2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
123 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
124 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
125 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
126 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
127 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
128 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
129 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
130 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
131 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
132 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
133 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
134 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
135 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
136 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
137 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
138 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
139 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
140 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
141 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
142 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
143 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
144 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
145 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
146 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
147 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
148 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
149 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
150 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
151 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
153 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
164 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
186 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
187 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
188 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
190 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
195 mempool_t *sv_mempool = NULL;
197 extern cvar_t slowmo;
198 extern float scr_centertime_off;
200 // MUST match effectnameindex_t in client.h
201 static const char *standardeffectnames[EFFECT_TOTAL] =
225 "TE_TEI_BIGEXPLOSION",
241 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
243 prvm_required_field_t reqfields[] =
245 {ev_entity, "cursor_trace_ent"},
246 {ev_entity, "drawonlytoclient"},
247 {ev_entity, "exteriormodeltoclient"},
248 {ev_entity, "nodrawtoclient"},
249 {ev_entity, "tag_entity"},
250 {ev_entity, "viewmodelforclient"},
251 {ev_float, "SendFlags"},
252 {ev_float, "Version"},
254 {ev_float, "ammo_cells1"},
255 {ev_float, "ammo_lava_nails"},
256 {ev_float, "ammo_multi_rockets"},
257 {ev_float, "ammo_nails1"},
258 {ev_float, "ammo_plasma"},
259 {ev_float, "ammo_rockets1"},
260 {ev_float, "ammo_shells1"},
261 {ev_float, "button3"},
262 {ev_float, "button4"},
263 {ev_float, "button5"},
264 {ev_float, "button6"},
265 {ev_float, "button7"},
266 {ev_float, "button8"},
267 {ev_float, "button9"},
268 {ev_float, "button10"},
269 {ev_float, "button11"},
270 {ev_float, "button12"},
271 {ev_float, "button13"},
272 {ev_float, "button14"},
273 {ev_float, "button15"},
274 {ev_float, "button16"},
275 {ev_float, "buttonchat"},
276 {ev_float, "buttonuse"},
277 {ev_float, "clientcolors"},
278 {ev_float, "cursor_active"},
279 {ev_float, "disableclientprediction"},
280 {ev_float, "fullbright"},
281 {ev_float, "glow_color"},
282 {ev_float, "glow_size"},
283 {ev_float, "glow_trail"},
284 {ev_float, "gravity"},
285 {ev_float, "idealpitch"},
286 {ev_float, "items2"},
287 {ev_float, "light_lev"},
288 {ev_float, "modelflags"},
289 {ev_float, "pflags"},
291 {ev_float, "pitch_speed"},
292 {ev_float, "pmodel"},
293 {ev_float, "renderamt"}, // HalfLife support
294 {ev_float, "rendermode"}, // HalfLife support
297 {ev_float, "tag_index"},
298 {ev_float, "viewzoom"},
299 {ev_function, "SendEntity"},
300 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
301 {ev_function, "customizeentityforclient"},
302 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
303 {ev_string, "netaddress"},
304 {ev_string, "playermodel"},
305 {ev_string, "playerskin"},
306 {ev_vector, "color"},
307 {ev_vector, "colormod"},
308 {ev_vector, "cursor_screen"},
309 {ev_vector, "cursor_trace_endpos"},
310 {ev_vector, "cursor_trace_start"},
311 {ev_vector, "glowmod"},
312 {ev_vector, "movement"},
313 {ev_vector, "punchvector"},
316 //{ev_float, "solid"},
317 //{ev_float, "movetype"},
318 //{ev_float, "modelindex"},
320 //{ev_vector, "origin"},
321 //{ev_vector, "velocity"},
322 //{ev_vector, "axis_forward"},
323 //{ev_vector, "axis_left"},
324 //{ev_vector, "axis_up"},
325 //{ev_vector, "spinvelocity"},
326 //{ev_vector, "angles"},
327 //{ev_vector, "avelocity"},
333 //============================================================================
335 void SV_AreaStats_f(void)
337 World_PrintAreaStats(&sv.world, "server");
347 // init the csqc progs cvars, since they are updated/used by the server code
348 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
349 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
350 extern cvar_t csqc_progcrc;
351 extern cvar_t csqc_progsize;
353 Cvar_RegisterVariable(&sv_worldmessage);
354 Cvar_RegisterVariable(&sv_worldname);
355 Cvar_RegisterVariable(&sv_worldnamenoextension);
356 Cvar_RegisterVariable(&sv_worldbasename);
358 Cvar_RegisterVariable (&csqc_progname);
359 Cvar_RegisterVariable (&csqc_progcrc);
360 Cvar_RegisterVariable (&csqc_progsize);
362 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
363 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
364 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
365 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
367 Cvar_RegisterVariable (&coop);
368 Cvar_RegisterVariable (&deathmatch);
369 Cvar_RegisterVariable (&fraglimit);
370 Cvar_RegisterVariable (&gamecfg);
371 Cvar_RegisterVariable (&noexit);
372 Cvar_RegisterVariable (&nomonsters);
373 Cvar_RegisterVariable (&pausable);
374 Cvar_RegisterVariable (&pr_checkextension);
375 Cvar_RegisterVariable (&samelevel);
376 Cvar_RegisterVariable (&skill);
377 Cvar_RegisterVariable (&slowmo);
378 Cvar_RegisterVariable (&sv_accelerate);
379 Cvar_RegisterVariable (&sv_aim);
380 Cvar_RegisterVariable (&sv_airaccel_qw);
381 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
382 Cvar_RegisterVariable (&sv_airaccelerate);
383 Cvar_RegisterVariable (&sv_airstopaccelerate);
384 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
385 Cvar_RegisterVariable (&sv_maxairstrafespeed);
386 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
387 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
388 Cvar_RegisterVariable (&sv_aircontrol);
389 Cvar_RegisterVariable (&sv_aircontrol_power);
390 Cvar_RegisterVariable (&sv_aircontrol_penalty);
391 Cvar_RegisterVariable (&sv_allowdownloads);
392 Cvar_RegisterVariable (&sv_allowdownloads_archive);
393 Cvar_RegisterVariable (&sv_allowdownloads_config);
394 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
395 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
396 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
397 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
398 Cvar_RegisterVariable (&sv_clmovement_enable);
399 Cvar_RegisterVariable (&sv_clmovement_minping);
400 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
401 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
402 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
403 Cvar_RegisterVariable (&sv_cullentities_pvs);
404 Cvar_RegisterVariable (&sv_cullentities_stats);
405 Cvar_RegisterVariable (&sv_cullentities_trace);
406 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
407 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
408 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
409 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
410 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
411 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
412 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
413 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
414 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
415 Cvar_RegisterVariable (&sv_debugmove);
416 Cvar_RegisterVariable (&sv_echobprint);
417 Cvar_RegisterVariable (&sv_edgefriction);
418 Cvar_RegisterVariable (&sv_entpatch);
419 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
420 Cvar_RegisterVariable (&sv_freezenonclients);
421 Cvar_RegisterVariable (&sv_friction);
422 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
423 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
424 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
425 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
426 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
427 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
428 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
429 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
430 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
431 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
432 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
433 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
434 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
435 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
436 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
437 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
438 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
439 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
440 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
441 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
442 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
443 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
444 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
445 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
446 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
447 Cvar_RegisterVariable (&sv_gravity);
448 Cvar_RegisterVariable (&sv_idealpitchscale);
449 Cvar_RegisterVariable (&sv_jumpstep);
450 Cvar_RegisterVariable (&sv_jumpvelocity);
451 Cvar_RegisterVariable (&sv_maxairspeed);
452 Cvar_RegisterVariable (&sv_maxrate);
453 Cvar_RegisterVariable (&sv_maxspeed);
454 Cvar_RegisterVariable (&sv_maxvelocity);
455 Cvar_RegisterVariable (&sv_nostep);
456 Cvar_RegisterVariable (&sv_playerphysicsqc);
457 Cvar_RegisterVariable (&sv_progs);
458 Cvar_RegisterVariable (&sv_protocolname);
459 Cvar_RegisterVariable (&sv_random_seed);
460 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
461 Cvar_RegisterVariable (&sv_sound_land);
462 Cvar_RegisterVariable (&sv_sound_watersplash);
463 Cvar_RegisterVariable (&sv_stepheight);
464 Cvar_RegisterVariable (&sv_stopspeed);
465 Cvar_RegisterVariable (&sv_wallfriction);
466 Cvar_RegisterVariable (&sv_wateraccelerate);
467 Cvar_RegisterVariable (&sv_waterfriction);
468 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
469 Cvar_RegisterVariable (&sv_warsowbunny_accel);
470 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
471 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
