2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
37 extern cvar_t sys_ticrate;
39 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
40 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
41 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
42 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
43 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
44 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
45 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
46 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
48 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
53 mempool_t *sv_mempool = NULL;
55 //============================================================================
57 extern void SV_Phys_Init (void);
58 extern void SV_World_Init (void);
59 static void SV_SaveEntFile_f(void);
68 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
69 Cvar_RegisterVariable (&sv_maxvelocity);
70 Cvar_RegisterVariable (&sv_gravity);
71 Cvar_RegisterVariable (&sv_friction);
72 Cvar_RegisterVariable (&sv_edgefriction);
73 Cvar_RegisterVariable (&sv_stopspeed);
74 Cvar_RegisterVariable (&sv_maxspeed);
75 Cvar_RegisterVariable (&sv_accelerate);
76 Cvar_RegisterVariable (&sv_idealpitchscale);
77 Cvar_RegisterVariable (&sv_aim);
78 Cvar_RegisterVariable (&sv_nostep);
79 Cvar_RegisterVariable (&sv_deltacompress);
80 Cvar_RegisterVariable (&sv_cullentities_pvs);
81 Cvar_RegisterVariable (&sv_cullentities_trace);
82 Cvar_RegisterVariable (&sv_cullentities_stats);
83 Cvar_RegisterVariable (&sv_entpatch);
84 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
85 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
86 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
87 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
88 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
89 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
90 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
91 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
92 Cvar_RegisterVariable (&sv_protocolname);
93 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
94 Cvar_RegisterVariable (&sv_maxrate);
95 Cvar_RegisterVariable (&sv_progs);
101 sv_mempool = Mem_AllocPool("server", 0, NULL);
104 static void SV_SaveEntFile_f(void)
106 char basename[MAX_QPATH];
107 if (!sv.active || !sv.worldmodel)
109 Con_Print("Not running a server\n");
112 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
113 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities));
118 =============================================================================
122 =============================================================================
129 Make sure the event gets sent to all clients
132 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
136 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
138 MSG_WriteByte (&sv.datagram, svc_particle);
139 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
140 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
141 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
142 for (i=0 ; i<3 ; i++)
149 MSG_WriteChar (&sv.datagram, v);
151 MSG_WriteByte (&sv.datagram, count);
152 MSG_WriteByte (&sv.datagram, color);
159 Make sure the event gets sent to all clients
162 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
164 if (modelindex >= 256 || startframe >= 256)
166 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
168 MSG_WriteByte (&sv.datagram, svc_effect2);
169 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
170 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
171 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
172 MSG_WriteShort (&sv.datagram, modelindex);
173 MSG_WriteShort (&sv.datagram, startframe);
174 MSG_WriteByte (&sv.datagram, framecount);
175 MSG_WriteByte (&sv.datagram, framerate);
179 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
181 MSG_WriteByte (&sv.datagram, svc_effect);
182 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
183 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
184 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
185 MSG_WriteByte (&sv.datagram, modelindex);
186 MSG_WriteByte (&sv.datagram, startframe);
187 MSG_WriteByte (&sv.datagram, framecount);
188 MSG_WriteByte (&sv.datagram, framerate);
196 Each entity can have eight independant sound sources, like voice,
199 Channel 0 is an auto-allocate channel, the others override anything
200 already running on that entity/channel pair.
202 An attenuation of 0 will play full volume everywhere in the level.
203 Larger attenuations will drop off. (max 4 attenuation)
207 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
209 int sound_num, field_mask, i, ent;
211 if (volume < 0 || volume > 255)
213 Con_Printf ("SV_StartSound: volume = %i", volume);
217 if (attenuation < 0 || attenuation > 4)
219 Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
223 if (channel < 0 || channel > 7)
225 Con_Printf ("SV_StartSound: channel = %i", channel);
229 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
232 // find precache number for sound
233 sound_num = SV_SoundIndex(sample, 1);
237 ent = PRVM_NUM_FOR_EDICT(entity);
240 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
241 field_mask |= SND_VOLUME;
242 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
243 field_mask |= SND_ATTENUATION;
245 field_mask |= SND_LARGEENTITY;
246 if (sound_num >= 256 || channel >= 8)
247 field_mask |= SND_LARGESOUND;
249 // directed messages go only to the entity they are targeted on
250 MSG_WriteByte (&sv.datagram, svc_sound);
251 MSG_WriteByte (&sv.datagram, field_mask);
252 if (field_mask & SND_VOLUME)
253 MSG_WriteByte (&sv.datagram, volume);
254 if (field_mask & SND_ATTENUATION)
255 MSG_WriteByte (&sv.datagram, attenuation*64);
256 if (field_mask & SND_LARGEENTITY)
258 MSG_WriteShort (&sv.datagram, ent);
259 MSG_WriteByte (&sv.datagram, channel);
262 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
263 if (field_mask & SND_LARGESOUND)
264 MSG_WriteShort (&sv.datagram, sound_num);
266 MSG_WriteByte (&sv.datagram, sound_num);
267 for (i = 0;i < 3;i++)
268 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
272 ==============================================================================
276 ==============================================================================
