2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(cmd_state_t *cmd);
29 static void SV_StartDownload_f(cmd_state_t *cmd);
30 static void SV_Download_f(cmd_state_t *cmd);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_SERVER | CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_SERVER | CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_SERVER | CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_SERVER | CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {CVAR_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {CVAR_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {CVAR_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_SERVER | CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {CVAR_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_SERVER | CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {CVAR_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {CVAR_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_SERVER | CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t host_timescale = {CVAR_CLIENT | CVAR_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
51 cvar_t slowmo = {CVAR_ALIAS, "slowmo"};
53 cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {CVAR_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {CVAR_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {CVAR_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {CVAR_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {CVAR_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {CVAR_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {CVAR_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {CVAR_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {CVAR_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {CVAR_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {CVAR_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {CVAR_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {CVAR_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {CVAR_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {CVAR_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {CVAR_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {CVAR_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_SERVER | CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {CVAR_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {CVAR_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {CVAR_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {CVAR_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {CVAR_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {CVAR_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {CVAR_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {CVAR_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {CVAR_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {CVAR_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {CVAR_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {CVAR_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_expand = {CVAR_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
86 cvar_t sv_cullentities_trace_eyejitter = {CVAR_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
87 cvar_t sv_cullentities_trace_prediction = {CVAR_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
88 cvar_t sv_cullentities_trace_prediction_time = {CVAR_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
89 cvar_t sv_cullentities_trace_entityocclusion = {CVAR_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
90 cvar_t sv_cullentities_trace_samples = {CVAR_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
91 cvar_t sv_cullentities_trace_samples_extra = {CVAR_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
92 cvar_t sv_cullentities_trace_samples_players = {CVAR_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
93 cvar_t sv_debugmove = {CVAR_SERVER | CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
94 cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
95 cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
96 cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
97 cvar_t sv_fixedframeratesingleplayer = {CVAR_SERVER, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
98 cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
99 cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
100 cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
101 cvar_t sv_gameplayfix_consistentplayerprethink = {CVAR_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
102 cvar_t sv_gameplayfix_delayprojectiles = {CVAR_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
103 cvar_t sv_gameplayfix_droptofloorstartsolid = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
105 cvar_t sv_gameplayfix_easierwaterjump = {CVAR_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
106 cvar_t sv_gameplayfix_findradiusdistancetobox = {CVAR_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
107 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CVAR_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
108 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CVAR_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
109 cvar_t sv_gameplayfix_multiplethinksperframe = {CVAR_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
110 cvar_t sv_gameplayfix_noairborncorpse = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
111 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
112 cvar_t sv_gameplayfix_nudgeoutofsolid = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
114 cvar_t sv_gameplayfix_q2airaccelerate = {CVAR_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
115 cvar_t sv_gameplayfix_nogravityonground = {CVAR_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
116 cvar_t sv_gameplayfix_setmodelrealbox = {CVAR_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
117 cvar_t sv_gameplayfix_slidemoveprojectiles = {CVAR_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
118 cvar_t sv_gameplayfix_stepdown = {CVAR_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
119 cvar_t sv_gameplayfix_stepmultipletimes = {CVAR_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
120 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CVAR_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
121 cvar_t sv_gameplayfix_swiminbmodels = {CVAR_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
122 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CVAR_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
123 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CVAR_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
124 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
125 cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
126 cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
127 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
128 cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
129 cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
130 cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
131 cvar_t sv_jumpstep = {CVAR_SERVER | CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
132 cvar_t sv_jumpvelocity = {CVAR_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
133 cvar_t sv_maxairspeed = {CVAR_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
134 cvar_t sv_maxrate = {CVAR_SERVER | CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
135 cvar_t sv_maxspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
136 cvar_t sv_maxvelocity = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
137 cvar_t sv_nostep = {CVAR_SERVER | CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
138 cvar_t sv_playerphysicsqc = {CVAR_SERVER | CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
139 cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
140 cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
141 cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
142 cvar_t sv_ratelimitlocalplayer = {CVAR_SERVER, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
143 cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
144 cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
145 cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
146 cvar_t sv_stopspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
147 cvar_t sv_wallfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
148 cvar_t sv_wateraccelerate = {CVAR_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
149 cvar_t sv_waterfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
150 cvar_t sv_warsowbunny_airforwardaccel = {CVAR_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
151 cvar_t sv_warsowbunny_accel = {CVAR_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
152 cvar_t sv_warsowbunny_topspeed = {CVAR_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
153 cvar_t sv_warsowbunny_turnaccel = {CVAR_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
154 cvar_t sv_warsowbunny_backtosideratio = {CVAR_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
155 cvar_t sv_onlycsqcnetworking = {CVAR_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
156 cvar_t sv_areadebug = {CVAR_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
157 cvar_t sys_ticrate = {CVAR_SERVER | CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
158 cvar_t teamplay = {CVAR_SERVER | CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
159 cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
160 cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
162 cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t saved4 = {CVAR_SERVER | CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t savedgamecfg = {CVAR_SERVER | CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
167 cvar_t scratch1 = {CVAR_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch2 = {CVAR_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t scratch3 = {CVAR_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t scratch4 = {CVAR_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
171 cvar_t temp1 = {CVAR_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
173 cvar_t nehx00 = {CVAR_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx01 = {CVAR_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx02 = {CVAR_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx03 = {CVAR_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx04 = {CVAR_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx05 = {CVAR_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx06 = {CVAR_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx07 = {CVAR_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx08 = {CVAR_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx09 = {CVAR_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx10 = {CVAR_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx11 = {CVAR_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx12 = {CVAR_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx13 = {CVAR_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx14 = {CVAR_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx15 = {CVAR_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx16 = {CVAR_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx17 = {CVAR_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx18 = {CVAR_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx19 = {CVAR_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t cutscene = {CVAR_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
195 cvar_t sv_autodemo_perclient = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
196 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
197 cvar_t sv_autodemo_perclient_discardable = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
199 cvar_t halflifebsp = {CVAR_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
200 cvar_t sv_mapformat_is_quake2 = {CVAR_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
201 cvar_t sv_mapformat_is_quake3 = {CVAR_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
206 mempool_t *sv_mempool = NULL;
208 extern cvar_t host_timescale;
209 extern float scr_centertime_off;
211 // MUST match effectnameindex_t in client.h
212 static const char *standardeffectnames[EFFECT_TOTAL] =
236 "TE_TEI_BIGEXPLOSION",
252 #define SV_REQFUNCS 0
253 #define sv_reqfuncs NULL
255 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
256 //static const char *sv_reqfuncs[] = {
259 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
261 prvm_required_field_t sv_reqfields[] =
263 #define PRVM_DECLARE_serverglobalfloat(x)
264 #define PRVM_DECLARE_serverglobalvector(x)
265 #define PRVM_DECLARE_serverglobalstring(x)
266 #define PRVM_DECLARE_serverglobaledict(x)
267 #define PRVM_DECLARE_serverglobalfunction(x)
268 #define PRVM_DECLARE_clientglobalfloat(x)
269 #define PRVM_DECLARE_clientglobalvector(x)
270 #define PRVM_DECLARE_clientglobalstring(x)
271 #define PRVM_DECLARE_clientglobaledict(x)
272 #define PRVM_DECLARE_clientglobalfunction(x)
273 #define PRVM_DECLARE_menuglobalfloat(x)
274 #define PRVM_DECLARE_menuglobalvector(x)
275 #define PRVM_DECLARE_menuglobalstring(x)
276 #define PRVM_DECLARE_menuglobaledict(x)
277 #define PRVM_DECLARE_menuglobalfunction(x)
278 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
279 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
280 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
281 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
282 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
283 #define PRVM_DECLARE_clientfieldfloat(x)
284 #define PRVM_DECLARE_clientfieldvector(x)
285 #define PRVM_DECLARE_clientfieldstring(x)
286 #define PRVM_DECLARE_clientfieldedict(x)
287 #define PRVM_DECLARE_clientfieldfunction(x)
288 #define PRVM_DECLARE_menufieldfloat(x)
289 #define PRVM_DECLARE_menufieldvector(x)
290 #define PRVM_DECLARE_menufieldstring(x)
291 #define PRVM_DECLARE_menufieldedict(x)
292 #define PRVM_DECLARE_menufieldfunction(x)
293 #define PRVM_DECLARE_serverfunction(x)
294 #define PRVM_DECLARE_clientfunction(x)
295 #define PRVM_DECLARE_menufunction(x)
296 #define PRVM_DECLARE_field(x)
297 #define PRVM_DECLARE_global(x)
298 #define PRVM_DECLARE_function(x)
299 #include "prvm_offsets.h"
300 #undef PRVM_DECLARE_serverglobalfloat
301 #undef PRVM_DECLARE_serverglobalvector
302 #undef PRVM_DECLARE_serverglobalstring
303 #undef PRVM_DECLARE_serverglobaledict
304 #undef PRVM_DECLARE_serverglobalfunction
305 #undef PRVM_DECLARE_clientglobalfloat
306 #undef PRVM_DECLARE_clientglobalvector
307 #undef PRVM_DECLARE_clientglobalstring
308 #undef PRVM_DECLARE_clientglobaledict
309 #undef PRVM_DECLARE_clientglobalfunction
310 #undef PRVM_DECLARE_menuglobalfloat
311 #undef PRVM_DECLARE_menuglobalvector
312 #undef PRVM_DECLARE_menuglobalstring
313 #undef PRVM_DECLARE_menuglobaledict
314 #undef PRVM_DECLARE_menuglobalfunction
315 #undef PRVM_DECLARE_serverfieldfloat
316 #undef PRVM_DECLARE_serverfieldvector
317 #undef PRVM_DECLARE_serverfieldstring
318 #undef PRVM_DECLARE_serverfieldedict
319 #undef PRVM_DECLARE_serverfieldfunction
320 #undef PRVM_DECLARE_clientfieldfloat
321 #undef PRVM_DECLARE_clientfieldvector
322 #undef PRVM_DECLARE_clientfieldstring
323 #undef PRVM_DECLARE_clientfieldedict
324 #undef PRVM_DECLARE_clientfieldfunction
325 #undef PRVM_DECLARE_menufieldfloat
326 #undef PRVM_DECLARE_menufieldvector
327 #undef PRVM_DECLARE_menufieldstring
328 #undef PRVM_DECLARE_menufieldedict
329 #undef PRVM_DECLARE_menufieldfunction