472 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
473 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
474 Cvar_RegisterVariable (&sys_ticrate);
475 Cvar_RegisterVariable (&teamplay);
476 Cvar_RegisterVariable (&timelimit);
478 Cvar_RegisterVariable (&saved1);
479 Cvar_RegisterVariable (&saved2);
480 Cvar_RegisterVariable (&saved3);
481 Cvar_RegisterVariable (&saved4);
482 Cvar_RegisterVariable (&savedgamecfg);
483 Cvar_RegisterVariable (&scratch1);
484 Cvar_RegisterVariable (&scratch2);
485 Cvar_RegisterVariable (&scratch3);
486 Cvar_RegisterVariable (&scratch4);
487 Cvar_RegisterVariable (&temp1);
489 // LordHavoc: Nehahra uses these to pass data around cutscene demos
490 if (gamemode == GAME_NEHAHRA)
492 Cvar_RegisterVariable (&nehx00);
493 Cvar_RegisterVariable (&nehx01);
494 Cvar_RegisterVariable (&nehx02);
495 Cvar_RegisterVariable (&nehx03);
496 Cvar_RegisterVariable (&nehx04);
497 Cvar_RegisterVariable (&nehx05);
498 Cvar_RegisterVariable (&nehx06);
499 Cvar_RegisterVariable (&nehx07);
500 Cvar_RegisterVariable (&nehx08);
501 Cvar_RegisterVariable (&nehx09);
502 Cvar_RegisterVariable (&nehx10);
503 Cvar_RegisterVariable (&nehx11);
504 Cvar_RegisterVariable (&nehx12);
505 Cvar_RegisterVariable (&nehx13);
506 Cvar_RegisterVariable (&nehx14);
507 Cvar_RegisterVariable (&nehx15);
508 Cvar_RegisterVariable (&nehx16);
509 Cvar_RegisterVariable (&nehx17);
510 Cvar_RegisterVariable (&nehx18);
511 Cvar_RegisterVariable (&nehx19);
513 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
515 Cvar_RegisterVariable (&sv_autodemo_perclient);
516 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
517 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
519 Cvar_RegisterVariable (&halflifebsp);
521 // any special defaults for gamemodes go here
522 if (gamemode == GAME_NEHAHRA)
524 // Nehahra pushable crates malfunction in some levels if this is on
525 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
526 // Nehahra NPC AI is confused by this feature
527 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
529 if (gamemode == GAME_HIPNOTIC)
531 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
532 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
533 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
534 Cvar_SetValueQuick (&sys_ticrate, 0.02);
535 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
536 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
538 if (gamemode == GAME_ROGUE)
540 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
541 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
543 if (gamemode == GAME_NEXUIZ)
545 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
546 Cvar_SetValueQuick (&sv_gameplayfix_stepmultipletimes, 1);
549 sv_mempool = Mem_AllocPool("server", 0, NULL);
552 static void SV_SaveEntFile_f(void)
554 if (!sv.active || !sv.worldmodel)
556 Con_Print("Not running a server\n");
559 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
564 =============================================================================
568 =============================================================================
575 Make sure the event gets sent to all clients
578 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
582 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
584 MSG_WriteByte (&sv.datagram, svc_particle);
585 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
586 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
587 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
588 for (i=0 ; i<3 ; i++)
589 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
590 MSG_WriteByte (&sv.datagram, count);
591 MSG_WriteByte (&sv.datagram, color);
592 SV_FlushBroadcastMessages();
599 Make sure the event gets sent to all clients
602 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
604 if (modelindex >= 256 || startframe >= 256)
606 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
608 MSG_WriteByte (&sv.datagram, svc_effect2);
609 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
610 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
611 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
612 MSG_WriteShort (&sv.datagram, modelindex);
613 MSG_WriteShort (&sv.datagram, startframe);
614 MSG_WriteByte (&sv.datagram, framecount);
615 MSG_WriteByte (&sv.datagram, framerate);
619 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
621 MSG_WriteByte (&sv.datagram, svc_effect);
622 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
623 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
624 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
625 MSG_WriteByte (&sv.datagram, modelindex);
626 MSG_WriteByte (&sv.datagram, startframe);
627 MSG_WriteByte (&sv.datagram, framecount);
628 MSG_WriteByte (&sv.datagram, framerate);
630 SV_FlushBroadcastMessages();
637 Each entity can have eight independant sound sources, like voice,
640 Channel 0 is an auto-allocate channel, the others override anything
641 already running on that entity/channel pair.
643 An attenuation of 0 will play full volume everywhere in the level.
644 Larger attenuations will drop off. (max 4 attenuation)
648 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
650 int sound_num, field_mask, i, ent;
652 if (volume < 0 || volume > 255)
654 Con_Printf ("SV_StartSound: volume = %i\n", volume);
658 if (attenuation < 0 || attenuation > 4)
660 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
664 if (channel < 0 || channel > 7)
666 Con_Printf ("SV_StartSound: channel = %i\n", channel);
670 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
673 // find precache number for sound
674 sound_num = SV_SoundIndex(sample, 1);
678 ent = PRVM_NUM_FOR_EDICT(entity);
681 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
682 field_mask |= SND_VOLUME;
683 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
684 field_mask |= SND_ATTENUATION;
686 field_mask |= SND_LARGEENTITY;
687 if (sound_num >= 256 || channel >= 8)
688 field_mask |= SND_LARGESOUND;
690 // directed messages go only to the entity they are targeted on
691 MSG_WriteByte (&sv.datagram, svc_sound);
692 MSG_WriteByte (&sv.datagram, field_mask);
693 if (field_mask & SND_VOLUME)
694 MSG_WriteByte (&sv.datagram, volume);
695 if (field_mask & SND_ATTENUATION)
696 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
697 if (field_mask & SND_LARGEENTITY)
699 MSG_WriteShort (&sv.datagram, ent);
700 MSG_WriteByte (&sv.datagram, channel);
703 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
704 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
705 MSG_WriteShort (&sv.datagram, sound_num);
707 MSG_WriteByte (&sv.datagram, sound_num);
708 for (i = 0;i < 3;i++)
709 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
710 SV_FlushBroadcastMessages();
717 Nearly the same logic as SV_StartSound, except an origin
718 instead of an entity is provided and channel is omitted.
720 The entity sent to the client is 0 (world) and the channel
721 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
722 function, therefore the check for it is omitted.
726 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
728 int sound_num, field_mask, i;
730 if (volume < 0 || volume > 255)
732 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
736 if (attenuation < 0 || attenuation > 4)
738 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
742 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
745 // find precache number for sound
746 sound_num = SV_SoundIndex(sample, 1);
751 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
752 field_mask |= SND_VOLUME;
753 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
754 field_mask |= SND_ATTENUATION;
755 if (sound_num >= 256)
756 field_mask |= SND_LARGESOUND;
758 // directed messages go only to the entity they are targeted on
759 MSG_WriteByte (&sv.datagram, svc_sound);
760 MSG_WriteByte (&sv.datagram, field_mask);
761 if (field_mask & SND_VOLUME)
762 MSG_WriteByte (&sv.datagram, volume);
763 if (field_mask & SND_ATTENUATION)
764 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
765 // Always write entnum 0 for the world entity
766 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
767 if (field_mask & SND_LARGESOUND)
768 MSG_WriteShort (&sv.datagram, sound_num);
770 MSG_WriteByte (&sv.datagram, sound_num);
771 for (i = 0;i < 3;i++)
772 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
773 SV_FlushBroadcastMessages();
777 ==============================================================================
781 ==============================================================================
788 Sends the first message from the server to a connected client.
789 This will be sent on the initial connection and upon each server load.
792 void SV_SendServerinfo (client_t *client)
797 // we know that this client has a netconnection and thus is not a bot
799 // edicts get reallocated on level changes, so we need to update it here
800 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
802 // clear cached stuff that depends on the level
803 client->weaponmodel[0] = 0;
804 client->weaponmodelindex = 0;
806 // LordHavoc: clear entityframe tracking
807 client->latestframenum = 0;
809 // initialize the movetime, so a speedhack can't make use of the time before this client joined
810 client->cmd.time = sv.time;
812 if (client->entitydatabase)
813 EntityFrame_FreeDatabase(client->entitydatabase);
814 if (client->entitydatabase4)
815 EntityFrame4_FreeDatabase(client->entitydatabase4);
816 if (client->entitydatabase5)
817 EntityFrame5_FreeDatabase(client->entitydatabase5);
819 memset(client->stats, 0, sizeof(client->stats));
820 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
822 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
824 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
825 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
826 else if (sv.protocol == PROTOCOL_DARKPLACES4)
827 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
829 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
832 // reset csqc entity versions
833 for (i = 0;i < prog->max_edicts;i++)
835 client->csqcentityscope[i] = 0;
836 client->csqcentitysendflags[i] = 0xFFFFFF;
837 client->csqcentityglobalhistory[i] = 0;
839 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
841 client->csqcentityframehistory[i].num = 0;
842 client->csqcentityframehistory[i].framenum = -1;
844 client->csqcnumedicts = 0;
845 client->csqcentityframehistory_next = 0;
847 SZ_Clear (&client->netconnection->message);
848 MSG_WriteByte (&client->netconnection->message, svc_print);
849 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
850 MSG_WriteString (&client->netconnection->message,message);
852 SV_StopDemoRecording(client); // to split up demos into different files
853 if(sv_autodemo_perclient.integer && client->netconnection)
855 char demofile[MAX_OSPATH];
856 char ipaddress[MAX_QPATH];
859 // start a new demo file
860 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
861 for(i = 0; ipaddress[i]; ++i)
862 if(!isalnum(ipaddress[i]))
864 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
866 SV_StartDemoRecording(client, demofile, -1);
869 //[515]: init csprogs according to version of svprogs, check the crc, etc.
