2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
37 extern cvar_t sys_ticrate;
39 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
40 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
41 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
42 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
43 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
44 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
45 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
46 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
48 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
53 mempool_t *sv_mempool = NULL;
55 //============================================================================
57 extern void SV_Phys_Init (void);
58 extern void SV_World_Init (void);
59 static void SV_SaveEntFile_f(void);
68 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
69 Cvar_RegisterVariable (&sv_maxvelocity);
70 Cvar_RegisterVariable (&sv_gravity);
71 Cvar_RegisterVariable (&sv_friction);
72 Cvar_RegisterVariable (&sv_edgefriction);
73 Cvar_RegisterVariable (&sv_stopspeed);
74 Cvar_RegisterVariable (&sv_maxspeed);
75 Cvar_RegisterVariable (&sv_maxairspeed);
76 Cvar_RegisterVariable (&sv_accelerate);
77 Cvar_RegisterVariable (&sv_idealpitchscale);
78 Cvar_RegisterVariable (&sv_aim);
79 Cvar_RegisterVariable (&sv_nostep);
80 Cvar_RegisterVariable (&sv_deltacompress);
81 Cvar_RegisterVariable (&sv_cullentities_pvs);
82 Cvar_RegisterVariable (&sv_cullentities_trace);
83 Cvar_RegisterVariable (&sv_cullentities_stats);
84 Cvar_RegisterVariable (&sv_entpatch);
85 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
86 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
87 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
88 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
89 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
90 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
91 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
92 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
93 Cvar_RegisterVariable (&sv_protocolname);
94 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
95 Cvar_RegisterVariable (&sv_maxrate);
96 Cvar_RegisterVariable (&sv_progs);
102 sv_mempool = Mem_AllocPool("server", 0, NULL);
105 static void SV_SaveEntFile_f(void)
107 char basename[MAX_QPATH];
108 if (!sv.active || !sv.worldmodel)
110 Con_Print("Not running a server\n");
113 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
114 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
119 =============================================================================
123 =============================================================================
130 Make sure the event gets sent to all clients
133 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
137 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
139 MSG_WriteByte (&sv.datagram, svc_particle);
140 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
141 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
142 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
143 for (i=0 ; i<3 ; i++)
150 MSG_WriteChar (&sv.datagram, v);
152 MSG_WriteByte (&sv.datagram, count);
153 MSG_WriteByte (&sv.datagram, color);
160 Make sure the event gets sent to all clients
163 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
165 if (modelindex >= 256 || startframe >= 256)
167 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
169 MSG_WriteByte (&sv.datagram, svc_effect2);
170 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
171 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
172 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
173 MSG_WriteShort (&sv.datagram, modelindex);
174 MSG_WriteShort (&sv.datagram, startframe);
175 MSG_WriteByte (&sv.datagram, framecount);
176 MSG_WriteByte (&sv.datagram, framerate);
180 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
182 MSG_WriteByte (&sv.datagram, svc_effect);
183 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
184 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
185 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
186 MSG_WriteByte (&sv.datagram, modelindex);
187 MSG_WriteByte (&sv.datagram, startframe);
188 MSG_WriteByte (&sv.datagram, framecount);
189 MSG_WriteByte (&sv.datagram, framerate);
197 Each entity can have eight independant sound sources, like voice,
200 Channel 0 is an auto-allocate channel, the others override anything
201 already running on that entity/channel pair.
203 An attenuation of 0 will play full volume everywhere in the level.
204 Larger attenuations will drop off. (max 4 attenuation)
208 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
210 int sound_num, field_mask, i, ent;
212 if (volume < 0 || volume > 255)
214 Con_Printf ("SV_StartSound: volume = %i", volume);
218 if (attenuation < 0 || attenuation > 4)
220 Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
224 if (channel < 0 || channel > 7)
226 Con_Printf ("SV_StartSound: channel = %i", channel);
230 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
233 // find precache number for sound
234 sound_num = SV_SoundIndex(sample, 1);
238 ent = PRVM_NUM_FOR_EDICT(entity);
241 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
242 field_mask |= SND_VOLUME;
243 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
244 field_mask |= SND_ATTENUATION;
246 field_mask |= SND_LARGEENTITY;
247 if (sound_num >= 256 || channel >= 8)
248 field_mask |= SND_LARGESOUND;
250 // directed messages go only to the entity they are targeted on
251 MSG_WriteByte (&sv.datagram, svc_sound);
252 MSG_WriteByte (&sv.datagram, field_mask);
253 if (field_mask & SND_VOLUME)
254 MSG_WriteByte (&sv.datagram, volume);
255 if (field_mask & SND_ATTENUATION)
256 MSG_WriteByte (&sv.datagram, attenuation*64);
257 if (field_mask & SND_LARGEENTITY)
259 MSG_WriteShort (&sv.datagram, ent);
260 MSG_WriteByte (&sv.datagram, channel);
263 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
264 if (field_mask & SND_LARGESOUND)
265 MSG_WriteShort (&sv.datagram, sound_num);
267 MSG_WriteByte (&sv.datagram, sound_num);
268 for (i = 0;i < 3;i++)
269 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
273 ==============================================================================
277 ==============================================================================
