2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 typedef struct server_static_s
27 /// number of svs.clients slots (updated by maxplayers command)
28 int maxclients, maxclients_next;
30 struct client_s *clients;
31 /// episode completion information
33 /// cleared when at SV_SpawnServer
34 qboolean changelevel_issued;
36 char serverinfo[MAX_SERVERINFO_STRING];
40 float perf_offset_avg;
41 float perf_offset_max;
42 float perf_offset_sdev;
43 // temporary performance data accumulators
44 float perf_acc_realtime;
45 float perf_acc_sleeptime;
47 float perf_acc_offset;
48 float perf_acc_offset_squared;
49 float perf_acc_offset_max;
50 int perf_acc_offset_samples;
53 unsigned char *csqc_progdata;
54 size_t csqc_progsize_deflated;
55 unsigned char *csqc_progdata_deflated;
59 //=============================================================================
61 typedef enum server_state_e {ss_loading, ss_active} server_state_t;
63 #define MAX_CONNECTFLOODADDRESSES 16
64 typedef struct server_connectfloodaddress_s
67 lhnetaddress_t address;
69 server_connectfloodaddress_t;
71 typedef struct server_s
73 /// false if only a net client
78 /// handle connections specially
81 /// one of the PROTOCOL_ values
82 protocolversion_t protocol;
88 // used by PF_checkclient
92 // crc of clientside progs at time of level start
93 int csqc_progcrc; // -1 = no progs
94 int csqc_progsize; // -1 = no progs
95 char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start
97 /// collision culling data
101 char name[64]; // %s followed by entrance name
102 // variants of map name
103 char worldmessage[40]; // map title (not related to filename)
104 char worldbasename[MAX_QPATH]; // %s
105 char worldname[MAX_QPATH]; // maps/%s.bsp
106 char worldnamenoextension[MAX_QPATH]; // maps/%s
107 struct model_s *worldmodel;
109 // LordHavoc: precaches are now MAX_QPATH rather than a pointer
110 // updated by SV_ModelIndex
111 char model_precache[MAX_MODELS][MAX_QPATH];
112 struct model_s *models[MAX_MODELS];
114 // LordHavoc: precaches are now MAX_QPATH rather than a pointer
115 // updated by SV_SoundIndex
116 char sound_precache[MAX_SOUNDS][MAX_QPATH];
117 char lightstyles[MAX_LIGHTSTYLES][64];
118 /// some actions are only valid during load
119 server_state_t state;
122 unsigned char datagram_buf[NET_MAXMESSAGE];
124 // copied to all clients at end of frame
125 sizebuf_t reliable_datagram;
126 unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
129 /// LordHavoc: increased signon message buffer from 8192
130 unsigned char signon_buf[NET_MAXMESSAGE];
132 /// connection flood blocking
133 /// note this is in server_t rather than server_static_t so that it is
134 /// reset on each map command (such as New Game in singleplayer)
135 server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES];
137 #define SV_MAX_PARTICLEEFFECTNAME 256
138 qboolean particleeffectnamesloaded;
139 char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH];
141 int writeentitiestoclient_stats_culled_pvs;
142 int writeentitiestoclient_stats_culled_trace;
143 int writeentitiestoclient_stats_visibleentities;
144 int writeentitiestoclient_stats_totalentities;
145 int writeentitiestoclient_cliententitynumber;
146 int writeentitiestoclient_clientnumber;
147 sizebuf_t *writeentitiestoclient_msg;
148 vec3_t writeentitiestoclient_eyes[MAX_CLIENTNETWORKEYES];
149 int writeentitiestoclient_numeyes;
150 int writeentitiestoclient_pvsbytes;
151 unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
152 const entity_state_t *writeentitiestoclient_sendstates[MAX_EDICTS];
153 unsigned short writeentitiestoclient_csqcsendstates[MAX_EDICTS];
156 entity_state_t sendentities[MAX_EDICTS];
157 entity_state_t *sendentitiesindex[MAX_EDICTS];
159 int sententitiesmark;
160 int sententities[MAX_EDICTS];
161 int sententitiesconsideration[MAX_EDICTS];
163 /// legacy support for self.Version based csqc entity networking
164 unsigned char csqcentityversion[MAX_EDICTS]; // legacy
167 #define NUM_CSQCENTITIES_PER_FRAME 1024
168 typedef struct csqcentityframedb_s
172 unsigned short entno[NUM_CSQCENTITIES_PER_FRAME];
173 int sendflags[NUM_CSQCENTITIES_PER_FRAME];
174 } csqcentityframedb_t;
176 // if defined this does ping smoothing, otherwise it does not
177 //#define NUM_PING_TIMES 16
179 #define NUM_SPAWN_PARMS 16
181 typedef struct client_s
183 /// false = empty client slot
185 /// false = don't do ClientDisconnect on drop
186 qboolean clientconnectcalled;
187 /// false = don't send datagrams
189 /// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received
192 /// requested rate in bytes per second
195 /// realtime this client connected
198 /// keepalive messages must be sent periodically during signon
199 double keepalivetime;
201 /// communications handle
202 netconn_t *netconnection;
205 signed char movement_count[NETGRAPH_PACKETS];
206 int movement_highestsequence_seen; // not the same as movesequence if prediction is off
209 /// intended motion calced from cmd
212 /// PRVM_EDICT_NUM(clientnum+1)
215 #ifdef NUM_PING_TIMES
216 float ping_times[NUM_PING_TIMES];
217 /// ping_times[num_pings%NUM_PING_TIMES]
220 /// LordHavoc: can be used for prediction or whatever...
