2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
25 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
26 static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
27 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
28 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
29 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
34 static char localmodels[MAX_MODELS][5]; // inline model names for precache
36 mempool_t *sv_edicts_mempool = NULL;
38 //============================================================================
40 extern void SV_Phys_Init (void);
41 extern void SV_World_Init (void);
52 Cvar_RegisterVariable (&sv_maxvelocity);
53 Cvar_RegisterVariable (&sv_gravity);
54 Cvar_RegisterVariable (&sv_friction);
55 Cvar_RegisterVariable (&sv_edgefriction);
56 Cvar_RegisterVariable (&sv_stopspeed);
57 Cvar_RegisterVariable (&sv_maxspeed);
58 Cvar_RegisterVariable (&sv_accelerate);
59 Cvar_RegisterVariable (&sv_idealpitchscale);
60 Cvar_RegisterVariable (&sv_aim);
61 Cvar_RegisterVariable (&sv_nostep);
62 Cvar_RegisterVariable (&sv_deltacompress);
63 Cvar_RegisterVariable (&sv_cullentities_pvs);
64 Cvar_RegisterVariable (&sv_cullentities_portal);
65 Cvar_RegisterVariable (&sv_cullentities_trace);
66 Cvar_RegisterVariable (&sv_cullentities_stats);
67 Cvar_RegisterVariable (&sv_entpatch);
72 for (i = 0;i < MAX_MODELS;i++)
73 sprintf (localmodels[i], "*%i", i);
75 sv_edicts_mempool = Mem_AllocPool("edicts");
79 =============================================================================
83 =============================================================================
90 Make sure the event gets sent to all clients
93 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
97 if (sv.datagram.cursize > MAX_DATAGRAM-16)
99 MSG_WriteByte (&sv.datagram, svc_particle);
100 MSG_WriteDPCoord (&sv.datagram, org[0]);
101 MSG_WriteDPCoord (&sv.datagram, org[1]);
102 MSG_WriteDPCoord (&sv.datagram, org[2]);
103 for (i=0 ; i<3 ; i++)
110 MSG_WriteChar (&sv.datagram, v);
112 MSG_WriteByte (&sv.datagram, count);
113 MSG_WriteByte (&sv.datagram, color);
120 Make sure the event gets sent to all clients
123 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
125 if (sv.datagram.cursize > MAX_DATAGRAM-18)
127 if (modelindex >= 256 || startframe >= 256)
129 MSG_WriteByte (&sv.datagram, svc_effect2);
130 MSG_WriteDPCoord (&sv.datagram, org[0]);
131 MSG_WriteDPCoord (&sv.datagram, org[1]);
132 MSG_WriteDPCoord (&sv.datagram, org[2]);
133 MSG_WriteShort (&sv.datagram, modelindex);
134 MSG_WriteShort (&sv.datagram, startframe);
135 MSG_WriteByte (&sv.datagram, framecount);
136 MSG_WriteByte (&sv.datagram, framerate);
140 MSG_WriteByte (&sv.datagram, svc_effect);
141 MSG_WriteDPCoord (&sv.datagram, org[0]);
142 MSG_WriteDPCoord (&sv.datagram, org[1]);
143 MSG_WriteDPCoord (&sv.datagram, org[2]);
144 MSG_WriteByte (&sv.datagram, modelindex);
145 MSG_WriteByte (&sv.datagram, startframe);
146 MSG_WriteByte (&sv.datagram, framecount);
147 MSG_WriteByte (&sv.datagram, framerate);
155 Each entity can have eight independant sound sources, like voice,
158 Channel 0 is an auto-allocate channel, the others override anything
159 already running on that entity/channel pair.
161 An attenuation of 0 will play full volume everywhere in the level.
162 Larger attenuations will drop off. (max 4 attenuation)
166 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation)
168 int sound_num, field_mask, i, ent;
170 if (volume < 0 || volume > 255)
171 Host_Error ("SV_StartSound: volume = %i", volume);
173 if (attenuation < 0 || attenuation > 4)
174 Host_Error ("SV_StartSound: attenuation = %f", attenuation);
176 if (channel < 0 || channel > 7)
177 Host_Error ("SV_StartSound: channel = %i", channel);
179 if (sv.datagram.cursize > MAX_DATAGRAM-16)
182 // find precache number for sound
183 for (sound_num=1 ; sound_num<MAX_SOUNDS && sv.sound_precache[sound_num] ; sound_num++)
184 if (!strcmp(sample, sv.sound_precache[sound_num]))
187 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
189 Con_Printf ("SV_StartSound: %s not precached\n", sample);
193 ent = NUM_FOR_EDICT(entity);
196 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
197 field_mask |= SND_VOLUME;
198 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
199 field_mask |= SND_ATTENUATION;
201 field_mask |= SND_LARGEENTITY;
202 if (sound_num >= 256 || channel >= 8)
203 field_mask |= SND_LARGESOUND;
205 // directed messages go only to the entity they are targeted on
206 MSG_WriteByte (&sv.datagram, svc_sound);
207 MSG_WriteByte (&sv.datagram, field_mask);
208 if (field_mask & SND_VOLUME)
209 MSG_WriteByte (&sv.datagram, volume);
210 if (field_mask & SND_ATTENUATION)
211 MSG_WriteByte (&sv.datagram, attenuation*64);
212 if (field_mask & SND_LARGEENTITY)
214 MSG_WriteShort (&sv.datagram, ent);
215 MSG_WriteByte (&sv.datagram, channel);
218 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
219 if (field_mask & SND_LARGESOUND)
220 MSG_WriteShort (&sv.datagram, sound_num);
222 MSG_WriteByte (&sv.datagram, sound_num);
223 for (i = 0;i < 3;i++)
224 MSG_WriteDPCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]));
228 ==============================================================================
232 ==============================================================================
