2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
37 extern cvar_t sys_ticrate;
39 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
40 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
41 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
42 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
43 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
44 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
45 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
46 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
48 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
53 mempool_t *sv_mempool = NULL;
55 //============================================================================
57 extern void SV_Phys_Init (void);
58 extern void SV_World_Init (void);
59 static void SV_SaveEntFile_f(void);
68 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
69 Cvar_RegisterVariable (&sv_maxvelocity);
70 Cvar_RegisterVariable (&sv_gravity);
71 Cvar_RegisterVariable (&sv_friction);
72 Cvar_RegisterVariable (&sv_edgefriction);
73 Cvar_RegisterVariable (&sv_stopspeed);
74 Cvar_RegisterVariable (&sv_maxspeed);
75 Cvar_RegisterVariable (&sv_maxairspeed);
76 Cvar_RegisterVariable (&sv_accelerate);
77 Cvar_RegisterVariable (&sv_idealpitchscale);
78 Cvar_RegisterVariable (&sv_aim);
79 Cvar_RegisterVariable (&sv_nostep);
80 Cvar_RegisterVariable (&sv_deltacompress);
81 Cvar_RegisterVariable (&sv_cullentities_pvs);
82 Cvar_RegisterVariable (&sv_cullentities_trace);
83 Cvar_RegisterVariable (&sv_cullentities_stats);
84 Cvar_RegisterVariable (&sv_entpatch);
85 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
86 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
87 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
88 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
89 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
90 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
91 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
92 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
93 Cvar_RegisterVariable (&sv_protocolname);
94 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
95 Cvar_RegisterVariable (&sv_maxrate);
96 Cvar_RegisterVariable (&sv_progs);
102 sv_mempool = Mem_AllocPool("server", 0, NULL);
105 static void SV_SaveEntFile_f(void)
107 char basename[MAX_QPATH];
108 if (!sv.active || !sv.worldmodel)
110 Con_Print("Not running a server\n");
113 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
114 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
119 =============================================================================
123 =============================================================================
130 Make sure the event gets sent to all clients
133 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
137 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
139 MSG_WriteByte (&sv.datagram, svc_particle);
140 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
141 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
142 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
143 for (i=0 ; i<3 ; i++)
150 MSG_WriteChar (&sv.datagram, v);
152 MSG_WriteByte (&sv.datagram, count);
153 MSG_WriteByte (&sv.datagram, color);
160 Make sure the event gets sent to all clients
163 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
165 if (modelindex >= 256 || startframe >= 256)
167 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
169 MSG_WriteByte (&sv.datagram, svc_effect2);
170 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
171 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
172 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
173 MSG_WriteShort (&sv.datagram, modelindex);
174 MSG_WriteShort (&sv.datagram, startframe);
175 MSG_WriteByte (&sv.datagram, framecount);
176 MSG_WriteByte (&sv.datagram, framerate);
180 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
182 MSG_WriteByte (&sv.datagram, svc_effect);
183 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
184 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
185 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
186 MSG_WriteByte (&sv.datagram, modelindex);
187 MSG_WriteByte (&sv.datagram, startframe);
188 MSG_WriteByte (&sv.datagram, framecount);
189 MSG_WriteByte (&sv.datagram, framerate);
197 Each entity can have eight independant sound sources, like voice,
200 Channel 0 is an auto-allocate channel, the others override anything
201 already running on that entity/channel pair.
203 An attenuation of 0 will play full volume everywhere in the level.
204 Larger attenuations will drop off. (max 4 attenuation)
208 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
210 int sound_num, field_mask, i, ent;
212 if (volume < 0 || volume > 255)
214 Con_Printf ("SV_StartSound: volume = %i", volume);
218 if (attenuation < 0 || attenuation > 4)
220 Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
224 if (channel < 0 || channel > 7)
226 Con_Printf ("SV_StartSound: channel = %i", channel);
230 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
233 // find precache number for sound
234 sound_num = SV_SoundIndex(sample, 1);
238 ent = PRVM_NUM_FOR_EDICT(entity);
241 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
242 field_mask |= SND_VOLUME;
243 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
244 field_mask |= SND_ATTENUATION;
246 field_mask |= SND_LARGEENTITY;
247 if (sound_num >= 256 || channel >= 8)
248 field_mask |= SND_LARGESOUND;
250 // directed messages go only to the entity they are targeted on
251 MSG_WriteByte (&sv.datagram, svc_sound);
252 MSG_WriteByte (&sv.datagram, field_mask);
253 if (field_mask & SND_VOLUME)
254 MSG_WriteByte (&sv.datagram, volume);
255 if (field_mask & SND_ATTENUATION)
256 MSG_WriteByte (&sv.datagram, attenuation*64);
257 if (field_mask & SND_LARGEENTITY)
259 MSG_WriteShort (&sv.datagram, ent);
260 MSG_WriteByte (&sv.datagram, channel);
263 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
264 if (field_mask & SND_LARGESOUND)
265 MSG_WriteShort (&sv.datagram, sound_num);
267 MSG_WriteByte (&sv.datagram, sound_num);
268 for (i = 0;i < 3;i++)
269 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
273 ==============================================================================
277 ==============================================================================
