2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_expand = { 0, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling" };
85 cvar_t sv_cullentities_trace_eyejitter = {0, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
86 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
87 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
88 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
89 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
90 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
91 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
92 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
93 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
94 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
95 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
96 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
97 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
98 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
99 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
100 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
101 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
103 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
104 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
105 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
106 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
107 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
108 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
109 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
110 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
112 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
113 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
114 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
115 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
116 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
117 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
127 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
128 cvar_t sv_init_frame_count = {0, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
129 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
130 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
131 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
132 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
133 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
134 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
135 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
136 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
137 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
138 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
139 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
140 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
141 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
142 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
143 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
144 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
145 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
146 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
147 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
148 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
149 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
150 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
151 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
152 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
153 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
154 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
155 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
156 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
157 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
158 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
159 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
161 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
172 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
194 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
195 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
196 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
198 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
199 cvar_t sv_mapformat_is_quake2 = {0, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
200 cvar_t sv_mapformat_is_quake3 = {0, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
205 mempool_t *sv_mempool = NULL;
207 extern cvar_t slowmo;
208 extern float scr_centertime_off;
210 // MUST match effectnameindex_t in client.h
211 static const char *standardeffectnames[EFFECT_TOTAL] =
235 "TE_TEI_BIGEXPLOSION",
251 #define SV_REQFUNCS 0
252 #define sv_reqfuncs NULL
254 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
255 //static const char *sv_reqfuncs[] = {
258 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
260 prvm_required_field_t sv_reqfields[] =
262 #define PRVM_DECLARE_serverglobalfloat(x)
263 #define PRVM_DECLARE_serverglobalvector(x)
264 #define PRVM_DECLARE_serverglobalstring(x)
265 #define PRVM_DECLARE_serverglobaledict(x)
266 #define PRVM_DECLARE_serverglobalfunction(x)
267 #define PRVM_DECLARE_clientglobalfloat(x)
268 #define PRVM_DECLARE_clientglobalvector(x)
269 #define PRVM_DECLARE_clientglobalstring(x)
270 #define PRVM_DECLARE_clientglobaledict(x)
271 #define PRVM_DECLARE_clientglobalfunction(x)
272 #define PRVM_DECLARE_menuglobalfloat(x)
273 #define PRVM_DECLARE_menuglobalvector(x)
274 #define PRVM_DECLARE_menuglobalstring(x)
275 #define PRVM_DECLARE_menuglobaledict(x)
276 #define PRVM_DECLARE_menuglobalfunction(x)
277 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
278 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
279 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
280 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
281 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
282 #define PRVM_DECLARE_clientfieldfloat(x)
283 #define PRVM_DECLARE_clientfieldvector(x)
284 #define PRVM_DECLARE_clientfieldstring(x)
285 #define PRVM_DECLARE_clientfieldedict(x)
286 #define PRVM_DECLARE_clientfieldfunction(x)
287 #define PRVM_DECLARE_menufieldfloat(x)
288 #define PRVM_DECLARE_menufieldvector(x)
289 #define PRVM_DECLARE_menufieldstring(x)
290 #define PRVM_DECLARE_menufieldedict(x)
291 #define PRVM_DECLARE_menufieldfunction(x)
292 #define PRVM_DECLARE_serverfunction(x)
293 #define PRVM_DECLARE_clientfunction(x)
294 #define PRVM_DECLARE_menufunction(x)
295 #define PRVM_DECLARE_field(x)
296 #define PRVM_DECLARE_global(x)
297 #define PRVM_DECLARE_function(x)
298 #include "prvm_offsets.h"
299 #undef PRVM_DECLARE_serverglobalfloat
300 #undef PRVM_DECLARE_serverglobalvector
301 #undef PRVM_DECLARE_serverglobalstring
302 #undef PRVM_DECLARE_serverglobaledict
303 #undef PRVM_DECLARE_serverglobalfunction
304 #undef PRVM_DECLARE_clientglobalfloat
305 #undef PRVM_DECLARE_clientglobalvector
306 #undef PRVM_DECLARE_clientglobalstring
307 #undef PRVM_DECLARE_clientglobaledict
308 #undef PRVM_DECLARE_clientglobalfunction
309 #undef PRVM_DECLARE_menuglobalfloat
310 #undef PRVM_DECLARE_menuglobalvector
311 #undef PRVM_DECLARE_menuglobalstring
312 #undef PRVM_DECLARE_menuglobaledict
313 #undef PRVM_DECLARE_menuglobalfunction
314 #undef PRVM_DECLARE_serverfieldfloat
315 #undef PRVM_DECLARE_serverfieldvector
316 #undef PRVM_DECLARE_serverfieldstring
317 #undef PRVM_DECLARE_serverfieldedict
318 #undef PRVM_DECLARE_serverfieldfunction
319 #undef PRVM_DECLARE_clientfieldfloat
320 #undef PRVM_DECLARE_clientfieldvector
321 #undef PRVM_DECLARE_clientfieldstring
322 #undef PRVM_DECLARE_clientfieldedict
323 #undef PRVM_DECLARE_clientfieldfunction
324 #undef PRVM_DECLARE_menufieldfloat
325 #undef PRVM_DECLARE_menufieldvector
326 #undef PRVM_DECLARE_menufieldstring
327 #undef PRVM_DECLARE_menufieldedict
328 #undef PRVM_DECLARE_menufieldfunction
329 #undef PRVM_DECLARE_serverfunction
330 #undef PRVM_DECLARE_clientfunction
331 #undef PRVM_DECLARE_menufunction
332 #undef PRVM_DECLARE_field
333 #undef PRVM_DECLARE_global
334 #undef PRVM_DECLARE_function
337 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
339 prvm_required_field_t sv_reqglobals[] =
341 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
342 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
343 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
344 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
345 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
346 #define PRVM_DECLARE_clientglobalfloat(x)
347 #define PRVM_DECLARE_clientglobalvector(x)
348 #define PRVM_DECLARE_clientglobalstring(x)
349 #define PRVM_DECLARE_clientglobaledict(x)
350 #define PRVM_DECLARE_clientglobalfunction(x)
351 #define PRVM_DECLARE_menuglobalfloat(x)
352 #define PRVM_DECLARE_menuglobalvector(x)
353 #define PRVM_DECLARE_menuglobalstring(x)
354 #define PRVM_DECLARE_menuglobaledict(x)
355 #define PRVM_DECLARE_menuglobalfunction(x)
356 #define PRVM_DECLARE_serverfieldfloat(x)
357 #define PRVM_DECLARE_serverfieldvector(x)
358 #define PRVM_DECLARE_serverfieldstring(x)
359 #define PRVM_DECLARE_serverfieldedict(x)
360 #define PRVM_DECLARE_serverfieldfunction(x)
361 #define PRVM_DECLARE_clientfieldfloat(x)
362 #define PRVM_DECLARE_clientfieldvector(x)
363 #define PRVM_DECLARE_clientfieldstring(x)
364 #define PRVM_DECLARE_clientfieldedict(x)
365 #define PRVM_DECLARE_clientfieldfunction(x)
366 #define PRVM_DECLARE_menufieldfloat(x)
367 #define PRVM_DECLARE_menufieldvector(x)
368 #define PRVM_DECLARE_menufieldstring(x)
369 #define PRVM_DECLARE_menufieldedict(x)
370 #define PRVM_DECLARE_menufieldfunction(x)
371 #define PRVM_DECLARE_serverfunction(x)
372 #define PRVM_DECLARE_clientfunction(x)
373 #define PRVM_DECLARE_menufunction(x)
374 #define PRVM_DECLARE_field(x)
375 #define PRVM_DECLARE_global(x)
376 #define PRVM_DECLARE_function(x)
377 #include "prvm_offsets.h"
378 #undef PRVM_DECLARE_serverglobalfloat
379 #undef PRVM_DECLARE_serverglobalvector
380 #undef PRVM_DECLARE_serverglobalstring
381 #undef PRVM_DECLARE_serverglobaledict
382 #undef PRVM_DECLARE_serverglobalfunction
383 #undef PRVM_DECLARE_clientglobalfloat
384 #undef PRVM_DECLARE_clientglobalvector
385 #undef PRVM_DECLARE_clientglobalstring
386 #undef PRVM_DECLARE_clientglobaledict
387 #undef PRVM_DECLARE_clientglobalfunction
388 #undef PRVM_DECLARE_menuglobalfloat
389 #undef PRVM_DECLARE_menuglobalvector
390 #undef PRVM_DECLARE_menuglobalstring
391 #undef PRVM_DECLARE_menuglobaledict
392 #undef PRVM_DECLARE_menuglobalfunction
393 #undef PRVM_DECLARE_serverfieldfloat
394 #undef PRVM_DECLARE_serverfieldvector
395 #undef PRVM_DECLARE_serverfieldstring
396 #undef PRVM_DECLARE_serverfieldedict
397 #undef PRVM_DECLARE_serverfieldfunction
398 #undef PRVM_DECLARE_clientfieldfloat
399 #undef PRVM_DECLARE_clientfieldvector
400 #undef PRVM_DECLARE_clientfieldstring
401 #undef PRVM_DECLARE_clientfieldedict
402 #undef PRVM_DECLARE_clientfieldfunction
403 #undef PRVM_DECLARE_menufieldfloat
404 #undef PRVM_DECLARE_menufieldvector
405 #undef PRVM_DECLARE_menufieldstring
406 #undef PRVM_DECLARE_menufieldedict
407 #undef PRVM_DECLARE_menufieldfunction
408 #undef PRVM_DECLARE_serverfunction
409 #undef PRVM_DECLARE_clientfunction
410 #undef PRVM_DECLARE_menufunction
411 #undef PRVM_DECLARE_field
412 #undef PRVM_DECLARE_global
413 #undef PRVM_DECLARE_function
418 //============================================================================
420 static void SV_AreaStats_f(void)
422 World_PrintAreaStats(&sv.world, "server");
432 // init the csqc progs cvars, since they are updated/used by the server code
433 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
434 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
435 extern cvar_t csqc_progcrc;
436 extern cvar_t csqc_progsize;
437 extern cvar_t csqc_usedemoprogs;
439 Cvar_RegisterVariable(&sv_worldmessage);
440 Cvar_RegisterVariable(&sv_worldname);
441 Cvar_RegisterVariable(&sv_worldnamenoextension);
442 Cvar_RegisterVariable(&sv_worldbasename);
444 Cvar_RegisterVariable (&csqc_progname);
445 Cvar_RegisterVariable (&csqc_progcrc);
446 Cvar_RegisterVariable (&csqc_progsize);
447 Cvar_RegisterVariable (&csqc_usedemoprogs);
449 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
450 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
451 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
452 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
