2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
77 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
78 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
79 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
80 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
81 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
82 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
83 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
84 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
85 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
86 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
87 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
88 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
89 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "1", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
90 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
91 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
93 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
94 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
95 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
96 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
97 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
98 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
99 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
100 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
101 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0.03125", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
102 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
103 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
104 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
105 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
106 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
107 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
108 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
109 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
110 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
111 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
112 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
113 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
114 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
115 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
116 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
117 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
118 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
119 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
120 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
121 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
122 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
123 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
124 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
125 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
126 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
127 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
128 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
129 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
130 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
131 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
132 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
133 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
134 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
135 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
136 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
137 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
138 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
139 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
141 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
142 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
143 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
144 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
145 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
146 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
147 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
148 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
149 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
150 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
152 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
174 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
175 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
177 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
182 mempool_t *sv_mempool = NULL;
184 extern cvar_t slowmo;
185 extern float scr_centertime_off;
187 // MUST match effectnameindex_t in client.h
188 static const char *standardeffectnames[EFFECT_TOTAL] =
212 "TE_TEI_BIGEXPLOSION",
228 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
230 prvm_required_field_t reqfields[] =
232 {ev_entity, "cursor_trace_ent"},
233 {ev_entity, "drawonlytoclient"},
234 {ev_entity, "exteriormodeltoclient"},
235 {ev_entity, "nodrawtoclient"},
236 {ev_entity, "tag_entity"},
237 {ev_entity, "viewmodelforclient"},
238 {ev_float, "SendFlags"},
239 {ev_float, "Version"},
241 {ev_float, "ammo_cells1"},
242 {ev_float, "ammo_lava_nails"},
243 {ev_float, "ammo_multi_rockets"},
244 {ev_float, "ammo_nails1"},
245 {ev_float, "ammo_plasma"},
246 {ev_float, "ammo_rockets1"},
247 {ev_float, "ammo_shells1"},
248 {ev_float, "button3"},
249 {ev_float, "button4"},
250 {ev_float, "button5"},
251 {ev_float, "button6"},
252 {ev_float, "button7"},
253 {ev_float, "button8"},
254 {ev_float, "button9"},
255 {ev_float, "button10"},
256 {ev_float, "button11"},
257 {ev_float, "button12"},
258 {ev_float, "button13"},
259 {ev_float, "button14"},
260 {ev_float, "button15"},
261 {ev_float, "button16"},
262 {ev_float, "buttonchat"},
263 {ev_float, "buttonuse"},
264 {ev_float, "clientcolors"},
265 {ev_float, "cursor_active"},
266 {ev_float, "disableclientprediction"},
267 {ev_float, "fullbright"},
268 {ev_float, "glow_color"},
269 {ev_float, "glow_size"},
270 {ev_float, "glow_trail"},
271 {ev_float, "gravity"},
272 {ev_float, "idealpitch"},
273 {ev_float, "items2"},
274 {ev_float, "light_lev"},
275 {ev_float, "modelflags"},
276 {ev_float, "pflags"},
278 {ev_float, "pitch_speed"},
279 {ev_float, "pmodel"},
280 {ev_float, "renderamt"}, // HalfLife support
281 {ev_float, "rendermode"}, // HalfLife support
284 {ev_float, "tag_index"},
285 {ev_float, "viewzoom"},
286 {ev_function, "SendEntity"},
287 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
288 {ev_function, "customizeentityforclient"},
289 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
290 {ev_string, "netaddress"},
291 {ev_string, "playermodel"},
292 {ev_string, "playerskin"},
293 {ev_vector, "color"},
294 {ev_vector, "colormod"},
295 {ev_vector, "cursor_screen"},
296 {ev_vector, "cursor_trace_endpos"},
297 {ev_vector, "cursor_trace_start"},
298 {ev_vector, "glowmod"},
299 {ev_vector, "movement"},
300 {ev_vector, "punchvector"},
303 //{ev_float, "solid"},
304 //{ev_float, "movetype"},
305 //{ev_float, "modelindex"},
307 //{ev_vector, "origin"},
308 //{ev_vector, "velocity"},
309 //{ev_vector, "axis_forward"},
310 //{ev_vector, "axis_left"},
311 //{ev_vector, "axis_up"},
312 //{ev_vector, "spinvelocity"},
313 //{ev_vector, "angles"},
314 //{ev_vector, "avelocity"},
320 //============================================================================
322 void SV_AreaStats_f(void)
324 World_PrintAreaStats(&sv.world, "server");
334 // init the csqc progs cvars, since they are updated/used by the server code
335 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
336 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
337 extern cvar_t csqc_progcrc;
338 extern cvar_t csqc_progsize;
339 Cvar_RegisterVariable (&csqc_progname);
340 Cvar_RegisterVariable (&csqc_progcrc);
341 Cvar_RegisterVariable (&csqc_progsize);
343 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
344 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
345 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
346 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
348 Cvar_RegisterVariable (&coop);
349 Cvar_RegisterVariable (&deathmatch);
350 Cvar_RegisterVariable (&fraglimit);
351 Cvar_RegisterVariable (&gamecfg);
352 Cvar_RegisterVariable (&noexit);
353 Cvar_RegisterVariable (&nomonsters);
354 Cvar_RegisterVariable (&pausable);
355 Cvar_RegisterVariable (&pr_checkextension);
356 Cvar_RegisterVariable (&samelevel);
357 Cvar_RegisterVariable (&skill);
358 Cvar_RegisterVariable (&slowmo);
359 Cvar_RegisterVariable (&sv_accelerate);
360 Cvar_RegisterVariable (&sv_aim);
361 Cvar_RegisterVariable (&sv_airaccel_qw);
362 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
363 Cvar_RegisterVariable (&sv_airaccelerate);
364 Cvar_RegisterVariable (&sv_airstopaccelerate);
365 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
366 Cvar_RegisterVariable (&sv_maxairstrafespeed);
367 Cvar_RegisterVariable (&sv_aircontrol);
368 Cvar_RegisterVariable (&sv_allowdownloads);
369 Cvar_RegisterVariable (&sv_allowdownloads_archive);
370 Cvar_RegisterVariable (&sv_allowdownloads_config);
371 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
372 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
373 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
374 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
375 Cvar_RegisterVariable (&sv_clmovement_enable);
376 Cvar_RegisterVariable (&sv_clmovement_minping);
377 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
378 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
379 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
380 Cvar_RegisterVariable (&sv_cullentities_pvs);
381 Cvar_RegisterVariable (&sv_cullentities_stats);
382 Cvar_RegisterVariable (&sv_cullentities_trace);
383 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
384 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
385 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
386 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
387 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
388 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
389 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
390 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
391 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
392 Cvar_RegisterVariable (&sv_debugmove);
393 Cvar_RegisterVariable (&sv_echobprint);
394 Cvar_RegisterVariable (&sv_edgefriction);
395 Cvar_RegisterVariable (&sv_entpatch);
396 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
397 Cvar_RegisterVariable (&sv_freezenonclients);
398 Cvar_RegisterVariable (&sv_friction);
399 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
400 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
401 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
402 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
403 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
404 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
405 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
406 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
407 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
408 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
409 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
410 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
411 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
412 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
413 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
414 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
415 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
416 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
417 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
418 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
419 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
420 Cvar_RegisterVariable (&sv_gravity);
421 Cvar_RegisterVariable (&sv_idealpitchscale);
422 Cvar_RegisterVariable (&sv_jumpstep);
423 Cvar_RegisterVariable (&sv_jumpvelocity);
424 Cvar_RegisterVariable (&sv_maxairspeed);