284 Sends the first message from the server to a connected client.
285 This will be sent on the initial connection and upon each server load.
288 void SV_SendServerinfo (client_t *client)
293 // edicts get reallocated on level changes, so we need to update it here
294 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
296 // if client is a botclient coming from a level change, we need to set up
297 // client info that normally requires networking
298 if (!client->netconnection)
301 PRVM_ED_ClearEdict(client->edict);
303 // copy spawn parms out of the client_t
304 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
305 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
307 // call the spawn function
308 host_client->clientconnectcalled = true;
309 prog->globals.server->time = sv.time;
310 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
311 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
312 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
313 host_client->spawned = true;
317 // LordHavoc: clear entityframe tracking
318 client->latestframenum = 0;
320 if (client->entitydatabase)
321 EntityFrame_FreeDatabase(client->entitydatabase);
322 if (client->entitydatabase4)
323 EntityFrame4_FreeDatabase(client->entitydatabase4);
324 if (client->entitydatabase5)
325 EntityFrame5_FreeDatabase(client->entitydatabase5);
327 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
329 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
330 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
331 else if (sv.protocol == PROTOCOL_DARKPLACES4)
332 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
334 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
337 SZ_Clear (&client->message);
338 MSG_WriteByte (&client->message, svc_print);
339 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
340 MSG_WriteString (&client->message,message);
342 MSG_WriteByte (&client->message, svc_serverinfo);
343 MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
344 MSG_WriteByte (&client->message, svs.maxclients);
346 if (!coop.integer && deathmatch.integer)
347 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
349 MSG_WriteByte (&client->message, GAME_COOP);
351 MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
353 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
354 MSG_WriteString (&client->message, sv.model_precache[i]);
355 MSG_WriteByte (&client->message, 0);
357 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
358 MSG_WriteString (&client->message, sv.sound_precache[i]);
359 MSG_WriteByte (&client->message, 0);
362 MSG_WriteByte (&client->message, svc_cdtrack);
363 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
364 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
367 MSG_WriteByte (&client->message, svc_setview);
368 MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
370 MSG_WriteByte (&client->message, svc_signonnum);
371 MSG_WriteByte (&client->message, 1);
373 client->sendsignon = true;
374 client->spawned = false; // need prespawn, spawn, etc
381 Initializes a client_t for a new net connection. This will only be called
382 once for a player each game, not once for each level change.
385 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
389 float spawn_parms[NUM_SPAWN_PARMS];
391 client = svs.clients + clientnum;
393 // set up the client_t
395 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
396 memset (client, 0, sizeof(*client));
397 client->active = true;
398 client->netconnection = netconnection;
400 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
402 strcpy(client->name, "unconnected");
403 strcpy(client->old_name, "unconnected");
404 client->spawned = false;
405 client->edict = PRVM_EDICT_NUM(clientnum+1);
406 client->message.data = client->msgbuf;
407 client->message.maxsize = sizeof(client->msgbuf);
408 client->message.allowoverflow = true; // we can catch it
409 // updated by receiving "rate" command from client
410 client->rate = NET_MINRATE;
411 // no limits for local player
412 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
413 client->rate = 1000000000;
414 client->connecttime = realtime;
417 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
420 // call the progs to get default spawn parms for the new client
421 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
422 prog->globals.server->self = 0;
423 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
424 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
425 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
428 // don't call SendServerinfo for a fresh botclient because its fields have
429 // not been set up by the qc yet
430 if (client->netconnection)
431 SV_SendServerinfo (client);
433 client->spawned = true;
438 ===============================================================================
442 ===============================================================================
451 void SV_ClearDatagram (void)
453 SZ_Clear (&sv.datagram);
457 =============================================================================
459 The PVS must include a small area around the client to allow head bobbing
460 or other small motion on the client side. Otherwise, a bob might cause an
461 entity that should be visible to not show up, especially when the bob
464 =============================================================================
467 int sv_writeentitiestoclient_pvsbytes;
468 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
470 static int numsendentities;
471 static entity_state_t sendentities[MAX_EDICTS];
472 static entity_state_t *sendentitiesindex[MAX_EDICTS];
474 void SV_PrepareEntitiesForSending(void)
478 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
479 vec3_t cullmins, cullmaxs;
484 // send all entities that touch the pvs
486 sendentitiesindex[0] = NULL;
487 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
489 sendentitiesindex[e] = NULL;
490 // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those)
491 if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
494 // this check disabled because it is never true
495 //if (numsendentities >= MAX_EDICTS)
498 // EF_NODRAW prevents sending for any reason except for your own
499 // client, so we must keep all clients in this superset
500 effects = (unsigned)ent->fields.server->effects;
501 if (e > svs.maxclients && (effects & EF_NODRAW))
504 // we can omit invisible entities with no effects that are not clients
505 // LordHavoc: this could kill tags attached to an invisible entity, I
506 // just hope we never have to support that case
507 i = (int)ent->fields.server->modelindex;
508 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
511 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
512 glowsize = (qbyte)bound(0, i, 255);
513 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
514 flags |= RENDER_GLOWTRAIL;
516 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
517 light[0] = (unsigned short)bound(0, f, 65535);
518 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
519 light[1] = (unsigned short)bound(0, f, 65535);
520 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
521 light[2] = (unsigned short)bound(0, f, 65535);
522 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
523 light[3] = (unsigned short)bound(0, f, 65535);
524 lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
525 lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
527 if (gamemode == GAME_TENEBRAE)
529 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
533 lightpflags |= PFLAGS_FULLDYNAMIC;
535 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
543 lightpflags |= PFLAGS_FULLDYNAMIC;
547 specialvisibilityradius = 0;
548 if (lightpflags & PFLAGS_FULLDYNAMIC)
549 specialvisibilityradius = max(specialvisibilityradius, light[3]);
551 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
552 if (flags & RENDER_GLOWTRAIL)
553 specialvisibilityradius = max(specialvisibilityradius, 100);
554 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
556 if (effects & EF_BRIGHTFIELD)
557 specialvisibilityradius = max(specialvisibilityradius, 80);
558 if (effects & EF_MUZZLEFLASH)
559 specialvisibilityradius = max(specialvisibilityradius, 100);
560 if (effects & EF_BRIGHTLIGHT)
561 specialvisibilityradius = max(specialvisibilityradius, 400);
562 if (effects & EF_DIMLIGHT)
563 specialvisibilityradius = max(specialvisibilityradius, 200);
564 if (effects & EF_RED)
565 specialvisibilityradius = max(specialvisibilityradius, 200);
566 if (effects & EF_BLUE)
567 specialvisibilityradius = max(specialvisibilityradius, 200);
568 if (effects & EF_FLAME)
569 specialvisibilityradius = max(specialvisibilityradius, 250);
570 if (effects & EF_STARDUST)
571 specialvisibilityradius = max(specialvisibilityradius, 100);
573 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
579 VectorCopy(ent->fields.server->origin, cs.origin);
580 VectorCopy(ent->fields.server->angles, cs.angles);
582 cs.effects = effects;
583 cs.colormap = (unsigned)ent->fields.server->colormap;
584 cs.modelindex = modelindex;
585 cs.skin = (unsigned)ent->fields.server->skin;
586 cs.frame = (unsigned)ent->fields.server->frame;
587 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
588 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
589 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
590 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
591 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
592 cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
593 cs.glowsize = glowsize;
595 // don't need to init cs.colormod because the defaultstate did that for us
596 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