330 #undef PRVM_DECLARE_serverfunction
331 #undef PRVM_DECLARE_clientfunction
332 #undef PRVM_DECLARE_menufunction
333 #undef PRVM_DECLARE_field
334 #undef PRVM_DECLARE_global
335 #undef PRVM_DECLARE_function
338 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
340 prvm_required_field_t sv_reqglobals[] =
342 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
343 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
344 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
345 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
346 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
347 #define PRVM_DECLARE_clientglobalfloat(x)
348 #define PRVM_DECLARE_clientglobalvector(x)
349 #define PRVM_DECLARE_clientglobalstring(x)
350 #define PRVM_DECLARE_clientglobaledict(x)
351 #define PRVM_DECLARE_clientglobalfunction(x)
352 #define PRVM_DECLARE_menuglobalfloat(x)
353 #define PRVM_DECLARE_menuglobalvector(x)
354 #define PRVM_DECLARE_menuglobalstring(x)
355 #define PRVM_DECLARE_menuglobaledict(x)
356 #define PRVM_DECLARE_menuglobalfunction(x)
357 #define PRVM_DECLARE_serverfieldfloat(x)
358 #define PRVM_DECLARE_serverfieldvector(x)
359 #define PRVM_DECLARE_serverfieldstring(x)
360 #define PRVM_DECLARE_serverfieldedict(x)
361 #define PRVM_DECLARE_serverfieldfunction(x)
362 #define PRVM_DECLARE_clientfieldfloat(x)
363 #define PRVM_DECLARE_clientfieldvector(x)
364 #define PRVM_DECLARE_clientfieldstring(x)
365 #define PRVM_DECLARE_clientfieldedict(x)
366 #define PRVM_DECLARE_clientfieldfunction(x)
367 #define PRVM_DECLARE_menufieldfloat(x)
368 #define PRVM_DECLARE_menufieldvector(x)
369 #define PRVM_DECLARE_menufieldstring(x)
370 #define PRVM_DECLARE_menufieldedict(x)
371 #define PRVM_DECLARE_menufieldfunction(x)
372 #define PRVM_DECLARE_serverfunction(x)
373 #define PRVM_DECLARE_clientfunction(x)
374 #define PRVM_DECLARE_menufunction(x)
375 #define PRVM_DECLARE_field(x)
376 #define PRVM_DECLARE_global(x)
377 #define PRVM_DECLARE_function(x)
378 #include "prvm_offsets.h"
379 #undef PRVM_DECLARE_serverglobalfloat
380 #undef PRVM_DECLARE_serverglobalvector
381 #undef PRVM_DECLARE_serverglobalstring
382 #undef PRVM_DECLARE_serverglobaledict
383 #undef PRVM_DECLARE_serverglobalfunction
384 #undef PRVM_DECLARE_clientglobalfloat
385 #undef PRVM_DECLARE_clientglobalvector
386 #undef PRVM_DECLARE_clientglobalstring
387 #undef PRVM_DECLARE_clientglobaledict
388 #undef PRVM_DECLARE_clientglobalfunction
389 #undef PRVM_DECLARE_menuglobalfloat
390 #undef PRVM_DECLARE_menuglobalvector
391 #undef PRVM_DECLARE_menuglobalstring
392 #undef PRVM_DECLARE_menuglobaledict
393 #undef PRVM_DECLARE_menuglobalfunction
394 #undef PRVM_DECLARE_serverfieldfloat
395 #undef PRVM_DECLARE_serverfieldvector
396 #undef PRVM_DECLARE_serverfieldstring
397 #undef PRVM_DECLARE_serverfieldedict
398 #undef PRVM_DECLARE_serverfieldfunction
399 #undef PRVM_DECLARE_clientfieldfloat
400 #undef PRVM_DECLARE_clientfieldvector
401 #undef PRVM_DECLARE_clientfieldstring
402 #undef PRVM_DECLARE_clientfieldedict
403 #undef PRVM_DECLARE_clientfieldfunction
404 #undef PRVM_DECLARE_menufieldfloat
405 #undef PRVM_DECLARE_menufieldvector
406 #undef PRVM_DECLARE_menufieldstring
407 #undef PRVM_DECLARE_menufieldedict
408 #undef PRVM_DECLARE_menufieldfunction
409 #undef PRVM_DECLARE_serverfunction
410 #undef PRVM_DECLARE_clientfunction
411 #undef PRVM_DECLARE_menufunction
412 #undef PRVM_DECLARE_field
413 #undef PRVM_DECLARE_global
414 #undef PRVM_DECLARE_function
417 static void Host_Timescale_c(char *string)
420 value = atof(string);
422 if(value < 0.00001 && value != 0)
423 string[0] = '0', string[1] = 0;
426 //============================================================================
428 static void SV_AreaStats_f(cmd_state_t *cmd)
430 World_PrintAreaStats(&sv.world, "server");
440 // init the csqc progs cvars, since they are updated/used by the server code
441 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
442 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
443 extern cvar_t csqc_progcrc;
444 extern cvar_t csqc_progsize;
445 extern cvar_t csqc_usedemoprogs;
447 Cvar_RegisterVariable(&sv_worldmessage);
448 Cvar_RegisterVariable(&sv_worldname);
449 Cvar_RegisterVariable(&sv_worldnamenoextension);
450 Cvar_RegisterVariable(&sv_worldbasename);
452 Cvar_RegisterVariable (&csqc_progname);
453 Cvar_RegisterVariable (&csqc_progcrc);
454 Cvar_RegisterVariable (&csqc_progsize);
455 Cvar_RegisterVariable (&csqc_usedemoprogs);
457 Cmd_AddCommand(&cmd_server, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
458 Cmd_AddCommand(&cmd_client, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
459 Cmd_AddCommand(&cmd_server, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
460 Cmd_AddCommand(&cmd_client, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
461 Cmd_AddCommand(&cmd_serverfromclient, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
462 Cmd_AddCommand(&cmd_serverfromclient, "download", SV_Download_f, "downloads a specified file from the server");
463 Cmd_AddCommand(&cmd_client, "sv_startdownload", Cmd_ForwardToServer_f, "begins sending a file to the client (network protocol use only)");
464 Cmd_AddCommand(&cmd_client, "download", Cmd_ForwardToServer_f, "downloads a specified file from the server");
466 Cvar_RegisterVariable (&sv_disablenotify);
467 Cvar_RegisterVariable (&coop);
468 Cvar_RegisterVariable (&deathmatch);
469 Cvar_RegisterVariable (&fraglimit);
470 Cvar_RegisterVariable (&gamecfg);
471 Cvar_RegisterVariable (&noexit);
472 Cvar_RegisterVariable (&nomonsters);
473 Cvar_RegisterVariable (&pausable);
474 Cvar_RegisterVariable (&pr_checkextension);
475 Cvar_RegisterVariable (&samelevel);
476 Cvar_RegisterVariable (&skill);
477 Cvar_RegisterVariable (&host_timescale);
478 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
479 Cvar_RegisterAlias (&slowmo, &host_timescale);
480 Cvar_RegisterVariable (&sv_accelerate);
481 Cvar_RegisterVariable (&sv_aim);
482 Cvar_RegisterVariable (&sv_airaccel_qw);
483 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
484 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
485 Cvar_RegisterVariable (&sv_airaccelerate);
486 Cvar_RegisterVariable (&sv_airstopaccelerate);
487 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
488 Cvar_RegisterVariable (&sv_maxairstrafespeed);
489 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
490 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
491 Cvar_RegisterVariable (&sv_aircontrol);
492 Cvar_RegisterVariable (&sv_aircontrol_power);
493 Cvar_RegisterVariable (&sv_aircontrol_penalty);
494 Cvar_RegisterVariable (&sv_allowdownloads);
495 Cvar_RegisterVariable (&sv_allowdownloads_archive);
496 Cvar_RegisterVariable (&sv_allowdownloads_config);
497 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
498 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
499 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
500 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
501 Cvar_RegisterVariable (&sv_clmovement_enable);
502 Cvar_RegisterVariable (&sv_clmovement_minping);
503 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
504 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
505 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
506 Cvar_RegisterVariable (&sv_cullentities_pvs);
507 Cvar_RegisterVariable (&sv_cullentities_stats);
508 Cvar_RegisterVariable (&sv_cullentities_trace);
509 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
510 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
511 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
512 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
513 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
514 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
515 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
516 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
517 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
518 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
519 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
520 Cvar_RegisterVariable (&sv_debugmove);
521 Cvar_RegisterVariable (&sv_echobprint);
522 Cvar_RegisterVariable (&sv_edgefriction);
523 Cvar_RegisterVariable (&sv_entpatch);
524 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
525 Cvar_RegisterVariable (&sv_freezenonclients);
526 Cvar_RegisterVariable (&sv_friction);
527 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
528 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
529 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
530 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
531 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
532 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
533 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
534 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
535 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
536 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
537 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
538 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
539 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
540 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
541 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
542 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
543 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
544 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
545 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
546 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
547 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
548 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
549 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
550 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
551 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
552 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
553 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
554 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
555 Cvar_RegisterVariable (&sv_gravity);
556 Cvar_RegisterVariable (&sv_init_frame_count);
557 Cvar_RegisterVariable (&sv_idealpitchscale);
558 Cvar_RegisterVariable (&sv_jumpstep);
559 Cvar_RegisterVariable (&sv_jumpvelocity);
560 Cvar_RegisterVariable (&sv_maxairspeed);
561 Cvar_RegisterVariable (&sv_maxrate);
562 Cvar_RegisterVariable (&sv_maxspeed);
563 Cvar_RegisterVariable (&sv_maxvelocity);
564 Cvar_RegisterVariable (&sv_nostep);
565 Cvar_RegisterVariable (&sv_playerphysicsqc);
566 Cvar_RegisterVariable (&sv_progs);
567 Cvar_RegisterVariable (&sv_protocolname);
568 Cvar_RegisterVariable (&sv_random_seed);
569 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
570 Cvar_RegisterVariable (&sv_sound_land);
571 Cvar_RegisterVariable (&sv_sound_watersplash);
572 Cvar_RegisterVariable (&sv_stepheight);
573 Cvar_RegisterVariable (&sv_stopspeed);
574 Cvar_RegisterVariable (&sv_wallfriction);
575 Cvar_RegisterVariable (&sv_wateraccelerate);
576 Cvar_RegisterVariable (&sv_waterfriction);
577 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
578 Cvar_RegisterVariable (&sv_warsowbunny_accel);
579 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
580 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
581 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
582 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
583 Cvar_RegisterVariable (&sv_areadebug);
584 Cvar_RegisterVariable (&sys_ticrate);
585 Cvar_RegisterVariable (&teamplay);
586 Cvar_RegisterVariable (&timelimit);
587 Cvar_RegisterVariable (&sv_threaded);
589 Cvar_RegisterVariable (&saved1);
590 Cvar_RegisterVariable (&saved2);
591 Cvar_RegisterVariable (&saved3);
592 Cvar_RegisterVariable (&saved4);
593 Cvar_RegisterVariable (&savedgamecfg);
594 Cvar_RegisterVariable (&scratch1);
595 Cvar_RegisterVariable (&scratch2);
596 Cvar_RegisterVariable (&scratch3);
597 Cvar_RegisterVariable (&scratch4);
598 Cvar_RegisterVariable (&temp1);
600 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
601 Cvar_RegisterVariable (&nehx00);
602 Cvar_RegisterVariable (&nehx01);
603 Cvar_RegisterVariable (&nehx02);
604 Cvar_RegisterVariable (&nehx03);
605 Cvar_RegisterVariable (&nehx04);
606 Cvar_RegisterVariable (&nehx05);
607 Cvar_RegisterVariable (&nehx06);
608 Cvar_RegisterVariable (&nehx07);
609 Cvar_RegisterVariable (&nehx08);
610 Cvar_RegisterVariable (&nehx09);
611 Cvar_RegisterVariable (&nehx10);
612 Cvar_RegisterVariable (&nehx11);
613 Cvar_RegisterVariable (&nehx12);
614 Cvar_RegisterVariable (&nehx13);
615 Cvar_RegisterVariable (&nehx14);
616 Cvar_RegisterVariable (&nehx15);
617 Cvar_RegisterVariable (&nehx16);
618 Cvar_RegisterVariable (&nehx17);
619 Cvar_RegisterVariable (&nehx18);
620 Cvar_RegisterVariable (&nehx19);
621 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
623 Cvar_RegisterVariable (&sv_autodemo_perclient);
624 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
625 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
627 Cvar_RegisterVariable (&halflifebsp);
628 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
629 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
631 sv_mempool = Mem_AllocPool("server", 0, NULL);
634 static void SV_SaveEntFile_f(cmd_state_t *cmd)
637 if (!sv.active || !sv.worldmodel)
639 Con_Print("Not running a server\n");
642 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
647 =============================================================================
651 =============================================================================
658 Make sure the event gets sent to all clients
661 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
665 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
667 MSG_WriteByte (&sv.datagram, svc_particle);
668 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
669 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
670 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
671 for (i=0 ; i<3 ; i++)
672 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
673 MSG_WriteByte (&sv.datagram, count);
674 MSG_WriteByte (&sv.datagram, color);
675 SV_FlushBroadcastMessages();
682 Make sure the event gets sent to all clients
685 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
687 if (modelindex >= 256 || startframe >= 256)
689 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
691 MSG_WriteByte (&sv.datagram, svc_effect2);
692 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
693 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
694 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
695 MSG_WriteShort (&sv.datagram, modelindex);
696 MSG_WriteShort (&sv.datagram, startframe);
697 MSG_WriteByte (&sv.datagram, framecount);
698 MSG_WriteByte (&sv.datagram, framerate);
702 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
704 MSG_WriteByte (&sv.datagram, svc_effect);
705 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
706 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
707 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
708 MSG_WriteByte (&sv.datagram, modelindex);
709 MSG_WriteByte (&sv.datagram, startframe);
710 MSG_WriteByte (&sv.datagram, framecount);
711 MSG_WriteByte (&sv.datagram, framerate);
713 SV_FlushBroadcastMessages();
720 Each entity can have eight independant sound sources, like voice,
723 Channel 0 is an auto-allocate channel, the others override anything
724 already running on that entity/channel pair.