425 Cvar_RegisterVariable (&sv_maxrate);
426 Cvar_RegisterVariable (&sv_maxspeed);
427 Cvar_RegisterVariable (&sv_maxvelocity);
428 Cvar_RegisterVariable (&sv_newflymove);
429 Cvar_RegisterVariable (&sv_nostep);
430 Cvar_RegisterVariable (&sv_playerphysicsqc);
431 Cvar_RegisterVariable (&sv_progs);
432 Cvar_RegisterVariable (&sv_protocolname);
433 Cvar_RegisterVariable (&sv_random_seed);
434 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
435 Cvar_RegisterVariable (&sv_sound_land);
436 Cvar_RegisterVariable (&sv_sound_watersplash);
437 Cvar_RegisterVariable (&sv_stepheight);
438 Cvar_RegisterVariable (&sv_stopspeed);
439 Cvar_RegisterVariable (&sv_wallfriction);
440 Cvar_RegisterVariable (&sv_wateraccelerate);
441 Cvar_RegisterVariable (&sv_waterfriction);
442 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
443 Cvar_RegisterVariable (&sv_warsowbunny_accel);
444 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
445 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
446 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
447 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
448 Cvar_RegisterVariable (&sys_ticrate);
449 Cvar_RegisterVariable (&teamplay);
450 Cvar_RegisterVariable (&timelimit);
452 Cvar_RegisterVariable (&saved1);
453 Cvar_RegisterVariable (&saved2);
454 Cvar_RegisterVariable (&saved3);
455 Cvar_RegisterVariable (&saved4);
456 Cvar_RegisterVariable (&savedgamecfg);
457 Cvar_RegisterVariable (&scratch1);
458 Cvar_RegisterVariable (&scratch2);
459 Cvar_RegisterVariable (&scratch3);
460 Cvar_RegisterVariable (&scratch4);
461 Cvar_RegisterVariable (&temp1);
463 // LordHavoc: Nehahra uses these to pass data around cutscene demos
464 if (gamemode == GAME_NEHAHRA)
466 Cvar_RegisterVariable (&nehx00);
467 Cvar_RegisterVariable (&nehx01);
468 Cvar_RegisterVariable (&nehx02);
469 Cvar_RegisterVariable (&nehx03);
470 Cvar_RegisterVariable (&nehx04);
471 Cvar_RegisterVariable (&nehx05);
472 Cvar_RegisterVariable (&nehx06);
473 Cvar_RegisterVariable (&nehx07);
474 Cvar_RegisterVariable (&nehx08);
475 Cvar_RegisterVariable (&nehx09);
476 Cvar_RegisterVariable (&nehx10);
477 Cvar_RegisterVariable (&nehx11);
478 Cvar_RegisterVariable (&nehx12);
479 Cvar_RegisterVariable (&nehx13);
480 Cvar_RegisterVariable (&nehx14);
481 Cvar_RegisterVariable (&nehx15);
482 Cvar_RegisterVariable (&nehx16);
483 Cvar_RegisterVariable (&nehx17);
484 Cvar_RegisterVariable (&nehx18);
485 Cvar_RegisterVariable (&nehx19);
487 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
489 Cvar_RegisterVariable (&sv_autodemo_perclient);
490 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
492 Cvar_RegisterVariable (&halflifebsp);
494 // any special defaults for gamemodes go here
495 if (gamemode == GAME_NEHAHRA)
497 // Nehahra pushable crates malfunction in some levels if this is on
498 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
499 // Nehahra NPC AI is confused by this feature
500 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
502 if (gamemode == GAME_HIPNOTIC)
504 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
505 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
506 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
507 Cvar_SetValueQuick (&sys_ticrate, 0.02);
508 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
509 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
511 if (gamemode == GAME_ROGUE)
513 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
514 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
516 if (gamemode == GAME_NEXUIZ)
518 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
519 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
522 sv_mempool = Mem_AllocPool("server", 0, NULL);
525 static void SV_SaveEntFile_f(void)
527 char basename[MAX_QPATH];
528 if (!sv.active || !sv.worldmodel)
530 Con_Print("Not running a server\n");
533 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
534 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
539 =============================================================================
543 =============================================================================
550 Make sure the event gets sent to all clients
553 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
557 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
559 MSG_WriteByte (&sv.datagram, svc_particle);
560 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
561 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
562 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
563 for (i=0 ; i<3 ; i++)
564 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
565 MSG_WriteByte (&sv.datagram, count);
566 MSG_WriteByte (&sv.datagram, color);
567 SV_FlushBroadcastMessages();
574 Make sure the event gets sent to all clients
577 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
579 if (modelindex >= 256 || startframe >= 256)
581 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
583 MSG_WriteByte (&sv.datagram, svc_effect2);
584 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
585 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
586 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
587 MSG_WriteShort (&sv.datagram, modelindex);
588 MSG_WriteShort (&sv.datagram, startframe);
589 MSG_WriteByte (&sv.datagram, framecount);
590 MSG_WriteByte (&sv.datagram, framerate);
594 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
596 MSG_WriteByte (&sv.datagram, svc_effect);
597 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
598 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
599 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
600 MSG_WriteByte (&sv.datagram, modelindex);
601 MSG_WriteByte (&sv.datagram, startframe);
602 MSG_WriteByte (&sv.datagram, framecount);
603 MSG_WriteByte (&sv.datagram, framerate);
605 SV_FlushBroadcastMessages();
612 Each entity can have eight independant sound sources, like voice,
615 Channel 0 is an auto-allocate channel, the others override anything
616 already running on that entity/channel pair.
618 An attenuation of 0 will play full volume everywhere in the level.
619 Larger attenuations will drop off. (max 4 attenuation)
623 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
625 int sound_num, field_mask, i, ent;
627 if (volume < 0 || volume > 255)
629 Con_Printf ("SV_StartSound: volume = %i\n", volume);
633 if (attenuation < 0 || attenuation > 4)
635 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
639 if (channel < 0 || channel > 7)
641 Con_Printf ("SV_StartSound: channel = %i\n", channel);
645 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
648 // find precache number for sound
649 sound_num = SV_SoundIndex(sample, 1);
653 ent = PRVM_NUM_FOR_EDICT(entity);
656 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
657 field_mask |= SND_VOLUME;
658 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
659 field_mask |= SND_ATTENUATION;
661 field_mask |= SND_LARGEENTITY;
662 if (sound_num >= 256 || channel >= 8)
663 field_mask |= SND_LARGESOUND;
665 // directed messages go only to the entity they are targeted on
666 MSG_WriteByte (&sv.datagram, svc_sound);
667 MSG_WriteByte (&sv.datagram, field_mask);
668 if (field_mask & SND_VOLUME)
669 MSG_WriteByte (&sv.datagram, volume);
670 if (field_mask & SND_ATTENUATION)
671 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
672 if (field_mask & SND_LARGEENTITY)
674 MSG_WriteShort (&sv.datagram, ent);
675 MSG_WriteByte (&sv.datagram, channel);
678 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
679 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
680 MSG_WriteShort (&sv.datagram, sound_num);
682 MSG_WriteByte (&sv.datagram, sound_num);
683 for (i = 0;i < 3;i++)
684 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
685 SV_FlushBroadcastMessages();
692 Nearly the same logic as SV_StartSound, except an origin
693 instead of an entity is provided and channel is omitted.
695 The entity sent to the client is 0 (world) and the channel
696 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
697 function, therefore the check for it is omitted.
701 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
703 int sound_num, field_mask, i;
705 if (volume < 0 || volume > 255)
707 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
711 if (attenuation < 0 || attenuation > 4)
713 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
717 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
720 // find precache number for sound
721 sound_num = SV_SoundIndex(sample, 1);
726 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
727 field_mask |= SND_VOLUME;
728 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
729 field_mask |= SND_ATTENUATION;
730 if (sound_num >= 256)
731 field_mask |= SND_LARGESOUND;
733 // directed messages go only to the entity they are targeted on
734 MSG_WriteByte (&sv.datagram, svc_sound);
735 MSG_WriteByte (&sv.datagram, field_mask);
736 if (field_mask & SND_VOLUME)
737 MSG_WriteByte (&sv.datagram, volume);
738 if (field_mask & SND_ATTENUATION)
739 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
740 // Always write entnum 0 for the world entity
741 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
742 if (field_mask & SND_LARGESOUND)
743 MSG_WriteShort (&sv.datagram, sound_num);
745 MSG_WriteByte (&sv.datagram, sound_num);
746 for (i = 0;i < 3;i++)
747 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
748 SV_FlushBroadcastMessages();
752 ==============================================================================
756 ==============================================================================
763 Sends the first message from the server to a connected client.
764 This will be sent on the initial connection and upon each server load.
767 void SV_SendServerinfo (client_t *client)
772 // we know that this client has a netconnection and thus is not a bot
774 // edicts get reallocated on level changes, so we need to update it here
775 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
777 // clear cached stuff that depends on the level
778 client->weaponmodel[0] = 0;
779 client->weaponmodelindex = 0;
781 // LordHavoc: clear entityframe tracking
782 client->latestframenum = 0;
784 // initialize the movetime, so a speedhack can't make use of the time before this client joined
785 client->cmd.time = sv.time;
787 if (client->entitydatabase)
788 EntityFrame_FreeDatabase(client->entitydatabase);
789 if (client->entitydatabase4)
790 EntityFrame4_FreeDatabase(client->entitydatabase4);
791 if (client->entitydatabase5)
792 EntityFrame5_FreeDatabase(client->entitydatabase5);
794 memset(client->stats, 0, sizeof(client->stats));
795 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
797 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
799 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
800 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
801 else if (sv.protocol == PROTOCOL_DARKPLACES4)
802 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
804 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
807 // reset csqc entity versions
808 for (i = 0;i < prog->max_edicts;i++)
810 client->csqcentityscope[i] = 0;
811 client->csqcentitysendflags[i] = 0xFFFFFF;
812 client->csqcentityglobalhistory[i] = 0;
814 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
816 client->csqcentityframehistory[i].num = 0;
817 client->csqcentityframehistory[i].framenum = -1;
819 client->csqcnumedicts = 0;
820 client->csqcentityframehistory_next = 0;
822 SZ_Clear (&client->netconnection->message);
823 MSG_WriteByte (&client->netconnection->message, svc_print);
824 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
825 MSG_WriteString (&client->netconnection->message,message);
827 SV_StopDemoRecording(client); // to split up demos into different files
828 if(sv_autodemo_perclient.integer && client->netconnection)
830 char demofile[MAX_OSPATH];
831 char levelname[MAX_QPATH];
832 char ipaddress[MAX_QPATH];
835 // start a new demo file
836 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
837 if (strrchr(levelname, '.'))