284 Sends the first message from the server to a connected client.
285 This will be sent on the initial connection and upon each server load.
288 void SV_SendServerinfo (client_t *client)
293 // edicts get reallocated on level changes, so we need to update it here
294 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
296 // if client is a botclient coming from a level change, we need to set up
297 // client info that normally requires networking
298 if (!client->netconnection)
301 PRVM_ED_ClearEdict(client->edict);
303 // copy spawn parms out of the client_t
304 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
305 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
307 // call the spawn function
308 host_client->clientconnectcalled = true;
309 prog->globals.server->time = sv.time;
310 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
311 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
312 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
313 host_client->spawned = true;
317 // LordHavoc: clear entityframe tracking
318 client->latestframenum = 0;
320 if (client->entitydatabase)
321 EntityFrame_FreeDatabase(client->entitydatabase);
322 if (client->entitydatabase4)
323 EntityFrame4_FreeDatabase(client->entitydatabase4);
324 if (client->entitydatabase5)
325 EntityFrame5_FreeDatabase(client->entitydatabase5);
327 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
329 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
330 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
331 else if (sv.protocol == PROTOCOL_DARKPLACES4)
332 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
334 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
337 SZ_Clear (&client->message);
338 MSG_WriteByte (&client->message, svc_print);
339 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
340 MSG_WriteString (&client->message,message);
342 MSG_WriteByte (&client->message, svc_serverinfo);
343 MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
344 MSG_WriteByte (&client->message, svs.maxclients);
346 if (!coop.integer && deathmatch.integer)
347 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
349 MSG_WriteByte (&client->message, GAME_COOP);
351 MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
353 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
354 MSG_WriteString (&client->message, sv.model_precache[i]);
355 MSG_WriteByte (&client->message, 0);
357 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
358 MSG_WriteString (&client->message, sv.sound_precache[i]);
359 MSG_WriteByte (&client->message, 0);
362 MSG_WriteByte (&client->message, svc_cdtrack);
363 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
364 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
367 MSG_WriteByte (&client->message, svc_setview);
368 MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
370 MSG_WriteByte (&client->message, svc_signonnum);
371 MSG_WriteByte (&client->message, 1);
373 client->sendsignon = true;
374 client->spawned = false; // need prespawn, spawn, etc
381 Initializes a client_t for a new net connection. This will only be called
382 once for a player each game, not once for each level change.
385 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
389 float spawn_parms[NUM_SPAWN_PARMS];
391 client = svs.clients + clientnum;
393 // set up the client_t
395 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
396 memset (client, 0, sizeof(*client));
397 client->active = true;
398 client->netconnection = netconnection;
400 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
402 strcpy(client->name, "unconnected");
403 strcpy(client->old_name, "unconnected");
404 client->spawned = false;
405 client->edict = PRVM_EDICT_NUM(clientnum+1);
406 client->message.data = client->msgbuf;
407 client->message.maxsize = sizeof(client->msgbuf);
408 client->message.allowoverflow = true; // we can catch it
409 // updated by receiving "rate" command from client
410 client->rate = NET_MINRATE;
411 // no limits for local player
412 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
413 client->rate = 1000000000;
414 client->connecttime = realtime;
417 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
420 // call the progs to get default spawn parms for the new client
421 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
422 prog->globals.server->self = 0;
423 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
424 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
425 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
428 // don't call SendServerinfo for a fresh botclient because its fields have
429 // not been set up by the qc yet
430 if (client->netconnection)
431 SV_SendServerinfo (client);
433 client->spawned = true;
438 ===============================================================================
442 ===============================================================================
451 void SV_ClearDatagram (void)
453 SZ_Clear (&sv.datagram);
457 =============================================================================
459 The PVS must include a small area around the client to allow head bobbing
460 or other small motion on the client side. Otherwise, a bob might cause an
461 entity that should be visible to not show up, especially when the bob
464 =============================================================================
467 int sv_writeentitiestoclient_pvsbytes;
468 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
470 static int numsendentities;
471 static entity_state_t sendentities[MAX_EDICTS];
472 static entity_state_t *sendentitiesindex[MAX_EDICTS];
474 void SV_PrepareEntitiesForSending(void)
478 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
479 vec3_t cullmins, cullmaxs;
484 // send all entities that touch the pvs
486 sendentitiesindex[0] = NULL;
487 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
489 sendentitiesindex[e] = NULL;
490 // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those)
491 if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
494 // this check disabled because it is never true
495 //if (numsendentities >= MAX_EDICTS)
498 // EF_NODRAW prevents sending for any reason except for your own
499 // client, so we must keep all clients in this superset
500 effects = (unsigned)ent->fields.server->effects;
501 if (e > svs.maxclients && (effects & EF_NODRAW))
504 // we can omit invisible entities with no effects that are not clients
505 // LordHavoc: this could kill tags attached to an invisible entity, I
506 // just hope we never have to support that case
507 i = (int)ent->fields.server->modelindex;
508 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
511 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
512 glowsize = (qbyte)bound(0, i, 255);
513 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
514 flags |= RENDER_GLOWTRAIL;
516 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
517 light[0] = (unsigned short)bound(0, f, 65535);
518 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
519 light[1] = (unsigned short)bound(0, f, 65535);
520 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
521 light[2] = (unsigned short)bound(0, f, 65535);
522 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
523 light[3] = (unsigned short)bound(0, f, 65535);
524 lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
525 lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
527 if (gamemode == GAME_TENEBRAE)
529 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
533 lightpflags |= PFLAGS_FULLDYNAMIC;
535 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
543 lightpflags |= PFLAGS_FULLDYNAMIC;
547 specialvisibilityradius = 0;
548 if (lightpflags & PFLAGS_FULLDYNAMIC)
549 specialvisibilityradius = max(specialvisibilityradius, light[3]);
551 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
552 if (flags & RENDER_GLOWTRAIL)
553 specialvisibilityradius = max(specialvisibilityradius, 100);
554 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
556 if (effects & EF_BRIGHTFIELD)
557 specialvisibilityradius = max(specialvisibilityradius, 80);
