2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
117 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
122 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
123 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
124 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
125 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
126 cvar_t sv_init_frame_count = {0, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
127 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
128 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
129 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
130 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
131 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
132 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
133 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
134 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
135 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
136 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
137 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
138 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
139 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
140 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
141 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
142 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
143 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
144 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
145 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
146 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
147 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
148 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
149 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
150 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
151 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
152 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
153 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
154 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
155 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
156 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
157 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
159 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
170 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
192 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
193 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
194 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
196 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
197 cvar_t sv_mapformat_is_quake2 = {0, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
198 cvar_t sv_mapformat_is_quake3 = {0, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
203 mempool_t *sv_mempool = NULL;
205 extern cvar_t slowmo;
206 extern float scr_centertime_off;
208 // MUST match effectnameindex_t in client.h
209 static const char *standardeffectnames[EFFECT_TOTAL] =
233 "TE_TEI_BIGEXPLOSION",
249 #define SV_REQFUNCS 0
250 #define sv_reqfuncs NULL
252 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
253 //static const char *sv_reqfuncs[] = {
256 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
258 prvm_required_field_t sv_reqfields[] =
260 #define PRVM_DECLARE_serverglobalfloat(x)
261 #define PRVM_DECLARE_serverglobalvector(x)
262 #define PRVM_DECLARE_serverglobalstring(x)
263 #define PRVM_DECLARE_serverglobaledict(x)
264 #define PRVM_DECLARE_serverglobalfunction(x)
265 #define PRVM_DECLARE_clientglobalfloat(x)
266 #define PRVM_DECLARE_clientglobalvector(x)
267 #define PRVM_DECLARE_clientglobalstring(x)
268 #define PRVM_DECLARE_clientglobaledict(x)
269 #define PRVM_DECLARE_clientglobalfunction(x)
270 #define PRVM_DECLARE_menuglobalfloat(x)
271 #define PRVM_DECLARE_menuglobalvector(x)
272 #define PRVM_DECLARE_menuglobalstring(x)
273 #define PRVM_DECLARE_menuglobaledict(x)
274 #define PRVM_DECLARE_menuglobalfunction(x)
275 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
276 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
277 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
278 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
279 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
280 #define PRVM_DECLARE_clientfieldfloat(x)
281 #define PRVM_DECLARE_clientfieldvector(x)
282 #define PRVM_DECLARE_clientfieldstring(x)
283 #define PRVM_DECLARE_clientfieldedict(x)
284 #define PRVM_DECLARE_clientfieldfunction(x)
285 #define PRVM_DECLARE_menufieldfloat(x)
286 #define PRVM_DECLARE_menufieldvector(x)
287 #define PRVM_DECLARE_menufieldstring(x)
288 #define PRVM_DECLARE_menufieldedict(x)
289 #define PRVM_DECLARE_menufieldfunction(x)
290 #define PRVM_DECLARE_serverfunction(x)
291 #define PRVM_DECLARE_clientfunction(x)
292 #define PRVM_DECLARE_menufunction(x)
293 #define PRVM_DECLARE_field(x)
294 #define PRVM_DECLARE_global(x)
295 #define PRVM_DECLARE_function(x)
296 #include "prvm_offsets.h"
297 #undef PRVM_DECLARE_serverglobalfloat
298 #undef PRVM_DECLARE_serverglobalvector
299 #undef PRVM_DECLARE_serverglobalstring
300 #undef PRVM_DECLARE_serverglobaledict
301 #undef PRVM_DECLARE_serverglobalfunction
302 #undef PRVM_DECLARE_clientglobalfloat
303 #undef PRVM_DECLARE_clientglobalvector
304 #undef PRVM_DECLARE_clientglobalstring
305 #undef PRVM_DECLARE_clientglobaledict
306 #undef PRVM_DECLARE_clientglobalfunction
307 #undef PRVM_DECLARE_menuglobalfloat
308 #undef PRVM_DECLARE_menuglobalvector
309 #undef PRVM_DECLARE_menuglobalstring
310 #undef PRVM_DECLARE_menuglobaledict
311 #undef PRVM_DECLARE_menuglobalfunction
312 #undef PRVM_DECLARE_serverfieldfloat
313 #undef PRVM_DECLARE_serverfieldvector
314 #undef PRVM_DECLARE_serverfieldstring
315 #undef PRVM_DECLARE_serverfieldedict
316 #undef PRVM_DECLARE_serverfieldfunction
317 #undef PRVM_DECLARE_clientfieldfloat
318 #undef PRVM_DECLARE_clientfieldvector
319 #undef PRVM_DECLARE_clientfieldstring
320 #undef PRVM_DECLARE_clientfieldedict
321 #undef PRVM_DECLARE_clientfieldfunction
322 #undef PRVM_DECLARE_menufieldfloat
323 #undef PRVM_DECLARE_menufieldvector
324 #undef PRVM_DECLARE_menufieldstring
325 #undef PRVM_DECLARE_menufieldedict
326 #undef PRVM_DECLARE_menufieldfunction
327 #undef PRVM_DECLARE_serverfunction
328 #undef PRVM_DECLARE_clientfunction
329 #undef PRVM_DECLARE_menufunction
330 #undef PRVM_DECLARE_field
331 #undef PRVM_DECLARE_global
332 #undef PRVM_DECLARE_function
335 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
337 prvm_required_field_t sv_reqglobals[] =
339 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
340 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
341 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
342 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
343 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
344 #define PRVM_DECLARE_clientglobalfloat(x)
345 #define PRVM_DECLARE_clientglobalvector(x)
346 #define PRVM_DECLARE_clientglobalstring(x)
347 #define PRVM_DECLARE_clientglobaledict(x)
348 #define PRVM_DECLARE_clientglobalfunction(x)
349 #define PRVM_DECLARE_menuglobalfloat(x)
350 #define PRVM_DECLARE_menuglobalvector(x)
351 #define PRVM_DECLARE_menuglobalstring(x)
352 #define PRVM_DECLARE_menuglobaledict(x)
353 #define PRVM_DECLARE_menuglobalfunction(x)
354 #define PRVM_DECLARE_serverfieldfloat(x)
355 #define PRVM_DECLARE_serverfieldvector(x)
356 #define PRVM_DECLARE_serverfieldstring(x)
357 #define PRVM_DECLARE_serverfieldedict(x)
358 #define PRVM_DECLARE_serverfieldfunction(x)
359 #define PRVM_DECLARE_clientfieldfloat(x)
360 #define PRVM_DECLARE_clientfieldvector(x)
361 #define PRVM_DECLARE_clientfieldstring(x)
362 #define PRVM_DECLARE_clientfieldedict(x)
363 #define PRVM_DECLARE_clientfieldfunction(x)
364 #define PRVM_DECLARE_menufieldfloat(x)
365 #define PRVM_DECLARE_menufieldvector(x)
366 #define PRVM_DECLARE_menufieldstring(x)
367 #define PRVM_DECLARE_menufieldedict(x)
368 #define PRVM_DECLARE_menufieldfunction(x)
369 #define PRVM_DECLARE_serverfunction(x)
370 #define PRVM_DECLARE_clientfunction(x)
371 #define PRVM_DECLARE_menufunction(x)
372 #define PRVM_DECLARE_field(x)
373 #define PRVM_DECLARE_global(x)
374 #define PRVM_DECLARE_function(x)
375 #include "prvm_offsets.h"
376 #undef PRVM_DECLARE_serverglobalfloat
377 #undef PRVM_DECLARE_serverglobalvector
378 #undef PRVM_DECLARE_serverglobalstring
379 #undef PRVM_DECLARE_serverglobaledict
380 #undef PRVM_DECLARE_serverglobalfunction
381 #undef PRVM_DECLARE_clientglobalfloat
382 #undef PRVM_DECLARE_clientglobalvector
383 #undef PRVM_DECLARE_clientglobalstring
384 #undef PRVM_DECLARE_clientglobaledict
385 #undef PRVM_DECLARE_clientglobalfunction
386 #undef PRVM_DECLARE_menuglobalfloat
387 #undef PRVM_DECLARE_menuglobalvector
388 #undef PRVM_DECLARE_menuglobalstring
389 #undef PRVM_DECLARE_menuglobaledict
390 #undef PRVM_DECLARE_menuglobalfunction
391 #undef PRVM_DECLARE_serverfieldfloat
392 #undef PRVM_DECLARE_serverfieldvector
393 #undef PRVM_DECLARE_serverfieldstring
394 #undef PRVM_DECLARE_serverfieldedict
395 #undef PRVM_DECLARE_serverfieldfunction
396 #undef PRVM_DECLARE_clientfieldfloat
397 #undef PRVM_DECLARE_clientfieldvector
398 #undef PRVM_DECLARE_clientfieldstring
399 #undef PRVM_DECLARE_clientfieldedict
400 #undef PRVM_DECLARE_clientfieldfunction
401 #undef PRVM_DECLARE_menufieldfloat
402 #undef PRVM_DECLARE_menufieldvector
403 #undef PRVM_DECLARE_menufieldstring
404 #undef PRVM_DECLARE_menufieldedict
405 #undef PRVM_DECLARE_menufieldfunction
406 #undef PRVM_DECLARE_serverfunction
407 #undef PRVM_DECLARE_clientfunction
408 #undef PRVM_DECLARE_menufunction
409 #undef PRVM_DECLARE_field
410 #undef PRVM_DECLARE_global
411 #undef PRVM_DECLARE_function
416 //============================================================================
418 static void SV_AreaStats_f(void)
420 World_PrintAreaStats(&sv.world, "server");
430 // init the csqc progs cvars, since they are updated/used by the server code
431 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
432 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
433 extern cvar_t csqc_progcrc;
434 extern cvar_t csqc_progsize;
435 extern cvar_t csqc_usedemoprogs;
437 Cvar_RegisterVariable(&sv_worldmessage);
438 Cvar_RegisterVariable(&sv_worldname);
439 Cvar_RegisterVariable(&sv_worldnamenoextension);
440 Cvar_RegisterVariable(&sv_worldbasename);
442 Cvar_RegisterVariable (&csqc_progname);
443 Cvar_RegisterVariable (&csqc_progcrc);
444 Cvar_RegisterVariable (&csqc_progsize);
445 Cvar_RegisterVariable (&csqc_usedemoprogs);
447 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
448 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
449 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
450 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
452 Cvar_RegisterVariable (&sv_disablenotify);
453 Cvar_RegisterVariable (&coop);
454 Cvar_RegisterVariable (&deathmatch);
455 Cvar_RegisterVariable (&fraglimit);
456 Cvar_RegisterVariable (&gamecfg);
457 Cvar_RegisterVariable (&noexit);
458 Cvar_RegisterVariable (&nomonsters);
459 Cvar_RegisterVariable (&pausable);
460 Cvar_RegisterVariable (&pr_checkextension);
461 Cvar_RegisterVariable (&samelevel);
462 Cvar_RegisterVariable (&skill);
463 Cvar_RegisterVariable (&slowmo);
464 Cvar_RegisterVariable (&sv_accelerate);
465 Cvar_RegisterVariable (&sv_aim);
466 Cvar_RegisterVariable (&sv_airaccel_qw);
467 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
468 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
469 Cvar_RegisterVariable (&sv_airaccelerate);
