2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 void VM_AutoSentStats_Clear (void);
28 void EntityFrameCSQC_ClearVersions (void);
29 void EntityFrameCSQC_InitClientVersions (int client, qboolean clear);
30 void VM_SV_WriteAutoSentStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
31 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 // select which protocol to host, this is fed to Protocol_EnumForName
35 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
36 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
37 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
39 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
40 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
41 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
42 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
44 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
45 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
46 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
47 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
48 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
49 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
50 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
51 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
53 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
58 mempool_t *sv_mempool = NULL;
60 //============================================================================
62 extern void SV_Phys_Init (void);
63 extern void SV_World_Init (void);
64 static void SV_SaveEntFile_f(void);
73 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
74 Cvar_RegisterVariable (&sv_maxvelocity);
75 Cvar_RegisterVariable (&sv_gravity);
76 Cvar_RegisterVariable (&sv_friction);
77 Cvar_RegisterVariable (&sv_edgefriction);
78 Cvar_RegisterVariable (&sv_stopspeed);
79 Cvar_RegisterVariable (&sv_maxspeed);
80 Cvar_RegisterVariable (&sv_maxairspeed);
81 Cvar_RegisterVariable (&sv_accelerate);
82 Cvar_RegisterVariable (&sv_idealpitchscale);
83 Cvar_RegisterVariable (&sv_aim);
84 Cvar_RegisterVariable (&sv_nostep);
85 Cvar_RegisterVariable (&sv_deltacompress);
86 Cvar_RegisterVariable (&sv_cullentities_pvs);
87 Cvar_RegisterVariable (&sv_cullentities_trace);
88 Cvar_RegisterVariable (&sv_cullentities_stats);
89 Cvar_RegisterVariable (&sv_entpatch);
90 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
91 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
92 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
93 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
94 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
95 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
96 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
97 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
98 Cvar_RegisterVariable (&sv_protocolname);
99 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
100 Cvar_RegisterVariable (&sv_maxrate);
101 Cvar_RegisterVariable (&sv_progs);
107 sv_mempool = Mem_AllocPool("server", 0, NULL);
110 static void SV_SaveEntFile_f(void)
112 char basename[MAX_QPATH];
113 if (!sv.active || !sv.worldmodel)
115 Con_Print("Not running a server\n");
118 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
119 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
124 =============================================================================
128 =============================================================================
135 Make sure the event gets sent to all clients
138 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
142 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
144 MSG_WriteByte (&sv.datagram, svc_particle);
145 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
146 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
147 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
148 for (i=0 ; i<3 ; i++)
155 MSG_WriteChar (&sv.datagram, v);
157 MSG_WriteByte (&sv.datagram, count);
158 MSG_WriteByte (&sv.datagram, color);
165 Make sure the event gets sent to all clients
168 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
170 if (modelindex >= 256 || startframe >= 256)
172 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
174 MSG_WriteByte (&sv.datagram, svc_effect2);
175 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
176 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
177 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
178 MSG_WriteShort (&sv.datagram, modelindex);
179 MSG_WriteShort (&sv.datagram, startframe);
180 MSG_WriteByte (&sv.datagram, framecount);
181 MSG_WriteByte (&sv.datagram, framerate);
185 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
187 MSG_WriteByte (&sv.datagram, svc_effect);
188 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
189 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
190 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
191 MSG_WriteByte (&sv.datagram, modelindex);
192 MSG_WriteByte (&sv.datagram, startframe);
193 MSG_WriteByte (&sv.datagram, framecount);
194 MSG_WriteByte (&sv.datagram, framerate);
202 Each entity can have eight independant sound sources, like voice,
205 Channel 0 is an auto-allocate channel, the others override anything
206 already running on that entity/channel pair.
208 An attenuation of 0 will play full volume everywhere in the level.
209 Larger attenuations will drop off. (max 4 attenuation)
213 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
215 int sound_num, field_mask, i, ent;
217 if (volume < 0 || volume > 255)
219 Con_Printf ("SV_StartSound: volume = %i\n", volume);
223 if (attenuation < 0 || attenuation > 4)
225 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
229 if (channel < 0 || channel > 7)
231 Con_Printf ("SV_StartSound: channel = %i\n", channel);
235 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
238 // find precache number for sound
239 sound_num = SV_SoundIndex(sample, 1);
243 ent = PRVM_NUM_FOR_EDICT(entity);
246 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
247 field_mask |= SND_VOLUME;
248 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
249 field_mask |= SND_ATTENUATION;
251 field_mask |= SND_LARGEENTITY;
252 if (sound_num >= 256 || channel >= 8)
253 field_mask |= SND_LARGESOUND;
255 // directed messages go only to the entity they are targeted on
256 MSG_WriteByte (&sv.datagram, svc_sound);
257 MSG_WriteByte (&sv.datagram, field_mask);
258 if (field_mask & SND_VOLUME)
259 MSG_WriteByte (&sv.datagram, volume);
260 if (field_mask & SND_ATTENUATION)
261 MSG_WriteByte (&sv.datagram, attenuation*64);
262 if (field_mask & SND_LARGEENTITY)
264 MSG_WriteShort (&sv.datagram, ent);
265 MSG_WriteByte (&sv.datagram, channel);
268 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
269 if (field_mask & SND_LARGESOUND)
270 MSG_WriteShort (&sv.datagram, sound_num);
272 MSG_WriteByte (&sv.datagram, sound_num);
273 for (i = 0;i < 3;i++)
274 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
278 ==============================================================================
282 ==============================================================================
285 static const char *SV_InitCmd; //[515]: svprogs able to send cmd to client on connect
286 extern qboolean csqc_loaded;
291 Sends the first message from the server to a connected client.
292 This will be sent on the initial connection and upon each server load.
295 void SV_SendServerinfo (client_t *client)
300 // edicts get reallocated on level changes, so we need to update it here
301 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
303 // clear cached stuff that depends on the level
304 client->weaponmodel[0] = 0;
305 client->weaponmodelindex = 0;
307 // LordHavoc: clear entityframe tracking
308 client->latestframenum = 0;
310 if (client->entitydatabase)
311 EntityFrame_FreeDatabase(client->entitydatabase);
312 if (client->entitydatabase4)
313 EntityFrame4_FreeDatabase(client->entitydatabase4);
314 if (client->entitydatabase5)
315 EntityFrame5_FreeDatabase(client->entitydatabase5);
317 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
319 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
320 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
321 else if (sv.protocol == PROTOCOL_DARKPLACES4)
322 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
324 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
327 SZ_Clear (&client->message);
328 MSG_WriteByte (&client->message, svc_print);
329 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
330 MSG_WriteString (&client->message,message);
332 // LordHavoc: this does not work on dedicated servers, needs fixing.