726 An attenuation of 0 will play full volume everywhere in the level.
727 Larger attenuations will drop off. (max 4 attenuation)
731 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
733 prvm_prog_t *prog = SVVM_prog;
735 int sound_num, field_mask, i, ent, speed4000;
737 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
739 if (nvolume < 0 || nvolume > 255)
741 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
745 if (attenuation < 0 || attenuation > 4)
747 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
751 if (!IS_CHAN(channel))
753 Con_Printf ("SV_StartSound: channel = %i\n", channel);
757 channel = CHAN_ENGINE2NET(channel);
759 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
762 // find precache number for sound
763 sound_num = SV_SoundIndex(sample, 1);
767 ent = PRVM_NUM_FOR_EDICT(entity);
769 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
771 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
772 field_mask |= SND_VOLUME;
773 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
774 field_mask |= SND_ATTENUATION;
775 if (speed4000 && speed4000 != 4000)
776 field_mask |= SND_SPEEDUSHORT4000;
777 if (ent >= 8192 || channel < 0 || channel > 7)
778 field_mask |= SND_LARGEENTITY;
779 if (sound_num >= 256)
780 field_mask |= SND_LARGESOUND;
782 // directed messages go only to the entity they are targeted on
783 MSG_WriteByte (dest, svc_sound);
784 MSG_WriteByte (dest, field_mask);
785 if (field_mask & SND_VOLUME)
786 MSG_WriteByte (dest, nvolume);
787 if (field_mask & SND_ATTENUATION)
788 MSG_WriteByte (dest, (int)(attenuation*64));
789 if (field_mask & SND_SPEEDUSHORT4000)
790 MSG_WriteShort (dest, speed4000);
791 if (field_mask & SND_LARGEENTITY)
793 MSG_WriteShort (dest, ent);
794 MSG_WriteChar (dest, channel);
797 MSG_WriteShort (dest, (ent<<3) | channel);
798 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
799 MSG_WriteShort (dest, sound_num);
801 MSG_WriteByte (dest, sound_num);
802 for (i = 0;i < 3;i++)
803 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
805 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
807 SV_FlushBroadcastMessages();
814 Nearly the same logic as SV_StartSound, except an origin
815 instead of an entity is provided and channel is omitted.
817 The entity sent to the client is 0 (world) and the channel
818 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
819 function, therefore the check for it is omitted.
823 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
825 int sound_num, field_mask, i, speed4000;
827 if (nvolume < 0 || nvolume > 255)
829 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
833 if (attenuation < 0 || attenuation > 4)
835 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
839 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
842 // find precache number for sound
843 sound_num = SV_SoundIndex(sample, 1);
847 speed4000 = (int)(speed * 40.0f);
849 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
850 field_mask |= SND_VOLUME;
851 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
852 field_mask |= SND_ATTENUATION;
853 if (sound_num >= 256)
854 field_mask |= SND_LARGESOUND;
855 if (speed4000 && speed4000 != 4000)
856 field_mask |= SND_SPEEDUSHORT4000;
858 // directed messages go only to the entity they are targeted on
859 MSG_WriteByte (&sv.datagram, svc_sound);
860 MSG_WriteByte (&sv.datagram, field_mask);
861 if (field_mask & SND_VOLUME)
862 MSG_WriteByte (&sv.datagram, nvolume);
863 if (field_mask & SND_ATTENUATION)
864 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
865 if (field_mask & SND_SPEEDUSHORT4000)
866 MSG_WriteShort (&sv.datagram, speed4000);
867 // Always write entnum 0 for the world entity
868 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
869 if (field_mask & SND_LARGESOUND)
870 MSG_WriteShort (&sv.datagram, sound_num);
872 MSG_WriteByte (&sv.datagram, sound_num);
873 for (i = 0;i < 3;i++)
874 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
875 SV_FlushBroadcastMessages();
879 ==============================================================================
883 ==============================================================================
890 Sends the first message from the server to a connected client.
891 This will be sent on the initial connection and upon each server load.
894 void SV_SendServerinfo (client_t *client)
896 prvm_prog_t *prog = SVVM_prog;
901 // we know that this client has a netconnection and thus is not a bot
903 // edicts get reallocated on level changes, so we need to update it here
904 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
906 // clear cached stuff that depends on the level
907 client->weaponmodel[0] = 0;
908 client->weaponmodelindex = 0;
910 // LadyHavoc: clear entityframe tracking
911 client->latestframenum = 0;
913 // initialize the movetime, so a speedhack can't make use of the time before this client joined
914 client->cmd.time = sv.time;
916 if (client->entitydatabase)
917 EntityFrame_FreeDatabase(client->entitydatabase);
918 if (client->entitydatabase4)
919 EntityFrame4_FreeDatabase(client->entitydatabase4);
920 if (client->entitydatabase5)
921 EntityFrame5_FreeDatabase(client->entitydatabase5);
923 memset(client->stats, 0, sizeof(client->stats));
924 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
926 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
928 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
929 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
930 else if (sv.protocol == PROTOCOL_DARKPLACES4)
931 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
933 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
936 // reset csqc entity versions
937 for (i = 0;i < prog->max_edicts;i++)
939 client->csqcentityscope[i] = 0;
940 client->csqcentitysendflags[i] = 0xFFFFFF;
942 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
944 client->csqcentityframehistory[i].num = 0;
945 client->csqcentityframehistory[i].framenum = -1;
947 client->csqcnumedicts = 0;
948 client->csqcentityframehistory_next = 0;
950 SZ_Clear (&client->netconnection->message);
951 MSG_WriteByte (&client->netconnection->message, svc_print);
952 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
953 MSG_WriteString (&client->netconnection->message,message);
955 SV_StopDemoRecording(client); // to split up demos into different files
956 if(sv_autodemo_perclient.integer)
958 char demofile[MAX_OSPATH];
959 char ipaddress[MAX_QPATH];
962 // start a new demo file
963 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
964 for(j = 0; ipaddress[j]; ++j)
965 if(!isalnum(ipaddress[j]))
967 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
969 SV_StartDemoRecording(client, demofile, -1);
972 //[515]: init csprogs according to version of svprogs, check the crc, etc.
973 if (sv.csqc_progname[0])
975 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
976 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
977 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
978 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
979 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
980 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
981 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
983 if(client->sv_demo_file != NULL)
986 static char buf[NET_MAXMESSAGE];
989 sb.data = (unsigned char *) buf;
990 sb.maxsize = sizeof(buf);
992 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
993 SV_WriteDemoMessage(client, &sb, false);
996 //[515]: init stufftext string (it is sent before svc_serverinfo)
997 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
999 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1000 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
1004 //if (sv_allowdownloads.integer)
1005 // always send the info that the server supports the protocol, even if downloads are forbidden
1006 // only because of that, the CSQC exception can work
1008 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1009 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
1012 // send at this time so it's guaranteed to get executed at the right time
1016 host_client = client;
1017 Curl_SendRequirements();
1021 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1022 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1023 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1025 if (!coop.integer && deathmatch.integer)
1026 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1028 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1030 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1032 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1033 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1034 MSG_WriteByte (&client->netconnection->message, 0);
1036 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1037 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1038 MSG_WriteByte (&client->netconnection->message, 0);
1041 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1042 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1043 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1046 // store this in clientcamera, too
1047 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1048 MSG_WriteByte (&client->netconnection->message, svc_setview);
1049 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1051 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1052 MSG_WriteByte (&client->netconnection->message, 1);
1054 client->prespawned = false; // need prespawn, spawn, etc
1055 client->spawned = false; // need prespawn, spawn, etc
1056 client->begun = false; // need prespawn, spawn, etc
1057 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1059 // clear movement info until client enters the new level properly
1060 memset(&client->cmd, 0, sizeof(client->cmd));
1061 client->movesequence = 0;
1062 client->movement_highestsequence_seen = 0;
1063 memset(&client->movement_count, 0, sizeof(client->movement_count));
1064 #ifdef NUM_PING_TIMES
1065 for (i = 0;i < NUM_PING_TIMES;i++)
1066 client->ping_times[i] = 0;
1067 client->num_pings = 0;
1071 // allow the client some time to send his keepalives, even if map loading took ages
1072 client->netconnection->timeout = realtime + net_connecttimeout.value;
1079 Initializes a client_t for a new net connection. This will only be called
1080 once for a player each game, not once for each level change.
1083 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1085 prvm_prog_t *prog = SVVM_prog;
1089 client = svs.clients + clientnum;
1091 // set up the client_t
1094 float backupparms[NUM_SPAWN_PARMS];
1095 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1096 memset(client, 0, sizeof(*client));
1097 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1100 memset(client, 0, sizeof(*client));
1101 client->active = true;
1102 client->netconnection = netconnection;
1104 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1106 if(client->netconnection && client->netconnection->crypto.authenticated)
1108 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1109 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1110 client->netconnection->address,
1111 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1112 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1113 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1114 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1115 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1116 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1120 strlcpy(client->name, "unconnected", sizeof(client->name));
1121 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1122 client->prespawned = false;
1123 client->spawned = false;
1124 client->begun = false;
1125 client->edict = PRVM_EDICT_NUM(clientnum+1);
1126 if (client->netconnection)
1127 client->netconnection->message.allowoverflow = true; // we can catch it
1128 // prepare the unreliable message buffer
1129 client->unreliablemsg.data = client->unreliablemsg_data;
1130 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1131 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1132 client->rate = 1000000000;
1133 client->connecttime = realtime;
1137 // call the progs to get default spawn parms for the new client
1138 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1139 PRVM_serverglobalfloat(time) = sv.time;
1140 PRVM_serverglobaledict(self) = 0;
1141 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1142 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1143 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1145 // set up the entity for this client (including .colormap, .team, etc)
1146 PRVM_ED_ClearEdict(prog, client->edict);
1149 // don't call SendServerinfo for a fresh botclient because its fields have
1150 // not been set up by the qc yet
1151 if (client->netconnection)
1152 SV_SendServerinfo (client);
1154 client->prespawned = client->spawned = client->begun = true;
1159 ===============================================================================
1163 ===============================================================================
1167 =============================================================================
1169 The PVS must include a small area around the client to allow head bobbing
1170 or other small motion on the client side. Otherwise, a bob might cause an
1171 entity that should be visible to not show up, especially when the bob
1172 crosses a waterline.
