2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
24 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
25 static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
26 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
27 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
32 static char localmodels[MAX_MODELS][5]; // inline model names for precache
34 static mempool_t *sv_edicts_mempool = NULL;
36 //============================================================================
47 Cvar_RegisterVariable (&sv_maxvelocity);
48 Cvar_RegisterVariable (&sv_gravity);
49 Cvar_RegisterVariable (&sv_friction);
50 Cvar_RegisterVariable (&sv_edgefriction);
51 Cvar_RegisterVariable (&sv_stopspeed);
52 Cvar_RegisterVariable (&sv_maxspeed);
53 Cvar_RegisterVariable (&sv_accelerate);
54 Cvar_RegisterVariable (&sv_idealpitchscale);
55 Cvar_RegisterVariable (&sv_aim);
56 Cvar_RegisterVariable (&sv_nostep);
57 Cvar_RegisterVariable (&sv_predict);
58 Cvar_RegisterVariable (&sv_deltacompress);
59 Cvar_RegisterVariable (&sv_cullentities_pvs);
60 Cvar_RegisterVariable (&sv_cullentities_portal);
61 Cvar_RegisterVariable (&sv_cullentities_trace);
62 Cvar_RegisterVariable (&sv_cullentities_stats);
64 for (i = 0;i < MAX_MODELS;i++)
65 sprintf (localmodels[i], "*%i", i);
67 sv_edicts_mempool = Mem_AllocPool("edicts");
71 =============================================================================
75 =============================================================================
82 Make sure the event gets sent to all clients
85 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
89 if (sv.datagram.cursize > MAX_DATAGRAM-16)
91 MSG_WriteByte (&sv.datagram, svc_particle);
92 MSG_WriteDPCoord (&sv.datagram, org[0]);
93 MSG_WriteDPCoord (&sv.datagram, org[1]);
94 MSG_WriteDPCoord (&sv.datagram, org[2]);
102 MSG_WriteChar (&sv.datagram, v);
104 MSG_WriteByte (&sv.datagram, count);
105 MSG_WriteByte (&sv.datagram, color);
112 Make sure the event gets sent to all clients
115 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
117 if (sv.datagram.cursize > MAX_DATAGRAM-18)
119 if (modelindex >= 256 || startframe >= 256)
121 MSG_WriteByte (&sv.datagram, svc_effect2);
122 MSG_WriteDPCoord (&sv.datagram, org[0]);
123 MSG_WriteDPCoord (&sv.datagram, org[1]);
124 MSG_WriteDPCoord (&sv.datagram, org[2]);
125 MSG_WriteShort (&sv.datagram, modelindex);
126 MSG_WriteShort (&sv.datagram, startframe);
127 MSG_WriteByte (&sv.datagram, framecount);
128 MSG_WriteByte (&sv.datagram, framerate);
132 MSG_WriteByte (&sv.datagram, svc_effect);
133 MSG_WriteDPCoord (&sv.datagram, org[0]);
134 MSG_WriteDPCoord (&sv.datagram, org[1]);
135 MSG_WriteDPCoord (&sv.datagram, org[2]);
136 MSG_WriteByte (&sv.datagram, modelindex);
137 MSG_WriteByte (&sv.datagram, startframe);
138 MSG_WriteByte (&sv.datagram, framecount);
139 MSG_WriteByte (&sv.datagram, framerate);
147 Each entity can have eight independant sound sources, like voice,
150 Channel 0 is an auto-allocate channel, the others override anything
151 already running on that entity/channel pair.
153 An attenuation of 0 will play full volume everywhere in the level.
154 Larger attenuations will drop off. (max 4 attenuation)
158 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
166 if (volume < 0 || volume > 255)
167 Host_Error ("SV_StartSound: volume = %i", volume);
169 if (attenuation < 0 || attenuation > 4)
170 Host_Error ("SV_StartSound: attenuation = %f", attenuation);
172 if (channel < 0 || channel > 7)
173 Host_Error ("SV_StartSound: channel = %i", channel);
175 if (sv.datagram.cursize > MAX_DATAGRAM-16)
178 // find precache number for sound
179 for (sound_num=1 ; sound_num<MAX_SOUNDS
180 && sv.sound_precache[sound_num] ; sound_num++)
181 if (!strcmp(sample, sv.sound_precache[sound_num]))
184 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
186 Con_Printf ("SV_StartSound: %s not precached\n", sample);
190 ent = NUM_FOR_EDICT(entity);
192 channel = (ent<<3) | channel;
195 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
196 field_mask |= SND_VOLUME;
197 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
198 field_mask |= SND_ATTENUATION;
200 // directed messages go only to the entity they are targeted on
201 if (sound_num >= 256)
202 MSG_WriteByte (&sv.datagram, svc_sound2);
204 MSG_WriteByte (&sv.datagram, svc_sound);
205 MSG_WriteByte (&sv.datagram, field_mask);
206 if (field_mask & SND_VOLUME)
207 MSG_WriteByte (&sv.datagram, volume);
208 if (field_mask & SND_ATTENUATION)
209 MSG_WriteByte (&sv.datagram, attenuation*64);
210 MSG_WriteShort (&sv.datagram, channel);
211 if (sound_num >= 256)
212 MSG_WriteShort (&sv.datagram, sound_num);
214 MSG_WriteByte (&sv.datagram, sound_num);
215 for (i=0 ; i<3 ; i++)
216 MSG_WriteDPCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
220 ==============================================================================
224 ==============================================================================
