2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
60 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
61 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
62 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
63 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
64 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
65 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
66 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
67 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
68 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
69 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
70 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
71 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
72 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
73 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
74 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
75 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
76 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
77 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
78 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
79 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
80 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
81 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
82 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
83 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
84 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
85 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
86 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
87 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
88 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
89 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
90 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
91 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
92 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
93 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
94 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
95 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
96 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
97 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
98 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
99 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
100 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
101 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
102 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
103 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
104 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
105 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
106 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
107 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
108 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
109 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
110 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "Quake2-style air acceleration"};
111 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
112 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
113 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
114 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
115 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "1", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
116 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
117 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
118 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
119 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
120 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
121 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
122 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
123 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
124 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
125 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
126 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
127 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
128 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
129 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
130 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
131 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
132 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
133 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
134 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
135 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
136 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
137 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
138 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
139 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
140 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
141 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
142 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
143 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
144 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
145 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
146 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
147 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
148 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
150 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
151 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
152 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
153 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
156 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
157 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
158 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
161 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
183 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
184 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
185 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
187 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
192 mempool_t *sv_mempool = NULL;
194 extern cvar_t slowmo;
195 extern float scr_centertime_off;
197 // MUST match effectnameindex_t in client.h
198 static const char *standardeffectnames[EFFECT_TOTAL] =
222 "TE_TEI_BIGEXPLOSION",
238 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
240 prvm_required_field_t reqfields[] =
242 {ev_entity, "cursor_trace_ent"},
243 {ev_entity, "drawonlytoclient"},
244 {ev_entity, "exteriormodeltoclient"},
245 {ev_entity, "nodrawtoclient"},
246 {ev_entity, "tag_entity"},
247 {ev_entity, "viewmodelforclient"},
248 {ev_float, "SendFlags"},
249 {ev_float, "Version"},
251 {ev_float, "ammo_cells1"},
252 {ev_float, "ammo_lava_nails"},
253 {ev_float, "ammo_multi_rockets"},
254 {ev_float, "ammo_nails1"},
255 {ev_float, "ammo_plasma"},
256 {ev_float, "ammo_rockets1"},
257 {ev_float, "ammo_shells1"},
258 {ev_float, "button3"},
259 {ev_float, "button4"},
260 {ev_float, "button5"},
261 {ev_float, "button6"},
262 {ev_float, "button7"},
263 {ev_float, "button8"},
264 {ev_float, "button9"},
265 {ev_float, "button10"},
266 {ev_float, "button11"},
267 {ev_float, "button12"},
268 {ev_float, "button13"},
269 {ev_float, "button14"},
270 {ev_float, "button15"},
271 {ev_float, "button16"},
272 {ev_float, "buttonchat"},
273 {ev_float, "buttonuse"},
274 {ev_float, "clientcolors"},
275 {ev_float, "cursor_active"},
276 {ev_float, "disableclientprediction"},
277 {ev_float, "fullbright"},
278 {ev_float, "glow_color"},
279 {ev_float, "glow_size"},
280 {ev_float, "glow_trail"},
281 {ev_float, "gravity"},
282 {ev_float, "idealpitch"},
283 {ev_float, "items2"},
284 {ev_float, "light_lev"},
285 {ev_float, "modelflags"},
286 {ev_float, "pflags"},
288 {ev_float, "pitch_speed"},
289 {ev_float, "pmodel"},
290 {ev_float, "renderamt"}, // HalfLife support
291 {ev_float, "rendermode"}, // HalfLife support
294 {ev_float, "tag_index"},
295 {ev_float, "viewzoom"},
296 {ev_function, "SendEntity"},
297 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
298 {ev_function, "customizeentityforclient"},
299 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
300 {ev_string, "netaddress"},
301 {ev_string, "playermodel"},
302 {ev_string, "playerskin"},
303 {ev_vector, "color"},
304 {ev_vector, "colormod"},
305 {ev_vector, "cursor_screen"},
306 {ev_vector, "cursor_trace_endpos"},
307 {ev_vector, "cursor_trace_start"},
308 {ev_vector, "glowmod"},
309 {ev_vector, "movement"},
310 {ev_vector, "punchvector"},
313 //{ev_float, "solid"},
314 //{ev_float, "movetype"},
315 //{ev_float, "modelindex"},
317 //{ev_vector, "origin"},
318 //{ev_vector, "velocity"},
319 //{ev_vector, "axis_forward"},
320 //{ev_vector, "axis_left"},
321 //{ev_vector, "axis_up"},
322 //{ev_vector, "spinvelocity"},
323 //{ev_vector, "angles"},
324 //{ev_vector, "avelocity"},
330 //============================================================================
332 void SV_AreaStats_f(void)
334 World_PrintAreaStats(&sv.world, "server");
344 // init the csqc progs cvars, since they are updated/used by the server code
345 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
346 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
347 extern cvar_t csqc_progcrc;
348 extern cvar_t csqc_progsize;
350 Cvar_RegisterVariable(&sv_worldmessage);
351 Cvar_RegisterVariable(&sv_worldname);
352 Cvar_RegisterVariable(&sv_worldnamenoextension);
353 Cvar_RegisterVariable(&sv_worldbasename);
355 Cvar_RegisterVariable (&csqc_progname);
356 Cvar_RegisterVariable (&csqc_progcrc);
357 Cvar_RegisterVariable (&csqc_progsize);
359 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
360 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
361 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
362 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
364 Cvar_RegisterVariable (&coop);
365 Cvar_RegisterVariable (&deathmatch);
366 Cvar_RegisterVariable (&fraglimit);
367 Cvar_RegisterVariable (&gamecfg);
368 Cvar_RegisterVariable (&noexit);
369 Cvar_RegisterVariable (&nomonsters);
