2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
27 #define STAT_MINUS 10 // num frame for '-' stats digit
28 cachepic_t *sb_nums[2][11];
29 cachepic_t *sb_colon, *sb_slash;
32 cachepic_t *sb_scorebar;
33 // AK only used by NEX
34 cachepic_t *sb_sbar_minimal;
35 cachepic_t *sb_sbar_overlay;
37 // AK changed the bound to 9
38 cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
39 cachepic_t *sb_ammo[4];
40 cachepic_t *sb_sigil[4];
41 cachepic_t *sb_armor[3];
42 cachepic_t *sb_items[32];
44 // 0-4 are based on health (in 20 increments)
45 // 0 is static, 1 is temporary animation
46 cachepic_t *sb_faces[5][2];
47 cachepic_t *sb_health; // GAME_NEXUIZ
49 cachepic_t *sb_face_invis;
50 cachepic_t *sb_face_quad;
51 cachepic_t *sb_face_invuln;
52 cachepic_t *sb_face_invis_invuln;
54 qboolean sb_showscores;
56 int sb_lines; // scan lines to draw
58 cachepic_t *rsb_invbar[2];
59 cachepic_t *rsb_weapons[5];
60 cachepic_t *rsb_items[2];
61 cachepic_t *rsb_ammo[3];
62 cachepic_t *rsb_teambord; // PGM 01/19/97 - team color border
64 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
65 cachepic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
66 //MED 01/04/97 added array to simplify weapon parsing
67 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
68 //MED 01/04/97 added hipnotic items array
69 cachepic_t *hsb_items[2];
72 cachepic_t *somsb_health;
73 cachepic_t *somsb_ammo[4];
74 cachepic_t *somsb_armor[3];
76 cachepic_t *zymsb_crosshair_center;
77 cachepic_t *zymsb_crosshair_line;
78 cachepic_t *zymsb_crosshair_health;
79 cachepic_t *zymsb_crosshair_ammo;
80 cachepic_t *zymsb_crosshair_clip;
81 cachepic_t *zymsb_crosshair_background;
82 cachepic_t *zymsb_crosshair_left1;
83 cachepic_t *zymsb_crosshair_left2;
84 cachepic_t *zymsb_crosshair_right;
86 cachepic_t *sb_ranking;
87 cachepic_t *sb_complete;
89 cachepic_t *sb_finale;
91 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
92 cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
93 cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
94 cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
95 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
96 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
97 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
98 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
99 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
100 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
101 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
102 cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
103 cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
104 cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
105 cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
106 cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
107 cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
109 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
111 cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
112 cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
113 cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
114 cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
115 cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
117 void Sbar_MiniDeathmatchOverlay (int x, int y);
118 void Sbar_DeathmatchOverlay (void);
119 void Sbar_IntermissionOverlay (void);
120 void Sbar_FinaleOverlay (void);
122 void CL_VM_UpdateShowingScoresState (int showingscores);
132 void Sbar_ShowScores (void)
136 sb_showscores = true;
137 CL_VM_UpdateShowingScoresState(sb_showscores);
147 void Sbar_DontShowScores (void)
149 sb_showscores = false;
150 CL_VM_UpdateShowingScoresState(sb_showscores);
153 void sbar_start(void)
157 if (gamemode == GAME_DELUXEQUAKE)
160 else if (gamemode == GAME_SOM)
162 sb_disc = Draw_CachePic ("gfx/disc");
164 for (i = 0;i < 10;i++)
165 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
167 somsb_health = Draw_CachePic ("gfx/hud_health");
168 somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
169 somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
170 somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
171 somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
172 somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
173 somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
174 somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
176 else if (gamemode == GAME_NEXUIZ)
178 for (i = 0;i < 10;i++)
179 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
180 sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
181 sb_colon = Draw_CachePic ("gfx/num_colon");
183 sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
184 sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
185 sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
186 sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
188 sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
192 sb_health = Draw_CachePic ("gfx/sb_health");
194 sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
195 sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
196 sb_items[4] = Draw_CachePic ("gfx/sb_energy");
197 sb_items[5] = Draw_CachePic ("gfx/sb_str");
199 sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
200 sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
201 sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
202 sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
203 sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
204 sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
205 sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
207 sb_sbar = Draw_CachePic ("gfx/sbar");
208 sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
209 sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
211 for(i = 0; i < 9;i++)
212 sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
214 else if (gamemode == GAME_ZYMOTIC)
216 zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
217 zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
218 zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
219 zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
220 zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
221 zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
222 zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
223 zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
224 zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
228 sb_disc = Draw_CachePic ("gfx/disc");
230 for (i = 0;i < 10;i++)
232 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
233 sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
236 sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
237 sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
239 sb_colon = Draw_CachePic ("gfx/num_colon");
240 sb_slash = Draw_CachePic ("gfx/num_slash");
242 sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
243 sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
244 sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
245 sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
246 sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
247 sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
248 sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
250 sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
251 sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
252 sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
253 sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
254 sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
255 sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
256 sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
258 for (i = 0;i < 5;i++)
260 sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
261 sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