870 if (sv.csqc_progname[0])
873 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
874 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
875 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
876 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
877 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
878 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
879 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
881 if(client->sv_demo_file != NULL)
884 static char buf[NET_MAXMESSAGE];
887 sb.data = (unsigned char *) buf;
888 sb.maxsize = sizeof(buf);
890 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
891 SV_WriteDemoMessage(client, &sb, false);
894 //[515]: init stufftext string (it is sent before svc_serverinfo)
895 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
898 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
899 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
903 //if (sv_allowdownloads.integer)
904 // always send the info that the server supports the protocol, even if downloads are forbidden
905 // only because of that, the CSQC exception can work
907 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
908 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
911 // send at this time so it's guaranteed to get executed at the right time
915 host_client = client;
916 Curl_SendRequirements();
920 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
921 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
922 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
924 if (!coop.integer && deathmatch.integer)
925 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
927 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
929 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
931 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
932 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
933 MSG_WriteByte (&client->netconnection->message, 0);
935 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
936 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
937 MSG_WriteByte (&client->netconnection->message, 0);
940 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
941 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
942 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
945 // store this in clientcamera, too
946 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
947 MSG_WriteByte (&client->netconnection->message, svc_setview);
948 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
950 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
951 MSG_WriteByte (&client->netconnection->message, 1);
953 client->spawned = false; // need prespawn, spawn, etc
954 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
956 // clear movement info until client enters the new level properly
957 memset(&client->cmd, 0, sizeof(client->cmd));
958 client->movesequence = 0;
959 client->movement_highestsequence_seen = 0;
960 memset(&client->movement_count, 0, sizeof(client->movement_count));
961 #ifdef NUM_PING_TIMES
962 for (i = 0;i < NUM_PING_TIMES;i++)
963 client->ping_times[i] = 0;
964 client->num_pings = 0;
968 // allow the client some time to send his keepalives, even if map loading took ages
969 client->netconnection->timeout = realtime + net_connecttimeout.value;
976 Initializes a client_t for a new net connection. This will only be called
977 once for a player each game, not once for each level change.
980 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
985 client = svs.clients + clientnum;
987 // set up the client_t
990 float backupparms[NUM_SPAWN_PARMS];
991 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
992 memset(client, 0, sizeof(*client));
993 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
996 memset(client, 0, sizeof(*client));
997 client->active = true;
998 client->netconnection = netconnection;
1000 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1002 if(client->netconnection && client->netconnection->crypto.authenticated)
1004 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1005 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1006 client->netconnection->address,
1007 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1008 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1009 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1010 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1014 strlcpy(client->name, "unconnected", sizeof(client->name));
1015 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1016 client->spawned = false;
1017 client->edict = PRVM_EDICT_NUM(clientnum+1);
1018 if (client->netconnection)
1019 client->netconnection->message.allowoverflow = true; // we can catch it
1020 // prepare the unreliable message buffer
1021 client->unreliablemsg.data = client->unreliablemsg_data;
1022 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1023 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1024 client->rate = 1000000000;
1025 // no limits for local player
1026 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1027 client->rate = 1000000000;
1028 client->connecttime = realtime;
1032 // call the progs to get default spawn parms for the new client
1033 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1034 prog->globals.server->self = 0;
1035 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1036 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1037 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1039 // set up the entity for this client (including .colormap, .team, etc)
1040 PRVM_ED_ClearEdict(client->edict);
1043 // don't call SendServerinfo for a fresh botclient because its fields have
1044 // not been set up by the qc yet
1045 if (client->netconnection)
1046 SV_SendServerinfo (client);
1048 client->spawned = true;
1053 ===============================================================================
1057 ===============================================================================
1061 =============================================================================
1063 The PVS must include a small area around the client to allow head bobbing
1064 or other small motion on the client side. Otherwise, a bob might cause an
1065 entity that should be visible to not show up, especially when the bob
1066 crosses a waterline.
1068 =============================================================================
1071 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1074 unsigned int sendflags;
1075 unsigned int version;
1076 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1077 unsigned int customizeentityforclient;
1078 unsigned int sendentity;
1080 vec3_t cullmins, cullmaxs;
1082 prvm_eval_t *val, *val2;
1084 // fast path for games that do not use legacy entity networking
1085 // note: still networks clients even if they are legacy
1086 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1087 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1090 // this 2 billion unit check is actually to detect NAN origins
1091 // (we really don't want to send those)
1092 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1095 // EF_NODRAW prevents sending for any reason except for your own
1096 // client, so we must keep all clients in this superset
1097 effects = (unsigned)ent->fields.server->effects;
1099 // we can omit invisible entities with no effects that are not clients
1100 // LordHavoc: this could kill tags attached to an invisible entity, I
1101 // just hope we never have to support that case
1102 i = (int)ent->fields.server->modelindex;
1103 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1106 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1107 glowsize = (unsigned char)bound(0, i, 255);
1108 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1109 flags |= RENDER_GLOWTRAIL;
1110 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1111 flags |= RENDER_VIEWMODEL;
1113 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1114 light[0] = (unsigned short)bound(0, f, 65535);
1115 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1116 light[1] = (unsigned short)bound(0, f, 65535);
1117 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1118 light[2] = (unsigned short)bound(0, f, 65535);
1119 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1120 light[3] = (unsigned short)bound(0, f, 65535);
1121 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1122 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1124 if (gamemode == GAME_TENEBRAE)
1126 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1130 lightpflags |= PFLAGS_FULLDYNAMIC;
1132 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1136 light[0] = (int)(0.2*256);
1137 light[1] = (int)(1.0*256);
1138 light[2] = (int)(0.2*256);
1140 lightpflags |= PFLAGS_FULLDYNAMIC;
1144 specialvisibilityradius = 0;
1145 if (lightpflags & PFLAGS_FULLDYNAMIC)
1146 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1148 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1149 if (flags & RENDER_GLOWTRAIL)
1150 specialvisibilityradius = max(specialvisibilityradius, 100);
1151 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1153 if (effects & EF_BRIGHTFIELD)
1154 specialvisibilityradius = max(specialvisibilityradius, 80);
1155 if (effects & EF_MUZZLEFLASH)
1156 specialvisibilityradius = max(specialvisibilityradius, 100);
1157 if (effects & EF_BRIGHTLIGHT)
1158 specialvisibilityradius = max(specialvisibilityradius, 400);
1159 if (effects & EF_DIMLIGHT)
1160 specialvisibilityradius = max(specialvisibilityradius, 200);
1161 if (effects & EF_RED)
1162 specialvisibilityradius = max(specialvisibilityradius, 200);
1163 if (effects & EF_BLUE)
1164 specialvisibilityradius = max(specialvisibilityradius, 200);
1165 if (effects & EF_FLAME)
1166 specialvisibilityradius = max(specialvisibilityradius, 250);
1167 if (effects & EF_STARDUST)
1168 specialvisibilityradius = max(specialvisibilityradius, 100);
1171 // early culling checks
1172 // (final culling is done by SV_MarkWriteEntityStateToClient)
1173 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1174 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1178 cs->active = ACTIVE_NETWORK;
1179 cs->number = enumber;
1180 VectorCopy(ent->fields.server->origin, cs->origin);
1181 VectorCopy(ent->fields.server->angles, cs->angles);
1183 cs->effects = effects;
1184 cs->colormap = (unsigned)ent->fields.server->colormap;
1185 cs->modelindex = modelindex;
1186 cs->skin = (unsigned)ent->fields.server->skin;
1187 cs->frame = (unsigned)ent->fields.server->frame;
1188 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1189 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1190 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1191 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1192 cs->customizeentityforclient = customizeentityforclient;
1193 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1194 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1195 cs->glowsize = glowsize;
1197 // don't need to init cs->colormod because the defaultstate did that for us
1198 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1199 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1200 if (val->vector[0] || val->vector[1] || val->vector[2])
1202 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1203 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1204 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1207 // don't need to init cs->glowmod because the defaultstate did that for us
1208 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1209 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1210 if (val->vector[0] || val->vector[1] || val->vector[2])
1212 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1213 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1214 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1217 cs->modelindex = modelindex;
1220 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1224 cs->alpha = (unsigned char)bound(0, i, 255);
1227 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1231 cs->alpha = (unsigned char)bound(0, i, 255);
1235 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1239 cs->scale = (unsigned char)bound(0, i, 255);
1242 cs->glowcolor = 254;
1243 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1245 cs->glowcolor = (int)f;
1247 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1248 cs->effects |= EF_FULLBRIGHT;
1250 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1251 if (val && val->_float)
1252 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1254 if (ent->fields.server->movetype == MOVETYPE_STEP)
1255 cs->flags |= RENDER_STEP;
1256 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1257 cs->flags |= RENDER_LOWPRECISION;
1258 if (ent->fields.server->colormap >= 1024)
1259 cs->flags |= RENDER_COLORMAPPED;
1260 if (cs->viewmodelforclient)
1261 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1263 cs->light[0] = light[0];
1264 cs->light[1] = light[1];
1265 cs->light[2] = light[2];
1266 cs->light[3] = light[3];
1267 cs->lightstyle = lightstyle;
1268 cs->lightpflags = lightpflags;
1270 cs->specialvisibilityradius = specialvisibilityradius;
1272 // calculate the visible box of this entity (don't use the physics box
1273 // as that is often smaller than a model, and would not count
1274 // specialvisibilityradius)
1275 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1277 float scale = cs->scale * (1.0f / 16.0f);
1278 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1280 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1281 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1283 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1285 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1286 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1290 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1291 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1296 // if there is no model (or it could not be loaded), use the physics box
1297 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1298 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1300 if (specialvisibilityradius)
1302 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1303 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1304 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1305 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1306 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1307 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1310 // calculate center of bbox for network prioritization purposes
1311 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1313 // if culling box has moved, update pvs cluster links
1314 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1316 VectorCopy(cullmins, ent->priv.server->cullmins);
1317 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1318 // a value of -1 for pvs_numclusters indicates that the links are not
1319 // cached, and should be re-tested each time, this is the case if the