597 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
598 if (val->vector[0] || val->vector[1] || val->vector[2])
600 i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
601 i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
602 i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
605 cs.modelindex = modelindex;
608 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
612 cs.alpha = (qbyte)bound(0, i, 255);
615 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
619 cs.alpha = (qbyte)bound(0, i, 255);
623 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
627 cs.scale = (qbyte)bound(0, i, 255);
631 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
633 cs.glowcolor = (int)f;
635 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
636 cs.effects |= EF_FULLBRIGHT;
638 if (ent->fields.server->movetype == MOVETYPE_STEP)
639 cs.flags |= RENDER_STEP;
640 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
641 cs.flags |= RENDER_LOWPRECISION;
642 if (ent->fields.server->colormap >= 1024)
643 cs.flags |= RENDER_COLORMAPPED;
644 if (cs.viewmodelforclient)
645 cs.flags |= RENDER_VIEWMODEL; // show relative to the view
647 cs.light[0] = light[0];
648 cs.light[1] = light[1];
649 cs.light[2] = light[2];
650 cs.light[3] = light[3];
651 cs.lightstyle = lightstyle;
652 cs.lightpflags = lightpflags;
654 cs.specialvisibilityradius = specialvisibilityradius;
656 // calculate the visible box of this entity (don't use the physics box
657 // as that is often smaller than a model, and would not count
658 // specialvisibilityradius)
659 if ((model = sv.models[modelindex]))
661 if (cs.angles[0] || cs.angles[2]) // pitch and roll
663 VectorAdd(cs.origin, model->rotatedmins, cullmins);
664 VectorAdd(cs.origin, model->rotatedmaxs, cullmaxs);
666 else if (cs.angles[1])
668 VectorAdd(cs.origin, model->yawmins, cullmins);
669 VectorAdd(cs.origin, model->yawmaxs, cullmaxs);
673 VectorAdd(cs.origin, model->normalmins, cullmins);
674 VectorAdd(cs.origin, model->normalmaxs, cullmaxs);
679 VectorCopy(cs.origin, cullmins);
680 VectorCopy(cs.origin, cullmaxs);
682 if (specialvisibilityradius)
684 cullmins[0] = min(cullmins[0], cs.origin[0] - specialvisibilityradius);
685 cullmins[1] = min(cullmins[1], cs.origin[1] - specialvisibilityradius);
686 cullmins[2] = min(cullmins[2], cs.origin[2] - specialvisibilityradius);
687 cullmaxs[0] = max(cullmaxs[0], cs.origin[0] + specialvisibilityradius);
688 cullmaxs[1] = max(cullmaxs[1], cs.origin[1] + specialvisibilityradius);
689 cullmaxs[2] = max(cullmaxs[2], cs.origin[2] + specialvisibilityradius);
691 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
693 VectorCopy(cullmins, ent->priv.server->cullmins);
694 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
695 ent->priv.server->pvs_numclusters = -1;
696 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
698 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
699 if (i <= MAX_ENTITYCLUSTERS)
700 ent->priv.server->pvs_numclusters = i;
704 sendentitiesindex[e] = sendentities + numsendentities;
705 sendentities[numsendentities++] = cs;
709 static int sententitiesmark = 0;
710 static int sententities[MAX_EDICTS];
711 static int sententitiesconsideration[MAX_EDICTS];
712 static int sv_writeentitiestoclient_culled_pvs;
713 static int sv_writeentitiestoclient_culled_trace;
714 static int sv_writeentitiestoclient_visibleentities;
715 static int sv_writeentitiestoclient_totalentities;
716 //static entity_frame_t sv_writeentitiestoclient_entityframe;
717 static int sv_writeentitiestoclient_clentnum;
718 static vec3_t sv_writeentitiestoclient_testeye;
719 static client_t *sv_writeentitiestoclient_client;
721 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
728 if (sententitiesconsideration[s->number] == sententitiesmark)
730 sententitiesconsideration[s->number] = sententitiesmark;
731 sv_writeentitiestoclient_totalentities++;
733 // never reject player
734 if (s->number != sv_writeentitiestoclient_clentnum)
736 // check various rejection conditions
737 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
739 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
741 if (s->effects & EF_NODRAW)
743 // LordHavoc: only send entities with a model or important effects
744 if (!s->modelindex && s->specialvisibilityradius == 0)
747 // viewmodels don't have visibility checking
748 if (s->viewmodelforclient)
750 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
753 else if (s->tagentity)
755 // tag attached entities simply check their parent
756 if (!sendentitiesindex[s->tagentity])
758 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
759 if (sententities[s->tagentity] != sententitiesmark)
762 // always send world submodels in newer protocols because they don't
763 // generate much traffic (in old protocols they hog bandwidth)
764 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
766 // entity has survived every check so far, check if visible
767 ed = PRVM_EDICT_NUM(s->number);
769 // if not touching a visible leaf
770 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
772 if (ed->priv.server->pvs_numclusters < 0)
774 // entity too big for clusters list
775 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
777 sv_writeentitiestoclient_culled_pvs++;
784 // check cached clusters list
785 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
786 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
788 if (i == ed->priv.server->pvs_numclusters)
790 sv_writeentitiestoclient_culled_pvs++;
796 // or not seen by random tracelines
797 if (sv_cullentities_trace.integer && !isbmodel)
799 // LordHavoc: test center first
800 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
801 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
802 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
803 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
804 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
805 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
808 // LordHavoc: test random offsets, to maximize chance of detection
809 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
810 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
811 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
812 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
813 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
814 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
817 if (s->specialvisibilityradius)
819 // LordHavoc: test random offsets, to maximize chance of detection
820 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
821 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
822 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
823 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
824 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
825 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
829 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
831 sv_writeentitiestoclient_culled_trace++;
838 // this just marks it for sending
839 // FIXME: it would be more efficient to send here, but the entity
840 // compressor isn't that flexible
841 sv_writeentitiestoclient_visibleentities++;
842 sententities[s->number] = sententitiesmark;
845 entity_state_t sendstates[MAX_EDICTS];
847 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
849 int i, numsendstates;
852 // if there isn't enough space to accomplish anything, skip it
853 if (msg->cursize + 25 > msg->maxsize)
856 sv_writeentitiestoclient_client = client;
858 sv_writeentitiestoclient_culled_pvs = 0;
859 sv_writeentitiestoclient_culled_trace = 0;
860 sv_writeentitiestoclient_visibleentities = 0;
861 sv_writeentitiestoclient_totalentities = 0;
863 // find the client's PVS
864 // the real place being tested from
865 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
866 sv_writeentitiestoclient_pvsbytes = 0;
867 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
868 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
870 sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
874 for (i = 0;i < numsendentities;i++)
875 SV_MarkWriteEntityStateToClient(sendentities + i);
878 for (i = 0;i < numsendentities;i++)
880 if (sententities[sendentities[i].number] == sententitiesmark)
882 s = &sendstates[numsendstates++];
883 *s = sendentities[i];
884 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
885 s->flags |= RENDER_EXTERIORMODEL;
889 if (sv_cullentities_stats.integer)
890 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
892 if (client->entitydatabase5)
893 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
894 else if (client->entitydatabase4)
895 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
896 else if (client->entitydatabase)
897 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
899 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
908 void SV_CleanupEnts (void)
913 ent = PRVM_NEXT_EDICT(prog->edicts);
914 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
915 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
920 SV_WriteClientdataToMessage
924 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
936 // send a damage message
938 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
940 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
941 MSG_WriteByte (msg, svc_damage);
942 MSG_WriteByte (msg, ent->fields.server->dmg_save);
943 MSG_WriteByte (msg, ent->fields.server->dmg_take);
944 for (i=0 ; i<3 ; i++)
945 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
947 ent->fields.server->dmg_take = 0;
948 ent->fields.server->dmg_save = 0;
952 // send the current viewpos offset from the view entity
954 SV_SetIdealPitch (); // how much to look up / down ideally
956 // a fixangle might get lost in a dropped packet. Oh well.