239 Sends the first message from the server to a connected client.
240 This will be sent on the initial connection and upon each server load.
243 void SV_SendServerinfo (client_t *client)
248 // edicts get reallocated on level changes, so we need to update it here
249 client->edict = EDICT_NUM((client - svs.clients) + 1);
251 // LordHavoc: clear entityframe tracking
252 client->entityframenumber = 0;
253 EntityFrame_ClearDatabase(&client->entitydatabase);
255 MSG_WriteByte (&client->message, svc_print);
256 sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
257 MSG_WriteString (&client->message,message);
259 MSG_WriteByte (&client->message, svc_serverinfo);
260 MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3);
261 MSG_WriteByte (&client->message, svs.maxclients);
263 if (!coop.integer && deathmatch.integer)
264 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
266 MSG_WriteByte (&client->message, GAME_COOP);
268 MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message));
270 for (s = sv.model_precache+1 ; *s ; s++)
271 MSG_WriteString (&client->message, *s);
272 MSG_WriteByte (&client->message, 0);
274 for (s = sv.sound_precache+1 ; *s ; s++)
275 MSG_WriteString (&client->message, *s);
276 MSG_WriteByte (&client->message, 0);
279 MSG_WriteByte (&client->message, svc_cdtrack);
280 MSG_WriteByte (&client->message, sv.edicts->v->sounds);
281 MSG_WriteByte (&client->message, sv.edicts->v->sounds);
284 MSG_WriteByte (&client->message, svc_setview);
285 MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
287 MSG_WriteByte (&client->message, svc_signonnum);
288 MSG_WriteByte (&client->message, 1);
290 client->sendsignon = true;
291 client->spawned = false; // need prespawn, spawn, etc
298 Initializes a client_t for a new net connection. This will only be called
299 once for a player each game, not once for each level change.
302 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
306 float spawn_parms[NUM_SPAWN_PARMS];
308 client = svs.clients + clientnum;
310 // set up the client_t
312 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
313 memset (client, 0, sizeof(*client));
314 client->netconnection = netconnection;
316 Con_DPrintf("Client %s connected\n", client->netconnection->address);
318 strcpy(client->name, "unconnected");
319 strcpy(client->old_name, "unconnected");
320 client->active = true;
321 client->spawned = false;
322 client->edict = EDICT_NUM(clientnum+1);
323 client->message.data = client->msgbuf;
324 client->message.maxsize = sizeof(client->msgbuf);
325 client->message.allowoverflow = true; // we can catch it
328 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
331 // call the progs to get default spawn parms for the new client
332 PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
333 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
334 client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
337 SV_SendServerinfo (client);
342 ===============================================================================
346 ===============================================================================
355 void SV_ClearDatagram (void)
357 SZ_Clear (&sv.datagram);
361 =============================================================================
363 The PVS must include a small area around the client to allow head bobbing
364 or other small motion on the client side. Otherwise, a bob might cause an
365 entity that should be visible to not show up, especially when the bob
368 =============================================================================
372 qbyte fatpvs[MAX_MAP_LEAFS/8];
374 void SV_AddToFatPVS (vec3_t org, mnode_t *node)
383 // if this is a leaf, accumulate the pvs bits
384 if (node->contents < 0)
386 if (node->contents != CONTENTS_SOLID)
388 pvs = sv.worldmodel->LeafPVS(sv.worldmodel, (mleaf_t *)node);
389 for (i=0 ; i<fatbytes ; i++)
396 d = DotProduct (org, plane->normal) - plane->dist;
398 node = node->children[0];
400 node = node->children[1];
403 SV_AddToFatPVS (org, node->children[0]);
404 node = node->children[1];
413 Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
417 qbyte *SV_FatPVS (vec3_t org)
419 fatbytes = (sv.worldmodel->numleafs+31)>>3;
420 memset (fatpvs, 0, fatbytes);
421 SV_AddToFatPVS (org, sv.worldmodel->nodes);
425 //=============================================================================
428 int SV_BoxTouchingPVS (qbyte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
432 if (node->contents < 0)
435 if (node->contents == CONTENTS_SOLID)
437 leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
438 return pvs[leafnum >> 3] & (1 << (leafnum & 7));
441 // node - recurse down the BSP tree
442 switch (BoxOnPlaneSide(mins, maxs, node->plane))
445 node = node->children[0];
448 node = node->children[1];
451 if (node->children[0]->contents != CONTENTS_SOLID)
452 if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0]))
454 node = node->children[1];
464 SV_WriteEntitiesToClient
469 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
471 int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize;
472 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
474 vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
475 float nextfullupdate, alphaf;
478 entity_state_t *baseline; // LordHavoc: delta or startup baseline
482 Mod_CheckLoaded(sv.worldmodel);
484 // find the client's PVS
485 VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
486 pvs = SV_FatPVS (testeye);
494 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
495 // send all entities that touch the pvs
496 ent = NEXT_EDICT(sv.edicts);
497 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
501 // prevent delta compression against this frame (unless actually sent, which will restore this later)
