2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
25 /// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
26 #define _FILE_OFFSET_BITS 64
29 #define __KERNEL_STRICT_NAMES
31 #if defined(__GNUC__) && (__GNUC__ > 2)
32 #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
33 #define DP_FUNC_PURE __attribute__ ((pure))
35 #define DP_FUNC_PRINTF(n)
39 #include <sys/types.h>
51 extern const char *buildstring;
52 extern char engineversion[128];
54 #define GAMENAME "id1"
56 #define MAX_NUM_ARGVS 50
59 #define MAX_INPUTLINE 1024
60 #define CON_TEXTSIZE 16384
61 #define CON_MAXLINES 256
62 #define HIST_TEXTSIZE 2048
63 #define HIST_MAXLINES 16
64 #define MAX_ALIAS_NAME 32
65 #define CMDBUFSIZE 131072
68 #define NET_MAXMESSAGE 32768
69 #define MAX_PACKETFRAGMENT 1024
70 #define MAX_EDICTS 4096
71 #define MAX_MODELS 1024
72 #define MAX_SOUNDS 1024
73 #define MAX_LIGHTSTYLES 64
74 #define MAX_STYLESTRING 16
75 #define MAX_SCOREBOARD 32
76 #define MAX_SCOREBOARDNAME 64
77 #define MAX_USERINFO_STRING 196
78 #define MAX_SERVERINFO_STRING 512
79 #define MAX_LOCALINFO_STRING 1 // not actually used by DP servers
80 #define CL_MAX_USERCMDS 32
81 #define CVAR_HASHSIZE 1024
82 #define M_MAX_EDICTS 4096
84 #define MAX_DEMONAME 16
85 #define MAX_SAVEGAMES 12
86 #define SAVEGAME_COMMENT_LENGTH 39
87 #define MAX_CLIENTNETWORKEYES 2
88 #define MAX_OCCLUSION_QUERIES 256
90 #define MAX_WATERPLANES 2
91 #define MAX_CUBEMAPS 64
92 #define MAX_EXPLOSIONS 8
93 #define MAX_DLIGHTS 16
94 #define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
95 #define CACHEPICHASHSIZE 256
96 #define MAX_PARTICLEEFFECTNAME 256
97 #define MAX_PARTICLEEFFECTINFO 2048
98 #define MAX_PARTICLETEXTURES 96
100 #define MAX_GECKO_INSTANCES 1
101 #define MAX_DYNAMIC_TEXTURE_COUNT 2
102 #define MAX_MAP_LEAFS 8192
104 #define MAXTRACKS 256
105 #define MAX_DYNAMIC_CHANNELS 64
106 #define MAX_CHANNELS 260
108 #define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers
109 #define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console
110 #define CON_MAXLINES 16384 ///< max scrollback buffer lines in console
111 #define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console
112 #define HIST_MAXLINES 4096 ///< max command history buffer lines in console
113 #define MAX_ALIAS_NAME 32
114 #define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake)
115 #define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias
117 #define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT)
118 #define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment
119 #define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit)
120 #define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions)
121 #define MAX_SOUNDS 4096 ///< max number of sounds loaded at once
122 #define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format)
123 #define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style
124 #define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit)
125 #define MAX_SCOREBOARDNAME 64 ///< max length of player name in game
126 #define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld)
127 #define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld)
128 #define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld)
129 #define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue
130 #define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups
131 #define M_MAX_EDICTS 32768 ///< max objects in menu vm
132 #define MAX_DEMOS 8 ///< max demos provided to demos command
133 #define MAX_DEMONAME 16 ///< max demo name length for demos command
134 #define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu
135 #define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu
136 #define MAX_CLIENTNETWORKEYES 2 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
137 #define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame
139 #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
140 #define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters
141 #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
142 #define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
143 #define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
144 #define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups
145 #define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum)
146 #define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these)
147 #define MAX_PARTICLETEXTURES 1024 ///< maximum number of unique particle textures in the particle font
148 #define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command)
