2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
37 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
38 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
39 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
40 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
41 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
42 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
43 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
44 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
46 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
51 mempool_t *sv_mempool = NULL;
53 //============================================================================
55 extern void SV_Phys_Init (void);
56 extern void SV_World_Init (void);
57 static void SV_SaveEntFile_f(void);
66 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
67 Cvar_RegisterVariable (&sv_maxvelocity);
68 Cvar_RegisterVariable (&sv_gravity);
69 Cvar_RegisterVariable (&sv_friction);
70 Cvar_RegisterVariable (&sv_edgefriction);
71 Cvar_RegisterVariable (&sv_stopspeed);
72 Cvar_RegisterVariable (&sv_maxspeed);
73 Cvar_RegisterVariable (&sv_maxairspeed);
74 Cvar_RegisterVariable (&sv_accelerate);
75 Cvar_RegisterVariable (&sv_idealpitchscale);
76 Cvar_RegisterVariable (&sv_aim);
77 Cvar_RegisterVariable (&sv_nostep);
78 Cvar_RegisterVariable (&sv_deltacompress);
79 Cvar_RegisterVariable (&sv_cullentities_pvs);
80 Cvar_RegisterVariable (&sv_cullentities_trace);
81 Cvar_RegisterVariable (&sv_cullentities_stats);
82 Cvar_RegisterVariable (&sv_entpatch);
83 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
84 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
85 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
86 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
87 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
88 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
89 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
90 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
91 Cvar_RegisterVariable (&sv_protocolname);
92 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
93 Cvar_RegisterVariable (&sv_maxrate);
94 Cvar_RegisterVariable (&sv_progs);
100 sv_mempool = Mem_AllocPool("server", 0, NULL);
103 static void SV_SaveEntFile_f(void)
105 char basename[MAX_QPATH];
106 if (!sv.active || !sv.worldmodel)
108 Con_Print("Not running a server\n");
111 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
112 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
117 =============================================================================
121 =============================================================================
128 Make sure the event gets sent to all clients
131 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
135 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
137 MSG_WriteByte (&sv.datagram, svc_particle);
138 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
139 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
140 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
141 for (i=0 ; i<3 ; i++)
148 MSG_WriteChar (&sv.datagram, v);
150 MSG_WriteByte (&sv.datagram, count);
151 MSG_WriteByte (&sv.datagram, color);
158 Make sure the event gets sent to all clients
161 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
163 if (modelindex >= 256 || startframe >= 256)
165 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
167 MSG_WriteByte (&sv.datagram, svc_effect2);
168 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
169 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
170 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
171 MSG_WriteShort (&sv.datagram, modelindex);
172 MSG_WriteShort (&sv.datagram, startframe);
173 MSG_WriteByte (&sv.datagram, framecount);
174 MSG_WriteByte (&sv.datagram, framerate);
178 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
180 MSG_WriteByte (&sv.datagram, svc_effect);
181 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
182 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
183 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
184 MSG_WriteByte (&sv.datagram, modelindex);
185 MSG_WriteByte (&sv.datagram, startframe);
186 MSG_WriteByte (&sv.datagram, framecount);
187 MSG_WriteByte (&sv.datagram, framerate);
195 Each entity can have eight independant sound sources, like voice,
198 Channel 0 is an auto-allocate channel, the others override anything
199 already running on that entity/channel pair.
201 An attenuation of 0 will play full volume everywhere in the level.
202 Larger attenuations will drop off. (max 4 attenuation)
206 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
208 int sound_num, field_mask, i, ent;
210 if (volume < 0 || volume > 255)
212 Con_Printf ("SV_StartSound: volume = %i\n", volume);
216 if (attenuation < 0 || attenuation > 4)
218 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
222 if (channel < 0 || channel > 7)
224 Con_Printf ("SV_StartSound: channel = %i\n", channel);
228 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
231 // find precache number for sound
232 sound_num = SV_SoundIndex(sample, 1);
236 ent = PRVM_NUM_FOR_EDICT(entity);
239 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
240 field_mask |= SND_VOLUME;
241 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
242 field_mask |= SND_ATTENUATION;
244 field_mask |= SND_LARGEENTITY;
245 if (sound_num >= 256 || channel >= 8)
246 field_mask |= SND_LARGESOUND;
248 // directed messages go only to the entity they are targeted on
249 MSG_WriteByte (&sv.datagram, svc_sound);
250 MSG_WriteByte (&sv.datagram, field_mask);
251 if (field_mask & SND_VOLUME)
252 MSG_WriteByte (&sv.datagram, volume);
253 if (field_mask & SND_ATTENUATION)
254 MSG_WriteByte (&sv.datagram, attenuation*64);
255 if (field_mask & SND_LARGEENTITY)
257 MSG_WriteShort (&sv.datagram, ent);
258 MSG_WriteByte (&sv.datagram, channel);
261 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
262 if (field_mask & SND_LARGESOUND)
263 MSG_WriteShort (&sv.datagram, sound_num);
265 MSG_WriteByte (&sv.datagram, sound_num);
266 for (i = 0;i < 3;i++)
267 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
271 ==============================================================================
275 ==============================================================================
282 Sends the first message from the server to a connected client.
283 This will be sent on the initial connection and upon each server load.
286 void SV_SendServerinfo (client_t *client)
291 // edicts get reallocated on level changes, so we need to update it here
292 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
294 // clear cached stuff that depends on the level
295 client->weaponmodel[0] = 0;
296 client->weaponmodelindex = 0;
298 // LordHavoc: clear entityframe tracking
299 client->latestframenum = 0;
301 if (client->entitydatabase)
302 EntityFrame_FreeDatabase(client->entitydatabase);
303 if (client->entitydatabase4)
304 EntityFrame4_FreeDatabase(client->entitydatabase4);
305 if (client->entitydatabase5)
306 EntityFrame5_FreeDatabase(client->entitydatabase5);
308 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
310 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
311 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
312 else if (sv.protocol == PROTOCOL_DARKPLACES4)
313 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
315 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
318 SZ_Clear (&client->message);
319 MSG_WriteByte (&client->message, svc_print);
320 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
321 MSG_WriteString (&client->message,message);
323 MSG_WriteByte (&client->message, svc_serverinfo);
324 MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
325 MSG_WriteByte (&client->message, svs.maxclients);
327 if (!coop.integer && deathmatch.integer)
328 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
330 MSG_WriteByte (&client->message, GAME_COOP);
332 MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
334 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
335 MSG_WriteString (&client->message, sv.model_precache[i]);
336 MSG_WriteByte (&client->message, 0);
338 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
339 MSG_WriteString (&client->message, sv.sound_precache[i]);
340 MSG_WriteByte (&client->message, 0);
343 MSG_WriteByte (&client->message, svc_cdtrack);
344 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
345 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
348 MSG_WriteByte (&client->message, svc_setview);
349 MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
351 MSG_WriteByte (&client->message, svc_signonnum);
352 MSG_WriteByte (&client->message, 1);
354 client->sendsignon = true;
355 client->spawned = false; // need prespawn, spawn, etc
362 Initializes a client_t for a new net connection. This will only be called
363 once for a player each game, not once for each level change.