262 sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
263 sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
264 sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
265 sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
266 sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
269 sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
270 sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
271 sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
272 sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
274 sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
275 sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
276 sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
278 sb_items[0] = Draw_CachePic ("gfx/sb_key1");
279 sb_items[1] = Draw_CachePic ("gfx/sb_key2");
280 sb_items[2] = Draw_CachePic ("gfx/sb_invis");
281 sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
282 sb_items[4] = Draw_CachePic ("gfx/sb_suit");
283 sb_items[5] = Draw_CachePic ("gfx/sb_quad");
285 sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
286 sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
287 sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
288 sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
290 sb_faces[4][0] = Draw_CachePic ("gfx/face1");
291 sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
292 sb_faces[3][0] = Draw_CachePic ("gfx/face2");
293 sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
294 sb_faces[2][0] = Draw_CachePic ("gfx/face3");
295 sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
296 sb_faces[1][0] = Draw_CachePic ("gfx/face4");
297 sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
298 sb_faces[0][0] = Draw_CachePic ("gfx/face5");
299 sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
301 sb_face_invis = Draw_CachePic ("gfx/face_invis");
302 sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
303 sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
304 sb_face_quad = Draw_CachePic ("gfx/face_quad");
306 sb_sbar = Draw_CachePic ("gfx/sbar");
307 sb_ibar = Draw_CachePic ("gfx/ibar");
308 sb_scorebar = Draw_CachePic ("gfx/scorebar");
310 //MED 01/04/97 added new hipnotic weapons
311 if (gamemode == GAME_HIPNOTIC)
313 hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
314 hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
315 hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
316 hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
317 hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
319 hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
320 hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
321 hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
322 hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
323 hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
325 for (i = 0;i < 5;i++)
327 hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
328 hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
329 hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
330 hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
331 hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
334 hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
335 hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
337 else if (gamemode == GAME_ROGUE)
339 rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
340 rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
342 rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
343 rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
344 rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
345 rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
346 rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
348 rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
349 rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
351 // PGM 01/19/97 - team color border
352 rsb_teambord = Draw_CachePic ("gfx/r_teambord");
353 // PGM 01/19/97 - team color border
355 rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
356 rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
357 rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
361 sb_ranking = Draw_CachePic ("gfx/ranking");
362 sb_complete = Draw_CachePic ("gfx/complete");
363 sb_inter = Draw_CachePic ("gfx/inter");
364 sb_finale = Draw_CachePic ("gfx/finale");
367 void sbar_shutdown(void)
371 void sbar_newmap(void)
375 void Sbar_Init (void)
377 Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
378 Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
379 Cvar_RegisterVariable(&showfps);
380 Cvar_RegisterVariable(&showsound);
381 Cvar_RegisterVariable(&showspeed);
382 Cvar_RegisterVariable(&showtopspeed);
383 Cvar_RegisterVariable(&showtime);
384 Cvar_RegisterVariable(&showtime_format);
385 Cvar_RegisterVariable(&showdate);
386 Cvar_RegisterVariable(&showdate_format);
387 Cvar_RegisterVariable(&sbar_alpha_bg);
388 Cvar_RegisterVariable(&sbar_alpha_fg);
389 Cvar_RegisterVariable(&sbar_hudselector);
390 Cvar_RegisterVariable(&sbar_scorerank);
391 Cvar_RegisterVariable(&sbar_gametime);
392 Cvar_RegisterVariable(&sbar_miniscoreboard_size);
393 Cvar_RegisterVariable(&sbar_info_pos);
394 Cvar_RegisterVariable(&cl_deathscoreboard);
396 Cvar_RegisterVariable(&crosshair_color_red);
397 Cvar_RegisterVariable(&crosshair_color_green);
398 Cvar_RegisterVariable(&crosshair_color_blue);
399 Cvar_RegisterVariable(&crosshair_color_alpha);
400 Cvar_RegisterVariable(&crosshair_size);
402 if(gamemode == GAME_NEXUIZ)
404 Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
405 Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
408 R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
412 //=============================================================================
414 // drawing routines are relative to the status bar location
423 void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
425 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
428 void Sbar_DrawPic (int x, int y, cachepic_t *pic)
430 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
433 void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
435 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
442 Draws one solid graphics character
445 void Sbar_DrawCharacter (int x, int y, int num)
447 DrawQ_String_Font (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
455 void Sbar_DrawString (int x, int y, char *str)
457 DrawQ_String_Font (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
465 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
470 l = dpsnprintf(str, sizeof(str), "%i", num);
484 Sbar_DrawPic (x, y, sb_nums[color][frame]);
497 void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
505 l = dpsnprintf(str, sizeof(str), "%0*i", digits, num);
508 l = dpsnprintf(str, sizeof(str), "%i", num);
513 x += (digits-l) * lettersize;
522 DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
529 //=============================================================================
532 int Sbar_IsTeammatch()
534 // currently only nexuiz uses the team score board
535 return ((gamemode == GAME_NEXUIZ)
536 && (teamplay.integer > 0));
544 static int fragsort[MAX_SCOREBOARD];
545 static int scoreboardlines;
547 int Sbar_GetSortedPlayerIndex (int index)
549 return index >= 0 && index < scoreboardlines ? fragsort[index] : -1;
552 static scoreboard_t teams[MAX_SCOREBOARD];
553 static int teamsort[MAX_SCOREBOARD];
554 static int teamlines;
555 void Sbar_SortFrags (void)
561 for (i=0 ; i<cl.maxclients ; i++)
563 if (cl.scores[i].name[0])
565 fragsort[scoreboardlines] = i;
570 for (i=0 ; i<scoreboardlines ; i++)
571 for (j=0 ; j<scoreboardlines-1-i ; j++)
572 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
575 fragsort[j] = fragsort[j+1];
580 if (Sbar_IsTeammatch ())
582 // now sort players by teams.