957 if ( ent->fields.server->fixangle )
959 MSG_WriteByte (msg, svc_setangle);
960 for (i=0 ; i < 3 ; i++)
961 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
962 ent->fields.server->fixangle = 0;
965 // stuff the sigil bits into the high bits of items for sbar, or else
967 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
968 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
969 items = (int)ent->fields.server->items | ((int)val->_float << 23);
971 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
973 VectorClear(punchvector);
974 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
975 VectorCopy(val->vector, punchvector);
977 // FIXME: cache weapon model name and index in client struct to save time
978 // (this search can be almost 1% of cpu time!)
979 s = PRVM_GetString(ent->fields.server->weaponmodel);
980 if (strcmp(s, client->weaponmodel))
982 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
983 client->weaponmodelindex = SV_ModelIndex(s, 1);
987 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
988 viewzoom = val->_float * 255.0f;
994 if ((int)ent->fields.server->flags & FL_ONGROUND)
996 if (ent->fields.server->waterlevel >= 2)
998 if (ent->fields.server->idealpitch)
999 bits |= SU_IDEALPITCH;
1001 for (i=0 ; i<3 ; i++)
1003 if (ent->fields.server->punchangle[i])
1004 bits |= (SU_PUNCH1<<i);
1005 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1007 bits |= (SU_PUNCHVEC1<<i);
1008 if (ent->fields.server->velocity[i])
1009 bits |= (SU_VELOCITY1<<i);
1012 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1013 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1014 stats[STAT_ITEMS] = items;
1015 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1016 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1017 stats[STAT_WEAPON] = client->weaponmodelindex;
1018 stats[STAT_HEALTH] = ent->fields.server->health;
1019 stats[STAT_AMMO] = ent->fields.server->currentammo;
1020 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1021 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1022 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1023 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1024 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1025 stats[STAT_VIEWZOOM] = viewzoom;
1026 // the QC bumps these itself by sending svc_'s, so we have to keep them
1027 // zero or they'll be corrected by the engine
1028 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1029 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1030 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1031 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1033 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1035 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1037 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1038 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1040 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1041 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1042 if (viewzoom != 255)
1043 bits |= SU_VIEWZOOM;
1048 if (bits >= 16777216)
1052 MSG_WriteByte (msg, svc_clientdata);
1053 MSG_WriteShort (msg, bits);
1054 if (bits & SU_EXTEND1)
1055 MSG_WriteByte(msg, bits >> 16);
1056 if (bits & SU_EXTEND2)
1057 MSG_WriteByte(msg, bits >> 24);
1059 if (bits & SU_VIEWHEIGHT)
1060 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1062 if (bits & SU_IDEALPITCH)
1063 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1065 for (i=0 ; i<3 ; i++)
1067 if (bits & (SU_PUNCH1<<i))
1069 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1070 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1072 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1074 if (bits & (SU_PUNCHVEC1<<i))
1076 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1077 MSG_WriteCoord16i(msg, punchvector[i]);
1079 MSG_WriteCoord32f(msg, punchvector[i]);
1081 if (bits & (SU_VELOCITY1<<i))
1083 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1084 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1086 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1090 if (bits & SU_ITEMS)
1091 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1093 if (sv.protocol == PROTOCOL_DARKPLACES5)
1095 if (bits & SU_WEAPONFRAME)
1096 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1097 if (bits & SU_ARMOR)
1098 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1099 if (bits & SU_WEAPON)
1100 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1101 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1102 MSG_WriteShort (msg, stats[STAT_AMMO]);
1103 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1104 MSG_WriteShort (msg, stats[STAT_NAILS]);
1105 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1106 MSG_WriteShort (msg, stats[STAT_CELLS]);
1107 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1108 if (bits & SU_VIEWZOOM)
1109 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1111 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1113 if (bits & SU_WEAPONFRAME)
1114 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1115 if (bits & SU_ARMOR)
1116 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1117 if (bits & SU_WEAPON)
1118 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1119 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1120 MSG_WriteByte (msg, stats[STAT_AMMO]);
1121 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1122 MSG_WriteByte (msg, stats[STAT_NAILS]);
1123 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1124 MSG_WriteByte (msg, stats[STAT_CELLS]);
1125 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1127 for (i = 0;i < 32;i++)
1128 if (stats[STAT_WEAPON] & (1<<i))
1130 MSG_WriteByte (msg, i);
1133 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1134 if (bits & SU_VIEWZOOM)
1136 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1137 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1139 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1145 =======================
1146 SV_SendClientDatagram
1147 =======================
1149 static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1150 qboolean SV_SendClientDatagram (client_t *client)
1152 int rate, maxrate, maxsize, maxsize2;
1154 int stats[MAX_CL_STATS];
1156 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1158 // for good singleplayer, send huge packets
1159 maxsize = sizeof(sv_sendclientdatagram_buf);
1160 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1162 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1164 // no rate limiting support on older protocols because dp protocols
1165 // 1-4 kick the client off if they overflow, and quake protocol shows
1166 // less than the full entity set if rate limited
1172 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1173 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1174 if (sv_maxrate.integer != maxrate)
1175 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1177 rate = bound(NET_MINRATE, client->rate, maxrate);
1178 rate = (int)(client->rate * sys_ticrate.value);
1179 maxsize = bound(100, rate, 1400);
1183 msg.data = sv_sendclientdatagram_buf;