558 if (effects & EF_MUZZLEFLASH)
559 specialvisibilityradius = max(specialvisibilityradius, 100);
560 if (effects & EF_BRIGHTLIGHT)
561 specialvisibilityradius = max(specialvisibilityradius, 400);
562 if (effects & EF_DIMLIGHT)
563 specialvisibilityradius = max(specialvisibilityradius, 200);
564 if (effects & EF_RED)
565 specialvisibilityradius = max(specialvisibilityradius, 200);
566 if (effects & EF_BLUE)
567 specialvisibilityradius = max(specialvisibilityradius, 200);
568 if (effects & EF_FLAME)
569 specialvisibilityradius = max(specialvisibilityradius, 250);
570 if (effects & EF_STARDUST)
571 specialvisibilityradius = max(specialvisibilityradius, 100);
573 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
579 VectorCopy(ent->fields.server->origin, cs.origin);
580 VectorCopy(ent->fields.server->angles, cs.angles);
582 cs.effects = effects;
583 cs.colormap = (unsigned)ent->fields.server->colormap;
584 cs.modelindex = modelindex;
585 cs.skin = (unsigned)ent->fields.server->skin;
586 cs.frame = (unsigned)ent->fields.server->frame;
587 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
588 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
589 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
590 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
591 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
592 cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
593 cs.glowsize = glowsize;
595 // don't need to init cs.colormod because the defaultstate did that for us
596 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
597 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
598 if (val->vector[0] || val->vector[1] || val->vector[2])
600 i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
601 i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
602 i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
605 cs.modelindex = modelindex;
608 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
612 cs.alpha = (qbyte)bound(0, i, 255);
615 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
619 cs.alpha = (qbyte)bound(0, i, 255);
623 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
627 cs.scale = (qbyte)bound(0, i, 255);
631 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
633 cs.glowcolor = (int)f;
635 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
636 cs.effects |= EF_FULLBRIGHT;
638 if (ent->fields.server->movetype == MOVETYPE_STEP)
639 cs.flags |= RENDER_STEP;
640 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
641 cs.flags |= RENDER_LOWPRECISION;
642 if (ent->fields.server->colormap >= 1024)
643 cs.flags |= RENDER_COLORMAPPED;
644 if (cs.viewmodelforclient)
645 cs.flags |= RENDER_VIEWMODEL; // show relative to the view
647 cs.light[0] = light[0];
648 cs.light[1] = light[1];
649 cs.light[2] = light[2];
650 cs.light[3] = light[3];
651 cs.lightstyle = lightstyle;
652 cs.lightpflags = lightpflags;
654 cs.specialvisibilityradius = specialvisibilityradius;
656 // calculate the visible box of this entity (don't use the physics box
657 // as that is often smaller than a model, and would not count
658 // specialvisibilityradius)
659 if ((model = sv.models[modelindex]))
661 if (cs.angles[0] || cs.angles[2]) // pitch and roll
663 VectorAdd(cs.origin, model->rotatedmins, cullmins);
664 VectorAdd(cs.origin, model->rotatedmaxs, cullmaxs);
666 else if (cs.angles[1])
668 VectorAdd(cs.origin, model->yawmins, cullmins);
669 VectorAdd(cs.origin, model->yawmaxs, cullmaxs);
673 VectorAdd(cs.origin, model->normalmins, cullmins);
674 VectorAdd(cs.origin, model->normalmaxs, cullmaxs);
679 VectorCopy(cs.origin, cullmins);
680 VectorCopy(cs.origin, cullmaxs);
682 if (specialvisibilityradius)
684 cullmins[0] = min(cullmins[0], cs.origin[0] - specialvisibilityradius);
685 cullmins[1] = min(cullmins[1], cs.origin[1] - specialvisibilityradius);
686 cullmins[2] = min(cullmins[2], cs.origin[2] - specialvisibilityradius);
687 cullmaxs[0] = max(cullmaxs[0], cs.origin[0] + specialvisibilityradius);
688 cullmaxs[1] = max(cullmaxs[1], cs.origin[1] + specialvisibilityradius);
689 cullmaxs[2] = max(cullmaxs[2], cs.origin[2] + specialvisibilityradius);
691 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
693 VectorCopy(cullmins, ent->priv.server->cullmins);
694 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
695 ent->priv.server->pvs_numclusters = -1;
696 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
698 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
699 if (i <= MAX_ENTITYCLUSTERS)
700 ent->priv.server->pvs_numclusters = i;
704 sendentitiesindex[e] = sendentities + numsendentities;
705 sendentities[numsendentities++] = cs;
709 static int sententitiesmark = 0;
710 static int sententities[MAX_EDICTS];
711 static int sententitiesconsideration[MAX_EDICTS];
712 static int sv_writeentitiestoclient_culled_pvs;
713 static int sv_writeentitiestoclient_culled_trace;
714 static int sv_writeentitiestoclient_visibleentities;
715 static int sv_writeentitiestoclient_totalentities;
716 //static entity_frame_t sv_writeentitiestoclient_entityframe;
717 static int sv_writeentitiestoclient_clentnum;
718 static vec3_t sv_writeentitiestoclient_testeye;
719 static client_t *sv_writeentitiestoclient_client;
721 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
728 if (sententitiesconsideration[s->number] == sententitiesmark)
730 sententitiesconsideration[s->number] = sententitiesmark;
731 sv_writeentitiestoclient_totalentities++;
733 // never reject player
734 if (s->number != sv_writeentitiestoclient_clentnum)
736 // check various rejection conditions
737 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
739 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
741 if (s->effects & EF_NODRAW)
743 // LordHavoc: only send entities with a model or important effects
744 if (!s->modelindex && s->specialvisibilityradius == 0)
747 // viewmodels don't have visibility checking
748 if (s->viewmodelforclient)
750 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
753 else if (s->tagentity)
755 // tag attached entities simply check their parent
756 if (!sendentitiesindex[s->tagentity])
758 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
759 if (sententities[s->tagentity] != sententitiesmark)
762 // always send world submodels in newer protocols because they don't
763 // generate much traffic (in old protocols they hog bandwidth)
764 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
766 // entity has survived every check so far, check if visible
767 ed = PRVM_EDICT_NUM(s->number);
769 // if not touching a visible leaf
770 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
772 if (ed->priv.server->pvs_numclusters < 0)
774 // entity too big for clusters list
775 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
777 sv_writeentitiestoclient_culled_pvs++;
784 // check cached clusters list
785 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
786 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
788 if (i == ed->priv.server->pvs_numclusters)
790 sv_writeentitiestoclient_culled_pvs++;
796 // or not seen by random tracelines
797 if (sv_cullentities_trace.integer && !isbmodel)
799 // LordHavoc: test center first
800 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
801 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
802 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
803 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
804 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
805 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
808 // LordHavoc: test random offsets, to maximize chance of detection
809 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
810 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
811 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
812 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
813 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
814 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
817 if (s->specialvisibilityradius)
819 // LordHavoc: test random offsets, to maximize chance of detection
820 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
