2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
27 #define STAT_MINUS 10 // num frame for '-' stats digit
28 cachepic_t *sb_nums[2][11];
29 cachepic_t *sb_colon, *sb_slash;
32 cachepic_t *sb_scorebar;
33 // AK only used by NEX
34 cachepic_t *sb_sbar_minimal;
35 cachepic_t *sb_sbar_overlay;
37 // AK changed the bound to 9
38 cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
39 cachepic_t *sb_ammo[4];
40 cachepic_t *sb_sigil[4];
41 cachepic_t *sb_armor[3];
42 cachepic_t *sb_items[32];
44 // 0-4 are based on health (in 20 increments)
45 // 0 is static, 1 is temporary animation
46 cachepic_t *sb_faces[5][2];
47 cachepic_t *sb_health; // GAME_NEXUIZ
49 cachepic_t *sb_face_invis;
50 cachepic_t *sb_face_quad;
51 cachepic_t *sb_face_invuln;
52 cachepic_t *sb_face_invis_invuln;
54 qboolean sb_showscores;
56 int sb_lines; // scan lines to draw
58 cachepic_t *rsb_invbar[2];
59 cachepic_t *rsb_weapons[5];
60 cachepic_t *rsb_items[2];
61 cachepic_t *rsb_ammo[3];
62 cachepic_t *rsb_teambord; // PGM 01/19/97 - team color border
64 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
65 cachepic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
66 //MED 01/04/97 added array to simplify weapon parsing
67 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
68 //MED 01/04/97 added hipnotic items array
69 cachepic_t *hsb_items[2];
72 cachepic_t *somsb_health;
73 cachepic_t *somsb_ammo[4];
74 cachepic_t *somsb_armor[3];
76 cachepic_t *zymsb_crosshair_center;
77 cachepic_t *zymsb_crosshair_line;
78 cachepic_t *zymsb_crosshair_health;
79 cachepic_t *zymsb_crosshair_ammo;
80 cachepic_t *zymsb_crosshair_clip;
81 cachepic_t *zymsb_crosshair_background;
82 cachepic_t *zymsb_crosshair_left1;
83 cachepic_t *zymsb_crosshair_left2;
84 cachepic_t *zymsb_crosshair_right;
86 cachepic_t *sb_ranking;
87 cachepic_t *sb_complete;
89 cachepic_t *sb_finale;
91 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
92 cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
93 cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
94 cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
95 cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
96 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
97 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
98 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
99 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
100 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
101 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
102 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
103 cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
104 cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
105 cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
106 cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
107 cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
108 cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
110 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
112 cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
113 cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
114 cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
115 cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
116 cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
118 void Sbar_MiniDeathmatchOverlay (int x, int y);
119 void Sbar_DeathmatchOverlay (void);
120 void Sbar_IntermissionOverlay (void);
121 void Sbar_FinaleOverlay (void);
123 void CL_VM_UpdateShowingScoresState (int showingscores);
133 void Sbar_ShowScores (void)
137 sb_showscores = true;
138 CL_VM_UpdateShowingScoresState(sb_showscores);
148 void Sbar_DontShowScores (void)
150 sb_showscores = false;
151 CL_VM_UpdateShowingScoresState(sb_showscores);
154 void sbar_start(void)
158 if (gamemode == GAME_DELUXEQUAKE)
161 else if (gamemode == GAME_SOM)
163 sb_disc = Draw_CachePic ("gfx/disc");
165 for (i = 0;i < 10;i++)
166 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
168 somsb_health = Draw_CachePic ("gfx/hud_health");
169 somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
170 somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
171 somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
172 somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
173 somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
174 somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
175 somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
177 else if (gamemode == GAME_NEXUIZ)
179 for (i = 0;i < 10;i++)
180 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
181 sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
182 sb_colon = Draw_CachePic ("gfx/num_colon");
184 sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
185 sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
186 sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
187 sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
189 sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
193 sb_health = Draw_CachePic ("gfx/sb_health");
195 sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
196 sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
197 sb_items[4] = Draw_CachePic ("gfx/sb_energy");
198 sb_items[5] = Draw_CachePic ("gfx/sb_str");
200 sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
201 sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
202 sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
203 sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
204 sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
205 sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
206 sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
208 sb_sbar = Draw_CachePic ("gfx/sbar");
209 sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
210 sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
212 for(i = 0; i < 9;i++)
213 sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
215 else if (gamemode == GAME_ZYMOTIC)
217 zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
218 zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
219 zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
220 zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
221 zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
222 zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
223 zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
224 zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
225 zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
229 sb_disc = Draw_CachePic ("gfx/disc");
231 for (i = 0;i < 10;i++)
233 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
234 sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
237 sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
238 sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
240 sb_colon = Draw_CachePic ("gfx/num_colon");
241 sb_slash = Draw_CachePic ("gfx/num_slash");
243 sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
244 sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
245 sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
246 sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
247 sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
248 sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
249 sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
251 sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
252 sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
253 sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
254 sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
255 sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
256 sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
257 sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
259 for (i = 0;i < 5;i++)
261 sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
262 sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
