2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // snd_main.c -- main control for any streaming sound output device
31 void S_SoundList(void);
35 // =======================================================================
36 // Internal sound data & structures
37 // =======================================================================
39 channel_t channels[MAX_CHANNELS];
40 unsigned int total_channels;
43 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
44 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
46 volatile dma_t *shm = 0;
49 vec3_t listener_origin;
50 matrix4x4_t listener_matrix;
51 vec_t sound_nominal_clip_dist=1000.0;
52 mempool_t *snd_mempool;
57 // Linked list of known sfx
58 sfx_t *known_sfx = NULL;
60 qboolean sound_started = false;
61 qboolean sound_spatialized = false;
63 // Fake dma is a synchronous faking of the DMA progress used for
64 // isolating performance in the renderer.
65 qboolean fakedma = false;
67 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
68 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
69 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
71 cvar_t nosound = {0, "nosound", "0"};
72 cvar_t snd_precache = {0, "snd_precache", "1"};
73 cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
74 cvar_t ambient_level = {0, "ambient_level", "0.3"};
75 cvar_t ambient_fade = {0, "ambient_fade", "100"};
76 cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
77 cvar_t snd_show = {0, "snd_show", "0"};
78 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
79 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
82 sfx_t* ambient_sfxs [2] = { NULL, NULL };
83 const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
86 // ====================================================================
88 // ====================================================================
90 void S_FreeSfx (sfx_t *sfx, qboolean force);
93 void S_SoundInfo_f(void)
97 Con_Print("sound system not started\n");
101 Con_Printf("%5d stereo\n", shm->format.channels - 1);
102 Con_Printf("%5d samples\n", shm->samples);
103 Con_Printf("%5d samplepos\n", shm->samplepos);
104 Con_Printf("%5d samplebits\n", shm->format.width * 8);
105 Con_Printf("%5d speed\n", shm->format.speed);
106 Con_Printf("%p dma buffer\n", shm->buffer);
107 Con_Printf("%5u total_channels\n", total_channels);
113 if (!snd_initialized.integer)
117 memset((void *)shm, 0, sizeof(*shm));
119 // create a piece of DMA memory
122 shm->format.width = 2;
123 shm->format.speed = 22050;
124 shm->format.channels = 2;
125 shm->samples = 32768;
127 shm->buffer = (unsigned char *)Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
133 Con_Print("S_Startup: SNDDMA_Init failed.\n");
135 sound_started = false;
136 sound_spatialized = false;
141 sound_started = true;
143 Con_Printf("Sound format: %dHz, %d bit, %d channels\n", shm->format.speed,
144 shm->format.width * 8, shm->format.channels);
147 void S_Shutdown(void)
153 Mem_Free(shm->buffer);
158 sound_started = false;
159 sound_spatialized = false;
162 void S_Restart_f(void)
175 Con_DPrint("\nSound Initialization\n");
177 Cvar_RegisterVariable(&volume);
178 Cvar_RegisterVariable(&bgmvolume);
179 Cvar_RegisterVariable(&snd_staticvolume);
181 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
182 if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
185 snd_mempool = Mem_AllocPool("sound", 0, NULL);
187 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
188 if (COM_CheckParm("-simsound"))
191 Cmd_AddCommand("play", S_Play);
192 Cmd_AddCommand("play2", S_Play2);
193 Cmd_AddCommand("playvol", S_PlayVol);
194 Cmd_AddCommand("stopsound", S_StopAllSounds);
195 Cmd_AddCommand("soundlist", S_SoundList);
196 Cmd_AddCommand("soundinfo", S_SoundInfo_f);
197 Cmd_AddCommand("snd_restart", S_Restart_f);
199 Cvar_RegisterVariable(&nosound);
200 Cvar_RegisterVariable(&snd_precache);
201 Cvar_RegisterVariable(&snd_initialized);
202 Cvar_RegisterVariable(&snd_streaming);
203 Cvar_RegisterVariable(&bgmbuffer);
204 Cvar_RegisterVariable(&ambient_level);
205 Cvar_RegisterVariable(&ambient_fade);
206 Cvar_RegisterVariable(&snd_noextraupdate);
207 Cvar_RegisterVariable(&snd_show);
208 Cvar_RegisterVariable(&_snd_mixahead);
209 Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
211 Cvar_SetValueQuick(&snd_initialized, true);
215 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
216 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
226 Shutdown and free all resources
229 void S_Terminate (void)
235 while (known_sfx != NULL)
236 S_FreeSfx (known_sfx, true);
238 Cvar_SetValueQuick (&snd_initialized, false);
239 Mem_FreePool (&snd_mempool);
243 // =======================================================================
245 // =======================================================================
253 sfx_t *S_FindName (const char *name)
257 if (!snd_initialized.integer)
260 if (strlen (name) >= sizeof (sfx->name))