821 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
822 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
823 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
824 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
825 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
829 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
831 sv_writeentitiestoclient_culled_trace++;
838 // this just marks it for sending
839 // FIXME: it would be more efficient to send here, but the entity
840 // compressor isn't that flexible
841 sv_writeentitiestoclient_visibleentities++;
842 sententities[s->number] = sententitiesmark;
845 entity_state_t sendstates[MAX_EDICTS];
847 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
849 int i, numsendstates;
852 // if there isn't enough space to accomplish anything, skip it
853 if (msg->cursize + 25 > msg->maxsize)
856 sv_writeentitiestoclient_client = client;
858 sv_writeentitiestoclient_culled_pvs = 0;
859 sv_writeentitiestoclient_culled_trace = 0;
860 sv_writeentitiestoclient_visibleentities = 0;
861 sv_writeentitiestoclient_totalentities = 0;
863 // find the client's PVS
864 // the real place being tested from
865 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
866 sv_writeentitiestoclient_pvsbytes = 0;
867 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
868 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
870 sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
874 for (i = 0;i < numsendentities;i++)
875 SV_MarkWriteEntityStateToClient(sendentities + i);
878 for (i = 0;i < numsendentities;i++)
880 if (sententities[sendentities[i].number] == sententitiesmark)
882 s = &sendstates[numsendstates++];
883 *s = sendentities[i];
884 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
885 s->flags |= RENDER_EXTERIORMODEL;
889 if (sv_cullentities_stats.integer)
890 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
892 if (client->entitydatabase5)
893 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
894 else if (client->entitydatabase4)
895 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
896 else if (client->entitydatabase)
897 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
899 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
908 void SV_CleanupEnts (void)
913 ent = PRVM_NEXT_EDICT(prog->edicts);
914 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
915 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
920 SV_WriteClientdataToMessage
924 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
933 int weaponmodelindex;
936 // send a damage message
938 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
940 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
941 MSG_WriteByte (msg, svc_damage);
942 MSG_WriteByte (msg, ent->fields.server->dmg_save);
943 MSG_WriteByte (msg, ent->fields.server->dmg_take);
944 for (i=0 ; i<3 ; i++)
945 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
947 ent->fields.server->dmg_take = 0;
948 ent->fields.server->dmg_save = 0;
952 // send the current viewpos offset from the view entity
954 SV_SetIdealPitch (); // how much to look up / down ideally
956 // a fixangle might get lost in a dropped packet. Oh well.
957 if ( ent->fields.server->fixangle )
959 MSG_WriteByte (msg, svc_setangle);
960 for (i=0 ; i < 3 ; i++)
961 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
962 ent->fields.server->fixangle = 0;
965 // stuff the sigil bits into the high bits of items for sbar, or else
967 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
968 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
969 items = (int)ent->fields.server->items | ((int)val->_float << 23);
971 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
973 VectorClear(punchvector);
974 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
975 VectorCopy(val->vector, punchvector);
977 weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1);
980 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
981 viewzoom = val->_float * 255.0f;
987 if ((int)ent->fields.server->flags & FL_ONGROUND)
989 if (ent->fields.server->waterlevel >= 2)
991 if (ent->fields.server->idealpitch)
992 bits |= SU_IDEALPITCH;
994 for (i=0 ; i<3 ; i++)
996 if (ent->fields.server->punchangle[i])
997 bits |= (SU_PUNCH1<<i);
998 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1000 bits |= (SU_PUNCHVEC1<<i);
1001 if (ent->fields.server->velocity[i])
1002 bits |= (SU_VELOCITY1<<i);
1005 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1006 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1007 stats[STAT_ITEMS] = items;
1008 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1009 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1010 stats[STAT_WEAPON] = weaponmodelindex;
1011 stats[STAT_HEALTH] = ent->fields.server->health;
1012 stats[STAT_AMMO] = ent->fields.server->currentammo;
1013 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1014 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1015 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1016 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1017 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1018 stats[STAT_VIEWZOOM] = viewzoom;
1019 // the QC bumps these itself by sending svc_'s, so we have to keep them
1020 // zero or they'll be corrected by the engine
1021 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1022 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1023 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1024 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1026 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1028 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1030 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1031 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1033 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1034 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1035 if (viewzoom != 255)
1036 bits |= SU_VIEWZOOM;
1041 if (bits >= 16777216)
1045 MSG_WriteByte (msg, svc_clientdata);
1046 MSG_WriteShort (msg, bits);
1047 if (bits & SU_EXTEND1)
1048 MSG_WriteByte(msg, bits >> 16);
1049 if (bits & SU_EXTEND2)
1050 MSG_WriteByte(msg, bits >> 24);
1052 if (bits & SU_VIEWHEIGHT)
1053 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1055 if (bits & SU_IDEALPITCH)
1056 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1058 for (i=0 ; i<3 ; i++)
1060 if (bits & (SU_PUNCH1<<i))
1062 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1063 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1065 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1067 if (bits & (SU_PUNCHVEC1<<i))
1069 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1070 MSG_WriteCoord16i(msg, punchvector[i]);
1072 MSG_WriteCoord32f(msg, punchvector[i]);
1074 if (bits & (SU_VELOCITY1<<i))
1076 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1077 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1079 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1083 if (bits & SU_ITEMS)
1084 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1086 if (sv.protocol == PROTOCOL_DARKPLACES5)
1088 if (bits & SU_WEAPONFRAME)
1089 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1090 if (bits & SU_ARMOR)
1091 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1092 if (bits & SU_WEAPON)
1093 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1094 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1095 MSG_WriteShort (msg, stats[STAT_AMMO]);
1096 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1097 MSG_WriteShort (msg, stats[STAT_NAILS]);
1098 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1099 MSG_WriteShort (msg, stats[STAT_CELLS]);
1100 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1101 if (bits & SU_VIEWZOOM)
1102 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1104 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1106 if (bits & SU_WEAPONFRAME)
1107 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1108 if (bits & SU_ARMOR)
1109 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1110 if (bits & SU_WEAPON)