149 #define MAX_GECKO_INSTANCES 16 ///< maximum number of web browser textures active at once
150 #define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc)
151 #define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake)
153 #define MAXTRACKS 256 ///< max CD track index
154 // 0 to NUM_AMBIENTS - 1 = water, etc
155 // NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
156 // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
157 #define MAX_DYNAMIC_CHANNELS 512
158 #define MAX_CHANNELS 1028
162 #define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0)
165 #define MAX_QPATH 128 ///< max length of a quake game pathname
167 #define MAX_OSPATH PATH_MAX
169 #define MAX_OSPATH MAX_PATH
171 #define MAX_OSPATH 1024 ///< max length of a filesystem pathname
174 #define ON_EPSILON 0.1 ///< point on plane side epsilon
176 #define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars
179 // stats are integers communicated to the client by the server
181 #define MAX_CL_STATS 256
182 #define STAT_HEALTH 0
183 //#define STAT_FRAGS 1
184 #define STAT_WEAPON 2
187 #define STAT_WEAPONFRAME 5
188 #define STAT_SHELLS 6
190 #define STAT_ROCKETS 8
192 #define STAT_ACTIVEWEAPON 10
193 #define STAT_TOTALSECRETS 11
194 #define STAT_TOTALMONSTERS 12
195 #define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret
196 #define STAT_MONSTERS 14 ///< bumped by svc_killedmonster
197 #define STAT_ITEMS 15 ///< FTE, DP
198 #define STAT_VIEWHEIGHT 16 ///< FTE, DP
199 //#define STAT_TIME 17 ///< FTE
200 //#define STAT_VIEW2 20 ///< FTE
201 #define STAT_VIEWZOOM 21 ///< DP
202 #define STAT_MOVEFLAGS 225 ///< DP
203 #define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP
204 #define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP
205 #define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP
206 #define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP
207 #define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP
208 #define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP
209 #define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP
210 #define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP
211 #define STAT_MOVEVARS_AIRCONTROL 234 ///< DP
212 #define STAT_FRAGLIMIT 235 ///< DP
213 #define STAT_TIMELIMIT 236 ///< DP
214 #define STAT_MOVEVARS_WALLFRICTION 237 ///< DP
215 #define STAT_MOVEVARS_FRICTION 238 ///< DP
216 #define STAT_MOVEVARS_WATERFRICTION 239 ///< DP
217 #define STAT_MOVEVARS_TICRATE 240 ///< DP
218 #define STAT_MOVEVARS_TIMESCALE 241 ///< DP
219 #define STAT_MOVEVARS_GRAVITY 242 ///< DP
220 #define STAT_MOVEVARS_STOPSPEED 243 ///< DP
221 #define STAT_MOVEVARS_MAXSPEED 244 ///< DP
222 #define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP
223 #define STAT_MOVEVARS_ACCELERATE 246 ///< DP
224 #define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP
225 #define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP
226 #define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP
227 #define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP
228 #define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP
229 #define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP
230 #define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP
231 #define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP
232 #define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP
235 #define MOVEFLAG_VALID 0x80000000
236 #define MOVEFLAG_Q2AIRACCELERATE 0x00000001
241 #define IT_SUPER_SHOTGUN 2
243 #define IT_SUPER_NAILGUN 8
244 #define IT_GRENADE_LAUNCHER 16
245 #define IT_ROCKET_LAUNCHER 32
246 #define IT_LIGHTNING 64
247 #define IT_SUPER_LIGHTNING 128
248 #define IT_SHELLS 256
250 #define IT_ROCKETS 1024
251 #define IT_CELLS 2048
253 #define IT_ARMOR1 8192
254 #define IT_ARMOR2 16384
255 #define IT_ARMOR3 32768
256 #define IT_SUPERHEALTH 65536
257 #define IT_KEY1 131072
258 #define IT_KEY2 262144
259 #define IT_INVISIBILITY 524288
260 #define IT_INVULNERABILITY 1048576
261 #define IT_SUIT 2097152
262 #define IT_QUAD 4194304
263 #define IT_SIGIL1 (1<<28)
264 #define IT_SIGIL2 (1<<29)
265 #define IT_SIGIL3 (1<<30)
266 #define IT_SIGIL4 (1<<31)
268 //===========================================
269 // AK nexuiz changed and added defines
272 #define NEX_IT_SHOTGUN 2
273 #define NEX_IT_GRENADE_LAUNCHER 4
274 #define NEX_IT_ELECTRO 8
275 #define NEX_IT_CRYLINK 16
276 #define NEX_IT_NEX 32
277 #define NEX_IT_HAGAR 64
278 #define NEX_IT_ROCKET_LAUNCHER 128
279 #define NEX_IT_SHELLS 256
280 #define NEX_IT_BULLETS 512
281 #define NEX_IT_ROCKETS 1024
282 #define NEX_IT_CELLS 2048
283 #define NEX_IT_LASER 4094
284 #define NEX_IT_STRENGTH 8192
