("\nsv_hook_gameend\n");
1389 int InitiateSuddenDeath()
1391 // Check first whether normal overtimes could be added before initiating suddendeath mode
1392 // - for this timelimit_overtime needs to be >0 of course
1393 // - also check the winning condition calculated in the previous frame and only add normal overtime
1394 // again, if at the point at which timelimit would be extended again, still no winner was found
1395 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1396 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1397 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1399 return 1; // need to call InitiateOvertime later
1403 if(!checkrules_suddendeathend)
1405 if(autocvar_g_campaign)
1407 checkrules_suddendeathend = time; // no suddendeath in campaign
1411 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1414 if(g_race && !g_race_qualifying)
1415 race_StartCompleting();
1421 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1423 ++checkrules_overtimesadded;
1424 overtimes = checkrules_overtimesadded;
1425 //add one more overtime by simply extending the timelimit
1426 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1427 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1430 float GetWinningCode(float fraglimitreached, float equality)
1432 if(autocvar_g_campaign == 1)
1434 if(fraglimitreached)
1443 if(fraglimitreached)
1444 return WINNING_STARTSUDDENDEATHOVERTIME;
1446 return WINNING_NEVER;
1450 if(fraglimitreached)
1458 // set the .winning flag for exactly those players with a given field value
1459 void SetWinners(.float field, float value)
1461 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1464 // set the .winning flag for those players with a given field value
1465 void AddWinners(.float field, float value)
1467 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1468 if(it.(field) == value)
1473 // clear the .winning flags
1476 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1480 float WinningCondition_Scores(float limit, float leadlimit)
1482 // TODO make everything use THIS winning condition (except LMS)
1483 WinningConditionHelper(NULL);
1487 for (int i = 1; i < 5; ++i)
1489 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1490 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1495 if(WinningConditionHelper_winner)
1496 WinningConditionHelper_winner.winning = 1;
1497 if(WinningConditionHelper_winnerteam >= 0)
1498 SetWinners(team, WinningConditionHelper_winnerteam);
1500 if(WinningConditionHelper_lowerisbetter)
1502 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1503 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1507 if(WinningConditionHelper_zeroisworst)
1508 leadlimit = 0; // not supported in this mode
1510 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1513 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1519 fragsleft = FLOAT_MAX;
1520 float leadingfragsleft = FLOAT_MAX;
1522 fragsleft = limit - WinningConditionHelper_topscore;
1524 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1526 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1527 fragsleft = max(fragsleft, leadingfragsleft);
1529 fragsleft = min(fragsleft, leadingfragsleft);
1532 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1535 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1536 else if (fragsleft == 2)
1537 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1538 else if (fragsleft == 3)
1539 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1541 fragsleft_last = fragsleft;
1545 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1546 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1549 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1550 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1551 limit_reached = (fraglimit_reached && leadlimit_reached);
1553 limit_reached = (fraglimit_reached || leadlimit_reached);
1555 return GetWinningCode(
1556 WinningConditionHelper_topscore && limit_reached,
1557 WinningConditionHelper_equality
1561 float WinningCondition_RanOutOfSpawns()
1563 if(have_team_spawns <= 0)
1566 if(!autocvar_g_spawn_useallspawns)
1569 if(!some_spawn_has_been_used)
1572 for (int i = 1; i < 5; ++i)
1574 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1577 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1579 if (Team_IsValidTeam(it.team))
1581 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1585 IL_EACH(g_spawnpoints, true,
1587 if (Team_IsValidTeam(it.team))
1589 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1594 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1595 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1596 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1597 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1598 if(team1_score + team2_score + team3_score + team4_score == 0)
1600 checkrules_equality = true;
1603 else if(team1_score + team2_score + team3_score + team4_score == 1)
1608 else if(team2_score)
1610 else if(team3_score)
1612 else // if(team4_score)