454 Cvar_RegisterVariable (&sv_disablenotify);
455 Cvar_RegisterVariable (&coop);
456 Cvar_RegisterVariable (&deathmatch);
457 Cvar_RegisterVariable (&fraglimit);
458 Cvar_RegisterVariable (&gamecfg);
459 Cvar_RegisterVariable (&noexit);
460 Cvar_RegisterVariable (&nomonsters);
461 Cvar_RegisterVariable (&pausable);
462 Cvar_RegisterVariable (&pr_checkextension);
463 Cvar_RegisterVariable (&samelevel);
464 Cvar_RegisterVariable (&skill);
465 Cvar_RegisterVariable (&slowmo);
466 Cvar_RegisterVariable (&sv_accelerate);
467 Cvar_RegisterVariable (&sv_aim);
468 Cvar_RegisterVariable (&sv_airaccel_qw);
469 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
470 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
471 Cvar_RegisterVariable (&sv_airaccelerate);
472 Cvar_RegisterVariable (&sv_airstopaccelerate);
473 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
474 Cvar_RegisterVariable (&sv_maxairstrafespeed);
475 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
476 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
477 Cvar_RegisterVariable (&sv_aircontrol);
478 Cvar_RegisterVariable (&sv_aircontrol_power);
479 Cvar_RegisterVariable (&sv_aircontrol_penalty);
480 Cvar_RegisterVariable (&sv_allowdownloads);
481 Cvar_RegisterVariable (&sv_allowdownloads_archive);
482 Cvar_RegisterVariable (&sv_allowdownloads_config);
483 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
484 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
485 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
486 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
487 Cvar_RegisterVariable (&sv_clmovement_enable);
488 Cvar_RegisterVariable (&sv_clmovement_minping);
489 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
490 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
491 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
492 Cvar_RegisterVariable (&sv_cullentities_pvs);
493 Cvar_RegisterVariable (&sv_cullentities_stats);
494 Cvar_RegisterVariable (&sv_cullentities_trace);
495 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
496 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
497 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
498 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
499 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
500 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
501 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
502 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
503 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
504 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
505 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
506 Cvar_RegisterVariable (&sv_debugmove);
507 Cvar_RegisterVariable (&sv_echobprint);
508 Cvar_RegisterVariable (&sv_edgefriction);
509 Cvar_RegisterVariable (&sv_entpatch);
510 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
511 Cvar_RegisterVariable (&sv_freezenonclients);
512 Cvar_RegisterVariable (&sv_friction);
513 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
514 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
515 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
516 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
517 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
518 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
519 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
520 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
521 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
522 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
523 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
524 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
525 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
526 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
527 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
528 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
529 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
530 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
531 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
532 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
533 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
534 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
535 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
536 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
537 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
538 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
539 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
540 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
541 Cvar_RegisterVariable (&sv_gravity);
542 Cvar_RegisterVariable (&sv_init_frame_count);
543 Cvar_RegisterVariable (&sv_idealpitchscale);
544 Cvar_RegisterVariable (&sv_jumpstep);
545 Cvar_RegisterVariable (&sv_jumpvelocity);
546 Cvar_RegisterVariable (&sv_maxairspeed);
547 Cvar_RegisterVariable (&sv_maxrate);
548 Cvar_RegisterVariable (&sv_maxspeed);
549 Cvar_RegisterVariable (&sv_maxvelocity);
550 Cvar_RegisterVariable (&sv_nostep);
551 Cvar_RegisterVariable (&sv_playerphysicsqc);
552 Cvar_RegisterVariable (&sv_progs);
553 Cvar_RegisterVariable (&sv_protocolname);
554 Cvar_RegisterVariable (&sv_random_seed);
555 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
556 Cvar_RegisterVariable (&sv_sound_land);
557 Cvar_RegisterVariable (&sv_sound_watersplash);
558 Cvar_RegisterVariable (&sv_stepheight);
559 Cvar_RegisterVariable (&sv_stopspeed);
560 Cvar_RegisterVariable (&sv_wallfriction);
561 Cvar_RegisterVariable (&sv_wateraccelerate);
562 Cvar_RegisterVariable (&sv_waterfriction);
563 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
564 Cvar_RegisterVariable (&sv_warsowbunny_accel);
565 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
566 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
567 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
568 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
569 Cvar_RegisterVariable (&sv_areadebug);
570 Cvar_RegisterVariable (&sys_ticrate);
571 Cvar_RegisterVariable (&teamplay);
572 Cvar_RegisterVariable (&timelimit);
573 Cvar_RegisterVariable (&sv_threaded);
575 Cvar_RegisterVariable (&saved1);
576 Cvar_RegisterVariable (&saved2);
577 Cvar_RegisterVariable (&saved3);
578 Cvar_RegisterVariable (&saved4);
579 Cvar_RegisterVariable (&savedgamecfg);
580 Cvar_RegisterVariable (&scratch1);
581 Cvar_RegisterVariable (&scratch2);
582 Cvar_RegisterVariable (&scratch3);
583 Cvar_RegisterVariable (&scratch4);
584 Cvar_RegisterVariable (&temp1);
586 // LordHavoc: Nehahra uses these to pass data around cutscene demos
587 Cvar_RegisterVariable (&nehx00);
588 Cvar_RegisterVariable (&nehx01);
589 Cvar_RegisterVariable (&nehx02);
590 Cvar_RegisterVariable (&nehx03);
591 Cvar_RegisterVariable (&nehx04);
592 Cvar_RegisterVariable (&nehx05);
593 Cvar_RegisterVariable (&nehx06);
594 Cvar_RegisterVariable (&nehx07);
595 Cvar_RegisterVariable (&nehx08);
596 Cvar_RegisterVariable (&nehx09);
597 Cvar_RegisterVariable (&nehx10);
598 Cvar_RegisterVariable (&nehx11);
599 Cvar_RegisterVariable (&nehx12);
600 Cvar_RegisterVariable (&nehx13);
601 Cvar_RegisterVariable (&nehx14);
602 Cvar_RegisterVariable (&nehx15);
603 Cvar_RegisterVariable (&nehx16);
604 Cvar_RegisterVariable (&nehx17);
605 Cvar_RegisterVariable (&nehx18);
606 Cvar_RegisterVariable (&nehx19);
607 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
609 Cvar_RegisterVariable (&sv_autodemo_perclient);
610 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
611 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
613 Cvar_RegisterVariable (&halflifebsp);
614 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
615 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
617 sv_mempool = Mem_AllocPool("server", 0, NULL);
620 static void SV_SaveEntFile_f(void)
623 if (!sv.active || !sv.worldmodel)
625 Con_Print("Not running a server\n");
628 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
633 =============================================================================
637 =============================================================================
644 Make sure the event gets sent to all clients
647 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
651 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
653 MSG_WriteByte (&sv.datagram, svc_particle);
654 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
655 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
656 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
657 for (i=0 ; i<3 ; i++)
658 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
659 MSG_WriteByte (&sv.datagram, count);
660 MSG_WriteByte (&sv.datagram, color);
661 SV_FlushBroadcastMessages();
668 Make sure the event gets sent to all clients
671 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
673 if (modelindex >= 256 || startframe >= 256)
675 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
677 MSG_WriteByte (&sv.datagram, svc_effect2);
678 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
679 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
680 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
681 MSG_WriteShort (&sv.datagram, modelindex);
682 MSG_WriteShort (&sv.datagram, startframe);
683 MSG_WriteByte (&sv.datagram, framecount);
684 MSG_WriteByte (&sv.datagram, framerate);
688 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
690 MSG_WriteByte (&sv.datagram, svc_effect);
691 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
692 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
693 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
694 MSG_WriteByte (&sv.datagram, modelindex);
695 MSG_WriteByte (&sv.datagram, startframe);
696 MSG_WriteByte (&sv.datagram, framecount);
697 MSG_WriteByte (&sv.datagram, framerate);
699 SV_FlushBroadcastMessages();
706 Each entity can have eight independant sound sources, like voice,
709 Channel 0 is an auto-allocate channel, the others override anything
710 already running on that entity/channel pair.
712 An attenuation of 0 will play full volume everywhere in the level.
713 Larger attenuations will drop off. (max 4 attenuation)
717 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
719 prvm_prog_t *prog = SVVM_prog;
721 int sound_num, field_mask, i, ent, speed4000;
723 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
725 if (nvolume < 0 || nvolume > 255)
727 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
731 if (attenuation < 0 || attenuation > 4)
733 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
737 if (!IS_CHAN(channel))
739 Con_Printf ("SV_StartSound: channel = %i\n", channel);
743 channel = CHAN_ENGINE2NET(channel);
745 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
748 // find precache number for sound
749 sound_num = SV_SoundIndex(sample, 1);
753 ent = PRVM_NUM_FOR_EDICT(entity);
755 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
757 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
758 field_mask |= SND_VOLUME;
759 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
760 field_mask |= SND_ATTENUATION;
761 if (speed4000 && speed4000 != 4000)
762 field_mask |= SND_SPEEDUSHORT4000;
763 if (ent >= 8192 || channel < 0 || channel > 7)
764 field_mask |= SND_LARGEENTITY;
765 if (sound_num >= 256)
766 field_mask |= SND_LARGESOUND;
768 // directed messages go only to the entity they are targeted on
769 MSG_WriteByte (dest, svc_sound);
770 MSG_WriteByte (dest, field_mask);
771 if (field_mask & SND_VOLUME)
772 MSG_WriteByte (dest, nvolume);
773 if (field_mask & SND_ATTENUATION)
774 MSG_WriteByte (dest, (int)(attenuation*64));
775 if (field_mask & SND_SPEEDUSHORT4000)
776 MSG_WriteShort (dest, speed4000);
777 if (field_mask & SND_LARGEENTITY)
779 MSG_WriteShort (dest, ent);
780 MSG_WriteChar (dest, channel);
783 MSG_WriteShort (dest, (ent<<3) | channel);
784 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
785 MSG_WriteShort (dest, sound_num);
787 MSG_WriteByte (dest, sound_num);
788 for (i = 0;i < 3;i++)
789 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
791 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
793 SV_FlushBroadcastMessages();
800 Nearly the same logic as SV_StartSound, except an origin
801 instead of an entity is provided and channel is omitted.
803 The entity sent to the client is 0 (world) and the channel
804 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
805 function, therefore the check for it is omitted.
