2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
123 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
124 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
125 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
126 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
127 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
128 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
129 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
130 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
131 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
132 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
133 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
134 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
135 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
136 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
137 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
138 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
139 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
140 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
141 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
142 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
143 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
144 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
145 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
146 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
147 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
148 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
149 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
150 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
151 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
152 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
153 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
154 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
155 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
156 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
157 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
159 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
170 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
192 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
193 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
194 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
196 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
201 mempool_t *sv_mempool = NULL;
203 extern cvar_t slowmo;
204 extern float scr_centertime_off;
206 // MUST match effectnameindex_t in client.h
207 static const char *standardeffectnames[EFFECT_TOTAL] =
231 "TE_TEI_BIGEXPLOSION",
247 #define SV_REQFUNCS 0
248 #define sv_reqfuncs NULL
250 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
251 //static const char *sv_reqfuncs[] = {
254 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
256 prvm_required_field_t sv_reqfields[] =
258 #define PRVM_DECLARE_serverglobalfloat(x)
259 #define PRVM_DECLARE_serverglobalvector(x)
260 #define PRVM_DECLARE_serverglobalstring(x)
261 #define PRVM_DECLARE_serverglobaledict(x)
262 #define PRVM_DECLARE_serverglobalfunction(x)
263 #define PRVM_DECLARE_clientglobalfloat(x)
264 #define PRVM_DECLARE_clientglobalvector(x)
265 #define PRVM_DECLARE_clientglobalstring(x)
266 #define PRVM_DECLARE_clientglobaledict(x)
267 #define PRVM_DECLARE_clientglobalfunction(x)
268 #define PRVM_DECLARE_menuglobalfloat(x)
269 #define PRVM_DECLARE_menuglobalvector(x)
270 #define PRVM_DECLARE_menuglobalstring(x)
271 #define PRVM_DECLARE_menuglobaledict(x)
272 #define PRVM_DECLARE_menuglobalfunction(x)
273 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
274 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
275 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
276 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
277 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
278 #define PRVM_DECLARE_clientfieldfloat(x)
279 #define PRVM_DECLARE_clientfieldvector(x)
280 #define PRVM_DECLARE_clientfieldstring(x)
281 #define PRVM_DECLARE_clientfieldedict(x)
282 #define PRVM_DECLARE_clientfieldfunction(x)
283 #define PRVM_DECLARE_menufieldfloat(x)
284 #define PRVM_DECLARE_menufieldvector(x)
285 #define PRVM_DECLARE_menufieldstring(x)
286 #define PRVM_DECLARE_menufieldedict(x)
287 #define PRVM_DECLARE_menufieldfunction(x)
288 #define PRVM_DECLARE_serverfunction(x)
289 #define PRVM_DECLARE_clientfunction(x)
290 #define PRVM_DECLARE_menufunction(x)
291 #define PRVM_DECLARE_field(x)
292 #define PRVM_DECLARE_global(x)
293 #define PRVM_DECLARE_function(x)
294 #include "prvm_offsets.h"
295 #undef PRVM_DECLARE_serverglobalfloat
296 #undef PRVM_DECLARE_serverglobalvector
297 #undef PRVM_DECLARE_serverglobalstring
298 #undef PRVM_DECLARE_serverglobaledict
299 #undef PRVM_DECLARE_serverglobalfunction
300 #undef PRVM_DECLARE_clientglobalfloat
301 #undef PRVM_DECLARE_clientglobalvector
302 #undef PRVM_DECLARE_clientglobalstring
303 #undef PRVM_DECLARE_clientglobaledict
304 #undef PRVM_DECLARE_clientglobalfunction
305 #undef PRVM_DECLARE_menuglobalfloat
306 #undef PRVM_DECLARE_menuglobalvector
307 #undef PRVM_DECLARE_menuglobalstring
308 #undef PRVM_DECLARE_menuglobaledict
309 #undef PRVM_DECLARE_menuglobalfunction
310 #undef PRVM_DECLARE_serverfieldfloat
311 #undef PRVM_DECLARE_serverfieldvector
312 #undef PRVM_DECLARE_serverfieldstring
313 #undef PRVM_DECLARE_serverfieldedict
314 #undef PRVM_DECLARE_serverfieldfunction
315 #undef PRVM_DECLARE_clientfieldfloat
316 #undef PRVM_DECLARE_clientfieldvector
317 #undef PRVM_DECLARE_clientfieldstring
318 #undef PRVM_DECLARE_clientfieldedict
319 #undef PRVM_DECLARE_clientfieldfunction
320 #undef PRVM_DECLARE_menufieldfloat
321 #undef PRVM_DECLARE_menufieldvector
322 #undef PRVM_DECLARE_menufieldstring
323 #undef PRVM_DECLARE_menufieldedict
324 #undef PRVM_DECLARE_menufieldfunction
325 #undef PRVM_DECLARE_serverfunction
326 #undef PRVM_DECLARE_clientfunction
327 #undef PRVM_DECLARE_menufunction
328 #undef PRVM_DECLARE_field
329 #undef PRVM_DECLARE_global
330 #undef PRVM_DECLARE_function
333 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
335 prvm_required_field_t sv_reqglobals[] =
337 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
338 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
339 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
340 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
341 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
342 #define PRVM_DECLARE_clientglobalfloat(x)
343 #define PRVM_DECLARE_clientglobalvector(x)
344 #define PRVM_DECLARE_clientglobalstring(x)
345 #define PRVM_DECLARE_clientglobaledict(x)
346 #define PRVM_DECLARE_clientglobalfunction(x)
347 #define PRVM_DECLARE_menuglobalfloat(x)
348 #define PRVM_DECLARE_menuglobalvector(x)
349 #define PRVM_DECLARE_menuglobalstring(x)
350 #define PRVM_DECLARE_menuglobaledict(x)
351 #define PRVM_DECLARE_menuglobalfunction(x)
352 #define PRVM_DECLARE_serverfieldfloat(x)
353 #define PRVM_DECLARE_serverfieldvector(x)
354 #define PRVM_DECLARE_serverfieldstring(x)
355 #define PRVM_DECLARE_serverfieldedict(x)
356 #define PRVM_DECLARE_serverfieldfunction(x)
357 #define PRVM_DECLARE_clientfieldfloat(x)
358 #define PRVM_DECLARE_clientfieldvector(x)
359 #define PRVM_DECLARE_clientfieldstring(x)
360 #define PRVM_DECLARE_clientfieldedict(x)
361 #define PRVM_DECLARE_clientfieldfunction(x)
362 #define PRVM_DECLARE_menufieldfloat(x)
363 #define PRVM_DECLARE_menufieldvector(x)
364 #define PRVM_DECLARE_menufieldstring(x)
365 #define PRVM_DECLARE_menufieldedict(x)
366 #define PRVM_DECLARE_menufieldfunction(x)
367 #define PRVM_DECLARE_serverfunction(x)
368 #define PRVM_DECLARE_clientfunction(x)
369 #define PRVM_DECLARE_menufunction(x)
370 #define PRVM_DECLARE_field(x)
371 #define PRVM_DECLARE_global(x)
372 #define PRVM_DECLARE_function(x)
373 #include "prvm_offsets.h"
374 #undef PRVM_DECLARE_serverglobalfloat
375 #undef PRVM_DECLARE_serverglobalvector
376 #undef PRVM_DECLARE_serverglobalstring
377 #undef PRVM_DECLARE_serverglobaledict
378 #undef PRVM_DECLARE_serverglobalfunction
379 #undef PRVM_DECLARE_clientglobalfloat
380 #undef PRVM_DECLARE_clientglobalvector
381 #undef PRVM_DECLARE_clientglobalstring
382 #undef PRVM_DECLARE_clientglobaledict
383 #undef PRVM_DECLARE_clientglobalfunction
384 #undef PRVM_DECLARE_menuglobalfloat
385 #undef PRVM_DECLARE_menuglobalvector
386 #undef PRVM_DECLARE_menuglobalstring
387 #undef PRVM_DECLARE_menuglobaledict
388 #undef PRVM_DECLARE_menuglobalfunction
389 #undef PRVM_DECLARE_serverfieldfloat
390 #undef PRVM_DECLARE_serverfieldvector
391 #undef PRVM_DECLARE_serverfieldstring
392 #undef PRVM_DECLARE_serverfieldedict
393 #undef PRVM_DECLARE_serverfieldfunction
394 #undef PRVM_DECLARE_clientfieldfloat
395 #undef PRVM_DECLARE_clientfieldvector
396 #undef PRVM_DECLARE_clientfieldstring
397 #undef PRVM_DECLARE_clientfieldedict
398 #undef PRVM_DECLARE_clientfieldfunction
399 #undef PRVM_DECLARE_menufieldfloat
400 #undef PRVM_DECLARE_menufieldvector
401 #undef PRVM_DECLARE_menufieldstring
402 #undef PRVM_DECLARE_menufieldedict
403 #undef PRVM_DECLARE_menufieldfunction
404 #undef PRVM_DECLARE_serverfunction
405 #undef PRVM_DECLARE_clientfunction
406 #undef PRVM_DECLARE_menufunction
407 #undef PRVM_DECLARE_field
408 #undef PRVM_DECLARE_global
409 #undef PRVM_DECLARE_function
414 //============================================================================
416 static void SV_AreaStats_f(void)
418 World_PrintAreaStats(&sv.world, "server");
428 // init the csqc progs cvars, since they are updated/used by the server code
429 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
430 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
431 extern cvar_t csqc_progcrc;
432 extern cvar_t csqc_progsize;
433 extern cvar_t csqc_usedemoprogs;
435 Cvar_RegisterVariable(&sv_worldmessage);
436 Cvar_RegisterVariable(&sv_worldname);
437 Cvar_RegisterVariable(&sv_worldnamenoextension);
438 Cvar_RegisterVariable(&sv_worldbasename);
440 Cvar_RegisterVariable (&csqc_progname);
441 Cvar_RegisterVariable (&csqc_progcrc);
442 Cvar_RegisterVariable (&csqc_progsize);
443 Cvar_RegisterVariable (&csqc_usedemoprogs);
445 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
446 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
447 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
448 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
450 Cvar_RegisterVariable (&sv_disablenotify);
451 Cvar_RegisterVariable (&coop);
452 Cvar_RegisterVariable (&deathmatch);
453 Cvar_RegisterVariable (&fraglimit);
454 Cvar_RegisterVariable (&gamecfg);
455 Cvar_RegisterVariable (&noexit);
456 Cvar_RegisterVariable (&nomonsters);
457 Cvar_RegisterVariable (&pausable);
458 Cvar_RegisterVariable (&pr_checkextension);
459 Cvar_RegisterVariable (&samelevel);
460 Cvar_RegisterVariable (&skill);
461 Cvar_RegisterVariable (&slowmo);
462 Cvar_RegisterVariable (&sv_accelerate);
463 Cvar_RegisterVariable (&sv_aim);
464 Cvar_RegisterVariable (&sv_airaccel_qw);
465 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
466 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
467 Cvar_RegisterVariable (&sv_airaccelerate);
468 Cvar_RegisterVariable (&sv_airstopaccelerate);
469 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
