2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
35 #include "ifilesystem.h"
39 #include "moduleobserver.h"
45 #include <uilib/uilib.h>
47 #include "signal/signal.h"
48 #include "math/vector.h"
49 #include "texturelib.h"
50 #include "string/string.h"
51 #include "shaderlib.h"
54 #include "stream/memstream.h"
55 #include "stream/textfilestream.h"
56 #include "stream/stringstream.h"
62 #include "gtkutil/menu.h"
63 #include "gtkutil/nonmodal.h"
64 #include "gtkutil/cursor.h"
65 #include "gtkutil/widget.h"
66 #include "gtkutil/glwidget.h"
67 #include "gtkutil/messagebox.h"
73 #include "brush_primit.h"
74 #include "brushmanip.h"
75 #include "patchmanip.h"
80 #include "mainframe.h"
81 #include "findtexturedialog.h"
82 #include "surfacedialog.h"
83 #include "patchdialog.h"
84 #include "groupdialog.h"
85 #include "preferences.h"
89 #define NOTEX_BASENAME "notex"
90 #define SHADERNOTEX_BASENAME "shadernotex"
92 bool TextureBrowser_showWads(){
93 return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
96 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
98 bool string_equal_start( const char* string, StringRange start ){
99 return string_equal_n( string, start.first, start.last - start.first );
102 typedef std::set<CopiedString> TextureGroups;
104 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
105 if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
107 groups.insert( archive );
109 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
110 groups.insert( archiveBaseName );
114 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
118 bool g_TextureBrowser_shaderlistOnly = false;
119 bool g_TextureBrowser_fixedSize = true;
120 bool g_TextureBrowser_filterMissing = false;
121 bool g_TextureBrowser_filterFallback = true;
122 bool g_TextureBrowser_enableAlpha = true;
125 CopiedString g_notex;
126 CopiedString g_shadernotex;
127 bool isMissing(const char* name);
128 bool isNotex(const char* name);
130 bool isMissing(const char* name){
131 if ( string_equal( g_notex.c_str(), name ) ) {
134 if ( string_equal( g_shadernotex.c_str(), name ) ) {
140 bool isNotex(const char* name){
141 if ( string_equal_suffix( name, "/" NOTEX_BASENAME ) ) {
144 if ( string_equal_suffix( name, "/" SHADERNOTEX_BASENAME ) ) {
150 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
151 const char* texture = path_make_relative( shaderName, "textures/" );
153 // hide notex / shadernotex images
154 if ( g_TextureBrowser_filterFallback ) {
155 if ( isNotex( shaderName ) ) {
158 if ( isNotex( texture ) ) {
163 if ( texture != shaderName ) {
164 const char* last = path_remove_directory( texture );
165 if ( !string_empty( last ) ) {
166 groups.insert( CopiedString( StringRange( texture, --last ) ) );
170 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
172 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
173 groups.insert( directory );
175 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
177 class DeferredAdjustment
181 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
182 ValueChangedFunction m_function;
185 static gboolean deferred_value_changed( gpointer data ){
186 reinterpret_cast<DeferredAdjustment*>( data )->m_function(
187 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
188 reinterpret_cast<DeferredAdjustment*>( data )->m_value
190 reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
191 reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
195 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
198 if ( m_handler != 0 ) {
199 g_source_remove( m_handler );
200 deferred_value_changed( this );
203 void value_changed( gdouble value ){
205 if ( m_handler == 0 ) {
206 m_handler = g_idle_add( deferred_value_changed, this );
209 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
210 self->value_changed( gtk_adjustment_get_value(adjustment) );
216 class TextureBrowser;
218 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
220 void TextureBrowser_scrollChanged( void* data, gdouble value );
225 STARTUPSHADERS_NONE = 0,
226 STARTUPSHADERS_COMMON,
229 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
230 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
232 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
233 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
235 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
236 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
238 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
241 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
242 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
244 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
245 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
247 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
248 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
259 ui::Window m_parent{ui::null};
260 ui::GLArea m_gl_widget{ui::null};
261 ui::Widget m_texture_scroll{ui::null};
262 ui::TreeView m_treeViewTree{ui::New};
263 ui::TreeView m_treeViewTags{ui::null};
264 ui::Frame m_tag_frame{ui::null};
265 ui::ListStore m_assigned_store{ui::null};
266 ui::ListStore m_available_store{ui::null};
267 ui::TreeView m_assigned_tree{ui::null};
268 ui::TreeView m_available_tree{ui::null};
269 ui::Widget m_scr_win_tree{ui::null};
270 ui::Widget m_scr_win_tags{ui::null};
271 ui::Widget m_tag_notebook{ui::null};
272 ui::Button m_search_button{ui::null};
273 ui::Widget m_shader_info_item{ui::null};
275 std::set<CopiedString> m_all_tags;
276 ui::ListStore m_all_tags_list{ui::null};
277 std::vector<CopiedString> m_copied_tags;
278 std::set<CopiedString> m_found_shaders;
280 ToggleItem m_hideunused_item;
281 ToggleItem m_hidenotex_item;
282 ToggleItem m_showshaders_item;
283 ToggleItem m_showshaderlistonly_item;
284 ToggleItem m_fixedsize_item;
285 ToggleItem m_filternotex_item;
286 ToggleItem m_enablealpha_item;
289 guint m_exposeHandler;
291 bool m_heightChanged;
292 bool m_originInvalid;
294 DeferredAdjustment m_scrollAdjustment;
295 FreezePointer m_freezePointer;
297 Vector3 color_textureback;
298 // the increment step we use against the wheel mouse
299 std::size_t m_mouseWheelScrollIncrement;
300 std::size_t m_textureScale;
301 // make the texture increments match the grid changes
303 bool m_showTextureScrollbar;
304 StartupShaders m_startupShaders;
305 // if true, the texture window will only display in-use shaders
306 // if false, all the shaders in memory are displayed
311 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
312 int m_uniformTextureSize;
313 // Return the display width of a texture in the texture browser
314 int getTextureWidth( qtexture_t* tex ){
316 if ( !g_TextureBrowser_fixedSize ) {
317 // Don't use uniform size
318 width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
321 ( tex->width >= tex->height ) {
322 // Texture is square, or wider than it is tall
323 width = m_uniformTextureSize;
326 // Otherwise, preserve the texture's aspect ratio
327 width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
331 // Return the display height of a texture in the texture browser
332 int getTextureHeight( qtexture_t* tex ){
334 if ( !g_TextureBrowser_fixedSize ) {
335 // Don't use uniform size
336 height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
338 else if ( tex->height >= tex->width ) {
339 // Texture is square, or taller than it is wide
340 height = m_uniformTextureSize;
343 // Otherwise, preserve the texture's aspect ratio
344 height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
350 m_texture_scroll( ui::null ),
351 m_hideunused_item( TextureBrowserHideUnusedExport() ),
352 m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
353 m_showshaders_item( TextureBrowserShowShadersExport() ),
354 m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
355 m_fixedsize_item( TextureBrowserFixedSizeExport() ),
356 m_filternotex_item( TextureBrowserFilterMissingExport() ),
357 m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
358 m_heightChanged( true ),
359 m_originInvalid( true ),
360 m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
