2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
125 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
126 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
127 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
128 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
129 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
130 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
131 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
132 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
133 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
134 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
135 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
136 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
137 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
138 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
139 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
140 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
141 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
142 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
143 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
144 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
145 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
146 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
147 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
148 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
149 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
150 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
151 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
152 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
153 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
155 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
163 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
166 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
188 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
189 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
190 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
192 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
197 mempool_t *sv_mempool = NULL;
199 extern cvar_t slowmo;
200 extern float scr_centertime_off;
202 // MUST match effectnameindex_t in client.h
203 static const char *standardeffectnames[EFFECT_TOTAL] =
227 "TE_TEI_BIGEXPLOSION",
243 #define SV_REQFUNCS 0
244 #define sv_reqfuncs NULL
246 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
247 //static const char *sv_reqfuncs[] = {
250 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
252 prvm_required_field_t sv_reqfields[] =
254 #define PRVM_DECLARE_serverglobalfloat(x)
255 #define PRVM_DECLARE_serverglobalvector(x)
256 #define PRVM_DECLARE_serverglobalstring(x)
257 #define PRVM_DECLARE_serverglobaledict(x)
258 #define PRVM_DECLARE_serverglobalfunction(x)
259 #define PRVM_DECLARE_clientglobalfloat(x)
260 #define PRVM_DECLARE_clientglobalvector(x)
261 #define PRVM_DECLARE_clientglobalstring(x)
262 #define PRVM_DECLARE_clientglobaledict(x)
263 #define PRVM_DECLARE_clientglobalfunction(x)
264 #define PRVM_DECLARE_menuglobalfloat(x)
265 #define PRVM_DECLARE_menuglobalvector(x)
266 #define PRVM_DECLARE_menuglobalstring(x)
267 #define PRVM_DECLARE_menuglobaledict(x)
268 #define PRVM_DECLARE_menuglobalfunction(x)
269 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
270 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
271 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
272 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
273 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
274 #define PRVM_DECLARE_clientfieldfloat(x)
275 #define PRVM_DECLARE_clientfieldvector(x)
276 #define PRVM_DECLARE_clientfieldstring(x)
277 #define PRVM_DECLARE_clientfieldedict(x)
278 #define PRVM_DECLARE_clientfieldfunction(x)
279 #define PRVM_DECLARE_menufieldfloat(x)
280 #define PRVM_DECLARE_menufieldvector(x)
281 #define PRVM_DECLARE_menufieldstring(x)
282 #define PRVM_DECLARE_menufieldedict(x)
283 #define PRVM_DECLARE_menufieldfunction(x)
284 #define PRVM_DECLARE_serverfunction(x)
285 #define PRVM_DECLARE_clientfunction(x)
286 #define PRVM_DECLARE_menufunction(x)
287 #define PRVM_DECLARE_field(x)
288 #define PRVM_DECLARE_global(x)
289 #define PRVM_DECLARE_function(x)
290 #include "prvm_offsets.h"
291 #undef PRVM_DECLARE_serverglobalfloat
292 #undef PRVM_DECLARE_serverglobalvector
293 #undef PRVM_DECLARE_serverglobalstring
294 #undef PRVM_DECLARE_serverglobaledict
295 #undef PRVM_DECLARE_serverglobalfunction
296 #undef PRVM_DECLARE_clientglobalfloat
297 #undef PRVM_DECLARE_clientglobalvector
298 #undef PRVM_DECLARE_clientglobalstring
299 #undef PRVM_DECLARE_clientglobaledict
300 #undef PRVM_DECLARE_clientglobalfunction
301 #undef PRVM_DECLARE_menuglobalfloat
302 #undef PRVM_DECLARE_menuglobalvector
303 #undef PRVM_DECLARE_menuglobalstring
304 #undef PRVM_DECLARE_menuglobaledict
305 #undef PRVM_DECLARE_menuglobalfunction
306 #undef PRVM_DECLARE_serverfieldfloat
307 #undef PRVM_DECLARE_serverfieldvector
308 #undef PRVM_DECLARE_serverfieldstring
309 #undef PRVM_DECLARE_serverfieldedict
310 #undef PRVM_DECLARE_serverfieldfunction
311 #undef PRVM_DECLARE_clientfieldfloat
312 #undef PRVM_DECLARE_clientfieldvector
313 #undef PRVM_DECLARE_clientfieldstring
314 #undef PRVM_DECLARE_clientfieldedict
315 #undef PRVM_DECLARE_clientfieldfunction
316 #undef PRVM_DECLARE_menufieldfloat
317 #undef PRVM_DECLARE_menufieldvector
318 #undef PRVM_DECLARE_menufieldstring
319 #undef PRVM_DECLARE_menufieldedict
320 #undef PRVM_DECLARE_menufieldfunction
321 #undef PRVM_DECLARE_serverfunction
322 #undef PRVM_DECLARE_clientfunction
323 #undef PRVM_DECLARE_menufunction
324 #undef PRVM_DECLARE_field
325 #undef PRVM_DECLARE_global
326 #undef PRVM_DECLARE_function
329 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
331 prvm_required_field_t sv_reqglobals[] =
333 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
334 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
335 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
336 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
337 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
338 #define PRVM_DECLARE_clientglobalfloat(x)
339 #define PRVM_DECLARE_clientglobalvector(x)
340 #define PRVM_DECLARE_clientglobalstring(x)
341 #define PRVM_DECLARE_clientglobaledict(x)
342 #define PRVM_DECLARE_clientglobalfunction(x)
343 #define PRVM_DECLARE_menuglobalfloat(x)
344 #define PRVM_DECLARE_menuglobalvector(x)
345 #define PRVM_DECLARE_menuglobalstring(x)
346 #define PRVM_DECLARE_menuglobaledict(x)
347 #define PRVM_DECLARE_menuglobalfunction(x)
348 #define PRVM_DECLARE_serverfieldfloat(x)
349 #define PRVM_DECLARE_serverfieldvector(x)
350 #define PRVM_DECLARE_serverfieldstring(x)
351 #define PRVM_DECLARE_serverfieldedict(x)
352 #define PRVM_DECLARE_serverfieldfunction(x)
353 #define PRVM_DECLARE_clientfieldfloat(x)
354 #define PRVM_DECLARE_clientfieldvector(x)
355 #define PRVM_DECLARE_clientfieldstring(x)
356 #define PRVM_DECLARE_clientfieldedict(x)
357 #define PRVM_DECLARE_clientfieldfunction(x)
358 #define PRVM_DECLARE_menufieldfloat(x)
359 #define PRVM_DECLARE_menufieldvector(x)
360 #define PRVM_DECLARE_menufieldstring(x)
361 #define PRVM_DECLARE_menufieldedict(x)
362 #define PRVM_DECLARE_menufieldfunction(x)
363 #define PRVM_DECLARE_serverfunction(x)
364 #define PRVM_DECLARE_clientfunction(x)
365 #define PRVM_DECLARE_menufunction(x)
366 #define PRVM_DECLARE_field(x)
367 #define PRVM_DECLARE_global(x)
368 #define PRVM_DECLARE_function(x)
369 #include "prvm_offsets.h"
370 #undef PRVM_DECLARE_serverglobalfloat
371 #undef PRVM_DECLARE_serverglobalvector
372 #undef PRVM_DECLARE_serverglobalstring
373 #undef PRVM_DECLARE_serverglobaledict
374 #undef PRVM_DECLARE_serverglobalfunction
375 #undef PRVM_DECLARE_clientglobalfloat
376 #undef PRVM_DECLARE_clientglobalvector
377 #undef PRVM_DECLARE_clientglobalstring
378 #undef PRVM_DECLARE_clientglobaledict
379 #undef PRVM_DECLARE_clientglobalfunction
380 #undef PRVM_DECLARE_menuglobalfloat
381 #undef PRVM_DECLARE_menuglobalvector
382 #undef PRVM_DECLARE_menuglobalstring
383 #undef PRVM_DECLARE_menuglobaledict
384 #undef PRVM_DECLARE_menuglobalfunction
385 #undef PRVM_DECLARE_serverfieldfloat
386 #undef PRVM_DECLARE_serverfieldvector
387 #undef PRVM_DECLARE_serverfieldstring
388 #undef PRVM_DECLARE_serverfieldedict
389 #undef PRVM_DECLARE_serverfieldfunction
390 #undef PRVM_DECLARE_clientfieldfloat
391 #undef PRVM_DECLARE_clientfieldvector
392 #undef PRVM_DECLARE_clientfieldstring
393 #undef PRVM_DECLARE_clientfieldedict
394 #undef PRVM_DECLARE_clientfieldfunction
395 #undef PRVM_DECLARE_menufieldfloat
396 #undef PRVM_DECLARE_menufieldvector
397 #undef PRVM_DECLARE_menufieldstring
398 #undef PRVM_DECLARE_menufieldedict
399 #undef PRVM_DECLARE_menufieldfunction
400 #undef PRVM_DECLARE_serverfunction
401 #undef PRVM_DECLARE_clientfunction
402 #undef PRVM_DECLARE_menufunction
403 #undef PRVM_DECLARE_field
404 #undef PRVM_DECLARE_global
405 #undef PRVM_DECLARE_function
410 //============================================================================
412 void SV_AreaStats_f(void)
414 World_PrintAreaStats(&sv.world, "server");
424 // init the csqc progs cvars, since they are updated/used by the server code
425 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
426 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
427 extern cvar_t csqc_progcrc;
428 extern cvar_t csqc_progsize;
430 Cvar_RegisterVariable(&sv_worldmessage);
431 Cvar_RegisterVariable(&sv_worldname);
432 Cvar_RegisterVariable(&sv_worldnamenoextension);
433 Cvar_RegisterVariable(&sv_worldbasename);
435 Cvar_RegisterVariable (&csqc_progname);
436 Cvar_RegisterVariable (&csqc_progcrc);
437 Cvar_RegisterVariable (&csqc_progsize);
439 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
440 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
441 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
442 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
444 Cvar_RegisterVariable (&coop);
445 Cvar_RegisterVariable (&deathmatch);
446 Cvar_RegisterVariable (&fraglimit);
447 Cvar_RegisterVariable (&gamecfg);
448 Cvar_RegisterVariable (&noexit);
449 Cvar_RegisterVariable (&nomonsters);
450 Cvar_RegisterVariable (&pausable);
451 Cvar_RegisterVariable (&pr_checkextension);
452 Cvar_RegisterVariable (&samelevel);
453 Cvar_RegisterVariable (&skill);
454 Cvar_RegisterVariable (&slowmo);
455 Cvar_RegisterVariable (&sv_accelerate);
456 Cvar_RegisterVariable (&sv_aim);
457 Cvar_RegisterVariable (&sv_airaccel_qw);
458 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
459 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
460 Cvar_RegisterVariable (&sv_airaccelerate);
461 Cvar_RegisterVariable (&sv_airstopaccelerate);