1174 =============================================================================
1177 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1179 prvm_prog_t *prog = SVVM_prog;
1181 unsigned int sendflags;
1182 unsigned int version;
1183 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1184 unsigned int customizeentityforclient;
1185 unsigned int sendentity;
1188 vec3_t cullmins, cullmaxs;
1191 // fast path for games that do not use legacy entity networking
1192 // note: still networks clients even if they are legacy
1193 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1194 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1197 // this 2 billion unit check is actually to detect NAN origins
1198 // (we really don't want to send those)
1199 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1202 // EF_NODRAW prevents sending for any reason except for your own
1203 // client, so we must keep all clients in this superset
1204 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1206 // we can omit invisible entities with no effects that are not clients
1207 // LadyHavoc: this could kill tags attached to an invisible entity, I
1208 // just hope we never have to support that case
1209 i = (int)PRVM_serveredictfloat(ent, modelindex);
1210 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1213 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1214 glowsize = (unsigned char)bound(0, i, 255);
1215 if (PRVM_serveredictfloat(ent, glow_trail))
1216 flags |= RENDER_GLOWTRAIL;
1217 if (PRVM_serveredictedict(ent, viewmodelforclient))
1218 flags |= RENDER_VIEWMODEL;
1220 v = PRVM_serveredictvector(ent, color);
1222 light[0] = (unsigned short)bound(0, f, 65535);
1224 light[1] = (unsigned short)bound(0, f, 65535);
1226 light[2] = (unsigned short)bound(0, f, 65535);
1227 f = PRVM_serveredictfloat(ent, light_lev);
1228 light[3] = (unsigned short)bound(0, f, 65535);
1229 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1230 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1232 if (gamemode == GAME_TENEBRAE)
1234 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1238 lightpflags |= PFLAGS_FULLDYNAMIC;
1240 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1244 light[0] = (int)(0.2*256);
1245 light[1] = (int)(1.0*256);
1246 light[2] = (int)(0.2*256);
1248 lightpflags |= PFLAGS_FULLDYNAMIC;
1252 specialvisibilityradius = 0;
1253 if (lightpflags & PFLAGS_FULLDYNAMIC)
1254 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1256 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1257 if (flags & RENDER_GLOWTRAIL)
1258 specialvisibilityradius = max(specialvisibilityradius, 100);
1259 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1261 if (effects & EF_BRIGHTFIELD)
1262 specialvisibilityradius = max(specialvisibilityradius, 80);
1263 if (effects & EF_MUZZLEFLASH)
1264 specialvisibilityradius = max(specialvisibilityradius, 100);
1265 if (effects & EF_BRIGHTLIGHT)
1266 specialvisibilityradius = max(specialvisibilityradius, 400);
1267 if (effects & EF_DIMLIGHT)
1268 specialvisibilityradius = max(specialvisibilityradius, 200);
1269 if (effects & EF_RED)
1270 specialvisibilityradius = max(specialvisibilityradius, 200);
1271 if (effects & EF_BLUE)
1272 specialvisibilityradius = max(specialvisibilityradius, 200);
1273 if (effects & EF_FLAME)
1274 specialvisibilityradius = max(specialvisibilityradius, 250);
1275 if (effects & EF_STARDUST)
1276 specialvisibilityradius = max(specialvisibilityradius, 100);
1279 // early culling checks
1280 // (final culling is done by SV_MarkWriteEntityStateToClient)
1281 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1282 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1286 cs->active = ACTIVE_NETWORK;
1287 cs->number = enumber;
1288 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1289 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1291 cs->effects = effects;
1292 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1293 cs->modelindex = modelindex;
1294 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1295 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1296 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1297 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1298 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1299 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1300 cs->customizeentityforclient = customizeentityforclient;
1301 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1302 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1303 cs->glowsize = glowsize;
1304 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1306 // don't need to init cs->colormod because the defaultstate did that for us
1307 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1308 v = PRVM_serveredictvector(ent, colormod);
1309 if (VectorLength2(v))
1311 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1312 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1313 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1316 // don't need to init cs->glowmod because the defaultstate did that for us
1317 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1318 v = PRVM_serveredictvector(ent, glowmod);
1319 if (VectorLength2(v))
1321 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1322 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1323 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1326 cs->modelindex = modelindex;
1329 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1333 cs->alpha = (unsigned char)bound(0, i, 255);
1336 f = (PRVM_serveredictfloat(ent, renderamt));
1340 cs->alpha = (unsigned char)bound(0, i, 255);
1344 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1348 cs->scale = (unsigned char)bound(0, i, 255);
1351 cs->glowcolor = 254;
1352 f = PRVM_serveredictfloat(ent, glow_color);
1354 cs->glowcolor = (int)f;
1356 if (PRVM_serveredictfloat(ent, fullbright))
1357 cs->effects |= EF_FULLBRIGHT;
1359 f = PRVM_serveredictfloat(ent, modelflags);
1361 cs->effects |= ((unsigned int)f & 0xff) << 24;
1363 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1364 cs->flags |= RENDER_STEP;
1365 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1366 cs->flags |= RENDER_LOWPRECISION;
1367 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1368 cs->flags |= RENDER_COLORMAPPED;
1369 if (cs->viewmodelforclient)
1370 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1372 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1374 cs->flags |= RENDER_COMPLEXANIMATION;
1375 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1376 cs->skeletonobject = ent->priv.server->skeleton;
1377 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1378 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1379 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1380 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1381 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1382 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1383 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1384 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1385 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1386 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1387 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1388 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1389 cs->frame = 0; // don't need the legacy frame
1392 cs->light[0] = light[0];
1393 cs->light[1] = light[1];
1394 cs->light[2] = light[2];
1395 cs->light[3] = light[3];
1396 cs->lightstyle = lightstyle;
1397 cs->lightpflags = lightpflags;
1399 cs->specialvisibilityradius = specialvisibilityradius;
1401 // calculate the visible box of this entity (don't use the physics box
1402 // as that is often smaller than a model, and would not count
1403 // specialvisibilityradius)
1404 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1406 float scale = cs->scale * (1.0f / 16.0f);
1407 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1409 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1410 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1412 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1414 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1415 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1419 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1420 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1425 // if there is no model (or it could not be loaded), use the physics box
1426 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1427 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1429 if (specialvisibilityradius)
1431 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1432 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1433 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1434 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1435 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1436 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1439 // calculate center of bbox for network prioritization purposes
1440 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1442 // if culling box has moved, update pvs cluster links
1443 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1445 VectorCopy(cullmins, ent->priv.server->cullmins);
1446 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1447 // a value of -1 for pvs_numclusters indicates that the links are not
1448 // cached, and should be re-tested each time, this is the case if the
1449 // culling box touches too many pvs clusters to store, or if the world
1450 // model does not support FindBoxClusters
1451 ent->priv.server->pvs_numclusters = -1;
1452 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1454 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1455 if (i <= MAX_ENTITYCLUSTERS)
1456 ent->priv.server->pvs_numclusters = i;
1460 // we need to do some csqc entity upkeep here
1461 // get self.SendFlags and clear them
1462 // (to let the QC know that they've been read)
1465 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1466 PRVM_serveredictfloat(ent, SendFlags) = 0;
1467 // legacy self.Version system
1468 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1470 if (sv.csqcentityversion[enumber] != version)
1471 sendflags = 0xFFFFFF;
1472 sv.csqcentityversion[enumber] = version;
1474 // move sendflags into the per-client sendflags
1476 for (i = 0;i < svs.maxclients;i++)
1477 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1478 // mark it as inactive for non-csqc networking
1479 cs->active = ACTIVE_SHARED;
1485 static void SV_PrepareEntitiesForSending(void)
1487 prvm_prog_t *prog = SVVM_prog;
1490 // send all entities that touch the pvs
1491 sv.numsendentities = 0;
1492 sv.sendentitiesindex[0] = NULL;
1493 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1494 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1496 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1498 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1499 sv.numsendentities++;
1504 #define MAX_LINEOFSIGHTTRACES 64
1506 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1508 prvm_prog_t *prog = SVVM_prog;
1511 float starttransformed[3], endtransformed[3];
1512 float boxminstransformed[3], boxmaxstransformed[3];
1513 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1516 int originalnumtouchedicts;
1517 int numtouchedicts = 0;
1519 matrix4x4_t matrix, imatrix;
1521 prvm_edict_t *touch;
1522 static prvm_edict_t *touchedicts[MAX_EDICTS];
1523 vec3_t eyemins, eyemaxs, start;
1524 vec3_t boxmins, boxmaxs;
1525 vec3_t clipboxmins, clipboxmaxs;
1526 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1528 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1530 // jitter the eye location within this box
1531 eyemins[0] = eye[0] - eyejitter;
1532 eyemaxs[0] = eye[0] + eyejitter;
1533 eyemins[1] = eye[1] - eyejitter;
1534 eyemaxs[1] = eye[1] + eyejitter;
1535 eyemins[2] = eye[2] - eyejitter;
1536 eyemaxs[2] = eye[2] + eyejitter;
1537 // expand the box a little
1538 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1539 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1540 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1541 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1542 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1543 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1545 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1546 for (traceindex = 1;traceindex < numtraces;traceindex++)
1547 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1549 // calculate sweep box for the entire swarm of traces
1550 VectorCopy(eyemins, clipboxmins);
1551 VectorCopy(eyemaxs, clipboxmaxs);
1552 for (traceindex = 0;traceindex < numtraces;traceindex++)
1554 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1555 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1556 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1557 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1558 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1559 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1562 // get the list of entities in the sweep box
1563 if (sv_cullentities_trace_entityocclusion.integer)
1564 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1565 if (numtouchedicts > MAX_EDICTS)
1567 // this never happens
1568 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1569 numtouchedicts = MAX_EDICTS;
1571 // iterate the entities found in the sweep box and filter them
1572 originalnumtouchedicts = numtouchedicts;
1574 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1576 touch = touchedicts[touchindex];
1577 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1579 model = SV_GetModelFromEdict(touch);
1580 if (!model || !model->brush.TraceLineOfSight)
1582 // skip obviously transparent entities
1583 alpha = PRVM_serveredictfloat(touch, alpha);
1584 if (alpha && alpha < 1)
1586 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1588 touchedicts[numtouchedicts++] = touch;
1591 // now that we have a filtered list of "interesting" entities, fire each
1592 // ray against all of them, this gives us an early-out case when something
1593 // is visible (which it often is)
1595 for (traceindex = 0;traceindex < numtraces;traceindex++)
1597 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1598 // check world occlusion
1599 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1600 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1602 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1604 touch = touchedicts[touchindex];
1605 model = SV_GetModelFromEdict(touch);
1606 if(model && model->brush.TraceLineOfSight)
1608 // get the entity matrix
1609 pitchsign = SV_GetPitchSign(prog, touch);
1610 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1611 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1612 // see if the ray hits this entity
1613 Matrix4x4_Transform(&imatrix, start, starttransformed);
1614 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1615 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1616 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1617 // transform the AABB to local space
1618 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1619 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1620 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1621 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1622 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1623 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1624 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1625 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1626 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1627 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1628 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1635 // check if the ray was blocked
1636 if (touchindex < numtouchedicts)
1638 // return if the ray was not blocked
1646 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1648 prvm_prog_t *prog = SVVM_prog;
1652 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1654 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1655 sv.writeentitiestoclient_stats_totalentities++;
1657 if (s->customizeentityforclient)
1659 PRVM_serverglobalfloat(time) = sv.time;
1660 PRVM_serverglobaledict(self) = s->number;
1661 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1662 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1663 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1667 // never reject player
1668 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1670 // check various rejection conditions
1671 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1673 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1675 if (s->effects & EF_NODRAW)
1677 // LadyHavoc: only send entities with a model or important effects
1678 if (!s->modelindex && s->specialvisibilityradius == 0)
1681 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1682 // viewmodels don't have visibility checking
1683 if (s->viewmodelforclient)
1685 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1688 else if (s->tagentity)
1690 // tag attached entities simply check their parent
1691 if (!sv.sendentitiesindex[s->tagentity])
1693 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1694 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1697 // always send world submodels in newer protocols because they don't
1698 // generate much traffic (in old protocols they hog bandwidth)
1699 // but only if sv_cullentities_nevercullbmodels is off
1700 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1702 // entity has survived every check so far, check if visible
1703 ed = PRVM_EDICT_NUM(s->number);
1705 // if not touching a visible leaf
1706 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1708 if (ed->priv.server->pvs_numclusters < 0)
1710 // entity too big for clusters list
1711 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1713 sv.writeentitiestoclient_stats_culled_pvs++;
1720 // check cached clusters list
1721 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1722 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1724 if (i == ed->priv.server->pvs_numclusters)