1320 // culling box touches too many pvs clusters to store, or if the world
1321 // model does not support FindBoxClusters
1322 ent->priv.server->pvs_numclusters = -1;
1323 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1325 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1326 if (i <= MAX_ENTITYCLUSTERS)
1327 ent->priv.server->pvs_numclusters = i;
1331 // we need to do some csqc entity upkeep here
1332 // get self.SendFlags and clear them
1333 // (to let the QC know that they've been read)
1336 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1337 sendflags = (unsigned int)val->_float;
1339 // legacy self.Version system
1340 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1343 version = (unsigned int)val2->_float;
1344 if (sv.csqcentityversion[enumber] != version)
1345 sendflags = 0xFFFFFF;
1346 sv.csqcentityversion[enumber] = version;
1348 // move sendflags into the per-client sendflags
1350 for (i = 0;i < svs.maxclients;i++)
1351 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1352 // mark it as inactive for non-csqc networking
1353 cs->active = ACTIVE_SHARED;
1359 void SV_PrepareEntitiesForSending(void)
1363 // send all entities that touch the pvs
1364 sv.numsendentities = 0;
1365 sv.sendentitiesindex[0] = NULL;
1366 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1367 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1369 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1371 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1372 sv.numsendentities++;
1377 #define MAX_LINEOFSIGHTTRACES 64
1379 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1383 float starttransformed[3], endtransformed[3];
1386 int originalnumtouchedicts;
1387 int numtouchedicts = 0;
1389 matrix4x4_t matrix, imatrix;
1391 prvm_edict_t *touch;
1392 static prvm_edict_t *touchedicts[MAX_EDICTS];
1393 vec3_t boxmins, boxmaxs;
1394 vec3_t clipboxmins, clipboxmaxs;
1395 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1397 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1399 // expand the box a little
1400 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1401 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1402 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1403 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1404 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1405 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1407 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1408 for (traceindex = 1;traceindex < numtraces;traceindex++)
1409 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1411 // calculate sweep box for the entire swarm of traces
1412 VectorCopy(eye, clipboxmins);
1413 VectorCopy(eye, clipboxmaxs);
1414 for (traceindex = 0;traceindex < numtraces;traceindex++)
1416 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1417 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1418 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1419 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1420 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1421 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1424 // get the list of entities in the sweep box
1425 if (sv_cullentities_trace_entityocclusion.integer)
1426 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1427 if (numtouchedicts > MAX_EDICTS)
1429 // this never happens
1430 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1431 numtouchedicts = MAX_EDICTS;
1433 // iterate the entities found in the sweep box and filter them
1434 originalnumtouchedicts = numtouchedicts;
1436 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1438 touch = touchedicts[touchindex];
1439 if (touch->fields.server->solid != SOLID_BSP)
1441 model = SV_GetModelFromEdict(touch);
1442 if (!model || !model->brush.TraceLineOfSight)
1444 // skip obviously transparent entities
1445 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1446 if (alpha && alpha < 1)
1448 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1450 touchedicts[numtouchedicts++] = touch;
1453 // now that we have a filtered list of "interesting" entities, fire each
1454 // ray against all of them, this gives us an early-out case when something
1455 // is visible (which it often is)
1457 for (traceindex = 0;traceindex < numtraces;traceindex++)
1459 // check world occlusion
1460 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1461 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1463 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1465 touch = touchedicts[touchindex];
1466 model = SV_GetModelFromEdict(touch);
1467 if(model && model->brush.TraceLineOfSight)
1469 // get the entity matrix
1470 pitchsign = SV_GetPitchSign(touch);
1471 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1472 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1473 // see if the ray hits this entity
1474 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1475 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1476 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1483 // check if the ray was blocked
1484 if (touchindex < numtouchedicts)
1486 // return if the ray was not blocked
1494 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1499 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1501 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1502 sv.writeentitiestoclient_stats_totalentities++;
1504 if (s->customizeentityforclient)
1506 prog->globals.server->self = s->number;
1507 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1508 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1509 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1513 // never reject player
1514 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1516 // check various rejection conditions
1517 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1519 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1521 if (s->effects & EF_NODRAW)
1523 // LordHavoc: only send entities with a model or important effects
1524 if (!s->modelindex && s->specialvisibilityradius == 0)
1527 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1528 // viewmodels don't have visibility checking
1529 if (s->viewmodelforclient)
1531 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1534 else if (s->tagentity)
1536 // tag attached entities simply check their parent
1537 if (!sv.sendentitiesindex[s->tagentity])
1539 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1540 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1543 // always send world submodels in newer protocols because they don't
1544 // generate much traffic (in old protocols they hog bandwidth)
1545 // but only if sv_cullentities_nevercullbmodels is off
1546 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1548 // entity has survived every check so far, check if visible
1549 ed = PRVM_EDICT_NUM(s->number);
1551 // if not touching a visible leaf
1552 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1554 if (ed->priv.server->pvs_numclusters < 0)
1556 // entity too big for clusters list
1557 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1559 sv.writeentitiestoclient_stats_culled_pvs++;
1566 // check cached clusters list
1567 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1568 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1570 if (i == ed->priv.server->pvs_numclusters)
1572 sv.writeentitiestoclient_stats_culled_pvs++;
1578 // or not seen by random tracelines
1579 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1582 s->number <= svs.maxclients
1583 ? sv_cullentities_trace_samples_players.integer
1585 s->specialvisibilityradius
1586 ? sv_cullentities_trace_samples_extra.integer
1587 : sv_cullentities_trace_samples.integer;
1588 float enlarge = sv_cullentities_trace_enlarge.value;
1593 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1594 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1596 if(eyeindex < sv.writeentitiestoclient_numeyes)
1597 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1599 s->number <= svs.maxclients
1600 ? sv_cullentities_trace_delay_players.value
1601 : sv_cullentities_trace_delay.value
1603 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1605 sv.writeentitiestoclient_stats_culled_trace++;
1613 // this just marks it for sending
1614 // FIXME: it would be more efficient to send here, but the entity
1615 // compressor isn't that flexible
1616 sv.writeentitiestoclient_stats_visibleentities++;
1617 sv.sententities[s->number] = sv.sententitiesmark;
1620 #if MAX_LEVELNETWORKEYES > 0
1621 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1622 void SV_AddCameraEyes(void)
1626 static int cameras[MAX_LEVELNETWORKEYES];
1627 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1628 static int eye_levels[MAX_CLIENTNETWORKEYES];
1631 prvm_eval_t *valendpos, *val;
1633 if(!prog->fieldoffsets.camera_transform)
1635 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1639 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1642 // check line of sight to portal entities and add them to PVS
1643 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1645 if (!ed->priv.server->free)
1647 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1649 prog->globals.server->self = e;
1650 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1651 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1652 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1653 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1654 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1655 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1657 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1658 cameras[n_cameras] = e;
1660 if(n_cameras >= MAX_LEVELNETWORKEYES)
1670 // i is loop counter, is reset to 0 when an eye got added
1671 // j is camera index to check
1672 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1676 ed = PRVM_EDICT_NUM(cameras[j]);
1677 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1678 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1679 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1680 if(eye_levels[k] <= MAX_EYE_RECURSION)
1682 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1684 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1685 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1686 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1687 sv.writeentitiestoclient_numeyes++;
1696 void SV_AddCameraEyes(void)
1701 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1703 qboolean need_empty = false;
1704 int i, numsendstates, numcsqcsendstates;
1706 prvm_edict_t *camera;
1710 // if there isn't enough space to accomplish anything, skip it
1711 if (msg->cursize + 25 > maxsize)
1714 sv.writeentitiestoclient_msg = msg;
1715 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1717 sv.writeentitiestoclient_stats_culled_pvs = 0;
1718 sv.writeentitiestoclient_stats_culled_trace = 0;
1719 sv.writeentitiestoclient_stats_visibleentities = 0;
1720 sv.writeentitiestoclient_stats_totalentities = 0;
1721 sv.writeentitiestoclient_numeyes = 0;
1724 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1725 camera = PRVM_EDICT_NUM( client->clientcamera );
1726 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1727 sv.writeentitiestoclient_pvsbytes = 0;
1728 // get the PVS values for the eye location, later FatPVS calls will merge
1729 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1730 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1732 // add the eye to a list for SV_CanSeeBox tests
1733 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1734 sv.writeentitiestoclient_numeyes++;
1736 // calculate predicted eye origin for SV_CanSeeBox tests
1737 if (sv_cullentities_trace_prediction.integer)
1739 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1741 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1742 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1744 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1745 sv.writeentitiestoclient_numeyes++;
1747 //if (!sv.writeentitiestoclient_useprediction)
1748 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1753 // build PVS from the new eyes
1754 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1755 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1756 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1758 sv.sententitiesmark++;
1760 for (i = 0;i < sv.numsendentities;i++)
1761 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1764 numcsqcsendstates = 0;
1765 for (i = 0;i < sv.numsendentities;i++)
1767 s = &sv.sendentities[i];
1768 if (sv.sententities[s->number] == sv.sententitiesmark)
1770 if(s->active == ACTIVE_NETWORK)
1772 if (s->exteriormodelforclient)
1774 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1775 s->flags |= RENDER_EXTERIORMODEL;
1777 s->flags &= ~RENDER_EXTERIORMODEL;
1779 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1781 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1782 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1784 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1788 if (sv_cullentities_stats.integer)
1789 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1791 if(client->entitydatabase5)
1792 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1794 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1796 if(client->num_skippedentityframes >= 10)
1797 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1799 if (client->entitydatabase5)
1800 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1801 else if (client->entitydatabase4)
1803 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1804 Protocol_WriteStatsReliable();
1806 else if (client->entitydatabase)
1808 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1809 Protocol_WriteStatsReliable();
1813 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1814 Protocol_WriteStatsReliable();
1818 client->num_skippedentityframes = 0;
1820 ++client->num_skippedentityframes;
1829 static void SV_CleanupEnts (void)
1834 ent = PRVM_NEXT_EDICT(prog->edicts);
1835 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1836 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1841 SV_WriteClientdataToMessage
1845 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1849 prvm_edict_t *other;
1855 float *statsf = (float *)stats;
1858 // send a damage message
1860 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1862 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1863 MSG_WriteByte (msg, svc_damage);
1864 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1865 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1866 for (i=0 ; i<3 ; i++)
1867 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1869 ent->fields.server->dmg_take = 0;
1870 ent->fields.server->dmg_save = 0;
1874 // send the current viewpos offset from the view entity
1876 SV_SetIdealPitch (); // how much to look up / down ideally
1878 // a fixangle might get lost in a dropped packet. Oh well.
