2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
30 static sbarpic_t sbarpics[256];
31 static int numsbarpics;
33 static sbarpic_t *Sbar_NewPic(const char *name)
35 strcpy(sbarpics[numsbarpics].name, name);
37 // FIXME: precache on every renderer restart (or move this to client)
38 Draw_CachePic(sbarpics[numsbarpics].name);
39 return sbarpics + (numsbarpics++);
44 #define STAT_MINUS 10 // num frame for '-' stats digit
45 sbarpic_t *sb_nums[2][11];
46 sbarpic_t *sb_colon, *sb_slash;
49 sbarpic_t *sb_scorebar;
51 sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
52 sbarpic_t *sb_ammo[4];
53 sbarpic_t *sb_sigil[4];
54 sbarpic_t *sb_armor[3];
55 sbarpic_t *sb_items[32];
57 // 0-4 are based on health (in 20 increments)
58 // 0 is static, 1 is temporary animation
59 sbarpic_t *sb_faces[5][2];
61 sbarpic_t *sb_face_invis;
62 sbarpic_t *sb_face_quad;
63 sbarpic_t *sb_face_invuln;
64 sbarpic_t *sb_face_invis_invuln;
66 qboolean sb_showscores;
68 int sb_lines; // scan lines to draw
70 sbarpic_t *rsb_invbar[2];
71 sbarpic_t *rsb_weapons[5];
72 sbarpic_t *rsb_items[2];
73 sbarpic_t *rsb_ammo[3];
74 sbarpic_t *rsb_teambord; // PGM 01/19/97 - team color border
76 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
77 sbarpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
78 //MED 01/04/97 added array to simplify weapon parsing
79 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
80 //MED 01/04/97 added hipnotic items array
81 sbarpic_t *hsb_items[2];
83 cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
85 void Sbar_MiniDeathmatchOverlay (void);
86 void Sbar_DeathmatchOverlay (void);
87 void Sbar_IntermissionOverlay (void);
88 void Sbar_FinaleOverlay (void);
98 void Sbar_ShowScores (void)
102 sb_showscores = true;
112 void Sbar_DontShowScores (void)
114 sb_showscores = false;
117 void sbar_start(void)
123 sb_disc = Sbar_NewPic("gfx/disc");
125 for (i = 0;i < 10;i++)
127 sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
128 sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
131 sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
132 sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
134 sb_colon = Sbar_NewPic ("gfx/num_colon");
135 sb_slash = Sbar_NewPic ("gfx/num_slash");
137 sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
138 sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
139 sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
140 sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
141 sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
142 sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
143 sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
145 sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
146 sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
147 sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
148 sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
149 sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
150 sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
151 sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
153 for (i = 0;i < 5;i++)
155 sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
156 sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
157 sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
158 sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
159 sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
160 sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
161 sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
164 sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
165 sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
166 sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
167 sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
169 sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
170 sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
171 sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
173 sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
174 sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
175 sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
176 sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
177 sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
178 sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
180 sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
181 sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
182 sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
183 sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
185 sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
186 sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
187 sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
188 sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
189 sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
190 sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
191 sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
192 sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
193 sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
194 sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
196 sb_face_invis = Sbar_NewPic ("gfx/face_invis");
197 sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
198 sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
199 sb_face_quad = Sbar_NewPic ("gfx/face_quad");
201 sb_sbar = Sbar_NewPic ("gfx/sbar");
202 sb_ibar = Sbar_NewPic ("gfx/ibar");
203 sb_scorebar = Sbar_NewPic ("gfx/scorebar");
205 //MED 01/04/97 added new hipnotic weapons
206 if (gamemode == GAME_HIPNOTIC)
208 hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
209 hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
210 hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
211 hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
