2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
27 #define STAT_MINUS 10 // num frame for '-' stats digit
28 cachepic_t *sb_nums[2][11];
29 cachepic_t *sb_colon, *sb_slash;
32 cachepic_t *sb_scorebar;
33 // AK only used by NEX
34 cachepic_t *sb_sbar_minimal;
35 cachepic_t *sb_sbar_overlay;
37 // AK changed the bound to 9
38 cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
39 cachepic_t *sb_ammo[4];
40 cachepic_t *sb_sigil[4];
41 cachepic_t *sb_armor[3];
42 cachepic_t *sb_items[32];
44 // 0-4 are based on health (in 20 increments)
45 // 0 is static, 1 is temporary animation
46 cachepic_t *sb_faces[5][2];
47 cachepic_t *sb_health; // GAME_NEXUIZ
49 cachepic_t *sb_face_invis;
50 cachepic_t *sb_face_quad;
51 cachepic_t *sb_face_invuln;
52 cachepic_t *sb_face_invis_invuln;
54 qboolean sb_showscores;
56 int sb_lines; // scan lines to draw
58 cachepic_t *rsb_invbar[2];
59 cachepic_t *rsb_weapons[5];
60 cachepic_t *rsb_items[2];
61 cachepic_t *rsb_ammo[3];
62 cachepic_t *rsb_teambord; // PGM 01/19/97 - team color border
64 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
65 cachepic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
66 //MED 01/04/97 added array to simplify weapon parsing
67 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
68 //MED 01/04/97 added hipnotic items array
69 cachepic_t *hsb_items[2];
72 cachepic_t *somsb_health;
73 cachepic_t *somsb_ammo[4];
74 cachepic_t *somsb_armor[3];
76 cachepic_t *zymsb_crosshair_center;
77 cachepic_t *zymsb_crosshair_line;
78 cachepic_t *zymsb_crosshair_health;
79 cachepic_t *zymsb_crosshair_ammo;
80 cachepic_t *zymsb_crosshair_clip;
81 cachepic_t *zymsb_crosshair_background;
82 cachepic_t *zymsb_crosshair_left1;
83 cachepic_t *zymsb_crosshair_left2;
84 cachepic_t *zymsb_crosshair_right;
86 cachepic_t *sb_ranking;
87 cachepic_t *sb_complete;
89 cachepic_t *sb_finale;
91 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
92 cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
93 cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
94 cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
95 cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
96 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
97 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
98 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
99 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
100 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
101 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
102 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
103 cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
104 cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
105 cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
106 cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
107 cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
108 cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
110 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
112 cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
113 cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
114 cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
115 cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
116 cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
118 void Sbar_MiniDeathmatchOverlay (int x, int y);
119 void Sbar_DeathmatchOverlay (void);
120 void Sbar_IntermissionOverlay (void);
121 void Sbar_FinaleOverlay (void);
123 void CL_VM_UpdateShowingScoresState (int showingscores);
133 void Sbar_ShowScores (void)
137 sb_showscores = true;
138 CL_VM_UpdateShowingScoresState(sb_showscores);
148 void Sbar_DontShowScores (void)
150 sb_showscores = false;
151 CL_VM_UpdateShowingScoresState(sb_showscores);
154 void sbar_start(void)
158 if (gamemode == GAME_DELUXEQUAKE)
161 else if (gamemode == GAME_SOM)
163 sb_disc = Draw_CachePic ("gfx/disc");
165 for (i = 0;i < 10;i++)
166 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
168 somsb_health = Draw_CachePic ("gfx/hud_health");
169 somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
170 somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
171 somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
172 somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
173 somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
174 somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
175 somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
177 else if (gamemode == GAME_NEXUIZ)
179 for (i = 0;i < 10;i++)
180 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
181 sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
182 sb_colon = Draw_CachePic ("gfx/num_colon");
184 sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
185 sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
186 sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
187 sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
189 sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
193 sb_health = Draw_CachePic ("gfx/sb_health");
195 sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
196 sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
197 sb_items[4] = Draw_CachePic ("gfx/sb_energy");
198 sb_items[5] = Draw_CachePic ("gfx/sb_str");
200 sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
201 sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
202 sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
203 sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
204 sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
205 sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
206 sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
208 sb_sbar = Draw_CachePic ("gfx/sbar");
209 sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
210 sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
212 for(i = 0; i < 9;i++)
213 sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
215 else if (gamemode == GAME_ZYMOTIC)
217 zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
218 zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
219 zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
220 zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
221 zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
222 zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
223 zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
224 zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
225 zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
229 sb_disc = Draw_CachePic ("gfx/disc");
231 for (i = 0;i < 10;i++)
233 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
234 sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
237 sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
238 sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
240 sb_colon = Draw_CachePic ("gfx/num_colon");
241 sb_slash = Draw_CachePic ("gfx/num_slash");
243 sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
244 sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
245 sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
246 sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
247 sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
248 sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
249 sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
251 sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
252 sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
253 sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
254 sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
255 sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
256 sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
257 sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
259 for (i = 0;i < 5;i++)
261 sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
262 sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