462 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
463 Cvar_RegisterVariable (&sv_maxairstrafespeed);
464 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
465 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
466 Cvar_RegisterVariable (&sv_aircontrol);
467 Cvar_RegisterVariable (&sv_aircontrol_power);
468 Cvar_RegisterVariable (&sv_aircontrol_penalty);
469 Cvar_RegisterVariable (&sv_allowdownloads);
470 Cvar_RegisterVariable (&sv_allowdownloads_archive);
471 Cvar_RegisterVariable (&sv_allowdownloads_config);
472 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
473 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
474 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
475 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
476 Cvar_RegisterVariable (&sv_clmovement_enable);
477 Cvar_RegisterVariable (&sv_clmovement_minping);
478 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
479 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
480 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
481 Cvar_RegisterVariable (&sv_cullentities_pvs);
482 Cvar_RegisterVariable (&sv_cullentities_stats);
483 Cvar_RegisterVariable (&sv_cullentities_trace);
484 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
485 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
486 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
487 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
488 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
489 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
490 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
491 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
492 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
493 Cvar_RegisterVariable (&sv_debugmove);
494 Cvar_RegisterVariable (&sv_echobprint);
495 Cvar_RegisterVariable (&sv_edgefriction);
496 Cvar_RegisterVariable (&sv_entpatch);
497 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
498 Cvar_RegisterVariable (&sv_freezenonclients);
499 Cvar_RegisterVariable (&sv_friction);
500 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
501 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
502 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
503 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
504 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
505 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
506 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
507 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
508 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
509 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
510 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
511 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
512 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
513 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
514 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
515 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
516 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
517 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
518 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
519 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
520 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
521 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
522 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
523 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
524 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
525 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
526 Cvar_RegisterVariable (&sv_gravity);
527 Cvar_RegisterVariable (&sv_idealpitchscale);
528 Cvar_RegisterVariable (&sv_jumpstep);
529 Cvar_RegisterVariable (&sv_jumpvelocity);
530 Cvar_RegisterVariable (&sv_maxairspeed);
531 Cvar_RegisterVariable (&sv_maxrate);
532 Cvar_RegisterVariable (&sv_maxspeed);
533 Cvar_RegisterVariable (&sv_maxvelocity);
534 Cvar_RegisterVariable (&sv_nostep);
535 Cvar_RegisterVariable (&sv_playerphysicsqc);
536 Cvar_RegisterVariable (&sv_progs);
537 Cvar_RegisterVariable (&sv_protocolname);
538 Cvar_RegisterVariable (&sv_random_seed);
539 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
540 Cvar_RegisterVariable (&sv_sound_land);
541 Cvar_RegisterVariable (&sv_sound_watersplash);
542 Cvar_RegisterVariable (&sv_stepheight);
543 Cvar_RegisterVariable (&sv_stopspeed);
544 Cvar_RegisterVariable (&sv_wallfriction);
545 Cvar_RegisterVariable (&sv_wateraccelerate);
546 Cvar_RegisterVariable (&sv_waterfriction);
547 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
548 Cvar_RegisterVariable (&sv_warsowbunny_accel);
549 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
550 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
551 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
552 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
553 Cvar_RegisterVariable (&sys_ticrate);
554 Cvar_RegisterVariable (&teamplay);
555 Cvar_RegisterVariable (&timelimit);
557 Cvar_RegisterVariable (&saved1);
558 Cvar_RegisterVariable (&saved2);
559 Cvar_RegisterVariable (&saved3);
560 Cvar_RegisterVariable (&saved4);
561 Cvar_RegisterVariable (&savedgamecfg);
562 Cvar_RegisterVariable (&scratch1);
563 Cvar_RegisterVariable (&scratch2);
564 Cvar_RegisterVariable (&scratch3);
565 Cvar_RegisterVariable (&scratch4);
566 Cvar_RegisterVariable (&temp1);
568 // LordHavoc: Nehahra uses these to pass data around cutscene demos
569 Cvar_RegisterVariable (&nehx00);
570 Cvar_RegisterVariable (&nehx01);
571 Cvar_RegisterVariable (&nehx02);
572 Cvar_RegisterVariable (&nehx03);
573 Cvar_RegisterVariable (&nehx04);
574 Cvar_RegisterVariable (&nehx05);
575 Cvar_RegisterVariable (&nehx06);
576 Cvar_RegisterVariable (&nehx07);
577 Cvar_RegisterVariable (&nehx08);
578 Cvar_RegisterVariable (&nehx09);
579 Cvar_RegisterVariable (&nehx10);
580 Cvar_RegisterVariable (&nehx11);
581 Cvar_RegisterVariable (&nehx12);
582 Cvar_RegisterVariable (&nehx13);
583 Cvar_RegisterVariable (&nehx14);
584 Cvar_RegisterVariable (&nehx15);
585 Cvar_RegisterVariable (&nehx16);
586 Cvar_RegisterVariable (&nehx17);
587 Cvar_RegisterVariable (&nehx18);
588 Cvar_RegisterVariable (&nehx19);
589 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
591 Cvar_RegisterVariable (&sv_autodemo_perclient);
592 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
593 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
595 Cvar_RegisterVariable (&halflifebsp);
597 sv_mempool = Mem_AllocPool("server", 0, NULL);
600 static void SV_SaveEntFile_f(void)
602 if (!sv.active || !sv.worldmodel)
604 Con_Print("Not running a server\n");
607 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
612 =============================================================================
616 =============================================================================
623 Make sure the event gets sent to all clients
626 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
630 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
632 MSG_WriteByte (&sv.datagram, svc_particle);
633 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
634 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
635 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
636 for (i=0 ; i<3 ; i++)
637 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
638 MSG_WriteByte (&sv.datagram, count);
639 MSG_WriteByte (&sv.datagram, color);
640 SV_FlushBroadcastMessages();
647 Make sure the event gets sent to all clients
650 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
652 if (modelindex >= 256 || startframe >= 256)
654 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
656 MSG_WriteByte (&sv.datagram, svc_effect2);
657 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
658 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
659 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
660 MSG_WriteShort (&sv.datagram, modelindex);
661 MSG_WriteShort (&sv.datagram, startframe);
662 MSG_WriteByte (&sv.datagram, framecount);
663 MSG_WriteByte (&sv.datagram, framerate);
667 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
669 MSG_WriteByte (&sv.datagram, svc_effect);
670 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
671 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
672 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
673 MSG_WriteByte (&sv.datagram, modelindex);
674 MSG_WriteByte (&sv.datagram, startframe);
675 MSG_WriteByte (&sv.datagram, framecount);
676 MSG_WriteByte (&sv.datagram, framerate);
678 SV_FlushBroadcastMessages();
685 Each entity can have eight independant sound sources, like voice,
688 Channel 0 is an auto-allocate channel, the others override anything
689 already running on that entity/channel pair.
691 An attenuation of 0 will play full volume everywhere in the level.
692 Larger attenuations will drop off. (max 4 attenuation)
696 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
698 int sound_num, field_mask, i, ent;
700 if (volume < 0 || volume > 255)
702 Con_Printf ("SV_StartSound: volume = %i\n", volume);
706 if (attenuation < 0 || attenuation > 4)
708 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
712 if (channel < 0 || channel > 7)
714 Con_Printf ("SV_StartSound: channel = %i\n", channel);
718 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
721 // find precache number for sound
722 sound_num = SV_SoundIndex(sample, 1);
726 ent = PRVM_NUM_FOR_EDICT(entity);
729 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
730 field_mask |= SND_VOLUME;
731 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
732 field_mask |= SND_ATTENUATION;
734 field_mask |= SND_LARGEENTITY;
735 if (sound_num >= 256 || channel >= 8)
736 field_mask |= SND_LARGESOUND;
738 // directed messages go only to the entity they are targeted on
739 MSG_WriteByte (&sv.datagram, svc_sound);
740 MSG_WriteByte (&sv.datagram, field_mask);
741 if (field_mask & SND_VOLUME)
742 MSG_WriteByte (&sv.datagram, volume);
743 if (field_mask & SND_ATTENUATION)
744 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
745 if (field_mask & SND_LARGEENTITY)
747 MSG_WriteShort (&sv.datagram, ent);
748 MSG_WriteByte (&sv.datagram, channel);
751 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
752 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
753 MSG_WriteShort (&sv.datagram, sound_num);
755 MSG_WriteByte (&sv.datagram, sound_num);
756 for (i = 0;i < 3;i++)
757 MSG_WriteCoord (&sv.datagram, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
758 SV_FlushBroadcastMessages();
765 Nearly the same logic as SV_StartSound, except an origin
766 instead of an entity is provided and channel is omitted.
768 The entity sent to the client is 0 (world) and the channel
769 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
770 function, therefore the check for it is omitted.