583 for (i=0 ; i<scoreboardlines ; i++)
585 for (j=0 ; j<scoreboardlines-1-i ; j++)
587 if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
590 fragsort[j] = fragsort[j+1];
596 // calculate team scores
598 for (i=0 ; i<scoreboardlines ; i++)
600 if (color != (cl.scores[fragsort[i]].colors & 15))
602 const char* teamname;
604 color = cl.scores[fragsort[i]].colors & 15;
610 teamname = "^1Red Team";
613 teamname = "^4Blue Team";
616 teamname = "^6Pink Team";
619 teamname = "^3Yellow Team";
622 teamname = "Total Team Score";
625 strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
627 teams[teamlines-1].frags = 0;
628 teams[teamlines-1].colors = color + 16 * color;
631 if (cl.scores[fragsort[i]].frags != -666)
633 // do not add spedcators
634 // (ugly hack for nexuiz)
635 teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
639 // now sort teams by scores.
640 for (i=0 ; i<teamlines ; i++)
642 for (i=0 ; i<teamlines ; i++)
644 for (j=0 ; j<teamlines-1-i ; j++)
646 if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
649 teamsort[j] = teamsort[j+1];
662 void Sbar_SoloScoreboard (void)
665 char str[80], timestr[40];
667 int minutes, seconds;
670 t = (cl.intermission ? cl.completed_time : cl.time);
671 minutes = (int)(t / 60);
672 seconds = (int)(t - 60*floor(t/60));
674 // monsters and secrets are now both on the top row
675 if (cl.stats[STAT_TOTALMONSTERS])
676 Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
677 else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
678 Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS]));
680 if (cl.stats[STAT_TOTALSECRETS])
681 Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
682 else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
683 Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS]));
685 // figure out the map's filename without path or extension
686 strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str));
687 if (strrchr(str, '.'))
688 *(strrchr(str, '.')) = 0;
690 // append a : separator and then the full title
691 strlcat(str, ":", sizeof(str));
692 strlcat(str, cl.levelname, sizeof(str));
694 // if there's a newline character, terminate the string there
695 if (strchr(str, '\n'))
696 *(strchr(str, '\n')) = 0;
698 // make the time string
699 timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds);
701 // truncate the level name if necessary to make room for time
703 if ((int)strlen(str) > max)
706 // print the filename and message
707 Sbar_DrawString(8, 12, str);
710 Sbar_DrawString(8 + max*8, 12, timestr);
714 int minutes, seconds, tens, units;
717 if (gamemode != GAME_NEXUIZ) {
718 dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
719 Sbar_DrawString (8, 4, str);
721 dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
722 Sbar_DrawString (8, 12, str);
726 minutes = (int)(cl.time / 60);
727 seconds = (int)(cl.time - 60*minutes);
729 units = seconds - 10*tens;
730 dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units);
731 Sbar_DrawString (184, 4, str);
734 if (gamemode == GAME_NEXUIZ) {
735 l = (int) strlen (cl.worldmodel->name);
736 Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
738 l = (int) strlen (cl.levelname);
739 Sbar_DrawString (232 - l*4, 12, cl.levelname);
749 void Sbar_DrawScoreboard (void)
751 Sbar_SoloScoreboard ();
752 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
753 //if (cl.gametype == GAME_DEATHMATCH)
755 Sbar_DeathmatchOverlay ();
758 //=============================================================================
760 // AK to make DrawInventory smaller
761 static void Sbar_DrawWeapon(int nr, float fade, int active)
763 if (sbar_hudselector.integer == 1)
765 // width = 300, height = 100
766 const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
768 DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
770 DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true);
774 // width = 300, height = 100
775 const int w_width = 300, w_height = 100, w_space = 10;
776 const float w_scale = 0.4;
778 DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
779 //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true);
788 void Sbar_DrawInventory (void)
795 if (gamemode == GAME_ROGUE)
797 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
798 Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
800 Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
803 Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
806 for (i=0 ; i<7 ; i++)
808 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
810 time = cl.item_gettime[i];
811 flashon = (int)(max(0, cl.time - time)*10);
814 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
820 flashon = (flashon%5) + 2;
822 Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
828 if (gamemode == GAME_HIPNOTIC)
830 int grenadeflashing=0;
831 for (i=0 ; i<4 ; i++)
833 if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
835 time = max(0, cl.item_gettime[hipweapons[i]]);
836 flashon = (int)((cl.time - time)*10);
839 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
845 flashon = (flashon%5) + 2;
847 // check grenade launcher
850 if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
855 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
861 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
863 if (!grenadeflashing)
864 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
867 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
870 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
875 if (gamemode == GAME_ROGUE)
877 // check for powered up weapon.