333 //[515]: init csprogs according to version of svprogs, check the crc, etc.
334 if(csqc_loaded && (cls.state == ca_dedicated || PRVM_NUM_FOR_EDICT(client->edict) != 1))
336 MSG_WriteByte (&client->message, svc_stufftext);
338 MSG_WriteString (&client->message, va("csqc_progcrc %i;%s\n", csqc_progcrc.integer, SV_InitCmd));
340 MSG_WriteString (&client->message, va("csqc_progcrc %i\n", csqc_progcrc.integer));
343 MSG_WriteByte (&client->message, svc_serverinfo);
344 MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
345 MSG_WriteByte (&client->message, svs.maxclients);
347 if (!coop.integer && deathmatch.integer)
348 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
350 MSG_WriteByte (&client->message, GAME_COOP);
352 MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
354 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
355 MSG_WriteString (&client->message, sv.model_precache[i]);
356 MSG_WriteByte (&client->message, 0);
358 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
359 MSG_WriteString (&client->message, sv.sound_precache[i]);
360 MSG_WriteByte (&client->message, 0);
363 MSG_WriteByte (&client->message, svc_cdtrack);
364 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
365 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
368 MSG_WriteByte (&client->message, svc_setview);
369 MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
371 MSG_WriteByte (&client->message, svc_signonnum);
372 MSG_WriteByte (&client->message, 1);
374 client->sendsignon = true;
375 client->spawned = false; // need prespawn, spawn, etc
382 Initializes a client_t for a new net connection. This will only be called
383 once for a player each game, not once for each level change.
386 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
390 float spawn_parms[NUM_SPAWN_PARMS];
392 client = svs.clients + clientnum;
394 if(netconnection)//[515]: bots don't play with csqc =)
395 EntityFrameCSQC_InitClientVersions(clientnum, false);
397 // set up the client_t
399 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
400 memset (client, 0, sizeof(*client));
401 client->active = true;
402 client->netconnection = netconnection;
404 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
406 strcpy(client->name, "unconnected");
407 strcpy(client->old_name, "unconnected");
408 client->spawned = false;
409 client->edict = PRVM_EDICT_NUM(clientnum+1);
410 client->message.data = client->msgbuf;
411 client->message.maxsize = sizeof(client->msgbuf);
412 client->message.allowoverflow = true; // we can catch it
413 // updated by receiving "rate" command from client
414 client->rate = NET_MINRATE;
415 // no limits for local player
416 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
417 client->rate = 1000000000;
418 client->connecttime = realtime;
421 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
424 // call the progs to get default spawn parms for the new client
425 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
426 prog->globals.server->self = 0;
427 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
428 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
429 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
432 // set up the entity for this client (including .colormap, .team, etc)
433 PRVM_ED_ClearEdict(client->edict);
435 // don't call SendServerinfo for a fresh botclient because its fields have
436 // not been set up by the qc yet
437 if (client->netconnection)
438 SV_SendServerinfo (client);
440 client->spawned = true;
445 ===============================================================================
449 ===============================================================================
458 void SV_ClearDatagram (void)
460 SZ_Clear (&sv.datagram);
464 =============================================================================
466 The PVS must include a small area around the client to allow head bobbing
467 or other small motion on the client side. Otherwise, a bob might cause an
468 entity that should be visible to not show up, especially when the bob
471 =============================================================================
474 int sv_writeentitiestoclient_pvsbytes;
475 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
477 static int numsendentities;
478 static entity_state_t sendentities[MAX_EDICTS];
479 static entity_state_t *sendentitiesindex[MAX_EDICTS];
481 qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int e)
484 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
485 unsigned int customizeentityforclient;
487 vec3_t cullmins, cullmaxs;
491 // EF_NODRAW prevents sending for any reason except for your own
492 // client, so we must keep all clients in this superset
493 effects = (unsigned)ent->fields.server->effects;
495 // we can omit invisible entities with no effects that are not clients
496 // LordHavoc: this could kill tags attached to an invisible entity, I
497 // just hope we never have to support that case
498 i = (int)ent->fields.server->modelindex;
499 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
502 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
503 glowsize = (unsigned char)bound(0, i, 255);
504 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
505 flags |= RENDER_GLOWTRAIL;
507 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
508 light[0] = (unsigned short)bound(0, f, 65535);
509 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
510 light[1] = (unsigned short)bound(0, f, 65535);
511 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
512 light[2] = (unsigned short)bound(0, f, 65535);
513 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
514 light[3] = (unsigned short)bound(0, f, 65535);
515 lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
516 lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
518 if (gamemode == GAME_TENEBRAE)
520 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
524 lightpflags |= PFLAGS_FULLDYNAMIC;
526 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
534 lightpflags |= PFLAGS_FULLDYNAMIC;
538 specialvisibilityradius = 0;
539 if (lightpflags & PFLAGS_FULLDYNAMIC)
540 specialvisibilityradius = max(specialvisibilityradius, light[3]);
542 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
543 if (flags & RENDER_GLOWTRAIL)
544 specialvisibilityradius = max(specialvisibilityradius, 100);
545 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
547 if (effects & EF_BRIGHTFIELD)
548 specialvisibilityradius = max(specialvisibilityradius, 80);
549 if (effects & EF_MUZZLEFLASH)
550 specialvisibilityradius = max(specialvisibilityradius, 100);
551 if (effects & EF_BRIGHTLIGHT)
552 specialvisibilityradius = max(specialvisibilityradius, 400);
553 if (effects & EF_DIMLIGHT)
554 specialvisibilityradius = max(specialvisibilityradius, 200);
555 if (effects & EF_RED)
556 specialvisibilityradius = max(specialvisibilityradius, 200);
557 if (effects & EF_BLUE)
558 specialvisibilityradius = max(specialvisibilityradius, 200);
559 if (effects & EF_FLAME)
560 specialvisibilityradius = max(specialvisibilityradius, 250);
561 if (effects & EF_STARDUST)
562 specialvisibilityradius = max(specialvisibilityradius, 100);
565 // early culling checks
566 // (final culling is done by SV_MarkWriteEntityStateToClient)
567 customizeentityforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_customizeentityforclient)->function;
568 if (!customizeentityforclient)
570 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
572 // this 2 billion unit check is actually to detect NAN origins
573 // (we really don't want to send those)
574 if (VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
582 VectorCopy(ent->fields.server->origin, cs->origin);
583 VectorCopy(ent->fields.server->angles, cs->angles);
585 cs->effects = effects;
586 cs->colormap = (unsigned)ent->fields.server->colormap;
587 cs->modelindex = modelindex;
588 cs->skin = (unsigned)ent->fields.server->skin;
589 cs->frame = (unsigned)ent->fields.server->frame;
590 cs->viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
591 cs->exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
592 cs->nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
593 cs->drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
594 cs->customizeentityforclient = customizeentityforclient;
595 cs->tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
596 cs->tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
597 cs->glowsize = glowsize;
599 // don't need to init cs->colormod because the defaultstate did that for us
600 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
601 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
602 if (val->vector[0] || val->vector[1] || val->vector[2])
604 i = val->vector[0] * 32.0f;cs->colormod[0] = bound(0, i, 255);
605 i = val->vector[1] * 32.0f;cs->colormod[1] = bound(0, i, 255);
606 i = val->vector[2] * 32.0f;cs->colormod[2] = bound(0, i, 255);
609 cs->modelindex = modelindex;
612 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
616 cs->alpha = (unsigned char)bound(0, i, 255);
619 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
623 cs->alpha = (unsigned char)bound(0, i, 255);
627 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
631 cs->scale = (unsigned char)bound(0, i, 255);
635 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
637 cs->glowcolor = (int)f;
639 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
640 cs->effects |= EF_FULLBRIGHT;
642 if (ent->fields.server->movetype == MOVETYPE_STEP)
643 cs->flags |= RENDER_STEP;