283 Sends the first message from the server to a connected client.
284 This will be sent on the initial connection and upon each server load.
287 void SV_SendServerinfo (client_t *client)
292 // edicts get reallocated on level changes, so we need to update it here
293 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
295 // if client is a botclient coming from a level change, we need to set up
296 // client info that normally requires networking
297 if (!client->netconnection)
300 PRVM_ED_ClearEdict(client->edict);
302 // copy spawn parms out of the client_t
303 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
304 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
306 // call the spawn function
307 host_client->clientconnectcalled = true;
308 prog->globals.server->time = sv.time;
309 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
310 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
311 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
312 host_client->spawned = true;
316 // LordHavoc: clear entityframe tracking
317 client->latestframenum = 0;
319 if (client->entitydatabase)
320 EntityFrame_FreeDatabase(client->entitydatabase);
321 if (client->entitydatabase4)
322 EntityFrame4_FreeDatabase(client->entitydatabase4);
323 if (client->entitydatabase5)
324 EntityFrame5_FreeDatabase(client->entitydatabase5);
326 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
328 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
329 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
330 else if (sv.protocol == PROTOCOL_DARKPLACES4)
331 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
333 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
336 SZ_Clear (&client->message);
337 MSG_WriteByte (&client->message, svc_print);
338 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
339 MSG_WriteString (&client->message,message);
341 MSG_WriteByte (&client->message, svc_serverinfo);
342 MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
343 MSG_WriteByte (&client->message, svs.maxclients);
345 if (!coop.integer && deathmatch.integer)
346 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
348 MSG_WriteByte (&client->message, GAME_COOP);
350 MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
352 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
353 MSG_WriteString (&client->message, sv.model_precache[i]);
354 MSG_WriteByte (&client->message, 0);
356 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
357 MSG_WriteString (&client->message, sv.sound_precache[i]);
358 MSG_WriteByte (&client->message, 0);
361 MSG_WriteByte (&client->message, svc_cdtrack);
362 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
363 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
366 MSG_WriteByte (&client->message, svc_setview);
367 MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
369 MSG_WriteByte (&client->message, svc_signonnum);
370 MSG_WriteByte (&client->message, 1);
372 client->sendsignon = true;
373 client->spawned = false; // need prespawn, spawn, etc
380 Initializes a client_t for a new net connection. This will only be called
381 once for a player each game, not once for each level change.
384 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
388 float spawn_parms[NUM_SPAWN_PARMS];
390 client = svs.clients + clientnum;
392 // set up the client_t
394 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
395 memset (client, 0, sizeof(*client));
396 client->active = true;
397 client->netconnection = netconnection;
399 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
401 strcpy(client->name, "unconnected");
402 strcpy(client->old_name, "unconnected");
403 client->spawned = false;
404 client->edict = PRVM_EDICT_NUM(clientnum+1);
405 client->message.data = client->msgbuf;
406 client->message.maxsize = sizeof(client->msgbuf);
407 client->message.allowoverflow = true; // we can catch it
408 // updated by receiving "rate" command from client
409 client->rate = NET_MINRATE;
410 // no limits for local player
411 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
412 client->rate = 1000000000;
413 client->connecttime = realtime;
416 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
419 // call the progs to get default spawn parms for the new client
420 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
421 prog->globals.server->self = 0;
422 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
423 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
424 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
427 // don't call SendServerinfo for a fresh botclient because its fields have
428 // not been set up by the qc yet
429 if (client->netconnection)
430 SV_SendServerinfo (client);
432 client->spawned = true;
437 ===============================================================================
441 ===============================================================================
450 void SV_ClearDatagram (void)
452 SZ_Clear (&sv.datagram);
456 =============================================================================
458 The PVS must include a small area around the client to allow head bobbing
459 or other small motion on the client side. Otherwise, a bob might cause an
460 entity that should be visible to not show up, especially when the bob
463 =============================================================================
466 int sv_writeentitiestoclient_pvsbytes;
467 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
469 static int numsendentities;
470 static entity_state_t sendentities[MAX_EDICTS];
471 static entity_state_t *sendentitiesindex[MAX_EDICTS];
473 void SV_PrepareEntitiesForSending(void)
480 // send all entities that touch the pvs
482 sendentitiesindex[0] = NULL;
483 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
485 sendentitiesindex[e] = NULL;
486 if (ent->priv.server->free)
492 VectorCopy(ent->fields.server->origin, cs.origin);
493 VectorCopy(ent->fields.server->angles, cs.angles);
495 cs.effects = (unsigned)ent->fields.server->effects;
496 cs.colormap = (unsigned)ent->fields.server->colormap;
497 cs.skin = (unsigned)ent->fields.server->skin;
498 cs.frame = (unsigned)ent->fields.server->frame;
499 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
500 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
501 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
502 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
503 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
504 cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
505 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
506 cs.glowsize = (qbyte)bound(0, i, 255);
507 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
508 cs.flags |= RENDER_GLOWTRAIL;
510 // don't need to init cs.colormod because the defaultstate did that for us
511 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
512 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
513 if (val->vector[0] || val->vector[1] || val->vector[2])
515 i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
516 i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
517 i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
521 i = (int)ent->fields.server->modelindex;
522 if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model))
526 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
530 cs.alpha = (qbyte)bound(0, i, 255);
533 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
537 cs.alpha = (qbyte)bound(0, i, 255);
541 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
545 cs.scale = (qbyte)bound(0, i, 255);
549 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
551 cs.glowcolor = (int)f;
553 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
554 cs.effects |= EF_FULLBRIGHT;
556 if (ent->fields.server->movetype == MOVETYPE_STEP)
557 cs.flags |= RENDER_STEP;
558 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
559 cs.flags |= RENDER_LOWPRECISION;
560 if (ent->fields.server->colormap >= 1024)
561 cs.flags |= RENDER_COLORMAPPED;
562 if (cs.viewmodelforclient)
563 cs.flags |= RENDER_VIEWMODEL; // show relative to the view
565 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
566 cs.light[0] = (unsigned short)bound(0, f, 65535);
567 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
568 cs.light[1] = (unsigned short)bound(0, f, 65535);
569 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
570 cs.light[2] = (unsigned short)bound(0, f, 65535);
571 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
572 cs.light[3] = (unsigned short)bound(0, f, 65535);
573 cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
574 cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
576 if (gamemode == GAME_TENEBRAE)
578 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
582 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
584 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
592 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
596 cs.specialvisibilityradius = 0;
597 if (cs.lightpflags & PFLAGS_FULLDYNAMIC)
598 cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]);