878 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
880 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
881 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
885 for (i=0 ; i<4 ; i++)
887 dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] );
889 Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
891 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
893 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
895 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
899 for (i=0 ; i<6 ; i++)
900 if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
902 //MED 01/04/97 changed keys
903 if (gamemode != GAME_HIPNOTIC || (i>1))
904 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
907 //MED 01/04/97 added hipnotic items
909 if (gamemode == GAME_HIPNOTIC)
911 for (i=0 ; i<2 ; i++)
912 if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
913 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
916 if (gamemode == GAME_ROGUE)
919 for (i=0 ; i<2 ; i++)
920 if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
921 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
926 for (i=0 ; i<4 ; i++)
927 if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
928 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
932 //=============================================================================
939 void Sbar_DrawFrags (void)
949 l = min(scoreboardlines, 4);
953 for (i = 0;i < l;i++)
959 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
960 DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
961 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
962 DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
966 dpsnprintf (num, sizeof(num), "%3i",f);
968 if (k == cl.viewentity - 1)
970 Sbar_DrawCharacter ( x + 2, -24, 16);
971 Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
973 Sbar_DrawCharacter (x + 8, -24, num[0]);
974 Sbar_DrawCharacter (x + 16, -24, num[1]);
975 Sbar_DrawCharacter (x + 24, -24, num[2]);
980 //=============================================================================
988 void Sbar_DrawFace (void)
992 // PGM 01/19/97 - team color drawing
993 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
994 if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
1000 s = &cl.scores[cl.viewentity - 1];
1002 Sbar_DrawPic (112, 0, rsb_teambord);
1003 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1004 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1005 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1006 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1010 dpsnprintf (num, sizeof(num), "%3i",f);
1012 if ((s->colors & 0xf0)==0)
1015 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
1017 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
1019 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
1023 Sbar_DrawCharacter ( 109, 3, num[0]);
1024 Sbar_DrawCharacter ( 116, 3, num[1]);
1025 Sbar_DrawCharacter ( 123, 3, num[2]);
1030 // PGM 01/19/97 - team color drawing
1032 if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
1033 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
1034 else if (cl.stats[STAT_ITEMS] & IT_QUAD)
1035 Sbar_DrawPic (112, 0, sb_face_quad );
1036 else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
1037 Sbar_DrawPic (112, 0, sb_face_invis );
1038 else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1039 Sbar_DrawPic (112, 0, sb_face_invuln);
1042 f = cl.stats[STAT_HEALTH] / 20;
1044 Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
1047 double topspeed = 0;
1048 double topspeedxy = 0;
1049 time_t current_time = 3;
1050 time_t top_time = 0;
1051 time_t topxy_time = 0;
1053 static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
1056 unitnumber = showspeed.integer;
1061 if(gamemode == GAME_NEXUIZ)
1065 *conversion_factor = 1.0;
1069 *conversion_factor = 0.0254;
1070 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1071 // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
1075 *conversion_factor = 0.0254 * 3.6;
1076 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1080 *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1081 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1085 *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1086 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1091 void Sbar_ShowFPS(void)
1093 float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
1094 char soundstring[32];
1096 char timestring[32];
1097 char datestring[32];
1098 char speedstring[32];
1099 char topspeedstring[48];
1100 qboolean red = false;
1106 topspeedstring[0] = 0;
1107 if (showfps.integer)
1110 static double nexttime = 0, lasttime = 0;
1111 static double framerate = 0;
1112 static int framecount = 0;
1113 double interval = 0.25;
1116 if (newtime >= nexttime)
1118 framerate = framecount / (newtime - lasttime);
1119 if (nexttime < newtime - interval * 1.5)
1122 nexttime += interval;
1128 if ((red = (calc < 1.0f)))
1129 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
1131 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
1133 if (showtime.integer)
1134 strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
1135 if (showdate.integer)
1136 strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
1137 if (showsound.integer)
1138 dpsnprintf(soundstring, sizeof(soundstring), "%4i/%4i at %3ims\n", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
1139 if (showspeed.integer || showtopspeed.integer)
1141 double speed, speedxy, f;
1143 speed = VectorLength(cl.movement_velocity);
1144 speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
1145 if (showspeed.integer)
1147 get_showspeed_unit(showspeed.integer, &f, &unit);
1148 dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
1150 if (showtopspeed.integer)
1152 qboolean topspeed_latched = false, topspeedxy_latched = false;
1153 get_showspeed_unit(showtopspeed.integer, &f, &unit);
1154 if (speed >= topspeed || current_time - top_time > 3)
1160 topspeed_latched = true;
1161 if (speedxy >= topspeedxy || current_time - topxy_time > 3)
1163 topspeedxy = speedxy;
1167 topspeedxy_latched = true;
1168 dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
1169 topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
1170 topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
1172 time(¤t_time);
1175 if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0] || topspeedstring[0])
1179 fps_height = fps_scaley * ((soundstring[0] != 0) + (fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0));
1180 //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
1181 //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
1182 fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height;
1185 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(soundstring, 0, true, FONT_INFOBAR) * fps_scalex;
1186 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1187 DrawQ_String_Font(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1188 fps_y += fps_scaley;
1192 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(fpsstring, 0, true, FONT_INFOBAR) * fps_scalex;
1193 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1195 DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
1197 DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1198 fps_y += fps_scaley;
1202 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timestring, 0, true, FONT_INFOBAR) * fps_scalex;
