2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
60 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
61 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
62 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
63 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
64 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
65 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
66 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
67 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
68 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
69 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
70 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
71 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
72 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
73 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
74 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
75 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
76 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
77 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
78 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
79 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
80 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
81 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
82 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
83 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
84 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
85 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
86 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
87 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
88 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
89 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
90 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
91 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
92 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
93 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
94 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
95 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
96 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
97 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
98 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
99 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
100 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
101 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
102 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
103 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
104 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
105 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
106 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
107 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
108 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
109 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "Quake2-style air acceleration"};
110 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
111 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
112 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
113 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
114 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "1", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
115 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
116 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
117 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
118 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
119 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
120 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
121 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
122 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
123 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
124 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
125 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
126 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
127 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
128 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
129 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
130 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
131 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
132 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
133 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
134 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
135 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
136 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
137 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
138 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
139 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
140 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
141 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
142 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
143 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
144 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
145 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
146 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
147 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
149 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
150 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
151 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
152 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
153 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
155 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
156 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
157 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
158 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
160 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
182 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
183 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
184 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
186 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
191 mempool_t *sv_mempool = NULL;
193 extern cvar_t slowmo;
194 extern float scr_centertime_off;
196 // MUST match effectnameindex_t in client.h
197 static const char *standardeffectnames[EFFECT_TOTAL] =
221 "TE_TEI_BIGEXPLOSION",
237 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
239 prvm_required_field_t reqfields[] =
241 {ev_entity, "cursor_trace_ent"},
242 {ev_entity, "drawonlytoclient"},
243 {ev_entity, "exteriormodeltoclient"},
244 {ev_entity, "nodrawtoclient"},
245 {ev_entity, "tag_entity"},
246 {ev_entity, "viewmodelforclient"},
247 {ev_float, "SendFlags"},
248 {ev_float, "Version"},
250 {ev_float, "ammo_cells1"},
251 {ev_float, "ammo_lava_nails"},
252 {ev_float, "ammo_multi_rockets"},
253 {ev_float, "ammo_nails1"},
254 {ev_float, "ammo_plasma"},
255 {ev_float, "ammo_rockets1"},
256 {ev_float, "ammo_shells1"},
257 {ev_float, "button3"},
258 {ev_float, "button4"},
259 {ev_float, "button5"},
260 {ev_float, "button6"},
261 {ev_float, "button7"},
262 {ev_float, "button8"},
263 {ev_float, "button9"},
264 {ev_float, "button10"},
265 {ev_float, "button11"},
266 {ev_float, "button12"},
267 {ev_float, "button13"},
268 {ev_float, "button14"},
269 {ev_float, "button15"},
270 {ev_float, "button16"},
271 {ev_float, "buttonchat"},
272 {ev_float, "buttonuse"},
273 {ev_float, "clientcolors"},
274 {ev_float, "cursor_active"},
275 {ev_float, "disableclientprediction"},
276 {ev_float, "fullbright"},
277 {ev_float, "glow_color"},
278 {ev_float, "glow_size"},
279 {ev_float, "glow_trail"},
280 {ev_float, "gravity"},
281 {ev_float, "idealpitch"},
282 {ev_float, "items2"},
283 {ev_float, "light_lev"},
284 {ev_float, "modelflags"},
285 {ev_float, "pflags"},
287 {ev_float, "pitch_speed"},
288 {ev_float, "pmodel"},
289 {ev_float, "renderamt"}, // HalfLife support
290 {ev_float, "rendermode"}, // HalfLife support
293 {ev_float, "tag_index"},
294 {ev_float, "viewzoom"},
295 {ev_function, "SendEntity"},
296 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
297 {ev_function, "customizeentityforclient"},
298 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
299 {ev_string, "netaddress"},
300 {ev_string, "playermodel"},
301 {ev_string, "playerskin"},
302 {ev_vector, "color"},
303 {ev_vector, "colormod"},
304 {ev_vector, "cursor_screen"},
305 {ev_vector, "cursor_trace_endpos"},
306 {ev_vector, "cursor_trace_start"},
307 {ev_vector, "glowmod"},
308 {ev_vector, "movement"},
309 {ev_vector, "punchvector"},
312 //{ev_float, "solid"},
313 //{ev_float, "movetype"},
314 //{ev_float, "modelindex"},
316 //{ev_vector, "origin"},
317 //{ev_vector, "velocity"},
318 //{ev_vector, "axis_forward"},
319 //{ev_vector, "axis_left"},
320 //{ev_vector, "axis_up"},
321 //{ev_vector, "spinvelocity"},
322 //{ev_vector, "angles"},
323 //{ev_vector, "avelocity"},
329 //============================================================================
331 void SV_AreaStats_f(void)
333 World_PrintAreaStats(&sv.world, "server");
343 // init the csqc progs cvars, since they are updated/used by the server code
344 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
345 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
346 extern cvar_t csqc_progcrc;
347 extern cvar_t csqc_progsize;
349 Cvar_RegisterVariable(&sv_worldmessage);
350 Cvar_RegisterVariable(&sv_worldname);
351 Cvar_RegisterVariable(&sv_worldnamenoextension);
352 Cvar_RegisterVariable(&sv_worldbasename);
354 Cvar_RegisterVariable (&csqc_progname);
355 Cvar_RegisterVariable (&csqc_progcrc);
356 Cvar_RegisterVariable (&csqc_progsize);
358 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
359 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
360 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
361 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
363 Cvar_RegisterVariable (&coop);
364 Cvar_RegisterVariable (&deathmatch);
365 Cvar_RegisterVariable (&fraglimit);
366 Cvar_RegisterVariable (&gamecfg);
367 Cvar_RegisterVariable (&noexit);
368 Cvar_RegisterVariable (&nomonsters);
369 Cvar_RegisterVariable (&pausable);
370 Cvar_RegisterVariable (&pr_checkextension);
371 Cvar_RegisterVariable (&samelevel);
372 Cvar_RegisterVariable (&skill);
373 Cvar_RegisterVariable (&slowmo);
374 Cvar_RegisterVariable (&sv_accelerate);
375 Cvar_RegisterVariable (&sv_aim);
376 Cvar_RegisterVariable (&sv_airaccel_qw);
377 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
378 Cvar_RegisterVariable (&sv_airaccelerate);
379 Cvar_RegisterVariable (&sv_airstopaccelerate);
380 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
381 Cvar_RegisterVariable (&sv_maxairstrafespeed);
382 Cvar_RegisterVariable (&sv_aircontrol);
383 Cvar_RegisterVariable (&sv_aircontrol_power);
384 Cvar_RegisterVariable (&sv_allowdownloads);
385 Cvar_RegisterVariable (&sv_allowdownloads_archive);
386 Cvar_RegisterVariable (&sv_allowdownloads_config);
387 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
388 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
389 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
390 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
391 Cvar_RegisterVariable (&sv_clmovement_enable);
392 Cvar_RegisterVariable (&sv_clmovement_minping);
393 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
394 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
395 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
396 Cvar_RegisterVariable (&sv_cullentities_pvs);
397 Cvar_RegisterVariable (&sv_cullentities_stats);
398 Cvar_RegisterVariable (&sv_cullentities_trace);
399 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
400 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
401 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
402 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
403 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
404 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
405 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
406 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
407 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
408 Cvar_RegisterVariable (&sv_debugmove);
409 Cvar_RegisterVariable (&sv_echobprint);
410 Cvar_RegisterVariable (&sv_edgefriction);
411 Cvar_RegisterVariable (&sv_entpatch);
412 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
413 Cvar_RegisterVariable (&sv_freezenonclients);
414 Cvar_RegisterVariable (&sv_friction);
415 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
416 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
417 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
418 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
419 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
420 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
421 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
422 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
423 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
424 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
425 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
426 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