1726 sv.writeentitiestoclient_stats_culled_pvs++;
1732 // or not seen by random tracelines
1733 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1736 s->number <= svs.maxclients
1737 ? sv_cullentities_trace_samples_players.integer
1739 s->specialvisibilityradius
1740 ? sv_cullentities_trace_samples_extra.integer
1741 : sv_cullentities_trace_samples.integer;
1742 float enlarge = sv_cullentities_trace_enlarge.value;
1747 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1748 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1750 if(eyeindex < sv.writeentitiestoclient_numeyes)
1751 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1753 s->number <= svs.maxclients
1754 ? sv_cullentities_trace_delay_players.value
1755 : sv_cullentities_trace_delay.value
1757 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1759 sv.writeentitiestoclient_stats_culled_trace++;
1767 // this just marks it for sending
1768 // FIXME: it would be more efficient to send here, but the entity
1769 // compressor isn't that flexible
1770 sv.writeentitiestoclient_stats_visibleentities++;
1771 sv.sententities[s->number] = sv.sententitiesmark;
1774 #if MAX_LEVELNETWORKEYES > 0
1775 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1776 static void SV_AddCameraEyes(void)
1778 prvm_prog_t *prog = SVVM_prog;
1781 static int cameras[MAX_LEVELNETWORKEYES];
1782 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1783 static int eye_levels[MAX_CLIENTNETWORKEYES];
1787 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1790 // check line of sight to portal entities and add them to PVS
1791 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1793 if (!ed->priv.server->free)
1795 if(PRVM_serveredictfunction(ed, camera_transform))
1797 PRVM_serverglobalfloat(time) = sv.time;
1798 PRVM_serverglobaledict(self) = e;
1799 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1800 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1801 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1802 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1803 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1804 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1806 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1807 cameras[n_cameras] = e;
1809 if(n_cameras >= MAX_LEVELNETWORKEYES)
1819 // i is loop counter, is reset to 0 when an eye got added
1820 // j is camera index to check
1821 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1825 ed = PRVM_EDICT_NUM(cameras[j]);
1826 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1827 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1828 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1829 if(eye_levels[k] <= MAX_EYE_RECURSION)
1831 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1833 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1834 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1835 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1836 sv.writeentitiestoclient_numeyes++;
1845 void SV_AddCameraEyes(void)
1850 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1852 prvm_prog_t *prog = SVVM_prog;
1853 qboolean need_empty = false;
1854 int i, numsendstates, numcsqcsendstates;
1856 prvm_edict_t *camera;
1860 // if there isn't enough space to accomplish anything, skip it
1861 if (msg->cursize + 25 > maxsize)
1864 sv.writeentitiestoclient_msg = msg;
1865 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1867 sv.writeentitiestoclient_stats_culled_pvs = 0;
1868 sv.writeentitiestoclient_stats_culled_trace = 0;
1869 sv.writeentitiestoclient_stats_visibleentities = 0;
1870 sv.writeentitiestoclient_stats_totalentities = 0;
1871 sv.writeentitiestoclient_numeyes = 0;
1874 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
1875 camera = PRVM_EDICT_NUM( client->clientcamera );
1876 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1877 sv.writeentitiestoclient_pvsbytes = 0;
1878 // get the PVS values for the eye location, later FatPVS calls will merge
1879 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1880 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1882 // add the eye to a list for SV_CanSeeBox tests
1883 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1884 sv.writeentitiestoclient_numeyes++;
1886 // calculate predicted eye origin for SV_CanSeeBox tests
1887 if (sv_cullentities_trace_prediction.integer)
1889 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1891 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1892 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
1894 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1895 sv.writeentitiestoclient_numeyes++;
1897 //if (!sv.writeentitiestoclient_useprediction)
1898 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1903 // build PVS from the new eyes
1904 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1905 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1906 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1908 sv.sententitiesmark++;
1910 for (i = 0;i < sv.numsendentities;i++)
1911 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1914 numcsqcsendstates = 0;
1915 for (i = 0;i < sv.numsendentities;i++)
1917 s = &sv.sendentities[i];
1918 if (sv.sententities[s->number] == sv.sententitiesmark)
1920 if(s->active == ACTIVE_NETWORK)
1922 if (s->exteriormodelforclient)
1924 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1925 s->flags |= RENDER_EXTERIORMODEL;
1927 s->flags &= ~RENDER_EXTERIORMODEL;
1929 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1931 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1932 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1934 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1938 if (sv_cullentities_stats.integer)
1939 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1941 if(client->entitydatabase5)
1942 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1944 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1946 // force every 16th frame to be not empty (or cl_movement replay takes
1948 // BTW, this should normally not kick in any more due to the check
1949 // below, except if the client stopped sending movement frames
1950 if(client->num_skippedentityframes >= 16)
1953 // help cl_movement a bit more
1954 if(client->movesequence != client->lastmovesequence)
1956 client->lastmovesequence = client->movesequence;
1958 if (client->entitydatabase5)
1959 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1960 else if (client->entitydatabase4)
1962 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1963 Protocol_WriteStatsReliable();
1965 else if (client->entitydatabase)
1967 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1968 Protocol_WriteStatsReliable();
1972 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1973 Protocol_WriteStatsReliable();
1977 client->num_skippedentityframes = 0;
1979 ++client->num_skippedentityframes;
1988 static void SV_CleanupEnts (void)
1990 prvm_prog_t *prog = SVVM_prog;
1994 ent = PRVM_NEXT_EDICT(prog->edicts);
1995 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1996 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
2001 SV_WriteClientdataToMessage
2005 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
2007 prvm_prog_t *prog = SVVM_prog;
2010 prvm_edict_t *other;
2015 float *statsf = (float *)stats;
2019 // send a damage message
2021 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2023 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2024 MSG_WriteByte (msg, svc_damage);
2025 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2026 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2027 for (i=0 ; i<3 ; i++)
2028 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2030 PRVM_serveredictfloat(ent, dmg_take) = 0;
2031 PRVM_serveredictfloat(ent, dmg_save) = 0;
2035 // send the current viewpos offset from the view entity
2037 SV_SetIdealPitch (); // how much to look up / down ideally
2039 // a fixangle might get lost in a dropped packet. Oh well.
2040 if(PRVM_serveredictfloat(ent, fixangle))
2042 // angle fixing was requested by global thinking code...
2043 // so store the current angles for later use
2044 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2045 host_client->fixangle_angles_set = true;
2047 // and clear fixangle for the next frame
2048 PRVM_serveredictfloat(ent, fixangle) = 0;
2051 if (host_client->fixangle_angles_set)
2053 MSG_WriteByte (msg, svc_setangle);
2054 for (i=0 ; i < 3 ; i++)
2055 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2056 host_client->fixangle_angles_set = false;
2059 // the runes are in serverflags, pack them into the items value, also pack
2060 // in the items2 value for mission pack huds
2061 // (used only in the mission packs, which do not use serverflags)
2062 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2064 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2066 // cache weapon model name and index in client struct to save time
2067 // (this search can be almost 1% of cpu time!)
2068 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2069 if (strcmp(s, client->weaponmodel))
2071 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2072 client->weaponmodelindex = SV_ModelIndex(s, 1);
2075 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2081 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2082 bits |= SU_ONGROUND;
2083 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2085 if (PRVM_serveredictfloat(ent, idealpitch))
2086 bits |= SU_IDEALPITCH;
2088 for (i=0 ; i<3 ; i++)
2090 if (PRVM_serveredictvector(ent, punchangle)[i])
2091 bits |= (SU_PUNCH1<<i);
2092 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2094 bits |= (SU_PUNCHVEC1<<i);
2095 if (PRVM_serveredictvector(ent, velocity)[i])
2096 bits |= (SU_VELOCITY1<<i);
2099 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2101 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2102 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2103 stats[STAT_ITEMS] = items;
2104 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2105 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2106 stats[STAT_WEAPON] = client->weaponmodelindex;
2107 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2108 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2109 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2110 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2111 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2112 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2113 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2114 stats[STAT_VIEWZOOM] = viewzoom;
2115 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2116 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2117 // the QC bumps these itself by sending svc_'s, so we have to keep them
2118 // zero or they'll be corrected by the engine
2119 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2120 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2122 // movement settings for prediction
2123 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2124 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2125 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2126 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2127 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2129 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2130 statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
2131 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2132 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2133 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2134 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2135 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2136 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2137 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2138 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2139 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2140 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2141 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2142 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2143 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2144 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2145 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2146 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2147 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2148 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2149 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2150 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2151 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2152 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2153 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2154 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2155 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2156 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2157 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2158 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2159 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2160 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2161 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2162 statsf[STAT_TIMELIMIT] = timelimit.value;
2164 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2166 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2168 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2169 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2171 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2172 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2173 if (viewzoom != 255)
2174 bits |= SU_VIEWZOOM;
2179 if (bits >= 16777216)
2183 MSG_WriteByte (msg, svc_clientdata);
2184 MSG_WriteShort (msg, bits);
2185 if (bits & SU_EXTEND1)
2186 MSG_WriteByte(msg, bits >> 16);
2187 if (bits & SU_EXTEND2)
2188 MSG_WriteByte(msg, bits >> 24);
2190 if (bits & SU_VIEWHEIGHT)
2191 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2193 if (bits & SU_IDEALPITCH)
2194 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2196 for (i=0 ; i<3 ; i++)
2198 if (bits & (SU_PUNCH1<<i))
2200 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2201 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2203 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2205 if (bits & (SU_PUNCHVEC1<<i))
2207 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2208 MSG_WriteCoord16i(msg, punchvector[i]);
2210 MSG_WriteCoord32f(msg, punchvector[i]);
2212 if (bits & (SU_VELOCITY1<<i))
2214 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2215 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2217 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2221 if (bits & SU_ITEMS)
2222 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2224 if (sv.protocol == PROTOCOL_DARKPLACES5)
2226 if (bits & SU_WEAPONFRAME)
2227 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2228 if (bits & SU_ARMOR)
2229 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2230 if (bits & SU_WEAPON)
2231 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2232 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2233 MSG_WriteShort (msg, stats[STAT_AMMO]);
2234 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2235 MSG_WriteShort (msg, stats[STAT_NAILS]);
2236 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2237 MSG_WriteShort (msg, stats[STAT_CELLS]);
2238 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2239 if (bits & SU_VIEWZOOM)
2240 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2242 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2244 if (bits & SU_WEAPONFRAME)
2245 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2246 if (bits & SU_ARMOR)
2247 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2248 if (bits & SU_WEAPON)
2250 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2251 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2253 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2255 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2256 MSG_WriteByte (msg, stats[STAT_AMMO]);
2257 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2258 MSG_WriteByte (msg, stats[STAT_NAILS]);
2259 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2260 MSG_WriteByte (msg, stats[STAT_CELLS]);
2261 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2263 for (i = 0;i < 32;i++)
2264 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2266 MSG_WriteByte (msg, i);
2269 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2270 if (bits & SU_VIEWZOOM)
2272 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2273 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2275 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2280 void SV_FlushBroadcastMessages(void)
2284 if (sv.datagram.cursize <= 0)
2286 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2288 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2290 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2291 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2293 SZ_Clear(&sv.datagram);
2296 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2298 // scan the splitpoints to find out how many we can fit in
2299 int numsegments, j, split;
2300 if (!client->unreliablemsg_splitpoints)
2302 // always accept the first one if it's within 1024 bytes, this ensures
2303 // that very big datagrams which are over the rate limit still get
2304 // through, just to keep it working
2305 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2306 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2308 // the first segment gets an exemption from the rate limiting, otherwise
2309 // it could get dropped consistently due to a low rate limit
2310 if (numsegments == 1)
2312 // some will fit, so add the ones that will fit
2313 split = client->unreliablemsg_splitpoint[numsegments-1];
2314 // note this discards ones that were accepted by the segments scan but
2315 // can not fit, such as a really huge first one that will never ever
2316 // fit in a packet...