1203 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1204 DrawQ_String_Font(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1205 fps_y += fps_scaley;
1209 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(datestring, 0, true, FONT_INFOBAR) * fps_scalex;
1210 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1211 DrawQ_String_Font(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1212 fps_y += fps_scaley;
1216 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(speedstring, 0, true, FONT_INFOBAR) * fps_scalex;
1217 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1218 DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1219 fps_y += fps_scaley;
1221 if (topspeedstring[0])
1223 fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(topspeedstring, 0, false, FONT_INFOBAR) * fps_scalex;
1224 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1225 DrawQ_String_Font(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
1226 fps_y += fps_scaley;
1231 void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
1234 c2 = bound(0, c2, 1);
1235 c1 = bound(0, c1, 1 - c2);
1237 r[1] = rangey + rangeheight * (c2 + c1);
1238 r[2] = rangey + rangeheight * (c2);
1242 DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
1244 DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
1246 DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
1248 DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
1256 extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
1257 extern cvar_t v_kicktime;
1258 void Sbar_Score (int margin);
1259 void Sbar_Draw (void)
1263 if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar
1266 Sbar_DrawScoreboard ();
1267 else if (cl.intermission == 1)
1269 if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name)
1271 Sbar_DrawScoreboard();
1274 Sbar_IntermissionOverlay();
1276 else if (cl.intermission == 2)
1277 Sbar_FinaleOverlay();
1278 else if (gamemode == GAME_DELUXEQUAKE)
1281 else if (gamemode == GAME_SOM)
1283 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1284 Sbar_DrawScoreboard ();
1287 // this is the top left of the sbar area
1289 sbar_y = vid_conheight.integer - 24*3;
1292 if (cl.stats[STAT_ARMOR])
1294 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1295 Sbar_DrawPic(0, 0, somsb_armor[2]);
1296 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1297 Sbar_DrawPic(0, 0, somsb_armor[1]);
1298 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1299 Sbar_DrawPic(0, 0, somsb_armor[0]);
1300 Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1304 Sbar_DrawPic(0, 24, somsb_health);
1305 Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1308 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1309 Sbar_DrawPic(0, 48, somsb_ammo[0]);
1310 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1311 Sbar_DrawPic(0, 48, somsb_ammo[1]);
1312 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1313 Sbar_DrawPic(0, 48, somsb_ammo[2]);
1314 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1315 Sbar_DrawPic(0, 48, somsb_ammo[3]);
1316 Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
1317 if (cl.stats[STAT_SHELLS])
1318 Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
1321 else if (gamemode == GAME_NEXUIZ)
1323 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1325 sbar_x = (vid_conwidth.integer - 640)/2;
1326 sbar_y = vid_conheight.integer - 47;
1327 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1328 Sbar_DrawScoreboard ();
1330 else if (sb_lines && sbar_hudselector.integer == 1)
1334 int redflag, blueflag;
1337 sbar_x = (vid_conwidth.integer - 320)/2;
1338 sbar_y = vid_conheight.integer - 24 - 16;
1340 // calculate intensity to draw weapons bar at
1341 fade = 3.2 - 2 * (cl.time - cl.weapontime);
1342 fade = bound(0.7, fade, 1);
1343 for (i = 0; i < 8;i++)
1344 if (cl.stats[STAT_ITEMS] & (1 << i))
1345 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1346 if((cl.stats[STAT_ITEMS] & (1<<12)))
1347 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1350 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1351 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1352 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1353 if (redflag == 3 && blueflag == 3)
1355 // The Impossible Combination[tm]
1356 // Can only happen in Key Hunt mode...
1357 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]);
1362 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]);
1364 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]);
1368 if (cl.stats[STAT_ARMOR] > 0)
1370 Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1371 if(cl.stats[STAT_ARMOR] > 200)
1372 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
1373 else if(cl.stats[STAT_ARMOR] > 100)
1374 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
1375 else if(cl.stats[STAT_ARMOR] > 50)
1376 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
1377 else if(cl.stats[STAT_ARMOR] > 25)
1378 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
1380 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
1384 if (cl.stats[STAT_HEALTH] != 0)
1386 Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1387 if(cl.stats[STAT_HEALTH] > 200)
1388 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
1389 else if(cl.stats[STAT_HEALTH] > 100)
1390 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
1391 else if(cl.stats[STAT_HEALTH] > 50)
1392 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1393 else if(cl.stats[STAT_HEALTH] > 25)
1394 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
1396 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1400 if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
1402 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1403 Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
1404 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1405 Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
1406 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1407 Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
1408 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1409 Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
1410 if(cl.stats[STAT_AMMO] > 10)
1411 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
1413 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
1416 if (sbar_x + 320 + 160 <= vid_conwidth.integer)
1417 Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
1420 // The margin can be at most 8 to support 640x480 console size:
1421 // 320 + 2 * (144 + 16) = 640
1427 int redflag, blueflag;
1430 sbar_x = (vid_conwidth.integer - 640)/2;
1431 sbar_y = vid_conheight.integer - 47;
1433 // calculate intensity to draw weapons bar at
1434 fade = 3 - 2 * (cl.time - cl.weapontime);
1437 fade = min(fade, 1);
1438 for (i = 0; i < 8;i++)
1439 if (cl.stats[STAT_ITEMS] & (1 << i))
1440 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1442 if((cl.stats[STAT_ITEMS] & (1<<12)))
1443 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1446 //if (!cl.islocalgame)
1447 // Sbar_DrawFrags ();
1450 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
1452 Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
1455 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1456 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1457 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1458 if (redflag == 3 && blueflag == 3)
1460 // The Impossible Combination[tm]
1461 // Can only happen in Key Hunt mode...