262 Con_Printf ("S_FindName: sound name too long (%s)", name);
266 // Look for this sound in the list of known sfx
267 for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
268 if(!strcmp (sfx->name, name))
271 // Add a sfx_t struct for this sound
272 sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
273 memset (sfx, 0, sizeof(*sfx));
274 strlcpy (sfx->name, name, sizeof (sfx->name));
275 sfx->memsize = sizeof(*sfx);
276 sfx->next = known_sfx;
289 void S_FreeSfx (sfx_t *sfx, qboolean force)
293 // Never free a locked sfx unless forced
294 if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
297 Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name);
299 // Remove it from the list of known sfx
300 if (sfx == known_sfx)
301 known_sfx = known_sfx->next;
306 for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
307 if (prev_sfx->next == sfx)
309 prev_sfx->next = sfx->next;
312 if (prev_sfx == NULL)
314 Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
319 // Stop all channels using this sfx
320 for (i = 0; i < total_channels; i++)
321 if (channels[i].sfx == sfx)
325 if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
326 sfx->fetcher->free (sfx);
337 void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
343 // Start the ambient sounds and make them loop
344 for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
346 // Precache it if it's not done (request a lock to make sure it will never be freed)
347 if (ambient_sfxs[i] == NULL)
348 ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true);
349 if (ambient_sfxs[i] != NULL)
351 // Add a lock to the SFX while playing. It will be
352 // removed by S_StopAllSounds at the end of the level
353 S_LockSfx (ambient_sfxs[i]);
355 channels[i].sfx = ambient_sfxs[i];
356 channels[i].flags |= CHANNELFLAG_FORCELOOP;
357 channels[i].master_vol = 0;
361 // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
362 for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
363 if (sfx->flags & SFXFLAG_SERVERSOUND)
366 sfx->flags &= ~SFXFLAG_SERVERSOUND;
369 // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
370 for (i = 1; i < numsounds; i++)
372 sfx = S_FindName (serversound[i]);
376 sfx->flags |= SFXFLAG_SERVERSOUND;
380 // Free all unlocked sfx
381 for (sfx = known_sfx;sfx;sfx = sfxnext)
384 S_FreeSfx (sfx, false);
395 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
399 if (!snd_initialized.integer)
402 sfx = S_FindName (name);
409 if (!nosound.integer && snd_precache.integer)
410 S_LoadSound(sfx, complain);
422 void S_LockSfx (sfx_t *sfx)
431 Remove a lock from a SFX
434 void S_UnlockSfx (sfx_t *sfx)
440 //=============================================================================
446 Picks a channel based on priorities, empty slots, number of channels
449 channel_t *SND_PickChannel(int entnum, int entchannel)
456 // Check for replacement sound, or find the best one to replace
458 life_left = 0x7fffffff;
459 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
461 ch = &channels[ch_idx];
462 if (entchannel != 0 // channel 0 never overrides
463 && ch->entnum == entnum
464 && (ch->entchannel == entchannel || entchannel == -1) )
465 { // always override sound from same entity
466 first_to_die = ch_idx;
470 // don't let monster sounds override player sounds
471 if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
474 // don't override looped sounds
475 if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
476 (ch->sfx != NULL && ch->sfx->loopstart >= 0))
479 if (ch->end - paintedtime < life_left)
481 life_left = ch->end - paintedtime;
482 first_to_die = ch_idx;
486 if (first_to_die == -1)
489 S_StopChannel (first_to_die);
491 return &channels[first_to_die];
498 Spatializes a channel
501 void SND_Spatialize(channel_t *ch, qboolean isstatic)
503 vec_t dist, scale, pan;
506 // anything coming from the view entity will always be full volume
507 // LordHavoc: make sounds with ATTN_NONE have no spatialization
508 if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
510 ch->leftvol = ch->master_vol;
511 ch->rightvol = ch->master_vol;
515 // update sound origin if we know about the entity
516 if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].render.model)
518 //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].persistent.trail_origin[0], cl_entities[ch->entnum].persistent.trail_origin[1], cl_entities[ch->entnum].persistent.trail_origin[2]);
519 VectorCopy(cl_entities[ch->entnum].persistent.trail_origin, ch->origin);
522 // calculate stereo seperation and distance attenuation
523 Matrix4x4_Transform(&listener_matrix, ch->origin, source_vec);
524 dist = VectorNormalizeLength(source_vec);
526 scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
528 pan = scale * source_vec[1];
529 // calculate the volumes
530 ch->leftvol = (int) (scale + pan);
531 ch->rightvol = (int) (scale - pan);
532 //Con_Printf("%f %f %f:%f %f %f:%f %f:%d %d\n", ch->origin[0], ch->origin[1], ch->origin[2], source_vec[0], source_vec[1], source_vec[2], scale, pan, ch->leftvol, ch->rightvol);