470 Cvar_RegisterVariable (&sv_airstopaccelerate);
471 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
472 Cvar_RegisterVariable (&sv_maxairstrafespeed);
473 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
474 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
475 Cvar_RegisterVariable (&sv_aircontrol);
476 Cvar_RegisterVariable (&sv_aircontrol_power);
477 Cvar_RegisterVariable (&sv_aircontrol_penalty);
478 Cvar_RegisterVariable (&sv_allowdownloads);
479 Cvar_RegisterVariable (&sv_allowdownloads_archive);
480 Cvar_RegisterVariable (&sv_allowdownloads_config);
481 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
482 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
483 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
484 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
485 Cvar_RegisterVariable (&sv_clmovement_enable);
486 Cvar_RegisterVariable (&sv_clmovement_minping);
487 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
488 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
489 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
490 Cvar_RegisterVariable (&sv_cullentities_pvs);
491 Cvar_RegisterVariable (&sv_cullentities_stats);
492 Cvar_RegisterVariable (&sv_cullentities_trace);
493 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
494 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
495 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
496 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
497 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
498 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
499 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
500 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
501 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
502 Cvar_RegisterVariable (&sv_debugmove);
503 Cvar_RegisterVariable (&sv_echobprint);
504 Cvar_RegisterVariable (&sv_edgefriction);
505 Cvar_RegisterVariable (&sv_entpatch);
506 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
507 Cvar_RegisterVariable (&sv_freezenonclients);
508 Cvar_RegisterVariable (&sv_friction);
509 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
510 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
511 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
512 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
513 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
514 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
515 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
516 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
517 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
518 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
519 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
520 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
521 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
522 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
523 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
524 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
525 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
526 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
527 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
528 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
529 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
530 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
531 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
532 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
533 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
534 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
535 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
536 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
537 Cvar_RegisterVariable (&sv_gravity);
538 Cvar_RegisterVariable (&sv_init_frame_count);
539 Cvar_RegisterVariable (&sv_idealpitchscale);
540 Cvar_RegisterVariable (&sv_jumpstep);
541 Cvar_RegisterVariable (&sv_jumpvelocity);
542 Cvar_RegisterVariable (&sv_maxairspeed);
543 Cvar_RegisterVariable (&sv_maxrate);
544 Cvar_RegisterVariable (&sv_maxspeed);
545 Cvar_RegisterVariable (&sv_maxvelocity);
546 Cvar_RegisterVariable (&sv_nostep);
547 Cvar_RegisterVariable (&sv_playerphysicsqc);
548 Cvar_RegisterVariable (&sv_progs);
549 Cvar_RegisterVariable (&sv_protocolname);
550 Cvar_RegisterVariable (&sv_random_seed);
551 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
552 Cvar_RegisterVariable (&sv_sound_land);
553 Cvar_RegisterVariable (&sv_sound_watersplash);
554 Cvar_RegisterVariable (&sv_stepheight);
555 Cvar_RegisterVariable (&sv_stopspeed);
556 Cvar_RegisterVariable (&sv_wallfriction);
557 Cvar_RegisterVariable (&sv_wateraccelerate);
558 Cvar_RegisterVariable (&sv_waterfriction);
559 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
560 Cvar_RegisterVariable (&sv_warsowbunny_accel);
561 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
562 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
563 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
564 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
565 Cvar_RegisterVariable (&sv_areadebug);
566 Cvar_RegisterVariable (&sys_ticrate);
567 Cvar_RegisterVariable (&teamplay);
568 Cvar_RegisterVariable (&timelimit);
569 Cvar_RegisterVariable (&sv_threaded);
571 Cvar_RegisterVariable (&saved1);
572 Cvar_RegisterVariable (&saved2);
573 Cvar_RegisterVariable (&saved3);
574 Cvar_RegisterVariable (&saved4);
575 Cvar_RegisterVariable (&savedgamecfg);
576 Cvar_RegisterVariable (&scratch1);
577 Cvar_RegisterVariable (&scratch2);
578 Cvar_RegisterVariable (&scratch3);
579 Cvar_RegisterVariable (&scratch4);
580 Cvar_RegisterVariable (&temp1);
582 // LordHavoc: Nehahra uses these to pass data around cutscene demos
583 Cvar_RegisterVariable (&nehx00);
584 Cvar_RegisterVariable (&nehx01);
585 Cvar_RegisterVariable (&nehx02);
586 Cvar_RegisterVariable (&nehx03);
587 Cvar_RegisterVariable (&nehx04);
588 Cvar_RegisterVariable (&nehx05);
589 Cvar_RegisterVariable (&nehx06);
590 Cvar_RegisterVariable (&nehx07);
591 Cvar_RegisterVariable (&nehx08);
592 Cvar_RegisterVariable (&nehx09);
593 Cvar_RegisterVariable (&nehx10);
594 Cvar_RegisterVariable (&nehx11);
595 Cvar_RegisterVariable (&nehx12);
596 Cvar_RegisterVariable (&nehx13);
597 Cvar_RegisterVariable (&nehx14);
598 Cvar_RegisterVariable (&nehx15);
599 Cvar_RegisterVariable (&nehx16);
600 Cvar_RegisterVariable (&nehx17);
601 Cvar_RegisterVariable (&nehx18);
602 Cvar_RegisterVariable (&nehx19);
603 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
605 Cvar_RegisterVariable (&sv_autodemo_perclient);
606 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
607 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
609 Cvar_RegisterVariable (&halflifebsp);
610 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
611 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
613 sv_mempool = Mem_AllocPool("server", 0, NULL);
616 static void SV_SaveEntFile_f(void)
619 if (!sv.active || !sv.worldmodel)
621 Con_Print("Not running a server\n");
624 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
629 =============================================================================
633 =============================================================================
640 Make sure the event gets sent to all clients
643 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
647 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
649 MSG_WriteByte (&sv.datagram, svc_particle);
650 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
651 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
652 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
653 for (i=0 ; i<3 ; i++)
654 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
655 MSG_WriteByte (&sv.datagram, count);
656 MSG_WriteByte (&sv.datagram, color);
657 SV_FlushBroadcastMessages();
664 Make sure the event gets sent to all clients
667 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
669 if (modelindex >= 256 || startframe >= 256)
671 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
673 MSG_WriteByte (&sv.datagram, svc_effect2);
674 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
675 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
676 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
677 MSG_WriteShort (&sv.datagram, modelindex);
678 MSG_WriteShort (&sv.datagram, startframe);
679 MSG_WriteByte (&sv.datagram, framecount);
680 MSG_WriteByte (&sv.datagram, framerate);
684 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
686 MSG_WriteByte (&sv.datagram, svc_effect);
687 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
688 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
689 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
690 MSG_WriteByte (&sv.datagram, modelindex);
691 MSG_WriteByte (&sv.datagram, startframe);
692 MSG_WriteByte (&sv.datagram, framecount);
693 MSG_WriteByte (&sv.datagram, framerate);
695 SV_FlushBroadcastMessages();
702 Each entity can have eight independant sound sources, like voice,
705 Channel 0 is an auto-allocate channel, the others override anything
706 already running on that entity/channel pair.
708 An attenuation of 0 will play full volume everywhere in the level.
709 Larger attenuations will drop off. (max 4 attenuation)
713 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
715 prvm_prog_t *prog = SVVM_prog;
717 int sound_num, field_mask, i, ent, speed4000;
719 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
721 if (nvolume < 0 || nvolume > 255)
723 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
727 if (attenuation < 0 || attenuation > 4)
729 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
733 if (!IS_CHAN(channel))
735 Con_Printf ("SV_StartSound: channel = %i\n", channel);
739 channel = CHAN_ENGINE2NET(channel);
741 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
744 // find precache number for sound
745 sound_num = SV_SoundIndex(sample, 1);
749 ent = PRVM_NUM_FOR_EDICT(entity);
751 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
753 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
754 field_mask |= SND_VOLUME;
755 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
756 field_mask |= SND_ATTENUATION;
757 if (speed4000 && speed4000 != 4000)
758 field_mask |= SND_SPEEDUSHORT4000;
759 if (ent >= 8192 || channel < 0 || channel > 7)
760 field_mask |= SND_LARGEENTITY;
761 if (sound_num >= 256)
762 field_mask |= SND_LARGESOUND;
764 // directed messages go only to the entity they are targeted on
765 MSG_WriteByte (dest, svc_sound);
766 MSG_WriteByte (dest, field_mask);
767 if (field_mask & SND_VOLUME)
768 MSG_WriteByte (dest, nvolume);
769 if (field_mask & SND_ATTENUATION)
770 MSG_WriteByte (dest, (int)(attenuation*64));
771 if (field_mask & SND_SPEEDUSHORT4000)
772 MSG_WriteShort (dest, speed4000);
773 if (field_mask & SND_LARGEENTITY)
775 MSG_WriteShort (dest, ent);
776 MSG_WriteChar (dest, channel);
779 MSG_WriteShort (dest, (ent<<3) | channel);
780 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
781 MSG_WriteShort (dest, sound_num);
783 MSG_WriteByte (dest, sound_num);
784 for (i = 0;i < 3;i++)
785 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
787 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
789 SV_FlushBroadcastMessages();
796 Nearly the same logic as SV_StartSound, except an origin
797 instead of an entity is provided and channel is omitted.
799 The entity sent to the client is 0 (world) and the channel
800 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
801 function, therefore the check for it is omitted.