1462 Sbar_DrawPic ((int) x, -179, sb_items[14]);
1467 Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]);
1469 Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]);
1473 Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
1476 if(cl.stats[STAT_HEALTH] > 100)
1477 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
1478 else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
1479 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1481 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1483 // AK dont draw ammo for the laser
1484 if(cl.stats[STAT_ACTIVEWEAPON] != 12)
1486 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1487 Sbar_DrawPic (519, 0, sb_ammo[0]);
1488 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1489 Sbar_DrawPic (519, 0, sb_ammo[1]);
1490 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1491 Sbar_DrawPic (519, 0, sb_ammo[2]);
1492 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1493 Sbar_DrawPic (519, 0, sb_ammo[3]);
1495 if(cl.stats[STAT_AMMO] <= 10)
1496 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
1498 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
1503 DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
1505 if (sbar_x + 600 + 160 <= vid_conwidth.integer)
1506 Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
1511 // Mini scoreboard uses 12*4 per other team, that is, 144
1512 // pixels when there are four teams...
1513 // Nexuiz by default sets vid_conwidth to 800... makes
1515 // so we need to shift it by 64 pixels to the right to fit
1516 // BUT: then it overlaps with the image that gets drawn
1517 // for viewsize 100! Therefore, just account for 3 teams,
1518 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1522 else if (gamemode == GAME_ZYMOTIC)
1525 float scale = 64.0f / 256.0f;
1526 float kickoffset[3];
1527 VectorClear(kickoffset);
1530 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1531 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1533 sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
1534 sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
1535 // left1 16, 48 : 126 -66
1536 // left2 16, 128 : 196 -66
1537 // right 176, 48 : 196 -136
1538 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1539 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1540 Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1541 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1543 float scale = 128.0f / 256.0f;
1544 float healthstart, healthheight, healthstarttc, healthendtc;
1545 float shieldstart, shieldheight, shieldstarttc, shieldendtc;
1546 float ammostart, ammoheight, ammostarttc, ammoendtc;
1547 float clipstart, clipheight, clipstarttc, clipendtc;
1548 float kickoffset[3], offset;
1549 VectorClear(kickoffset);
1552 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1553 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1555 sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
1556 sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
1557 offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
1558 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
1559 DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
1560 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
1561 DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
1562 healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
1563 shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
1564 healthstart = 204 - healthheight;
1565 shieldstart = healthstart - shieldheight;
1566 healthstarttc = healthstart * (1.0f / 256.0f);
1567 healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
1568 shieldstarttc = shieldstart * (1.0f / 256.0f);
1569 shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
1570 ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
1571 ammostart = 114 - ammoheight;
1572 ammostarttc = ammostart * (1.0f / 256.0f);
1573 ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
1574 clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
1575 clipstart = 190 - clipheight;
1576 clipstarttc = clipstart * (1.0f / 256.0f);
1577 clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
1578 if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1579 if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
1580 if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
1581 if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1582 DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1583 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1586 else // Quake and others
1588 sbar_x = (vid_conwidth.integer - 320)/2;
1589 sbar_y = vid_conheight.integer - SBAR_HEIGHT;
1590 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1591 //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
1595 if (gamemode != GAME_GOODVSBAD2)
1596 Sbar_DrawInventory ();
1597 if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
1601 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1603 if (gamemode != GAME_GOODVSBAD2)
1604 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1605 Sbar_DrawScoreboard ();
1609 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
1611 // keys (hipnotic only)
1612 //MED 01/04/97 moved keys here so they would not be overwritten
1613 if (gamemode == GAME_HIPNOTIC)
1615 if (cl.stats[STAT_ITEMS] & IT_KEY1)
1616 Sbar_DrawPic (209, 3, sb_items[0]);
1617 if (cl.stats[STAT_ITEMS] & IT_KEY2)
1618 Sbar_DrawPic (209, 12, sb_items[1]);
1621 if (gamemode != GAME_GOODVSBAD2)
1623 if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1625 Sbar_DrawNum (24, 0, 666, 3, 1);
1626 Sbar_DrawPic (0, 0, sb_disc);
1630 if (gamemode == GAME_ROGUE)
1632 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1633 if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
1634 Sbar_DrawPic (0, 0, sb_armor[2]);
1635 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
1636 Sbar_DrawPic (0, 0, sb_armor[1]);
1637 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
1638 Sbar_DrawPic (0, 0, sb_armor[0]);
1642 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1643 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1644 Sbar_DrawPic (0, 0, sb_armor[2]);
1645 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1646 Sbar_DrawPic (0, 0, sb_armor[1]);
1647 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1648 Sbar_DrawPic (0, 0, sb_armor[0]);
1657 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1660 if (gamemode == GAME_ROGUE)
1662 if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
1663 Sbar_DrawPic (224, 0, sb_ammo[0]);
1664 else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
1665 Sbar_DrawPic (224, 0, sb_ammo[1]);
1666 else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
1667 Sbar_DrawPic (224, 0, sb_ammo[2]);
1668 else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
1669 Sbar_DrawPic (224, 0, sb_ammo[3]);
1670 else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
1671 Sbar_DrawPic (224, 0, rsb_ammo[0]);
1672 else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