263 sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
264 sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
265 sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
266 sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
267 sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
270 sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
271 sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
272 sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
273 sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
275 sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
276 sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
277 sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
279 sb_items[0] = Draw_CachePic ("gfx/sb_key1");
280 sb_items[1] = Draw_CachePic ("gfx/sb_key2");
281 sb_items[2] = Draw_CachePic ("gfx/sb_invis");
282 sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
283 sb_items[4] = Draw_CachePic ("gfx/sb_suit");
284 sb_items[5] = Draw_CachePic ("gfx/sb_quad");
286 sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
287 sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
288 sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
289 sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
291 sb_faces[4][0] = Draw_CachePic ("gfx/face1");
292 sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
293 sb_faces[3][0] = Draw_CachePic ("gfx/face2");
294 sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
295 sb_faces[2][0] = Draw_CachePic ("gfx/face3");
296 sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
297 sb_faces[1][0] = Draw_CachePic ("gfx/face4");
298 sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
299 sb_faces[0][0] = Draw_CachePic ("gfx/face5");
300 sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
302 sb_face_invis = Draw_CachePic ("gfx/face_invis");
303 sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
304 sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
305 sb_face_quad = Draw_CachePic ("gfx/face_quad");
307 sb_sbar = Draw_CachePic ("gfx/sbar");
308 sb_ibar = Draw_CachePic ("gfx/ibar");
309 sb_scorebar = Draw_CachePic ("gfx/scorebar");
311 //MED 01/04/97 added new hipnotic weapons
312 if (gamemode == GAME_HIPNOTIC)
314 hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
315 hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
316 hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
317 hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
318 hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
320 hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
321 hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
322 hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
323 hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
324 hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
326 for (i = 0;i < 5;i++)
328 hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
329 hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
330 hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
331 hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
332 hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
335 hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
336 hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
338 else if (gamemode == GAME_ROGUE)
340 rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
341 rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
343 rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
344 rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
345 rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
346 rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
347 rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
349 rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
350 rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
352 // PGM 01/19/97 - team color border
353 rsb_teambord = Draw_CachePic ("gfx/r_teambord");
354 // PGM 01/19/97 - team color border
356 rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
357 rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
358 rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
362 sb_ranking = Draw_CachePic ("gfx/ranking");
363 sb_complete = Draw_CachePic ("gfx/complete");
364 sb_inter = Draw_CachePic ("gfx/inter");
365 sb_finale = Draw_CachePic ("gfx/finale");
368 void sbar_shutdown(void)
372 void sbar_newmap(void)
376 void Sbar_Init (void)
378 Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
379 Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
380 Cvar_RegisterVariable(&showfps);
381 Cvar_RegisterVariable(&showsound);
382 Cvar_RegisterVariable(&showblur);
383 Cvar_RegisterVariable(&showspeed);
384 Cvar_RegisterVariable(&showtopspeed);
385 Cvar_RegisterVariable(&showtime);
386 Cvar_RegisterVariable(&showtime_format);
387 Cvar_RegisterVariable(&showdate);
388 Cvar_RegisterVariable(&showdate_format);
389 Cvar_RegisterVariable(&sbar_alpha_bg);
390 Cvar_RegisterVariable(&sbar_alpha_fg);
391 Cvar_RegisterVariable(&sbar_hudselector);
392 Cvar_RegisterVariable(&sbar_scorerank);
393 Cvar_RegisterVariable(&sbar_gametime);
394 Cvar_RegisterVariable(&sbar_miniscoreboard_size);
395 Cvar_RegisterVariable(&sbar_info_pos);
396 Cvar_RegisterVariable(&cl_deathscoreboard);
398 Cvar_RegisterVariable(&crosshair_color_red);
399 Cvar_RegisterVariable(&crosshair_color_green);
400 Cvar_RegisterVariable(&crosshair_color_blue);
401 Cvar_RegisterVariable(&crosshair_color_alpha);
402 Cvar_RegisterVariable(&crosshair_size);
404 if(gamemode == GAME_NEXUIZ)
406 Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
407 Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
410 R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
414 //=============================================================================
416 // drawing routines are relative to the status bar location
425 void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
427 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
430 void Sbar_DrawPic (int x, int y, cachepic_t *pic)
432 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
435 void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
437 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
444 Draws one solid graphics character
447 void Sbar_DrawCharacter (int x, int y, int num)
449 DrawQ_String_Font (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
457 void Sbar_DrawString (int x, int y, char *str)
459 DrawQ_String_Font (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
467 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
472 l = dpsnprintf(str, sizeof(str), "%i", num);
486 Sbar_DrawPic (x, y, sb_nums[color][frame]);
499 void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
507 l = dpsnprintf(str, sizeof(str), "%0*i", digits, num);
510 l = dpsnprintf(str, sizeof(str), "%i", num);
515 x += (digits-l) * lettersize;
524 DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
531 //=============================================================================
534 int Sbar_IsTeammatch(void)
536 // currently only nexuiz uses the team score board
537 return ((gamemode == GAME_NEXUIZ)
538 && (teamplay.integer > 0));
546 static int fragsort[MAX_SCOREBOARD];
547 static int scoreboardlines;
549 int Sbar_GetSortedPlayerIndex (int index)
551 return index >= 0 && index < scoreboardlines ? fragsort[index] : -1;
554 static scoreboard_t teams[MAX_SCOREBOARD];
555 static int teamsort[MAX_SCOREBOARD];
556 static int teamlines;
557 void Sbar_SortFrags (void)
563 for (i=0 ; i<cl.maxclients ; i++)
565 if (cl.scores[i].name[0])
567 fragsort[scoreboardlines] = i;
572 for (i=0 ; i<scoreboardlines ; i++)
573 for (j=0 ; j<scoreboardlines-1-i ; j++)
574 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
577 fragsort[j] = fragsort[j+1];
582 if (Sbar_IsTeammatch ())
584 // now sort players by teams.