231 Sends the first message from the server to a connected client.
232 This will be sent on the initial connection and upon each server load.
235 void SV_SendServerinfo (client_t *client)
240 // LordHavoc: clear entityframe tracking
241 client->entityframenumber = 0;
242 EntityFrame_ClearDatabase(&client->entitydatabase);
244 MSG_WriteByte (&client->message, svc_print);
245 sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
246 MSG_WriteString (&client->message,message);
248 MSG_WriteByte (&client->message, svc_serverinfo);
249 MSG_WriteLong (&client->message, DPPROTOCOL_VERSION2);
250 MSG_WriteByte (&client->message, svs.maxclients);
252 if (!coop.integer && deathmatch.integer)
253 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
255 MSG_WriteByte (&client->message, GAME_COOP);
257 sprintf (message, pr_strings+sv.edicts->v.message);
259 MSG_WriteString (&client->message,message);
261 for (s = sv.model_precache+1 ; *s ; s++)
262 MSG_WriteString (&client->message, *s);
263 MSG_WriteByte (&client->message, 0);
265 for (s = sv.sound_precache+1 ; *s ; s++)
266 MSG_WriteString (&client->message, *s);
267 MSG_WriteByte (&client->message, 0);
270 MSG_WriteByte (&client->message, svc_cdtrack);
271 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
272 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
275 MSG_WriteByte (&client->message, svc_setview);
276 MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
278 MSG_WriteByte (&client->message, svc_signonnum);
279 MSG_WriteByte (&client->message, 1);
281 client->sendsignon = true;
282 client->spawned = false; // need prespawn, spawn, etc
289 Initializes a client_t for a new net connection. This will only be called
290 once for a player each game, not once for each level change.
293 void SV_ConnectClient (int clientnum)
298 struct qsocket_s *netconnection;
300 float spawn_parms[NUM_SPAWN_PARMS];
302 client = svs.clients + clientnum;
304 Con_DPrintf ("Client %s connected\n", client->netconnection->address);
306 edictnum = clientnum+1;
308 ent = EDICT_NUM(edictnum);
310 // set up the client_t
311 netconnection = client->netconnection;
314 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
315 memset (client, 0, sizeof(*client));
316 client->netconnection = netconnection;
318 strcpy (client->name, "unconnected");
319 client->active = true;
320 client->spawned = false;
322 client->message.data = client->msgbuf;
323 client->message.maxsize = sizeof(client->msgbuf);
324 client->message.allowoverflow = true; // we can catch it
327 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
330 // call the progs to get default spawn parms for the new client
331 PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
332 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
333 client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
336 SV_SendServerinfo (client);
342 SV_CheckForNewClients
346 void SV_CheckForNewClients (void)
348 struct qsocket_s *ret;
352 // check for new connections
356 ret = NET_CheckNewConnections ();
361 // init a new client structure
363 for (i=0 ; i<svs.maxclients ; i++)
364 if (!svs.clients[i].active)
366 if (i == svs.maxclients)
367 Sys_Error ("Host_CheckForNewClients: no free clients");
369 svs.clients[i].netconnection = ret;
370 SV_ConnectClient (i);
372 net_activeconnections++;
379 ===============================================================================
383 ===============================================================================
392 void SV_ClearDatagram (void)
394 SZ_Clear (&sv.datagram);
398 =============================================================================
400 The PVS must include a small area around the client to allow head bobbing
401 or other small motion on the client side. Otherwise, a bob might cause an
402 entity that should be visible to not show up, especially when the bob
405 =============================================================================
409 byte fatpvs[MAX_MAP_LEAFS/8];
411 void SV_AddToFatPVS (vec3_t org, mnode_t *node)
420 // if this is a leaf, accumulate the pvs bits
421 if (node->contents < 0)
423 if (node->contents != CONTENTS_SOLID)
425 pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
426 for (i=0 ; i<fatbytes ; i++)
433 d = DotProduct (org, plane->normal) - plane->dist;
435 node = node->children[0];
437 node = node->children[1];
440 SV_AddToFatPVS (org, node->children[0]);
441 node = node->children[1];
450 Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
454 byte *SV_FatPVS (vec3_t org)
456 fatbytes = (sv.worldmodel->numleafs+31)>>3;
457 memset (fatpvs, 0, fatbytes);
458 SV_AddToFatPVS (org, sv.worldmodel->nodes);
462 //=============================================================================
465 int SV_BoxTouchingPVS (byte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
469 if (node->contents < 0)
472 if (node->contents == CONTENTS_SOLID)
474 leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
475 return pvs[leafnum >> 3] & (1 << (leafnum & 7));
478 // node - recurse down the BSP tree
479 switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane))
482 node = node->children[0];
485 node = node->children[1];
488 if (node->children[0]->contents != CONTENTS_SOLID)
489 if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0]))
491 node = node->children[1];
501 SV_WriteEntitiesToClient
506 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
508 int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
