1 textures/common/antiportal
12 textures/common/botclip
16 surfaceparm nolightmap
27 surfaceparm nolightmap
31 textures/common/forcecaulk
34 surfaceparm nolightmap
36 surfaceparm structural
43 surfaceparm nolightmap
48 surfaceparm playerclip
51 textures/common/donotenter
58 surfaceparm donotenter
61 textures/common/full_clip // silly shader, use weapclip instead
65 surfaceparm playerclip
68 textures/common/hint // should NOT use surfaceparm hint.. strange but true
74 surfaceparm structural
77 surfaceparm hint // ydnar: yes it should.
80 textures/common/hintskip
87 surfaceparm structural
91 textures/common/invisible // solid, transparent polygons, casts shadows
93 qer_editorimage textures/common/invisible.tga
94 surfaceparm nolightmap
96 map textures/common/invisible/invisible.tga
103 textures/common/monsterclip
107 surfaceparm nolightmap
112 surfaceparm monsterclip
115 textures/common/nodraw
118 surfaceparm nolightmap
124 textures/common/nodrawnonsolid
127 surfaceparm nolightmap
132 textures/common/nodrop
137 surfaceparm nolightmap
145 textures/common/noimpact
150 surfaceparm nolightmap
156 textures/common/nolightmap
158 surfaceparm nolightmap
161 textures/common/origin
165 surfaceparm nolightmap
178 surfaceparm structural
182 textures/common/terrain
186 surfaceparm nolightmap
190 textures/common/terrain2
196 surfaceparm nolightmap
199 textures/common/trigger
206 textures/common/weapclip
210 surfaceparm nolightmap
215 // ydnar q3map lightgrid bounds
217 // the min/max bounds of brushes with this shader in a map
218 // will define the bounds of the map's lightgrid (model lighting)
219 // note: make it as small as possible around player space
220 // to minimize bsp size and compile time
223 textures/common/lightgrid
227 surfaceparm nolightmap
232 surfaceparm lightgrid
235 textures/common/warpzone
237 surfaceparm nolightmap
238 // surfaceparm nonsolid // no, it must be solid like trigger
242 map textures/common/warpzone/trans.tga // fully transparent
246 dp_refract 1 1 1 1 // makes the camera render like a refraction
249 textures/common/camera
251 surfaceparm nolightmap
254 map textures/common/warpzone/trans.tga // fully transparent
260 textures/common/waternodraw
264 surfaceparm nolightmap
270 textures/common/slimenodraw
274 surfaceparm nolightmap
280 textures/common/lavanodraw
284 surfaceparm nolightmap
290 textures/common/base1
296 map textures/common/base1
301 textures/common/base2
307 map textures/common/base2
312 textures/common/base3
318 map textures/common/base3