366 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
370 float spawn_parms[NUM_SPAWN_PARMS];
372 client = svs.clients + clientnum;
374 // set up the client_t
376 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
377 memset (client, 0, sizeof(*client));
378 client->active = true;
379 client->netconnection = netconnection;
381 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
383 strcpy(client->name, "unconnected");
384 strcpy(client->old_name, "unconnected");
385 client->spawned = false;
386 client->edict = PRVM_EDICT_NUM(clientnum+1);
387 client->message.data = client->msgbuf;
388 client->message.maxsize = sizeof(client->msgbuf);
389 client->message.allowoverflow = true; // we can catch it
390 // updated by receiving "rate" command from client
391 client->rate = NET_MINRATE;
392 // no limits for local player
393 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
394 client->rate = 1000000000;
395 client->connecttime = realtime;
398 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
401 // call the progs to get default spawn parms for the new client
402 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
403 prog->globals.server->self = 0;
404 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
405 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
406 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
409 // set up the entity for this client (including .colormap, .team, etc)
410 PRVM_ED_ClearEdict(client->edict);
412 // don't call SendServerinfo for a fresh botclient because its fields have
413 // not been set up by the qc yet
414 if (client->netconnection)
415 SV_SendServerinfo (client);
417 client->spawned = true;
422 ===============================================================================
426 ===============================================================================
435 void SV_ClearDatagram (void)
437 SZ_Clear (&sv.datagram);
441 =============================================================================
443 The PVS must include a small area around the client to allow head bobbing
444 or other small motion on the client side. Otherwise, a bob might cause an
445 entity that should be visible to not show up, especially when the bob
448 =============================================================================
451 int sv_writeentitiestoclient_pvsbytes;
452 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
454 static int numsendentities;
455 static entity_state_t sendentities[MAX_EDICTS];
456 static entity_state_t *sendentitiesindex[MAX_EDICTS];
458 qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int e)
461 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
462 unsigned int customizeentityforclient;
464 vec3_t cullmins, cullmaxs;
468 // EF_NODRAW prevents sending for any reason except for your own
469 // client, so we must keep all clients in this superset
470 effects = (unsigned)ent->fields.server->effects;
472 // we can omit invisible entities with no effects that are not clients
473 // LordHavoc: this could kill tags attached to an invisible entity, I
474 // just hope we never have to support that case
475 i = (int)ent->fields.server->modelindex;
476 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
479 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
480 glowsize = (unsigned char)bound(0, i, 255);
481 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
482 flags |= RENDER_GLOWTRAIL;
484 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
485 light[0] = (unsigned short)bound(0, f, 65535);
486 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
487 light[1] = (unsigned short)bound(0, f, 65535);
488 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
489 light[2] = (unsigned short)bound(0, f, 65535);
490 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
491 light[3] = (unsigned short)bound(0, f, 65535);
492 lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
493 lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
495 if (gamemode == GAME_TENEBRAE)
497 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
501 lightpflags |= PFLAGS_FULLDYNAMIC;
503 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
511 lightpflags |= PFLAGS_FULLDYNAMIC;
515 specialvisibilityradius = 0;
516 if (lightpflags & PFLAGS_FULLDYNAMIC)
517 specialvisibilityradius = max(specialvisibilityradius, light[3]);
519 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
520 if (flags & RENDER_GLOWTRAIL)
521 specialvisibilityradius = max(specialvisibilityradius, 100);
522 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
524 if (effects & EF_BRIGHTFIELD)
525 specialvisibilityradius = max(specialvisibilityradius, 80);
526 if (effects & EF_MUZZLEFLASH)
527 specialvisibilityradius = max(specialvisibilityradius, 100);
528 if (effects & EF_BRIGHTLIGHT)
529 specialvisibilityradius = max(specialvisibilityradius, 400);
530 if (effects & EF_DIMLIGHT)
531 specialvisibilityradius = max(specialvisibilityradius, 200);
532 if (effects & EF_RED)
533 specialvisibilityradius = max(specialvisibilityradius, 200);
534 if (effects & EF_BLUE)
535 specialvisibilityradius = max(specialvisibilityradius, 200);
536 if (effects & EF_FLAME)
537 specialvisibilityradius = max(specialvisibilityradius, 250);
538 if (effects & EF_STARDUST)
539 specialvisibilityradius = max(specialvisibilityradius, 100);
542 // early culling checks
543 // (final culling is done by SV_MarkWriteEntityStateToClient)
544 customizeentityforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_customizeentityforclient)->function;
545 if (!customizeentityforclient)
547 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
549 // this 2 billion unit check is actually to detect NAN origins
550 // (we really don't want to send those)
551 if (VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
559 VectorCopy(ent->fields.server->origin, cs->origin);
560 VectorCopy(ent->fields.server->angles, cs->angles);
562 cs->effects = effects;
563 cs->colormap = (unsigned)ent->fields.server->colormap;
564 cs->modelindex = modelindex;
565 cs->skin = (unsigned)ent->fields.server->skin;
566 cs->frame = (unsigned)ent->fields.server->frame;
567 cs->viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
568 cs->exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
569 cs->nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
570 cs->drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
571 cs->customizeentityforclient = customizeentityforclient;
572 cs->tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
573 cs->tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
574 cs->glowsize = glowsize;
576 // don't need to init cs->colormod because the defaultstate did that for us
577 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
578 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
579 if (val->vector[0] || val->vector[1] || val->vector[2])
581 i = val->vector[0] * 32.0f;cs->colormod[0] = bound(0, i, 255);
582 i = val->vector[1] * 32.0f;cs->colormod[1] = bound(0, i, 255);
583 i = val->vector[2] * 32.0f;cs->colormod[2] = bound(0, i, 255);
586 cs->modelindex = modelindex;
589 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
593 cs->alpha = (unsigned char)bound(0, i, 255);
596 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
600 cs->alpha = (unsigned char)bound(0, i, 255);
604 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
608 cs->scale = (unsigned char)bound(0, i, 255);
612 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
614 cs->glowcolor = (int)f;
616 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
617 cs->effects |= EF_FULLBRIGHT;
619 if (ent->fields.server->movetype == MOVETYPE_STEP)
620 cs->flags |= RENDER_STEP;
621 if ((cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
622 cs->flags |= RENDER_LOWPRECISION;
623 if (ent->fields.server->colormap >= 1024)
624 cs->flags |= RENDER_COLORMAPPED;
625 if (cs->viewmodelforclient)
626 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
628 cs->light[0] = light[0];
629 cs->light[1] = light[1];
630 cs->light[2] = light[2];
631 cs->light[3] = light[3];
632 cs->lightstyle = lightstyle;
633 cs->lightpflags = lightpflags;
635 cs->specialvisibilityradius = specialvisibilityradius;
637 // calculate the visible box of this entity (don't use the physics box
638 // as that is often smaller than a model, and would not count
639 // specialvisibilityradius)
640 if ((model = sv.models[modelindex]))
642 float scale = cs->scale * (1.0f / 16.0f);
643 if (cs->angles[0] || cs->angles[2]) // pitch and roll
645 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