1184 msg.maxsize = maxsize;
1187 MSG_WriteByte (&msg, svc_time);
1188 MSG_WriteFloat (&msg, sv.time);
1190 // add the client specific data to the datagram
1191 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1192 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1194 // expand packet size to allow effects to go over the rate limit
1195 // (dropping them is FAR too ugly)
1196 msg.maxsize = maxsize2;
1198 // copy the server datagram if there is space
1199 // FIXME: put in delayed queue of effects to send
1200 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1201 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1203 // send the datagram
1204 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1206 SV_DropClient (true);// if the message couldn't send, kick off
1214 =======================
1215 SV_UpdateToReliableMessages
1216 =======================
1218 void SV_UpdateToReliableMessages (void)
1227 // check for changes to be sent over the reliable streams
1228 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1230 // update the host_client fields we care about according to the entity fields
1231 host_client->edict = PRVM_EDICT_NUM(i+1);
1234 name = PRVM_GetString(host_client->edict->fields.server->netname);
1237 // always point the string back at host_client->name to keep it safe
1238 strlcpy (host_client->name, name, sizeof (host_client->name));
1239 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1240 if (strcmp(host_client->old_name, host_client->name))
1242 if (host_client->spawned)
1243 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1244 strcpy(host_client->old_name, host_client->name);
1245 // send notification to all clients
1246 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1247 MSG_WriteByte (&sv.reliable_datagram, i);
1248 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1251 // DP_SV_CLIENTCOLORS
1252 // this is always found (since it's added by the progs loader)
1253 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1254 host_client->colors = (int)val->_float;
1255 if (host_client->old_colors != host_client->colors)
1257 host_client->old_colors = host_client->colors;
1258 // send notification to all clients
1259 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1260 MSG_WriteByte (&sv.reliable_datagram, i);
1261 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1264 // NEXUIZ_PLAYERMODEL
1265 if( eval_playermodel ) {
1266 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1269 // always point the string back at host_client->name to keep it safe
1270 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1271 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1274 // NEXUIZ_PLAYERSKIN
1275 if( eval_playerskin ) {
1276 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1279 // always point the string back at host_client->name to keep it safe
1280 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1281 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1285 host_client->frags = (int)host_client->edict->fields.server->frags;
1286 if (host_client->old_frags != host_client->frags)
1288 host_client->old_frags = host_client->frags;
1289 // send notification to all clients
1290 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1291 MSG_WriteByte (&sv.reliable_datagram, i);
1292 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1296 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1297 if (client->netconnection)
1298 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1300 SZ_Clear (&sv.reliable_datagram);
1305 =======================
1308 Send a nop message without trashing or sending the accumulated client
1310 =======================
1312 void SV_SendNop (client_t *client)
1318 msg.maxsize = sizeof(buf);
1321 MSG_WriteChar (&msg, svc_nop);
1323 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1324 SV_DropClient (true); // if the message couldn't send, kick off
1325 client->last_message = realtime;
1329 =======================
1330 SV_SendClientMessages
1331 =======================
1333 void SV_SendClientMessages (void)
1335 int i, prepared = false;
1337 // update frags, names, etc
1338 SV_UpdateToReliableMessages();
1340 // build individual updates
1341 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1343 if (!host_client->active)
1345 if (!host_client->netconnection)
1347 SZ_Clear(&host_client->message);
1351 if (host_client->message.overflowed)
1353 SV_DropClient (true); // if the message couldn't send, kick off
1357 if (host_client->spawned)
1362 // only prepare entities once per frame
1363 SV_PrepareEntitiesForSending();
1365 if (!SV_SendClientDatagram (host_client))
1370 // the player isn't totally in the game yet
1371 // send small keepalive messages if too much time has passed
1372 // send a full message when the next signon stage has been requested
1373 // some other message data (name changes, etc) may accumulate
1374 // between signon stages
1375 if (!host_client->sendsignon)
1377 if (realtime - host_client->last_message > 5)
1378 SV_SendNop (host_client);
1379 continue; // don't send out non-signon messages
1383 if (host_client->message.cursize || host_client->dropasap)
1385 if (!NetConn_CanSendMessage (host_client->netconnection))
1388 if (host_client->dropasap)
1389 SV_DropClient (false); // went to another level
1392 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1393 SV_DropClient (true); // if the message couldn't send, kick off
1394 SZ_Clear (&host_client->message);
1395 host_client->last_message = realtime;
1396 host_client->sendsignon = false;
1401 // clear muzzle flashes
1407 ==============================================================================
1411 ==============================================================================
1420 int SV_ModelIndex(const char *s, int precachemode)
1422 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1423 char filename[MAX_QPATH];
1427 //if (precachemode == 2)
1429 strlcpy(filename, s, sizeof(filename));
1430 for (i = 2;i < limit;i++)
1432 if (!sv.model_precache[i][0])
1436 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1438 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1441 if (precachemode == 1)
1442 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1443 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1444 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1445 if (sv.state != ss_loading)
1447 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1448 MSG_WriteShort(&sv.reliable_datagram, i);
1449 MSG_WriteString(&sv.reliable_datagram, filename);
1453 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1456 if (!strcmp(sv.model_precache[i], filename))
1459 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1469 int SV_SoundIndex(const char *s, int precachemode)
1471 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1472 char filename[MAX_QPATH];
1476 //if (precachemode == 2)
1478 strlcpy(filename, s, sizeof(filename));
1479 for (i = 1;i < limit;i++)
1481 if (!sv.sound_precache[i][0])
1485 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1487 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1490 if (precachemode == 1)