263 sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
264 sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
265 sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
266 sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
267 sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
270 sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
271 sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
272 sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
273 sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
275 sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
276 sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
277 sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
279 sb_items[0] = Draw_CachePic ("gfx/sb_key1");
280 sb_items[1] = Draw_CachePic ("gfx/sb_key2");
281 sb_items[2] = Draw_CachePic ("gfx/sb_invis");
282 sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
283 sb_items[4] = Draw_CachePic ("gfx/sb_suit");
284 sb_items[5] = Draw_CachePic ("gfx/sb_quad");
286 sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
287 sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
288 sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
289 sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
291 sb_faces[4][0] = Draw_CachePic ("gfx/face1");
292 sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
293 sb_faces[3][0] = Draw_CachePic ("gfx/face2");
294 sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
295 sb_faces[2][0] = Draw_CachePic ("gfx/face3");
296 sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
297 sb_faces[1][0] = Draw_CachePic ("gfx/face4");
298 sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
299 sb_faces[0][0] = Draw_CachePic ("gfx/face5");
300 sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
302 sb_face_invis = Draw_CachePic ("gfx/face_invis");
303 sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
304 sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
305 sb_face_quad = Draw_CachePic ("gfx/face_quad");
307 sb_sbar = Draw_CachePic ("gfx/sbar");
308 sb_ibar = Draw_CachePic ("gfx/ibar");
309 sb_scorebar = Draw_CachePic ("gfx/scorebar");
311 //MED 01/04/97 added new hipnotic weapons
312 if (gamemode == GAME_HIPNOTIC)
314 hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
315 hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
316 hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
317 hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
318 hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
320 hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
321 hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
322 hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
323 hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
324 hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
326 for (i = 0;i < 5;i++)
328 hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
329 hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
330 hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
331 hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
332 hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
335 hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
336 hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
338 else if (gamemode == GAME_ROGUE)
340 rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
341 rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
343 rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
344 rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
345 rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
346 rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
347 rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
349 rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
350 rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
352 // PGM 01/19/97 - team color border
353 rsb_teambord = Draw_CachePic ("gfx/r_teambord");
354 // PGM 01/19/97 - team color border
356 rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
357 rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
358 rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
362 sb_ranking = Draw_CachePic ("gfx/ranking");
363 sb_complete = Draw_CachePic ("gfx/complete");
364 sb_inter = Draw_CachePic ("gfx/inter");
365 sb_finale = Draw_CachePic ("gfx/finale");
368 void sbar_shutdown(void)
372 void sbar_newmap(void)
376 void Sbar_Init (void)
378 Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
379 Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
380 Cvar_RegisterVariable(&showfps);
381 Cvar_RegisterVariable(&showsound);
382 Cvar_RegisterVariable(&showblur);
383 Cvar_RegisterVariable(&showspeed);
384 Cvar_RegisterVariable(&showtopspeed);
385 Cvar_RegisterVariable(&showtime);
386 Cvar_RegisterVariable(&showtime_format);
387 Cvar_RegisterVariable(&showdate);
388 Cvar_RegisterVariable(&showdate_format);
389 Cvar_RegisterVariable(&sbar_alpha_bg);
390 Cvar_RegisterVariable(&sbar_alpha_fg);
391 Cvar_RegisterVariable(&sbar_hudselector);
392 Cvar_RegisterVariable(&sbar_scorerank);
393 Cvar_RegisterVariable(&sbar_gametime);
394 Cvar_RegisterVariable(&sbar_miniscoreboard_size);
395 Cvar_RegisterVariable(&sbar_info_pos);
396 Cvar_RegisterVariable(&cl_deathscoreboard);
398 Cvar_RegisterVariable(&crosshair_color_red);
399 Cvar_RegisterVariable(&crosshair_color_green);
400 Cvar_RegisterVariable(&crosshair_color_blue);
401 Cvar_RegisterVariable(&crosshair_color_alpha);
402 Cvar_RegisterVariable(&crosshair_size);
404 if(gamemode == GAME_NEXUIZ)
406 Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
407 Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
410 R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
414 //=============================================================================
416 // drawing routines are relative to the status bar location
425 void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
427 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
430 void Sbar_DrawPic (int x, int y, cachepic_t *pic)
432 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
435 void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
437 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
444 Draws one solid graphics character
447 void Sbar_DrawCharacter (int x, int y, int num)
449 DrawQ_String_Font (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
457 void Sbar_DrawString (int x, int y, char *str)
459 DrawQ_String_Font (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
467 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
472 l = dpsnprintf(str, sizeof(str), "%i", num);
486 Sbar_DrawPic (x, y, sb_nums[color][frame]);
499 void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
507 l = dpsnprintf(str, sizeof(str), "%0*i", digits, num);
510 l = dpsnprintf(str, sizeof(str), "%i", num);
515 x += (digits-l) * lettersize;
524 DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
531 //=============================================================================
534 int Sbar_IsTeammatch(void)
536 // currently only nexuiz uses the team score board
537 return ((gamemode == GAME_NEXUIZ)
538 && (teamplay.integer > 0));
546 static int fragsort[MAX_SCOREBOARD];
547 static int scoreboardlines;
549 int Sbar_GetSortedPlayerIndex (int index)
551 return index >= 0 && index < scoreboardlines ? fragsort[index] : -1;
554 static scoreboard_t teams[MAX_SCOREBOARD];
555 static int teamsort[MAX_SCOREBOARD];
556 static int teamlines;
557 void Sbar_SortFrags (void)
563 for (i=0 ; i<cl.maxclients ; i++)
565 if (cl.scores[i].name[0])
567 fragsort[scoreboardlines] = i;
572 for (i=0 ; i<scoreboardlines ; i++)
573 for (j=0 ; j<scoreboardlines-1-i ; j++)
574 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
577 fragsort[j] = fragsort[j+1];
582 if (Sbar_IsTeammatch ())
584 // now sort players by teams.