809 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
811 int sound_num, field_mask, i, speed4000;
813 if (nvolume < 0 || nvolume > 255)
815 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
819 if (attenuation < 0 || attenuation > 4)
821 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
825 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
828 // find precache number for sound
829 sound_num = SV_SoundIndex(sample, 1);
833 speed4000 = (int)(speed * 40.0f);
835 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
836 field_mask |= SND_VOLUME;
837 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
838 field_mask |= SND_ATTENUATION;
839 if (sound_num >= 256)
840 field_mask |= SND_LARGESOUND;
841 if (speed4000 && speed4000 != 4000)
842 field_mask |= SND_SPEEDUSHORT4000;
844 // directed messages go only to the entity they are targeted on
845 MSG_WriteByte (&sv.datagram, svc_sound);
846 MSG_WriteByte (&sv.datagram, field_mask);
847 if (field_mask & SND_VOLUME)
848 MSG_WriteByte (&sv.datagram, nvolume);
849 if (field_mask & SND_ATTENUATION)
850 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
851 if (field_mask & SND_SPEEDUSHORT4000)
852 MSG_WriteShort (&sv.datagram, speed4000);
853 // Always write entnum 0 for the world entity
854 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
855 if (field_mask & SND_LARGESOUND)
856 MSG_WriteShort (&sv.datagram, sound_num);
858 MSG_WriteByte (&sv.datagram, sound_num);
859 for (i = 0;i < 3;i++)
860 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
861 SV_FlushBroadcastMessages();
865 ==============================================================================
869 ==============================================================================
876 Sends the first message from the server to a connected client.
877 This will be sent on the initial connection and upon each server load.
880 void SV_SendServerinfo (client_t *client)
882 prvm_prog_t *prog = SVVM_prog;
887 // we know that this client has a netconnection and thus is not a bot
889 // edicts get reallocated on level changes, so we need to update it here
890 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
892 // clear cached stuff that depends on the level
893 client->weaponmodel[0] = 0;
894 client->weaponmodelindex = 0;
896 // LordHavoc: clear entityframe tracking
897 client->latestframenum = 0;
899 // initialize the movetime, so a speedhack can't make use of the time before this client joined
900 client->cmd.time = sv.time;
902 if (client->entitydatabase)
903 EntityFrame_FreeDatabase(client->entitydatabase);
904 if (client->entitydatabase4)
905 EntityFrame4_FreeDatabase(client->entitydatabase4);
906 if (client->entitydatabase5)
907 EntityFrame5_FreeDatabase(client->entitydatabase5);
909 memset(client->stats, 0, sizeof(client->stats));
910 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
912 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
914 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
915 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
916 else if (sv.protocol == PROTOCOL_DARKPLACES4)
917 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
919 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
922 // reset csqc entity versions
923 for (i = 0;i < prog->max_edicts;i++)
925 client->csqcentityscope[i] = 0;
926 client->csqcentitysendflags[i] = 0xFFFFFF;
928 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
930 client->csqcentityframehistory[i].num = 0;
931 client->csqcentityframehistory[i].framenum = -1;
933 client->csqcnumedicts = 0;
934 client->csqcentityframehistory_next = 0;
936 SZ_Clear (&client->netconnection->message);
937 MSG_WriteByte (&client->netconnection->message, svc_print);
938 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
939 MSG_WriteString (&client->netconnection->message,message);
941 SV_StopDemoRecording(client); // to split up demos into different files
942 if(sv_autodemo_perclient.integer)
944 char demofile[MAX_OSPATH];
945 char ipaddress[MAX_QPATH];
948 // start a new demo file
949 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
950 for(j = 0; ipaddress[j]; ++j)
951 if(!isalnum(ipaddress[j]))
953 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
955 SV_StartDemoRecording(client, demofile, -1);
958 //[515]: init csprogs according to version of svprogs, check the crc, etc.
959 if (sv.csqc_progname[0])
961 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
962 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
963 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
964 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
965 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
966 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
967 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
969 if(client->sv_demo_file != NULL)
972 static char buf[NET_MAXMESSAGE];
975 sb.data = (unsigned char *) buf;
976 sb.maxsize = sizeof(buf);
978 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
979 SV_WriteDemoMessage(client, &sb, false);
982 //[515]: init stufftext string (it is sent before svc_serverinfo)
983 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
985 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
986 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
990 //if (sv_allowdownloads.integer)
991 // always send the info that the server supports the protocol, even if downloads are forbidden
992 // only because of that, the CSQC exception can work
994 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
995 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
998 // send at this time so it's guaranteed to get executed at the right time
1002 host_client = client;
1003 Curl_SendRequirements();
1007 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1008 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1009 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1011 if (!coop.integer && deathmatch.integer)
1012 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1014 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1016 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1018 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1019 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1020 MSG_WriteByte (&client->netconnection->message, 0);
1022 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1023 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1024 MSG_WriteByte (&client->netconnection->message, 0);
1027 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1028 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1029 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1032 // store this in clientcamera, too
1033 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1034 MSG_WriteByte (&client->netconnection->message, svc_setview);
1035 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1037 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1038 MSG_WriteByte (&client->netconnection->message, 1);
1040 client->prespawned = false; // need prespawn, spawn, etc
1041 client->spawned = false; // need prespawn, spawn, etc
1042 client->begun = false; // need prespawn, spawn, etc
1043 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1045 // clear movement info until client enters the new level properly
1046 memset(&client->cmd, 0, sizeof(client->cmd));
1047 client->movesequence = 0;
1048 client->movement_highestsequence_seen = 0;
1049 memset(&client->movement_count, 0, sizeof(client->movement_count));
1050 #ifdef NUM_PING_TIMES
1051 for (i = 0;i < NUM_PING_TIMES;i++)
1052 client->ping_times[i] = 0;
1053 client->num_pings = 0;
1057 // allow the client some time to send his keepalives, even if map loading took ages
1058 client->netconnection->timeout = realtime + net_connecttimeout.value;
1065 Initializes a client_t for a new net connection. This will only be called
1066 once for a player each game, not once for each level change.
1069 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1071 prvm_prog_t *prog = SVVM_prog;
1075 client = svs.clients + clientnum;
1077 // set up the client_t
1080 float backupparms[NUM_SPAWN_PARMS];
1081 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1082 memset(client, 0, sizeof(*client));
1083 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1086 memset(client, 0, sizeof(*client));
1087 client->active = true;
1088 client->netconnection = netconnection;
1090 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1092 if(client->netconnection && client->netconnection->crypto.authenticated)
1094 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1095 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1096 client->netconnection->address,
1097 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1098 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1099 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1100 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1101 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1102 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1106 strlcpy(client->name, "unconnected", sizeof(client->name));
1107 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1108 client->prespawned = false;
1109 client->spawned = false;
1110 client->begun = false;
1111 client->edict = PRVM_EDICT_NUM(clientnum+1);
1112 if (client->netconnection)
1113 client->netconnection->message.allowoverflow = true; // we can catch it
1114 // prepare the unreliable message buffer
1115 client->unreliablemsg.data = client->unreliablemsg_data;
1116 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1117 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1118 client->rate = 1000000000;
1119 client->connecttime = realtime;
1123 // call the progs to get default spawn parms for the new client
1124 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1125 PRVM_serverglobalfloat(time) = sv.time;
1126 PRVM_serverglobaledict(self) = 0;
1127 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1128 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1129 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1131 // set up the entity for this client (including .colormap, .team, etc)
1132 PRVM_ED_ClearEdict(prog, client->edict);
1135 // don't call SendServerinfo for a fresh botclient because its fields have
1136 // not been set up by the qc yet
1137 if (client->netconnection)
1138 SV_SendServerinfo (client);
1140 client->prespawned = client->spawned = client->begun = true;
1145 ===============================================================================
1149 ===============================================================================
1153 =============================================================================
1155 The PVS must include a small area around the client to allow head bobbing
1156 or other small motion on the client side. Otherwise, a bob might cause an
1157 entity that should be visible to not show up, especially when the bob
1158 crosses a waterline.
1160 =============================================================================
1163 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1165 prvm_prog_t *prog = SVVM_prog;
1167 unsigned int sendflags;
1168 unsigned int version;
1169 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1170 unsigned int customizeentityforclient;
1171 unsigned int sendentity;
1174 vec3_t cullmins, cullmaxs;
1177 // fast path for games that do not use legacy entity networking
1178 // note: still networks clients even if they are legacy
1179 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1180 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1183 // this 2 billion unit check is actually to detect NAN origins
1184 // (we really don't want to send those)
1185 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1188 // EF_NODRAW prevents sending for any reason except for your own
1189 // client, so we must keep all clients in this superset
1190 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1192 // we can omit invisible entities with no effects that are not clients
1193 // LordHavoc: this could kill tags attached to an invisible entity, I
1194 // just hope we never have to support that case
1195 i = (int)PRVM_serveredictfloat(ent, modelindex);
1196 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1199 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1200 glowsize = (unsigned char)bound(0, i, 255);
1201 if (PRVM_serveredictfloat(ent, glow_trail))
1202 flags |= RENDER_GLOWTRAIL;
1203 if (PRVM_serveredictedict(ent, viewmodelforclient))
1204 flags |= RENDER_VIEWMODEL;
1206 v = PRVM_serveredictvector(ent, color);
1208 light[0] = (unsigned short)bound(0, f, 65535);
1210 light[1] = (unsigned short)bound(0, f, 65535);
1212 light[2] = (unsigned short)bound(0, f, 65535);
1213 f = PRVM_serveredictfloat(ent, light_lev);
1214 light[3] = (unsigned short)bound(0, f, 65535);
1215 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1216 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1218 if (gamemode == GAME_TENEBRAE)
1220 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1224 lightpflags |= PFLAGS_FULLDYNAMIC;
1226 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1230 light[0] = (int)(0.2*256);
1231 light[1] = (int)(1.0*256);
1232 light[2] = (int)(0.2*256);
1234 lightpflags |= PFLAGS_FULLDYNAMIC;
1238 specialvisibilityradius = 0;
1239 if (lightpflags & PFLAGS_FULLDYNAMIC)
1240 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1242 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1243 if (flags & RENDER_GLOWTRAIL)
1244 specialvisibilityradius = max(specialvisibilityradius, 100);
1245 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1247 if (effects & EF_BRIGHTFIELD)
1248 specialvisibilityradius = max(specialvisibilityradius, 80);
1249 if (effects & EF_MUZZLEFLASH)
1250 specialvisibilityradius = max(specialvisibilityradius, 100);
1251 if (effects & EF_BRIGHTLIGHT)
1252 specialvisibilityradius = max(specialvisibilityradius, 400);
1253 if (effects & EF_DIMLIGHT)
1254 specialvisibilityradius = max(specialvisibilityradius, 200);
1255 if (effects & EF_RED)
1256 specialvisibilityradius = max(specialvisibilityradius, 200);
1257 if (effects & EF_BLUE)
1258 specialvisibilityradius = max(specialvisibilityradius, 200);
1259 if (effects & EF_FLAME)
1260 specialvisibilityradius = max(specialvisibilityradius, 250);
1261 if (effects & EF_STARDUST)
1262 specialvisibilityradius = max(specialvisibilityradius, 100);
1265 // early culling checks
1266 // (final culling is done by SV_MarkWriteEntityStateToClient)
1267 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1268 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1272 cs->active = ACTIVE_NETWORK;
1273 cs->number = enumber;
1274 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1275 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1277 cs->effects = effects;
1278 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1279 cs->modelindex = modelindex;
1280 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1281 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1282 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1283 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1284 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1285 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1286 cs->customizeentityforclient = customizeentityforclient;
1287 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1288 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1289 cs->glowsize = glowsize;
1290 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1292 // don't need to init cs->colormod because the defaultstate did that for us
1293 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1294 v = PRVM_serveredictvector(ent, colormod);
1295 if (VectorLength2(v))
1297 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1298 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1299 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1302 // don't need to init cs->glowmod because the defaultstate did that for us
1303 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1304 v = PRVM_serveredictvector(ent, glowmod);
1305 if (VectorLength2(v))
1307 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1308 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1309 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1312 cs->modelindex = modelindex;
1315 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1319 cs->alpha = (unsigned char)bound(0, i, 255);
1322 f = (PRVM_serveredictfloat(ent, renderamt));