646 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
648 else if (cs->angles[1])
650 VectorMA(cs->origin, scale, model->yawmins, cullmins);
651 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
655 VectorMA(cs->origin, scale, model->normalmins, cullmins);
656 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
661 VectorCopy(cs->origin, cullmins);
662 VectorCopy(cs->origin, cullmaxs);
664 if (specialvisibilityradius)
666 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
667 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
668 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
669 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
670 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
671 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
673 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
675 VectorCopy(cullmins, ent->priv.server->cullmins);
676 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
677 ent->priv.server->pvs_numclusters = -1;
678 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
680 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
681 if (i <= MAX_ENTITYCLUSTERS)
682 ent->priv.server->pvs_numclusters = i;
689 void SV_PrepareEntitiesForSending(void)
693 // send all entities that touch the pvs
695 sendentitiesindex[0] = NULL;
696 memset(sendentitiesindex, 0, prog->num_edicts * sizeof(entity_state_t *));
697 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
699 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sendentities + numsendentities, e))
701 sendentitiesindex[e] = sendentities + numsendentities;
707 static int sententitiesmark = 0;
708 static int sententities[MAX_EDICTS];
709 static int sententitiesconsideration[MAX_EDICTS];
710 static int sv_writeentitiestoclient_culled_pvs;
711 static int sv_writeentitiestoclient_culled_trace;
712 static int sv_writeentitiestoclient_visibleentities;
713 static int sv_writeentitiestoclient_totalentities;
714 //static entity_frame_t sv_writeentitiestoclient_entityframe;
715 static int sv_writeentitiestoclient_clentnum;
716 static vec3_t sv_writeentitiestoclient_testeye;
717 static client_t *sv_writeentitiestoclient_client;
719 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
726 if (sententitiesconsideration[s->number] == sententitiesmark)
728 sententitiesconsideration[s->number] = sententitiesmark;
729 sv_writeentitiestoclient_totalentities++;
731 if (s->customizeentityforclient)
733 prog->globals.server->self = s->number;
734 prog->globals.server->other = sv_writeentitiestoclient_clentnum;
735 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
736 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
740 // never reject player
741 if (s->number != sv_writeentitiestoclient_clentnum)
743 // check various rejection conditions
744 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
746 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
748 if (s->effects & EF_NODRAW)
750 // LordHavoc: only send entities with a model or important effects
751 if (!s->modelindex && s->specialvisibilityradius == 0)
754 // viewmodels don't have visibility checking
755 if (s->viewmodelforclient)
757 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
760 else if (s->tagentity)
762 // tag attached entities simply check their parent
763 if (!sendentitiesindex[s->tagentity])
765 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
766 if (sententities[s->tagentity] != sententitiesmark)
769 // always send world submodels in newer protocols because they don't
770 // generate much traffic (in old protocols they hog bandwidth)
771 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
773 // entity has survived every check so far, check if visible
774 ed = PRVM_EDICT_NUM(s->number);
776 // if not touching a visible leaf
777 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
779 if (ed->priv.server->pvs_numclusters < 0)
781 // entity too big for clusters list
782 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
784 sv_writeentitiestoclient_culled_pvs++;
791 // check cached clusters list
792 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
793 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
795 if (i == ed->priv.server->pvs_numclusters)
797 sv_writeentitiestoclient_culled_pvs++;
803 // or not seen by random tracelines
804 if (sv_cullentities_trace.integer && !isbmodel)
806 // LordHavoc: test center first
807 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
808 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
809 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
810 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
811 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
812 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
815 // LordHavoc: test random offsets, to maximize chance of detection
816 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
817 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
818 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
819 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
820 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
821 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
824 if (s->specialvisibilityradius)
826 // LordHavoc: test random offsets, to maximize chance of detection
827 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
828 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
829 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
830 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
831 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
832 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
836 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
838 sv_writeentitiestoclient_culled_trace++;
845 // this just marks it for sending
846 // FIXME: it would be more efficient to send here, but the entity
847 // compressor isn't that flexible
848 sv_writeentitiestoclient_visibleentities++;
849 sententities[s->number] = sententitiesmark;
852 entity_state_t sendstates[MAX_EDICTS];
854 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
856 int i, numsendstates;
859 // if there isn't enough space to accomplish anything, skip it
860 if (msg->cursize + 25 > msg->maxsize)
863 sv_writeentitiestoclient_client = client;
865 sv_writeentitiestoclient_culled_pvs = 0;
866 sv_writeentitiestoclient_culled_trace = 0;
867 sv_writeentitiestoclient_visibleentities = 0;
868 sv_writeentitiestoclient_totalentities = 0;
870 // find the client's PVS
871 // the real place being tested from
872 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
873 sv_writeentitiestoclient_pvsbytes = 0;
874 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
875 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
877 sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
881 for (i = 0;i < numsendentities;i++)
882 SV_MarkWriteEntityStateToClient(sendentities + i);
885 for (i = 0;i < numsendentities;i++)
887 if (sententities[sendentities[i].number] == sententitiesmark)
889 s = &sendstates[numsendstates++];
890 *s = sendentities[i];
891 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
892 s->flags |= RENDER_EXTERIORMODEL;
896 if (sv_cullentities_stats.integer)
897 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
899 if (client->entitydatabase5)
900 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
901 else if (client->entitydatabase4)
902 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
903 else if (client->entitydatabase)
904 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
906 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
915 void SV_CleanupEnts (void)
920 ent = PRVM_NEXT_EDICT(prog->edicts);
921 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
922 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
927 SV_WriteClientdataToMessage
931 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
939 unsigned char viewzoom;
943 // send a damage message
945 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
947 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
948 MSG_WriteByte (msg, svc_damage);
949 MSG_WriteByte (msg, ent->fields.server->dmg_save);
950 MSG_WriteByte (msg, ent->fields.server->dmg_take);
951 for (i=0 ; i<3 ; i++)
952 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
954 ent->fields.server->dmg_take = 0;
955 ent->fields.server->dmg_save = 0;
959 // send the current viewpos offset from the view entity
961 SV_SetIdealPitch (); // how much to look up / down ideally
963 // a fixangle might get lost in a dropped packet. Oh well.