427 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
428 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
429 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
430 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
431 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
432 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
433 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
434 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
435 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
436 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
437 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
438 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
439 Cvar_RegisterVariable (&sv_gravity);
440 Cvar_RegisterVariable (&sv_idealpitchscale);
441 Cvar_RegisterVariable (&sv_jumpstep);
442 Cvar_RegisterVariable (&sv_jumpvelocity);
443 Cvar_RegisterVariable (&sv_maxairspeed);
444 Cvar_RegisterVariable (&sv_maxrate);
445 Cvar_RegisterVariable (&sv_maxspeed);
446 Cvar_RegisterVariable (&sv_maxvelocity);
447 Cvar_RegisterVariable (&sv_nostep);
448 Cvar_RegisterVariable (&sv_playerphysicsqc);
449 Cvar_RegisterVariable (&sv_progs);
450 Cvar_RegisterVariable (&sv_protocolname);
451 Cvar_RegisterVariable (&sv_random_seed);
452 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
453 Cvar_RegisterVariable (&sv_sound_land);
454 Cvar_RegisterVariable (&sv_sound_watersplash);
455 Cvar_RegisterVariable (&sv_stepheight);
456 Cvar_RegisterVariable (&sv_stopspeed);
457 Cvar_RegisterVariable (&sv_wallfriction);
458 Cvar_RegisterVariable (&sv_wateraccelerate);
459 Cvar_RegisterVariable (&sv_waterfriction);
460 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
461 Cvar_RegisterVariable (&sv_warsowbunny_accel);
462 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
463 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
464 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
465 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
466 Cvar_RegisterVariable (&sys_ticrate);
467 Cvar_RegisterVariable (&teamplay);
468 Cvar_RegisterVariable (&timelimit);
470 Cvar_RegisterVariable (&saved1);
471 Cvar_RegisterVariable (&saved2);
472 Cvar_RegisterVariable (&saved3);
473 Cvar_RegisterVariable (&saved4);
474 Cvar_RegisterVariable (&savedgamecfg);
475 Cvar_RegisterVariable (&scratch1);
476 Cvar_RegisterVariable (&scratch2);
477 Cvar_RegisterVariable (&scratch3);
478 Cvar_RegisterVariable (&scratch4);
479 Cvar_RegisterVariable (&temp1);
481 // LordHavoc: Nehahra uses these to pass data around cutscene demos
482 if (gamemode == GAME_NEHAHRA)
484 Cvar_RegisterVariable (&nehx00);
485 Cvar_RegisterVariable (&nehx01);
486 Cvar_RegisterVariable (&nehx02);
487 Cvar_RegisterVariable (&nehx03);
488 Cvar_RegisterVariable (&nehx04);
489 Cvar_RegisterVariable (&nehx05);
490 Cvar_RegisterVariable (&nehx06);
491 Cvar_RegisterVariable (&nehx07);
492 Cvar_RegisterVariable (&nehx08);
493 Cvar_RegisterVariable (&nehx09);
494 Cvar_RegisterVariable (&nehx10);
495 Cvar_RegisterVariable (&nehx11);
496 Cvar_RegisterVariable (&nehx12);
497 Cvar_RegisterVariable (&nehx13);
498 Cvar_RegisterVariable (&nehx14);
499 Cvar_RegisterVariable (&nehx15);
500 Cvar_RegisterVariable (&nehx16);
501 Cvar_RegisterVariable (&nehx17);
502 Cvar_RegisterVariable (&nehx18);
503 Cvar_RegisterVariable (&nehx19);
505 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
507 Cvar_RegisterVariable (&sv_autodemo_perclient);
508 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
509 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
511 Cvar_RegisterVariable (&halflifebsp);
513 // any special defaults for gamemodes go here
514 if (gamemode == GAME_NEHAHRA)
516 // Nehahra pushable crates malfunction in some levels if this is on
517 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
518 // Nehahra NPC AI is confused by this feature
519 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
521 if (gamemode == GAME_HIPNOTIC)
523 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
524 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
525 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
526 Cvar_SetValueQuick (&sys_ticrate, 0.02);
527 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
528 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
530 if (gamemode == GAME_ROGUE)
532 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
533 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
535 if (gamemode == GAME_NEXUIZ)
537 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
540 sv_mempool = Mem_AllocPool("server", 0, NULL);
543 static void SV_SaveEntFile_f(void)
545 if (!sv.active || !sv.worldmodel)
547 Con_Print("Not running a server\n");
550 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
555 =============================================================================
559 =============================================================================
566 Make sure the event gets sent to all clients
569 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
573 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
575 MSG_WriteByte (&sv.datagram, svc_particle);
576 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
577 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
578 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
579 for (i=0 ; i<3 ; i++)
580 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
581 MSG_WriteByte (&sv.datagram, count);
582 MSG_WriteByte (&sv.datagram, color);
583 SV_FlushBroadcastMessages();
590 Make sure the event gets sent to all clients
593 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
595 if (modelindex >= 256 || startframe >= 256)
597 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
599 MSG_WriteByte (&sv.datagram, svc_effect2);
600 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
601 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
602 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
603 MSG_WriteShort (&sv.datagram, modelindex);
604 MSG_WriteShort (&sv.datagram, startframe);
605 MSG_WriteByte (&sv.datagram, framecount);
606 MSG_WriteByte (&sv.datagram, framerate);
610 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
612 MSG_WriteByte (&sv.datagram, svc_effect);
613 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
614 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
615 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
616 MSG_WriteByte (&sv.datagram, modelindex);
617 MSG_WriteByte (&sv.datagram, startframe);
618 MSG_WriteByte (&sv.datagram, framecount);
619 MSG_WriteByte (&sv.datagram, framerate);
621 SV_FlushBroadcastMessages();
628 Each entity can have eight independant sound sources, like voice,
631 Channel 0 is an auto-allocate channel, the others override anything
632 already running on that entity/channel pair.
634 An attenuation of 0 will play full volume everywhere in the level.
635 Larger attenuations will drop off. (max 4 attenuation)
639 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
641 int sound_num, field_mask, i, ent;
643 if (volume < 0 || volume > 255)
645 Con_Printf ("SV_StartSound: volume = %i\n", volume);
649 if (attenuation < 0 || attenuation > 4)
651 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
655 if (channel < 0 || channel > 7)
657 Con_Printf ("SV_StartSound: channel = %i\n", channel);
661 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
664 // find precache number for sound
665 sound_num = SV_SoundIndex(sample, 1);
669 ent = PRVM_NUM_FOR_EDICT(entity);
672 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
673 field_mask |= SND_VOLUME;
674 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
675 field_mask |= SND_ATTENUATION;
677 field_mask |= SND_LARGEENTITY;
678 if (sound_num >= 256 || channel >= 8)
679 field_mask |= SND_LARGESOUND;
681 // directed messages go only to the entity they are targeted on
682 MSG_WriteByte (&sv.datagram, svc_sound);
683 MSG_WriteByte (&sv.datagram, field_mask);
684 if (field_mask & SND_VOLUME)
685 MSG_WriteByte (&sv.datagram, volume);
686 if (field_mask & SND_ATTENUATION)
687 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
688 if (field_mask & SND_LARGEENTITY)
690 MSG_WriteShort (&sv.datagram, ent);
691 MSG_WriteByte (&sv.datagram, channel);
694 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
695 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
696 MSG_WriteShort (&sv.datagram, sound_num);
698 MSG_WriteByte (&sv.datagram, sound_num);
699 for (i = 0;i < 3;i++)
700 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
701 SV_FlushBroadcastMessages();
708 Nearly the same logic as SV_StartSound, except an origin
709 instead of an entity is provided and channel is omitted.
711 The entity sent to the client is 0 (world) and the channel
712 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
713 function, therefore the check for it is omitted.
717 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
719 int sound_num, field_mask, i;
721 if (volume < 0 || volume > 255)
723 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
727 if (attenuation < 0 || attenuation > 4)
729 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
733 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
736 // find precache number for sound
737 sound_num = SV_SoundIndex(sample, 1);
742 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
743 field_mask |= SND_VOLUME;
744 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
745 field_mask |= SND_ATTENUATION;
746 if (sound_num >= 256)
747 field_mask |= SND_LARGESOUND;
749 // directed messages go only to the entity they are targeted on
750 MSG_WriteByte (&sv.datagram, svc_sound);
751 MSG_WriteByte (&sv.datagram, field_mask);
752 if (field_mask & SND_VOLUME)
753 MSG_WriteByte (&sv.datagram, volume);
754 if (field_mask & SND_ATTENUATION)
755 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
756 // Always write entnum 0 for the world entity
757 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
758 if (field_mask & SND_LARGESOUND)
759 MSG_WriteShort (&sv.datagram, sound_num);
761 MSG_WriteByte (&sv.datagram, sound_num);
762 for (i = 0;i < 3;i++)
763 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
764 SV_FlushBroadcastMessages();
768 ==============================================================================
772 ==============================================================================
779 Sends the first message from the server to a connected client.
780 This will be sent on the initial connection and upon each server load.
783 void SV_SendServerinfo (client_t *client)
788 // we know that this client has a netconnection and thus is not a bot
790 // edicts get reallocated on level changes, so we need to update it here
791 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
793 // clear cached stuff that depends on the level
794 client->weaponmodel[0] = 0;
795 client->weaponmodelindex = 0;
797 // LordHavoc: clear entityframe tracking
798 client->latestframenum = 0;
800 // initialize the movetime, so a speedhack can't make use of the time before this client joined
801 client->cmd.time = sv.time;
803 if (client->entitydatabase)
804 EntityFrame_FreeDatabase(client->entitydatabase);
805 if (client->entitydatabase4)
806 EntityFrame4_FreeDatabase(client->entitydatabase4);
807 if (client->entitydatabase5)
808 EntityFrame5_FreeDatabase(client->entitydatabase5);
810 memset(client->stats, 0, sizeof(client->stats));
811 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
813 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
815 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
816 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
817 else if (sv.protocol == PROTOCOL_DARKPLACES4)
818 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
820 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
823 // reset csqc entity versions
824 for (i = 0;i < prog->max_edicts;i++)
826 client->csqcentityscope[i] = 0;
827 client->csqcentitysendflags[i] = 0xFFFFFF;
828 client->csqcentityglobalhistory[i] = 0;
830 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
832 client->csqcentityframehistory[i].num = 0;
833 client->csqcentityframehistory[i].framenum = -1;
835 client->csqcnumedicts = 0;
836 client->csqcentityframehistory_next = 0;
838 SZ_Clear (&client->netconnection->message);
839 MSG_WriteByte (&client->netconnection->message, svc_print);
840 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
841 MSG_WriteString (&client->netconnection->message,message);
843 SV_StopDemoRecording(client); // to split up demos into different files
844 if(sv_autodemo_perclient.integer && client->netconnection)
846 char demofile[MAX_OSPATH];
847 char ipaddress[MAX_QPATH];
850 // start a new demo file
851 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
852 for(i = 0; ipaddress[i]; ++i)
853 if(!isalnum(ipaddress[i]))
855 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
857 SV_StartDemoRecording(client, demofile, -1);
860 //[515]: init csprogs according to version of svprogs, check the crc, etc.