838 *(strrchr(levelname, '.')) = 0;
840 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
841 for(i = 0; ipaddress[i]; ++i)
842 if(!isalnum(ipaddress[i]))
844 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
846 SV_StartDemoRecording(client, demofile, -1);
849 //[515]: init csprogs according to version of svprogs, check the crc, etc.
850 if (sv.csqc_progname[0])
853 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
854 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
855 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
856 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
857 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
858 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
859 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
861 if(client->sv_demo_file != NULL)
864 char buf[NET_MAXMESSAGE];
867 sb.data = (unsigned char *) buf;
868 sb.maxsize = sizeof(buf);
870 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
871 SV_WriteDemoMessage(client, &sb, false);
874 //[515]: init stufftext string (it is sent before svc_serverinfo)
875 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
878 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
879 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
883 //if (sv_allowdownloads.integer)
884 // always send the info that the server supports the protocol, even if downloads are forbidden
885 // only because of that, the CSQC exception can work
887 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
888 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
891 // send at this time so it's guaranteed to get executed at the right time
895 host_client = client;
896 Curl_SendRequirements();
900 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
901 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
902 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
904 if (!coop.integer && deathmatch.integer)
905 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
907 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
909 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
911 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
912 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
913 MSG_WriteByte (&client->netconnection->message, 0);
915 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
916 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
917 MSG_WriteByte (&client->netconnection->message, 0);
920 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
921 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
922 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
925 // store this in clientcamera, too
926 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
927 MSG_WriteByte (&client->netconnection->message, svc_setview);
928 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
930 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
931 MSG_WriteByte (&client->netconnection->message, 1);
933 client->spawned = false; // need prespawn, spawn, etc
934 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
936 // clear movement info until client enters the new level properly
937 memset(&client->cmd, 0, sizeof(client->cmd));
938 client->movesequence = 0;
939 #ifdef NUM_PING_TIMES
940 for (i = 0;i < NUM_PING_TIMES;i++)
941 client->ping_times[i] = 0;
942 client->num_pings = 0;
946 // allow the client some time to send his keepalives, even if map loading took ages
947 client->netconnection->timeout = realtime + net_connecttimeout.value;
954 Initializes a client_t for a new net connection. This will only be called
955 once for a player each game, not once for each level change.
958 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
962 float spawn_parms[NUM_SPAWN_PARMS];
964 client = svs.clients + clientnum;
966 // set up the client_t
968 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
969 memset (client, 0, sizeof(*client));
970 client->active = true;
971 client->netconnection = netconnection;
973 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
975 strlcpy(client->name, "unconnected", sizeof(client->name));
976 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
977 client->spawned = false;
978 client->edict = PRVM_EDICT_NUM(clientnum+1);
979 if (client->netconnection)
980 client->netconnection->message.allowoverflow = true; // we can catch it
981 // prepare the unreliable message buffer
982 client->unreliablemsg.data = client->unreliablemsg_data;
983 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
984 // updated by receiving "rate" command from client, this is also the default if not using a DP client
985 client->rate = 1000000000;
986 // no limits for local player
987 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
988 client->rate = 1000000000;
989 client->connecttime = realtime;
992 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
995 // call the progs to get default spawn parms for the new client
996 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
997 prog->globals.server->self = 0;
998 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
999 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1000 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1002 // set up the entity for this client (including .colormap, .team, etc)
1003 PRVM_ED_ClearEdict(client->edict);
1006 // don't call SendServerinfo for a fresh botclient because its fields have
1007 // not been set up by the qc yet
1008 if (client->netconnection)
1009 SV_SendServerinfo (client);
1011 client->spawned = true;
1016 ===============================================================================
1020 ===============================================================================
1024 =============================================================================
1026 The PVS must include a small area around the client to allow head bobbing
1027 or other small motion on the client side. Otherwise, a bob might cause an
1028 entity that should be visible to not show up, especially when the bob
1029 crosses a waterline.
1031 =============================================================================
1034 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1037 unsigned int sendflags;
1038 unsigned int version;
1039 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1040 unsigned int customizeentityforclient;
1041 unsigned int sendentity;
1043 vec3_t cullmins, cullmaxs;
1045 prvm_eval_t *val, *val2;
1047 // fast path for games that do not use legacy entity networking
1048 // note: still networks clients even if they are legacy
1049 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1050 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1053 // this 2 billion unit check is actually to detect NAN origins
1054 // (we really don't want to send those)
1055 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1058 // EF_NODRAW prevents sending for any reason except for your own
1059 // client, so we must keep all clients in this superset
1060 effects = (unsigned)ent->fields.server->effects;
1062 // we can omit invisible entities with no effects that are not clients
1063 // LordHavoc: this could kill tags attached to an invisible entity, I
1064 // just hope we never have to support that case
1065 i = (int)ent->fields.server->modelindex;
1066 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1069 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1070 glowsize = (unsigned char)bound(0, i, 255);
1071 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1072 flags |= RENDER_GLOWTRAIL;
1073 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1074 flags |= RENDER_VIEWMODEL;
1076 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1077 light[0] = (unsigned short)bound(0, f, 65535);
1078 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1079 light[1] = (unsigned short)bound(0, f, 65535);
1080 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1081 light[2] = (unsigned short)bound(0, f, 65535);
1082 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1083 light[3] = (unsigned short)bound(0, f, 65535);
1084 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1085 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1087 if (gamemode == GAME_TENEBRAE)
1089 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1093 lightpflags |= PFLAGS_FULLDYNAMIC;
1095 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1099 light[0] = (int)(0.2*256);
1100 light[1] = (int)(1.0*256);
1101 light[2] = (int)(0.2*256);
1103 lightpflags |= PFLAGS_FULLDYNAMIC;
1107 specialvisibilityradius = 0;
1108 if (lightpflags & PFLAGS_FULLDYNAMIC)
1109 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1111 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1112 if (flags & RENDER_GLOWTRAIL)
1113 specialvisibilityradius = max(specialvisibilityradius, 100);
1114 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1116 if (effects & EF_BRIGHTFIELD)
1117 specialvisibilityradius = max(specialvisibilityradius, 80);
1118 if (effects & EF_MUZZLEFLASH)
1119 specialvisibilityradius = max(specialvisibilityradius, 100);
1120 if (effects & EF_BRIGHTLIGHT)
1121 specialvisibilityradius = max(specialvisibilityradius, 400);
1122 if (effects & EF_DIMLIGHT)
1123 specialvisibilityradius = max(specialvisibilityradius, 200);
1124 if (effects & EF_RED)
1125 specialvisibilityradius = max(specialvisibilityradius, 200);
1126 if (effects & EF_BLUE)
1127 specialvisibilityradius = max(specialvisibilityradius, 200);
1128 if (effects & EF_FLAME)
1129 specialvisibilityradius = max(specialvisibilityradius, 250);
1130 if (effects & EF_STARDUST)
1131 specialvisibilityradius = max(specialvisibilityradius, 100);
1134 // early culling checks
1135 // (final culling is done by SV_MarkWriteEntityStateToClient)
1136 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1137 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1141 cs->active = ACTIVE_NETWORK;
1142 cs->number = enumber;
1143 VectorCopy(ent->fields.server->origin, cs->origin);
1144 VectorCopy(ent->fields.server->angles, cs->angles);
1146 cs->effects = effects;
1147 cs->colormap = (unsigned)ent->fields.server->colormap;
1148 cs->modelindex = modelindex;
1149 cs->skin = (unsigned)ent->fields.server->skin;
1150 cs->frame = (unsigned)ent->fields.server->frame;
1151 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1152 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1153 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1154 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1155 cs->customizeentityforclient = customizeentityforclient;
1156 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1157 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1158 cs->glowsize = glowsize;
1160 // don't need to init cs->colormod because the defaultstate did that for us
1161 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1162 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1163 if (val->vector[0] || val->vector[1] || val->vector[2])
1165 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1166 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1167 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1170 // don't need to init cs->glowmod because the defaultstate did that for us
1171 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1172 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1173 if (val->vector[0] || val->vector[1] || val->vector[2])
1175 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1176 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1177 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1180 cs->modelindex = modelindex;
1183 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1187 cs->alpha = (unsigned char)bound(0, i, 255);
1190 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1194 cs->alpha = (unsigned char)bound(0, i, 255);
1198 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1202 cs->scale = (unsigned char)bound(0, i, 255);
1205 cs->glowcolor = 254;
1206 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1208 cs->glowcolor = (int)f;
1210 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1211 cs->effects |= EF_FULLBRIGHT;
1213 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1214 if (val && val->_float)
1215 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1217 if (ent->fields.server->movetype == MOVETYPE_STEP)
1218 cs->flags |= RENDER_STEP;
1219 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1220 cs->flags |= RENDER_LOWPRECISION;
1221 if (ent->fields.server->colormap >= 1024)
1222 cs->flags |= RENDER_COLORMAPPED;
1223 if (cs->viewmodelforclient)
1224 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1226 cs->light[0] = light[0];
1227 cs->light[1] = light[1];
1228 cs->light[2] = light[2];
1229 cs->light[3] = light[3];
1230 cs->lightstyle = lightstyle;
1231 cs->lightpflags = lightpflags;
1233 cs->specialvisibilityradius = specialvisibilityradius;
1235 // calculate the visible box of this entity (don't use the physics box
1236 // as that is often smaller than a model, and would not count
1237 // specialvisibilityradius)
1238 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1240 float scale = cs->scale * (1.0f / 16.0f);
1241 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1243 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1244 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1246 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1248 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1249 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1253 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1254 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1259 // if there is no model (or it could not be loaded), use the physics box
1260 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1261 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1263 if (specialvisibilityradius)