1879 if(ent->fields.server->fixangle)
1881 // angle fixing was requested by global thinking code...
1882 // so store the current angles for later use
1883 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1884 host_client->fixangle_angles_set = TRUE;
1886 // and clear fixangle for the next frame
1887 ent->fields.server->fixangle = 0;
1890 if (host_client->fixangle_angles_set)
1892 MSG_WriteByte (msg, svc_setangle);
1893 for (i=0 ; i < 3 ; i++)
1894 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1895 host_client->fixangle_angles_set = FALSE;
1898 // stuff the sigil bits into the high bits of items for sbar, or else
1900 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1901 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1902 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1904 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1906 VectorClear(punchvector);
1907 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1908 VectorCopy(val->vector, punchvector);
1910 // cache weapon model name and index in client struct to save time
1911 // (this search can be almost 1% of cpu time!)
1912 s = PRVM_GetString(ent->fields.server->weaponmodel);
1913 if (strcmp(s, client->weaponmodel))
1915 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1916 client->weaponmodelindex = SV_ModelIndex(s, 1);
1920 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1921 viewzoom = (int)(val->_float * 255.0f);
1927 if ((int)ent->fields.server->flags & FL_ONGROUND)
1928 bits |= SU_ONGROUND;
1929 if (ent->fields.server->waterlevel >= 2)
1931 if (ent->fields.server->idealpitch)
1932 bits |= SU_IDEALPITCH;
1934 for (i=0 ; i<3 ; i++)
1936 if (ent->fields.server->punchangle[i])
1937 bits |= (SU_PUNCH1<<i);
1938 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1940 bits |= (SU_PUNCHVEC1<<i);
1941 if (ent->fields.server->velocity[i])
1942 bits |= (SU_VELOCITY1<<i);
1945 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1946 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1947 stats[STAT_ITEMS] = items;
1948 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1949 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1950 stats[STAT_WEAPON] = client->weaponmodelindex;
1951 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1952 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1953 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1954 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1955 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1956 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1957 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1958 stats[STAT_VIEWZOOM] = viewzoom;
1959 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1960 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1961 // the QC bumps these itself by sending svc_'s, so we have to keep them
1962 // zero or they'll be corrected by the engine
1963 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1964 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1966 // movement settings for prediction
1967 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1968 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1969 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1970 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1971 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1973 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1974 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1975 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1976 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1977 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1978 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1979 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1980 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1981 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1982 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1983 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1984 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1985 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1986 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1987 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1988 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1989 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1990 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1991 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1992 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1993 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1994 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1995 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1996 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1997 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1998 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
1999 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2000 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2001 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2002 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2003 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2004 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2005 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2006 statsf[STAT_TIMELIMIT] = timelimit.value;
2008 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2010 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2012 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2013 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2015 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2016 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2017 if (viewzoom != 255)
2018 bits |= SU_VIEWZOOM;
2023 if (bits >= 16777216)
2027 MSG_WriteByte (msg, svc_clientdata);
2028 MSG_WriteShort (msg, bits);
2029 if (bits & SU_EXTEND1)
2030 MSG_WriteByte(msg, bits >> 16);
2031 if (bits & SU_EXTEND2)
2032 MSG_WriteByte(msg, bits >> 24);
2034 if (bits & SU_VIEWHEIGHT)
2035 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2037 if (bits & SU_IDEALPITCH)
2038 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2040 for (i=0 ; i<3 ; i++)
2042 if (bits & (SU_PUNCH1<<i))
2044 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2045 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2047 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2049 if (bits & (SU_PUNCHVEC1<<i))
2051 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2052 MSG_WriteCoord16i(msg, punchvector[i]);
2054 MSG_WriteCoord32f(msg, punchvector[i]);
2056 if (bits & (SU_VELOCITY1<<i))
2058 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2059 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2061 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2065 if (bits & SU_ITEMS)
2066 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2068 if (sv.protocol == PROTOCOL_DARKPLACES5)
2070 if (bits & SU_WEAPONFRAME)
2071 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2072 if (bits & SU_ARMOR)
2073 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2074 if (bits & SU_WEAPON)
2075 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2076 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2077 MSG_WriteShort (msg, stats[STAT_AMMO]);
2078 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2079 MSG_WriteShort (msg, stats[STAT_NAILS]);
2080 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2081 MSG_WriteShort (msg, stats[STAT_CELLS]);
2082 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2083 if (bits & SU_VIEWZOOM)
2084 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2086 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2088 if (bits & SU_WEAPONFRAME)
2089 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2090 if (bits & SU_ARMOR)
2091 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2092 if (bits & SU_WEAPON)
2094 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2095 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2097 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2099 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2100 MSG_WriteByte (msg, stats[STAT_AMMO]);
2101 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2102 MSG_WriteByte (msg, stats[STAT_NAILS]);
2103 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2104 MSG_WriteByte (msg, stats[STAT_CELLS]);
2105 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2107 for (i = 0;i < 32;i++)
2108 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2110 MSG_WriteByte (msg, i);
2113 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2114 if (bits & SU_VIEWZOOM)
2116 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2117 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2119 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2124 void SV_FlushBroadcastMessages(void)
2128 if (sv.datagram.cursize <= 0)
2130 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2132 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2134 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2135 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2137 SZ_Clear(&sv.datagram);
2140 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2142 // scan the splitpoints to find out how many we can fit in
2143 int numsegments, j, split;
2144 if (!client->unreliablemsg_splitpoints)
2146 // always accept the first one if it's within 1024 bytes, this ensures
2147 // that very big datagrams which are over the rate limit still get
2148 // through, just to keep it working
2149 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2150 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2152 // the first segment gets an exemption from the rate limiting, otherwise
2153 // it could get dropped consistently due to a low rate limit
2154 if (numsegments == 1)
2156 // some will fit, so add the ones that will fit
2157 split = client->unreliablemsg_splitpoint[numsegments-1];
2158 // note this discards ones that were accepted by the segments scan but
2159 // can not fit, such as a really huge first one that will never ever
2160 // fit in a packet...