1111 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1112 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1113 MSG_WriteByte (msg, stats[STAT_AMMO]);
1114 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1115 MSG_WriteByte (msg, stats[STAT_NAILS]);
1116 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1117 MSG_WriteByte (msg, stats[STAT_CELLS]);
1118 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1120 for (i = 0;i < 32;i++)
1121 if (stats[STAT_WEAPON] & (1<<i))
1123 MSG_WriteByte (msg, i);
1126 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1127 if (bits & SU_VIEWZOOM)
1129 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1130 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1132 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1138 =======================
1139 SV_SendClientDatagram
1140 =======================
1142 static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1143 qboolean SV_SendClientDatagram (client_t *client)
1145 int rate, maxrate, maxsize, maxsize2;
1147 int stats[MAX_CL_STATS];
1149 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1151 // for good singleplayer, send huge packets
1152 maxsize = sizeof(sv_sendclientdatagram_buf);
1153 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1155 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1157 // no rate limiting support on older protocols because dp protocols
1158 // 1-4 kick the client off if they overflow, and quake protocol shows
1159 // less than the full entity set if rate limited
1165 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1166 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1167 if (sv_maxrate.integer != maxrate)
1168 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1170 rate = bound(NET_MINRATE, client->rate, maxrate);
1171 rate = (int)(client->rate * sys_ticrate.value);
1172 maxsize = bound(100, rate, 1400);
1176 msg.data = sv_sendclientdatagram_buf;
1177 msg.maxsize = maxsize;
1180 MSG_WriteByte (&msg, svc_time);
1181 MSG_WriteFloat (&msg, sv.time);
1183 // add the client specific data to the datagram
1184 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1185 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1187 // expand packet size to allow effects to go over the rate limit
1188 // (dropping them is FAR too ugly)
1189 msg.maxsize = maxsize2;
1191 // copy the server datagram if there is space
1192 // FIXME: put in delayed queue of effects to send
1193 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1194 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1196 // send the datagram
1197 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1199 SV_DropClient (true);// if the message couldn't send, kick off
1207 =======================
1208 SV_UpdateToReliableMessages
1209 =======================
1211 void SV_UpdateToReliableMessages (void)
1220 // check for changes to be sent over the reliable streams
1221 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1223 // update the host_client fields we care about according to the entity fields
1224 host_client->edict = PRVM_EDICT_NUM(i+1);
1227 name = PRVM_GetString(host_client->edict->fields.server->netname);
1230 // always point the string back at host_client->name to keep it safe
1231 strlcpy (host_client->name, name, sizeof (host_client->name));
1232 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1233 if (strcmp(host_client->old_name, host_client->name))
1235 if (host_client->spawned)
1236 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1237 strcpy(host_client->old_name, host_client->name);
1238 // send notification to all clients
1239 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1240 MSG_WriteByte (&sv.reliable_datagram, i);
1241 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1244 // DP_SV_CLIENTCOLORS
1245 // this is always found (since it's added by the progs loader)
1246 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1247 host_client->colors = (int)val->_float;
1248 if (host_client->old_colors != host_client->colors)
1250 host_client->old_colors = host_client->colors;
1251 // send notification to all clients
1252 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1253 MSG_WriteByte (&sv.reliable_datagram, i);
1254 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1257 // NEXUIZ_PLAYERMODEL
1258 if( eval_playermodel ) {
1259 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1262 // always point the string back at host_client->name to keep it safe
1263 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1264 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1267 // NEXUIZ_PLAYERSKIN
1268 if( eval_playerskin ) {
1269 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1272 // always point the string back at host_client->name to keep it safe
1273 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1274 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1278 host_client->frags = (int)host_client->edict->fields.server->frags;
1279 if (host_client->old_frags != host_client->frags)
1281 host_client->old_frags = host_client->frags;
1282 // send notification to all clients
1283 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1284 MSG_WriteByte (&sv.reliable_datagram, i);
1285 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1289 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1290 if (client->netconnection)
1291 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1293 SZ_Clear (&sv.reliable_datagram);
1298 =======================
1301 Send a nop message without trashing or sending the accumulated client
1303 =======================
1305 void SV_SendNop (client_t *client)
1311 msg.maxsize = sizeof(buf);
1314 MSG_WriteChar (&msg, svc_nop);
1316 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1317 SV_DropClient (true); // if the message couldn't send, kick off
1318 client->last_message = realtime;
1322 =======================
1323 SV_SendClientMessages
1324 =======================
1326 void SV_SendClientMessages (void)
1328 int i, prepared = false;
1330 // update frags, names, etc
1331 SV_UpdateToReliableMessages();
1333 // build individual updates
1334 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1336 if (!host_client->active)
1338 if (!host_client->netconnection)
1340 SZ_Clear(&host_client->message);
1344 if (host_client->message.overflowed)
1346 SV_DropClient (true); // if the message couldn't send, kick off
1350 if (host_client->spawned)
1355 // only prepare entities once per frame
1356 SV_PrepareEntitiesForSending();
1358 if (!SV_SendClientDatagram (host_client))
1363 // the player isn't totally in the game yet
1364 // send small keepalive messages if too much time has passed
1365 // send a full message when the next signon stage has been requested
1366 // some other message data (name changes, etc) may accumulate
1367 // between signon stages
1368 if (!host_client->sendsignon)
1370 if (realtime - host_client->last_message > 5)
1371 SV_SendNop (host_client);
1372 continue; // don't send out non-signon messages
1376 if (host_client->message.cursize || host_client->dropasap)
1378 if (!NetConn_CanSendMessage (host_client->netconnection))
1381 if (host_client->dropasap)
1382 SV_DropClient (false); // went to another level
1385 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1386 SV_DropClient (true); // if the message couldn't send, kick off
1387 SZ_Clear (&host_client->message);
1388 host_client->last_message = realtime;
1389 host_client->sendsignon = false;
1394 // clear muzzle flashes
1400 ==============================================================================
1404 ==============================================================================
1413 int SV_ModelIndex(const char *s, int precachemode)
1415 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1416 char filename[MAX_QPATH];
1420 //if (precachemode == 2)
1422 strlcpy(filename, s, sizeof(filename));
1423 for (i = 2;i < limit;i++)
1425 if (!sv.model_precache[i][0])
1429 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1431 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1434 if (precachemode == 1)