585 for (i=0 ; i<scoreboardlines ; i++)
587 for (j=0 ; j<scoreboardlines-1-i ; j++)
589 if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
592 fragsort[j] = fragsort[j+1];
598 // calculate team scores
600 for (i=0 ; i<scoreboardlines ; i++)
602 if (color != (cl.scores[fragsort[i]].colors & 15))
604 const char* teamname;
606 color = cl.scores[fragsort[i]].colors & 15;
612 teamname = "^1Red Team";
615 teamname = "^4Blue Team";
618 teamname = "^6Pink Team";
621 teamname = "^3Yellow Team";
624 teamname = "Total Team Score";
627 strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
629 teams[teamlines-1].frags = 0;
630 teams[teamlines-1].colors = color + 16 * color;
633 if (cl.scores[fragsort[i]].frags != -666)
635 // do not add spedcators
636 // (ugly hack for nexuiz)
637 teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
641 // now sort teams by scores.
642 for (i=0 ; i<teamlines ; i++)
644 for (i=0 ; i<teamlines ; i++)
646 for (j=0 ; j<teamlines-1-i ; j++)
648 if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
651 teamsort[j] = teamsort[j+1];
664 void Sbar_SoloScoreboard (void)
667 char str[80], timestr[40];
669 int minutes, seconds;
672 t = (cl.intermission ? cl.completed_time : cl.time);
673 minutes = (int)(t / 60);
674 seconds = (int)(t - 60*floor(t/60));
676 // monsters and secrets are now both on the top row
677 if (cl.stats[STAT_TOTALMONSTERS])
678 Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
679 else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
680 Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS]));
682 if (cl.stats[STAT_TOTALSECRETS])
683 Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
684 else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
685 Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS]));
687 // figure out the map's filename without path or extension
688 strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str));
689 if (strrchr(str, '.'))
690 *(strrchr(str, '.')) = 0;
692 // append a : separator and then the full title
693 strlcat(str, ":", sizeof(str));
694 strlcat(str, cl.levelname, sizeof(str));
696 // if there's a newline character, terminate the string there
697 if (strchr(str, '\n'))
698 *(strchr(str, '\n')) = 0;
700 // make the time string
701 timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds);
703 // truncate the level name if necessary to make room for time
705 if ((int)strlen(str) > max)
708 // print the filename and message
709 Sbar_DrawString(8, 12, str);
712 Sbar_DrawString(8 + max*8, 12, timestr);
716 int minutes, seconds, tens, units;
719 if (gamemode != GAME_NEXUIZ) {
720 dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
721 Sbar_DrawString (8, 4, str);
723 dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
724 Sbar_DrawString (8, 12, str);
728 minutes = (int)(cl.time / 60);
729 seconds = (int)(cl.time - 60*minutes);
731 units = seconds - 10*tens;
732 dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units);
733 Sbar_DrawString (184, 4, str);
736 if (gamemode == GAME_NEXUIZ) {
737 l = (int) strlen (cl.worldmodel->name);
738 Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
740 l = (int) strlen (cl.levelname);
741 Sbar_DrawString (232 - l*4, 12, cl.levelname);
751 void Sbar_DrawScoreboard (void)
753 Sbar_SoloScoreboard ();
754 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
755 //if (cl.gametype == GAME_DEATHMATCH)
757 Sbar_DeathmatchOverlay ();
760 //=============================================================================
762 // AK to make DrawInventory smaller
763 static void Sbar_DrawWeapon(int nr, float fade, int active)
765 if (sbar_hudselector.integer == 1)
767 // width = 300, height = 100
768 const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
770 DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
772 DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true);
776 // width = 300, height = 100
777 const int w_width = 300, w_height = 100, w_space = 10;
778 const float w_scale = 0.4;
780 DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
781 //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true);
790 void Sbar_DrawInventory (void)
797 if (gamemode == GAME_ROGUE)
799 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
800 Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
802 Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
805 Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
808 for (i=0 ; i<7 ; i++)
810 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
812 time = cl.item_gettime[i];
813 flashon = (int)(max(0, cl.time - time)*10);
816 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
822 flashon = (flashon%5) + 2;
824 Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
830 if (gamemode == GAME_HIPNOTIC)
832 int grenadeflashing=0;
833 for (i=0 ; i<4 ; i++)
835 if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
837 time = max(0, cl.item_gettime[hipweapons[i]]);
838 flashon = (int)((cl.time - time)*10);
841 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
847 flashon = (flashon%5) + 2;
849 // check grenade launcher
852 if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
857 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
863 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
865 if (!grenadeflashing)
866 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
869 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
872 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
877 if (gamemode == GAME_ROGUE)
879 // check for powered up weapon.