861 if (sv.csqc_progname[0])
864 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
865 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
866 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
867 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
868 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
869 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
870 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
872 if(client->sv_demo_file != NULL)
875 static char buf[NET_MAXMESSAGE];
878 sb.data = (unsigned char *) buf;
879 sb.maxsize = sizeof(buf);
881 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
882 SV_WriteDemoMessage(client, &sb, false);
885 //[515]: init stufftext string (it is sent before svc_serverinfo)
886 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
889 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
890 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
894 //if (sv_allowdownloads.integer)
895 // always send the info that the server supports the protocol, even if downloads are forbidden
896 // only because of that, the CSQC exception can work
898 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
899 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
902 // send at this time so it's guaranteed to get executed at the right time
906 host_client = client;
907 Curl_SendRequirements();
911 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
912 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
913 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
915 if (!coop.integer && deathmatch.integer)
916 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
918 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
920 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
922 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
923 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
924 MSG_WriteByte (&client->netconnection->message, 0);
926 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
927 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
928 MSG_WriteByte (&client->netconnection->message, 0);
931 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
932 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
933 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
936 // store this in clientcamera, too
937 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
938 MSG_WriteByte (&client->netconnection->message, svc_setview);
939 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
941 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
942 MSG_WriteByte (&client->netconnection->message, 1);
944 client->spawned = false; // need prespawn, spawn, etc
945 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
947 // clear movement info until client enters the new level properly
948 memset(&client->cmd, 0, sizeof(client->cmd));
949 client->movesequence = 0;
950 client->movement_highestsequence_seen = 0;
951 memset(&client->movement_count, 0, sizeof(client->movement_count));
952 #ifdef NUM_PING_TIMES
953 for (i = 0;i < NUM_PING_TIMES;i++)
954 client->ping_times[i] = 0;
955 client->num_pings = 0;
959 // allow the client some time to send his keepalives, even if map loading took ages
960 client->netconnection->timeout = realtime + net_connecttimeout.value;
967 Initializes a client_t for a new net connection. This will only be called
968 once for a player each game, not once for each level change.
971 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
975 float spawn_parms[NUM_SPAWN_PARMS];
977 client = svs.clients + clientnum;
979 // set up the client_t
981 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
982 memset (client, 0, sizeof(*client));
983 client->active = true;
984 client->netconnection = netconnection;
986 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
988 strlcpy(client->name, "unconnected", sizeof(client->name));
989 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
990 client->spawned = false;
991 client->edict = PRVM_EDICT_NUM(clientnum+1);
992 if (client->netconnection)
993 client->netconnection->message.allowoverflow = true; // we can catch it
994 // prepare the unreliable message buffer
995 client->unreliablemsg.data = client->unreliablemsg_data;
996 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
997 // updated by receiving "rate" command from client, this is also the default if not using a DP client
998 client->rate = 1000000000;
999 // no limits for local player
1000 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1001 client->rate = 1000000000;
1002 client->connecttime = realtime;
1005 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
1008 // call the progs to get default spawn parms for the new client
1009 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1010 prog->globals.server->self = 0;
1011 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1012 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1013 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1015 // set up the entity for this client (including .colormap, .team, etc)
1016 PRVM_ED_ClearEdict(client->edict);
1019 // don't call SendServerinfo for a fresh botclient because its fields have
1020 // not been set up by the qc yet
1021 if (client->netconnection)
1022 SV_SendServerinfo (client);
1024 client->spawned = true;
1029 ===============================================================================
1033 ===============================================================================
1037 =============================================================================
1039 The PVS must include a small area around the client to allow head bobbing
1040 or other small motion on the client side. Otherwise, a bob might cause an
1041 entity that should be visible to not show up, especially when the bob
1042 crosses a waterline.
1044 =============================================================================
1047 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1050 unsigned int sendflags;
1051 unsigned int version;
1052 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1053 unsigned int customizeentityforclient;
1054 unsigned int sendentity;
1056 vec3_t cullmins, cullmaxs;
1058 prvm_eval_t *val, *val2;
1060 // fast path for games that do not use legacy entity networking
1061 // note: still networks clients even if they are legacy
1062 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1063 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1066 // this 2 billion unit check is actually to detect NAN origins
1067 // (we really don't want to send those)
1068 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1071 // EF_NODRAW prevents sending for any reason except for your own
1072 // client, so we must keep all clients in this superset
1073 effects = (unsigned)ent->fields.server->effects;
1075 // we can omit invisible entities with no effects that are not clients
1076 // LordHavoc: this could kill tags attached to an invisible entity, I
1077 // just hope we never have to support that case
1078 i = (int)ent->fields.server->modelindex;
1079 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1082 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1083 glowsize = (unsigned char)bound(0, i, 255);
1084 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1085 flags |= RENDER_GLOWTRAIL;
1086 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1087 flags |= RENDER_VIEWMODEL;
1089 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1090 light[0] = (unsigned short)bound(0, f, 65535);
1091 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1092 light[1] = (unsigned short)bound(0, f, 65535);
1093 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1094 light[2] = (unsigned short)bound(0, f, 65535);
1095 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1096 light[3] = (unsigned short)bound(0, f, 65535);
1097 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1098 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1100 if (gamemode == GAME_TENEBRAE)
1102 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1106 lightpflags |= PFLAGS_FULLDYNAMIC;
1108 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1112 light[0] = (int)(0.2*256);
1113 light[1] = (int)(1.0*256);
1114 light[2] = (int)(0.2*256);
1116 lightpflags |= PFLAGS_FULLDYNAMIC;
1120 specialvisibilityradius = 0;
1121 if (lightpflags & PFLAGS_FULLDYNAMIC)
1122 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1124 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1125 if (flags & RENDER_GLOWTRAIL)
1126 specialvisibilityradius = max(specialvisibilityradius, 100);
1127 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1129 if (effects & EF_BRIGHTFIELD)
1130 specialvisibilityradius = max(specialvisibilityradius, 80);
1131 if (effects & EF_MUZZLEFLASH)
1132 specialvisibilityradius = max(specialvisibilityradius, 100);
1133 if (effects & EF_BRIGHTLIGHT)
1134 specialvisibilityradius = max(specialvisibilityradius, 400);
1135 if (effects & EF_DIMLIGHT)
1136 specialvisibilityradius = max(specialvisibilityradius, 200);
1137 if (effects & EF_RED)
1138 specialvisibilityradius = max(specialvisibilityradius, 200);
1139 if (effects & EF_BLUE)
1140 specialvisibilityradius = max(specialvisibilityradius, 200);
1141 if (effects & EF_FLAME)
1142 specialvisibilityradius = max(specialvisibilityradius, 250);
1143 if (effects & EF_STARDUST)
1144 specialvisibilityradius = max(specialvisibilityradius, 100);
1147 // early culling checks
1148 // (final culling is done by SV_MarkWriteEntityStateToClient)
1149 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1150 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1154 cs->active = ACTIVE_NETWORK;
1155 cs->number = enumber;
1156 VectorCopy(ent->fields.server->origin, cs->origin);
1157 VectorCopy(ent->fields.server->angles, cs->angles);
1159 cs->effects = effects;
1160 cs->colormap = (unsigned)ent->fields.server->colormap;
1161 cs->modelindex = modelindex;
1162 cs->skin = (unsigned)ent->fields.server->skin;
1163 cs->frame = (unsigned)ent->fields.server->frame;
1164 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1165 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1166 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1167 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1168 cs->customizeentityforclient = customizeentityforclient;
1169 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1170 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1171 cs->glowsize = glowsize;
1173 // don't need to init cs->colormod because the defaultstate did that for us
1174 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1175 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1176 if (val->vector[0] || val->vector[1] || val->vector[2])
1178 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1179 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1180 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1183 // don't need to init cs->glowmod because the defaultstate did that for us
1184 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1185 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1186 if (val->vector[0] || val->vector[1] || val->vector[2])
1188 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1189 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1190 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1193 cs->modelindex = modelindex;
1196 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1200 cs->alpha = (unsigned char)bound(0, i, 255);
1203 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1207 cs->alpha = (unsigned char)bound(0, i, 255);
1211 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1215 cs->scale = (unsigned char)bound(0, i, 255);
1218 cs->glowcolor = 254;
1219 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1221 cs->glowcolor = (int)f;
1223 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1224 cs->effects |= EF_FULLBRIGHT;
1226 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1227 if (val && val->_float)
1228 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1230 if (ent->fields.server->movetype == MOVETYPE_STEP)
1231 cs->flags |= RENDER_STEP;
1232 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1233 cs->flags |= RENDER_LOWPRECISION;
1234 if (ent->fields.server->colormap >= 1024)
1235 cs->flags |= RENDER_COLORMAPPED;
1236 if (cs->viewmodelforclient)
1237 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1239 cs->light[0] = light[0];
1240 cs->light[1] = light[1];
1241 cs->light[2] = light[2];
1242 cs->light[3] = light[3];
1243 cs->lightstyle = lightstyle;
1244 cs->lightpflags = lightpflags;
1246 cs->specialvisibilityradius = specialvisibilityradius;
1248 // calculate the visible box of this entity (don't use the physics box
1249 // as that is often smaller than a model, and would not count
1250 // specialvisibilityradius)
1251 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1253 float scale = cs->scale * (1.0f / 16.0f);
1254 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1256 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1257 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1259 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1261 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1262 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1266 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1267 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1272 // if there is no model (or it could not be loaded), use the physics box
1273 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1274 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1276 if (specialvisibilityradius)
1278 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1279 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1280 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1281 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1282 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1283 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1286 // calculate center of bbox for network prioritization purposes
1287 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1289 // if culling box has moved, update pvs cluster links
1290 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1292 VectorCopy(cullmins, ent->priv.server->cullmins);
1293 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1294 // a value of -1 for pvs_numclusters indicates that the links are not
1295 // cached, and should be re-tested each time, this is the case if the
1296 // culling box touches too many pvs clusters to store, or if the world
1297 // model does not support FindBoxClusters
1298 ent->priv.server->pvs_numclusters = -1;