1435 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1436 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1437 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1438 if (sv.state != ss_loading)
1440 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1441 MSG_WriteShort(&sv.reliable_datagram, i);
1442 MSG_WriteString(&sv.reliable_datagram, filename);
1446 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1449 if (!strcmp(sv.model_precache[i], filename))
1452 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1462 int SV_SoundIndex(const char *s, int precachemode)
1464 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1465 char filename[MAX_QPATH];
1469 //if (precachemode == 2)
1471 strlcpy(filename, s, sizeof(filename));
1472 for (i = 1;i < limit;i++)
1474 if (!sv.sound_precache[i][0])
1478 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1480 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1483 if (precachemode == 1)
1484 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1485 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1486 if (sv.state != ss_loading)
1488 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1489 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1490 MSG_WriteString(&sv.reliable_datagram, filename);
1494 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1497 if (!strcmp(sv.sound_precache[i], filename))
1500 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1510 void SV_CreateBaseline (void)
1512 int i, entnum, large;
1513 prvm_edict_t *svent;
1515 // LordHavoc: clear *all* states (note just active ones)
1516 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1518 // get the current server version
1519 svent = PRVM_EDICT_NUM(entnum);
1521 // LordHavoc: always clear state values, whether the entity is in use or not
1522 svent->priv.server->baseline = defaultstate;
1524 if (svent->priv.server->free)
1526 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1529 // create entity baseline
1530 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1531 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1532 svent->priv.server->baseline.frame = svent->fields.server->frame;
1533 svent->priv.server->baseline.skin = svent->fields.server->skin;
1534 if (entnum > 0 && entnum <= svs.maxclients)
1536 svent->priv.server->baseline.colormap = entnum;
1537 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1541 svent->priv.server->baseline.colormap = 0;
1542 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1546 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1549 // add to the message
1551 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1553 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1554 MSG_WriteShort (&sv.signon, entnum);
1558 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1559 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1563 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1564 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1566 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1567 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1568 for (i=0 ; i<3 ; i++)
1570 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1571 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1581 Tell all the clients that the server is changing levels
1584 void SV_SendReconnect (void)
1591 msg.maxsize = sizeof(data);
1593 MSG_WriteChar (&msg, svc_stufftext);
1594 MSG_WriteString (&msg, "reconnect\n");
1595 NetConn_SendToAll (&msg, 5);
1597 if (cls.state != ca_dedicated)
1598 Cmd_ExecuteString ("reconnect\n", src_command);
1606 Grabs the current state of each client for saving across the
1607 transition to another level
1610 void SV_SaveSpawnparms (void)
1614 svs.serverflags = prog->globals.server->serverflags;
1616 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1618 if (!host_client->active)
1621 // call the progs to get default spawn parms for the new client
1622 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1623 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1624 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1625 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1629 void SV_IncreaseEdicts(void)
1633 int oldmax_edicts = prog->max_edicts;
1634 void *oldedictsengineprivate = prog->edictprivate;
1635 void *oldedictsfields = prog->edictsfields;
1636 void *oldmoved_edicts = sv.moved_edicts;
1638 if (prog->max_edicts >= MAX_EDICTS)
1641 // links don't survive the transition, so unlink everything
1642 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1644 if (!ent->priv.server->free)
1645 SV_UnlinkEdict(prog->edicts + i);
1646 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1650 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1651 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1652 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1653 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1655 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1656 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1658 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1660 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1661 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1662 // link every entity except world
1663 if (!ent->priv.server->free)
1664 SV_LinkEdict(ent, false);
1667 PR_Free(oldedictsengineprivate);
1668 PR_Free(oldedictsfields);
1669 PR_Free(oldmoved_edicts);
1676 This is called at the start of each level
1679 extern float scr_centertime_off;
1681 void SV_SpawnServer (const char *server)
1686 model_t *worldmodel;
1687 char modelname[sizeof(sv.modelname)];
1689 Con_DPrintf("SpawnServer: %s\n", server);
1691 if (cls.state != ca_dedicated)
1692 SCR_BeginLoadingPlaque();
1694 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1695 worldmodel = Mod_ForName(modelname, false, true, true);
1696 if (!worldmodel || !worldmodel->TraceBox)
1698 Con_Printf("Couldn't load map %s\n", modelname);
1702 // let's not have any servers with no name
1703 if (hostname.string[0] == 0)
1704 Cvar_Set ("hostname", "UNNAMED");
1705 scr_centertime_off = 0;
1707 svs.changelevel_issued = false; // now safe to issue another
1710 // tell all connected clients that we are going to a new level
1720 // make sure cvars have been checked before opening the ports
1721 NetConn_ServerFrame();
1722 NetConn_OpenServerPorts(true);
1726 // make cvars consistant
1729 Cvar_SetValue ("deathmatch", 0);
1730 // LordHavoc: it can be useful to have skills outside the range 0-3...
1731 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1732 //Cvar_SetValue ("skill", (float)current_skill);
1733 current_skill = (int)(skill.value + 0.5);
1736 // set up the new server
1738 Host_ClearMemory ();
1740 memset (&sv, 0, sizeof(sv));
1746 strlcpy (sv.name, server, sizeof (sv.name));
1748 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1749 if (sv.protocol == PROTOCOL_UNKNOWN)
1752 Protocol_Names(buffer, sizeof(buffer));
1753 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1754 sv.protocol = PROTOCOL_QUAKE;
1759 // load progs to get entity field count
1760 //PR_LoadProgs ( sv_progs.string );
1762 // allocate server memory
1763 /*// start out with just enough room for clients and a reasonable estimate of entities
1764 prog->max_edicts = max(svs.maxclients + 1, 512);
1765 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1767 // prvm_edict_t structures (hidden from progs)
1768 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1769 // engine private structures (hidden from progs)
1770 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1771 // progs fields, often accessed by server
1772 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1773 // used by PushMove to move back pushed entities
1774 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1775 /*for (i = 0;i < prog->max_edicts;i++)
1777 ent = prog->edicts + i;
1778 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1779 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1782 // fix up client->edict pointers for returning clients right away...