370 Cvar_RegisterVariable (&pausable);
371 Cvar_RegisterVariable (&pr_checkextension);
372 Cvar_RegisterVariable (&samelevel);
373 Cvar_RegisterVariable (&skill);
374 Cvar_RegisterVariable (&slowmo);
375 Cvar_RegisterVariable (&sv_accelerate);
376 Cvar_RegisterVariable (&sv_aim);
377 Cvar_RegisterVariable (&sv_airaccel_qw);
378 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
379 Cvar_RegisterVariable (&sv_airaccelerate);
380 Cvar_RegisterVariable (&sv_airstopaccelerate);
381 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
382 Cvar_RegisterVariable (&sv_maxairstrafespeed);
383 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
384 Cvar_RegisterVariable (&sv_aircontrol);
385 Cvar_RegisterVariable (&sv_aircontrol_power);
386 Cvar_RegisterVariable (&sv_allowdownloads);
387 Cvar_RegisterVariable (&sv_allowdownloads_archive);
388 Cvar_RegisterVariable (&sv_allowdownloads_config);
389 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
390 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
391 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
392 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
393 Cvar_RegisterVariable (&sv_clmovement_enable);
394 Cvar_RegisterVariable (&sv_clmovement_minping);
395 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
396 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
397 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
398 Cvar_RegisterVariable (&sv_cullentities_pvs);
399 Cvar_RegisterVariable (&sv_cullentities_stats);
400 Cvar_RegisterVariable (&sv_cullentities_trace);
401 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
402 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
403 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
404 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
405 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
406 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
407 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
408 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
409 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
410 Cvar_RegisterVariable (&sv_debugmove);
411 Cvar_RegisterVariable (&sv_echobprint);
412 Cvar_RegisterVariable (&sv_edgefriction);
413 Cvar_RegisterVariable (&sv_entpatch);
414 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
415 Cvar_RegisterVariable (&sv_freezenonclients);
416 Cvar_RegisterVariable (&sv_friction);
417 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
418 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
419 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
420 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
421 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
422 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
423 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
424 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
425 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
426 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
427 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
428 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
429 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
430 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
431 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
432 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
433 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
434 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
435 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
436 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
437 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
438 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
439 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
440 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
441 Cvar_RegisterVariable (&sv_gravity);
442 Cvar_RegisterVariable (&sv_idealpitchscale);
443 Cvar_RegisterVariable (&sv_jumpstep);
444 Cvar_RegisterVariable (&sv_jumpvelocity);
445 Cvar_RegisterVariable (&sv_maxairspeed);
446 Cvar_RegisterVariable (&sv_maxrate);
447 Cvar_RegisterVariable (&sv_maxspeed);
448 Cvar_RegisterVariable (&sv_maxvelocity);
449 Cvar_RegisterVariable (&sv_nostep);
450 Cvar_RegisterVariable (&sv_playerphysicsqc);
451 Cvar_RegisterVariable (&sv_progs);
452 Cvar_RegisterVariable (&sv_protocolname);
453 Cvar_RegisterVariable (&sv_random_seed);
454 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
455 Cvar_RegisterVariable (&sv_sound_land);
456 Cvar_RegisterVariable (&sv_sound_watersplash);
457 Cvar_RegisterVariable (&sv_stepheight);
458 Cvar_RegisterVariable (&sv_stopspeed);
459 Cvar_RegisterVariable (&sv_wallfriction);
460 Cvar_RegisterVariable (&sv_wateraccelerate);
461 Cvar_RegisterVariable (&sv_waterfriction);
462 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
463 Cvar_RegisterVariable (&sv_warsowbunny_accel);
464 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
465 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
466 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
467 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
468 Cvar_RegisterVariable (&sys_ticrate);
469 Cvar_RegisterVariable (&teamplay);
470 Cvar_RegisterVariable (&timelimit);
472 Cvar_RegisterVariable (&saved1);
473 Cvar_RegisterVariable (&saved2);
474 Cvar_RegisterVariable (&saved3);
475 Cvar_RegisterVariable (&saved4);
476 Cvar_RegisterVariable (&savedgamecfg);
477 Cvar_RegisterVariable (&scratch1);
478 Cvar_RegisterVariable (&scratch2);
479 Cvar_RegisterVariable (&scratch3);
480 Cvar_RegisterVariable (&scratch4);
481 Cvar_RegisterVariable (&temp1);
483 // LordHavoc: Nehahra uses these to pass data around cutscene demos
484 if (gamemode == GAME_NEHAHRA)
486 Cvar_RegisterVariable (&nehx00);
487 Cvar_RegisterVariable (&nehx01);
488 Cvar_RegisterVariable (&nehx02);
489 Cvar_RegisterVariable (&nehx03);
490 Cvar_RegisterVariable (&nehx04);
491 Cvar_RegisterVariable (&nehx05);
492 Cvar_RegisterVariable (&nehx06);
493 Cvar_RegisterVariable (&nehx07);
494 Cvar_RegisterVariable (&nehx08);
495 Cvar_RegisterVariable (&nehx09);
496 Cvar_RegisterVariable (&nehx10);
497 Cvar_RegisterVariable (&nehx11);
498 Cvar_RegisterVariable (&nehx12);
499 Cvar_RegisterVariable (&nehx13);
500 Cvar_RegisterVariable (&nehx14);
501 Cvar_RegisterVariable (&nehx15);
502 Cvar_RegisterVariable (&nehx16);
503 Cvar_RegisterVariable (&nehx17);
504 Cvar_RegisterVariable (&nehx18);
505 Cvar_RegisterVariable (&nehx19);
507 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
509 Cvar_RegisterVariable (&sv_autodemo_perclient);
510 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
511 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
513 Cvar_RegisterVariable (&halflifebsp);
515 // any special defaults for gamemodes go here
516 if (gamemode == GAME_NEHAHRA)
518 // Nehahra pushable crates malfunction in some levels if this is on
519 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
520 // Nehahra NPC AI is confused by this feature
521 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
523 if (gamemode == GAME_HIPNOTIC)
525 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
526 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
527 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
528 Cvar_SetValueQuick (&sys_ticrate, 0.02);
529 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
530 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
532 if (gamemode == GAME_ROGUE)
534 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
535 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
537 if (gamemode == GAME_NEXUIZ)
539 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
542 sv_mempool = Mem_AllocPool("server", 0, NULL);
545 static void SV_SaveEntFile_f(void)
547 if (!sv.active || !sv.worldmodel)
549 Con_Print("Not running a server\n");
552 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
557 =============================================================================
561 =============================================================================
568 Make sure the event gets sent to all clients
571 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
575 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
577 MSG_WriteByte (&sv.datagram, svc_particle);
578 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
579 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
580 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
581 for (i=0 ; i<3 ; i++)
582 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
583 MSG_WriteByte (&sv.datagram, count);
584 MSG_WriteByte (&sv.datagram, color);
585 SV_FlushBroadcastMessages();
592 Make sure the event gets sent to all clients
595 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
597 if (modelindex >= 256 || startframe >= 256)
599 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
601 MSG_WriteByte (&sv.datagram, svc_effect2);
602 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
603 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
604 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
605 MSG_WriteShort (&sv.datagram, modelindex);
606 MSG_WriteShort (&sv.datagram, startframe);
607 MSG_WriteByte (&sv.datagram, framecount);
608 MSG_WriteByte (&sv.datagram, framerate);
612 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
614 MSG_WriteByte (&sv.datagram, svc_effect);
615 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
616 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
617 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
618 MSG_WriteByte (&sv.datagram, modelindex);
619 MSG_WriteByte (&sv.datagram, startframe);
620 MSG_WriteByte (&sv.datagram, framecount);
621 MSG_WriteByte (&sv.datagram, framerate);
623 SV_FlushBroadcastMessages();
630 Each entity can have eight independant sound sources, like voice,
633 Channel 0 is an auto-allocate channel, the others override anything
634 already running on that entity/channel pair.
636 An attenuation of 0 will play full volume everywhere in the level.
637 Larger attenuations will drop off. (max 4 attenuation)
641 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
643 int sound_num, field_mask, i, ent;
645 if (volume < 0 || volume > 255)
647 Con_Printf ("SV_StartSound: volume = %i\n", volume);
651 if (attenuation < 0 || attenuation > 4)
653 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
657 if (channel < 0 || channel > 7)
659 Con_Printf ("SV_StartSound: channel = %i\n", channel);
663 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
666 // find precache number for sound
667 sound_num = SV_SoundIndex(sample, 1);
671 ent = PRVM_NUM_FOR_EDICT(entity);
674 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
675 field_mask |= SND_VOLUME;
676 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
677 field_mask |= SND_ATTENUATION;
679 field_mask |= SND_LARGEENTITY;
680 if (sound_num >= 256 || channel >= 8)
681 field_mask |= SND_LARGESOUND;
683 // directed messages go only to the entity they are targeted on
684 MSG_WriteByte (&sv.datagram, svc_sound);
685 MSG_WriteByte (&sv.datagram, field_mask);
686 if (field_mask & SND_VOLUME)
687 MSG_WriteByte (&sv.datagram, volume);
688 if (field_mask & SND_ATTENUATION)
689 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
690 if (field_mask & SND_LARGEENTITY)
692 MSG_WriteShort (&sv.datagram, ent);
693 MSG_WriteByte (&sv.datagram, channel);
696 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
697 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
698 MSG_WriteShort (&sv.datagram, sound_num);
700 MSG_WriteByte (&sv.datagram, sound_num);
701 for (i = 0;i < 3;i++)
702 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
703 SV_FlushBroadcastMessages();
710 Nearly the same logic as SV_StartSound, except an origin
711 instead of an entity is provided and channel is omitted.
713 The entity sent to the client is 0 (world) and the channel
714 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
715 function, therefore the check for it is omitted.
719 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
721 int sound_num, field_mask, i;
723 if (volume < 0 || volume > 255)
725 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
729 if (attenuation < 0 || attenuation > 4)
731 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
735 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
738 // find precache number for sound
739 sound_num = SV_SoundIndex(sample, 1);
744 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
745 field_mask |= SND_VOLUME;
746 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
747 field_mask |= SND_ATTENUATION;
748 if (sound_num >= 256)
749 field_mask |= SND_LARGESOUND;
751 // directed messages go only to the entity they are targeted on
752 MSG_WriteByte (&sv.datagram, svc_sound);
753 MSG_WriteByte (&sv.datagram, field_mask);
754 if (field_mask & SND_VOLUME)
755 MSG_WriteByte (&sv.datagram, volume);
756 if (field_mask & SND_ATTENUATION)
757 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
758 // Always write entnum 0 for the world entity
759 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
760 if (field_mask & SND_LARGESOUND)
761 MSG_WriteShort (&sv.datagram, sound_num);
763 MSG_WriteByte (&sv.datagram, sound_num);
764 for (i = 0;i < 3;i++)
765 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
766 SV_FlushBroadcastMessages();
770 ==============================================================================
774 ==============================================================================
781 Sends the first message from the server to a connected client.
782 This will be sent on the initial connection and upon each server load.
785 void SV_SendServerinfo (client_t *client)
790 // we know that this client has a netconnection and thus is not a bot
792 // edicts get reallocated on level changes, so we need to update it here
793 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
795 // clear cached stuff that depends on the level
796 client->weaponmodel[0] = 0;
797 client->weaponmodelindex = 0;
799 // LordHavoc: clear entityframe tracking
800 client->latestframenum = 0;
802 // initialize the movetime, so a speedhack can't make use of the time before this client joined
803 client->cmd.time = sv.time;
805 if (client->entitydatabase)
806 EntityFrame_FreeDatabase(client->entitydatabase);
807 if (client->entitydatabase4)
808 EntityFrame4_FreeDatabase(client->entitydatabase4);
809 if (client->entitydatabase5)
810 EntityFrame5_FreeDatabase(client->entitydatabase5);
812 memset(client->stats, 0, sizeof(client->stats));
813 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
815 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
817 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
818 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
819 else if (sv.protocol == PROTOCOL_DARKPLACES4)
820 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
822 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
825 // reset csqc entity versions
826 for (i = 0;i < prog->max_edicts;i++)
828 client->csqcentityscope[i] = 0;
829 client->csqcentitysendflags[i] = 0xFFFFFF;
830 client->csqcentityglobalhistory[i] = 0;
832 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
834 client->csqcentityframehistory[i].num = 0;
835 client->csqcentityframehistory[i].framenum = -1;
837 client->csqcnumedicts = 0;
838 client->csqcentityframehistory_next = 0;
840 SZ_Clear (&client->netconnection->message);
841 MSG_WriteByte (&client->netconnection->message, svc_print);
842 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
843 MSG_WriteString (&client->netconnection->message,message);
845 SV_StopDemoRecording(client); // to split up demos into different files
846 if(sv_autodemo_perclient.integer && client->netconnection)
848 char demofile[MAX_OSPATH];
849 char ipaddress[MAX_QPATH];
852 // start a new demo file
853 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
854 for(i = 0; ipaddress[i]; ++i)
855 if(!isalnum(ipaddress[i]))
857 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
859 SV_StartDemoRecording(client, demofile, -1);
862 //[515]: init csprogs according to version of svprogs, check the crc, etc.
863 if (sv.csqc_progname[0])
866 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
867 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
868 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
869 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
870 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
871 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
872 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
874 if(client->sv_demo_file != NULL)
877 static char buf[NET_MAXMESSAGE];
880 sb.data = (unsigned char *) buf;
881 sb.maxsize = sizeof(buf);
883 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
884 SV_WriteDemoMessage(client, &sb, false);
887 //[515]: init stufftext string (it is sent before svc_serverinfo)
888 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
891 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
892 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
896 //if (sv_allowdownloads.integer)
897 // always send the info that the server supports the protocol, even if downloads are forbidden
898 // only because of that, the CSQC exception can work
900 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
901 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
904 // send at this time so it's guaranteed to get executed at the right time
908 host_client = client;
909 Curl_SendRequirements();
913 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
914 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
915 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
917 if (!coop.integer && deathmatch.integer)
918 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
920 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
922 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
924 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
925 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
926 MSG_WriteByte (&client->netconnection->message, 0);
928 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
929 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
930 MSG_WriteByte (&client->netconnection->message, 0);
933 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
934 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
935 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
938 // store this in clientcamera, too
939 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
940 MSG_WriteByte (&client->netconnection->message, svc_setview);
941 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
943 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
944 MSG_WriteByte (&client->netconnection->message, 1);
946 client->spawned = false; // need prespawn, spawn, etc
947 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
949 // clear movement info until client enters the new level properly
950 memset(&client->cmd, 0, sizeof(client->cmd));
951 client->movesequence = 0;
952 client->movement_highestsequence_seen = 0;
953 memset(&client->movement_count, 0, sizeof(client->movement_count));
954 #ifdef NUM_PING_TIMES
955 for (i = 0;i < NUM_PING_TIMES;i++)
956 client->ping_times[i] = 0;
957 client->num_pings = 0;
961 // allow the client some time to send his keepalives, even if map loading took ages
962 client->netconnection->timeout = realtime + net_connecttimeout.value;
969 Initializes a client_t for a new net connection. This will only be called
970 once for a player each game, not once for each level change.
973 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
977 float spawn_parms[NUM_SPAWN_PARMS];
979 client = svs.clients + clientnum;
981 // set up the client_t
983 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
984 memset (client, 0, sizeof(*client));
985 client->active = true;
986 client->netconnection = netconnection;
988 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
990 strlcpy(client->name, "unconnected", sizeof(client->name));
991 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
992 client->spawned = false;
993 client->edict = PRVM_EDICT_NUM(clientnum+1);
994 if (client->netconnection)
995 client->netconnection->message.allowoverflow = true; // we can catch it
996 // prepare the unreliable message buffer
997 client->unreliablemsg.data = client->unreliablemsg_data;
998 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
999 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1000 client->rate = 1000000000;
1001 // no limits for local player
1002 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1003 client->rate = 1000000000;
1004 client->connecttime = realtime;
1007 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
1010 // call the progs to get default spawn parms for the new client
1011 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1012 prog->globals.server->self = 0;
1013 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1014 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1015 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1017 // set up the entity for this client (including .colormap, .team, etc)
1018 PRVM_ED_ClearEdict(client->edict);
1021 // don't call SendServerinfo for a fresh botclient because its fields have
1022 // not been set up by the qc yet
1023 if (client->netconnection)
1024 SV_SendServerinfo (client);
1026 client->spawned = true;
1031 ===============================================================================
1035 ===============================================================================
1039 =============================================================================
1041 The PVS must include a small area around the client to allow head bobbing
1042 or other small motion on the client side. Otherwise, a bob might cause an
1043 entity that should be visible to not show up, especially when the bob
1044 crosses a waterline.
1046 =============================================================================
1049 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1052 unsigned int sendflags;
1053 unsigned int version;
1054 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1055 unsigned int customizeentityforclient;
1056 unsigned int sendentity;
1058 vec3_t cullmins, cullmaxs;
1060 prvm_eval_t *val, *val2;
1062 // fast path for games that do not use legacy entity networking
1063 // note: still networks clients even if they are legacy
1064 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1065 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1068 // this 2 billion unit check is actually to detect NAN origins
1069 // (we really don't want to send those)
1070 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1073 // EF_NODRAW prevents sending for any reason except for your own
1074 // client, so we must keep all clients in this superset
1075 effects = (unsigned)ent->fields.server->effects;
1077 // we can omit invisible entities with no effects that are not clients
1078 // LordHavoc: this could kill tags attached to an invisible entity, I
1079 // just hope we never have to support that case
1080 i = (int)ent->fields.server->modelindex;
1081 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1084 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1085 glowsize = (unsigned char)bound(0, i, 255);
1086 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1087 flags |= RENDER_GLOWTRAIL;
1088 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1089 flags |= RENDER_VIEWMODEL;
1091 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1092 light[0] = (unsigned short)bound(0, f, 65535);
1093 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1094 light[1] = (unsigned short)bound(0, f, 65535);
1095 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1096 light[2] = (unsigned short)bound(0, f, 65535);
1097 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1098 light[3] = (unsigned short)bound(0, f, 65535);
1099 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1100 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1102 if (gamemode == GAME_TENEBRAE)
1104 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1108 lightpflags |= PFLAGS_FULLDYNAMIC;
1110 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1114 light[0] = (int)(0.2*256);
1115 light[1] = (int)(1.0*256);
1116 light[2] = (int)(0.2*256);
1118 lightpflags |= PFLAGS_FULLDYNAMIC;
1122 specialvisibilityradius = 0;
1123 if (lightpflags & PFLAGS_FULLDYNAMIC)
1124 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1126 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1127 if (flags & RENDER_GLOWTRAIL)
1128 specialvisibilityradius = max(specialvisibilityradius, 100);
1129 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1131 if (effects & EF_BRIGHTFIELD)
1132 specialvisibilityradius = max(specialvisibilityradius, 80);
1133 if (effects & EF_MUZZLEFLASH)
1134 specialvisibilityradius = max(specialvisibilityradius, 100);
1135 if (effects & EF_BRIGHTLIGHT)
1136 specialvisibilityradius = max(specialvisibilityradius, 400);
1137 if (effects & EF_DIMLIGHT)
1138 specialvisibilityradius = max(specialvisibilityradius, 200);
1139 if (effects & EF_RED)
1140 specialvisibilityradius = max(specialvisibilityradius, 200);
1141 if (effects & EF_BLUE)
1142 specialvisibilityradius = max(specialvisibilityradius, 200);
1143 if (effects & EF_FLAME)
1144 specialvisibilityradius = max(specialvisibilityradius, 250);
1145 if (effects & EF_STARDUST)
1146 specialvisibilityradius = max(specialvisibilityradius, 100);
1149 // early culling checks
1150 // (final culling is done by SV_MarkWriteEntityStateToClient)
1151 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1152 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1156 cs->active = ACTIVE_NETWORK;
1157 cs->number = enumber;
1158 VectorCopy(ent->fields.server->origin, cs->origin);
1159 VectorCopy(ent->fields.server->angles, cs->angles);
1161 cs->effects = effects;
1162 cs->colormap = (unsigned)ent->fields.server->colormap;
1163 cs->modelindex = modelindex;
1164 cs->skin = (unsigned)ent->fields.server->skin;
1165 cs->frame = (unsigned)ent->fields.server->frame;
1166 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1167 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1168 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1169 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1170 cs->customizeentityforclient = customizeentityforclient;
1171 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1172 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1173 cs->glowsize = glowsize;
1175 // don't need to init cs->colormod because the defaultstate did that for us
1176 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1177 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1178 if (val->vector[0] || val->vector[1] || val->vector[2])
1180 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1181 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1182 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1185 // don't need to init cs->glowmod because the defaultstate did that for us
1186 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1187 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1188 if (val->vector[0] || val->vector[1] || val->vector[2])
1190 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1191 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1192 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1195 cs->modelindex = modelindex;
1198 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1202 cs->alpha = (unsigned char)bound(0, i, 255);
1205 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1209 cs->alpha = (unsigned char)bound(0, i, 255);
1213 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1217 cs->scale = (unsigned char)bound(0, i, 255);
1220 cs->glowcolor = 254;
1221 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1223 cs->glowcolor = (int)f;
1225 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1226 cs->effects |= EF_FULLBRIGHT;
1228 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1229 if (val && val->_float)
1230 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1232 if (ent->fields.server->movetype == MOVETYPE_STEP)
1233 cs->flags |= RENDER_STEP;
1234 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1235 cs->flags |= RENDER_LOWPRECISION;
1236 if (ent->fields.server->colormap >= 1024)
1237 cs->flags |= RENDER_COLORMAPPED;
1238 if (cs->viewmodelforclient)
1239 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1241 cs->light[0] = light[0];
1242 cs->light[1] = light[1];
1243 cs->light[2] = light[2];
1244 cs->light[3] = light[3];
1245 cs->lightstyle = lightstyle;
1246 cs->lightpflags = lightpflags;
1248 cs->specialvisibilityradius = specialvisibilityradius;
1250 // calculate the visible box of this entity (don't use the physics box
1251 // as that is often smaller than a model, and would not count
1252 // specialvisibilityradius)
1253 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1255 float scale = cs->scale * (1.0f / 16.0f);
1256 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1258 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1259 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1261 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1263 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1264 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1268 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1269 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1274 // if there is no model (or it could not be loaded), use the physics box
1275 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1276 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1278 if (specialvisibilityradius)
1280 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1281 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1282 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1283 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1284 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1285 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1288 // calculate center of bbox for network prioritization purposes
1289 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1291 // if culling box has moved, update pvs cluster links
1292 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1294 VectorCopy(cullmins, ent->priv.server->cullmins);
1295 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1296 // a value of -1 for pvs_numclusters indicates that the links are not
1297 // cached, and should be re-tested each time, this is the case if the
1298 // culling box touches too many pvs clusters to store, or if the world
1299 // model does not support FindBoxClusters
1300 ent->priv.server->pvs_numclusters = -1;
1301 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1303 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1304 if (i <= MAX_ENTITYCLUSTERS)
1305 ent->priv.server->pvs_numclusters = i;
1309 // we need to do some csqc entity upkeep here
1310 // get self.SendFlags and clear them
1311 // (to let the QC know that they've been read)
1314 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1315 sendflags = (unsigned int)val->_float;
1317 // legacy self.Version system
1318 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1321 version = (unsigned int)val2->_float;
1322 if (sv.csqcentityversion[enumber] != version)
1323 sendflags = 0xFFFFFF;
1324 sv.csqcentityversion[enumber] = version;
1326 // move sendflags into the per-client sendflags
1328 for (i = 0;i < svs.maxclients;i++)
1329 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1330 // mark it as inactive for non-csqc networking
1331 cs->active = ACTIVE_SHARED;
1337 void SV_PrepareEntitiesForSending(void)
1341 // send all entities that touch the pvs
1342 sv.numsendentities = 0;
1343 sv.sendentitiesindex[0] = NULL;
1344 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1345 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1347 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1349 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1350 sv.numsendentities++;
1355 #define MAX_LINEOFSIGHTTRACES 64
1357 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1361 float starttransformed[3], endtransformed[3];
1364 int originalnumtouchedicts;
1365 int numtouchedicts = 0;
1367 matrix4x4_t matrix, imatrix;
1369 prvm_edict_t *touch;
1370 static prvm_edict_t *touchedicts[MAX_EDICTS];
1371 vec3_t boxmins, boxmaxs;
1372 vec3_t clipboxmins, clipboxmaxs;
1373 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1375 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1377 // expand the box a little
1378 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1379 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1380 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1381 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1382 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1383 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1385 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1386 for (traceindex = 1;traceindex < numtraces;traceindex++)
1387 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1389 // calculate sweep box for the entire swarm of traces
1390 VectorCopy(eye, clipboxmins);
1391 VectorCopy(eye, clipboxmaxs);
1392 for (traceindex = 0;traceindex < numtraces;traceindex++)
1394 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1395 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1396 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1397 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1398 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1399 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1402 // get the list of entities in the sweep box
1403 if (sv_cullentities_trace_entityocclusion.integer)
1404 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1405 if (numtouchedicts > MAX_EDICTS)
1407 // this never happens
1408 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1409 numtouchedicts = MAX_EDICTS;
1411 // iterate the entities found in the sweep box and filter them
1412 originalnumtouchedicts = numtouchedicts;
1414 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1416 touch = touchedicts[touchindex];
1417 if (touch->fields.server->solid != SOLID_BSP)
1419 model = SV_GetModelFromEdict(touch);
1420 if (!model || !model->brush.TraceLineOfSight)
1422 // skip obviously transparent entities
1423 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1424 if (alpha && alpha < 1)
1426 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1428 touchedicts[numtouchedicts++] = touch;
1431 // now that we have a filtered list of "interesting" entities, fire each
1432 // ray against all of them, this gives us an early-out case when something
1433 // is visible (which it often is)
1435 for (traceindex = 0;traceindex < numtraces;traceindex++)
1437 // check world occlusion
1438 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1439 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1441 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1443 touch = touchedicts[touchindex];
1444 model = SV_GetModelFromEdict(touch);
1445 if(model && model->brush.TraceLineOfSight)
1447 // get the entity matrix
1448 pitchsign = SV_GetPitchSign(touch);
1449 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1450 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1451 // see if the ray hits this entity
1452 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1453 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1454 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1461 // check if the ray was blocked
1462 if (touchindex < numtouchedicts)
1464 // return if the ray was not blocked
1472 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1477 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1479 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1480 sv.writeentitiestoclient_stats_totalentities++;
1482 if (s->customizeentityforclient)
1484 prog->globals.server->self = s->number;
1485 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1486 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1487 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1491 // never reject player
1492 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1494 // check various rejection conditions
1495 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1497 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1499 if (s->effects & EF_NODRAW)
1501 // LordHavoc: only send entities with a model or important effects
1502 if (!s->modelindex && s->specialvisibilityradius == 0)
1505 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1506 // viewmodels don't have visibility checking
1507 if (s->viewmodelforclient)
1509 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1512 else if (s->tagentity)
1514 // tag attached entities simply check their parent
1515 if (!sv.sendentitiesindex[s->tagentity])
1517 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1518 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1521 // always send world submodels in newer protocols because they don't
1522 // generate much traffic (in old protocols they hog bandwidth)
1523 // but only if sv_cullentities_nevercullbmodels is off
1524 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1526 // entity has survived every check so far, check if visible
1527 ed = PRVM_EDICT_NUM(s->number);
1529 // if not touching a visible leaf
1530 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1532 if (ed->priv.server->pvs_numclusters < 0)
1534 // entity too big for clusters list
1535 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1537 sv.writeentitiestoclient_stats_culled_pvs++;
1544 // check cached clusters list
1545 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1546 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1548 if (i == ed->priv.server->pvs_numclusters)
1550 sv.writeentitiestoclient_stats_culled_pvs++;
1556 // or not seen by random tracelines
1557 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1560 s->number <= svs.maxclients
1561 ? sv_cullentities_trace_samples_players.integer
1563 s->specialvisibilityradius
1564 ? sv_cullentities_trace_samples_extra.integer
1565 : sv_cullentities_trace_samples.integer;
1566 float enlarge = sv_cullentities_trace_enlarge.value;
1571 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1572 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1574 if(eyeindex < sv.writeentitiestoclient_numeyes)
1575 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1577 s->number <= svs.maxclients
1578 ? sv_cullentities_trace_delay_players.value
1579 : sv_cullentities_trace_delay.value
1581 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1583 sv.writeentitiestoclient_stats_culled_trace++;
1591 // this just marks it for sending
1592 // FIXME: it would be more efficient to send here, but the entity
1593 // compressor isn't that flexible
1594 sv.writeentitiestoclient_stats_visibleentities++;
1595 sv.sententities[s->number] = sv.sententitiesmark;
1598 #if MAX_LEVELNETWORKEYES > 0
1599 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1600 void SV_AddCameraEyes(void)
1604 int cameras[MAX_LEVELNETWORKEYES];
1605 vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1606 int eye_levels[MAX_CLIENTNETWORKEYES];
1609 prvm_eval_t *valendpos, *val;
1611 if(!prog->fieldoffsets.camera_transform)
1613 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1617 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1620 // check line of sight to portal entities and add them to PVS
1621 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1623 if (!ed->priv.server->free)
1625 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1627 prog->globals.server->self = e;
1628 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1629 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1630 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1631 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1632 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1633 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1634 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1635 cameras[n_cameras] = e;
1637 if(n_cameras >= MAX_LEVELNETWORKEYES)
1646 // i is loop counter, is reset to 0 when an eye got added
1647 // j is camera index to check
1648 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1652 ed = PRVM_EDICT_NUM(cameras[j]);
1653 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1654 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1655 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1656 if(eye_levels[k] <= MAX_EYE_RECURSION)
1658 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1660 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1661 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1662 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1663 sv.writeentitiestoclient_numeyes++;
1672 void SV_AddCameraEyes(void)
1677 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1679 qboolean need_empty = false;
1680 int i, numsendstates, numcsqcsendstates;
1682 prvm_edict_t *camera;
1686 // if there isn't enough space to accomplish anything, skip it
1687 if (msg->cursize + 25 > maxsize)
1690 sv.writeentitiestoclient_msg = msg;
1691 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1693 sv.writeentitiestoclient_stats_culled_pvs = 0;
1694 sv.writeentitiestoclient_stats_culled_trace = 0;
1695 sv.writeentitiestoclient_stats_visibleentities = 0;
1696 sv.writeentitiestoclient_stats_totalentities = 0;
1697 sv.writeentitiestoclient_numeyes = 0;
1700 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1701 camera = PRVM_EDICT_NUM( client->clientcamera );
1702 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1703 sv.writeentitiestoclient_pvsbytes = 0;
1704 // get the PVS values for the eye location, later FatPVS calls will merge
1705 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1706 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1708 // add the eye to a list for SV_CanSeeBox tests
1709 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1710 sv.writeentitiestoclient_numeyes++;
1712 // calculate predicted eye origin for SV_CanSeeBox tests
1713 if (sv_cullentities_trace_prediction.integer)
1715 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1717 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1718 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1720 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1721 sv.writeentitiestoclient_numeyes++;
1723 //if (!sv.writeentitiestoclient_useprediction)
1724 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1729 // build PVS from the new eyes
1730 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1731 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1732 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1734 sv.sententitiesmark++;
1736 for (i = 0;i < sv.numsendentities;i++)
1737 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1740 numcsqcsendstates = 0;
1741 for (i = 0;i < sv.numsendentities;i++)
1743 s = &sv.sendentities[i];
1744 if (sv.sententities[s->number] == sv.sententitiesmark)
1746 if(s->active == ACTIVE_NETWORK)
1748 if (s->exteriormodelforclient)
1750 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1751 s->flags |= RENDER_EXTERIORMODEL;
1753 s->flags &= ~RENDER_EXTERIORMODEL;
1755 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1757 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1758 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1760 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1764 if (sv_cullentities_stats.integer)
1765 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1767 if(client->entitydatabase5)
1768 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1770 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1772 if(client->num_skippedentityframes >= 10)
1773 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1775 if (client->entitydatabase5)
1776 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1777 else if (client->entitydatabase4)
1779 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1780 Protocol_WriteStatsReliable();
1782 else if (client->entitydatabase)
1784 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1785 Protocol_WriteStatsReliable();
1789 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1790 Protocol_WriteStatsReliable();
1794 client->num_skippedentityframes = 0;
1796 ++client->num_skippedentityframes;
1805 static void SV_CleanupEnts (void)
1810 ent = PRVM_NEXT_EDICT(prog->edicts);
1811 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1812 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1817 SV_WriteClientdataToMessage
1821 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1825 prvm_edict_t *other;
1831 float *statsf = (float *)stats;
1834 // send a damage message
1836 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1838 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1839 MSG_WriteByte (msg, svc_damage);
1840 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1841 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1842 for (i=0 ; i<3 ; i++)
1843 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1845 ent->fields.server->dmg_take = 0;
1846 ent->fields.server->dmg_save = 0;
1850 // send the current viewpos offset from the view entity
1852 SV_SetIdealPitch (); // how much to look up / down ideally
1854 // a fixangle might get lost in a dropped packet. Oh well.
1855 if(ent->fields.server->fixangle)
1857 // angle fixing was requested by global thinking code...
1858 // so store the current angles for later use
1859 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1860 host_client->fixangle_angles_set = TRUE;
1862 // and clear fixangle for the next frame
1863 ent->fields.server->fixangle = 0;
1866 if (host_client->fixangle_angles_set)
1868 MSG_WriteByte (msg, svc_setangle);
1869 for (i=0 ; i < 3 ; i++)
1870 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1871 host_client->fixangle_angles_set = FALSE;
1874 // stuff the sigil bits into the high bits of items for sbar, or else
1876 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1877 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1878 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1880 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1882 VectorClear(punchvector);
1883 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1884 VectorCopy(val->vector, punchvector);
1886 // cache weapon model name and index in client struct to save time
1887 // (this search can be almost 1% of cpu time!)
1888 s = PRVM_GetString(ent->fields.server->weaponmodel);
1889 if (strcmp(s, client->weaponmodel))
1891 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1892 client->weaponmodelindex = SV_ModelIndex(s, 1);
1896 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1897 viewzoom = (int)(val->_float * 255.0f);
1903 if ((int)ent->fields.server->flags & FL_ONGROUND)
1904 bits |= SU_ONGROUND;
1905 if (ent->fields.server->waterlevel >= 2)
1907 if (ent->fields.server->idealpitch)
1908 bits |= SU_IDEALPITCH;
1910 for (i=0 ; i<3 ; i++)
1912 if (ent->fields.server->punchangle[i])
1913 bits |= (SU_PUNCH1<<i);
1914 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1916 bits |= (SU_PUNCHVEC1<<i);
1917 if (ent->fields.server->velocity[i])
1918 bits |= (SU_VELOCITY1<<i);
1921 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1922 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1923 stats[STAT_ITEMS] = items;
1924 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1925 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1926 stats[STAT_WEAPON] = client->weaponmodelindex;
1927 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1928 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1929 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1930 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1931 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1932 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1933 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1934 stats[STAT_VIEWZOOM] = viewzoom;
1935 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1936 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1937 // the QC bumps these itself by sending svc_'s, so we have to keep them
1938 // zero or they'll be corrected by the engine
1939 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1940 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1942 // movement settings for prediction
1943 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1944 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1945 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1946 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1947 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1949 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1950 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1951 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1952 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1953 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1954 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1955 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1956 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1957 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1958 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1959 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1960 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1961 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1962 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1963 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1964 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1965 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1966 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1967 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1968 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1969 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1970 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1971 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1972 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1973 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1974 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1975 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1976 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1977 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1978 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1979 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1980 statsf[STAT_TIMELIMIT] = timelimit.value;
1982 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1984 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1986 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1987 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1989 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1990 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1991 if (viewzoom != 255)
1992 bits |= SU_VIEWZOOM;
1997 if (bits >= 16777216)
2001 MSG_WriteByte (msg, svc_clientdata);
2002 MSG_WriteShort (msg, bits);
2003 if (bits & SU_EXTEND1)
2004 MSG_WriteByte(msg, bits >> 16);
2005 if (bits & SU_EXTEND2)
2006 MSG_WriteByte(msg, bits >> 24);
2008 if (bits & SU_VIEWHEIGHT)
2009 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2011 if (bits & SU_IDEALPITCH)
2012 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2014 for (i=0 ; i<3 ; i++)
2016 if (bits & (SU_PUNCH1<<i))
2018 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2019 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2021 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2023 if (bits & (SU_PUNCHVEC1<<i))
2025 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2026 MSG_WriteCoord16i(msg, punchvector[i]);
2028 MSG_WriteCoord32f(msg, punchvector[i]);
2030 if (bits & (SU_VELOCITY1<<i))
2032 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2033 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2035 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2039 if (bits & SU_ITEMS)
2040 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2042 if (sv.protocol == PROTOCOL_DARKPLACES5)
2044 if (bits & SU_WEAPONFRAME)
2045 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2046 if (bits & SU_ARMOR)
2047 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2048 if (bits & SU_WEAPON)
2049 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2050 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2051 MSG_WriteShort (msg, stats[STAT_AMMO]);
2052 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2053 MSG_WriteShort (msg, stats[STAT_NAILS]);
2054 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2055 MSG_WriteShort (msg, stats[STAT_CELLS]);
2056 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2057 if (bits & SU_VIEWZOOM)
2058 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2060 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2062 if (bits & SU_WEAPONFRAME)
2063 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2064 if (bits & SU_ARMOR)
2065 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2066 if (bits & SU_WEAPON)
2068 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2069 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2071 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2073 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2074 MSG_WriteByte (msg, stats[STAT_AMMO]);
2075 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2076 MSG_WriteByte (msg, stats[STAT_NAILS]);
2077 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2078 MSG_WriteByte (msg, stats[STAT_CELLS]);
2079 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2081 for (i = 0;i < 32;i++)
2082 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2084 MSG_WriteByte (msg, i);
2087 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2088 if (bits & SU_VIEWZOOM)
2090 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2091 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2093 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2098 void SV_FlushBroadcastMessages(void)
2102 if (sv.datagram.cursize <= 0)
2104 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2106 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2108 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2109 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2111 SZ_Clear(&sv.datagram);
2114 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2116 // scan the splitpoints to find out how many we can fit in
2117 int numsegments, j, split;
2118 if (!client->unreliablemsg_splitpoints)
2120 // always accept the first one if it's within 1024 bytes, this ensures
2121 // that very big datagrams which are over the rate limit still get
2122 // through, just to keep it working
2123 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2124 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2126 // the first segment gets an exemption from the rate limiting, otherwise
2127 // it could get dropped consistently due to a low rate limit
2128 if (numsegments == 1)
2130 // some will fit, so add the ones that will fit
2131 split = client->unreliablemsg_splitpoint[numsegments-1];
2132 // note this discards ones that were accepted by the segments scan but
2133 // can not fit, such as a really huge first one that will never ever
2134 // fit in a packet...