1299 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1301 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1302 if (i <= MAX_ENTITYCLUSTERS)
1303 ent->priv.server->pvs_numclusters = i;
1307 // we need to do some csqc entity upkeep here
1308 // get self.SendFlags and clear them
1309 // (to let the QC know that they've been read)
1312 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1313 sendflags = (unsigned int)val->_float;
1315 // legacy self.Version system
1316 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1319 version = (unsigned int)val2->_float;
1320 if (sv.csqcentityversion[enumber] != version)
1321 sendflags = 0xFFFFFF;
1322 sv.csqcentityversion[enumber] = version;
1324 // move sendflags into the per-client sendflags
1326 for (i = 0;i < svs.maxclients;i++)
1327 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1328 // mark it as inactive for non-csqc networking
1329 cs->active = ACTIVE_SHARED;
1335 void SV_PrepareEntitiesForSending(void)
1339 // send all entities that touch the pvs
1340 sv.numsendentities = 0;
1341 sv.sendentitiesindex[0] = NULL;
1342 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1343 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1345 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1347 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1348 sv.numsendentities++;
1353 #define MAX_LINEOFSIGHTTRACES 64
1355 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1359 float starttransformed[3], endtransformed[3];
1362 int originalnumtouchedicts;
1363 int numtouchedicts = 0;
1365 matrix4x4_t matrix, imatrix;
1367 prvm_edict_t *touch;
1368 static prvm_edict_t *touchedicts[MAX_EDICTS];
1369 vec3_t boxmins, boxmaxs;
1370 vec3_t clipboxmins, clipboxmaxs;
1371 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1373 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1375 // expand the box a little
1376 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1377 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1378 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1379 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1380 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1381 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1383 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1384 for (traceindex = 1;traceindex < numtraces;traceindex++)
1385 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1387 // calculate sweep box for the entire swarm of traces
1388 VectorCopy(eye, clipboxmins);
1389 VectorCopy(eye, clipboxmaxs);
1390 for (traceindex = 0;traceindex < numtraces;traceindex++)
1392 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1393 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1394 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1395 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1396 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1397 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1400 // get the list of entities in the sweep box
1401 if (sv_cullentities_trace_entityocclusion.integer)
1402 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1403 if (numtouchedicts > MAX_EDICTS)
1405 // this never happens
1406 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1407 numtouchedicts = MAX_EDICTS;
1409 // iterate the entities found in the sweep box and filter them
1410 originalnumtouchedicts = numtouchedicts;
1412 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1414 touch = touchedicts[touchindex];
1415 if (touch->fields.server->solid != SOLID_BSP)
1417 model = SV_GetModelFromEdict(touch);
1418 if (!model || !model->brush.TraceLineOfSight)
1420 // skip obviously transparent entities
1421 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1422 if (alpha && alpha < 1)
1424 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1426 touchedicts[numtouchedicts++] = touch;
1429 // now that we have a filtered list of "interesting" entities, fire each
1430 // ray against all of them, this gives us an early-out case when something
1431 // is visible (which it often is)
1433 for (traceindex = 0;traceindex < numtraces;traceindex++)
1435 // check world occlusion
1436 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1437 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1439 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1441 touch = touchedicts[touchindex];
1442 model = SV_GetModelFromEdict(touch);
1443 if(model && model->brush.TraceLineOfSight)
1445 // get the entity matrix
1446 pitchsign = SV_GetPitchSign(touch);
1447 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1448 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1449 // see if the ray hits this entity
1450 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1451 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1452 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1459 // check if the ray was blocked
1460 if (touchindex < numtouchedicts)
1462 // return if the ray was not blocked
1470 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1475 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1477 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1478 sv.writeentitiestoclient_stats_totalentities++;
1480 if (s->customizeentityforclient)
1482 prog->globals.server->self = s->number;
1483 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1484 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1485 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1489 // never reject player
1490 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1492 // check various rejection conditions
1493 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1495 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1497 if (s->effects & EF_NODRAW)
1499 // LordHavoc: only send entities with a model or important effects
1500 if (!s->modelindex && s->specialvisibilityradius == 0)
1503 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1504 // viewmodels don't have visibility checking
1505 if (s->viewmodelforclient)
1507 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1510 else if (s->tagentity)
1512 // tag attached entities simply check their parent
1513 if (!sv.sendentitiesindex[s->tagentity])
1515 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1516 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1519 // always send world submodels in newer protocols because they don't
1520 // generate much traffic (in old protocols they hog bandwidth)
1521 // but only if sv_cullentities_nevercullbmodels is off
1522 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1524 // entity has survived every check so far, check if visible
1525 ed = PRVM_EDICT_NUM(s->number);
1527 // if not touching a visible leaf
1528 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1530 if (ed->priv.server->pvs_numclusters < 0)
1532 // entity too big for clusters list
1533 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1535 sv.writeentitiestoclient_stats_culled_pvs++;
1542 // check cached clusters list
1543 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1544 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1546 if (i == ed->priv.server->pvs_numclusters)
1548 sv.writeentitiestoclient_stats_culled_pvs++;
1554 // or not seen by random tracelines
1555 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1558 s->number <= svs.maxclients
1559 ? sv_cullentities_trace_samples_players.integer
1561 s->specialvisibilityradius
1562 ? sv_cullentities_trace_samples_extra.integer
1563 : sv_cullentities_trace_samples.integer;
1564 float enlarge = sv_cullentities_trace_enlarge.value;
1569 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1570 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1572 if(eyeindex < sv.writeentitiestoclient_numeyes)
1573 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1575 s->number <= svs.maxclients
1576 ? sv_cullentities_trace_delay_players.value
1577 : sv_cullentities_trace_delay.value
1579 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1581 sv.writeentitiestoclient_stats_culled_trace++;
1589 // this just marks it for sending
1590 // FIXME: it would be more efficient to send here, but the entity
1591 // compressor isn't that flexible
1592 sv.writeentitiestoclient_stats_visibleentities++;
1593 sv.sententities[s->number] = sv.sententitiesmark;
1596 #if MAX_LEVELNETWORKEYES > 0
1597 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1598 void SV_AddCameraEyes(void)
1602 int cameras[MAX_LEVELNETWORKEYES];
1603 vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1604 int eye_levels[MAX_CLIENTNETWORKEYES];
1607 prvm_eval_t *valendpos, *val;
1609 if(!prog->fieldoffsets.camera_transform)
1611 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1615 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1618 // check line of sight to portal entities and add them to PVS
1619 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1621 if (!ed->priv.server->free)
1623 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1625 prog->globals.server->self = e;
1626 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1627 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1628 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1629 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1630 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1631 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1632 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1633 cameras[n_cameras] = e;
1635 if(n_cameras >= MAX_LEVELNETWORKEYES)
1644 // i is loop counter, is reset to 0 when an eye got added
1645 // j is camera index to check
1646 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1650 ed = PRVM_EDICT_NUM(cameras[j]);
1651 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1652 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1653 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1654 if(eye_levels[k] <= MAX_EYE_RECURSION)
1656 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1658 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1659 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1660 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1661 sv.writeentitiestoclient_numeyes++;
1670 void SV_AddCameraEyes(void)
1675 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1677 qboolean need_empty = false;
1678 int i, numsendstates, numcsqcsendstates;
1680 prvm_edict_t *camera;
1684 // if there isn't enough space to accomplish anything, skip it
1685 if (msg->cursize + 25 > maxsize)
1688 sv.writeentitiestoclient_msg = msg;
1689 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1691 sv.writeentitiestoclient_stats_culled_pvs = 0;
1692 sv.writeentitiestoclient_stats_culled_trace = 0;
1693 sv.writeentitiestoclient_stats_visibleentities = 0;
1694 sv.writeentitiestoclient_stats_totalentities = 0;
1695 sv.writeentitiestoclient_numeyes = 0;
1698 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1699 camera = PRVM_EDICT_NUM( client->clientcamera );
1700 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1701 sv.writeentitiestoclient_pvsbytes = 0;
1702 // get the PVS values for the eye location, later FatPVS calls will merge
1703 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1704 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1706 // add the eye to a list for SV_CanSeeBox tests
1707 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1708 sv.writeentitiestoclient_numeyes++;
1710 // calculate predicted eye origin for SV_CanSeeBox tests
1711 if (sv_cullentities_trace_prediction.integer)
1713 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1715 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1716 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1718 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1719 sv.writeentitiestoclient_numeyes++;
1721 //if (!sv.writeentitiestoclient_useprediction)
1722 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1727 // build PVS from the new eyes
1728 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1729 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1730 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1732 sv.sententitiesmark++;
1734 for (i = 0;i < sv.numsendentities;i++)
1735 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1738 numcsqcsendstates = 0;
1739 for (i = 0;i < sv.numsendentities;i++)
1741 s = &sv.sendentities[i];
1742 if (sv.sententities[s->number] == sv.sententitiesmark)
1744 if(s->active == ACTIVE_NETWORK)
1746 if (s->exteriormodelforclient)
1748 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1749 s->flags |= RENDER_EXTERIORMODEL;
1751 s->flags &= ~RENDER_EXTERIORMODEL;
1753 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1755 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1756 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1758 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1762 if (sv_cullentities_stats.integer)
1763 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1765 if(client->entitydatabase5)
1766 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1768 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1770 if(client->num_skippedentityframes >= 10)
1771 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1773 if (client->entitydatabase5)
1774 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1775 else if (client->entitydatabase4)
1777 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1778 Protocol_WriteStatsReliable();
1780 else if (client->entitydatabase)
1782 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1783 Protocol_WriteStatsReliable();
1787 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1788 Protocol_WriteStatsReliable();
1792 client->num_skippedentityframes = 0;
1794 ++client->num_skippedentityframes;
1803 static void SV_CleanupEnts (void)
1808 ent = PRVM_NEXT_EDICT(prog->edicts);
1809 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1810 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1815 SV_WriteClientdataToMessage
1819 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1823 prvm_edict_t *other;
1829 float *statsf = (float *)stats;
1832 // send a damage message
1834 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1836 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1837 MSG_WriteByte (msg, svc_damage);
1838 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1839 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1840 for (i=0 ; i<3 ; i++)
1841 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1843 ent->fields.server->dmg_take = 0;
1844 ent->fields.server->dmg_save = 0;
1848 // send the current viewpos offset from the view entity
1850 SV_SetIdealPitch (); // how much to look up / down ideally
1852 // a fixangle might get lost in a dropped packet. Oh well.
