1 textures/common/antiportal
15 surfaceparm nolightmap
19 textures/common/forcecaulk
22 surfaceparm nolightmap
24 surfaceparm structural
31 surfaceparm nolightmap
36 surfaceparm playerclip
39 textures/common/donotenter
46 surfaceparm donotenter
49 textures/common/full_clip // silly shader, use weapclip instead
53 surfaceparm playerclip
56 textures/common/hint // should NOT use surfaceparm hint.. strange but true
62 surfaceparm structural
65 surfaceparm hint // ydnar: yes it should.
68 textures/common/hintskip
75 surfaceparm structural
79 textures/common/invisible // solid, transparent polygons, casts shadows
81 surfaceparm nolightmap
83 map textures/common/invisible.tga
90 textures/common/nodraw
93 surfaceparm nolightmap
99 textures/common/nodrawnonsolid
102 surfaceparm nolightmap
106 textures/common/nodrop
111 surfaceparm nolightmap
119 textures/common/noimpact
124 surfaceparm nolightmap
130 textures/common/nolightmap
132 surfaceparm nolightmap
135 textures/common/origin
139 surfaceparm nolightmap
152 surfaceparm structural
156 textures/common/terrain
160 surfaceparm nolightmap
164 textures/common/terrain2
170 surfaceparm nolightmap
173 textures/common/trigger
180 textures/common/weapclip
184 surfaceparm nolightmap
190 // ydnar q3map lightgrid bounds
192 // the min/max bounds of brushes with this shader in a map
193 // will define the bounds of the map's lightgrid (model lighting)
194 // note: make it as small as possible around player space
195 // to minimize bsp size and compile time
198 textures/common/lightgrid
202 surfaceparm nolightmap
207 surfaceparm lightgrid
210 textures/common/warpzone
212 surfaceparm nolightmap
213 // surfaceparm nonsolid // no, it must be solid like trigger
217 map textures/common/warpzone/trans.tga // fully transparent
221 dp_refract 1 1 1 1 // makes the camera render like a refraction
224 textures/common/camera
226 surfaceparm nolightmap
229 map textures/common/warpzone/trans.tga // fully transparent
235 textures/common/waternodraw
239 surfaceparm nolightmap
245 textures/common/slimenodraw
249 surfaceparm nolightmap
255 textures/common/lavanodraw
259 surfaceparm nolightmap