470 Cvar_RegisterVariable (&sv_maxairstrafespeed);
471 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
472 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
473 Cvar_RegisterVariable (&sv_aircontrol);
474 Cvar_RegisterVariable (&sv_aircontrol_power);
475 Cvar_RegisterVariable (&sv_aircontrol_penalty);
476 Cvar_RegisterVariable (&sv_allowdownloads);
477 Cvar_RegisterVariable (&sv_allowdownloads_archive);
478 Cvar_RegisterVariable (&sv_allowdownloads_config);
479 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
480 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
481 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
482 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
483 Cvar_RegisterVariable (&sv_clmovement_enable);
484 Cvar_RegisterVariable (&sv_clmovement_minping);
485 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
486 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
487 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
488 Cvar_RegisterVariable (&sv_cullentities_pvs);
489 Cvar_RegisterVariable (&sv_cullentities_stats);
490 Cvar_RegisterVariable (&sv_cullentities_trace);
491 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
492 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
493 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
494 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
495 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
496 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
497 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
498 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
499 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
500 Cvar_RegisterVariable (&sv_debugmove);
501 Cvar_RegisterVariable (&sv_echobprint);
502 Cvar_RegisterVariable (&sv_edgefriction);
503 Cvar_RegisterVariable (&sv_entpatch);
504 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
505 Cvar_RegisterVariable (&sv_freezenonclients);
506 Cvar_RegisterVariable (&sv_friction);
507 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
508 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
509 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
510 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
511 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
512 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
513 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
514 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
515 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
516 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
517 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
518 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
519 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
520 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
521 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
522 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
523 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
524 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
525 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
526 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
527 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
528 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
529 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
530 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
531 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
532 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
533 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
534 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
535 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
536 Cvar_RegisterVariable (&sv_gravity);
537 Cvar_RegisterVariable (&sv_idealpitchscale);
538 Cvar_RegisterVariable (&sv_jumpstep);
539 Cvar_RegisterVariable (&sv_jumpvelocity);
540 Cvar_RegisterVariable (&sv_maxairspeed);
541 Cvar_RegisterVariable (&sv_maxrate);
542 Cvar_RegisterVariable (&sv_maxspeed);
543 Cvar_RegisterVariable (&sv_maxvelocity);
544 Cvar_RegisterVariable (&sv_nostep);
545 Cvar_RegisterVariable (&sv_playerphysicsqc);
546 Cvar_RegisterVariable (&sv_progs);
547 Cvar_RegisterVariable (&sv_protocolname);
548 Cvar_RegisterVariable (&sv_random_seed);
549 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
550 Cvar_RegisterVariable (&sv_sound_land);
551 Cvar_RegisterVariable (&sv_sound_watersplash);
552 Cvar_RegisterVariable (&sv_stepheight);
553 Cvar_RegisterVariable (&sv_stopspeed);
554 Cvar_RegisterVariable (&sv_wallfriction);
555 Cvar_RegisterVariable (&sv_wateraccelerate);
556 Cvar_RegisterVariable (&sv_waterfriction);
557 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
558 Cvar_RegisterVariable (&sv_warsowbunny_accel);
559 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
560 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
561 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
562 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
563 Cvar_RegisterVariable (&sv_areadebug);
564 Cvar_RegisterVariable (&sys_ticrate);
565 Cvar_RegisterVariable (&teamplay);
566 Cvar_RegisterVariable (&timelimit);
567 Cvar_RegisterVariable (&sv_threaded);
569 Cvar_RegisterVariable (&saved1);
570 Cvar_RegisterVariable (&saved2);
571 Cvar_RegisterVariable (&saved3);
572 Cvar_RegisterVariable (&saved4);
573 Cvar_RegisterVariable (&savedgamecfg);
574 Cvar_RegisterVariable (&scratch1);
575 Cvar_RegisterVariable (&scratch2);
576 Cvar_RegisterVariable (&scratch3);
577 Cvar_RegisterVariable (&scratch4);
578 Cvar_RegisterVariable (&temp1);
580 // LordHavoc: Nehahra uses these to pass data around cutscene demos
581 Cvar_RegisterVariable (&nehx00);
582 Cvar_RegisterVariable (&nehx01);
583 Cvar_RegisterVariable (&nehx02);
584 Cvar_RegisterVariable (&nehx03);
585 Cvar_RegisterVariable (&nehx04);
586 Cvar_RegisterVariable (&nehx05);
587 Cvar_RegisterVariable (&nehx06);
588 Cvar_RegisterVariable (&nehx07);
589 Cvar_RegisterVariable (&nehx08);
590 Cvar_RegisterVariable (&nehx09);
591 Cvar_RegisterVariable (&nehx10);
592 Cvar_RegisterVariable (&nehx11);
593 Cvar_RegisterVariable (&nehx12);
594 Cvar_RegisterVariable (&nehx13);
595 Cvar_RegisterVariable (&nehx14);
596 Cvar_RegisterVariable (&nehx15);
597 Cvar_RegisterVariable (&nehx16);
598 Cvar_RegisterVariable (&nehx17);
599 Cvar_RegisterVariable (&nehx18);
600 Cvar_RegisterVariable (&nehx19);
601 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
603 Cvar_RegisterVariable (&sv_autodemo_perclient);
604 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
605 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
607 Cvar_RegisterVariable (&halflifebsp);
609 sv_mempool = Mem_AllocPool("server", 0, NULL);
612 static void SV_SaveEntFile_f(void)
615 if (!sv.active || !sv.worldmodel)
617 Con_Print("Not running a server\n");
620 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
625 =============================================================================
629 =============================================================================
636 Make sure the event gets sent to all clients
639 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
643 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
645 MSG_WriteByte (&sv.datagram, svc_particle);
646 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
647 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
648 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
649 for (i=0 ; i<3 ; i++)
650 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
651 MSG_WriteByte (&sv.datagram, count);
652 MSG_WriteByte (&sv.datagram, color);
653 SV_FlushBroadcastMessages();
660 Make sure the event gets sent to all clients
663 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
665 if (modelindex >= 256 || startframe >= 256)
667 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
669 MSG_WriteByte (&sv.datagram, svc_effect2);
670 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
671 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
672 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
673 MSG_WriteShort (&sv.datagram, modelindex);
674 MSG_WriteShort (&sv.datagram, startframe);
675 MSG_WriteByte (&sv.datagram, framecount);
676 MSG_WriteByte (&sv.datagram, framerate);
680 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
682 MSG_WriteByte (&sv.datagram, svc_effect);
683 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
684 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
685 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
686 MSG_WriteByte (&sv.datagram, modelindex);
687 MSG_WriteByte (&sv.datagram, startframe);
688 MSG_WriteByte (&sv.datagram, framecount);
689 MSG_WriteByte (&sv.datagram, framerate);
691 SV_FlushBroadcastMessages();
698 Each entity can have eight independant sound sources, like voice,
701 Channel 0 is an auto-allocate channel, the others override anything
702 already running on that entity/channel pair.
704 An attenuation of 0 will play full volume everywhere in the level.
705 Larger attenuations will drop off. (max 4 attenuation)
709 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
711 prvm_prog_t *prog = SVVM_prog;
713 int sound_num, field_mask, i, ent, speed4000;
715 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
717 if (volume < 0 || volume > 255)
719 Con_Printf ("SV_StartSound: volume = %i\n", volume);
723 if (attenuation < 0 || attenuation > 4)
725 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
729 if (!IS_CHAN(channel))
731 Con_Printf ("SV_StartSound: channel = %i\n", channel);
735 channel = CHAN_ENGINE2NET(channel);
737 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
740 // find precache number for sound
741 sound_num = SV_SoundIndex(sample, 1);
745 ent = PRVM_NUM_FOR_EDICT(entity);
747 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
749 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
750 field_mask |= SND_VOLUME;
751 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
752 field_mask |= SND_ATTENUATION;
753 if (speed4000 && speed4000 != 4000)
754 field_mask |= SND_SPEEDUSHORT4000;
755 if (ent >= 8192 || channel < 0 || channel > 7)
756 field_mask |= SND_LARGEENTITY;
757 if (sound_num >= 256)
758 field_mask |= SND_LARGESOUND;
760 // directed messages go only to the entity they are targeted on
761 MSG_WriteByte (dest, svc_sound);
762 MSG_WriteByte (dest, field_mask);
763 if (field_mask & SND_VOLUME)
764 MSG_WriteByte (dest, volume);
765 if (field_mask & SND_ATTENUATION)
766 MSG_WriteByte (dest, (int)(attenuation*64));
767 if (field_mask & SND_SPEEDUSHORT4000)
768 MSG_WriteShort (dest, speed4000);
769 if (field_mask & SND_LARGEENTITY)
771 MSG_WriteShort (dest, ent);
772 MSG_WriteChar (dest, channel);
775 MSG_WriteShort (dest, (ent<<3) | channel);
776 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
777 MSG_WriteShort (dest, sound_num);
779 MSG_WriteByte (dest, sound_num);
780 for (i = 0;i < 3;i++)
781 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
783 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
785 SV_FlushBroadcastMessages();
792 Nearly the same logic as SV_StartSound, except an origin
793 instead of an entity is provided and channel is omitted.
795 The entity sent to the client is 0 (world) and the channel
796 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
797 function, therefore the check for it is omitted.