1853 if(ent->fields.server->fixangle)
1855 // angle fixing was requested by global thinking code...
1856 // so store the current angles for later use
1857 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1858 host_client->fixangle_angles_set = TRUE;
1860 // and clear fixangle for the next frame
1861 ent->fields.server->fixangle = 0;
1864 if (host_client->fixangle_angles_set)
1866 MSG_WriteByte (msg, svc_setangle);
1867 for (i=0 ; i < 3 ; i++)
1868 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1869 host_client->fixangle_angles_set = FALSE;
1872 // stuff the sigil bits into the high bits of items for sbar, or else
1874 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1875 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1876 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1878 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1880 VectorClear(punchvector);
1881 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1882 VectorCopy(val->vector, punchvector);
1884 // cache weapon model name and index in client struct to save time
1885 // (this search can be almost 1% of cpu time!)
1886 s = PRVM_GetString(ent->fields.server->weaponmodel);
1887 if (strcmp(s, client->weaponmodel))
1889 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1890 client->weaponmodelindex = SV_ModelIndex(s, 1);
1894 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1895 viewzoom = (int)(val->_float * 255.0f);
1901 if ((int)ent->fields.server->flags & FL_ONGROUND)
1902 bits |= SU_ONGROUND;
1903 if (ent->fields.server->waterlevel >= 2)
1905 if (ent->fields.server->idealpitch)
1906 bits |= SU_IDEALPITCH;
1908 for (i=0 ; i<3 ; i++)
1910 if (ent->fields.server->punchangle[i])
1911 bits |= (SU_PUNCH1<<i);
1912 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1914 bits |= (SU_PUNCHVEC1<<i);
1915 if (ent->fields.server->velocity[i])
1916 bits |= (SU_VELOCITY1<<i);
1919 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1920 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1921 stats[STAT_ITEMS] = items;
1922 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1923 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1924 stats[STAT_WEAPON] = client->weaponmodelindex;
1925 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1926 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1927 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1928 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1929 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1930 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1931 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1932 stats[STAT_VIEWZOOM] = viewzoom;
1933 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1934 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1935 // the QC bumps these itself by sending svc_'s, so we have to keep them
1936 // zero or they'll be corrected by the engine
1937 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1938 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1940 // movement settings for prediction
1941 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1942 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1943 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1944 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1945 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1947 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1948 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1949 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1950 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1951 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1952 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1953 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1954 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1955 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1956 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1957 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1958 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1959 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1960 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1961 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1962 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1963 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1964 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1965 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1966 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1967 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1968 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1969 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1970 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1971 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1972 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1973 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1974 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1975 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1976 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1977 statsf[STAT_TIMELIMIT] = timelimit.value;
1979 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1981 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1983 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1984 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1986 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1987 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1988 if (viewzoom != 255)
1989 bits |= SU_VIEWZOOM;
1994 if (bits >= 16777216)
1998 MSG_WriteByte (msg, svc_clientdata);
1999 MSG_WriteShort (msg, bits);
2000 if (bits & SU_EXTEND1)
2001 MSG_WriteByte(msg, bits >> 16);
2002 if (bits & SU_EXTEND2)
2003 MSG_WriteByte(msg, bits >> 24);
2005 if (bits & SU_VIEWHEIGHT)
2006 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2008 if (bits & SU_IDEALPITCH)
2009 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2011 for (i=0 ; i<3 ; i++)
2013 if (bits & (SU_PUNCH1<<i))
2015 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2016 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2018 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2020 if (bits & (SU_PUNCHVEC1<<i))
2022 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2023 MSG_WriteCoord16i(msg, punchvector[i]);
2025 MSG_WriteCoord32f(msg, punchvector[i]);
2027 if (bits & (SU_VELOCITY1<<i))
2029 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2030 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2032 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2036 if (bits & SU_ITEMS)
2037 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2039 if (sv.protocol == PROTOCOL_DARKPLACES5)
2041 if (bits & SU_WEAPONFRAME)
2042 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2043 if (bits & SU_ARMOR)
2044 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2045 if (bits & SU_WEAPON)
2046 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2047 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2048 MSG_WriteShort (msg, stats[STAT_AMMO]);
2049 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2050 MSG_WriteShort (msg, stats[STAT_NAILS]);
2051 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2052 MSG_WriteShort (msg, stats[STAT_CELLS]);
2053 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2054 if (bits & SU_VIEWZOOM)
2055 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2057 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2059 if (bits & SU_WEAPONFRAME)
2060 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2061 if (bits & SU_ARMOR)
2062 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2063 if (bits & SU_WEAPON)
2065 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2066 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2068 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2070 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2071 MSG_WriteByte (msg, stats[STAT_AMMO]);
2072 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2073 MSG_WriteByte (msg, stats[STAT_NAILS]);
2074 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2075 MSG_WriteByte (msg, stats[STAT_CELLS]);
2076 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2078 for (i = 0;i < 32;i++)
2079 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2081 MSG_WriteByte (msg, i);
2084 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2085 if (bits & SU_VIEWZOOM)
2087 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2088 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2090 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2095 void SV_FlushBroadcastMessages(void)
2099 if (sv.datagram.cursize <= 0)
2101 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2103 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2105 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2106 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2108 SZ_Clear(&sv.datagram);
2111 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2113 // scan the splitpoints to find out how many we can fit in
2114 int numsegments, j, split;
2115 if (!client->unreliablemsg_splitpoints)
2117 // always accept the first one if it's within 1024 bytes, this ensures
2118 // that very big datagrams which are over the rate limit still get
2119 // through, just to keep it working
2120 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2121 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2123 // the first segment gets an exemption from the rate limiting, otherwise
2124 // it could get dropped consistently due to a low rate limit
2125 if (numsegments == 1)
2127 // some will fit, so add the ones that will fit
2128 split = client->unreliablemsg_splitpoint[numsegments-1];
2129 // note this discards ones that were accepted by the segments scan but
2130 // can not fit, such as a really huge first one that will never ever
2131 // fit in a packet...
