2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
25 // on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
26 #define _FILE_OFFSET_BITS 64
29 #define __KERNEL_STRICT_NAMES
31 #if defined(__GNUC__) && (__GNUC__ > 2)
32 #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
33 #define DP_FUNC_PURE __attribute__ ((pure))
35 #define DP_FUNC_PRINTF(n)
39 #include <sys/types.h>
51 extern char *buildstring;
52 extern char engineversion[128];
54 #define GAMENAME "id1"
56 #define MAX_NUM_ARGVS 50
59 #define MAX_QPATH 128 // max length of a quake game pathname
60 #define MAX_OSPATH 1024 // max length of a filesystem pathname
62 #define ON_EPSILON 0.1 // point on plane side epsilon
64 #define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
65 #define NET_MAXMESSAGE 65536
66 #define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
71 // LordHavoc: increased entity limit to 2048 from 600
72 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
73 #define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
74 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
75 #define MAX_MODELS 4096
76 #define MAX_SOUNDS 4096
78 #define SAVEGAME_COMMENT_LENGTH 39
80 #define MAX_STYLESTRING 64
83 // stats are integers communicated to the client by the server
85 #define MAX_CL_STATS 256
87 //#define STAT_FRAGS 1
91 #define STAT_WEAPONFRAME 5
94 #define STAT_ROCKETS 8
96 #define STAT_ACTIVEWEAPON 10
97 #define STAT_TOTALSECRETS 11
98 #define STAT_TOTALMONSTERS 12
99 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
100 #define STAT_MONSTERS 14 // bumped by svc_killedmonster
101 #define STAT_ITEMS 15 // FTE, DP
102 #define STAT_VIEWHEIGHT 16 // FTE, DP
103 //#define STAT_TIME 17 // FTE
104 //#define STAT_VIEW2 20 // FTE
105 #define STAT_VIEWZOOM 21 // DP
106 #define STAT_FRAGLIMIT 235 // DP
107 #define STAT_TIMELIMIT 236 // DP
108 #define STAT_MOVEVARS_WALLFRICTION 237 // DP
109 #define STAT_MOVEVARS_FRICTION 238 // DP
110 #define STAT_MOVEVARS_WATERFRICTION 239 // DP
111 #define STAT_MOVEVARS_TICRATE 240 // DP
112 #define STAT_MOVEVARS_TIMESCALE 241 // DP
113 #define STAT_MOVEVARS_GRAVITY 242 // DP
114 #define STAT_MOVEVARS_STOPSPEED 243 // DP
115 #define STAT_MOVEVARS_MAXSPEED 244 // DP
116 #define STAT_MOVEVARS_SPECTATORMAXSPEED 245 // DP
117 #define STAT_MOVEVARS_ACCELERATE 246 // DP
118 #define STAT_MOVEVARS_AIRACCELERATE 247 // DP
119 #define STAT_MOVEVARS_WATERACCELERATE 248 // DP
120 #define STAT_MOVEVARS_ENTGRAVITY 249 // DP
121 #define STAT_MOVEVARS_JUMPVELOCITY 250 // DP
122 #define STAT_MOVEVARS_EDGEFRICTION 251 // DP
123 #define STAT_MOVEVARS_MAXAIRSPEED 252 // DP
124 #define STAT_MOVEVARS_STEPHEIGHT 253 // DP
125 #define STAT_MOVEVARS_AIRACCEL_QW 254 // DP
126 #define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 // DP
131 #define IT_SUPER_SHOTGUN 2
133 #define IT_SUPER_NAILGUN 8
134 #define IT_GRENADE_LAUNCHER 16
135 #define IT_ROCKET_LAUNCHER 32
136 #define IT_LIGHTNING 64
137 #define IT_SUPER_LIGHTNING 128
138 #define IT_SHELLS 256
140 #define IT_ROCKETS 1024
141 #define IT_CELLS 2048
143 #define IT_ARMOR1 8192
144 #define IT_ARMOR2 16384
145 #define IT_ARMOR3 32768
146 #define IT_SUPERHEALTH 65536
147 #define IT_KEY1 131072
148 #define IT_KEY2 262144
149 #define IT_INVISIBILITY 524288
150 #define IT_INVULNERABILITY 1048576
151 #define IT_SUIT 2097152
152 #define IT_QUAD 4194304
153 #define IT_SIGIL1 (1<<28)
154 #define IT_SIGIL2 (1<<29)
155 #define IT_SIGIL3 (1<<30)
156 #define IT_SIGIL4 (1<<31)
158 //===========================================
159 // AK nexuiz changed and added defines
162 #define NEX_IT_SHOTGUN 2
163 #define NEX_IT_GRENADE_LAUNCHER 4
164 #define NEX_IT_ELECTRO 8
165 #define NEX_IT_CRYLINK 16
166 #define NEX_IT_NEX 32
167 #define NEX_IT_HAGAR 64
168 #define NEX_IT_ROCKET_LAUNCHER 128
169 #define NEX_IT_SHELLS 256
170 #define NEX_IT_BULLETS 512
171 #define NEX_IT_ROCKETS 1024
172 #define NEX_IT_CELLS 2048
173 #define NEX_IT_LASER 4094
174 #define NEX_IT_STRENGTH 8192
175 #define NEX_IT_INVINCIBLE 16384
176 #define NEX_IT_SPEED 32768
177 #define NEX_IT_SLOWMO 65536
179 //===========================================
180 //rogue changed and added defines
182 #define RIT_SHELLS 128
183 #define RIT_NAILS 256
184 #define RIT_ROCKETS 512
185 #define RIT_CELLS 1024
187 #define RIT_LAVA_NAILGUN 4096
188 #define RIT_LAVA_SUPER_NAILGUN 8192
189 #define RIT_MULTI_GRENADE 16384