1265 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1266 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1267 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1268 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1269 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1270 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1273 // calculate center of bbox for network prioritization purposes
1274 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1276 // if culling box has moved, update pvs cluster links
1277 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1279 VectorCopy(cullmins, ent->priv.server->cullmins);
1280 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1281 // a value of -1 for pvs_numclusters indicates that the links are not
1282 // cached, and should be re-tested each time, this is the case if the
1283 // culling box touches too many pvs clusters to store, or if the world
1284 // model does not support FindBoxClusters
1285 ent->priv.server->pvs_numclusters = -1;
1286 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1288 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1289 if (i <= MAX_ENTITYCLUSTERS)
1290 ent->priv.server->pvs_numclusters = i;
1294 // we need to do some csqc entity upkeep here
1295 // get self.SendFlags and clear them
1296 // (to let the QC know that they've been read)
1299 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1300 sendflags = (unsigned int)val->_float;
1302 // legacy self.Version system
1303 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1306 version = (unsigned int)val2->_float;
1307 if (sv.csqcentityversion[enumber] != version)
1308 sendflags = 0xFFFFFF;
1309 sv.csqcentityversion[enumber] = version;
1311 // move sendflags into the per-client sendflags
1313 for (i = 0;i < svs.maxclients;i++)
1314 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1315 // mark it as inactive for non-csqc networking
1316 cs->active = ACTIVE_SHARED;
1322 void SV_PrepareEntitiesForSending(void)
1326 // send all entities that touch the pvs
1327 sv.numsendentities = 0;
1328 sv.sendentitiesindex[0] = NULL;
1329 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1330 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1332 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1334 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1335 sv.numsendentities++;
1340 #define MAX_LINEOFSIGHTTRACES 64
1342 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1346 float starttransformed[3], endtransformed[3];
1349 int originalnumtouchedicts;
1350 int numtouchedicts = 0;
1352 matrix4x4_t matrix, imatrix;
1354 prvm_edict_t *touch;
1355 prvm_edict_t *touchedicts[MAX_EDICTS];
1356 unsigned int modelindex;
1357 vec3_t boxmins, boxmaxs;
1358 vec3_t clipboxmins, clipboxmaxs;
1359 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1361 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1363 // expand the box a little
1364 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1365 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1366 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1367 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1368 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1369 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1371 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1372 for (traceindex = 1;traceindex < numtraces;traceindex++)
1373 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1375 // calculate sweep box for the entire swarm of traces
1376 VectorCopy(eye, clipboxmins);
1377 VectorCopy(eye, clipboxmaxs);
1378 for (traceindex = 0;traceindex < numtraces;traceindex++)
1380 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1381 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1382 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1383 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1384 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1385 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1388 // get the list of entities in the sweep box
1389 if (sv_cullentities_trace_entityocclusion.integer)
1390 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1391 if (numtouchedicts > MAX_EDICTS)
1393 // this never happens
1394 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1395 numtouchedicts = MAX_EDICTS;
1397 // iterate the entities found in the sweep box and filter them
1398 originalnumtouchedicts = numtouchedicts;
1400 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1402 touch = touchedicts[touchindex];
1403 if (touch->fields.server->solid != SOLID_BSP)
1405 modelindex = (unsigned int)touch->fields.server->modelindex;
1408 if (modelindex >= MAX_MODELS)
1410 model = sv.models[(int)touch->fields.server->modelindex];
1411 if (!model->brush.TraceLineOfSight)
1413 // skip obviously transparent entities
1414 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1415 if (alpha && alpha < 1)
1417 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1419 touchedicts[numtouchedicts++] = touch;
1422 // now that we have a filtered list of "interesting" entities, fire each
1423 // ray against all of them, this gives us an early-out case when something
1424 // is visible (which it often is)
1426 for (traceindex = 0;traceindex < numtraces;traceindex++)
1428 // check world occlusion
1429 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1430 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1432 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1434 touch = touchedicts[touchindex];
1435 modelindex = (unsigned int)touch->fields.server->modelindex;
1436 model = (modelindex >= 1 && modelindex < MAX_MODELS) ? sv.models[(int)touch->fields.server->modelindex] : NULL;
1437 if(model && model->brush.TraceLineOfSight)
1439 // get the entity matrix
1440 pitchsign = SV_GetPitchSign(touch);
1441 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1442 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1443 // see if the ray hits this entity
1444 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1445 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1446 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1453 // check if the ray was blocked
1454 if (touchindex < numtouchedicts)
1456 // return if the ray was not blocked
1464 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1469 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1471 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1472 sv.writeentitiestoclient_stats_totalentities++;
1474 if (s->customizeentityforclient)
1476 prog->globals.server->self = s->number;
1477 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1478 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1479 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1483 // never reject player
1484 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1486 // check various rejection conditions
1487 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1489 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1491 if (s->effects & EF_NODRAW)
1493 // LordHavoc: only send entities with a model or important effects
1494 if (!s->modelindex && s->specialvisibilityradius == 0)
1497 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1498 // viewmodels don't have visibility checking
1499 if (s->viewmodelforclient)
1501 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1504 else if (s->tagentity)
1506 // tag attached entities simply check their parent
1507 if (!sv.sendentitiesindex[s->tagentity])
1509 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1510 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1513 // always send world submodels in newer protocols because they don't
1514 // generate much traffic (in old protocols they hog bandwidth)
1515 // but only if sv_cullentities_nevercullbmodels is off
1516 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1518 // entity has survived every check so far, check if visible
1519 ed = PRVM_EDICT_NUM(s->number);
1521 // if not touching a visible leaf
1522 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1524 if (ed->priv.server->pvs_numclusters < 0)
1526 // entity too big for clusters list
1527 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1529 sv.writeentitiestoclient_stats_culled_pvs++;
1536 // check cached clusters list
1537 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1538 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1540 if (i == ed->priv.server->pvs_numclusters)
1542 sv.writeentitiestoclient_stats_culled_pvs++;
1548 // or not seen by random tracelines
1549 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1552 s->number <= svs.maxclients
1553 ? sv_cullentities_trace_samples_players.integer
1555 s->specialvisibilityradius
1556 ? sv_cullentities_trace_samples_extra.integer
1557 : sv_cullentities_trace_samples.integer;
1558 float enlarge = sv_cullentities_trace_enlarge.value;
1563 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1564 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1566 if(eyeindex < sv.writeentitiestoclient_numeyes)
1567 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1569 s->number <= svs.maxclients
1570 ? sv_cullentities_trace_delay_players.value
1571 : sv_cullentities_trace_delay.value
1573 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1575 sv.writeentitiestoclient_stats_culled_trace++;
1583 // this just marks it for sending
1584 // FIXME: it would be more efficient to send here, but the entity
1585 // compressor isn't that flexible
1586 sv.writeentitiestoclient_stats_visibleentities++;
1587 sv.sententities[s->number] = sv.sententitiesmark;
1590 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1592 qboolean need_empty = false;
1593 int i, numsendstates, numcsqcsendstates;
1595 prvm_edict_t *camera;
1599 // if there isn't enough space to accomplish anything, skip it
1600 if (msg->cursize + 25 > maxsize)
1603 sv.writeentitiestoclient_msg = msg;
1604 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1606 sv.writeentitiestoclient_stats_culled_pvs = 0;
1607 sv.writeentitiestoclient_stats_culled_trace = 0;
1608 sv.writeentitiestoclient_stats_visibleentities = 0;
1609 sv.writeentitiestoclient_stats_totalentities = 0;
1610 sv.writeentitiestoclient_numeyes = 0;
1613 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1614 camera = PRVM_EDICT_NUM( client->clientcamera );
1615 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1616 sv.writeentitiestoclient_pvsbytes = 0;
1617 // get the PVS values for the eye location, later FatPVS calls will merge
1618 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1619 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1621 // add the eye to a list for SV_CanSeeBox tests
1622 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1623 sv.writeentitiestoclient_numeyes++;
1625 // calculate predicted eye origin for SV_CanSeeBox tests
1626 if (sv_cullentities_trace_prediction.integer)
1628 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1630 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1631 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1633 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1634 sv.writeentitiestoclient_numeyes++;
1636 //if (!sv.writeentitiestoclient_useprediction)
1637 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1640 // TODO: check line of sight to portal entities and add them to PVS
1642 sv.sententitiesmark++;
1644 for (i = 0;i < sv.numsendentities;i++)
1645 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1648 numcsqcsendstates = 0;
1649 for (i = 0;i < sv.numsendentities;i++)
1651 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1653 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1655 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1656 *s = sv.sendentities[i];
1657 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1658 s->flags |= RENDER_EXTERIORMODEL;
1660 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1661 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1663 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1667 if (sv_cullentities_stats.integer)
1668 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1670 if(client->entitydatabase5)
1671 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1673 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1675 if(client->num_skippedentityframes >= 10)
1676 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1678 if (client->entitydatabase5)
1679 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1680 else if (client->entitydatabase4)
1682 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1683 Protocol_WriteStatsReliable();
1685 else if (client->entitydatabase)
1687 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1688 Protocol_WriteStatsReliable();
1692 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1693 Protocol_WriteStatsReliable();
1697 client->num_skippedentityframes = 0;
1699 ++client->num_skippedentityframes;
1708 static void SV_CleanupEnts (void)
1713 ent = PRVM_NEXT_EDICT(prog->edicts);
1714 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1715 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1720 SV_WriteClientdataToMessage
1724 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1728 prvm_edict_t *other;
1734 float *statsf = (float *)stats;
1737 // send a damage message
1739 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1741 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1742 MSG_WriteByte (msg, svc_damage);
1743 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1744 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1745 for (i=0 ; i<3 ; i++)
1746 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1748 ent->fields.server->dmg_take = 0;
1749 ent->fields.server->dmg_save = 0;
1753 // send the current viewpos offset from the view entity
1755 SV_SetIdealPitch (); // how much to look up / down ideally
1757 // a fixangle might get lost in a dropped packet. Oh well.