774 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
776 int sound_num, field_mask, i;
778 if (volume < 0 || volume > 255)
780 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
784 if (attenuation < 0 || attenuation > 4)
786 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
790 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
793 // find precache number for sound
794 sound_num = SV_SoundIndex(sample, 1);
799 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
800 field_mask |= SND_VOLUME;
801 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
802 field_mask |= SND_ATTENUATION;
803 if (sound_num >= 256)
804 field_mask |= SND_LARGESOUND;
806 // directed messages go only to the entity they are targeted on
807 MSG_WriteByte (&sv.datagram, svc_sound);
808 MSG_WriteByte (&sv.datagram, field_mask);
809 if (field_mask & SND_VOLUME)
810 MSG_WriteByte (&sv.datagram, volume);
811 if (field_mask & SND_ATTENUATION)
812 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
813 // Always write entnum 0 for the world entity
814 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
815 if (field_mask & SND_LARGESOUND)
816 MSG_WriteShort (&sv.datagram, sound_num);
818 MSG_WriteByte (&sv.datagram, sound_num);
819 for (i = 0;i < 3;i++)
820 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
821 SV_FlushBroadcastMessages();
825 ==============================================================================
829 ==============================================================================
836 Sends the first message from the server to a connected client.
837 This will be sent on the initial connection and upon each server load.
840 void SV_SendServerinfo (client_t *client)
845 // we know that this client has a netconnection and thus is not a bot
847 // edicts get reallocated on level changes, so we need to update it here
848 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
850 // clear cached stuff that depends on the level
851 client->weaponmodel[0] = 0;
852 client->weaponmodelindex = 0;
854 // LordHavoc: clear entityframe tracking
855 client->latestframenum = 0;
857 // initialize the movetime, so a speedhack can't make use of the time before this client joined
858 client->cmd.time = sv.time;
860 if (client->entitydatabase)
861 EntityFrame_FreeDatabase(client->entitydatabase);
862 if (client->entitydatabase4)
863 EntityFrame4_FreeDatabase(client->entitydatabase4);
864 if (client->entitydatabase5)
865 EntityFrame5_FreeDatabase(client->entitydatabase5);
867 memset(client->stats, 0, sizeof(client->stats));
868 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
870 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
872 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
873 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
874 else if (sv.protocol == PROTOCOL_DARKPLACES4)
875 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
877 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
880 // reset csqc entity versions
881 for (i = 0;i < prog->max_edicts;i++)
883 client->csqcentityscope[i] = 0;
884 client->csqcentitysendflags[i] = 0xFFFFFF;
885 client->csqcentityglobalhistory[i] = 0;
887 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
889 client->csqcentityframehistory[i].num = 0;
890 client->csqcentityframehistory[i].framenum = -1;
892 client->csqcnumedicts = 0;
893 client->csqcentityframehistory_next = 0;
895 SZ_Clear (&client->netconnection->message);
896 MSG_WriteByte (&client->netconnection->message, svc_print);
897 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
898 MSG_WriteString (&client->netconnection->message,message);
900 SV_StopDemoRecording(client); // to split up demos into different files
901 if(sv_autodemo_perclient.integer && client->netconnection)
903 char demofile[MAX_OSPATH];
904 char ipaddress[MAX_QPATH];
907 // start a new demo file
908 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
909 for(i = 0; ipaddress[i]; ++i)
910 if(!isalnum(ipaddress[i]))
912 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
914 SV_StartDemoRecording(client, demofile, -1);
917 //[515]: init csprogs according to version of svprogs, check the crc, etc.
918 if (sv.csqc_progname[0])
920 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
921 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
922 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
923 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
924 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
925 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
926 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
928 if(client->sv_demo_file != NULL)
931 static char buf[NET_MAXMESSAGE];
934 sb.data = (unsigned char *) buf;
935 sb.maxsize = sizeof(buf);
937 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
938 SV_WriteDemoMessage(client, &sb, false);
941 //[515]: init stufftext string (it is sent before svc_serverinfo)
942 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
944 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
945 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
949 //if (sv_allowdownloads.integer)
950 // always send the info that the server supports the protocol, even if downloads are forbidden
951 // only because of that, the CSQC exception can work
953 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
954 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
957 // send at this time so it's guaranteed to get executed at the right time
961 host_client = client;
962 Curl_SendRequirements();
966 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
967 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
968 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
970 if (!coop.integer && deathmatch.integer)
971 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
973 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
975 MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
977 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
978 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
979 MSG_WriteByte (&client->netconnection->message, 0);
981 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
982 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
983 MSG_WriteByte (&client->netconnection->message, 0);
986 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
987 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
988 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
991 // store this in clientcamera, too
992 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
993 MSG_WriteByte (&client->netconnection->message, svc_setview);
994 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
996 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
997 MSG_WriteByte (&client->netconnection->message, 1);
999 client->spawned = false; // need prespawn, spawn, etc
1000 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1002 // clear movement info until client enters the new level properly
1003 memset(&client->cmd, 0, sizeof(client->cmd));
1004 client->movesequence = 0;
1005 client->movement_highestsequence_seen = 0;
1006 memset(&client->movement_count, 0, sizeof(client->movement_count));
1007 #ifdef NUM_PING_TIMES
1008 for (i = 0;i < NUM_PING_TIMES;i++)
1009 client->ping_times[i] = 0;
1010 client->num_pings = 0;
1014 // allow the client some time to send his keepalives, even if map loading took ages
1015 client->netconnection->timeout = realtime + net_connecttimeout.value;
1022 Initializes a client_t for a new net connection. This will only be called
1023 once for a player each game, not once for each level change.
1026 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1031 client = svs.clients + clientnum;
1033 // set up the client_t
1036 float backupparms[NUM_SPAWN_PARMS];
1037 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1038 memset(client, 0, sizeof(*client));
1039 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1042 memset(client, 0, sizeof(*client));
1043 client->active = true;
1044 client->netconnection = netconnection;
1046 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1048 if(client->netconnection && client->netconnection->crypto.authenticated)
1050 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1051 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1052 client->netconnection->address,
1053 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1054 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1055 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1056 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1060 strlcpy(client->name, "unconnected", sizeof(client->name));
1061 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1062 client->spawned = false;
1063 client->edict = PRVM_EDICT_NUM(clientnum+1);
1064 if (client->netconnection)
1065 client->netconnection->message.allowoverflow = true; // we can catch it
1066 // prepare the unreliable message buffer
1067 client->unreliablemsg.data = client->unreliablemsg_data;
1068 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1069 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1070 client->rate = 1000000000;
1071 // no limits for local player
1072 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1073 client->rate = 1000000000;
1074 client->connecttime = realtime;
1078 // call the progs to get default spawn parms for the new client
1079 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1080 PRVM_serverglobaledict(self) = 0;
1081 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1082 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1083 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1085 // set up the entity for this client (including .colormap, .team, etc)
1086 PRVM_ED_ClearEdict(client->edict);
1089 // don't call SendServerinfo for a fresh botclient because its fields have
1090 // not been set up by the qc yet
1091 if (client->netconnection)
1092 SV_SendServerinfo (client);
1094 client->spawned = true;
1099 ===============================================================================
1103 ===============================================================================
1107 =============================================================================
1109 The PVS must include a small area around the client to allow head bobbing
1110 or other small motion on the client side. Otherwise, a bob might cause an
1111 entity that should be visible to not show up, especially when the bob
1112 crosses a waterline.