361 color_textureback( 0.25f, 0.25f, 0.25f ),
362 m_mouseWheelScrollIncrement( 64 ),
363 m_textureScale( 50 ),
364 m_showShaders( true ),
365 m_showTextureScrollbar( true ),
366 m_startupShaders( STARTUPSHADERS_NONE ),
367 m_hideUnused( false ),
368 m_rmbSelected( false ),
369 m_searchedTags( false ),
371 m_uniformTextureSize( 96 ){
375 void ( *TextureBrowser_textureSelected )( const char* shader );
378 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
381 const char* TextureBrowser_getComonShadersName(){
382 const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
383 if ( !string_empty( value ) ) {
389 const char* TextureBrowser_getComonShadersDir(){
390 const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
391 if ( !string_empty( value ) ) {
397 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
398 return GlobalOpenGL().m_font->getPixelHeight();
401 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
402 return textureBrowser.shader.c_str();
405 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
406 IShader* shader = QERApp_Shader_ForName( name );
407 qtexture_t* q = shader->getTexture();
408 StringOutputStream strTex( 256 );
409 strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
411 g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
414 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
416 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
417 textureBrowser.shader = shader;
418 TextureBrowser_SetStatus( textureBrowser, shader );
419 TextureBrowser_Focus( textureBrowser, shader );
421 if ( FindTextureDialog_isOpen() ) {
422 FindTextureDialog_selectTexture( shader );
425 // disable the menu item "shader info" if no shader was selected
426 IShader* ishader = QERApp_Shader_ForName( shader );
427 CopiedString filename = ishader->getShaderFileName();
429 if ( filename.empty() ) {
430 if ( textureBrowser.m_shader_info_item != NULL ) {
431 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
435 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
442 CopiedString g_TextureBrowser_currentDirectory;
445 ============================================================================
449 TTimo: now based on a rundown through all the shaders
450 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
451 otherwise we may need to rely on a list instead of an array storage
452 ============================================================================
458 // texture layout functions
459 // TTimo: now based on shaders
460 int current_x, current_y, current_row;
463 void Texture_StartPos( TextureLayout& layout ){
464 layout.current_x = 8;
465 layout.current_y = -8;
466 layout.current_row = 0;
469 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
470 qtexture_t* q = current_texture;
472 int nWidth = textureBrowser.getTextureWidth( q );
473 int nHeight = textureBrowser.getTextureHeight( q );
474 if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
475 layout.current_x = 8;
476 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
477 layout.current_row = 0;
480 *x = layout.current_x;
481 *y = layout.current_y;
483 // Is our texture larger than the row? If so, grow the
484 // row height to match it
486 if ( layout.current_row < nHeight ) {
487 layout.current_row = nHeight;
490 // never go less than 96, or the names get all crunched up
491 layout.current_x += nWidth < 96 ? 96 : nWidth;
492 layout.current_x += 8;
495 bool TextureSearch_IsShown( const char* name ){
496 std::set<CopiedString>::iterator iter;
498 iter = GlobalTextureBrowser().m_found_shaders.find( name );
500 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
508 // if texture_showinuse jump over non in-use textures
509 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
510 // filter missing shaders
511 // ugly: filter on built-in fallback name after substitution
512 if ( g_TextureBrowser_filterMissing ) {
513 if ( isMissing( shader->getTexture()->name ) ) {
517 // filter the fallback (notex/shadernotex) for missing shaders or editor image
518 if ( g_TextureBrowser_filterFallback ) {
519 if ( isNotex( shader->getName() ) ) {
522 if ( isNotex( shader->getTexture()->name ) ) {
527 if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
528 std::set<CopiedString>::iterator iter;
530 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
532 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
540 if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
544 if ( !show_shaders && !shader->IsDefault() ) {
548 if ( hideUnused && !shader->IsInUse() ) {
552 if ( GlobalTextureBrowser().m_searchedTags ) {
553 if ( !TextureSearch_IsShown( shader->getName() ) ) {
561 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
569 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
570 textureBrowser.m_heightChanged = true;
572 TextureBrowser_updateScroll( textureBrowser );
573 TextureBrowser_queueDraw( textureBrowser );
576 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
577 if ( textureBrowser.m_heightChanged ) {
578 textureBrowser.m_heightChanged = false;
580 textureBrowser.m_nTotalHeight = 0;
582 TextureLayout layout;
583 Texture_StartPos( layout );
584 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
586 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
588 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
593 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
594 textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
599 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
600 TextureBrowser_evaluateHeight( textureBrowser );
601 return textureBrowser.m_nTotalHeight;
604 inline const int& min_int( const int& left, const int& right ){
605 return std::min( left, right );
608 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
609 if ( textureBrowser.originy > 0 ) {
610 textureBrowser.originy = 0;
612 int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
613 if ( textureBrowser.originy < lower ) {
614 textureBrowser.originy = lower;
618 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
619 if ( textureBrowser.m_originInvalid ) {
620 textureBrowser.m_originInvalid = false;
621 TextureBrowser_clampOriginY( textureBrowser );
622 TextureBrowser_updateScroll( textureBrowser );
624 return textureBrowser.originy;
627 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
628 textureBrowser.originy = originy;
629 TextureBrowser_clampOriginY( textureBrowser );
630 TextureBrowser_updateScroll( textureBrowser );
631 TextureBrowser_queueDraw( textureBrowser );
635 Signal0 g_activeShadersChangedCallbacks;
637 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
638 g_activeShadersChangedCallbacks.connectLast( handler );
641 void TextureBrowser_constructTreeStore();
643 class ShadersObserver : public ModuleObserver
645 Signal0 m_realiseCallbacks;
648 m_realiseCallbacks();
649 TextureBrowser_constructTreeStore();
653 void insert( const SignalHandler& handler ){
654 m_realiseCallbacks.connectLast( handler );
660 ShadersObserver g_ShadersObserver;
663 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
664 g_ShadersObserver.insert( handler );
667 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
668 TextureBrowser_heightChanged( textureBrowser );
669 textureBrowser.m_originInvalid = true;
671 g_activeShadersChangedCallbacks();
674 struct TextureBrowser_ShowScrollbar {
675 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
676 returnz(self.m_showTextureScrollbar);
679 static void Import(TextureBrowser &self, bool value) {
680 self.m_showTextureScrollbar = value;
681 if (self.m_texture_scroll) {
682 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
683 TextureBrowser_updateScroll(self);
691 TextureBrowser_ShowDirectory
692 relies on texture_directory global for the directory to use
693 1) Load the shaders for the given directory
694 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
695 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
696 available through the IShaders interface
697 NOTE: for texture window layout:
698 all shaders are stored with alphabetical order after load