2132 if (msg->cursize + split <= maxsize)
2133 SZ_Write(msg, client->unreliablemsg.data, split);
2134 // remove the part we sent, keeping any remaining data
2135 client->unreliablemsg.cursize -= split;
2136 if (client->unreliablemsg.cursize > 0)
2137 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2138 // adjust remaining splitpoints
2139 client->unreliablemsg_splitpoints -= numsegments;
2140 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2141 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2145 =======================
2146 SV_SendClientDatagram
2147 =======================
2149 static void SV_SendClientDatagram (client_t *client)
2151 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2153 int stats[MAX_CL_STATS];
2154 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2156 // obey rate limit by limiting packet frequency if the packet size
2158 // (usually this is caused by reliable messages)
2159 if (!NetConn_CanSend(client->netconnection))
2162 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2163 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2164 if (sv_maxrate.integer != maxrate)
2165 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2167 // clientrate determines the 'cleartime' of a packet
2168 // (how long to wait before sending another, based on this packet's size)
2169 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2171 switch (sv.protocol)
2173 case PROTOCOL_QUAKE:
2174 case PROTOCOL_QUAKEDP:
2175 case PROTOCOL_NEHAHRAMOVIE:
2176 case PROTOCOL_NEHAHRABJP:
2177 case PROTOCOL_NEHAHRABJP2:
2178 case PROTOCOL_NEHAHRABJP3:
2179 case PROTOCOL_QUAKEWORLD:
2180 // no packet size limit support on Quake protocols because it just
2181 // causes missing entities/effects
2182 // packets are simply sent less often to obey the rate limit
2186 case PROTOCOL_DARKPLACES1:
2187 case PROTOCOL_DARKPLACES2:
2188 case PROTOCOL_DARKPLACES3:
2189 case PROTOCOL_DARKPLACES4:
2190 // no packet size limit support on DP1-4 protocols because they kick
2191 // the client off if they overflow, and miss effects
2192 // packets are simply sent less often to obey the rate limit
2193 maxsize = sizeof(sv_sendclientdatagram_buf);
2194 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2197 // DP5 and later protocols support packet size limiting which is a
2198 // better method than limiting packet frequency as QW does
2200 // at very low rates (or very small sys_ticrate) the packet size is
2201 // not reduced below 128, but packets may be sent less often
2202 maxsize = (int)(clientrate * sys_ticrate.value);
2203 maxsize = bound(128, maxsize, 1400);
2205 // csqc entities can easily exceed 128 bytes, so disable throttling in
2206 // mods that use csqc (they are likely to use less bandwidth anyway)
2207 if (sv.csqc_progsize > 0)
2212 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2214 // for good singleplayer, send huge packets
2215 maxsize = sizeof(sv_sendclientdatagram_buf);
2216 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2217 // never limit frequency in singleplayer
2218 clientrate = 1000000000;
2221 // while downloading, limit entity updates to half the packet
2222 // (any leftover space will be used for downloading)
2223 if (host_client->download_file)
2226 msg.data = sv_sendclientdatagram_buf;
2227 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2229 msg.allowoverflow = false;
2231 if (host_client->spawned)
2233 // the player is in the game
2234 MSG_WriteByte (&msg, svc_time);
2235 MSG_WriteFloat (&msg, sv.time);
2237 // add the client specific data to the datagram
2238 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2239 // now update the stats[] array using any registered custom fields
2240 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2241 // set host_client->statsdeltabits
2242 Protocol_UpdateClientStats (stats);
2244 // add as many queued unreliable messages (effects) as we can fit
2245 // limit effects to half of the remaining space
2246 if (client->unreliablemsg.cursize)
2247 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2249 // now write as many entities as we can fit, and also sends stats
2250 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2252 else if (realtime > client->keepalivetime)
2254 // the player isn't totally in the game yet
2255 // send small keepalive messages if too much time has passed
2256 // (may also be sending downloads)
2257 client->keepalivetime = realtime + 5;
2258 MSG_WriteChar (&msg, svc_nop);
2261 // if a download is active, see if there is room to fit some download data
2263 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2264 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2266 fs_offset_t downloadstart;
2267 unsigned char data[1400];
2268 downloadstart = FS_Tell(host_client->download_file);
2269 downloadsize = min(downloadsize, (int)sizeof(data));
2270 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2271 // note this sends empty messages if at the end of the file, which is
2272 // necessary to keep the packet loss logic working
2273 // (the last blocks may be lost and need to be re-sent, and that will
2274 // only occur if the client acks the empty end messages, revealing
2275 // a gap in the download progress, causing the last blocks to be
2277 MSG_WriteChar (&msg, svc_downloaddata);
2278 MSG_WriteLong (&msg, downloadstart);
2279 MSG_WriteShort (&msg, downloadsize);
2280 if (downloadsize > 0)
2281 SZ_Write (&msg, data, downloadsize);
2284 // reliable only if none is in progress
2285 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2286 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2288 SV_WriteDemoMessage(client, &msg, false);
2290 // send the datagram
2291 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2292 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2293 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2297 =======================
2298 SV_UpdateToReliableMessages
2299 =======================
2301 static void SV_UpdateToReliableMessages (void)
2310 // check for changes to be sent over the reliable streams
2311 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2313 // update the host_client fields we care about according to the entity fields
2314 host_client->edict = PRVM_EDICT_NUM(i+1);
2317 name = PRVM_GetString(host_client->edict->fields.server->netname);
2320 // always point the string back at host_client->name to keep it safe
2321 strlcpy (host_client->name, name, sizeof (host_client->name));
2322 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2323 if (strcmp(host_client->old_name, host_client->name))
2325 if (host_client->spawned)
2326 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2327 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2328 // send notification to all clients
2329 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2330 MSG_WriteByte (&sv.reliable_datagram, i);
2331 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2332 SV_WriteNetnameIntoDemo(host_client);
2335 // DP_SV_CLIENTCOLORS
2336 // this is always found (since it's added by the progs loader)
2337 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2338 host_client->colors = (int)val->_float;
2339 if (host_client->old_colors != host_client->colors)
2341 host_client->old_colors = host_client->colors;
2342 // send notification to all clients
2343 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2344 MSG_WriteByte (&sv.reliable_datagram, i);
2345 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2348 // NEXUIZ_PLAYERMODEL
2349 if( prog->fieldoffsets.playermodel >= 0 ) {
2350 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2353 // always point the string back at host_client->name to keep it safe
2354 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2355 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2358 // NEXUIZ_PLAYERSKIN
2359 if( prog->fieldoffsets.playerskin >= 0 ) {
2360 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2363 // always point the string back at host_client->name to keep it safe
2364 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2365 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2368 // TODO: add an extension name for this [1/17/2008 Black]
2369 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2370 int oldclientcamera = host_client->clientcamera;
2371 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2372 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2374 host_client->clientcamera = val->edict;
2377 if( oldclientcamera != host_client->clientcamera ) {
2378 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2379 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2384 host_client->frags = (int)host_client->edict->fields.server->frags;
2385 if(gamemode == GAME_NEXUIZ)
2386 if(!host_client->spawned && host_client->netconnection)
2387 host_client->frags = -666;
2388 if (host_client->old_frags != host_client->frags)
2390 host_client->old_frags = host_client->frags;
2391 // send notification to all clients
2392 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2393 MSG_WriteByte (&sv.reliable_datagram, i);
2394 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2398 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2399 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2400 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2402 SZ_Clear (&sv.reliable_datagram);
2407 =======================
2408 SV_SendClientMessages
2409 =======================
2411 void SV_SendClientMessages (void)
2413 int i, prepared = false;
2415 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2416 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2418 SV_FlushBroadcastMessages();
2420 // update frags, names, etc
2421 SV_UpdateToReliableMessages();
2423 // build individual updates
2424 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2426 if (!host_client->active)
2428 if (!host_client->netconnection)
2431 if (host_client->netconnection->message.overflowed)
2433 SV_DropClient (true); // if the message couldn't send, kick off
2440 // only prepare entities once per frame
2441 SV_PrepareEntitiesForSending();
2443 SV_SendClientDatagram (host_client);
2446 // clear muzzle flashes
2450 static void SV_StartDownload_f(void)
2452 if (host_client->download_file)
2453 host_client->download_started = true;
2457 * Compression extension negotiation:
2460 * cl_serverextension_download 2
2463 * download <filename> <list of zero or more suppported compressions in order of preference>
2465 * download maps/map1.bsp lzo deflate huffman
2468 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2470 * cl_downloadbegin 123456 maps/map1.bsp deflate
2472 * The server may choose not to compress the file by sending no compression name, like:
2473 * cl_downloadbegin 345678 maps/map1.bsp
2475 * NOTE: the "download" command may only specify compression algorithms if
2476 * cl_serverextension_download is 2!
2477 * If cl_serverextension_download has a different value, the client must
2478 * assume this extension is not supported!
2481 static void Download_CheckExtensions(void)
2484 int argc = Cmd_Argc();
2486 // first reset them all
2487 host_client->download_deflate = false;
2489 for(i = 2; i < argc; ++i)
2491 if(!strcmp(Cmd_Argv(i), "deflate"))
2493 host_client->download_deflate = true;
2499 static void SV_Download_f(void)
2501 const char *whichpack, *whichpack2, *extension;
2502 qboolean is_csqc; // so we need to check only once
2506 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2507 SV_ClientPrintf(" supported extensions: deflate\n");
2511 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2513 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2517 if (host_client->download_file)
2519 // at this point we'll assume the previous download should be aborted
2520 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2521 Host_ClientCommands("\nstopdownload\n");
2523 // close the file and reset variables
2524 FS_Close(host_client->download_file);
2525 host_client->download_file = NULL;
2526 host_client->download_name[0] = 0;
2527 host_client->download_expectedposition = 0;
2528 host_client->download_started = false;
2531 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2533 if (!sv_allowdownloads.integer && !is_csqc)
2535 SV_ClientPrintf("Downloads are disabled on this server\n");
2536 Host_ClientCommands("\nstopdownload\n");
2540 Download_CheckExtensions();
2542 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2543 extension = FS_FileExtension(host_client->download_name);
2545 // host_client is asking to download a specified file
2546 if (developer_extra.integer)
2547 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2551 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2552 extensions[0] = '\0';
2554 if(host_client->download_deflate)
2555 strlcat(extensions, " deflate", sizeof(extensions));
2557 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2559 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2560 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2562 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2564 // no, no space is needed between %s and %s :P
2565 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2567 host_client->download_expectedposition = 0;
2568 host_client->download_started = false;
2569 host_client->sendsignon = true; // make sure this message is sent
2573 if (!FS_FileExists(host_client->download_name))
2575 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2576 Host_ClientCommands("\nstopdownload\n");
2580 // check if the user is trying to download part of registered Quake(r)
2581 whichpack = FS_WhichPack(host_client->download_name);
2582 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2583 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2585 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2586 Host_ClientCommands("\nstopdownload\n");
2590 // check if the server has forbidden archive downloads entirely
2591 if (!sv_allowdownloads_inarchive.integer)
2593 whichpack = FS_WhichPack(host_client->download_name);
2596 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2597 Host_ClientCommands("\nstopdownload\n");
2602 if (!sv_allowdownloads_config.integer)
2604 if (!strcasecmp(extension, "cfg"))
2606 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2607 Host_ClientCommands("\nstopdownload\n");
2612 if (!sv_allowdownloads_dlcache.integer)
2614 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2616 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2617 Host_ClientCommands("\nstopdownload\n");
2622 if (!sv_allowdownloads_archive.integer)
2624 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2626 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2627 Host_ClientCommands("\nstopdownload\n");
2632 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2633 if (!host_client->download_file)
2635 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2636 Host_ClientCommands("\nstopdownload\n");
2640 if (FS_FileSize(host_client->download_file) > 1<<30)
2642 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2643 Host_ClientCommands("\nstopdownload\n");
2644 FS_Close(host_client->download_file);
2645 host_client->download_file = NULL;
2649 if (FS_FileSize(host_client->download_file) < 0)
2651 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2652 Host_ClientCommands("\nstopdownload\n");
2653 FS_Close(host_client->download_file);
2654 host_client->download_file = NULL;
2658 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2661 * we can only do this if we would actually deflate on the fly
2662 * which we do not (yet)!