880 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
882 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
883 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
887 for (i=0 ; i<4 ; i++)
889 dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] );
891 Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
893 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
895 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
897 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
901 for (i=0 ; i<6 ; i++)
902 if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
904 //MED 01/04/97 changed keys
905 if (gamemode != GAME_HIPNOTIC || (i>1))
906 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
909 //MED 01/04/97 added hipnotic items
911 if (gamemode == GAME_HIPNOTIC)
913 for (i=0 ; i<2 ; i++)
914 if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
915 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
918 if (gamemode == GAME_ROGUE)
921 for (i=0 ; i<2 ; i++)
922 if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
923 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
928 for (i=0 ; i<4 ; i++)
929 if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
930 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
934 //=============================================================================
941 void Sbar_DrawFrags (void)
951 l = min(scoreboardlines, 4);
955 for (i = 0;i < l;i++)
961 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
962 DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
963 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
964 DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
968 dpsnprintf (num, sizeof(num), "%3i",f);
970 if (k == cl.viewentity - 1)
972 Sbar_DrawCharacter ( x + 2, -24, 16);
973 Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
975 Sbar_DrawCharacter (x + 8, -24, num[0]);
976 Sbar_DrawCharacter (x + 16, -24, num[1]);
977 Sbar_DrawCharacter (x + 24, -24, num[2]);
982 //=============================================================================
990 void Sbar_DrawFace (void)
994 // PGM 01/19/97 - team color drawing
995 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
996 if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
1002 s = &cl.scores[cl.viewentity - 1];
1004 Sbar_DrawPic (112, 0, rsb_teambord);
1005 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1006 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1007 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1008 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1012 dpsnprintf (num, sizeof(num), "%3i",f);
1014 if ((s->colors & 0xf0)==0)
1017 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
1019 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
1021 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
1025 Sbar_DrawCharacter ( 109, 3, num[0]);
1026 Sbar_DrawCharacter ( 116, 3, num[1]);
1027 Sbar_DrawCharacter ( 123, 3, num[2]);
1032 // PGM 01/19/97 - team color drawing
1034 if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
1035 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
1036 else if (cl.stats[STAT_ITEMS] & IT_QUAD)
1037 Sbar_DrawPic (112, 0, sb_face_quad );
1038 else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
1039 Sbar_DrawPic (112, 0, sb_face_invis );
1040 else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1041 Sbar_DrawPic (112, 0, sb_face_invuln);
1044 f = cl.stats[STAT_HEALTH] / 20;
1046 Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
1049 double topspeed = 0;
1050 double topspeedxy = 0;
1051 time_t current_time = 3;
1052 time_t top_time = 0;
1053 time_t topxy_time = 0;
1055 static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
1058 unitnumber = showspeed.integer;
1063 if(gamemode == GAME_NEXUIZ)
1067 *conversion_factor = 1.0;
1071 *conversion_factor = 0.0254;
1072 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1073 // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
1077 *conversion_factor = 0.0254 * 3.6;
1078 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1082 *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1083 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1087 *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1088 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1093 void Sbar_ShowFPS(void)
1095 float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
1096 char soundstring[32];
1098 char timestring[32];
1099 char datestring[32];
1100 char speedstring[32];
1101 char blurstring[32];
1102 char topspeedstring[48];
1103 qboolean red = false;
1110 topspeedstring[0] = 0;
1111 if (showfps.integer)
1114 static double nexttime = 0, lasttime = 0;
1115 static double framerate = 0;
1116 static int framecount = 0;
1117 double interval = 1;
1119 newtime = Sys_DoubleTime();
1120 if (newtime >= nexttime)
1122 framerate = framecount / (newtime - lasttime);
1123 if (nexttime < newtime - interval * 1.5)
1126 nexttime += interval;
1132 if ((red = (calc < 1.0f)))
1133 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / calc + 0.5));
1135 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
1137 if (showtime.integer)
1138 strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
1139 if (showdate.integer)
1140 strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
1141 if (showblur.integer)
1142 dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
1143 if (showsound.integer)
1144 dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
1145 if (showspeed.integer || showtopspeed.integer)
1147 double speed, speedxy, f;
1149 speed = VectorLength(cl.movement_velocity);
1150 speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
1151 if (showspeed.integer)
1153 get_showspeed_unit(showspeed.integer, &f, &unit);
1154 dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
1156 if (showtopspeed.integer)
1158 qboolean topspeed_latched = false, topspeedxy_latched = false;
1159 get_showspeed_unit(showtopspeed.integer, &f, &unit);
1160 if (speed >= topspeed || current_time - top_time > 3)
1166 topspeed_latched = true;
1167 if (speedxy >= topspeedxy || current_time - topxy_time > 3)
1169 topspeedxy = speedxy;
1173 topspeedxy_latched = true;
1174 dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
1175 topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
1176 topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
1178 time(¤t_time);
1181 if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0] || blurstring[0] || topspeedstring[0])
1185 fps_height = fps_scaley * ((soundstring[0] != 0) + (blurstring[0] != 0) + (fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0));
1186 //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
1187 //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
1188 fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height;
1191 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(soundstring, 0, true, FONT_INFOBAR) * fps_scalex;
1192 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1193 DrawQ_String_Font(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1194 fps_y += fps_scaley;
1198 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(fpsstring, 0, true, FONT_INFOBAR) * fps_scalex;
1199 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1201 DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
1203 DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1204 fps_y += fps_scaley;
1208 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timestring, 0, true, FONT_INFOBAR) * fps_scalex;
1209 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1210 DrawQ_String_Font(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1211 fps_y += fps_scaley;