212 hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
214 hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
215 hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
216 hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
217 hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
218 hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
220 for (i = 0;i < 5;i++)
222 hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
223 hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
224 hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
225 hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
226 hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
229 hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
230 hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
232 else if (gamemode == GAME_ROGUE)
234 rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
235 rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
237 rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
238 rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
239 rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
240 rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
241 rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
243 rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
244 rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
246 // PGM 01/19/97 - team color border
247 rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
248 // PGM 01/19/97 - team color border
250 rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
251 rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
252 rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
256 void sbar_shutdown(void)
260 void sbar_newmap(void)
264 void Sbar_Init (void)
266 Cmd_AddCommand ("+showscores", Sbar_ShowScores);
267 Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
268 Cvar_RegisterVariable (&showfps);
270 R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
274 //=============================================================================
276 // drawing routines are relative to the status bar location
285 void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
287 DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, 1, 0);
290 void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
292 DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
299 Draws one solid graphics character
302 void Sbar_DrawCharacter (int x, int y, int num)
304 DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, 1, 0);
312 void Sbar_DrawString (int x, int y, char *str)
314 DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, 1, 0);
322 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
327 l = sprintf(str, "%i", num);
341 Sbar_DrawPic (x, y, sb_nums[color][frame]);
347 //=============================================================================
349 int fragsort[MAX_SCOREBOARD];
351 char scoreboardtext[MAX_SCOREBOARD][20];
352 int scoreboardtop[MAX_SCOREBOARD];
353 int scoreboardbottom[MAX_SCOREBOARD];
354 int scoreboardcount[MAX_SCOREBOARD];
362 void Sbar_SortFrags (void)
368 for (i=0 ; i<cl.maxclients ; i++)
370 if (cl.scores[i].name[0])
372 fragsort[scoreboardlines] = i;
377 for (i=0 ; i<scoreboardlines ; i++)
378 for (j=0 ; j<scoreboardlines-1-i ; j++)
379 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
382 fragsort[j] = fragsort[j+1];
389 Sbar_UpdateScoreboard
392 void Sbar_UpdateScoreboard (void)
401 memset (scoreboardtext, 0, sizeof(scoreboardtext));
403 for (i=0 ; i<scoreboardlines; i++)
407 sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
409 top = s->colors & 0xf0;
410 bottom = (s->colors & 15) <<4;
411 scoreboardtop[i] = top + 8;
412 scoreboardbottom[i] = bottom + 8;
422 void Sbar_SoloScoreboard (void)
425 int minutes, seconds, tens, units;
428 sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
429 Sbar_DrawString (8, 4, str);
431 sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
432 Sbar_DrawString (8, 12, str);
435 minutes = cl.time / 60;
436 seconds = cl.time - 60*minutes;
438 units = seconds - 10*tens;
439 sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
440 Sbar_DrawString (184, 4, str);
443 l = strlen (cl.levelname);
444 Sbar_DrawString (232 - l*4, 12, cl.levelname);
452 void Sbar_DrawScoreboard (void)
454 Sbar_SoloScoreboard ();
455 if (cl.gametype == GAME_DEATHMATCH)
456 Sbar_DeathmatchOverlay ();
459 //=============================================================================
466 void Sbar_DrawInventory (void)
473 if (gamemode == GAME_ROGUE)
475 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
476 Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
478 Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4);
481 Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4);
484 for (i=0 ; i<7 ; i++)
486 if (cl.items & (IT_SHOTGUN<<i) )
488 time = cl.item_gettime[i];
489 flashon = (int)((cl.time - time)*10);
492 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
498 flashon = (flashon%5) + 2;
500 Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], 0.4);
506 if (gamemode == GAME_HIPNOTIC)
508 int grenadeflashing=0;
509 for (i=0 ; i<4 ; i++)
511 if (cl.items & (1<<hipweapons[i]) )
513 time = cl.item_gettime[hipweapons[i]];
514 flashon = (int)((cl.time - time)*10);
517 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
523 flashon = (flashon%5) + 2;
525 // check grenade launcher
528 if (cl.items & HIT_PROXIMITY_GUN)
533 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
539 if (cl.items & (IT_SHOTGUN<<4))
541 if (!grenadeflashing)
542 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
545 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
548 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
553 if (gamemode == GAME_ROGUE)
555 // check for powered up weapon.