1614 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1615 for(i = 0; i < MAX_TEAMSCORE; ++i)
1617 for (int j = 1; j <= NUM_TEAMS; ++j)
1623 if (!TeamBalance_IsTeamAllowed(balance, j))
1627 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1631 AddWinners(team, t);
1642 Exit deathmatch games upon conditions
1645 void CheckRules_World()
1652 if (intermission_running) // someone else quit the game already
1654 if(player_count == 0) // Nobody there? Then let's go to the next map
1656 // this will actually check the player count in the next frame
1657 // again, but this shouldn't hurt
1661 float timelimit = autocvar_timelimit * 60;
1662 float fraglimit = autocvar_fraglimit;
1663 float leadlimit = autocvar_leadlimit;
1664 if (leadlimit < 0) leadlimit = 0;
1666 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1669 timelimit = 0; // timelimit is not made for warmup
1671 fraglimit = 0; // no fraglimit for now
1672 leadlimit = 0; // no leadlimit for now
1675 if (autocvar__endmatch || timelimit < 0)
1683 timelimit += game_starttime;
1685 int overtimes_prev = overtimes;
1686 int wantovertime = 0;
1688 if(checkrules_suddendeathend)
1690 if(!checkrules_suddendeathwarning)
1692 checkrules_suddendeathwarning = true;
1693 if(g_race && !g_race_qualifying)
1694 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1696 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1701 if (timelimit && time >= timelimit)
1703 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1706 float playerswithlaps;
1708 totalplayers = playerswithlaps = readyplayers = 0;
1709 FOREACH_CLIENT(IS_PLAYER(it), {
1711 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1717 // at least 2 of the players have completed a lap: start the RACE
1718 // otherwise, the players should end the qualifying on their own
1719 if(readyplayers || playerswithlaps >= 2)
1721 checkrules_suddendeathend = 0;
1722 ReadyRestart(true); // go to race
1726 wantovertime |= InitiateSuddenDeath();
1729 wantovertime |= InitiateSuddenDeath();
1733 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1739 int checkrules_status = WinningCondition_RanOutOfSpawns();
1740 if(checkrules_status == WINNING_YES)
1741 bprint("Hey! Someone ran out of spawns!\n");
1742 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1743 checkrules_status = M_ARGV(0, float);
1745 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1747 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1749 checkrules_status = WINNING_NEVER;
1750 checkrules_overtimesadded = -1;
1751 wantovertime |= InitiateSuddenDeath();
1754 if(checkrules_status == WINNING_NEVER)
1755 // equality cases! Nobody wins if the overtime ends in a draw.
1760 if(checkrules_status == WINNING_NEVER)
1763 checkrules_status = WINNING_YES;
1766 if(checkrules_suddendeathend)
1767 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1768 checkrules_status = WINNING_YES;
1770 if(checkrules_status == WINNING_YES)
1772 if (overtimes == -1 && overtimes != overtimes_prev)
1774 // if suddendeathend overtime has just begun, revert it
1775 checkrules_suddendeathend = 0;
1776 overtimes = overtimes_prev;
1778 //print("WINNING\n");
1783 float want_weapon(entity weaponinfo, float allguns)
1786 bool allow_mutatorblocked = false;
1788 if(!weaponinfo.m_id)
1791 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1792 d = M_ARGV(1, float);
1793 allguns = M_ARGV(2, bool);
1794 allow_mutatorblocked = M_ARGV(3, bool);
1797 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1798 else if(!mutator_returnvalue)
1799 d = !(!weaponinfo.weaponstart);
1801 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1804 float t = weaponinfo.weaponstartoverride;
1806 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1811 // 4: is set by default?
1820 /// Weapons the player normally starts with outside weapon arena.
1821 WepSet weapons_start()
1823 WepSet ret = '0 0 0';
1824 FOREACH(Weapons, it != WEP_Null, {
1825 int w = want_weapon(it, false);
1832 WepSet weapons_all()
1834 WepSet ret = '0 0 0';
1835 FOREACH(Weapons, it != WEP_Null, {
1836 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1842 WepSet weapons_devall()
1844 WepSet ret = '0 0 0';
1845 FOREACH(Weapons, it != WEP_Null,
1852 WepSet weapons_most()
1854 WepSet ret = '0 0 0';
1855 FOREACH(Weapons, it != WEP_Null, {
1856 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1862 void weaponarena_available_all_update(entity this)
1864 if (weaponsInMapAll)
1866 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1870 // if no weapons are available on the map, just fall back to all weapons arena
1871 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1875 void weaponarena_available_devall_update(entity this)
1877 if (weaponsInMapAll)
1879 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1883 // if no weapons are available on the map, just fall back to devall weapons arena
1884 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1888 void weaponarena_available_most_update(entity this)
1890 if (weaponsInMapAll)