644 if ((cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
645 cs->flags |= RENDER_LOWPRECISION;
646 if (ent->fields.server->colormap >= 1024)
647 cs->flags |= RENDER_COLORMAPPED;
648 if (cs->viewmodelforclient)
649 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
651 cs->light[0] = light[0];
652 cs->light[1] = light[1];
653 cs->light[2] = light[2];
654 cs->light[3] = light[3];
655 cs->lightstyle = lightstyle;
656 cs->lightpflags = lightpflags;
658 cs->specialvisibilityradius = specialvisibilityradius;
660 // calculate the visible box of this entity (don't use the physics box
661 // as that is often smaller than a model, and would not count
662 // specialvisibilityradius)
663 if ((model = sv.models[modelindex]))
665 float scale = cs->scale * (1.0f / 16.0f);
666 if (cs->angles[0] || cs->angles[2]) // pitch and roll
668 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
669 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
671 else if (cs->angles[1])
673 VectorMA(cs->origin, scale, model->yawmins, cullmins);
674 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
678 VectorMA(cs->origin, scale, model->normalmins, cullmins);
679 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
684 VectorCopy(cs->origin, cullmins);
685 VectorCopy(cs->origin, cullmaxs);
687 if (specialvisibilityradius)
689 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
690 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
691 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
692 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
693 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
694 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
696 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
698 VectorCopy(cullmins, ent->priv.server->cullmins);
699 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
700 ent->priv.server->pvs_numclusters = -1;
701 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
703 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
704 if (i <= MAX_ENTITYCLUSTERS)
705 ent->priv.server->pvs_numclusters = i;
712 void SV_PrepareEntitiesForSending(void)
716 // send all entities that touch the pvs
718 sendentitiesindex[0] = NULL;
719 memset(sendentitiesindex, 0, prog->num_edicts * sizeof(entity_state_t *));
720 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
722 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sendentities + numsendentities, e))
724 sendentitiesindex[e] = sendentities + numsendentities;
730 static int sententitiesmark = 0;
731 static int sententities[MAX_EDICTS];
732 static int sententitiesconsideration[MAX_EDICTS];
733 static int sv_writeentitiestoclient_culled_pvs;
734 static int sv_writeentitiestoclient_culled_trace;
735 static int sv_writeentitiestoclient_visibleentities;
736 static int sv_writeentitiestoclient_totalentities;
737 //static entity_frame_t sv_writeentitiestoclient_entityframe;
738 static int sv_writeentitiestoclient_clentnum;
739 static vec3_t sv_writeentitiestoclient_testeye;
740 static client_t *sv_writeentitiestoclient_client;
742 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
749 if (sententitiesconsideration[s->number] == sententitiesmark)
751 sententitiesconsideration[s->number] = sententitiesmark;
752 sv_writeentitiestoclient_totalentities++;
754 if (s->customizeentityforclient)
756 prog->globals.server->self = s->number;
757 prog->globals.server->other = sv_writeentitiestoclient_clentnum;
758 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
759 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
763 // never reject player
764 if (s->number != sv_writeentitiestoclient_clentnum)
766 // check various rejection conditions
767 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
769 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
771 if (s->effects & EF_NODRAW)
773 // LordHavoc: only send entities with a model or important effects
774 if (!s->modelindex && s->specialvisibilityradius == 0)
777 // viewmodels don't have visibility checking
778 if (s->viewmodelforclient)
780 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
783 else if (s->tagentity)
785 // tag attached entities simply check their parent
786 if (!sendentitiesindex[s->tagentity])
788 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
789 if (sententities[s->tagentity] != sententitiesmark)
792 // always send world submodels in newer protocols because they don't
793 // generate much traffic (in old protocols they hog bandwidth)
794 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
796 // entity has survived every check so far, check if visible
797 ed = PRVM_EDICT_NUM(s->number);
799 // if not touching a visible leaf
800 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
802 if (ed->priv.server->pvs_numclusters < 0)
804 // entity too big for clusters list
805 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
807 sv_writeentitiestoclient_culled_pvs++;
814 // check cached clusters list
815 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
816 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
818 if (i == ed->priv.server->pvs_numclusters)
820 sv_writeentitiestoclient_culled_pvs++;
826 // or not seen by random tracelines
827 if (sv_cullentities_trace.integer && !isbmodel)
829 // LordHavoc: test center first
830 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
831 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
832 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
833 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
834 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
835 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
838 // LordHavoc: test random offsets, to maximize chance of detection
839 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
840 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
841 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
842 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
843 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
844 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
847 if (s->specialvisibilityradius)
849 // LordHavoc: test random offsets, to maximize chance of detection
850 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
851 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
852 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
853 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
854 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
855 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
859 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
861 sv_writeentitiestoclient_culled_trace++;
868 // this just marks it for sending
869 // FIXME: it would be more efficient to send here, but the entity
870 // compressor isn't that flexible
871 sv_writeentitiestoclient_visibleentities++;
872 sententities[s->number] = sententitiesmark;
875 entity_state_t sendstates[MAX_EDICTS];
876 extern int csqc_clent;
878 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
880 int i, numsendstates;
883 // if there isn't enough space to accomplish anything, skip it
884 if (msg->cursize + 25 > msg->maxsize)
887 sv_writeentitiestoclient_client = client;
889 sv_writeentitiestoclient_culled_pvs = 0;
890 sv_writeentitiestoclient_culled_trace = 0;
891 sv_writeentitiestoclient_visibleentities = 0;
892 sv_writeentitiestoclient_totalentities = 0;
894 // find the client's PVS
895 // the real place being tested from
896 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
897 sv_writeentitiestoclient_pvsbytes = 0;
898 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
899 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
901 csqc_clent = sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
905 for (i = 0;i < numsendentities;i++)
906 SV_MarkWriteEntityStateToClient(sendentities + i);
909 for (i = 0;i < numsendentities;i++)
911 if (sententities[sendentities[i].number] == sententitiesmark)
913 s = &sendstates[numsendstates++];
914 *s = sendentities[i];
915 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
916 s->flags |= RENDER_EXTERIORMODEL;
920 if (sv_cullentities_stats.integer)
921 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
923 EntityFrameCSQC_WriteFrame(msg, numsendstates, sendstates);
925 if (client->entitydatabase5)
926 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
927 else if (client->entitydatabase4)
928 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
929 else if (client->entitydatabase)
930 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
932 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
941 void SV_CleanupEnts (void)
946 ent = PRVM_NEXT_EDICT(prog->edicts);
947 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
948 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
953 SV_WriteClientdataToMessage
957 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
965 unsigned char viewzoom;
969 // send a damage message
971 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
973 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
974 MSG_WriteByte (msg, svc_damage);
975 MSG_WriteByte (msg, ent->fields.server->dmg_save);
976 MSG_WriteByte (msg, ent->fields.server->dmg_take);
977 for (i=0 ; i<3 ; i++)
978 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
980 ent->fields.server->dmg_take = 0;
981 ent->fields.server->dmg_save = 0;
985 // send the current viewpos offset from the view entity
987 SV_SetIdealPitch (); // how much to look up / down ideally
989 // a fixangle might get lost in a dropped packet. Oh well.