2161 if (msg->cursize + split <= maxsize)
2162 SZ_Write(msg, client->unreliablemsg.data, split);
2163 // remove the part we sent, keeping any remaining data
2164 client->unreliablemsg.cursize -= split;
2165 if (client->unreliablemsg.cursize > 0)
2166 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2167 // adjust remaining splitpoints
2168 client->unreliablemsg_splitpoints -= numsegments;
2169 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2170 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2174 =======================
2175 SV_SendClientDatagram
2176 =======================
2178 static void SV_SendClientDatagram (client_t *client)
2180 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2182 int stats[MAX_CL_STATS];
2183 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2185 // obey rate limit by limiting packet frequency if the packet size
2187 // (usually this is caused by reliable messages)
2188 if (!NetConn_CanSend(client->netconnection))
2191 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2192 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2193 if (sv_maxrate.integer != maxrate)
2194 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2196 // clientrate determines the 'cleartime' of a packet
2197 // (how long to wait before sending another, based on this packet's size)
2198 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2200 switch (sv.protocol)
2202 case PROTOCOL_QUAKE:
2203 case PROTOCOL_QUAKEDP:
2204 case PROTOCOL_NEHAHRAMOVIE:
2205 case PROTOCOL_NEHAHRABJP:
2206 case PROTOCOL_NEHAHRABJP2:
2207 case PROTOCOL_NEHAHRABJP3:
2208 case PROTOCOL_QUAKEWORLD:
2209 // no packet size limit support on Quake protocols because it just
2210 // causes missing entities/effects
2211 // packets are simply sent less often to obey the rate limit
2215 case PROTOCOL_DARKPLACES1:
2216 case PROTOCOL_DARKPLACES2:
2217 case PROTOCOL_DARKPLACES3:
2218 case PROTOCOL_DARKPLACES4:
2219 // no packet size limit support on DP1-4 protocols because they kick
2220 // the client off if they overflow, and miss effects
2221 // packets are simply sent less often to obey the rate limit
2222 maxsize = sizeof(sv_sendclientdatagram_buf);
2223 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2226 // DP5 and later protocols support packet size limiting which is a
2227 // better method than limiting packet frequency as QW does
2229 // at very low rates (or very small sys_ticrate) the packet size is
2230 // not reduced below 128, but packets may be sent less often
2231 maxsize = (int)(clientrate * sys_ticrate.value);
2232 maxsize = bound(128, maxsize, 1400);
2234 // csqc entities can easily exceed 128 bytes, so disable throttling in
2235 // mods that use csqc (they are likely to use less bandwidth anyway)
2236 if (sv.csqc_progsize > 0)
2241 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2243 // for good singleplayer, send huge packets
2244 maxsize = sizeof(sv_sendclientdatagram_buf);
2245 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2246 // never limit frequency in singleplayer
2247 clientrate = 1000000000;
2250 // while downloading, limit entity updates to half the packet
2251 // (any leftover space will be used for downloading)
2252 if (host_client->download_file)
2255 msg.data = sv_sendclientdatagram_buf;
2256 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2258 msg.allowoverflow = false;
2260 if (host_client->spawned)
2262 // the player is in the game
2263 MSG_WriteByte (&msg, svc_time);
2264 MSG_WriteFloat (&msg, sv.time);
2266 // add the client specific data to the datagram
2267 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2268 // now update the stats[] array using any registered custom fields
2269 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2270 // set host_client->statsdeltabits
2271 Protocol_UpdateClientStats (stats);
2273 // add as many queued unreliable messages (effects) as we can fit
2274 // limit effects to half of the remaining space
2275 if (client->unreliablemsg.cursize)
2276 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2278 // now write as many entities as we can fit, and also sends stats
2279 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2281 else if (realtime > client->keepalivetime)
2283 // the player isn't totally in the game yet
2284 // send small keepalive messages if too much time has passed
2285 // (may also be sending downloads)
2286 client->keepalivetime = realtime + 5;
2287 MSG_WriteChar (&msg, svc_nop);
2290 // if a download is active, see if there is room to fit some download data
2292 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2293 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2295 fs_offset_t downloadstart;
2296 unsigned char data[1400];
2297 downloadstart = FS_Tell(host_client->download_file);
2298 downloadsize = min(downloadsize, (int)sizeof(data));
2299 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2300 // note this sends empty messages if at the end of the file, which is
2301 // necessary to keep the packet loss logic working
2302 // (the last blocks may be lost and need to be re-sent, and that will
2303 // only occur if the client acks the empty end messages, revealing
2304 // a gap in the download progress, causing the last blocks to be
2306 MSG_WriteChar (&msg, svc_downloaddata);
2307 MSG_WriteLong (&msg, downloadstart);
2308 MSG_WriteShort (&msg, downloadsize);
2309 if (downloadsize > 0)
2310 SZ_Write (&msg, data, downloadsize);
2313 // reliable only if none is in progress
2314 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2315 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2317 SV_WriteDemoMessage(client, &msg, false);
2319 // send the datagram
2320 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2321 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2322 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2326 =======================
2327 SV_UpdateToReliableMessages
2328 =======================
2330 static void SV_UpdateToReliableMessages (void)
2339 // check for changes to be sent over the reliable streams
2340 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2342 // update the host_client fields we care about according to the entity fields
2343 host_client->edict = PRVM_EDICT_NUM(i+1);
2346 name = PRVM_GetString(host_client->edict->fields.server->netname);
2349 // always point the string back at host_client->name to keep it safe
2350 strlcpy (host_client->name, name, sizeof (host_client->name));
2351 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2352 if (strcmp(host_client->old_name, host_client->name))
2354 if (host_client->spawned)
2355 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2356 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2357 // send notification to all clients
2358 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2359 MSG_WriteByte (&sv.reliable_datagram, i);
2360 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2361 SV_WriteNetnameIntoDemo(host_client);
2364 // DP_SV_CLIENTCOLORS
2365 // this is always found (since it's added by the progs loader)
2366 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2367 host_client->colors = (int)val->_float;
2368 if (host_client->old_colors != host_client->colors)
2370 host_client->old_colors = host_client->colors;
2371 // send notification to all clients
2372 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2373 MSG_WriteByte (&sv.reliable_datagram, i);
2374 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2377 // NEXUIZ_PLAYERMODEL
2378 if( prog->fieldoffsets.playermodel >= 0 ) {
2379 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2382 // always point the string back at host_client->name to keep it safe
2383 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2384 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2387 // NEXUIZ_PLAYERSKIN
2388 if( prog->fieldoffsets.playerskin >= 0 ) {
2389 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2392 // always point the string back at host_client->name to keep it safe
2393 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2394 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2397 // TODO: add an extension name for this [1/17/2008 Black]
2398 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2399 int oldclientcamera = host_client->clientcamera;
2400 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2401 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2403 host_client->clientcamera = val->edict;
2406 if( oldclientcamera != host_client->clientcamera ) {
2407 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2408 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2413 host_client->frags = (int)host_client->edict->fields.server->frags;
2414 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2415 if(!host_client->spawned && host_client->netconnection)
2416 host_client->frags = -666;
2417 if (host_client->old_frags != host_client->frags)
2419 host_client->old_frags = host_client->frags;
2420 // send notification to all clients
2421 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2422 MSG_WriteByte (&sv.reliable_datagram, i);
2423 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2427 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2428 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2429 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2431 SZ_Clear (&sv.reliable_datagram);
2436 =======================
2437 SV_SendClientMessages
2438 =======================
2440 void SV_SendClientMessages (void)
2442 int i, prepared = false;
2444 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2445 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2447 SV_FlushBroadcastMessages();
2449 // update frags, names, etc
2450 SV_UpdateToReliableMessages();
2452 // build individual updates
2453 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2455 if (!host_client->active)
2457 if (!host_client->netconnection)
2460 if (host_client->netconnection->message.overflowed)
2462 SV_DropClient (true); // if the message couldn't send, kick off
2469 // only prepare entities once per frame
2470 SV_PrepareEntitiesForSending();
2472 SV_SendClientDatagram (host_client);
2475 // clear muzzle flashes
2479 static void SV_StartDownload_f(void)
2481 if (host_client->download_file)
2482 host_client->download_started = true;
2486 * Compression extension negotiation:
2489 * cl_serverextension_download 2
2492 * download <filename> <list of zero or more suppported compressions in order of preference>
2494 * download maps/map1.bsp lzo deflate huffman
2497 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2499 * cl_downloadbegin 123456 maps/map1.bsp deflate
2501 * The server may choose not to compress the file by sending no compression name, like:
2502 * cl_downloadbegin 345678 maps/map1.bsp
2504 * NOTE: the "download" command may only specify compression algorithms if
2505 * cl_serverextension_download is 2!
2506 * If cl_serverextension_download has a different value, the client must
2507 * assume this extension is not supported!
2510 static void Download_CheckExtensions(void)
2513 int argc = Cmd_Argc();
2515 // first reset them all
2516 host_client->download_deflate = false;
2518 for(i = 2; i < argc; ++i)
2520 if(!strcmp(Cmd_Argv(i), "deflate"))
2522 host_client->download_deflate = true;
2528 static void SV_Download_f(void)
2530 const char *whichpack, *whichpack2, *extension;
2531 qboolean is_csqc; // so we need to check only once
2535 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2536 SV_ClientPrintf(" supported extensions: deflate\n");
2540 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2542 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2546 if (host_client->download_file)
2548 // at this point we'll assume the previous download should be aborted
2549 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2550 Host_ClientCommands("\nstopdownload\n");
2552 // close the file and reset variables
2553 FS_Close(host_client->download_file);
2554 host_client->download_file = NULL;
2555 host_client->download_name[0] = 0;
2556 host_client->download_expectedposition = 0;
2557 host_client->download_started = false;
2560 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2562 if (!sv_allowdownloads.integer && !is_csqc)
2564 SV_ClientPrintf("Downloads are disabled on this server\n");
2565 Host_ClientCommands("\nstopdownload\n");
2569 Download_CheckExtensions();
2571 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2572 extension = FS_FileExtension(host_client->download_name);
2574 // host_client is asking to download a specified file
2575 if (developer_extra.integer)
2576 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2580 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2581 extensions[0] = '\0';
2583 if(host_client->download_deflate)
2584 strlcat(extensions, " deflate", sizeof(extensions));
2586 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2588 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2589 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2591 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2593 // no, no space is needed between %s and %s :P
2594 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2596 host_client->download_expectedposition = 0;
2597 host_client->download_started = false;
2598 host_client->sendsignon = true; // make sure this message is sent
2602 if (!FS_FileExists(host_client->download_name))
2604 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2605 Host_ClientCommands("\nstopdownload\n");
2609 // check if the user is trying to download part of registered Quake(r)
2610 whichpack = FS_WhichPack(host_client->download_name);
2611 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2612 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2614 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2615 Host_ClientCommands("\nstopdownload\n");
2619 // check if the server has forbidden archive downloads entirely
2620 if (!sv_allowdownloads_inarchive.integer)
2622 whichpack = FS_WhichPack(host_client->download_name);
2625 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2626 Host_ClientCommands("\nstopdownload\n");
2631 if (!sv_allowdownloads_config.integer)
2633 if (!strcasecmp(extension, "cfg"))
2635 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2636 Host_ClientCommands("\nstopdownload\n");
2641 if (!sv_allowdownloads_dlcache.integer)
2643 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2645 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2646 Host_ClientCommands("\nstopdownload\n");
2651 if (!sv_allowdownloads_archive.integer)
2653 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2655 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2656 Host_ClientCommands("\nstopdownload\n");
2661 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2662 if (!host_client->download_file)
2664 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2665 Host_ClientCommands("\nstopdownload\n");
2669 if (FS_FileSize(host_client->download_file) > 1<<30)
2671 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2672 Host_ClientCommands("\nstopdownload\n");
2673 FS_Close(host_client->download_file);
2674 host_client->download_file = NULL;
2678 if (FS_FileSize(host_client->download_file) < 0)
2680 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2681 Host_ClientCommands("\nstopdownload\n");
2682 FS_Close(host_client->download_file);
2683 host_client->download_file = NULL;
2687 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2690 * we can only do this if we would actually deflate on the fly
2691 * which we do not (yet)!