1892 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1896 // if no weapons are available on the map, just fall back to most weapons arena
1897 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1901 void readplayerstartcvars()
1903 // initialize starting values for players
1904 start_weapons = '0 0 0';
1905 start_weapons_default = '0 0 0';
1906 start_weapons_defaultmask = '0 0 0';
1908 start_ammo_shells = 0;
1909 start_ammo_nails = 0;
1910 start_ammo_rockets = 0;
1911 start_ammo_cells = 0;
1912 start_ammo_plasma = 0;
1913 if (random_start_ammo == NULL)
1915 random_start_ammo = new_pure(random_start_ammo);
1917 start_health = cvar("g_balance_health_start");
1918 start_armorvalue = cvar("g_balance_armor_start");
1921 g_weaponarena_weapons = '0 0 0';
1923 string s = cvar_string("g_weaponarena");
1925 MUTATOR_CALLHOOK(SetWeaponArena, s);
1926 s = M_ARGV(0, string);
1928 if (s == "0" || s == "")
1932 else if (s == "off")
1934 // forcibly turn off weaponarena
1936 else if (s == "all" || s == "1")
1939 g_weaponarena_list = "All Weapons Arena";
1940 g_weaponarena_weapons = weapons_all();
1942 else if (s == "devall")
1945 g_weaponarena_list = "Dev All Weapons Arena";
1946 g_weaponarena_weapons = weapons_devall();
1948 else if (s == "most")
1951 g_weaponarena_list = "Most Weapons Arena";
1952 g_weaponarena_weapons = weapons_most();
1954 else if (s == "all_available")
1957 g_weaponarena_list = "All Available Weapons Arena";
1959 // this needs to run after weaponsInMapAll is initialized
1960 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1962 else if (s == "devall_available")
1965 g_weaponarena_list = "Dev All Available Weapons Arena";
1967 // this needs to run after weaponsInMapAll is initialized
1968 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1970 else if (s == "most_available")
1973 g_weaponarena_list = "Most Available Weapons Arena";
1975 // this needs to run after weaponsInMapAll is initialized
1976 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1978 else if (s == "none")
1981 g_weaponarena_list = "No Weapons Arena";
1986 float t = tokenize_console(s);
1987 g_weaponarena_list = "";
1988 for (int j = 0; j < t; ++j)
1991 Weapon wep = Weapon_from_name(s);
1994 g_weaponarena_weapons |= (wep.m_wepset);
1995 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1998 if (g_weaponarena_list != "") // remove trailing " & "
1999 g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
2000 else // no valid weapon found
2001 g_weaponarena_list = "No Weapons Arena";
2006 g_weapon_stay = 0; // incompatible
2007 start_weapons = g_weaponarena_weapons;
2008 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
2009 g_weaponarena_list = strzone(g_weaponarena_list);
2013 FOREACH(Weapons, it != WEP_Null, {
2014 int w = want_weapon(it, false);
2015 WepSet s = it.m_wepset;
2019 start_weapons_default |= s;
2021 start_weapons_defaultmask |= s;
2025 if(cvar("g_balance_superweapons_time") < 0)
2026 start_items |= IT_UNLIMITED_SUPERWEAPONS;
2028 if(!cvar("g_use_ammunition"))
2029 start_items |= IT_UNLIMITED_AMMO;
2031 if(start_items & IT_UNLIMITED_AMMO)
2033 start_ammo_shells = 999;
2034 start_ammo_nails = 999;
2035 start_ammo_rockets = 999;
2036 start_ammo_cells = 999;
2037 start_ammo_plasma = 999;
2038 start_ammo_fuel = 999;
2042 start_ammo_shells = cvar("g_start_ammo_shells");
2043 start_ammo_nails = cvar("g_start_ammo_nails");
2044 start_ammo_rockets = cvar("g_start_ammo_rockets");
2045 start_ammo_cells = cvar("g_start_ammo_cells");
2046 start_ammo_plasma = cvar("g_start_ammo_plasma");
2047 start_ammo_fuel = cvar("g_start_ammo_fuel");
2048 random_start_weapons_count = cvar("g_random_start_weapons_count");
2049 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2050 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2051 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2052 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2053 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2056 warmup_start_ammo_shells = start_ammo_shells;
2057 warmup_start_ammo_nails = start_ammo_nails;
2058 warmup_start_ammo_rockets = start_ammo_rockets;
2059 warmup_start_ammo_cells = start_ammo_cells;
2060 warmup_start_ammo_plasma = start_ammo_plasma;
2061 warmup_start_ammo_fuel = start_ammo_fuel;
2062 warmup_start_health = start_health;
2063 warmup_start_armorvalue = start_armorvalue;
2064 warmup_start_weapons = start_weapons;
2065 warmup_start_weapons_default = start_weapons_default;
2066 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2070 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2071 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2072 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2073 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2074 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2075 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2076 warmup_start_health = cvar("g_warmup_start_health");
2077 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2078 warmup_start_weapons = '0 0 0';
2079 warmup_start_weapons_default = '0 0 0';
2080 warmup_start_weapons_defaultmask = '0 0 0';