556 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
558 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
559 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
563 for (i=0 ; i<4 ; i++)
565 sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
567 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
569 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
571 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
575 for (i=0 ; i<6 ; i++)
576 if (cl.items & (1<<(17+i)))
578 //MED 01/04/97 changed keys
579 if (gamemode != GAME_HIPNOTIC || (i>1))
580 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
583 //MED 01/04/97 added hipnotic items
585 if (gamemode == GAME_HIPNOTIC)
587 for (i=0 ; i<2 ; i++)
588 if (cl.items & (1<<(24+i)))
589 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
592 if (gamemode == GAME_ROGUE)
595 for (i=0 ; i<2 ; i++)
596 if (cl.items & (1<<(29+i)))
597 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
602 for (i=0 ; i<4 ; i++)
603 if (cl.items & (1<<(28+i)))
604 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
608 //=============================================================================
615 void Sbar_DrawFrags (void)
625 l = scoreboardlines <= 4 ? scoreboardlines : 4;
629 for (i = 0;i < l;i++)
637 c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
638 DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
639 c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
640 DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
644 sprintf (num, "%3i",f);
646 Sbar_DrawCharacter (x + 8, -24, num[0]);
647 Sbar_DrawCharacter (x + 16, -24, num[1]);
648 Sbar_DrawCharacter (x + 24, -24, num[2]);
650 if (k == cl.viewentity - 1)
652 Sbar_DrawCharacter ( x + 2, -24, 16);
653 Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
659 //=============================================================================
667 void Sbar_DrawFace (void)
671 // PGM 01/19/97 - team color drawing
672 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
673 if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7))
679 s = &cl.scores[cl.viewentity - 1];
681 Sbar_DrawPic (112, 0, rsb_teambord);
682 c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
683 DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
684 c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
685 DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
689 sprintf (num, "%3i",f);
691 if ((s->colors & 0xf0)==0)
694 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
696 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
698 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
702 Sbar_DrawCharacter ( 109, 3, num[0]);
703 Sbar_DrawCharacter ( 116, 3, num[1]);
704 Sbar_DrawCharacter ( 123, 3, num[2]);
709 // PGM 01/19/97 - team color drawing
711 if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
712 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
713 else if (cl.items & IT_QUAD)
714 Sbar_DrawPic (112, 0, sb_face_quad );
715 else if (cl.items & IT_INVISIBILITY)
716 Sbar_DrawPic (112, 0, sb_face_invis );
717 else if (cl.items & IT_INVULNERABILITY)
718 Sbar_DrawPic (112, 0, sb_face_invuln);
721 f = cl.stats[STAT_HEALTH] / 20;
723 Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
727 void Sbar_ShowFPS(void)
733 float fps_x, fps_y, fps_scalex, fps_scaley;
734 if (showfps.integer > 1)
736 static double currtime, frametimes[32];
737 double newtime, total;
739 static int framecycle = 0;
741 newtime = Sys_DoubleTime();
742 frametimes[framecycle] = newtime - currtime;
745 while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
747 total += frametimes[i];
752 if (showfps.integer == 2)
753 calc = (int) (((double) count / total) + 0.5);
754 else // showfps 3, rapid update
755 calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
760 static double nexttime = 0, lasttime = 0;
761 static int framerate = 0, framecount = 0;
763 newtime = Sys_DoubleTime();
764 if (newtime < nexttime)
768 framerate = (int) (framecount / (newtime - lasttime) + 0.5);
770 nexttime = lasttime + 0.2;
775 sprintf(temp, "%4i", calc);
778 fps_x = vid.conwidth - (fps_scalex * strlen(temp));
779 fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar
780 if (fps_y > vid.conheight - fps_scaley)
781 fps_y = vid.conheight - fps_scaley;
782 DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5, 0);
783 DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
792 void Sbar_Draw (void)
794 if (scr_con_current == vid.conheight)
795 return; // console is full screen
797 if (cl.intermission == 1)
799 Sbar_IntermissionOverlay();
802 else if (cl.intermission == 2)
804 Sbar_FinaleOverlay();
808 sbar_y = vid.conheight - SBAR_HEIGHT;
809 if (cl.gametype == GAME_DEATHMATCH)
812 sbar_x = (vid.conwidth - 320)/2;
816 Sbar_DrawInventory ();
817 if (cl.maxclients != 1)
821 if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
823 Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
824 Sbar_DrawScoreboard ();
828 Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
