2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
77 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
78 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
79 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
80 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
81 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
82 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
83 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
84 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
85 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
86 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
87 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
88 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
89 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "1", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
90 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
91 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
93 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
94 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
95 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
96 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
97 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
98 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
99 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
100 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
101 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
102 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
103 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
104 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
107 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
108 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
109 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
110 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
111 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
112 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
113 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
114 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
115 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
116 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
117 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
118 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
119 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
120 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
121 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
122 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
123 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
124 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
125 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
126 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
127 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
128 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
129 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
130 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
131 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
132 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
133 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
134 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
135 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
136 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
137 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
139 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
140 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
141 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
142 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
143 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
144 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
145 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
146 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
147 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
148 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
150 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
172 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
173 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
175 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
180 mempool_t *sv_mempool = NULL;
182 extern cvar_t slowmo;
183 extern float scr_centertime_off;
185 // MUST match effectnameindex_t in client.h
186 static const char *standardeffectnames[EFFECT_TOTAL] =
210 "TE_TEI_BIGEXPLOSION",
226 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
228 prvm_required_field_t reqfields[] =
230 {ev_entity, "cursor_trace_ent"},
231 {ev_entity, "drawonlytoclient"},
232 {ev_entity, "exteriormodeltoclient"},
233 {ev_entity, "nodrawtoclient"},
234 {ev_entity, "tag_entity"},
235 {ev_entity, "viewmodelforclient"},
236 {ev_float, "SendFlags"},
237 {ev_float, "Version"},
239 {ev_float, "ammo_cells1"},
240 {ev_float, "ammo_lava_nails"},
241 {ev_float, "ammo_multi_rockets"},
242 {ev_float, "ammo_nails1"},
243 {ev_float, "ammo_plasma"},
244 {ev_float, "ammo_rockets1"},
245 {ev_float, "ammo_shells1"},
246 {ev_float, "button3"},
247 {ev_float, "button4"},
248 {ev_float, "button5"},
249 {ev_float, "button6"},
250 {ev_float, "button7"},
251 {ev_float, "button8"},
252 {ev_float, "button9"},
253 {ev_float, "button10"},
254 {ev_float, "button11"},
255 {ev_float, "button12"},
256 {ev_float, "button13"},
257 {ev_float, "button14"},
258 {ev_float, "button15"},
259 {ev_float, "button16"},
260 {ev_float, "buttonchat"},
261 {ev_float, "buttonuse"},
262 {ev_float, "clientcolors"},
263 {ev_float, "cursor_active"},
264 {ev_float, "disableclientprediction"},
265 {ev_float, "fullbright"},
266 {ev_float, "glow_color"},
267 {ev_float, "glow_size"},
268 {ev_float, "glow_trail"},
269 {ev_float, "gravity"},
270 {ev_float, "idealpitch"},
271 {ev_float, "items2"},
272 {ev_float, "light_lev"},
273 {ev_float, "modelflags"},
274 {ev_float, "pflags"},
276 {ev_float, "pitch_speed"},
277 {ev_float, "pmodel"},
278 {ev_float, "renderamt"}, // HalfLife support
279 {ev_float, "rendermode"}, // HalfLife support
282 {ev_float, "tag_index"},
283 {ev_float, "viewzoom"},
284 {ev_function, "SendEntity"},
285 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
286 {ev_function, "customizeentityforclient"},
287 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
288 {ev_string, "netaddress"},
289 {ev_string, "playermodel"},
290 {ev_string, "playerskin"},
291 {ev_vector, "color"},
292 {ev_vector, "colormod"},
293 {ev_vector, "cursor_screen"},
294 {ev_vector, "cursor_trace_endpos"},
295 {ev_vector, "cursor_trace_start"},
296 {ev_vector, "glowmod"},
297 {ev_vector, "movement"},
298 {ev_vector, "punchvector"},
301 //{ev_float, "solid"},
302 //{ev_float, "movetype"},
303 //{ev_float, "modelindex"},
305 //{ev_vector, "origin"},
306 //{ev_vector, "angles"},
307 {ev_vector, "axis_forward"},
308 {ev_vector, "axis_left"},
309 {ev_vector, "axis_up"},
310 //{ev_vector, "angles"},
311 //{ev_vector, "velocity"},
312 {ev_vector, "spinvelocity"},
318 //============================================================================
320 void SV_AreaStats_f(void)
322 World_PrintAreaStats(&sv.world, "server");
332 // init the csqc progs cvars, since they are updated/used by the server code
333 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
334 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
335 extern cvar_t csqc_progcrc;
336 extern cvar_t csqc_progsize;
337 Cvar_RegisterVariable (&csqc_progname);
338 Cvar_RegisterVariable (&csqc_progcrc);
339 Cvar_RegisterVariable (&csqc_progsize);
341 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
342 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
343 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
344 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
346 Cvar_RegisterVariable (&coop);
347 Cvar_RegisterVariable (&deathmatch);
348 Cvar_RegisterVariable (&fraglimit);
349 Cvar_RegisterVariable (&gamecfg);
350 Cvar_RegisterVariable (&noexit);
351 Cvar_RegisterVariable (&nomonsters);
352 Cvar_RegisterVariable (&pausable);
353 Cvar_RegisterVariable (&pr_checkextension);
354 Cvar_RegisterVariable (&samelevel);
355 Cvar_RegisterVariable (&skill);
356 Cvar_RegisterVariable (&slowmo);
357 Cvar_RegisterVariable (&sv_accelerate);
358 Cvar_RegisterVariable (&sv_aim);
359 Cvar_RegisterVariable (&sv_airaccel_qw);
360 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
361 Cvar_RegisterVariable (&sv_airaccelerate);
362 Cvar_RegisterVariable (&sv_airstopaccelerate);
363 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
364 Cvar_RegisterVariable (&sv_maxairstrafespeed);
365 Cvar_RegisterVariable (&sv_aircontrol);
366 Cvar_RegisterVariable (&sv_allowdownloads);
367 Cvar_RegisterVariable (&sv_allowdownloads_archive);
368 Cvar_RegisterVariable (&sv_allowdownloads_config);
369 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
370 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
371 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
372 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
373 Cvar_RegisterVariable (&sv_clmovement_enable);
374 Cvar_RegisterVariable (&sv_clmovement_minping);
375 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
376 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
377 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
378 Cvar_RegisterVariable (&sv_cullentities_pvs);
379 Cvar_RegisterVariable (&sv_cullentities_stats);
380 Cvar_RegisterVariable (&sv_cullentities_trace);
381 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
382 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
383 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
384 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
385 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
386 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
387 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
388 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
389 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
390 Cvar_RegisterVariable (&sv_debugmove);
391 Cvar_RegisterVariable (&sv_echobprint);
392 Cvar_RegisterVariable (&sv_edgefriction);
393 Cvar_RegisterVariable (&sv_entpatch);
394 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
395 Cvar_RegisterVariable (&sv_freezenonclients);
396 Cvar_RegisterVariable (&sv_friction);
397 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
398 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
399 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
400 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
401 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
402 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
403 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
404 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
405 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
406 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
407 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
408 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
409 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
410 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
411 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
412 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
413 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
414 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
415 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
416 Cvar_RegisterVariable (&sv_gravity);
417 Cvar_RegisterVariable (&sv_idealpitchscale);
418 Cvar_RegisterVariable (&sv_jumpstep);
419 Cvar_RegisterVariable (&sv_jumpvelocity);
420 Cvar_RegisterVariable (&sv_maxairspeed);
421 Cvar_RegisterVariable (&sv_maxrate);
422 Cvar_RegisterVariable (&sv_maxspeed);
423 Cvar_RegisterVariable (&sv_maxvelocity);
424 Cvar_RegisterVariable (&sv_newflymove);
425 Cvar_RegisterVariable (&sv_nostep);