585 for (i=0 ; i<scoreboardlines ; i++)
587 for (j=0 ; j<scoreboardlines-1-i ; j++)
589 if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
592 fragsort[j] = fragsort[j+1];
598 // calculate team scores
600 for (i=0 ; i<scoreboardlines ; i++)
602 if (color != (cl.scores[fragsort[i]].colors & 15))
604 const char* teamname;
606 color = cl.scores[fragsort[i]].colors & 15;
612 teamname = "^1Red Team";
615 teamname = "^4Blue Team";
618 teamname = "^6Pink Team";
621 teamname = "^3Yellow Team";
624 teamname = "Total Team Score";
627 strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
629 teams[teamlines-1].frags = 0;
630 teams[teamlines-1].colors = color + 16 * color;
633 if (cl.scores[fragsort[i]].frags != -666)
635 // do not add spedcators
636 // (ugly hack for nexuiz)
637 teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
641 // now sort teams by scores.
642 for (i=0 ; i<teamlines ; i++)
644 for (i=0 ; i<teamlines ; i++)
646 for (j=0 ; j<teamlines-1-i ; j++)
648 if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
651 teamsort[j] = teamsort[j+1];
664 void Sbar_SoloScoreboard (void)
667 char str[80], timestr[40];
669 int minutes, seconds;
672 t = (cl.intermission ? cl.completed_time : cl.time);
673 minutes = (int)(t / 60);
674 seconds = (int)(t - 60*floor(t/60));
676 // monsters and secrets are now both on the top row
677 if (cl.stats[STAT_TOTALMONSTERS])
678 Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
679 else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
680 Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS]));
682 if (cl.stats[STAT_TOTALSECRETS])
683 Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
684 else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
685 Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS]));
687 // figure out the map's filename without path or extension
688 strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str));
689 if (strrchr(str, '.'))
690 *(strrchr(str, '.')) = 0;
692 // append a : separator and then the full title
693 strlcat(str, ":", sizeof(str));
694 strlcat(str, cl.levelname, sizeof(str));
696 // if there's a newline character, terminate the string there
697 if (strchr(str, '\n'))
698 *(strchr(str, '\n')) = 0;
700 // make the time string
701 timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds);
703 // truncate the level name if necessary to make room for time
705 if ((int)strlen(str) > max)
708 // print the filename and message
709 Sbar_DrawString(8, 12, str);
712 Sbar_DrawString(8 + max*8, 12, timestr);
716 int minutes, seconds, tens, units;
719 if (gamemode != GAME_NEXUIZ) {
720 dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
721 Sbar_DrawString (8, 4, str);
723 dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
724 Sbar_DrawString (8, 12, str);
728 minutes = (int)(cl.time / 60);
729 seconds = (int)(cl.time - 60*minutes);
731 units = seconds - 10*tens;
732 dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units);
733 Sbar_DrawString (184, 4, str);
736 if (gamemode == GAME_NEXUIZ) {
737 l = (int) strlen (cl.worldmodel->name);
738 Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
740 l = (int) strlen (cl.levelname);
741 Sbar_DrawString (232 - l*4, 12, cl.levelname);
751 void Sbar_DrawScoreboard (void)
753 Sbar_SoloScoreboard ();
754 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
755 //if (cl.gametype == GAME_DEATHMATCH)
757 Sbar_DeathmatchOverlay ();
760 //=============================================================================
762 // AK to make DrawInventory smaller
763 static void Sbar_DrawWeapon(int nr, float fade, int active)
765 if (sbar_hudselector.integer == 1)
767 // width = 300, height = 100
768 const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
770 DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
772 DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true);
776 // width = 300, height = 100
777 const int w_width = 300, w_height = 100, w_space = 10;
778 const float w_scale = 0.4;
780 DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
781 //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true);
790 void Sbar_DrawInventory (void)
797 if (gamemode == GAME_ROGUE)
799 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
800 Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
802 Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
805 Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
808 for (i=0 ; i<7 ; i++)
810 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
812 time = cl.item_gettime[i];
813 flashon = (int)(max(0, cl.time - time)*10);
816 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
822 flashon = (flashon%5) + 2;
824 Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
830 if (gamemode == GAME_HIPNOTIC)
832 int grenadeflashing=0;
833 for (i=0 ; i<4 ; i++)
835 if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
837 time = max(0, cl.item_gettime[hipweapons[i]]);
838 flashon = (int)((cl.time - time)*10);
841 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
847 flashon = (flashon%5) + 2;
849 // check grenade launcher
852 if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
857 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
863 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
865 if (!grenadeflashing)
866 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
869 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
872 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
877 if (gamemode == GAME_ROGUE)
879 // check for powered up weapon.