1114 =============================================================================
1117 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1120 unsigned int sendflags;
1121 unsigned int version;
1122 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1123 unsigned int customizeentityforclient;
1124 unsigned int sendentity;
1127 vec3_t cullmins, cullmaxs;
1130 // fast path for games that do not use legacy entity networking
1131 // note: still networks clients even if they are legacy
1132 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1133 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1136 // this 2 billion unit check is actually to detect NAN origins
1137 // (we really don't want to send those)
1138 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1141 // EF_NODRAW prevents sending for any reason except for your own
1142 // client, so we must keep all clients in this superset
1143 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1145 // we can omit invisible entities with no effects that are not clients
1146 // LordHavoc: this could kill tags attached to an invisible entity, I
1147 // just hope we never have to support that case
1148 i = (int)PRVM_serveredictfloat(ent, modelindex);
1149 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1152 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1153 glowsize = (unsigned char)bound(0, i, 255);
1154 if (PRVM_serveredictfloat(ent, glow_trail))
1155 flags |= RENDER_GLOWTRAIL;
1156 if (PRVM_serveredictedict(ent, viewmodelforclient))
1157 flags |= RENDER_VIEWMODEL;
1159 v = PRVM_serveredictvector(ent, color);
1161 light[0] = (unsigned short)bound(0, f, 65535);
1163 light[1] = (unsigned short)bound(0, f, 65535);
1165 light[2] = (unsigned short)bound(0, f, 65535);
1166 f = PRVM_serveredictfloat(ent, light_lev);
1167 light[3] = (unsigned short)bound(0, f, 65535);
1168 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1169 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1171 if (gamemode == GAME_TENEBRAE)
1173 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1177 lightpflags |= PFLAGS_FULLDYNAMIC;
1179 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1183 light[0] = (int)(0.2*256);
1184 light[1] = (int)(1.0*256);
1185 light[2] = (int)(0.2*256);
1187 lightpflags |= PFLAGS_FULLDYNAMIC;
1191 specialvisibilityradius = 0;
1192 if (lightpflags & PFLAGS_FULLDYNAMIC)
1193 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1195 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1196 if (flags & RENDER_GLOWTRAIL)
1197 specialvisibilityradius = max(specialvisibilityradius, 100);
1198 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1200 if (effects & EF_BRIGHTFIELD)
1201 specialvisibilityradius = max(specialvisibilityradius, 80);
1202 if (effects & EF_MUZZLEFLASH)
1203 specialvisibilityradius = max(specialvisibilityradius, 100);
1204 if (effects & EF_BRIGHTLIGHT)
1205 specialvisibilityradius = max(specialvisibilityradius, 400);
1206 if (effects & EF_DIMLIGHT)
1207 specialvisibilityradius = max(specialvisibilityradius, 200);
1208 if (effects & EF_RED)
1209 specialvisibilityradius = max(specialvisibilityradius, 200);
1210 if (effects & EF_BLUE)
1211 specialvisibilityradius = max(specialvisibilityradius, 200);
1212 if (effects & EF_FLAME)
1213 specialvisibilityradius = max(specialvisibilityradius, 250);
1214 if (effects & EF_STARDUST)
1215 specialvisibilityradius = max(specialvisibilityradius, 100);
1218 // early culling checks
1219 // (final culling is done by SV_MarkWriteEntityStateToClient)
1220 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1221 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1225 cs->active = ACTIVE_NETWORK;
1226 cs->number = enumber;
1227 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1228 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1230 cs->effects = effects;
1231 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1232 cs->modelindex = modelindex;
1233 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1234 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1235 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1236 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1237 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1238 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1239 cs->customizeentityforclient = customizeentityforclient;
1240 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1241 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1242 cs->glowsize = glowsize;
1243 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1245 // don't need to init cs->colormod because the defaultstate did that for us
1246 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1247 v = PRVM_serveredictvector(ent, colormod);
1248 if (VectorLength2(v))
1250 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1251 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1252 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1255 // don't need to init cs->glowmod because the defaultstate did that for us
1256 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1257 v = PRVM_serveredictvector(ent, glowmod);
1258 if (VectorLength2(v))
1260 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1261 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1262 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1265 cs->modelindex = modelindex;
1268 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1272 cs->alpha = (unsigned char)bound(0, i, 255);
1275 f = (PRVM_serveredictfloat(ent, renderamt));
1279 cs->alpha = (unsigned char)bound(0, i, 255);
1283 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1287 cs->scale = (unsigned char)bound(0, i, 255);
1290 cs->glowcolor = 254;
1291 f = PRVM_serveredictfloat(ent, glow_color);
1293 cs->glowcolor = (int)f;
1295 if (PRVM_serveredictfloat(ent, fullbright))
1296 cs->effects |= EF_FULLBRIGHT;
1298 f = PRVM_serveredictfloat(ent, modelflags);
1300 cs->effects |= ((unsigned int)f & 0xff) << 24;
1302 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1303 cs->flags |= RENDER_STEP;
1304 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1305 cs->flags |= RENDER_LOWPRECISION;
1306 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1307 cs->flags |= RENDER_COLORMAPPED;
1308 if (cs->viewmodelforclient)
1309 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1311 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1313 cs->flags |= RENDER_COMPLEXANIMATION;
1314 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1315 cs->skeletonobject = ent->priv.server->skeleton;
1316 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1317 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1318 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1319 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1320 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1321 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1322 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1323 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1324 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1325 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1326 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1327 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1330 cs->light[0] = light[0];
1331 cs->light[1] = light[1];
1332 cs->light[2] = light[2];
1333 cs->light[3] = light[3];
1334 cs->lightstyle = lightstyle;
1335 cs->lightpflags = lightpflags;
1337 cs->specialvisibilityradius = specialvisibilityradius;
1339 // calculate the visible box of this entity (don't use the physics box
1340 // as that is often smaller than a model, and would not count
1341 // specialvisibilityradius)
1342 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1344 float scale = cs->scale * (1.0f / 16.0f);
1345 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1347 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1348 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1350 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1352 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1353 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1357 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1358 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1363 // if there is no model (or it could not be loaded), use the physics box
1364 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1365 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1367 if (specialvisibilityradius)
1369 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1370 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1371 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1372 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1373 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1374 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1377 // calculate center of bbox for network prioritization purposes
1378 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1380 // if culling box has moved, update pvs cluster links
1381 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1383 VectorCopy(cullmins, ent->priv.server->cullmins);
1384 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1385 // a value of -1 for pvs_numclusters indicates that the links are not
1386 // cached, and should be re-tested each time, this is the case if the
1387 // culling box touches too many pvs clusters to store, or if the world
1388 // model does not support FindBoxClusters
1389 ent->priv.server->pvs_numclusters = -1;
1390 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1392 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1393 if (i <= MAX_ENTITYCLUSTERS)
1394 ent->priv.server->pvs_numclusters = i;
1398 // we need to do some csqc entity upkeep here
1399 // get self.SendFlags and clear them
1400 // (to let the QC know that they've been read)
1403 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1404 PRVM_serveredictfloat(ent, SendFlags) = 0;
1405 // legacy self.Version system
1406 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1408 if (sv.csqcentityversion[enumber] != version)
1409 sendflags = 0xFFFFFF;
1410 sv.csqcentityversion[enumber] = version;
1412 // move sendflags into the per-client sendflags
1414 for (i = 0;i < svs.maxclients;i++)
1415 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1416 // mark it as inactive for non-csqc networking
1417 cs->active = ACTIVE_SHARED;
1423 void SV_PrepareEntitiesForSending(void)
1427 // send all entities that touch the pvs
1428 sv.numsendentities = 0;
1429 sv.sendentitiesindex[0] = NULL;
1430 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1431 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1433 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1435 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1436 sv.numsendentities++;
1441 #define MAX_LINEOFSIGHTTRACES 64
1443 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1447 float starttransformed[3], endtransformed[3];
1450 int originalnumtouchedicts;
1451 int numtouchedicts = 0;
1453 matrix4x4_t matrix, imatrix;
1455 prvm_edict_t *touch;
1456 static prvm_edict_t *touchedicts[MAX_EDICTS];
1457 vec3_t boxmins, boxmaxs;
1458 vec3_t clipboxmins, clipboxmaxs;
1459 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1461 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1463 // expand the box a little
1464 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1465 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1466 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1467 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1468 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1469 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1471 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1472 for (traceindex = 1;traceindex < numtraces;traceindex++)
1473 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1475 // calculate sweep box for the entire swarm of traces
1476 VectorCopy(eye, clipboxmins);
1477 VectorCopy(eye, clipboxmaxs);
1478 for (traceindex = 0;traceindex < numtraces;traceindex++)
1480 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1481 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1482 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1483 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1484 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1485 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1488 // get the list of entities in the sweep box
1489 if (sv_cullentities_trace_entityocclusion.integer)
1490 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1491 if (numtouchedicts > MAX_EDICTS)
1493 // this never happens
1494 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1495 numtouchedicts = MAX_EDICTS;
1497 // iterate the entities found in the sweep box and filter them
1498 originalnumtouchedicts = numtouchedicts;
1500 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1502 touch = touchedicts[touchindex];
1503 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1505 model = SV_GetModelFromEdict(touch);
1506 if (!model || !model->brush.TraceLineOfSight)
1508 // skip obviously transparent entities
1509 alpha = PRVM_serveredictfloat(touch, alpha);
1510 if (alpha && alpha < 1)
1512 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1514 touchedicts[numtouchedicts++] = touch;
1517 // now that we have a filtered list of "interesting" entities, fire each
1518 // ray against all of them, this gives us an early-out case when something
1519 // is visible (which it often is)
1521 for (traceindex = 0;traceindex < numtraces;traceindex++)
1523 // check world occlusion
1524 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1525 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1527 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1529 touch = touchedicts[touchindex];
1530 model = SV_GetModelFromEdict(touch);
1531 if(model && model->brush.TraceLineOfSight)
1533 // get the entity matrix
1534 pitchsign = SV_GetPitchSign(touch);
1535 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1536 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1537 // see if the ray hits this entity
1538 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1539 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1540 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1547 // check if the ray was blocked
1548 if (touchindex < numtouchedicts)
1550 // return if the ray was not blocked
1558 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1563 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1565 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1566 sv.writeentitiestoclient_stats_totalentities++;
1568 if (s->customizeentityforclient)
1570 PRVM_serverglobaledict(self) = s->number;
1571 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1572 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1573 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1577 // never reject player
1578 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1580 // check various rejection conditions
1581 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1583 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1585 if (s->effects & EF_NODRAW)
1587 // LordHavoc: only send entities with a model or important effects
1588 if (!s->modelindex && s->specialvisibilityradius == 0)
1591 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1592 // viewmodels don't have visibility checking
1593 if (s->viewmodelforclient)
1595 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1598 else if (s->tagentity)
1600 // tag attached entities simply check their parent
1601 if (!sv.sendentitiesindex[s->tagentity])
1603 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1604 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1607 // always send world submodels in newer protocols because they don't
1608 // generate much traffic (in old protocols they hog bandwidth)
1609 // but only if sv_cullentities_nevercullbmodels is off
1610 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1612 // entity has survived every check so far, check if visible
1613 ed = PRVM_EDICT_NUM(s->number);
1615 // if not touching a visible leaf
1616 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1618 if (ed->priv.server->pvs_numclusters < 0)
1620 // entity too big for clusters list
1621 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1623 sv.writeentitiestoclient_stats_culled_pvs++;
1630 // check cached clusters list
1631 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1632 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1634 if (i == ed->priv.server->pvs_numclusters)
1636 sv.writeentitiestoclient_stats_culled_pvs++;
1642 // or not seen by random tracelines
1643 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1646 s->number <= svs.maxclients
1647 ? sv_cullentities_trace_samples_players.integer
1649 s->specialvisibilityradius
1650 ? sv_cullentities_trace_samples_extra.integer
1651 : sv_cullentities_trace_samples.integer;
1652 float enlarge = sv_cullentities_trace_enlarge.value;