2664 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2665 extensions[0] = '\0';
2667 if(host_client->download_deflate)
2668 strlcat(extensions, " deflate", sizeof(extensions));
2670 // no, no space is needed between %s and %s :P
2671 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2674 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2676 host_client->download_expectedposition = 0;
2677 host_client->download_started = false;
2678 host_client->sendsignon = true; // make sure this message is sent
2680 // the rest of the download process is handled in SV_SendClientDatagram
2681 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2683 // no svc_downloaddata messages will be sent until sv_startdownload is
2684 // sent by the client
2688 ==============================================================================
2692 ==============================================================================
2701 int SV_ModelIndex(const char *s, int precachemode)
2703 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2704 char filename[MAX_QPATH];
2708 //if (precachemode == 2)
2710 strlcpy(filename, s, sizeof(filename));
2711 for (i = 2;i < limit;i++)
2713 if (!sv.model_precache[i][0])
2717 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2719 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2722 if (precachemode == 1)
2723 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2724 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2725 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2726 if (sv.state != ss_loading)
2728 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2729 MSG_WriteShort(&sv.reliable_datagram, i);
2730 MSG_WriteString(&sv.reliable_datagram, filename);
2734 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2737 if (!strcmp(sv.model_precache[i], filename))
2740 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2750 int SV_SoundIndex(const char *s, int precachemode)
2752 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2753 char filename[MAX_QPATH];
2757 //if (precachemode == 2)
2759 strlcpy(filename, s, sizeof(filename));
2760 for (i = 1;i < limit;i++)
2762 if (!sv.sound_precache[i][0])
2766 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2768 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2771 if (precachemode == 1)
2772 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2773 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2774 if (sv.state != ss_loading)
2776 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2777 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2778 MSG_WriteString(&sv.reliable_datagram, filename);
2782 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2785 if (!strcmp(sv.sound_precache[i], filename))
2788 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2794 SV_ParticleEffectIndex
2798 int SV_ParticleEffectIndex(const char *name)
2800 int i, argc, linenumber, effectnameindex;
2802 fs_offset_t filesize;
2803 unsigned char *filedata;
2805 const char *textstart;
2806 //const char *textend;
2807 char argv[16][1024];
2808 char filename[MAX_QPATH];
2809 if (!sv.particleeffectnamesloaded)
2811 sv.particleeffectnamesloaded = true;
2812 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2813 for (i = 0;i < EFFECT_TOTAL;i++)
2814 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2815 for (filepass = 0;;filepass++)
2818 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2819 else if (filepass == 1)
2820 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2823 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2826 textstart = (const char *)filedata;
2827 //textend = (const char *)filedata + filesize;
2829 for (linenumber = 1;;linenumber++)
2834 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2838 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2842 if (com_token[0] == 0)
2843 break; // if the loop exited and it's not a \n, it's EOF
2846 if (!strcmp(argv[0], "effect"))
2850 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2852 if (sv.particleeffectname[effectnameindex][0])
2854 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2859 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2863 // if we run out of names, abort
2864 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2866 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2875 // search for the name
2876 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2877 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2878 return effectnameindex;
2879 // return 0 if we couldn't find it
2883 dp_model_t *SV_GetModelByIndex(int modelindex)
2885 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2888 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2891 if (!ed || ed->priv.server->free)
2893 modelindex = (int)ed->fields.server->modelindex;
2894 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2903 static void SV_CreateBaseline (void)
2905 int i, entnum, large;
2906 prvm_edict_t *svent;
2908 // LordHavoc: clear *all* states (note just active ones)
2909 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2911 // get the current server version
2912 svent = PRVM_EDICT_NUM(entnum);
2914 // LordHavoc: always clear state values, whether the entity is in use or not
2915 svent->priv.server->baseline = defaultstate;
2917 if (svent->priv.server->free)
2919 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2922 // create entity baseline
2923 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2924 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2925 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2926 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2927 if (entnum > 0 && entnum <= svs.maxclients)
2929 svent->priv.server->baseline.colormap = entnum;
2930 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2934 svent->priv.server->baseline.colormap = 0;
2935 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2939 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2942 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2946 // add to the message
2948 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2950 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2951 MSG_WriteShort (&sv.signon, entnum);
2955 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2956 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2958 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2960 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2961 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2965 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2966 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2968 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2969 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2970 for (i=0 ; i<3 ; i++)
2972 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2973 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2982 Load csprogs.dat and comperss it so it doesn't need to be
2983 reloaded on request.
2986 void SV_Prepare_CSQC(void)
2988 fs_offset_t progsize;
2990 if(svs.csqc_progdata)
2992 Con_DPrintf("Unloading old CSQC data.\n");
2993 Mem_Free(svs.csqc_progdata);
2994 if(svs.csqc_progdata_deflated)
2995 Mem_Free(svs.csqc_progdata_deflated);
2998 svs.csqc_progdata = NULL;
2999 svs.csqc_progdata_deflated = NULL;
3001 sv.csqc_progname[0] = 0;
3002 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3006 size_t deflated_size;
3008 sv.csqc_progsize = (int)progsize;
3009 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3010 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3011 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3013 Con_DPrint("Compressing csprogs.dat\n");
3014 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3015 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3016 svs.csqc_progsize_deflated = (int)deflated_size;
3017 if(svs.csqc_progdata_deflated)
3019 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3020 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3023 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3031 Grabs the current state of each client for saving across the
3032 transition to another level
3035 void SV_SaveSpawnparms (void)
3039 svs.serverflags = (int)prog->globals.server->serverflags;
3041 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3043 if (!host_client->active)
3046 // call the progs to get default spawn parms for the new client
3047 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3048 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3049 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3050 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3058 This is called at the start of each level
3062 void SV_SpawnServer (const char *server)
3067 dp_model_t *worldmodel;
3068 char modelname[sizeof(sv.worldname)];
3070 Con_DPrintf("SpawnServer: %s\n", server);
3072 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3074 if (!FS_FileExists(modelname))
3076 Con_Printf("SpawnServer: no map file named %s\n", modelname);
3080 if (cls.state != ca_dedicated)
3082 SCR_BeginLoadingPlaque();
3089 World_End(&sv.world);
3090 if(prog->funcoffsets.SV_Shutdown)
3092 func_t s = prog->funcoffsets.SV_Shutdown;
3093 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3094 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3099 // free q3 shaders so that any newly downloaded shaders will be active
3100 Mod_FreeQ3Shaders();
3102 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3103 if (!worldmodel || !worldmodel->TraceBox)
3105 Con_Printf("Couldn't load map %s\n", modelname);
3109 // let's not have any servers with no name
3110 if (hostname.string[0] == 0)
3111 Cvar_Set ("hostname", "UNNAMED");
3112 scr_centertime_off = 0;
3114 svs.changelevel_issued = false; // now safe to issue another
3116 // make the map a required file for clients
3117 Curl_ClearRequirements();
3118 Curl_RequireFile(modelname);
3121 // tell all connected clients that we are going to a new level
3126 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3128 if (client->netconnection)
3130 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3131 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3138 NetConn_OpenServerPorts(true);
3142 // make cvars consistant
3145 Cvar_SetValue ("deathmatch", 0);
3146 // LordHavoc: it can be useful to have skills outside the range 0-3...