1326 cs->alpha = (unsigned char)bound(0, i, 255);
1330 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1334 cs->scale = (unsigned char)bound(0, i, 255);
1337 cs->glowcolor = 254;
1338 f = PRVM_serveredictfloat(ent, glow_color);
1340 cs->glowcolor = (int)f;
1342 if (PRVM_serveredictfloat(ent, fullbright))
1343 cs->effects |= EF_FULLBRIGHT;
1345 f = PRVM_serveredictfloat(ent, modelflags);
1347 cs->effects |= ((unsigned int)f & 0xff) << 24;
1349 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1350 cs->flags |= RENDER_STEP;
1351 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1352 cs->flags |= RENDER_LOWPRECISION;
1353 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1354 cs->flags |= RENDER_COLORMAPPED;
1355 if (cs->viewmodelforclient)
1356 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1358 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1360 cs->flags |= RENDER_COMPLEXANIMATION;
1361 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1362 cs->skeletonobject = ent->priv.server->skeleton;
1363 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1364 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1365 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1366 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1367 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1368 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1369 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1370 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1371 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1372 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1373 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1374 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1375 cs->frame = 0; // don't need the legacy frame
1378 cs->light[0] = light[0];
1379 cs->light[1] = light[1];
1380 cs->light[2] = light[2];
1381 cs->light[3] = light[3];
1382 cs->lightstyle = lightstyle;
1383 cs->lightpflags = lightpflags;
1385 cs->specialvisibilityradius = specialvisibilityradius;
1387 // calculate the visible box of this entity (don't use the physics box
1388 // as that is often smaller than a model, and would not count
1389 // specialvisibilityradius)
1390 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1392 float scale = cs->scale * (1.0f / 16.0f);
1393 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1395 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1396 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1398 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1400 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1401 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1405 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1406 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1411 // if there is no model (or it could not be loaded), use the physics box
1412 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1413 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1415 if (specialvisibilityradius)
1417 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1418 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1419 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1420 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1421 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1422 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1425 // calculate center of bbox for network prioritization purposes
1426 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1428 // if culling box has moved, update pvs cluster links
1429 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1431 VectorCopy(cullmins, ent->priv.server->cullmins);
1432 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1433 // a value of -1 for pvs_numclusters indicates that the links are not
1434 // cached, and should be re-tested each time, this is the case if the
1435 // culling box touches too many pvs clusters to store, or if the world
1436 // model does not support FindBoxClusters
1437 ent->priv.server->pvs_numclusters = -1;
1438 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1440 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1441 if (i <= MAX_ENTITYCLUSTERS)
1442 ent->priv.server->pvs_numclusters = i;
1446 // we need to do some csqc entity upkeep here
1447 // get self.SendFlags and clear them
1448 // (to let the QC know that they've been read)
1451 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1452 PRVM_serveredictfloat(ent, SendFlags) = 0;
1453 // legacy self.Version system
1454 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1456 if (sv.csqcentityversion[enumber] != version)
1457 sendflags = 0xFFFFFF;
1458 sv.csqcentityversion[enumber] = version;
1460 // move sendflags into the per-client sendflags
1462 for (i = 0;i < svs.maxclients;i++)
1463 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1464 // mark it as inactive for non-csqc networking
1465 cs->active = ACTIVE_SHARED;
1471 static void SV_PrepareEntitiesForSending(void)
1473 prvm_prog_t *prog = SVVM_prog;
1476 // send all entities that touch the pvs
1477 sv.numsendentities = 0;
1478 sv.sendentitiesindex[0] = NULL;
1479 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1480 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1482 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1484 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1485 sv.numsendentities++;
1490 #define MAX_LINEOFSIGHTTRACES 64
1492 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1494 prvm_prog_t *prog = SVVM_prog;
1497 float starttransformed[3], endtransformed[3];
1498 float boxminstransformed[3], boxmaxstransformed[3];
1499 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1502 int originalnumtouchedicts;
1503 int numtouchedicts = 0;
1505 matrix4x4_t matrix, imatrix;
1507 prvm_edict_t *touch;
1508 static prvm_edict_t *touchedicts[MAX_EDICTS];
1509 vec3_t eyemins, eyemaxs, start;
1510 vec3_t boxmins, boxmaxs;
1511 vec3_t clipboxmins, clipboxmaxs;
1512 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1514 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1516 // jitter the eye location within this box
1517 eyemins[0] = eye[0] - eyejitter;
1518 eyemaxs[0] = eye[0] + eyejitter;
1519 eyemins[1] = eye[1] - eyejitter;
1520 eyemaxs[1] = eye[1] + eyejitter;
1521 eyemins[2] = eye[2] - eyejitter;
1522 eyemaxs[2] = eye[2] + eyejitter;
1523 // expand the box a little
1524 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1525 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1526 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1527 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1528 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1529 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1531 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1532 for (traceindex = 1;traceindex < numtraces;traceindex++)
1533 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1535 // calculate sweep box for the entire swarm of traces
1536 VectorCopy(eyemins, clipboxmins);
1537 VectorCopy(eyemaxs, clipboxmaxs);
1538 for (traceindex = 0;traceindex < numtraces;traceindex++)
1540 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1541 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1542 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1543 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1544 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1545 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1548 // get the list of entities in the sweep box
1549 if (sv_cullentities_trace_entityocclusion.integer)
1550 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1551 if (numtouchedicts > MAX_EDICTS)
1553 // this never happens
1554 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1555 numtouchedicts = MAX_EDICTS;
1557 // iterate the entities found in the sweep box and filter them
1558 originalnumtouchedicts = numtouchedicts;
1560 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1562 touch = touchedicts[touchindex];
1563 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1565 model = SV_GetModelFromEdict(touch);
1566 if (!model || !model->brush.TraceLineOfSight)
1568 // skip obviously transparent entities
1569 alpha = PRVM_serveredictfloat(touch, alpha);
1570 if (alpha && alpha < 1)
1572 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1574 touchedicts[numtouchedicts++] = touch;
1577 // now that we have a filtered list of "interesting" entities, fire each
1578 // ray against all of them, this gives us an early-out case when something
1579 // is visible (which it often is)
1581 for (traceindex = 0;traceindex < numtraces;traceindex++)
1583 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1584 // check world occlusion
1585 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1586 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1588 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1590 touch = touchedicts[touchindex];
1591 model = SV_GetModelFromEdict(touch);
1592 if(model && model->brush.TraceLineOfSight)
1594 // get the entity matrix
1595 pitchsign = SV_GetPitchSign(prog, touch);
1596 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1597 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1598 // see if the ray hits this entity
1599 Matrix4x4_Transform(&imatrix, start, starttransformed);
1600 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1601 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1602 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1603 // transform the AABB to local space
1604 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1605 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1606 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1607 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1608 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1609 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1610 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1611 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1612 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1613 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1614 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1621 // check if the ray was blocked
1622 if (touchindex < numtouchedicts)
1624 // return if the ray was not blocked
1632 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1634 prvm_prog_t *prog = SVVM_prog;
1638 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1640 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1641 sv.writeentitiestoclient_stats_totalentities++;
1643 if (s->customizeentityforclient)
1645 PRVM_serverglobalfloat(time) = sv.time;
1646 PRVM_serverglobaledict(self) = s->number;
1647 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1648 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1649 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1653 // never reject player
1654 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1656 // check various rejection conditions
1657 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1659 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1661 if (s->effects & EF_NODRAW)
1663 // LordHavoc: only send entities with a model or important effects
1664 if (!s->modelindex && s->specialvisibilityradius == 0)
1667 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1668 // viewmodels don't have visibility checking
1669 if (s->viewmodelforclient)
1671 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1674 else if (s->tagentity)
1676 // tag attached entities simply check their parent
1677 if (!sv.sendentitiesindex[s->tagentity])
1679 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1680 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1683 // always send world submodels in newer protocols because they don't
1684 // generate much traffic (in old protocols they hog bandwidth)
1685 // but only if sv_cullentities_nevercullbmodels is off
1686 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1688 // entity has survived every check so far, check if visible
1689 ed = PRVM_EDICT_NUM(s->number);
1691 // if not touching a visible leaf
1692 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1694 if (ed->priv.server->pvs_numclusters < 0)
1696 // entity too big for clusters list
1697 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1699 sv.writeentitiestoclient_stats_culled_pvs++;
1706 // check cached clusters list
1707 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1708 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1710 if (i == ed->priv.server->pvs_numclusters)
1712 sv.writeentitiestoclient_stats_culled_pvs++;
1718 // or not seen by random tracelines
1719 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1722 s->number <= svs.maxclients
1723 ? sv_cullentities_trace_samples_players.integer
1725 s->specialvisibilityradius
1726 ? sv_cullentities_trace_samples_extra.integer
1727 : sv_cullentities_trace_samples.integer;
1728 float enlarge = sv_cullentities_trace_enlarge.value;
1733 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1734 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1736 if(eyeindex < sv.writeentitiestoclient_numeyes)
1737 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1739 s->number <= svs.maxclients
1740 ? sv_cullentities_trace_delay_players.value
1741 : sv_cullentities_trace_delay.value
1743 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1745 sv.writeentitiestoclient_stats_culled_trace++;
1753 // this just marks it for sending
1754 // FIXME: it would be more efficient to send here, but the entity
1755 // compressor isn't that flexible
1756 sv.writeentitiestoclient_stats_visibleentities++;
1757 sv.sententities[s->number] = sv.sententitiesmark;
1760 #if MAX_LEVELNETWORKEYES > 0
1761 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1762 static void SV_AddCameraEyes(void)
1764 prvm_prog_t *prog = SVVM_prog;
1767 static int cameras[MAX_LEVELNETWORKEYES];
1768 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1769 static int eye_levels[MAX_CLIENTNETWORKEYES];
1773 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1776 // check line of sight to portal entities and add them to PVS
1777 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1779 if (!ed->priv.server->free)
1781 if(PRVM_serveredictfunction(ed, camera_transform))
1783 PRVM_serverglobalfloat(time) = sv.time;
1784 PRVM_serverglobaledict(self) = e;
1785 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1786 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1787 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1788 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1789 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1790 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1792 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1793 cameras[n_cameras] = e;
1795 if(n_cameras >= MAX_LEVELNETWORKEYES)
1805 // i is loop counter, is reset to 0 when an eye got added
1806 // j is camera index to check
1807 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1811 ed = PRVM_EDICT_NUM(cameras[j]);
1812 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1813 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1814 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1815 if(eye_levels[k] <= MAX_EYE_RECURSION)
1817 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1819 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1820 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1821 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1822 sv.writeentitiestoclient_numeyes++;
1831 void SV_AddCameraEyes(void)
1836 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1838 prvm_prog_t *prog = SVVM_prog;
1839 qboolean need_empty = false;
1840 int i, numsendstates, numcsqcsendstates;
1842 prvm_edict_t *camera;
1846 // if there isn't enough space to accomplish anything, skip it
1847 if (msg->cursize + 25 > maxsize)
1850 sv.writeentitiestoclient_msg = msg;
1851 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1853 sv.writeentitiestoclient_stats_culled_pvs = 0;
1854 sv.writeentitiestoclient_stats_culled_trace = 0;
1855 sv.writeentitiestoclient_stats_visibleentities = 0;
1856 sv.writeentitiestoclient_stats_totalentities = 0;
1857 sv.writeentitiestoclient_numeyes = 0;
1860 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1861 camera = PRVM_EDICT_NUM( client->clientcamera );
1862 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1863 sv.writeentitiestoclient_pvsbytes = 0;
1864 // get the PVS values for the eye location, later FatPVS calls will merge