990 if ( ent->fields.server->fixangle )
992 MSG_WriteByte (msg, svc_setangle);
993 for (i=0 ; i < 3 ; i++)
994 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
995 ent->fields.server->fixangle = 0;
998 // stuff the sigil bits into the high bits of items for sbar, or else
1000 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
1001 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1002 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1004 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1006 VectorClear(punchvector);
1007 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
1008 VectorCopy(val->vector, punchvector);
1010 // cache weapon model name and index in client struct to save time
1011 // (this search can be almost 1% of cpu time!)
1012 s = PRVM_GetString(ent->fields.server->weaponmodel);
1013 if (strcmp(s, client->weaponmodel))
1015 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1016 client->weaponmodelindex = SV_ModelIndex(s, 1);
1020 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1021 viewzoom = val->_float * 255.0f;
1027 if ((int)ent->fields.server->flags & FL_ONGROUND)
1028 bits |= SU_ONGROUND;
1029 if (ent->fields.server->waterlevel >= 2)
1031 if (ent->fields.server->idealpitch)
1032 bits |= SU_IDEALPITCH;
1034 for (i=0 ; i<3 ; i++)
1036 if (ent->fields.server->punchangle[i])
1037 bits |= (SU_PUNCH1<<i);
1038 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1040 bits |= (SU_PUNCHVEC1<<i);
1041 if (ent->fields.server->velocity[i])
1042 bits |= (SU_VELOCITY1<<i);
1045 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1046 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1047 stats[STAT_ITEMS] = items;
1048 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1049 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1050 stats[STAT_WEAPON] = client->weaponmodelindex;
1051 stats[STAT_HEALTH] = ent->fields.server->health;
1052 stats[STAT_AMMO] = ent->fields.server->currentammo;
1053 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1054 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1055 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1056 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1057 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1058 stats[STAT_VIEWZOOM] = viewzoom;
1059 // the QC bumps these itself by sending svc_'s, so we have to keep them
1060 // zero or they'll be corrected by the engine
1061 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1062 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1063 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1064 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1066 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1068 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1070 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1071 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1073 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1074 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1075 if (viewzoom != 255)
1076 bits |= SU_VIEWZOOM;
1081 if (bits >= 16777216)
1085 MSG_WriteByte (msg, svc_clientdata);
1086 MSG_WriteShort (msg, bits);
1087 if (bits & SU_EXTEND1)
1088 MSG_WriteByte(msg, bits >> 16);
1089 if (bits & SU_EXTEND2)
1090 MSG_WriteByte(msg, bits >> 24);
1092 if (bits & SU_VIEWHEIGHT)
1093 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1095 if (bits & SU_IDEALPITCH)
1096 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1098 for (i=0 ; i<3 ; i++)
1100 if (bits & (SU_PUNCH1<<i))
1102 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1103 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1105 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1107 if (bits & (SU_PUNCHVEC1<<i))
1109 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1110 MSG_WriteCoord16i(msg, punchvector[i]);
1112 MSG_WriteCoord32f(msg, punchvector[i]);
1114 if (bits & (SU_VELOCITY1<<i))
1116 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1117 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1119 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1123 if (bits & SU_ITEMS)
1124 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1126 if (sv.protocol == PROTOCOL_DARKPLACES5)
1128 if (bits & SU_WEAPONFRAME)
1129 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1130 if (bits & SU_ARMOR)
1131 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1132 if (bits & SU_WEAPON)
1133 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1134 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1135 MSG_WriteShort (msg, stats[STAT_AMMO]);
1136 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1137 MSG_WriteShort (msg, stats[STAT_NAILS]);
1138 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1139 MSG_WriteShort (msg, stats[STAT_CELLS]);
1140 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1141 if (bits & SU_VIEWZOOM)
1142 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1144 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1146 if (bits & SU_WEAPONFRAME)
1147 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1148 if (bits & SU_ARMOR)
1149 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1150 if (bits & SU_WEAPON)
1151 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1152 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1153 MSG_WriteByte (msg, stats[STAT_AMMO]);
1154 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1155 MSG_WriteByte (msg, stats[STAT_NAILS]);
1156 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1157 MSG_WriteByte (msg, stats[STAT_CELLS]);
1158 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1160 for (i = 0;i < 32;i++)
1161 if (stats[STAT_WEAPON] & (1<<i))
1163 MSG_WriteByte (msg, i);
1166 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1167 if (bits & SU_VIEWZOOM)
1169 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1170 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1172 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1178 =======================
1179 SV_SendClientDatagram
1180 =======================
1182 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1183 qboolean SV_SendClientDatagram (client_t *client)
1185 int rate, maxrate, maxsize, maxsize2;
1187 int stats[MAX_CL_STATS];
1189 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1191 // for good singleplayer, send huge packets
1192 maxsize = sizeof(sv_sendclientdatagram_buf);
1193 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1195 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1197 // no rate limiting support on older protocols because dp protocols
1198 // 1-4 kick the client off if they overflow, and quake protocol shows
1199 // less than the full entity set if rate limited
1205 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1206 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1207 if (sv_maxrate.integer != maxrate)
1208 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1210 rate = bound(NET_MINRATE, client->rate, maxrate);
1211 rate = (int)(client->rate * sys_ticrate.value);
1212 maxsize = bound(100, rate, 1400);
1216 msg.data = sv_sendclientdatagram_buf;
1217 msg.maxsize = maxsize;
1220 MSG_WriteByte (&msg, svc_time);
1221 MSG_WriteFloat (&msg, sv.time);
1223 // add the client specific data to the datagram
1224 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1225 VM_SV_WriteAutoSentStats (client, client->edict, &msg, stats);
1226 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1228 // expand packet size to allow effects to go over the rate limit
1229 // (dropping them is FAR too ugly)
1230 msg.maxsize = maxsize2;
1232 // copy the server datagram if there is space
1233 // FIXME: put in delayed queue of effects to send
1234 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1235 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1237 // send the datagram
1238 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1240 SV_DropClient (true);// if the message couldn't send, kick off
1248 =======================
1249 SV_UpdateToReliableMessages
1250 =======================