2693 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2694 extensions[0] = '\0';
2696 if(host_client->download_deflate)
2697 strlcat(extensions, " deflate", sizeof(extensions));
2699 // no, no space is needed between %s and %s :P
2700 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2703 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2705 host_client->download_expectedposition = 0;
2706 host_client->download_started = false;
2707 host_client->sendsignon = true; // make sure this message is sent
2709 // the rest of the download process is handled in SV_SendClientDatagram
2710 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2712 // no svc_downloaddata messages will be sent until sv_startdownload is
2713 // sent by the client
2717 ==============================================================================
2721 ==============================================================================
2730 int SV_ModelIndex(const char *s, int precachemode)
2732 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2733 char filename[MAX_QPATH];
2737 //if (precachemode == 2)
2739 strlcpy(filename, s, sizeof(filename));
2740 for (i = 2;i < limit;i++)
2742 if (!sv.model_precache[i][0])
2746 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2748 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2751 if (precachemode == 1)
2752 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2753 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2754 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2755 if (sv.state != ss_loading)
2757 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2758 MSG_WriteShort(&sv.reliable_datagram, i);
2759 MSG_WriteString(&sv.reliable_datagram, filename);
2763 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2766 if (!strcmp(sv.model_precache[i], filename))
2769 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2779 int SV_SoundIndex(const char *s, int precachemode)
2781 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2782 char filename[MAX_QPATH];
2786 //if (precachemode == 2)
2788 strlcpy(filename, s, sizeof(filename));
2789 for (i = 1;i < limit;i++)
2791 if (!sv.sound_precache[i][0])
2795 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2797 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2800 if (precachemode == 1)
2801 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2802 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2803 if (sv.state != ss_loading)
2805 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2806 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2807 MSG_WriteString(&sv.reliable_datagram, filename);
2811 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2814 if (!strcmp(sv.sound_precache[i], filename))
2817 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2823 SV_ParticleEffectIndex
2827 int SV_ParticleEffectIndex(const char *name)
2829 int i, argc, linenumber, effectnameindex;
2831 fs_offset_t filesize;
2832 unsigned char *filedata;
2834 const char *textstart;
2835 //const char *textend;
2836 char argv[16][1024];
2837 char filename[MAX_QPATH];
2838 if (!sv.particleeffectnamesloaded)
2840 sv.particleeffectnamesloaded = true;
2841 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2842 for (i = 0;i < EFFECT_TOTAL;i++)
2843 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2844 for (filepass = 0;;filepass++)
2847 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2848 else if (filepass == 1)
2849 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2852 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2855 textstart = (const char *)filedata;
2856 //textend = (const char *)filedata + filesize;
2858 for (linenumber = 1;;linenumber++)
2863 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2867 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2871 if (com_token[0] == 0)
2872 break; // if the loop exited and it's not a \n, it's EOF
2875 if (!strcmp(argv[0], "effect"))
2879 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2881 if (sv.particleeffectname[effectnameindex][0])
2883 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2888 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2892 // if we run out of names, abort
2893 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2895 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2904 // search for the name
2905 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2906 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2907 return effectnameindex;
2908 // return 0 if we couldn't find it
2912 dp_model_t *SV_GetModelByIndex(int modelindex)
2914 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2917 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2920 if (!ed || ed->priv.server->free)
2922 modelindex = (int)ed->fields.server->modelindex;
2923 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2932 static void SV_CreateBaseline (void)
2934 int i, entnum, large;
2935 prvm_edict_t *svent;
2937 // LordHavoc: clear *all* states (note just active ones)
2938 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2940 // get the current server version
2941 svent = PRVM_EDICT_NUM(entnum);
2943 // LordHavoc: always clear state values, whether the entity is in use or not
2944 svent->priv.server->baseline = defaultstate;
2946 if (svent->priv.server->free)
2948 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2951 // create entity baseline
2952 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2953 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2954 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2955 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2956 if (entnum > 0 && entnum <= svs.maxclients)
2958 svent->priv.server->baseline.colormap = entnum;
2959 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2963 svent->priv.server->baseline.colormap = 0;
2964 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2968 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2971 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2975 // add to the message
2977 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2979 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2980 MSG_WriteShort (&sv.signon, entnum);
2984 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2985 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2987 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2989 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2990 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2994 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2995 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2997 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2998 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2999 for (i=0 ; i<3 ; i++)
3001 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3002 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3011 Load csprogs.dat and comperss it so it doesn't need to be
3012 reloaded on request.
3015 void SV_Prepare_CSQC(void)
3017 fs_offset_t progsize;
3019 if(svs.csqc_progdata)
3021 Con_DPrintf("Unloading old CSQC data.\n");
3022 Mem_Free(svs.csqc_progdata);
3023 if(svs.csqc_progdata_deflated)
3024 Mem_Free(svs.csqc_progdata_deflated);
3027 svs.csqc_progdata = NULL;
3028 svs.csqc_progdata_deflated = NULL;
3030 sv.csqc_progname[0] = 0;
3031 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3035 size_t deflated_size;
3037 sv.csqc_progsize = (int)progsize;
3038 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3039 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3040 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3042 Con_DPrint("Compressing csprogs.dat\n");
3043 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3044 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3045 svs.csqc_progsize_deflated = (int)deflated_size;
3046 if(svs.csqc_progdata_deflated)
3048 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3049 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3052 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3060 Grabs the current state of each client for saving across the
3061 transition to another level
3064 void SV_SaveSpawnparms (void)
3068 svs.serverflags = (int)prog->globals.server->serverflags;
3070 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3072 if (!host_client->active)
3075 // call the progs to get default spawn parms for the new client
3076 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3077 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3078 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3079 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3087 This is called at the start of each level
3091 void SV_SpawnServer (const char *server)
3096 dp_model_t *worldmodel;
3097 char modelname[sizeof(sv.worldname)];
3099 Con_DPrintf("SpawnServer: %s\n", server);
3101 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3103 if (!FS_FileExists(modelname))
3105 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3106 if (!FS_FileExists(modelname))
3108 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3113 if (cls.state != ca_dedicated)
3115 SCR_BeginLoadingPlaque();
3122 World_End(&sv.world);
3123 if(prog->funcoffsets.SV_Shutdown)
3125 func_t s = prog->funcoffsets.SV_Shutdown;
3126 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3127 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3132 // free q3 shaders so that any newly downloaded shaders will be active
3133 Mod_FreeQ3Shaders();
3135 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3136 if (!worldmodel || !worldmodel->TraceBox)
3138 Con_Printf("Couldn't load map %s\n", modelname);
3142 // let's not have any servers with no name
3143 if (hostname.string[0] == 0)
3144 Cvar_Set ("hostname", "UNNAMED");
3145 scr_centertime_off = 0;
3147 svs.changelevel_issued = false; // now safe to issue another
3149 // make the map a required file for clients
3150 Curl_ClearRequirements();
3151 Curl_RequireFile(modelname);
3154 // tell all connected clients that we are going to a new level
3159 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3161 if (client->netconnection)
3163 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3164 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3171 NetConn_OpenServerPorts(true);
3175 // make cvars consistant
3178 Cvar_SetValue ("deathmatch", 0);
3179 // LordHavoc: it can be useful to have skills outside the range 0-3...