1783 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1784 host_client->edict = PRVM_EDICT_NUM(i + 1);
1786 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1787 sv.datagram.cursize = 0;
1788 sv.datagram.data = sv.datagram_buf;
1790 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1791 sv.reliable_datagram.cursize = 0;
1792 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1794 sv.signon.maxsize = sizeof(sv.signon_buf);
1795 sv.signon.cursize = 0;
1796 sv.signon.data = sv.signon_buf;
1798 // leave slots at start for clients only
1799 //prog->num_edicts = svs.maxclients+1;
1801 sv.state = ss_loading;
1802 prog->allowworldwrites = true;
1805 *prog->time = sv.time = 1.0;
1808 worldmodel->used = true;
1810 strlcpy (sv.name, server, sizeof (sv.name));
1811 strcpy(sv.modelname, modelname);
1812 sv.worldmodel = worldmodel;
1813 sv.models[1] = sv.worldmodel;
1816 // clear world interaction links
1820 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1822 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1823 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1824 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1826 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1827 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1831 // load the rest of the entities
1833 // AK possible hack since num_edicts is still 0
1834 ent = PRVM_EDICT_NUM(0);
1835 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1836 ent->priv.server->free = false;
1837 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1838 ent->fields.server->modelindex = 1; // world model
1839 ent->fields.server->solid = SOLID_BSP;
1840 ent->fields.server->movetype = MOVETYPE_PUSH;
1843 prog->globals.server->coop = coop.integer;
1845 prog->globals.server->deathmatch = deathmatch.integer;
1847 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1849 // serverflags are for cross level information (sigils)
1850 prog->globals.server->serverflags = svs.serverflags;
1852 // load replacement entity file if found
1854 if (sv_entpatch.integer)
1855 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true);
1858 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1859 PRVM_ED_LoadFromFile (entities);
1863 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1866 // LordHavoc: clear world angles (to fix e3m3.bsp)
1867 VectorClear(prog->edicts->fields.server->angles);
1869 // all setup is completed, any further precache statements are errors
1870 sv.state = ss_active;
1871 prog->allowworldwrites = false;
1873 // we need to reset the spawned flag on all connected clients here so that
1874 // their thinks don't run during startup (before PutClientInServer)
1875 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1876 host_client->spawned = false;
1878 // run two frames to allow everything to settle
1879 for (i = 0;i < 2;i++)
1881 sv.frametime = host_frametime = 0.1;
1887 // create a baseline for more efficient communications
1888 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1889 SV_CreateBaseline ();
1891 // send serverinfo to all connected clients
1892 // (note this also handles botclients coming back from a level change)
1893 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1894 if (host_client->active)
1895 SV_SendServerinfo(host_client);
1897 Con_DPrint("Server spawned.\n");
1898 NetConn_Heartbeat (2);
1903 /////////////////////////////////////////////////////
1906 void SV_VM_CB_BeginIncreaseEdicts(void)
1911 PRVM_Free( sv.moved_edicts );
1912 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1914 // links don't survive the transition, so unlink everything
1915 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1917 if (!ent->priv.server->free)
1918 SV_UnlinkEdict(prog->edicts + i);
1919 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1924 void SV_VM_CB_EndIncreaseEdicts(void)
1929 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1931 // link every entity except world
1932 if (!ent->priv.server->free)
1933 SV_LinkEdict(ent, false);
1937 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1939 // LordHavoc: for consistency set these here
1940 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1942 if (num >= 0 && num < svs.maxclients)
1945 // set colormap and team on newly created player entity
1946 e->fields.server->colormap = num + 1;
1947 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1948 // set netname/clientcolors back to client values so that
1949 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1951 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1952 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1953 val->_float = svs.clients[num].colors;
1954 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1955 if( eval_playermodel )
1956 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1957 if( eval_playerskin )
1958 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1962 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1964 SV_UnlinkEdict (ed); // unlink from world bsp
1966 ed->fields.server->model = 0;
1967 ed->fields.server->takedamage = 0;
1968 ed->fields.server->modelindex = 0;
1969 ed->fields.server->colormap = 0;
1970 ed->fields.server->skin = 0;
1971 ed->fields.server->frame = 0;
1972 VectorClear(ed->fields.server->origin);
1973 VectorClear(ed->fields.server->angles);
1974 ed->fields.server->nextthink = -1;
1975 ed->fields.server->solid = 0;
1978 void SV_VM_CB_CountEdicts(void)
1982 int active, models, solid, step;
1984 active = models = solid = step = 0;
1985 for (i=0 ; i<prog->num_edicts ; i++)
1987 ent = PRVM_EDICT_NUM(i);
1988 if (ent->priv.server->free)
1991 if (ent->fields.server->solid)
1993 if (ent->fields.server->model)
1995 if (ent->fields.server->movetype == MOVETYPE_STEP)
1999 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2000 Con_Printf("active :%3i\n", active);
2001 Con_Printf("view :%3i\n", models);
2002 Con_Printf("touch :%3i\n", solid);
2003 Con_Printf("step :%3i\n", step);
2006 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2008 // remove things from different skill levels or deathmatch
2009 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2011 if (deathmatch.integer)
2013 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2018 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2019 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2020 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2028 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
2029 cvar_t nomonsters = {0, "nomonsters", "0"};
2030 cvar_t gamecfg = {0, "gamecfg", "0"};
2031 cvar_t scratch1 = {0, "scratch1", "0"};
2032 cvar_t scratch2 = {0,"scratch2", "0"};
2033 cvar_t scratch3 = {0, "scratch3", "0"};
2034 cvar_t scratch4 = {0, "scratch4", "0"};
2035 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
2036 cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
2037 cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
2038 cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
2039 cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
2040 cvar_t decors = {0, "decors", "0"};
2041 cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"};
2042 cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"};
2043 cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"};
2044 cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"};
2045 cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"};
2046 cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"};
2047 cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"};
2048 cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"};
2049 cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"};
2050 cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"};
2051 cvar_t cutscene = {0, "cutscene", "1"};
2053 void SV_VM_Init(void)
2055 Cvar_RegisterVariable (&pr_checkextension);
2056 Cvar_RegisterVariable (&nomonsters);
2057 Cvar_RegisterVariable (&gamecfg);
2058 Cvar_RegisterVariable (&scratch1);
2059 Cvar_RegisterVariable (&scratch2);
2060 Cvar_RegisterVariable (&scratch3);
2061 Cvar_RegisterVariable (&scratch4);
2062 Cvar_RegisterVariable (&savedgamecfg);
2063 Cvar_RegisterVariable (&saved1);
2064 Cvar_RegisterVariable (&saved2);
2065 Cvar_RegisterVariable (&saved3);