805 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
807 int sound_num, field_mask, i, speed4000;
809 if (nvolume < 0 || nvolume > 255)
811 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
815 if (attenuation < 0 || attenuation > 4)
817 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
821 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
824 // find precache number for sound
825 sound_num = SV_SoundIndex(sample, 1);
829 speed4000 = (int)(speed * 40.0f);
831 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
832 field_mask |= SND_VOLUME;
833 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
834 field_mask |= SND_ATTENUATION;
835 if (sound_num >= 256)
836 field_mask |= SND_LARGESOUND;
837 if (speed4000 && speed4000 != 4000)
838 field_mask |= SND_SPEEDUSHORT4000;
840 // directed messages go only to the entity they are targeted on
841 MSG_WriteByte (&sv.datagram, svc_sound);
842 MSG_WriteByte (&sv.datagram, field_mask);
843 if (field_mask & SND_VOLUME)
844 MSG_WriteByte (&sv.datagram, nvolume);
845 if (field_mask & SND_ATTENUATION)
846 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
847 if (field_mask & SND_SPEEDUSHORT4000)
848 MSG_WriteShort (&sv.datagram, speed4000);
849 // Always write entnum 0 for the world entity
850 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
851 if (field_mask & SND_LARGESOUND)
852 MSG_WriteShort (&sv.datagram, sound_num);
854 MSG_WriteByte (&sv.datagram, sound_num);
855 for (i = 0;i < 3;i++)
856 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
857 SV_FlushBroadcastMessages();
861 ==============================================================================
865 ==============================================================================
872 Sends the first message from the server to a connected client.
873 This will be sent on the initial connection and upon each server load.
876 void SV_SendServerinfo (client_t *client)
878 prvm_prog_t *prog = SVVM_prog;
883 // we know that this client has a netconnection and thus is not a bot
885 // edicts get reallocated on level changes, so we need to update it here
886 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
888 // clear cached stuff that depends on the level
889 client->weaponmodel[0] = 0;
890 client->weaponmodelindex = 0;
892 // LordHavoc: clear entityframe tracking
893 client->latestframenum = 0;
895 // initialize the movetime, so a speedhack can't make use of the time before this client joined
896 client->cmd.time = sv.time;
898 if (client->entitydatabase)
899 EntityFrame_FreeDatabase(client->entitydatabase);
900 if (client->entitydatabase4)
901 EntityFrame4_FreeDatabase(client->entitydatabase4);
902 if (client->entitydatabase5)
903 EntityFrame5_FreeDatabase(client->entitydatabase5);
905 memset(client->stats, 0, sizeof(client->stats));
906 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
908 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
910 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
911 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
912 else if (sv.protocol == PROTOCOL_DARKPLACES4)
913 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
915 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
918 // reset csqc entity versions
919 for (i = 0;i < prog->max_edicts;i++)
921 client->csqcentityscope[i] = 0;
922 client->csqcentitysendflags[i] = 0xFFFFFF;
924 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
926 client->csqcentityframehistory[i].num = 0;
927 client->csqcentityframehistory[i].framenum = -1;
929 client->csqcnumedicts = 0;
930 client->csqcentityframehistory_next = 0;
932 SZ_Clear (&client->netconnection->message);
933 MSG_WriteByte (&client->netconnection->message, svc_print);
934 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
935 MSG_WriteString (&client->netconnection->message,message);
937 SV_StopDemoRecording(client); // to split up demos into different files
938 if(sv_autodemo_perclient.integer)
940 char demofile[MAX_OSPATH];
941 char ipaddress[MAX_QPATH];
944 // start a new demo file
945 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
946 for(j = 0; ipaddress[j]; ++j)
947 if(!isalnum(ipaddress[j]))
949 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
951 SV_StartDemoRecording(client, demofile, -1);
954 //[515]: init csprogs according to version of svprogs, check the crc, etc.
955 if (sv.csqc_progname[0])
957 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
958 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
959 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
960 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
961 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
962 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
963 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
965 if(client->sv_demo_file != NULL)
968 static char buf[NET_MAXMESSAGE];
971 sb.data = (unsigned char *) buf;
972 sb.maxsize = sizeof(buf);
974 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
975 SV_WriteDemoMessage(client, &sb, false);
978 //[515]: init stufftext string (it is sent before svc_serverinfo)
979 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
981 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
982 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
986 //if (sv_allowdownloads.integer)
987 // always send the info that the server supports the protocol, even if downloads are forbidden
988 // only because of that, the CSQC exception can work
990 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
991 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
994 // send at this time so it's guaranteed to get executed at the right time
998 host_client = client;
999 Curl_SendRequirements();
1003 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1004 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1005 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1007 if (!coop.integer && deathmatch.integer)
1008 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1010 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1012 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1014 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1015 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1016 MSG_WriteByte (&client->netconnection->message, 0);
1018 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1019 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1020 MSG_WriteByte (&client->netconnection->message, 0);
1023 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1024 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1025 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1028 // store this in clientcamera, too
1029 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1030 MSG_WriteByte (&client->netconnection->message, svc_setview);
1031 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1033 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1034 MSG_WriteByte (&client->netconnection->message, 1);
1036 client->prespawned = false; // need prespawn, spawn, etc
1037 client->spawned = false; // need prespawn, spawn, etc
1038 client->begun = false; // need prespawn, spawn, etc
1039 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1041 // clear movement info until client enters the new level properly
1042 memset(&client->cmd, 0, sizeof(client->cmd));
1043 client->movesequence = 0;
1044 client->movement_highestsequence_seen = 0;
1045 memset(&client->movement_count, 0, sizeof(client->movement_count));
1046 #ifdef NUM_PING_TIMES
1047 for (i = 0;i < NUM_PING_TIMES;i++)
1048 client->ping_times[i] = 0;
1049 client->num_pings = 0;
1053 // allow the client some time to send his keepalives, even if map loading took ages
1054 client->netconnection->timeout = realtime + net_connecttimeout.value;
1061 Initializes a client_t for a new net connection. This will only be called
1062 once for a player each game, not once for each level change.
1065 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1067 prvm_prog_t *prog = SVVM_prog;
1071 client = svs.clients + clientnum;
1073 // set up the client_t
1076 float backupparms[NUM_SPAWN_PARMS];
1077 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1078 memset(client, 0, sizeof(*client));
1079 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1082 memset(client, 0, sizeof(*client));
1083 client->active = true;
1084 client->netconnection = netconnection;
1086 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1088 if(client->netconnection && client->netconnection->crypto.authenticated)
1090 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1091 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1092 client->netconnection->address,
1093 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1094 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1095 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1096 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1097 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1098 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1102 strlcpy(client->name, "unconnected", sizeof(client->name));
1103 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1104 client->prespawned = false;
1105 client->spawned = false;
1106 client->begun = false;
1107 client->edict = PRVM_EDICT_NUM(clientnum+1);
1108 if (client->netconnection)
1109 client->netconnection->message.allowoverflow = true; // we can catch it
1110 // prepare the unreliable message buffer
1111 client->unreliablemsg.data = client->unreliablemsg_data;
1112 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1113 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1114 client->rate = 1000000000;
1115 client->connecttime = realtime;
1119 // call the progs to get default spawn parms for the new client
1120 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1121 PRVM_serverglobalfloat(time) = sv.time;
1122 PRVM_serverglobaledict(self) = 0;
1123 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1124 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1125 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1127 // set up the entity for this client (including .colormap, .team, etc)
1128 PRVM_ED_ClearEdict(prog, client->edict);
1131 // don't call SendServerinfo for a fresh botclient because its fields have
1132 // not been set up by the qc yet
1133 if (client->netconnection)
1134 SV_SendServerinfo (client);
1136 client->prespawned = client->spawned = client->begun = true;
1141 ===============================================================================
1145 ===============================================================================
1149 =============================================================================
1151 The PVS must include a small area around the client to allow head bobbing
1152 or other small motion on the client side. Otherwise, a bob might cause an
1153 entity that should be visible to not show up, especially when the bob
1154 crosses a waterline.
1156 =============================================================================
1159 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1161 prvm_prog_t *prog = SVVM_prog;
1163 unsigned int sendflags;
1164 unsigned int version;
1165 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1166 unsigned int customizeentityforclient;
1167 unsigned int sendentity;
1170 vec3_t cullmins, cullmaxs;
1173 // fast path for games that do not use legacy entity networking
1174 // note: still networks clients even if they are legacy
1175 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1176 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1179 // this 2 billion unit check is actually to detect NAN origins
1180 // (we really don't want to send those)
1181 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1184 // EF_NODRAW prevents sending for any reason except for your own
1185 // client, so we must keep all clients in this superset
1186 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1188 // we can omit invisible entities with no effects that are not clients
1189 // LordHavoc: this could kill tags attached to an invisible entity, I
1190 // just hope we never have to support that case
1191 i = (int)PRVM_serveredictfloat(ent, modelindex);
1192 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1195 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1196 glowsize = (unsigned char)bound(0, i, 255);
1197 if (PRVM_serveredictfloat(ent, glow_trail))
1198 flags |= RENDER_GLOWTRAIL;
1199 if (PRVM_serveredictedict(ent, viewmodelforclient))
1200 flags |= RENDER_VIEWMODEL;
1202 v = PRVM_serveredictvector(ent, color);
1204 light[0] = (unsigned short)bound(0, f, 65535);
1206 light[1] = (unsigned short)bound(0, f, 65535);
1208 light[2] = (unsigned short)bound(0, f, 65535);
1209 f = PRVM_serveredictfloat(ent, light_lev);
1210 light[3] = (unsigned short)bound(0, f, 65535);
1211 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1212 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1214 if (gamemode == GAME_TENEBRAE)
1216 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1220 lightpflags |= PFLAGS_FULLDYNAMIC;
1222 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1226 light[0] = (int)(0.2*256);
1227 light[1] = (int)(1.0*256);
1228 light[2] = (int)(0.2*256);
1230 lightpflags |= PFLAGS_FULLDYNAMIC;
1234 specialvisibilityradius = 0;
1235 if (lightpflags & PFLAGS_FULLDYNAMIC)
1236 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1238 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1239 if (flags & RENDER_GLOWTRAIL)
1240 specialvisibilityradius = max(specialvisibilityradius, 100);
1241 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1243 if (effects & EF_BRIGHTFIELD)
1244 specialvisibilityradius = max(specialvisibilityradius, 80);
1245 if (effects & EF_MUZZLEFLASH)
1246 specialvisibilityradius = max(specialvisibilityradius, 100);
1247 if (effects & EF_BRIGHTLIGHT)
1248 specialvisibilityradius = max(specialvisibilityradius, 400);
1249 if (effects & EF_DIMLIGHT)
1250 specialvisibilityradius = max(specialvisibilityradius, 200);
1251 if (effects & EF_RED)
1252 specialvisibilityradius = max(specialvisibilityradius, 200);
1253 if (effects & EF_BLUE)
1254 specialvisibilityradius = max(specialvisibilityradius, 200);
1255 if (effects & EF_FLAME)
1256 specialvisibilityradius = max(specialvisibilityradius, 250);
1257 if (effects & EF_STARDUST)
1258 specialvisibilityradius = max(specialvisibilityradius, 100);
1261 // early culling checks
1262 // (final culling is done by SV_MarkWriteEntityStateToClient)
1263 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1264 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1268 cs->active = ACTIVE_NETWORK;
1269 cs->number = enumber;
1270 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1271 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1273 cs->effects = effects;
1274 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1275 cs->modelindex = modelindex;
1276 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1277 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1278 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1279 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1280 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1281 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1282 cs->customizeentityforclient = customizeentityforclient;
1283 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1284 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1285 cs->glowsize = glowsize;
1286 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1288 // don't need to init cs->colormod because the defaultstate did that for us
1289 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1290 v = PRVM_serveredictvector(ent, colormod);
1291 if (VectorLength2(v))
1293 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1294 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1295 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1298 // don't need to init cs->glowmod because the defaultstate did that for us
1299 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1300 v = PRVM_serveredictvector(ent, glowmod);