1215 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(datestring, 0, true, FONT_INFOBAR) * fps_scalex;
1216 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1217 DrawQ_String_Font(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1218 fps_y += fps_scaley;
1222 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(speedstring, 0, true, FONT_INFOBAR) * fps_scalex;
1223 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1224 DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1225 fps_y += fps_scaley;
1227 if (topspeedstring[0])
1229 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(topspeedstring, 0, false, FONT_INFOBAR) * fps_scalex;
1230 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1231 DrawQ_String_Font(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
1232 fps_y += fps_scaley;
1236 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(blurstring, 0, true, FONT_INFOBAR) * fps_scalex;
1237 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1238 DrawQ_String_Font(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1239 fps_y += fps_scaley;
1244 void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
1247 c2 = bound(0, c2, 1);
1248 c1 = bound(0, c1, 1 - c2);
1250 r[1] = rangey + rangeheight * (c2 + c1);
1251 r[2] = rangey + rangeheight * (c2);
1255 DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
1257 DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
1259 DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
1261 DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
1269 extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
1270 extern cvar_t v_kicktime;
1271 void Sbar_Score (int margin);
1272 void Sbar_Draw (void)
1276 if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar
1279 Sbar_DrawScoreboard ();
1280 else if (cl.intermission == 1)
1282 if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name)
1284 Sbar_DrawScoreboard();
1287 Sbar_IntermissionOverlay();
1289 else if (cl.intermission == 2)
1290 Sbar_FinaleOverlay();
1291 else if (gamemode == GAME_DELUXEQUAKE)
1294 else if (gamemode == GAME_SOM)
1296 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1297 Sbar_DrawScoreboard ();
1300 // this is the top left of the sbar area
1302 sbar_y = vid_conheight.integer - 24*3;
1305 if (cl.stats[STAT_ARMOR])
1307 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1308 Sbar_DrawPic(0, 0, somsb_armor[2]);
1309 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1310 Sbar_DrawPic(0, 0, somsb_armor[1]);
1311 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1312 Sbar_DrawPic(0, 0, somsb_armor[0]);
1313 Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1317 Sbar_DrawPic(0, 24, somsb_health);
1318 Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1321 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1322 Sbar_DrawPic(0, 48, somsb_ammo[0]);
1323 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1324 Sbar_DrawPic(0, 48, somsb_ammo[1]);
1325 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1326 Sbar_DrawPic(0, 48, somsb_ammo[2]);
1327 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1328 Sbar_DrawPic(0, 48, somsb_ammo[3]);
1329 Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
1330 if (cl.stats[STAT_SHELLS])
1331 Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
1334 else if (gamemode == GAME_NEXUIZ)
1336 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1338 sbar_x = (vid_conwidth.integer - 640)/2;
1339 sbar_y = vid_conheight.integer - 47;
1340 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1341 Sbar_DrawScoreboard ();
1343 else if (sb_lines && sbar_hudselector.integer == 1)
1347 int redflag, blueflag;
1350 sbar_x = (vid_conwidth.integer - 320)/2;
1351 sbar_y = vid_conheight.integer - 24 - 16;
1353 // calculate intensity to draw weapons bar at
1354 fade = 3.2 - 2 * (cl.time - cl.weapontime);
1355 fade = bound(0.7, fade, 1);
1356 for (i = 0; i < 8;i++)
1357 if (cl.stats[STAT_ITEMS] & (1 << i))
1358 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1359 if((cl.stats[STAT_ITEMS] & (1<<12)))
1360 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1363 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1364 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1365 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1366 if (redflag == 3 && blueflag == 3)
1368 // The Impossible Combination[tm]
1369 // Can only happen in Key Hunt mode...
1370 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]);
1375 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]);
1377 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]);
1381 if (cl.stats[STAT_ARMOR] > 0)
1383 Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1384 if(cl.stats[STAT_ARMOR] > 200)
1385 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
1386 else if(cl.stats[STAT_ARMOR] > 100)
1387 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
1388 else if(cl.stats[STAT_ARMOR] > 50)
1389 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
1390 else if(cl.stats[STAT_ARMOR] > 25)
1391 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
1393 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
1397 if (cl.stats[STAT_HEALTH] != 0)
1399 Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1400 if(cl.stats[STAT_HEALTH] > 200)
1401 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
1402 else if(cl.stats[STAT_HEALTH] > 100)
1403 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
1404 else if(cl.stats[STAT_HEALTH] > 50)
1405 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1406 else if(cl.stats[STAT_HEALTH] > 25)
1407 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
1409 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1413 if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
1415 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1416 Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
1417 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1418 Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
1419 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1420 Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
1421 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1422 Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
1423 if(cl.stats[STAT_AMMO] > 10)
1424 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
1426 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
1429 if (sbar_x + 320 + 160 <= vid_conwidth.integer)
1430 Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
1433 // The margin can be at most 8 to support 640x480 console size:
1434 // 320 + 2 * (144 + 16) = 640
1440 int redflag, blueflag;
1443 sbar_x = (vid_conwidth.integer - 640)/2;
1444 sbar_y = vid_conheight.integer - 47;
1446 // calculate intensity to draw weapons bar at
1447 fade = 3 - 2 * (cl.time - cl.weapontime);
1450 fade = min(fade, 1);
1451 for (i = 0; i < 8;i++)
1452 if (cl.stats[STAT_ITEMS] & (1 << i))
1453 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1455 if((cl.stats[STAT_ITEMS] & (1<<12)))
1456 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1459 //if (!cl.islocalgame)
1460 // Sbar_DrawFrags ();
1463 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
1465 Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
1468 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1469 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1470 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1471 if (redflag == 3 && blueflag == 3)
1473 // The Impossible Combination[tm]
1474 // Can only happen in Key Hunt mode...