600 cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4);
601 if (cs.flags & RENDER_GLOWTRAIL)
602 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
603 if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
605 if (cs.effects & EF_BRIGHTFIELD)
606 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80);
607 if (cs.effects & EF_MUZZLEFLASH)
608 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
609 if (cs.effects & EF_BRIGHTLIGHT)
610 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400);
611 if (cs.effects & EF_DIMLIGHT)
612 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
613 if (cs.effects & EF_RED)
614 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
615 if (cs.effects & EF_BLUE)
616 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
617 if (cs.effects & EF_FLAME)
618 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250);
619 if (cs.effects & EF_STARDUST)
620 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
623 if (numsendentities >= MAX_EDICTS)
625 // we can omit invisible entities with no effects that are not clients
626 // LordHavoc: this could kill tags attached to an invisible entity, I
627 // just hope we never have to support that case
628 if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
630 sendentitiesindex[e] = sendentities + numsendentities;
631 sendentities[numsendentities++] = cs;
635 static int sententitiesmark = 0;
636 static int sententities[MAX_EDICTS];
637 static int sententitiesconsideration[MAX_EDICTS];
638 static int sv_writeentitiestoclient_culled_pvs;
639 static int sv_writeentitiestoclient_culled_trace;
640 static int sv_writeentitiestoclient_visibleentities;
641 static int sv_writeentitiestoclient_totalentities;
642 //static entity_frame_t sv_writeentitiestoclient_entityframe;
643 static int sv_writeentitiestoclient_clentnum;
644 static vec3_t sv_writeentitiestoclient_testeye;
645 static client_t *sv_writeentitiestoclient_client;
647 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
650 vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
653 if (sententitiesconsideration[s->number] == sententitiesmark)
655 sententitiesconsideration[s->number] = sententitiesmark;
656 // viewmodels don't have visibility checking
657 if (s->viewmodelforclient)
659 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
662 // never reject player
663 else if (s->number != sv_writeentitiestoclient_clentnum)
665 // check various rejection conditions
666 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
668 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
670 if (s->effects & EF_NODRAW)
672 // LordHavoc: only send entities with a model or important effects
673 if (!s->modelindex && s->specialvisibilityradius == 0)
677 // tag attached entities simply check their parent
678 if (!sendentitiesindex[s->tagentity])
680 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
681 if (sententities[s->tagentity] != sententitiesmark)
684 // skip invalid modelindexes to avoid crashes
685 else if (s->modelindex >= MAX_MODELS)
687 // always send world submodels, they don't generate much traffic
688 // except in PROTOCOL_QUAKE where they hog bandwidth like crazy
689 else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)))
691 Mod_CheckLoaded(model);
692 // entity has survived every check so far, check if visible
693 // enlarged box to account for prediction (not that there is
694 // any currently, but still helps the 'run into a room and
695 // watch items pop up' problem)
696 entmins[0] = s->origin[0] - 32.0f;
697 entmins[1] = s->origin[1] - 32.0f;
698 entmins[2] = s->origin[2] - 32.0f;
699 entmaxs[0] = s->origin[0] + 32.0f;
700 entmaxs[1] = s->origin[1] + 32.0f;
701 entmaxs[2] = s->origin[2] + 32.0f;
702 // using the model's bounding box to ensure things are visible regardless of their physics box
705 if (s->angles[0] || s->angles[2]) // pitch and roll
707 VectorAdd(entmins, model->rotatedmins, entmins);
708 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
710 else if (s->angles[1])
712 VectorAdd(entmins, model->yawmins, entmins);
713 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
717 VectorAdd(entmins, model->normalmins, entmins);
718 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
721 lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
722 lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
723 lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
724 lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
725 lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
726 lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
727 sv_writeentitiestoclient_totalentities++;
728 // if not touching a visible leaf
729 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
731 sv_writeentitiestoclient_culled_pvs++;
734 // or not seen by random tracelines
735 if (sv_cullentities_trace.integer && !isbmodel)
737 // LordHavoc: test center first
738 testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
739 testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
740 testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
741 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
742 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
743 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
746 // LordHavoc: test random offsets, to maximize chance of detection
747 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
748 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
749 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
750 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
751 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
752 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
755 if (s->specialvisibilityradius)
757 // LordHavoc: test random offsets, to maximize chance of detection
758 testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
759 testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
760 testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
761 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
762 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
763 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
767 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
769 sv_writeentitiestoclient_culled_trace++;
773 sv_writeentitiestoclient_visibleentities++;
776 // this just marks it for sending
777 // FIXME: it would be more efficient to send here, but the entity
778 // compressor isn't that flexible
779 sententities[s->number] = sententitiesmark;
782 entity_state_t sendstates[MAX_EDICTS];
784 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
786 int i, numsendstates;
789 // if there isn't enough space to accomplish anything, skip it
790 if (msg->cursize + 25 > msg->maxsize)
793 sv_writeentitiestoclient_client = client;
795 sv_writeentitiestoclient_culled_pvs = 0;
796 sv_writeentitiestoclient_culled_trace = 0;
797 sv_writeentitiestoclient_visibleentities = 0;
798 sv_writeentitiestoclient_totalentities = 0;
800 Mod_CheckLoaded(sv.worldmodel);
802 // find the client's PVS
803 // the real place being tested from
804 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
805 sv_writeentitiestoclient_pvsbytes = 0;
806 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
807 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
809 sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
813 for (i = 0;i < numsendentities;i++)
814 SV_MarkWriteEntityStateToClient(sendentities + i);
817 for (i = 0;i < numsendentities;i++)
819 if (sententities[sendentities[i].number] == sententitiesmark)
821 s = &sendstates[numsendstates++];
822 *s = sendentities[i];
823 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
824 s->flags |= RENDER_EXTERIORMODEL;
828 if (sv_cullentities_stats.integer)
829 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
831 if (client->entitydatabase5)
832 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
833 else if (client->entitydatabase4)
834 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
835 else if (client->entitydatabase)
836 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
838 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
847 void SV_CleanupEnts (void)
852 ent = PRVM_NEXT_EDICT(prog->edicts);
853 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
854 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
859 SV_WriteClientdataToMessage
863 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
872 int weaponmodelindex;
875 // send a damage message
877 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
879 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
880 MSG_WriteByte (msg, svc_damage);
881 MSG_WriteByte (msg, ent->fields.server->dmg_save);
882 MSG_WriteByte (msg, ent->fields.server->dmg_take);
883 for (i=0 ; i<3 ; i++)
884 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
886 ent->fields.server->dmg_take = 0;
887 ent->fields.server->dmg_save = 0;
891 // send the current viewpos offset from the view entity
893 SV_SetIdealPitch (); // how much to look up / down ideally
895 // a fixangle might get lost in a dropped packet. Oh well.