880 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
882 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
883 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
887 for (i=0 ; i<4 ; i++)
889 dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] );
891 Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
893 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
895 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
897 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
901 for (i=0 ; i<6 ; i++)
902 if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
904 //MED 01/04/97 changed keys
905 if (gamemode != GAME_HIPNOTIC || (i>1))
906 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
909 //MED 01/04/97 added hipnotic items
911 if (gamemode == GAME_HIPNOTIC)
913 for (i=0 ; i<2 ; i++)
914 if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
915 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
918 if (gamemode == GAME_ROGUE)
921 for (i=0 ; i<2 ; i++)
922 if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
923 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
928 for (i=0 ; i<4 ; i++)
929 if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
930 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
934 //=============================================================================
941 void Sbar_DrawFrags (void)
951 l = min(scoreboardlines, 4);
955 for (i = 0;i < l;i++)
961 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
962 DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
963 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
964 DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
968 dpsnprintf (num, sizeof(num), "%3i",f);
970 if (k == cl.viewentity - 1)
972 Sbar_DrawCharacter ( x + 2, -24, 16);
973 Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
975 Sbar_DrawCharacter (x + 8, -24, num[0]);
976 Sbar_DrawCharacter (x + 16, -24, num[1]);
977 Sbar_DrawCharacter (x + 24, -24, num[2]);
982 //=============================================================================
990 void Sbar_DrawFace (void)
994 // PGM 01/19/97 - team color drawing
995 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
996 if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
1002 s = &cl.scores[cl.viewentity - 1];
1004 Sbar_DrawPic (112, 0, rsb_teambord);
1005 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1006 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1007 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1008 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1012 dpsnprintf (num, sizeof(num), "%3i",f);
1014 if ((s->colors & 0xf0)==0)
1017 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
1019 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
1021 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
1025 Sbar_DrawCharacter ( 109, 3, num[0]);
1026 Sbar_DrawCharacter ( 116, 3, num[1]);
1027 Sbar_DrawCharacter ( 123, 3, num[2]);
1032 // PGM 01/19/97 - team color drawing
1034 if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
1035 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
1036 else if (cl.stats[STAT_ITEMS] & IT_QUAD)
1037 Sbar_DrawPic (112, 0, sb_face_quad );
1038 else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
1039 Sbar_DrawPic (112, 0, sb_face_invis );
1040 else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1041 Sbar_DrawPic (112, 0, sb_face_invuln);
1044 f = cl.stats[STAT_HEALTH] / 20;
1046 Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
1049 double topspeed = 0;
1050 double topspeedxy = 0;
1051 time_t current_time = 3;
1052 time_t top_time = 0;
1053 time_t topxy_time = 0;
1055 static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
1058 unitnumber = showspeed.integer;
1063 if(gamemode == GAME_NEXUIZ)
1067 *conversion_factor = 1.0;
1071 *conversion_factor = 0.0254;
1072 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1073 // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
1077 *conversion_factor = 0.0254 * 3.6;
1078 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1082 *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1083 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1087 *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1088 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1093 static double showfps_nexttime = 0, showfps_lasttime = -1;
1094 static double showfps_framerate = 0;
1095 static int showfps_framecount = 0;
1097 void Sbar_ShowFPS_Update(void)
1099 double interval = 1;
1102 if (newtime >= showfps_nexttime)
1104 showfps_framerate = showfps_framecount / (newtime - showfps_lasttime);
1105 if (showfps_nexttime < newtime - interval * 1.5)
1106 showfps_nexttime = newtime;
1107 showfps_lasttime = newtime;
1108 showfps_nexttime += interval;
1109 showfps_framecount = 0;
1111 showfps_framecount++;
1114 void Sbar_ShowFPS(void)
1116 float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
1117 char soundstring[32];
1119 char timestring[32];
1120 char datestring[32];
1121 char speedstring[32];
1122 char blurstring[32];
1123 char topspeedstring[48];
1124 qboolean red = false;
1131 topspeedstring[0] = 0;
1132 if (showfps.integer)
1134 red = (showfps_framerate < 1.0f);
1135 if(showfps.integer == 2)
1136 dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate));
1138 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
1140 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5));
1142 if (showtime.integer)
1143 strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
1144 if (showdate.integer)
1145 strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
1146 if (showblur.integer)
1147 dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
1148 if (showsound.integer)
1149 dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
1150 if (showspeed.integer || showtopspeed.integer)
1152 double speed, speedxy, f;
1154 speed = VectorLength(cl.movement_velocity);
1155 speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
1156 if (showspeed.integer)
1158 get_showspeed_unit(showspeed.integer, &f, &unit);
1159 dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
1161 if (showtopspeed.integer)
1163 qboolean topspeed_latched = false, topspeedxy_latched = false;
1164 get_showspeed_unit(showtopspeed.integer, &f, &unit);
1165 if (speed >= topspeed || current_time - top_time > 3)
1171 topspeed_latched = true;
1172 if (speedxy >= topspeedxy || current_time - topxy_time > 3)
1174 topspeedxy = speedxy;
1178 topspeedxy_latched = true;
1179 dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
1180 topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
1181 topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
1183 time(¤t_time);
1186 if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0] || blurstring[0] || topspeedstring[0])
1190 fps_height = fps_scaley * ((soundstring[0] != 0) + (blurstring[0] != 0) + (fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0));
1191 //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
1192 //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
1193 fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height;
1196 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(soundstring, 0, true, FONT_INFOBAR) * fps_scalex;
1197 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1198 DrawQ_String_Font(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1199 fps_y += fps_scaley;
1203 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(fpsstring, 0, true, FONT_INFOBAR) * fps_scalex;
1204 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1206 DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
1208 DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1209 fps_y += fps_scaley;