1657 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1658 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1660 if(eyeindex < sv.writeentitiestoclient_numeyes)
1661 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1663 s->number <= svs.maxclients
1664 ? sv_cullentities_trace_delay_players.value
1665 : sv_cullentities_trace_delay.value
1667 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1669 sv.writeentitiestoclient_stats_culled_trace++;
1677 // this just marks it for sending
1678 // FIXME: it would be more efficient to send here, but the entity
1679 // compressor isn't that flexible
1680 sv.writeentitiestoclient_stats_visibleentities++;
1681 sv.sententities[s->number] = sv.sententitiesmark;
1684 #if MAX_LEVELNETWORKEYES > 0
1685 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1686 void SV_AddCameraEyes(void)
1690 static int cameras[MAX_LEVELNETWORKEYES];
1691 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1692 static int eye_levels[MAX_CLIENTNETWORKEYES];
1696 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1699 // check line of sight to portal entities and add them to PVS
1700 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1702 if (!ed->priv.server->free)
1704 if(PRVM_serveredictfunction(ed, camera_transform))
1706 PRVM_serverglobaledict(self) = e;
1707 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1708 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1709 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1710 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1711 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1712 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1714 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1715 cameras[n_cameras] = e;
1717 if(n_cameras >= MAX_LEVELNETWORKEYES)
1727 // i is loop counter, is reset to 0 when an eye got added
1728 // j is camera index to check
1729 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1733 ed = PRVM_EDICT_NUM(cameras[j]);
1734 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1735 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1736 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1737 if(eye_levels[k] <= MAX_EYE_RECURSION)
1739 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1741 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1742 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1743 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1744 sv.writeentitiestoclient_numeyes++;
1753 void SV_AddCameraEyes(void)
1758 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1760 qboolean need_empty = false;
1761 int i, numsendstates, numcsqcsendstates;
1763 prvm_edict_t *camera;
1767 // if there isn't enough space to accomplish anything, skip it
1768 if (msg->cursize + 25 > maxsize)
1771 sv.writeentitiestoclient_msg = msg;
1772 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1774 sv.writeentitiestoclient_stats_culled_pvs = 0;
1775 sv.writeentitiestoclient_stats_culled_trace = 0;
1776 sv.writeentitiestoclient_stats_visibleentities = 0;
1777 sv.writeentitiestoclient_stats_totalentities = 0;
1778 sv.writeentitiestoclient_numeyes = 0;
1781 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1782 camera = PRVM_EDICT_NUM( client->clientcamera );
1783 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1784 sv.writeentitiestoclient_pvsbytes = 0;
1785 // get the PVS values for the eye location, later FatPVS calls will merge
1786 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1787 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1789 // add the eye to a list for SV_CanSeeBox tests
1790 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1791 sv.writeentitiestoclient_numeyes++;
1793 // calculate predicted eye origin for SV_CanSeeBox tests
1794 if (sv_cullentities_trace_prediction.integer)
1796 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1798 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1799 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1801 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1802 sv.writeentitiestoclient_numeyes++;
1804 //if (!sv.writeentitiestoclient_useprediction)
1805 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1810 // build PVS from the new eyes
1811 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1812 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1813 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1815 sv.sententitiesmark++;
1817 for (i = 0;i < sv.numsendentities;i++)
1818 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1821 numcsqcsendstates = 0;
1822 for (i = 0;i < sv.numsendentities;i++)
1824 s = &sv.sendentities[i];
1825 if (sv.sententities[s->number] == sv.sententitiesmark)
1827 if(s->active == ACTIVE_NETWORK)
1829 if (s->exteriormodelforclient)
1831 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1832 s->flags |= RENDER_EXTERIORMODEL;
1834 s->flags &= ~RENDER_EXTERIORMODEL;
1836 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1838 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1839 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1841 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1845 if (sv_cullentities_stats.integer)
1846 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1848 if(client->entitydatabase5)
1849 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1851 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1853 if(client->num_skippedentityframes >= 10)
1854 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1856 if (client->entitydatabase5)
1857 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1858 else if (client->entitydatabase4)
1860 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1861 Protocol_WriteStatsReliable();
1863 else if (client->entitydatabase)
1865 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1866 Protocol_WriteStatsReliable();
1870 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1871 Protocol_WriteStatsReliable();
1875 client->num_skippedentityframes = 0;
1877 ++client->num_skippedentityframes;
1886 static void SV_CleanupEnts (void)
1891 ent = PRVM_NEXT_EDICT(prog->edicts);
1892 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1893 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1898 SV_WriteClientdataToMessage
1902 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1906 prvm_edict_t *other;
1911 float *statsf = (float *)stats;
1915 // send a damage message
1917 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1919 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1920 MSG_WriteByte (msg, svc_damage);
1921 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1922 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1923 for (i=0 ; i<3 ; i++)
1924 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1926 PRVM_serveredictfloat(ent, dmg_take) = 0;
1927 PRVM_serveredictfloat(ent, dmg_save) = 0;
1931 // send the current viewpos offset from the view entity
1933 SV_SetIdealPitch (); // how much to look up / down ideally
1935 // a fixangle might get lost in a dropped packet. Oh well.
1936 if(PRVM_serveredictfloat(ent, fixangle))
1938 // angle fixing was requested by global thinking code...
1939 // so store the current angles for later use
1940 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1941 host_client->fixangle_angles_set = TRUE;
1943 // and clear fixangle for the next frame
1944 PRVM_serveredictfloat(ent, fixangle) = 0;
1947 if (host_client->fixangle_angles_set)
1949 MSG_WriteByte (msg, svc_setangle);
1950 for (i=0 ; i < 3 ; i++)
1951 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1952 host_client->fixangle_angles_set = FALSE;
1955 // stuff the sigil bits into the high bits of items for sbar, or else
1957 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1958 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1960 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1962 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1964 // cache weapon model name and index in client struct to save time
1965 // (this search can be almost 1% of cpu time!)
1966 s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
1967 if (strcmp(s, client->weaponmodel))
1969 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1970 client->weaponmodelindex = SV_ModelIndex(s, 1);
1973 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
1979 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
1980 bits |= SU_ONGROUND;
1981 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
1983 if (PRVM_serveredictfloat(ent, idealpitch))
1984 bits |= SU_IDEALPITCH;
1986 for (i=0 ; i<3 ; i++)
1988 if (PRVM_serveredictvector(ent, punchangle)[i])
1989 bits |= (SU_PUNCH1<<i);
1990 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1992 bits |= (SU_PUNCHVEC1<<i);
1993 if (PRVM_serveredictvector(ent, velocity)[i])
1994 bits |= (SU_VELOCITY1<<i);
1997 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
1999 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2000 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2001 stats[STAT_ITEMS] = items;
2002 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2003 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2004 stats[STAT_WEAPON] = client->weaponmodelindex;
2005 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2006 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2007 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2008 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2009 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2010 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2011 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2012 stats[STAT_VIEWZOOM] = viewzoom;
2013 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2014 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2015 // the QC bumps these itself by sending svc_'s, so we have to keep them
2016 // zero or they'll be corrected by the engine
2017 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2018 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2020 // movement settings for prediction
2021 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2022 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2023 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2024 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2025 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2027 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2028 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2029 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2030 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2031 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2032 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2033 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2034 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2035 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2036 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2037 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2038 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2039 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2040 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2041 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2042 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2043 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2044 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2045 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2046 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2047 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2048 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2049 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2050 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2051 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2052 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2053 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2054 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2055 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2056 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2057 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2058 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2059 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2060 statsf[STAT_TIMELIMIT] = timelimit.value;
2062 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2064 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2066 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2067 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2069 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2070 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2071 if (viewzoom != 255)
2072 bits |= SU_VIEWZOOM;
2077 if (bits >= 16777216)
2081 MSG_WriteByte (msg, svc_clientdata);
2082 MSG_WriteShort (msg, bits);
2083 if (bits & SU_EXTEND1)
2084 MSG_WriteByte(msg, bits >> 16);
2085 if (bits & SU_EXTEND2)
2086 MSG_WriteByte(msg, bits >> 24);
2088 if (bits & SU_VIEWHEIGHT)
2089 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2091 if (bits & SU_IDEALPITCH)
2092 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2094 for (i=0 ; i<3 ; i++)
2096 if (bits & (SU_PUNCH1<<i))
2098 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2099 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2101 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2103 if (bits & (SU_PUNCHVEC1<<i))
2105 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2106 MSG_WriteCoord16i(msg, punchvector[i]);
2108 MSG_WriteCoord32f(msg, punchvector[i]);
2110 if (bits & (SU_VELOCITY1<<i))
2112 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2113 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2115 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2119 if (bits & SU_ITEMS)
2120 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2122 if (sv.protocol == PROTOCOL_DARKPLACES5)
2124 if (bits & SU_WEAPONFRAME)
2125 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2126 if (bits & SU_ARMOR)
2127 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2128 if (bits & SU_WEAPON)
2129 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2130 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2131 MSG_WriteShort (msg, stats[STAT_AMMO]);
2132 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2133 MSG_WriteShort (msg, stats[STAT_NAILS]);
2134 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2135 MSG_WriteShort (msg, stats[STAT_CELLS]);
2136 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2137 if (bits & SU_VIEWZOOM)
2138 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2140 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2142 if (bits & SU_WEAPONFRAME)
2143 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2144 if (bits & SU_ARMOR)
2145 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2146 if (bits & SU_WEAPON)
2148 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2149 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2151 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2153 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2154 MSG_WriteByte (msg, stats[STAT_AMMO]);
2155 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2156 MSG_WriteByte (msg, stats[STAT_NAILS]);
2157 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2158 MSG_WriteByte (msg, stats[STAT_CELLS]);
2159 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2161 for (i = 0;i < 32;i++)
2162 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2164 MSG_WriteByte (msg, i);
2167 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2168 if (bits & SU_VIEWZOOM)
2170 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2171 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2173 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2178 void SV_FlushBroadcastMessages(void)
2182 if (sv.datagram.cursize <= 0)
2184 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2186 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2188 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2189 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2191 SZ_Clear(&sv.datagram);
2194 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2196 // scan the splitpoints to find out how many we can fit in
2197 int numsegments, j, split;
2198 if (!client->unreliablemsg_splitpoints)
2200 // always accept the first one if it's within 1024 bytes, this ensures
2201 // that very big datagrams which are over the rate limit still get
2202 // through, just to keep it working
2203 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2204 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2206 // the first segment gets an exemption from the rate limiting, otherwise
2207 // it could get dropped consistently due to a low rate limit
2208 if (numsegments == 1)
2210 // some will fit, so add the ones that will fit
2211 split = client->unreliablemsg_splitpoint[numsegments-1];
2212 // note this discards ones that were accepted by the segments scan but
2213 // can not fit, such as a really huge first one that will never ever
2214 // fit in a packet...