801 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
803 int sound_num, field_mask, i, speed4000;
805 if (volume < 0 || volume > 255)
807 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
811 if (attenuation < 0 || attenuation > 4)
813 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
817 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
820 // find precache number for sound
821 sound_num = SV_SoundIndex(sample, 1);
825 speed4000 = (int)(speed * 40.0f);
827 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
828 field_mask |= SND_VOLUME;
829 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
830 field_mask |= SND_ATTENUATION;
831 if (sound_num >= 256)
832 field_mask |= SND_LARGESOUND;
833 if (speed4000 && speed4000 != 4000)
834 field_mask |= SND_SPEEDUSHORT4000;
836 // directed messages go only to the entity they are targeted on
837 MSG_WriteByte (&sv.datagram, svc_sound);
838 MSG_WriteByte (&sv.datagram, field_mask);
839 if (field_mask & SND_VOLUME)
840 MSG_WriteByte (&sv.datagram, volume);
841 if (field_mask & SND_ATTENUATION)
842 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
843 if (field_mask & SND_SPEEDUSHORT4000)
844 MSG_WriteShort (&sv.datagram, speed4000);
845 // Always write entnum 0 for the world entity
846 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
847 if (field_mask & SND_LARGESOUND)
848 MSG_WriteShort (&sv.datagram, sound_num);
850 MSG_WriteByte (&sv.datagram, sound_num);
851 for (i = 0;i < 3;i++)
852 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
853 SV_FlushBroadcastMessages();
857 ==============================================================================
861 ==============================================================================
868 Sends the first message from the server to a connected client.
869 This will be sent on the initial connection and upon each server load.
872 void SV_SendServerinfo (client_t *client)
874 prvm_prog_t *prog = SVVM_prog;
879 // we know that this client has a netconnection and thus is not a bot
881 // edicts get reallocated on level changes, so we need to update it here
882 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
884 // clear cached stuff that depends on the level
885 client->weaponmodel[0] = 0;
886 client->weaponmodelindex = 0;
888 // LordHavoc: clear entityframe tracking
889 client->latestframenum = 0;
891 // initialize the movetime, so a speedhack can't make use of the time before this client joined
892 client->cmd.time = sv.time;
894 if (client->entitydatabase)
895 EntityFrame_FreeDatabase(client->entitydatabase);
896 if (client->entitydatabase4)
897 EntityFrame4_FreeDatabase(client->entitydatabase4);
898 if (client->entitydatabase5)
899 EntityFrame5_FreeDatabase(client->entitydatabase5);
901 memset(client->stats, 0, sizeof(client->stats));
902 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
904 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
906 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
907 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
908 else if (sv.protocol == PROTOCOL_DARKPLACES4)
909 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
911 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
914 // reset csqc entity versions
915 for (i = 0;i < prog->max_edicts;i++)
917 client->csqcentityscope[i] = 0;
918 client->csqcentitysendflags[i] = 0xFFFFFF;
919 client->csqcentityglobalhistory[i] = 0;
921 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
923 client->csqcentityframehistory[i].num = 0;
924 client->csqcentityframehistory[i].framenum = -1;
926 client->csqcnumedicts = 0;
927 client->csqcentityframehistory_next = 0;
929 SZ_Clear (&client->netconnection->message);
930 MSG_WriteByte (&client->netconnection->message, svc_print);
931 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
932 MSG_WriteString (&client->netconnection->message,message);
934 SV_StopDemoRecording(client); // to split up demos into different files
935 if(sv_autodemo_perclient.integer && client->netconnection)
937 char demofile[MAX_OSPATH];
938 char ipaddress[MAX_QPATH];
941 // start a new demo file
942 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
943 for(i = 0; ipaddress[i]; ++i)
944 if(!isalnum(ipaddress[i]))
946 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
948 SV_StartDemoRecording(client, demofile, -1);
951 //[515]: init csprogs according to version of svprogs, check the crc, etc.
952 if (sv.csqc_progname[0])
954 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
955 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
956 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
957 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
958 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
959 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
960 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
962 if(client->sv_demo_file != NULL)
965 static char buf[NET_MAXMESSAGE];
968 sb.data = (unsigned char *) buf;
969 sb.maxsize = sizeof(buf);
971 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
972 SV_WriteDemoMessage(client, &sb, false);
975 //[515]: init stufftext string (it is sent before svc_serverinfo)
976 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
978 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
979 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
983 //if (sv_allowdownloads.integer)
984 // always send the info that the server supports the protocol, even if downloads are forbidden
985 // only because of that, the CSQC exception can work
987 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
988 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
991 // send at this time so it's guaranteed to get executed at the right time
995 host_client = client;
996 Curl_SendRequirements();
1000 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1001 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1002 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1004 if (!coop.integer && deathmatch.integer)
1005 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1007 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1009 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1011 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1012 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1013 MSG_WriteByte (&client->netconnection->message, 0);
1015 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1016 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1017 MSG_WriteByte (&client->netconnection->message, 0);
1020 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1021 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1022 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1025 // store this in clientcamera, too
1026 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1027 MSG_WriteByte (&client->netconnection->message, svc_setview);
1028 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1030 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1031 MSG_WriteByte (&client->netconnection->message, 1);
1033 client->prespawned = false; // need prespawn, spawn, etc
1034 client->spawned = false; // need prespawn, spawn, etc
1035 client->begun = false; // need prespawn, spawn, etc
1036 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1038 // clear movement info until client enters the new level properly
1039 memset(&client->cmd, 0, sizeof(client->cmd));
1040 client->movesequence = 0;
1041 client->movement_highestsequence_seen = 0;
1042 memset(&client->movement_count, 0, sizeof(client->movement_count));
1043 #ifdef NUM_PING_TIMES
1044 for (i = 0;i < NUM_PING_TIMES;i++)
1045 client->ping_times[i] = 0;
1046 client->num_pings = 0;
1050 // allow the client some time to send his keepalives, even if map loading took ages
1051 client->netconnection->timeout = realtime + net_connecttimeout.value;
1058 Initializes a client_t for a new net connection. This will only be called
1059 once for a player each game, not once for each level change.
1062 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1064 prvm_prog_t *prog = SVVM_prog;
1068 client = svs.clients + clientnum;
1070 // set up the client_t
1073 float backupparms[NUM_SPAWN_PARMS];
1074 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1075 memset(client, 0, sizeof(*client));
1076 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1079 memset(client, 0, sizeof(*client));
1080 client->active = true;
1081 client->netconnection = netconnection;
1083 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1085 if(client->netconnection && client->netconnection->crypto.authenticated)
1087 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1088 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1089 client->netconnection->address,
1090 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1091 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1092 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1093 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1097 strlcpy(client->name, "unconnected", sizeof(client->name));
1098 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1099 client->prespawned = false;
1100 client->spawned = false;
1101 client->begun = false;
1102 client->edict = PRVM_EDICT_NUM(clientnum+1);
1103 if (client->netconnection)
1104 client->netconnection->message.allowoverflow = true; // we can catch it
1105 // prepare the unreliable message buffer
1106 client->unreliablemsg.data = client->unreliablemsg_data;
1107 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1108 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1109 client->rate = 1000000000;
1110 // no limits for local player
1111 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1112 client->rate = 1000000000;
1113 client->connecttime = realtime;
1117 // call the progs to get default spawn parms for the new client
1118 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1119 PRVM_serverglobalfloat(time) = sv.time;
1120 PRVM_serverglobaledict(self) = 0;
1121 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1122 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1123 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1125 // set up the entity for this client (including .colormap, .team, etc)
1126 PRVM_ED_ClearEdict(prog, client->edict);
1129 // don't call SendServerinfo for a fresh botclient because its fields have
1130 // not been set up by the qc yet
1131 if (client->netconnection)
1132 SV_SendServerinfo (client);
1134 client->prespawned = client->spawned = client->begun = true;
1139 ===============================================================================
1143 ===============================================================================
1147 =============================================================================
1149 The PVS must include a small area around the client to allow head bobbing
1150 or other small motion on the client side. Otherwise, a bob might cause an
1151 entity that should be visible to not show up, especially when the bob
1152 crosses a waterline.
1154 =============================================================================
1157 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1159 prvm_prog_t *prog = SVVM_prog;
1161 unsigned int sendflags;
1162 unsigned int version;
1163 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1164 unsigned int customizeentityforclient;
1165 unsigned int sendentity;
1168 vec3_t cullmins, cullmaxs;
1171 // fast path for games that do not use legacy entity networking
1172 // note: still networks clients even if they are legacy
1173 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1174 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1177 // this 2 billion unit check is actually to detect NAN origins
1178 // (we really don't want to send those)
1179 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1182 // EF_NODRAW prevents sending for any reason except for your own
1183 // client, so we must keep all clients in this superset
1184 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1186 // we can omit invisible entities with no effects that are not clients
1187 // LordHavoc: this could kill tags attached to an invisible entity, I
1188 // just hope we never have to support that case
1189 i = (int)PRVM_serveredictfloat(ent, modelindex);
1190 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1193 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1194 glowsize = (unsigned char)bound(0, i, 255);
1195 if (PRVM_serveredictfloat(ent, glow_trail))
1196 flags |= RENDER_GLOWTRAIL;
1197 if (PRVM_serveredictedict(ent, viewmodelforclient))
1198 flags |= RENDER_VIEWMODEL;
1200 v = PRVM_serveredictvector(ent, color);
1202 light[0] = (unsigned short)bound(0, f, 65535);
1204 light[1] = (unsigned short)bound(0, f, 65535);
1206 light[2] = (unsigned short)bound(0, f, 65535);
1207 f = PRVM_serveredictfloat(ent, light_lev);
1208 light[3] = (unsigned short)bound(0, f, 65535);
1209 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1210 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1212 if (gamemode == GAME_TENEBRAE)
1214 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1218 lightpflags |= PFLAGS_FULLDYNAMIC;
1220 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1224 light[0] = (int)(0.2*256);
1225 light[1] = (int)(1.0*256);
1226 light[2] = (int)(0.2*256);
1228 lightpflags |= PFLAGS_FULLDYNAMIC;
1232 specialvisibilityradius = 0;
1233 if (lightpflags & PFLAGS_FULLDYNAMIC)
1234 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1236 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1237 if (flags & RENDER_GLOWTRAIL)
1238 specialvisibilityradius = max(specialvisibilityradius, 100);
1239 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1241 if (effects & EF_BRIGHTFIELD)
1242 specialvisibilityradius = max(specialvisibilityradius, 80);
1243 if (effects & EF_MUZZLEFLASH)
1244 specialvisibilityradius = max(specialvisibilityradius, 100);
1245 if (effects & EF_BRIGHTLIGHT)
1246 specialvisibilityradius = max(specialvisibilityradius, 400);
1247 if (effects & EF_DIMLIGHT)
1248 specialvisibilityradius = max(specialvisibilityradius, 200);
1249 if (effects & EF_RED)
1250 specialvisibilityradius = max(specialvisibilityradius, 200);
1251 if (effects & EF_BLUE)
1252 specialvisibilityradius = max(specialvisibilityradius, 200);
1253 if (effects & EF_FLAME)
1254 specialvisibilityradius = max(specialvisibilityradius, 250);
1255 if (effects & EF_STARDUST)
1256 specialvisibilityradius = max(specialvisibilityradius, 100);
1259 // early culling checks
1260 // (final culling is done by SV_MarkWriteEntityStateToClient)
1261 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1262 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1266 cs->active = ACTIVE_NETWORK;
1267 cs->number = enumber;
1268 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1269 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1271 cs->effects = effects;
1272 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1273 cs->modelindex = modelindex;
1274 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1275 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1276 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1277 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1278 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1279 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1280 cs->customizeentityforclient = customizeentityforclient;