1301 if (VectorLength2(v))
1303 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1304 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1305 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1308 cs->modelindex = modelindex;
1311 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1315 cs->alpha = (unsigned char)bound(0, i, 255);
1318 f = (PRVM_serveredictfloat(ent, renderamt));
1322 cs->alpha = (unsigned char)bound(0, i, 255);
1326 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1330 cs->scale = (unsigned char)bound(0, i, 255);
1333 cs->glowcolor = 254;
1334 f = PRVM_serveredictfloat(ent, glow_color);
1336 cs->glowcolor = (int)f;
1338 if (PRVM_serveredictfloat(ent, fullbright))
1339 cs->effects |= EF_FULLBRIGHT;
1341 f = PRVM_serveredictfloat(ent, modelflags);
1343 cs->effects |= ((unsigned int)f & 0xff) << 24;
1345 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1346 cs->flags |= RENDER_STEP;
1347 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1348 cs->flags |= RENDER_LOWPRECISION;
1349 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1350 cs->flags |= RENDER_COLORMAPPED;
1351 if (cs->viewmodelforclient)
1352 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1354 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1356 cs->flags |= RENDER_COMPLEXANIMATION;
1357 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1358 cs->skeletonobject = ent->priv.server->skeleton;
1359 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1360 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1361 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1362 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1363 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1364 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1365 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1366 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1367 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1368 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1369 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1370 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1371 cs->frame = 0; // don't need the legacy frame
1374 cs->light[0] = light[0];
1375 cs->light[1] = light[1];
1376 cs->light[2] = light[2];
1377 cs->light[3] = light[3];
1378 cs->lightstyle = lightstyle;
1379 cs->lightpflags = lightpflags;
1381 cs->specialvisibilityradius = specialvisibilityradius;
1383 // calculate the visible box of this entity (don't use the physics box
1384 // as that is often smaller than a model, and would not count
1385 // specialvisibilityradius)
1386 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1388 float scale = cs->scale * (1.0f / 16.0f);
1389 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1391 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1392 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1394 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1396 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1397 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1401 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1402 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1407 // if there is no model (or it could not be loaded), use the physics box
1408 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1409 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1411 if (specialvisibilityradius)
1413 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1414 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1415 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1416 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1417 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1418 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1421 // calculate center of bbox for network prioritization purposes
1422 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1424 // if culling box has moved, update pvs cluster links
1425 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1427 VectorCopy(cullmins, ent->priv.server->cullmins);
1428 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1429 // a value of -1 for pvs_numclusters indicates that the links are not
1430 // cached, and should be re-tested each time, this is the case if the
1431 // culling box touches too many pvs clusters to store, or if the world
1432 // model does not support FindBoxClusters
1433 ent->priv.server->pvs_numclusters = -1;
1434 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1436 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1437 if (i <= MAX_ENTITYCLUSTERS)
1438 ent->priv.server->pvs_numclusters = i;
1442 // we need to do some csqc entity upkeep here
1443 // get self.SendFlags and clear them
1444 // (to let the QC know that they've been read)
1447 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1448 PRVM_serveredictfloat(ent, SendFlags) = 0;
1449 // legacy self.Version system
1450 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1452 if (sv.csqcentityversion[enumber] != version)
1453 sendflags = 0xFFFFFF;
1454 sv.csqcentityversion[enumber] = version;
1456 // move sendflags into the per-client sendflags
1458 for (i = 0;i < svs.maxclients;i++)
1459 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1460 // mark it as inactive for non-csqc networking
1461 cs->active = ACTIVE_SHARED;
1467 static void SV_PrepareEntitiesForSending(void)
1469 prvm_prog_t *prog = SVVM_prog;
1472 // send all entities that touch the pvs
1473 sv.numsendentities = 0;
1474 sv.sendentitiesindex[0] = NULL;
1475 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1476 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1478 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1480 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1481 sv.numsendentities++;
1486 #define MAX_LINEOFSIGHTTRACES 64
1488 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1490 prvm_prog_t *prog = SVVM_prog;
1493 float starttransformed[3], endtransformed[3];
1496 int originalnumtouchedicts;
1497 int numtouchedicts = 0;
1499 matrix4x4_t matrix, imatrix;
1501 prvm_edict_t *touch;
1502 static prvm_edict_t *touchedicts[MAX_EDICTS];
1503 vec3_t boxmins, boxmaxs;
1504 vec3_t clipboxmins, clipboxmaxs;
1505 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1507 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1509 // expand the box a little
1510 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1511 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1512 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1513 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1514 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1515 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1517 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1518 for (traceindex = 1;traceindex < numtraces;traceindex++)
1519 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1521 // calculate sweep box for the entire swarm of traces
1522 VectorCopy(eye, clipboxmins);
1523 VectorCopy(eye, clipboxmaxs);
1524 for (traceindex = 0;traceindex < numtraces;traceindex++)
1526 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1527 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1528 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1529 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1530 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1531 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1534 // get the list of entities in the sweep box
1535 if (sv_cullentities_trace_entityocclusion.integer)
1536 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1537 if (numtouchedicts > MAX_EDICTS)
1539 // this never happens
1540 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1541 numtouchedicts = MAX_EDICTS;
1543 // iterate the entities found in the sweep box and filter them
1544 originalnumtouchedicts = numtouchedicts;
1546 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1548 touch = touchedicts[touchindex];
1549 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1551 model = SV_GetModelFromEdict(touch);
1552 if (!model || !model->brush.TraceLineOfSight)
1554 // skip obviously transparent entities
1555 alpha = PRVM_serveredictfloat(touch, alpha);
1556 if (alpha && alpha < 1)
1558 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1560 touchedicts[numtouchedicts++] = touch;
1563 // now that we have a filtered list of "interesting" entities, fire each
1564 // ray against all of them, this gives us an early-out case when something
1565 // is visible (which it often is)
1567 for (traceindex = 0;traceindex < numtraces;traceindex++)
1569 // check world occlusion
1570 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1571 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1573 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1575 touch = touchedicts[touchindex];
1576 model = SV_GetModelFromEdict(touch);
1577 if(model && model->brush.TraceLineOfSight)
1579 // get the entity matrix
1580 pitchsign = SV_GetPitchSign(prog, touch);
1581 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1582 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1583 // see if the ray hits this entity
1584 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1585 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1586 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1593 // check if the ray was blocked
1594 if (touchindex < numtouchedicts)
1596 // return if the ray was not blocked
1604 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1606 prvm_prog_t *prog = SVVM_prog;
1610 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1612 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1613 sv.writeentitiestoclient_stats_totalentities++;
1615 if (s->customizeentityforclient)
1617 PRVM_serverglobalfloat(time) = sv.time;
1618 PRVM_serverglobaledict(self) = s->number;
1619 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1620 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1621 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1625 // never reject player
1626 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1628 // check various rejection conditions
1629 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1631 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1633 if (s->effects & EF_NODRAW)
1635 // LordHavoc: only send entities with a model or important effects
1636 if (!s->modelindex && s->specialvisibilityradius == 0)
1639 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1640 // viewmodels don't have visibility checking
1641 if (s->viewmodelforclient)
1643 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1646 else if (s->tagentity)
1648 // tag attached entities simply check their parent
1649 if (!sv.sendentitiesindex[s->tagentity])
1651 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1652 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1655 // always send world submodels in newer protocols because they don't
1656 // generate much traffic (in old protocols they hog bandwidth)
1657 // but only if sv_cullentities_nevercullbmodels is off
1658 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1660 // entity has survived every check so far, check if visible
1661 ed = PRVM_EDICT_NUM(s->number);
1663 // if not touching a visible leaf
1664 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1666 if (ed->priv.server->pvs_numclusters < 0)
1668 // entity too big for clusters list
1669 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1671 sv.writeentitiestoclient_stats_culled_pvs++;
1678 // check cached clusters list
1679 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1680 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1682 if (i == ed->priv.server->pvs_numclusters)
1684 sv.writeentitiestoclient_stats_culled_pvs++;
1690 // or not seen by random tracelines
1691 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1694 s->number <= svs.maxclients
1695 ? sv_cullentities_trace_samples_players.integer
1697 s->specialvisibilityradius
1698 ? sv_cullentities_trace_samples_extra.integer
1699 : sv_cullentities_trace_samples.integer;
1700 float enlarge = sv_cullentities_trace_enlarge.value;
1705 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1706 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1708 if(eyeindex < sv.writeentitiestoclient_numeyes)
1709 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1711 s->number <= svs.maxclients
1712 ? sv_cullentities_trace_delay_players.value
1713 : sv_cullentities_trace_delay.value
1715 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1717 sv.writeentitiestoclient_stats_culled_trace++;
1725 // this just marks it for sending
1726 // FIXME: it would be more efficient to send here, but the entity
1727 // compressor isn't that flexible
1728 sv.writeentitiestoclient_stats_visibleentities++;
1729 sv.sententities[s->number] = sv.sententitiesmark;
1732 #if MAX_LEVELNETWORKEYES > 0
1733 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1734 static void SV_AddCameraEyes(void)
1736 prvm_prog_t *prog = SVVM_prog;
1739 static int cameras[MAX_LEVELNETWORKEYES];
1740 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1741 static int eye_levels[MAX_CLIENTNETWORKEYES];
1745 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1748 // check line of sight to portal entities and add them to PVS
1749 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1751 if (!ed->priv.server->free)
1753 if(PRVM_serveredictfunction(ed, camera_transform))
1755 PRVM_serverglobalfloat(time) = sv.time;
1756 PRVM_serverglobaledict(self) = e;
1757 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1758 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1759 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1760 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1761 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1762 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1764 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1765 cameras[n_cameras] = e;
1767 if(n_cameras >= MAX_LEVELNETWORKEYES)
1777 // i is loop counter, is reset to 0 when an eye got added
1778 // j is camera index to check
1779 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1783 ed = PRVM_EDICT_NUM(cameras[j]);
1784 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1785 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1786 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1787 if(eye_levels[k] <= MAX_EYE_RECURSION)
1789 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1791 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1792 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1793 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1794 sv.writeentitiestoclient_numeyes++;
1803 void SV_AddCameraEyes(void)
1808 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1810 prvm_prog_t *prog = SVVM_prog;
1811 qboolean need_empty = false;
1812 int i, numsendstates, numcsqcsendstates;
1814 prvm_edict_t *camera;
1818 // if there isn't enough space to accomplish anything, skip it
1819 if (msg->cursize + 25 > maxsize)
1822 sv.writeentitiestoclient_msg = msg;
1823 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1825 sv.writeentitiestoclient_stats_culled_pvs = 0;
1826 sv.writeentitiestoclient_stats_culled_trace = 0;
1827 sv.writeentitiestoclient_stats_visibleentities = 0;
1828 sv.writeentitiestoclient_stats_totalentities = 0;
1829 sv.writeentitiestoclient_numeyes = 0;
1832 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1833 camera = PRVM_EDICT_NUM( client->clientcamera );
1834 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1835 sv.writeentitiestoclient_pvsbytes = 0;
1836 // get the PVS values for the eye location, later FatPVS calls will merge
1837 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1838 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1840 // add the eye to a list for SV_CanSeeBox tests
1841 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1842 sv.writeentitiestoclient_numeyes++;
1844 // calculate predicted eye origin for SV_CanSeeBox tests
1845 if (sv_cullentities_trace_prediction.integer)