699 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
700 ( the GL textures are not flushed though)
704 bool endswith( const char *haystack, const char *needle ){
705 size_t lh = strlen( haystack );
706 size_t ln = strlen( needle );
710 return !memcmp( haystack + ( lh - ln ), needle, ln );
713 bool texture_name_ignore( const char* name ){
714 StringOutputStream strTemp( string_length( name ) );
715 strTemp << LowerCase( name );
718 endswith( strTemp.c_str(), ".specular" ) ||
719 endswith( strTemp.c_str(), ".glow" ) ||
720 endswith( strTemp.c_str(), ".bump" ) ||
721 endswith( strTemp.c_str(), ".diffuse" ) ||
722 endswith( strTemp.c_str(), ".blend" ) ||
723 endswith( strTemp.c_str(), ".alpha" ) ||
724 endswith( strTemp.c_str(), "_norm" ) ||
725 endswith( strTemp.c_str(), "_bump" ) ||
726 endswith( strTemp.c_str(), "_glow" ) ||
727 endswith( strTemp.c_str(), "_gloss" ) ||
728 endswith( strTemp.c_str(), "_pants" ) ||
729 endswith( strTemp.c_str(), "_shirt" ) ||
730 endswith( strTemp.c_str(), "_reflect" ) ||
731 endswith( strTemp.c_str(), "_alpha" ) ||
735 class LoadShaderVisitor : public Archive::Visitor
738 void visit( const char* name ){
739 IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
744 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
746 ui::Widget g_page_textures{ui::null};
748 void TextureBrowser_toggleShow(){
749 GroupDialog_showPage( g_page_textures );
753 void TextureBrowser_updateTitle(){
754 GroupDialog_updatePageTitle( g_page_textures );
759 class TextureCategoryLoadShader
761 const char* m_directory;
762 std::size_t& m_count;
764 using func = void(const char *);
766 TextureCategoryLoadShader( const char* directory, std::size_t& count )
767 : m_directory( directory ), m_count( count ){
770 void operator()( const char* name ) const {
771 if ( shader_equal_prefix( name, "textures/" )
772 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
774 // request the shader, this will load the texture if needed
775 // this Shader_ForName call is a kind of hack
776 IShader *pFoo = QERApp_Shader_ForName( name );
782 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
783 StringOutputStream name( 256 );
784 name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
786 if ( texture_name_ignore( name.c_str() ) ) {
790 if ( !shader_valid( name.c_str() ) ) {
791 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
795 // if a texture is already in use to represent a shader, ignore it
796 IShader* shader = QERApp_Shader_ForName( name.c_str() );
799 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
801 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
803 const char* m_dirstring;
805 LoadTexturesByTypeVisitor( const char* dirstring )
806 : m_dirstring( dirstring ){
808 void visit( const char* minor, const _QERPlugImageTable& table ) const {
809 GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
813 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
814 if ( TextureBrowser_showWads() ) {
815 Archive* archive = GlobalFileSystem().getArchive( directory );
816 ASSERT_NOTNULL( archive );
817 LoadShaderVisitor visitor;
818 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
822 g_TextureBrowser_currentDirectory = directory;
823 TextureBrowser_heightChanged( textureBrowser );
825 std::size_t shaders_count;
826 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
827 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
829 if ( g_pGameDescription->mGameType != "doom3" ) {
830 // load remaining texture files
832 StringOutputStream dirstring( 64 );
833 dirstring << "textures/" << directory;
835 Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
839 // we'll display the newly loaded textures + all the ones already in use
840 TextureBrowser_SetHideUnused( textureBrowser, false );
842 TextureBrowser_updateTitle();
845 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
846 g_TextureBrowser_currentDirectory = directory;
847 TextureBrowser_heightChanged( textureBrowser );
849 std::size_t shaders_count;
850 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
851 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
853 if ( g_pGameDescription->mGameType != "doom3" ) {
854 // load remaining texture files
855 StringOutputStream dirstring( 64 );
856 dirstring << "textures/" << directory;
859 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
860 Radiant_getImageModules().foreachModule( visitor );
864 // we'll display the newly loaded textures + all the ones already in use
865 TextureBrowser_SetHideUnused( textureBrowser, false );
869 bool TextureBrowser_hideUnused();
871 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
872 importer( TextureBrowser_hideUnused() );
874 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
876 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
877 importer( GlobalTextureBrowser().m_showShaders );
879 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
881 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
882 importer( g_TextureBrowser_shaderlistOnly );
884 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
886 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
887 importer( g_TextureBrowser_fixedSize );
889 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
891 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
892 importer( g_TextureBrowser_filterMissing );
894 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
896 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
897 importer( g_TextureBrowser_filterFallback );
899 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
901 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
902 importer( g_TextureBrowser_enableAlpha );
904 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
906 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
908 textureBrowser.m_hideUnused = true;
912 textureBrowser.m_hideUnused = false;
915 textureBrowser.m_hideunused_item.update();
917 TextureBrowser_heightChanged( textureBrowser );
918 textureBrowser.m_originInvalid = true;
921 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
922 if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
923 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
928 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
929 // it might need to be split in parts or moved out .. dunno
930 // scroll origin so the specified texture is completely on screen
931 // if current texture is not displayed, nothing is changed
932 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
933 TextureLayout layout;
934 // scroll origin so the texture is completely on screen
935 Texture_StartPos( layout );
937 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
939 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
941 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
946 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
947 qtexture_t* q = shader->getTexture();
952 // we have found when texdef->name and the shader name match
953 // NOTE: as everywhere else for our comparisons, we are not case sensitive
954 if ( shader_equal( name, shader->getName() ) ) {
955 int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
956 + 2 * TextureBrowser_fontHeight( textureBrowser );
958 int originy = TextureBrowser_getOriginY( textureBrowser );
963 if ( y - textureHeight < originy - textureBrowser.height ) {
964 originy = ( y - textureHeight ) + textureBrowser.height;
967 TextureBrowser_setOriginY( textureBrowser, originy );
973 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
974 my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
976 TextureLayout layout;
977 Texture_StartPos( layout );
978 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
980 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
982 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
987 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
988 qtexture_t *q = shader->getTexture();
993 int nWidth = textureBrowser.getTextureWidth( q );
994 int nHeight = textureBrowser.getTextureHeight( q );
995 if ( mx > x && mx - x < nWidth