3180 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3181 //Cvar_SetValue ("skill", (float)current_skill);
3182 current_skill = (int)(skill.value + 0.5);
3185 // set up the new server
3187 memset (&sv, 0, sizeof(sv));
3188 // if running a local client, make sure it doesn't try to access the last
3189 // level's data which is no longer valiud
3192 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3194 if(*sv_random_seed.string)
3196 srand(sv_random_seed.integer);
3197 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3204 // set level base name variables for later use
3205 strlcpy (sv.name, server, sizeof (sv.name));
3206 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3207 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3208 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3209 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3210 Cvar_SetQuick(&sv_worldname, sv.worldname);
3211 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3212 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3214 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3215 if (sv.protocol == PROTOCOL_UNKNOWN)
3218 Protocol_Names(buffer, sizeof(buffer));
3219 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3220 sv.protocol = PROTOCOL_QUAKE;
3225 // load progs to get entity field count
3226 //PR_LoadProgs ( sv_progs.string );
3228 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3229 sv.datagram.cursize = 0;
3230 sv.datagram.data = sv.datagram_buf;
3232 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3233 sv.reliable_datagram.cursize = 0;
3234 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3236 sv.signon.maxsize = sizeof(sv.signon_buf);
3237 sv.signon.cursize = 0;
3238 sv.signon.data = sv.signon_buf;
3240 // leave slots at start for clients only
3241 //prog->num_edicts = svs.maxclients+1;
3243 sv.state = ss_loading;
3244 prog->allowworldwrites = true;
3247 prog->globals.server->time = sv.time = 1.0;
3250 worldmodel->used = true;
3252 sv.worldmodel = worldmodel;
3253 sv.models[1] = sv.worldmodel;
3256 // clear world interaction links
3258 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3259 World_Start(&sv.world);
3261 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3263 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3264 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3265 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3267 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3268 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3270 if(i < sv.worldmodel->brush.numsubmodels)
3271 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3274 // load the rest of the entities
3276 // AK possible hack since num_edicts is still 0
3277 ent = PRVM_EDICT_NUM(0);
3278 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3279 ent->priv.server->free = false;
3280 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3281 ent->fields.server->modelindex = 1; // world model
3282 ent->fields.server->solid = SOLID_BSP;
3283 ent->fields.server->movetype = MOVETYPE_PUSH;
3284 VectorCopy(sv.world.mins, ent->fields.server->mins);
3285 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3286 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3287 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3290 prog->globals.server->coop = coop.integer;
3292 prog->globals.server->deathmatch = deathmatch.integer;
3294 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3296 // serverflags are for cross level information (sigils)
3297 prog->globals.server->serverflags = svs.serverflags;
3299 // we need to reset the spawned flag on all connected clients here so that
3300 // their thinks don't run during startup (before PutClientInServer)
3301 // we also need to set up the client entities now
3302 // and we need to set the ->edict pointers to point into the progs edicts
3303 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3305 host_client->spawned = false;
3306 host_client->edict = PRVM_EDICT_NUM(i + 1);
3307 PRVM_ED_ClearEdict(host_client->edict);
3310 // load replacement entity file if found
3311 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3313 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3314 PRVM_ED_LoadFromFile (entities);
3318 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3321 // LordHavoc: clear world angles (to fix e3m3.bsp)
3322 VectorClear(prog->edicts->fields.server->angles);
3324 // all setup is completed, any further precache statements are errors
3325 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3326 prog->allowworldwrites = false;
3328 // run two frames to allow everything to settle
3329 prog->globals.server->time = sv.time = 1.0001;
3330 for (i = 0;i < 2;i++)
3336 if (cls.state == ca_dedicated)
3339 // create a baseline for more efficient communications
3340 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3341 SV_CreateBaseline ();
3343 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3345 // to prevent network timeouts
3346 realtime = Sys_DoubleTime();
3348 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3349 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3351 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3352 if (!host_client->active)
3354 if (host_client->netconnection)
3355 SV_SendServerinfo(host_client);
3359 // if client is a botclient coming from a level change, we need to
3360 // set up client info that normally requires networking
3362 // copy spawn parms out of the client_t
3363 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3364 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3366 // call the spawn function
3367 host_client->clientconnectcalled = true;
3368 prog->globals.server->time = sv.time;
3369 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3370 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3371 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3372 host_client->spawned = true;
3376 // update the map title cvar
3377 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3378 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3380 Con_DPrint("Server spawned.\n");
3381 NetConn_Heartbeat (2);
3386 /////////////////////////////////////////////////////
3389 static void SV_VM_CB_BeginIncreaseEdicts(void)
3391 // links don't survive the transition, so unlink everything
3392 World_UnlinkAll(&sv.world);
3395 static void SV_VM_CB_EndIncreaseEdicts(void)
3400 // link every entity except world
3401 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3402 if (!ent->priv.server->free)
3406 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3408 // LordHavoc: for consistency set these here
3409 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3411 e->priv.server->move = false; // don't move on first frame
3413 if (num >= 0 && num < svs.maxclients)
3416 // set colormap and team on newly created player entity
3417 e->fields.server->colormap = num + 1;
3418 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3419 // set netname/clientcolors back to client values so that
3420 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3422 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3423 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3424 val->_float = svs.clients[num].colors;
3425 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3426 if( prog->fieldoffsets.playermodel >= 0 )
3427 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3428 if( prog->fieldoffsets.playerskin >= 0 )
3429 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3430 // Assign netaddress (IP Address, etc)
3431 if(prog->fieldoffsets.netaddress >= 0)
3432 { // Valid Field; Process
3433 if(svs.clients[num].netconnection != NULL)
3434 {// Valid Address; Assign
3435 // Acquire Readable Address
3436 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3437 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3441 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3443 if(prog->fieldoffsets.crypto_idfp >= 0)
3444 { // Valid Field; Process
3445 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3446 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_idfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3448 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_idfp)->string = 0;
3450 if(prog->fieldoffsets.crypto_keyfp >= 0)
3451 { // Valid Field; Process
3452 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3453 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_keyfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3455 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_keyfp)->string = 0;
3457 if(prog->fieldoffsets.crypto_mykeyfp >= 0)
3458 { // Valid Field; Process
3459 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3460 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_mykeyfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3462 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_mykeyfp)->string = 0;
3464 if(prog->fieldoffsets.crypto_encryptmethod >= 0)
3465 { // Valid Field; Process
3466 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3467 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_encryptmethod)->string = PRVM_SetEngineString("AES128");
3469 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_encryptmethod)->string = 0;
3471 if(prog->fieldoffsets.crypto_signmethod >= 0)
3472 { // Valid Field; Process
3473 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3474 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_signmethod)->string = PRVM_SetEngineString("HMAC-SHA256");
3476 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_signmethod)->string = 0;
3481 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3486 World_UnlinkEdict(ed); // unlink from world bsp
3488 ed->fields.server->model = 0;
3489 ed->fields.server->takedamage = 0;
3490 ed->fields.server->modelindex = 0;
3491 ed->fields.server->colormap = 0;
3492 ed->fields.server->skin = 0;
3493 ed->fields.server->frame = 0;
3494 VectorClear(ed->fields.server->origin);
3495 VectorClear(ed->fields.server->angles);
3496 ed->fields.server->nextthink = -1;
3497 ed->fields.server->solid = 0;
3499 VM_RemoveEdictSkeleton(ed);
3500 World_Physics_RemoveFromEntity(&sv.world, ed);
3501 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3503 // make sure csqc networking is aware of the removed entity
3504 e = PRVM_NUM_FOR_EDICT(ed);
3505 sv.csqcentityversion[e] = 0;
3506 for (i = 0;i < svs.maxclients;i++)
3508 if (svs.clients[i].csqcentityscope[e])
3509 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3510 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3514 static void SV_VM_CB_CountEdicts(void)
3518 int active, models, solid, step;
3520 active = models = solid = step = 0;
3521 for (i=0 ; i<prog->num_edicts ; i++)
3523 ent = PRVM_EDICT_NUM(i);
3524 if (ent->priv.server->free)
3527 if (ent->fields.server->solid)
3529 if (ent->fields.server->model)
3531 if (ent->fields.server->movetype == MOVETYPE_STEP)
3535 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3536 Con_Printf("active :%3i\n", active);
3537 Con_Printf("view :%3i\n", models);
3538 Con_Printf("touch :%3i\n", solid);
3539 Con_Printf("step :%3i\n", step);
3542 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3544 // remove things from different skill levels or deathmatch
3545 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3547 if (deathmatch.integer)
3549 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3554 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3555 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3556 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3564 static void SV_VM_Setup(void)
3567 PRVM_InitProg( PRVM_SERVERPROG );
3569 // allocate the mempools
3570 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3571 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3572 prog->builtins = vm_sv_builtins;
3573 prog->numbuiltins = vm_sv_numbuiltins;
3574 prog->headercrc = PROGHEADER_CRC;
3575 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3576 prog->max_edicts = 512;
3577 if (sv.protocol == PROTOCOL_QUAKE)
3578 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3579 else if (sv.protocol == PROTOCOL_QUAKEDP)
3580 prog->limit_edicts = 2048; // guessing
3581 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3582 prog->limit_edicts = 2048; // guessing!
3583 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3584 prog->limit_edicts = 4096; // guessing!
3586 prog->limit_edicts = MAX_EDICTS;
3587 prog->reserved_edicts = svs.maxclients;
3588 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3589 prog->name = "server";
3590 prog->extensionstring = vm_sv_extensions;
3591 prog->loadintoworld = true;
3593 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3594 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3595 prog->init_edict = SV_VM_CB_InitEdict;
3596 prog->free_edict = SV_VM_CB_FreeEdict;
3597 prog->count_edicts = SV_VM_CB_CountEdicts;
3598 prog->load_edict = SV_VM_CB_LoadEdict;
3599 prog->init_cmd = VM_SV_Cmd_Init;
3600 prog->reset_cmd = VM_SV_Cmd_Reset;
3601 prog->error_cmd = Host_Error;
3602 prog->ExecuteProgram = SVVM_ExecuteProgram;
3604 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3605 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3607 // some mods compiled with scrambling compilers lack certain critical
3608 // global names and field names such as "self" and "time" and "nextthink"
3609 // so we have to set these offsets manually, matching the entvars_t
3610 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3611 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3612 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3613 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3614 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3615 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3616 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3617 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3618 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3619 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3620 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3621 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3622 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3623 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3624 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3625 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3626 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3627 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3628 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3629 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3630 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3631 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3632 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3633 // OP_STATE is always supported on server (due to entvars_t)
3634 prog->flag |= PRVM_OP_STATE;
3636 VM_CustomStats_Clear();//[515]: csqc
3643 void SV_VM_Begin(void)
3646 PRVM_SetProg( PRVM_SERVERPROG );
3648 prog->globals.server->time = (float) sv.time;
3651 void SV_VM_End(void)