1213 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timestring, 0, true, FONT_INFOBAR) * fps_scalex;
1214 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1215 DrawQ_String_Font(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1216 fps_y += fps_scaley;
1220 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(datestring, 0, true, FONT_INFOBAR) * fps_scalex;
1221 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1222 DrawQ_String_Font(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1223 fps_y += fps_scaley;
1227 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(speedstring, 0, true, FONT_INFOBAR) * fps_scalex;
1228 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1229 DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1230 fps_y += fps_scaley;
1232 if (topspeedstring[0])
1234 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(topspeedstring, 0, false, FONT_INFOBAR) * fps_scalex;
1235 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1236 DrawQ_String_Font(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
1237 fps_y += fps_scaley;
1241 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(blurstring, 0, true, FONT_INFOBAR) * fps_scalex;
1242 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1243 DrawQ_String_Font(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1244 fps_y += fps_scaley;
1249 void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
1252 c2 = bound(0, c2, 1);
1253 c1 = bound(0, c1, 1 - c2);
1255 r[1] = rangey + rangeheight * (c2 + c1);
1256 r[2] = rangey + rangeheight * (c2);
1260 DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
1262 DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
1264 DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
1266 DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
1274 extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
1275 extern cvar_t v_kicktime;
1276 void Sbar_Score (int margin);
1277 void Sbar_Draw (void)
1281 if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar
1284 Sbar_DrawScoreboard ();
1285 else if (cl.intermission == 1)
1287 if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name)
1289 Sbar_DrawScoreboard();
1292 Sbar_IntermissionOverlay();
1294 else if (cl.intermission == 2)
1295 Sbar_FinaleOverlay();
1296 else if (gamemode == GAME_DELUXEQUAKE)
1299 else if (gamemode == GAME_SOM)
1301 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1302 Sbar_DrawScoreboard ();
1305 // this is the top left of the sbar area
1307 sbar_y = vid_conheight.integer - 24*3;
1310 if (cl.stats[STAT_ARMOR])
1312 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1313 Sbar_DrawPic(0, 0, somsb_armor[2]);
1314 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1315 Sbar_DrawPic(0, 0, somsb_armor[1]);
1316 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1317 Sbar_DrawPic(0, 0, somsb_armor[0]);
1318 Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1322 Sbar_DrawPic(0, 24, somsb_health);
1323 Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1326 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1327 Sbar_DrawPic(0, 48, somsb_ammo[0]);
1328 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1329 Sbar_DrawPic(0, 48, somsb_ammo[1]);
1330 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1331 Sbar_DrawPic(0, 48, somsb_ammo[2]);
1332 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1333 Sbar_DrawPic(0, 48, somsb_ammo[3]);
1334 Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
1335 if (cl.stats[STAT_SHELLS])
1336 Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
1339 else if (gamemode == GAME_NEXUIZ)
1341 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1343 sbar_x = (vid_conwidth.integer - 640)/2;
1344 sbar_y = vid_conheight.integer - 47;
1345 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1346 Sbar_DrawScoreboard ();
1348 else if (sb_lines && sbar_hudselector.integer == 1)
1352 int redflag, blueflag;
1355 sbar_x = (vid_conwidth.integer - 320)/2;
1356 sbar_y = vid_conheight.integer - 24 - 16;
1358 // calculate intensity to draw weapons bar at
1359 fade = 3.2 - 2 * (cl.time - cl.weapontime);
1360 fade = bound(0.7, fade, 1);
1361 for (i = 0; i < 8;i++)
1362 if (cl.stats[STAT_ITEMS] & (1 << i))
1363 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1364 if((cl.stats[STAT_ITEMS] & (1<<12)))
1365 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1368 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1369 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1370 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1371 if (redflag == 3 && blueflag == 3)
1373 // The Impossible Combination[tm]
1374 // Can only happen in Key Hunt mode...
1375 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]);
1380 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]);
1382 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]);
1386 if (cl.stats[STAT_ARMOR] > 0)
1388 Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1389 if(cl.stats[STAT_ARMOR] > 200)
1390 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
1391 else if(cl.stats[STAT_ARMOR] > 100)
1392 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
1393 else if(cl.stats[STAT_ARMOR] > 50)
1394 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
1395 else if(cl.stats[STAT_ARMOR] > 25)
1396 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
1398 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
1402 if (cl.stats[STAT_HEALTH] != 0)
1404 Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1405 if(cl.stats[STAT_HEALTH] > 200)
1406 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
1407 else if(cl.stats[STAT_HEALTH] > 100)
1408 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
1409 else if(cl.stats[STAT_HEALTH] > 50)
1410 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1411 else if(cl.stats[STAT_HEALTH] > 25)
1412 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
1414 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1418 if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
1420 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1421 Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
1422 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1423 Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
1424 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1425 Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
1426 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1427 Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
1428 if(cl.stats[STAT_AMMO] > 10)
1429 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
1431 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
1434 if (sbar_x + 320 + 160 <= vid_conwidth.integer)
1435 Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
1438 // The margin can be at most 8 to support 640x480 console size:
1439 // 320 + 2 * (144 + 16) = 640
1445 int redflag, blueflag;
1448 sbar_x = (vid_conwidth.integer - 640)/2;
1449 sbar_y = vid_conheight.integer - 47;
1451 // calculate intensity to draw weapons bar at
1452 fade = 3 - 2 * (cl.time - cl.weapontime);
1455 fade = min(fade, 1);
1456 for (i = 0; i < 8;i++)
1457 if (cl.stats[STAT_ITEMS] & (1 << i))
1458 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1460 if((cl.stats[STAT_ITEMS] & (1<<12)))
1461 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1464 //if (!cl.islocalgame)
1465 // Sbar_DrawFrags ();
1468 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
1470 Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
1473 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1474 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1475 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1476 if (redflag == 3 && blueflag == 3)
1478 // The Impossible Combination[tm]
1479 // Can only happen in Key Hunt mode...