1475 Sbar_DrawPic ((int) x, -179, sb_items[14]);
1480 Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]);
1482 Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]);
1486 Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
1489 if(cl.stats[STAT_HEALTH] > 100)
1490 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
1491 else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
1492 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1494 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1496 // AK dont draw ammo for the laser
1497 if(cl.stats[STAT_ACTIVEWEAPON] != 12)
1499 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1500 Sbar_DrawPic (519, 0, sb_ammo[0]);
1501 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1502 Sbar_DrawPic (519, 0, sb_ammo[1]);
1503 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1504 Sbar_DrawPic (519, 0, sb_ammo[2]);
1505 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1506 Sbar_DrawPic (519, 0, sb_ammo[3]);
1508 if(cl.stats[STAT_AMMO] <= 10)
1509 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
1511 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
1516 DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
1518 if (sbar_x + 600 + 160 <= vid_conwidth.integer)
1519 Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
1524 // Mini scoreboard uses 12*4 per other team, that is, 144
1525 // pixels when there are four teams...
1526 // Nexuiz by default sets vid_conwidth to 800... makes
1528 // so we need to shift it by 64 pixels to the right to fit
1529 // BUT: then it overlaps with the image that gets drawn
1530 // for viewsize 100! Therefore, just account for 3 teams,
1531 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1535 else if (gamemode == GAME_ZYMOTIC)
1538 float scale = 64.0f / 256.0f;
1539 float kickoffset[3];
1540 VectorClear(kickoffset);
1543 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1544 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1546 sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
1547 sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
1548 // left1 16, 48 : 126 -66
1549 // left2 16, 128 : 196 -66
1550 // right 176, 48 : 196 -136
1551 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1552 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1553 Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1554 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1556 float scale = 128.0f / 256.0f;
1557 float healthstart, healthheight, healthstarttc, healthendtc;
1558 float shieldstart, shieldheight, shieldstarttc, shieldendtc;
1559 float ammostart, ammoheight, ammostarttc, ammoendtc;
1560 float clipstart, clipheight, clipstarttc, clipendtc;
1561 float kickoffset[3], offset;
1562 VectorClear(kickoffset);
1565 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1566 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1568 sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
1569 sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
1570 offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
1571 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
1572 DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
1573 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
1574 DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
1575 healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
1576 shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
1577 healthstart = 204 - healthheight;
1578 shieldstart = healthstart - shieldheight;
1579 healthstarttc = healthstart * (1.0f / 256.0f);
1580 healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
1581 shieldstarttc = shieldstart * (1.0f / 256.0f);
1582 shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
1583 ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
1584 ammostart = 114 - ammoheight;
1585 ammostarttc = ammostart * (1.0f / 256.0f);
1586 ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
1587 clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
1588 clipstart = 190 - clipheight;
1589 clipstarttc = clipstart * (1.0f / 256.0f);
1590 clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
1591 if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1592 if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
1593 if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
1594 if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1595 DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1596 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1599 else // Quake and others
1601 sbar_x = (vid_conwidth.integer - 320)/2;
1602 sbar_y = vid_conheight.integer - SBAR_HEIGHT;
1603 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1604 //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
1608 if (gamemode != GAME_GOODVSBAD2)
1609 Sbar_DrawInventory ();
1610 if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
1614 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1616 if (gamemode != GAME_GOODVSBAD2)
1617 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1618 Sbar_DrawScoreboard ();
1622 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
1624 // keys (hipnotic only)
1625 //MED 01/04/97 moved keys here so they would not be overwritten
1626 if (gamemode == GAME_HIPNOTIC)
1628 if (cl.stats[STAT_ITEMS] & IT_KEY1)
1629 Sbar_DrawPic (209, 3, sb_items[0]);
1630 if (cl.stats[STAT_ITEMS] & IT_KEY2)
1631 Sbar_DrawPic (209, 12, sb_items[1]);
1634 if (gamemode != GAME_GOODVSBAD2)
1636 if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1638 Sbar_DrawNum (24, 0, 666, 3, 1);
1639 Sbar_DrawPic (0, 0, sb_disc);
1643 if (gamemode == GAME_ROGUE)
1645 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1646 if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
1647 Sbar_DrawPic (0, 0, sb_armor[2]);
1648 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
1649 Sbar_DrawPic (0, 0, sb_armor[1]);
1650 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
1651 Sbar_DrawPic (0, 0, sb_armor[0]);
1655 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1656 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1657 Sbar_DrawPic (0, 0, sb_armor[2]);
1658 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1659 Sbar_DrawPic (0, 0, sb_armor[1]);
1660 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1661 Sbar_DrawPic (0, 0, sb_armor[0]);
1670 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1673 if (gamemode == GAME_ROGUE)
1675 if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
1676 Sbar_DrawPic (224, 0, sb_ammo[0]);
1677 else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
1678 Sbar_DrawPic (224, 0, sb_ammo[1]);
1679 else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
1680 Sbar_DrawPic (224, 0, sb_ammo[2]);
1681 else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
1682 Sbar_DrawPic (224, 0, sb_ammo[3]);
1683 else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
1684 Sbar_DrawPic (224, 0, rsb_ammo[0]);
1685 else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