1281 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1282 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1283 cs->glowsize = glowsize;
1284 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1286 // don't need to init cs->colormod because the defaultstate did that for us
1287 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1288 v = PRVM_serveredictvector(ent, colormod);
1289 if (VectorLength2(v))
1291 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1292 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1293 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1296 // don't need to init cs->glowmod because the defaultstate did that for us
1297 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1298 v = PRVM_serveredictvector(ent, glowmod);
1299 if (VectorLength2(v))
1301 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1302 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1303 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1306 cs->modelindex = modelindex;
1309 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1313 cs->alpha = (unsigned char)bound(0, i, 255);
1316 f = (PRVM_serveredictfloat(ent, renderamt));
1320 cs->alpha = (unsigned char)bound(0, i, 255);
1324 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1328 cs->scale = (unsigned char)bound(0, i, 255);
1331 cs->glowcolor = 254;
1332 f = PRVM_serveredictfloat(ent, glow_color);
1334 cs->glowcolor = (int)f;
1336 if (PRVM_serveredictfloat(ent, fullbright))
1337 cs->effects |= EF_FULLBRIGHT;
1339 f = PRVM_serveredictfloat(ent, modelflags);
1341 cs->effects |= ((unsigned int)f & 0xff) << 24;
1343 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1344 cs->flags |= RENDER_STEP;
1345 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1346 cs->flags |= RENDER_LOWPRECISION;
1347 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1348 cs->flags |= RENDER_COLORMAPPED;
1349 if (cs->viewmodelforclient)
1350 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1352 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1354 cs->flags |= RENDER_COMPLEXANIMATION;
1355 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1356 cs->skeletonobject = ent->priv.server->skeleton;
1357 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1358 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1359 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1360 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1361 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1362 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1363 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1364 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1365 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1366 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1367 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1368 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1369 cs->frame = 0; // don't need the legacy frame
1372 cs->light[0] = light[0];
1373 cs->light[1] = light[1];
1374 cs->light[2] = light[2];
1375 cs->light[3] = light[3];
1376 cs->lightstyle = lightstyle;
1377 cs->lightpflags = lightpflags;
1379 cs->specialvisibilityradius = specialvisibilityradius;
1381 // calculate the visible box of this entity (don't use the physics box
1382 // as that is often smaller than a model, and would not count
1383 // specialvisibilityradius)
1384 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1386 float scale = cs->scale * (1.0f / 16.0f);
1387 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1389 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1390 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1392 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1394 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1395 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1399 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1400 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1405 // if there is no model (or it could not be loaded), use the physics box
1406 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1407 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1409 if (specialvisibilityradius)
1411 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1412 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1413 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1414 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1415 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1416 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1419 // calculate center of bbox for network prioritization purposes
1420 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1422 // if culling box has moved, update pvs cluster links
1423 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1425 VectorCopy(cullmins, ent->priv.server->cullmins);
1426 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1427 // a value of -1 for pvs_numclusters indicates that the links are not
1428 // cached, and should be re-tested each time, this is the case if the
1429 // culling box touches too many pvs clusters to store, or if the world
1430 // model does not support FindBoxClusters
1431 ent->priv.server->pvs_numclusters = -1;
1432 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1434 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1435 if (i <= MAX_ENTITYCLUSTERS)
1436 ent->priv.server->pvs_numclusters = i;
1440 // we need to do some csqc entity upkeep here
1441 // get self.SendFlags and clear them
1442 // (to let the QC know that they've been read)
1445 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1446 PRVM_serveredictfloat(ent, SendFlags) = 0;
1447 // legacy self.Version system
1448 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1450 if (sv.csqcentityversion[enumber] != version)
1451 sendflags = 0xFFFFFF;
1452 sv.csqcentityversion[enumber] = version;
1454 // move sendflags into the per-client sendflags
1456 for (i = 0;i < svs.maxclients;i++)
1457 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1458 // mark it as inactive for non-csqc networking
1459 cs->active = ACTIVE_SHARED;
1465 static void SV_PrepareEntitiesForSending(void)
1467 prvm_prog_t *prog = SVVM_prog;
1470 // send all entities that touch the pvs
1471 sv.numsendentities = 0;
1472 sv.sendentitiesindex[0] = NULL;
1473 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1474 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1476 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1478 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1479 sv.numsendentities++;
1484 #define MAX_LINEOFSIGHTTRACES 64
1486 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1488 prvm_prog_t *prog = SVVM_prog;
1491 float starttransformed[3], endtransformed[3];
1494 int originalnumtouchedicts;
1495 int numtouchedicts = 0;
1497 matrix4x4_t matrix, imatrix;
1499 prvm_edict_t *touch;
1500 static prvm_edict_t *touchedicts[MAX_EDICTS];
1501 vec3_t boxmins, boxmaxs;
1502 vec3_t clipboxmins, clipboxmaxs;
1503 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1505 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1507 // expand the box a little
1508 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1509 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1510 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1511 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1512 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1513 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1515 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1516 for (traceindex = 1;traceindex < numtraces;traceindex++)
1517 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1519 // calculate sweep box for the entire swarm of traces
1520 VectorCopy(eye, clipboxmins);
1521 VectorCopy(eye, clipboxmaxs);
1522 for (traceindex = 0;traceindex < numtraces;traceindex++)
1524 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1525 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1526 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1527 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1528 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1529 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1532 // get the list of entities in the sweep box
1533 if (sv_cullentities_trace_entityocclusion.integer)
1534 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1535 if (numtouchedicts > MAX_EDICTS)
1537 // this never happens
1538 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1539 numtouchedicts = MAX_EDICTS;
1541 // iterate the entities found in the sweep box and filter them
1542 originalnumtouchedicts = numtouchedicts;
1544 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1546 touch = touchedicts[touchindex];
1547 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1549 model = SV_GetModelFromEdict(touch);
1550 if (!model || !model->brush.TraceLineOfSight)
1552 // skip obviously transparent entities
1553 alpha = PRVM_serveredictfloat(touch, alpha);
1554 if (alpha && alpha < 1)
1556 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1558 touchedicts[numtouchedicts++] = touch;
1561 // now that we have a filtered list of "interesting" entities, fire each
1562 // ray against all of them, this gives us an early-out case when something
1563 // is visible (which it often is)
1565 for (traceindex = 0;traceindex < numtraces;traceindex++)
1567 // check world occlusion
1568 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1569 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1571 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1573 touch = touchedicts[touchindex];
1574 model = SV_GetModelFromEdict(touch);
1575 if(model && model->brush.TraceLineOfSight)
1577 // get the entity matrix
1578 pitchsign = SV_GetPitchSign(prog, touch);
1579 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1580 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1581 // see if the ray hits this entity
1582 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1583 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1584 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1591 // check if the ray was blocked
1592 if (touchindex < numtouchedicts)
1594 // return if the ray was not blocked
1602 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1604 prvm_prog_t *prog = SVVM_prog;
1608 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1610 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1611 sv.writeentitiestoclient_stats_totalentities++;
1613 if (s->customizeentityforclient)
1615 PRVM_serverglobalfloat(time) = sv.time;
1616 PRVM_serverglobaledict(self) = s->number;
1617 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1618 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1619 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1623 // never reject player
1624 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1626 // check various rejection conditions
1627 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1629 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1631 if (s->effects & EF_NODRAW)
1633 // LordHavoc: only send entities with a model or important effects
1634 if (!s->modelindex && s->specialvisibilityradius == 0)
1637 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1638 // viewmodels don't have visibility checking
1639 if (s->viewmodelforclient)
1641 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1644 else if (s->tagentity)
1646 // tag attached entities simply check their parent
1647 if (!sv.sendentitiesindex[s->tagentity])
1649 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1650 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1653 // always send world submodels in newer protocols because they don't
1654 // generate much traffic (in old protocols they hog bandwidth)
1655 // but only if sv_cullentities_nevercullbmodels is off
1656 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1658 // entity has survived every check so far, check if visible
1659 ed = PRVM_EDICT_NUM(s->number);
1661 // if not touching a visible leaf
1662 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1664 if (ed->priv.server->pvs_numclusters < 0)
1666 // entity too big for clusters list
1667 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1669 sv.writeentitiestoclient_stats_culled_pvs++;
1676 // check cached clusters list
1677 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1678 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1680 if (i == ed->priv.server->pvs_numclusters)
1682 sv.writeentitiestoclient_stats_culled_pvs++;
1688 // or not seen by random tracelines
1689 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1692 s->number <= svs.maxclients
1693 ? sv_cullentities_trace_samples_players.integer
1695 s->specialvisibilityradius
1696 ? sv_cullentities_trace_samples_extra.integer
1697 : sv_cullentities_trace_samples.integer;
1698 float enlarge = sv_cullentities_trace_enlarge.value;
1703 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1704 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1706 if(eyeindex < sv.writeentitiestoclient_numeyes)
1707 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1709 s->number <= svs.maxclients
1710 ? sv_cullentities_trace_delay_players.value
1711 : sv_cullentities_trace_delay.value
1713 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1715 sv.writeentitiestoclient_stats_culled_trace++;
1723 // this just marks it for sending
1724 // FIXME: it would be more efficient to send here, but the entity
1725 // compressor isn't that flexible
1726 sv.writeentitiestoclient_stats_visibleentities++;
1727 sv.sententities[s->number] = sv.sententitiesmark;
1730 #if MAX_LEVELNETWORKEYES > 0
1731 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1732 static void SV_AddCameraEyes(void)
1734 prvm_prog_t *prog = SVVM_prog;
1737 static int cameras[MAX_LEVELNETWORKEYES];
1738 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1739 static int eye_levels[MAX_CLIENTNETWORKEYES];
1743 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1746 // check line of sight to portal entities and add them to PVS
1747 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1749 if (!ed->priv.server->free)
1751 if(PRVM_serveredictfunction(ed, camera_transform))
1753 PRVM_serverglobalfloat(time) = sv.time;
1754 PRVM_serverglobaledict(self) = e;
1755 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1756 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1757 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1758 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1759 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1760 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1762 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1763 cameras[n_cameras] = e;
1765 if(n_cameras >= MAX_LEVELNETWORKEYES)
1775 // i is loop counter, is reset to 0 when an eye got added
1776 // j is camera index to check
1777 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1781 ed = PRVM_EDICT_NUM(cameras[j]);
1782 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1783 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1784 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1785 if(eye_levels[k] <= MAX_EYE_RECURSION)