1865 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1866 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1868 // add the eye to a list for SV_CanSeeBox tests
1869 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1870 sv.writeentitiestoclient_numeyes++;
1872 // calculate predicted eye origin for SV_CanSeeBox tests
1873 if (sv_cullentities_trace_prediction.integer)
1875 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1877 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1878 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
1880 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1881 sv.writeentitiestoclient_numeyes++;
1883 //if (!sv.writeentitiestoclient_useprediction)
1884 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1889 // build PVS from the new eyes
1890 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1891 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1892 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1894 sv.sententitiesmark++;
1896 for (i = 0;i < sv.numsendentities;i++)
1897 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1900 numcsqcsendstates = 0;
1901 for (i = 0;i < sv.numsendentities;i++)
1903 s = &sv.sendentities[i];
1904 if (sv.sententities[s->number] == sv.sententitiesmark)
1906 if(s->active == ACTIVE_NETWORK)
1908 if (s->exteriormodelforclient)
1910 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1911 s->flags |= RENDER_EXTERIORMODEL;
1913 s->flags &= ~RENDER_EXTERIORMODEL;
1915 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1917 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1918 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1920 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1924 if (sv_cullentities_stats.integer)
1925 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1927 if(client->entitydatabase5)
1928 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1930 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1932 // force every 16th frame to be not empty (or cl_movement replay takes
1934 // BTW, this should normally not kick in any more due to the check
1935 // below, except if the client stopped sending movement frames
1936 if(client->num_skippedentityframes >= 16)
1939 // help cl_movement a bit more
1940 if(client->movesequence != client->lastmovesequence)
1942 client->lastmovesequence = client->movesequence;
1944 if (client->entitydatabase5)
1945 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1946 else if (client->entitydatabase4)
1948 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1949 Protocol_WriteStatsReliable();
1951 else if (client->entitydatabase)
1953 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1954 Protocol_WriteStatsReliable();
1958 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1959 Protocol_WriteStatsReliable();
1963 client->num_skippedentityframes = 0;
1965 ++client->num_skippedentityframes;
1974 static void SV_CleanupEnts (void)
1976 prvm_prog_t *prog = SVVM_prog;
1980 ent = PRVM_NEXT_EDICT(prog->edicts);
1981 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1982 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1987 SV_WriteClientdataToMessage
1991 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1993 prvm_prog_t *prog = SVVM_prog;
1996 prvm_edict_t *other;
2001 float *statsf = (float *)stats;
2005 // send a damage message
2007 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2009 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2010 MSG_WriteByte (msg, svc_damage);
2011 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2012 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2013 for (i=0 ; i<3 ; i++)
2014 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2016 PRVM_serveredictfloat(ent, dmg_take) = 0;
2017 PRVM_serveredictfloat(ent, dmg_save) = 0;
2021 // send the current viewpos offset from the view entity
2023 SV_SetIdealPitch (); // how much to look up / down ideally
2025 // a fixangle might get lost in a dropped packet. Oh well.
2026 if(PRVM_serveredictfloat(ent, fixangle))
2028 // angle fixing was requested by global thinking code...
2029 // so store the current angles for later use
2030 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2031 host_client->fixangle_angles_set = TRUE;
2033 // and clear fixangle for the next frame
2034 PRVM_serveredictfloat(ent, fixangle) = 0;
2037 if (host_client->fixangle_angles_set)
2039 MSG_WriteByte (msg, svc_setangle);
2040 for (i=0 ; i < 3 ; i++)
2041 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2042 host_client->fixangle_angles_set = FALSE;
2045 // the runes are in serverflags, pack them into the items value, also pack
2046 // in the items2 value for mission pack huds
2047 // (used only in the mission packs, which do not use serverflags)
2048 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2050 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2052 // cache weapon model name and index in client struct to save time
2053 // (this search can be almost 1% of cpu time!)
2054 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2055 if (strcmp(s, client->weaponmodel))
2057 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2058 client->weaponmodelindex = SV_ModelIndex(s, 1);
2061 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2067 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2068 bits |= SU_ONGROUND;
2069 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2071 if (PRVM_serveredictfloat(ent, idealpitch))
2072 bits |= SU_IDEALPITCH;
2074 for (i=0 ; i<3 ; i++)
2076 if (PRVM_serveredictvector(ent, punchangle)[i])
2077 bits |= (SU_PUNCH1<<i);
2078 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2080 bits |= (SU_PUNCHVEC1<<i);
2081 if (PRVM_serveredictvector(ent, velocity)[i])
2082 bits |= (SU_VELOCITY1<<i);
2085 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2087 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2088 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2089 stats[STAT_ITEMS] = items;
2090 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2091 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2092 stats[STAT_WEAPON] = client->weaponmodelindex;
2093 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2094 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2095 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2096 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2097 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2098 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2099 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2100 stats[STAT_VIEWZOOM] = viewzoom;
2101 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2102 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2103 // the QC bumps these itself by sending svc_'s, so we have to keep them
2104 // zero or they'll be corrected by the engine
2105 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2106 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2108 // movement settings for prediction
2109 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2110 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2111 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2112 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2113 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2115 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2116 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2117 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2118 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2119 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2120 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2121 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2122 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2123 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2124 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2125 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2126 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2127 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2128 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2129 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2130 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2131 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2132 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2133 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2134 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2135 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2136 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2137 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2138 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2139 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2140 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2141 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2142 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2143 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2144 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2145 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2146 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2147 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2148 statsf[STAT_TIMELIMIT] = timelimit.value;
2150 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2152 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2154 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2155 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2157 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2158 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2159 if (viewzoom != 255)
2160 bits |= SU_VIEWZOOM;
2165 if (bits >= 16777216)
2169 MSG_WriteByte (msg, svc_clientdata);
2170 MSG_WriteShort (msg, bits);
2171 if (bits & SU_EXTEND1)
2172 MSG_WriteByte(msg, bits >> 16);
2173 if (bits & SU_EXTEND2)
2174 MSG_WriteByte(msg, bits >> 24);
2176 if (bits & SU_VIEWHEIGHT)
2177 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2179 if (bits & SU_IDEALPITCH)
2180 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2182 for (i=0 ; i<3 ; i++)
2184 if (bits & (SU_PUNCH1<<i))
2186 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2187 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2189 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2191 if (bits & (SU_PUNCHVEC1<<i))
2193 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2194 MSG_WriteCoord16i(msg, punchvector[i]);
2196 MSG_WriteCoord32f(msg, punchvector[i]);
2198 if (bits & (SU_VELOCITY1<<i))
2200 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2201 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2203 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2207 if (bits & SU_ITEMS)
2208 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2210 if (sv.protocol == PROTOCOL_DARKPLACES5)
2212 if (bits & SU_WEAPONFRAME)
2213 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2214 if (bits & SU_ARMOR)
2215 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2216 if (bits & SU_WEAPON)
2217 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2218 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2219 MSG_WriteShort (msg, stats[STAT_AMMO]);
2220 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2221 MSG_WriteShort (msg, stats[STAT_NAILS]);
2222 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2223 MSG_WriteShort (msg, stats[STAT_CELLS]);
2224 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2225 if (bits & SU_VIEWZOOM)
2226 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2228 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2230 if (bits & SU_WEAPONFRAME)
2231 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2232 if (bits & SU_ARMOR)
2233 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2234 if (bits & SU_WEAPON)
2236 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2237 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2239 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2241 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2242 MSG_WriteByte (msg, stats[STAT_AMMO]);
2243 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2244 MSG_WriteByte (msg, stats[STAT_NAILS]);
2245 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2246 MSG_WriteByte (msg, stats[STAT_CELLS]);
2247 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2249 for (i = 0;i < 32;i++)
2250 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2252 MSG_WriteByte (msg, i);
2255 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2256 if (bits & SU_VIEWZOOM)
2258 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2259 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2261 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2266 void SV_FlushBroadcastMessages(void)
2270 if (sv.datagram.cursize <= 0)
2272 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2274 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2276 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2277 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2279 SZ_Clear(&sv.datagram);
2282 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2284 // scan the splitpoints to find out how many we can fit in
2285 int numsegments, j, split;
2286 if (!client->unreliablemsg_splitpoints)
2288 // always accept the first one if it's within 1024 bytes, this ensures
2289 // that very big datagrams which are over the rate limit still get
2290 // through, just to keep it working
2291 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2292 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2294 // the first segment gets an exemption from the rate limiting, otherwise
2295 // it could get dropped consistently due to a low rate limit
2296 if (numsegments == 1)
2298 // some will fit, so add the ones that will fit
2299 split = client->unreliablemsg_splitpoint[numsegments-1];
2300 // note this discards ones that were accepted by the segments scan but
2301 // can not fit, such as a really huge first one that will never ever
2302 // fit in a packet...
2303 if (msg->cursize + split <= maxsize)
2304 SZ_Write(msg, client->unreliablemsg.data, split);
2305 // remove the part we sent, keeping any remaining data
2306 client->unreliablemsg.cursize -= split;
2307 if (client->unreliablemsg.cursize > 0)
2308 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2309 // adjust remaining splitpoints
2310 client->unreliablemsg_splitpoints -= numsegments;
2311 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2312 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2316 =======================
2317 SV_SendClientDatagram
2318 =======================
2320 static void SV_SendClientDatagram (client_t *client)
2322 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2324 int stats[MAX_CL_STATS];
2325 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2328 // obey rate limit by limiting packet frequency if the packet size
2330 // (usually this is caused by reliable messages)
2331 if (!NetConn_CanSend(client->netconnection))
2334 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2335 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2336 if (sv_maxrate.integer != maxrate)
2337 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2339 // clientrate determines the 'cleartime' of a packet
2340 // (how long to wait before sending another, based on this packet's size)
2341 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2343 switch (sv.protocol)
2345 case PROTOCOL_QUAKE:
2346 case PROTOCOL_QUAKEDP:
2347 case PROTOCOL_NEHAHRAMOVIE:
2348 case PROTOCOL_NEHAHRABJP:
2349 case PROTOCOL_NEHAHRABJP2:
2350 case PROTOCOL_NEHAHRABJP3:
2351 case PROTOCOL_QUAKEWORLD:
2352 // no packet size limit support on Quake protocols because it just
2353 // causes missing entities/effects
2354 // packets are simply sent less often to obey the rate limit
2358 case PROTOCOL_DARKPLACES1:
2359 case PROTOCOL_DARKPLACES2:
2360 case PROTOCOL_DARKPLACES3:
2361 case PROTOCOL_DARKPLACES4:
2362 // no packet size limit support on DP1-4 protocols because they kick
2363 // the client off if they overflow, and miss effects
2364 // packets are simply sent less often to obey the rate limit
2365 maxsize = sizeof(sv_sendclientdatagram_buf);
2366 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2369 // DP5 and later protocols support packet size limiting which is a
2370 // better method than limiting packet frequency as QW does
2372 // at very low rates (or very small sys_ticrate) the packet size is
2373 // not reduced below 128, but packets may be sent less often
2375 // how long are bursts?