2317 if (msg->cursize + split <= maxsize)
2318 SZ_Write(msg, client->unreliablemsg.data, split);
2319 // remove the part we sent, keeping any remaining data
2320 client->unreliablemsg.cursize -= split;
2321 if (client->unreliablemsg.cursize > 0)
2322 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2323 // adjust remaining splitpoints
2324 client->unreliablemsg_splitpoints -= numsegments;
2325 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2326 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2330 =======================
2331 SV_SendClientDatagram
2332 =======================
2334 static void SV_SendClientDatagram (client_t *client)
2336 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2338 int stats[MAX_CL_STATS];
2339 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2342 // obey rate limit by limiting packet frequency if the packet size
2344 // (usually this is caused by reliable messages)
2345 if (!NetConn_CanSend(client->netconnection))
2348 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2349 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2350 if (sv_maxrate.integer != maxrate)
2351 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2353 // clientrate determines the 'cleartime' of a packet
2354 // (how long to wait before sending another, based on this packet's size)
2355 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2357 switch (sv.protocol)
2359 case PROTOCOL_QUAKE:
2360 case PROTOCOL_QUAKEDP:
2361 case PROTOCOL_NEHAHRAMOVIE:
2362 case PROTOCOL_NEHAHRABJP:
2363 case PROTOCOL_NEHAHRABJP2:
2364 case PROTOCOL_NEHAHRABJP3:
2365 case PROTOCOL_QUAKEWORLD:
2366 // no packet size limit support on Quake protocols because it just
2367 // causes missing entities/effects
2368 // packets are simply sent less often to obey the rate limit
2372 case PROTOCOL_DARKPLACES1:
2373 case PROTOCOL_DARKPLACES2:
2374 case PROTOCOL_DARKPLACES3:
2375 case PROTOCOL_DARKPLACES4:
2376 // no packet size limit support on DP1-4 protocols because they kick
2377 // the client off if they overflow, and miss effects
2378 // packets are simply sent less often to obey the rate limit
2379 maxsize = sizeof(sv_sendclientdatagram_buf);
2380 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2383 // DP5 and later protocols support packet size limiting which is a
2384 // better method than limiting packet frequency as QW does
2386 // at very low rates (or very small sys_ticrate) the packet size is
2387 // not reduced below 128, but packets may be sent less often
2389 // how long are bursts?
2390 timedelta = host_client->rate_burstsize / (double)client->rate;
2392 // how much of the burst do we keep reserved?
2393 timedelta *= 1 - net_burstreserve.value;
2395 // only try to use excess time
2396 timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
2398 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2399 timedelta += sys_ticrate.value;
2401 // note: packet overhead (not counted in maxsize) is 28 bytes
2402 maxsize = (int)(clientrate * timedelta) - 28;
2404 // put it in sound bounds
2405 maxsize = bound(128, maxsize, 1400);
2408 // csqc entities can easily exceed 128 bytes, so disable throttling in
2409 // mods that use csqc (they are likely to use less bandwidth anyway)
2410 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2416 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2418 // for good singleplayer, send huge packets
2419 maxsize = sizeof(sv_sendclientdatagram_buf);
2420 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2421 // never limit frequency in singleplayer
2422 clientrate = 1000000000;
2425 // while downloading, limit entity updates to half the packet
2426 // (any leftover space will be used for downloading)
2427 if (host_client->download_file)
2430 msg.data = sv_sendclientdatagram_buf;
2431 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2433 msg.allowoverflow = false;
2435 if (host_client->begun)
2437 // the player is in the game
2438 MSG_WriteByte (&msg, svc_time);
2439 MSG_WriteFloat (&msg, sv.time);
2441 // add the client specific data to the datagram
2442 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2443 // now update the stats[] array using any registered custom fields
2444 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2445 // set host_client->statsdeltabits
2446 Protocol_UpdateClientStats (stats);
2448 // add as many queued unreliable messages (effects) as we can fit
2449 // limit effects to half of the remaining space
2450 if (client->unreliablemsg.cursize)
2451 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2453 // now write as many entities as we can fit, and also sends stats
2454 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2456 else if (realtime > client->keepalivetime)
2458 // the player isn't totally in the game yet
2459 // send small keepalive messages if too much time has passed
2460 // (may also be sending downloads)
2461 client->keepalivetime = realtime + 5;
2462 MSG_WriteChar (&msg, svc_nop);
2465 // if a download is active, see if there is room to fit some download data
2467 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2468 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2470 fs_offset_t downloadstart;
2471 unsigned char data[1400];
2472 downloadstart = FS_Tell(host_client->download_file);
2473 downloadsize = min(downloadsize, (int)sizeof(data));
2474 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2475 // note this sends empty messages if at the end of the file, which is
2476 // necessary to keep the packet loss logic working
2477 // (the last blocks may be lost and need to be re-sent, and that will
2478 // only occur if the client acks the empty end messages, revealing
2479 // a gap in the download progress, causing the last blocks to be
2481 MSG_WriteChar (&msg, svc_downloaddata);
2482 MSG_WriteLong (&msg, downloadstart);
2483 MSG_WriteShort (&msg, downloadsize);
2484 if (downloadsize > 0)
2485 SZ_Write (&msg, data, downloadsize);
2488 // reliable only if none is in progress
2489 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2490 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2492 SV_WriteDemoMessage(client, &msg, false);
2494 // send the datagram
2495 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2496 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2497 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2501 =======================
2502 SV_UpdateToReliableMessages
2503 =======================
2505 static void SV_UpdateToReliableMessages (void)
2507 prvm_prog_t *prog = SVVM_prog;
2515 // check for changes to be sent over the reliable streams
2516 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2518 // update the host_client fields we care about according to the entity fields
2519 host_client->edict = PRVM_EDICT_NUM(i+1);
2522 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2525 // always point the string back at host_client->name to keep it safe
2526 //strlcpy (host_client->name, name, sizeof (host_client->name));
2527 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2528 strlcpy (host_client->name, name, sizeof (host_client->name));
2529 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2530 if (strcmp(host_client->old_name, host_client->name))
2532 if (host_client->begun)
2533 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2534 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2535 // send notification to all clients
2536 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2537 MSG_WriteByte (&sv.reliable_datagram, i);
2538 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2539 SV_WriteNetnameIntoDemo(host_client);
2542 // DP_SV_CLIENTCOLORS
2543 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2544 if (host_client->old_colors != host_client->colors)
2546 host_client->old_colors = host_client->colors;
2547 // send notification to all clients
2548 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2549 MSG_WriteByte (&sv.reliable_datagram, i);
2550 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2553 // NEXUIZ_PLAYERMODEL
2554 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2557 // always point the string back at host_client->name to keep it safe
2558 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2559 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2560 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2561 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2563 // NEXUIZ_PLAYERSKIN
2564 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2567 // always point the string back at host_client->name to keep it safe
2568 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2569 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2570 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2571 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2573 // TODO: add an extension name for this [1/17/2008 Black]
2574 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2575 if (clientcamera > 0)
2577 int oldclientcamera = host_client->clientcamera;
2578 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2579 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2580 host_client->clientcamera = clientcamera;
2582 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2584 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2585 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2590 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2591 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2592 if(!host_client->begun && host_client->netconnection)
2593 host_client->frags = -666;
2594 if (host_client->old_frags != host_client->frags)
2596 host_client->old_frags = host_client->frags;
2597 // send notification to all clients
2598 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2599 MSG_WriteByte (&sv.reliable_datagram, i);
2600 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2604 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2605 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2606 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2608 SZ_Clear (&sv.reliable_datagram);
2613 =======================
2614 SV_SendClientMessages
2615 =======================
2617 void SV_SendClientMessages(void)
2619 int i, prepared = false;
2621 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2622 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2624 SV_FlushBroadcastMessages();
2626 // update frags, names, etc
2627 SV_UpdateToReliableMessages();
2629 // build individual updates
2630 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2632 if (!host_client->active)
2634 if (!host_client->netconnection)
2637 if (host_client->netconnection->message.overflowed)
2639 SV_DropClient (true); // if the message couldn't send, kick off
2646 // only prepare entities once per frame
2647 SV_PrepareEntitiesForSending();
2649 SV_SendClientDatagram(host_client);
2652 // clear muzzle flashes
2656 static void SV_StartDownload_f(cmd_state_t *cmd)
2658 if (host_client->download_file)
2659 host_client->download_started = true;
2663 * Compression extension negotiation:
2666 * cl_serverextension_download 2
2669 * download <filename> <list of zero or more suppported compressions in order of preference>
2671 * download maps/map1.bsp lzo deflate huffman
2674 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2676 * cl_downloadbegin 123456 maps/map1.bsp deflate
2678 * The server may choose not to compress the file by sending no compression name, like:
2679 * cl_downloadbegin 345678 maps/map1.bsp
2681 * NOTE: the "download" command may only specify compression algorithms if
2682 * cl_serverextension_download is 2!
2683 * If cl_serverextension_download has a different value, the client must
2684 * assume this extension is not supported!
2687 static void Download_CheckExtensions(cmd_state_t *cmd)
2690 int argc = Cmd_Argc(cmd);
2692 // first reset them all
2693 host_client->download_deflate = false;
2695 for(i = 2; i < argc; ++i)
2697 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
2699 host_client->download_deflate = true;
2705 static void SV_Download_f(cmd_state_t *cmd)
2707 const char *whichpack, *whichpack2, *extension;
2708 qboolean is_csqc; // so we need to check only once
2710 if (Cmd_Argc(cmd) < 2)
2712 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2713 SV_ClientPrintf(" supported extensions: deflate\n");
2717 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
2719 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
2723 if (host_client->download_file)
2725 // at this point we'll assume the previous download should be aborted
2726 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2727 Host_ClientCommands("\nstopdownload\n");
2729 // close the file and reset variables
2730 FS_Close(host_client->download_file);
2731 host_client->download_file = NULL;
2732 host_client->download_name[0] = 0;
2733 host_client->download_expectedposition = 0;
2734 host_client->download_started = false;
2737 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
2739 if (!sv_allowdownloads.integer && !is_csqc)
2741 SV_ClientPrintf("Downloads are disabled on this server\n");
2742 Host_ClientCommands("\nstopdownload\n");
2746 Download_CheckExtensions(cmd);
2748 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
2749 extension = FS_FileExtension(host_client->download_name);
2751 // host_client is asking to download a specified file
2752 if (developer_extra.integer)
2753 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2757 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2758 extensions[0] = '\0';
2760 if(host_client->download_deflate)
2761 strlcat(extensions, " deflate", sizeof(extensions));
2763 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2765 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2766 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2768 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2770 // no, no space is needed between %s and %s :P
2771 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2773 host_client->download_expectedposition = 0;
2774 host_client->download_started = false;
2775 host_client->sendsignon = true; // make sure this message is sent
2779 if (!FS_FileExists(host_client->download_name))
2781 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2782 Host_ClientCommands("\nstopdownload\n");
2786 // check if the user is trying to download part of registered Quake(r)
2787 whichpack = FS_WhichPack(host_client->download_name);
2788 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2789 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2791 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2792 Host_ClientCommands("\nstopdownload\n");
2796 // check if the server has forbidden archive downloads entirely
2797 if (!sv_allowdownloads_inarchive.integer)
2799 whichpack = FS_WhichPack(host_client->download_name);
2802 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2803 Host_ClientCommands("\nstopdownload\n");
2808 if (!sv_allowdownloads_config.integer)
2810 if (!strcasecmp(extension, "cfg"))
2812 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2813 Host_ClientCommands("\nstopdownload\n");
2818 if (!sv_allowdownloads_dlcache.integer)
2820 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2822 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2823 Host_ClientCommands("\nstopdownload\n");
2828 if (!sv_allowdownloads_archive.integer)
2830 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2832 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2833 Host_ClientCommands("\nstopdownload\n");
2838 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2839 if (!host_client->download_file)
2841 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2842 Host_ClientCommands("\nstopdownload\n");
2846 if (FS_FileSize(host_client->download_file) > 1<<30)
2848 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2849 Host_ClientCommands("\nstopdownload\n");
2850 FS_Close(host_client->download_file);
2851 host_client->download_file = NULL;
2855 if (FS_FileSize(host_client->download_file) < 0)
2857 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2858 Host_ClientCommands("\nstopdownload\n");
2859 FS_Close(host_client->download_file);
2860 host_client->download_file = NULL;
2864 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2867 * we can only do this if we would actually deflate on the fly
2868 * which we do not (yet)!