1787 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1789 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1790 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1791 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1792 sv.writeentitiestoclient_numeyes++;
1801 void SV_AddCameraEyes(void)
1806 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1808 prvm_prog_t *prog = SVVM_prog;
1809 qboolean need_empty = false;
1810 int i, numsendstates, numcsqcsendstates;
1812 prvm_edict_t *camera;
1816 // if there isn't enough space to accomplish anything, skip it
1817 if (msg->cursize + 25 > maxsize)
1820 sv.writeentitiestoclient_msg = msg;
1821 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1823 sv.writeentitiestoclient_stats_culled_pvs = 0;
1824 sv.writeentitiestoclient_stats_culled_trace = 0;
1825 sv.writeentitiestoclient_stats_visibleentities = 0;
1826 sv.writeentitiestoclient_stats_totalentities = 0;
1827 sv.writeentitiestoclient_numeyes = 0;
1830 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1831 camera = PRVM_EDICT_NUM( client->clientcamera );
1832 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1833 sv.writeentitiestoclient_pvsbytes = 0;
1834 // get the PVS values for the eye location, later FatPVS calls will merge
1835 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1836 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1838 // add the eye to a list for SV_CanSeeBox tests
1839 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1840 sv.writeentitiestoclient_numeyes++;
1842 // calculate predicted eye origin for SV_CanSeeBox tests
1843 if (sv_cullentities_trace_prediction.integer)
1845 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1847 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1848 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1850 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1851 sv.writeentitiestoclient_numeyes++;
1853 //if (!sv.writeentitiestoclient_useprediction)
1854 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1859 // build PVS from the new eyes
1860 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1861 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1862 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1864 sv.sententitiesmark++;
1866 for (i = 0;i < sv.numsendentities;i++)
1867 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1870 numcsqcsendstates = 0;
1871 for (i = 0;i < sv.numsendentities;i++)
1873 s = &sv.sendentities[i];
1874 if (sv.sententities[s->number] == sv.sententitiesmark)
1876 if(s->active == ACTIVE_NETWORK)
1878 if (s->exteriormodelforclient)
1880 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1881 s->flags |= RENDER_EXTERIORMODEL;
1883 s->flags &= ~RENDER_EXTERIORMODEL;
1885 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1887 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1888 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1890 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1894 if (sv_cullentities_stats.integer)
1895 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1897 if(client->entitydatabase5)
1898 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1900 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1902 // force every 16th frame to be not empty (or cl_movement replay takes
1904 // BTW, this should normally not kick in any more due to the check
1905 // below, except if the client stopped sending movement frames
1906 if(client->num_skippedentityframes >= 16)
1909 // help cl_movement a bit more
1910 if(client->movesequence != client->lastmovesequence)
1912 client->lastmovesequence = client->movesequence;
1914 if (client->entitydatabase5)
1915 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1916 else if (client->entitydatabase4)
1918 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1919 Protocol_WriteStatsReliable();
1921 else if (client->entitydatabase)
1923 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1924 Protocol_WriteStatsReliable();
1928 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1929 Protocol_WriteStatsReliable();
1933 client->num_skippedentityframes = 0;
1935 ++client->num_skippedentityframes;
1944 static void SV_CleanupEnts (void)
1946 prvm_prog_t *prog = SVVM_prog;
1950 ent = PRVM_NEXT_EDICT(prog->edicts);
1951 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1952 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1957 SV_WriteClientdataToMessage
1961 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1963 prvm_prog_t *prog = SVVM_prog;
1966 prvm_edict_t *other;
1971 float *statsf = (float *)stats;
1975 // send a damage message
1977 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1979 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1980 MSG_WriteByte (msg, svc_damage);
1981 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1982 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1983 for (i=0 ; i<3 ; i++)
1984 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1986 PRVM_serveredictfloat(ent, dmg_take) = 0;
1987 PRVM_serveredictfloat(ent, dmg_save) = 0;
1991 // send the current viewpos offset from the view entity
1993 SV_SetIdealPitch (); // how much to look up / down ideally
1995 // a fixangle might get lost in a dropped packet. Oh well.
1996 if(PRVM_serveredictfloat(ent, fixangle))
1998 // angle fixing was requested by global thinking code...
1999 // so store the current angles for later use
2000 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2001 host_client->fixangle_angles_set = TRUE;
2003 // and clear fixangle for the next frame
2004 PRVM_serveredictfloat(ent, fixangle) = 0;
2007 if (host_client->fixangle_angles_set)
2009 MSG_WriteByte (msg, svc_setangle);
2010 for (i=0 ; i < 3 ; i++)
2011 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2012 host_client->fixangle_angles_set = FALSE;
2015 // the runes are in serverflags, pack them into the items value, also pack
2016 // in the items2 value for mission pack huds
2017 // (used only in the mission packs, which do not use serverflags)
2018 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2020 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2022 // cache weapon model name and index in client struct to save time
2023 // (this search can be almost 1% of cpu time!)
2024 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2025 if (strcmp(s, client->weaponmodel))
2027 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2028 client->weaponmodelindex = SV_ModelIndex(s, 1);
2031 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2037 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2038 bits |= SU_ONGROUND;
2039 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2041 if (PRVM_serveredictfloat(ent, idealpitch))
2042 bits |= SU_IDEALPITCH;
2044 for (i=0 ; i<3 ; i++)
2046 if (PRVM_serveredictvector(ent, punchangle)[i])
2047 bits |= (SU_PUNCH1<<i);
2048 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2050 bits |= (SU_PUNCHVEC1<<i);
2051 if (PRVM_serveredictvector(ent, velocity)[i])
2052 bits |= (SU_VELOCITY1<<i);
2055 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2057 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2058 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2059 stats[STAT_ITEMS] = items;
2060 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2061 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2062 stats[STAT_WEAPON] = client->weaponmodelindex;
2063 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2064 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2065 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2066 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2067 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2068 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2069 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2070 stats[STAT_VIEWZOOM] = viewzoom;
2071 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2072 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2073 // the QC bumps these itself by sending svc_'s, so we have to keep them
2074 // zero or they'll be corrected by the engine
2075 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2076 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2078 // movement settings for prediction
2079 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2080 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2081 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2082 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2083 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2085 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2086 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2087 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2088 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2089 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2090 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2091 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2092 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2093 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2094 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2095 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2096 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2097 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2098 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2099 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2100 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2101 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2102 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2103 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2104 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2105 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2106 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2107 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2108 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2109 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2110 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2111 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2112 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2113 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2114 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2115 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2116 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2117 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2118 statsf[STAT_TIMELIMIT] = timelimit.value;
2120 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2122 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2124 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2125 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2127 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2128 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2129 if (viewzoom != 255)
2130 bits |= SU_VIEWZOOM;
2135 if (bits >= 16777216)
2139 MSG_WriteByte (msg, svc_clientdata);
2140 MSG_WriteShort (msg, bits);
2141 if (bits & SU_EXTEND1)
2142 MSG_WriteByte(msg, bits >> 16);
2143 if (bits & SU_EXTEND2)
2144 MSG_WriteByte(msg, bits >> 24);
2146 if (bits & SU_VIEWHEIGHT)
2147 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2149 if (bits & SU_IDEALPITCH)
2150 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2152 for (i=0 ; i<3 ; i++)
2154 if (bits & (SU_PUNCH1<<i))
2156 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2157 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2159 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2161 if (bits & (SU_PUNCHVEC1<<i))
2163 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2164 MSG_WriteCoord16i(msg, punchvector[i]);
2166 MSG_WriteCoord32f(msg, punchvector[i]);
2168 if (bits & (SU_VELOCITY1<<i))
2170 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2171 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2173 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2177 if (bits & SU_ITEMS)
2178 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2180 if (sv.protocol == PROTOCOL_DARKPLACES5)
2182 if (bits & SU_WEAPONFRAME)
2183 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2184 if (bits & SU_ARMOR)
2185 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2186 if (bits & SU_WEAPON)
2187 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2188 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2189 MSG_WriteShort (msg, stats[STAT_AMMO]);
2190 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2191 MSG_WriteShort (msg, stats[STAT_NAILS]);
2192 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2193 MSG_WriteShort (msg, stats[STAT_CELLS]);
2194 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2195 if (bits & SU_VIEWZOOM)
2196 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2198 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2200 if (bits & SU_WEAPONFRAME)
2201 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2202 if (bits & SU_ARMOR)
2203 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2204 if (bits & SU_WEAPON)
2206 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2207 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2209 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2211 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2212 MSG_WriteByte (msg, stats[STAT_AMMO]);
2213 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2214 MSG_WriteByte (msg, stats[STAT_NAILS]);
2215 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2216 MSG_WriteByte (msg, stats[STAT_CELLS]);
2217 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || gamemode == GAME_NEXUIZ)
2219 for (i = 0;i < 32;i++)
2220 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2222 MSG_WriteByte (msg, i);
2225 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2226 if (bits & SU_VIEWZOOM)
2228 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2229 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2231 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2236 void SV_FlushBroadcastMessages(void)
2240 if (sv.datagram.cursize <= 0)
2242 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2244 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2246 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2247 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2249 SZ_Clear(&sv.datagram);
2252 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2254 // scan the splitpoints to find out how many we can fit in
2255 int numsegments, j, split;
2256 if (!client->unreliablemsg_splitpoints)
2258 // always accept the first one if it's within 1024 bytes, this ensures
2259 // that very big datagrams which are over the rate limit still get
2260 // through, just to keep it working
2261 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2262 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2264 // the first segment gets an exemption from the rate limiting, otherwise
2265 // it could get dropped consistently due to a low rate limit
2266 if (numsegments == 1)
2268 // some will fit, so add the ones that will fit
2269 split = client->unreliablemsg_splitpoint[numsegments-1];
2270 // note this discards ones that were accepted by the segments scan but
2271 // can not fit, such as a really huge first one that will never ever
2272 // fit in a packet...