2066 Cvar_RegisterVariable (&saved4);
2067 // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2068 Cvar_RegisterVariable (&decors);
2069 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2070 if (gamemode == GAME_NEHAHRA)
2072 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2073 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2074 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2075 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2076 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2077 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2078 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2079 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2080 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2081 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2083 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2086 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2095 int eval_buttonchat;
2097 int eval_glow_trail;
2098 int eval_glow_color;
2102 int eval_renderamt; // HalfLife support
2103 int eval_rendermode; // HalfLife support
2104 int eval_fullbright;
2105 int eval_ammo_shells1;
2106 int eval_ammo_nails1;
2107 int eval_ammo_lava_nails;
2108 int eval_ammo_rockets1;
2109 int eval_ammo_multi_rockets;
2110 int eval_ammo_cells1;
2111 int eval_ammo_plasma;
2112 int eval_idealpitch;
2113 int eval_pitch_speed;
2114 int eval_viewmodelforclient;
2115 int eval_nodrawtoclient;
2116 int eval_exteriormodeltoclient;
2117 int eval_drawonlytoclient;
2121 int eval_punchvector;
2123 int eval_clientcolors;
2124 int eval_tag_entity;
2130 int eval_cursor_active;
2131 int eval_cursor_screen;
2132 int eval_cursor_trace_start;
2133 int eval_cursor_trace_endpos;
2134 int eval_cursor_trace_ent;
2136 int eval_playermodel;
2137 int eval_playerskin;
2139 mfunction_t *SV_PlayerPhysicsQC;
2140 mfunction_t *EndFrameQC;
2141 //KrimZon - SERVER COMMANDS IN QUAKEC
2142 mfunction_t *SV_ParseClientCommandQC;
2144 void SV_VM_FindEdictFieldOffsets(void)
2146 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2147 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2148 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2149 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2150 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2151 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2152 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2153 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2154 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2155 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2156 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2157 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2158 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2159 eval_scale = PRVM_ED_FindFieldOffset("scale");
2160 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2161 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2162 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2163 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2164 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2165 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2166 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2167 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2168 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2169 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2170 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2171 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2172 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2173 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2174 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2175 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2176 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2177 eval_ping = PRVM_ED_FindFieldOffset("ping");
2178 eval_movement = PRVM_ED_FindFieldOffset("movement");
2179 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2180 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2181 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2182 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2183 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2184 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2185 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2186 eval_color = PRVM_ED_FindFieldOffset("color");
2187 eval_style = PRVM_ED_FindFieldOffset("style");
2188 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2189 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2190 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2191 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2192 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2193 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2194 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2195 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2196 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2198 // LordHavoc: allowing QuakeC to override the player movement code
2199 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2200 // LordHavoc: support for endframe
2201 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2202 //KrimZon - SERVER COMMANDS IN QUAKEC
2203 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2206 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2208 prvm_required_field_t reqfields[] =
2210 {ev_entity, "cursor_trace_ent"},
2211 {ev_entity, "drawonlytoclient"},
2212 {ev_entity, "exteriormodeltoclient"},
2213 {ev_entity, "nodrawtoclient"},
2214 {ev_entity, "tag_entity"},
2215 {ev_entity, "viewmodelforclient"},
2216 {ev_float, "alpha"},
2217 {ev_float, "ammo_cells1"},
2218 {ev_float, "ammo_lava_nails"},
2219 {ev_float, "ammo_multi_rockets"},
2220 {ev_float, "ammo_nails1"},
2221 {ev_float, "ammo_plasma"},
2222 {ev_float, "ammo_rockets1"},
2223 {ev_float, "ammo_shells1"},
2224 {ev_float, "button3"},
2225 {ev_float, "button4"},
2226 {ev_float, "button5"},
2227 {ev_float, "button6"},
2228 {ev_float, "button7"},
2229 {ev_float, "button8"},
2230 {ev_float, "buttonchat"},
2231 {ev_float, "buttonuse"},
2232 {ev_float, "clientcolors"},
2233 {ev_float, "cursor_active"},
2234 {ev_float, "fullbright"},
2235 {ev_float, "glow_color"},
2236 {ev_float, "glow_size"},
2237 {ev_float, "glow_trail"},
2238 {ev_float, "gravity"},
2239 {ev_float, "idealpitch"},
2240 {ev_float, "items2"},
2241 {ev_float, "light_lev"},
2242 {ev_float, "pflags"},
2244 {ev_float, "pitch_speed"},
2245 {ev_float, "pmodel"},
2246 {ev_float, "renderamt"}, // HalfLife support
2247 {ev_float, "rendermode"}, // HalfLife support
2248 {ev_float, "scale"},
2249 {ev_float, "style"},
2250 {ev_float, "tag_index"},
2251 {ev_float, "viewzoom"},
2252 {ev_vector, "color"},
2253 {ev_vector, "colormod"},
2254 {ev_vector, "cursor_screen"},
2255 {ev_vector, "cursor_trace_endpos"},
2256 {ev_vector, "cursor_trace_start"},
2257 {ev_vector, "movement"},
2258 {ev_vector, "punchvector"},
2259 {ev_string, "playermodel"},
2260 {ev_string, "playerskin"}
2263 void SV_VM_Setup(void)
2266 PRVM_InitProg( PRVM_SERVERPROG );
2268 // allocate the mempools
2269 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2270 prog->builtins = vm_sv_builtins;
2271 prog->numbuiltins = vm_sv_numbuiltins;
2272 prog->headercrc = PROGHEADER_CRC;
2273 prog->max_edicts = 512;
2274 prog->limit_edicts = MAX_EDICTS;
2275 prog->reserved_edicts = svs.maxclients;
2276 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2277 prog->name = "server";
2278 prog->extensionstring = vm_sv_extensions;
2279 prog->loadintoworld = true;
2281 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2282 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2283 prog->init_edict = SV_VM_CB_InitEdict;
2284 prog->free_edict = SV_VM_CB_FreeEdict;
2285 prog->count_edicts = SV_VM_CB_CountEdicts;
2286 prog->load_edict = SV_VM_CB_LoadEdict;
2287 prog->init_cmd = VM_SV_Cmd_Init;
2288 prog->reset_cmd = VM_SV_Cmd_Reset;
2289 prog->error_cmd = Host_Error;
2291 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2292 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2293 SV_VM_FindEdictFieldOffsets();
2298 void SV_VM_Begin(void)
2301 PRVM_SetProg( PRVM_SERVERPROG );
2303 *prog->time = (float) sv.time;
2306 void SV_VM_End(void)