1252 void SV_UpdateToReliableMessages (void)
1261 // check for changes to be sent over the reliable streams
1262 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1264 // update the host_client fields we care about according to the entity fields
1265 host_client->edict = PRVM_EDICT_NUM(i+1);
1268 name = PRVM_GetString(host_client->edict->fields.server->netname);
1271 // always point the string back at host_client->name to keep it safe
1272 strlcpy (host_client->name, name, sizeof (host_client->name));
1273 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1274 if (strcmp(host_client->old_name, host_client->name))
1276 if (host_client->spawned)
1277 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1278 strcpy(host_client->old_name, host_client->name);
1279 // send notification to all clients
1280 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1281 MSG_WriteByte (&sv.reliable_datagram, i);
1282 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1285 // DP_SV_CLIENTCOLORS
1286 // this is always found (since it's added by the progs loader)
1287 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1288 host_client->colors = (int)val->_float;
1289 if (host_client->old_colors != host_client->colors)
1291 host_client->old_colors = host_client->colors;
1292 // send notification to all clients
1293 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1294 MSG_WriteByte (&sv.reliable_datagram, i);
1295 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1298 // NEXUIZ_PLAYERMODEL
1299 if( eval_playermodel ) {
1300 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1303 // always point the string back at host_client->name to keep it safe
1304 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1305 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1308 // NEXUIZ_PLAYERSKIN
1309 if( eval_playerskin ) {
1310 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1313 // always point the string back at host_client->name to keep it safe
1314 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1315 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1319 host_client->frags = (int)host_client->edict->fields.server->frags;
1320 if (host_client->old_frags != host_client->frags)
1322 host_client->old_frags = host_client->frags;
1323 // send notification to all clients
1324 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1325 MSG_WriteByte (&sv.reliable_datagram, i);
1326 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1330 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1331 if (client->netconnection)
1332 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1334 SZ_Clear (&sv.reliable_datagram);
1339 =======================
1342 Send a nop message without trashing or sending the accumulated client
1344 =======================
1346 void SV_SendNop (client_t *client)
1349 unsigned char buf[4];
1352 msg.maxsize = sizeof(buf);
1355 MSG_WriteChar (&msg, svc_nop);
1357 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1358 SV_DropClient (true); // if the message couldn't send, kick off
1359 client->last_message = realtime;
1363 =======================
1364 SV_SendClientMessages
1365 =======================
1367 void SV_SendClientMessages (void)
1369 int i, prepared = false;
1371 // update frags, names, etc
1372 SV_UpdateToReliableMessages();
1374 // build individual updates
1375 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1377 if (!host_client->active)
1379 if (!host_client->netconnection)
1381 SZ_Clear(&host_client->message);
1385 if (host_client->message.overflowed)
1387 SV_DropClient (true); // if the message couldn't send, kick off
1391 if (host_client->spawned)
1396 // only prepare entities once per frame
1397 SV_PrepareEntitiesForSending();
1399 if (!SV_SendClientDatagram (host_client))
1404 // the player isn't totally in the game yet
1405 // send small keepalive messages if too much time has passed
1406 // send a full message when the next signon stage has been requested
1407 // some other message data (name changes, etc) may accumulate
1408 // between signon stages
1409 if (!host_client->sendsignon)
1411 if (realtime - host_client->last_message > 5)
1412 SV_SendNop (host_client);
1413 continue; // don't send out non-signon messages
1417 if (host_client->message.cursize || host_client->dropasap)
1419 if (!NetConn_CanSendMessage (host_client->netconnection))
1422 if (host_client->dropasap)
1423 SV_DropClient (false); // went to another level
1426 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1427 SV_DropClient (true); // if the message couldn't send, kick off
1428 SZ_Clear (&host_client->message);
1429 host_client->last_message = realtime;
1430 host_client->sendsignon = false;
1435 // clear muzzle flashes
1441 ==============================================================================
1445 ==============================================================================
1454 int SV_ModelIndex(const char *s, int precachemode)
1456 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1457 char filename[MAX_QPATH];
1461 //if (precachemode == 2)
1463 strlcpy(filename, s, sizeof(filename));
1464 for (i = 2;i < limit;i++)
1466 if (!sv.model_precache[i][0])
1470 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1472 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1475 if (precachemode == 1)
1476 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1477 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1478 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1479 if (sv.state != ss_loading)
1481 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1482 MSG_WriteShort(&sv.reliable_datagram, i);
1483 MSG_WriteString(&sv.reliable_datagram, filename);
1487 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1490 if (!strcmp(sv.model_precache[i], filename))
1493 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1503 int SV_SoundIndex(const char *s, int precachemode)
1505 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1506 char filename[MAX_QPATH];
1510 //if (precachemode == 2)
1512 strlcpy(filename, s, sizeof(filename));
1513 for (i = 1;i < limit;i++)
1515 if (!sv.sound_precache[i][0])
1519 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1521 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1524 if (precachemode == 1)
1525 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1526 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1527 if (sv.state != ss_loading)
1529 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1530 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1531 MSG_WriteString(&sv.reliable_datagram, filename);
1535 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1538 if (!strcmp(sv.sound_precache[i], filename))
1541 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1551 void SV_CreateBaseline (void)
1553 int i, entnum, large;
1554 prvm_edict_t *svent;
1556 // LordHavoc: clear *all* states (note just active ones)
1557 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1559 // get the current server version
1560 svent = PRVM_EDICT_NUM(entnum);
1562 // LordHavoc: always clear state values, whether the entity is in use or not
1563 svent->priv.server->baseline = defaultstate;
1565 if (svent->priv.server->free)
1567 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1570 // create entity baseline
1571 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1572 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1573 svent->priv.server->baseline.frame = svent->fields.server->frame;
1574 svent->priv.server->baseline.skin = svent->fields.server->skin;
1575 if (entnum > 0 && entnum <= svs.maxclients)
1577 svent->priv.server->baseline.colormap = entnum;
1578 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1582 svent->priv.server->baseline.colormap = 0;
1583 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1587 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1590 // add to the message
1592 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1594 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1595 MSG_WriteShort (&sv.signon, entnum);
