2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 The following source code is licensed by Id Software and subject to the terms of
24 its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
25 GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
26 please contact Id Software immediately at info@idsoftware.com.
32 // Leonardo Zide (leo@lokigames.com)
37 #include "debugging/debugging.h"
39 #include "ifilesystem.h"
45 #include <uilib/uilib.h>
47 #include "stream/textfilestream.h"
49 #include "stream/stringstream.h"
53 #include "gtkutil/messagebox.h"
58 #include "camwindow.h"
59 #include "mainframe.h"
60 #include "preferences.h"
65 QEGlobals_t g_qeglobals;
74 // VFS initialization -----------------------
75 // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
76 // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
77 // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
79 const char* gamename = gamename_get();
80 const char* basegame = basegame_get();
81 const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
82 const char* globalRoot = EnginePath_get();
84 // if we have a mod dir
85 if ( !string_equal( gamename, basegame ) ) {
86 // ~/.<gameprefix>/<fs_game>
88 StringOutputStream userGamePath( 256 );
89 userGamePath << userRoot << gamename << '/';
90 GlobalFileSystem().initDirectory( userGamePath.c_str() );
93 // <fs_basepath>/<fs_game>
95 StringOutputStream globalGamePath( 256 );
96 globalGamePath << globalRoot << gamename << '/';
97 GlobalFileSystem().initDirectory( globalGamePath.c_str() );
101 // ~/.<gameprefix>/<fs_main>
103 StringOutputStream userBasePath( 256 );
104 userBasePath << userRoot << basegame << '/';
105 GlobalFileSystem().initDirectory( userBasePath.c_str() );
108 // <fs_basepath>/<fs_main>
110 StringOutputStream globalBasePath( 256 );
111 globalBasePath << globalRoot << basegame << '/';
112 GlobalFileSystem().initDirectory( globalBasePath.c_str() );
116 int g_numbrushes = 0;
117 int g_numentities = 0;
119 void QE_UpdateStatusBar(){
121 sprintf( buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
122 g_pParentWnd->SetStatusText( g_pParentWnd->m_brushcount_status, buffer );
125 SimpleCounter g_brushCount;
127 void QE_brushCountChanged(){
128 g_numbrushes = int(g_brushCount.get() );
129 QE_UpdateStatusBar();
132 SimpleCounter g_entityCount;
134 void QE_entityCountChanged(){
135 g_numentities = int(g_entityCount.get() );
136 QE_UpdateStatusBar();
139 bool ConfirmModified( const char* title ){
140 if ( !Map_Modified( g_map ) ) {
144 auto result = MainFrame_getWindow().alert( "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
145 if ( result == ui::alert_response::CANCEL ) {
148 if ( result == ui::alert_response::YES ) {
149 if ( Map_Unnamed( g_map ) ) {
161 build_set_variable( "RadiantPath", AppPath_get() );
162 build_set_variable( "ExecutableType", RADIANT_EXECUTABLE );
163 build_set_variable( "EnginePath", EnginePath_get() );
164 build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
165 build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" );
166 build_set_variable( "GameName", gamename_get() );
168 const char* mapname = Map_Name( g_map );
169 StringOutputStream name( 256 );
170 name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp";
172 build_set_variable( "MapFile", mapname );
173 build_set_variable( "BspFile", name.c_str() );
177 build_clear_variables();
180 class ArrayCommandListener : public CommandListener
184 ArrayCommandListener(){
185 m_array = g_ptr_array_new();
187 ~ArrayCommandListener(){
188 g_ptr_array_free( m_array, TRUE );
191 void execute( const char* command ){
192 g_ptr_array_add( m_array, g_strdup( command ) );
195 GPtrArray* array() const {
200 class BatchCommandListener : public CommandListener
202 TextOutputStream& m_file;
203 std::size_t m_commandCount;
204 const char* m_outputRedirect;
206 BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
209 void execute( const char* command ){
211 if ( m_commandCount == 0 ) {
218 m_file << "\"" << m_outputRedirect << "\"";
224 bool Region_cameraValid(){
225 Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) );
227 for ( int i = 0 ; i < 3 ; i++ )
229 if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
237 void RunBSP( const char* name ){
238 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
239 // make sure we don't attempt to region compile a map with the camera outside the region
240 if ( region_active && !Region_cameraValid() ) {
241 globalErrorStream() << "The camera must be in the region to start a region compile.\n";
247 if ( Map_Unnamed( g_map ) ) {
248 globalOutputStream() << "build cancelled\n";
252 if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) && Map_Modified( g_map ) ) {
256 if ( region_active ) {
257 const char* mapname = Map_Name( g_map );
258 StringOutputStream name( 256 );
259 name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
260 Map_SaveRegion( name.c_str() );
267 if ( g_WatchBSP_Enabled ) {
268 ArrayCommandListener listener;
269 build_run( name, listener );
270 // grab the file name for engine running
271 const char* fullname = Map_Name( g_map );
272 StringOutputStream bspname( 64 );
273 bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) );
274 BuildMonitor_Run( listener.array(), bspname.c_str() );
278 char junkpath[PATH_MAX];
279 strcpy( junkpath, SettingsPath_get() );
280 strcat( junkpath, "junk.txt" );
282 char batpath[PATH_MAX];
284 strcpy( batpath, SettingsPath_get() );
285 strcat( batpath, "qe3bsp.sh" );
286 #elif defined( WIN32 )
287 strcpy( batpath, SettingsPath_get() );
288 strcat( batpath, "qe3bsp.bat" );
290 #error "unsupported platform"
292 bool written = false;
294 TextFileOutputStream batchFile( batpath );
295 if ( !batchFile.failed() ) {
296 #if defined ( POSIX )
297 batchFile << "#!/bin/sh \n\n";
299 BatchCommandListener listener( batchFile, junkpath );
300 build_run( name, listener );
305 #if defined ( POSIX )
306 chmod( batpath, 0744 );
308 globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
309 globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
310 Q_Exec( batpath, NULL, NULL, true, false );
317 // =============================================================================
320 void Sys_SetTitle( const char *text, bool modified ){
321 StringOutputStream title;
328 gtk_window_set_title(MainFrame_getWindow(), title.c_str() );
331 bool g_bWaitCursor = false;
333 void Sys_BeginWait( void ){
334 ScreenUpdates_Disable( "Processing...", "Please Wait" );
335 GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
336 gdk_window_set_cursor( gtk_widget_get_window(MainFrame_getWindow()), cursor );
337 gdk_cursor_unref( cursor );
338 g_bWaitCursor = true;
341 void Sys_EndWait( void ){
342 ScreenUpdates_Enable();
343 gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0 );
344 g_bWaitCursor = false;
347 void Sys_Beep( void ){