426 Cvar_RegisterVariable (&sv_playerphysicsqc);
427 Cvar_RegisterVariable (&sv_progs);
428 Cvar_RegisterVariable (&sv_protocolname);
429 Cvar_RegisterVariable (&sv_random_seed);
430 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
431 Cvar_RegisterVariable (&sv_sound_land);
432 Cvar_RegisterVariable (&sv_sound_watersplash);
433 Cvar_RegisterVariable (&sv_stepheight);
434 Cvar_RegisterVariable (&sv_stopspeed);
435 Cvar_RegisterVariable (&sv_wallfriction);
436 Cvar_RegisterVariable (&sv_wateraccelerate);
437 Cvar_RegisterVariable (&sv_waterfriction);
438 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
439 Cvar_RegisterVariable (&sv_warsowbunny_accel);
440 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
441 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
442 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
443 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
444 Cvar_RegisterVariable (&sys_ticrate);
445 Cvar_RegisterVariable (&teamplay);
446 Cvar_RegisterVariable (&timelimit);
448 Cvar_RegisterVariable (&saved1);
449 Cvar_RegisterVariable (&saved2);
450 Cvar_RegisterVariable (&saved3);
451 Cvar_RegisterVariable (&saved4);
452 Cvar_RegisterVariable (&savedgamecfg);
453 Cvar_RegisterVariable (&scratch1);
454 Cvar_RegisterVariable (&scratch2);
455 Cvar_RegisterVariable (&scratch3);
456 Cvar_RegisterVariable (&scratch4);
457 Cvar_RegisterVariable (&temp1);
459 // LordHavoc: Nehahra uses these to pass data around cutscene demos
460 if (gamemode == GAME_NEHAHRA)
462 Cvar_RegisterVariable (&nehx00);
463 Cvar_RegisterVariable (&nehx01);
464 Cvar_RegisterVariable (&nehx02);
465 Cvar_RegisterVariable (&nehx03);
466 Cvar_RegisterVariable (&nehx04);
467 Cvar_RegisterVariable (&nehx05);
468 Cvar_RegisterVariable (&nehx06);
469 Cvar_RegisterVariable (&nehx07);
470 Cvar_RegisterVariable (&nehx08);
471 Cvar_RegisterVariable (&nehx09);
472 Cvar_RegisterVariable (&nehx10);
473 Cvar_RegisterVariable (&nehx11);
474 Cvar_RegisterVariable (&nehx12);
475 Cvar_RegisterVariable (&nehx13);
476 Cvar_RegisterVariable (&nehx14);
477 Cvar_RegisterVariable (&nehx15);
478 Cvar_RegisterVariable (&nehx16);
479 Cvar_RegisterVariable (&nehx17);
480 Cvar_RegisterVariable (&nehx18);
481 Cvar_RegisterVariable (&nehx19);
483 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
485 Cvar_RegisterVariable (&sv_autodemo_perclient);
486 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
488 Cvar_RegisterVariable (&halflifebsp);
490 // any special defaults for gamemodes go here
491 if (gamemode == GAME_NEHAHRA)
493 // Nehahra pushable crates malfunction in some levels if this is on
494 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
495 // Nehahra NPC AI is confused by this feature
496 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
498 if (gamemode == GAME_HIPNOTIC)
500 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
501 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
502 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
503 Cvar_SetValueQuick (&sys_ticrate, 0.02);
504 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
505 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
507 if (gamemode == GAME_ROGUE)
509 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
510 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
512 if (gamemode == GAME_NEXUIZ)
514 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
515 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
518 sv_mempool = Mem_AllocPool("server", 0, NULL);
521 static void SV_SaveEntFile_f(void)
523 char basename[MAX_QPATH];
524 if (!sv.active || !sv.worldmodel)
526 Con_Print("Not running a server\n");
529 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
530 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
535 =============================================================================
539 =============================================================================
546 Make sure the event gets sent to all clients
549 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
553 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
555 MSG_WriteByte (&sv.datagram, svc_particle);
556 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
557 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
558 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
559 for (i=0 ; i<3 ; i++)
560 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
561 MSG_WriteByte (&sv.datagram, count);
562 MSG_WriteByte (&sv.datagram, color);
563 SV_FlushBroadcastMessages();
570 Make sure the event gets sent to all clients
573 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
575 if (modelindex >= 256 || startframe >= 256)
577 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
579 MSG_WriteByte (&sv.datagram, svc_effect2);
580 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
581 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
582 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
583 MSG_WriteShort (&sv.datagram, modelindex);
584 MSG_WriteShort (&sv.datagram, startframe);
585 MSG_WriteByte (&sv.datagram, framecount);
586 MSG_WriteByte (&sv.datagram, framerate);
590 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
592 MSG_WriteByte (&sv.datagram, svc_effect);
593 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
594 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
595 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
596 MSG_WriteByte (&sv.datagram, modelindex);
597 MSG_WriteByte (&sv.datagram, startframe);
598 MSG_WriteByte (&sv.datagram, framecount);
599 MSG_WriteByte (&sv.datagram, framerate);
601 SV_FlushBroadcastMessages();
608 Each entity can have eight independant sound sources, like voice,
611 Channel 0 is an auto-allocate channel, the others override anything
612 already running on that entity/channel pair.
614 An attenuation of 0 will play full volume everywhere in the level.
615 Larger attenuations will drop off. (max 4 attenuation)
619 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
621 int sound_num, field_mask, i, ent;
623 if (volume < 0 || volume > 255)
625 Con_Printf ("SV_StartSound: volume = %i\n", volume);
629 if (attenuation < 0 || attenuation > 4)
631 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
635 if (channel < 0 || channel > 7)
637 Con_Printf ("SV_StartSound: channel = %i\n", channel);
641 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
644 // find precache number for sound
645 sound_num = SV_SoundIndex(sample, 1);
649 ent = PRVM_NUM_FOR_EDICT(entity);
652 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
653 field_mask |= SND_VOLUME;
654 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
655 field_mask |= SND_ATTENUATION;
657 field_mask |= SND_LARGEENTITY;
658 if (sound_num >= 256 || channel >= 8)
659 field_mask |= SND_LARGESOUND;
661 // directed messages go only to the entity they are targeted on
662 MSG_WriteByte (&sv.datagram, svc_sound);
663 MSG_WriteByte (&sv.datagram, field_mask);
664 if (field_mask & SND_VOLUME)
665 MSG_WriteByte (&sv.datagram, volume);
666 if (field_mask & SND_ATTENUATION)
667 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
668 if (field_mask & SND_LARGEENTITY)
670 MSG_WriteShort (&sv.datagram, ent);
671 MSG_WriteByte (&sv.datagram, channel);
674 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
675 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
676 MSG_WriteShort (&sv.datagram, sound_num);
678 MSG_WriteByte (&sv.datagram, sound_num);
679 for (i = 0;i < 3;i++)
680 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
681 SV_FlushBroadcastMessages();
688 Nearly the same logic as SV_StartSound, except an origin
689 instead of an entity is provided and channel is omitted.
691 The entity sent to the client is 0 (world) and the channel
692 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
693 function, therefore the check for it is omitted.
697 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
699 int sound_num, field_mask, i;
701 if (volume < 0 || volume > 255)
703 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
707 if (attenuation < 0 || attenuation > 4)
709 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
713 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
716 // find precache number for sound
717 sound_num = SV_SoundIndex(sample, 1);
722 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
723 field_mask |= SND_VOLUME;
724 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
725 field_mask |= SND_ATTENUATION;
726 if (sound_num >= 256)
727 field_mask |= SND_LARGESOUND;
729 // directed messages go only to the entity they are targeted on
730 MSG_WriteByte (&sv.datagram, svc_sound);
731 MSG_WriteByte (&sv.datagram, field_mask);
732 if (field_mask & SND_VOLUME)
733 MSG_WriteByte (&sv.datagram, volume);
734 if (field_mask & SND_ATTENUATION)
735 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
736 // Always write entnum 0 for the world entity
737 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
738 if (field_mask & SND_LARGESOUND)
739 MSG_WriteShort (&sv.datagram, sound_num);
741 MSG_WriteByte (&sv.datagram, sound_num);
742 for (i = 0;i < 3;i++)
743 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
744 SV_FlushBroadcastMessages();
748 ==============================================================================
752 ==============================================================================
759 Sends the first message from the server to a connected client.
760 This will be sent on the initial connection and upon each server load.
763 void SV_SendServerinfo (client_t *client)
768 // we know that this client has a netconnection and thus is not a bot
770 // edicts get reallocated on level changes, so we need to update it here
771 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
773 // clear cached stuff that depends on the level
774 client->weaponmodel[0] = 0;
775 client->weaponmodelindex = 0;
777 // LordHavoc: clear entityframe tracking
778 client->latestframenum = 0;
780 // initialize the movetime, so a speedhack can't make use of the time before this client joined
781 client->cmd.time = sv.time;
783 if (client->entitydatabase)
784 EntityFrame_FreeDatabase(client->entitydatabase);
785 if (client->entitydatabase4)
786 EntityFrame4_FreeDatabase(client->entitydatabase4);
787 if (client->entitydatabase5)
788 EntityFrame5_FreeDatabase(client->entitydatabase5);
790 memset(client->stats, 0, sizeof(client->stats));
791 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
793 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
795 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
796 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
797 else if (sv.protocol == PROTOCOL_DARKPLACES4)
798 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
800 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
803 // reset csqc entity versions
804 for (i = 0;i < prog->max_edicts;i++)
806 client->csqcentityscope[i] = 0;
807 client->csqcentitysendflags[i] = 0xFFFFFF;
808 client->csqcentityglobalhistory[i] = 0;
810 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
812 client->csqcentityframehistory[i].num = 0;
813 client->csqcentityframehistory[i].framenum = -1;
815 client->csqcnumedicts = 0;
816 client->csqcentityframehistory_next = 0;
818 SZ_Clear (&client->netconnection->message);
819 MSG_WriteByte (&client->netconnection->message, svc_print);
820 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
821 MSG_WriteString (&client->netconnection->message,message);
823 SV_StopDemoRecording(client); // to split up demos into different files
824 if(sv_autodemo_perclient.integer && client->netconnection)
826 char demofile[MAX_OSPATH];
827 char levelname[MAX_QPATH];
828 char ipaddress[MAX_QPATH];
831 // start a new demo file
832 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
833 if (strrchr(levelname, '.'))
834 *(strrchr(levelname, '.')) = 0;
836 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
837 for(i = 0; ipaddress[i]; ++i)
838 if(!isalnum(ipaddress[i]))
840 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
842 SV_StartDemoRecording(client, demofile, -1);
845 //[515]: init csprogs according to version of svprogs, check the crc, etc.
846 if (sv.csqc_progname[0])
849 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
850 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
851 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
852 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
853 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
854 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
855 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
857 if(client->sv_demo_file != NULL)
860 char buf[NET_MAXMESSAGE];
863 sb.data = (unsigned char *) buf;
864 sb.maxsize = sizeof(buf);
866 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
867 SV_WriteDemoMessage(client, &sb, false);
870 //[515]: init stufftext string (it is sent before svc_serverinfo)
871 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
874 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
875 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
879 //if (sv_allowdownloads.integer)
880 // always send the info that the server supports the protocol, even if downloads are forbidden
881 // only because of that, the CSQC exception can work
883 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
884 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
887 // send at this time so it's guaranteed to get executed at the right time
891 host_client = client;
892 Curl_SendRequirements();
896 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
897 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
898 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
900 if (!coop.integer && deathmatch.integer)
901 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
903 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
905 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
907 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
908 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
909 MSG_WriteByte (&client->netconnection->message, 0);
911 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
912 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
913 MSG_WriteByte (&client->netconnection->message, 0);
916 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
917 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
918 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
921 // store this in clientcamera, too
922 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
923 MSG_WriteByte (&client->netconnection->message, svc_setview);
924 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
926 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
927 MSG_WriteByte (&client->netconnection->message, 1);
929 client->spawned = false; // need prespawn, spawn, etc
930 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
932 // clear movement info until client enters the new level properly
933 memset(&client->cmd, 0, sizeof(client->cmd));
934 client->movesequence = 0;
935 #ifdef NUM_PING_TIMES
936 for (i = 0;i < NUM_PING_TIMES;i++)
937 client->ping_times[i] = 0;
938 client->num_pings = 0;
942 // allow the client some time to send his keepalives, even if map loading took ages
943 client->netconnection->timeout = realtime + net_connecttimeout.value;
950 Initializes a client_t for a new net connection. This will only be called
951 once for a player each game, not once for each level change.
954 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
958 float spawn_parms[NUM_SPAWN_PARMS];
960 client = svs.clients + clientnum;
962 // set up the client_t
964 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
965 memset (client, 0, sizeof(*client));
966 client->active = true;
967 client->netconnection = netconnection;
969 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
971 strlcpy(client->name, "unconnected", sizeof(client->name));
972 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
973 client->spawned = false;
974 client->edict = PRVM_EDICT_NUM(clientnum+1);
975 if (client->netconnection)
976 client->netconnection->message.allowoverflow = true; // we can catch it
977 // prepare the unreliable message buffer
978 client->unreliablemsg.data = client->unreliablemsg_data;
979 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
980 // updated by receiving "rate" command from client, this is also the default if not using a DP client
981 client->rate = 1000000000;
982 // no limits for local player
983 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
984 client->rate = 1000000000;
985 client->connecttime = realtime;
988 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
991 // call the progs to get default spawn parms for the new client
992 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
993 prog->globals.server->self = 0;
994 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
995 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
996 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
998 // set up the entity for this client (including .colormap, .team, etc)
999 PRVM_ED_ClearEdict(client->edict);
1002 // don't call SendServerinfo for a fresh botclient because its fields have
1003 // not been set up by the qc yet
1004 if (client->netconnection)
1005 SV_SendServerinfo (client);
1007 client->spawned = true;
1012 ===============================================================================
1016 ===============================================================================
1020 =============================================================================
1022 The PVS must include a small area around the client to allow head bobbing
1023 or other small motion on the client side. Otherwise, a bob might cause an
1024 entity that should be visible to not show up, especially when the bob
1025 crosses a waterline.
1027 =============================================================================
1030 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1033 unsigned int sendflags;
1034 unsigned int version;
1035 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1036 unsigned int customizeentityforclient;
1037 unsigned int sendentity;
1039 vec3_t cullmins, cullmaxs;
1041 prvm_eval_t *val, *val2;
1043 // fast path for games that do not use legacy entity networking
1044 // note: still networks clients even if they are legacy
1045 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1046 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1049 // this 2 billion unit check is actually to detect NAN origins
1050 // (we really don't want to send those)
1051 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1054 // EF_NODRAW prevents sending for any reason except for your own
1055 // client, so we must keep all clients in this superset
1056 effects = (unsigned)ent->fields.server->effects;
1058 // we can omit invisible entities with no effects that are not clients
1059 // LordHavoc: this could kill tags attached to an invisible entity, I
1060 // just hope we never have to support that case
1061 i = (int)ent->fields.server->modelindex;
1062 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1065 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1066 glowsize = (unsigned char)bound(0, i, 255);
1067 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1068 flags |= RENDER_GLOWTRAIL;
1069 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1070 flags |= RENDER_VIEWMODEL;
1072 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1073 light[0] = (unsigned short)bound(0, f, 65535);
1074 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1075 light[1] = (unsigned short)bound(0, f, 65535);
1076 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1077 light[2] = (unsigned short)bound(0, f, 65535);
1078 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1079 light[3] = (unsigned short)bound(0, f, 65535);
1080 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1081 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1083 if (gamemode == GAME_TENEBRAE)
1085 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1089 lightpflags |= PFLAGS_FULLDYNAMIC;
1091 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1095 light[0] = (int)(0.2*256);
1096 light[1] = (int)(1.0*256);
1097 light[2] = (int)(0.2*256);
1099 lightpflags |= PFLAGS_FULLDYNAMIC;
1103 specialvisibilityradius = 0;
1104 if (lightpflags & PFLAGS_FULLDYNAMIC)
1105 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1107 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1108 if (flags & RENDER_GLOWTRAIL)
1109 specialvisibilityradius = max(specialvisibilityradius, 100);
1110 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1112 if (effects & EF_BRIGHTFIELD)
1113 specialvisibilityradius = max(specialvisibilityradius, 80);
1114 if (effects & EF_MUZZLEFLASH)
1115 specialvisibilityradius = max(specialvisibilityradius, 100);
1116 if (effects & EF_BRIGHTLIGHT)
1117 specialvisibilityradius = max(specialvisibilityradius, 400);
1118 if (effects & EF_DIMLIGHT)
1119 specialvisibilityradius = max(specialvisibilityradius, 200);
1120 if (effects & EF_RED)
1121 specialvisibilityradius = max(specialvisibilityradius, 200);
1122 if (effects & EF_BLUE)
1123 specialvisibilityradius = max(specialvisibilityradius, 200);
1124 if (effects & EF_FLAME)
1125 specialvisibilityradius = max(specialvisibilityradius, 250);
1126 if (effects & EF_STARDUST)
1127 specialvisibilityradius = max(specialvisibilityradius, 100);
1130 // early culling checks
1131 // (final culling is done by SV_MarkWriteEntityStateToClient)
1132 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1133 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1137 cs->active = ACTIVE_NETWORK;
1138 cs->number = enumber;
1139 VectorCopy(ent->fields.server->origin, cs->origin);
1140 VectorCopy(ent->fields.server->angles, cs->angles);
1142 cs->effects = effects;
1143 cs->colormap = (unsigned)ent->fields.server->colormap;
1144 cs->modelindex = modelindex;
1145 cs->skin = (unsigned)ent->fields.server->skin;
1146 cs->frame = (unsigned)ent->fields.server->frame;
1147 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1148 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1149 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1150 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1151 cs->customizeentityforclient = customizeentityforclient;
1152 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1153 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1154 cs->glowsize = glowsize;
1156 // don't need to init cs->colormod because the defaultstate did that for us
1157 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1158 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1159 if (val->vector[0] || val->vector[1] || val->vector[2])
1161 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1162 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1163 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1166 // don't need to init cs->glowmod because the defaultstate did that for us
1167 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1168 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1169 if (val->vector[0] || val->vector[1] || val->vector[2])
1171 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1172 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1173 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1176 cs->modelindex = modelindex;
1179 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1183 cs->alpha = (unsigned char)bound(0, i, 255);
1186 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1190 cs->alpha = (unsigned char)bound(0, i, 255);
1194 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1198 cs->scale = (unsigned char)bound(0, i, 255);
1201 cs->glowcolor = 254;
1202 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1204 cs->glowcolor = (int)f;
1206 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1207 cs->effects |= EF_FULLBRIGHT;
1209 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1210 if (val && val->_float)
1211 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1213 if (ent->fields.server->movetype == MOVETYPE_STEP)
1214 cs->flags |= RENDER_STEP;
1215 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1216 cs->flags |= RENDER_LOWPRECISION;
1217 if (ent->fields.server->colormap >= 1024)
1218 cs->flags |= RENDER_COLORMAPPED;
1219 if (cs->viewmodelforclient)
1220 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1222 cs->light[0] = light[0];
1223 cs->light[1] = light[1];
1224 cs->light[2] = light[2];
1225 cs->light[3] = light[3];
1226 cs->lightstyle = lightstyle;
1227 cs->lightpflags = lightpflags;
1229 cs->specialvisibilityradius = specialvisibilityradius;
1231 // calculate the visible box of this entity (don't use the physics box
1232 // as that is often smaller than a model, and would not count
1233 // specialvisibilityradius)
1234 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1236 float scale = cs->scale * (1.0f / 16.0f);
1237 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1239 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1240 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1242 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1244 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1245 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1249 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1250 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1255 // if there is no model (or it could not be loaded), use the physics box
1256 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1257 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1259 if (specialvisibilityradius)
1261 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1262 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1263 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1264 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1265 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1266 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1269 // calculate center of bbox for network prioritization purposes
1270 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1272 // if culling box has moved, update pvs cluster links
1273 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1275 VectorCopy(cullmins, ent->priv.server->cullmins);
1276 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1277 // a value of -1 for pvs_numclusters indicates that the links are not
1278 // cached, and should be re-tested each time, this is the case if the
1279 // culling box touches too many pvs clusters to store, or if the world
1280 // model does not support FindBoxClusters
1281 ent->priv.server->pvs_numclusters = -1;
1282 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1284 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1285 if (i <= MAX_ENTITYCLUSTERS)
1286 ent->priv.server->pvs_numclusters = i;
1290 // we need to do some csqc entity upkeep here
1291 // get self.SendFlags and clear them
1292 // (to let the QC know that they've been read)
1295 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1296 sendflags = (unsigned int)val->_float;
1298 // legacy self.Version system
1299 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1302 version = (unsigned int)val2->_float;
1303 if (sv.csqcentityversion[enumber] != version)
1304 sendflags = 0xFFFFFF;
1305 sv.csqcentityversion[enumber] = version;
1307 // move sendflags into the per-client sendflags
1309 for (i = 0;i < svs.maxclients;i++)
1310 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1311 // mark it as inactive for non-csqc networking
1312 cs->active = ACTIVE_SHARED;
1318 void SV_PrepareEntitiesForSending(void)
1322 // send all entities that touch the pvs
1323 sv.numsendentities = 0;
1324 sv.sendentitiesindex[0] = NULL;
1325 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1326 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1328 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1330 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1331 sv.numsendentities++;
1336 #define MAX_LINEOFSIGHTTRACES 64
1338 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1342 float starttransformed[3], endtransformed[3];
1345 int originalnumtouchedicts;
1346 int numtouchedicts = 0;
1348 matrix4x4_t matrix, imatrix;
1350 prvm_edict_t *touch;
1351 prvm_edict_t *touchedicts[MAX_EDICTS];
1352 unsigned int modelindex;
1353 vec3_t boxmins, boxmaxs;
1354 vec3_t clipboxmins, clipboxmaxs;
1355 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1357 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1359 // expand the box a little
1360 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1361 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1362 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1363 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1364 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1365 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1367 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1368 for (traceindex = 1;traceindex < numtraces;traceindex++)
1369 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1371 // calculate sweep box for the entire swarm of traces
1372 VectorCopy(eye, clipboxmins);
1373 VectorCopy(eye, clipboxmaxs);
1374 for (traceindex = 0;traceindex < numtraces;traceindex++)
1376 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1377 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1378 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1379 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1380 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1381 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1384 // get the list of entities in the sweep box
1385 if (sv_cullentities_trace_entityocclusion.integer)
1386 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1387 if (numtouchedicts > MAX_EDICTS)
1389 // this never happens
1390 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1391 numtouchedicts = MAX_EDICTS;
1393 // iterate the entities found in the sweep box and filter them
1394 originalnumtouchedicts = numtouchedicts;
1396 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1398 touch = touchedicts[touchindex];
1399 if (touch->fields.server->solid != SOLID_BSP)
1401 modelindex = (unsigned int)touch->fields.server->modelindex;
1404 if (modelindex >= MAX_MODELS)
1406 model = sv.models[(int)touch->fields.server->modelindex];
1407 if (!model->brush.TraceLineOfSight)
1409 // skip obviously transparent entities
1410 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1411 if (alpha && alpha < 1)
1413 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1415 touchedicts[numtouchedicts++] = touch;
1418 // now that we have a filtered list of "interesting" entities, fire each
1419 // ray against all of them, this gives us an early-out case when something
1420 // is visible (which it often is)
1422 for (traceindex = 0;traceindex < numtraces;traceindex++)
1424 // check world occlusion
1425 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1426 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1428 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1430 touch = touchedicts[touchindex];
1431 modelindex = (unsigned int)touch->fields.server->modelindex;
1432 model = sv.models[(int)touch->fields.server->modelindex];
1433 // get the entity matrix
1434 pitchsign = (model->type == mod_alias) ? -1 : 1;
1435 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1436 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1437 // see if the ray hits this entity
1438 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1439 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1440 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1446 // check if the ray was blocked
1447 if (touchindex < numtouchedicts)
1449 // return if the ray was not blocked
1457 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1462 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1464 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1465 sv.writeentitiestoclient_stats_totalentities++;
1467 if (s->customizeentityforclient)
1469 prog->globals.server->self = s->number;
1470 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1471 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1472 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1476 // never reject player
1477 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1479 // check various rejection conditions
1480 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1482 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1484 if (s->effects & EF_NODRAW)
1486 // LordHavoc: only send entities with a model or important effects
1487 if (!s->modelindex && s->specialvisibilityradius == 0)
1490 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1491 // viewmodels don't have visibility checking
1492 if (s->viewmodelforclient)
1494 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1497 else if (s->tagentity)
1499 // tag attached entities simply check their parent
1500 if (!sv.sendentitiesindex[s->tagentity])
1502 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1503 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1506 // always send world submodels in newer protocols because they don't
1507 // generate much traffic (in old protocols they hog bandwidth)
1508 // but only if sv_cullentities_nevercullbmodels is off
1509 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1511 // entity has survived every check so far, check if visible
1512 ed = PRVM_EDICT_NUM(s->number);
1514 // if not touching a visible leaf
1515 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1517 if (ed->priv.server->pvs_numclusters < 0)
1519 // entity too big for clusters list
1520 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1522 sv.writeentitiestoclient_stats_culled_pvs++;
1529 // check cached clusters list
1530 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1531 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1533 if (i == ed->priv.server->pvs_numclusters)
1535 sv.writeentitiestoclient_stats_culled_pvs++;
1541 // or not seen by random tracelines
1542 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1545 s->number <= svs.maxclients
1546 ? sv_cullentities_trace_samples_players.integer
1548 s->specialvisibilityradius
1549 ? sv_cullentities_trace_samples_extra.integer
1550 : sv_cullentities_trace_samples.integer;
1551 float enlarge = sv_cullentities_trace_enlarge.value;
1556 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1557 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1559 if(eyeindex < sv.writeentitiestoclient_numeyes)
1560 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1562 s->number <= svs.maxclients
1563 ? sv_cullentities_trace_delay_players.value
1564 : sv_cullentities_trace_delay.value
1566 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1568 sv.writeentitiestoclient_stats_culled_trace++;
1576 // this just marks it for sending
1577 // FIXME: it would be more efficient to send here, but the entity
1578 // compressor isn't that flexible
1579 sv.writeentitiestoclient_stats_visibleentities++;
1580 sv.sententities[s->number] = sv.sententitiesmark;
1583 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1585 qboolean need_empty = false;
1586 int i, numsendstates, numcsqcsendstates;
1588 prvm_edict_t *camera;
1592 // if there isn't enough space to accomplish anything, skip it
1593 if (msg->cursize + 25 > maxsize)
1596 sv.writeentitiestoclient_msg = msg;
1597 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1599 sv.writeentitiestoclient_stats_culled_pvs = 0;
1600 sv.writeentitiestoclient_stats_culled_trace = 0;
1601 sv.writeentitiestoclient_stats_visibleentities = 0;
1602 sv.writeentitiestoclient_stats_totalentities = 0;
1603 sv.writeentitiestoclient_numeyes = 0;
1606 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1607 camera = PRVM_EDICT_NUM( client->clientcamera );
1608 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1609 sv.writeentitiestoclient_pvsbytes = 0;
1610 // get the PVS values for the eye location, later FatPVS calls will merge
1611 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1612 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1614 // add the eye to a list for SV_CanSeeBox tests
1615 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1616 sv.writeentitiestoclient_numeyes++;
1618 // calculate predicted eye origin for SV_CanSeeBox tests
1619 if (sv_cullentities_trace_prediction.integer)
1621 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1623 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1624 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1626 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1627 sv.writeentitiestoclient_numeyes++;
1629 //if (!sv.writeentitiestoclient_useprediction)
1630 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1633 // TODO: check line of sight to portal entities and add them to PVS
1635 sv.sententitiesmark++;
1637 for (i = 0;i < sv.numsendentities;i++)
1638 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1641 numcsqcsendstates = 0;
1642 for (i = 0;i < sv.numsendentities;i++)
1644 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1646 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1648 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1649 *s = sv.sendentities[i];
1650 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1651 s->flags |= RENDER_EXTERIORMODEL;
1653 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1654 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1656 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1660 if (sv_cullentities_stats.integer)
1661 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1663 if(client->entitydatabase5)
1664 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1666 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1668 if(client->num_skippedentityframes >= 10)
1669 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1671 if (client->entitydatabase5)
1672 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1673 else if (client->entitydatabase4)
1675 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1676 Protocol_WriteStatsReliable();
1678 else if (client->entitydatabase)
1680 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1681 Protocol_WriteStatsReliable();
1685 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1686 Protocol_WriteStatsReliable();
1690 client->num_skippedentityframes = 0;
1692 ++client->num_skippedentityframes;
1701 static void SV_CleanupEnts (void)
1706 ent = PRVM_NEXT_EDICT(prog->edicts);
1707 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1708 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1713 SV_WriteClientdataToMessage
1717 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1721 prvm_edict_t *other;
1727 float *statsf = (float *)stats;
1730 // send a damage message
1732 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1734 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1735 MSG_WriteByte (msg, svc_damage);
1736 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1737 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1738 for (i=0 ; i<3 ; i++)
1739 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1741 ent->fields.server->dmg_take = 0;
1742 ent->fields.server->dmg_save = 0;
1746 // send the current viewpos offset from the view entity
1748 SV_SetIdealPitch (); // how much to look up / down ideally
1750 // a fixangle might get lost in a dropped packet. Oh well.
1751 if(ent->fields.server->fixangle)
1753 // angle fixing was requested by global thinking code...
1754 // so store the current angles for later use
1755 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1756 host_client->fixangle_angles_set = TRUE;
1758 // and clear fixangle for the next frame
1759 ent->fields.server->fixangle = 0;
1762 if (host_client->fixangle_angles_set)
1764 MSG_WriteByte (msg, svc_setangle);
1765 for (i=0 ; i < 3 ; i++)
1766 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1767 host_client->fixangle_angles_set = FALSE;
1770 // stuff the sigil bits into the high bits of items for sbar, or else
1772 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1773 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1774 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1776 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1778 VectorClear(punchvector);
1779 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1780 VectorCopy(val->vector, punchvector);
1782 // cache weapon model name and index in client struct to save time
1783 // (this search can be almost 1% of cpu time!)
1784 s = PRVM_GetString(ent->fields.server->weaponmodel);
1785 if (strcmp(s, client->weaponmodel))
1787 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1788 client->weaponmodelindex = SV_ModelIndex(s, 1);
1792 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1793 viewzoom = (int)(val->_float * 255.0f);
1799 if ((int)ent->fields.server->flags & FL_ONGROUND)
1800 bits |= SU_ONGROUND;
1801 if (ent->fields.server->waterlevel >= 2)
1803 if (ent->fields.server->idealpitch)
1804 bits |= SU_IDEALPITCH;
1806 for (i=0 ; i<3 ; i++)
1808 if (ent->fields.server->punchangle[i])
1809 bits |= (SU_PUNCH1<<i);
1810 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1812 bits |= (SU_PUNCHVEC1<<i);
1813 if (ent->fields.server->velocity[i])
1814 bits |= (SU_VELOCITY1<<i);
1817 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1818 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1819 stats[STAT_ITEMS] = items;
1820 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1821 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1822 stats[STAT_WEAPON] = client->weaponmodelindex;
1823 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1824 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1825 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1826 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1827 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1828 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1829 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1830 stats[STAT_VIEWZOOM] = viewzoom;
1831 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1832 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1833 // the QC bumps these itself by sending svc_'s, so we have to keep them
1834 // zero or they'll be corrected by the engine
1835 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1836 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1838 // movement settings for prediction
1839 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1840 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1841 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1843 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1844 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1845 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1846 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1847 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1848 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1849 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1850 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1851 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1852 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1853 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1854 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1855 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1856 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1857 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1858 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1859 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1860 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1861 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1862 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1863 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1864 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1865 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1866 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1867 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1868 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1869 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1870 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1871 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1872 statsf[STAT_TIMELIMIT] = timelimit.value;
1874 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1876 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1878 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1879 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1881 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1882 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1883 if (viewzoom != 255)
1884 bits |= SU_VIEWZOOM;
1889 if (bits >= 16777216)
1893 MSG_WriteByte (msg, svc_clientdata);
1894 MSG_WriteShort (msg, bits);
1895 if (bits & SU_EXTEND1)
1896 MSG_WriteByte(msg, bits >> 16);
1897 if (bits & SU_EXTEND2)
1898 MSG_WriteByte(msg, bits >> 24);
1900 if (bits & SU_VIEWHEIGHT)
1901 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1903 if (bits & SU_IDEALPITCH)
1904 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1906 for (i=0 ; i<3 ; i++)
1908 if (bits & (SU_PUNCH1<<i))
1910 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1911 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1913 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1915 if (bits & (SU_PUNCHVEC1<<i))
1917 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1918 MSG_WriteCoord16i(msg, punchvector[i]);
1920 MSG_WriteCoord32f(msg, punchvector[i]);
1922 if (bits & (SU_VELOCITY1<<i))
1924 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1925 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1927 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1931 if (bits & SU_ITEMS)
1932 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1934 if (sv.protocol == PROTOCOL_DARKPLACES5)
1936 if (bits & SU_WEAPONFRAME)
1937 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1938 if (bits & SU_ARMOR)
1939 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1940 if (bits & SU_WEAPON)
1941 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1942 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1943 MSG_WriteShort (msg, stats[STAT_AMMO]);
1944 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1945 MSG_WriteShort (msg, stats[STAT_NAILS]);
1946 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1947 MSG_WriteShort (msg, stats[STAT_CELLS]);
1948 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1949 if (bits & SU_VIEWZOOM)
1950 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1952 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1954 if (bits & SU_WEAPONFRAME)
1955 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1956 if (bits & SU_ARMOR)
1957 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1958 if (bits & SU_WEAPON)
1960 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1961 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1963 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1965 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1966 MSG_WriteByte (msg, stats[STAT_AMMO]);
1967 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1968 MSG_WriteByte (msg, stats[STAT_NAILS]);
1969 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1970 MSG_WriteByte (msg, stats[STAT_CELLS]);
1971 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1973 for (i = 0;i < 32;i++)
1974 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1976 MSG_WriteByte (msg, i);
1979 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1980 if (bits & SU_VIEWZOOM)
1982 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1983 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1985 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1990 void SV_FlushBroadcastMessages(void)
1994 if (sv.datagram.cursize <= 0)
1996 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1998 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2000 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2001 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2003 SZ_Clear(&sv.datagram);
2006 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2008 // scan the splitpoints to find out how many we can fit in
2009 int numsegments, j, split;
2010 if (!client->unreliablemsg_splitpoints)
2012 // always accept the first one if it's within 1024 bytes, this ensures
2013 // that very big datagrams which are over the rate limit still get
2014 // through, just to keep it working
2015 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2016 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2018 // the first segment gets an exemption from the rate limiting, otherwise
2019 // it could get dropped consistently due to a low rate limit
2020 if (numsegments == 1)
2022 // some will fit, so add the ones that will fit
2023 split = client->unreliablemsg_splitpoint[numsegments-1];
2024 // note this discards ones that were accepted by the segments scan but
2025 // can not fit, such as a really huge first one that will never ever
2026 // fit in a packet...
2027 if (msg->cursize + split <= maxsize)
2028 SZ_Write(msg, client->unreliablemsg.data, split);
2029 // remove the part we sent, keeping any remaining data
2030 client->unreliablemsg.cursize -= split;
2031 if (client->unreliablemsg.cursize > 0)
2032 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2033 // adjust remaining splitpoints
2034 client->unreliablemsg_splitpoints -= numsegments;
2035 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2036 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2040 =======================
2041 SV_SendClientDatagram
2042 =======================
2044 static void SV_SendClientDatagram (client_t *client)
2046 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2048 int stats[MAX_CL_STATS];
2049 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2051 // obey rate limit by limiting packet frequency if the packet size
2053 // (usually this is caused by reliable messages)
2054 if (!NetConn_CanSend(client->netconnection))
2057 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2058 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2059 if (sv_maxrate.integer != maxrate)
2060 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2062 // clientrate determines the 'cleartime' of a packet
2063 // (how long to wait before sending another, based on this packet's size)
2064 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2066 switch (sv.protocol)
2068 case PROTOCOL_QUAKE:
2069 case PROTOCOL_QUAKEDP:
2070 case PROTOCOL_NEHAHRAMOVIE:
2071 case PROTOCOL_NEHAHRABJP:
2072 case PROTOCOL_NEHAHRABJP2:
2073 case PROTOCOL_NEHAHRABJP3:
2074 case PROTOCOL_QUAKEWORLD:
2075 // no packet size limit support on Quake protocols because it just
2076 // causes missing entities/effects
2077 // packets are simply sent less often to obey the rate limit
2081 case PROTOCOL_DARKPLACES1:
2082 case PROTOCOL_DARKPLACES2:
2083 case PROTOCOL_DARKPLACES3:
2084 case PROTOCOL_DARKPLACES4:
2085 // no packet size limit support on DP1-4 protocols because they kick
2086 // the client off if they overflow, and miss effects
2087 // packets are simply sent less often to obey the rate limit
2088 maxsize = sizeof(sv_sendclientdatagram_buf);
2089 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2092 // DP5 and later protocols support packet size limiting which is a
2093 // better method than limiting packet frequency as QW does
2095 // at very low rates (or very small sys_ticrate) the packet size is
2096 // not reduced below 128, but packets may be sent less often
2097 maxsize = (int)(clientrate * sys_ticrate.value);
2098 maxsize = bound(128, maxsize, 1400);
2100 // csqc entities can easily exceed 128 bytes, so disable throttling in
2101 // mods that use csqc (they are likely to use less bandwidth anyway)
2102 if (sv.csqc_progsize > 0)
2107 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2109 // for good singleplayer, send huge packets
2110 maxsize = sizeof(sv_sendclientdatagram_buf);
2111 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2112 // never limit frequency in singleplayer
2113 clientrate = 1000000000;
2116 // while downloading, limit entity updates to half the packet
2117 // (any leftover space will be used for downloading)
2118 if (host_client->download_file)
2121 msg.data = sv_sendclientdatagram_buf;
2122 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2124 msg.allowoverflow = false;
2126 if (host_client->spawned)
2128 // the player is in the game
2129 MSG_WriteByte (&msg, svc_time);
2130 MSG_WriteFloat (&msg, sv.time);
2132 // add the client specific data to the datagram
2133 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2134 // now update the stats[] array using any registered custom fields
2135 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2136 // set host_client->statsdeltabits
2137 Protocol_UpdateClientStats (stats);
2139 // add as many queued unreliable messages (effects) as we can fit
2140 // limit effects to half of the remaining space
2141 if (client->unreliablemsg.cursize)
2142 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2144 // now write as many entities as we can fit, and also sends stats
2145 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2147 else if (realtime > client->keepalivetime)
2149 // the player isn't totally in the game yet
2150 // send small keepalive messages if too much time has passed
2151 // (may also be sending downloads)
2152 client->keepalivetime = realtime + 5;
2153 MSG_WriteChar (&msg, svc_nop);
2156 // if a download is active, see if there is room to fit some download data
2158 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2159 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2161 fs_offset_t downloadstart;
2162 unsigned char data[1400];
2163 downloadstart = FS_Tell(host_client->download_file);
2164 downloadsize = min(downloadsize, (int)sizeof(data));
2165 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2166 // note this sends empty messages if at the end of the file, which is
2167 // necessary to keep the packet loss logic working
2168 // (the last blocks may be lost and need to be re-sent, and that will
2169 // only occur if the client acks the empty end messages, revealing
2170 // a gap in the download progress, causing the last blocks to be
2172 MSG_WriteChar (&msg, svc_downloaddata);
2173 MSG_WriteLong (&msg, downloadstart);
2174 MSG_WriteShort (&msg, downloadsize);
2175 if (downloadsize > 0)
2176 SZ_Write (&msg, data, downloadsize);
2179 // reliable only if none is in progress
2180 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2181 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2183 SV_WriteDemoMessage(client, &msg, false);
2185 // send the datagram
2186 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2187 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2188 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2192 =======================
2193 SV_UpdateToReliableMessages
2194 =======================
2196 static void SV_UpdateToReliableMessages (void)
2205 // check for changes to be sent over the reliable streams
2206 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2208 // update the host_client fields we care about according to the entity fields
2209 host_client->edict = PRVM_EDICT_NUM(i+1);
2212 name = PRVM_GetString(host_client->edict->fields.server->netname);
2215 // always point the string back at host_client->name to keep it safe
2216 strlcpy (host_client->name, name, sizeof (host_client->name));
2217 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2218 if (strcmp(host_client->old_name, host_client->name))
2220 if (host_client->spawned)
2221 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2222 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2223 // send notification to all clients
2224 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2225 MSG_WriteByte (&sv.reliable_datagram, i);
2226 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2227 SV_WriteNetnameIntoDemo(host_client);
2230 // DP_SV_CLIENTCOLORS
2231 // this is always found (since it's added by the progs loader)
2232 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2233 host_client->colors = (int)val->_float;
2234 if (host_client->old_colors != host_client->colors)
2236 host_client->old_colors = host_client->colors;
2237 // send notification to all clients
2238 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2239 MSG_WriteByte (&sv.reliable_datagram, i);
2240 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2243 // NEXUIZ_PLAYERMODEL
2244 if( prog->fieldoffsets.playermodel >= 0 ) {
2245 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2248 // always point the string back at host_client->name to keep it safe
2249 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2250 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2253 // NEXUIZ_PLAYERSKIN
2254 if( prog->fieldoffsets.playerskin >= 0 ) {
2255 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2258 // always point the string back at host_client->name to keep it safe
2259 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2260 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2263 // TODO: add an extension name for this [1/17/2008 Black]
2264 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2265 int oldclientcamera = host_client->clientcamera;
2266 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2267 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2269 host_client->clientcamera = val->edict;
2272 if( oldclientcamera != host_client->clientcamera ) {
2273 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2274 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2279 host_client->frags = (int)host_client->edict->fields.server->frags;
2280 if(gamemode == GAME_NEXUIZ)
2281 if(!host_client->spawned && host_client->netconnection)
2282 host_client->frags = -666;
2283 if (host_client->old_frags != host_client->frags)
2285 host_client->old_frags = host_client->frags;
2286 // send notification to all clients
2287 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2288 MSG_WriteByte (&sv.reliable_datagram, i);
2289 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2293 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2294 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2295 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2297 SZ_Clear (&sv.reliable_datagram);
2302 =======================
2303 SV_SendClientMessages
2304 =======================
2306 void SV_SendClientMessages (void)
2308 int i, prepared = false;
2310 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2311 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2313 SV_FlushBroadcastMessages();
2315 // update frags, names, etc
2316 SV_UpdateToReliableMessages();
2318 // build individual updates
2319 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2321 if (!host_client->active)
2323 if (!host_client->netconnection)
2326 if (host_client->netconnection->message.overflowed)
2328 SV_DropClient (true); // if the message couldn't send, kick off
2335 // only prepare entities once per frame
2336 SV_PrepareEntitiesForSending();
2338 SV_SendClientDatagram (host_client);
2341 // clear muzzle flashes
2345 static void SV_StartDownload_f(void)
2347 if (host_client->download_file)
2348 host_client->download_started = true;
2352 * Compression extension negotiation:
2355 * cl_serverextension_download 2
2358 * download <filename> <list of zero or more suppported compressions in order of preference>
2360 * download maps/map1.bsp lzo deflate huffman
2363 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2365 * cl_downloadbegin 123456 maps/map1.bsp deflate
2367 * The server may choose not to compress the file by sending no compression name, like:
2368 * cl_downloadbegin 345678 maps/map1.bsp
2370 * NOTE: the "download" command may only specify compression algorithms if
2371 * cl_serverextension_download is 2!
2372 * If cl_serverextension_download has a different value, the client must
2373 * assume this extension is not supported!
2376 static void Download_CheckExtensions(void)
2379 int argc = Cmd_Argc();
2381 // first reset them all
2382 host_client->download_deflate = false;
2384 for(i = 2; i < argc; ++i)
2386 if(!strcmp(Cmd_Argv(i), "deflate"))
2388 host_client->download_deflate = true;
2394 static void SV_Download_f(void)
2396 const char *whichpack, *whichpack2, *extension;
2397 qboolean is_csqc; // so we need to check only once
2401 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2402 SV_ClientPrintf(" supported extensions: deflate\n");
2406 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2408 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2412 if (host_client->download_file)
2414 // at this point we'll assume the previous download should be aborted
2415 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2416 Host_ClientCommands("\nstopdownload\n");
2418 // close the file and reset variables
2419 FS_Close(host_client->download_file);
2420 host_client->download_file = NULL;
2421 host_client->download_name[0] = 0;
2422 host_client->download_expectedposition = 0;
2423 host_client->download_started = false;
2426 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2428 if (!sv_allowdownloads.integer && !is_csqc)
2430 SV_ClientPrintf("Downloads are disabled on this server\n");
2431 Host_ClientCommands("\nstopdownload\n");
2435 Download_CheckExtensions();
2437 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2438 extension = FS_FileExtension(host_client->download_name);
2440 // host_client is asking to download a specified file
2441 if (developer.integer >= 100)
2442 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2446 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2447 extensions[0] = '\0';
2449 if(host_client->download_deflate)
2450 strlcat(extensions, " deflate", sizeof(extensions));
2452 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2454 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2455 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2457 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2459 // no, no space is needed between %s and %s :P
2460 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2462 host_client->download_expectedposition = 0;
2463 host_client->download_started = false;
2464 host_client->sendsignon = true; // make sure this message is sent
2468 if (!FS_FileExists(host_client->download_name))
2470 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2471 Host_ClientCommands("\nstopdownload\n");
2475 // check if the user is trying to download part of registered Quake(r)
2476 whichpack = FS_WhichPack(host_client->download_name);
2477 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2478 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2480 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2481 Host_ClientCommands("\nstopdownload\n");
2485 // check if the server has forbidden archive downloads entirely
2486 if (!sv_allowdownloads_inarchive.integer)
2488 whichpack = FS_WhichPack(host_client->download_name);
2491 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2492 Host_ClientCommands("\nstopdownload\n");
2497 if (!sv_allowdownloads_config.integer)
2499 if (!strcasecmp(extension, "cfg"))
2501 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2502 Host_ClientCommands("\nstopdownload\n");
2507 if (!sv_allowdownloads_dlcache.integer)
2509 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2511 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2512 Host_ClientCommands("\nstopdownload\n");
2517 if (!sv_allowdownloads_archive.integer)
2519 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2521 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2522 Host_ClientCommands("\nstopdownload\n");
2527 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2528 if (!host_client->download_file)
2530 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2531 Host_ClientCommands("\nstopdownload\n");
2535 if (FS_FileSize(host_client->download_file) > 1<<30)
2537 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2538 Host_ClientCommands("\nstopdownload\n");
2539 FS_Close(host_client->download_file);
2540 host_client->download_file = NULL;
2544 if (FS_FileSize(host_client->download_file) < 0)
2546 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2547 Host_ClientCommands("\nstopdownload\n");
2548 FS_Close(host_client->download_file);
2549 host_client->download_file = NULL;
2553 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2556 * we can only do this if we would actually deflate on the fly
2557 * which we do not (yet)!