1599 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1600 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1604 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1605 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1607 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1608 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1609 for (i=0 ; i<3 ; i++)
1611 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1612 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1622 Tell all the clients that the server is changing levels
1625 void SV_SendReconnect (void)
1628 MSG_WriteByte(&sv.reliable_datagram, svc_stufftext);
1629 MSG_WriteString(&sv.reliable_datagram, "reconnect\n");
1631 unsigned char data[128];
1636 msg.maxsize = sizeof(data);
1638 MSG_WriteChar (&msg, svc_stufftext);
1639 MSG_WriteString (&msg, "reconnect\n");
1640 NetConn_SendToAll (&msg, 5);
1642 if (cls.state != ca_dedicated)
1643 Cmd_ExecuteString ("reconnect\n", src_command);
1652 Grabs the current state of each client for saving across the
1653 transition to another level
1656 void SV_SaveSpawnparms (void)
1660 svs.serverflags = prog->globals.server->serverflags;
1662 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1664 if (!host_client->active)
1667 // call the progs to get default spawn parms for the new client
1668 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1669 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1670 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1671 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1675 void SV_IncreaseEdicts(void)
1679 int oldmax_edicts = prog->max_edicts;
1680 void *oldedictsengineprivate = prog->edictprivate;
1681 void *oldedictsfields = prog->edictsfields;
1682 void *oldmoved_edicts = sv.moved_edicts;
1684 if (prog->max_edicts >= MAX_EDICTS)
1687 // links don't survive the transition, so unlink everything
1688 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1690 if (!ent->priv.server->free)
1691 SV_UnlinkEdict(prog->edicts + i);
1692 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1696 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1697 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1698 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1699 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1701 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1702 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1704 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1706 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1707 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1708 // link every entity except world
1709 if (!ent->priv.server->free)
1710 SV_LinkEdict(ent, false);
1713 PR_Free(oldedictsengineprivate);
1714 PR_Free(oldedictsfields);
1715 PR_Free(oldmoved_edicts);
1722 This is called at the start of each level
1725 extern float scr_centertime_off;
1727 void SV_SpawnServer (const char *server)
1732 model_t *worldmodel;
1733 char modelname[sizeof(sv.modelname)];
1735 Con_DPrintf("SpawnServer: %s\n", server);
1737 if (cls.state != ca_dedicated)
1738 SCR_BeginLoadingPlaque();
1740 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1741 worldmodel = Mod_ForName(modelname, false, true, true);
1742 if (!worldmodel || !worldmodel->TraceBox)
1744 Con_Printf("Couldn't load map %s\n", modelname);
1748 // let's not have any servers with no name
1749 if (hostname.string[0] == 0)
1750 Cvar_Set ("hostname", "UNNAMED");
1751 scr_centertime_off = 0;
1753 svs.changelevel_issued = false; // now safe to issue another
1756 // tell all connected clients that we are going to a new level
1767 NetConn_OpenServerPorts(true);
1771 // make cvars consistant
1774 Cvar_SetValue ("deathmatch", 0);
1775 // LordHavoc: it can be useful to have skills outside the range 0-3...
1776 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1777 //Cvar_SetValue ("skill", (float)current_skill);
1778 current_skill = (int)(skill.value + 0.5);
1781 // set up the new server
1783 Host_ClearMemory ();
1785 memset (&sv, 0, sizeof(sv));
1791 strlcpy (sv.name, server, sizeof (sv.name));
1793 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1794 if (sv.protocol == PROTOCOL_UNKNOWN)
1797 Protocol_Names(buffer, sizeof(buffer));
1798 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1799 sv.protocol = PROTOCOL_QUAKE;
1804 // load progs to get entity field count
1805 //PR_LoadProgs ( sv_progs.string );
1807 // allocate server memory
1808 /*// start out with just enough room for clients and a reasonable estimate of entities
1809 prog->max_edicts = max(svs.maxclients + 1, 512);
1810 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1812 // prvm_edict_t structures (hidden from progs)
1813 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1814 // engine private structures (hidden from progs)
1815 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1816 // progs fields, often accessed by server
1817 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1818 // used by PushMove to move back pushed entities
1819 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1820 /*for (i = 0;i < prog->max_edicts;i++)
1822 ent = prog->edicts + i;
1823 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1824 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1827 // reset client csqc entity versions right away.
1828 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1829 EntityFrameCSQC_InitClientVersions(i, true);
1831 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1832 sv.datagram.cursize = 0;
1833 sv.datagram.data = sv.datagram_buf;
1835 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1836 sv.reliable_datagram.cursize = 0;
1837 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1839 sv.signon.maxsize = sizeof(sv.signon_buf);
1840 sv.signon.cursize = 0;
1841 sv.signon.data = sv.signon_buf;
1843 // leave slots at start for clients only
1844 //prog->num_edicts = svs.maxclients+1;
1846 sv.state = ss_loading;
1847 prog->allowworldwrites = true;
1850 *prog->time = sv.time = 1.0;
1853 worldmodel->used = true;
1855 strlcpy (sv.name, server, sizeof (sv.name));
1856 strcpy(sv.modelname, modelname);
1857 sv.worldmodel = worldmodel;
1858 sv.models[1] = sv.worldmodel;
1861 // clear world interaction links
1865 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1867 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1868 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1869 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1871 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1872 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1876 // load the rest of the entities
1878 // AK possible hack since num_edicts is still 0
1879 ent = PRVM_EDICT_NUM(0);
1880 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1881 ent->priv.server->free = false;
1882 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1883 ent->fields.server->modelindex = 1; // world model
1884 ent->fields.server->solid = SOLID_BSP;
1885 ent->fields.server->movetype = MOVETYPE_PUSH;
1888 prog->globals.server->coop = coop.integer;
1890 prog->globals.server->deathmatch = deathmatch.integer;
1892 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1894 // serverflags are for cross level information (sigils)
1895 prog->globals.server->serverflags = svs.serverflags;
1897 // we need to reset the spawned flag on all connected clients here so that
1898 // their thinks don't run during startup (before PutClientInServer)
1899 // we also need to set up the client entities now
1900 // and we need to set the ->edict pointers to point into the progs edicts
1901 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1903 host_client->spawned = false;
1904 host_client->edict = PRVM_EDICT_NUM(i + 1);
1905 PRVM_ED_ClearEdict(host_client->edict);
1908 // load replacement entity file if found
1910 if (sv_entpatch.integer)
1911 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL);
1914 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1915 PRVM_ED_LoadFromFile (entities);