502 nextfullupdate = client->nextfullupdate[e];
503 client->nextfullupdate[e] = -1;
505 if (ent != clent) // LordHavoc: always send player
507 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
509 if (val->edict != clentnum)
511 // don't show to anyone else
515 bits |= U_VIEWMODEL; // show relative to the view
519 // LordHavoc: never draw something told not to display to this client
520 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
522 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
529 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
530 glowsize = (int) val->_float >> 2;
531 if (glowsize > 255) glowsize = 255;
532 if (glowsize < 0) glowsize = 0;
534 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
535 if (val->_float != 0)
538 if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model))
540 model = sv.models[(int)ent->v->modelindex];
541 Mod_CheckLoaded(model);
546 if (ent != clent) // LordHavoc: always send player
547 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
551 VectorCopy(ent->v->angles, angles);
552 VectorCopy(ent->v->origin, origin);
554 // ent has survived every check so far, check if it is visible
555 if (ent != clent && ((bits & U_VIEWMODEL) == 0))
557 // use the predicted origin
558 entmins[0] = origin[0] - 1.0f;
559 entmins[1] = origin[1] - 1.0f;
560 entmins[2] = origin[2] - 1.0f;
561 entmaxs[0] = origin[0] + 1.0f;
562 entmaxs[1] = origin[1] + 1.0f;
563 entmaxs[2] = origin[2] + 1.0f;
564 // using the model's bounding box to ensure things are visible regardless of their physics box
567 if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll
569 VectorAdd(entmins, model->rotatedmins, entmins);
570 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
572 else if (ent->v->angles[1])
574 VectorAdd(entmins, model->yawmins, entmins);
575 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
579 VectorAdd(entmins, model->normalmins, entmins);
580 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
586 // if not touching a visible leaf
587 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
593 // or not visible through the portals
594 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
600 // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
601 if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
603 // LordHavoc: test random offsets, to maximize chance of detection
604 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
605 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
606 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
608 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
610 if (trace.fraction == 1)
611 client->visibletime[e] = realtime + 1;
614 //test nearest point on bbox
615 testorigin[0] = bound(entmins[0], testeye[0], entmaxs[0]);
616 testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
617 testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
619 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
621 if (trace.fraction == 1)
622 client->visibletime[e] = realtime + 1;
623 else if (realtime > client->visibletime[e])
636 effects = ent->v->effects;
638 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
639 if (val->_float != 0)
640 alphaf = val->_float * 255.0f;
643 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
644 if (val->_float != 0)
645 alphaf = val->_float;
649 alpha = bound(0, alphaf, 255);
651 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
652 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
653 if (scale < 0) scale = 0;
654 if (scale > 255) scale = 255;
656 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
657 if (val->_float != 0)
658 glowcolor = (int) val->_float;
660 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
661 if (val->_float != 0)
662 effects |= EF_FULLBRIGHT;
666 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
670 // don't send if flagged for NODRAW and there are no effects
671 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
674 else // no model and no effects
679 if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
681 Con_Printf ("packet overflow\n");
682 // mark the rest of the entities so they can't be delta compressed against this frame
683 for (;e < sv.num_edicts;e++)
685 client->nextfullupdate[e] = -1;
686 client->visibletime[e] = -1;
691 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
692 bits = bits | U_EXTERIORMODEL;
695 baseline = &ent->e->baseline;
697 if (((int)ent->v->effects & EF_DELTA) && sv_deltacompress.integer)
699 // every half second a full update is forced
700 if (realtime < client->nextfullupdate[e])
703 baseline = &ent->e->deltabaseline;
706 nextfullupdate = realtime + 0.5f;
709 nextfullupdate = realtime + 0.5f;
711 // restore nextfullupdate since this is being sent for real
712 client->nextfullupdate[e] = nextfullupdate;
715 bits |= U_LONGENTITY;
717 if (ent->v->movetype == MOVETYPE_STEP)
720 // LordHavoc: old stuff, but rewritten to have more exact tolerances
721 if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1;
722 if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2;
723 if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3;
724 if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
725 if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
726 if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
727 if (baseline->colormap != (qbyte) ent->v->colormap) bits |= U_COLORMAP;
728 if (baseline->skin != (qbyte) ent->v->skin) bits |= U_SKIN;
729 if ((baseline->frame & 0x00FF) != ((int) ent->v->frame & 0x00FF)) bits |= U_FRAME;
730 if ((baseline->effects & 0x00FF) != ((int) ent->v->effects & 0x00FF)) bits |= U_EFFECTS;
731 if ((baseline->modelindex & 0x00FF) != ((int) ent->v->modelindex & 0x00FF)) bits |= U_MODEL;