2376 timedelta = host_client->rate_burstsize / (double)client->rate;
2378 // how much of the burst do we keep reserved?
2379 timedelta *= 1 - net_burstreserve.value;
2381 // only try to use excess time
2382 timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
2384 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2385 timedelta += sys_ticrate.value;
2387 // note: packet overhead (not counted in maxsize) is 28 bytes
2388 maxsize = (int)(clientrate * timedelta) - 28;
2390 // put it in sound bounds
2391 maxsize = bound(128, maxsize, 1400);
2394 // csqc entities can easily exceed 128 bytes, so disable throttling in
2395 // mods that use csqc (they are likely to use less bandwidth anyway)
2396 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2402 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2404 // for good singleplayer, send huge packets
2405 maxsize = sizeof(sv_sendclientdatagram_buf);
2406 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2407 // never limit frequency in singleplayer
2408 clientrate = 1000000000;
2411 // while downloading, limit entity updates to half the packet
2412 // (any leftover space will be used for downloading)
2413 if (host_client->download_file)
2416 msg.data = sv_sendclientdatagram_buf;
2417 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2419 msg.allowoverflow = false;
2421 if (host_client->begun)
2423 // the player is in the game
2424 MSG_WriteByte (&msg, svc_time);
2425 MSG_WriteFloat (&msg, sv.time);
2427 // add the client specific data to the datagram
2428 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2429 // now update the stats[] array using any registered custom fields
2430 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2431 // set host_client->statsdeltabits
2432 Protocol_UpdateClientStats (stats);
2434 // add as many queued unreliable messages (effects) as we can fit
2435 // limit effects to half of the remaining space
2436 if (client->unreliablemsg.cursize)
2437 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2439 // now write as many entities as we can fit, and also sends stats
2440 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2442 else if (realtime > client->keepalivetime)
2444 // the player isn't totally in the game yet
2445 // send small keepalive messages if too much time has passed
2446 // (may also be sending downloads)
2447 client->keepalivetime = realtime + 5;
2448 MSG_WriteChar (&msg, svc_nop);
2451 // if a download is active, see if there is room to fit some download data
2453 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2454 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2456 fs_offset_t downloadstart;
2457 unsigned char data[1400];
2458 downloadstart = FS_Tell(host_client->download_file);
2459 downloadsize = min(downloadsize, (int)sizeof(data));
2460 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2461 // note this sends empty messages if at the end of the file, which is
2462 // necessary to keep the packet loss logic working
2463 // (the last blocks may be lost and need to be re-sent, and that will
2464 // only occur if the client acks the empty end messages, revealing
2465 // a gap in the download progress, causing the last blocks to be
2467 MSG_WriteChar (&msg, svc_downloaddata);
2468 MSG_WriteLong (&msg, downloadstart);
2469 MSG_WriteShort (&msg, downloadsize);
2470 if (downloadsize > 0)
2471 SZ_Write (&msg, data, downloadsize);
2474 // reliable only if none is in progress
2475 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2476 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2478 SV_WriteDemoMessage(client, &msg, false);
2480 // send the datagram
2481 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2482 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2483 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2487 =======================
2488 SV_UpdateToReliableMessages
2489 =======================
2491 static void SV_UpdateToReliableMessages (void)
2493 prvm_prog_t *prog = SVVM_prog;
2501 // check for changes to be sent over the reliable streams
2502 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2504 // update the host_client fields we care about according to the entity fields
2505 host_client->edict = PRVM_EDICT_NUM(i+1);
2508 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2511 // always point the string back at host_client->name to keep it safe
2512 //strlcpy (host_client->name, name, sizeof (host_client->name));
2513 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2514 strlcpy (host_client->name, name, sizeof (host_client->name));
2515 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2516 if (strcmp(host_client->old_name, host_client->name))
2518 if (host_client->begun)
2519 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2520 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2521 // send notification to all clients
2522 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2523 MSG_WriteByte (&sv.reliable_datagram, i);
2524 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2525 SV_WriteNetnameIntoDemo(host_client);
2528 // DP_SV_CLIENTCOLORS
2529 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2530 if (host_client->old_colors != host_client->colors)
2532 host_client->old_colors = host_client->colors;
2533 // send notification to all clients
2534 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2535 MSG_WriteByte (&sv.reliable_datagram, i);
2536 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2539 // NEXUIZ_PLAYERMODEL
2540 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2543 // always point the string back at host_client->name to keep it safe
2544 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2545 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2546 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2547 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2549 // NEXUIZ_PLAYERSKIN
2550 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2553 // always point the string back at host_client->name to keep it safe
2554 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2555 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2556 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2557 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2559 // TODO: add an extension name for this [1/17/2008 Black]
2560 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2561 if (clientcamera > 0)
2563 int oldclientcamera = host_client->clientcamera;
2564 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2565 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2566 host_client->clientcamera = clientcamera;
2568 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2570 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2571 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2576 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2577 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2578 if(!host_client->begun && host_client->netconnection)
2579 host_client->frags = -666;
2580 if (host_client->old_frags != host_client->frags)
2582 host_client->old_frags = host_client->frags;
2583 // send notification to all clients
2584 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2585 MSG_WriteByte (&sv.reliable_datagram, i);
2586 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2590 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2591 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2592 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2594 SZ_Clear (&sv.reliable_datagram);
2599 =======================
2600 SV_SendClientMessages
2601 =======================
2603 void SV_SendClientMessages(void)
2605 int i, prepared = false;
2607 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2608 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2610 SV_FlushBroadcastMessages();
2612 // update frags, names, etc
2613 SV_UpdateToReliableMessages();
2615 // build individual updates
2616 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2618 if (!host_client->active)
2620 if (!host_client->netconnection)
2623 if (host_client->netconnection->message.overflowed)
2625 SV_DropClient (true); // if the message couldn't send, kick off
2632 // only prepare entities once per frame
2633 SV_PrepareEntitiesForSending();
2635 SV_SendClientDatagram(host_client);
2638 // clear muzzle flashes
2642 static void SV_StartDownload_f(void)
2644 if (host_client->download_file)
2645 host_client->download_started = true;
2649 * Compression extension negotiation:
2652 * cl_serverextension_download 2
2655 * download <filename> <list of zero or more suppported compressions in order of preference>
2657 * download maps/map1.bsp lzo deflate huffman
2660 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2662 * cl_downloadbegin 123456 maps/map1.bsp deflate
2664 * The server may choose not to compress the file by sending no compression name, like:
2665 * cl_downloadbegin 345678 maps/map1.bsp
2667 * NOTE: the "download" command may only specify compression algorithms if
2668 * cl_serverextension_download is 2!
2669 * If cl_serverextension_download has a different value, the client must
2670 * assume this extension is not supported!
2673 static void Download_CheckExtensions(void)
2676 int argc = Cmd_Argc();
2678 // first reset them all
2679 host_client->download_deflate = false;
2681 for(i = 2; i < argc; ++i)
2683 if(!strcmp(Cmd_Argv(i), "deflate"))
2685 host_client->download_deflate = true;
2691 static void SV_Download_f(void)
2693 const char *whichpack, *whichpack2, *extension;
2694 qboolean is_csqc; // so we need to check only once
2698 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2699 SV_ClientPrintf(" supported extensions: deflate\n");
2703 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2705 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2709 if (host_client->download_file)
2711 // at this point we'll assume the previous download should be aborted
2712 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2713 Host_ClientCommands("\nstopdownload\n");
2715 // close the file and reset variables
2716 FS_Close(host_client->download_file);
2717 host_client->download_file = NULL;
2718 host_client->download_name[0] = 0;
2719 host_client->download_expectedposition = 0;
2720 host_client->download_started = false;
2723 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2725 if (!sv_allowdownloads.integer && !is_csqc)
2727 SV_ClientPrintf("Downloads are disabled on this server\n");
2728 Host_ClientCommands("\nstopdownload\n");
2732 Download_CheckExtensions();
2734 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2735 extension = FS_FileExtension(host_client->download_name);
2737 // host_client is asking to download a specified file
2738 if (developer_extra.integer)
2739 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2743 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2744 extensions[0] = '\0';
2746 if(host_client->download_deflate)
2747 strlcat(extensions, " deflate", sizeof(extensions));
2749 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2751 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2752 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2754 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2756 // no, no space is needed between %s and %s :P
2757 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2759 host_client->download_expectedposition = 0;
2760 host_client->download_started = false;
2761 host_client->sendsignon = true; // make sure this message is sent
2765 if (!FS_FileExists(host_client->download_name))
2767 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2768 Host_ClientCommands("\nstopdownload\n");
2772 // check if the user is trying to download part of registered Quake(r)
2773 whichpack = FS_WhichPack(host_client->download_name);
2774 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2775 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2777 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2778 Host_ClientCommands("\nstopdownload\n");
2782 // check if the server has forbidden archive downloads entirely
2783 if (!sv_allowdownloads_inarchive.integer)
2785 whichpack = FS_WhichPack(host_client->download_name);
2788 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2789 Host_ClientCommands("\nstopdownload\n");
2794 if (!sv_allowdownloads_config.integer)
2796 if (!strcasecmp(extension, "cfg"))
2798 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2799 Host_ClientCommands("\nstopdownload\n");
2804 if (!sv_allowdownloads_dlcache.integer)
2806 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2808 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2809 Host_ClientCommands("\nstopdownload\n");
2814 if (!sv_allowdownloads_archive.integer)
2816 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2818 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2819 Host_ClientCommands("\nstopdownload\n");
2824 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2825 if (!host_client->download_file)
2827 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2828 Host_ClientCommands("\nstopdownload\n");
2832 if (FS_FileSize(host_client->download_file) > 1<<30)
2834 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2835 Host_ClientCommands("\nstopdownload\n");
2836 FS_Close(host_client->download_file);
2837 host_client->download_file = NULL;
2841 if (FS_FileSize(host_client->download_file) < 0)
2843 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2844 Host_ClientCommands("\nstopdownload\n");
2845 FS_Close(host_client->download_file);
2846 host_client->download_file = NULL;
2850 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2853 * we can only do this if we would actually deflate on the fly
2854 * which we do not (yet)!