1919 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1922 // LordHavoc: clear world angles (to fix e3m3.bsp)
1923 VectorClear(prog->edicts->fields.server->angles);
1925 // all setup is completed, any further precache statements are errors
1926 sv.state = ss_active;
1927 prog->allowworldwrites = false;
1929 // run two frames to allow everything to settle
1930 for (i = 0;i < 2;i++)
1932 sv.frametime = host_frametime = 0.1;
1938 // create a baseline for more efficient communications
1939 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1940 SV_CreateBaseline ();
1942 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1943 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1945 if (!host_client->active)
1947 if (host_client->netconnection)
1948 SV_SendServerinfo(host_client);
1952 // if client is a botclient coming from a level change, we need to
1953 // set up client info that normally requires networking
1955 // copy spawn parms out of the client_t
1956 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1957 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
1959 // call the spawn function
1960 host_client->clientconnectcalled = true;
1961 prog->globals.server->time = sv.time;
1962 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1963 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1964 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1965 host_client->spawned = true;
1969 Con_DPrint("Server spawned.\n");
1970 NetConn_Heartbeat (2);
1975 /////////////////////////////////////////////////////
1978 void SV_VM_CB_BeginIncreaseEdicts(void)
1983 PRVM_Free( sv.moved_edicts );
1984 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1986 // links don't survive the transition, so unlink everything
1987 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1989 if (!ent->priv.server->free)
1990 SV_UnlinkEdict(prog->edicts + i);
1991 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1996 void SV_VM_CB_EndIncreaseEdicts(void)
2001 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2003 // link every entity except world
2004 if (!ent->priv.server->free)
2005 SV_LinkEdict(ent, false);
2009 void SV_VM_CB_InitEdict(prvm_edict_t *e)
2011 // LordHavoc: for consistency set these here
2012 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2014 if (num >= 0 && num < svs.maxclients)
2017 // set colormap and team on newly created player entity
2018 e->fields.server->colormap = num + 1;
2019 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2020 // set netname/clientcolors back to client values so that
2021 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2023 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2024 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
2025 val->_float = svs.clients[num].colors;
2026 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2027 if( eval_playermodel )
2028 PRVM_GETEDICTFIELDVALUE(e, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2029 if( eval_playerskin )
2030 PRVM_GETEDICTFIELDVALUE(e, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2034 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2036 SV_UnlinkEdict (ed); // unlink from world bsp
2038 ed->fields.server->model = 0;
2039 ed->fields.server->takedamage = 0;
2040 ed->fields.server->modelindex = 0;
2041 ed->fields.server->colormap = 0;
2042 ed->fields.server->skin = 0;
2043 ed->fields.server->frame = 0;
2044 VectorClear(ed->fields.server->origin);
2045 VectorClear(ed->fields.server->angles);
2046 ed->fields.server->nextthink = -1;
2047 ed->fields.server->solid = 0;
2050 void SV_VM_CB_CountEdicts(void)
2054 int active, models, solid, step;
2056 active = models = solid = step = 0;
2057 for (i=0 ; i<prog->num_edicts ; i++)
2059 ent = PRVM_EDICT_NUM(i);
2060 if (ent->priv.server->free)
2063 if (ent->fields.server->solid)
2065 if (ent->fields.server->model)
2067 if (ent->fields.server->movetype == MOVETYPE_STEP)
2071 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2072 Con_Printf("active :%3i\n", active);
2073 Con_Printf("view :%3i\n", models);
2074 Con_Printf("touch :%3i\n", solid);
2075 Con_Printf("step :%3i\n", step);
2078 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2080 // remove things from different skill levels or deathmatch
2081 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2083 if (deathmatch.integer)
2085 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2090 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2091 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2092 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2100 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
2101 cvar_t nomonsters = {0, "nomonsters", "0"};
2102 cvar_t gamecfg = {0, "gamecfg", "0"};
2103 cvar_t scratch1 = {0, "scratch1", "0"};
2104 cvar_t scratch2 = {0,"scratch2", "0"};
2105 cvar_t scratch3 = {0, "scratch3", "0"};
2106 cvar_t scratch4 = {0, "scratch4", "0"};
2107 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
2108 cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
2109 cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
2110 cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
2111 cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
2112 cvar_t decors = {0, "decors", "0"};
2113 cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"};
2114 cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"};
2115 cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"};
2116 cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"};
2117 cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"};
2118 cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"};
2119 cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"};
2120 cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"};
2121 cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"};
2122 cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"};
2123 cvar_t cutscene = {0, "cutscene", "1"};
2125 void SV_VM_Init(void)
2127 Cvar_RegisterVariable (&pr_checkextension);
2128 Cvar_RegisterVariable (&nomonsters);
2129 Cvar_RegisterVariable (&gamecfg);
2130 Cvar_RegisterVariable (&scratch1);
2131 Cvar_RegisterVariable (&scratch2);
2132 Cvar_RegisterVariable (&scratch3);
2133 Cvar_RegisterVariable (&scratch4);
2134 Cvar_RegisterVariable (&savedgamecfg);
2135 Cvar_RegisterVariable (&saved1);
2136 Cvar_RegisterVariable (&saved2);
2137 Cvar_RegisterVariable (&saved3);
2138 Cvar_RegisterVariable (&saved4);
2139 // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2140 Cvar_RegisterVariable (&decors);
2141 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2142 if (gamemode == GAME_NEHAHRA)
2144 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2145 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2146 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2147 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2148 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2149 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2150 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2151 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2152 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2153 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2155 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2158 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2175 int eval_buttonchat;
2177 int eval_glow_trail;
2178 int eval_glow_color;
2182 int eval_renderamt; // HalfLife support
2183 int eval_rendermode; // HalfLife support
2184 int eval_fullbright;
2185 int eval_ammo_shells1;
2186 int eval_ammo_nails1;
2187 int eval_ammo_lava_nails;
2188 int eval_ammo_rockets1;
2189 int eval_ammo_multi_rockets;
2190 int eval_ammo_cells1;
2191 int eval_ammo_plasma;
2192 int eval_idealpitch;
2193 int eval_pitch_speed;
2194 int eval_viewmodelforclient;
2195 int eval_nodrawtoclient;
2196 int eval_exteriormodeltoclient;
2197 int eval_drawonlytoclient;
2201 int eval_punchvector;
2203 int eval_clientcolors;
2204 int eval_tag_entity;
2210 int eval_cursor_active;