964 if ( ent->fields.server->fixangle )
966 MSG_WriteByte (msg, svc_setangle);
967 for (i=0 ; i < 3 ; i++)
968 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
969 ent->fields.server->fixangle = 0;
972 // stuff the sigil bits into the high bits of items for sbar, or else
974 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
975 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
976 items = (int)ent->fields.server->items | ((int)val->_float << 23);
978 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
980 VectorClear(punchvector);
981 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
982 VectorCopy(val->vector, punchvector);
984 // cache weapon model name and index in client struct to save time
985 // (this search can be almost 1% of cpu time!)
986 s = PRVM_GetString(ent->fields.server->weaponmodel);
987 if (strcmp(s, client->weaponmodel))
989 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
990 client->weaponmodelindex = SV_ModelIndex(s, 1);
994 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
995 viewzoom = val->_float * 255.0f;
1001 if ((int)ent->fields.server->flags & FL_ONGROUND)
1002 bits |= SU_ONGROUND;
1003 if (ent->fields.server->waterlevel >= 2)
1005 if (ent->fields.server->idealpitch)
1006 bits |= SU_IDEALPITCH;
1008 for (i=0 ; i<3 ; i++)
1010 if (ent->fields.server->punchangle[i])
1011 bits |= (SU_PUNCH1<<i);
1012 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1014 bits |= (SU_PUNCHVEC1<<i);
1015 if (ent->fields.server->velocity[i])
1016 bits |= (SU_VELOCITY1<<i);
1019 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1020 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1021 stats[STAT_ITEMS] = items;
1022 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1023 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1024 stats[STAT_WEAPON] = client->weaponmodelindex;
1025 stats[STAT_HEALTH] = ent->fields.server->health;
1026 stats[STAT_AMMO] = ent->fields.server->currentammo;
1027 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1028 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1029 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1030 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1031 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1032 stats[STAT_VIEWZOOM] = viewzoom;
1033 // the QC bumps these itself by sending svc_'s, so we have to keep them
1034 // zero or they'll be corrected by the engine
1035 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1036 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1037 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1038 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1040 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1042 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1044 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1045 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1047 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1048 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1049 if (viewzoom != 255)
1050 bits |= SU_VIEWZOOM;
1055 if (bits >= 16777216)
1059 MSG_WriteByte (msg, svc_clientdata);
1060 MSG_WriteShort (msg, bits);
1061 if (bits & SU_EXTEND1)
1062 MSG_WriteByte(msg, bits >> 16);
1063 if (bits & SU_EXTEND2)
1064 MSG_WriteByte(msg, bits >> 24);
1066 if (bits & SU_VIEWHEIGHT)
1067 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1069 if (bits & SU_IDEALPITCH)
1070 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1072 for (i=0 ; i<3 ; i++)
1074 if (bits & (SU_PUNCH1<<i))
1076 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1077 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1079 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1081 if (bits & (SU_PUNCHVEC1<<i))
1083 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1084 MSG_WriteCoord16i(msg, punchvector[i]);
1086 MSG_WriteCoord32f(msg, punchvector[i]);
1088 if (bits & (SU_VELOCITY1<<i))
1090 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1091 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1093 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1097 if (bits & SU_ITEMS)
1098 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1100 if (sv.protocol == PROTOCOL_DARKPLACES5)
1102 if (bits & SU_WEAPONFRAME)
1103 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1104 if (bits & SU_ARMOR)
1105 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1106 if (bits & SU_WEAPON)
1107 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1108 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1109 MSG_WriteShort (msg, stats[STAT_AMMO]);
1110 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1111 MSG_WriteShort (msg, stats[STAT_NAILS]);
1112 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1113 MSG_WriteShort (msg, stats[STAT_CELLS]);
1114 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1115 if (bits & SU_VIEWZOOM)
1116 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1118 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1120 if (bits & SU_WEAPONFRAME)
1121 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1122 if (bits & SU_ARMOR)
1123 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1124 if (bits & SU_WEAPON)
1125 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1126 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1127 MSG_WriteByte (msg, stats[STAT_AMMO]);
1128 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1129 MSG_WriteByte (msg, stats[STAT_NAILS]);
1130 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1131 MSG_WriteByte (msg, stats[STAT_CELLS]);
1132 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1134 for (i = 0;i < 32;i++)
1135 if (stats[STAT_WEAPON] & (1<<i))
1137 MSG_WriteByte (msg, i);
1140 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1141 if (bits & SU_VIEWZOOM)
1143 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1144 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1146 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1152 =======================
1153 SV_SendClientDatagram
1154 =======================
1156 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1157 qboolean SV_SendClientDatagram (client_t *client)
1159 int rate, maxrate, maxsize, maxsize2;
1161 int stats[MAX_CL_STATS];
1163 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1165 // for good singleplayer, send huge packets
1166 maxsize = sizeof(sv_sendclientdatagram_buf);
1167 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1169 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1171 // no rate limiting support on older protocols because dp protocols
1172 // 1-4 kick the client off if they overflow, and quake protocol shows
1173 // less than the full entity set if rate limited
1179 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1180 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1181 if (sv_maxrate.integer != maxrate)
1182 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1184 rate = bound(NET_MINRATE, client->rate, maxrate);
1185 rate = (int)(client->rate * sys_ticrate.value);
1186 maxsize = bound(100, rate, 1400);
1190 msg.data = sv_sendclientdatagram_buf;
1191 msg.maxsize = maxsize;
1194 MSG_WriteByte (&msg, svc_time);
1195 MSG_WriteFloat (&msg, sv.time);
1197 // add the client specific data to the datagram
1198 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1199 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1201 // expand packet size to allow effects to go over the rate limit
1202 // (dropping them is FAR too ugly)
1203 msg.maxsize = maxsize2;
1205 // copy the server datagram if there is space
1206 // FIXME: put in delayed queue of effects to send
1207 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1208 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1210 // send the datagram
1211 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1213 SV_DropClient (true);// if the message couldn't send, kick off