2273 if (msg->cursize + split <= maxsize)
2274 SZ_Write(msg, client->unreliablemsg.data, split);
2275 // remove the part we sent, keeping any remaining data
2276 client->unreliablemsg.cursize -= split;
2277 if (client->unreliablemsg.cursize > 0)
2278 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2279 // adjust remaining splitpoints
2280 client->unreliablemsg_splitpoints -= numsegments;
2281 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2282 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2286 =======================
2287 SV_SendClientDatagram
2288 =======================
2290 static void SV_SendClientDatagram (client_t *client)
2292 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2294 int stats[MAX_CL_STATS];
2295 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2297 // obey rate limit by limiting packet frequency if the packet size
2299 // (usually this is caused by reliable messages)
2300 if (!NetConn_CanSend(client->netconnection))
2303 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2304 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2305 if (sv_maxrate.integer != maxrate)
2306 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2308 // clientrate determines the 'cleartime' of a packet
2309 // (how long to wait before sending another, based on this packet's size)
2310 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2312 switch (sv.protocol)
2314 case PROTOCOL_QUAKE:
2315 case PROTOCOL_QUAKEDP:
2316 case PROTOCOL_NEHAHRAMOVIE:
2317 case PROTOCOL_NEHAHRABJP:
2318 case PROTOCOL_NEHAHRABJP2:
2319 case PROTOCOL_NEHAHRABJP3:
2320 case PROTOCOL_QUAKEWORLD:
2321 // no packet size limit support on Quake protocols because it just
2322 // causes missing entities/effects
2323 // packets are simply sent less often to obey the rate limit
2327 case PROTOCOL_DARKPLACES1:
2328 case PROTOCOL_DARKPLACES2:
2329 case PROTOCOL_DARKPLACES3:
2330 case PROTOCOL_DARKPLACES4:
2331 // no packet size limit support on DP1-4 protocols because they kick
2332 // the client off if they overflow, and miss effects
2333 // packets are simply sent less often to obey the rate limit
2334 maxsize = sizeof(sv_sendclientdatagram_buf);
2335 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2338 // DP5 and later protocols support packet size limiting which is a
2339 // better method than limiting packet frequency as QW does
2341 // at very low rates (or very small sys_ticrate) the packet size is
2342 // not reduced below 128, but packets may be sent less often
2343 maxsize = (int)(clientrate * sys_ticrate.value);
2344 maxsize = bound(128, maxsize, 1400);
2346 // csqc entities can easily exceed 128 bytes, so disable throttling in
2347 // mods that use csqc (they are likely to use less bandwidth anyway)
2348 if (sv.csqc_progsize > 0)
2353 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2355 // for good singleplayer, send huge packets
2356 maxsize = sizeof(sv_sendclientdatagram_buf);
2357 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2358 // never limit frequency in singleplayer
2359 clientrate = 1000000000;
2362 // while downloading, limit entity updates to half the packet
2363 // (any leftover space will be used for downloading)
2364 if (host_client->download_file)
2367 msg.data = sv_sendclientdatagram_buf;
2368 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2370 msg.allowoverflow = false;
2372 if (host_client->begun)
2374 // the player is in the game
2375 MSG_WriteByte (&msg, svc_time);
2376 MSG_WriteFloat (&msg, sv.time);
2378 // add the client specific data to the datagram
2379 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2380 // now update the stats[] array using any registered custom fields
2381 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2382 // set host_client->statsdeltabits
2383 Protocol_UpdateClientStats (stats);
2385 // add as many queued unreliable messages (effects) as we can fit
2386 // limit effects to half of the remaining space
2387 if (client->unreliablemsg.cursize)
2388 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2390 // now write as many entities as we can fit, and also sends stats
2391 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2393 else if (realtime > client->keepalivetime)
2395 // the player isn't totally in the game yet
2396 // send small keepalive messages if too much time has passed
2397 // (may also be sending downloads)
2398 client->keepalivetime = realtime + 5;
2399 MSG_WriteChar (&msg, svc_nop);
2402 // if a download is active, see if there is room to fit some download data
2404 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2405 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2407 fs_offset_t downloadstart;
2408 unsigned char data[1400];
2409 downloadstart = FS_Tell(host_client->download_file);
2410 downloadsize = min(downloadsize, (int)sizeof(data));
2411 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2412 // note this sends empty messages if at the end of the file, which is
2413 // necessary to keep the packet loss logic working
2414 // (the last blocks may be lost and need to be re-sent, and that will
2415 // only occur if the client acks the empty end messages, revealing
2416 // a gap in the download progress, causing the last blocks to be
2418 MSG_WriteChar (&msg, svc_downloaddata);
2419 MSG_WriteLong (&msg, downloadstart);
2420 MSG_WriteShort (&msg, downloadsize);
2421 if (downloadsize > 0)
2422 SZ_Write (&msg, data, downloadsize);
2425 // reliable only if none is in progress
2426 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2427 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2429 SV_WriteDemoMessage(client, &msg, false);
2431 // send the datagram
2432 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2433 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2434 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2438 =======================
2439 SV_UpdateToReliableMessages
2440 =======================
2442 static void SV_UpdateToReliableMessages (void)
2444 prvm_prog_t *prog = SVVM_prog;
2452 // check for changes to be sent over the reliable streams
2453 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2455 // update the host_client fields we care about according to the entity fields
2456 host_client->edict = PRVM_EDICT_NUM(i+1);
2459 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2462 // always point the string back at host_client->name to keep it safe
2463 strlcpy (host_client->name, name, sizeof (host_client->name));
2464 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2465 if (strcmp(host_client->old_name, host_client->name))
2467 if (host_client->begun)
2468 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2469 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2470 // send notification to all clients
2471 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2472 MSG_WriteByte (&sv.reliable_datagram, i);
2473 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2474 SV_WriteNetnameIntoDemo(host_client);
2477 // DP_SV_CLIENTCOLORS
2478 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2479 if (host_client->old_colors != host_client->colors)
2481 host_client->old_colors = host_client->colors;
2482 // send notification to all clients
2483 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2484 MSG_WriteByte (&sv.reliable_datagram, i);
2485 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2488 // NEXUIZ_PLAYERMODEL
2489 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2492 // always point the string back at host_client->name to keep it safe
2493 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2494 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2496 // NEXUIZ_PLAYERSKIN
2497 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2500 // always point the string back at host_client->name to keep it safe
2501 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2502 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2504 // TODO: add an extension name for this [1/17/2008 Black]
2505 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2506 if (clientcamera > 0)
2508 int oldclientcamera = host_client->clientcamera;
2509 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2510 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2511 host_client->clientcamera = clientcamera;
2513 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2515 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2516 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2521 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2522 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2523 if(!host_client->begun && host_client->netconnection)
2524 host_client->frags = -666;
2525 if (host_client->old_frags != host_client->frags)
2527 host_client->old_frags = host_client->frags;
2528 // send notification to all clients
2529 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2530 MSG_WriteByte (&sv.reliable_datagram, i);
2531 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2535 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2536 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2537 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2539 SZ_Clear (&sv.reliable_datagram);
2544 =======================
2545 SV_SendClientMessages
2546 =======================
2548 void SV_SendClientMessages(void)
2550 int i, prepared = false;
2552 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2553 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2555 SV_FlushBroadcastMessages();
2557 // update frags, names, etc
2558 SV_UpdateToReliableMessages();
2560 // build individual updates
2561 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2563 if (!host_client->active)
2565 if (!host_client->netconnection)
2568 if (host_client->netconnection->message.overflowed)
2570 SV_DropClient (true); // if the message couldn't send, kick off
2577 // only prepare entities once per frame
2578 SV_PrepareEntitiesForSending();
2580 SV_SendClientDatagram(host_client);
2583 // clear muzzle flashes
2587 static void SV_StartDownload_f(void)
2589 if (host_client->download_file)
2590 host_client->download_started = true;
2594 * Compression extension negotiation:
2597 * cl_serverextension_download 2
2600 * download <filename> <list of zero or more suppported compressions in order of preference>
2602 * download maps/map1.bsp lzo deflate huffman
2605 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2607 * cl_downloadbegin 123456 maps/map1.bsp deflate
2609 * The server may choose not to compress the file by sending no compression name, like:
2610 * cl_downloadbegin 345678 maps/map1.bsp
2612 * NOTE: the "download" command may only specify compression algorithms if
2613 * cl_serverextension_download is 2!
2614 * If cl_serverextension_download has a different value, the client must
2615 * assume this extension is not supported!
2618 static void Download_CheckExtensions(void)
2621 int argc = Cmd_Argc();
2623 // first reset them all
2624 host_client->download_deflate = false;
2626 for(i = 2; i < argc; ++i)
2628 if(!strcmp(Cmd_Argv(i), "deflate"))
2630 host_client->download_deflate = true;
2636 static void SV_Download_f(void)
2638 const char *whichpack, *whichpack2, *extension;
2639 qboolean is_csqc; // so we need to check only once
2643 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2644 SV_ClientPrintf(" supported extensions: deflate\n");
2648 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2650 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2654 if (host_client->download_file)
2656 // at this point we'll assume the previous download should be aborted
2657 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2658 Host_ClientCommands("\nstopdownload\n");
2660 // close the file and reset variables
2661 FS_Close(host_client->download_file);
2662 host_client->download_file = NULL;
2663 host_client->download_name[0] = 0;
2664 host_client->download_expectedposition = 0;
2665 host_client->download_started = false;
2668 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2670 if (!sv_allowdownloads.integer && !is_csqc)
2672 SV_ClientPrintf("Downloads are disabled on this server\n");
2673 Host_ClientCommands("\nstopdownload\n");
2677 Download_CheckExtensions();
2679 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2680 extension = FS_FileExtension(host_client->download_name);
2682 // host_client is asking to download a specified file
2683 if (developer_extra.integer)
2684 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2688 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2689 extensions[0] = '\0';
2691 if(host_client->download_deflate)
2692 strlcat(extensions, " deflate", sizeof(extensions));
2694 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2696 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2697 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2699 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2701 // no, no space is needed between %s and %s :P
2702 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2704 host_client->download_expectedposition = 0;
2705 host_client->download_started = false;
2706 host_client->sendsignon = true; // make sure this message is sent
2710 if (!FS_FileExists(host_client->download_name))
2712 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2713 Host_ClientCommands("\nstopdownload\n");
2717 // check if the user is trying to download part of registered Quake(r)
2718 whichpack = FS_WhichPack(host_client->download_name);
2719 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2720 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2722 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2723 Host_ClientCommands("\nstopdownload\n");
2727 // check if the server has forbidden archive downloads entirely
2728 if (!sv_allowdownloads_inarchive.integer)
2730 whichpack = FS_WhichPack(host_client->download_name);
2733 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2734 Host_ClientCommands("\nstopdownload\n");
2739 if (!sv_allowdownloads_config.integer)
2741 if (!strcasecmp(extension, "cfg"))
2743 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2744 Host_ClientCommands("\nstopdownload\n");
2749 if (!sv_allowdownloads_dlcache.integer)
2751 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2753 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2754 Host_ClientCommands("\nstopdownload\n");
2759 if (!sv_allowdownloads_archive.integer)
2761 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2763 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2764 Host_ClientCommands("\nstopdownload\n");
2769 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2770 if (!host_client->download_file)
2772 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2773 Host_ClientCommands("\nstopdownload\n");
2777 if (FS_FileSize(host_client->download_file) > 1<<30)
2779 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2780 Host_ClientCommands("\nstopdownload\n");
2781 FS_Close(host_client->download_file);
2782 host_client->download_file = NULL;
2786 if (FS_FileSize(host_client->download_file) < 0)
2788 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2789 Host_ClientCommands("\nstopdownload\n");
2790 FS_Close(host_client->download_file);
2791 host_client->download_file = NULL;
2795 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2798 * we can only do this if we would actually deflate on the fly
2799 * which we do not (yet)!