733 // LordHavoc: new stuff
734 if (baseline->alpha != alpha) bits |= U_ALPHA;
735 if (baseline->scale != scale) bits |= U_SCALE;
736 if (((int) baseline->effects & 0xFF00) != ((int) ent->v->effects & 0xFF00)) bits |= U_EFFECTS2;
737 if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE;
738 if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR;
739 if (((int) baseline->frame & 0xFF00) != ((int) ent->v->frame & 0xFF00)) bits |= U_FRAME2;
740 if (((int) baseline->frame & 0xFF00) != ((int) ent->v->modelindex & 0xFF00)) bits |= U_MODEL2;
742 // update delta baseline
743 VectorCopy(ent->v->origin, ent->e->deltabaseline.origin);
744 VectorCopy(ent->v->angles, ent->e->deltabaseline.angles);
745 ent->e->deltabaseline.colormap = ent->v->colormap;
746 ent->e->deltabaseline.skin = ent->v->skin;
747 ent->e->deltabaseline.frame = ent->v->frame;
748 ent->e->deltabaseline.effects = ent->v->effects;
749 ent->e->deltabaseline.modelindex = ent->v->modelindex;
750 ent->e->deltabaseline.alpha = alpha;
751 ent->e->deltabaseline.scale = scale;
752 ent->e->deltabaseline.glowsize = glowsize;
753 ent->e->deltabaseline.glowcolor = glowcolor;
756 if (bits >= 16777216)
764 MSG_WriteByte (msg, bits);
765 if (bits & U_MOREBITS)
766 MSG_WriteByte (msg, bits>>8);
767 // LordHavoc: extend bytes have to be written here due to delta compression
768 if (bits & U_EXTEND1)
769 MSG_WriteByte (msg, bits>>16);
770 if (bits & U_EXTEND2)
771 MSG_WriteByte (msg, bits>>24);
773 // LordHavoc: old stuff
774 if (bits & U_LONGENTITY)
775 MSG_WriteShort (msg,e);
777 MSG_WriteByte (msg,e);
778 if (bits & U_MODEL) MSG_WriteByte (msg, ent->v->modelindex);
779 if (bits & U_FRAME) MSG_WriteByte (msg, ent->v->frame);
780 if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v->colormap);
781 if (bits & U_SKIN) MSG_WriteByte (msg, ent->v->skin);
782 if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v->effects);
783 if (bits & U_ORIGIN1) MSG_WriteDPCoord (msg, origin[0]);
784 if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]);
785 if (bits & U_ORIGIN2) MSG_WriteDPCoord (msg, origin[1]);
786 if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]);
787 if (bits & U_ORIGIN3) MSG_WriteDPCoord (msg, origin[2]);
788 if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]);
790 // LordHavoc: new stuff
791 if (bits & U_ALPHA) MSG_WriteByte(msg, alpha);
792 if (bits & U_SCALE) MSG_WriteByte(msg, scale);
793 if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v->effects >> 8);
794 if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize);
795 if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
796 if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v->frame >> 8);
797 if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v->modelindex >> 8);
800 if (sv_cullentities_stats.integer)
801 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
804 static entity_frame_t sv_writeentitiestoclient_entityframe;
805 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
807 int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects, modelindex;
808 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
809 float alphaf, lightsize;
811 vec3_t origin, angles, entmins, entmaxs, lightmins, lightmaxs, testorigin, testeye;
818 Mod_CheckLoaded(sv.worldmodel);
820 // find the client's PVS
821 // the real place being tested from
822 VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
823 pvs = SV_FatPVS (testeye);
825 // the place being reported (to consider the fact the client still
826 // applies the view_ofs[2], so we have to only send the fractional part
827 // of view_ofs[2], undoing what the client will redo)
828 VectorCopy (testeye, testorigin);
829 e = (int) clent->v->view_ofs[2] & 255;
832 testorigin[2] -= (float) e;
833 EntityFrame_Clear(&sv_writeentitiestoclient_entityframe, testorigin);
841 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
842 // send all entities that touch the pvs
843 ent = NEXT_EDICT(sv.edicts);
844 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
850 if (ent != clent) // LordHavoc: always send player
852 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
854 if (val->edict == clentnum)
855 flags |= RENDER_VIEWMODEL; // show relative to the view
858 // don't show to anyone else
864 // LordHavoc: never draw something told not to display to this client
865 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
867 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
873 effects = ent->v->effects;
874 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
875 glowsize = (int) val->_float >> 2;
876 glowsize = bound(0, glowsize, 255);
879 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
881 if (effects & EF_BRIGHTFIELD)
882 lightsize = max(lightsize, 80);
883 if (effects & EF_MUZZLEFLASH)
884 lightsize = max(lightsize, 100);
885 if (effects & EF_BRIGHTLIGHT)
886 lightsize = max(lightsize, 400);
887 if (effects & EF_DIMLIGHT)
888 lightsize = max(lightsize, 200);
889 if (effects & EF_RED)
890 lightsize = max(lightsize, 200);
891 if (effects & EF_BLUE)
892 lightsize = max(lightsize, 200);
893 if (effects & EF_FLAME)
894 lightsize = max(lightsize, 250);
895 if (effects & EF_STARDUST)
896 lightsize = max(lightsize, 100);
899 lightsize = max(lightsize, glowsize << 2);
901 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
902 if (val->_float != 0)
904 flags |= RENDER_GLOWTRAIL;
905 lightsize = max(lightsize, 100);
909 if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model))
911 modelindex = ent->v->modelindex;
912 model = sv.models[(int)ent->v->modelindex];
913 Mod_CheckLoaded(model);
918 if (ent != clent) // LordHavoc: always send player
919 if (lightsize == 0) // no effects
923 VectorCopy(ent->v->angles, angles);