1686 Sbar_DrawPic (224, 0, rsb_ammo[1]);
1687 else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
1688 Sbar_DrawPic (224, 0, rsb_ammo[2]);
1692 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1693 Sbar_DrawPic (224, 0, sb_ammo[0]);
1694 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1695 Sbar_DrawPic (224, 0, sb_ammo[1]);
1696 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1697 Sbar_DrawPic (224, 0, sb_ammo[2]);
1698 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1699 Sbar_DrawPic (224, 0, sb_ammo[3]);
1702 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
1704 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1705 if ((!cl.islocalgame || cl.gametype != GAME_COOP))
1707 if (gamemode == GAME_TRANSFUSION)
1708 Sbar_MiniDeathmatchOverlay (0, 0);
1710 Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
1719 if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
1721 pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
1722 DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
1725 if (cl_prydoncursor.integer)
1726 DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
1729 //=============================================================================
1733 Sbar_DeathmatchOverlay
1737 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
1740 qboolean myself = false;
1742 minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
1744 if((s - cl.scores) == cl.playerentity - 1)
1746 if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD)
1747 if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15))
1750 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1752 if (s->qw_spectator)
1754 if (s->qw_ping || s->qw_packetloss)
1755 DrawQ_String_Font(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1757 DrawQ_String_Font(x, y, va(" %4i spectator %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1761 // draw colors behind score
1767 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1768 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1769 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1770 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1772 //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
1773 if (s->qw_ping || s->qw_packetloss)
1774 DrawQ_String_Font(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1776 DrawQ_String_Font(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1781 if (s->qw_spectator)
1783 if (s->qw_ping || s->qw_packetloss)
1784 DrawQ_String_Font(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1786 DrawQ_String_Font(x, y, va(" spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1790 // draw colors behind score
1791 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1792 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1793 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1794 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1796 //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
1797 if (s->qw_ping || s->qw_packetloss)
1798 DrawQ_String_Font(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1800 DrawQ_String_Font(x, y, va(" %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1806 void Sbar_DeathmatchOverlay (void)
1808 int i, y, xmin, xmax, ymin, ymax;
1810 // request new ping times every two second
1811 if (cl.last_ping_request < realtime - 2 && cls.netcon)
1813 cl.last_ping_request = realtime;
1814 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1816 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1817 MSG_WriteString(&cls.netcon->message, "pings");
1819 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
1821 // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
1822 static int ping_anyway_counter = 0;
1823 if(cl.parsingtextexpectingpingforscores == 1)
1825 Con_DPrintf("want to send ping, but still waiting for other reply\n");
1826 if(++ping_anyway_counter >= 5)
1827 cl.parsingtextexpectingpingforscores = 0;
1829 if(cl.parsingtextexpectingpingforscores != 1)
1831 ping_anyway_counter = 0;
1832 cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
1833 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1834 MSG_WriteString(&cls.netcon->message, "ping");
1839 // newer server definitely has pings command, so use it for more efficiency, avoids ping reports spamming the console if they are misparsed, and saves a little bandwidth
1840 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1841 MSG_WriteString(&cls.netcon->message, "pings");
1849 ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
1851 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1852 xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
1854 xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
1855 xmax = vid_conwidth.integer - xmin;
1857 if(gamemode == GAME_NEXUIZ)
1858 DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
1860 DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
1864 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1866 DrawQ_String_Font(xmin, y, va("ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1870 DrawQ_String_Font(xmin, y, va("ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1874 if (Sbar_IsTeammatch ())
1876 // show team scores first
1877 for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
1878 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y);
1882 for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
1883 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y);
1888 Sbar_MiniDeathmatchOverlay
1892 void Sbar_MiniDeathmatchOverlay (int x, int y)
1894 int i, j, numlines, range_begin, range_end, myteam, teamsep;
1896 // do not draw this if sbar_miniscoreboard_size is zero
1897 if(sbar_miniscoreboard_size.value == 0)
1899 // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
1900 if(sbar_miniscoreboard_size.value > 0)
1901 y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8);
1906 // decide where to print
1907 if (gamemode == GAME_TRANSFUSION)
1908 numlines = (vid_conwidth.integer - x + 127) / 128;
1910 numlines = (vid_conheight.integer - y + 7) / 8;
1912 // give up if there isn't room
1913 if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
1917 for (i = 0; i < scoreboardlines; i++)
1918 if (fragsort[i] == cl.playerentity - 1)
1922 range_end = scoreboardlines;
1925 if (gamemode != GAME_TRANSFUSION)
1926 if (Sbar_IsTeammatch ())
1928 // reserve space for the team scores
1929 numlines -= teamlines;
1931 // find first and last player of my team (only draw the team totals and my own team)
1932 range_begin = range_end = i;
1933 myteam = cl.scores[fragsort[i]].colors & 15;
1934 while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam)
1936 while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam)
1939 // looks better than two players
1949 i = min(i, range_end - numlines);
1950 i = max(i, range_begin);
1952 if (gamemode == GAME_TRANSFUSION)
1954 for (;i < range_end && x < vid_conwidth.integer;i++)
1955 x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1959 if(range_end - i < numlines) // won't draw to bottom?