996 && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1011 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1012 IShader* shader = Texture_At( textureBrowser, mx, my );
1013 if ( shader != 0 ) {
1015 if ( shader->IsDefault() ) {
1016 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1019 ViewShader( shader->getShaderFileName(), shader->getName() );
1024 TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1025 TextureBrowser_textureSelected( shader->getName() );
1027 if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1028 UndoableCommand undo( "textureNameSetSelected" );
1029 Select_SetShader( shader->getName() );
1036 ============================================================================
1040 ============================================================================
1043 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1044 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1048 if ( state & GDK_SHIFT_MASK ) {
1052 int originy = TextureBrowser_getOriginY( textureBrowser );
1053 originy += y * scale;
1054 TextureBrowser_setOriginY( textureBrowser, originy );
1058 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1059 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1062 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1063 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1066 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1067 SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1071 ============================================================================
1075 ============================================================================
1081 TTimo: relying on the shaders list to display the textures
1082 we must query all qtexture_t* to manage and display through the IShaders interface
1083 this allows a plugin to completely override the texture system
1086 void Texture_Draw( TextureBrowser& textureBrowser ){
1087 int originy = TextureBrowser_getOriginY( textureBrowser );
1089 glClearColor( textureBrowser.color_textureback[0],
1090 textureBrowser.color_textureback[1],
1091 textureBrowser.color_textureback[2],
1093 glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1094 glMatrixMode( GL_PROJECTION );
1097 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1098 glDisable( GL_DEPTH_TEST );
1099 if ( g_TextureBrowser_enableAlpha ) {
1100 glEnable( GL_BLEND );
1101 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1104 glDisable( GL_BLEND );
1106 glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1107 glEnable( GL_TEXTURE_2D );
1109 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1111 int last_y = 0, last_height = 0;
1113 TextureLayout layout;
1114 Texture_StartPos( layout );
1115 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1117 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1119 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1124 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1125 qtexture_t *q = shader->getTexture();
1130 int nWidth = textureBrowser.getTextureWidth( q );
1131 int nHeight = textureBrowser.getTextureHeight( q );
1133 if ( y != last_y ) {
1137 last_height = std::max( nHeight, last_height );
1139 // Is this texture visible?
1140 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1141 && ( y > originy - textureBrowser.height ) ) {
1143 // if it's the current texture, draw a thick red line, else:
1144 // shaders have a white border, simple textures don't
1145 // if !texture_showinuse: (some textures displayed may not be in use)
1146 // draw an additional square around with 0.5 1 0.5 color
1147 if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1149 if ( textureBrowser.m_rmbSelected ) {
1155 glDisable( GL_TEXTURE_2D );
1157 glBegin( GL_LINE_LOOP );
1158 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1159 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1160 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1161 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1164 glEnable( GL_TEXTURE_2D );
1171 if ( !shader->IsDefault() ) {
1173 glDisable( GL_TEXTURE_2D );
1175 glBegin( GL_LINE_LOOP );
1176 glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1177 glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1178 glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1179 glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1181 glEnable( GL_TEXTURE_2D );
1184 // highlight in-use textures
1185 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1186 glColor3f( 0.5,1,0.5 );
1187 glDisable( GL_TEXTURE_2D );
1188 glBegin( GL_LINE_LOOP );
1189 glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1190 glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1191 glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1192 glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1194 glEnable( GL_TEXTURE_2D );
1198 // draw checkerboard for transparent textures
1199 if ( g_TextureBrowser_enableAlpha )
1201 glDisable( GL_TEXTURE_2D );
1202 glBegin( GL_QUADS );
1203 int font_height = TextureBrowser_fontHeight( textureBrowser );
1204 for ( int i = 0; i < nHeight; i += 8 )
1205 for ( int j = 0; j < nWidth; j += 8 )
1207 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1208 glColor3ub( color, color, color );
1210 int right = std::min(j+8, nWidth);
1212 int bottom = std::min(i+8, nHeight);
1213 glVertex2i(x + right, y - nHeight - font_height + top);
1214 glVertex2i(x + left, y - nHeight - font_height + top);
1215 glVertex2i(x + left, y - nHeight - font_height + bottom);
1216 glVertex2i(x + right, y - nHeight - font_height + bottom);
1219 glEnable( GL_TEXTURE_2D );
1223 glBindTexture( GL_TEXTURE_2D, q->texture_number );
1224 GlobalOpenGL_debugAssertNoErrors();
1226 glBegin( GL_QUADS );
1227 glTexCoord2i( 0,0 );
1228 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1229 glTexCoord2i( 1,0 );
1230 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1231 glTexCoord2i( 1,1 );
1232 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1233 glTexCoord2i( 0,1 );
1234 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1237 // draw the texture name
1238 glDisable( GL_TEXTURE_2D );
1241 glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1243 // don't draw the directory name
1244 const char* name = shader->getName();
1245 name += strlen( name );
1246 while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1249 GlobalOpenGL().drawString( name );
1250 glEnable( GL_TEXTURE_2D );
1253 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1257 // reset the current texture
1258 glBindTexture( GL_TEXTURE_2D, 0 );
1262 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1263 if ( textureBrowser.m_gl_widget ) {
1264 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1269 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1270 textureBrowser.m_textureScale = scale;
1272 TextureBrowser_queueDraw( textureBrowser );
1275 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1276 textureBrowser.m_uniformTextureSize = scale;
1278 TextureBrowser_queueDraw( textureBrowser );
1282 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1283 int originy = TextureBrowser_getOriginY( textureBrowser );
1286 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1290 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1293 TextureBrowser_setOriginY( textureBrowser, originy );
1296 XmlTagBuilder TagBuilder;
1304 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1309 std::vector<CopiedString> assigned_tags;
1310 TagBuilder.GetShaderTags( shader, assigned_tags );
1312 for ( size_t i = 0; i < assigned_tags.size(); i++ )
1314 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1318 void BuildStoreAvailableTags( ui::ListStore storeAvailable,
1319 ui::ListStore storeAssigned,
1320 const std::set<CopiedString>& allTags,
1321 TextureBrowser* textureBrowser ){
1322 GtkTreeIter iterAssigned;
1323 GtkTreeIter iterAvailable;
1324 std::set<CopiedString>::const_iterator iterAll;
1325 gchar* tag_assigned;
1327 storeAvailable.clear();
1329 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1331 if ( !row ) { // does the shader have tags assigned?