1847 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1849 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1850 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1852 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1853 sv.writeentitiestoclient_numeyes++;
1855 //if (!sv.writeentitiestoclient_useprediction)
1856 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1861 // build PVS from the new eyes
1862 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1863 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1864 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1866 sv.sententitiesmark++;
1868 for (i = 0;i < sv.numsendentities;i++)
1869 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1872 numcsqcsendstates = 0;
1873 for (i = 0;i < sv.numsendentities;i++)
1875 s = &sv.sendentities[i];
1876 if (sv.sententities[s->number] == sv.sententitiesmark)
1878 if(s->active == ACTIVE_NETWORK)
1880 if (s->exteriormodelforclient)
1882 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1883 s->flags |= RENDER_EXTERIORMODEL;
1885 s->flags &= ~RENDER_EXTERIORMODEL;
1887 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1889 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1890 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1892 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1896 if (sv_cullentities_stats.integer)
1897 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1899 if(client->entitydatabase5)
1900 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1902 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1904 // force every 16th frame to be not empty (or cl_movement replay takes
1906 // BTW, this should normally not kick in any more due to the check
1907 // below, except if the client stopped sending movement frames
1908 if(client->num_skippedentityframes >= 16)
1911 // help cl_movement a bit more
1912 if(client->movesequence != client->lastmovesequence)
1914 client->lastmovesequence = client->movesequence;
1916 if (client->entitydatabase5)
1917 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1918 else if (client->entitydatabase4)
1920 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1921 Protocol_WriteStatsReliable();
1923 else if (client->entitydatabase)
1925 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1926 Protocol_WriteStatsReliable();
1930 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1931 Protocol_WriteStatsReliable();
1935 client->num_skippedentityframes = 0;
1937 ++client->num_skippedentityframes;
1946 static void SV_CleanupEnts (void)
1948 prvm_prog_t *prog = SVVM_prog;
1952 ent = PRVM_NEXT_EDICT(prog->edicts);
1953 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1954 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1959 SV_WriteClientdataToMessage
1963 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1965 prvm_prog_t *prog = SVVM_prog;
1968 prvm_edict_t *other;
1973 float *statsf = (float *)stats;
1977 // send a damage message
1979 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1981 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1982 MSG_WriteByte (msg, svc_damage);
1983 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1984 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1985 for (i=0 ; i<3 ; i++)
1986 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1988 PRVM_serveredictfloat(ent, dmg_take) = 0;
1989 PRVM_serveredictfloat(ent, dmg_save) = 0;
1993 // send the current viewpos offset from the view entity
1995 SV_SetIdealPitch (); // how much to look up / down ideally
1997 // a fixangle might get lost in a dropped packet. Oh well.
1998 if(PRVM_serveredictfloat(ent, fixangle))
2000 // angle fixing was requested by global thinking code...
2001 // so store the current angles for later use
2002 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2003 host_client->fixangle_angles_set = TRUE;
2005 // and clear fixangle for the next frame
2006 PRVM_serveredictfloat(ent, fixangle) = 0;
2009 if (host_client->fixangle_angles_set)
2011 MSG_WriteByte (msg, svc_setangle);
2012 for (i=0 ; i < 3 ; i++)
2013 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2014 host_client->fixangle_angles_set = FALSE;
2017 // the runes are in serverflags, pack them into the items value, also pack
2018 // in the items2 value for mission pack huds
2019 // (used only in the mission packs, which do not use serverflags)
2020 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2022 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2024 // cache weapon model name and index in client struct to save time
2025 // (this search can be almost 1% of cpu time!)
2026 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2027 if (strcmp(s, client->weaponmodel))
2029 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2030 client->weaponmodelindex = SV_ModelIndex(s, 1);
2033 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2039 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2040 bits |= SU_ONGROUND;
2041 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2043 if (PRVM_serveredictfloat(ent, idealpitch))
2044 bits |= SU_IDEALPITCH;
2046 for (i=0 ; i<3 ; i++)
2048 if (PRVM_serveredictvector(ent, punchangle)[i])
2049 bits |= (SU_PUNCH1<<i);
2050 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2052 bits |= (SU_PUNCHVEC1<<i);
2053 if (PRVM_serveredictvector(ent, velocity)[i])
2054 bits |= (SU_VELOCITY1<<i);
2057 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2059 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2060 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2061 stats[STAT_ITEMS] = items;
2062 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2063 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2064 stats[STAT_WEAPON] = client->weaponmodelindex;
2065 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2066 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2067 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2068 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2069 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2070 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2071 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2072 stats[STAT_VIEWZOOM] = viewzoom;
2073 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2074 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2075 // the QC bumps these itself by sending svc_'s, so we have to keep them
2076 // zero or they'll be corrected by the engine
2077 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2078 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2080 // movement settings for prediction
2081 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2082 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2083 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2084 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2085 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2087 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2088 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2089 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2090 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2091 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2092 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2093 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2094 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2095 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2096 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2097 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2098 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2099 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2100 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2101 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2102 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2103 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2104 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2105 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2106 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2107 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2108 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2109 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2110 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2111 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2112 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2113 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2114 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2115 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2116 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2117 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2118 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2119 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2120 statsf[STAT_TIMELIMIT] = timelimit.value;
2122 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2124 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2126 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2127 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2129 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2130 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2131 if (viewzoom != 255)
2132 bits |= SU_VIEWZOOM;
2137 if (bits >= 16777216)
2141 MSG_WriteByte (msg, svc_clientdata);
2142 MSG_WriteShort (msg, bits);
2143 if (bits & SU_EXTEND1)
2144 MSG_WriteByte(msg, bits >> 16);
2145 if (bits & SU_EXTEND2)
2146 MSG_WriteByte(msg, bits >> 24);
2148 if (bits & SU_VIEWHEIGHT)
2149 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2151 if (bits & SU_IDEALPITCH)
2152 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2154 for (i=0 ; i<3 ; i++)
2156 if (bits & (SU_PUNCH1<<i))
2158 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2159 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2161 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2163 if (bits & (SU_PUNCHVEC1<<i))
2165 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2166 MSG_WriteCoord16i(msg, punchvector[i]);
2168 MSG_WriteCoord32f(msg, punchvector[i]);
2170 if (bits & (SU_VELOCITY1<<i))
2172 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2173 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2175 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2179 if (bits & SU_ITEMS)
2180 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2182 if (sv.protocol == PROTOCOL_DARKPLACES5)
2184 if (bits & SU_WEAPONFRAME)
2185 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2186 if (bits & SU_ARMOR)
2187 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2188 if (bits & SU_WEAPON)
2189 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2190 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2191 MSG_WriteShort (msg, stats[STAT_AMMO]);
2192 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2193 MSG_WriteShort (msg, stats[STAT_NAILS]);
2194 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2195 MSG_WriteShort (msg, stats[STAT_CELLS]);
2196 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2197 if (bits & SU_VIEWZOOM)
2198 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2200 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2202 if (bits & SU_WEAPONFRAME)
2203 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2204 if (bits & SU_ARMOR)
2205 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2206 if (bits & SU_WEAPON)
2208 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2209 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2211 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2213 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2214 MSG_WriteByte (msg, stats[STAT_AMMO]);
2215 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2216 MSG_WriteByte (msg, stats[STAT_NAILS]);
2217 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2218 MSG_WriteByte (msg, stats[STAT_CELLS]);
2219 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2221 for (i = 0;i < 32;i++)
2222 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2224 MSG_WriteByte (msg, i);
2227 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2228 if (bits & SU_VIEWZOOM)
2230 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2231 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2233 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2238 void SV_FlushBroadcastMessages(void)
2242 if (sv.datagram.cursize <= 0)
2244 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2246 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2248 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2249 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2251 SZ_Clear(&sv.datagram);
2254 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2256 // scan the splitpoints to find out how many we can fit in
2257 int numsegments, j, split;
2258 if (!client->unreliablemsg_splitpoints)
2260 // always accept the first one if it's within 1024 bytes, this ensures
2261 // that very big datagrams which are over the rate limit still get
2262 // through, just to keep it working
2263 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2264 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2266 // the first segment gets an exemption from the rate limiting, otherwise
2267 // it could get dropped consistently due to a low rate limit
2268 if (numsegments == 1)
2270 // some will fit, so add the ones that will fit
2271 split = client->unreliablemsg_splitpoint[numsegments-1];
2272 // note this discards ones that were accepted by the segments scan but
2273 // can not fit, such as a really huge first one that will never ever
2274 // fit in a packet...
2275 if (msg->cursize + split <= maxsize)
2276 SZ_Write(msg, client->unreliablemsg.data, split);
2277 // remove the part we sent, keeping any remaining data
2278 client->unreliablemsg.cursize -= split;
2279 if (client->unreliablemsg.cursize > 0)
2280 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2281 // adjust remaining splitpoints
2282 client->unreliablemsg_splitpoints -= numsegments;
2283 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2284 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2288 =======================
2289 SV_SendClientDatagram
2290 =======================
2292 static void SV_SendClientDatagram (client_t *client)
2294 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2296 int stats[MAX_CL_STATS];
2297 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2300 // obey rate limit by limiting packet frequency if the packet size
2302 // (usually this is caused by reliable messages)
2303 if (!NetConn_CanSend(client->netconnection))
2306 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2307 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2308 if (sv_maxrate.integer != maxrate)
2309 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2311 // clientrate determines the 'cleartime' of a packet
2312 // (how long to wait before sending another, based on this packet's size)
2313 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2315 switch (sv.protocol)
2317 case PROTOCOL_QUAKE:
2318 case PROTOCOL_QUAKEDP:
2319 case PROTOCOL_NEHAHRAMOVIE:
2320 case PROTOCOL_NEHAHRABJP:
2321 case PROTOCOL_NEHAHRABJP2:
2322 case PROTOCOL_NEHAHRABJP3:
2323 case PROTOCOL_QUAKEWORLD:
2324 // no packet size limit support on Quake protocols because it just
2325 // causes missing entities/effects
2326 // packets are simply sent less often to obey the rate limit
2330 case PROTOCOL_DARKPLACES1:
2331 case PROTOCOL_DARKPLACES2:
2332 case PROTOCOL_DARKPLACES3:
2333 case PROTOCOL_DARKPLACES4:
2334 // no packet size limit support on DP1-4 protocols because they kick
2335 // the client off if they overflow, and miss effects
2336 // packets are simply sent less often to obey the rate limit
2337 maxsize = sizeof(sv_sendclientdatagram_buf);
2338 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2341 // DP5 and later protocols support packet size limiting which is a
2342 // better method than limiting packet frequency as QW does
2344 // at very low rates (or very small sys_ticrate) the packet size is
2345 // not reduced below 128, but packets may be sent less often
2347 // how long are bursts?