509 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
511 vec3_t org, origin, angles, entmins, entmaxs;
512 float nextfullupdate;
515 entity_state_t *baseline; // LordHavoc: delta or startup baseline
519 double testorigin[3];
521 Mod_CheckLoaded(sv.worldmodel);
523 // find the client's PVS
524 VectorAdd (clent->v.origin, clent->v.view_ofs, org);
525 VectorCopy (org, testeye);
526 pvs = SV_FatPVS (org);
529 MSG_WriteByte(msg, svc_playerposition);
530 MSG_WriteFloat(msg, org[0]);
531 MSG_WriteFloat(msg, org[1]);
532 MSG_WriteFloat(msg, org[2]);
541 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
542 // send all entities that touch the pvs
543 ent = NEXT_EDICT(sv.edicts);
544 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
548 // prevent delta compression against this frame (unless actually sent, which will restore this later)
549 nextfullupdate = client->nextfullupdate[e];
550 client->nextfullupdate[e] = -1;
552 if (ent != clent) // LordHavoc: always send player
554 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
556 if (val->edict != clentnum)
558 // don't show to anyone else
562 bits |= U_VIEWMODEL; // show relative to the view
566 // LordHavoc: never draw something told not to display to this client
567 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
569 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
576 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
577 glowsize = (int) val->_float >> 2;
578 if (glowsize > 255) glowsize = 255;
579 if (glowsize < 0) glowsize = 0;
581 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
582 if (val->_float != 0)
585 if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
587 model = sv.models[(int)ent->v.modelindex];
588 Mod_CheckLoaded(model);
593 if (ent != clent) // LordHavoc: always send player
594 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
598 VectorCopy(ent->v.angles, angles);
599 if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
601 VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
602 // LordHavoc: trace predicted movement to avoid putting things in walls
603 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
604 VectorCopy(trace.endpos, origin);
608 VectorCopy(ent->v.origin, origin);
611 // ent has survived every check so far, check if it is visible
612 if (ent != clent && ((bits & U_VIEWMODEL) == 0))
614 // use the predicted origin
615 entmins[0] = origin[0] - 1.0f;
616 entmins[1] = origin[1] - 1.0f;
617 entmins[2] = origin[2] - 1.0f;
618 entmaxs[0] = origin[0] + 1.0f;
619 entmaxs[1] = origin[1] + 1.0f;
620 entmaxs[2] = origin[2] + 1.0f;
621 // using the model's bounding box to ensure things are visible regardless of their physics box
624 if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
626 VectorAdd(entmins, model->rotatedmins, entmins);
627 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
629 else if (ent->v.angles[1])
631 VectorAdd(entmins, model->yawmins, entmins);
632 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
636 VectorAdd(entmins, model->normalmins, entmins);
637 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
643 // if not touching a visible leaf
644 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
650 // or not visible through the portals
651 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
657 // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
658 if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
660 // LordHavoc: test random offsets, to maximize chance of detection
661 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
662 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
663 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
665 memset (&trace, 0, sizeof(trace_t));
667 trace.allsolid = true;
668 VectorCopy(testorigin, trace.endpos);
670 VectorCopy(org, RecursiveHullCheckInfo.start);
671 VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
672 RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
673 RecursiveHullCheckInfo.trace = &trace;
674 SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
676 if (trace.fraction == 1)
677 client->visibletime[e] = realtime + 1;
680 if (realtime > client->visibletime[e])
693 effects = ent->v.effects;
695 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
696 if (val->_float != 0)
697 alpha = (int) (val->_float * 255.0);
700 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
701 if (val->_float != 0)
702 alpha = (int) val->_float;
706 alpha = bound(0, alpha, 255);
708 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
709 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
710 if (scale < 0) scale = 0;
711 if (scale > 255) scale = 255;
713 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
714 if (val->_float != 0)
715 glowcolor = (int) val->_float;
717 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
718 if (val->_float != 0)
719 effects |= EF_FULLBRIGHT;
723 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
727 // don't send if flagged for NODRAW and there are no effects
728 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
731 else // no model and no effects
736 if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
738 Con_Printf ("packet overflow\n");
739 // mark the rest of the entities so they can't be delta compressed against this frame
740 for (;e < sv.num_edicts;e++)
742 client->nextfullupdate[e] = -1;
743 client->visibletime[e] = -1;
748 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