896 if ( ent->fields.server->fixangle )
898 MSG_WriteByte (msg, svc_setangle);
899 for (i=0 ; i < 3 ; i++)
900 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
901 ent->fields.server->fixangle = 0;
904 // stuff the sigil bits into the high bits of items for sbar, or else
906 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
908 items = (int)ent->fields.server->items | ((int)val->_float << 23);
910 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
912 VectorClear(punchvector);
913 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
914 VectorCopy(val->vector, punchvector);
916 weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1);
919 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
920 viewzoom = val->_float * 255.0f;
926 if ((int)ent->fields.server->flags & FL_ONGROUND)
928 if (ent->fields.server->waterlevel >= 2)
930 if (ent->fields.server->idealpitch)
931 bits |= SU_IDEALPITCH;
933 for (i=0 ; i<3 ; i++)
935 if (ent->fields.server->punchangle[i])
936 bits |= (SU_PUNCH1<<i);
937 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
939 bits |= (SU_PUNCHVEC1<<i);
940 if (ent->fields.server->velocity[i])
941 bits |= (SU_VELOCITY1<<i);
944 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
945 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
946 stats[STAT_ITEMS] = items;
947 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
948 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
949 stats[STAT_WEAPON] = weaponmodelindex;
950 stats[STAT_HEALTH] = ent->fields.server->health;
951 stats[STAT_AMMO] = ent->fields.server->currentammo;
952 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
953 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
954 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
955 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
956 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
957 stats[STAT_VIEWZOOM] = viewzoom;
958 // the QC bumps these itself by sending svc_'s, so we have to keep them
959 // zero or they'll be corrected by the engine
960 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
961 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
962 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
963 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
965 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
967 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
969 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
970 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
972 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
973 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
980 if (bits >= 16777216)
984 MSG_WriteByte (msg, svc_clientdata);
985 MSG_WriteShort (msg, bits);
986 if (bits & SU_EXTEND1)
987 MSG_WriteByte(msg, bits >> 16);
988 if (bits & SU_EXTEND2)
989 MSG_WriteByte(msg, bits >> 24);
991 if (bits & SU_VIEWHEIGHT)
992 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
994 if (bits & SU_IDEALPITCH)
995 MSG_WriteChar (msg, ent->fields.server->idealpitch);
997 for (i=0 ; i<3 ; i++)
999 if (bits & (SU_PUNCH1<<i))
1001 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1002 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1004 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1006 if (bits & (SU_PUNCHVEC1<<i))
1008 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1009 MSG_WriteCoord16i(msg, punchvector[i]);
1011 MSG_WriteCoord32f(msg, punchvector[i]);
1013 if (bits & (SU_VELOCITY1<<i))
1015 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1016 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1018 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1022 if (bits & SU_ITEMS)
1023 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1025 if (sv.protocol == PROTOCOL_DARKPLACES5)
1027 if (bits & SU_WEAPONFRAME)
1028 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1029 if (bits & SU_ARMOR)
1030 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1031 if (bits & SU_WEAPON)
1032 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1033 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1034 MSG_WriteShort (msg, stats[STAT_AMMO]);
1035 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1036 MSG_WriteShort (msg, stats[STAT_NAILS]);
1037 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1038 MSG_WriteShort (msg, stats[STAT_CELLS]);
1039 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1040 if (bits & SU_VIEWZOOM)
1041 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1043 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1045 if (bits & SU_WEAPONFRAME)
1046 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1047 if (bits & SU_ARMOR)
1048 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1049 if (bits & SU_WEAPON)
1050 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1051 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1052 MSG_WriteByte (msg, stats[STAT_AMMO]);
1053 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1054 MSG_WriteByte (msg, stats[STAT_NAILS]);
1055 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1056 MSG_WriteByte (msg, stats[STAT_CELLS]);
1057 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1059 for (i = 0;i < 32;i++)
1060 if (stats[STAT_WEAPON] & (1<<i))
1062 MSG_WriteByte (msg, i);
1065 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1066 if (bits & SU_VIEWZOOM)
1068 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1069 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1071 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1077 =======================
1078 SV_SendClientDatagram
1079 =======================
1081 static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1082 qboolean SV_SendClientDatagram (client_t *client)
1084 int rate, maxrate, maxsize, maxsize2;
1086 int stats[MAX_CL_STATS];
1088 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1090 // for good singleplayer, send huge packets
1091 maxsize = sizeof(sv_sendclientdatagram_buf);
1092 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1094 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1096 // no rate limiting support on older protocols because dp protocols
1097 // 1-4 kick the client off if they overflow, and quake protocol shows
1098 // less than the full entity set if rate limited
1104 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1105 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1106 if (sv_maxrate.integer != maxrate)
1107 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1109 rate = bound(NET_MINRATE, client->rate, maxrate);
1110 rate = (int)(client->rate * sys_ticrate.value);
1111 maxsize = bound(100, rate, 1400);
1115 msg.data = sv_sendclientdatagram_buf;
1116 msg.maxsize = maxsize;
1119 MSG_WriteByte (&msg, svc_time);
1120 MSG_WriteFloat (&msg, sv.time);
1122 // add the client specific data to the datagram
1123 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1124 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1126 // expand packet size to allow effects to go over the rate limit