1332 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1334 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1339 while ( row ) // available tags = all tags - assigned tags
1341 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1343 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1345 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1346 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1350 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1353 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1361 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1362 if ( event->type == GDK_BUTTON_PRESS ) {
1363 if ( event->button == 3 ) {
1364 if ( GlobalTextureBrowser().m_tags ) {
1365 textureBrowser->m_rmbSelected = true;
1366 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1368 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1369 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1370 textureBrowser->m_heightChanged = true;
1371 textureBrowser->m_tag_frame.show();
1375 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1379 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1382 else if ( event->button == 1 ) {
1383 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1385 if ( GlobalTextureBrowser().m_tags ) {
1386 textureBrowser->m_rmbSelected = false;
1387 textureBrowser->m_tag_frame.hide();
1394 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1395 if ( event->type == GDK_BUTTON_RELEASE ) {
1396 if ( event->button == 3 ) {
1397 if ( !GlobalTextureBrowser().m_tags ) {
1398 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1405 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1409 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1410 if ( event->direction == GDK_SCROLL_UP ) {
1411 TextureBrowser_MouseWheel( *textureBrowser, true );
1413 else if ( event->direction == GDK_SCROLL_DOWN ) {
1414 TextureBrowser_MouseWheel( *textureBrowser, false );
1419 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1420 //globalOutputStream() << "vertical scroll\n";
1421 TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1424 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1425 textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1428 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1429 if ( textureBrowser.m_showTextureScrollbar ) {
1430 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1432 totalHeight = std::max( totalHeight, textureBrowser.height );
1434 auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1436 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1437 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1438 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1439 gtk_adjustment_set_step_increment(vadjustment, 20);
1440 gtk_adjustment_set_lower(vadjustment, 0);
1441 gtk_adjustment_set_upper(vadjustment, totalHeight);
1443 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1447 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1448 textureBrowser->width = allocation->width;
1449 textureBrowser->height = allocation->height;
1450 TextureBrowser_heightChanged( *textureBrowser );
1451 textureBrowser->m_originInvalid = true;
1452 TextureBrowser_queueDraw( *textureBrowser );
1456 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1457 if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1458 GlobalOpenGL_debugAssertNoErrors();
1459 TextureBrowser_evaluateHeight( *textureBrowser );
1460 Texture_Draw( *textureBrowser );
1461 GlobalOpenGL_debugAssertNoErrors();
1462 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1468 TextureBrowser g_TextureBrowser;
1470 TextureBrowser& GlobalTextureBrowser(){
1471 return g_TextureBrowser;
1474 bool TextureBrowser_hideUnused(){
1475 return g_TextureBrowser.m_hideUnused;
1478 void TextureBrowser_ToggleHideUnused(){
1479 if ( g_TextureBrowser.m_hideUnused ) {
1480 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1484 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1488 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1489 // put the information from the old textures menu into a treeview
1490 GtkTreeIter iter, child;
1492 TextureGroups::const_iterator i = groups.begin();
1493 while ( i != groups.end() )
1495 const char* dirName = ( *i ).c_str();
1496 const char* firstUnderscore = strchr( dirName, '_' );
1497 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1499 TextureGroups::const_iterator next = i;
1501 if ( firstUnderscore != 0
1502 && next != groups.end()
1503 && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1504 gtk_tree_store_append( store, &iter, NULL );
1505 gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1508 while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1510 gtk_tree_store_append( store, &child, &iter );
1511 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1517 gtk_tree_store_append( store, &iter, NULL );
1518 gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1524 TextureGroups TextureGroups_constructTreeView(){
1525 TextureGroups groups;
1527 if ( TextureBrowser_showWads() ) {
1528 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1532 // scan texture dirs and pak files only if not restricting to shaderlist
1533 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1534 GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1537 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1543 void TextureBrowser_constructTreeStore(){
1544 TextureGroups groups = TextureGroups_constructTreeView();
1545 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1546 TextureGroups_constructTreeModel( groups, store );
1548 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1550 g_object_unref( G_OBJECT( store ) );
1553 void TextureBrowser_constructTreeStoreTags(){
1554 TextureGroups groups;
1555 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1556 auto model = g_TextureBrowser.m_all_tags_list;
1558 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1560 g_object_unref( G_OBJECT( store ) );
1563 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1566 auto model = gtk_tree_view_get_model(treeview );
1568 if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1569 gchar dirName[1024];
1572 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1573 strcpy( dirName, buffer );
1576 g_TextureBrowser.m_searchedTags = false;
1578 if ( !TextureBrowser_showWads() ) {
1579 strcat( dirName, "/" );
1582 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1583 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1584 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1588 void TextureBrowser_createTreeViewTree(){
1589 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1591 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1592 g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1594 auto renderer = ui::CellRendererText(ui::New);
1595 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1597 TextureBrowser_constructTreeStore();
1600 void TextureBrowser_addTag();
1601 void TextureBrowser_renameTag();
1602 void TextureBrowser_deleteTag();
1604 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1605 ui::Widget menu = ui::Menu(ui::New);
1607 ui::Widget menuitem = ui::MenuItem( "Add tag" );
1608 menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1609 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1611 menuitem = ui::MenuItem( "Rename tag" );
1612 menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1613 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1615 menuitem = ui::MenuItem( "Delete tag" );
1616 menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1617 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1619 gtk_widget_show_all( menu );
1621 gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1622 ( event != NULL ) ? event->button : 0,
1623 gdk_event_get_time( (GdkEvent*)event ) );
1626 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1627 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1629 auto selection = gtk_tree_view_get_selection(treeview );
1631 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1632 gtk_tree_selection_unselect_all( selection );
1633 gtk_tree_selection_select_path( selection, path );
1634 gtk_tree_path_free( path );
1637 TextureBrowser_createContextMenu( treeview, event );
1643 void TextureBrowser_createTreeViewTags(){
1644 g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1645 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1647 g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1649 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1651 auto renderer = ui::CellRendererText(ui::New);
1652 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1654 TextureBrowser_constructTreeStoreTags();
1657 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1658 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1660 if ( g_Layout_enableDetachableMenus.m_value ) {
1661 menu_tearoff( menu );
1664 create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1665 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1666 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1669 // hide notex and shadernotex on texture browser: no one wants to apply them