1491 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1492 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1493 if (sv.state != ss_loading)
1495 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1496 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1497 MSG_WriteString(&sv.reliable_datagram, filename);
1501 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1504 if (!strcmp(sv.sound_precache[i], filename))
1507 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1517 void SV_CreateBaseline (void)
1519 int i, entnum, large;
1520 prvm_edict_t *svent;
1522 // LordHavoc: clear *all* states (note just active ones)
1523 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1525 // get the current server version
1526 svent = PRVM_EDICT_NUM(entnum);
1528 // LordHavoc: always clear state values, whether the entity is in use or not
1529 svent->priv.server->baseline = defaultstate;
1531 if (svent->priv.server->free)
1533 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1536 // create entity baseline
1537 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1538 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1539 svent->priv.server->baseline.frame = svent->fields.server->frame;
1540 svent->priv.server->baseline.skin = svent->fields.server->skin;
1541 if (entnum > 0 && entnum <= svs.maxclients)
1543 svent->priv.server->baseline.colormap = entnum;
1544 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1548 svent->priv.server->baseline.colormap = 0;
1549 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1553 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1556 // add to the message
1558 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1560 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1561 MSG_WriteShort (&sv.signon, entnum);
1565 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1566 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1570 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1571 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1573 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1574 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1575 for (i=0 ; i<3 ; i++)
1577 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1578 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1588 Tell all the clients that the server is changing levels
1591 void SV_SendReconnect (void)
1598 msg.maxsize = sizeof(data);
1600 MSG_WriteChar (&msg, svc_stufftext);
1601 MSG_WriteString (&msg, "reconnect\n");
1602 NetConn_SendToAll (&msg, 5);
1604 if (cls.state != ca_dedicated)
1605 Cmd_ExecuteString ("reconnect\n", src_command);
1613 Grabs the current state of each client for saving across the
1614 transition to another level
1617 void SV_SaveSpawnparms (void)
1621 svs.serverflags = prog->globals.server->serverflags;
1623 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1625 if (!host_client->active)
1628 // call the progs to get default spawn parms for the new client
1629 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1630 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1631 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1632 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1636 void SV_IncreaseEdicts(void)
1640 int oldmax_edicts = prog->max_edicts;
1641 void *oldedictsengineprivate = prog->edictprivate;
1642 void *oldedictsfields = prog->edictsfields;
1643 void *oldmoved_edicts = sv.moved_edicts;
1645 if (prog->max_edicts >= MAX_EDICTS)
1648 // links don't survive the transition, so unlink everything
1649 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1651 if (!ent->priv.server->free)
1652 SV_UnlinkEdict(prog->edicts + i);
1653 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1657 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1658 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1659 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1660 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1662 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1663 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1665 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1667 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1668 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1669 // link every entity except world
1670 if (!ent->priv.server->free)
1671 SV_LinkEdict(ent, false);
1674 PR_Free(oldedictsengineprivate);
1675 PR_Free(oldedictsfields);
1676 PR_Free(oldmoved_edicts);
1683 This is called at the start of each level
1686 extern float scr_centertime_off;
1688 void SV_SpawnServer (const char *server)
1693 model_t *worldmodel;
1694 char modelname[sizeof(sv.modelname)];
1696 Con_DPrintf("SpawnServer: %s\n", server);
1698 if (cls.state != ca_dedicated)
1699 SCR_BeginLoadingPlaque();
1701 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1702 worldmodel = Mod_ForName(modelname, false, true, true);
1703 if (!worldmodel || !worldmodel->TraceBox)
1705 Con_Printf("Couldn't load map %s\n", modelname);
1709 // let's not have any servers with no name
1710 if (hostname.string[0] == 0)
1711 Cvar_Set ("hostname", "UNNAMED");
1712 scr_centertime_off = 0;
1714 svs.changelevel_issued = false; // now safe to issue another
1717 // tell all connected clients that we are going to a new level
1727 // make sure cvars have been checked before opening the ports
1728 NetConn_ServerFrame();
1729 NetConn_OpenServerPorts(true);
1733 // make cvars consistant
1736 Cvar_SetValue ("deathmatch", 0);
1737 // LordHavoc: it can be useful to have skills outside the range 0-3...
1738 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1739 //Cvar_SetValue ("skill", (float)current_skill);
1740 current_skill = (int)(skill.value + 0.5);
1743 // set up the new server
1745 Host_ClearMemory ();
1747 memset (&sv, 0, sizeof(sv));
1753 strlcpy (sv.name, server, sizeof (sv.name));
1755 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1756 if (sv.protocol == PROTOCOL_UNKNOWN)
1759 Protocol_Names(buffer, sizeof(buffer));
1760 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1761 sv.protocol = PROTOCOL_QUAKE;
1766 // load progs to get entity field count
1767 //PR_LoadProgs ( sv_progs.string );
1769 // allocate server memory
1770 /*// start out with just enough room for clients and a reasonable estimate of entities
1771 prog->max_edicts = max(svs.maxclients + 1, 512);
1772 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1774 // prvm_edict_t structures (hidden from progs)
1775 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1776 // engine private structures (hidden from progs)
1777 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1778 // progs fields, often accessed by server
1779 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1780 // used by PushMove to move back pushed entities
1781 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1782 /*for (i = 0;i < prog->max_edicts;i++)
1784 ent = prog->edicts + i;
1785 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1786 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1789 // fix up client->edict pointers for returning clients right away...