924 VectorCopy(ent->v->origin, origin);
926 // ent has survived every check so far, check if it is visible
927 // always send embedded brush models, they don't generate much traffic
928 if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
930 // use the predicted origin
931 entmins[0] = origin[0] - 1.0f;
932 entmins[1] = origin[1] - 1.0f;
933 entmins[2] = origin[2] - 1.0f;
934 entmaxs[0] = origin[0] + 1.0f;
935 entmaxs[1] = origin[1] + 1.0f;
936 entmaxs[2] = origin[2] + 1.0f;
937 // using the model's bounding box to ensure things are visible regardless of their physics box
940 if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll
942 VectorAdd(entmins, model->rotatedmins, entmins);
943 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
945 else if (ent->v->angles[1])
947 VectorAdd(entmins, model->yawmins, entmins);
948 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
952 VectorAdd(entmins, model->normalmins, entmins);
953 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
956 lightmins[0] = min(entmins[0], origin[0] - lightsize);
957 lightmins[1] = min(entmins[1], origin[1] - lightsize);
958 lightmins[2] = min(entmins[2], origin[2] - lightsize);
959 lightmaxs[0] = min(entmaxs[0], origin[0] + lightsize);
960 lightmaxs[1] = min(entmaxs[1], origin[1] + lightsize);
961 lightmaxs[2] = min(entmaxs[2], origin[2] + lightsize);
965 // if not touching a visible leaf
966 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->nodes))
972 // or not visible through the portals
973 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, lightmins, lightmaxs))
979 if (sv_cullentities_trace.integer)
981 // LordHavoc: test center first
982 testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
983 testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
984 testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
985 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
986 if (trace.fraction == 1)
987 client->visibletime[e] = realtime + 1;
990 // LordHavoc: test random offsets, to maximize chance of detection
991 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
992 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
993 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
994 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
995 if (trace.fraction == 1)
996 client->visibletime[e] = realtime + 1;
1001 // LordHavoc: test random offsets, to maximize chance of detection
1002 testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
1003 testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
1004 testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
1005 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
1006 if (trace.fraction == 1)
1007 client->visibletime[e] = realtime + 1;
1010 if (realtime > client->visibletime[e])
1019 if (realtime > client->visibletime[e])
1034 effects = ent->v->effects;
1036 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
1037 if (val->_float != 0)
1038 alphaf = val->_float * 255.0;
1041 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
1042 if (val->_float != 0)
1043 alphaf = val->_float;
1047 alpha = bound(0, alphaf, 255);
1049 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
1050 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
1051 if (scale < 0) scale = 0;
1052 if (scale > 255) scale = 255;
1054 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
1055 if (val->_float != 0)
1056 glowcolor = (int) val->_float;
1058 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
1059 if (val->_float != 0)
1060 effects |= EF_FULLBRIGHT;
1064 if (lightsize == 0) // no effects
1068 // don't send if flagged for NODRAW and there are no effects
1069 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
1072 else // no model and no effects
1077 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
1078 flags |= RENDER_EXTERIORMODEL;
1080 if (ent->v->movetype == MOVETYPE_STEP)
1081 flags |= RENDER_STEP;
1082 // don't send an entity if it's coordinates would wrap around
1083 if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
1084 flags |= RENDER_LOWPRECISION;
1086 s = EntityFrame_NewEntity(&sv_writeentitiestoclient_entityframe, e);
1087 // if we run out of space, abort
1090 VectorCopy(origin, s->origin);
1091 VectorCopy(angles, s->angles);
1092 if (ent->v->colormap >= 1024)
1093 flags |= RENDER_COLORMAPPED;
1094 s->colormap = ent->v->colormap;
1095 s->skin = ent->v->skin;
1096 s->frame = ent->v->frame;
1097 s->modelindex = modelindex;
1098 s->effects = effects;
1101 s->glowsize = glowsize;
1102 s->glowcolor = glowcolor;
1105 sv_writeentitiestoclient_entityframe.framenum = ++client->entityframenumber;
1106 EntityFrame_Write(&client->entitydatabase, &sv_writeentitiestoclient_entityframe, msg);
1108 if (sv_cullentities_stats.integer)
1109 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
1119 void SV_CleanupEnts (void)
1124 ent = NEXT_EDICT(sv.edicts);
1125 for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
1126 ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
1131 SV_WriteClientdataToMessage
1135 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
1146 // send a damage message
1148 if (ent->v->dmg_take || ent->v->dmg_save)
1150 other = PROG_TO_EDICT(ent->v->dmg_inflictor);
1151 MSG_WriteByte (msg, svc_damage);
1152 MSG_WriteByte (msg, ent->v->dmg_save);
1153 MSG_WriteByte (msg, ent->v->dmg_take);
1154 for (i=0 ; i<3 ; i++)
1155 MSG_WriteDPCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]));
1157 ent->v->dmg_take = 0;
1158 ent->v->dmg_save = 0;
1162 // send the current viewpos offset from the view entity
1164 SV_SetIdealPitch (); // how much to look up / down ideally
1166 // a fixangle might get lost in a dropped packet. Oh well.
