2 Copyright (c) 2001, Loki software, inc.
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34 #include "l_net/l_net.h"
39 // a flag we have set to true when using an external BSP plugin
40 // the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
41 // (in two seperate classes probably)
44 // EIdle: we are not listening
45 // DoMonitoringLoop will change state to EBeginStep
46 // EBeginStep: the socket is up for listening, we are expecting incoming connection
47 // incoming connection will change state to EWatching
48 // EWatching: we have a connection, monitor it
49 // connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
50 enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
51 socket_t *m_pListenSocket;
52 socket_t *m_pInSocket;
55 // used to timeout EBeginStep
57 unsigned int m_iCurrentStep;
58 // name of the map so we can run the engine
60 // buffer we use in push mode to receive data directly from the network
61 xmlParserInputBufferPtr m_xmlInputBuffer;
62 xmlParserInputPtr m_xmlInput;
63 xmlParserCtxtPtr m_xmlParserCtxt;
64 // call this to switch the set listening mode
65 bool SetupListening();
66 // start a new EBeginStep
68 // the xml and sax parser state
69 char m_xmlBuf[MAX_NETMESSAGE];
71 message_info_s m_message_info;
74 CWatchBSP() { m_bBSPPlugin = false; m_pListenSocket = NULL; m_pInSocket = NULL; m_eState = EIdle; m_pTimer = g_timer_new(); m_sBSPName = NULL; m_xmlInputBuffer = NULL; m_bNeedCtxtInit = true; }
76 bool HasBSPPlugin() const
77 { return m_bBSPPlugin; }
79 // called regularly to keep listening
80 void RoutineProcessing();
81 // start a monitoring loop with the following steps
82 void DoMonitoringLoop( GPtrArray *pCmd, char *sBSPName );
83 // close everything - may be called from the outside to abort the process
85 // start a listening loop for an external process, possibly a BSP plugin
86 void ExternalListen();
89 void WINAPI QERApp_Listen();