2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
22 #define QUAKE_GAME // as opposed to utilities
25 extern int buildnumber;
32 //define PARANOID // speed sapping error checking
34 #define ASSERT(condition) if (!(condition)) Sys_Error("assertion (##condition) failed at " __FILE__ ":" __LINE__ "\n");
36 #define ASSERT(condition)
39 #define GAMENAME "id1"
48 #define UNUSED(x) (x = x) // for pesky compiler / lint warnings
50 // LordHavoc: default heap size (unless -heapsize (win32 only) or -mem is used), in megabytes
52 //#define MINIMUM_MEMORY 0x550000
53 //#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
55 #define MAX_NUM_ARGVS 50
67 #define MAX_QPATH 64 // max length of a quake game pathname
68 #define MAX_OSPATH 128 // max length of a filesystem pathname
70 #define ON_EPSILON 0.1 // point on plane side epsilon
72 // LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000
73 #define MAX_MSGLEN 64000 // max length of a reliable message
74 #define MAX_DATAGRAM 8000 // max length of unreliable message
79 // LordHavoc: increased entity limit to 2048 from 600
80 #define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch!
81 #define MAX_LIGHTSTYLES 64
82 #define MAX_MODELS 256 // these are sent over the net as bytes
83 #define MAX_SOUNDS 256 // so they cannot be blindly increased
85 #define SAVEGAME_COMMENT_LENGTH 39
87 #define MAX_STYLESTRING 64
90 // stats are integers communicated to the client by the server
92 #define MAX_CL_STATS 32
98 #define STAT_WEAPONFRAME 5
101 #define STAT_ROCKETS 8
103 #define STAT_ACTIVEWEAPON 10
104 #define STAT_TOTALSECRETS 11
105 #define STAT_TOTALMONSTERS 12
106 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
107 #define STAT_MONSTERS 14 // bumped by svc_killedmonster
112 #define IT_SUPER_SHOTGUN 2
114 #define IT_SUPER_NAILGUN 8
115 #define IT_GRENADE_LAUNCHER 16
116 #define IT_ROCKET_LAUNCHER 32
117 #define IT_LIGHTNING 64
118 #define IT_SUPER_LIGHTNING 128
119 #define IT_SHELLS 256
121 #define IT_ROCKETS 1024
122 #define IT_CELLS 2048
124 #define IT_ARMOR1 8192
125 #define IT_ARMOR2 16384
126 #define IT_ARMOR3 32768
127 #define IT_SUPERHEALTH 65536
128 #define IT_KEY1 131072
129 #define IT_KEY2 262144
130 #define IT_INVISIBILITY 524288
131 #define IT_INVULNERABILITY 1048576
132 #define IT_SUIT 2097152
133 #define IT_QUAD 4194304
134 #define IT_SIGIL1 (1<<28)
135 #define IT_SIGIL2 (1<<29)
136 #define IT_SIGIL3 (1<<30)
137 #define IT_SIGIL4 (1<<31)
139 //===========================================
140 //rogue changed and added defines
142 #define RIT_SHELLS 128
143 #define RIT_NAILS 256
144 #define RIT_ROCKETS 512
145 #define RIT_CELLS 1024
147 #define RIT_LAVA_NAILGUN 4096
148 #define RIT_LAVA_SUPER_NAILGUN 8192
149 #define RIT_MULTI_GRENADE 16384
150 #define RIT_MULTI_ROCKET 32768
151 #define RIT_PLASMA_GUN 65536
152 #define RIT_ARMOR1 8388608
153 #define RIT_ARMOR2 16777216
154 #define RIT_ARMOR3 33554432
155 #define RIT_LAVA_NAILS 67108864
156 #define RIT_PLASMA_AMMO 134217728
157 #define RIT_MULTI_ROCKETS 268435456
158 #define RIT_SHIELD 536870912
159 #define RIT_ANTIGRAV 1073741824
160 #define RIT_SUPERHEALTH 2147483648
162 //MED 01/04/97 added hipnotic defines
163 //===========================================
164 //hipnotic added defines
165 #define HIT_PROXIMITY_GUN_BIT 16
166 #define HIT_MJOLNIR_BIT 7
167 #define HIT_LASER_CANNON_BIT 23
168 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
169 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
170 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
171 #define HIT_WETSUIT (1<<(23+2))
172 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
174 //===========================================
176 // LordHavoc: increased player limit from 16 to 64
177 #define MAX_SCOREBOARD 64
178 #define MAX_SCOREBOARDNAME 32
180 #define SOUND_CHANNELS 8
189 // LordHavoc: made this more compact, and added some more fields
212 #include "protocol.h"
221 #include "model_shared.h"
234 //=============================================================================
236 // the host system specifies the base of the directory tree, the
237 // command line parms passed to the program, and the amount of memory
238 // available for the program to use
243 char *cachedir; // for development over ISDN lines
251 //=============================================================================
255 extern qboolean noclip_anglehack;
261 extern quakeparms_t host_parms;
263 extern cvar_t sys_ticrate;
264 extern cvar_t sys_nostdout;
265 extern cvar_t developer;
267 extern qboolean host_initialized; // true if into command execution
268 extern double host_frametime;
269 extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
270 extern int host_framecount; // incremented every frame, never reset
271 extern double realtime; // not bounded in any way, changed at
272 // start of every frame, never reset
274 extern double sv_frametime;
276 void Host_ClearMemory (void);
277 void Host_ServerFrame (void);
278 void Host_InitCommands (void);
280 void Host_Shutdown(void);
281 void Host_Error (char *error, ...);
282 void Host_EndGame (char *message, ...);
283 void Host_Frame (float time);
284 void Host_Quit_f (void);
285 void Host_ClientCommands (char *fmt, ...);
286 void Host_ShutdownServer (qboolean crash);
288 extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
289 // an fullscreen DIB focus gain/loss
290 extern int current_skill; // skill level for currently loaded level (in case
291 // the user changes the cvar while the level is
292 // running, this reflects the level actually in use)
294 extern qboolean isDedicated;
296 extern int minimum_memory;
301 extern cvar_t chase_active;
303 void Chase_Init (void);
304 void Chase_Reset (void);
305 void Chase_Update (void);
307 void fractalnoise(unsigned char *noise, int size, int startgrid);