1221 =======================
1222 SV_UpdateToReliableMessages
1223 =======================
1225 void SV_UpdateToReliableMessages (void)
1234 // check for changes to be sent over the reliable streams
1235 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1237 // update the host_client fields we care about according to the entity fields
1238 host_client->edict = PRVM_EDICT_NUM(i+1);
1241 name = PRVM_GetString(host_client->edict->fields.server->netname);
1244 // always point the string back at host_client->name to keep it safe
1245 strlcpy (host_client->name, name, sizeof (host_client->name));
1246 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1247 if (strcmp(host_client->old_name, host_client->name))
1249 if (host_client->spawned)
1250 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1251 strcpy(host_client->old_name, host_client->name);
1252 // send notification to all clients
1253 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1254 MSG_WriteByte (&sv.reliable_datagram, i);
1255 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1258 // DP_SV_CLIENTCOLORS
1259 // this is always found (since it's added by the progs loader)
1260 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1261 host_client->colors = (int)val->_float;
1262 if (host_client->old_colors != host_client->colors)
1264 host_client->old_colors = host_client->colors;
1265 // send notification to all clients
1266 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1267 MSG_WriteByte (&sv.reliable_datagram, i);
1268 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1271 // NEXUIZ_PLAYERMODEL
1272 if( eval_playermodel ) {
1273 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1276 // always point the string back at host_client->name to keep it safe
1277 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1278 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1281 // NEXUIZ_PLAYERSKIN
1282 if( eval_playerskin ) {
1283 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1286 // always point the string back at host_client->name to keep it safe
1287 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1288 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1292 host_client->frags = (int)host_client->edict->fields.server->frags;
1293 if (host_client->old_frags != host_client->frags)
1295 host_client->old_frags = host_client->frags;
1296 // send notification to all clients
1297 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1298 MSG_WriteByte (&sv.reliable_datagram, i);
1299 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1303 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1304 if (client->netconnection)
1305 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1307 SZ_Clear (&sv.reliable_datagram);
1312 =======================
1315 Send a nop message without trashing or sending the accumulated client
1317 =======================
1319 void SV_SendNop (client_t *client)
1322 unsigned char buf[4];
1325 msg.maxsize = sizeof(buf);
1328 MSG_WriteChar (&msg, svc_nop);
1330 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1331 SV_DropClient (true); // if the message couldn't send, kick off
1332 client->last_message = realtime;
1336 =======================
1337 SV_SendClientMessages
1338 =======================
1340 void SV_SendClientMessages (void)
1342 int i, prepared = false;
1344 // update frags, names, etc
1345 SV_UpdateToReliableMessages();
1347 // build individual updates
1348 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1350 if (!host_client->active)
1352 if (!host_client->netconnection)
1354 SZ_Clear(&host_client->message);
1358 if (host_client->message.overflowed)
1360 SV_DropClient (true); // if the message couldn't send, kick off
1364 if (host_client->spawned)
1369 // only prepare entities once per frame
1370 SV_PrepareEntitiesForSending();
1372 if (!SV_SendClientDatagram (host_client))
1377 // the player isn't totally in the game yet
1378 // send small keepalive messages if too much time has passed
1379 // send a full message when the next signon stage has been requested
1380 // some other message data (name changes, etc) may accumulate
1381 // between signon stages
1382 if (!host_client->sendsignon)
1384 if (realtime - host_client->last_message > 5)
1385 SV_SendNop (host_client);
1386 continue; // don't send out non-signon messages
1390 if (host_client->message.cursize || host_client->dropasap)
1392 if (!NetConn_CanSendMessage (host_client->netconnection))
1395 if (host_client->dropasap)
1396 SV_DropClient (false); // went to another level
1399 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1400 SV_DropClient (true); // if the message couldn't send, kick off
1401 SZ_Clear (&host_client->message);
1402 host_client->last_message = realtime;
1403 host_client->sendsignon = false;
1408 // clear muzzle flashes
1414 ==============================================================================
1418 ==============================================================================
1427 int SV_ModelIndex(const char *s, int precachemode)
1429 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1430 char filename[MAX_QPATH];
1434 //if (precachemode == 2)
1436 strlcpy(filename, s, sizeof(filename));
1437 for (i = 2;i < limit;i++)
1439 if (!sv.model_precache[i][0])
1443 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1445 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1448 if (precachemode == 1)
1449 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1450 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1451 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1452 if (sv.state != ss_loading)
1454 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1455 MSG_WriteShort(&sv.reliable_datagram, i);
1456 MSG_WriteString(&sv.reliable_datagram, filename);
1460 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1463 if (!strcmp(sv.model_precache[i], filename))
1466 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1476 int SV_SoundIndex(const char *s, int precachemode)
1478 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1479 char filename[MAX_QPATH];
1483 //if (precachemode == 2)
1485 strlcpy(filename, s, sizeof(filename));
1486 for (i = 1;i < limit;i++)
1488 if (!sv.sound_precache[i][0])
1492 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1494 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1497 if (precachemode == 1)
1498 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1499 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1500 if (sv.state != ss_loading)
1502 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1503 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1504 MSG_WriteString(&sv.reliable_datagram, filename);
1508 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1511 if (!strcmp(sv.sound_precache[i], filename))
1514 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1524 void SV_CreateBaseline (void)
1526 int i, entnum, large;
1527 prvm_edict_t *svent;
1529 // LordHavoc: clear *all* states (note just active ones)
1530 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1532 // get the current server version
1533 svent = PRVM_EDICT_NUM(entnum);
1535 // LordHavoc: always clear state values, whether the entity is in use or not
1536 svent->priv.server->baseline = defaultstate;
1538 if (svent->priv.server->free)
1540 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1543 // create entity baseline
1544 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1545 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1546 svent->priv.server->baseline.frame = svent->fields.server->frame;
1547 svent->priv.server->baseline.skin = svent->fields.server->skin;
1548 if (entnum > 0 && entnum <= svs.maxclients)
1550 svent->priv.server->baseline.colormap = entnum;
1551 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1555 svent->priv.server->baseline.colormap = 0;