1758 if(ent->fields.server->fixangle)
1760 // angle fixing was requested by global thinking code...
1761 // so store the current angles for later use
1762 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1763 host_client->fixangle_angles_set = TRUE;
1765 // and clear fixangle for the next frame
1766 ent->fields.server->fixangle = 0;
1769 if (host_client->fixangle_angles_set)
1771 MSG_WriteByte (msg, svc_setangle);
1772 for (i=0 ; i < 3 ; i++)
1773 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1774 host_client->fixangle_angles_set = FALSE;
1777 // stuff the sigil bits into the high bits of items for sbar, or else
1779 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1780 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1781 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1783 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1785 VectorClear(punchvector);
1786 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1787 VectorCopy(val->vector, punchvector);
1789 // cache weapon model name and index in client struct to save time
1790 // (this search can be almost 1% of cpu time!)
1791 s = PRVM_GetString(ent->fields.server->weaponmodel);
1792 if (strcmp(s, client->weaponmodel))
1794 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1795 client->weaponmodelindex = SV_ModelIndex(s, 1);
1799 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1800 viewzoom = (int)(val->_float * 255.0f);
1806 if ((int)ent->fields.server->flags & FL_ONGROUND)
1807 bits |= SU_ONGROUND;
1808 if (ent->fields.server->waterlevel >= 2)
1810 if (ent->fields.server->idealpitch)
1811 bits |= SU_IDEALPITCH;
1813 for (i=0 ; i<3 ; i++)
1815 if (ent->fields.server->punchangle[i])
1816 bits |= (SU_PUNCH1<<i);
1817 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1819 bits |= (SU_PUNCHVEC1<<i);
1820 if (ent->fields.server->velocity[i])
1821 bits |= (SU_VELOCITY1<<i);
1824 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1825 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1826 stats[STAT_ITEMS] = items;
1827 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1828 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1829 stats[STAT_WEAPON] = client->weaponmodelindex;
1830 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1831 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1832 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1833 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1834 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1835 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1836 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1837 stats[STAT_VIEWZOOM] = viewzoom;
1838 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1839 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1840 // the QC bumps these itself by sending svc_'s, so we have to keep them
1841 // zero or they'll be corrected by the engine
1842 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1843 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1845 // movement settings for prediction
1846 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1847 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1848 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1850 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1851 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1852 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1853 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1854 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1855 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1856 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1857 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1858 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1859 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1860 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1861 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1862 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1863 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1864 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1865 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1866 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1867 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1868 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1869 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1870 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1871 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1872 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1873 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1874 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1875 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1876 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1877 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1878 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1879 statsf[STAT_TIMELIMIT] = timelimit.value;
1881 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1883 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1885 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1886 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1888 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1889 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1890 if (viewzoom != 255)
1891 bits |= SU_VIEWZOOM;
1896 if (bits >= 16777216)
1900 MSG_WriteByte (msg, svc_clientdata);
1901 MSG_WriteShort (msg, bits);
1902 if (bits & SU_EXTEND1)
1903 MSG_WriteByte(msg, bits >> 16);
1904 if (bits & SU_EXTEND2)
1905 MSG_WriteByte(msg, bits >> 24);
1907 if (bits & SU_VIEWHEIGHT)
1908 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1910 if (bits & SU_IDEALPITCH)
1911 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1913 for (i=0 ; i<3 ; i++)
1915 if (bits & (SU_PUNCH1<<i))
1917 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1918 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1920 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1922 if (bits & (SU_PUNCHVEC1<<i))
1924 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1925 MSG_WriteCoord16i(msg, punchvector[i]);
1927 MSG_WriteCoord32f(msg, punchvector[i]);
1929 if (bits & (SU_VELOCITY1<<i))
1931 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1932 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1934 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1938 if (bits & SU_ITEMS)
1939 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1941 if (sv.protocol == PROTOCOL_DARKPLACES5)
1943 if (bits & SU_WEAPONFRAME)
1944 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1945 if (bits & SU_ARMOR)
1946 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1947 if (bits & SU_WEAPON)
1948 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1949 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1950 MSG_WriteShort (msg, stats[STAT_AMMO]);
1951 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1952 MSG_WriteShort (msg, stats[STAT_NAILS]);
1953 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1954 MSG_WriteShort (msg, stats[STAT_CELLS]);
1955 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1956 if (bits & SU_VIEWZOOM)
1957 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1959 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1961 if (bits & SU_WEAPONFRAME)
1962 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1963 if (bits & SU_ARMOR)
1964 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1965 if (bits & SU_WEAPON)
1967 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1968 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1970 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1972 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1973 MSG_WriteByte (msg, stats[STAT_AMMO]);
1974 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1975 MSG_WriteByte (msg, stats[STAT_NAILS]);
1976 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1977 MSG_WriteByte (msg, stats[STAT_CELLS]);
1978 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1980 for (i = 0;i < 32;i++)
1981 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1983 MSG_WriteByte (msg, i);
1986 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1987 if (bits & SU_VIEWZOOM)
1989 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1990 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1992 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1997 void SV_FlushBroadcastMessages(void)
2001 if (sv.datagram.cursize <= 0)
2003 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2005 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2007 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2008 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2010 SZ_Clear(&sv.datagram);
2013 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2015 // scan the splitpoints to find out how many we can fit in
2016 int numsegments, j, split;
2017 if (!client->unreliablemsg_splitpoints)
2019 // always accept the first one if it's within 1024 bytes, this ensures
2020 // that very big datagrams which are over the rate limit still get
2021 // through, just to keep it working
2022 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2023 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2025 // the first segment gets an exemption from the rate limiting, otherwise
2026 // it could get dropped consistently due to a low rate limit
2027 if (numsegments == 1)
2029 // some will fit, so add the ones that will fit
2030 split = client->unreliablemsg_splitpoint[numsegments-1];
2031 // note this discards ones that were accepted by the segments scan but
2032 // can not fit, such as a really huge first one that will never ever
2033 // fit in a packet...