749 bits = bits | U_EXTERIORMODEL;
752 baseline = &ent->baseline;
754 if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer)
756 // every half second a full update is forced
757 if (realtime < client->nextfullupdate[e])
760 baseline = &ent->deltabaseline;
763 nextfullupdate = realtime + 0.5f;
766 nextfullupdate = realtime + 0.5f;
768 // restore nextfullupdate since this is being sent for real
769 client->nextfullupdate[e] = nextfullupdate;
772 bits |= U_LONGENTITY;
774 if (ent->v.movetype == MOVETYPE_STEP)
777 // LordHavoc: old stuff, but rewritten to have more exact tolerances
778 // if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0)) bits |= U_ORIGIN1;
779 // if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0)) bits |= U_ORIGIN2;
780 // if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0)) bits |= U_ORIGIN3;
781 if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1;
782 if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2;
783 if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3;
784 if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
785 if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
786 if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
787 if (baseline->colormap != (byte) ent->v.colormap) bits |= U_COLORMAP;
788 if (baseline->skin != (byte) ent->v.skin) bits |= U_SKIN;
789 if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME;
790 if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF)) bits |= U_EFFECTS;
791 if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF)) bits |= U_MODEL;
793 // LordHavoc: new stuff
794 if (baseline->alpha != alpha) bits |= U_ALPHA;
795 if (baseline->scale != scale) bits |= U_SCALE;
796 if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00)) bits |= U_EFFECTS2;
797 if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE;
798 if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR;
799 if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00)) bits |= U_FRAME2;
800 if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00)) bits |= U_MODEL2;
802 // update delta baseline
803 VectorCopy(ent->v.origin, ent->deltabaseline.origin);
804 VectorCopy(ent->v.angles, ent->deltabaseline.angles);
805 ent->deltabaseline.colormap = ent->v.colormap;
806 ent->deltabaseline.skin = ent->v.skin;
807 ent->deltabaseline.frame = ent->v.frame;
808 ent->deltabaseline.effects = ent->v.effects;
809 ent->deltabaseline.modelindex = ent->v.modelindex;
810 ent->deltabaseline.alpha = alpha;
811 ent->deltabaseline.scale = scale;
812 ent->deltabaseline.glowsize = glowsize;
813 ent->deltabaseline.glowcolor = glowcolor;
816 if (bits >= 16777216)
824 MSG_WriteByte (msg, bits);
825 if (bits & U_MOREBITS)
826 MSG_WriteByte (msg, bits>>8);
827 // LordHavoc: extend bytes have to be written here due to delta compression
828 if (bits & U_EXTEND1)
829 MSG_WriteByte (msg, bits>>16);
830 if (bits & U_EXTEND2)
831 MSG_WriteByte (msg, bits>>24);
833 // LordHavoc: old stuff
834 if (bits & U_LONGENTITY)
835 MSG_WriteShort (msg,e);
837 MSG_WriteByte (msg,e);
838 if (bits & U_MODEL) MSG_WriteByte (msg, ent->v.modelindex);
839 if (bits & U_FRAME) MSG_WriteByte (msg, ent->v.frame);
840 if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap);
841 if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin);
842 if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects);
843 if (bits & U_ORIGIN1) MSG_WriteDPCoord (msg, origin[0]);
844 if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]);
845 if (bits & U_ORIGIN2) MSG_WriteDPCoord (msg, origin[1]);
846 if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]);
847 if (bits & U_ORIGIN3) MSG_WriteDPCoord (msg, origin[2]);
848 if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]);
850 // LordHavoc: new stuff
851 if (bits & U_ALPHA) MSG_WriteByte(msg, alpha);
852 if (bits & U_SCALE) MSG_WriteByte(msg, scale);
853 if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v.effects >> 8);
854 if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize);
855 if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
856 if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8);
857 if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
860 if (sv_cullentities_stats.integer)
861 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
864 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
866 int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects;
867 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
869 vec3_t org, origin, angles, entmins, entmaxs;
875 double testorigin[3];
876 entity_frame_t entityframe;
879 if (client->sendsignon)
882 Mod_CheckLoaded(sv.worldmodel);
884 // find the client's PVS
885 VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
886 VectorCopy (testeye, org);
887 pvs = SV_FatPVS (org);
888 EntityFrame_Clear(&entityframe, org);
896 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
897 // send all entities that touch the pvs
898 ent = NEXT_EDICT(sv.edicts);
899 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
903 if (ent != clent) // LordHavoc: always send player
905 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
907 if (val->edict == clentnum)
908 flags |= RENDER_VIEWMODEL; // show relative to the view
911 // don't show to anyone else
917 // LordHavoc: never draw something told not to display to this client
918 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
920 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