1480 Sbar_DrawPic ((int) x, -179, sb_items[14]);
1485 Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]);
1487 Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]);
1491 Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
1494 if(cl.stats[STAT_HEALTH] > 100)
1495 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
1496 else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
1497 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1499 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1501 // AK dont draw ammo for the laser
1502 if(cl.stats[STAT_ACTIVEWEAPON] != 12)
1504 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1505 Sbar_DrawPic (519, 0, sb_ammo[0]);
1506 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1507 Sbar_DrawPic (519, 0, sb_ammo[1]);
1508 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1509 Sbar_DrawPic (519, 0, sb_ammo[2]);
1510 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1511 Sbar_DrawPic (519, 0, sb_ammo[3]);
1513 if(cl.stats[STAT_AMMO] <= 10)
1514 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
1516 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
1521 DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
1523 if (sbar_x + 600 + 160 <= vid_conwidth.integer)
1524 Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
1529 // Mini scoreboard uses 12*4 per other team, that is, 144
1530 // pixels when there are four teams...
1531 // Nexuiz by default sets vid_conwidth to 800... makes
1533 // so we need to shift it by 64 pixels to the right to fit
1534 // BUT: then it overlaps with the image that gets drawn
1535 // for viewsize 100! Therefore, just account for 3 teams,
1536 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1540 else if (gamemode == GAME_ZYMOTIC)
1543 float scale = 64.0f / 256.0f;
1544 float kickoffset[3];
1545 VectorClear(kickoffset);
1548 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1549 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1551 sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
1552 sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
1553 // left1 16, 48 : 126 -66
1554 // left2 16, 128 : 196 -66
1555 // right 176, 48 : 196 -136
1556 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1557 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1558 Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1559 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1561 float scale = 128.0f / 256.0f;
1562 float healthstart, healthheight, healthstarttc, healthendtc;
1563 float shieldstart, shieldheight, shieldstarttc, shieldendtc;
1564 float ammostart, ammoheight, ammostarttc, ammoendtc;
1565 float clipstart, clipheight, clipstarttc, clipendtc;
1566 float kickoffset[3], offset;
1567 VectorClear(kickoffset);
1570 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1571 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1573 sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
1574 sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
1575 offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
1576 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
1577 DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
1578 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
1579 DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
1580 healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
1581 shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
1582 healthstart = 204 - healthheight;
1583 shieldstart = healthstart - shieldheight;
1584 healthstarttc = healthstart * (1.0f / 256.0f);
1585 healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
1586 shieldstarttc = shieldstart * (1.0f / 256.0f);
1587 shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
1588 ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
1589 ammostart = 114 - ammoheight;
1590 ammostarttc = ammostart * (1.0f / 256.0f);
1591 ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
1592 clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
1593 clipstart = 190 - clipheight;
1594 clipstarttc = clipstart * (1.0f / 256.0f);
1595 clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
1596 if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1597 if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
1598 if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
1599 if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1600 DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1601 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1604 else // Quake and others
1606 sbar_x = (vid_conwidth.integer - 320)/2;
1607 sbar_y = vid_conheight.integer - SBAR_HEIGHT;
1608 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1609 //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
1613 if (gamemode != GAME_GOODVSBAD2)
1614 Sbar_DrawInventory ();
1615 if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
1619 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1621 if (gamemode != GAME_GOODVSBAD2)
1622 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1623 Sbar_DrawScoreboard ();
1627 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
1629 // keys (hipnotic only)
1630 //MED 01/04/97 moved keys here so they would not be overwritten
1631 if (gamemode == GAME_HIPNOTIC)
1633 if (cl.stats[STAT_ITEMS] & IT_KEY1)
1634 Sbar_DrawPic (209, 3, sb_items[0]);
1635 if (cl.stats[STAT_ITEMS] & IT_KEY2)
1636 Sbar_DrawPic (209, 12, sb_items[1]);
1639 if (gamemode != GAME_GOODVSBAD2)
1641 if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1643 Sbar_DrawNum (24, 0, 666, 3, 1);
1644 Sbar_DrawPic (0, 0, sb_disc);
1648 if (gamemode == GAME_ROGUE)
1650 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1651 if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
1652 Sbar_DrawPic (0, 0, sb_armor[2]);
1653 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
1654 Sbar_DrawPic (0, 0, sb_armor[1]);
1655 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
1656 Sbar_DrawPic (0, 0, sb_armor[0]);
1660 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1661 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1662 Sbar_DrawPic (0, 0, sb_armor[2]);
1663 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1664 Sbar_DrawPic (0, 0, sb_armor[1]);
1665 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1666 Sbar_DrawPic (0, 0, sb_armor[0]);
1675 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1678 if (gamemode == GAME_ROGUE)
1680 if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
1681 Sbar_DrawPic (224, 0, sb_ammo[0]);
1682 else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
1683 Sbar_DrawPic (224, 0, sb_ammo[1]);
1684 else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
1685 Sbar_DrawPic (224, 0, sb_ammo[2]);
1686 else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
1687 Sbar_DrawPic (224, 0, sb_ammo[3]);
1688 else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
1689 Sbar_DrawPic (224, 0, rsb_ammo[0]);
1690 else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