2870 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2871 extensions[0] = '\0';
2873 if(host_client->download_deflate)
2874 strlcat(extensions, " deflate", sizeof(extensions));
2876 // no, no space is needed between %s and %s :P
2877 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2880 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2882 host_client->download_expectedposition = 0;
2883 host_client->download_started = false;
2884 host_client->sendsignon = true; // make sure this message is sent
2886 // the rest of the download process is handled in SV_SendClientDatagram
2887 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2889 // no svc_downloaddata messages will be sent until sv_startdownload is
2890 // sent by the client
2894 ==============================================================================
2898 ==============================================================================
2907 int SV_ModelIndex(const char *s, int precachemode)
2909 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2910 char filename[MAX_QPATH];
2914 //if (precachemode == 2)
2916 strlcpy(filename, s, sizeof(filename));
2917 for (i = 2;i < limit;i++)
2919 if (!sv.model_precache[i][0])
2923 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2925 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2928 if (precachemode == 1)
2929 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2930 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2931 if (sv.state == ss_loading)
2933 // running from SV_SpawnServer which is launched from the client console command interpreter
2934 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2940 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2941 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2945 // running single threaded, so we can load the model here
2946 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2948 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2949 MSG_WriteShort(&sv.reliable_datagram, i);
2950 MSG_WriteString(&sv.reliable_datagram, filename);
2954 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2957 if (!strcmp(sv.model_precache[i], filename))
2960 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2970 int SV_SoundIndex(const char *s, int precachemode)
2972 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2973 char filename[MAX_QPATH];
2977 //if (precachemode == 2)
2979 strlcpy(filename, s, sizeof(filename));
2980 for (i = 1;i < limit;i++)
2982 if (!sv.sound_precache[i][0])
2986 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2988 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2991 if (precachemode == 1)
2992 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2993 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2994 if (sv.state != ss_loading)
2996 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2997 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2998 MSG_WriteString(&sv.reliable_datagram, filename);
3002 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
3005 if (!strcmp(sv.sound_precache[i], filename))
3008 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3014 SV_ParticleEffectIndex
3018 int SV_ParticleEffectIndex(const char *name)
3020 int i, argc, linenumber, effectnameindex;
3022 fs_offset_t filesize;
3023 unsigned char *filedata;
3025 const char *textstart;
3026 //const char *textend;
3027 char argv[16][1024];
3028 char filename[MAX_QPATH];
3029 if (!sv.particleeffectnamesloaded)
3031 sv.particleeffectnamesloaded = true;
3032 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3033 for (i = 0;i < EFFECT_TOTAL;i++)
3034 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3035 for (filepass = 0;;filepass++)
3038 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3039 else if (filepass == 1)
3040 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3043 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3046 textstart = (const char *)filedata;
3047 //textend = (const char *)filedata + filesize;
3049 for (linenumber = 1;;linenumber++)
3054 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3058 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3062 if (com_token[0] == 0)
3063 break; // if the loop exited and it's not a \n, it's EOF
3066 if (!strcmp(argv[0], "effect"))
3070 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3072 if (sv.particleeffectname[effectnameindex][0])
3074 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3079 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3083 // if we run out of names, abort
3084 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3086 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3095 // search for the name
3096 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3097 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3098 return effectnameindex;
3099 // return 0 if we couldn't find it
3103 dp_model_t *SV_GetModelByIndex(int modelindex)
3105 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3108 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3110 prvm_prog_t *prog = SVVM_prog;
3112 if (!ed || ed->priv.server->free)
3114 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3115 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3124 static void SV_CreateBaseline (void)
3126 prvm_prog_t *prog = SVVM_prog;
3127 int i, entnum, large;
3128 prvm_edict_t *svent;
3130 // LadyHavoc: clear *all* baselines (not just active ones)
3131 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3133 // get the current server version
3134 svent = PRVM_EDICT_NUM(entnum);
3136 // LadyHavoc: always clear state values, whether the entity is in use or not
3137 svent->priv.server->baseline = defaultstate;
3139 if (svent->priv.server->free)
3141 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3144 // create entity baseline
3145 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3146 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3147 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3148 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3149 if (entnum > 0 && entnum <= svs.maxclients)
3151 svent->priv.server->baseline.colormap = entnum;
3152 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3156 svent->priv.server->baseline.colormap = 0;
3157 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3161 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3164 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3168 // add to the message
3170 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3172 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3173 MSG_WriteShort (&sv.signon, entnum);
3177 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3178 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3180 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3182 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3183 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3187 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3188 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3190 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3191 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3192 for (i=0 ; i<3 ; i++)
3194 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3195 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3204 Load csprogs.dat and comperss it so it doesn't need to be
3205 reloaded on request.
3208 static void SV_Prepare_CSQC(void)
3210 fs_offset_t progsize;
3212 if(svs.csqc_progdata)
3214 Con_DPrintf("Unloading old CSQC data.\n");
3215 Mem_Free(svs.csqc_progdata);
3216 if(svs.csqc_progdata_deflated)
3217 Mem_Free(svs.csqc_progdata_deflated);
3220 svs.csqc_progdata = NULL;
3221 svs.csqc_progdata_deflated = NULL;
3223 sv.csqc_progname[0] = 0;
3224 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3228 size_t deflated_size;
3230 sv.csqc_progsize = (int)progsize;
3231 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3232 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3233 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3235 Con_DPrint("Compressing csprogs.dat\n");
3236 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3237 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3238 svs.csqc_progsize_deflated = (int)deflated_size;
3239 if(svs.csqc_progdata_deflated)
3241 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3242 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3245 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3253 Grabs the current state of each client for saving across the
3254 transition to another level
3257 void SV_SaveSpawnparms (void)
3259 prvm_prog_t *prog = SVVM_prog;
3262 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3264 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3266 if (!host_client->active)
3269 // call the progs to get default spawn parms for the new client
3270 PRVM_serverglobalfloat(time) = sv.time;
3271 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3272 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3273 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3274 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3282 This is called at the start of each level
3286 void SV_SpawnServer (const char *server)
3288 prvm_prog_t *prog = SVVM_prog;
3292 dp_model_t *worldmodel;
3293 char modelname[sizeof(sv.worldname)];
3296 Con_DPrintf("SpawnServer: %s\n", server);
3298 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3300 if (!FS_FileExists(modelname))
3302 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3303 if (!FS_FileExists(modelname))
3305 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3310 // SV_LockThreadMutex();
3312 if(cls.state == ca_dedicated)
3313 Sys_MakeProcessNice();
3315 if (cls.state != ca_dedicated)
3317 SCR_BeginLoadingPlaque(false);
3323 World_End(&sv.world);
3324 if(PRVM_serverfunction(SV_Shutdown))
3326 func_t s = PRVM_serverfunction(SV_Shutdown);
3327 PRVM_serverglobalfloat(time) = sv.time;
3328 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3329 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3333 // free q3 shaders so that any newly downloaded shaders will be active
3334 Mod_FreeQ3Shaders();
3336 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3337 if (!worldmodel || !worldmodel->TraceBox)
3339 Con_Printf("Couldn't load map %s\n", modelname);
3341 if(cls.state == ca_dedicated)
3342 Sys_MakeProcessMean();
3344 // SV_UnlockThreadMutex();
3349 Collision_Cache_Reset(true);
3351 // let's not have any servers with no name
3352 if (hostname.string[0] == 0)
3353 Cvar_SetQuick(&hostname, "UNNAMED");
3354 scr_centertime_off = 0;
3356 svs.changelevel_issued = false; // now safe to issue another
3358 // make the map a required file for clients
3359 Curl_ClearRequirements();
3360 Curl_RequireFile(modelname);
3363 // tell all connected clients that we are going to a new level
3368 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3370 if (client->netconnection)
3372 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3373 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3380 NetConn_OpenServerPorts(true);
3384 // make cvars consistant
3387 Cvar_SetValueQuick(&deathmatch, 0);
3388 // LadyHavoc: it can be useful to have skills outside the range 0-3...
3389 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3390 //Cvar_SetValue ("skill", (float)current_skill);
3391 current_skill = (int)(skill.value + 0.5);
3394 // set up the new server
3396 memset (&sv, 0, sizeof(sv));
3397 // if running a local client, make sure it doesn't try to access the last
3398 // level's data which is no longer valiud
3401 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
3402 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
3403 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
3405 if(*sv_random_seed.string)
3407 srand(sv_random_seed.integer);
3408 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3415 // set level base name variables for later use
3416 strlcpy (sv.name, server, sizeof (sv.name));
3417 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3418 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3419 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3420 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3421 Cvar_SetQuick(&sv_worldname, sv.worldname);
3422 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3423 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3425 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3426 if (sv.protocol == PROTOCOL_UNKNOWN)
3429 Protocol_Names(buffer, sizeof(buffer));
3430 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3431 sv.protocol = PROTOCOL_QUAKE;
3434 // load progs to get entity field count
3435 //PR_LoadProgs ( sv_progs.string );
3437 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3438 sv.datagram.cursize = 0;
3439 sv.datagram.data = sv.datagram_buf;
3441 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3442 sv.reliable_datagram.cursize = 0;
3443 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3445 sv.signon.maxsize = sizeof(sv.signon_buf);
3446 sv.signon.cursize = 0;
3447 sv.signon.data = sv.signon_buf;
3449 // leave slots at start for clients only
3450 //prog->num_edicts = svs.maxclients+1;
3452 sv.state = ss_loading;
3453 prog->allowworldwrites = true;
3459 worldmodel->used = true;
3461 sv.worldmodel = worldmodel;
3462 sv.models[1] = sv.worldmodel;
3465 // clear world interaction links
3467 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3468 World_Start(&sv.world);
3470 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3472 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3473 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3474 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3476 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3477 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3479 if(i < sv.worldmodel->brush.numsubmodels)
3480 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3483 // load the rest of the entities
3485 // AK possible hack since num_edicts is still 0
3486 ent = PRVM_EDICT_NUM(0);
3487 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3488 ent->priv.server->free = false;
3489 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3490 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3491 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3492 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3493 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3494 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3495 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3496 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3499 PRVM_serverglobalfloat(coop) = coop.integer;
3501 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3503 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3505 // serverflags are for cross level information (sigils)
3506 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3508 // we need to reset the spawned flag on all connected clients here so that
3509 // their thinks don't run during startup (before PutClientInServer)
3510 // we also need to set up the client entities now
3511 // and we need to set the ->edict pointers to point into the progs edicts
3512 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3514 host_client->begun = false;
3515 host_client->edict = PRVM_EDICT_NUM(i + 1);
3516 PRVM_ED_ClearEdict(prog, host_client->edict);
3519 // load replacement entity file if found
3520 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3522 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3523 PRVM_ED_LoadFromFile(prog, entities);
3527 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3530 // LadyHavoc: clear world angles (to fix e3m3.bsp)
3531 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3533 // all setup is completed, any further precache statements are errors
3534 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3535 prog->allowworldwrites = false;
3537 // run two frames to allow everything to settle
3539 for (i = 0;i < sv_init_frame_count.integer;i++)
3545 // Once all init frames have been run, we consider svqc code fully initialized.