2081 FOREACH(Weapons, it != WEP_Null, {
2082 int w = want_weapon(it, autocvar_g_warmup_allguns);
2083 WepSet s = it.m_wepset;
2085 warmup_start_weapons |= s;
2087 warmup_start_weapons_default |= s;
2089 warmup_start_weapons_defaultmask |= s;
2093 if (autocvar_g_jetpack)
2094 start_items |= ITEM_Jetpack.m_itemid;
2096 MUTATOR_CALLHOOK(SetStartItems);
2098 if (start_items & ITEM_Jetpack.m_itemid)
2100 start_items |= ITEM_JetpackRegen.m_itemid;
2101 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2102 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2105 start_ammo_shells = max(0, start_ammo_shells);
2106 start_ammo_nails = max(0, start_ammo_nails);
2107 start_ammo_rockets = max(0, start_ammo_rockets);
2108 start_ammo_cells = max(0, start_ammo_cells);
2109 start_ammo_plasma = max(0, start_ammo_plasma);
2110 start_ammo_fuel = max(0, start_ammo_fuel);
2111 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2112 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2113 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2114 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2115 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2117 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2118 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2119 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2120 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2121 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2122 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2125 void readlevelcvars()
2127 serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2128 if(cvar("sv_allow_fullbright"))
2129 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2131 serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2132 if(cvar("sv_forbid_pickuptimer"))
2133 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2135 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2137 if(cvar("g_campaign"))
2138 warmup_stage = 0; // no warmup during campaign
2141 warmup_stage = autocvar_g_warmup;
2142 if (warmup_stage < 0 || warmup_stage > 1)
2143 warmup_limit = -1; // don't start until there's enough players
2144 else if (warmup_stage == 1)
2146 // this code is duplicated in ReadyCount()
2147 warmup_limit = cvar("g_warmup_limit");
2148 if(warmup_limit == 0)
2149 warmup_limit = autocvar_timelimit * 60;
2153 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2154 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2155 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2156 g_pickup_respawntime_armor_small = cvar("g_pickup_respawntime_armor_small");
2157 g_pickup_respawntime_armor_medium = cvar("g_pickup_respawntime_armor_medium");
2158 g_pickup_respawntime_armor_big = cvar("g_pickup_respawntime_armor_big");
2159 g_pickup_respawntime_armor_mega = cvar("g_pickup_respawntime_armor_mega");
2160 g_pickup_respawntime_health_small = cvar("g_pickup_respawntime_health_small");
2161 g_pickup_respawntime_health_medium = cvar("g_pickup_respawntime_health_medium");
2162 g_pickup_respawntime_health_big = cvar("g_pickup_respawntime_health_big");
2163 g_pickup_respawntime_health_mega = cvar("g_pickup_respawntime_health_mega");
2164 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2165 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2166 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2167 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2168 g_pickup_respawntimejitter_armor_small = cvar("g_pickup_respawntimejitter_armor_small");
2169 g_pickup_respawntimejitter_armor_medium = cvar("g_pickup_respawntimejitter_armor_medium");
2170 g_pickup_respawntimejitter_armor_big = cvar("g_pickup_respawntimejitter_armor_big");
2171 g_pickup_respawntimejitter_armor_mega = cvar("g_pickup_respawntimejitter_armor_mega");
2172 g_pickup_respawntimejitter_health_small = cvar("g_pickup_respawntimejitter_health_small");
2173 g_pickup_respawntimejitter_health_medium = cvar("g_pickup_respawntimejitter_health_medium");
2174 g_pickup_respawntimejitter_health_big = cvar("g_pickup_respawntimejitter_health_big");
2175 g_pickup_respawntimejitter_health_mega = cvar("g_pickup_respawntimejitter_health_mega");
2176 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2178 g_pickup_shells = cvar("g_pickup_shells");
2179 g_pickup_shells_max = cvar("g_pickup_shells_max");
2180 g_pickup_nails = cvar("g_pickup_nails");
2181 g_pickup_nails_max = cvar("g_pickup_nails_max");
2182 g_pickup_rockets = cvar("g_pickup_rockets");
2183 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2184 g_pickup_cells = cvar("g_pickup_cells");
2185 g_pickup_cells_max = cvar("g_pickup_cells_max");
2186 g_pickup_plasma = cvar("g_pickup_plasma");
2187 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2188 g_pickup_fuel = cvar("g_pickup_fuel");
2189 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2190 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2191 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2192 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2193 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2194 g_pickup_armormedium = cvar("g_pickup_armormedium");