535 // Adjust volume of static sounds
538 ch->leftvol *= snd_staticvolume.value;
539 ch->rightvol *= snd_staticvolume.value;
543 ch->leftvol = bound(0, ch->leftvol, 255);
544 ch->rightvol = bound(0, ch->rightvol, 255);
548 // =======================================================================
549 // Start a sound effect
550 // =======================================================================
552 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
554 // Initialize the channel
555 memset (target_chan, 0, sizeof (*target_chan));
556 VectorCopy (origin, target_chan->origin);
557 target_chan->master_vol = fvol * 255;
558 target_chan->sfx = sfx;
559 target_chan->end = paintedtime + sfx->total_length;
560 target_chan->lastptime = paintedtime;
561 target_chan->flags = flags;
563 // If it's a static sound
566 if (sfx->loopstart == -1)
567 Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
568 target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist);
571 target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
573 // Lock the SFX during play
578 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
580 channel_t *target_chan, *check;
584 if (!sound_started || !sfx || nosound.integer)
588 Con_DPrintf ("S_StartSound: \"%s\" hasn't been precached\n", sfx->name);
592 if (entnum && entnum >= cl_max_entities)
593 CL_ExpandEntities(entnum);
595 // Pick a channel to play on
596 target_chan = SND_PickChannel(entnum, entchannel);
600 S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
601 target_chan->entnum = entnum;
602 target_chan->entchannel = entchannel;
604 SND_Spatialize(target_chan, false);
606 // if an identical sound has also been started this frame, offset the pos
607 // a bit to keep it from just making the first one louder
608 check = &channels[NUM_AMBIENTS];
609 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
611 if (check == target_chan)
613 if (check->sfx == sfx && !check->pos)
615 skip = 0.1 * sfx->format.speed;
616 if (skip > (int)sfx->total_length)
617 skip = (int)sfx->total_length;
619 skip = rand() % skip;
620 target_chan->pos += skip;
621 target_chan->end -= skip;
626 return (target_chan - channels);
629 void S_StopChannel (unsigned int channel_ind)
633 if (channel_ind >= total_channels)
636 ch = &channels[channel_ind];
639 sfx_t *sfx = ch->sfx;
641 if (sfx->fetcher != NULL)
643 snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
644 if (fetcher_endsb != NULL)
648 // Remove the lock it holds
657 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
659 if (ch_ind >= total_channels)
662 if (flag != CHANNELFLAG_FORCELOOP &&
663 flag != CHANNELFLAG_PAUSED &&
664 flag != CHANNELFLAG_FULLVOLUME)
668 channels[ch_ind].flags |= flag;
670 channels[ch_ind].flags &= ~flag;
675 void S_StopSound(int entnum, int entchannel)
679 for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
680 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
687 void S_StopAllSounds (void)
695 for (i = 0; i < total_channels; i++)
698 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
699 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
701 // Clear sound buffer
702 pbuf = (unsigned char *)S_LockBuffer();
705 int setsize = shm->samples * shm->format.width;
706 int clear = (shm->format.width == 1) ? 0x80 : 0;
708 // FIXME: is it (still) true? (check with OSS and ALSA)
709 // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
710 // reads the memory area before writing to it causing a seg fault
711 // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
712 //memset(shm->buffer, clear, shm->samples * shm->format.width);
720 void S_PauseGameSounds (qboolean toggle)
724 for (i = 0; i < total_channels; i++)
729 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
730 S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
734 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
736 channels[ch_ind].master_vol = fvol * 255;
745 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
747 channel_t *target_chan;
749 if (!sound_started || !sfx || nosound.integer)
753 Con_DPrintf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
757 if (total_channels == MAX_CHANNELS)
759 Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
763 target_chan = &channels[total_channels++];
764 S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
766 SND_Spatialize (target_chan, true);
770 //=============================================================================
774 S_UpdateAmbientSounds
778 void S_UpdateAmbientSounds (void)
783 unsigned char ambientlevels[NUM_AMBIENTS];
785 if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
788 cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
790 // Calc ambient sound levels
791 for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
793 chan = &channels[ambient_channel];
794 if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