1790 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1791 host_client->edict = PRVM_EDICT_NUM(i + 1);
1793 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1794 sv.datagram.cursize = 0;
1795 sv.datagram.data = sv.datagram_buf;
1797 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1798 sv.reliable_datagram.cursize = 0;
1799 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1801 sv.signon.maxsize = sizeof(sv.signon_buf);
1802 sv.signon.cursize = 0;
1803 sv.signon.data = sv.signon_buf;
1805 // leave slots at start for clients only
1806 //prog->num_edicts = svs.maxclients+1;
1808 sv.state = ss_loading;
1809 prog->allowworldwrites = true;
1812 *prog->time = sv.time = 1.0;
1815 worldmodel->used = true;
1817 strlcpy (sv.name, server, sizeof (sv.name));
1818 strcpy(sv.modelname, modelname);
1819 sv.worldmodel = worldmodel;
1820 sv.models[1] = sv.worldmodel;
1823 // clear world interaction links
1827 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1829 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1830 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1831 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1833 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1834 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1838 // load the rest of the entities
1840 // AK possible hack since num_edicts is still 0
1841 ent = PRVM_EDICT_NUM(0);
1842 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1843 ent->priv.server->free = false;
1844 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1845 ent->fields.server->modelindex = 1; // world model
1846 ent->fields.server->solid = SOLID_BSP;
1847 ent->fields.server->movetype = MOVETYPE_PUSH;
1850 prog->globals.server->coop = coop.integer;
1852 prog->globals.server->deathmatch = deathmatch.integer;
1854 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1856 // serverflags are for cross level information (sigils)
1857 prog->globals.server->serverflags = svs.serverflags;
1859 // load replacement entity file if found
1861 if (sv_entpatch.integer)
1862 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true);
1865 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1866 PRVM_ED_LoadFromFile (entities);
1870 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1873 // LordHavoc: clear world angles (to fix e3m3.bsp)
1874 VectorClear(prog->edicts->fields.server->angles);
1876 // all setup is completed, any further precache statements are errors
1877 sv.state = ss_active;
1878 prog->allowworldwrites = false;
1880 // we need to reset the spawned flag on all connected clients here so that
1881 // their thinks don't run during startup (before PutClientInServer)
1882 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1883 host_client->spawned = false;
1885 // run two frames to allow everything to settle
1886 for (i = 0;i < 2;i++)
1888 sv.frametime = host_frametime = 0.1;
1894 // create a baseline for more efficient communications
1895 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1896 SV_CreateBaseline ();
1898 // send serverinfo to all connected clients
1899 // (note this also handles botclients coming back from a level change)
1900 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1901 if (host_client->active)
1902 SV_SendServerinfo(host_client);
1904 Con_DPrint("Server spawned.\n");
1905 NetConn_Heartbeat (2);
1910 /////////////////////////////////////////////////////
1913 void SV_VM_CB_BeginIncreaseEdicts(void)
1918 PRVM_Free( sv.moved_edicts );
1919 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1921 // links don't survive the transition, so unlink everything
1922 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1924 if (!ent->priv.server->free)
1925 SV_UnlinkEdict(prog->edicts + i);
1926 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1931 void SV_VM_CB_EndIncreaseEdicts(void)
1936 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1938 // link every entity except world
1939 if (!ent->priv.server->free)
1940 SV_LinkEdict(ent, false);
1944 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1946 // LordHavoc: for consistency set these here
1947 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1949 if (num >= 0 && num < svs.maxclients)
1952 // set colormap and team on newly created player entity
1953 e->fields.server->colormap = num + 1;
1954 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1955 // set netname/clientcolors back to client values so that
1956 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1958 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1959 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1960 val->_float = svs.clients[num].colors;
1961 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1962 if( eval_playermodel )
1963 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1964 if( eval_playerskin )
1965 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1969 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1971 SV_UnlinkEdict (ed); // unlink from world bsp
1973 ed->fields.server->model = 0;
1974 ed->fields.server->takedamage = 0;
1975 ed->fields.server->modelindex = 0;
1976 ed->fields.server->colormap = 0;
1977 ed->fields.server->skin = 0;
1978 ed->fields.server->frame = 0;
1979 VectorClear(ed->fields.server->origin);
1980 VectorClear(ed->fields.server->angles);
1981 ed->fields.server->nextthink = -1;
1982 ed->fields.server->solid = 0;
1985 void SV_VM_CB_CountEdicts(void)
1989 int active, models, solid, step;
1991 active = models = solid = step = 0;
1992 for (i=0 ; i<prog->num_edicts ; i++)
1994 ent = PRVM_EDICT_NUM(i);
1995 if (ent->priv.server->free)
1998 if (ent->fields.server->solid)
2000 if (ent->fields.server->model)
2002 if (ent->fields.server->movetype == MOVETYPE_STEP)
2006 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2007 Con_Printf("active :%3i\n", active);
2008 Con_Printf("view :%3i\n", models);
2009 Con_Printf("touch :%3i\n", solid);
2010 Con_Printf("step :%3i\n", step);
2013 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2015 // remove things from different skill levels or deathmatch
2016 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2018 if (deathmatch.integer)
2020 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2025 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2026 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2027 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2035 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
2036 cvar_t nomonsters = {0, "nomonsters", "0"};
2037 cvar_t gamecfg = {0, "gamecfg", "0"};
2038 cvar_t scratch1 = {0, "scratch1", "0"};
2039 cvar_t scratch2 = {0,"scratch2", "0"};
2040 cvar_t scratch3 = {0, "scratch3", "0"};
2041 cvar_t scratch4 = {0, "scratch4", "0"};
2042 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
2043 cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
2044 cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
2045 cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
2046 cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
2047 cvar_t decors = {0, "decors", "0"};
2048 cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"};
2049 cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"};
2050 cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"};
2051 cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"};
2052 cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"};
2053 cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"};
2054 cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"};
2055 cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"};
2056 cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"};
2057 cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"};
2058 cvar_t cutscene = {0, "cutscene", "1"};
2060 void SV_VM_Init(void)
2062 Cvar_RegisterVariable (&pr_checkextension);
2063 Cvar_RegisterVariable (&nomonsters);
2064 Cvar_RegisterVariable (&gamecfg);
2065 Cvar_RegisterVariable (&scratch1);
2066 Cvar_RegisterVariable (&scratch2);
2067 Cvar_RegisterVariable (&scratch3);
2068 Cvar_RegisterVariable (&scratch4);
2069 Cvar_RegisterVariable (&savedgamecfg);
2070 Cvar_RegisterVariable (&saved1);
2071 Cvar_RegisterVariable (&saved2);
2072 Cvar_RegisterVariable (&saved3);