2195 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2196 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2197 g_pickup_armorbig = cvar("g_pickup_armorbig");
2198 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2199 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2200 g_pickup_armormega = cvar("g_pickup_armormega");
2201 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2202 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2203 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2204 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2205 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2206 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2207 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2208 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2209 g_pickup_healthbig = cvar("g_pickup_healthbig");
2210 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2211 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2212 g_pickup_healthmega = cvar("g_pickup_healthmega");
2213 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2214 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2216 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2217 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2219 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2221 g_weapon_stay = cvar("g_weapon_stay");
2223 MUTATOR_CALLHOOK(ReadLevelCvars);
2225 if (!warmup_stage && !autocvar_g_campaign)
2226 game_starttime = time + cvar("g_start_delay");
2228 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2230 readplayerstartcvars();
2233 void InitializeEntity(entity e, void(entity this) func, int order)
2237 if (!e || e.initialize_entity)
2239 // make a proxy initializer entity
2241 e = new(initialize_entity);
2245 e.initialize_entity = func;
2246 e.initialize_entity_order = order;
2248 cur = initialize_entity_first;
2252 if (!cur || cur.initialize_entity_order > order)
2254 // insert between prev and cur
2256 prev.initialize_entity_next = e;
2258 initialize_entity_first = e;
2259 e.initialize_entity_next = cur;
2263 cur = cur.initialize_entity_next;
2266 void InitializeEntitiesRun()
2268 entity startoflist = initialize_entity_first;
2269 initialize_entity_first = NULL;
2270 delete_fn = remove_except_protected;
2271 for (entity e = startoflist; e; e = e.initialize_entity_next)
2273 e.remove_except_protected_forbidden = 1;
2275 for (entity e = startoflist; e; )
2277 e.remove_except_protected_forbidden = 0;
2278 e.initialize_entity_order = 0;
2279 entity next = e.initialize_entity_next;
2280 e.initialize_entity_next = NULL;
2281 var void(entity this) func = e.initialize_entity;
2282 e.initialize_entity = func_null;
2283 if (e.classname == "initialize_entity")
2285 entity wrappee = e.enemy;
2289 //dprint("Delayed initialization: ", e.classname, "\n");
2297 backtrace(strcat("Null function in: ", e.classname, "\n"));
2301 delete_fn = remove_unsafely;
2304 // deferred dropping
2305 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2306 void DropToFloor_Handler(entity this)
2308 if(!this || wasfreed(this))
2310 // no modifying free entities
2314 vector end = this.origin;
2315 if (autocvar_sv_mapformat_is_quake3)
2317 else if (autocvar_sv_mapformat_is_quake2)
2320 end.z -= 256; // Quake, QuakeWorld
2322 // NOTE: SV_NudgeOutOfSolid is used in the engine here
2323 if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2325 _Movetype_UnstickEntity(this);
2326 move_out_of_solid(this);
2329 tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2331 if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2334 offset = 0.5 * (this.mins + this.maxs);
2335 offset.z = this.mins.z;
2336 org = this.origin + offset;
2337 traceline(org, end, MOVE_NORMAL, this);
2338 trace_endpos = trace_endpos - offset;
2339 if(trace_startsolid)
2341 LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2342 _Movetype_LinkEdict(this, false);
2344 this.groundentity = NULL;
2346 else if(trace_fraction < 1)
2348 LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2349 setorigin(this, trace_endpos);
2350 if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2352 _Movetype_UnstickEntity(this);
2353 move_out_of_solid(this);
2356 this.groundentity = trace_ent;
2357 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2358 this.move_suspendedinair = true;
2363 if(!trace_allsolid && trace_fraction < 1)
2365 setorigin(this, trace_endpos);
2367 this.groundentity = trace_ent;
2368 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2369 this.move_suspendedinair = true;
2373 // if we can't get the entity out of solid, mark it as on ground so physics doesn't attempt to drop it
2374 // hacky workaround for #2774
2378 this.dropped_origin = this.origin;
2381 void droptofloor(entity this)
2383 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2386 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2387 void RunThink(entity this, float dt)
2389 // don't let things stay in the past.