1556 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1560 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1563 // add to the message
1565 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1567 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1568 MSG_WriteShort (&sv.signon, entnum);
1572 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1573 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1577 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1578 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1580 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1581 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1582 for (i=0 ; i<3 ; i++)
1584 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1585 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1595 Tell all the clients that the server is changing levels
1598 void SV_SendReconnect (void)
1601 MSG_WriteByte(&sv.reliable_datagram, svc_stufftext);
1602 MSG_WriteString(&sv.reliable_datagram, "reconnect\n");
1604 unsigned char data[128];
1609 msg.maxsize = sizeof(data);
1611 MSG_WriteChar (&msg, svc_stufftext);
1612 MSG_WriteString (&msg, "reconnect\n");
1613 NetConn_SendToAll (&msg, 5);
1615 if (cls.state != ca_dedicated)
1616 Cmd_ExecuteString ("reconnect\n", src_command);
1625 Grabs the current state of each client for saving across the
1626 transition to another level
1629 void SV_SaveSpawnparms (void)
1633 svs.serverflags = prog->globals.server->serverflags;
1635 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1637 if (!host_client->active)
1640 // call the progs to get default spawn parms for the new client
1641 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1642 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1643 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1644 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1648 void SV_IncreaseEdicts(void)
1652 int oldmax_edicts = prog->max_edicts;
1653 void *oldedictsengineprivate = prog->edictprivate;
1654 void *oldedictsfields = prog->edictsfields;
1655 void *oldmoved_edicts = sv.moved_edicts;
1657 if (prog->max_edicts >= MAX_EDICTS)
1660 // links don't survive the transition, so unlink everything
1661 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1663 if (!ent->priv.server->free)
1664 SV_UnlinkEdict(prog->edicts + i);
1665 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1669 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1670 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1671 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1672 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1674 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1675 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1677 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1679 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1680 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1681 // link every entity except world
1682 if (!ent->priv.server->free)
1683 SV_LinkEdict(ent, false);
1686 PR_Free(oldedictsengineprivate);
1687 PR_Free(oldedictsfields);
1688 PR_Free(oldmoved_edicts);
1695 This is called at the start of each level
1698 extern float scr_centertime_off;
1700 void SV_SpawnServer (const char *server)
1705 model_t *worldmodel;
1706 char modelname[sizeof(sv.modelname)];
1708 Con_DPrintf("SpawnServer: %s\n", server);
1710 if (cls.state != ca_dedicated)
1711 SCR_BeginLoadingPlaque();
1713 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1714 worldmodel = Mod_ForName(modelname, false, true, true);
1715 if (!worldmodel || !worldmodel->TraceBox)
1717 Con_Printf("Couldn't load map %s\n", modelname);
1721 // let's not have any servers with no name
1722 if (hostname.string[0] == 0)
1723 Cvar_Set ("hostname", "UNNAMED");
1724 scr_centertime_off = 0;
1726 svs.changelevel_issued = false; // now safe to issue another
1729 // tell all connected clients that we are going to a new level
1740 NetConn_OpenServerPorts(true);
1744 // make cvars consistant
1747 Cvar_SetValue ("deathmatch", 0);
1748 // LordHavoc: it can be useful to have skills outside the range 0-3...
1749 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1750 //Cvar_SetValue ("skill", (float)current_skill);
1751 current_skill = (int)(skill.value + 0.5);
1754 // set up the new server
1756 Host_ClearMemory ();
1758 memset (&sv, 0, sizeof(sv));
1764 strlcpy (sv.name, server, sizeof (sv.name));
1766 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1767 if (sv.protocol == PROTOCOL_UNKNOWN)
1770 Protocol_Names(buffer, sizeof(buffer));
1771 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1772 sv.protocol = PROTOCOL_QUAKE;
1777 // load progs to get entity field count
1778 //PR_LoadProgs ( sv_progs.string );
1780 // allocate server memory
1781 /*// start out with just enough room for clients and a reasonable estimate of entities
1782 prog->max_edicts = max(svs.maxclients + 1, 512);
1783 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1785 // prvm_edict_t structures (hidden from progs)
1786 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1787 // engine private structures (hidden from progs)
1788 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1789 // progs fields, often accessed by server
1790 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1791 // used by PushMove to move back pushed entities
1792 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1793 /*for (i = 0;i < prog->max_edicts;i++)
1795 ent = prog->edicts + i;
1796 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1797 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1800 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1801 sv.datagram.cursize = 0;
1802 sv.datagram.data = sv.datagram_buf;
1804 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1805 sv.reliable_datagram.cursize = 0;
1806 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1808 sv.signon.maxsize = sizeof(sv.signon_buf);
1809 sv.signon.cursize = 0;
1810 sv.signon.data = sv.signon_buf;
1812 // leave slots at start for clients only
1813 //prog->num_edicts = svs.maxclients+1;
1815 sv.state = ss_loading;
1816 prog->allowworldwrites = true;
1819 *prog->time = sv.time = 1.0;
1822 worldmodel->used = true;
1824 strlcpy (sv.name, server, sizeof (sv.name));
1825 strcpy(sv.modelname, modelname);
1826 sv.worldmodel = worldmodel;
1827 sv.models[1] = sv.worldmodel;
1830 // clear world interaction links
1834 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1836 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1837 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1838 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1840 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1841 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1845 // load the rest of the entities
1847 // AK possible hack since num_edicts is still 0
1848 ent = PRVM_EDICT_NUM(0);
1849 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1850 ent->priv.server->free = false;
1851 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1852 ent->fields.server->modelindex = 1; // world model
1853 ent->fields.server->solid = SOLID_BSP;
1854 ent->fields.server->movetype = MOVETYPE_PUSH;
1857 prog->globals.server->coop = coop.integer;
1859 prog->globals.server->deathmatch = deathmatch.integer;
1861 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1863 // serverflags are for cross level information (sigils)
1864 prog->globals.server->serverflags = svs.serverflags;
1866 // we need to reset the spawned flag on all connected clients here so that
1867 // their thinks don't run during startup (before PutClientInServer)
1868 // we also need to set up the client entities now
1869 // and we need to set the ->edict pointers to point into the progs edicts
1870 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1872 host_client->spawned = false;
1873 host_client->edict = PRVM_EDICT_NUM(i + 1);