1127 // (dropping them is FAR too ugly)
1128 msg.maxsize = maxsize2;
1130 // copy the server datagram if there is space
1131 // FIXME: put in delayed queue of effects to send
1132 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1133 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1135 // send the datagram
1136 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1138 SV_DropClient (true);// if the message couldn't send, kick off
1146 =======================
1147 SV_UpdateToReliableMessages
1148 =======================
1150 void SV_UpdateToReliableMessages (void)
1159 // check for changes to be sent over the reliable streams
1160 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1162 // update the host_client fields we care about according to the entity fields
1163 host_client->edict = PRVM_EDICT_NUM(i+1);
1166 name = PRVM_GetString(host_client->edict->fields.server->netname);
1169 // always point the string back at host_client->name to keep it safe
1170 strlcpy (host_client->name, name, sizeof (host_client->name));
1171 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1172 if (strcmp(host_client->old_name, host_client->name))
1174 if (host_client->spawned)
1175 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1176 strcpy(host_client->old_name, host_client->name);
1177 // send notification to all clients
1178 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1179 MSG_WriteByte (&sv.reliable_datagram, i);
1180 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1183 // DP_SV_CLIENTCOLORS
1184 // this is always found (since it's added by the progs loader)
1185 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1186 host_client->colors = (int)val->_float;
1187 if (host_client->old_colors != host_client->colors)
1189 host_client->old_colors = host_client->colors;
1190 // send notification to all clients
1191 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1192 MSG_WriteByte (&sv.reliable_datagram, i);
1193 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1196 // NEXUIZ_PLAYERMODEL
1197 if( eval_playermodel ) {
1198 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1201 // always point the string back at host_client->name to keep it safe
1202 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1203 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1206 // NEXUIZ_PLAYERSKIN
1207 if( eval_playerskin ) {
1208 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1211 // always point the string back at host_client->name to keep it safe
1212 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1213 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1217 host_client->frags = (int)host_client->edict->fields.server->frags;
1218 if (host_client->old_frags != host_client->frags)
1220 host_client->old_frags = host_client->frags;
1221 // send notification to all clients
1222 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1223 MSG_WriteByte (&sv.reliable_datagram, i);
1224 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1228 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1229 if (client->netconnection)
1230 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1232 SZ_Clear (&sv.reliable_datagram);
1237 =======================
1240 Send a nop message without trashing or sending the accumulated client
1242 =======================
1244 void SV_SendNop (client_t *client)
1250 msg.maxsize = sizeof(buf);
1253 MSG_WriteChar (&msg, svc_nop);
1255 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1256 SV_DropClient (true); // if the message couldn't send, kick off
1257 client->last_message = realtime;
1261 =======================
1262 SV_SendClientMessages
1263 =======================
1265 void SV_SendClientMessages (void)
1267 int i, prepared = false;
1269 // update frags, names, etc
1270 SV_UpdateToReliableMessages();
1272 // build individual updates
1273 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1275 if (!host_client->active)
1277 if (!host_client->netconnection)
1279 SZ_Clear(&host_client->message);
1283 if (host_client->message.overflowed)
1285 SV_DropClient (true); // if the message couldn't send, kick off
1289 if (host_client->spawned)
1294 // only prepare entities once per frame
1295 SV_PrepareEntitiesForSending();
1297 if (!SV_SendClientDatagram (host_client))
1302 // the player isn't totally in the game yet
1303 // send small keepalive messages if too much time has passed
1304 // send a full message when the next signon stage has been requested
1305 // some other message data (name changes, etc) may accumulate
1306 // between signon stages
1307 if (!host_client->sendsignon)
1309 if (realtime - host_client->last_message > 5)
1310 SV_SendNop (host_client);
1311 continue; // don't send out non-signon messages
1315 if (host_client->message.cursize || host_client->dropasap)
1317 if (!NetConn_CanSendMessage (host_client->netconnection))
1320 if (host_client->dropasap)
1321 SV_DropClient (false); // went to another level
1324 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1325 SV_DropClient (true); // if the message couldn't send, kick off
1326 SZ_Clear (&host_client->message);
1327 host_client->last_message = realtime;
1328 host_client->sendsignon = false;
1333 // clear muzzle flashes
1339 ==============================================================================
1343 ==============================================================================
1352 int SV_ModelIndex(const char *s, int precachemode)
1354 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1355 char filename[MAX_QPATH];
1359 //if (precachemode == 2)
1361 strlcpy(filename, s, sizeof(filename));
1362 for (i = 2;i < limit;i++)
1364 if (!sv.model_precache[i][0])
1368 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1370 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1373 if (precachemode == 1)
1374 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1375 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1376 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1377 if (sv.state != ss_loading)
1379 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1380 MSG_WriteShort(&sv.reliable_datagram, i);
1381 MSG_WriteString(&sv.reliable_datagram, filename);
1385 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1388 if (!strcmp(sv.model_precache[i], filename))
1391 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1401 int SV_SoundIndex(const char *s, int precachemode)
1403 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1404 char filename[MAX_QPATH];
1408 //if (precachemode == 2)
1410 strlcpy(filename, s, sizeof(filename));
1411 for (i = 1;i < limit;i++)
1413 if (!sv.sound_precache[i][0])
1417 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1419 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1422 if (precachemode == 1)
1423 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1424 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1425 if (sv.state != ss_loading)