1670 create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1672 menu_separator( menu );
1674 create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1676 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1677 if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1678 g_TextureBrowser.m_showShaders = true;
1682 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1685 if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1686 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1688 if ( g_TextureBrowser.m_tags ) {
1689 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1692 menu_separator( menu );
1693 create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1694 create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1696 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1697 menu_separator( menu );
1698 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
1699 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1703 return textures_menu_item;
1706 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1707 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1709 if ( g_Layout_enableDetachableMenus.m_value ) {
1710 menu_tearoff( menu );
1713 create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1714 create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1716 return textures_menu_item;
1719 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1720 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1722 if ( g_Layout_enableDetachableMenus.m_value ) {
1723 menu_tearoff( menu );
1726 create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1727 create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1728 create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1729 menu_separator( menu );
1730 create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1731 create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1733 return textures_menu_item;
1736 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1737 g_assert( selected != NULL );
1739 auto rowref = gtk_tree_row_reference_new( model, path );
1740 *selected = g_slist_append( *selected, rowref );
1745 void TextureBrowser_assignTags(){
1746 GSList* selected = NULL;
1748 gchar* tag_assigned;
1750 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1752 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1754 if ( selected != NULL ) {
1755 for ( node = selected; node != NULL; node = node->next )
1757 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1762 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1763 gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1764 if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1765 // create a custom shader/texture entry
1766 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1767 CopiedString filename = ishader->getShaderFileName();
1769 if ( filename.empty() ) {
1771 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1775 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1779 TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1781 gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1782 g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1787 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1790 TagBuilder.SaveXmlDoc();
1792 g_slist_free( selected );
1795 void TextureBrowser_removeTags(){
1796 GSList* selected = NULL;
1800 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1802 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1804 if ( selected != NULL ) {
1805 for ( node = selected; node != NULL; node = node->next )
1807 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1812 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1813 gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1814 TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1815 gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1820 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1822 // Update the "available tags list"
1823 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1826 TagBuilder.SaveXmlDoc();
1828 g_slist_free( selected );
1831 void TextureBrowser_buildTagList(){
1832 g_TextureBrowser.m_all_tags_list.clear();
1834 std::set<CopiedString>::iterator iter;
1836 for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1838 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1842 void TextureBrowser_searchTags(){
1843 GSList* selected = NULL;
1847 char tags_searched[256];
1849 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
1851 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1853 if ( selected != NULL ) {
1854 strcpy( buffer, "/root/*/*[tag='" );
1855 strcpy( tags_searched, "[TAGS] " );
1857 for ( node = selected; node != NULL; node = node->next )
1859 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1864 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
1865 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
1867 strcat( buffer, tag );
1868 strcat( tags_searched, tag );
1869 if ( node != g_slist_last( node ) ) {
1870 strcat( buffer, "' and tag='" );
1871 strcat( tags_searched, ", " );
1877 strcat( buffer, "']" );
1879 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1881 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1882 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1884 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1885 size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1887 globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1888 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1890 std::set<CopiedString>::iterator iter;
1892 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1894 std::string path = ( *iter ).c_str();
1895 size_t pos = path.find_last_of( "/", path.size() );
1896 std::string name = path.substr( pos + 1, path.size() );
1897 path = path.substr( 0, pos + 1 );
1898 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1901 g_TextureBrowser.m_searchedTags = true;
1902 g_TextureBrowser_currentDirectory = tags_searched;
1904 g_TextureBrowser.m_nTotalHeight = 0;
1905 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1906 TextureBrowser_heightChanged( g_TextureBrowser );
1907 TextureBrowser_updateTitle();
1909 g_slist_free( selected );
1912 void TextureBrowser_toggleSearchButton(){
1913 gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
1915 if ( page == 0 ) { // tag page
1916 gtk_widget_show_all( g_TextureBrowser.m_search_button );
1919 g_TextureBrowser.m_search_button.hide();
1923 void TextureBrowser_constructTagNotebook(){
1924 g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
1925 ui::Widget labelTags = ui::Label( "Tags" );
1926 ui::Widget labelTextures = ui::Label( "Textures" );
1928 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
1929 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
1931 g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
1933 gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
1936 void TextureBrowser_constructSearchButton(){
1937 auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
1938 g_TextureBrowser.m_search_button = ui::Button(ui::New);
1939 g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
1940 gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
1941 g_TextureBrowser.m_search_button.add(image);
1944 void TextureBrowser_checkTagFile(){
1945 const char SHADERTAG_FILE[] = "shadertags.xml";
1946 CopiedString default_filename, rc_filename;
1947 StringOutputStream stream( 256 );
1949 stream << LocalRcPath_get();
1950 stream << SHADERTAG_FILE;
1951 rc_filename = stream.c_str();
1953 if ( file_exists( rc_filename.c_str() ) ) {
1954 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
1956 if ( g_TextureBrowser.m_tags ) {
1957 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
1962 // load default tagfile
1964 stream << g_pGameDescription->mGameToolsPath.c_str();
1965 stream << SHADERTAG_FILE;
1966 default_filename = stream.c_str();
1968 if ( file_exists( default_filename.c_str() ) ) {
1969 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
1971 if ( g_TextureBrowser.m_tags ) {
1972 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
1977 globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
1982 void TextureBrowser_SetNotex(){
1983 StringOutputStream name( 256 );
1984 name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".png";
1985 g_notex = name.c_str();
1987 name = StringOutputStream(256);
1988 name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .png";
1989 g_shadernotex = name.c_str();
1992 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
1993 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
1994 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
1995 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
1996 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
1998 TextureBrowser_checkTagFile();
1999 TextureBrowser_SetNotex();
2001 GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2003 g_TextureBrowser.m_parent = toplevel;
2005 auto table = ui::Table(3, 3, FALSE);