1874 PRVM_ED_ClearEdict(host_client->edict);
1877 // load replacement entity file if found
1879 if (sv_entpatch.integer)
1880 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL);
1883 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1884 PRVM_ED_LoadFromFile (entities);
1888 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1891 // LordHavoc: clear world angles (to fix e3m3.bsp)
1892 VectorClear(prog->edicts->fields.server->angles);
1894 // all setup is completed, any further precache statements are errors
1895 sv.state = ss_active;
1896 prog->allowworldwrites = false;
1898 // run two frames to allow everything to settle
1899 for (i = 0;i < 2;i++)
1901 sv.frametime = host_frametime = 0.1;
1907 // create a baseline for more efficient communications
1908 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1909 SV_CreateBaseline ();
1911 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1912 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1914 if (!host_client->active)
1916 if (host_client->netconnection)
1917 SV_SendServerinfo(host_client);
1921 // if client is a botclient coming from a level change, we need to
1922 // set up client info that normally requires networking
1924 // copy spawn parms out of the client_t
1925 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1926 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
1928 // call the spawn function
1929 host_client->clientconnectcalled = true;
1930 prog->globals.server->time = sv.time;
1931 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1932 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1933 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1934 host_client->spawned = true;
1938 Con_DPrint("Server spawned.\n");
1939 NetConn_Heartbeat (2);
1944 /////////////////////////////////////////////////////
1947 void SV_VM_CB_BeginIncreaseEdicts(void)
1952 PRVM_Free( sv.moved_edicts );
1953 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1955 // links don't survive the transition, so unlink everything
1956 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1958 if (!ent->priv.server->free)
1959 SV_UnlinkEdict(prog->edicts + i);
1960 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1965 void SV_VM_CB_EndIncreaseEdicts(void)
1970 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1972 // link every entity except world
1973 if (!ent->priv.server->free)
1974 SV_LinkEdict(ent, false);
1978 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1980 // LordHavoc: for consistency set these here
1981 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1983 if (num >= 0 && num < svs.maxclients)
1986 // set colormap and team on newly created player entity
1987 e->fields.server->colormap = num + 1;
1988 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1989 // set netname/clientcolors back to client values so that
1990 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1992 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1993 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1994 val->_float = svs.clients[num].colors;
1995 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1996 if( eval_playermodel )
1997 PRVM_GETEDICTFIELDVALUE(e, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1998 if( eval_playerskin )
1999 PRVM_GETEDICTFIELDVALUE(e, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2003 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2005 SV_UnlinkEdict (ed); // unlink from world bsp
2007 ed->fields.server->model = 0;
2008 ed->fields.server->takedamage = 0;
2009 ed->fields.server->modelindex = 0;
2010 ed->fields.server->colormap = 0;
2011 ed->fields.server->skin = 0;
2012 ed->fields.server->frame = 0;
2013 VectorClear(ed->fields.server->origin);
2014 VectorClear(ed->fields.server->angles);
2015 ed->fields.server->nextthink = -1;
2016 ed->fields.server->solid = 0;
2019 void SV_VM_CB_CountEdicts(void)
2023 int active, models, solid, step;
2025 active = models = solid = step = 0;
2026 for (i=0 ; i<prog->num_edicts ; i++)
2028 ent = PRVM_EDICT_NUM(i);
2029 if (ent->priv.server->free)
2032 if (ent->fields.server->solid)
2034 if (ent->fields.server->model)
2036 if (ent->fields.server->movetype == MOVETYPE_STEP)
2040 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2041 Con_Printf("active :%3i\n", active);
2042 Con_Printf("view :%3i\n", models);
2043 Con_Printf("touch :%3i\n", solid);
2044 Con_Printf("step :%3i\n", step);
2047 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2049 // remove things from different skill levels or deathmatch
2050 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2052 if (deathmatch.integer)
2054 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2059 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2060 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2061 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2069 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
2070 cvar_t nomonsters = {0, "nomonsters", "0"};
2071 cvar_t gamecfg = {0, "gamecfg", "0"};
2072 cvar_t scratch1 = {0, "scratch1", "0"};
2073 cvar_t scratch2 = {0,"scratch2", "0"};
2074 cvar_t scratch3 = {0, "scratch3", "0"};
2075 cvar_t scratch4 = {0, "scratch4", "0"};
2076 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
2077 cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
2078 cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
2079 cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
2080 cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
2081 cvar_t decors = {0, "decors", "0"};
2082 cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"};
2083 cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"};
2084 cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"};
2085 cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"};
2086 cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"};
2087 cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"};
2088 cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"};
2089 cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"};
2090 cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"};
2091 cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"};
2092 cvar_t cutscene = {0, "cutscene", "1"};
2094 void SV_VM_Init(void)
2096 Cvar_RegisterVariable (&pr_checkextension);
2097 Cvar_RegisterVariable (&nomonsters);
2098 Cvar_RegisterVariable (&gamecfg);
2099 Cvar_RegisterVariable (&scratch1);
2100 Cvar_RegisterVariable (&scratch2);
2101 Cvar_RegisterVariable (&scratch3);
2102 Cvar_RegisterVariable (&scratch4);
2103 Cvar_RegisterVariable (&savedgamecfg);
2104 Cvar_RegisterVariable (&saved1);
2105 Cvar_RegisterVariable (&saved2);
2106 Cvar_RegisterVariable (&saved3);
2107 Cvar_RegisterVariable (&saved4);
2108 // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2109 Cvar_RegisterVariable (&decors);
2110 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2111 if (gamemode == GAME_NEHAHRA)
2113 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2114 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2115 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2116 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2117 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2118 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2119 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2120 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2121 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2122 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2124 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2127 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2144 int eval_buttonchat;
2146 int eval_glow_trail;
2147 int eval_glow_color;
2151 int eval_renderamt; // HalfLife support
2152 int eval_rendermode; // HalfLife support
2153 int eval_fullbright;
2154 int eval_ammo_shells1;
2155 int eval_ammo_nails1;
2156 int eval_ammo_lava_nails;