2348 timedelta = host_client->rate_burstsize / (double)client->rate;
2350 // how much of the burst do we keep reserved?
2351 timedelta *= 1 - net_burstreserve.value;
2353 // only try to use excess time
2354 timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
2356 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2357 timedelta += sys_ticrate.value;
2359 // note: packet overhead (not counted in maxsize) is 28 bytes
2360 maxsize = (int)(clientrate * timedelta) - 28;
2362 // put it in sound bounds
2363 maxsize = bound(128, maxsize, 1400);
2366 // csqc entities can easily exceed 128 bytes, so disable throttling in
2367 // mods that use csqc (they are likely to use less bandwidth anyway)
2368 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2374 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2376 // for good singleplayer, send huge packets
2377 maxsize = sizeof(sv_sendclientdatagram_buf);
2378 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2379 // never limit frequency in singleplayer
2380 clientrate = 1000000000;
2383 // while downloading, limit entity updates to half the packet
2384 // (any leftover space will be used for downloading)
2385 if (host_client->download_file)
2388 msg.data = sv_sendclientdatagram_buf;
2389 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2391 msg.allowoverflow = false;
2393 if (host_client->begun)
2395 // the player is in the game
2396 MSG_WriteByte (&msg, svc_time);
2397 MSG_WriteFloat (&msg, sv.time);
2399 // add the client specific data to the datagram
2400 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2401 // now update the stats[] array using any registered custom fields
2402 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2403 // set host_client->statsdeltabits
2404 Protocol_UpdateClientStats (stats);
2406 // add as many queued unreliable messages (effects) as we can fit
2407 // limit effects to half of the remaining space
2408 if (client->unreliablemsg.cursize)
2409 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2411 // now write as many entities as we can fit, and also sends stats
2412 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2414 else if (realtime > client->keepalivetime)
2416 // the player isn't totally in the game yet
2417 // send small keepalive messages if too much time has passed
2418 // (may also be sending downloads)
2419 client->keepalivetime = realtime + 5;
2420 MSG_WriteChar (&msg, svc_nop);
2423 // if a download is active, see if there is room to fit some download data
2425 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2426 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2428 fs_offset_t downloadstart;
2429 unsigned char data[1400];
2430 downloadstart = FS_Tell(host_client->download_file);
2431 downloadsize = min(downloadsize, (int)sizeof(data));
2432 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2433 // note this sends empty messages if at the end of the file, which is
2434 // necessary to keep the packet loss logic working
2435 // (the last blocks may be lost and need to be re-sent, and that will
2436 // only occur if the client acks the empty end messages, revealing
2437 // a gap in the download progress, causing the last blocks to be
2439 MSG_WriteChar (&msg, svc_downloaddata);
2440 MSG_WriteLong (&msg, downloadstart);
2441 MSG_WriteShort (&msg, downloadsize);
2442 if (downloadsize > 0)
2443 SZ_Write (&msg, data, downloadsize);
2446 // reliable only if none is in progress
2447 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2448 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2450 SV_WriteDemoMessage(client, &msg, false);
2452 // send the datagram
2453 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2454 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2455 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2459 =======================
2460 SV_UpdateToReliableMessages
2461 =======================
2463 static void SV_UpdateToReliableMessages (void)
2465 prvm_prog_t *prog = SVVM_prog;
2473 // check for changes to be sent over the reliable streams
2474 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2476 // update the host_client fields we care about according to the entity fields
2477 host_client->edict = PRVM_EDICT_NUM(i+1);
2480 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2483 // always point the string back at host_client->name to keep it safe
2484 //strlcpy (host_client->name, name, sizeof (host_client->name));
2485 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2486 strlcpy (host_client->name, name, sizeof (host_client->name));
2487 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2488 if (strcmp(host_client->old_name, host_client->name))
2490 if (host_client->begun)
2491 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2492 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2493 // send notification to all clients
2494 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2495 MSG_WriteByte (&sv.reliable_datagram, i);
2496 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2497 SV_WriteNetnameIntoDemo(host_client);
2500 // DP_SV_CLIENTCOLORS
2501 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2502 if (host_client->old_colors != host_client->colors)
2504 host_client->old_colors = host_client->colors;
2505 // send notification to all clients
2506 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2507 MSG_WriteByte (&sv.reliable_datagram, i);
2508 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2511 // NEXUIZ_PLAYERMODEL
2512 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2515 // always point the string back at host_client->name to keep it safe
2516 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2517 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2518 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2519 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2521 // NEXUIZ_PLAYERSKIN
2522 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2525 // always point the string back at host_client->name to keep it safe
2526 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2527 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2528 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2529 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2531 // TODO: add an extension name for this [1/17/2008 Black]
2532 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2533 if (clientcamera > 0)
2535 int oldclientcamera = host_client->clientcamera;
2536 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2537 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2538 host_client->clientcamera = clientcamera;
2540 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2542 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2543 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2548 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2549 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2550 if(!host_client->begun && host_client->netconnection)
2551 host_client->frags = -666;
2552 if (host_client->old_frags != host_client->frags)
2554 host_client->old_frags = host_client->frags;
2555 // send notification to all clients
2556 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2557 MSG_WriteByte (&sv.reliable_datagram, i);
2558 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2562 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2563 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2564 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2566 SZ_Clear (&sv.reliable_datagram);
2571 =======================
2572 SV_SendClientMessages
2573 =======================
2575 void SV_SendClientMessages(void)
2577 int i, prepared = false;
2579 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2580 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2582 SV_FlushBroadcastMessages();
2584 // update frags, names, etc
2585 SV_UpdateToReliableMessages();
2587 // build individual updates
2588 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2590 if (!host_client->active)
2592 if (!host_client->netconnection)
2595 if (host_client->netconnection->message.overflowed)
2597 SV_DropClient (true); // if the message couldn't send, kick off
2604 // only prepare entities once per frame
2605 SV_PrepareEntitiesForSending();
2607 SV_SendClientDatagram(host_client);
2610 // clear muzzle flashes
2614 static void SV_StartDownload_f(void)
2616 if (host_client->download_file)
2617 host_client->download_started = true;
2621 * Compression extension negotiation:
2624 * cl_serverextension_download 2
2627 * download <filename> <list of zero or more suppported compressions in order of preference>
2629 * download maps/map1.bsp lzo deflate huffman
2632 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2634 * cl_downloadbegin 123456 maps/map1.bsp deflate
2636 * The server may choose not to compress the file by sending no compression name, like:
2637 * cl_downloadbegin 345678 maps/map1.bsp
2639 * NOTE: the "download" command may only specify compression algorithms if
2640 * cl_serverextension_download is 2!
2641 * If cl_serverextension_download has a different value, the client must
2642 * assume this extension is not supported!
2645 static void Download_CheckExtensions(void)
2648 int argc = Cmd_Argc();
2650 // first reset them all
2651 host_client->download_deflate = false;
2653 for(i = 2; i < argc; ++i)
2655 if(!strcmp(Cmd_Argv(i), "deflate"))
2657 host_client->download_deflate = true;
2663 static void SV_Download_f(void)
2665 const char *whichpack, *whichpack2, *extension;
2666 qboolean is_csqc; // so we need to check only once
2670 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2671 SV_ClientPrintf(" supported extensions: deflate\n");
2675 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2677 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2681 if (host_client->download_file)
2683 // at this point we'll assume the previous download should be aborted
2684 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2685 Host_ClientCommands("\nstopdownload\n");
2687 // close the file and reset variables
2688 FS_Close(host_client->download_file);
2689 host_client->download_file = NULL;
2690 host_client->download_name[0] = 0;
2691 host_client->download_expectedposition = 0;
2692 host_client->download_started = false;
2695 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2697 if (!sv_allowdownloads.integer && !is_csqc)
2699 SV_ClientPrintf("Downloads are disabled on this server\n");
2700 Host_ClientCommands("\nstopdownload\n");
2704 Download_CheckExtensions();
2706 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2707 extension = FS_FileExtension(host_client->download_name);
2709 // host_client is asking to download a specified file
2710 if (developer_extra.integer)
2711 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2715 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2716 extensions[0] = '\0';
2718 if(host_client->download_deflate)
2719 strlcat(extensions, " deflate", sizeof(extensions));
2721 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2723 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2724 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2726 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2728 // no, no space is needed between %s and %s :P
2729 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2731 host_client->download_expectedposition = 0;
2732 host_client->download_started = false;
2733 host_client->sendsignon = true; // make sure this message is sent
2737 if (!FS_FileExists(host_client->download_name))
2739 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2740 Host_ClientCommands("\nstopdownload\n");
2744 // check if the user is trying to download part of registered Quake(r)
2745 whichpack = FS_WhichPack(host_client->download_name);
2746 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2747 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2749 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2750 Host_ClientCommands("\nstopdownload\n");
2754 // check if the server has forbidden archive downloads entirely
2755 if (!sv_allowdownloads_inarchive.integer)
2757 whichpack = FS_WhichPack(host_client->download_name);
2760 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2761 Host_ClientCommands("\nstopdownload\n");
2766 if (!sv_allowdownloads_config.integer)
2768 if (!strcasecmp(extension, "cfg"))
2770 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2771 Host_ClientCommands("\nstopdownload\n");
2776 if (!sv_allowdownloads_dlcache.integer)
2778 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2780 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2781 Host_ClientCommands("\nstopdownload\n");
2786 if (!sv_allowdownloads_archive.integer)
2788 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2790 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2791 Host_ClientCommands("\nstopdownload\n");
2796 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2797 if (!host_client->download_file)
2799 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2800 Host_ClientCommands("\nstopdownload\n");
2804 if (FS_FileSize(host_client->download_file) > 1<<30)
2806 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2807 Host_ClientCommands("\nstopdownload\n");
2808 FS_Close(host_client->download_file);
2809 host_client->download_file = NULL;
2813 if (FS_FileSize(host_client->download_file) < 0)
2815 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2816 Host_ClientCommands("\nstopdownload\n");
2817 FS_Close(host_client->download_file);
2818 host_client->download_file = NULL;
2822 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2825 * we can only do this if we would actually deflate on the fly
2826 * which we do not (yet)!