2390 // it is possible to start that way by a trigger with a local time.
2391 if(this.nextthink <= 0 || this.nextthink > time + dt)
2394 float oldtime = time; // do we need to save this?
2396 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2398 time = max(oldtime, this.nextthink);
2402 getthink(this)(this);
2403 // mods often set nextthink to time to cause a think every frame,
2404 // we don't want to loop in that case, so exit if the new nextthink is
2405 // <= the time the qc was told, also exit if it is past the end of the
2407 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2414 bool autocvar_sv_freezenonclients;
2415 void Physics_Frame()
2417 if(autocvar_sv_freezenonclients)
2420 IL_EACH(g_moveables, true,
2422 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2425 //set_movetype(it, it.move_movetype);
2426 // inline the set_movetype function, since this is called a lot
2427 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2429 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2430 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2432 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2434 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2435 continue; // these movetypes have no regular think function
2436 // handle thinking here
2437 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2438 RunThink(it, PHYS_INPUT_TIMELENGTH);
2442 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2445 // make a second pass to see if any ents spawned this frame and make
2446 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2447 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2448 IL_EACH(g_moveables, it.move_qcphysics,
2450 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2452 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2456 void systems_update();
2459 anticheat_endframe();
2463 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2464 entity e = IS_SPEC(it) ? it.enemy : it;
2465 if (e.typehitsound) {
2466 STAT(TYPEHIT_TIME, it) = time;
2467 } else if (e.killsound) {
2468 STAT(KILL_TIME, it) = time;
2469 } else if (e.hitsound_damage_dealt) {
2470 STAT(HIT_TIME, it) = time;
2471 // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2472 STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2475 // add 1 frametime because after this, engine SV_Physics
2476 // increases time by a frametime and then networks the frame
2477 // add another frametime because client shows everything with
2478 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2480 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2481 FOREACH_CLIENT(true, {
2482 it.typehitsound = false;
2483 it.hitsound_damage_dealt = 0;
2484 it.killsound = false;
2485 antilag_record(it, CS(it), altime);
2487 IL_EACH(g_monsters, true,
2489 antilag_record(it, it, altime);
2491 IL_EACH(g_projectiles, it.classname == "nade",
2493 antilag_record(it, it, altime);
2502 * returns true if redirecting
2504 float redirection_timeout;
2505 float redirection_nextthink;
2506 float RedirectionThink()
2508 float clients_found;
2510 if(redirection_target == "")
2513 if(!redirection_timeout)
2515 cvar_set("sv_public", "-2");
2516 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2517 if(redirection_target == "self")
2518 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2520 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2523 if(time < redirection_nextthink)
2526 redirection_nextthink = time + 1;
2529 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2531 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2532 if(redirection_target == "self")
2533 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2535 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2539 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2541 if(time > redirection_timeout || clients_found == 0)
2542 localcmd("\nwait; wait; wait; quit\n");
2549 // Loaded from a save game
2550 // some things then break, so let's work around them...
2552 // Progs DB (capture records)
2553 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2557 MapInfo_Enumerate();
2558 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2561 TargetMusic_RestoreGame();
2568 if(world_initialized > 0)
2570 world_initialized = 0;
2572 // if a timeout is active, reset the slowmo value to normal
2573 if(timeout_status == TIMEOUT_ACTIVE)
2574 cvar_set("slowmo", ftos(orig_slowmo));
2576 LOG_TRACE("Saving persistent data...");
2579 // playerstats with unfinished match
2580 PlayerStats_GameReport(false);
2582 if(!cheatcount_total)
2584 if(autocvar_sv_db_saveasdump)
2585 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2587 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2589 if(autocvar_developer > 0)
2591 if(autocvar_sv_db_saveasdump)
2592 db_dump(TemporaryDB, "server-temp.db");
2594 db_save(TemporaryDB, "server-temp.db");
2596 CheatShutdown(); // must be after cheatcount check
2597 db_close(ServerProgsDB);
2598 db_close(TemporaryDB);
2599 LOG_TRACE("Saving persistent data... done!");
2600 // tell the bot system the game is ending now
2603 WeaponStats_Shutdown();
2606 strfree(sv_termsofservice_url_escaped);
2608 else if(world_initialized == 0)
2610 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2614 __init_dedicated_server_shutdown();