3546 prog->inittime = realtime;
3548 if (cls.state == ca_dedicated)
3551 // create a baseline for more efficient communications
3552 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3553 SV_CreateBaseline ();
3555 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3557 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3558 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3560 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3561 if (!host_client->active)
3563 if (host_client->netconnection)
3564 SV_SendServerinfo(host_client);
3568 // if client is a botclient coming from a level change, we need to
3569 // set up client info that normally requires networking
3571 // copy spawn parms out of the client_t
3572 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3573 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3575 // call the spawn function
3576 host_client->clientconnectcalled = true;
3577 PRVM_serverglobalfloat(time) = sv.time;
3578 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3579 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3580 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3581 host_client->begun = true;
3585 // update the map title cvar
3586 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3587 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3589 Con_DPrint("Server spawned.\n");
3590 NetConn_Heartbeat (2);
3592 if(cls.state == ca_dedicated)
3593 Sys_MakeProcessMean();
3595 // SV_UnlockThreadMutex();
3598 /////////////////////////////////////////////////////
3601 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3603 // links don't survive the transition, so unlink everything
3604 World_UnlinkAll(&sv.world);
3607 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3612 // link every entity except world
3613 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3614 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
3618 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3620 // LadyHavoc: for consistency set these here
3621 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3623 e->priv.server->move = false; // don't move on first frame
3625 if (num >= 0 && num < svs.maxclients)
3627 // set colormap and team on newly created player entity
3628 PRVM_serveredictfloat(e, colormap) = num + 1;
3629 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3630 // set netname/clientcolors back to client values so that
3631 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3633 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3634 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3635 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3636 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3637 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3638 // Assign netaddress (IP Address, etc)
3639 if(svs.clients[num].netconnection != NULL)
3641 // Acquire Readable Address
3642 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3643 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3646 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3647 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3648 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3650 PRVM_serveredictstring(e, crypto_idfp) = 0;
3651 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3652 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3653 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3655 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3656 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3657 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3659 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3660 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3661 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3663 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3664 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3665 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3667 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3671 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3676 World_UnlinkEdict(ed); // unlink from world bsp
3678 PRVM_serveredictstring(ed, model) = 0;
3679 PRVM_serveredictfloat(ed, takedamage) = 0;
3680 PRVM_serveredictfloat(ed, modelindex) = 0;
3681 PRVM_serveredictfloat(ed, colormap) = 0;
3682 PRVM_serveredictfloat(ed, skin) = 0;
3683 PRVM_serveredictfloat(ed, frame) = 0;
3684 VectorClear(PRVM_serveredictvector(ed, origin));
3685 VectorClear(PRVM_serveredictvector(ed, angles));
3686 PRVM_serveredictfloat(ed, nextthink) = -1;
3687 PRVM_serveredictfloat(ed, solid) = 0;
3689 VM_RemoveEdictSkeleton(prog, ed);
3690 World_Physics_RemoveFromEntity(&sv.world, ed);
3691 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3693 // make sure csqc networking is aware of the removed entity
3694 e = PRVM_NUM_FOR_EDICT(ed);
3695 sv.csqcentityversion[e] = 0;
3696 for (i = 0;i < svs.maxclients;i++)
3697 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3700 static void SVVM_count_edicts(prvm_prog_t *prog)
3704 int active, models, solid, step;
3706 active = models = solid = step = 0;
3707 for (i=0 ; i<prog->num_edicts ; i++)
3709 ent = PRVM_EDICT_NUM(i);
3710 if (ent->priv.server->free)
3713 if (PRVM_serveredictfloat(ent, solid))
3715 if (PRVM_serveredictstring(ent, model))
3717 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3721 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3722 Con_Printf("active :%3i\n", active);
3723 Con_Printf("view :%3i\n", models);
3724 Con_Printf("touch :%3i\n", solid);
3725 Con_Printf("step :%3i\n", step);
3728 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3730 // remove things from different skill levels or deathmatch
3731 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3733 if (deathmatch.integer)
3735 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3740 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3741 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3742 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3750 static void SV_VM_Setup(void)
3752 prvm_prog_t *prog = SVVM_prog;
3753 PRVM_Prog_Init(prog, &cmd_server);
3755 // allocate the mempools
3756 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3757 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3758 prog->builtins = vm_sv_builtins;
3759 prog->numbuiltins = vm_sv_numbuiltins;
3760 prog->max_edicts = 512;
3761 if (sv.protocol == PROTOCOL_QUAKE)
3762 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3763 else if (sv.protocol == PROTOCOL_QUAKEDP)
3764 prog->limit_edicts = 2048; // guessing
3765 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3766 prog->limit_edicts = 2048; // guessing!
3767 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3768 prog->limit_edicts = 4096; // guessing!
3770 prog->limit_edicts = MAX_EDICTS;
3771 prog->reserved_edicts = svs.maxclients;
3772 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3773 prog->name = "server";
3774 prog->extensionstring = vm_sv_extensions;
3775 prog->loadintoworld = true;
3777 // all callbacks must be defined (pointers are not checked before calling)
3778 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3779 prog->end_increase_edicts = SVVM_end_increase_edicts;
3780 prog->init_edict = SVVM_init_edict;
3781 prog->free_edict = SVVM_free_edict;
3782 prog->count_edicts = SVVM_count_edicts;
3783 prog->load_edict = SVVM_load_edict;
3784 prog->init_cmd = SVVM_init_cmd;
3785 prog->reset_cmd = SVVM_reset_cmd;
3786 prog->error_cmd = Host_Error;
3787 prog->ExecuteProgram = SVVM_ExecuteProgram;
3789 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3791 // some mods compiled with scrambling compilers lack certain critical
3792 // global names and field names such as "self" and "time" and "nextthink"
3793 // so we have to set these offsets manually, matching the entvars_t
3794 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3795 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3817 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3818 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3819 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3820 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3821 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3822 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3823 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3824 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3825 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3826 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3827 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3828 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3829 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3830 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3831 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3832 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3833 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3834 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3835 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3836 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3837 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3838 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3839 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3840 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3841 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3842 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3843 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3844 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3845 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3846 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3847 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3848 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3849 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3850 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3851 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3852 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3853 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3854 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3855 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3856 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3857 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3858 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3859 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3860 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3861 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3862 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3863 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3864 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3865 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3866 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3867 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3868 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3869 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3870 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3871 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3872 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3873 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3874 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3875 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3876 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3877 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3878 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3879 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3880 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3881 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3882 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3883 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3884 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3885 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3886 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3887 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3888 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3889 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3890 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3891 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3892 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3893 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3894 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3895 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3896 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3897 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3898 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3899 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3900 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3901 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3902 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3903 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3904 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3905 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3906 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3907 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3908 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3909 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3910 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3911 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3912 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3913 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3914 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3915 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3916 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3917 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3918 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3919 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3920 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3921 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3922 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3923 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3924 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3925 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3926 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3927 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3930 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3932 // OP_STATE is always supported on server because we add fields/globals for it
3933 prog->flag |= PRVM_OP_STATE;
3935 VM_CustomStats_Clear();//[515]: csqc
3940 extern cvar_t host_maxwait;
3941 extern cvar_t host_framerate;
3942 static int SV_ThreadFunc(void *voiddata)
3944 prvm_prog_t *prog = SVVM_prog;
3945 qboolean playing = false;
3946 double sv_timer = 0;
3947 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3951 sv_realtime = Sys_DirtyTime();
3952 while (!svs.threadstop)
3954 // FIXME: we need to handle Host_Error in the server thread somehow
3955 // if (setjmp(sv_abortframe))
3956 // continue; // something bad happened in the server game
3958 sv_oldrealtime = sv_realtime;
3959 sv_realtime = Sys_DirtyTime();
3960 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3961 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3963 sv_timer += sv_deltarealtime;
3965 svs.perf_acc_realtime += sv_deltarealtime;
3967 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3968 SV_LockThreadMutex();
3970 // Look for clients who have spawned
3973 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3974 if(host_client->begun)
3975 if(host_client->netconnection)
3979 // don't accumulate time for the first 10 seconds of a match
3980 // so things can settle
3981 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3983 else if(svs.perf_acc_realtime > 5)
3985 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3986 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3987 if(svs.perf_acc_offset_samples > 0)
3989 svs.perf_offset_max = svs.perf_acc_offset_max;
3990 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3991 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3993 if(svs.perf_lost > 0 && developer_extra.integer)
3995 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3996 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4001 NetConn_ServerFrame();
4003 // if the accumulators haven't become positive yet, wait a while
4004 wait = sv_timer * -1000000.0;
4007 double time0, delta;
4008 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
4009 if (host_maxwait.value <= 0)
4010 wait = min(wait, 1000000.0);
4012 wait = min(wait, host_maxwait.value * 1000.0);
4014 wait = 1; // because we cast to int
4015 time0 = Sys_DirtyTime();
4016 Sys_Sleep((int)wait);
4017 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4018 svs.perf_acc_sleeptime += delta;
4022 if (sv.active && sv_timer > 0)
4024 // execute one server frame
4028 if (sys_ticrate.value <= 0)
4029 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4031 advancetime = sys_ticrate.value;
4035 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
4036 ++svs.perf_acc_offset_samples;
4037 svs.perf_acc_offset += offset;
4038 svs.perf_acc_offset_squared += offset * offset;
4039 if(svs.perf_acc_offset_max < offset)
4040 svs.perf_acc_offset_max = offset;
4043 // only advance time if not paused
4044 // the game also pauses in singleplayer when menu or console is used
4045 sv.frametime = advancetime * host_timescale.value;
4046 if (host_framerate.value)
4047 sv.frametime = host_framerate.value;
4048 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4051 sv_timer -= advancetime;
4053 // move things around and think unless paused
4057 // send all messages to the clients
4058 SV_SendClientMessages();
4060 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4062 PRVM_serverglobalfloat(time) = sv.time;
4063 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4064 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4067 // send an heartbeat if enough time has passed since the last one
4068 NetConn_Heartbeat(0);
4072 // we're back to safe code now
4073 SV_UnlockThreadMutex();
4075 // if there is some time remaining from this frame, reset the timers
4078 svs.perf_acc_lost += sv_timer;
4085 void SV_StartThread(void)
4087 if (!sv_threaded.integer || !Thread_HasThreads())
4089 svs.threaded = true;
4090 svs.threadstop = false;
4091 svs.threadmutex = Thread_CreateMutex();
4092 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4095 void SV_StopThread(void)
4099 svs.threadstop = true;
4100 Thread_WaitThread(svs.thread, 0);
4101 Thread_DestroyMutex(svs.threadmutex);
4102 svs.threaded = false;