223 /// this is used by sv_clmovement_minping code
224 double clmovement_disabletimeout;
225 /// this is used by sv_clmovement_inputtimeout code
226 float clmovement_inputtimeout;
228 /// spawn parms are carried from level to level
229 float spawn_parms[NUM_SPAWN_PARMS];
231 // properties that are sent across the network only when changed
232 char name[64], old_name[64];
233 int colors, old_colors;
234 int frags, old_frags;
235 char playermodel[MAX_QPATH], old_model[MAX_QPATH];
236 char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
238 /// netaddress support
239 char netaddress[MAX_QPATH];
242 float visibletime[MAX_EDICTS];
244 // scope is whether an entity is currently being networked to this client
245 // sendflags is what properties have changed on the entity since the last
246 // update that was sent
248 unsigned char csqcentityscope[MAX_EDICTS];
249 unsigned int csqcentitysendflags[MAX_EDICTS];
251 #define NUM_CSQCENTITYDB_FRAMES 64
252 unsigned char csqcentityglobalhistory[MAX_EDICTS]; // set to 1 if the entity was ever csqc networked to the client, and never reset back to 0
253 csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES];
254 int csqcentityframehistory_next;
256 /// prevent animated names
259 /// latest received clc_ackframe (used to detect packet loss)
262 /// cache weaponmodel name lookups
263 char weaponmodel[MAX_QPATH];
264 int weaponmodelindex;
266 /// clientcamera (entity to use as camera)
269 entityframe_database_t *entitydatabase;
270 entityframe4_database_t *entitydatabase4;
271 entityframe5_database_t *entitydatabase5;
273 // delta compression of stats
274 unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
275 int stats[MAX_CL_STATS];
277 unsigned char unreliablemsg_data[NET_MAXMESSAGE];
278 sizebuf_t unreliablemsg;
279 int unreliablemsg_splitpoints;
280 int unreliablemsg_splitpoint[NET_MAXMESSAGE/16];
282 // information on an active download if any
283 qfile_t *download_file;
284 int download_expectedposition; ///< next position the client should ack
285 qboolean download_started;
286 char download_name[MAX_QPATH];
287 qboolean download_deflate;
290 qboolean fixangle_angles_set;
291 vec3_t fixangle_angles;
294 qfile_t *sv_demo_file;
296 // number of skipped entity frames
297 // if it exceeds a limit, an empty entity frame is sent
298 int num_skippedentityframes;
302 //=============================================================================
304 // edict->movetype values
305 #define MOVETYPE_NONE 0 ///< never moves
306 #define MOVETYPE_ANGLENOCLIP 1
307 #define MOVETYPE_ANGLECLIP 2
308 #define MOVETYPE_WALK 3 ///< gravity
309 #define MOVETYPE_STEP 4 ///< gravity, special edge handling
310 #define MOVETYPE_FLY 5
311 #define MOVETYPE_TOSS 6 ///< gravity
312 #define MOVETYPE_PUSH 7 ///< no clip to world, push and crush
313 #define MOVETYPE_NOCLIP 8
314 #define MOVETYPE_FLYMISSILE 9 ///< extra size to monsters
315 #define MOVETYPE_BOUNCE 10
316 #define MOVETYPE_BOUNCEMISSILE 11 ///< bounce w/o gravity
317 #define MOVETYPE_FOLLOW 12 ///< track movement of aiment
318 #define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push
319 #define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled
321 // edict->solid values
322 #define SOLID_NOT 0 ///< no interaction with other objects
323 #define SOLID_TRIGGER 1 ///< touch on edge, but not blocking
324 #define SOLID_BBOX 2 ///< touch on edge, block
325 #define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground
326 #define SOLID_BSP 4 ///< bsp clip, touch on edge, block
327 // LordHavoc: corpse code
328 #define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
329 // LordHavoc: physics
330 #define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
331 #define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
332 #define SOLID_PHYSICS_CAPSULE 34 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
334 // edict->deadflag values
346 #define FL_CONVEYOR 4
348 #define FL_INWATER 16
349 #define FL_MONSTER 32
350 #define FL_GODMODE 64
351 #define FL_NOTARGET 128