1673 Sbar_DrawPic (224, 0, rsb_ammo[1]);
1674 else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
1675 Sbar_DrawPic (224, 0, rsb_ammo[2]);
1679 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1680 Sbar_DrawPic (224, 0, sb_ammo[0]);
1681 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1682 Sbar_DrawPic (224, 0, sb_ammo[1]);
1683 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1684 Sbar_DrawPic (224, 0, sb_ammo[2]);
1685 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1686 Sbar_DrawPic (224, 0, sb_ammo[3]);
1689 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
1691 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1692 if ((!cl.islocalgame || cl.gametype != GAME_COOP))
1694 if (gamemode == GAME_TRANSFUSION)
1695 Sbar_MiniDeathmatchOverlay (0, 0);
1697 Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
1706 if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
1708 pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
1709 DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
1712 if (cl_prydoncursor.integer)
1713 DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
1716 //=============================================================================
1720 Sbar_DeathmatchOverlay
1724 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
1727 qboolean myself = false;
1729 minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
1731 if((s - cl.scores) == cl.playerentity - 1)
1733 if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD)
1734 if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15))
1737 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1739 if (s->qw_spectator)
1741 if (s->qw_ping || s->qw_packetloss)
1742 DrawQ_String_Font(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1744 DrawQ_String_Font(x, y, va(" %4i spectator %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1748 // draw colors behind score
1754 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1755 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1756 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1757 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1759 //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
1760 if (s->qw_ping || s->qw_packetloss)
1761 DrawQ_String_Font(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1763 DrawQ_String_Font(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1768 if (s->qw_spectator)
1770 if (s->qw_ping || s->qw_packetloss)
1771 DrawQ_String_Font(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1773 DrawQ_String_Font(x, y, va(" spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1777 // draw colors behind score
1778 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1779 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1780 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1781 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1783 //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
1784 if (s->qw_ping || s->qw_packetloss)
1785 DrawQ_String_Font(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1787 DrawQ_String_Font(x, y, va(" %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1793 void Sbar_DeathmatchOverlay (void)
1795 int i, y, xmin, xmax, ymin, ymax;
1797 // request new ping times every two second
1798 if (cl.last_ping_request < realtime - 2 && cls.netcon)
1800 cl.last_ping_request = realtime;
1801 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1803 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1804 MSG_WriteString(&cls.netcon->message, "pings");
1806 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
1808 // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
1809 static int ping_anyway_counter = 0;
1810 if(cl.parsingtextexpectingpingforscores == 1)
1812 Con_DPrintf("want to send ping, but still waiting for other reply\n");
1813 if(++ping_anyway_counter >= 5)
1814 cl.parsingtextexpectingpingforscores = 0;
1816 if(cl.parsingtextexpectingpingforscores != 1)
1818 ping_anyway_counter = 0;
1819 cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
1820 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1821 MSG_WriteString(&cls.netcon->message, "ping");
1826 // newer server definitely has pings command, so use it for more efficiency, avoids ping reports spamming the console if they are misparsed, and saves a little bandwidth
1827 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1828 MSG_WriteString(&cls.netcon->message, "pings");
1836 ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
1838 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1839 xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
1841 xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
1842 xmax = vid_conwidth.integer - xmin;
1844 if(gamemode == GAME_NEXUIZ)
1845 DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
1847 DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
1851 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1853 DrawQ_String_Font(xmin, y, va("ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1857 DrawQ_String_Font(xmin, y, va("ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1861 if (Sbar_IsTeammatch ())
1863 // show team scores first
1864 for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
1865 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y);
1869 for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
1870 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y);
1875 Sbar_MiniDeathmatchOverlay
1879 void Sbar_MiniDeathmatchOverlay (int x, int y)
1881 int i, j, numlines, range_begin, range_end, myteam, teamsep;
1883 // do not draw this if sbar_miniscoreboard_size is zero
1884 if(sbar_miniscoreboard_size.value == 0)
1886 // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
1887 if(sbar_miniscoreboard_size.value > 0)
1888 y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8);
1893 // decide where to print
1894 if (gamemode == GAME_TRANSFUSION)
1895 numlines = (vid_conwidth.integer - x + 127) / 128;
1897 numlines = (vid_conheight.integer - y + 7) / 8;
1899 // give up if there isn't room
1900 if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
1904 for (i = 0; i < scoreboardlines; i++)
1905 if (fragsort[i] == cl.playerentity - 1)
1909 range_end = scoreboardlines;
1912 if (gamemode != GAME_TRANSFUSION)
1913 if (Sbar_IsTeammatch ())
1915 // reserve space for the team scores
1916 numlines -= teamlines;
1918 // find first and last player of my team (only draw the team totals and my own team)
1919 range_begin = range_end = i;
1920 myteam = cl.scores[fragsort[i]].colors & 15;
1921 while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam)
1923 while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam)
1926 // looks better than two players
1936 i = min(i, range_end - numlines);
1937 i = max(i, range_begin);
1939 if (gamemode == GAME_TRANSFUSION)
1941 for (;i < range_end && x < vid_conwidth.integer;i++)
1942 x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1946 if(range_end - i < numlines) // won't draw to bottom?