830 // keys (hipnotic only)
831 //MED 01/04/97 moved keys here so they would not be overwritten
832 if (gamemode == GAME_HIPNOTIC)
834 if (cl.items & IT_KEY1)
835 Sbar_DrawPic (209, 3, sb_items[0]);
836 if (cl.items & IT_KEY2)
837 Sbar_DrawPic (209, 12, sb_items[1]);
840 if (cl.items & IT_INVULNERABILITY)
842 Sbar_DrawNum (24, 0, 666, 3, 1);
843 Sbar_DrawPic (0, 0, sb_disc);
847 if (gamemode == GAME_ROGUE)
849 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
850 if (cl.items & RIT_ARMOR3)
851 Sbar_DrawPic (0, 0, sb_armor[2]);
852 else if (cl.items & RIT_ARMOR2)
853 Sbar_DrawPic (0, 0, sb_armor[1]);
854 else if (cl.items & RIT_ARMOR1)
855 Sbar_DrawPic (0, 0, sb_armor[0]);
859 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
860 if (cl.items & IT_ARMOR3)
861 Sbar_DrawPic (0, 0, sb_armor[2]);
862 else if (cl.items & IT_ARMOR2)
863 Sbar_DrawPic (0, 0, sb_armor[1]);
864 else if (cl.items & IT_ARMOR1)
865 Sbar_DrawPic (0, 0, sb_armor[0]);
873 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
876 if (gamemode == GAME_ROGUE)
878 if (cl.items & RIT_SHELLS)
879 Sbar_DrawPic (224, 0, sb_ammo[0]);
880 else if (cl.items & RIT_NAILS)
881 Sbar_DrawPic (224, 0, sb_ammo[1]);
882 else if (cl.items & RIT_ROCKETS)
883 Sbar_DrawPic (224, 0, sb_ammo[2]);
884 else if (cl.items & RIT_CELLS)
885 Sbar_DrawPic (224, 0, sb_ammo[3]);
886 else if (cl.items & RIT_LAVA_NAILS)
887 Sbar_DrawPic (224, 0, rsb_ammo[0]);
888 else if (cl.items & RIT_PLASMA_AMMO)
889 Sbar_DrawPic (224, 0, rsb_ammo[1]);
890 else if (cl.items & RIT_MULTI_ROCKETS)
891 Sbar_DrawPic (224, 0, rsb_ammo[2]);
895 if (cl.items & IT_SHELLS)
896 Sbar_DrawPic (224, 0, sb_ammo[0]);
897 else if (cl.items & IT_NAILS)
898 Sbar_DrawPic (224, 0, sb_ammo[1]);
899 else if (cl.items & IT_ROCKETS)
900 Sbar_DrawPic (224, 0, sb_ammo[2]);
901 else if (cl.items & IT_CELLS)
902 Sbar_DrawPic (224, 0, sb_ammo[3]);
905 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
908 if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
909 Sbar_MiniDeathmatchOverlay ();
916 //=============================================================================
920 Sbar_DeathmatchOverlay
924 void Sbar_DeathmatchOverlay (void)
927 int i, k, l, x, y, total, n, minutes, tens, units, fph;
932 pic = Draw_CachePic ("gfx/ranking.lmp");
933 DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
941 x = (vid.conwidth - 280)>>1;
943 for (i = 0;i < l;i++)
951 c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
952 DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
953 c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
954 DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
956 total = cl.time - s->entertime;
957 minutes = (int)total/60;
958 n = total - minutes*60;
962 fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
963 if (fph < -999) fph = -999;
964 if (fph > 9999) fph = 9999;
967 sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
968 DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
976 Sbar_DeathmatchOverlay
980 void Sbar_MiniDeathmatchOverlay (void)
982 int i, l, k, x, y, fph, numlines;
987 if (vid.conwidth < 512 || !sb_lines)
995 y = vid.conheight - sb_lines;
996 numlines = sb_lines/8;
1001 for (i = 0; i < scoreboardlines; i++)
1002 if (fragsort[i] == cl.viewentity - 1)
1005 if (i == scoreboardlines) // we're not there
1007 else // figure out start
1010 if (i > scoreboardlines - numlines)
1011 i = scoreboardlines - numlines;
1016 for (;i < scoreboardlines && y < vid.conheight - 8;i++)
1024 c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
1025 DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
1026 c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
1027 DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
1029 fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
1030 if (fph < -999) fph = -999;
1031 if (fph > 9999) fph = 9999;
1034 sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
1035 DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
1043 Sbar_IntermissionOverlay
1047 void Sbar_IntermissionOverlay (void)
1052 if (cl.gametype == GAME_DEATHMATCH)
1054 Sbar_DeathmatchOverlay ();
1058 sbar_x = (vid.conwidth - 320) >> 1;
1059 sbar_y = (vid.conheight - 200) >> 1;
1061 DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0);
1062 DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0);
1065 dig = cl.completed_time/60;
1066 Sbar_DrawNum (160, 64, dig, 3, 0);
1067 num = cl.completed_time - dig*60;
1068 Sbar_DrawPic (234,64,sb_colon);
1069 Sbar_DrawPic (246,64,sb_nums[0][num/10]);
1070 Sbar_DrawPic (266,64,sb_nums[0][num%10]);
1072 Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
1073 Sbar_DrawPic (232, 104, sb_slash);
1074 Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
1076 Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
1077 Sbar_DrawPic (232, 144, sb_slash);
1078 Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
1089 void Sbar_FinaleOverlay (void)
1093 pic = Draw_CachePic ("gfx/finale.lmp");
1094 DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0);