2034 if (msg->cursize + split <= maxsize)
2035 SZ_Write(msg, client->unreliablemsg.data, split);
2036 // remove the part we sent, keeping any remaining data
2037 client->unreliablemsg.cursize -= split;
2038 if (client->unreliablemsg.cursize > 0)
2039 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2040 // adjust remaining splitpoints
2041 client->unreliablemsg_splitpoints -= numsegments;
2042 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2043 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2047 =======================
2048 SV_SendClientDatagram
2049 =======================
2051 static void SV_SendClientDatagram (client_t *client)
2053 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2055 int stats[MAX_CL_STATS];
2056 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2058 // obey rate limit by limiting packet frequency if the packet size
2060 // (usually this is caused by reliable messages)
2061 if (!NetConn_CanSend(client->netconnection))
2064 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2065 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2066 if (sv_maxrate.integer != maxrate)
2067 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2069 // clientrate determines the 'cleartime' of a packet
2070 // (how long to wait before sending another, based on this packet's size)
2071 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2073 switch (sv.protocol)
2075 case PROTOCOL_QUAKE:
2076 case PROTOCOL_QUAKEDP:
2077 case PROTOCOL_NEHAHRAMOVIE:
2078 case PROTOCOL_NEHAHRABJP:
2079 case PROTOCOL_NEHAHRABJP2:
2080 case PROTOCOL_NEHAHRABJP3:
2081 case PROTOCOL_QUAKEWORLD:
2082 // no packet size limit support on Quake protocols because it just
2083 // causes missing entities/effects
2084 // packets are simply sent less often to obey the rate limit
2088 case PROTOCOL_DARKPLACES1:
2089 case PROTOCOL_DARKPLACES2:
2090 case PROTOCOL_DARKPLACES3:
2091 case PROTOCOL_DARKPLACES4:
2092 // no packet size limit support on DP1-4 protocols because they kick
2093 // the client off if they overflow, and miss effects
2094 // packets are simply sent less often to obey the rate limit
2095 maxsize = sizeof(sv_sendclientdatagram_buf);
2096 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2099 // DP5 and later protocols support packet size limiting which is a
2100 // better method than limiting packet frequency as QW does
2102 // at very low rates (or very small sys_ticrate) the packet size is
2103 // not reduced below 128, but packets may be sent less often
2104 maxsize = (int)(clientrate * sys_ticrate.value);
2105 maxsize = bound(128, maxsize, 1400);
2107 // csqc entities can easily exceed 128 bytes, so disable throttling in
2108 // mods that use csqc (they are likely to use less bandwidth anyway)
2109 if (sv.csqc_progsize > 0)
2114 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2116 // for good singleplayer, send huge packets
2117 maxsize = sizeof(sv_sendclientdatagram_buf);
2118 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2119 // never limit frequency in singleplayer
2120 clientrate = 1000000000;
2123 // while downloading, limit entity updates to half the packet
2124 // (any leftover space will be used for downloading)
2125 if (host_client->download_file)
2128 msg.data = sv_sendclientdatagram_buf;
2129 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2131 msg.allowoverflow = false;
2133 if (host_client->spawned)
2135 // the player is in the game
2136 MSG_WriteByte (&msg, svc_time);
2137 MSG_WriteFloat (&msg, sv.time);
2139 // add the client specific data to the datagram
2140 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2141 // now update the stats[] array using any registered custom fields
2142 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2143 // set host_client->statsdeltabits
2144 Protocol_UpdateClientStats (stats);
2146 // add as many queued unreliable messages (effects) as we can fit
2147 // limit effects to half of the remaining space
2148 if (client->unreliablemsg.cursize)
2149 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2151 // now write as many entities as we can fit, and also sends stats
2152 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2154 else if (realtime > client->keepalivetime)
2156 // the player isn't totally in the game yet
2157 // send small keepalive messages if too much time has passed
2158 // (may also be sending downloads)
2159 client->keepalivetime = realtime + 5;
2160 MSG_WriteChar (&msg, svc_nop);
2163 // if a download is active, see if there is room to fit some download data
2165 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2166 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2168 fs_offset_t downloadstart;
2169 unsigned char data[1400];
2170 downloadstart = FS_Tell(host_client->download_file);
2171 downloadsize = min(downloadsize, (int)sizeof(data));
2172 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2173 // note this sends empty messages if at the end of the file, which is
2174 // necessary to keep the packet loss logic working
2175 // (the last blocks may be lost and need to be re-sent, and that will
2176 // only occur if the client acks the empty end messages, revealing
2177 // a gap in the download progress, causing the last blocks to be
2179 MSG_WriteChar (&msg, svc_downloaddata);
2180 MSG_WriteLong (&msg, downloadstart);
2181 MSG_WriteShort (&msg, downloadsize);
2182 if (downloadsize > 0)
2183 SZ_Write (&msg, data, downloadsize);
2186 // reliable only if none is in progress
2187 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2188 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2190 SV_WriteDemoMessage(client, &msg, false);
2192 // send the datagram
2193 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2194 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2195 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2199 =======================
2200 SV_UpdateToReliableMessages
2201 =======================
2203 static void SV_UpdateToReliableMessages (void)
2212 // check for changes to be sent over the reliable streams
2213 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2215 // update the host_client fields we care about according to the entity fields
2216 host_client->edict = PRVM_EDICT_NUM(i+1);
2219 name = PRVM_GetString(host_client->edict->fields.server->netname);
2222 // always point the string back at host_client->name to keep it safe
2223 strlcpy (host_client->name, name, sizeof (host_client->name));
2224 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2225 if (strcmp(host_client->old_name, host_client->name))
2227 if (host_client->spawned)
2228 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2229 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2230 // send notification to all clients
2231 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2232 MSG_WriteByte (&sv.reliable_datagram, i);
2233 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2234 SV_WriteNetnameIntoDemo(host_client);
2237 // DP_SV_CLIENTCOLORS
2238 // this is always found (since it's added by the progs loader)
2239 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2240 host_client->colors = (int)val->_float;
2241 if (host_client->old_colors != host_client->colors)
2243 host_client->old_colors = host_client->colors;
2244 // send notification to all clients
2245 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2246 MSG_WriteByte (&sv.reliable_datagram, i);
2247 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2250 // NEXUIZ_PLAYERMODEL
2251 if( prog->fieldoffsets.playermodel >= 0 ) {
2252 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2255 // always point the string back at host_client->name to keep it safe
2256 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2257 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2260 // NEXUIZ_PLAYERSKIN
2261 if( prog->fieldoffsets.playerskin >= 0 ) {
2262 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2265 // always point the string back at host_client->name to keep it safe
2266 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2267 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2270 // TODO: add an extension name for this [1/17/2008 Black]
2271 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2272 int oldclientcamera = host_client->clientcamera;
2273 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2274 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2276 host_client->clientcamera = val->edict;
2279 if( oldclientcamera != host_client->clientcamera ) {
2280 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2281 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2286 host_client->frags = (int)host_client->edict->fields.server->frags;
2287 if(gamemode == GAME_NEXUIZ)
2288 if(!host_client->spawned && host_client->netconnection)
2289 host_client->frags = -666;
2290 if (host_client->old_frags != host_client->frags)
2292 host_client->old_frags = host_client->frags;
2293 // send notification to all clients
2294 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2295 MSG_WriteByte (&sv.reliable_datagram, i);
2296 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2300 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2301 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2302 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2304 SZ_Clear (&sv.reliable_datagram);
2309 =======================
2310 SV_SendClientMessages
2311 =======================
2313 void SV_SendClientMessages (void)
2315 int i, prepared = false;
2317 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2318 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2320 SV_FlushBroadcastMessages();
2322 // update frags, names, etc
2323 SV_UpdateToReliableMessages();
2325 // build individual updates
2326 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2328 if (!host_client->active)
2330 if (!host_client->netconnection)
2333 if (host_client->netconnection->message.overflowed)
2335 SV_DropClient (true); // if the message couldn't send, kick off
2342 // only prepare entities once per frame
2343 SV_PrepareEntitiesForSending();
2345 SV_SendClientDatagram (host_client);
2348 // clear muzzle flashes
2352 static void SV_StartDownload_f(void)
2354 if (host_client->download_file)
2355 host_client->download_started = true;
2359 * Compression extension negotiation:
2362 * cl_serverextension_download 2
2365 * download <filename> <list of zero or more suppported compressions in order of preference>
2367 * download maps/map1.bsp lzo deflate huffman
2370 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2372 * cl_downloadbegin 123456 maps/map1.bsp deflate
2374 * The server may choose not to compress the file by sending no compression name, like:
2375 * cl_downloadbegin 345678 maps/map1.bsp
2377 * NOTE: the "download" command may only specify compression algorithms if
2378 * cl_serverextension_download is 2!
2379 * If cl_serverextension_download has a different value, the client must
2380 * assume this extension is not supported!