1947 y += 8 * (numlines - (range_end - i)); // bottom align
1948 // show team scores first
1949 for (j = 0;j < teamlines && y < vid_conheight.integer;j++)
1950 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y);
1952 for (;i < range_end && y < vid_conheight.integer;i++)
1953 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1957 int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
1959 static int const sortorder[16] =
1978 const scoreboard_t *t1 = *(scoreboard_t **) t1_;
1979 const scoreboard_t *t2 = *(scoreboard_t **) t2_;
1980 int tc1 = sortorder[t1->colors & 15];
1981 int tc2 = sortorder[t2->colors & 15];
1985 void Sbar_Score (int margin)
1987 int i, me, score, otherleader, place, distribution, minutes, seconds;
1989 int sbar_x_save = sbar_x;
1990 int sbar_y_save = sbar_y;
1993 sbar_y = (int) (vid_conheight.value - (32+12));
1996 me = cl.playerentity - 1;
1997 if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients)
1999 if(Sbar_IsTeammatch())
2003 // team1 team3 team4
2007 scoreboard_t *teamcolorsort[16];
2010 for(i = 0; i < teamlines; ++i)
2011 teamcolorsort[i] = &(teams[i]);
2013 // Now sort them by color
2014 qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
2017 // -12*4: four digits space
2018 place = (teamlines - 1) * (-12 * 4);
2020 for(i = 0; i < teamlines; ++i)
2022 int cindex = teamcolorsort[i]->colors & 15;
2023 unsigned char *c = palette_rgb_shirtscoreboard[cindex];
2024 float cm = max(max(c[0], c[1]), c[2]);
2025 float cr = c[0] / cm;
2026 float cg = c[1] / cm;
2027 float cb = c[2] / cm;
2028 if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
2030 Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
2034 Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
2047 // find leading score other than ourselves, to calculate distribution
2048 // find our place in the scoreboard
2049 score = cl.scores[me].frags;
2050 for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
2052 if (cl.scores[i].name[0] && i != me)
2054 if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
2056 if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
2060 distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
2062 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
2063 else if (place == 2)
2064 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
2066 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
2067 if (otherleader < 0)
2068 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2069 if (distribution >= 0)
2071 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
2072 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2074 else if (distribution >= -5)
2076 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
2077 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 0, 1, 0);
2081 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
2082 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 0, 0, 1, 0);
2087 if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT])
2089 timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
2090 minutes = (int)floor(timeleft / 60);
2091 seconds = (int)(floor(timeleft) - minutes * 60);
2094 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2095 if(sb_colon && sb_colon->tex != r_texture_notexture)
2096 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2097 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2099 else if (minutes >= 1)
2101 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
2102 if(sb_colon && sb_colon->tex != r_texture_notexture)
2103 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
2104 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
2106 else if ((int)(timeleft * 4) & 1)
2107 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2109 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
2111 else if (sbar_gametime.integer)
2113 minutes = (int)floor(cl.time / 60);
2114 seconds = (int)(floor(cl.time) - minutes * 60);
2115 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2116 if(sb_colon && sb_colon->tex != r_texture_notexture)
2117 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2118 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2121 sbar_x = sbar_x_save;
2122 sbar_y = sbar_y_save;
2127 Sbar_IntermissionOverlay
2131 void Sbar_IntermissionOverlay (void)
2136 if (cl.gametype == GAME_DEATHMATCH)
2138 Sbar_DeathmatchOverlay ();
2142 sbar_x = (vid_conwidth.integer - 320) >> 1;
2143 sbar_y = (vid_conheight.integer - 200) >> 1;
2145 DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2146 DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2149 dig = (int)cl.completed_time / 60;
2150 Sbar_DrawNum (160, 64, dig, 3, 0);
2151 num = (int)cl.completed_time - dig*60;
2152 Sbar_DrawPic (234,64,sb_colon);
2153 Sbar_DrawPic (246,64,sb_nums[0][num/10]);
2154 Sbar_DrawPic (266,64,sb_nums[0][num%10]);
2156 // LA: Display as "a" instead of "a/b" if b is 0
2157 if(cl.stats[STAT_TOTALSECRETS])
2159 Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
2160 if (gamemode != GAME_NEXUIZ)
2161 Sbar_DrawPic (232, 104, sb_slash);
2162 Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
2166 Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
2169 if(cl.stats[STAT_TOTALMONSTERS])
2171 Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
2172 if (gamemode != GAME_NEXUIZ)
2173 Sbar_DrawPic (232, 144, sb_slash);
2174 Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
2178 Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
2189 void Sbar_FinaleOverlay (void)
2191 DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);