2828 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2829 extensions[0] = '\0';
2831 if(host_client->download_deflate)
2832 strlcat(extensions, " deflate", sizeof(extensions));
2834 // no, no space is needed between %s and %s :P
2835 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2838 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2840 host_client->download_expectedposition = 0;
2841 host_client->download_started = false;
2842 host_client->sendsignon = true; // make sure this message is sent
2844 // the rest of the download process is handled in SV_SendClientDatagram
2845 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2847 // no svc_downloaddata messages will be sent until sv_startdownload is
2848 // sent by the client
2852 ==============================================================================
2856 ==============================================================================
2865 int SV_ModelIndex(const char *s, int precachemode)
2867 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2868 char filename[MAX_QPATH];
2872 //if (precachemode == 2)
2874 strlcpy(filename, s, sizeof(filename));
2875 for (i = 2;i < limit;i++)
2877 if (!sv.model_precache[i][0])
2881 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2883 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2886 if (precachemode == 1)
2887 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2888 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2889 if (sv.state == ss_loading)
2891 // running from SV_SpawnServer which is launched from the client console command interpreter
2892 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2898 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2899 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2903 // running single threaded, so we can load the model here
2904 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2906 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2907 MSG_WriteShort(&sv.reliable_datagram, i);
2908 MSG_WriteString(&sv.reliable_datagram, filename);
2912 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2915 if (!strcmp(sv.model_precache[i], filename))
2918 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2928 int SV_SoundIndex(const char *s, int precachemode)
2930 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2931 char filename[MAX_QPATH];
2935 //if (precachemode == 2)
2937 strlcpy(filename, s, sizeof(filename));
2938 for (i = 1;i < limit;i++)
2940 if (!sv.sound_precache[i][0])
2944 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2946 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2949 if (precachemode == 1)
2950 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2951 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2952 if (sv.state != ss_loading)
2954 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2955 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2956 MSG_WriteString(&sv.reliable_datagram, filename);
2960 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2963 if (!strcmp(sv.sound_precache[i], filename))
2966 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2972 SV_ParticleEffectIndex
2976 int SV_ParticleEffectIndex(const char *name)
2978 int i, argc, linenumber, effectnameindex;
2980 fs_offset_t filesize;
2981 unsigned char *filedata;
2983 const char *textstart;
2984 //const char *textend;
2985 char argv[16][1024];
2986 char filename[MAX_QPATH];
2987 if (!sv.particleeffectnamesloaded)
2989 sv.particleeffectnamesloaded = true;
2990 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2991 for (i = 0;i < EFFECT_TOTAL;i++)
2992 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2993 for (filepass = 0;;filepass++)
2996 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2997 else if (filepass == 1)
2998 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3001 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3004 textstart = (const char *)filedata;
3005 //textend = (const char *)filedata + filesize;
3007 for (linenumber = 1;;linenumber++)
3012 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3016 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3020 if (com_token[0] == 0)
3021 break; // if the loop exited and it's not a \n, it's EOF
3024 if (!strcmp(argv[0], "effect"))
3028 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3030 if (sv.particleeffectname[effectnameindex][0])
3032 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3037 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3041 // if we run out of names, abort
3042 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3044 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3053 // search for the name
3054 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3055 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3056 return effectnameindex;
3057 // return 0 if we couldn't find it
3061 dp_model_t *SV_GetModelByIndex(int modelindex)
3063 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3066 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3068 prvm_prog_t *prog = SVVM_prog;
3070 if (!ed || ed->priv.server->free)
3072 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3073 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3082 static void SV_CreateBaseline (void)
3084 prvm_prog_t *prog = SVVM_prog;
3085 int i, entnum, large;
3086 prvm_edict_t *svent;
3088 // LordHavoc: clear *all* baselines (not just active ones)
3089 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3091 // get the current server version
3092 svent = PRVM_EDICT_NUM(entnum);
3094 // LordHavoc: always clear state values, whether the entity is in use or not
3095 svent->priv.server->baseline = defaultstate;
3097 if (svent->priv.server->free)
3099 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3102 // create entity baseline
3103 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3104 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3105 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3106 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3107 if (entnum > 0 && entnum <= svs.maxclients)
3109 svent->priv.server->baseline.colormap = entnum;
3110 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3114 svent->priv.server->baseline.colormap = 0;
3115 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3119 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3122 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3126 // add to the message
3128 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3130 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3131 MSG_WriteShort (&sv.signon, entnum);
3135 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3136 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3138 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3140 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3141 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3145 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3146 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3148 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3149 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3150 for (i=0 ; i<3 ; i++)
3152 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3153 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3162 Load csprogs.dat and comperss it so it doesn't need to be
3163 reloaded on request.
3166 static void SV_Prepare_CSQC(void)
3168 fs_offset_t progsize;
3170 if(svs.csqc_progdata)
3172 Con_DPrintf("Unloading old CSQC data.\n");
3173 Mem_Free(svs.csqc_progdata);
3174 if(svs.csqc_progdata_deflated)
3175 Mem_Free(svs.csqc_progdata_deflated);
3178 svs.csqc_progdata = NULL;
3179 svs.csqc_progdata_deflated = NULL;
3181 sv.csqc_progname[0] = 0;
3182 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3186 size_t deflated_size;
3188 sv.csqc_progsize = (int)progsize;
3189 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3190 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3191 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3193 Con_DPrint("Compressing csprogs.dat\n");
3194 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3195 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3196 svs.csqc_progsize_deflated = (int)deflated_size;
3197 if(svs.csqc_progdata_deflated)
3199 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3200 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3203 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3211 Grabs the current state of each client for saving across the
3212 transition to another level
3215 void SV_SaveSpawnparms (void)
3217 prvm_prog_t *prog = SVVM_prog;
3220 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3222 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3224 if (!host_client->active)
3227 // call the progs to get default spawn parms for the new client
3228 PRVM_serverglobalfloat(time) = sv.time;
3229 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3230 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3231 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3232 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3240 This is called at the start of each level
3244 void SV_SpawnServer (const char *server)
3246 prvm_prog_t *prog = SVVM_prog;
3250 dp_model_t *worldmodel;
3251 char modelname[sizeof(sv.worldname)];
3254 Con_DPrintf("SpawnServer: %s\n", server);
3256 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3258 if (!FS_FileExists(modelname))
3260 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3261 if (!FS_FileExists(modelname))
3263 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3268 // SV_LockThreadMutex();
3270 if(cls.state == ca_dedicated)
3271 Sys_MakeProcessNice();
3273 if (cls.state != ca_dedicated)
3275 SCR_BeginLoadingPlaque(false);
3281 World_End(&sv.world);
3282 if(PRVM_serverfunction(SV_Shutdown))
3284 func_t s = PRVM_serverfunction(SV_Shutdown);
3285 PRVM_serverglobalfloat(time) = sv.time;
3286 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3287 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3291 // free q3 shaders so that any newly downloaded shaders will be active
3292 Mod_FreeQ3Shaders();
3294 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3295 if (!worldmodel || !worldmodel->TraceBox)
3297 Con_Printf("Couldn't load map %s\n", modelname);
3299 if(cls.state == ca_dedicated)
3300 Sys_MakeProcessMean();
3302 // SV_UnlockThreadMutex();
3307 Collision_Cache_Reset(true);
3309 // let's not have any servers with no name
3310 if (hostname.string[0] == 0)
3311 Cvar_Set ("hostname", "UNNAMED");
3312 scr_centertime_off = 0;
3314 svs.changelevel_issued = false; // now safe to issue another
3316 // make the map a required file for clients
3317 Curl_ClearRequirements();
3318 Curl_RequireFile(modelname);
3321 // tell all connected clients that we are going to a new level
3326 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3328 if (client->netconnection)
3330 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3331 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3338 NetConn_OpenServerPorts(true);
3342 // make cvars consistant
3345 Cvar_SetValue ("deathmatch", 0);
3346 // LordHavoc: it can be useful to have skills outside the range 0-3...
3347 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3348 //Cvar_SetValue ("skill", (float)current_skill);
3349 current_skill = (int)(skill.value + 0.5);
3352 // set up the new server
3354 memset (&sv, 0, sizeof(sv));
3355 // if running a local client, make sure it doesn't try to access the last
3356 // level's data which is no longer valiud
3359 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3360 Cvar_SetValue("sv_mapformat_is_quake2", worldmodel->brush.isq2bsp);
3361 Cvar_SetValue("sv_mapformat_is_quake3", worldmodel->brush.isq3bsp);
3363 if(*sv_random_seed.string)
3365 srand(sv_random_seed.integer);
3366 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3373 // set level base name variables for later use
3374 strlcpy (sv.name, server, sizeof (sv.name));
3375 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3376 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3377 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3378 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3379 Cvar_SetQuick(&sv_worldname, sv.worldname);
3380 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3381 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3383 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3384 if (sv.protocol == PROTOCOL_UNKNOWN)
3387 Protocol_Names(buffer, sizeof(buffer));
3388 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3389 sv.protocol = PROTOCOL_QUAKE;
3392 // load progs to get entity field count
3393 //PR_LoadProgs ( sv_progs.string );
3395 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3396 sv.datagram.cursize = 0;
3397 sv.datagram.data = sv.datagram_buf;
3399 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3400 sv.reliable_datagram.cursize = 0;
3401 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3403 sv.signon.maxsize = sizeof(sv.signon_buf);
3404 sv.signon.cursize = 0;
3405 sv.signon.data = sv.signon_buf;
3407 // leave slots at start for clients only
3408 //prog->num_edicts = svs.maxclients+1;
3410 sv.state = ss_loading;
3411 prog->allowworldwrites = true;
3417 worldmodel->used = true;
3419 sv.worldmodel = worldmodel;
3420 sv.models[1] = sv.worldmodel;
3423 // clear world interaction links
3425 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3426 World_Start(&sv.world);
3428 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3430 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3431 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3432 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3434 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3435 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3437 if(i < sv.worldmodel->brush.numsubmodels)
3438 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3441 // load the rest of the entities
3443 // AK possible hack since num_edicts is still 0
3444 ent = PRVM_EDICT_NUM(0);
3445 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3446 ent->priv.server->free = false;
3447 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3448 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3449 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3450 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3451 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3452 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3453 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3454 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3457 PRVM_serverglobalfloat(coop) = coop.integer;
3459 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3461 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3463 // serverflags are for cross level information (sigils)
3464 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3466 // we need to reset the spawned flag on all connected clients here so that
3467 // their thinks don't run during startup (before PutClientInServer)
3468 // we also need to set up the client entities now
3469 // and we need to set the ->edict pointers to point into the progs edicts
3470 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3472 host_client->begun = false;
3473 host_client->edict = PRVM_EDICT_NUM(i + 1);
3474 PRVM_ED_ClearEdict(prog, host_client->edict);
3477 // load replacement entity file if found
3478 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3480 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3481 PRVM_ED_LoadFromFile(prog, entities);
3485 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3488 // LordHavoc: clear world angles (to fix e3m3.bsp)
3489 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3491 // all setup is completed, any further precache statements are errors
3492 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3493 prog->allowworldwrites = false;
3495 // run two frames to allow everything to settle
3497 for (i = 0;i < sv_init_frame_count.integer;i++)
3503 // Once all init frames have been run, we consider svqc code fully initialized.