1167 if ( ent->v->fixangle )
1169 MSG_WriteByte (msg, svc_setangle);
1170 for (i=0 ; i < 3 ; i++)
1171 MSG_WriteAngle (msg, ent->v->angles[i] );
1172 ent->v->fixangle = 0;
1177 if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT)
1178 bits |= SU_VIEWHEIGHT;
1180 if (ent->v->idealpitch)
1181 bits |= SU_IDEALPITCH;
1183 // stuff the sigil bits into the high bits of items for sbar, or else
1185 val = GETEDICTFIELDVALUE(ent, eval_items2);
1188 items = (int)ent->v->items | ((int)val->_float << 23);
1190 items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
1194 if ( (int)ent->v->flags & FL_ONGROUND)
1195 bits |= SU_ONGROUND;
1197 if ( ent->v->waterlevel >= 2)
1201 VectorClear(punchvector);
1202 if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
1203 VectorCopy(val->vector, punchvector);
1206 if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1208 i = val->_float * 255.0f;
1212 i = bound(0, i, 255);
1216 if (viewzoom != 255)
1217 bits |= SU_VIEWZOOM;
1219 for (i=0 ; i<3 ; i++)
1221 if (ent->v->punchangle[i])
1222 bits |= (SU_PUNCH1<<i);
1223 if (punchvector[i]) // dpprotocol
1224 bits |= (SU_PUNCHVEC1<<i); // dpprotocol
1225 if (ent->v->velocity[i])
1226 bits |= (SU_VELOCITY1<<i);
1229 if (ent->v->weaponframe)
1230 bits |= SU_WEAPONFRAME;
1232 if (ent->v->armorvalue)
1239 if (bits >= 16777216)
1244 MSG_WriteByte (msg, svc_clientdata);
1245 MSG_WriteShort (msg, bits);
1246 if (bits & SU_EXTEND1)
1247 MSG_WriteByte(msg, bits >> 16);
1248 if (bits & SU_EXTEND2)
1249 MSG_WriteByte(msg, bits >> 24);
1251 if (bits & SU_VIEWHEIGHT)
1252 MSG_WriteChar (msg, ent->v->view_ofs[2]);
1254 if (bits & SU_IDEALPITCH)
1255 MSG_WriteChar (msg, ent->v->idealpitch);
1257 for (i=0 ; i<3 ; i++)
1259 if (bits & (SU_PUNCH1<<i))
1260 MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // dpprotocol
1261 if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
1262 MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
1263 if (bits & (SU_VELOCITY1<<i))
1264 MSG_WriteChar (msg, ent->v->velocity[i]/16);
1267 // [always sent] if (bits & SU_ITEMS)
1268 MSG_WriteLong (msg, items);
1270 if (bits & SU_WEAPONFRAME)
1271 MSG_WriteByte (msg, ent->v->weaponframe);
1272 if (bits & SU_ARMOR)
1273 MSG_WriteByte (msg, ent->v->armorvalue);
1274 if (bits & SU_WEAPON)
1275 MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v->weaponmodel)));
1277 MSG_WriteShort (msg, ent->v->health);
1278 MSG_WriteByte (msg, ent->v->currentammo);
1279 MSG_WriteByte (msg, ent->v->ammo_shells);
1280 MSG_WriteByte (msg, ent->v->ammo_nails);
1281 MSG_WriteByte (msg, ent->v->ammo_rockets);
1282 MSG_WriteByte (msg, ent->v->ammo_cells);
1284 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1288 if ( ((int)ent->v->weapon) & (1<<i) )
1290 MSG_WriteByte (msg, i);
1297 MSG_WriteByte (msg, ent->v->weapon);
1300 if (bits & SU_VIEWZOOM)
1301 MSG_WriteByte (msg, viewzoom);
1305 =======================
1306 SV_SendClientDatagram
1307 =======================
1309 static qbyte sv_sendclientdatagram_buf[MAX_DATAGRAM]; // FIXME?
1310 qboolean SV_SendClientDatagram (client_t *client)
1314 msg.data = sv_sendclientdatagram_buf;
1315 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1318 MSG_WriteByte (&msg, svc_time);
1319 MSG_WriteFloat (&msg, sv.time);
1321 // add the client specific data to the datagram
1322 SV_WriteClientdataToMessage (client->edict, &msg);
1324 SV_WriteEntitiesToClient (client, client->edict, &msg);
1326 // copy the server datagram if there is space
1327 if (msg.cursize + sv.datagram.cursize < msg.maxsize)
1328 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1330 // send the datagram
1331 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1333 SV_DropClient (true);// if the message couldn't send, kick off
1341 =======================
1342 SV_UpdateToReliableMessages
1343 =======================
1345 void SV_UpdateToReliableMessages (void)
1352 // check for changes to be sent over the reliable streams
1353 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1355 // only update the client fields if they've spawned in
1356 if (host_client->spawned)
1358 // update the host_client fields we care about according to the entity fields
1359 sv_player = host_client->edict;
1360 s = PR_GetString(sv_player->v->netname);
1361 if (s != host_client->name)
1365 // point the string back at host_client->name to keep it safe
1366 strncpy(host_client->name, s, sizeof(host_client->name) - 1);
1367 sv_player->v->netname = PR_SetString(host_client->name);
1369 if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)
1370 host_client->colors = val->_float;
1371 host_client->frags = sv_player->v->frags;
1372 if (gamemode == GAME_NEHAHRA)
1373 if ((val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)) && host_client->pmodel != val->_float)
1374 host_client->pmodel = val->_float;
1376 // if the fields changed, send messages about the changes
1377 if (strcmp(host_client->old_name, host_client->name))
1379 strcpy(host_client->old_name, host_client->name);
1380 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1382 if (!client->active || !client->spawned)
1384 MSG_WriteByte (&client->message, svc_updatename);
1385 MSG_WriteByte (&client->message, i);
1386 MSG_WriteString (&client->message, host_client->name);
1389 if (host_client->old_colors != host_client->colors)
1391 host_client->old_colors = host_client->colors;
1392 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1394 if (!client->active || !client->spawned)
1396 MSG_WriteByte (&client->message, svc_updatecolors);
1397 MSG_WriteByte (&client->message, i);
1398 MSG_WriteByte (&client->message, host_client->colors);
1401 if (host_client->old_frags != host_client->frags)