1691 Sbar_DrawPic (224, 0, rsb_ammo[1]);
1692 else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
1693 Sbar_DrawPic (224, 0, rsb_ammo[2]);
1697 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1698 Sbar_DrawPic (224, 0, sb_ammo[0]);
1699 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1700 Sbar_DrawPic (224, 0, sb_ammo[1]);
1701 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1702 Sbar_DrawPic (224, 0, sb_ammo[2]);
1703 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1704 Sbar_DrawPic (224, 0, sb_ammo[3]);
1707 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
1709 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1710 if ((!cl.islocalgame || cl.gametype != GAME_COOP))
1712 if (gamemode == GAME_TRANSFUSION)
1713 Sbar_MiniDeathmatchOverlay (0, 0);
1715 Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
1722 if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
1724 pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
1725 DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
1728 if (cl_prydoncursor.integer)
1729 DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
1732 //=============================================================================
1736 Sbar_DeathmatchOverlay
1740 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
1743 qboolean myself = false;
1745 minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
1747 if((s - cl.scores) == cl.playerentity - 1)
1749 if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD)
1750 if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15))
1753 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1755 if (s->qw_spectator)
1757 if (s->qw_ping || s->qw_packetloss)
1758 DrawQ_String_Font(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1760 DrawQ_String_Font(x, y, va(" %4i spectator %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1764 // draw colors behind score
1770 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1771 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1772 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1773 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1775 //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
1776 if (s->qw_ping || s->qw_packetloss)
1777 DrawQ_String_Font(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1779 DrawQ_String_Font(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1784 if (s->qw_spectator)
1786 if (s->qw_ping || s->qw_packetloss)
1787 DrawQ_String_Font(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1789 DrawQ_String_Font(x, y, va(" spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1793 // draw colors behind score
1794 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1795 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1796 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1797 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1799 //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
1800 if (s->qw_ping || s->qw_packetloss)
1801 DrawQ_String_Font(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1803 DrawQ_String_Font(x, y, va(" %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1809 void Sbar_DeathmatchOverlay (void)
1811 int i, y, xmin, xmax, ymin, ymax;
1813 // request new ping times every two second
1814 if (cl.last_ping_request < realtime - 2 && cls.netcon)
1816 cl.last_ping_request = realtime;
1817 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1819 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1820 MSG_WriteString(&cls.netcon->message, "pings");
1822 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
1824 // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
1825 static int ping_anyway_counter = 0;
1826 if(cl.parsingtextexpectingpingforscores == 1)
1828 Con_DPrintf("want to send ping, but still waiting for other reply\n");
1829 if(++ping_anyway_counter >= 5)
1830 cl.parsingtextexpectingpingforscores = 0;
1832 if(cl.parsingtextexpectingpingforscores != 1)
1834 ping_anyway_counter = 0;
1835 cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
1836 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1837 MSG_WriteString(&cls.netcon->message, "ping");
1842 // newer server definitely has pings command, so use it for more efficiency, avoids ping reports spamming the console if they are misparsed, and saves a little bandwidth
1843 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1844 MSG_WriteString(&cls.netcon->message, "pings");
1852 ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
1854 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1855 xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
1857 xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
1858 xmax = vid_conwidth.integer - xmin;
1860 if(gamemode == GAME_NEXUIZ)
1861 DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
1863 DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
1867 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1869 DrawQ_String_Font(xmin, y, va("ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1873 DrawQ_String_Font(xmin, y, va("ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1877 if (Sbar_IsTeammatch ())
1879 // show team scores first
1880 for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
1881 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y);
1885 for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
1886 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y);
1891 Sbar_MiniDeathmatchOverlay
1895 void Sbar_MiniDeathmatchOverlay (int x, int y)
1897 int i, j, numlines, range_begin, range_end, myteam, teamsep;
1899 // do not draw this if sbar_miniscoreboard_size is zero
1900 if(sbar_miniscoreboard_size.value == 0)
1902 // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
1903 if(sbar_miniscoreboard_size.value > 0)
1904 y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8);
1909 // decide where to print
1910 if (gamemode == GAME_TRANSFUSION)
1911 numlines = (vid_conwidth.integer - x + 127) / 128;
1913 numlines = (vid_conheight.integer - y + 7) / 8;
1915 // give up if there isn't room
1916 if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
1920 for (i = 0; i < scoreboardlines; i++)
1921 if (fragsort[i] == cl.playerentity - 1)
1925 range_end = scoreboardlines;
1928 if (gamemode != GAME_TRANSFUSION)
1929 if (Sbar_IsTeammatch ())
1931 // reserve space for the team scores
1932 numlines -= teamlines;
1934 // find first and last player of my team (only draw the team totals and my own team)
1935 range_begin = range_end = i;
1936 myteam = cl.scores[fragsort[i]].colors & 15;
1937 while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam)
1939 while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam)
1942 // looks better than two players
1952 i = min(i, range_end - numlines);
1953 i = max(i, range_begin);
1955 if (gamemode == GAME_TRANSFUSION)
1957 for (;i < range_end && x < vid_conwidth.integer;i++)
1958 x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1962 if(range_end - i < numlines) // won't draw to bottom?