2383 static void Download_CheckExtensions(void)
2386 int argc = Cmd_Argc();
2388 // first reset them all
2389 host_client->download_deflate = false;
2391 for(i = 2; i < argc; ++i)
2393 if(!strcmp(Cmd_Argv(i), "deflate"))
2395 host_client->download_deflate = true;
2401 static void SV_Download_f(void)
2403 const char *whichpack, *whichpack2, *extension;
2404 qboolean is_csqc; // so we need to check only once
2408 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2409 SV_ClientPrintf(" supported extensions: deflate\n");
2413 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2415 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2419 if (host_client->download_file)
2421 // at this point we'll assume the previous download should be aborted
2422 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2423 Host_ClientCommands("\nstopdownload\n");
2425 // close the file and reset variables
2426 FS_Close(host_client->download_file);
2427 host_client->download_file = NULL;
2428 host_client->download_name[0] = 0;
2429 host_client->download_expectedposition = 0;
2430 host_client->download_started = false;
2433 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2435 if (!sv_allowdownloads.integer && !is_csqc)
2437 SV_ClientPrintf("Downloads are disabled on this server\n");
2438 Host_ClientCommands("\nstopdownload\n");
2442 Download_CheckExtensions();
2444 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2445 extension = FS_FileExtension(host_client->download_name);
2447 // host_client is asking to download a specified file
2448 if (developer.integer >= 100)
2449 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2453 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2454 extensions[0] = '\0';
2456 if(host_client->download_deflate)
2457 strlcat(extensions, " deflate", sizeof(extensions));
2459 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2461 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2462 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2464 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2466 // no, no space is needed between %s and %s :P
2467 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2469 host_client->download_expectedposition = 0;
2470 host_client->download_started = false;
2471 host_client->sendsignon = true; // make sure this message is sent
2475 if (!FS_FileExists(host_client->download_name))
2477 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2478 Host_ClientCommands("\nstopdownload\n");
2482 // check if the user is trying to download part of registered Quake(r)
2483 whichpack = FS_WhichPack(host_client->download_name);
2484 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2485 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2487 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2488 Host_ClientCommands("\nstopdownload\n");
2492 // check if the server has forbidden archive downloads entirely
2493 if (!sv_allowdownloads_inarchive.integer)
2495 whichpack = FS_WhichPack(host_client->download_name);
2498 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2499 Host_ClientCommands("\nstopdownload\n");
2504 if (!sv_allowdownloads_config.integer)
2506 if (!strcasecmp(extension, "cfg"))
2508 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2509 Host_ClientCommands("\nstopdownload\n");
2514 if (!sv_allowdownloads_dlcache.integer)
2516 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2518 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2519 Host_ClientCommands("\nstopdownload\n");
2524 if (!sv_allowdownloads_archive.integer)
2526 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2528 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2529 Host_ClientCommands("\nstopdownload\n");
2534 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2535 if (!host_client->download_file)
2537 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2538 Host_ClientCommands("\nstopdownload\n");
2542 if (FS_FileSize(host_client->download_file) > 1<<30)
2544 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2545 Host_ClientCommands("\nstopdownload\n");
2546 FS_Close(host_client->download_file);
2547 host_client->download_file = NULL;
2551 if (FS_FileSize(host_client->download_file) < 0)
2553 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2554 Host_ClientCommands("\nstopdownload\n");
2555 FS_Close(host_client->download_file);
2556 host_client->download_file = NULL;
2560 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2563 * we can only do this if we would actually deflate on the fly
2564 * which we do not (yet)!
2566 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2567 extensions[0] = '\0';
2569 if(host_client->download_deflate)
2570 strlcat(extensions, " deflate", sizeof(extensions));
2572 // no, no space is needed between %s and %s :P
2573 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2576 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2578 host_client->download_expectedposition = 0;
2579 host_client->download_started = false;
2580 host_client->sendsignon = true; // make sure this message is sent
2582 // the rest of the download process is handled in SV_SendClientDatagram
2583 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2585 // no svc_downloaddata messages will be sent until sv_startdownload is
2586 // sent by the client
2590 ==============================================================================
2594 ==============================================================================
2603 int SV_ModelIndex(const char *s, int precachemode)
2605 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2606 char filename[MAX_QPATH];
2610 //if (precachemode == 2)
2612 strlcpy(filename, s, sizeof(filename));
2613 for (i = 2;i < limit;i++)
2615 if (!sv.model_precache[i][0])
2619 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2621 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2624 if (precachemode == 1)
2625 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2626 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2627 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2628 if (sv.state != ss_loading)
2630 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2631 MSG_WriteShort(&sv.reliable_datagram, i);
2632 MSG_WriteString(&sv.reliable_datagram, filename);
2636 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2639 if (!strcmp(sv.model_precache[i], filename))
2642 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2652 int SV_SoundIndex(const char *s, int precachemode)
2654 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2655 char filename[MAX_QPATH];
2659 //if (precachemode == 2)
2661 strlcpy(filename, s, sizeof(filename));
2662 for (i = 1;i < limit;i++)
2664 if (!sv.sound_precache[i][0])
2668 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2670 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2673 if (precachemode == 1)
2674 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2675 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2676 if (sv.state != ss_loading)
2678 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2679 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2680 MSG_WriteString(&sv.reliable_datagram, filename);
2684 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2687 if (!strcmp(sv.sound_precache[i], filename))
2690 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2696 SV_ParticleEffectIndex
2700 int SV_ParticleEffectIndex(const char *name)
2702 int i, argc, linenumber, effectnameindex;
2703 fs_offset_t filesize;
2704 unsigned char *filedata;
2705 const char *text, *textstart, *textend;
2706 char argv[16][1024];
2707 if (!sv.particleeffectnamesloaded)
2709 sv.particleeffectnamesloaded = true;
2710 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2711 for (i = 0;i < EFFECT_TOTAL;i++)
2712 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2713 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2716 textstart = (const char *)filedata;
2717 textend = (const char *)filedata + filesize;
2719 for (linenumber = 1;;linenumber++)
2724 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2728 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2732 if (com_token[0] == 0)
2733 break; // if the loop exited and it's not a \n, it's EOF
2736 if (!strcmp(argv[0], "effect"))
2740 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2742 if (sv.particleeffectname[effectnameindex][0])
2744 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2749 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2753 // if we run out of names, abort
2754 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2756 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2765 // search for the name
2766 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2767 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2768 return effectnameindex;
2769 // return 0 if we couldn't find it
2779 static void SV_CreateBaseline (void)
2781 int i, entnum, large;
2782 prvm_edict_t *svent;
2784 // LordHavoc: clear *all* states (note just active ones)
2785 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2787 // get the current server version
2788 svent = PRVM_EDICT_NUM(entnum);
2790 // LordHavoc: always clear state values, whether the entity is in use or not
2791 svent->priv.server->baseline = defaultstate;
2793 if (svent->priv.server->free)
2795 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2798 // create entity baseline
2799 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2800 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2801 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2802 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2803 if (entnum > 0 && entnum <= svs.maxclients)
2805 svent->priv.server->baseline.colormap = entnum;
2806 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2810 svent->priv.server->baseline.colormap = 0;
2811 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2815 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2818 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2822 // add to the message
2824 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2826 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2827 MSG_WriteShort (&sv.signon, entnum);
2831 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2832 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2834 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2836 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2837 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2841 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2842 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2844 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2845 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2846 for (i=0 ; i<3 ; i++)
2848 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2849 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2858 Load csprogs.dat and comperss it so it doesn't need to be
2859 reloaded on request.
2862 void SV_Prepare_CSQC(void)
2864 fs_offset_t progsize;
2866 if(svs.csqc_progdata)
2868 Con_DPrintf("Unloading old CSQC data.\n");
2869 Mem_Free(svs.csqc_progdata);
2870 if(svs.csqc_progdata_deflated)
2871 Mem_Free(svs.csqc_progdata_deflated);
2874 svs.csqc_progdata = NULL;
2875 svs.csqc_progdata_deflated = NULL;
2877 Con_Print("Loading csprogs.dat\n");
2879 sv.csqc_progname[0] = 0;
2880 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2884 size_t deflated_size;
2886 sv.csqc_progsize = (int)progsize;
2887 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2888 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2889 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2891 Con_Print("Compressing csprogs.dat\n");
2892 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2893 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2894 svs.csqc_progsize_deflated = (int)deflated_size;
2895 if(svs.csqc_progdata_deflated)
2897 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2898 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2901 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2909 Grabs the current state of each client for saving across the
2910 transition to another level
2913 void SV_SaveSpawnparms (void)
2917 svs.serverflags = (int)prog->globals.server->serverflags;
2919 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2921 if (!host_client->active)
2924 // call the progs to get default spawn parms for the new client
2925 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2926 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2927 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2928 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2936 This is called at the start of each level
2940 void SV_SpawnServer (const char *server)
2945 dp_model_t *worldmodel;
2946 char modelname[sizeof(sv.modelname)];
2948 Con_DPrintf("SpawnServer: %s\n", server);
2950 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2952 if (!FS_FileExists(modelname))
2954 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2958 if (cls.state != ca_dedicated)
2960 SCR_BeginLoadingPlaque();
2967 World_End(&sv.world);
2968 if(prog->funcoffsets.SV_Shutdown)
2970 func_t s = prog->funcoffsets.SV_Shutdown;
2971 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2972 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2977 // free q3 shaders so that any newly downloaded shaders will be active
2978 Mod_FreeQ3Shaders();
2980 worldmodel = Mod_ForName(modelname, false, true, NULL);
2981 if (!worldmodel || !worldmodel->TraceBox)
2983 Con_Printf("Couldn't load map %s\n", modelname);
2987 // let's not have any servers with no name
2988 if (hostname.string[0] == 0)
2989 Cvar_Set ("hostname", "UNNAMED");
2990 scr_centertime_off = 0;
2992 svs.changelevel_issued = false; // now safe to issue another
2994 // make the map a required file for clients
2995 Curl_ClearRequirements();
2996 Curl_RequireFile(modelname);
2999 // tell all connected clients that we are going to a new level
3004 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3006 if (client->netconnection)
3008 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3009 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3016 NetConn_OpenServerPorts(true);
3020 // make cvars consistant
3023 Cvar_SetValue ("deathmatch", 0);
3024 // LordHavoc: it can be useful to have skills outside the range 0-3...