2073 Cvar_RegisterVariable (&saved4);
2074 // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2075 Cvar_RegisterVariable (&decors);
2076 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2077 if (gamemode == GAME_NEHAHRA)
2079 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2080 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2081 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2082 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2083 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2084 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2085 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2086 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2087 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2088 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2090 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2093 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2102 int eval_buttonchat;
2104 int eval_glow_trail;
2105 int eval_glow_color;
2109 int eval_renderamt; // HalfLife support
2110 int eval_rendermode; // HalfLife support
2111 int eval_fullbright;
2112 int eval_ammo_shells1;
2113 int eval_ammo_nails1;
2114 int eval_ammo_lava_nails;
2115 int eval_ammo_rockets1;
2116 int eval_ammo_multi_rockets;
2117 int eval_ammo_cells1;
2118 int eval_ammo_plasma;
2119 int eval_idealpitch;
2120 int eval_pitch_speed;
2121 int eval_viewmodelforclient;
2122 int eval_nodrawtoclient;
2123 int eval_exteriormodeltoclient;
2124 int eval_drawonlytoclient;
2128 int eval_punchvector;
2130 int eval_clientcolors;
2131 int eval_tag_entity;
2137 int eval_cursor_active;
2138 int eval_cursor_screen;
2139 int eval_cursor_trace_start;
2140 int eval_cursor_trace_endpos;
2141 int eval_cursor_trace_ent;
2143 int eval_playermodel;
2144 int eval_playerskin;
2146 mfunction_t *SV_PlayerPhysicsQC;
2147 mfunction_t *EndFrameQC;
2148 //KrimZon - SERVER COMMANDS IN QUAKEC
2149 mfunction_t *SV_ParseClientCommandQC;
2151 void SV_VM_FindEdictFieldOffsets(void)
2153 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2154 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2155 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2156 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2157 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2158 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2159 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2160 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2161 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2162 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2163 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2164 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2165 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2166 eval_scale = PRVM_ED_FindFieldOffset("scale");
2167 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2168 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2169 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2170 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2171 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2172 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2173 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2174 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2175 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2176 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2177 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2178 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2179 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2180 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2181 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2182 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2183 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2184 eval_ping = PRVM_ED_FindFieldOffset("ping");
2185 eval_movement = PRVM_ED_FindFieldOffset("movement");
2186 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2187 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2188 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2189 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2190 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2191 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2192 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2193 eval_color = PRVM_ED_FindFieldOffset("color");
2194 eval_style = PRVM_ED_FindFieldOffset("style");
2195 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2196 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2197 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2198 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2199 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2200 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2201 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2202 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2203 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2205 // LordHavoc: allowing QuakeC to override the player movement code
2206 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2207 // LordHavoc: support for endframe
2208 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2209 //KrimZon - SERVER COMMANDS IN QUAKEC
2210 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2213 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2215 prvm_required_field_t reqfields[] =
2217 {ev_entity, "cursor_trace_ent"},
2218 {ev_entity, "drawonlytoclient"},
2219 {ev_entity, "exteriormodeltoclient"},
2220 {ev_entity, "nodrawtoclient"},
2221 {ev_entity, "tag_entity"},
2222 {ev_entity, "viewmodelforclient"},
2223 {ev_float, "alpha"},
2224 {ev_float, "ammo_cells1"},
2225 {ev_float, "ammo_lava_nails"},
2226 {ev_float, "ammo_multi_rockets"},
2227 {ev_float, "ammo_nails1"},
2228 {ev_float, "ammo_plasma"},
2229 {ev_float, "ammo_rockets1"},
2230 {ev_float, "ammo_shells1"},
2231 {ev_float, "button3"},
2232 {ev_float, "button4"},
2233 {ev_float, "button5"},
2234 {ev_float, "button6"},
2235 {ev_float, "button7"},
2236 {ev_float, "button8"},
2237 {ev_float, "buttonchat"},
2238 {ev_float, "buttonuse"},
2239 {ev_float, "clientcolors"},
2240 {ev_float, "cursor_active"},
2241 {ev_float, "fullbright"},
2242 {ev_float, "glow_color"},
2243 {ev_float, "glow_size"},
2244 {ev_float, "glow_trail"},
2245 {ev_float, "gravity"},
2246 {ev_float, "idealpitch"},
2247 {ev_float, "items2"},
2248 {ev_float, "light_lev"},
2249 {ev_float, "pflags"},
2251 {ev_float, "pitch_speed"},
2252 {ev_float, "pmodel"},
2253 {ev_float, "renderamt"}, // HalfLife support
2254 {ev_float, "rendermode"}, // HalfLife support
2255 {ev_float, "scale"},
2256 {ev_float, "style"},
2257 {ev_float, "tag_index"},
2258 {ev_float, "viewzoom"},
2259 {ev_vector, "color"},
2260 {ev_vector, "colormod"},
2261 {ev_vector, "cursor_screen"},
2262 {ev_vector, "cursor_trace_endpos"},
2263 {ev_vector, "cursor_trace_start"},
2264 {ev_vector, "movement"},
2265 {ev_vector, "punchvector"},
2266 {ev_string, "playermodel"},
2267 {ev_string, "playerskin"}
2270 void SV_VM_Setup(void)
2273 PRVM_InitProg( PRVM_SERVERPROG );
2275 // allocate the mempools
2276 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2277 prog->builtins = vm_sv_builtins;
2278 prog->numbuiltins = vm_sv_numbuiltins;
2279 prog->headercrc = PROGHEADER_CRC;
2280 prog->max_edicts = 512;
2281 prog->limit_edicts = MAX_EDICTS;
2282 prog->reserved_edicts = svs.maxclients;
2283 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2284 prog->name = "server";
2285 prog->extensionstring = vm_sv_extensions;
2286 prog->loadintoworld = true;
2288 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2289 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2290 prog->init_edict = SV_VM_CB_InitEdict;
2291 prog->free_edict = SV_VM_CB_FreeEdict;
2292 prog->count_edicts = SV_VM_CB_CountEdicts;
2293 prog->load_edict = SV_VM_CB_LoadEdict;
2294 prog->init_cmd = VM_SV_Cmd_Init;
2295 prog->reset_cmd = VM_SV_Cmd_Reset;
2296 prog->error_cmd = Host_Error;
2298 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2299 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2300 SV_VM_FindEdictFieldOffsets();
2305 void SV_VM_Begin(void)
2308 PRVM_SetProg( PRVM_SERVERPROG );
2310 *prog->time = (float) sv.time;
2313 void SV_VM_End(void)