1403 host_client->old_frags = host_client->frags;
1404 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1406 if (!client->active || !client->spawned)
1408 MSG_WriteByte (&client->message, svc_updatefrags);
1409 MSG_WriteByte (&client->message, i);
1410 MSG_WriteShort (&client->message, host_client->frags);
1416 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1418 if (!client->active)
1420 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1423 SZ_Clear (&sv.reliable_datagram);
1428 =======================
1431 Send a nop message without trashing or sending the accumulated client
1433 =======================
1435 void SV_SendNop (client_t *client)
1441 msg.maxsize = sizeof(buf);
1444 MSG_WriteChar (&msg, svc_nop);
1446 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1447 SV_DropClient (true); // if the message couldn't send, kick off
1448 client->last_message = realtime;
1452 =======================
1453 SV_SendClientMessages
1454 =======================
1456 void SV_SendClientMessages (void)
1460 // update frags, names, etc
1461 SV_UpdateToReliableMessages ();
1463 // build individual updates
1464 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1466 if (!host_client->active)
1469 if (host_client->deadsocket)
1471 SV_DropClient (true); // if the message couldn't send, kick off
1475 if (host_client->spawned)
1477 if (!SV_SendClientDatagram (host_client))
1482 // the player isn't totally in the game yet
1483 // send small keepalive messages if too much time has passed
1484 // send a full message when the next signon stage has been requested
1485 // some other message data (name changes, etc) may accumulate
1486 // between signon stages
1487 if (!host_client->sendsignon)
1489 if (realtime - host_client->last_message > 5)
1490 SV_SendNop (host_client);
1491 continue; // don't send out non-signon messages
1495 // check for an overflowed message. Should only happen
1496 // on a very fucked up connection that backs up a lot, then
1498 if (host_client->message.overflowed)
1500 SV_DropClient (true); // overflowed
1501 host_client->message.overflowed = false;
1505 if (host_client->message.cursize || host_client->dropasap)
1507 if (!NetConn_CanSendMessage (host_client->netconnection))
1510 if (host_client->dropasap)
1511 SV_DropClient (false); // went to another level
1514 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1515 SV_DropClient (true); // if the message couldn't send, kick off
1516 SZ_Clear (&host_client->message);
1517 host_client->last_message = realtime;
1518 host_client->sendsignon = false;
1524 // clear muzzle flashes
1530 ==============================================================================
1534 ==============================================================================
1543 int SV_ModelIndex (const char *name)
1547 if (!name || !name[0])
1550 for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
1551 if (!strcmp(sv.model_precache[i], name))
1553 if (i==MAX_MODELS || !sv.model_precache[i])
1554 Host_Error ("SV_ModelIndex: model %s not precached", name);
1558 #ifdef SV_QUAKEENTITIES
1565 void SV_CreateBaseline (void)
1567 int i, entnum, large;
1570 // LordHavoc: clear *all* states (note just active ones)
1571 for (entnum = 0;entnum < sv.max_edicts;entnum++)
1573 // get the current server version
1574 svent = EDICT_NUM(entnum);
1576 // LordHavoc: always clear state values, whether the entity is in use or not
1577 ClearStateToDefault(&svent->e->baseline);
1581 if (entnum > svs.maxclients && !svent->v->modelindex)
1584 // create entity baseline
1585 VectorCopy (svent->v->origin, svent->e->baseline.origin);
1586 VectorCopy (svent->v->angles, svent->e->baseline.angles);
1587 svent->e->baseline.frame = svent->v->frame;
1588 svent->e->baseline.skin = svent->v->skin;
1589 if (entnum > 0 && entnum <= svs.maxclients)
1591 svent->e->baseline.colormap = entnum;
1592 svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
1596 svent->e->baseline.colormap = 0;
1597 svent->e->baseline.modelindex = svent->v->modelindex;
1601 if (svent->e->baseline.modelindex & 0xFF00 || svent->e->baseline.frame & 0xFF00)
1604 // add to the message
1606 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1608 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1609 MSG_WriteShort (&sv.signon, entnum);
1613 MSG_WriteShort (&sv.signon, svent->e->baseline.modelindex);
1614 MSG_WriteShort (&sv.signon, svent->e->baseline.frame);
1618 MSG_WriteByte (&sv.signon, svent->e->baseline.modelindex);
1619 MSG_WriteByte (&sv.signon, svent->e->baseline.frame);
1621 MSG_WriteByte (&sv.signon, svent->e->baseline.colormap);
1622 MSG_WriteByte (&sv.signon, svent->e->baseline.skin);
1623 for (i=0 ; i<3 ; i++)
1625 MSG_WriteDPCoord(&sv.signon, svent->e->baseline.origin[i]);
1626 MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i]);
1637 Tell all the clients that the server is changing levels
1640 void SV_SendReconnect (void)
1647 msg.maxsize = sizeof(data);
1649 MSG_WriteChar (&msg, svc_stufftext);
1650 MSG_WriteString (&msg, "reconnect\n");
1651 NetConn_SendToAll (&msg, 5);
1653 if (cls.state != ca_dedicated)
1654 Cmd_ExecuteString ("reconnect\n", src_command);
1662 Grabs the current state of each client for saving across the
1663 transition to another level
1666 void SV_SaveSpawnparms (void)
1670 svs.serverflags = pr_global_struct->serverflags;
1672 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1674 if (!host_client->active)
1677 // call the progs to get default spawn parms for the new client
1678 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1679 PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing");