2211 int eval_cursor_screen;
2212 int eval_cursor_trace_start;
2213 int eval_cursor_trace_endpos;
2214 int eval_cursor_trace_ent;
2216 int eval_playermodel;
2217 int eval_playerskin;
2218 int eval_SendEntity;
2220 int eval_customizeentityforclient;
2222 mfunction_t *SV_PlayerPhysicsQC;
2223 mfunction_t *EndFrameQC;
2224 //KrimZon - SERVER COMMANDS IN QUAKEC
2225 mfunction_t *SV_ParseClientCommandQC;
2227 ddef_t *PRVM_ED_FindGlobal(const char *name);
2229 void SV_VM_FindEdictFieldOffsets(void)
2231 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2232 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2233 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2234 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2235 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2236 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2237 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2238 eval_button9 = PRVM_ED_FindFieldOffset("button9");
2239 eval_button10 = PRVM_ED_FindFieldOffset("button10");
2240 eval_button11 = PRVM_ED_FindFieldOffset("button11");
2241 eval_button12 = PRVM_ED_FindFieldOffset("button12");
2242 eval_button13 = PRVM_ED_FindFieldOffset("button13");
2243 eval_button14 = PRVM_ED_FindFieldOffset("button14");
2244 eval_button15 = PRVM_ED_FindFieldOffset("button15");
2245 eval_button16 = PRVM_ED_FindFieldOffset("button16");
2246 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2247 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2248 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2249 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2250 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2251 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2252 eval_scale = PRVM_ED_FindFieldOffset("scale");
2253 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2254 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2255 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2256 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2257 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2258 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2259 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2260 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2261 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2262 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2263 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2264 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2265 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2266 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2267 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2268 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2269 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2270 eval_ping = PRVM_ED_FindFieldOffset("ping");
2271 eval_movement = PRVM_ED_FindFieldOffset("movement");
2272 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2273 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2274 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2275 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2276 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2277 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2278 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2279 eval_color = PRVM_ED_FindFieldOffset("color");
2280 eval_style = PRVM_ED_FindFieldOffset("style");
2281 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2282 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2283 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2284 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2285 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2286 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2287 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2288 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2289 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2290 eval_SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
2291 eval_Version = PRVM_ED_FindFieldOffset("Version");
2292 eval_customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
2294 // LordHavoc: allowing QuakeC to override the player movement code
2295 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2296 // LordHavoc: support for endframe
2297 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2298 //KrimZon - SERVER COMMANDS IN QUAKEC
2299 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2301 //[515]: init stufftext string (it is sent before svc_serverinfo)
2302 if(PRVM_ED_FindGlobal("SV_InitCmd") && PRVM_ED_FindGlobal("SV_InitCmd")->type & ev_string)
2303 SV_InitCmd = PRVM_G_STRING(PRVM_ED_FindGlobal("SV_InitCmd")->ofs);
2308 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2310 prvm_required_field_t reqfields[] =
2312 {ev_entity, "cursor_trace_ent"},
2313 {ev_entity, "drawonlytoclient"},
2314 {ev_entity, "exteriormodeltoclient"},
2315 {ev_entity, "nodrawtoclient"},
2316 {ev_entity, "tag_entity"},
2317 {ev_entity, "viewmodelforclient"},
2318 {ev_float, "alpha"},
2319 {ev_float, "ammo_cells1"},
2320 {ev_float, "ammo_lava_nails"},
2321 {ev_float, "ammo_multi_rockets"},
2322 {ev_float, "ammo_nails1"},
2323 {ev_float, "ammo_plasma"},
2324 {ev_float, "ammo_rockets1"},
2325 {ev_float, "ammo_shells1"},
2326 {ev_float, "button3"},
2327 {ev_float, "button4"},
2328 {ev_float, "button5"},
2329 {ev_float, "button6"},
2330 {ev_float, "button7"},
2331 {ev_float, "button8"},
2332 {ev_float, "button9"},
2333 {ev_float, "button10"},
2334 {ev_float, "button11"},
2335 {ev_float, "button12"},
2336 {ev_float, "button13"},
2337 {ev_float, "button14"},
2338 {ev_float, "button15"},
2339 {ev_float, "button16"},
2340 {ev_float, "buttonchat"},
2341 {ev_float, "buttonuse"},
2342 {ev_float, "clientcolors"},
2343 {ev_float, "cursor_active"},
2344 {ev_float, "fullbright"},
2345 {ev_float, "glow_color"},
2346 {ev_float, "glow_size"},
2347 {ev_float, "glow_trail"},
2348 {ev_float, "gravity"},
2349 {ev_float, "idealpitch"},
2350 {ev_float, "items2"},
2351 {ev_float, "light_lev"},
2352 {ev_float, "pflags"},
2354 {ev_float, "pitch_speed"},
2355 {ev_float, "pmodel"},
2356 {ev_float, "renderamt"}, // HalfLife support
2357 {ev_float, "rendermode"}, // HalfLife support
2358 {ev_float, "scale"},
2359 {ev_float, "style"},
2360 {ev_float, "tag_index"},
2361 {ev_float, "Version"},
2362 {ev_float, "viewzoom"},
2363 {ev_vector, "color"},
2364 {ev_vector, "colormod"},
2365 {ev_vector, "cursor_screen"},
2366 {ev_vector, "cursor_trace_endpos"},
2367 {ev_vector, "cursor_trace_start"},
2368 {ev_vector, "movement"},
2369 {ev_vector, "punchvector"},
2370 {ev_string, "playermodel"},
2371 {ev_string, "playerskin"},
2372 {ev_function, "SendEntity"},
2373 {ev_function, "customizeentityforclient"},
2376 void SV_VM_Setup(void)
2379 PRVM_InitProg( PRVM_SERVERPROG );
2381 // allocate the mempools
2382 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2383 prog->builtins = vm_sv_builtins;
2384 prog->numbuiltins = vm_sv_numbuiltins;
2385 prog->headercrc = PROGHEADER_CRC;
2386 prog->max_edicts = 512;
2387 prog->limit_edicts = MAX_EDICTS;
2388 prog->reserved_edicts = svs.maxclients;
2389 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2390 prog->name = "server";
2391 prog->extensionstring = vm_sv_extensions;
2392 prog->loadintoworld = true;
2394 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2395 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2396 prog->init_edict = SV_VM_CB_InitEdict;
2397 prog->free_edict = SV_VM_CB_FreeEdict;
2398 prog->count_edicts = SV_VM_CB_CountEdicts;
2399 prog->load_edict = SV_VM_CB_LoadEdict;
2400 prog->init_cmd = VM_SV_Cmd_Init;
2401 prog->reset_cmd = VM_SV_Cmd_Reset;
2402 prog->error_cmd = Host_Error;
2404 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2405 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2406 SV_VM_FindEdictFieldOffsets();
2408 VM_AutoSentStats_Clear();//[515]: csqc
2409 EntityFrameCSQC_ClearVersions();//[515]: csqc
2414 void SV_VM_Begin(void)
2417 PRVM_SetProg( PRVM_SERVERPROG );
2419 *prog->time = (float) sv.time;
2422 void SV_VM_End(void)