2215 if (msg->cursize + split <= maxsize)
2216 SZ_Write(msg, client->unreliablemsg.data, split);
2217 // remove the part we sent, keeping any remaining data
2218 client->unreliablemsg.cursize -= split;
2219 if (client->unreliablemsg.cursize > 0)
2220 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2221 // adjust remaining splitpoints
2222 client->unreliablemsg_splitpoints -= numsegments;
2223 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2224 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2228 =======================
2229 SV_SendClientDatagram
2230 =======================
2232 static void SV_SendClientDatagram (client_t *client)
2234 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2236 int stats[MAX_CL_STATS];
2237 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2239 // obey rate limit by limiting packet frequency if the packet size
2241 // (usually this is caused by reliable messages)
2242 if (!NetConn_CanSend(client->netconnection))
2245 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2246 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2247 if (sv_maxrate.integer != maxrate)
2248 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2250 // clientrate determines the 'cleartime' of a packet
2251 // (how long to wait before sending another, based on this packet's size)
2252 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2254 switch (sv.protocol)
2256 case PROTOCOL_QUAKE:
2257 case PROTOCOL_QUAKEDP:
2258 case PROTOCOL_NEHAHRAMOVIE:
2259 case PROTOCOL_NEHAHRABJP:
2260 case PROTOCOL_NEHAHRABJP2:
2261 case PROTOCOL_NEHAHRABJP3:
2262 case PROTOCOL_QUAKEWORLD:
2263 // no packet size limit support on Quake protocols because it just
2264 // causes missing entities/effects
2265 // packets are simply sent less often to obey the rate limit
2269 case PROTOCOL_DARKPLACES1:
2270 case PROTOCOL_DARKPLACES2:
2271 case PROTOCOL_DARKPLACES3:
2272 case PROTOCOL_DARKPLACES4:
2273 // no packet size limit support on DP1-4 protocols because they kick
2274 // the client off if they overflow, and miss effects
2275 // packets are simply sent less often to obey the rate limit
2276 maxsize = sizeof(sv_sendclientdatagram_buf);
2277 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2280 // DP5 and later protocols support packet size limiting which is a
2281 // better method than limiting packet frequency as QW does
2283 // at very low rates (or very small sys_ticrate) the packet size is
2284 // not reduced below 128, but packets may be sent less often
2285 maxsize = (int)(clientrate * sys_ticrate.value);
2286 maxsize = bound(128, maxsize, 1400);
2288 // csqc entities can easily exceed 128 bytes, so disable throttling in
2289 // mods that use csqc (they are likely to use less bandwidth anyway)
2290 if (sv.csqc_progsize > 0)
2295 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2297 // for good singleplayer, send huge packets
2298 maxsize = sizeof(sv_sendclientdatagram_buf);
2299 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2300 // never limit frequency in singleplayer
2301 clientrate = 1000000000;
2304 // while downloading, limit entity updates to half the packet
2305 // (any leftover space will be used for downloading)
2306 if (host_client->download_file)
2309 msg.data = sv_sendclientdatagram_buf;
2310 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2312 msg.allowoverflow = false;
2314 if (host_client->spawned)
2316 // the player is in the game
2317 MSG_WriteByte (&msg, svc_time);
2318 MSG_WriteFloat (&msg, sv.time);
2320 // add the client specific data to the datagram
2321 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2322 // now update the stats[] array using any registered custom fields
2323 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2324 // set host_client->statsdeltabits
2325 Protocol_UpdateClientStats (stats);
2327 // add as many queued unreliable messages (effects) as we can fit
2328 // limit effects to half of the remaining space
2329 if (client->unreliablemsg.cursize)
2330 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2332 // now write as many entities as we can fit, and also sends stats
2333 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2335 else if (realtime > client->keepalivetime)
2337 // the player isn't totally in the game yet
2338 // send small keepalive messages if too much time has passed
2339 // (may also be sending downloads)
2340 client->keepalivetime = realtime + 5;
2341 MSG_WriteChar (&msg, svc_nop);
2344 // if a download is active, see if there is room to fit some download data
2346 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2347 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2349 fs_offset_t downloadstart;
2350 unsigned char data[1400];
2351 downloadstart = FS_Tell(host_client->download_file);
2352 downloadsize = min(downloadsize, (int)sizeof(data));
2353 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2354 // note this sends empty messages if at the end of the file, which is
2355 // necessary to keep the packet loss logic working
2356 // (the last blocks may be lost and need to be re-sent, and that will
2357 // only occur if the client acks the empty end messages, revealing
2358 // a gap in the download progress, causing the last blocks to be
2360 MSG_WriteChar (&msg, svc_downloaddata);
2361 MSG_WriteLong (&msg, downloadstart);
2362 MSG_WriteShort (&msg, downloadsize);
2363 if (downloadsize > 0)
2364 SZ_Write (&msg, data, downloadsize);
2367 // reliable only if none is in progress
2368 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2369 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2371 SV_WriteDemoMessage(client, &msg, false);
2373 // send the datagram
2374 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2375 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2376 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2380 =======================
2381 SV_UpdateToReliableMessages
2382 =======================
2384 static void SV_UpdateToReliableMessages (void)
2393 // check for changes to be sent over the reliable streams
2394 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2396 // update the host_client fields we care about according to the entity fields
2397 host_client->edict = PRVM_EDICT_NUM(i+1);
2400 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2403 // always point the string back at host_client->name to keep it safe
2404 strlcpy (host_client->name, name, sizeof (host_client->name));
2405 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2406 if (strcmp(host_client->old_name, host_client->name))
2408 if (host_client->spawned)
2409 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2410 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2411 // send notification to all clients
2412 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2413 MSG_WriteByte (&sv.reliable_datagram, i);
2414 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2415 SV_WriteNetnameIntoDemo(host_client);
2418 // DP_SV_CLIENTCOLORS
2419 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2420 if (host_client->old_colors != host_client->colors)
2422 host_client->old_colors = host_client->colors;
2423 // send notification to all clients
2424 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2425 MSG_WriteByte (&sv.reliable_datagram, i);
2426 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2429 // NEXUIZ_PLAYERMODEL
2430 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2433 // always point the string back at host_client->name to keep it safe
2434 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2435 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2437 // NEXUIZ_PLAYERSKIN
2438 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2441 // always point the string back at host_client->name to keep it safe
2442 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2443 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2445 // TODO: add an extension name for this [1/17/2008 Black]
2446 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2447 if (clientcamera > 0)
2449 int oldclientcamera = host_client->clientcamera;
2450 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2451 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2452 host_client->clientcamera = clientcamera;
2454 if (oldclientcamera != host_client->clientcamera)
2456 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2457 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2462 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2463 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2464 if(!host_client->spawned && host_client->netconnection)
2465 host_client->frags = -666;
2466 if (host_client->old_frags != host_client->frags)
2468 host_client->old_frags = host_client->frags;
2469 // send notification to all clients
2470 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2471 MSG_WriteByte (&sv.reliable_datagram, i);
2472 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2476 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2477 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2478 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2480 SZ_Clear (&sv.reliable_datagram);
2485 =======================
2486 SV_SendClientMessages
2487 =======================
2489 void SV_SendClientMessages (void)
2491 int i, prepared = false;
2493 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2494 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2496 SV_FlushBroadcastMessages();
2498 // update frags, names, etc
2499 SV_UpdateToReliableMessages();
2501 // build individual updates
2502 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2504 if (!host_client->active)
2506 if (!host_client->netconnection)
2509 if (host_client->netconnection->message.overflowed)
2511 SV_DropClient (true); // if the message couldn't send, kick off
2518 // only prepare entities once per frame
2519 SV_PrepareEntitiesForSending();
2521 SV_SendClientDatagram (host_client);
2524 // clear muzzle flashes
2528 static void SV_StartDownload_f(void)
2530 if (host_client->download_file)
2531 host_client->download_started = true;
2535 * Compression extension negotiation:
2538 * cl_serverextension_download 2
2541 * download <filename> <list of zero or more suppported compressions in order of preference>
2543 * download maps/map1.bsp lzo deflate huffman
2546 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2548 * cl_downloadbegin 123456 maps/map1.bsp deflate
2550 * The server may choose not to compress the file by sending no compression name, like:
2551 * cl_downloadbegin 345678 maps/map1.bsp
2553 * NOTE: the "download" command may only specify compression algorithms if
2554 * cl_serverextension_download is 2!
2555 * If cl_serverextension_download has a different value, the client must
2556 * assume this extension is not supported!