797 vol = ambient_level.value * ambientlevels[ambient_channel];
801 // Don't adjust volume too fast
802 if (chan->master_vol < vol)
804 chan->master_vol += host_realframetime * ambient_fade.value;
805 if (chan->master_vol > vol)
806 chan->master_vol = vol;
808 else if (chan->master_vol > vol)
810 chan->master_vol -= host_realframetime * ambient_fade.value;
811 if (chan->master_vol < vol)
812 chan->master_vol = vol;
815 chan->leftvol = chan->rightvol = chan->master_vol;
824 Called once each time through the main loop
827 void S_Update(const matrix4x4_t *listenermatrix)
829 unsigned int i, j, total;
830 channel_t *ch, *combine;
832 if (!snd_initialized.integer || (snd_blocked > 0))
835 Matrix4x4_Invert_Simple(&listener_matrix, listenermatrix);
836 Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
838 // update general area ambient sound sources
839 S_UpdateAmbientSounds ();
843 // update spatialization for static and dynamic sounds
844 ch = channels+NUM_AMBIENTS;
845 for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
849 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS); // respatialize channel
850 if (!ch->leftvol && !ch->rightvol)
853 // try to combine static sounds with a previous channel of the same
854 // sound effect so we don't mix five torches every frame
855 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
857 // see if it can just use the last one
858 if (combine && combine->sfx == ch->sfx)
860 combine->leftvol += ch->leftvol;
861 combine->rightvol += ch->rightvol;
862 ch->leftvol = ch->rightvol = 0;
866 combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
867 for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
868 if (combine->sfx == ch->sfx)
871 if (j == total_channels)
877 combine->leftvol += ch->leftvol;
878 combine->rightvol += ch->rightvol;
879 ch->leftvol = ch->rightvol = 0;
886 sound_spatialized = true;
889 if (snd_show.integer)
893 for (i=0 ; i<total_channels; i++, ch++)
894 if (ch->sfx && (ch->leftvol || ch->rightvol) )
897 Con_Printf("----(%u)----\n", total);
903 void GetSoundtime(void)
907 static int oldsamplepos;
910 fullsamples = shm->samples / shm->format.channels;
912 // it is possible to miscount buffers if it has wrapped twice between
913 // calls to S_Update. Oh well.
914 samplepos = SNDDMA_GetDMAPos();
916 if (samplepos < oldsamplepos)
918 buffers++; // buffer wrapped
920 if (paintedtime > 0x40000000)
921 { // time to chop things off to avoid 32 bit limits
923 paintedtime = fullsamples;
927 oldsamplepos = samplepos;
929 soundtime = buffers * fullsamples + samplepos / shm->format.channels;
932 void S_ExtraUpdate (void)
934 if (snd_noextraupdate.integer || !sound_spatialized)
945 if (!sound_started || (snd_blocked > 0))
951 // check to make sure that we haven't overshot
952 if (paintedtime < soundtime)
953 paintedtime = soundtime;
955 // mix ahead of current position
956 endtime = soundtime + _snd_mixahead.value * shm->format.speed;
957 samps = shm->samples >> (shm->format.channels - 1);
958 if (endtime > (unsigned int)(soundtime + samps))
959 endtime = soundtime + samps;
961 S_PaintChannels (endtime);
967 ===============================================================================
971 ===============================================================================
974 static void S_Play_Common(float fvol, float attenuation)
984 strlcpy(name, Cmd_Argv(i), sizeof(name));
985 if (!strrchr(name, '.'))
986 strlcat(name, ".wav", sizeof(name));
989 // If we need to get the volume from the command line
992 fvol = atof(Cmd_Argv(i));
996 sfx = S_PrecacheSound (name, true, false);
999 ch_ind = S_StartSound(-1, 0, sfx, listener_origin, fvol, attenuation);
1001 // Free the sfx if the file didn't exist
1003 S_FreeSfx (sfx, false);
1005 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
1012 S_Play_Common (1.0f, 1.0f);
1017 S_Play_Common (1.0f, 0.0f);
1020 void S_PlayVol(void)
1022 S_Play_Common (-1.0f, 0.0f);
1025 void S_SoundList(void)
1032 for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
1034 if (sfx->fetcher != NULL)
1036 size = (int)sfx->memsize;
1038 Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
1039 (sfx->loopstart >= 0) ? 'L' : ' ',
1040 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
1041 (sfx->locks > 0) ? 'K' : ' ',
1042 (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
1043 sfx->format.width * 8,
1044 (sfx->format.channels == 1) ? "mono" : "stereo",
1049 Con_Printf (" ( unknown ) unloaded : %s\n", sfx->name);
1051 Con_Printf("Total resident: %i\n", total);
1055 qboolean S_LocalSound (const char *sound)
1060 if (!snd_initialized.integer || nosound.integer)
1063 sfx = S_PrecacheSound (sound, true, false);
1066 Con_Printf("S_LocalSound: can't precache %s\n", sound);
1070 // Local sounds must not be freed
1071 sfx->flags |= SFXFLAG_PERMANENTLOCK;
1073 ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
1077 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;