2801 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2802 extensions[0] = '\0';
2804 if(host_client->download_deflate)
2805 strlcat(extensions, " deflate", sizeof(extensions));
2807 // no, no space is needed between %s and %s :P
2808 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2811 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2813 host_client->download_expectedposition = 0;
2814 host_client->download_started = false;
2815 host_client->sendsignon = true; // make sure this message is sent
2817 // the rest of the download process is handled in SV_SendClientDatagram
2818 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2820 // no svc_downloaddata messages will be sent until sv_startdownload is
2821 // sent by the client
2825 ==============================================================================
2829 ==============================================================================
2838 int SV_ModelIndex(const char *s, int precachemode)
2840 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2841 char filename[MAX_QPATH];
2845 //if (precachemode == 2)
2847 strlcpy(filename, s, sizeof(filename));
2848 for (i = 2;i < limit;i++)
2850 if (!sv.model_precache[i][0])
2854 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2856 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2859 if (precachemode == 1)
2860 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2861 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2862 if (sv.state == ss_loading)
2864 // running from SV_SpawnServer which is launched from the client console command interpreter
2865 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2871 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2872 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2876 // running single threaded, so we can load the model here
2877 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2879 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2880 MSG_WriteShort(&sv.reliable_datagram, i);
2881 MSG_WriteString(&sv.reliable_datagram, filename);
2885 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2888 if (!strcmp(sv.model_precache[i], filename))
2891 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2901 int SV_SoundIndex(const char *s, int precachemode)
2903 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2904 char filename[MAX_QPATH];
2908 //if (precachemode == 2)
2910 strlcpy(filename, s, sizeof(filename));
2911 for (i = 1;i < limit;i++)
2913 if (!sv.sound_precache[i][0])
2917 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2919 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2922 if (precachemode == 1)
2923 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2924 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2925 if (sv.state != ss_loading)
2927 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2928 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2929 MSG_WriteString(&sv.reliable_datagram, filename);
2933 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2936 if (!strcmp(sv.sound_precache[i], filename))
2939 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2945 SV_ParticleEffectIndex
2949 int SV_ParticleEffectIndex(const char *name)
2951 int i, argc, linenumber, effectnameindex;
2953 fs_offset_t filesize;
2954 unsigned char *filedata;
2956 const char *textstart;
2957 //const char *textend;
2958 char argv[16][1024];
2959 char filename[MAX_QPATH];
2960 if (!sv.particleeffectnamesloaded)
2962 sv.particleeffectnamesloaded = true;
2963 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2964 for (i = 0;i < EFFECT_TOTAL;i++)
2965 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2966 for (filepass = 0;;filepass++)
2969 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2970 else if (filepass == 1)
2971 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2974 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2977 textstart = (const char *)filedata;
2978 //textend = (const char *)filedata + filesize;
2980 for (linenumber = 1;;linenumber++)
2985 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
2989 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2993 if (com_token[0] == 0)
2994 break; // if the loop exited and it's not a \n, it's EOF
2997 if (!strcmp(argv[0], "effect"))
3001 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
3003 if (sv.particleeffectname[effectnameindex][0])
3005 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3010 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3014 // if we run out of names, abort
3015 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
3017 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3026 // search for the name
3027 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3028 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3029 return effectnameindex;
3030 // return 0 if we couldn't find it
3034 dp_model_t *SV_GetModelByIndex(int modelindex)
3036 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3039 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3041 prvm_prog_t *prog = SVVM_prog;
3043 if (!ed || ed->priv.server->free)
3045 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3046 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3055 static void SV_CreateBaseline (void)
3057 prvm_prog_t *prog = SVVM_prog;
3058 int i, entnum, large;
3059 prvm_edict_t *svent;
3061 // LordHavoc: clear *all* states (note just active ones)
3062 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3064 // get the current server version
3065 svent = PRVM_EDICT_NUM(entnum);
3067 // LordHavoc: always clear state values, whether the entity is in use or not
3068 svent->priv.server->baseline = defaultstate;
3070 if (svent->priv.server->free)
3072 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3075 // create entity baseline
3076 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3077 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3078 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3079 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3080 if (entnum > 0 && entnum <= svs.maxclients)
3082 svent->priv.server->baseline.colormap = entnum;
3083 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3087 svent->priv.server->baseline.colormap = 0;
3088 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3092 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3095 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3099 // add to the message
3101 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3103 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3104 MSG_WriteShort (&sv.signon, entnum);
3108 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3109 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3111 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3113 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3114 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3118 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3119 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3121 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3122 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3123 for (i=0 ; i<3 ; i++)
3125 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3126 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3135 Load csprogs.dat and comperss it so it doesn't need to be
3136 reloaded on request.
3139 static void SV_Prepare_CSQC(void)
3141 fs_offset_t progsize;
3143 if(svs.csqc_progdata)
3145 Con_DPrintf("Unloading old CSQC data.\n");
3146 Mem_Free(svs.csqc_progdata);
3147 if(svs.csqc_progdata_deflated)
3148 Mem_Free(svs.csqc_progdata_deflated);
3151 svs.csqc_progdata = NULL;
3152 svs.csqc_progdata_deflated = NULL;
3154 sv.csqc_progname[0] = 0;
3155 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3159 size_t deflated_size;
3161 sv.csqc_progsize = (int)progsize;
3162 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3163 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3164 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3166 Con_DPrint("Compressing csprogs.dat\n");
3167 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3168 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3169 svs.csqc_progsize_deflated = (int)deflated_size;
3170 if(svs.csqc_progdata_deflated)
3172 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3173 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3176 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3184 Grabs the current state of each client for saving across the
3185 transition to another level
3188 void SV_SaveSpawnparms (void)
3190 prvm_prog_t *prog = SVVM_prog;
3193 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3195 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3197 if (!host_client->active)
3200 // call the progs to get default spawn parms for the new client
3201 PRVM_serverglobalfloat(time) = sv.time;
3202 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3203 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3204 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3205 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3213 This is called at the start of each level
3217 void SV_SpawnServer (const char *server)
3219 prvm_prog_t *prog = SVVM_prog;
3223 dp_model_t *worldmodel;
3224 char modelname[sizeof(sv.worldname)];
3227 Con_DPrintf("SpawnServer: %s\n", server);
3229 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3231 if (!FS_FileExists(modelname))
3233 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3234 if (!FS_FileExists(modelname))
3236 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3241 // SV_LockThreadMutex();
3243 if(cls.state == ca_dedicated)
3244 Sys_MakeProcessNice();
3246 if (cls.state != ca_dedicated)
3248 SCR_BeginLoadingPlaque(false);
3254 World_End(&sv.world);
3255 if(PRVM_serverfunction(SV_Shutdown))
3257 func_t s = PRVM_serverfunction(SV_Shutdown);
3258 PRVM_serverglobalfloat(time) = sv.time;
3259 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3260 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3264 // free q3 shaders so that any newly downloaded shaders will be active
3265 Mod_FreeQ3Shaders();
3267 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3268 if (!worldmodel || !worldmodel->TraceBox)
3270 Con_Printf("Couldn't load map %s\n", modelname);
3272 if(cls.state == ca_dedicated)
3273 Sys_MakeProcessMean();
3275 // SV_UnlockThreadMutex();
3280 Collision_Cache_Reset(true);
3282 // let's not have any servers with no name
3283 if (hostname.string[0] == 0)
3284 Cvar_Set ("hostname", "UNNAMED");
3285 scr_centertime_off = 0;
3287 svs.changelevel_issued = false; // now safe to issue another
3289 // make the map a required file for clients
3290 Curl_ClearRequirements();
3291 Curl_RequireFile(modelname);
3294 // tell all connected clients that we are going to a new level
3299 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3301 if (client->netconnection)
3303 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3304 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3311 NetConn_OpenServerPorts(true);
3315 // make cvars consistant
3318 Cvar_SetValue ("deathmatch", 0);
3319 // LordHavoc: it can be useful to have skills outside the range 0-3...