190 #define RIT_MULTI_ROCKET 32768
191 #define RIT_PLASMA_GUN 65536
192 #define RIT_ARMOR1 8388608
193 #define RIT_ARMOR2 16777216
194 #define RIT_ARMOR3 33554432
195 #define RIT_LAVA_NAILS 67108864
196 #define RIT_PLASMA_AMMO 134217728
197 #define RIT_MULTI_ROCKETS 268435456
198 #define RIT_SHIELD 536870912
199 #define RIT_ANTIGRAV 1073741824
200 #define RIT_SUPERHEALTH 2147483648
202 //MED 01/04/97 added hipnotic defines
203 //===========================================
204 //hipnotic added defines
205 #define HIT_PROXIMITY_GUN_BIT 16
206 #define HIT_MJOLNIR_BIT 7
207 #define HIT_LASER_CANNON_BIT 23
208 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
209 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
210 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
211 #define HIT_WETSUIT (1<<(23+2))
212 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
214 //===========================================
216 // LordHavoc: increased player limit from 16 to 255
217 #define MAX_SCOREBOARD 255
218 // LordHavoc: increased name limit from 32 to 64 characters
219 #define MAX_SCOREBOARDNAME 64
220 // infostring sizes used by QuakeWorld support
222 #define MAX_USERINFO_STRING 1280
224 #define MAX_SERVERINFO_STRING 1280
225 #define MAX_LOCALINFO_STRING 32768
236 #include "r_textures.h"
241 #include "protocol.h"
245 #include "model_shared.h"
262 extern qboolean noclip_anglehack;
264 extern cvar_t developer;
265 extern cvar_t developer_loadfile;
266 extern cvar_t developer_loading;
268 /* Preprocessor macros to identify platform
269 DP_OS_NAME - "friendly" name of the OS, for humans to read
270 DP_OS_STR - "identifier" of the OS, more suited for code to use
271 DP_ARCH_STR - "identifier" of the processor architecture
273 #if defined(__linux__)
274 # define DP_OS_NAME "Linux"
275 # define DP_OS_STR "linux"
277 # define DP_OS_NAME "Windows64"
278 # define DP_OS_STR "win64"
280 # define DP_OS_NAME "Windows"
281 # define DP_OS_STR "win32"
282 #elif defined(__FreeBSD__)
283 # define DP_OS_NAME "FreeBSD"
284 # define DP_OS_STR "freebsd"
285 #elif defined(__NetBSD__)
286 # define DP_OS_NAME "NetBSD"
287 # define DP_OS_STR "netbsd"
288 #elif defined(__OpenBSD__)
289 # define DP_OS_NAME "OpenBSD"
290 # define DP_OS_STR "openbsd"
291 #elif defined(MACOSX)
292 # define DP_OS_NAME "Mac OS X"
293 # define DP_OS_STR "osx"
294 #elif defined(__MORPHOS__)
295 # define DP_OS_NAME "MorphOS"
296 # define DP_OS_STR "morphos"
298 # define DP_OS_NAME "Unknown"
301 #if defined(__GNUC__)
302 # if defined(__i386__)
303 # define DP_ARCH_STR "686"
304 # elif defined(__x86_64__)
305 # define DP_ARCH_STR "x86_64"
306 # elif defined(__powerpc__)
307 # define DP_ARCH_STR "ppc"
310 # define DP_ARCH_STR "x86_64"
312 # define DP_ARCH_STR "x86"
315 // incremented every frame, never reset
316 extern int host_framecount;
317 // not bounded in any way, changed at start of every frame, never reset
318 extern double realtime;
320 void Host_InitCommands(void);
321 void Host_Main(void);
322 void Host_Shutdown(void);
323 void Host_StartVideo(void);
324 void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1);
325 void Host_Quit_f(void);
326 void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
327 void Host_ShutdownServer(void);
328 void Host_Reconnect_f(void);
329 void Host_NoOperation_f(void);
331 void Host_AbortCurrentFrame(void);
333 // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
334 extern int current_skill;
339 extern cvar_t chase_active;
340 extern cvar_t cl_viewmodel_scale;
342 void Chase_Init (void);
343 void Chase_Reset (void);
344 void Chase_Update (void);
346 void fractalnoise(unsigned char *noise, int size, int startgrid);
347 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
348 float noise4f(float x, float y, float z, float w);
350 void Sys_Shared_Init(void);
352 // Flag in size field of demos to indicate a client->server packet. Demo
353 // playback will ignore this, but it may be useful to make DP sniff packets to
354 // debug protocol exploits.
355 #define DEMOMSG_CLIENT_TO_SERVER 0x80000000
357 // In Quake, any char in 0..32 counts as whitespace
358 //#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ')
359 #define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n')
361 // This also includes extended characters, and ALL control chars
362 #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')