353 #define FL_ONGROUND 512
354 #define FL_PARTIALGROUND 1024 ///< not all corners are valid
355 #define FL_WATERJUMP 2048 ///< player jumping out of water
356 #define FL_JUMPRELEASED 4096 ///< for jump debouncing
358 #define SPAWNFLAG_NOT_EASY 256
359 #define SPAWNFLAG_NOT_MEDIUM 512
360 #define SPAWNFLAG_NOT_HARD 1024
361 #define SPAWNFLAG_NOT_DEATHMATCH 2048
363 //============================================================================
366 extern cvar_t deathmatch;
367 extern cvar_t fraglimit;
368 extern cvar_t gamecfg;
369 extern cvar_t noexit;
370 extern cvar_t nomonsters;
371 extern cvar_t pausable;
372 extern cvar_t pr_checkextension;
373 extern cvar_t samelevel;
374 extern cvar_t saved1;
375 extern cvar_t saved2;
376 extern cvar_t saved3;
377 extern cvar_t saved4;
378 extern cvar_t savedgamecfg;
379 extern cvar_t scratch1;
380 extern cvar_t scratch2;
381 extern cvar_t scratch3;
382 extern cvar_t scratch4;
384 extern cvar_t slowmo;
385 extern cvar_t sv_accelerate;
386 extern cvar_t sv_aim;
387 extern cvar_t sv_airaccel_qw;
388 extern cvar_t sv_airaccel_sideways_friction;
389 extern cvar_t sv_airaccelerate;
390 extern cvar_t sv_airstopaccelerate;
391 extern cvar_t sv_airstrafeaccelerate;
392 extern cvar_t sv_maxairstrafespeed;
393 extern cvar_t sv_airstrafeaccel_qw;
394 extern cvar_t sv_aircontrol;
395 extern cvar_t sv_aircontrol_power;
396 extern cvar_t sv_aircontrol_penalty;
397 extern cvar_t sv_airspeedlimit_nonqw;
398 extern cvar_t sv_allowdownloads;
399 extern cvar_t sv_allowdownloads_archive;
400 extern cvar_t sv_allowdownloads_config;
401 extern cvar_t sv_allowdownloads_dlcache;
402 extern cvar_t sv_allowdownloads_inarchive;
403 extern cvar_t sv_areagrid_mingridsize;
404 extern cvar_t sv_checkforpacketsduringsleep;
405 extern cvar_t sv_clmovement_enable;
406 extern cvar_t sv_clmovement_minping;
407 extern cvar_t sv_clmovement_minping_disabletime;
408 extern cvar_t sv_clmovement_inputtimeout;
409 extern cvar_t sv_clmovement_maxnetfps;
410 extern cvar_t sv_cullentities_nevercullbmodels;
411 extern cvar_t sv_cullentities_pvs;
412 extern cvar_t sv_cullentities_stats;
413 extern cvar_t sv_cullentities_trace;
414 extern cvar_t sv_cullentities_trace_delay;
415 extern cvar_t sv_cullentities_trace_enlarge;
416 extern cvar_t sv_cullentities_trace_prediction;
417 extern cvar_t sv_cullentities_trace_samples;
418 extern cvar_t sv_cullentities_trace_samples_extra;
419 extern cvar_t sv_debugmove;
420 extern cvar_t sv_echobprint;
421 extern cvar_t sv_edgefriction;
422 extern cvar_t sv_entpatch;
423 extern cvar_t sv_fixedframeratesingleplayer;
424 extern cvar_t sv_freezenonclients;
425 extern cvar_t sv_friction;
426 extern cvar_t sv_gameplayfix_blowupfallenzombies;
427 extern cvar_t sv_gameplayfix_consistentplayerprethink;
428 extern cvar_t sv_gameplayfix_delayprojectiles;
429 extern cvar_t sv_gameplayfix_droptofloorstartsolid;
430 extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect;
431 extern cvar_t sv_gameplayfix_easierwaterjump;
432 extern cvar_t sv_gameplayfix_findradiusdistancetobox;
433 extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate;
434 extern cvar_t sv_gameplayfix_nogravityonground;
435 extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
436 extern cvar_t sv_gameplayfix_multiplethinksperframe;
437 extern cvar_t sv_gameplayfix_noairborncorpse;
438 extern cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems;
439 extern cvar_t sv_gameplayfix_nudgeoutofsolid;
440 extern cvar_t sv_gameplayfix_nudgeoutofsolid_bias;
441 extern cvar_t sv_gameplayfix_setmodelrealbox;
442 extern cvar_t sv_gameplayfix_slidemoveprojectiles;
443 extern cvar_t sv_gameplayfix_stepdown;
444 extern cvar_t sv_gameplayfix_stepwhilejumping;
445 extern cvar_t sv_gameplayfix_stepmultipletimes;
446 extern cvar_t sv_gameplayfix_swiminbmodels;
447 extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
448 extern cvar_t sv_gameplayfix_downtracesupportsongroundflag;
449 extern cvar_t sv_gravity;
450 extern cvar_t sv_idealpitchscale;