1960 y += 8 * (numlines - (range_end - i)); // bottom align
1961 // show team scores first
1962 for (j = 0;j < teamlines && y < vid_conheight.integer;j++)
1963 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y);
1965 for (;i < range_end && y < vid_conheight.integer;i++)
1966 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1970 int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
1972 static int const sortorder[16] =
1991 const scoreboard_t *t1 = *(scoreboard_t **) t1_;
1992 const scoreboard_t *t2 = *(scoreboard_t **) t2_;
1993 int tc1 = sortorder[t1->colors & 15];
1994 int tc2 = sortorder[t2->colors & 15];
1998 void Sbar_Score (int margin)
2000 int i, me, score, otherleader, place, distribution, minutes, seconds;
2002 int sbar_x_save = sbar_x;
2003 int sbar_y_save = sbar_y;
2006 sbar_y = (int) (vid_conheight.value - (32+12));
2009 me = cl.playerentity - 1;
2010 if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients)
2012 if(Sbar_IsTeammatch())
2016 // team1 team3 team4
2020 scoreboard_t *teamcolorsort[16];
2023 for(i = 0; i < teamlines; ++i)
2024 teamcolorsort[i] = &(teams[i]);
2026 // Now sort them by color
2027 qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
2030 // -12*4: four digits space
2031 place = (teamlines - 1) * (-12 * 4);
2033 for(i = 0; i < teamlines; ++i)
2035 int cindex = teamcolorsort[i]->colors & 15;
2036 unsigned char *c = palette_rgb_shirtscoreboard[cindex];
2037 float cm = max(max(c[0], c[1]), c[2]);
2038 float cr = c[0] / cm;
2039 float cg = c[1] / cm;
2040 float cb = c[2] / cm;
2041 if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
2043 Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
2047 Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
2060 // find leading score other than ourselves, to calculate distribution
2061 // find our place in the scoreboard
2062 score = cl.scores[me].frags;
2063 for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
2065 if (cl.scores[i].name[0] && i != me)
2067 if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
2069 if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
2073 distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
2075 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
2076 else if (place == 2)
2077 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
2079 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
2080 if (otherleader < 0)
2081 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2082 if (distribution >= 0)
2084 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
2085 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2087 else if (distribution >= -5)
2089 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
2090 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 0, 1, 0);
2094 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
2095 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 0, 0, 1, 0);
2100 if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT])
2102 timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
2103 minutes = (int)floor(timeleft / 60);
2104 seconds = (int)(floor(timeleft) - minutes * 60);
2107 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2108 if(sb_colon && sb_colon->tex != r_texture_notexture)
2109 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2110 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2112 else if (minutes >= 1)
2114 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
2115 if(sb_colon && sb_colon->tex != r_texture_notexture)
2116 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
2117 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
2119 else if ((int)(timeleft * 4) & 1)
2120 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2122 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
2124 else if (sbar_gametime.integer)
2126 minutes = (int)floor(cl.time / 60);
2127 seconds = (int)(floor(cl.time) - minutes * 60);
2128 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2129 if(sb_colon && sb_colon->tex != r_texture_notexture)
2130 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2131 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2134 sbar_x = sbar_x_save;
2135 sbar_y = sbar_y_save;
2140 Sbar_IntermissionOverlay
2144 void Sbar_IntermissionOverlay (void)
2149 if (cl.gametype == GAME_DEATHMATCH)
2151 Sbar_DeathmatchOverlay ();
2155 sbar_x = (vid_conwidth.integer - 320) >> 1;
2156 sbar_y = (vid_conheight.integer - 200) >> 1;
2158 DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2159 DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2162 dig = (int)cl.completed_time / 60;
2163 Sbar_DrawNum (160, 64, dig, 3, 0);
2164 num = (int)cl.completed_time - dig*60;
2165 Sbar_DrawPic (234,64,sb_colon);
2166 Sbar_DrawPic (246,64,sb_nums[0][num/10]);
2167 Sbar_DrawPic (266,64,sb_nums[0][num%10]);
2169 // LA: Display as "a" instead of "a/b" if b is 0
2170 if(cl.stats[STAT_TOTALSECRETS])
2172 Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
2173 if (gamemode != GAME_NEXUIZ)
2174 Sbar_DrawPic (232, 104, sb_slash);
2175 Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
2179 Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
2182 if(cl.stats[STAT_TOTALMONSTERS])
2184 Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
2185 if (gamemode != GAME_NEXUIZ)
2186 Sbar_DrawPic (232, 144, sb_slash);
2187 Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
2191 Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
2202 void Sbar_FinaleOverlay (void)
2204 DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);