927 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
928 glowsize = (int) val->_float >> 2;
929 glowsize = bound(0, glowsize, 255);
931 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
932 if (val->_float != 0)
933 flags |= RENDER_GLOWTRAIL;
935 if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
937 model = sv.models[(int)ent->v.modelindex];
938 Mod_CheckLoaded(model);
943 if (ent != clent) // LordHavoc: always send player
944 if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
948 VectorCopy(ent->v.angles, angles);
949 if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f && host_client->latency >= 0.01f)
951 VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
952 // LordHavoc: trace predicted movement to avoid putting things in walls
953 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
954 VectorCopy(trace.endpos, origin);
958 VectorCopy(ent->v.origin, origin);
961 // ent has survived every check so far, check if it is visible
962 // always send embedded brush models, they don't generate much traffic
963 if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
965 // use the predicted origin
966 entmins[0] = origin[0] - 1.0f;
967 entmins[1] = origin[1] - 1.0f;
968 entmins[2] = origin[2] - 1.0f;
969 entmaxs[0] = origin[0] + 1.0f;
970 entmaxs[1] = origin[1] + 1.0f;
971 entmaxs[2] = origin[2] + 1.0f;
972 // using the model's bounding box to ensure things are visible regardless of their physics box
975 if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
977 VectorAdd(entmins, model->rotatedmins, entmins);
978 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
980 else if (ent->v.angles[1])
982 VectorAdd(entmins, model->yawmins, entmins);
983 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
987 VectorAdd(entmins, model->normalmins, entmins);
988 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
994 // if not touching a visible leaf
995 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
1001 // or not visible through the portals
1002 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
1008 if (sv_cullentities_trace.integer)
1010 // LordHavoc: test random offsets, to maximize chance of detection
1011 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
1012 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
1013 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
1015 memset (&trace, 0, sizeof(trace_t));
1017 trace.allsolid = true;
1018 VectorCopy(testorigin, trace.endpos);
1020 VectorCopy(org, RecursiveHullCheckInfo.start);
1021 VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
1022 RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
1023 RecursiveHullCheckInfo.trace = &trace;
1024 SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
1026 if (trace.fraction == 1)
1027 client->visibletime[e] = realtime + 1;
1030 if (realtime > client->visibletime[e])
1043 effects = ent->v.effects;
1045 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
1046 if (val->_float != 0)
1047 alpha = (int) (val->_float * 255.0);
1050 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
1051 if (val->_float != 0)
1052 alpha = (int) val->_float;
1056 alpha = bound(0, alpha, 255);
1058 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
1059 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
1060 if (scale < 0) scale = 0;
1061 if (scale > 255) scale = 255;
1063 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
1064 if (val->_float != 0)
1065 glowcolor = (int) val->_float;
1067 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
1068 if (val->_float != 0)
1069 effects |= EF_FULLBRIGHT;
1073 if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
1077 // don't send if flagged for NODRAW and there are no effects
1078 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
1081 else // no model and no effects
1086 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
1087 flags |= RENDER_EXTERIORMODEL;
1089 if (ent->v.movetype == MOVETYPE_STEP)
1090 flags |= RENDER_STEP;
1092 s = EntityFrame_NewEntity(&entityframe, e);
1093 // if we run out of space, abort
1096 VectorCopy(origin, s->origin);
1097 VectorCopy(angles, s->angles);
1098 s->colormap = ent->v.colormap;
1099 s->skin = ent->v.skin;
1100 s->frame = ent->v.frame;
1101 s->modelindex = ent->v.modelindex;
1102 s->effects = effects;
1105 s->glowsize = glowsize;
1106 s->glowcolor = glowcolor;
1109 entityframe.framenum = ++client->entityframenumber;
1110 EntityFrame_Write(&client->entitydatabase, &entityframe, msg);
1112 if (sv_cullentities_stats.integer)
1113 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
1123 void SV_CleanupEnts (void)
1128 ent = NEXT_EDICT(sv.edicts);
1129 for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
1130 ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
1135 SV_WriteClientdataToMessage
1139 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
1149 // send a damage message
1151 if (ent->v.dmg_take || ent->v.dmg_save)
1153 other = PROG_TO_EDICT(ent->v.dmg_inflictor);
1154 MSG_WriteByte (msg, svc_damage);
1155 MSG_WriteByte (msg, ent->v.dmg_save);
1156 MSG_WriteByte (msg, ent->v.dmg_take);
1157 for (i=0 ; i<3 ; i++)
1158 MSG_WriteDPCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
1160 ent->v.dmg_take = 0;
1161 ent->v.dmg_save = 0;
1165 // send the current viewpos offset from the view entity
1167 SV_SetIdealPitch (); // how much to look up / down ideally
1169 // a fixangle might get lost in a dropped packet. Oh well.
1170 if ( ent->v.fixangle )
1172 MSG_WriteByte (msg, svc_setangle);
1173 for (i=0 ; i < 3 ; i++)
1174 MSG_WriteAngle (msg, ent->v.angles[i] );
1175 ent->v.fixangle = 0;
1180 //if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
1181 bits |= SU_VIEWHEIGHT;
1183 if (ent->v.idealpitch)
1184 bits |= SU_IDEALPITCH;
1186 // stuff the sigil bits into the high bits of items for sbar, or else
1188 val = GETEDICTFIELDVALUE(ent, eval_items2);
1191 items = (int)ent->v.items | ((int)val->_float << 23);
1193 items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
1197 if ( (int)ent->v.flags & FL_ONGROUND)
1198 bits |= SU_ONGROUND;
1200 if ( ent->v.waterlevel >= 2)
1204 VectorClear(punchvector);
1205 if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
1206 VectorCopy(val->vector, punchvector);
1208 for (i=0 ; i<3 ; i++)
1210 if (ent->v.punchangle[i])
1211 bits |= (SU_PUNCH1<<i);
1212 if (punchvector[i]) // dpprotocol
1213 bits |= (SU_PUNCHVEC1<<i); // dpprotocol
1214 if (ent->v.velocity[i])
1215 bits |= (SU_VELOCITY1<<i);
1218 if (ent->v.weaponframe)
1219 bits |= SU_WEAPONFRAME;
1221 if (ent->v.armorvalue)
1224 // if (ent->v.weapon)
1229 if (bits >= 16777216)
1234 MSG_WriteByte (msg, svc_clientdata);
1235 MSG_WriteShort (msg, bits);
1236 if (bits & SU_EXTEND1)
1237 MSG_WriteByte(msg, bits >> 16);
1238 if (bits & SU_EXTEND2)
1239 MSG_WriteByte(msg, bits >> 24);
1241 if (bits & SU_VIEWHEIGHT)
1242 //MSG_WriteChar (msg, ent->v.view_ofs[2]);
1243 MSG_WriteChar (msg, 0);
1245 if (bits & SU_IDEALPITCH)
1246 MSG_WriteChar (msg, ent->v.idealpitch);
1248 for (i=0 ; i<3 ; i++)
1250 if (bits & (SU_PUNCH1<<i))
1251 MSG_WritePreciseAngle(msg, ent->v.punchangle[i]); // dpprotocol
1252 if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
1253 MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
1254 if (bits & (SU_VELOCITY1<<i))
1255 MSG_WriteChar (msg, ent->v.velocity[i]/16);
1258 // [always sent] if (bits & SU_ITEMS)
1259 MSG_WriteLong (msg, items);
1261 if (bits & SU_WEAPONFRAME)
1262 MSG_WriteByte (msg, ent->v.weaponframe);
1263 if (bits & SU_ARMOR)
1264 MSG_WriteByte (msg, ent->v.armorvalue);
1265 if (bits & SU_WEAPON)
1266 MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
1268 MSG_WriteShort (msg, ent->v.health);
1269 MSG_WriteByte (msg, ent->v.currentammo);
1270 MSG_WriteByte (msg, ent->v.ammo_shells);
1271 MSG_WriteByte (msg, ent->v.ammo_nails);
1272 MSG_WriteByte (msg, ent->v.ammo_rockets);
1273 MSG_WriteByte (msg, ent->v.ammo_cells);
1275 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1279 if ( ((int)ent->v.weapon) & (1<<i) )
1281 MSG_WriteByte (msg, i);
1288 MSG_WriteByte (msg, ent->v.weapon);
1293 =======================
1294 SV_SendClientDatagram
1295 =======================
1297 qboolean SV_SendClientDatagram (client_t *client)
1299 byte buf[MAX_DATAGRAM];
1303 msg.maxsize = sizeof(buf);
1306 MSG_WriteByte (&msg, svc_time);
1307 MSG_WriteFloat (&msg, sv.time);
1309 // add the client specific data to the datagram
1310 SV_WriteClientdataToMessage (client->edict, &msg);
1312 SV_WriteEntitiesToClient (client, client->edict, &msg);
1314 // copy the server datagram if there is space
1315 if (msg.cursize + sv.datagram.cursize < msg.maxsize)
1316 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1318 // send the datagram
1319 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
1321 SV_DropClient (true);// if the message couldn't send, kick off
1329 =======================
1330 SV_UpdateToReliableMessages
1331 =======================
1333 void SV_UpdateToReliableMessages (void)
1338 // check for changes to be sent over the reliable streams
1339 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1341 if (host_client->old_frags != host_client->edict->v.frags)
1343 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1345 if (!client->active)
1347 MSG_WriteByte (&client->message, svc_updatefrags);
1348 MSG_WriteByte (&client->message, i);
1349 MSG_WriteShort (&client->message, host_client->edict->v.frags);
1352 host_client->old_frags = host_client->edict->v.frags;
1356 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1358 if (!client->active)
1360 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1363 SZ_Clear (&sv.reliable_datagram);
1368 =======================
1371 Send a nop message without trashing or sending the accumulated client
1373 =======================
1375 void SV_SendNop (client_t *client)
1381 msg.maxsize = sizeof(buf);
1384 MSG_WriteChar (&msg, svc_nop);
1386 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
1387 SV_DropClient (true); // if the message couldn't send, kick off
1388 client->last_message = realtime;
1392 =======================
1393 SV_SendClientMessages
1394 =======================
1396 void SV_SendClientMessages (void)
1400 // update frags, names, etc
1401 SV_UpdateToReliableMessages ();
1403 // build individual updates
1404 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1406 if (!host_client->active)
1409 if (host_client->spawned)
1411 if (!SV_SendClientDatagram (host_client))
1416 // the player isn't totally in the game yet
1417 // send small keepalive messages if too much time has passed
1418 // send a full message when the next signon stage has been requested
1419 // some other message data (name changes, etc) may accumulate
1420 // between signon stages
1421 if (!host_client->sendsignon)
1423 if (realtime - host_client->last_message > 5)
1424 SV_SendNop (host_client);
1425 continue; // don't send out non-signon messages
1429 // check for an overflowed message. Should only happen
1430 // on a very fucked up connection that backs up a lot, then
1432 if (host_client->message.overflowed)
1434 SV_DropClient (true);
1435 host_client->message.overflowed = false;
1439 if (host_client->message.cursize || host_client->dropasap)
1441 if (!NET_CanSendMessage (host_client->netconnection))
1443 // I_Printf ("can't write\n");
1447 if (host_client->dropasap)
1448 SV_DropClient (false); // went to another level
1451 if (NET_SendMessage (host_client->netconnection, &host_client->message) == -1)
1452 SV_DropClient (true); // if the message couldn't send, kick off
1453 SZ_Clear (&host_client->message);
1454 host_client->last_message = realtime;
1455 host_client->sendsignon = false;
1461 // clear muzzle flashes
1467 ==============================================================================
1471 ==============================================================================
1480 int SV_ModelIndex (char *name)
1484 if (!name || !name[0])
1487 for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
1488 if (!strcmp(sv.model_precache[i], name))
1490 if (i==MAX_MODELS || !sv.model_precache[i])
1491 Host_Error ("SV_ModelIndex: model %s not precached", name);
1495 #ifdef SV_QUAKEENTITIES
1502 void SV_CreateBaseline (void)
1504 int i, entnum, large;
1507 // LordHavoc: clear *all* states (note just active ones)
1508 for (entnum = 0; entnum < MAX_EDICTS ; entnum++)
1510 // get the current server version
1511 svent = EDICT_NUM(entnum);
1513 // LordHavoc: always clear state values, whether the entity is in use or not
1514 ClearStateToDefault(&svent->baseline);
1518 if (entnum > svs.maxclients && !svent->v.modelindex)
1521 // create entity baseline
1522 VectorCopy (svent->v.origin, svent->baseline.origin);
1523 VectorCopy (svent->v.angles, svent->baseline.angles);
1524 svent->baseline.frame = svent->v.frame;
1525 svent->baseline.skin = svent->v.skin;
1526 if (entnum > 0 && entnum <= svs.maxclients)
1528 svent->baseline.colormap = entnum;
1529 svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
1533 svent->baseline.colormap = 0;
1534 svent->baseline.modelindex = svent->v.modelindex; //SV_ModelIndex(pr_strings + svent->v.model);
1538 if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00)
1541 // add to the message
1543 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1545 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1546 MSG_WriteShort (&sv.signon, entnum);
1550 MSG_WriteShort (&sv.signon, svent->baseline.modelindex);
1551 MSG_WriteShort (&sv.signon, svent->baseline.frame);
1555 MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
1556 MSG_WriteByte (&sv.signon, svent->baseline.frame);
1558 MSG_WriteByte (&sv.signon, svent->baseline.colormap);
1559 MSG_WriteByte (&sv.signon, svent->baseline.skin);
1560 for (i=0 ; i<3 ; i++)
1562 MSG_WriteDPCoord(&sv.signon, svent->baseline.origin[i]);
1563 MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
1574 Tell all the clients that the server is changing levels
1577 void SV_SendReconnect (void)
1584 msg.maxsize = sizeof(data);
1586 MSG_WriteChar (&msg, svc_stufftext);
1587 MSG_WriteString (&msg, "reconnect\n");
1588 NET_SendToAll (&msg, 5);
1590 if (cls.state != ca_dedicated)
1591 Cmd_ExecuteString ("reconnect\n", src_command);
1599 Grabs the current state of each client for saving across the
1600 transition to another level
1603 void SV_SaveSpawnparms (void)
1607 svs.serverflags = pr_global_struct->serverflags;
1609 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1611 if (!host_client->active)
1614 // call the progs to get default spawn parms for the new client
1615 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1616 PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing");
1617 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1618 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
1626 This is called at the start of each level
1629 extern float scr_centertime_off;
1631 void SV_SpawnServer (char *server)
1636 // let's not have any servers with no name
1637 if (hostname.string[0] == 0)
1638 Cvar_Set ("hostname", "UNNAMED");
1639 scr_centertime_off = 0;
1641 Con_DPrintf ("SpawnServer: %s\n",server);
1642 svs.changelevel_issued = false; // now safe to issue another
1645 // tell all connected clients that we are going to a new level
1648 SV_SendReconnect ();
1651 // make cvars consistant
1654 Cvar_SetValue ("deathmatch", 0);
1655 current_skill = bound(0, (int)(skill.value + 0.5), 3);
1657 Cvar_SetValue ("skill", (float)current_skill);
1660 // set up the new server
1662 Host_ClearMemory ();
1664 memset (&sv, 0, sizeof(sv));
1666 strcpy (sv.name, server);
1668 // load progs to get entity field count
1671 // allocate server memory
1672 sv.max_edicts = MAX_EDICTS;
1674 // clear the edict memory pool
1675 Mem_EmptyPool(sv_edicts_mempool);
1676 sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
1678 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1679 sv.datagram.cursize = 0;
1680 sv.datagram.data = sv.datagram_buf;
1682 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1683 sv.reliable_datagram.cursize = 0;
1684 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1686 sv.signon.maxsize = sizeof(sv.signon_buf);
1687 sv.signon.cursize = 0;
1688 sv.signon.data = sv.signon_buf;
1690 // leave slots at start for clients only
1691 sv.num_edicts = svs.maxclients+1;
1692 for (i=0 ; i<svs.maxclients ; i++)
1694 ent = EDICT_NUM(i+1);
1695 svs.clients[i].edict = ent;
1698 sv.state = ss_loading;
1705 strcpy (sv.name, server);
1706 sprintf (sv.modelname,"maps/%s.bsp", server);
1707 sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
1710 Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
1714 sv.models[1] = sv.worldmodel;
1717 // clear world interaction links
1721 sv.sound_precache[0] = pr_strings;
1723 sv.model_precache[0] = pr_strings;
1724 sv.model_precache[1] = sv.modelname;
1725 for (i = 1;i < sv.worldmodel->numsubmodels;i++)
1727 sv.model_precache[i+1] = localmodels[i];
1728 sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
1732 // load the rest of the entities
1735 memset (&ent->v, 0, progs->entityfields * 4);
1737 ent->v.model = sv.worldmodel->name - pr_strings;
1738 ent->v.modelindex = 1; // world model
1739 ent->v.solid = SOLID_BSP;
1740 ent->v.movetype = MOVETYPE_PUSH;
1743 pr_global_struct->coop = coop.integer;
1745 pr_global_struct->deathmatch = deathmatch.integer;
1747 pr_global_struct->mapname = sv.name - pr_strings;
1749 // serverflags are for cross level information (sigils)
1750 pr_global_struct->serverflags = svs.serverflags;
1752 ED_LoadFromFile (sv.worldmodel->entities);
1753 // LordHavoc: clear world angles (to fix e3m3.bsp)
1754 VectorClear(sv.edicts->v.angles);
1758 // all setup is completed, any further precache statements are errors
1759 sv.state = ss_active;
1761 // run two frames to allow everything to settle
1762 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1768 #ifdef QUAKEENTITIES
1769 // create a baseline for more efficient communications
1770 SV_CreateBaseline ();
1773 // send serverinfo to all connected clients
1774 for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1775 if (host_client->active)
1776 SV_SendServerinfo (host_client);
1778 Con_DPrintf ("Server spawned.\n");