451 extern cvar_t sv_jumpstep;
452 extern cvar_t sv_jumpvelocity;
453 extern cvar_t sv_maxairspeed;
454 extern cvar_t sv_maxrate;
455 extern cvar_t sv_maxspeed;
456 extern cvar_t sv_maxvelocity;
457 extern cvar_t sv_nostep;
458 extern cvar_t sv_playerphysicsqc;
459 extern cvar_t sv_progs;
460 extern cvar_t sv_protocolname;
461 extern cvar_t sv_random_seed;
462 extern cvar_t sv_ratelimitlocalplayer;
463 extern cvar_t sv_sound_land;
464 extern cvar_t sv_sound_watersplash;
465 extern cvar_t sv_stepheight;
466 extern cvar_t sv_stopspeed;
467 extern cvar_t sv_wallfriction;
468 extern cvar_t sv_wateraccelerate;
469 extern cvar_t sv_waterfriction;
470 extern cvar_t sys_ticrate;
471 extern cvar_t teamplay;
473 extern cvar_t timelimit;
475 extern mempool_t *sv_mempool;
477 /// persistant server info
478 extern server_static_t svs;
482 extern client_t *host_client;
484 //===========================================================
488 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
489 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
490 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation);
491 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation);
493 void SV_ConnectClient (int clientnum, netconn_t *netconnection);
494 void SV_DropClient (qboolean crash);
496 void SV_SendClientMessages (void);
498 void SV_ReadClientMessage(void);
500 // precachemode values:
501 // 0 = fail if not precached,
502 // 1 = warn if not found and precache if possible
504 int SV_ModelIndex(const char *s, int precachemode);
505 int SV_SoundIndex(const char *s, int precachemode);
507 int SV_ParticleEffectIndex(const char *name);
509 dp_model_t *SV_GetModelByIndex(int modelindex);
510 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed);
512 void SV_SetIdealPitch (void);
514 void SV_AddUpdates (void);
516 void SV_ClientThink (void);
518 void SV_ClientPrint(const char *msg);
519 void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
520 void SV_BroadcastPrint(const char *msg);
521 void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
523 void SV_Physics (void);
524 void SV_Physics_ClientMove (void);
525 //void SV_Physics_ClientEntity (prvm_edict_t *ent);
527 qboolean SV_PlayerCheckGround (prvm_edict_t *ent);
528 qboolean SV_CheckBottom (prvm_edict_t *ent);
529 qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace);
531 /*! Needs to be called any time an entity changes origin, mins, maxs, or solid
532 * sets ent->v.absmin and ent->v.absmax
533 * call TouchAreaGrid as well to fire triggers that overlap the box
535 void SV_LinkEdict(prvm_edict_t *ent);
536 void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent);
537 void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent); // if we detected a touch from another source
539 /*! move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull
540 * returns true if it found a better place
542 qboolean SV_UnstickEntity (prvm_edict_t *ent);
544 /// calculates hitsupercontentsmask for a generic qc entity
545 int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);
546 /// traces a box move against worldmodel and all entities in the specified area
547 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
548 trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
549 trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
551 qboolean SV_CanSeeBox(int numsamples, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs);
553 int SV_PointSuperContents(const vec3_t point);
555 void SV_FlushBroadcastMessages(void);
556 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
558 void SV_MoveToGoal (void);
560 void SV_ApplyClientMove (void);
561 void SV_SaveSpawnparms (void);
562 void SV_SpawnServer (const char *server);
564 void SV_CheckVelocity (prvm_edict_t *ent);
566 void SV_SetupVM(void);
568 void SV_VM_Begin(void);
569 void SV_VM_End(void);
571 const char *Host_TimingReport(void); ///< for output in Host_Status_f
573 int SV_GetPitchSign(prvm_edict_t *ent);
574 void SV_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix);