2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
77 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
78 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
79 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
80 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
81 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
82 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
83 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
84 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
85 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
86 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
87 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
88 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
89 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "1", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
90 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
91 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
93 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
94 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
95 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
96 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
97 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
98 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
99 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
100 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
101 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
102 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
103 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
104 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
107 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
108 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
109 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
110 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
111 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
112 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
113 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
114 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
115 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
116 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
117 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
118 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
119 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
120 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
121 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
122 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
123 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
124 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
125 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
126 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
127 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
128 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
129 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
130 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
131 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
132 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
133 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
134 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
135 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
136 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
137 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
139 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
140 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
141 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
142 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
143 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
144 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
145 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
146 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
147 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
148 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
150 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
172 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
173 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
175 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
180 mempool_t *sv_mempool = NULL;
182 extern cvar_t slowmo;
183 extern float scr_centertime_off;
185 // MUST match effectnameindex_t in client.h
186 static const char *standardeffectnames[EFFECT_TOTAL] =
210 "TE_TEI_BIGEXPLOSION",
226 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
228 prvm_required_field_t reqfields[] =
230 {ev_entity, "cursor_trace_ent"},
231 {ev_entity, "drawonlytoclient"},
232 {ev_entity, "exteriormodeltoclient"},
233 {ev_entity, "nodrawtoclient"},
234 {ev_entity, "tag_entity"},
235 {ev_entity, "viewmodelforclient"},
236 {ev_float, "SendFlags"},
237 {ev_float, "Version"},
239 {ev_float, "ammo_cells1"},
240 {ev_float, "ammo_lava_nails"},
241 {ev_float, "ammo_multi_rockets"},
242 {ev_float, "ammo_nails1"},
243 {ev_float, "ammo_plasma"},
244 {ev_float, "ammo_rockets1"},
245 {ev_float, "ammo_shells1"},
246 {ev_float, "button3"},
247 {ev_float, "button4"},
248 {ev_float, "button5"},
249 {ev_float, "button6"},
250 {ev_float, "button7"},
251 {ev_float, "button8"},
252 {ev_float, "button9"},
253 {ev_float, "button10"},
254 {ev_float, "button11"},
255 {ev_float, "button12"},
256 {ev_float, "button13"},
257 {ev_float, "button14"},
258 {ev_float, "button15"},
259 {ev_float, "button16"},
260 {ev_float, "buttonchat"},
261 {ev_float, "buttonuse"},
262 {ev_float, "clientcolors"},
263 {ev_float, "cursor_active"},
264 {ev_float, "disableclientprediction"},
265 {ev_float, "fullbright"},
266 {ev_float, "glow_color"},
267 {ev_float, "glow_size"},
268 {ev_float, "glow_trail"},
269 {ev_float, "gravity"},
270 {ev_float, "idealpitch"},
271 {ev_float, "items2"},
272 {ev_float, "light_lev"},
273 {ev_float, "modelflags"},
274 {ev_float, "pflags"},
276 {ev_float, "pitch_speed"},
277 {ev_float, "pmodel"},
278 {ev_float, "renderamt"}, // HalfLife support
279 {ev_float, "rendermode"}, // HalfLife support
282 {ev_float, "tag_index"},
283 {ev_float, "viewzoom"},
284 {ev_function, "SendEntity"},
285 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
286 {ev_function, "customizeentityforclient"},
287 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
288 {ev_string, "netaddress"},
289 {ev_string, "playermodel"},
290 {ev_string, "playerskin"},
291 {ev_vector, "color"},
292 {ev_vector, "colormod"},
293 {ev_vector, "cursor_screen"},
294 {ev_vector, "cursor_trace_endpos"},
295 {ev_vector, "cursor_trace_start"},
296 {ev_vector, "glowmod"},
297 {ev_vector, "movement"},
298 {ev_vector, "punchvector"},
301 //{ev_float, "solid"},
302 //{ev_float, "movetype"},
303 //{ev_float, "modelindex"},
305 //{ev_vector, "origin"},
306 //{ev_vector, "velocity"},
307 //{ev_vector, "axis_forward"},
308 //{ev_vector, "axis_left"},
309 //{ev_vector, "axis_up"},
310 //{ev_vector, "spinvelocity"},
311 //{ev_vector, "angles"},
312 //{ev_vector, "avelocity"},
318 //============================================================================
320 void SV_AreaStats_f(void)
322 World_PrintAreaStats(&sv.world, "server");
332 // init the csqc progs cvars, since they are updated/used by the server code
333 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
334 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
335 extern cvar_t csqc_progcrc;
336 extern cvar_t csqc_progsize;
337 Cvar_RegisterVariable (&csqc_progname);
338 Cvar_RegisterVariable (&csqc_progcrc);
339 Cvar_RegisterVariable (&csqc_progsize);
341 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
342 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
343 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
344 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
346 Cvar_RegisterVariable (&coop);
347 Cvar_RegisterVariable (&deathmatch);
348 Cvar_RegisterVariable (&fraglimit);
349 Cvar_RegisterVariable (&gamecfg);
350 Cvar_RegisterVariable (&noexit);
351 Cvar_RegisterVariable (&nomonsters);
352 Cvar_RegisterVariable (&pausable);
353 Cvar_RegisterVariable (&pr_checkextension);
354 Cvar_RegisterVariable (&samelevel);
355 Cvar_RegisterVariable (&skill);
356 Cvar_RegisterVariable (&slowmo);
357 Cvar_RegisterVariable (&sv_accelerate);
358 Cvar_RegisterVariable (&sv_aim);
359 Cvar_RegisterVariable (&sv_airaccel_qw);
360 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
361 Cvar_RegisterVariable (&sv_airaccelerate);
362 Cvar_RegisterVariable (&sv_airstopaccelerate);
363 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
364 Cvar_RegisterVariable (&sv_maxairstrafespeed);
365 Cvar_RegisterVariable (&sv_aircontrol);
366 Cvar_RegisterVariable (&sv_allowdownloads);
367 Cvar_RegisterVariable (&sv_allowdownloads_archive);
368 Cvar_RegisterVariable (&sv_allowdownloads_config);
369 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
370 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
371 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
372 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
373 Cvar_RegisterVariable (&sv_clmovement_enable);
374 Cvar_RegisterVariable (&sv_clmovement_minping);
375 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
376 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
377 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
378 Cvar_RegisterVariable (&sv_cullentities_pvs);
379 Cvar_RegisterVariable (&sv_cullentities_stats);
380 Cvar_RegisterVariable (&sv_cullentities_trace);
381 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
382 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
383 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
384 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
385 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
386 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
387 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
388 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
389 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
390 Cvar_RegisterVariable (&sv_debugmove);
391 Cvar_RegisterVariable (&sv_echobprint);
392 Cvar_RegisterVariable (&sv_edgefriction);
393 Cvar_RegisterVariable (&sv_entpatch);
394 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
395 Cvar_RegisterVariable (&sv_freezenonclients);
396 Cvar_RegisterVariable (&sv_friction);
397 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
398 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
399 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
400 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
401 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
402 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
403 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
404 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
405 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
406 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
407 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
408 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
409 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
410 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
411 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
412 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
413 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
414 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
415 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
416 Cvar_RegisterVariable (&sv_gravity);
417 Cvar_RegisterVariable (&sv_idealpitchscale);
418 Cvar_RegisterVariable (&sv_jumpstep);
419 Cvar_RegisterVariable (&sv_jumpvelocity);
420 Cvar_RegisterVariable (&sv_maxairspeed);
421 Cvar_RegisterVariable (&sv_maxrate);
422 Cvar_RegisterVariable (&sv_maxspeed);
423 Cvar_RegisterVariable (&sv_maxvelocity);
424 Cvar_RegisterVariable (&sv_newflymove);
425 Cvar_RegisterVariable (&sv_nostep);
426 Cvar_RegisterVariable (&sv_playerphysicsqc);
427 Cvar_RegisterVariable (&sv_progs);
428 Cvar_RegisterVariable (&sv_protocolname);
429 Cvar_RegisterVariable (&sv_random_seed);
430 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
431 Cvar_RegisterVariable (&sv_sound_land);
432 Cvar_RegisterVariable (&sv_sound_watersplash);
433 Cvar_RegisterVariable (&sv_stepheight);
434 Cvar_RegisterVariable (&sv_stopspeed);
435 Cvar_RegisterVariable (&sv_wallfriction);
436 Cvar_RegisterVariable (&sv_wateraccelerate);
437 Cvar_RegisterVariable (&sv_waterfriction);
438 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
439 Cvar_RegisterVariable (&sv_warsowbunny_accel);
440 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
441 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
442 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
443 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
444 Cvar_RegisterVariable (&sys_ticrate);
445 Cvar_RegisterVariable (&teamplay);
446 Cvar_RegisterVariable (&timelimit);
448 Cvar_RegisterVariable (&saved1);
449 Cvar_RegisterVariable (&saved2);
450 Cvar_RegisterVariable (&saved3);
451 Cvar_RegisterVariable (&saved4);
452 Cvar_RegisterVariable (&savedgamecfg);
453 Cvar_RegisterVariable (&scratch1);
454 Cvar_RegisterVariable (&scratch2);
455 Cvar_RegisterVariable (&scratch3);
456 Cvar_RegisterVariable (&scratch4);
457 Cvar_RegisterVariable (&temp1);
459 // LordHavoc: Nehahra uses these to pass data around cutscene demos
460 if (gamemode == GAME_NEHAHRA)
462 Cvar_RegisterVariable (&nehx00);
463 Cvar_RegisterVariable (&nehx01);
464 Cvar_RegisterVariable (&nehx02);
465 Cvar_RegisterVariable (&nehx03);
466 Cvar_RegisterVariable (&nehx04);
467 Cvar_RegisterVariable (&nehx05);
468 Cvar_RegisterVariable (&nehx06);
469 Cvar_RegisterVariable (&nehx07);
470 Cvar_RegisterVariable (&nehx08);
471 Cvar_RegisterVariable (&nehx09);
472 Cvar_RegisterVariable (&nehx10);
473 Cvar_RegisterVariable (&nehx11);
474 Cvar_RegisterVariable (&nehx12);
475 Cvar_RegisterVariable (&nehx13);
476 Cvar_RegisterVariable (&nehx14);
477 Cvar_RegisterVariable (&nehx15);
478 Cvar_RegisterVariable (&nehx16);
479 Cvar_RegisterVariable (&nehx17);
480 Cvar_RegisterVariable (&nehx18);
481 Cvar_RegisterVariable (&nehx19);
483 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
485 Cvar_RegisterVariable (&sv_autodemo_perclient);
486 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
488 Cvar_RegisterVariable (&halflifebsp);
490 // any special defaults for gamemodes go here
491 if (gamemode == GAME_NEHAHRA)
493 // Nehahra pushable crates malfunction in some levels if this is on
494 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
495 // Nehahra NPC AI is confused by this feature
496 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
498 if (gamemode == GAME_HIPNOTIC)
500 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
501 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
502 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
503 Cvar_SetValueQuick (&sys_ticrate, 0.02);
504 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
505 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
507 if (gamemode == GAME_ROGUE)
509 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
510 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
512 if (gamemode == GAME_NEXUIZ)
514 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
515 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
518 sv_mempool = Mem_AllocPool("server", 0, NULL);
521 static void SV_SaveEntFile_f(void)
523 char basename[MAX_QPATH];
524 if (!sv.active || !sv.worldmodel)
526 Con_Print("Not running a server\n");
529 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
530 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
535 =============================================================================
539 =============================================================================
546 Make sure the event gets sent to all clients
549 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
553 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
555 MSG_WriteByte (&sv.datagram, svc_particle);
556 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
557 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
558 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
559 for (i=0 ; i<3 ; i++)
560 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
561 MSG_WriteByte (&sv.datagram, count);
562 MSG_WriteByte (&sv.datagram, color);
563 SV_FlushBroadcastMessages();
570 Make sure the event gets sent to all clients
573 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
575 if (modelindex >= 256 || startframe >= 256)
577 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
579 MSG_WriteByte (&sv.datagram, svc_effect2);
580 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
581 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
582 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
583 MSG_WriteShort (&sv.datagram, modelindex);
584 MSG_WriteShort (&sv.datagram, startframe);
585 MSG_WriteByte (&sv.datagram, framecount);
586 MSG_WriteByte (&sv.datagram, framerate);
590 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
592 MSG_WriteByte (&sv.datagram, svc_effect);
593 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
594 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
595 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
596 MSG_WriteByte (&sv.datagram, modelindex);
597 MSG_WriteByte (&sv.datagram, startframe);
598 MSG_WriteByte (&sv.datagram, framecount);
599 MSG_WriteByte (&sv.datagram, framerate);
601 SV_FlushBroadcastMessages();
608 Each entity can have eight independant sound sources, like voice,
611 Channel 0 is an auto-allocate channel, the others override anything
612 already running on that entity/channel pair.
614 An attenuation of 0 will play full volume everywhere in the level.
615 Larger attenuations will drop off. (max 4 attenuation)
619 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
621 int sound_num, field_mask, i, ent;
623 if (volume < 0 || volume > 255)
625 Con_Printf ("SV_StartSound: volume = %i\n", volume);
629 if (attenuation < 0 || attenuation > 4)
631 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
635 if (channel < 0 || channel > 7)
637 Con_Printf ("SV_StartSound: channel = %i\n", channel);
641 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
644 // find precache number for sound
645 sound_num = SV_SoundIndex(sample, 1);
649 ent = PRVM_NUM_FOR_EDICT(entity);
652 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
653 field_mask |= SND_VOLUME;
654 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
655 field_mask |= SND_ATTENUATION;
657 field_mask |= SND_LARGEENTITY;
658 if (sound_num >= 256 || channel >= 8)
659 field_mask |= SND_LARGESOUND;
661 // directed messages go only to the entity they are targeted on
662 MSG_WriteByte (&sv.datagram, svc_sound);
663 MSG_WriteByte (&sv.datagram, field_mask);
664 if (field_mask & SND_VOLUME)
665 MSG_WriteByte (&sv.datagram, volume);
666 if (field_mask & SND_ATTENUATION)
667 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
668 if (field_mask & SND_LARGEENTITY)
670 MSG_WriteShort (&sv.datagram, ent);
671 MSG_WriteByte (&sv.datagram, channel);
674 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
675 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
676 MSG_WriteShort (&sv.datagram, sound_num);
678 MSG_WriteByte (&sv.datagram, sound_num);
679 for (i = 0;i < 3;i++)
680 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
681 SV_FlushBroadcastMessages();
688 Nearly the same logic as SV_StartSound, except an origin
689 instead of an entity is provided and channel is omitted.
691 The entity sent to the client is 0 (world) and the channel
692 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
693 function, therefore the check for it is omitted.
697 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
699 int sound_num, field_mask, i;
701 if (volume < 0 || volume > 255)
703 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
707 if (attenuation < 0 || attenuation > 4)
709 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
713 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
716 // find precache number for sound
717 sound_num = SV_SoundIndex(sample, 1);
722 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
723 field_mask |= SND_VOLUME;
724 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
725 field_mask |= SND_ATTENUATION;
726 if (sound_num >= 256)
727 field_mask |= SND_LARGESOUND;
729 // directed messages go only to the entity they are targeted on
730 MSG_WriteByte (&sv.datagram, svc_sound);
731 MSG_WriteByte (&sv.datagram, field_mask);
732 if (field_mask & SND_VOLUME)
733 MSG_WriteByte (&sv.datagram, volume);
734 if (field_mask & SND_ATTENUATION)
735 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
736 // Always write entnum 0 for the world entity
737 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
738 if (field_mask & SND_LARGESOUND)
739 MSG_WriteShort (&sv.datagram, sound_num);
741 MSG_WriteByte (&sv.datagram, sound_num);
742 for (i = 0;i < 3;i++)
743 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
744 SV_FlushBroadcastMessages();
748 ==============================================================================
752 ==============================================================================
759 Sends the first message from the server to a connected client.
760 This will be sent on the initial connection and upon each server load.
763 void SV_SendServerinfo (client_t *client)
768 // we know that this client has a netconnection and thus is not a bot
770 // edicts get reallocated on level changes, so we need to update it here
771 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
773 // clear cached stuff that depends on the level
774 client->weaponmodel[0] = 0;
775 client->weaponmodelindex = 0;
777 // LordHavoc: clear entityframe tracking
778 client->latestframenum = 0;
780 // initialize the movetime, so a speedhack can't make use of the time before this client joined
781 client->cmd.time = sv.time;
783 if (client->entitydatabase)
784 EntityFrame_FreeDatabase(client->entitydatabase);
785 if (client->entitydatabase4)
786 EntityFrame4_FreeDatabase(client->entitydatabase4);
787 if (client->entitydatabase5)
788 EntityFrame5_FreeDatabase(client->entitydatabase5);
790 memset(client->stats, 0, sizeof(client->stats));
791 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
793 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
795 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
796 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
797 else if (sv.protocol == PROTOCOL_DARKPLACES4)
798 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
800 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
803 // reset csqc entity versions
804 for (i = 0;i < prog->max_edicts;i++)
806 client->csqcentityscope[i] = 0;
807 client->csqcentitysendflags[i] = 0xFFFFFF;
808 client->csqcentityglobalhistory[i] = 0;
810 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
812 client->csqcentityframehistory[i].num = 0;
813 client->csqcentityframehistory[i].framenum = -1;
815 client->csqcnumedicts = 0;
816 client->csqcentityframehistory_next = 0;
818 SZ_Clear (&client->netconnection->message);
819 MSG_WriteByte (&client->netconnection->message, svc_print);
820 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
821 MSG_WriteString (&client->netconnection->message,message);
823 SV_StopDemoRecording(client); // to split up demos into different files
824 if(sv_autodemo_perclient.integer && client->netconnection)
826 char demofile[MAX_OSPATH];
827 char levelname[MAX_QPATH];
828 char ipaddress[MAX_QPATH];
831 // start a new demo file
832 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
833 if (strrchr(levelname, '.'))
834 *(strrchr(levelname, '.')) = 0;
836 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
837 for(i = 0; ipaddress[i]; ++i)
838 if(!isalnum(ipaddress[i]))
840 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
842 SV_StartDemoRecording(client, demofile, -1);
845 //[515]: init csprogs according to version of svprogs, check the crc, etc.
846 if (sv.csqc_progname[0])
849 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
850 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
851 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
852 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
853 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
854 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
855 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
857 if(client->sv_demo_file != NULL)
860 char buf[NET_MAXMESSAGE];
863 sb.data = (unsigned char *) buf;
864 sb.maxsize = sizeof(buf);
866 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
867 SV_WriteDemoMessage(client, &sb, false);
870 //[515]: init stufftext string (it is sent before svc_serverinfo)
871 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
874 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
875 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
879 //if (sv_allowdownloads.integer)
880 // always send the info that the server supports the protocol, even if downloads are forbidden
881 // only because of that, the CSQC exception can work
883 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
884 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
887 // send at this time so it's guaranteed to get executed at the right time
891 host_client = client;
892 Curl_SendRequirements();
896 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
897 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
898 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
900 if (!coop.integer && deathmatch.integer)
901 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
903 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
905 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
907 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
908 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
909 MSG_WriteByte (&client->netconnection->message, 0);
911 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
912 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
913 MSG_WriteByte (&client->netconnection->message, 0);
916 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
917 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
918 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
921 // store this in clientcamera, too
922 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
923 MSG_WriteByte (&client->netconnection->message, svc_setview);
924 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
926 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
927 MSG_WriteByte (&client->netconnection->message, 1);
929 client->spawned = false; // need prespawn, spawn, etc
930 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
932 // clear movement info until client enters the new level properly
933 memset(&client->cmd, 0, sizeof(client->cmd));
934 client->movesequence = 0;
935 #ifdef NUM_PING_TIMES
936 for (i = 0;i < NUM_PING_TIMES;i++)
937 client->ping_times[i] = 0;
938 client->num_pings = 0;
942 // allow the client some time to send his keepalives, even if map loading took ages
943 client->netconnection->timeout = realtime + net_connecttimeout.value;
950 Initializes a client_t for a new net connection. This will only be called
951 once for a player each game, not once for each level change.
954 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
958 float spawn_parms[NUM_SPAWN_PARMS];
960 client = svs.clients + clientnum;
962 // set up the client_t
964 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
965 memset (client, 0, sizeof(*client));
966 client->active = true;
967 client->netconnection = netconnection;
969 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
971 strlcpy(client->name, "unconnected", sizeof(client->name));
972 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
973 client->spawned = false;
974 client->edict = PRVM_EDICT_NUM(clientnum+1);
975 if (client->netconnection)
976 client->netconnection->message.allowoverflow = true; // we can catch it
977 // prepare the unreliable message buffer
978 client->unreliablemsg.data = client->unreliablemsg_data;
979 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
980 // updated by receiving "rate" command from client, this is also the default if not using a DP client
981 client->rate = 1000000000;
982 // no limits for local player
983 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
984 client->rate = 1000000000;
985 client->connecttime = realtime;
988 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
991 // call the progs to get default spawn parms for the new client
992 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
993 prog->globals.server->self = 0;
994 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
995 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
996 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
998 // set up the entity for this client (including .colormap, .team, etc)
999 PRVM_ED_ClearEdict(client->edict);
1002 // don't call SendServerinfo for a fresh botclient because its fields have
1003 // not been set up by the qc yet
1004 if (client->netconnection)
1005 SV_SendServerinfo (client);
1007 client->spawned = true;
1012 ===============================================================================
1016 ===============================================================================
1020 =============================================================================
1022 The PVS must include a small area around the client to allow head bobbing
1023 or other small motion on the client side. Otherwise, a bob might cause an
1024 entity that should be visible to not show up, especially when the bob
1025 crosses a waterline.
1027 =============================================================================
1030 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1033 unsigned int sendflags;
1034 unsigned int version;
1035 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1036 unsigned int customizeentityforclient;
1037 unsigned int sendentity;
1039 vec3_t cullmins, cullmaxs;
1041 prvm_eval_t *val, *val2;
1043 // fast path for games that do not use legacy entity networking
1044 // note: still networks clients even if they are legacy
1045 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1046 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1049 // this 2 billion unit check is actually to detect NAN origins
1050 // (we really don't want to send those)
1051 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1054 // EF_NODRAW prevents sending for any reason except for your own
1055 // client, so we must keep all clients in this superset
1056 effects = (unsigned)ent->fields.server->effects;
1058 // we can omit invisible entities with no effects that are not clients
1059 // LordHavoc: this could kill tags attached to an invisible entity, I
1060 // just hope we never have to support that case
1061 i = (int)ent->fields.server->modelindex;
1062 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1065 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1066 glowsize = (unsigned char)bound(0, i, 255);
1067 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1068 flags |= RENDER_GLOWTRAIL;
1069 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1070 flags |= RENDER_VIEWMODEL;
1072 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1073 light[0] = (unsigned short)bound(0, f, 65535);
1074 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1075 light[1] = (unsigned short)bound(0, f, 65535);
1076 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1077 light[2] = (unsigned short)bound(0, f, 65535);
1078 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1079 light[3] = (unsigned short)bound(0, f, 65535);
1080 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1081 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1083 if (gamemode == GAME_TENEBRAE)
1085 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1089 lightpflags |= PFLAGS_FULLDYNAMIC;
1091 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1095 light[0] = (int)(0.2*256);
1096 light[1] = (int)(1.0*256);
1097 light[2] = (int)(0.2*256);
1099 lightpflags |= PFLAGS_FULLDYNAMIC;
1103 specialvisibilityradius = 0;
1104 if (lightpflags & PFLAGS_FULLDYNAMIC)
1105 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1107 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1108 if (flags & RENDER_GLOWTRAIL)
1109 specialvisibilityradius = max(specialvisibilityradius, 100);
1110 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1112 if (effects & EF_BRIGHTFIELD)
1113 specialvisibilityradius = max(specialvisibilityradius, 80);
1114 if (effects & EF_MUZZLEFLASH)
1115 specialvisibilityradius = max(specialvisibilityradius, 100);
1116 if (effects & EF_BRIGHTLIGHT)
1117 specialvisibilityradius = max(specialvisibilityradius, 400);
1118 if (effects & EF_DIMLIGHT)
1119 specialvisibilityradius = max(specialvisibilityradius, 200);
1120 if (effects & EF_RED)
1121 specialvisibilityradius = max(specialvisibilityradius, 200);
1122 if (effects & EF_BLUE)
1123 specialvisibilityradius = max(specialvisibilityradius, 200);
1124 if (effects & EF_FLAME)
1125 specialvisibilityradius = max(specialvisibilityradius, 250);
1126 if (effects & EF_STARDUST)
1127 specialvisibilityradius = max(specialvisibilityradius, 100);
1130 // early culling checks
1131 // (final culling is done by SV_MarkWriteEntityStateToClient)
1132 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1133 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1137 cs->active = ACTIVE_NETWORK;
1138 cs->number = enumber;
1139 VectorCopy(ent->fields.server->origin, cs->origin);
1140 VectorCopy(ent->fields.server->angles, cs->angles);
1142 cs->effects = effects;
1143 cs->colormap = (unsigned)ent->fields.server->colormap;
1144 cs->modelindex = modelindex;
1145 cs->skin = (unsigned)ent->fields.server->skin;
1146 cs->frame = (unsigned)ent->fields.server->frame;
1147 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1148 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1149 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1150 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1151 cs->customizeentityforclient = customizeentityforclient;
1152 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1153 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1154 cs->glowsize = glowsize;
1156 // don't need to init cs->colormod because the defaultstate did that for us
1157 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1158 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1159 if (val->vector[0] || val->vector[1] || val->vector[2])
1161 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1162 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1163 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1166 // don't need to init cs->glowmod because the defaultstate did that for us
1167 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1168 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1169 if (val->vector[0] || val->vector[1] || val->vector[2])
1171 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1172 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1173 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1176 cs->modelindex = modelindex;
1179 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1183 cs->alpha = (unsigned char)bound(0, i, 255);
1186 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1190 cs->alpha = (unsigned char)bound(0, i, 255);
1194 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1198 cs->scale = (unsigned char)bound(0, i, 255);
1201 cs->glowcolor = 254;
1202 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1204 cs->glowcolor = (int)f;
1206 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1207 cs->effects |= EF_FULLBRIGHT;
1209 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1210 if (val && val->_float)
1211 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1213 if (ent->fields.server->movetype == MOVETYPE_STEP)
1214 cs->flags |= RENDER_STEP;
1215 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1216 cs->flags |= RENDER_LOWPRECISION;
1217 if (ent->fields.server->colormap >= 1024)
1218 cs->flags |= RENDER_COLORMAPPED;
1219 if (cs->viewmodelforclient)
1220 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1222 cs->light[0] = light[0];
1223 cs->light[1] = light[1];
1224 cs->light[2] = light[2];
1225 cs->light[3] = light[3];
1226 cs->lightstyle = lightstyle;
1227 cs->lightpflags = lightpflags;
1229 cs->specialvisibilityradius = specialvisibilityradius;
1231 // calculate the visible box of this entity (don't use the physics box
1232 // as that is often smaller than a model, and would not count
1233 // specialvisibilityradius)
1234 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1236 float scale = cs->scale * (1.0f / 16.0f);
1237 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1239 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1240 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1242 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1244 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1245 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1249 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1250 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1255 // if there is no model (or it could not be loaded), use the physics box
1256 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1257 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1259 if (specialvisibilityradius)
1261 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1262 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1263 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1264 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1265 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1266 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1269 // calculate center of bbox for network prioritization purposes
1270 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1272 // if culling box has moved, update pvs cluster links
1273 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1275 VectorCopy(cullmins, ent->priv.server->cullmins);
1276 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1277 // a value of -1 for pvs_numclusters indicates that the links are not
1278 // cached, and should be re-tested each time, this is the case if the
1279 // culling box touches too many pvs clusters to store, or if the world
1280 // model does not support FindBoxClusters
1281 ent->priv.server->pvs_numclusters = -1;
1282 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1284 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1285 if (i <= MAX_ENTITYCLUSTERS)
1286 ent->priv.server->pvs_numclusters = i;
1290 // we need to do some csqc entity upkeep here
1291 // get self.SendFlags and clear them
1292 // (to let the QC know that they've been read)
1295 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1296 sendflags = (unsigned int)val->_float;
1298 // legacy self.Version system
1299 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1302 version = (unsigned int)val2->_float;
1303 if (sv.csqcentityversion[enumber] != version)
1304 sendflags = 0xFFFFFF;
1305 sv.csqcentityversion[enumber] = version;
1307 // move sendflags into the per-client sendflags
1309 for (i = 0;i < svs.maxclients;i++)
1310 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1311 // mark it as inactive for non-csqc networking
1312 cs->active = ACTIVE_SHARED;
1318 void SV_PrepareEntitiesForSending(void)
1322 // send all entities that touch the pvs
1323 sv.numsendentities = 0;
1324 sv.sendentitiesindex[0] = NULL;
1325 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1326 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1328 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1330 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1331 sv.numsendentities++;
1336 #define MAX_LINEOFSIGHTTRACES 64
1338 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1342 float starttransformed[3], endtransformed[3];
1345 int originalnumtouchedicts;
1346 int numtouchedicts = 0;
1348 matrix4x4_t matrix, imatrix;
1350 prvm_edict_t *touch;
1351 prvm_edict_t *touchedicts[MAX_EDICTS];
1352 unsigned int modelindex;
1353 vec3_t boxmins, boxmaxs;
1354 vec3_t clipboxmins, clipboxmaxs;
1355 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1357 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1359 // expand the box a little
1360 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1361 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1362 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1363 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1364 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1365 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1367 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1368 for (traceindex = 1;traceindex < numtraces;traceindex++)
1369 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1371 // calculate sweep box for the entire swarm of traces
1372 VectorCopy(eye, clipboxmins);
1373 VectorCopy(eye, clipboxmaxs);
1374 for (traceindex = 0;traceindex < numtraces;traceindex++)
1376 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1377 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1378 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1379 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1380 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1381 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1384 // get the list of entities in the sweep box
1385 if (sv_cullentities_trace_entityocclusion.integer)
1386 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1387 if (numtouchedicts > MAX_EDICTS)
1389 // this never happens
1390 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1391 numtouchedicts = MAX_EDICTS;
1393 // iterate the entities found in the sweep box and filter them
1394 originalnumtouchedicts = numtouchedicts;
1396 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1398 touch = touchedicts[touchindex];
1399 if (touch->fields.server->solid != SOLID_BSP)
1401 modelindex = (unsigned int)touch->fields.server->modelindex;
1404 if (modelindex >= MAX_MODELS)
1406 model = sv.models[(int)touch->fields.server->modelindex];
1407 if (!model->brush.TraceLineOfSight)
1409 // skip obviously transparent entities
1410 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1411 if (alpha && alpha < 1)
1413 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1415 touchedicts[numtouchedicts++] = touch;
1418 // now that we have a filtered list of "interesting" entities, fire each
1419 // ray against all of them, this gives us an early-out case when something
1420 // is visible (which it often is)
1422 for (traceindex = 0;traceindex < numtraces;traceindex++)
1424 // check world occlusion
1425 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1426 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1428 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1430 touch = touchedicts[touchindex];
1431 modelindex = (unsigned int)touch->fields.server->modelindex;
1432 model = (modelindex >= 1 && modelindex < MAX_MODELS) ? sv.models[(int)touch->fields.server->modelindex] : NULL;
1433 if(model && model->brush.TraceLineOfSight)
1435 // get the entity matrix
1436 pitchsign = SV_GetPitchSign(touch);
1437 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1438 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1439 // see if the ray hits this entity
1440 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1441 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1442 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1449 // check if the ray was blocked
1450 if (touchindex < numtouchedicts)
1452 // return if the ray was not blocked
1460 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1465 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1467 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1468 sv.writeentitiestoclient_stats_totalentities++;
1470 if (s->customizeentityforclient)
1472 prog->globals.server->self = s->number;
1473 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1474 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1475 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1479 // never reject player
1480 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1482 // check various rejection conditions
1483 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1485 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1487 if (s->effects & EF_NODRAW)
1489 // LordHavoc: only send entities with a model or important effects
1490 if (!s->modelindex && s->specialvisibilityradius == 0)
1493 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1494 // viewmodels don't have visibility checking
1495 if (s->viewmodelforclient)
1497 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1500 else if (s->tagentity)
1502 // tag attached entities simply check their parent
1503 if (!sv.sendentitiesindex[s->tagentity])
1505 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1506 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1509 // always send world submodels in newer protocols because they don't
1510 // generate much traffic (in old protocols they hog bandwidth)
1511 // but only if sv_cullentities_nevercullbmodels is off
1512 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1514 // entity has survived every check so far, check if visible
1515 ed = PRVM_EDICT_NUM(s->number);
1517 // if not touching a visible leaf
1518 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1520 if (ed->priv.server->pvs_numclusters < 0)
1522 // entity too big for clusters list
1523 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1525 sv.writeentitiestoclient_stats_culled_pvs++;
1532 // check cached clusters list
1533 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1534 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1536 if (i == ed->priv.server->pvs_numclusters)
1538 sv.writeentitiestoclient_stats_culled_pvs++;
1544 // or not seen by random tracelines
1545 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1548 s->number <= svs.maxclients
1549 ? sv_cullentities_trace_samples_players.integer
1551 s->specialvisibilityradius
1552 ? sv_cullentities_trace_samples_extra.integer
1553 : sv_cullentities_trace_samples.integer;
1554 float enlarge = sv_cullentities_trace_enlarge.value;
1559 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1560 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1562 if(eyeindex < sv.writeentitiestoclient_numeyes)
1563 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1565 s->number <= svs.maxclients
1566 ? sv_cullentities_trace_delay_players.value
1567 : sv_cullentities_trace_delay.value
1569 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1571 sv.writeentitiestoclient_stats_culled_trace++;
1579 // this just marks it for sending
1580 // FIXME: it would be more efficient to send here, but the entity
1581 // compressor isn't that flexible
1582 sv.writeentitiestoclient_stats_visibleentities++;
1583 sv.sententities[s->number] = sv.sententitiesmark;
1586 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1588 qboolean need_empty = false;
1589 int i, numsendstates, numcsqcsendstates;
1591 prvm_edict_t *camera;
1595 // if there isn't enough space to accomplish anything, skip it
1596 if (msg->cursize + 25 > maxsize)
1599 sv.writeentitiestoclient_msg = msg;
1600 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1602 sv.writeentitiestoclient_stats_culled_pvs = 0;
1603 sv.writeentitiestoclient_stats_culled_trace = 0;
1604 sv.writeentitiestoclient_stats_visibleentities = 0;
1605 sv.writeentitiestoclient_stats_totalentities = 0;
1606 sv.writeentitiestoclient_numeyes = 0;
1609 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1610 camera = PRVM_EDICT_NUM( client->clientcamera );
1611 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1612 sv.writeentitiestoclient_pvsbytes = 0;
1613 // get the PVS values for the eye location, later FatPVS calls will merge
1614 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1615 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1617 // add the eye to a list for SV_CanSeeBox tests
1618 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1619 sv.writeentitiestoclient_numeyes++;
1621 // calculate predicted eye origin for SV_CanSeeBox tests
1622 if (sv_cullentities_trace_prediction.integer)
1624 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1626 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1627 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1629 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1630 sv.writeentitiestoclient_numeyes++;
1632 //if (!sv.writeentitiestoclient_useprediction)
1633 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1636 // TODO: check line of sight to portal entities and add them to PVS
1638 sv.sententitiesmark++;
1640 for (i = 0;i < sv.numsendentities;i++)
1641 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1644 numcsqcsendstates = 0;
1645 for (i = 0;i < sv.numsendentities;i++)
1647 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1649 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1651 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1652 *s = sv.sendentities[i];
1653 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1654 s->flags |= RENDER_EXTERIORMODEL;
1656 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1657 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1659 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1663 if (sv_cullentities_stats.integer)
1664 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1666 if(client->entitydatabase5)
1667 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1669 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1671 if(client->num_skippedentityframes >= 10)
1672 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1674 if (client->entitydatabase5)
1675 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1676 else if (client->entitydatabase4)
1678 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1679 Protocol_WriteStatsReliable();
1681 else if (client->entitydatabase)
1683 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1684 Protocol_WriteStatsReliable();
1688 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1689 Protocol_WriteStatsReliable();
1693 client->num_skippedentityframes = 0;
1695 ++client->num_skippedentityframes;
1704 static void SV_CleanupEnts (void)
1709 ent = PRVM_NEXT_EDICT(prog->edicts);
1710 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1711 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1716 SV_WriteClientdataToMessage
1720 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1724 prvm_edict_t *other;
1730 float *statsf = (float *)stats;
1733 // send a damage message
1735 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1737 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1738 MSG_WriteByte (msg, svc_damage);
1739 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1740 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1741 for (i=0 ; i<3 ; i++)
1742 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1744 ent->fields.server->dmg_take = 0;
1745 ent->fields.server->dmg_save = 0;
1749 // send the current viewpos offset from the view entity
1751 SV_SetIdealPitch (); // how much to look up / down ideally
1753 // a fixangle might get lost in a dropped packet. Oh well.
1754 if(ent->fields.server->fixangle)
1756 // angle fixing was requested by global thinking code...
1757 // so store the current angles for later use
1758 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1759 host_client->fixangle_angles_set = TRUE;
1761 // and clear fixangle for the next frame
1762 ent->fields.server->fixangle = 0;
1765 if (host_client->fixangle_angles_set)
1767 MSG_WriteByte (msg, svc_setangle);
1768 for (i=0 ; i < 3 ; i++)
1769 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1770 host_client->fixangle_angles_set = FALSE;
1773 // stuff the sigil bits into the high bits of items for sbar, or else
1775 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1776 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1777 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1779 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1781 VectorClear(punchvector);
1782 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1783 VectorCopy(val->vector, punchvector);
1785 // cache weapon model name and index in client struct to save time
1786 // (this search can be almost 1% of cpu time!)
1787 s = PRVM_GetString(ent->fields.server->weaponmodel);
1788 if (strcmp(s, client->weaponmodel))
1790 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1791 client->weaponmodelindex = SV_ModelIndex(s, 1);
1795 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1796 viewzoom = (int)(val->_float * 255.0f);
1802 if ((int)ent->fields.server->flags & FL_ONGROUND)
1803 bits |= SU_ONGROUND;
1804 if (ent->fields.server->waterlevel >= 2)
1806 if (ent->fields.server->idealpitch)
1807 bits |= SU_IDEALPITCH;
1809 for (i=0 ; i<3 ; i++)
1811 if (ent->fields.server->punchangle[i])
1812 bits |= (SU_PUNCH1<<i);
1813 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1815 bits |= (SU_PUNCHVEC1<<i);
1816 if (ent->fields.server->velocity[i])
1817 bits |= (SU_VELOCITY1<<i);
1820 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1821 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1822 stats[STAT_ITEMS] = items;
1823 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1824 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1825 stats[STAT_WEAPON] = client->weaponmodelindex;
1826 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1827 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1828 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1829 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1830 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1831 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1832 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1833 stats[STAT_VIEWZOOM] = viewzoom;
1834 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1835 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1836 // the QC bumps these itself by sending svc_'s, so we have to keep them
1837 // zero or they'll be corrected by the engine
1838 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1839 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1841 // movement settings for prediction
1842 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1843 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1844 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1846 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1847 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1848 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1849 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1850 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1851 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1852 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1853 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1854 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1855 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1856 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1857 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1858 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1859 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1860 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1861 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1862 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1863 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1864 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1865 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1866 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1867 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1868 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1869 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1870 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1871 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1872 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1873 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1874 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1875 statsf[STAT_TIMELIMIT] = timelimit.value;
1877 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1879 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1881 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1882 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1884 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1885 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1886 if (viewzoom != 255)
1887 bits |= SU_VIEWZOOM;
1892 if (bits >= 16777216)
1896 MSG_WriteByte (msg, svc_clientdata);
1897 MSG_WriteShort (msg, bits);
1898 if (bits & SU_EXTEND1)
1899 MSG_WriteByte(msg, bits >> 16);
1900 if (bits & SU_EXTEND2)
1901 MSG_WriteByte(msg, bits >> 24);
1903 if (bits & SU_VIEWHEIGHT)
1904 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1906 if (bits & SU_IDEALPITCH)
1907 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1909 for (i=0 ; i<3 ; i++)
1911 if (bits & (SU_PUNCH1<<i))
1913 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1914 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1916 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1918 if (bits & (SU_PUNCHVEC1<<i))
1920 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1921 MSG_WriteCoord16i(msg, punchvector[i]);
1923 MSG_WriteCoord32f(msg, punchvector[i]);
1925 if (bits & (SU_VELOCITY1<<i))
1927 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1928 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1930 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1934 if (bits & SU_ITEMS)
1935 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1937 if (sv.protocol == PROTOCOL_DARKPLACES5)
1939 if (bits & SU_WEAPONFRAME)
1940 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1941 if (bits & SU_ARMOR)
1942 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1943 if (bits & SU_WEAPON)
1944 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1945 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1946 MSG_WriteShort (msg, stats[STAT_AMMO]);
1947 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1948 MSG_WriteShort (msg, stats[STAT_NAILS]);
1949 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1950 MSG_WriteShort (msg, stats[STAT_CELLS]);
1951 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1952 if (bits & SU_VIEWZOOM)
1953 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1955 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1957 if (bits & SU_WEAPONFRAME)
1958 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1959 if (bits & SU_ARMOR)
1960 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1961 if (bits & SU_WEAPON)
1963 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1964 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1966 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1968 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1969 MSG_WriteByte (msg, stats[STAT_AMMO]);
1970 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1971 MSG_WriteByte (msg, stats[STAT_NAILS]);
1972 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1973 MSG_WriteByte (msg, stats[STAT_CELLS]);
1974 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1976 for (i = 0;i < 32;i++)
1977 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1979 MSG_WriteByte (msg, i);
1982 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1983 if (bits & SU_VIEWZOOM)
1985 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1986 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1988 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1993 void SV_FlushBroadcastMessages(void)
1997 if (sv.datagram.cursize <= 0)
1999 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2001 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2003 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2004 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2006 SZ_Clear(&sv.datagram);
2009 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2011 // scan the splitpoints to find out how many we can fit in
2012 int numsegments, j, split;
2013 if (!client->unreliablemsg_splitpoints)
2015 // always accept the first one if it's within 1024 bytes, this ensures
2016 // that very big datagrams which are over the rate limit still get
2017 // through, just to keep it working
2018 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2019 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2021 // the first segment gets an exemption from the rate limiting, otherwise
2022 // it could get dropped consistently due to a low rate limit
2023 if (numsegments == 1)
2025 // some will fit, so add the ones that will fit
2026 split = client->unreliablemsg_splitpoint[numsegments-1];
2027 // note this discards ones that were accepted by the segments scan but
2028 // can not fit, such as a really huge first one that will never ever
2029 // fit in a packet...
2030 if (msg->cursize + split <= maxsize)
2031 SZ_Write(msg, client->unreliablemsg.data, split);
2032 // remove the part we sent, keeping any remaining data
2033 client->unreliablemsg.cursize -= split;
2034 if (client->unreliablemsg.cursize > 0)
2035 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2036 // adjust remaining splitpoints
2037 client->unreliablemsg_splitpoints -= numsegments;
2038 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2039 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2043 =======================
2044 SV_SendClientDatagram
2045 =======================
2047 static void SV_SendClientDatagram (client_t *client)
2049 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2051 int stats[MAX_CL_STATS];
2052 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2054 // obey rate limit by limiting packet frequency if the packet size
2056 // (usually this is caused by reliable messages)
2057 if (!NetConn_CanSend(client->netconnection))
2060 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2061 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2062 if (sv_maxrate.integer != maxrate)
2063 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2065 // clientrate determines the 'cleartime' of a packet
2066 // (how long to wait before sending another, based on this packet's size)
2067 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2069 switch (sv.protocol)
2071 case PROTOCOL_QUAKE:
2072 case PROTOCOL_QUAKEDP:
2073 case PROTOCOL_NEHAHRAMOVIE:
2074 case PROTOCOL_NEHAHRABJP:
2075 case PROTOCOL_NEHAHRABJP2:
2076 case PROTOCOL_NEHAHRABJP3:
2077 case PROTOCOL_QUAKEWORLD:
2078 // no packet size limit support on Quake protocols because it just
2079 // causes missing entities/effects
2080 // packets are simply sent less often to obey the rate limit
2084 case PROTOCOL_DARKPLACES1:
2085 case PROTOCOL_DARKPLACES2:
2086 case PROTOCOL_DARKPLACES3:
2087 case PROTOCOL_DARKPLACES4:
2088 // no packet size limit support on DP1-4 protocols because they kick
2089 // the client off if they overflow, and miss effects
2090 // packets are simply sent less often to obey the rate limit
2091 maxsize = sizeof(sv_sendclientdatagram_buf);
2092 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2095 // DP5 and later protocols support packet size limiting which is a
2096 // better method than limiting packet frequency as QW does
2098 // at very low rates (or very small sys_ticrate) the packet size is
2099 // not reduced below 128, but packets may be sent less often
2100 maxsize = (int)(clientrate * sys_ticrate.value);
2101 maxsize = bound(128, maxsize, 1400);
2103 // csqc entities can easily exceed 128 bytes, so disable throttling in
2104 // mods that use csqc (they are likely to use less bandwidth anyway)
2105 if (sv.csqc_progsize > 0)
2110 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2112 // for good singleplayer, send huge packets
2113 maxsize = sizeof(sv_sendclientdatagram_buf);
2114 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2115 // never limit frequency in singleplayer
2116 clientrate = 1000000000;
2119 // while downloading, limit entity updates to half the packet
2120 // (any leftover space will be used for downloading)
2121 if (host_client->download_file)
2124 msg.data = sv_sendclientdatagram_buf;
2125 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2127 msg.allowoverflow = false;
2129 if (host_client->spawned)
2131 // the player is in the game
2132 MSG_WriteByte (&msg, svc_time);
2133 MSG_WriteFloat (&msg, sv.time);
2135 // add the client specific data to the datagram
2136 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2137 // now update the stats[] array using any registered custom fields
2138 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2139 // set host_client->statsdeltabits
2140 Protocol_UpdateClientStats (stats);
2142 // add as many queued unreliable messages (effects) as we can fit
2143 // limit effects to half of the remaining space
2144 if (client->unreliablemsg.cursize)
2145 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2147 // now write as many entities as we can fit, and also sends stats
2148 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2150 else if (realtime > client->keepalivetime)
2152 // the player isn't totally in the game yet
2153 // send small keepalive messages if too much time has passed
2154 // (may also be sending downloads)
2155 client->keepalivetime = realtime + 5;
2156 MSG_WriteChar (&msg, svc_nop);
2159 // if a download is active, see if there is room to fit some download data
2161 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2162 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2164 fs_offset_t downloadstart;
2165 unsigned char data[1400];
2166 downloadstart = FS_Tell(host_client->download_file);
2167 downloadsize = min(downloadsize, (int)sizeof(data));
2168 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2169 // note this sends empty messages if at the end of the file, which is
2170 // necessary to keep the packet loss logic working
2171 // (the last blocks may be lost and need to be re-sent, and that will
2172 // only occur if the client acks the empty end messages, revealing
2173 // a gap in the download progress, causing the last blocks to be
2175 MSG_WriteChar (&msg, svc_downloaddata);
2176 MSG_WriteLong (&msg, downloadstart);
2177 MSG_WriteShort (&msg, downloadsize);
2178 if (downloadsize > 0)
2179 SZ_Write (&msg, data, downloadsize);
2182 // reliable only if none is in progress
2183 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2184 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2186 SV_WriteDemoMessage(client, &msg, false);
2188 // send the datagram
2189 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2190 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2191 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2195 =======================
2196 SV_UpdateToReliableMessages
2197 =======================
2199 static void SV_UpdateToReliableMessages (void)
2208 // check for changes to be sent over the reliable streams
2209 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2211 // update the host_client fields we care about according to the entity fields
2212 host_client->edict = PRVM_EDICT_NUM(i+1);
2215 name = PRVM_GetString(host_client->edict->fields.server->netname);
2218 // always point the string back at host_client->name to keep it safe
2219 strlcpy (host_client->name, name, sizeof (host_client->name));
2220 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2221 if (strcmp(host_client->old_name, host_client->name))
2223 if (host_client->spawned)
2224 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2225 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2226 // send notification to all clients
2227 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2228 MSG_WriteByte (&sv.reliable_datagram, i);
2229 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2230 SV_WriteNetnameIntoDemo(host_client);
2233 // DP_SV_CLIENTCOLORS
2234 // this is always found (since it's added by the progs loader)
2235 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2236 host_client->colors = (int)val->_float;
2237 if (host_client->old_colors != host_client->colors)
2239 host_client->old_colors = host_client->colors;
2240 // send notification to all clients
2241 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2242 MSG_WriteByte (&sv.reliable_datagram, i);
2243 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2246 // NEXUIZ_PLAYERMODEL
2247 if( prog->fieldoffsets.playermodel >= 0 ) {
2248 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2251 // always point the string back at host_client->name to keep it safe
2252 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2253 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2256 // NEXUIZ_PLAYERSKIN
2257 if( prog->fieldoffsets.playerskin >= 0 ) {
2258 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2261 // always point the string back at host_client->name to keep it safe
2262 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2263 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2266 // TODO: add an extension name for this [1/17/2008 Black]
2267 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2268 int oldclientcamera = host_client->clientcamera;
2269 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2270 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2272 host_client->clientcamera = val->edict;
2275 if( oldclientcamera != host_client->clientcamera ) {
2276 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2277 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2282 host_client->frags = (int)host_client->edict->fields.server->frags;
2283 if(gamemode == GAME_NEXUIZ)
2284 if(!host_client->spawned && host_client->netconnection)
2285 host_client->frags = -666;
2286 if (host_client->old_frags != host_client->frags)
2288 host_client->old_frags = host_client->frags;
2289 // send notification to all clients
2290 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2291 MSG_WriteByte (&sv.reliable_datagram, i);
2292 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2296 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2297 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2298 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2300 SZ_Clear (&sv.reliable_datagram);
2305 =======================
2306 SV_SendClientMessages
2307 =======================
2309 void SV_SendClientMessages (void)
2311 int i, prepared = false;
2313 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2314 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2316 SV_FlushBroadcastMessages();
2318 // update frags, names, etc
2319 SV_UpdateToReliableMessages();
2321 // build individual updates
2322 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2324 if (!host_client->active)
2326 if (!host_client->netconnection)
2329 if (host_client->netconnection->message.overflowed)
2331 SV_DropClient (true); // if the message couldn't send, kick off
2338 // only prepare entities once per frame
2339 SV_PrepareEntitiesForSending();
2341 SV_SendClientDatagram (host_client);
2344 // clear muzzle flashes
2348 static void SV_StartDownload_f(void)
2350 if (host_client->download_file)
2351 host_client->download_started = true;
2355 * Compression extension negotiation:
2358 * cl_serverextension_download 2
2361 * download <filename> <list of zero or more suppported compressions in order of preference>
2363 * download maps/map1.bsp lzo deflate huffman
2366 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2368 * cl_downloadbegin 123456 maps/map1.bsp deflate
2370 * The server may choose not to compress the file by sending no compression name, like:
2371 * cl_downloadbegin 345678 maps/map1.bsp
2373 * NOTE: the "download" command may only specify compression algorithms if
2374 * cl_serverextension_download is 2!
2375 * If cl_serverextension_download has a different value, the client must
2376 * assume this extension is not supported!
2379 static void Download_CheckExtensions(void)
2382 int argc = Cmd_Argc();
2384 // first reset them all
2385 host_client->download_deflate = false;
2387 for(i = 2; i < argc; ++i)
2389 if(!strcmp(Cmd_Argv(i), "deflate"))
2391 host_client->download_deflate = true;
2397 static void SV_Download_f(void)
2399 const char *whichpack, *whichpack2, *extension;
2400 qboolean is_csqc; // so we need to check only once
2404 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2405 SV_ClientPrintf(" supported extensions: deflate\n");
2409 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2411 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2415 if (host_client->download_file)
2417 // at this point we'll assume the previous download should be aborted
2418 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2419 Host_ClientCommands("\nstopdownload\n");
2421 // close the file and reset variables
2422 FS_Close(host_client->download_file);
2423 host_client->download_file = NULL;
2424 host_client->download_name[0] = 0;
2425 host_client->download_expectedposition = 0;
2426 host_client->download_started = false;
2429 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2431 if (!sv_allowdownloads.integer && !is_csqc)
2433 SV_ClientPrintf("Downloads are disabled on this server\n");
2434 Host_ClientCommands("\nstopdownload\n");
2438 Download_CheckExtensions();
2440 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2441 extension = FS_FileExtension(host_client->download_name);
2443 // host_client is asking to download a specified file
2444 if (developer.integer >= 100)
2445 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2449 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2450 extensions[0] = '\0';
2452 if(host_client->download_deflate)
2453 strlcat(extensions, " deflate", sizeof(extensions));
2455 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2457 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2458 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2460 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2462 // no, no space is needed between %s and %s :P
2463 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2465 host_client->download_expectedposition = 0;
2466 host_client->download_started = false;
2467 host_client->sendsignon = true; // make sure this message is sent
2471 if (!FS_FileExists(host_client->download_name))
2473 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2474 Host_ClientCommands("\nstopdownload\n");
2478 // check if the user is trying to download part of registered Quake(r)
2479 whichpack = FS_WhichPack(host_client->download_name);
2480 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2481 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2483 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2484 Host_ClientCommands("\nstopdownload\n");
2488 // check if the server has forbidden archive downloads entirely
2489 if (!sv_allowdownloads_inarchive.integer)
2491 whichpack = FS_WhichPack(host_client->download_name);
2494 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2495 Host_ClientCommands("\nstopdownload\n");
2500 if (!sv_allowdownloads_config.integer)
2502 if (!strcasecmp(extension, "cfg"))
2504 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2505 Host_ClientCommands("\nstopdownload\n");
2510 if (!sv_allowdownloads_dlcache.integer)
2512 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2514 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2515 Host_ClientCommands("\nstopdownload\n");
2520 if (!sv_allowdownloads_archive.integer)
2522 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2524 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2525 Host_ClientCommands("\nstopdownload\n");
2530 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2531 if (!host_client->download_file)
2533 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2534 Host_ClientCommands("\nstopdownload\n");
2538 if (FS_FileSize(host_client->download_file) > 1<<30)
2540 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2541 Host_ClientCommands("\nstopdownload\n");
2542 FS_Close(host_client->download_file);
2543 host_client->download_file = NULL;
2547 if (FS_FileSize(host_client->download_file) < 0)
2549 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2550 Host_ClientCommands("\nstopdownload\n");
2551 FS_Close(host_client->download_file);
2552 host_client->download_file = NULL;
2556 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2559 * we can only do this if we would actually deflate on the fly
2560 * which we do not (yet)!
2562 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2563 extensions[0] = '\0';
2565 if(host_client->download_deflate)
2566 strlcat(extensions, " deflate", sizeof(extensions));
2568 // no, no space is needed between %s and %s :P
2569 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2572 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2574 host_client->download_expectedposition = 0;
2575 host_client->download_started = false;
2576 host_client->sendsignon = true; // make sure this message is sent
2578 // the rest of the download process is handled in SV_SendClientDatagram
2579 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2581 // no svc_downloaddata messages will be sent until sv_startdownload is
2582 // sent by the client
2586 ==============================================================================
2590 ==============================================================================
2599 int SV_ModelIndex(const char *s, int precachemode)
2601 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2602 char filename[MAX_QPATH];
2606 //if (precachemode == 2)
2608 strlcpy(filename, s, sizeof(filename));
2609 for (i = 2;i < limit;i++)
2611 if (!sv.model_precache[i][0])
2615 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2617 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2620 if (precachemode == 1)
2621 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2622 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2623 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2624 if (sv.state != ss_loading)
2626 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2627 MSG_WriteShort(&sv.reliable_datagram, i);
2628 MSG_WriteString(&sv.reliable_datagram, filename);
2632 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2635 if (!strcmp(sv.model_precache[i], filename))
2638 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2648 int SV_SoundIndex(const char *s, int precachemode)
2650 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2651 char filename[MAX_QPATH];
2655 //if (precachemode == 2)
2657 strlcpy(filename, s, sizeof(filename));
2658 for (i = 1;i < limit;i++)
2660 if (!sv.sound_precache[i][0])
2664 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2666 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2669 if (precachemode == 1)
2670 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2671 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2672 if (sv.state != ss_loading)
2674 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2675 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2676 MSG_WriteString(&sv.reliable_datagram, filename);
2680 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2683 if (!strcmp(sv.sound_precache[i], filename))
2686 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2692 SV_ParticleEffectIndex
2696 int SV_ParticleEffectIndex(const char *name)
2698 int i, argc, linenumber, effectnameindex;
2699 fs_offset_t filesize;
2700 unsigned char *filedata;
2701 const char *text, *textstart, *textend;
2702 char argv[16][1024];
2703 if (!sv.particleeffectnamesloaded)
2705 sv.particleeffectnamesloaded = true;
2706 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2707 for (i = 0;i < EFFECT_TOTAL;i++)
2708 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2709 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2712 textstart = (const char *)filedata;
2713 textend = (const char *)filedata + filesize;
2715 for (linenumber = 1;;linenumber++)
2720 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2724 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2728 if (com_token[0] == 0)
2729 break; // if the loop exited and it's not a \n, it's EOF
2732 if (!strcmp(argv[0], "effect"))
2736 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2738 if (sv.particleeffectname[effectnameindex][0])
2740 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2745 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2749 // if we run out of names, abort
2750 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2752 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2761 // search for the name
2762 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2763 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2764 return effectnameindex;
2765 // return 0 if we couldn't find it
2775 static void SV_CreateBaseline (void)
2777 int i, entnum, large;
2778 prvm_edict_t *svent;
2780 // LordHavoc: clear *all* states (note just active ones)
2781 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2783 // get the current server version
2784 svent = PRVM_EDICT_NUM(entnum);
2786 // LordHavoc: always clear state values, whether the entity is in use or not
2787 svent->priv.server->baseline = defaultstate;
2789 if (svent->priv.server->free)
2791 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2794 // create entity baseline
2795 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2796 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2797 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2798 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2799 if (entnum > 0 && entnum <= svs.maxclients)
2801 svent->priv.server->baseline.colormap = entnum;
2802 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2806 svent->priv.server->baseline.colormap = 0;
2807 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2811 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2814 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2818 // add to the message
2820 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2822 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2823 MSG_WriteShort (&sv.signon, entnum);
2827 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2828 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2830 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2832 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2833 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2837 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2838 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2840 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2841 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2842 for (i=0 ; i<3 ; i++)
2844 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2845 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2854 Load csprogs.dat and comperss it so it doesn't need to be
2855 reloaded on request.
2858 void SV_Prepare_CSQC(void)
2860 fs_offset_t progsize;
2862 if(svs.csqc_progdata)
2864 Con_DPrintf("Unloading old CSQC data.\n");
2865 Mem_Free(svs.csqc_progdata);
2866 if(svs.csqc_progdata_deflated)
2867 Mem_Free(svs.csqc_progdata_deflated);
2870 svs.csqc_progdata = NULL;
2871 svs.csqc_progdata_deflated = NULL;
2873 Con_Print("Loading csprogs.dat\n");
2875 sv.csqc_progname[0] = 0;
2876 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2880 size_t deflated_size;
2882 sv.csqc_progsize = (int)progsize;
2883 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2884 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2885 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2887 Con_Print("Compressing csprogs.dat\n");
2888 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2889 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2890 svs.csqc_progsize_deflated = (int)deflated_size;
2891 if(svs.csqc_progdata_deflated)
2893 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2894 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2897 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2905 Grabs the current state of each client for saving across the
2906 transition to another level
2909 void SV_SaveSpawnparms (void)
2913 svs.serverflags = (int)prog->globals.server->serverflags;
2915 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2917 if (!host_client->active)
2920 // call the progs to get default spawn parms for the new client
2921 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2922 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2923 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2924 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2932 This is called at the start of each level
2936 void SV_SpawnServer (const char *server)
2941 dp_model_t *worldmodel;
2942 char modelname[sizeof(sv.modelname)];
2944 Con_DPrintf("SpawnServer: %s\n", server);
2946 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2948 if (!FS_FileExists(modelname))
2950 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2954 if (cls.state != ca_dedicated)
2956 SCR_BeginLoadingPlaque();
2963 World_End(&sv.world);
2964 if(prog->funcoffsets.SV_Shutdown)
2966 func_t s = prog->funcoffsets.SV_Shutdown;
2967 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2968 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2973 // free q3 shaders so that any newly downloaded shaders will be active
2974 Mod_FreeQ3Shaders();
2976 worldmodel = Mod_ForName(modelname, false, true, NULL);
2977 if (!worldmodel || !worldmodel->TraceBox)
2979 Con_Printf("Couldn't load map %s\n", modelname);
2983 // let's not have any servers with no name
2984 if (hostname.string[0] == 0)
2985 Cvar_Set ("hostname", "UNNAMED");
2986 scr_centertime_off = 0;
2988 svs.changelevel_issued = false; // now safe to issue another
2990 // make the map a required file for clients
2991 Curl_ClearRequirements();
2992 Curl_RequireFile(modelname);
2995 // tell all connected clients that we are going to a new level
3000 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3002 if (client->netconnection)
3004 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3005 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3012 NetConn_OpenServerPorts(true);
3016 // make cvars consistant
3019 Cvar_SetValue ("deathmatch", 0);
3020 // LordHavoc: it can be useful to have skills outside the range 0-3...
3021 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3022 //Cvar_SetValue ("skill", (float)current_skill);
3023 current_skill = (int)(skill.value + 0.5);
3026 // set up the new server
3028 memset (&sv, 0, sizeof(sv));
3029 // if running a local client, make sure it doesn't try to access the last
3030 // level's data which is no longer valiud
3033 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3035 if(*sv_random_seed.string)
3037 srand(sv_random_seed.integer);
3038 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3045 strlcpy (sv.name, server, sizeof (sv.name));
3047 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3048 if (sv.protocol == PROTOCOL_UNKNOWN)
3051 Protocol_Names(buffer, sizeof(buffer));
3052 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3053 sv.protocol = PROTOCOL_QUAKE;
3058 // load progs to get entity field count
3059 //PR_LoadProgs ( sv_progs.string );
3061 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3062 sv.datagram.cursize = 0;
3063 sv.datagram.data = sv.datagram_buf;
3065 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3066 sv.reliable_datagram.cursize = 0;
3067 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3069 sv.signon.maxsize = sizeof(sv.signon_buf);
3070 sv.signon.cursize = 0;
3071 sv.signon.data = sv.signon_buf;
3073 // leave slots at start for clients only
3074 //prog->num_edicts = svs.maxclients+1;
3076 sv.state = ss_loading;
3077 prog->allowworldwrites = true;
3080 prog->globals.server->time = sv.time = 1.0;
3083 worldmodel->used = true;
3085 strlcpy (sv.name, server, sizeof (sv.name));
3086 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3087 sv.worldmodel = worldmodel;
3088 sv.models[1] = sv.worldmodel;
3091 // clear world interaction links
3093 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3094 World_Start(&sv.world);
3096 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3098 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3099 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3100 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3102 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3103 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3105 if(i < sv.worldmodel->brush.numsubmodels)
3106 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3109 // load the rest of the entities
3111 // AK possible hack since num_edicts is still 0
3112 ent = PRVM_EDICT_NUM(0);
3113 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3114 ent->priv.server->free = false;
3115 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3116 ent->fields.server->modelindex = 1; // world model
3117 ent->fields.server->solid = SOLID_BSP;
3118 ent->fields.server->movetype = MOVETYPE_PUSH;
3119 VectorCopy(sv.world.mins, ent->fields.server->mins);
3120 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3121 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3122 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3125 prog->globals.server->coop = coop.integer;
3127 prog->globals.server->deathmatch = deathmatch.integer;
3129 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3131 // serverflags are for cross level information (sigils)
3132 prog->globals.server->serverflags = svs.serverflags;
3134 // we need to reset the spawned flag on all connected clients here so that
3135 // their thinks don't run during startup (before PutClientInServer)
3136 // we also need to set up the client entities now
3137 // and we need to set the ->edict pointers to point into the progs edicts
3138 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3140 host_client->spawned = false;
3141 host_client->edict = PRVM_EDICT_NUM(i + 1);
3142 PRVM_ED_ClearEdict(host_client->edict);
3145 // load replacement entity file if found
3146 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3148 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3149 PRVM_ED_LoadFromFile (entities);
3153 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3156 // LordHavoc: clear world angles (to fix e3m3.bsp)
3157 VectorClear(prog->edicts->fields.server->angles);
3159 // all setup is completed, any further precache statements are errors
3160 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3161 prog->allowworldwrites = false;
3163 // run two frames to allow everything to settle
3164 prog->globals.server->time = sv.time = 1.0001;
3165 for (i = 0;i < 2;i++)
3171 if (cls.state == ca_dedicated)
3174 // create a baseline for more efficient communications
3175 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3176 SV_CreateBaseline ();
3178 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3180 // to prevent network timeouts
3181 realtime = Sys_DoubleTime();
3183 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3184 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3186 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3187 if (!host_client->active)
3189 if (host_client->netconnection)
3190 SV_SendServerinfo(host_client);
3194 // if client is a botclient coming from a level change, we need to
3195 // set up client info that normally requires networking
3197 // copy spawn parms out of the client_t
3198 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3199 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3201 // call the spawn function
3202 host_client->clientconnectcalled = true;
3203 prog->globals.server->time = sv.time;
3204 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3205 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3206 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3207 host_client->spawned = true;
3211 Con_DPrint("Server spawned.\n");
3212 NetConn_Heartbeat (2);
3217 /////////////////////////////////////////////////////
3220 static void SV_VM_CB_BeginIncreaseEdicts(void)
3222 // links don't survive the transition, so unlink everything
3223 World_UnlinkAll(&sv.world);
3226 static void SV_VM_CB_EndIncreaseEdicts(void)
3231 // link every entity except world
3232 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3233 if (!ent->priv.server->free)
3237 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3239 // LordHavoc: for consistency set these here
3240 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3242 e->priv.server->move = false; // don't move on first frame
3244 if (num >= 0 && num < svs.maxclients)
3247 // set colormap and team on newly created player entity
3248 e->fields.server->colormap = num + 1;
3249 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3250 // set netname/clientcolors back to client values so that
3251 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3253 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3254 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3255 val->_float = svs.clients[num].colors;
3256 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3257 if( prog->fieldoffsets.playermodel >= 0 )
3258 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3259 if( prog->fieldoffsets.playerskin >= 0 )
3260 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3261 // Assign netaddress (IP Address, etc)
3262 if(prog->fieldoffsets.netaddress >= 0)
3263 { // Valid Field; Process
3264 if(svs.clients[num].netconnection != NULL)
3265 {// Valid Address; Assign
3266 // Acquire Readable Address
3267 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3268 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3272 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3277 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3282 World_UnlinkEdict(ed); // unlink from world bsp
3284 ed->fields.server->model = 0;
3285 ed->fields.server->takedamage = 0;
3286 ed->fields.server->modelindex = 0;
3287 ed->fields.server->colormap = 0;
3288 ed->fields.server->skin = 0;
3289 ed->fields.server->frame = 0;
3290 VectorClear(ed->fields.server->origin);
3291 VectorClear(ed->fields.server->angles);
3292 ed->fields.server->nextthink = -1;
3293 ed->fields.server->solid = 0;
3295 World_Physics_RemoveFromEntity(&sv.world, ed);
3296 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3298 // make sure csqc networking is aware of the removed entity
3299 e = PRVM_NUM_FOR_EDICT(ed);
3300 sv.csqcentityversion[e] = 0;
3301 for (i = 0;i < svs.maxclients;i++)
3303 if (svs.clients[i].csqcentityscope[e])
3304 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3305 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3309 static void SV_VM_CB_CountEdicts(void)
3313 int active, models, solid, step;
3315 active = models = solid = step = 0;
3316 for (i=0 ; i<prog->num_edicts ; i++)
3318 ent = PRVM_EDICT_NUM(i);
3319 if (ent->priv.server->free)
3322 if (ent->fields.server->solid)
3324 if (ent->fields.server->model)
3326 if (ent->fields.server->movetype == MOVETYPE_STEP)
3330 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3331 Con_Printf("active :%3i\n", active);
3332 Con_Printf("view :%3i\n", models);
3333 Con_Printf("touch :%3i\n", solid);
3334 Con_Printf("step :%3i\n", step);
3337 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3339 // remove things from different skill levels or deathmatch
3340 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3342 if (deathmatch.integer)
3344 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3349 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3350 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3351 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3359 static void SV_VM_Setup(void)
3362 PRVM_InitProg( PRVM_SERVERPROG );
3364 // allocate the mempools
3365 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3366 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3367 prog->builtins = vm_sv_builtins;
3368 prog->numbuiltins = vm_sv_numbuiltins;
3369 prog->headercrc = PROGHEADER_CRC;
3370 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3371 prog->max_edicts = 512;
3372 if (sv.protocol == PROTOCOL_QUAKE)
3373 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3374 else if (sv.protocol == PROTOCOL_QUAKEDP)
3375 prog->limit_edicts = 2048; // guessing
3376 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3377 prog->limit_edicts = 2048; // guessing!
3378 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3379 prog->limit_edicts = 4096; // guessing!
3381 prog->limit_edicts = MAX_EDICTS;
3382 prog->reserved_edicts = svs.maxclients;
3383 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3384 prog->name = "server";
3385 prog->extensionstring = vm_sv_extensions;
3386 prog->loadintoworld = true;
3388 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3389 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3390 prog->init_edict = SV_VM_CB_InitEdict;
3391 prog->free_edict = SV_VM_CB_FreeEdict;
3392 prog->count_edicts = SV_VM_CB_CountEdicts;
3393 prog->load_edict = SV_VM_CB_LoadEdict;
3394 prog->init_cmd = VM_SV_Cmd_Init;
3395 prog->reset_cmd = VM_SV_Cmd_Reset;
3396 prog->error_cmd = Host_Error;
3397 prog->ExecuteProgram = SVVM_ExecuteProgram;
3399 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3400 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3402 // some mods compiled with scrambling compilers lack certain critical
3403 // global names and field names such as "self" and "time" and "nextthink"
3404 // so we have to set these offsets manually, matching the entvars_t
3405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3414 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3415 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3416 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3428 // OP_STATE is always supported on server (due to entvars_t)
3429 prog->flag |= PRVM_OP_STATE;
3431 VM_CustomStats_Clear();//[515]: csqc
3438 void SV_VM_Begin(void)
3441 PRVM_SetProg( PRVM_SERVERPROG );
3443 prog->globals.server->time = (float) sv.time;
3446 void SV_VM_End(void)