1680 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1681 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
1685 void SV_IncreaseEdicts(void)
1689 int oldmax_edicts = sv.max_edicts;
1690 void *oldedictsengineprivate = sv.edictsengineprivate;
1691 void *oldedictsfields = sv.edictsfields;
1692 void *oldmoved_edicts = sv.moved_edicts;
1694 if (sv.max_edicts >= MAX_EDICTS)
1697 // links don't survive the transition, so unlink everything
1698 for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
1701 SV_UnlinkEdict(sv.edicts + i);
1702 memset(&ent->e->areagrid, 0, sizeof(ent->e->areagrid));
1706 sv.max_edicts = min(sv.max_edicts + 32, MAX_EDICTS);
1707 sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
1708 sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
1709 sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
1711 memcpy(sv.edictsengineprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1712 memcpy(sv.edictsfields, oldedictsfields, oldmax_edicts * pr_edict_size);
1714 for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
1716 ent->e = sv.edictsengineprivate + i;
1717 ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
1718 // link every entity except world
1720 SV_LinkEdict(ent, false);
1723 Mem_Free(oldedictsengineprivate);
1724 Mem_Free(oldedictsfields);
1725 Mem_Free(oldmoved_edicts);
1732 This is called at the start of each level
1735 extern float scr_centertime_off;
1737 void SV_SpawnServer (const char *server)
1743 // let's not have any servers with no name
1744 if (hostname.string[0] == 0)
1745 Cvar_Set ("hostname", "UNNAMED");
1746 scr_centertime_off = 0;
1748 Con_DPrintf ("SpawnServer: %s\n",server);
1749 svs.changelevel_issued = false; // now safe to issue another
1752 // tell all connected clients that we are going to a new level
1755 SV_SendReconnect ();
1757 NetConn_OpenServerPorts(svs.maxclients > 1);
1760 // make cvars consistant
1763 Cvar_SetValue ("deathmatch", 0);
1764 current_skill = bound(0, (int)(skill.value + 0.5), 3);
1766 Cvar_SetValue ("skill", (float)current_skill);
1769 // set up the new server
1771 Host_ClearMemory ();
1773 memset (&sv, 0, sizeof(sv));
1775 strcpy (sv.name, server);
1777 // load progs to get entity field count
1780 // allocate server memory
1781 // start out with just enough room for clients and a reasonable estimate of entities
1782 sv.max_edicts = ((svs.maxclients + 128) + 31) & ~31;
1783 sv.max_edicts = min(sv.max_edicts, MAX_EDICTS);
1785 // clear the edict memory pool
1786 Mem_EmptyPool(sv_edicts_mempool);
1787 // edict_t structures (hidden from progs)
1788 sv.edicts = Mem_Alloc(sv_edicts_mempool, MAX_EDICTS * sizeof(edict_t));
1789 // engine private structures (hidden from progs)
1790 sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
1791 // progs fields, often accessed by server
1792 sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
1793 // used by PushMove to move back pushed entities
1794 sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
1795 for (i = 0;i < sv.max_edicts;i++)
1797 ent = sv.edicts + i;
1798 ent->e = sv.edictsengineprivate + i;
1799 ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
1802 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1803 sv.datagram.cursize = 0;
1804 sv.datagram.data = sv.datagram_buf;
1806 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1807 sv.reliable_datagram.cursize = 0;
1808 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1810 sv.signon.maxsize = sizeof(sv.signon_buf);
1811 sv.signon.cursize = 0;
1812 sv.signon.data = sv.signon_buf;
1814 // leave slots at start for clients only
1815 sv.num_edicts = svs.maxclients+1;
1817 sv.state = ss_loading;
1824 strcpy (sv.name, server);
1825 sprintf (sv.modelname,"maps/%s.bsp", server);
1826 sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
1829 Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
1833 sv.models[1] = sv.worldmodel;
1836 // clear world interaction links
1840 sv.sound_precache[0] = "";
1842 sv.model_precache[0] = "";
1843 sv.model_precache[1] = sv.modelname;
1844 for (i = 1;i < sv.worldmodel->numsubmodels;i++)
1846 sv.model_precache[i+1] = localmodels[i];
1847 sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
1851 // load the rest of the entities
1854 memset (ent->v, 0, progs->entityfields * 4);
1855 ent->e->free = false;
1856 ent->v->model = PR_SetString(sv.modelname);
1857 ent->v->modelindex = 1; // world model
1858 ent->v->solid = SOLID_BSP;
1859 ent->v->movetype = MOVETYPE_PUSH;
1862 pr_global_struct->coop = coop.integer;
1864 pr_global_struct->deathmatch = deathmatch.integer;
1866 pr_global_struct->mapname = PR_SetString(sv.name);
1868 // serverflags are for cross level information (sigils)
1869 pr_global_struct->serverflags = svs.serverflags;
1871 // load replacement entity file if found
1873 if (sv_entpatch.integer)
1874 entities = FS_LoadFile(va("maps/%s.ent", sv.name), true);
1877 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1878 ED_LoadFromFile (entities);
1882 ED_LoadFromFile (sv.worldmodel->entities);
1885 // LordHavoc: clear world angles (to fix e3m3.bsp)
1886 VectorClear(sv.edicts->v->angles);
1890 // all setup is completed, any further precache statements are errors
1891 sv.state = ss_active;
1893 // run two frames to allow everything to settle
1894 for (i = 0;i < 2;i++)
1896 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1902 #ifdef QUAKEENTITIES
1903 // create a baseline for more efficient communications
1904 SV_CreateBaseline ();
1907 // send serverinfo to all connected clients
1908 for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1909 if (host_client->active)
1910 SV_SendServerinfo (host_client);
1912 Con_DPrintf ("Server spawned.\n");
1913 NetConn_Heartbeat (2);