3504 prog->inittime = realtime;
3506 if (cls.state == ca_dedicated)
3509 // create a baseline for more efficient communications
3510 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3511 SV_CreateBaseline ();
3513 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3515 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3516 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3518 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3519 if (!host_client->active)
3521 if (host_client->netconnection)
3522 SV_SendServerinfo(host_client);
3526 // if client is a botclient coming from a level change, we need to
3527 // set up client info that normally requires networking
3529 // copy spawn parms out of the client_t
3530 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3531 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3533 // call the spawn function
3534 host_client->clientconnectcalled = true;
3535 PRVM_serverglobalfloat(time) = sv.time;
3536 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3537 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3538 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3539 host_client->begun = true;
3543 // update the map title cvar
3544 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3545 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3547 Con_DPrint("Server spawned.\n");
3548 NetConn_Heartbeat (2);
3550 if(cls.state == ca_dedicated)
3551 Sys_MakeProcessMean();
3553 // SV_UnlockThreadMutex();
3556 /////////////////////////////////////////////////////
3559 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3561 // links don't survive the transition, so unlink everything
3562 World_UnlinkAll(&sv.world);
3565 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3570 // link every entity except world
3571 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3572 if (!ent->priv.server->free)
3576 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3578 // LordHavoc: for consistency set these here
3579 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3581 e->priv.server->move = false; // don't move on first frame
3583 if (num >= 0 && num < svs.maxclients)
3585 // set colormap and team on newly created player entity
3586 PRVM_serveredictfloat(e, colormap) = num + 1;
3587 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3588 // set netname/clientcolors back to client values so that
3589 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3591 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3592 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3593 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3594 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3595 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3596 // Assign netaddress (IP Address, etc)
3597 if(svs.clients[num].netconnection != NULL)
3599 // Acquire Readable Address
3600 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3601 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3604 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3605 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3606 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3608 PRVM_serveredictstring(e, crypto_idfp) = 0;
3609 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3610 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3611 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3613 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3614 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3615 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3617 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3618 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3619 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3621 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3622 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3623 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3625 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3629 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3634 World_UnlinkEdict(ed); // unlink from world bsp
3636 PRVM_serveredictstring(ed, model) = 0;
3637 PRVM_serveredictfloat(ed, takedamage) = 0;
3638 PRVM_serveredictfloat(ed, modelindex) = 0;
3639 PRVM_serveredictfloat(ed, colormap) = 0;
3640 PRVM_serveredictfloat(ed, skin) = 0;
3641 PRVM_serveredictfloat(ed, frame) = 0;
3642 VectorClear(PRVM_serveredictvector(ed, origin));
3643 VectorClear(PRVM_serveredictvector(ed, angles));
3644 PRVM_serveredictfloat(ed, nextthink) = -1;
3645 PRVM_serveredictfloat(ed, solid) = 0;
3647 VM_RemoveEdictSkeleton(prog, ed);
3648 World_Physics_RemoveFromEntity(&sv.world, ed);
3649 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3651 // make sure csqc networking is aware of the removed entity
3652 e = PRVM_NUM_FOR_EDICT(ed);
3653 sv.csqcentityversion[e] = 0;
3654 for (i = 0;i < svs.maxclients;i++)
3655 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3658 static void SVVM_count_edicts(prvm_prog_t *prog)
3662 int active, models, solid, step;
3664 active = models = solid = step = 0;
3665 for (i=0 ; i<prog->num_edicts ; i++)
3667 ent = PRVM_EDICT_NUM(i);
3668 if (ent->priv.server->free)
3671 if (PRVM_serveredictfloat(ent, solid))
3673 if (PRVM_serveredictstring(ent, model))
3675 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3679 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3680 Con_Printf("active :%3i\n", active);
3681 Con_Printf("view :%3i\n", models);
3682 Con_Printf("touch :%3i\n", solid);
3683 Con_Printf("step :%3i\n", step);
3686 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3688 // remove things from different skill levels or deathmatch
3689 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3691 if (deathmatch.integer)
3693 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3698 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3699 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3700 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3708 static void SV_VM_Setup(void)
3710 prvm_prog_t *prog = SVVM_prog;
3711 PRVM_Prog_Init(prog);
3713 // allocate the mempools
3714 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3715 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3716 prog->builtins = vm_sv_builtins;
3717 prog->numbuiltins = vm_sv_numbuiltins;
3718 prog->max_edicts = 512;
3719 if (sv.protocol == PROTOCOL_QUAKE)
3720 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3721 else if (sv.protocol == PROTOCOL_QUAKEDP)
3722 prog->limit_edicts = 2048; // guessing
3723 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3724 prog->limit_edicts = 2048; // guessing!
3725 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3726 prog->limit_edicts = 4096; // guessing!
3728 prog->limit_edicts = MAX_EDICTS;
3729 prog->reserved_edicts = svs.maxclients;
3730 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3731 prog->name = "server";
3732 prog->extensionstring = vm_sv_extensions;
3733 prog->loadintoworld = true;
3735 // all callbacks must be defined (pointers are not checked before calling)
3736 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3737 prog->end_increase_edicts = SVVM_end_increase_edicts;
3738 prog->init_edict = SVVM_init_edict;
3739 prog->free_edict = SVVM_free_edict;
3740 prog->count_edicts = SVVM_count_edicts;
3741 prog->load_edict = SVVM_load_edict;
3742 prog->init_cmd = SVVM_init_cmd;
3743 prog->reset_cmd = SVVM_reset_cmd;
3744 prog->error_cmd = Host_Error;
3745 prog->ExecuteProgram = SVVM_ExecuteProgram;
3747 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3749 // some mods compiled with scrambling compilers lack certain critical
3750 // global names and field names such as "self" and "time" and "nextthink"
3751 // so we have to set these offsets manually, matching the entvars_t
3752 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3753 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3763 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3764 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3765 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3766 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3767 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3768 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3769 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3770 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3771 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3772 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3773 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3774 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3775 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3776 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3777 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3778 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3779 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3780 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3781 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3782 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3783 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3784 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3785 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3786 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3817 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3818 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3819 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3820 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3821 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3822 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3823 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3824 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3825 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3826 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3827 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3828 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3829 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3830 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3831 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3832 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3833 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3834 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3835 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3836 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3837 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3838 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3839 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3840 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3841 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3842 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3843 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3844 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3845 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3846 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3847 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3848 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3849 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3850 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3851 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3852 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3853 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3854 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3855 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3856 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3857 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3858 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3859 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3860 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3861 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3862 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3863 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3864 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3865 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3866 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3867 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3868 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3869 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3870 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3871 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3872 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3873 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3874 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3875 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3876 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3877 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3878 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3879 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3880 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3881 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3882 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3883 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3884 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3885 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3888 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3890 // OP_STATE is always supported on server because we add fields/globals for it
3891 prog->flag |= PRVM_OP_STATE;
3893 VM_CustomStats_Clear();//[515]: csqc
3898 extern cvar_t host_maxwait;
3899 extern cvar_t host_framerate;
3900 static int SV_ThreadFunc(void *voiddata)
3902 prvm_prog_t *prog = SVVM_prog;
3903 qboolean playing = false;
3904 double sv_timer = 0;
3905 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3909 sv_realtime = Sys_DirtyTime();
3910 while (!svs.threadstop)
3912 // FIXME: we need to handle Host_Error in the server thread somehow
3913 // if (setjmp(sv_abortframe))
3914 // continue; // something bad happened in the server game
3916 sv_oldrealtime = sv_realtime;
3917 sv_realtime = Sys_DirtyTime();
3918 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3919 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3921 sv_timer += sv_deltarealtime;
3923 svs.perf_acc_realtime += sv_deltarealtime;
3925 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3926 SV_LockThreadMutex();
3928 // Look for clients who have spawned
3931 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3932 if(host_client->begun)
3933 if(host_client->netconnection)
3937 // don't accumulate time for the first 10 seconds of a match
3938 // so things can settle
3939 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3941 else if(svs.perf_acc_realtime > 5)
3943 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3944 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3945 if(svs.perf_acc_offset_samples > 0)
3947 svs.perf_offset_max = svs.perf_acc_offset_max;
3948 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3949 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3951 if(svs.perf_lost > 0 && developer_extra.integer)
3953 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3954 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3959 NetConn_ServerFrame();
3961 // if the accumulators haven't become positive yet, wait a while
3962 wait = sv_timer * -1000000.0;
3965 double time0, delta;
3966 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3967 if (host_maxwait.value <= 0)
3968 wait = min(wait, 1000000.0);
3970 wait = min(wait, host_maxwait.value * 1000.0);
3972 wait = 1; // because we cast to int
3973 time0 = Sys_DirtyTime();
3974 Sys_Sleep((int)wait);
3975 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
3976 svs.perf_acc_sleeptime += delta;
3980 if (sv.active && sv_timer > 0)
3982 // execute one server frame
3986 if (sys_ticrate.value <= 0)
3987 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3989 advancetime = sys_ticrate.value;
3993 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3994 ++svs.perf_acc_offset_samples;
3995 svs.perf_acc_offset += offset;
3996 svs.perf_acc_offset_squared += offset * offset;
3997 if(svs.perf_acc_offset_max < offset)
3998 svs.perf_acc_offset_max = offset;
4001 // only advance time if not paused
4002 // the game also pauses in singleplayer when menu or console is used
4003 sv.frametime = advancetime * slowmo.value;
4004 if (host_framerate.value)
4005 sv.frametime = host_framerate.value;
4006 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4009 sv_timer -= advancetime;
4011 // move things around and think unless paused
4015 // send all messages to the clients
4016 SV_SendClientMessages();
4018 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4020 PRVM_serverglobalfloat(time) = sv.time;
4021 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4022 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4025 // send an heartbeat if enough time has passed since the last one
4026 NetConn_Heartbeat(0);
4030 // we're back to safe code now
4031 SV_UnlockThreadMutex();
4033 // if there is some time remaining from this frame, reset the timers
4036 svs.perf_acc_lost += sv_timer;
4043 void SV_StartThread(void)
4045 if (!sv_threaded.integer || !Thread_HasThreads())
4047 svs.threaded = true;
4048 svs.threadstop = false;
4049 svs.threadmutex = Thread_CreateMutex();
4050 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4053 void SV_StopThread(void)
4057 svs.threadstop = true;
4058 Thread_WaitThread(svs.thread, 0);
4059 Thread_DestroyMutex(svs.threadmutex);
4060 svs.threaded = false;