3147 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3148 //Cvar_SetValue ("skill", (float)current_skill);
3149 current_skill = (int)(skill.value + 0.5);
3152 // set up the new server
3154 memset (&sv, 0, sizeof(sv));
3155 // if running a local client, make sure it doesn't try to access the last
3156 // level's data which is no longer valiud
3159 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3161 if(*sv_random_seed.string)
3163 srand(sv_random_seed.integer);
3164 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3171 // set level base name variables for later use
3172 strlcpy (sv.name, server, sizeof (sv.name));
3173 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3174 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3175 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3176 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3177 Cvar_SetQuick(&sv_worldname, sv.worldname);
3178 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3179 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3181 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3182 if (sv.protocol == PROTOCOL_UNKNOWN)
3185 Protocol_Names(buffer, sizeof(buffer));
3186 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3187 sv.protocol = PROTOCOL_QUAKE;
3192 // load progs to get entity field count
3193 //PR_LoadProgs ( sv_progs.string );
3195 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3196 sv.datagram.cursize = 0;
3197 sv.datagram.data = sv.datagram_buf;
3199 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3200 sv.reliable_datagram.cursize = 0;
3201 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3203 sv.signon.maxsize = sizeof(sv.signon_buf);
3204 sv.signon.cursize = 0;
3205 sv.signon.data = sv.signon_buf;
3207 // leave slots at start for clients only
3208 //prog->num_edicts = svs.maxclients+1;
3210 sv.state = ss_loading;
3211 prog->allowworldwrites = true;
3214 prog->globals.server->time = sv.time = 1.0;
3217 worldmodel->used = true;
3219 sv.worldmodel = worldmodel;
3220 sv.models[1] = sv.worldmodel;
3223 // clear world interaction links
3225 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3226 World_Start(&sv.world);
3228 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3230 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3231 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3232 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3234 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3235 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3237 if(i < sv.worldmodel->brush.numsubmodels)
3238 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3241 // load the rest of the entities
3243 // AK possible hack since num_edicts is still 0
3244 ent = PRVM_EDICT_NUM(0);
3245 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3246 ent->priv.server->free = false;
3247 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3248 ent->fields.server->modelindex = 1; // world model
3249 ent->fields.server->solid = SOLID_BSP;
3250 ent->fields.server->movetype = MOVETYPE_PUSH;
3251 VectorCopy(sv.world.mins, ent->fields.server->mins);
3252 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3253 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3254 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3257 prog->globals.server->coop = coop.integer;
3259 prog->globals.server->deathmatch = deathmatch.integer;
3261 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3263 // serverflags are for cross level information (sigils)
3264 prog->globals.server->serverflags = svs.serverflags;
3266 // we need to reset the spawned flag on all connected clients here so that
3267 // their thinks don't run during startup (before PutClientInServer)
3268 // we also need to set up the client entities now
3269 // and we need to set the ->edict pointers to point into the progs edicts
3270 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3272 host_client->spawned = false;
3273 host_client->edict = PRVM_EDICT_NUM(i + 1);
3274 PRVM_ED_ClearEdict(host_client->edict);
3277 // load replacement entity file if found
3278 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3280 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3281 PRVM_ED_LoadFromFile (entities);
3285 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3288 // LordHavoc: clear world angles (to fix e3m3.bsp)
3289 VectorClear(prog->edicts->fields.server->angles);
3291 // all setup is completed, any further precache statements are errors
3292 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3293 prog->allowworldwrites = false;
3295 // run two frames to allow everything to settle
3296 prog->globals.server->time = sv.time = 1.0001;
3297 for (i = 0;i < 2;i++)
3303 if (cls.state == ca_dedicated)
3306 // create a baseline for more efficient communications
3307 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3308 SV_CreateBaseline ();
3310 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3312 // to prevent network timeouts
3313 realtime = Sys_DoubleTime();
3315 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3316 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3318 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3319 if (!host_client->active)
3321 if (host_client->netconnection)
3322 SV_SendServerinfo(host_client);
3326 // if client is a botclient coming from a level change, we need to
3327 // set up client info that normally requires networking
3329 // copy spawn parms out of the client_t
3330 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3331 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3333 // call the spawn function
3334 host_client->clientconnectcalled = true;
3335 prog->globals.server->time = sv.time;
3336 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3337 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3338 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3339 host_client->spawned = true;
3343 // update the map title cvar
3344 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3345 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3347 Con_DPrint("Server spawned.\n");
3348 NetConn_Heartbeat (2);
3353 /////////////////////////////////////////////////////
3356 static void SV_VM_CB_BeginIncreaseEdicts(void)
3358 // links don't survive the transition, so unlink everything
3359 World_UnlinkAll(&sv.world);
3362 static void SV_VM_CB_EndIncreaseEdicts(void)
3367 // link every entity except world
3368 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3369 if (!ent->priv.server->free)
3373 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3375 // LordHavoc: for consistency set these here
3376 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3378 e->priv.server->move = false; // don't move on first frame
3380 if (num >= 0 && num < svs.maxclients)
3383 // set colormap and team on newly created player entity
3384 e->fields.server->colormap = num + 1;
3385 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3386 // set netname/clientcolors back to client values so that
3387 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3389 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3390 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3391 val->_float = svs.clients[num].colors;
3392 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3393 if( prog->fieldoffsets.playermodel >= 0 )
3394 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3395 if( prog->fieldoffsets.playerskin >= 0 )
3396 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3397 // Assign netaddress (IP Address, etc)
3398 if(prog->fieldoffsets.netaddress >= 0)
3399 { // Valid Field; Process
3400 if(svs.clients[num].netconnection != NULL)
3401 {// Valid Address; Assign
3402 // Acquire Readable Address
3403 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3404 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3408 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3413 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3418 World_UnlinkEdict(ed); // unlink from world bsp
3420 ed->fields.server->model = 0;
3421 ed->fields.server->takedamage = 0;
3422 ed->fields.server->modelindex = 0;
3423 ed->fields.server->colormap = 0;
3424 ed->fields.server->skin = 0;
3425 ed->fields.server->frame = 0;
3426 VectorClear(ed->fields.server->origin);
3427 VectorClear(ed->fields.server->angles);
3428 ed->fields.server->nextthink = -1;
3429 ed->fields.server->solid = 0;
3431 VM_RemoveEdictSkeleton(ed);
3432 World_Physics_RemoveFromEntity(&sv.world, ed);
3433 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3435 // make sure csqc networking is aware of the removed entity
3436 e = PRVM_NUM_FOR_EDICT(ed);
3437 sv.csqcentityversion[e] = 0;
3438 for (i = 0;i < svs.maxclients;i++)
3440 if (svs.clients[i].csqcentityscope[e])
3441 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3442 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3446 static void SV_VM_CB_CountEdicts(void)
3450 int active, models, solid, step;
3452 active = models = solid = step = 0;
3453 for (i=0 ; i<prog->num_edicts ; i++)
3455 ent = PRVM_EDICT_NUM(i);
3456 if (ent->priv.server->free)
3459 if (ent->fields.server->solid)
3461 if (ent->fields.server->model)
3463 if (ent->fields.server->movetype == MOVETYPE_STEP)
3467 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3468 Con_Printf("active :%3i\n", active);
3469 Con_Printf("view :%3i\n", models);
3470 Con_Printf("touch :%3i\n", solid);
3471 Con_Printf("step :%3i\n", step);
3474 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3476 // remove things from different skill levels or deathmatch
3477 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3479 if (deathmatch.integer)
3481 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3486 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3487 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3488 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3496 static void SV_VM_Setup(void)
3499 PRVM_InitProg( PRVM_SERVERPROG );
3501 // allocate the mempools
3502 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3503 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3504 prog->builtins = vm_sv_builtins;
3505 prog->numbuiltins = vm_sv_numbuiltins;
3506 prog->headercrc = PROGHEADER_CRC;
3507 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3508 prog->max_edicts = 512;
3509 if (sv.protocol == PROTOCOL_QUAKE)
3510 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3511 else if (sv.protocol == PROTOCOL_QUAKEDP)
3512 prog->limit_edicts = 2048; // guessing
3513 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3514 prog->limit_edicts = 2048; // guessing!
3515 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3516 prog->limit_edicts = 4096; // guessing!
3518 prog->limit_edicts = MAX_EDICTS;
3519 prog->reserved_edicts = svs.maxclients;
3520 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3521 prog->name = "server";
3522 prog->extensionstring = vm_sv_extensions;
3523 prog->loadintoworld = true;
3525 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3526 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3527 prog->init_edict = SV_VM_CB_InitEdict;
3528 prog->free_edict = SV_VM_CB_FreeEdict;
3529 prog->count_edicts = SV_VM_CB_CountEdicts;
3530 prog->load_edict = SV_VM_CB_LoadEdict;
3531 prog->init_cmd = VM_SV_Cmd_Init;
3532 prog->reset_cmd = VM_SV_Cmd_Reset;
3533 prog->error_cmd = Host_Error;
3534 prog->ExecuteProgram = SVVM_ExecuteProgram;
3536 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3537 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3539 // some mods compiled with scrambling compilers lack certain critical
3540 // global names and field names such as "self" and "time" and "nextthink"
3541 // so we have to set these offsets manually, matching the entvars_t
3542 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3543 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3544 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3545 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3546 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3547 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3548 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3549 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3550 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3551 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3552 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3553 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3554 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3555 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3556 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3557 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3558 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3559 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3560 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3561 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3562 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3563 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3564 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3565 // OP_STATE is always supported on server (due to entvars_t)
3566 prog->flag |= PRVM_OP_STATE;
3568 VM_CustomStats_Clear();//[515]: csqc
3575 void SV_VM_Begin(void)
3578 PRVM_SetProg( PRVM_SERVERPROG );
3580 prog->globals.server->time = (float) sv.time;
3583 void SV_VM_End(void)