2856 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2857 extensions[0] = '\0';
2859 if(host_client->download_deflate)
2860 strlcat(extensions, " deflate", sizeof(extensions));
2862 // no, no space is needed between %s and %s :P
2863 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2866 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2868 host_client->download_expectedposition = 0;
2869 host_client->download_started = false;
2870 host_client->sendsignon = true; // make sure this message is sent
2872 // the rest of the download process is handled in SV_SendClientDatagram
2873 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2875 // no svc_downloaddata messages will be sent until sv_startdownload is
2876 // sent by the client
2880 ==============================================================================
2884 ==============================================================================
2893 int SV_ModelIndex(const char *s, int precachemode)
2895 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2896 char filename[MAX_QPATH];
2900 //if (precachemode == 2)
2902 strlcpy(filename, s, sizeof(filename));
2903 for (i = 2;i < limit;i++)
2905 if (!sv.model_precache[i][0])
2909 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2911 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2914 if (precachemode == 1)
2915 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2916 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2917 if (sv.state == ss_loading)
2919 // running from SV_SpawnServer which is launched from the client console command interpreter
2920 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2926 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2927 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2931 // running single threaded, so we can load the model here
2932 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2934 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2935 MSG_WriteShort(&sv.reliable_datagram, i);
2936 MSG_WriteString(&sv.reliable_datagram, filename);
2940 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2943 if (!strcmp(sv.model_precache[i], filename))
2946 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2956 int SV_SoundIndex(const char *s, int precachemode)
2958 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2959 char filename[MAX_QPATH];
2963 //if (precachemode == 2)
2965 strlcpy(filename, s, sizeof(filename));
2966 for (i = 1;i < limit;i++)
2968 if (!sv.sound_precache[i][0])
2972 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2974 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2977 if (precachemode == 1)
2978 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2979 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2980 if (sv.state != ss_loading)
2982 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2983 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2984 MSG_WriteString(&sv.reliable_datagram, filename);
2988 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2991 if (!strcmp(sv.sound_precache[i], filename))
2994 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3000 SV_ParticleEffectIndex
3004 int SV_ParticleEffectIndex(const char *name)
3006 int i, argc, linenumber, effectnameindex;
3008 fs_offset_t filesize;
3009 unsigned char *filedata;
3011 const char *textstart;
3012 //const char *textend;
3013 char argv[16][1024];
3014 char filename[MAX_QPATH];
3015 if (!sv.particleeffectnamesloaded)
3017 sv.particleeffectnamesloaded = true;
3018 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3019 for (i = 0;i < EFFECT_TOTAL;i++)
3020 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3021 for (filepass = 0;;filepass++)
3024 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3025 else if (filepass == 1)
3026 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3029 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3032 textstart = (const char *)filedata;
3033 //textend = (const char *)filedata + filesize;
3035 for (linenumber = 1;;linenumber++)
3040 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3044 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3048 if (com_token[0] == 0)
3049 break; // if the loop exited and it's not a \n, it's EOF
3052 if (!strcmp(argv[0], "effect"))
3056 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3058 if (sv.particleeffectname[effectnameindex][0])
3060 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3065 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3069 // if we run out of names, abort
3070 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3072 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3081 // search for the name
3082 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3083 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3084 return effectnameindex;
3085 // return 0 if we couldn't find it
3089 dp_model_t *SV_GetModelByIndex(int modelindex)
3091 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3094 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3096 prvm_prog_t *prog = SVVM_prog;
3098 if (!ed || ed->priv.server->free)
3100 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3101 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3110 static void SV_CreateBaseline (void)
3112 prvm_prog_t *prog = SVVM_prog;
3113 int i, entnum, large;
3114 prvm_edict_t *svent;
3116 // LordHavoc: clear *all* baselines (not just active ones)
3117 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3119 // get the current server version
3120 svent = PRVM_EDICT_NUM(entnum);
3122 // LordHavoc: always clear state values, whether the entity is in use or not
3123 svent->priv.server->baseline = defaultstate;
3125 if (svent->priv.server->free)
3127 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3130 // create entity baseline
3131 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3132 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3133 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3134 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3135 if (entnum > 0 && entnum <= svs.maxclients)
3137 svent->priv.server->baseline.colormap = entnum;
3138 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3142 svent->priv.server->baseline.colormap = 0;
3143 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3147 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3150 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3154 // add to the message
3156 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3158 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3159 MSG_WriteShort (&sv.signon, entnum);
3163 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3164 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3166 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3168 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3169 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3173 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3174 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3176 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3177 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3178 for (i=0 ; i<3 ; i++)
3180 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3181 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3190 Load csprogs.dat and comperss it so it doesn't need to be
3191 reloaded on request.
3194 static void SV_Prepare_CSQC(void)
3196 fs_offset_t progsize;
3198 if(svs.csqc_progdata)
3200 Con_DPrintf("Unloading old CSQC data.\n");
3201 Mem_Free(svs.csqc_progdata);
3202 if(svs.csqc_progdata_deflated)
3203 Mem_Free(svs.csqc_progdata_deflated);
3206 svs.csqc_progdata = NULL;
3207 svs.csqc_progdata_deflated = NULL;
3209 sv.csqc_progname[0] = 0;
3210 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3214 size_t deflated_size;
3216 sv.csqc_progsize = (int)progsize;
3217 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3218 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3219 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3221 Con_DPrint("Compressing csprogs.dat\n");
3222 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3223 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3224 svs.csqc_progsize_deflated = (int)deflated_size;
3225 if(svs.csqc_progdata_deflated)
3227 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3228 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3231 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3239 Grabs the current state of each client for saving across the
3240 transition to another level
3243 void SV_SaveSpawnparms (void)
3245 prvm_prog_t *prog = SVVM_prog;
3248 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3250 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3252 if (!host_client->active)
3255 // call the progs to get default spawn parms for the new client
3256 PRVM_serverglobalfloat(time) = sv.time;
3257 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3258 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3259 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3260 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3268 This is called at the start of each level
3272 void SV_SpawnServer (const char *server)
3274 prvm_prog_t *prog = SVVM_prog;
3278 dp_model_t *worldmodel;
3279 char modelname[sizeof(sv.worldname)];
3282 Con_DPrintf("SpawnServer: %s\n", server);
3284 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3286 if (!FS_FileExists(modelname))
3288 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3289 if (!FS_FileExists(modelname))
3291 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3296 // SV_LockThreadMutex();
3298 if(cls.state == ca_dedicated)
3299 Sys_MakeProcessNice();
3301 if (cls.state != ca_dedicated)
3303 SCR_BeginLoadingPlaque(false);
3309 World_End(&sv.world);
3310 if(PRVM_serverfunction(SV_Shutdown))
3312 func_t s = PRVM_serverfunction(SV_Shutdown);
3313 PRVM_serverglobalfloat(time) = sv.time;
3314 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3315 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3319 // free q3 shaders so that any newly downloaded shaders will be active
3320 Mod_FreeQ3Shaders();
3322 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3323 if (!worldmodel || !worldmodel->TraceBox)
3325 Con_Printf("Couldn't load map %s\n", modelname);
3327 if(cls.state == ca_dedicated)
3328 Sys_MakeProcessMean();
3330 // SV_UnlockThreadMutex();
3335 Collision_Cache_Reset(true);
3337 // let's not have any servers with no name
3338 if (hostname.string[0] == 0)
3339 Cvar_Set ("hostname", "UNNAMED");
3340 scr_centertime_off = 0;
3342 svs.changelevel_issued = false; // now safe to issue another
3344 // make the map a required file for clients
3345 Curl_ClearRequirements();
3346 Curl_RequireFile(modelname);
3349 // tell all connected clients that we are going to a new level
3354 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3356 if (client->netconnection)
3358 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3359 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3366 NetConn_OpenServerPorts(true);
3370 // make cvars consistant
3373 Cvar_SetValue ("deathmatch", 0);
3374 // LordHavoc: it can be useful to have skills outside the range 0-3...
3375 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3376 //Cvar_SetValue ("skill", (float)current_skill);
3377 current_skill = (int)(skill.value + 0.5);
3380 // set up the new server
3382 memset (&sv, 0, sizeof(sv));
3383 // if running a local client, make sure it doesn't try to access the last
3384 // level's data which is no longer valiud
3387 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3388 Cvar_SetValue("sv_mapformat_is_quake2", worldmodel->brush.isq2bsp);
3389 Cvar_SetValue("sv_mapformat_is_quake3", worldmodel->brush.isq3bsp);
3391 if(*sv_random_seed.string)
3393 srand(sv_random_seed.integer);
3394 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3401 // set level base name variables for later use
3402 strlcpy (sv.name, server, sizeof (sv.name));
3403 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3404 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3405 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3406 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3407 Cvar_SetQuick(&sv_worldname, sv.worldname);
3408 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3409 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3411 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3412 if (sv.protocol == PROTOCOL_UNKNOWN)
3415 Protocol_Names(buffer, sizeof(buffer));
3416 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3417 sv.protocol = PROTOCOL_QUAKE;
3420 // load progs to get entity field count
3421 //PR_LoadProgs ( sv_progs.string );
3423 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3424 sv.datagram.cursize = 0;
3425 sv.datagram.data = sv.datagram_buf;
3427 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3428 sv.reliable_datagram.cursize = 0;
3429 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3431 sv.signon.maxsize = sizeof(sv.signon_buf);
3432 sv.signon.cursize = 0;
3433 sv.signon.data = sv.signon_buf;
3435 // leave slots at start for clients only
3436 //prog->num_edicts = svs.maxclients+1;
3438 sv.state = ss_loading;
3439 prog->allowworldwrites = true;
3445 worldmodel->used = true;
3447 sv.worldmodel = worldmodel;
3448 sv.models[1] = sv.worldmodel;
3451 // clear world interaction links
3453 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3454 World_Start(&sv.world);
3456 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3458 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3459 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3460 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3462 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3463 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3465 if(i < sv.worldmodel->brush.numsubmodels)
3466 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3469 // load the rest of the entities
3471 // AK possible hack since num_edicts is still 0
3472 ent = PRVM_EDICT_NUM(0);
3473 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3474 ent->priv.server->free = false;
3475 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3476 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3477 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3478 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3479 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3480 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3481 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3482 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3485 PRVM_serverglobalfloat(coop) = coop.integer;
3487 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3489 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3491 // serverflags are for cross level information (sigils)
3492 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3494 // we need to reset the spawned flag on all connected clients here so that
3495 // their thinks don't run during startup (before PutClientInServer)
3496 // we also need to set up the client entities now
3497 // and we need to set the ->edict pointers to point into the progs edicts
3498 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3500 host_client->begun = false;
3501 host_client->edict = PRVM_EDICT_NUM(i + 1);
3502 PRVM_ED_ClearEdict(prog, host_client->edict);
3505 // load replacement entity file if found
3506 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3508 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3509 PRVM_ED_LoadFromFile(prog, entities);
3513 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3516 // LordHavoc: clear world angles (to fix e3m3.bsp)
3517 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3519 // all setup is completed, any further precache statements are errors
3520 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3521 prog->allowworldwrites = false;
3523 // run two frames to allow everything to settle
3525 for (i = 0;i < sv_init_frame_count.integer;i++)
3531 // Once all init frames have been run, we consider svqc code fully initialized.