2559 static void Download_CheckExtensions(void)
2562 int argc = Cmd_Argc();
2564 // first reset them all
2565 host_client->download_deflate = false;
2567 for(i = 2; i < argc; ++i)
2569 if(!strcmp(Cmd_Argv(i), "deflate"))
2571 host_client->download_deflate = true;
2577 static void SV_Download_f(void)
2579 const char *whichpack, *whichpack2, *extension;
2580 qboolean is_csqc; // so we need to check only once
2584 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2585 SV_ClientPrintf(" supported extensions: deflate\n");
2589 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2591 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2595 if (host_client->download_file)
2597 // at this point we'll assume the previous download should be aborted
2598 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2599 Host_ClientCommands("\nstopdownload\n");
2601 // close the file and reset variables
2602 FS_Close(host_client->download_file);
2603 host_client->download_file = NULL;
2604 host_client->download_name[0] = 0;
2605 host_client->download_expectedposition = 0;
2606 host_client->download_started = false;
2609 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2611 if (!sv_allowdownloads.integer && !is_csqc)
2613 SV_ClientPrintf("Downloads are disabled on this server\n");
2614 Host_ClientCommands("\nstopdownload\n");
2618 Download_CheckExtensions();
2620 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2621 extension = FS_FileExtension(host_client->download_name);
2623 // host_client is asking to download a specified file
2624 if (developer_extra.integer)
2625 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2629 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2630 extensions[0] = '\0';
2632 if(host_client->download_deflate)
2633 strlcat(extensions, " deflate", sizeof(extensions));
2635 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2637 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2638 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2640 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2642 // no, no space is needed between %s and %s :P
2643 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2645 host_client->download_expectedposition = 0;
2646 host_client->download_started = false;
2647 host_client->sendsignon = true; // make sure this message is sent
2651 if (!FS_FileExists(host_client->download_name))
2653 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2654 Host_ClientCommands("\nstopdownload\n");
2658 // check if the user is trying to download part of registered Quake(r)
2659 whichpack = FS_WhichPack(host_client->download_name);
2660 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2661 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2663 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2664 Host_ClientCommands("\nstopdownload\n");
2668 // check if the server has forbidden archive downloads entirely
2669 if (!sv_allowdownloads_inarchive.integer)
2671 whichpack = FS_WhichPack(host_client->download_name);
2674 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2675 Host_ClientCommands("\nstopdownload\n");
2680 if (!sv_allowdownloads_config.integer)
2682 if (!strcasecmp(extension, "cfg"))
2684 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2685 Host_ClientCommands("\nstopdownload\n");
2690 if (!sv_allowdownloads_dlcache.integer)
2692 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2694 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2695 Host_ClientCommands("\nstopdownload\n");
2700 if (!sv_allowdownloads_archive.integer)
2702 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2704 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2705 Host_ClientCommands("\nstopdownload\n");
2710 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2711 if (!host_client->download_file)
2713 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2714 Host_ClientCommands("\nstopdownload\n");
2718 if (FS_FileSize(host_client->download_file) > 1<<30)
2720 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2721 Host_ClientCommands("\nstopdownload\n");
2722 FS_Close(host_client->download_file);
2723 host_client->download_file = NULL;
2727 if (FS_FileSize(host_client->download_file) < 0)
2729 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2730 Host_ClientCommands("\nstopdownload\n");
2731 FS_Close(host_client->download_file);
2732 host_client->download_file = NULL;
2736 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2739 * we can only do this if we would actually deflate on the fly
2740 * which we do not (yet)!
2742 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2743 extensions[0] = '\0';
2745 if(host_client->download_deflate)
2746 strlcat(extensions, " deflate", sizeof(extensions));
2748 // no, no space is needed between %s and %s :P
2749 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2752 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2754 host_client->download_expectedposition = 0;
2755 host_client->download_started = false;
2756 host_client->sendsignon = true; // make sure this message is sent
2758 // the rest of the download process is handled in SV_SendClientDatagram
2759 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2761 // no svc_downloaddata messages will be sent until sv_startdownload is
2762 // sent by the client
2766 ==============================================================================
2770 ==============================================================================
2779 int SV_ModelIndex(const char *s, int precachemode)
2781 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2782 char filename[MAX_QPATH];
2786 //if (precachemode == 2)
2788 strlcpy(filename, s, sizeof(filename));
2789 for (i = 2;i < limit;i++)
2791 if (!sv.model_precache[i][0])
2795 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2797 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2800 if (precachemode == 1)
2801 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2802 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2803 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2804 if (sv.state != ss_loading)
2806 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2807 MSG_WriteShort(&sv.reliable_datagram, i);
2808 MSG_WriteString(&sv.reliable_datagram, filename);
2812 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2815 if (!strcmp(sv.model_precache[i], filename))
2818 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2828 int SV_SoundIndex(const char *s, int precachemode)
2830 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2831 char filename[MAX_QPATH];
2835 //if (precachemode == 2)
2837 strlcpy(filename, s, sizeof(filename));
2838 for (i = 1;i < limit;i++)
2840 if (!sv.sound_precache[i][0])
2844 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2846 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2849 if (precachemode == 1)
2850 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2851 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2852 if (sv.state != ss_loading)
2854 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2855 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2856 MSG_WriteString(&sv.reliable_datagram, filename);
2860 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2863 if (!strcmp(sv.sound_precache[i], filename))
2866 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2872 SV_ParticleEffectIndex
2876 int SV_ParticleEffectIndex(const char *name)
2878 int i, argc, linenumber, effectnameindex;
2880 fs_offset_t filesize;
2881 unsigned char *filedata;
2883 const char *textstart;
2884 //const char *textend;
2885 char argv[16][1024];
2886 char filename[MAX_QPATH];
2887 if (!sv.particleeffectnamesloaded)
2889 sv.particleeffectnamesloaded = true;
2890 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2891 for (i = 0;i < EFFECT_TOTAL;i++)
2892 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2893 for (filepass = 0;;filepass++)
2896 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2897 else if (filepass == 1)
2898 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2901 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2904 textstart = (const char *)filedata;
2905 //textend = (const char *)filedata + filesize;
2907 for (linenumber = 1;;linenumber++)
2912 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2916 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2920 if (com_token[0] == 0)
2921 break; // if the loop exited and it's not a \n, it's EOF
2924 if (!strcmp(argv[0], "effect"))
2928 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2930 if (sv.particleeffectname[effectnameindex][0])
2932 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2937 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2941 // if we run out of names, abort
2942 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2944 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2953 // search for the name
2954 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2955 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2956 return effectnameindex;
2957 // return 0 if we couldn't find it
2961 dp_model_t *SV_GetModelByIndex(int modelindex)
2963 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2966 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2969 if (!ed || ed->priv.server->free)
2971 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
2972 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2981 static void SV_CreateBaseline (void)
2983 int i, entnum, large;
2984 prvm_edict_t *svent;
2986 // LordHavoc: clear *all* states (note just active ones)
2987 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2989 // get the current server version
2990 svent = PRVM_EDICT_NUM(entnum);
2992 // LordHavoc: always clear state values, whether the entity is in use or not
2993 svent->priv.server->baseline = defaultstate;
2995 if (svent->priv.server->free)
2997 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3000 // create entity baseline
3001 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3002 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3003 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3004 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3005 if (entnum > 0 && entnum <= svs.maxclients)
3007 svent->priv.server->baseline.colormap = entnum;
3008 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3012 svent->priv.server->baseline.colormap = 0;
3013 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3017 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3020 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3024 // add to the message
3026 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3028 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3029 MSG_WriteShort (&sv.signon, entnum);
3033 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3034 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3036 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3038 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3039 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3043 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3044 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3046 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3047 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3048 for (i=0 ; i<3 ; i++)
3050 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3051 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3060 Load csprogs.dat and comperss it so it doesn't need to be
3061 reloaded on request.
3064 void SV_Prepare_CSQC(void)
3066 fs_offset_t progsize;
3068 if(svs.csqc_progdata)
3070 Con_DPrintf("Unloading old CSQC data.\n");
3071 Mem_Free(svs.csqc_progdata);
3072 if(svs.csqc_progdata_deflated)
3073 Mem_Free(svs.csqc_progdata_deflated);
3076 svs.csqc_progdata = NULL;
3077 svs.csqc_progdata_deflated = NULL;
3079 sv.csqc_progname[0] = 0;
3080 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3084 size_t deflated_size;
3086 sv.csqc_progsize = (int)progsize;
3087 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3088 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3089 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3091 Con_DPrint("Compressing csprogs.dat\n");
3092 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3093 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3094 svs.csqc_progsize_deflated = (int)deflated_size;
3095 if(svs.csqc_progdata_deflated)
3097 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3098 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3101 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3109 Grabs the current state of each client for saving across the
3110 transition to another level
3113 void SV_SaveSpawnparms (void)
3117 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3119 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3121 if (!host_client->active)
3124 // call the progs to get default spawn parms for the new client
3125 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3126 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3127 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3128 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3136 This is called at the start of each level
3140 void SV_SpawnServer (const char *server)
3145 dp_model_t *worldmodel;
3146 char modelname[sizeof(sv.worldname)];
3148 Con_DPrintf("SpawnServer: %s\n", server);
3150 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3152 if (!FS_FileExists(modelname))
3154 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3155 if (!FS_FileExists(modelname))
3157 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3162 if (cls.state != ca_dedicated)
3164 SCR_BeginLoadingPlaque();
3171 World_End(&sv.world);
3172 if(PRVM_serverfunction(SV_Shutdown))
3174 func_t s = PRVM_serverfunction(SV_Shutdown);
3175 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3176 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3181 // free q3 shaders so that any newly downloaded shaders will be active
3182 Mod_FreeQ3Shaders();
3184 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3185 if (!worldmodel || !worldmodel->TraceBox)
3187 Con_Printf("Couldn't load map %s\n", modelname);
3191 Collision_Cache_Reset(true);
3193 // let's not have any servers with no name
3194 if (hostname.string[0] == 0)
3195 Cvar_Set ("hostname", "UNNAMED");
3196 scr_centertime_off = 0;
3198 svs.changelevel_issued = false; // now safe to issue another
3200 // make the map a required file for clients
3201 Curl_ClearRequirements();
3202 Curl_RequireFile(modelname);
3205 // tell all connected clients that we are going to a new level
3210 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3212 if (client->netconnection)
3214 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3215 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3222 NetConn_OpenServerPorts(true);
3226 // make cvars consistant
3229 Cvar_SetValue ("deathmatch", 0);
3230 // LordHavoc: it can be useful to have skills outside the range 0-3...