1427 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1428 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1429 MSG_WriteString(&sv.reliable_datagram, filename);
1433 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1436 if (!strcmp(sv.sound_precache[i], filename))
1439 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1449 void SV_CreateBaseline (void)
1451 int i, entnum, large;
1452 prvm_edict_t *svent;
1454 // LordHavoc: clear *all* states (note just active ones)
1455 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1457 // get the current server version
1458 svent = PRVM_EDICT_NUM(entnum);
1460 // LordHavoc: always clear state values, whether the entity is in use or not
1461 svent->priv.server->baseline = defaultstate;
1463 if (svent->priv.server->free)
1465 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1468 // create entity baseline
1469 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1470 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1471 svent->priv.server->baseline.frame = svent->fields.server->frame;
1472 svent->priv.server->baseline.skin = svent->fields.server->skin;
1473 if (entnum > 0 && entnum <= svs.maxclients)
1475 svent->priv.server->baseline.colormap = entnum;
1476 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1480 svent->priv.server->baseline.colormap = 0;
1481 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1485 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1488 // add to the message
1490 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1492 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1493 MSG_WriteShort (&sv.signon, entnum);
1497 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1498 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1502 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1503 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1505 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1506 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1507 for (i=0 ; i<3 ; i++)
1509 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1510 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1520 Tell all the clients that the server is changing levels
1523 void SV_SendReconnect (void)
1530 msg.maxsize = sizeof(data);
1532 MSG_WriteChar (&msg, svc_stufftext);
1533 MSG_WriteString (&msg, "reconnect\n");
1534 NetConn_SendToAll (&msg, 5);
1536 if (cls.state != ca_dedicated)
1537 Cmd_ExecuteString ("reconnect\n", src_command);
1545 Grabs the current state of each client for saving across the
1546 transition to another level
1549 void SV_SaveSpawnparms (void)
1553 svs.serverflags = prog->globals.server->serverflags;
1555 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1557 if (!host_client->active)
1560 // call the progs to get default spawn parms for the new client
1561 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1562 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1563 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1564 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1568 void SV_IncreaseEdicts(void)
1572 int oldmax_edicts = prog->max_edicts;
1573 void *oldedictsengineprivate = prog->edictprivate;
1574 void *oldedictsfields = prog->edictsfields;
1575 void *oldmoved_edicts = sv.moved_edicts;
1577 if (prog->max_edicts >= MAX_EDICTS)
1580 // links don't survive the transition, so unlink everything
1581 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1583 if (!ent->priv.server->free)
1584 SV_UnlinkEdict(prog->edicts + i);
1585 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1589 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1590 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1591 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1592 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1594 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1595 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1597 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1599 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1600 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1601 // link every entity except world
1602 if (!ent->priv.server->free)
1603 SV_LinkEdict(ent, false);
1606 PR_Free(oldedictsengineprivate);
1607 PR_Free(oldedictsfields);
1608 PR_Free(oldmoved_edicts);
1615 This is called at the start of each level
1618 extern float scr_centertime_off;
1620 void SV_SpawnServer (const char *server)
1625 model_t *worldmodel;
1626 char modelname[sizeof(sv.modelname)];
1628 Con_DPrintf("SpawnServer: %s\n", server);
1630 if (cls.state != ca_dedicated)
1631 SCR_BeginLoadingPlaque();
1633 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1634 worldmodel = Mod_ForName(modelname, false, true, true);
1635 if (!worldmodel || !worldmodel->TraceBox)
1637 Con_Printf("Couldn't load map %s\n", modelname);
1641 // let's not have any servers with no name
1642 if (hostname.string[0] == 0)
1643 Cvar_Set ("hostname", "UNNAMED");
1644 scr_centertime_off = 0;
1646 svs.changelevel_issued = false; // now safe to issue another
1649 // tell all connected clients that we are going to a new level
1659 // make sure cvars have been checked before opening the ports
1660 NetConn_ServerFrame();
1661 NetConn_OpenServerPorts(true);
1665 // make cvars consistant
1668 Cvar_SetValue ("deathmatch", 0);
1669 // LordHavoc: it can be useful to have skills outside the range 0-3...
1670 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1671 //Cvar_SetValue ("skill", (float)current_skill);
1672 current_skill = (int)(skill.value + 0.5);
1675 // set up the new server
1677 Host_ClearMemory ();
1679 memset (&sv, 0, sizeof(sv));
1681 strlcpy (sv.name, server, sizeof (sv.name));
1683 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1684 if (sv.protocol == PROTOCOL_UNKNOWN)
1687 Protocol_Names(buffer, sizeof(buffer));
1688 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1689 sv.protocol = PROTOCOL_QUAKE;
1696 // load progs to get entity field count
1697 //PR_LoadProgs ( sv_progs.string );
1699 // allocate server memory
1700 /*// start out with just enough room for clients and a reasonable estimate of entities
1701 prog->max_edicts = max(svs.maxclients + 1, 512);
1702 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1704 // prvm_edict_t structures (hidden from progs)
1705 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1706 // engine private structures (hidden from progs)
1707 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1708 // progs fields, often accessed by server
1709 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1710 // used by PushMove to move back pushed entities
1711 sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1712 /*for (i = 0;i < prog->max_edicts;i++)
1714 ent = prog->edicts + i;
1715 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1716 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1719 // fix up client->edict pointers for returning clients right away...