3320 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3321 //Cvar_SetValue ("skill", (float)current_skill);
3322 current_skill = (int)(skill.value + 0.5);
3325 // set up the new server
3327 memset (&sv, 0, sizeof(sv));
3328 // if running a local client, make sure it doesn't try to access the last
3329 // level's data which is no longer valiud
3332 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3334 if(*sv_random_seed.string)
3336 srand(sv_random_seed.integer);
3337 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3344 // set level base name variables for later use
3345 strlcpy (sv.name, server, sizeof (sv.name));
3346 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3347 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3348 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3349 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3350 Cvar_SetQuick(&sv_worldname, sv.worldname);
3351 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3352 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3354 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3355 if (sv.protocol == PROTOCOL_UNKNOWN)
3358 Protocol_Names(buffer, sizeof(buffer));
3359 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3360 sv.protocol = PROTOCOL_QUAKE;
3363 // load progs to get entity field count
3364 //PR_LoadProgs ( sv_progs.string );
3366 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3367 sv.datagram.cursize = 0;
3368 sv.datagram.data = sv.datagram_buf;
3370 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3371 sv.reliable_datagram.cursize = 0;
3372 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3374 sv.signon.maxsize = sizeof(sv.signon_buf);
3375 sv.signon.cursize = 0;
3376 sv.signon.data = sv.signon_buf;
3378 // leave slots at start for clients only
3379 //prog->num_edicts = svs.maxclients+1;
3381 sv.state = ss_loading;
3382 prog->allowworldwrites = true;
3388 worldmodel->used = true;
3390 sv.worldmodel = worldmodel;
3391 sv.models[1] = sv.worldmodel;
3394 // clear world interaction links
3396 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3397 World_Start(&sv.world);
3399 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3401 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3402 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3403 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3405 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3406 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3408 if(i < sv.worldmodel->brush.numsubmodels)
3409 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3412 // load the rest of the entities
3414 // AK possible hack since num_edicts is still 0
3415 ent = PRVM_EDICT_NUM(0);
3416 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3417 ent->priv.server->free = false;
3418 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3419 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3420 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3421 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3422 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3423 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3424 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3425 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3428 PRVM_serverglobalfloat(coop) = coop.integer;
3430 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3432 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3434 // serverflags are for cross level information (sigils)
3435 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3437 // we need to reset the spawned flag on all connected clients here so that
3438 // their thinks don't run during startup (before PutClientInServer)
3439 // we also need to set up the client entities now
3440 // and we need to set the ->edict pointers to point into the progs edicts
3441 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3443 host_client->begun = false;
3444 host_client->edict = PRVM_EDICT_NUM(i + 1);
3445 PRVM_ED_ClearEdict(prog, host_client->edict);
3448 // load replacement entity file if found
3449 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3451 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3452 PRVM_ED_LoadFromFile(prog, entities);
3456 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3459 // LordHavoc: clear world angles (to fix e3m3.bsp)
3460 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3462 // all setup is completed, any further precache statements are errors
3463 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3464 prog->allowworldwrites = false;
3466 // run two frames to allow everything to settle
3468 for (i = 0;i < 2;i++)
3474 if (cls.state == ca_dedicated)
3477 // create a baseline for more efficient communications
3478 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3479 SV_CreateBaseline ();
3481 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3483 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3484 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3486 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3487 if (!host_client->active)
3489 if (host_client->netconnection)
3490 SV_SendServerinfo(host_client);
3494 // if client is a botclient coming from a level change, we need to
3495 // set up client info that normally requires networking
3497 // copy spawn parms out of the client_t
3498 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3499 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3501 // call the spawn function
3502 host_client->clientconnectcalled = true;
3503 PRVM_serverglobalfloat(time) = sv.time;
3504 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3505 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3506 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3507 host_client->begun = true;
3511 // update the map title cvar
3512 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3513 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3515 Con_DPrint("Server spawned.\n");
3516 NetConn_Heartbeat (2);
3518 if(cls.state == ca_dedicated)
3519 Sys_MakeProcessMean();
3521 // SV_UnlockThreadMutex();
3524 /////////////////////////////////////////////////////
3527 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3529 // links don't survive the transition, so unlink everything
3530 World_UnlinkAll(&sv.world);
3533 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3538 // link every entity except world
3539 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3540 if (!ent->priv.server->free)
3544 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3546 // LordHavoc: for consistency set these here
3547 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3549 e->priv.server->move = false; // don't move on first frame
3551 if (num >= 0 && num < svs.maxclients)
3553 // set colormap and team on newly created player entity
3554 PRVM_serveredictfloat(e, colormap) = num + 1;
3555 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3556 // set netname/clientcolors back to client values so that
3557 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3559 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3560 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3561 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3562 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3563 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3564 // Assign netaddress (IP Address, etc)
3565 if(svs.clients[num].netconnection != NULL)
3567 // Acquire Readable Address
3568 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3569 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3572 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3573 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3574 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3576 PRVM_serveredictstring(e, crypto_idfp) = 0;
3577 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3578 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3580 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3581 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3582 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3584 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3585 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3586 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3588 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3589 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3590 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3592 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3596 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3601 World_UnlinkEdict(ed); // unlink from world bsp
3603 PRVM_serveredictstring(ed, model) = 0;
3604 PRVM_serveredictfloat(ed, takedamage) = 0;
3605 PRVM_serveredictfloat(ed, modelindex) = 0;
3606 PRVM_serveredictfloat(ed, colormap) = 0;
3607 PRVM_serveredictfloat(ed, skin) = 0;
3608 PRVM_serveredictfloat(ed, frame) = 0;
3609 VectorClear(PRVM_serveredictvector(ed, origin));
3610 VectorClear(PRVM_serveredictvector(ed, angles));
3611 PRVM_serveredictfloat(ed, nextthink) = -1;
3612 PRVM_serveredictfloat(ed, solid) = 0;
3614 VM_RemoveEdictSkeleton(prog, ed);
3615 World_Physics_RemoveFromEntity(&sv.world, ed);
3616 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3618 // make sure csqc networking is aware of the removed entity
3619 e = PRVM_NUM_FOR_EDICT(ed);
3620 sv.csqcentityversion[e] = 0;
3621 for (i = 0;i < svs.maxclients;i++)
3623 if (svs.clients[i].csqcentityscope[e])
3624 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3625 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3629 static void SVVM_count_edicts(prvm_prog_t *prog)
3633 int active, models, solid, step;
3635 active = models = solid = step = 0;
3636 for (i=0 ; i<prog->num_edicts ; i++)
3638 ent = PRVM_EDICT_NUM(i);
3639 if (ent->priv.server->free)
3642 if (PRVM_serveredictfloat(ent, solid))
3644 if (PRVM_serveredictstring(ent, model))
3646 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3650 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3651 Con_Printf("active :%3i\n", active);
3652 Con_Printf("view :%3i\n", models);
3653 Con_Printf("touch :%3i\n", solid);
3654 Con_Printf("step :%3i\n", step);
3657 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3659 // remove things from different skill levels or deathmatch
3660 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3662 if (deathmatch.integer)
3664 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3669 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3670 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3671 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3679 static void SV_VM_Setup(void)
3681 prvm_prog_t *prog = SVVM_prog;
3682 PRVM_Prog_Init(prog);
3684 // allocate the mempools
3685 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3686 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3687 prog->builtins = vm_sv_builtins;
3688 prog->numbuiltins = vm_sv_numbuiltins;
3689 prog->max_edicts = 512;
3690 if (sv.protocol == PROTOCOL_QUAKE)
3691 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3692 else if (sv.protocol == PROTOCOL_QUAKEDP)
3693 prog->limit_edicts = 2048; // guessing
3694 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3695 prog->limit_edicts = 2048; // guessing!
3696 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3697 prog->limit_edicts = 4096; // guessing!
3699 prog->limit_edicts = MAX_EDICTS;
3700 prog->reserved_edicts = svs.maxclients;
3701 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3702 prog->name = "server";
3703 prog->extensionstring = vm_sv_extensions;
3704 prog->loadintoworld = true;
3706 // all callbacks must be defined (pointers are not checked before calling)
3707 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3708 prog->end_increase_edicts = SVVM_end_increase_edicts;
3709 prog->init_edict = SVVM_init_edict;
3710 prog->free_edict = SVVM_free_edict;
3711 prog->count_edicts = SVVM_count_edicts;
3712 prog->load_edict = SVVM_load_edict;
3713 prog->init_cmd = SVVM_init_cmd;
3714 prog->reset_cmd = SVVM_reset_cmd;
3715 prog->error_cmd = Host_Error;
3716 prog->ExecuteProgram = SVVM_ExecuteProgram;
3718 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3720 // some mods compiled with scrambling compilers lack certain critical
3721 // global names and field names such as "self" and "time" and "nextthink"
3722 // so we have to set these offsets manually, matching the entvars_t
3723 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3724 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3726 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3727 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3728 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3729 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3730 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3731 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3732 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3733 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3734 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3735 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3736 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3737 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3738 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3739 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3740 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3741 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3742 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3743 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3744 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3745 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3746 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3747 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3748 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3749 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3750 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3751 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3752 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3753 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3754 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3763 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3764 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3765 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3766 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3767 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3768 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3769 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3770 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3771 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3772 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3773 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3774 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3775 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3776 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3777 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3778 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3779 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3780 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3781 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3782 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3783 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3784 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3785 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3786 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3803 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3804 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3805 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3806 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3807 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3808 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3809 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3810 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3811 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3812 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3813 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3814 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3815 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3816 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3817 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3818 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3819 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3820 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3821 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3822 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3823 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3824 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3825 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3826 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3827 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3828 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3829 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3830 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3831 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3832 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3833 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3834 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3835 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3836 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3837 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3838 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3839 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3840 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3841 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3842 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3843 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3844 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3845 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3846 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3847 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3848 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3849 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3850 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3851 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3852 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3853 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3854 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3855 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3856 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3859 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3861 // OP_STATE is always supported on server because we add fields/globals for it
3862 prog->flag |= PRVM_OP_STATE;
3864 VM_CustomStats_Clear();//[515]: csqc
3869 extern cvar_t host_maxwait;
3870 extern cvar_t host_framerate;
3871 static int SV_ThreadFunc(void *voiddata)
3873 prvm_prog_t *prog = SVVM_prog;
3874 qboolean playing = false;
3875 double sv_timer = 0;
3876 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3880 sv_realtime = Sys_DirtyTime();
3881 while (!svs.threadstop)
3883 // FIXME: we need to handle Host_Error in the server thread somehow
3884 // if (setjmp(sv_abortframe))
3885 // continue; // something bad happened in the server game
3887 sv_oldrealtime = sv_realtime;
3888 sv_realtime = Sys_DirtyTime();
3889 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3890 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3892 sv_timer += sv_deltarealtime;
3894 svs.perf_acc_realtime += sv_deltarealtime;
3896 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3897 SV_LockThreadMutex();
3899 // Look for clients who have spawned
3902 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3903 if(host_client->begun)
3904 if(host_client->netconnection)
3908 // don't accumulate time for the first 10 seconds of a match
3909 // so things can settle
3910 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3912 else if(svs.perf_acc_realtime > 5)
3914 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3915 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3916 if(svs.perf_acc_offset_samples > 0)
3918 svs.perf_offset_max = svs.perf_acc_offset_max;
3919 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3920 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3922 if(svs.perf_lost > 0 && developer_extra.integer)
3924 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3925 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3930 NetConn_ServerFrame();
3932 // if the accumulators haven't become positive yet, wait a while
3933 wait = sv_timer * -1000000.0;
3936 double time0, delta;
3937 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3938 if (host_maxwait.value <= 0)
3939 wait = min(wait, 1000000.0);
3941 wait = min(wait, host_maxwait.value * 1000.0);
3943 wait = 1; // because we cast to int
3944 time0 = Sys_DirtyTime();
3945 Sys_Sleep((int)wait);
3946 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
3947 svs.perf_acc_sleeptime += delta;
3951 if (sv.active && sv_timer > 0)
3953 // execute one server frame
3957 if (sys_ticrate.value <= 0)
3958 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3960 advancetime = sys_ticrate.value;
3964 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3965 ++svs.perf_acc_offset_samples;
3966 svs.perf_acc_offset += offset;
3967 svs.perf_acc_offset_squared += offset * offset;
3968 if(svs.perf_acc_offset_max < offset)
3969 svs.perf_acc_offset_max = offset;
3972 // only advance time if not paused
3973 // the game also pauses in singleplayer when menu or console is used
3974 sv.frametime = advancetime * slowmo.value;
3975 if (host_framerate.value)
3976 sv.frametime = host_framerate.value;
3977 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
3980 sv_timer -= advancetime;
3982 // move things around and think unless paused
3986 // send all messages to the clients
3987 SV_SendClientMessages();
3989 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
3991 PRVM_serverglobalfloat(time) = sv.time;
3992 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
3993 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
3996 // send an heartbeat if enough time has passed since the last one
3997 NetConn_Heartbeat(0);
4001 // we're back to safe code now
4002 SV_UnlockThreadMutex();
4004 // if there is some time remaining from this frame, reset the timers
4007 svs.perf_acc_lost += sv_timer;
4014 void SV_StartThread(void)
4016 if (!sv_threaded.integer || !Thread_HasThreads())
4018 svs.threaded = true;
4019 svs.threadstop = false;
4020 svs.threadmutex = Thread_CreateMutex();
4021 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4024 void SV_StopThread(void)
4028 svs.threadstop = true;
4029 Thread_WaitThread(svs.thread, 0);
4030 Thread_DestroyMutex(svs.threadmutex);
4031 svs.threaded = false;