2157 int eval_ammo_rockets1;
2158 int eval_ammo_multi_rockets;
2159 int eval_ammo_cells1;
2160 int eval_ammo_plasma;
2161 int eval_idealpitch;
2162 int eval_pitch_speed;
2163 int eval_viewmodelforclient;
2164 int eval_nodrawtoclient;
2165 int eval_exteriormodeltoclient;
2166 int eval_drawonlytoclient;
2170 int eval_punchvector;
2172 int eval_clientcolors;
2173 int eval_tag_entity;
2179 int eval_cursor_active;
2180 int eval_cursor_screen;
2181 int eval_cursor_trace_start;
2182 int eval_cursor_trace_endpos;
2183 int eval_cursor_trace_ent;
2185 int eval_playermodel;
2186 int eval_playerskin;
2187 int eval_customizeentityforclient;
2189 mfunction_t *SV_PlayerPhysicsQC;
2190 mfunction_t *EndFrameQC;
2191 //KrimZon - SERVER COMMANDS IN QUAKEC
2192 mfunction_t *SV_ParseClientCommandQC;
2194 void SV_VM_FindEdictFieldOffsets(void)
2196 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2197 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2198 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2199 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2200 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2201 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2202 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2203 eval_button9 = PRVM_ED_FindFieldOffset("button9");
2204 eval_button10 = PRVM_ED_FindFieldOffset("button10");
2205 eval_button11 = PRVM_ED_FindFieldOffset("button11");
2206 eval_button12 = PRVM_ED_FindFieldOffset("button12");
2207 eval_button13 = PRVM_ED_FindFieldOffset("button13");
2208 eval_button14 = PRVM_ED_FindFieldOffset("button14");
2209 eval_button15 = PRVM_ED_FindFieldOffset("button15");
2210 eval_button16 = PRVM_ED_FindFieldOffset("button16");
2211 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2212 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2213 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2214 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2215 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2216 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2217 eval_scale = PRVM_ED_FindFieldOffset("scale");
2218 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2219 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2220 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2221 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2222 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2223 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2224 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2225 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2226 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2227 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2228 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2229 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2230 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2231 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2232 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2233 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2234 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2235 eval_ping = PRVM_ED_FindFieldOffset("ping");
2236 eval_movement = PRVM_ED_FindFieldOffset("movement");
2237 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2238 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2239 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2240 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2241 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2242 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2243 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2244 eval_color = PRVM_ED_FindFieldOffset("color");
2245 eval_style = PRVM_ED_FindFieldOffset("style");
2246 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2247 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2248 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2249 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2250 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2251 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2252 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2253 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2254 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2255 eval_customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
2257 // LordHavoc: allowing QuakeC to override the player movement code
2258 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2259 // LordHavoc: support for endframe
2260 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2261 //KrimZon - SERVER COMMANDS IN QUAKEC
2262 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2265 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2267 prvm_required_field_t reqfields[] =
2269 {ev_entity, "cursor_trace_ent"},
2270 {ev_entity, "drawonlytoclient"},
2271 {ev_entity, "exteriormodeltoclient"},
2272 {ev_entity, "nodrawtoclient"},
2273 {ev_entity, "tag_entity"},
2274 {ev_entity, "viewmodelforclient"},
2275 {ev_float, "alpha"},
2276 {ev_float, "ammo_cells1"},
2277 {ev_float, "ammo_lava_nails"},
2278 {ev_float, "ammo_multi_rockets"},
2279 {ev_float, "ammo_nails1"},
2280 {ev_float, "ammo_plasma"},
2281 {ev_float, "ammo_rockets1"},
2282 {ev_float, "ammo_shells1"},
2283 {ev_float, "button3"},
2284 {ev_float, "button4"},
2285 {ev_float, "button5"},
2286 {ev_float, "button6"},
2287 {ev_float, "button7"},
2288 {ev_float, "button8"},
2289 {ev_float, "button9"},
2290 {ev_float, "button10"},
2291 {ev_float, "button11"},
2292 {ev_float, "button12"},
2293 {ev_float, "button13"},
2294 {ev_float, "button14"},
2295 {ev_float, "button15"},
2296 {ev_float, "button16"},
2297 {ev_float, "buttonchat"},
2298 {ev_float, "buttonuse"},
2299 {ev_float, "clientcolors"},
2300 {ev_float, "cursor_active"},
2301 {ev_float, "fullbright"},
2302 {ev_float, "glow_color"},
2303 {ev_float, "glow_size"},
2304 {ev_float, "glow_trail"},
2305 {ev_float, "gravity"},
2306 {ev_float, "idealpitch"},
2307 {ev_float, "items2"},
2308 {ev_float, "light_lev"},
2309 {ev_float, "pflags"},
2311 {ev_float, "pitch_speed"},
2312 {ev_float, "pmodel"},
2313 {ev_float, "renderamt"}, // HalfLife support
2314 {ev_float, "rendermode"}, // HalfLife support
2315 {ev_float, "scale"},
2316 {ev_float, "style"},
2317 {ev_float, "tag_index"},
2318 {ev_float, "viewzoom"},
2319 {ev_vector, "color"},
2320 {ev_vector, "colormod"},
2321 {ev_vector, "cursor_screen"},
2322 {ev_vector, "cursor_trace_endpos"},
2323 {ev_vector, "cursor_trace_start"},
2324 {ev_vector, "movement"},
2325 {ev_vector, "punchvector"},
2326 {ev_string, "playermodel"},
2327 {ev_string, "playerskin"},
2328 {ev_function, "customizeentityforclient"},
2331 void SV_VM_Setup(void)
2334 PRVM_InitProg( PRVM_SERVERPROG );
2336 // allocate the mempools
2337 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2338 prog->builtins = vm_sv_builtins;
2339 prog->numbuiltins = vm_sv_numbuiltins;
2340 prog->headercrc = PROGHEADER_CRC;
2341 prog->max_edicts = 512;
2342 prog->limit_edicts = MAX_EDICTS;
2343 prog->reserved_edicts = svs.maxclients;
2344 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2345 prog->name = "server";
2346 prog->extensionstring = vm_sv_extensions;
2347 prog->loadintoworld = true;
2349 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2350 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2351 prog->init_edict = SV_VM_CB_InitEdict;
2352 prog->free_edict = SV_VM_CB_FreeEdict;
2353 prog->count_edicts = SV_VM_CB_CountEdicts;
2354 prog->load_edict = SV_VM_CB_LoadEdict;
2355 prog->init_cmd = VM_SV_Cmd_Init;
2356 prog->reset_cmd = VM_SV_Cmd_Reset;
2357 prog->error_cmd = Host_Error;
2359 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2360 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2361 SV_VM_FindEdictFieldOffsets();
2366 void SV_VM_Begin(void)
2369 PRVM_SetProg( PRVM_SERVERPROG );
2371 *prog->time = (float) sv.time;
2374 void SV_VM_End(void)