1963 y += 8 * (numlines - (range_end - i)); // bottom align
1964 // show team scores first
1965 for (j = 0;j < teamlines && y < vid_conheight.integer;j++)
1966 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y);
1968 for (;i < range_end && y < vid_conheight.integer;i++)
1969 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1973 int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
1975 static int const sortorder[16] =
1994 const scoreboard_t *t1 = *(scoreboard_t **) t1_;
1995 const scoreboard_t *t2 = *(scoreboard_t **) t2_;
1996 int tc1 = sortorder[t1->colors & 15];
1997 int tc2 = sortorder[t2->colors & 15];
2001 void Sbar_Score (int margin)
2003 int i, me, score, otherleader, place, distribution, minutes, seconds;
2005 int sbar_x_save = sbar_x;
2006 int sbar_y_save = sbar_y;
2009 sbar_y = (int) (vid_conheight.value - (32+12));
2012 me = cl.playerentity - 1;
2013 if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients)
2015 if(Sbar_IsTeammatch())
2019 // team1 team3 team4
2023 scoreboard_t *teamcolorsort[16];
2026 for(i = 0; i < teamlines; ++i)
2027 teamcolorsort[i] = &(teams[i]);
2029 // Now sort them by color
2030 qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
2033 // -12*4: four digits space
2034 place = (teamlines - 1) * (-12 * 4);
2036 for(i = 0; i < teamlines; ++i)
2038 int cindex = teamcolorsort[i]->colors & 15;
2039 unsigned char *c = palette_rgb_shirtscoreboard[cindex];
2040 float cm = max(max(c[0], c[1]), c[2]);
2041 float cr = c[0] / cm;
2042 float cg = c[1] / cm;
2043 float cb = c[2] / cm;
2044 if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
2046 Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
2050 Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
2063 // find leading score other than ourselves, to calculate distribution
2064 // find our place in the scoreboard
2065 score = cl.scores[me].frags;
2066 for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
2068 if (cl.scores[i].name[0] && i != me)
2070 if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
2072 if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
2076 distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
2078 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
2079 else if (place == 2)
2080 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
2082 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
2083 if (otherleader < 0)
2084 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2085 if (distribution >= 0)
2087 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
2088 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2090 else if (distribution >= -5)
2092 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
2093 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 0, 1, 0);
2097 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
2098 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 0, 0, 1, 0);
2103 if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT])
2105 timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
2106 minutes = (int)floor(timeleft / 60);
2107 seconds = (int)(floor(timeleft) - minutes * 60);
2110 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2111 if(sb_colon && sb_colon->tex != r_texture_notexture)
2112 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2113 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2115 else if (minutes >= 1)
2117 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
2118 if(sb_colon && sb_colon->tex != r_texture_notexture)
2119 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
2120 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
2122 else if ((int)(timeleft * 4) & 1)
2123 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2125 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
2127 else if (sbar_gametime.integer)
2129 minutes = (int)floor(cl.time / 60);
2130 seconds = (int)(floor(cl.time) - minutes * 60);
2131 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2132 if(sb_colon && sb_colon->tex != r_texture_notexture)
2133 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2134 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2137 sbar_x = sbar_x_save;
2138 sbar_y = sbar_y_save;
2143 Sbar_IntermissionOverlay
2147 void Sbar_IntermissionOverlay (void)
2152 if (cl.gametype == GAME_DEATHMATCH)
2154 Sbar_DeathmatchOverlay ();
2158 sbar_x = (vid_conwidth.integer - 320) >> 1;
2159 sbar_y = (vid_conheight.integer - 200) >> 1;
2161 DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2162 DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2165 dig = (int)cl.completed_time / 60;
2166 Sbar_DrawNum (160, 64, dig, 3, 0);
2167 num = (int)cl.completed_time - dig*60;
2168 Sbar_DrawPic (234,64,sb_colon);
2169 Sbar_DrawPic (246,64,sb_nums[0][num/10]);
2170 Sbar_DrawPic (266,64,sb_nums[0][num%10]);
2172 // LA: Display as "a" instead of "a/b" if b is 0
2173 if(cl.stats[STAT_TOTALSECRETS])
2175 Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
2176 if (gamemode != GAME_NEXUIZ)
2177 Sbar_DrawPic (232, 104, sb_slash);
2178 Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
2182 Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
2185 if(cl.stats[STAT_TOTALMONSTERS])
2187 Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
2188 if (gamemode != GAME_NEXUIZ)
2189 Sbar_DrawPic (232, 144, sb_slash);
2190 Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
2194 Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
2205 void Sbar_FinaleOverlay (void)
2207 DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);