1720 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1721 host_client->edict = PRVM_EDICT_NUM(i + 1);
1723 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1724 sv.datagram.cursize = 0;
1725 sv.datagram.data = sv.datagram_buf;
1727 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1728 sv.reliable_datagram.cursize = 0;
1729 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1731 sv.signon.maxsize = sizeof(sv.signon_buf);
1732 sv.signon.cursize = 0;
1733 sv.signon.data = sv.signon_buf;
1735 // leave slots at start for clients only
1736 //prog->num_edicts = svs.maxclients+1;
1738 sv.state = ss_loading;
1739 prog->allowworldwrites = true;
1742 *prog->time = sv.time = 1.0;
1745 worldmodel->used = true;
1747 strlcpy (sv.name, server, sizeof (sv.name));
1748 strcpy(sv.modelname, modelname);
1749 sv.worldmodel = worldmodel;
1750 sv.models[1] = sv.worldmodel;
1753 // clear world interaction links
1757 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1759 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1760 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1761 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1763 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1764 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1768 // load the rest of the entities
1770 // AK possible hack since num_edicts is still 0
1771 ent = PRVM_EDICT_NUM(0);
1772 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1773 ent->priv.server->free = false;
1774 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1775 ent->fields.server->modelindex = 1; // world model
1776 ent->fields.server->solid = SOLID_BSP;
1777 ent->fields.server->movetype = MOVETYPE_PUSH;
1780 prog->globals.server->coop = coop.integer;
1782 prog->globals.server->deathmatch = deathmatch.integer;
1784 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1786 // serverflags are for cross level information (sigils)
1787 prog->globals.server->serverflags = svs.serverflags;
1789 // load replacement entity file if found
1791 if (sv_entpatch.integer)
1792 entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true);
1795 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1796 PRVM_ED_LoadFromFile (entities);
1800 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1803 // LordHavoc: clear world angles (to fix e3m3.bsp)
1804 VectorClear(prog->edicts->fields.server->angles);
1808 // all setup is completed, any further precache statements are errors
1809 sv.state = ss_active;
1810 prog->allowworldwrites = false;
1812 // run two frames to allow everything to settle
1813 for (i = 0;i < 2;i++)
1815 sv.frametime = host_frametime = 0.1;
1821 // create a baseline for more efficient communications
1822 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1823 SV_CreateBaseline ();
1825 // send serverinfo to all connected clients
1826 // (note this also handles botclients coming back from a level change)
1827 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1828 if (host_client->active)
1829 SV_SendServerinfo(host_client);
1831 Con_DPrint("Server spawned.\n");
1832 NetConn_Heartbeat (2);
1837 /////////////////////////////////////////////////////
1840 void SV_VM_CB_BeginIncreaseEdicts(void)
1845 PRVM_Free( sv.moved_edicts );
1846 sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1848 // links don't survive the transition, so unlink everything
1849 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1851 if (!ent->priv.server->free)
1852 SV_UnlinkEdict(prog->edicts + i);
1853 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1858 void SV_VM_CB_EndIncreaseEdicts(void)
1863 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1865 // link every entity except world
1866 if (!ent->priv.server->free)
1867 SV_LinkEdict(ent, false);
1871 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1873 // LordHavoc: for consistency set these here
1874 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1876 if (num >= 0 && num < svs.maxclients)
1879 // set colormap and team on newly created player entity
1880 e->fields.server->colormap = num + 1;
1881 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1882 // set netname/clientcolors back to client values so that
1883 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1885 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1886 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1887 val->_float = svs.clients[num].colors;
1888 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1889 if( eval_playermodel )
1890 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1891 if( eval_playerskin )
1892 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1896 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1898 SV_UnlinkEdict (ed); // unlink from world bsp
1900 ed->fields.server->model = 0;
1901 ed->fields.server->takedamage = 0;
1902 ed->fields.server->modelindex = 0;
1903 ed->fields.server->colormap = 0;
1904 ed->fields.server->skin = 0;
1905 ed->fields.server->frame = 0;
1906 VectorClear(ed->fields.server->origin);
1907 VectorClear(ed->fields.server->angles);
1908 ed->fields.server->nextthink = -1;
1909 ed->fields.server->solid = 0;
1912 void SV_VM_CB_CountEdicts(void)
1916 int active, models, solid, step;
1918 active = models = solid = step = 0;
1919 for (i=0 ; i<prog->num_edicts ; i++)
1921 ent = PRVM_EDICT_NUM(i);
1922 if (ent->priv.server->free)
1925 if (ent->fields.server->solid)
1927 if (ent->fields.server->model)
1929 if (ent->fields.server->movetype == MOVETYPE_STEP)
1933 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
1934 Con_Printf("active :%3i\n", active);
1935 Con_Printf("view :%3i\n", models);
1936 Con_Printf("touch :%3i\n", solid);
1937 Con_Printf("step :%3i\n", step);
1940 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
1942 // remove things from different skill levels or deathmatch
1943 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
1945 if (deathmatch.integer)
1947 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
1952 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
1953 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
1954 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
1962 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
1963 cvar_t nomonsters = {0, "nomonsters", "0"};
1964 cvar_t gamecfg = {0, "gamecfg", "0"};
1965 cvar_t scratch1 = {0, "scratch1", "0"};
1966 cvar_t scratch2 = {0,"scratch2", "0"};
1967 cvar_t scratch3 = {0, "scratch3", "0"};
1968 cvar_t scratch4 = {0, "scratch4", "0"};
1969 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
1970 cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
1971 cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
1972 cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
1973 cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
1974 cvar_t decors = {0, "decors", "0"};
1975 cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"};
1976 cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"};
1977 cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"};
1978 cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"};
1979 cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"};
1980 cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"};
1981 cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"};
1982 cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"};
1983 cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"};
1984 cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"};
1985 cvar_t cutscene = {0, "cutscene", "1"};
1987 void SV_VM_Init(void)
1989 Cvar_RegisterVariable (&pr_checkextension);
1990 Cvar_RegisterVariable (&nomonsters);
1991 Cvar_RegisterVariable (&gamecfg);
1992 Cvar_RegisterVariable (&scratch1);
1993 Cvar_RegisterVariable (&scratch2);
1994 Cvar_RegisterVariable (&scratch3);
1995 Cvar_RegisterVariable (&scratch4);
1996 Cvar_RegisterVariable (&savedgamecfg);
1997 Cvar_RegisterVariable (&saved1);
1998 Cvar_RegisterVariable (&saved2);
1999 Cvar_RegisterVariable (&saved3);
2000 Cvar_RegisterVariable (&saved4);
2001 // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2002 Cvar_RegisterVariable (&decors);