3532 prog->inittime = realtime;
3534 if (cls.state == ca_dedicated)
3537 // create a baseline for more efficient communications
3538 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3539 SV_CreateBaseline ();
3541 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3543 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3544 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3546 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3547 if (!host_client->active)
3549 if (host_client->netconnection)
3550 SV_SendServerinfo(host_client);
3554 // if client is a botclient coming from a level change, we need to
3555 // set up client info that normally requires networking
3557 // copy spawn parms out of the client_t
3558 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3559 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3561 // call the spawn function
3562 host_client->clientconnectcalled = true;
3563 PRVM_serverglobalfloat(time) = sv.time;
3564 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3565 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3566 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3567 host_client->begun = true;
3571 // update the map title cvar
3572 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3573 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3575 Con_DPrint("Server spawned.\n");
3576 NetConn_Heartbeat (2);
3578 if(cls.state == ca_dedicated)
3579 Sys_MakeProcessMean();
3581 // SV_UnlockThreadMutex();
3584 /////////////////////////////////////////////////////
3587 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3589 // links don't survive the transition, so unlink everything
3590 World_UnlinkAll(&sv.world);
3593 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3598 // link every entity except world
3599 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3600 if (!ent->priv.server->free)
3604 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3606 // LordHavoc: for consistency set these here
3607 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3609 e->priv.server->move = false; // don't move on first frame
3611 if (num >= 0 && num < svs.maxclients)
3613 // set colormap and team on newly created player entity
3614 PRVM_serveredictfloat(e, colormap) = num + 1;
3615 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3616 // set netname/clientcolors back to client values so that
3617 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3619 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3620 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3621 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3622 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3623 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3624 // Assign netaddress (IP Address, etc)
3625 if(svs.clients[num].netconnection != NULL)
3627 // Acquire Readable Address
3628 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3629 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3632 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3633 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3634 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3636 PRVM_serveredictstring(e, crypto_idfp) = 0;
3637 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3638 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3639 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3641 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3642 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3643 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3645 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3646 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3647 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3649 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3650 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3651 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3653 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3657 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3662 World_UnlinkEdict(ed); // unlink from world bsp
3664 PRVM_serveredictstring(ed, model) = 0;
3665 PRVM_serveredictfloat(ed, takedamage) = 0;
3666 PRVM_serveredictfloat(ed, modelindex) = 0;
3667 PRVM_serveredictfloat(ed, colormap) = 0;
3668 PRVM_serveredictfloat(ed, skin) = 0;
3669 PRVM_serveredictfloat(ed, frame) = 0;
3670 VectorClear(PRVM_serveredictvector(ed, origin));
3671 VectorClear(PRVM_serveredictvector(ed, angles));
3672 PRVM_serveredictfloat(ed, nextthink) = -1;
3673 PRVM_serveredictfloat(ed, solid) = 0;
3675 VM_RemoveEdictSkeleton(prog, ed);
3676 World_Physics_RemoveFromEntity(&sv.world, ed);
3677 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3679 // make sure csqc networking is aware of the removed entity
3680 e = PRVM_NUM_FOR_EDICT(ed);
3681 sv.csqcentityversion[e] = 0;
3682 for (i = 0;i < svs.maxclients;i++)
3683 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3686 static void SVVM_count_edicts(prvm_prog_t *prog)
3690 int active, models, solid, step;
3692 active = models = solid = step = 0;
3693 for (i=0 ; i<prog->num_edicts ; i++)
3695 ent = PRVM_EDICT_NUM(i);
3696 if (ent->priv.server->free)
3699 if (PRVM_serveredictfloat(ent, solid))
3701 if (PRVM_serveredictstring(ent, model))
3703 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3707 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3708 Con_Printf("active :%3i\n", active);
3709 Con_Printf("view :%3i\n", models);
3710 Con_Printf("touch :%3i\n", solid);
3711 Con_Printf("step :%3i\n", step);
3714 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3716 // remove things from different skill levels or deathmatch
3717 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3719 if (deathmatch.integer)
3721 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3726 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3727 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3728 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3736 static void SV_VM_Setup(void)
3738 prvm_prog_t *prog = SVVM_prog;
3739 PRVM_Prog_Init(prog);
3741 // allocate the mempools
3742 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3743 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3744 prog->builtins = vm_sv_builtins;
3745 prog->numbuiltins = vm_sv_numbuiltins;
3746 prog->max_edicts = 512;
3747 if (sv.protocol == PROTOCOL_QUAKE)
3748 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3749 else if (sv.protocol == PROTOCOL_QUAKEDP)
3750 prog->limit_edicts = 2048; // guessing
3751 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3752 prog->limit_edicts = 2048; // guessing!
3753 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3754 prog->limit_edicts = 4096; // guessing!
3756 prog->limit_edicts = MAX_EDICTS;
3757 prog->reserved_edicts = svs.maxclients;
3758 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3759 prog->name = "server";
3760 prog->extensionstring = vm_sv_extensions;
3761 prog->loadintoworld = true;
3763 // all callbacks must be defined (pointers are not checked before calling)
3764 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3765 prog->end_increase_edicts = SVVM_end_increase_edicts;
3766 prog->init_edict = SVVM_init_edict;
3767 prog->free_edict = SVVM_free_edict;
3768 prog->count_edicts = SVVM_count_edicts;
3769 prog->load_edict = SVVM_load_edict;
3770 prog->init_cmd = SVVM_init_cmd;
3771 prog->reset_cmd = SVVM_reset_cmd;
3772 prog->error_cmd = Host_Error;
3773 prog->ExecuteProgram = SVVM_ExecuteProgram;
3775 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3777 // some mods compiled with scrambling compilers lack certain critical
3778 // global names and field names such as "self" and "time" and "nextthink"
3779 // so we have to set these offsets manually, matching the entvars_t
3780 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3781 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3783 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3784 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3785 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3786 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3817 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3818 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3819 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3820 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3821 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3822 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3823 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3824 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3825 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3826 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3827 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3828 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3829 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3830 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3831 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3832 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3833 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3834 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3835 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3836 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3837 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3838 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3839 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3840 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3841 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3842 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3843 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3844 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3845 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3846 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3847 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3848 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3849 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3850 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3851 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3852 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3853 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3854 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3855 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3856 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3857 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3858 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3859 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3860 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3861 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3862 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3863 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3864 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3865 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3866 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3867 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3868 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3869 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3870 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3871 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3872 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3873 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3874 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3875 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3876 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3877 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3878 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3879 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3880 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3881 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3882 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3883 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3884 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3885 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3886 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3887 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3888 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3889 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3890 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3891 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3892 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3893 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3894 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3895 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3896 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3897 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3898 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3899 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3900 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3901 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3902 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3903 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3904 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3905 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3906 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3907 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3908 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3909 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3910 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3911 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3912 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3913 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3916 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3918 // OP_STATE is always supported on server because we add fields/globals for it
3919 prog->flag |= PRVM_OP_STATE;
3921 VM_CustomStats_Clear();//[515]: csqc
3926 extern cvar_t host_maxwait;
3927 extern cvar_t host_framerate;
3928 static int SV_ThreadFunc(void *voiddata)
3930 prvm_prog_t *prog = SVVM_prog;
3931 qboolean playing = false;
3932 double sv_timer = 0;
3933 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3937 sv_realtime = Sys_DirtyTime();
3938 while (!svs.threadstop)
3940 // FIXME: we need to handle Host_Error in the server thread somehow
3941 // if (setjmp(sv_abortframe))
3942 // continue; // something bad happened in the server game
3944 sv_oldrealtime = sv_realtime;
3945 sv_realtime = Sys_DirtyTime();
3946 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3947 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3949 sv_timer += sv_deltarealtime;
3951 svs.perf_acc_realtime += sv_deltarealtime;
3953 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3954 SV_LockThreadMutex();
3956 // Look for clients who have spawned
3959 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3960 if(host_client->begun)
3961 if(host_client->netconnection)
3965 // don't accumulate time for the first 10 seconds of a match
3966 // so things can settle
3967 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3969 else if(svs.perf_acc_realtime > 5)
3971 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3972 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3973 if(svs.perf_acc_offset_samples > 0)
3975 svs.perf_offset_max = svs.perf_acc_offset_max;
3976 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3977 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3979 if(svs.perf_lost > 0 && developer_extra.integer)
3981 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3982 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3987 NetConn_ServerFrame();
3989 // if the accumulators haven't become positive yet, wait a while
3990 wait = sv_timer * -1000000.0;
3993 double time0, delta;
3994 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3995 if (host_maxwait.value <= 0)
3996 wait = min(wait, 1000000.0);
3998 wait = min(wait, host_maxwait.value * 1000.0);
4000 wait = 1; // because we cast to int
4001 time0 = Sys_DirtyTime();
4002 Sys_Sleep((int)wait);
4003 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4004 svs.perf_acc_sleeptime += delta;
4008 if (sv.active && sv_timer > 0)
4010 // execute one server frame
4014 if (sys_ticrate.value <= 0)
4015 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4017 advancetime = sys_ticrate.value;
4021 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
4022 ++svs.perf_acc_offset_samples;
4023 svs.perf_acc_offset += offset;
4024 svs.perf_acc_offset_squared += offset * offset;
4025 if(svs.perf_acc_offset_max < offset)
4026 svs.perf_acc_offset_max = offset;
4029 // only advance time if not paused
4030 // the game also pauses in singleplayer when menu or console is used
4031 sv.frametime = advancetime * slowmo.value;
4032 if (host_framerate.value)
4033 sv.frametime = host_framerate.value;
4034 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4037 sv_timer -= advancetime;
4039 // move things around and think unless paused
4043 // send all messages to the clients
4044 SV_SendClientMessages();
4046 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4048 PRVM_serverglobalfloat(time) = sv.time;
4049 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4050 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4053 // send an heartbeat if enough time has passed since the last one
4054 NetConn_Heartbeat(0);
4058 // we're back to safe code now
4059 SV_UnlockThreadMutex();
4061 // if there is some time remaining from this frame, reset the timers
4064 svs.perf_acc_lost += sv_timer;
4071 void SV_StartThread(void)
4073 if (!sv_threaded.integer || !Thread_HasThreads())
4075 svs.threaded = true;
4076 svs.threadstop = false;
4077 svs.threadmutex = Thread_CreateMutex();
4078 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4081 void SV_StopThread(void)
4085 svs.threadstop = true;
4086 Thread_WaitThread(svs.thread, 0);
4087 Thread_DestroyMutex(svs.threadmutex);
4088 svs.threaded = false;