285 #define NEX_IT_INVINCIBLE 16384
286 #define NEX_IT_SPEED 32768
287 #define NEX_IT_SLOWMO 65536
289 //===========================================
290 //rogue changed and added defines
292 #define RIT_SHELLS 128
293 #define RIT_NAILS 256
294 #define RIT_ROCKETS 512
295 #define RIT_CELLS 1024
297 #define RIT_LAVA_NAILGUN 4096
298 #define RIT_LAVA_SUPER_NAILGUN 8192
299 #define RIT_MULTI_GRENADE 16384
300 #define RIT_MULTI_ROCKET 32768
301 #define RIT_PLASMA_GUN 65536
302 #define RIT_ARMOR1 8388608
303 #define RIT_ARMOR2 16777216
304 #define RIT_ARMOR3 33554432
305 #define RIT_LAVA_NAILS 67108864
306 #define RIT_PLASMA_AMMO 134217728
307 #define RIT_MULTI_ROCKETS 268435456
308 #define RIT_SHIELD 536870912
309 #define RIT_ANTIGRAV 1073741824
310 #define RIT_SUPERHEALTH 2147483648
312 //MED 01/04/97 added hipnotic defines
313 //===========================================
314 //hipnotic added defines
315 #define HIT_PROXIMITY_GUN_BIT 16
316 #define HIT_MJOLNIR_BIT 7
317 #define HIT_LASER_CANNON_BIT 23
318 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
319 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
320 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
321 #define HIT_WETSUIT (1<<(23+2))
322 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
324 //===========================================
335 #include "r_textures.h"
340 #include "protocol.h"
344 #include "model_shared.h"
361 extern qboolean noclip_anglehack;
363 extern cvar_t developer;
364 extern cvar_t developer_extra;
365 extern cvar_t developer_insane;
366 extern cvar_t developer_loadfile;
367 extern cvar_t developer_loading;
369 /* Preprocessor macros to identify platform
370 DP_OS_NAME - "friendly" name of the OS, for humans to read
371 DP_OS_STR - "identifier" of the OS, more suited for code to use
372 DP_ARCH_STR - "identifier" of the processor architecture
374 #if defined(__linux__)
375 # define DP_OS_NAME "Linux"
376 # define DP_OS_STR "linux"
377 #elif defined(_WIN64)
378 # define DP_OS_NAME "Windows64"
379 # define DP_OS_STR "win64"
381 # define DP_OS_NAME "Windows"
382 # define DP_OS_STR "win32"
383 #elif defined(__FreeBSD__)
384 # define DP_OS_NAME "FreeBSD"
385 # define DP_OS_STR "freebsd"
386 #elif defined(__NetBSD__)
387 # define DP_OS_NAME "NetBSD"
388 # define DP_OS_STR "netbsd"
389 #elif defined(__OpenBSD__)
390 # define DP_OS_NAME "OpenBSD"
391 # define DP_OS_STR "openbsd"
392 #elif defined(MACOSX)
393 # define DP_OS_NAME "Mac OS X"
394 # define DP_OS_STR "osx"
395 #elif defined(__MORPHOS__)
396 # define DP_OS_NAME "MorphOS"
397 # define DP_OS_STR "morphos"
399 # define DP_OS_NAME "Unknown"
402 #if defined(__GNUC__)
403 # if defined(__i386__)
404 # define DP_ARCH_STR "686"
405 # elif defined(__x86_64__)
406 # define DP_ARCH_STR "x86_64"
407 # elif defined(__powerpc__)
408 # define DP_ARCH_STR "ppc"
410 #elif defined(_WIN64)
411 # define DP_ARCH_STR "x86_64"
413 # define DP_ARCH_STR "x86"
416 /// incremented every frame, never reset
417 extern int host_framecount;
418 /// not bounded in any way, changed at start of every frame, never reset
419 extern double realtime;
421 void Host_InitCommands(void);
422 void Host_Main(void);
423 void Host_Shutdown(void);
424 void Host_StartVideo(void);
425 void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1);
426 void Host_Quit_f(void);
427 void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
428 void Host_ShutdownServer(void);
429 void Host_Reconnect_f(void);
430 void Host_NoOperation_f(void);
432 void Host_AbortCurrentFrame(void);
434 /// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
435 extern int current_skill;
440 extern cvar_t chase_active;
441 extern cvar_t cl_viewmodel_scale;
443 void Chase_Init (void);
444 void Chase_Reset (void);
445 void Chase_Update (void);
447 void fractalnoise(unsigned char *noise, int size, int startgrid);
448 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
449 float noise4f(float x, float y, float z, float w);
451 void Sys_Shared_Init(void);
453 // Flag in size field of demos to indicate a client->server packet. Demo
454 // playback will ignore this, but it may be useful to make DP sniff packets to
455 // debug protocol exploits.
456 #define DEMOMSG_CLIENT_TO_SERVER 0x80000000
458 // In Quake, any char in 0..32 counts as whitespace
459 //#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ')
460 #define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n')
462 // This also includes extended characters, and ALL control chars
463 #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')
466 #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000