2559 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2560 extensions[0] = '\0';
2562 if(host_client->download_deflate)
2563 strlcat(extensions, " deflate", sizeof(extensions));
2565 // no, no space is needed between %s and %s :P
2566 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2569 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2571 host_client->download_expectedposition = 0;
2572 host_client->download_started = false;
2573 host_client->sendsignon = true; // make sure this message is sent
2575 // the rest of the download process is handled in SV_SendClientDatagram
2576 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2578 // no svc_downloaddata messages will be sent until sv_startdownload is
2579 // sent by the client
2583 ==============================================================================
2587 ==============================================================================
2596 int SV_ModelIndex(const char *s, int precachemode)
2598 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2599 char filename[MAX_QPATH];
2603 //if (precachemode == 2)
2605 strlcpy(filename, s, sizeof(filename));
2606 for (i = 2;i < limit;i++)
2608 if (!sv.model_precache[i][0])
2612 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2614 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2617 if (precachemode == 1)
2618 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2619 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2620 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2621 if (sv.state != ss_loading)
2623 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2624 MSG_WriteShort(&sv.reliable_datagram, i);
2625 MSG_WriteString(&sv.reliable_datagram, filename);
2629 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2632 if (!strcmp(sv.model_precache[i], filename))
2635 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2645 int SV_SoundIndex(const char *s, int precachemode)
2647 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2648 char filename[MAX_QPATH];
2652 //if (precachemode == 2)
2654 strlcpy(filename, s, sizeof(filename));
2655 for (i = 1;i < limit;i++)
2657 if (!sv.sound_precache[i][0])
2661 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2663 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2666 if (precachemode == 1)
2667 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2668 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2669 if (sv.state != ss_loading)
2671 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2672 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2673 MSG_WriteString(&sv.reliable_datagram, filename);
2677 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2680 if (!strcmp(sv.sound_precache[i], filename))
2683 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2689 SV_ParticleEffectIndex
2693 int SV_ParticleEffectIndex(const char *name)
2695 int i, argc, linenumber, effectnameindex;
2696 fs_offset_t filesize;
2697 unsigned char *filedata;
2698 const char *text, *textstart, *textend;
2699 char argv[16][1024];
2700 if (!sv.particleeffectnamesloaded)
2702 sv.particleeffectnamesloaded = true;
2703 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2704 for (i = 0;i < EFFECT_TOTAL;i++)
2705 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2706 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2709 textstart = (const char *)filedata;
2710 textend = (const char *)filedata + filesize;
2712 for (linenumber = 1;;linenumber++)
2717 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2721 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2725 if (com_token[0] == 0)
2726 break; // if the loop exited and it's not a \n, it's EOF
2729 if (!strcmp(argv[0], "effect"))
2733 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2735 if (sv.particleeffectname[effectnameindex][0])
2737 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2742 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2746 // if we run out of names, abort
2747 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2749 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2758 // search for the name
2759 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2760 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2761 return effectnameindex;
2762 // return 0 if we couldn't find it
2772 static void SV_CreateBaseline (void)
2774 int i, entnum, large;
2775 prvm_edict_t *svent;
2777 // LordHavoc: clear *all* states (note just active ones)
2778 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2780 // get the current server version
2781 svent = PRVM_EDICT_NUM(entnum);
2783 // LordHavoc: always clear state values, whether the entity is in use or not
2784 svent->priv.server->baseline = defaultstate;
2786 if (svent->priv.server->free)
2788 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2791 // create entity baseline
2792 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2793 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2794 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2795 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2796 if (entnum > 0 && entnum <= svs.maxclients)
2798 svent->priv.server->baseline.colormap = entnum;
2799 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2803 svent->priv.server->baseline.colormap = 0;
2804 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2808 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2811 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2815 // add to the message
2817 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2819 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2820 MSG_WriteShort (&sv.signon, entnum);
2824 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2825 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2827 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2829 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2830 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2834 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2835 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2837 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2838 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2839 for (i=0 ; i<3 ; i++)
2841 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2842 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2851 Load csprogs.dat and comperss it so it doesn't need to be
2852 reloaded on request.
2855 void SV_Prepare_CSQC(void)
2857 fs_offset_t progsize;
2859 if(svs.csqc_progdata)
2861 Con_DPrintf("Unloading old CSQC data.\n");
2862 Mem_Free(svs.csqc_progdata);
2863 if(svs.csqc_progdata_deflated)
2864 Mem_Free(svs.csqc_progdata_deflated);
2867 svs.csqc_progdata = NULL;
2868 svs.csqc_progdata_deflated = NULL;
2870 Con_Print("Loading csprogs.dat\n");
2872 sv.csqc_progname[0] = 0;
2873 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2877 size_t deflated_size;
2879 sv.csqc_progsize = (int)progsize;
2880 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2881 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2882 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2884 Con_Print("Compressing csprogs.dat\n");
2885 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2886 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2887 svs.csqc_progsize_deflated = (int)deflated_size;
2888 if(svs.csqc_progdata_deflated)
2890 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2891 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2894 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2902 Grabs the current state of each client for saving across the
2903 transition to another level
2906 void SV_SaveSpawnparms (void)
2910 svs.serverflags = (int)prog->globals.server->serverflags;
2912 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2914 if (!host_client->active)
2917 // call the progs to get default spawn parms for the new client
2918 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2919 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2920 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2921 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2929 This is called at the start of each level
2933 void SV_SpawnServer (const char *server)
2938 dp_model_t *worldmodel;
2939 char modelname[sizeof(sv.modelname)];
2941 Con_DPrintf("SpawnServer: %s\n", server);
2943 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2945 if (!FS_FileExists(modelname))
2947 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2951 if (cls.state != ca_dedicated)
2953 SCR_BeginLoadingPlaque();
2960 World_End(&sv.world);
2961 if(prog->funcoffsets.SV_Shutdown)
2963 func_t s = prog->funcoffsets.SV_Shutdown;
2964 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2965 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2970 // free q3 shaders so that any newly downloaded shaders will be active
2971 Mod_FreeQ3Shaders();
2973 worldmodel = Mod_ForName(modelname, false, true, NULL);
2974 if (!worldmodel || !worldmodel->TraceBox)
2976 Con_Printf("Couldn't load map %s\n", modelname);
2980 // let's not have any servers with no name
2981 if (hostname.string[0] == 0)
2982 Cvar_Set ("hostname", "UNNAMED");
2983 scr_centertime_off = 0;
2985 svs.changelevel_issued = false; // now safe to issue another
2987 // make the map a required file for clients
2988 Curl_ClearRequirements();
2989 Curl_RequireFile(modelname);
2992 // tell all connected clients that we are going to a new level
2997 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2999 if (client->netconnection)
3001 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3002 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3009 NetConn_OpenServerPorts(true);
3013 // make cvars consistant
3016 Cvar_SetValue ("deathmatch", 0);
3017 // LordHavoc: it can be useful to have skills outside the range 0-3...