3025 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3026 //Cvar_SetValue ("skill", (float)current_skill);
3027 current_skill = (int)(skill.value + 0.5);
3030 // set up the new server
3032 memset (&sv, 0, sizeof(sv));
3033 // if running a local client, make sure it doesn't try to access the last
3034 // level's data which is no longer valiud
3037 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3039 if(*sv_random_seed.string)
3041 srand(sv_random_seed.integer);
3042 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3049 strlcpy (sv.name, server, sizeof (sv.name));
3051 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3052 if (sv.protocol == PROTOCOL_UNKNOWN)
3055 Protocol_Names(buffer, sizeof(buffer));
3056 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3057 sv.protocol = PROTOCOL_QUAKE;
3062 // load progs to get entity field count
3063 //PR_LoadProgs ( sv_progs.string );
3065 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3066 sv.datagram.cursize = 0;
3067 sv.datagram.data = sv.datagram_buf;
3069 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3070 sv.reliable_datagram.cursize = 0;
3071 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3073 sv.signon.maxsize = sizeof(sv.signon_buf);
3074 sv.signon.cursize = 0;
3075 sv.signon.data = sv.signon_buf;
3077 // leave slots at start for clients only
3078 //prog->num_edicts = svs.maxclients+1;
3080 sv.state = ss_loading;
3081 prog->allowworldwrites = true;
3084 prog->globals.server->time = sv.time = 1.0;
3087 worldmodel->used = true;
3089 strlcpy (sv.name, server, sizeof (sv.name));
3090 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3091 sv.worldmodel = worldmodel;
3092 sv.models[1] = sv.worldmodel;
3095 // clear world interaction links
3097 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3098 World_Start(&sv.world);
3100 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3102 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3103 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3104 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3106 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3107 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3109 if(i < sv.worldmodel->brush.numsubmodels)
3110 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3113 // load the rest of the entities
3115 // AK possible hack since num_edicts is still 0
3116 ent = PRVM_EDICT_NUM(0);
3117 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3118 ent->priv.server->free = false;
3119 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3120 ent->fields.server->modelindex = 1; // world model
3121 ent->fields.server->solid = SOLID_BSP;
3122 ent->fields.server->movetype = MOVETYPE_PUSH;
3123 VectorCopy(sv.world.mins, ent->fields.server->mins);
3124 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3125 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3126 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3129 prog->globals.server->coop = coop.integer;
3131 prog->globals.server->deathmatch = deathmatch.integer;
3133 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3135 // serverflags are for cross level information (sigils)
3136 prog->globals.server->serverflags = svs.serverflags;
3138 // we need to reset the spawned flag on all connected clients here so that
3139 // their thinks don't run during startup (before PutClientInServer)
3140 // we also need to set up the client entities now
3141 // and we need to set the ->edict pointers to point into the progs edicts
3142 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3144 host_client->spawned = false;
3145 host_client->edict = PRVM_EDICT_NUM(i + 1);
3146 PRVM_ED_ClearEdict(host_client->edict);
3149 // load replacement entity file if found
3150 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3152 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3153 PRVM_ED_LoadFromFile (entities);
3157 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3160 // LordHavoc: clear world angles (to fix e3m3.bsp)
3161 VectorClear(prog->edicts->fields.server->angles);
3163 // all setup is completed, any further precache statements are errors
3164 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3165 prog->allowworldwrites = false;
3167 // run two frames to allow everything to settle
3168 prog->globals.server->time = sv.time = 1.0001;
3169 for (i = 0;i < 2;i++)
3175 if (cls.state == ca_dedicated)
3178 // create a baseline for more efficient communications
3179 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3180 SV_CreateBaseline ();
3182 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3184 // to prevent network timeouts
3185 realtime = Sys_DoubleTime();
3187 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3188 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3190 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3191 if (!host_client->active)
3193 if (host_client->netconnection)
3194 SV_SendServerinfo(host_client);
3198 // if client is a botclient coming from a level change, we need to
3199 // set up client info that normally requires networking
3201 // copy spawn parms out of the client_t
3202 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3203 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3205 // call the spawn function
3206 host_client->clientconnectcalled = true;
3207 prog->globals.server->time = sv.time;
3208 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3209 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3210 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3211 host_client->spawned = true;
3215 Con_DPrint("Server spawned.\n");
3216 NetConn_Heartbeat (2);
3221 /////////////////////////////////////////////////////
3224 static void SV_VM_CB_BeginIncreaseEdicts(void)
3226 // links don't survive the transition, so unlink everything
3227 World_UnlinkAll(&sv.world);
3230 static void SV_VM_CB_EndIncreaseEdicts(void)
3235 // link every entity except world
3236 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3237 if (!ent->priv.server->free)
3241 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3243 // LordHavoc: for consistency set these here
3244 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3246 e->priv.server->move = false; // don't move on first frame
3248 if (num >= 0 && num < svs.maxclients)
3251 // set colormap and team on newly created player entity
3252 e->fields.server->colormap = num + 1;
3253 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3254 // set netname/clientcolors back to client values so that
3255 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3257 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3258 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3259 val->_float = svs.clients[num].colors;
3260 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3261 if( prog->fieldoffsets.playermodel >= 0 )
3262 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3263 if( prog->fieldoffsets.playerskin >= 0 )
3264 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3265 // Assign netaddress (IP Address, etc)
3266 if(prog->fieldoffsets.netaddress >= 0)
3267 { // Valid Field; Process
3268 if(svs.clients[num].netconnection != NULL)
3269 {// Valid Address; Assign
3270 // Acquire Readable Address
3271 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3272 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3276 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3281 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3286 World_UnlinkEdict(ed); // unlink from world bsp
3288 ed->fields.server->model = 0;
3289 ed->fields.server->takedamage = 0;
3290 ed->fields.server->modelindex = 0;
3291 ed->fields.server->colormap = 0;
3292 ed->fields.server->skin = 0;
3293 ed->fields.server->frame = 0;
3294 VectorClear(ed->fields.server->origin);
3295 VectorClear(ed->fields.server->angles);
3296 ed->fields.server->nextthink = -1;
3297 ed->fields.server->solid = 0;
3299 World_Physics_RemoveFromEntity(&sv.world, ed);
3300 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3302 // make sure csqc networking is aware of the removed entity
3303 e = PRVM_NUM_FOR_EDICT(ed);
3304 sv.csqcentityversion[e] = 0;
3305 for (i = 0;i < svs.maxclients;i++)
3307 if (svs.clients[i].csqcentityscope[e])
3308 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3309 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3313 static void SV_VM_CB_CountEdicts(void)
3317 int active, models, solid, step;
3319 active = models = solid = step = 0;
3320 for (i=0 ; i<prog->num_edicts ; i++)
3322 ent = PRVM_EDICT_NUM(i);
3323 if (ent->priv.server->free)
3326 if (ent->fields.server->solid)
3328 if (ent->fields.server->model)
3330 if (ent->fields.server->movetype == MOVETYPE_STEP)
3334 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3335 Con_Printf("active :%3i\n", active);
3336 Con_Printf("view :%3i\n", models);
3337 Con_Printf("touch :%3i\n", solid);
3338 Con_Printf("step :%3i\n", step);
3341 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3343 // remove things from different skill levels or deathmatch
3344 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3346 if (deathmatch.integer)
3348 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3353 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3354 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3355 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3363 static void SV_VM_Setup(void)
3366 PRVM_InitProg( PRVM_SERVERPROG );
3368 // allocate the mempools
3369 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3370 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3371 prog->builtins = vm_sv_builtins;
3372 prog->numbuiltins = vm_sv_numbuiltins;
3373 prog->headercrc = PROGHEADER_CRC;
3374 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3375 prog->max_edicts = 512;
3376 if (sv.protocol == PROTOCOL_QUAKE)
3377 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3378 else if (sv.protocol == PROTOCOL_QUAKEDP)
3379 prog->limit_edicts = 2048; // guessing
3380 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3381 prog->limit_edicts = 2048; // guessing!
3382 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3383 prog->limit_edicts = 4096; // guessing!
3385 prog->limit_edicts = MAX_EDICTS;
3386 prog->reserved_edicts = svs.maxclients;
3387 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3388 prog->name = "server";
3389 prog->extensionstring = vm_sv_extensions;
3390 prog->loadintoworld = true;
3392 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3393 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3394 prog->init_edict = SV_VM_CB_InitEdict;
3395 prog->free_edict = SV_VM_CB_FreeEdict;
3396 prog->count_edicts = SV_VM_CB_CountEdicts;
3397 prog->load_edict = SV_VM_CB_LoadEdict;
3398 prog->init_cmd = VM_SV_Cmd_Init;
3399 prog->reset_cmd = VM_SV_Cmd_Reset;
3400 prog->error_cmd = Host_Error;
3401 prog->ExecuteProgram = SVVM_ExecuteProgram;
3403 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3404 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3406 // some mods compiled with scrambling compilers lack certain critical
3407 // global names and field names such as "self" and "time" and "nextthink"
3408 // so we have to set these offsets manually, matching the entvars_t
3409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3415 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3416 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3417 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3430 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3431 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3432 // OP_STATE is always supported on server (due to entvars_t)
3433 prog->flag |= PRVM_OP_STATE;
3435 VM_CustomStats_Clear();//[515]: csqc
3442 void SV_VM_Begin(void)
3445 PRVM_SetProg( PRVM_SERVERPROG );
3447 prog->globals.server->time = (float) sv.time;
3450 void SV_VM_End(void)