2003 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2004 if (gamemode == GAME_NEHAHRA)
2006 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2007 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2008 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2009 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2010 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2011 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2012 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2013 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2014 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2015 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2017 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2020 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2029 int eval_buttonchat;
2031 int eval_glow_trail;
2032 int eval_glow_color;
2036 int eval_renderamt; // HalfLife support
2037 int eval_rendermode; // HalfLife support
2038 int eval_fullbright;
2039 int eval_ammo_shells1;
2040 int eval_ammo_nails1;
2041 int eval_ammo_lava_nails;
2042 int eval_ammo_rockets1;
2043 int eval_ammo_multi_rockets;
2044 int eval_ammo_cells1;
2045 int eval_ammo_plasma;
2046 int eval_idealpitch;
2047 int eval_pitch_speed;
2048 int eval_viewmodelforclient;
2049 int eval_nodrawtoclient;
2050 int eval_exteriormodeltoclient;
2051 int eval_drawonlytoclient;
2055 int eval_punchvector;
2057 int eval_clientcolors;
2058 int eval_tag_entity;
2064 int eval_cursor_active;
2065 int eval_cursor_screen;
2066 int eval_cursor_trace_start;
2067 int eval_cursor_trace_endpos;
2068 int eval_cursor_trace_ent;
2070 int eval_playermodel;
2071 int eval_playerskin;
2073 mfunction_t *SV_PlayerPhysicsQC;
2074 mfunction_t *EndFrameQC;
2075 //KrimZon - SERVER COMMANDS IN QUAKEC
2076 mfunction_t *SV_ParseClientCommandQC;
2078 void SV_VM_FindEdictFieldOffsets(void)
2080 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2081 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2082 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2083 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2084 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2085 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2086 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2087 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2088 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2089 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2090 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2091 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2092 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2093 eval_scale = PRVM_ED_FindFieldOffset("scale");
2094 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2095 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2096 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2097 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2098 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2099 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2100 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2101 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2102 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2103 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2104 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2105 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2106 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2107 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2108 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2109 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2110 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2111 eval_ping = PRVM_ED_FindFieldOffset("ping");
2112 eval_movement = PRVM_ED_FindFieldOffset("movement");
2113 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2114 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2115 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2116 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2117 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2118 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2119 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2120 eval_color = PRVM_ED_FindFieldOffset("color");
2121 eval_style = PRVM_ED_FindFieldOffset("style");
2122 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2123 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2124 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2125 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2126 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2127 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2128 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2129 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2130 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2132 // LordHavoc: allowing QuakeC to override the player movement code
2133 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2134 // LordHavoc: support for endframe
2135 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2136 //KrimZon - SERVER COMMANDS IN QUAKEC
2137 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2140 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2142 prvm_required_field_t reqfields[] =
2144 {ev_entity, "cursor_trace_ent"},
2145 {ev_entity, "drawonlytoclient"},
2146 {ev_entity, "exteriormodeltoclient"},
2147 {ev_entity, "nodrawtoclient"},
2148 {ev_entity, "tag_entity"},
2149 {ev_entity, "viewmodelforclient"},
2150 {ev_float, "alpha"},
2151 {ev_float, "ammo_cells1"},
2152 {ev_float, "ammo_lava_nails"},
2153 {ev_float, "ammo_multi_rockets"},
2154 {ev_float, "ammo_nails1"},
2155 {ev_float, "ammo_plasma"},
2156 {ev_float, "ammo_rockets1"},
2157 {ev_float, "ammo_shells1"},
2158 {ev_float, "button3"},
2159 {ev_float, "button4"},
2160 {ev_float, "button5"},
2161 {ev_float, "button6"},
2162 {ev_float, "button7"},
2163 {ev_float, "button8"},
2164 {ev_float, "buttonchat"},
2165 {ev_float, "buttonuse"},
2166 {ev_float, "clientcolors"},
2167 {ev_float, "cursor_active"},
2168 {ev_float, "fullbright"},
2169 {ev_float, "glow_color"},
2170 {ev_float, "glow_size"},
2171 {ev_float, "glow_trail"},
2172 {ev_float, "gravity"},
2173 {ev_float, "idealpitch"},
2174 {ev_float, "items2"},
2175 {ev_float, "light_lev"},
2176 {ev_float, "pflags"},
2178 {ev_float, "pitch_speed"},
2179 {ev_float, "pmodel"},
2180 {ev_float, "renderamt"}, // HalfLife support
2181 {ev_float, "rendermode"}, // HalfLife support
2182 {ev_float, "scale"},
2183 {ev_float, "style"},
2184 {ev_float, "tag_index"},
2185 {ev_float, "viewzoom"},
2186 {ev_vector, "color"},
2187 {ev_vector, "colormod"},
2188 {ev_vector, "cursor_screen"},
2189 {ev_vector, "cursor_trace_endpos"},
2190 {ev_vector, "cursor_trace_start"},
2191 {ev_vector, "movement"},
2192 {ev_vector, "punchvector"},
2193 {ev_string, "playermodel"},
2194 {ev_string, "playerskin"}
2197 void SV_VM_Setup(void)
2200 PRVM_InitProg( PRVM_SERVERPROG );
2202 // allocate the mempools
2203 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2204 prog->builtins = vm_sv_builtins;
2205 prog->numbuiltins = vm_sv_numbuiltins;
2206 prog->headercrc = PROGHEADER_CRC;
2207 prog->max_edicts = 512;
2208 prog->limit_edicts = MAX_EDICTS;
2209 prog->reserved_edicts = svs.maxclients;
2210 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2211 prog->name = "server";
2212 prog->extensionstring = vm_sv_extensions;
2213 prog->loadintoworld = true;
2215 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2216 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2217 prog->init_edict = SV_VM_CB_InitEdict;
2218 prog->free_edict = SV_VM_CB_FreeEdict;
2219 prog->count_edicts = SV_VM_CB_CountEdicts;
2220 prog->load_edict = SV_VM_CB_LoadEdict;
2221 prog->init_cmd = VM_SV_Cmd_Init;
2222 prog->reset_cmd = VM_SV_Cmd_Reset;
2223 prog->error_cmd = Host_Error;
2225 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2226 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2227 SV_VM_FindEdictFieldOffsets();
2232 void SV_VM_Begin(void)
2235 PRVM_SetProg( PRVM_SERVERPROG );
2237 *prog->time = (float) sv.time;
2240 void SV_VM_End(void)