2006 auto vbox = ui::VBox(FALSE, 0);
2007 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2010 ui::Widget menu_bar{ui::null};
2013 menu_bar = ui::Widget::from(gtk_menu_bar_new());
2014 auto menu_view = ui::Menu(ui::New);
2015 auto view_item = TextureBrowser_constructViewMenu( menu_view );
2016 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2017 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2019 auto menu_tools = ui::Menu(ui::New);
2020 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2021 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2022 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2024 table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2027 { // Texture TreeView
2028 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2029 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2031 // vertical only scrolling for treeview
2032 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2034 g_TextureBrowser.m_scr_win_tree.show();
2036 TextureBrowser_createTreeViewTree();
2038 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree );
2039 g_TextureBrowser.m_treeViewTree.show();
2041 { // gl_widget scrollbar
2042 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2043 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2045 g_TextureBrowser.m_texture_scroll = w;
2047 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2048 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2050 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2053 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2054 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2056 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2057 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2059 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2060 g_TextureBrowser.m_gl_widget.show();
2062 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2063 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2065 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2066 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2067 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2068 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2072 if ( g_TextureBrowser.m_tags ) {
2073 { // fill tag GtkListStore
2074 g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2075 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2076 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2078 TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2079 TextureBrowser_buildTagList();
2082 auto menu_tags = ui::Menu(ui::New);
2083 auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2084 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2085 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2088 g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2089 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2091 // vertical only scrolling for treeview
2092 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2094 TextureBrowser_createTreeViewTags();
2096 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2097 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2099 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags );
2100 g_TextureBrowser.m_treeViewTags.show();
2102 { // Texture/Tag notebook
2103 TextureBrowser_constructTagNotebook();
2104 vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2106 { // Tag search button
2107 TextureBrowser_constructSearchButton();
2108 vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2110 auto frame_table = ui::Table(3, 3, FALSE);
2113 g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2114 gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2115 gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2117 table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2121 g_TextureBrowser.m_tag_frame.add(frame_table);
2123 { // assigned tag list
2124 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2125 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2126 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2128 g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2130 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2131 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2133 auto renderer = ui::CellRendererText(ui::New);
2135 g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2136 g_TextureBrowser.m_assigned_store.unref();
2137 g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2138 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2140 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2141 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2143 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2144 gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2145 g_TextureBrowser.m_assigned_tree.show();
2147 scrolled_win.show();
2148 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree );
2150 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2152 { // available tag list
2153 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2154 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2155 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2157 g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2158 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2159 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2161 auto renderer = ui::CellRendererText(ui::New);
2163 g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2164 g_TextureBrowser.m_available_store.unref();
2165 g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2166 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2168 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2169 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2171 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2172 gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2173 g_TextureBrowser.m_available_tree.show();
2175 scrolled_win.show();
2176 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree );
2178 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2180 { // tag arrow buttons
2181 auto m_btn_left = ui::Button(ui::New);
2182 auto m_btn_right = ui::Button(ui::New);
2183 auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2184 auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2185 m_btn_left.add(m_arrow_left);
2186 m_btn_right.add(m_arrow_right);
2188 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2189 m_arrow_left.dimensions(-1, 68);
2190 m_arrow_right.dimensions(-1, 68);
2192 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2193 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2195 m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2196 m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2200 m_arrow_left.show();
2201 m_arrow_right.show();
2203 { // tag fram labels
2204 ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2205 ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2207 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2208 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2210 m_lbl_assigned.show();
2211 m_lbl_unassigned.show();
2214 else { // no tag support, show the texture tree only
2215 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2218 // TODO do we need this?
2219 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2224 void TextureBrowser_destroyWindow(){
2225 GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2227 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2228 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2230 g_TextureBrowser.m_gl_widget.unref();
2233 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2234 return textureBrowser.color_textureback;
2237 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2238 textureBrowser.color_textureback = colour;
2239 TextureBrowser_queueDraw( textureBrowser );
2242 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2243 g_assert( selected != NULL );
2246 gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2247 *selected = g_slist_append( *selected, name );
2250 void TextureBrowser_shaderInfo(){
2251 const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2252 IShader* shader = QERApp_Shader_ForName( name );
2254 DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2259 void TextureBrowser_addTag(){
2262 EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2264 if ( result == eIDOK && !tag.empty() ) {
2266 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2267 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2268 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2270 // Select the currently added tag in the available list
2271 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2272 gtk_tree_selection_select_iter( selection, &iter );
2274 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2278 void TextureBrowser_renameTag(){
2279 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2280 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2281 we need to count the number of selected rows first and use
2282 gtk_tree_selection_selected_foreach() then to go through the list of selected
2283 rows (which always containins a single row).