3231 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3232 //Cvar_SetValue ("skill", (float)current_skill);
3233 current_skill = (int)(skill.value + 0.5);
3236 // set up the new server
3238 memset (&sv, 0, sizeof(sv));
3239 // if running a local client, make sure it doesn't try to access the last
3240 // level's data which is no longer valiud
3243 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3245 if(*sv_random_seed.string)
3247 srand(sv_random_seed.integer);
3248 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3255 // set level base name variables for later use
3256 strlcpy (sv.name, server, sizeof (sv.name));
3257 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3258 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3259 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3260 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3261 Cvar_SetQuick(&sv_worldname, sv.worldname);
3262 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3263 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3265 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3266 if (sv.protocol == PROTOCOL_UNKNOWN)
3269 Protocol_Names(buffer, sizeof(buffer));
3270 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3271 sv.protocol = PROTOCOL_QUAKE;
3276 // load progs to get entity field count
3277 //PR_LoadProgs ( sv_progs.string );
3279 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3280 sv.datagram.cursize = 0;
3281 sv.datagram.data = sv.datagram_buf;
3283 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3284 sv.reliable_datagram.cursize = 0;
3285 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3287 sv.signon.maxsize = sizeof(sv.signon_buf);
3288 sv.signon.cursize = 0;
3289 sv.signon.data = sv.signon_buf;
3291 // leave slots at start for clients only
3292 //prog->num_edicts = svs.maxclients+1;
3294 sv.state = ss_loading;
3295 prog->allowworldwrites = true;
3298 PRVM_serverglobalfloat(time) = sv.time = 1.0;
3301 worldmodel->used = true;
3303 sv.worldmodel = worldmodel;
3304 sv.models[1] = sv.worldmodel;
3307 // clear world interaction links
3309 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3310 World_Start(&sv.world);
3312 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3314 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3315 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3316 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3318 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3319 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3321 if(i < sv.worldmodel->brush.numsubmodels)
3322 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3325 // load the rest of the entities
3327 // AK possible hack since num_edicts is still 0
3328 ent = PRVM_EDICT_NUM(0);
3329 memset (ent->fields.vp, 0, prog->entityfields * 4);
3330 ent->priv.server->free = false;
3331 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3332 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3333 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3334 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3335 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3336 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3337 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3338 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3341 PRVM_serverglobalfloat(coop) = coop.integer;
3343 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3345 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3347 // serverflags are for cross level information (sigils)
3348 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3350 // we need to reset the spawned flag on all connected clients here so that
3351 // their thinks don't run during startup (before PutClientInServer)
3352 // we also need to set up the client entities now
3353 // and we need to set the ->edict pointers to point into the progs edicts
3354 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3356 host_client->spawned = false;
3357 host_client->edict = PRVM_EDICT_NUM(i + 1);
3358 PRVM_ED_ClearEdict(host_client->edict);
3361 // load replacement entity file if found
3362 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3364 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3365 PRVM_ED_LoadFromFile (entities);
3369 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3372 // LordHavoc: clear world angles (to fix e3m3.bsp)
3373 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3375 // all setup is completed, any further precache statements are errors
3376 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3377 prog->allowworldwrites = false;
3379 // run two frames to allow everything to settle
3380 PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3381 for (i = 0;i < 2;i++)
3387 if (cls.state == ca_dedicated)
3390 // create a baseline for more efficient communications
3391 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3392 SV_CreateBaseline ();
3394 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3396 // to prevent network timeouts
3397 realtime = Sys_DoubleTime();
3399 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3400 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3402 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3403 if (!host_client->active)
3405 if (host_client->netconnection)
3406 SV_SendServerinfo(host_client);
3410 // if client is a botclient coming from a level change, we need to
3411 // set up client info that normally requires networking
3413 // copy spawn parms out of the client_t
3414 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3415 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3417 // call the spawn function
3418 host_client->clientconnectcalled = true;
3419 PRVM_serverglobalfloat(time) = sv.time;
3420 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3421 PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3422 PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3423 host_client->spawned = true;
3427 // update the map title cvar
3428 strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3429 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3431 Con_DPrint("Server spawned.\n");
3432 NetConn_Heartbeat (2);
3437 /////////////////////////////////////////////////////
3440 static void SV_VM_CB_BeginIncreaseEdicts(void)
3442 // links don't survive the transition, so unlink everything
3443 World_UnlinkAll(&sv.world);
3446 static void SV_VM_CB_EndIncreaseEdicts(void)
3451 // link every entity except world
3452 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3453 if (!ent->priv.server->free)
3457 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3459 // LordHavoc: for consistency set these here
3460 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3462 e->priv.server->move = false; // don't move on first frame
3464 if (num >= 0 && num < svs.maxclients)
3466 // set colormap and team on newly created player entity
3467 PRVM_serveredictfloat(e, colormap) = num + 1;
3468 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3469 // set netname/clientcolors back to client values so that
3470 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3472 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3473 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3474 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3475 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3476 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3477 // Assign netaddress (IP Address, etc)
3478 if(svs.clients[num].netconnection != NULL)
3480 // Acquire Readable Address
3481 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3482 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3485 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3486 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3487 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3489 PRVM_serveredictstring(e, crypto_idfp) = 0;
3490 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3491 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3493 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3494 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3495 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3497 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3498 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3499 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3501 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3502 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3503 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3505 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3509 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3514 World_UnlinkEdict(ed); // unlink from world bsp
3516 PRVM_serveredictstring(ed, model) = 0;
3517 PRVM_serveredictfloat(ed, takedamage) = 0;
3518 PRVM_serveredictfloat(ed, modelindex) = 0;
3519 PRVM_serveredictfloat(ed, colormap) = 0;
3520 PRVM_serveredictfloat(ed, skin) = 0;
3521 PRVM_serveredictfloat(ed, frame) = 0;
3522 VectorClear(PRVM_serveredictvector(ed, origin));
3523 VectorClear(PRVM_serveredictvector(ed, angles));
3524 PRVM_serveredictfloat(ed, nextthink) = -1;
3525 PRVM_serveredictfloat(ed, solid) = 0;
3527 VM_RemoveEdictSkeleton(ed);
3528 World_Physics_RemoveFromEntity(&sv.world, ed);
3529 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3531 // make sure csqc networking is aware of the removed entity
3532 e = PRVM_NUM_FOR_EDICT(ed);
3533 sv.csqcentityversion[e] = 0;
3534 for (i = 0;i < svs.maxclients;i++)
3536 if (svs.clients[i].csqcentityscope[e])
3537 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3538 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3542 static void SV_VM_CB_CountEdicts(void)
3546 int active, models, solid, step;
3548 active = models = solid = step = 0;
3549 for (i=0 ; i<prog->num_edicts ; i++)
3551 ent = PRVM_EDICT_NUM(i);
3552 if (ent->priv.server->free)
3555 if (PRVM_serveredictfloat(ent, solid))
3557 if (PRVM_serveredictstring(ent, model))
3559 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3563 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3564 Con_Printf("active :%3i\n", active);
3565 Con_Printf("view :%3i\n", models);
3566 Con_Printf("touch :%3i\n", solid);
3567 Con_Printf("step :%3i\n", step);
3570 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3572 // remove things from different skill levels or deathmatch
3573 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3575 if (deathmatch.integer)
3577 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3582 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3583 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3584 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3592 static void SV_VM_Setup(void)
3595 PRVM_InitProg( PRVM_SERVERPROG );
3597 // allocate the mempools
3598 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3599 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3600 prog->builtins = vm_sv_builtins;
3601 prog->numbuiltins = vm_sv_numbuiltins;
3602 prog->max_edicts = 512;
3603 if (sv.protocol == PROTOCOL_QUAKE)
3604 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3605 else if (sv.protocol == PROTOCOL_QUAKEDP)
3606 prog->limit_edicts = 2048; // guessing
3607 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3608 prog->limit_edicts = 2048; // guessing!
3609 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3610 prog->limit_edicts = 4096; // guessing!
3612 prog->limit_edicts = MAX_EDICTS;
3613 prog->reserved_edicts = svs.maxclients;
3614 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3615 prog->name = "server";
3616 prog->extensionstring = vm_sv_extensions;
3617 prog->loadintoworld = true;
3619 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3620 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3621 prog->init_edict = SV_VM_CB_InitEdict;
3622 prog->free_edict = SV_VM_CB_FreeEdict;
3623 prog->count_edicts = SV_VM_CB_CountEdicts;
3624 prog->load_edict = SV_VM_CB_LoadEdict;
3625 prog->init_cmd = VM_SV_Cmd_Init;
3626 prog->reset_cmd = VM_SV_Cmd_Reset;
3627 prog->error_cmd = Host_Error;
3628 prog->ExecuteProgram = SVVM_ExecuteProgram;
3630 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3632 // some mods compiled with scrambling compilers lack certain critical
3633 // global names and field names such as "self" and "time" and "nextthink"
3634 // so we have to set these offsets manually, matching the entvars_t
3635 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3636 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3638 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3639 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3640 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3641 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3642 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3643 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3644 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3645 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3646 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3647 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3648 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3649 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3650 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3651 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3652 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3653 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3654 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3655 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3656 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3657 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3658 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3659 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3660 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3661 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3662 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3663 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3664 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3665 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3666 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3667 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3668 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3669 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3670 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3675 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3676 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3677 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3678 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3679 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3680 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3681 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3682 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3683 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3684 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3685 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3686 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3687 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3688 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3689 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3690 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3691 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3692 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3693 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3694 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3705 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3714 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3715 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3716 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3717 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3718 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3719 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3720 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3721 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3722 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3723 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3724 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3725 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3726 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3727 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3728 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3729 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3730 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3731 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3732 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3733 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3734 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3735 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3736 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3737 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3738 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3739 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3740 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3741 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3742 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3743 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3744 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3745 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3746 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3747 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3748 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3749 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3750 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3751 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3752 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3753 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3754 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3755 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3756 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3757 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3758 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3759 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3760 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3761 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3762 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3763 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3764 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3765 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3766 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3767 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3768 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3771 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3773 // OP_STATE is always supported on server because we add fields/globals for it
3774 prog->flag |= PRVM_OP_STATE;
3776 VM_CustomStats_Clear();//[515]: csqc
3783 void SV_VM_Begin(void)
3786 PRVM_SetProg( PRVM_SERVERPROG );
3788 PRVM_serverglobalfloat(time) = (float) sv.time;
3791 void SV_VM_End(void)