3018 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3019 //Cvar_SetValue ("skill", (float)current_skill);
3020 current_skill = (int)(skill.value + 0.5);
3023 // set up the new server
3025 memset (&sv, 0, sizeof(sv));
3026 // if running a local client, make sure it doesn't try to access the last
3027 // level's data which is no longer valiud
3030 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3032 if(*sv_random_seed.string)
3034 srand(sv_random_seed.integer);
3035 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3042 strlcpy (sv.name, server, sizeof (sv.name));
3044 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3045 if (sv.protocol == PROTOCOL_UNKNOWN)
3048 Protocol_Names(buffer, sizeof(buffer));
3049 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3050 sv.protocol = PROTOCOL_QUAKE;
3055 // load progs to get entity field count
3056 //PR_LoadProgs ( sv_progs.string );
3058 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3059 sv.datagram.cursize = 0;
3060 sv.datagram.data = sv.datagram_buf;
3062 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3063 sv.reliable_datagram.cursize = 0;
3064 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3066 sv.signon.maxsize = sizeof(sv.signon_buf);
3067 sv.signon.cursize = 0;
3068 sv.signon.data = sv.signon_buf;
3070 // leave slots at start for clients only
3071 //prog->num_edicts = svs.maxclients+1;
3073 sv.state = ss_loading;
3074 prog->allowworldwrites = true;
3077 prog->globals.server->time = sv.time = 1.0;
3080 worldmodel->used = true;
3082 strlcpy (sv.name, server, sizeof (sv.name));
3083 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3084 sv.worldmodel = worldmodel;
3085 sv.models[1] = sv.worldmodel;
3088 // clear world interaction links
3090 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3091 World_Start(&sv.world);
3093 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3095 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3096 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3097 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3099 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3100 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3102 if(i < sv.worldmodel->brush.numsubmodels)
3103 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3106 // load the rest of the entities
3108 // AK possible hack since num_edicts is still 0
3109 ent = PRVM_EDICT_NUM(0);
3110 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3111 ent->priv.server->free = false;
3112 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3113 ent->fields.server->modelindex = 1; // world model
3114 ent->fields.server->solid = SOLID_BSP;
3115 ent->fields.server->movetype = MOVETYPE_PUSH;
3116 VectorCopy(sv.world.mins, ent->fields.server->mins);
3117 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3118 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3119 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3122 prog->globals.server->coop = coop.integer;
3124 prog->globals.server->deathmatch = deathmatch.integer;
3126 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3128 // serverflags are for cross level information (sigils)
3129 prog->globals.server->serverflags = svs.serverflags;
3131 // we need to reset the spawned flag on all connected clients here so that
3132 // their thinks don't run during startup (before PutClientInServer)
3133 // we also need to set up the client entities now
3134 // and we need to set the ->edict pointers to point into the progs edicts
3135 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3137 host_client->spawned = false;
3138 host_client->edict = PRVM_EDICT_NUM(i + 1);
3139 PRVM_ED_ClearEdict(host_client->edict);
3142 // load replacement entity file if found
3143 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3145 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3146 PRVM_ED_LoadFromFile (entities);
3150 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3153 // LordHavoc: clear world angles (to fix e3m3.bsp)
3154 VectorClear(prog->edicts->fields.server->angles);
3156 // all setup is completed, any further precache statements are errors
3157 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3158 prog->allowworldwrites = false;
3160 // run two frames to allow everything to settle
3161 prog->globals.server->time = sv.time = 1.0001;
3162 for (i = 0;i < 2;i++)
3168 if (cls.state == ca_dedicated)
3171 // create a baseline for more efficient communications
3172 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3173 SV_CreateBaseline ();
3175 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3177 // to prevent network timeouts
3178 realtime = Sys_DoubleTime();
3180 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3181 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3183 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3184 if (!host_client->active)
3186 if (host_client->netconnection)
3187 SV_SendServerinfo(host_client);
3191 // if client is a botclient coming from a level change, we need to
3192 // set up client info that normally requires networking
3194 // copy spawn parms out of the client_t
3195 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3196 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3198 // call the spawn function
3199 host_client->clientconnectcalled = true;
3200 prog->globals.server->time = sv.time;
3201 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3202 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3203 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3204 host_client->spawned = true;
3208 Con_DPrint("Server spawned.\n");
3209 NetConn_Heartbeat (2);
3214 /////////////////////////////////////////////////////
3217 static void SV_VM_CB_BeginIncreaseEdicts(void)
3219 // links don't survive the transition, so unlink everything
3220 World_UnlinkAll(&sv.world);
3223 static void SV_VM_CB_EndIncreaseEdicts(void)
3228 // link every entity except world
3229 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3230 if (!ent->priv.server->free)
3234 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3236 // LordHavoc: for consistency set these here
3237 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3239 e->priv.server->move = false; // don't move on first frame
3241 if (num >= 0 && num < svs.maxclients)
3244 // set colormap and team on newly created player entity
3245 e->fields.server->colormap = num + 1;
3246 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3247 // set netname/clientcolors back to client values so that
3248 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3250 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3251 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3252 val->_float = svs.clients[num].colors;
3253 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3254 if( prog->fieldoffsets.playermodel >= 0 )
3255 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3256 if( prog->fieldoffsets.playerskin >= 0 )
3257 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3258 // Assign netaddress (IP Address, etc)
3259 if(prog->fieldoffsets.netaddress >= 0)
3260 { // Valid Field; Process
3261 if(svs.clients[num].netconnection != NULL)
3262 {// Valid Address; Assign
3263 // Acquire Readable Address
3264 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3265 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3269 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3274 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3279 World_UnlinkEdict(ed); // unlink from world bsp
3281 ed->fields.server->model = 0;
3282 ed->fields.server->takedamage = 0;
3283 ed->fields.server->modelindex = 0;
3284 ed->fields.server->colormap = 0;
3285 ed->fields.server->skin = 0;
3286 ed->fields.server->frame = 0;
3287 VectorClear(ed->fields.server->origin);
3288 VectorClear(ed->fields.server->angles);
3289 ed->fields.server->nextthink = -1;
3290 ed->fields.server->solid = 0;
3292 World_Physics_RemoveFromEntity(&sv.world, ed);
3294 // make sure csqc networking is aware of the removed entity
3295 e = PRVM_NUM_FOR_EDICT(ed);
3296 sv.csqcentityversion[e] = 0;
3297 for (i = 0;i < svs.maxclients;i++)
3299 if (svs.clients[i].csqcentityscope[e])
3300 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3301 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3305 static void SV_VM_CB_CountEdicts(void)
3309 int active, models, solid, step;
3311 active = models = solid = step = 0;
3312 for (i=0 ; i<prog->num_edicts ; i++)
3314 ent = PRVM_EDICT_NUM(i);
3315 if (ent->priv.server->free)
3318 if (ent->fields.server->solid)
3320 if (ent->fields.server->model)
3322 if (ent->fields.server->movetype == MOVETYPE_STEP)
3326 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3327 Con_Printf("active :%3i\n", active);
3328 Con_Printf("view :%3i\n", models);
3329 Con_Printf("touch :%3i\n", solid);
3330 Con_Printf("step :%3i\n", step);
3333 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3335 // remove things from different skill levels or deathmatch
3336 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3338 if (deathmatch.integer)
3340 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3345 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3346 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3347 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3355 static void SV_VM_Setup(void)
3358 PRVM_InitProg( PRVM_SERVERPROG );
3360 // allocate the mempools
3361 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3362 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3363 prog->builtins = vm_sv_builtins;
3364 prog->numbuiltins = vm_sv_numbuiltins;
3365 prog->headercrc = PROGHEADER_CRC;
3366 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3367 prog->max_edicts = 512;
3368 if (sv.protocol == PROTOCOL_QUAKE)
3369 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3370 else if (sv.protocol == PROTOCOL_QUAKEDP)
3371 prog->limit_edicts = 2048; // guessing
3372 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3373 prog->limit_edicts = 2048; // guessing!
3374 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3375 prog->limit_edicts = 4096; // guessing!
3377 prog->limit_edicts = MAX_EDICTS;
3378 prog->reserved_edicts = svs.maxclients;
3379 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3380 prog->name = "server";
3381 prog->extensionstring = vm_sv_extensions;
3382 prog->loadintoworld = true;
3384 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3385 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3386 prog->init_edict = SV_VM_CB_InitEdict;
3387 prog->free_edict = SV_VM_CB_FreeEdict;
3388 prog->count_edicts = SV_VM_CB_CountEdicts;
3389 prog->load_edict = SV_VM_CB_LoadEdict;
3390 prog->init_cmd = VM_SV_Cmd_Init;
3391 prog->reset_cmd = VM_SV_Cmd_Reset;
3392 prog->error_cmd = Host_Error;
3393 prog->ExecuteProgram = SVVM_ExecuteProgram;
3395 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3396 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3398 // some mods compiled with scrambling compilers lack certain critical
3399 // global names and field names such as "self" and "time" and "nextthink"
3400 // so we have to set these offsets manually, matching the entvars_t
3401 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3410 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3411 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3412 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3413 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3414 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3415 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3416 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3424 // OP_STATE is always supported on server (due to entvars_t)
3425 prog->flag |= PRVM_OP_STATE;
3427 VM_CustomStats_Clear();//[515]: csqc
3434 void SV_VM_Begin(void)
3437 PRVM_SetProg( PRVM_SERVERPROG );
3439 prog->globals.server->time = (float) sv.time;
3442 void SV_VM_End(void)