2286 GSList* selected = NULL;
2288 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2289 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2291 if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2292 CopiedString newTag;
2293 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2295 if ( result == eIDOK && !newTag.empty() ) {
2296 GtkTreeIter iterList;
2298 gchar* oldTag = (char*)selected->data;
2300 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2304 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2306 if ( strcmp( rowTag, oldTag ) == 0 ) {
2307 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2309 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2312 TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2314 g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2315 g_TextureBrowser.m_all_tags.insert( newTag );
2317 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2318 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2323 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2327 void TextureBrowser_deleteTag(){
2328 GSList* selected = NULL;
2330 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2331 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2333 if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2334 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2336 if ( result == ui::alert_response::YES ) {
2337 GtkTreeIter iterSelected;
2340 gchar* tagSelected = (char*)selected->data;
2342 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2346 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2348 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2349 gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2352 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2355 TagBuilder.DeleteTag( tagSelected );
2356 g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2358 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2359 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2363 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2367 void TextureBrowser_copyTag(){
2368 g_TextureBrowser.m_copied_tags.clear();
2369 TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2372 void TextureBrowser_pasteTag(){
2373 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2374 CopiedString shader = g_TextureBrowser.shader.c_str();
2376 if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2377 CopiedString shaderFile = ishader->getShaderFileName();
2378 if ( shaderFile.empty() ) {
2380 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2385 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2388 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2390 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2395 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2397 if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2398 // the tag doesn't exist - let's add it
2399 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2406 TagBuilder.SaveXmlDoc();
2407 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2408 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2411 void TextureBrowser_RefreshShaders(){
2412 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2413 GlobalShaderSystem().refresh();
2415 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2416 GtkTreeModel* model = NULL;
2418 if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2420 gchar dirName[1024];
2423 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2424 strcpy( dirName, buffer );
2426 if ( !TextureBrowser_showWads() ) {
2427 strcat( dirName, "/" );
2429 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2430 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2434 void TextureBrowser_ToggleShowShaders(){
2435 g_TextureBrowser.m_showShaders ^= 1;
2436 g_TextureBrowser.m_showshaders_item.update();
2437 TextureBrowser_queueDraw( g_TextureBrowser );
2440 void TextureBrowser_ToggleShowShaderListOnly(){
2441 g_TextureBrowser_shaderlistOnly ^= 1;
2442 g_TextureBrowser.m_showshaderlistonly_item.update();
2444 TextureBrowser_constructTreeStore();
2447 void TextureBrowser_showAll(){
2448 g_TextureBrowser_currentDirectory = "";
2449 g_TextureBrowser.m_searchedTags = false;
2450 TextureBrowser_heightChanged( g_TextureBrowser );
2451 TextureBrowser_updateTitle();
2454 void TextureBrowser_showUntagged(){
2455 auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2457 if ( result == ui::alert_response::YES ) {
2458 g_TextureBrowser.m_found_shaders.clear();
2459 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2460 std::set<CopiedString>::iterator iter;
2462 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2464 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2466 std::string path = ( *iter ).c_str();
2467 size_t pos = path.find_last_of( "/", path.size() );
2468 std::string name = path.substr( pos + 1, path.size() );
2469 path = path.substr( 0, pos + 1 );
2470 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2471 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2474 g_TextureBrowser_currentDirectory = "Untagged";
2475 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2476 TextureBrowser_heightChanged( g_TextureBrowser );
2477 TextureBrowser_updateTitle();
2481 void TextureBrowser_FixedSize(){
2482 g_TextureBrowser_fixedSize ^= 1;
2483 GlobalTextureBrowser().m_fixedsize_item.update();
2484 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2487 void TextureBrowser_FilterMissing(){
2488 g_TextureBrowser_filterMissing ^= 1;
2489 GlobalTextureBrowser().m_filternotex_item.update();
2490 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2491 TextureBrowser_RefreshShaders();
2494 void TextureBrowser_FilterFallback(){
2495 g_TextureBrowser_filterFallback ^= 1;
2496 GlobalTextureBrowser().m_hidenotex_item.update();
2497 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2498 TextureBrowser_RefreshShaders();
2501 void TextureBrowser_EnableAlpha(){
2502 g_TextureBrowser_enableAlpha ^= 1;
2503 GlobalTextureBrowser().m_enablealpha_item.update();
2504 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2507 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2508 StringOutputStream buffer( 64 );
2509 buffer << "Textures: ";
2510 if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2511 buffer << g_TextureBrowser_currentDirectory.c_str();
2517 importer( buffer.c_str() );
2520 struct TextureScale {
2521 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2522 switch (self.m_textureScale) {
2541 static void Import(TextureBrowser &self, int value) {
2544 TextureBrowser_setScale(self, 10);
2547 TextureBrowser_setScale(self, 25);
2550 TextureBrowser_setScale(self, 50);
2553 TextureBrowser_setScale(self, 100);
2556 TextureBrowser_setScale(self, 200);
2562 struct UniformTextureSize {
2563 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2564 returnz(g_TextureBrowser.m_uniformTextureSize);
2567 static void Import(TextureBrowser &self, int value) {
2569 TextureBrowser_setUniformSize(self, value);
2573 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2574 page.appendCheckBox(
2575 "", "Texture scrollbar",
2576 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2579 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2581 "Texture Thumbnail Scale",
2582 STRING_ARRAY_RANGE( texture_scale ),
2583 make_property<TextureScale>(GlobalTextureBrowser())
2587 "Texture Thumbnail Size",
2588 GlobalTextureBrowser().m_uniformTextureSize,
2589 GlobalTextureBrowser().m_uniformTextureSize,
2592 page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2594 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2595 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2598 void TextureBrowser_constructPage( PreferenceGroup& group ){
2599 PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2600 TextureBrowser_constructPreferences( page );
2602 void TextureBrowser_registerPreferencesPage(){
2603 PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2607 #include "preferencesystem.h"
2608 #include "stringio.h"
2611 void TextureClipboard_textureSelected( const char* shader );
2613 void TextureBrowser_Construct(){
2614 GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2615 GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2616 GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2617 GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2618 GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2619 GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2620 GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2621 GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2622 GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2623 GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2624 GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2625 GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2626 GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2627 GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2628 GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2629 GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2630 GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2632 GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2633 GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2634 GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2635 GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2636 GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2637 GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2638 GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2639 GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2640 GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2641 GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2642 GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2644 g_TextureBrowser.shader = texdef_name_default();
2646 Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2648 TextureBrowser_registerPreferencesPage();
2650 GlobalShaderSystem().attach( g_ShadersObserver );
2652 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2654 void TextureBrowser_Destroy(){
2655 GlobalShaderSystem().detach( g_ShadersObserver );
2657 Textures_setModeChangedNotify( Callback<void()>() );