2135 if (msg->cursize + split <= maxsize)
2136 SZ_Write(msg, client->unreliablemsg.data, split);
2137 // remove the part we sent, keeping any remaining data
2138 client->unreliablemsg.cursize -= split;
2139 if (client->unreliablemsg.cursize > 0)
2140 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2141 // adjust remaining splitpoints
2142 client->unreliablemsg_splitpoints -= numsegments;
2143 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2144 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2148 =======================
2149 SV_SendClientDatagram
2150 =======================
2152 static void SV_SendClientDatagram (client_t *client)
2154 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2156 int stats[MAX_CL_STATS];
2157 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2159 // obey rate limit by limiting packet frequency if the packet size
2161 // (usually this is caused by reliable messages)
2162 if (!NetConn_CanSend(client->netconnection))
2165 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2166 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2167 if (sv_maxrate.integer != maxrate)
2168 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2170 // clientrate determines the 'cleartime' of a packet
2171 // (how long to wait before sending another, based on this packet's size)
2172 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2174 switch (sv.protocol)
2176 case PROTOCOL_QUAKE:
2177 case PROTOCOL_QUAKEDP:
2178 case PROTOCOL_NEHAHRAMOVIE:
2179 case PROTOCOL_NEHAHRABJP:
2180 case PROTOCOL_NEHAHRABJP2:
2181 case PROTOCOL_NEHAHRABJP3:
2182 case PROTOCOL_QUAKEWORLD:
2183 // no packet size limit support on Quake protocols because it just
2184 // causes missing entities/effects
2185 // packets are simply sent less often to obey the rate limit
2189 case PROTOCOL_DARKPLACES1:
2190 case PROTOCOL_DARKPLACES2:
2191 case PROTOCOL_DARKPLACES3:
2192 case PROTOCOL_DARKPLACES4:
2193 // no packet size limit support on DP1-4 protocols because they kick
2194 // the client off if they overflow, and miss effects
2195 // packets are simply sent less often to obey the rate limit
2196 maxsize = sizeof(sv_sendclientdatagram_buf);
2197 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2200 // DP5 and later protocols support packet size limiting which is a
2201 // better method than limiting packet frequency as QW does
2203 // at very low rates (or very small sys_ticrate) the packet size is
2204 // not reduced below 128, but packets may be sent less often
2205 maxsize = (int)(clientrate * sys_ticrate.value);
2206 maxsize = bound(128, maxsize, 1400);
2208 // csqc entities can easily exceed 128 bytes, so disable throttling in
2209 // mods that use csqc (they are likely to use less bandwidth anyway)
2210 if (sv.csqc_progsize > 0)
2215 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2217 // for good singleplayer, send huge packets
2218 maxsize = sizeof(sv_sendclientdatagram_buf);
2219 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2220 // never limit frequency in singleplayer
2221 clientrate = 1000000000;
2224 // while downloading, limit entity updates to half the packet
2225 // (any leftover space will be used for downloading)
2226 if (host_client->download_file)
2229 msg.data = sv_sendclientdatagram_buf;
2230 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2232 msg.allowoverflow = false;
2234 if (host_client->spawned)
2236 // the player is in the game
2237 MSG_WriteByte (&msg, svc_time);
2238 MSG_WriteFloat (&msg, sv.time);
2240 // add the client specific data to the datagram
2241 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2242 // now update the stats[] array using any registered custom fields
2243 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2244 // set host_client->statsdeltabits
2245 Protocol_UpdateClientStats (stats);
2247 // add as many queued unreliable messages (effects) as we can fit
2248 // limit effects to half of the remaining space
2249 if (client->unreliablemsg.cursize)
2250 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2252 // now write as many entities as we can fit, and also sends stats
2253 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2255 else if (realtime > client->keepalivetime)
2257 // the player isn't totally in the game yet
2258 // send small keepalive messages if too much time has passed
2259 // (may also be sending downloads)
2260 client->keepalivetime = realtime + 5;
2261 MSG_WriteChar (&msg, svc_nop);
2264 // if a download is active, see if there is room to fit some download data
2266 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2267 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2269 fs_offset_t downloadstart;
2270 unsigned char data[1400];
2271 downloadstart = FS_Tell(host_client->download_file);
2272 downloadsize = min(downloadsize, (int)sizeof(data));
2273 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2274 // note this sends empty messages if at the end of the file, which is
2275 // necessary to keep the packet loss logic working
2276 // (the last blocks may be lost and need to be re-sent, and that will
2277 // only occur if the client acks the empty end messages, revealing
2278 // a gap in the download progress, causing the last blocks to be
2280 MSG_WriteChar (&msg, svc_downloaddata);
2281 MSG_WriteLong (&msg, downloadstart);
2282 MSG_WriteShort (&msg, downloadsize);
2283 if (downloadsize > 0)
2284 SZ_Write (&msg, data, downloadsize);
2287 // reliable only if none is in progress
2288 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2289 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2291 SV_WriteDemoMessage(client, &msg, false);
2293 // send the datagram
2294 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2295 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2296 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2300 =======================
2301 SV_UpdateToReliableMessages
2302 =======================
2304 static void SV_UpdateToReliableMessages (void)
2313 // check for changes to be sent over the reliable streams
2314 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2316 // update the host_client fields we care about according to the entity fields
2317 host_client->edict = PRVM_EDICT_NUM(i+1);
2320 name = PRVM_GetString(host_client->edict->fields.server->netname);
2323 // always point the string back at host_client->name to keep it safe
2324 strlcpy (host_client->name, name, sizeof (host_client->name));
2325 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2326 if (strcmp(host_client->old_name, host_client->name))
2328 if (host_client->spawned)
2329 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2330 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2331 // send notification to all clients
2332 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2333 MSG_WriteByte (&sv.reliable_datagram, i);
2334 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2335 SV_WriteNetnameIntoDemo(host_client);
2338 // DP_SV_CLIENTCOLORS
2339 // this is always found (since it's added by the progs loader)
2340 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2341 host_client->colors = (int)val->_float;
2342 if (host_client->old_colors != host_client->colors)
2344 host_client->old_colors = host_client->colors;
2345 // send notification to all clients
2346 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2347 MSG_WriteByte (&sv.reliable_datagram, i);
2348 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2351 // NEXUIZ_PLAYERMODEL
2352 if( prog->fieldoffsets.playermodel >= 0 ) {
2353 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2356 // always point the string back at host_client->name to keep it safe
2357 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2358 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2361 // NEXUIZ_PLAYERSKIN
2362 if( prog->fieldoffsets.playerskin >= 0 ) {
2363 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2366 // always point the string back at host_client->name to keep it safe
2367 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2368 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2371 // TODO: add an extension name for this [1/17/2008 Black]
2372 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2373 int oldclientcamera = host_client->clientcamera;
2374 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2375 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2377 host_client->clientcamera = val->edict;
2380 if( oldclientcamera != host_client->clientcamera ) {
2381 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2382 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2387 host_client->frags = (int)host_client->edict->fields.server->frags;
2388 if(gamemode == GAME_NEXUIZ)
2389 if(!host_client->spawned && host_client->netconnection)
2390 host_client->frags = -666;
2391 if (host_client->old_frags != host_client->frags)
2393 host_client->old_frags = host_client->frags;
2394 // send notification to all clients
2395 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2396 MSG_WriteByte (&sv.reliable_datagram, i);
2397 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2401 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2402 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2403 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2405 SZ_Clear (&sv.reliable_datagram);
2410 =======================
2411 SV_SendClientMessages
2412 =======================
2414 void SV_SendClientMessages (void)
2416 int i, prepared = false;
2418 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2419 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2421 SV_FlushBroadcastMessages();
2423 // update frags, names, etc
2424 SV_UpdateToReliableMessages();
2426 // build individual updates
2427 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2429 if (!host_client->active)
2431 if (!host_client->netconnection)
2434 if (host_client->netconnection->message.overflowed)
2436 SV_DropClient (true); // if the message couldn't send, kick off
2443 // only prepare entities once per frame
2444 SV_PrepareEntitiesForSending();
2446 SV_SendClientDatagram (host_client);
2449 // clear muzzle flashes
2453 static void SV_StartDownload_f(void)
2455 if (host_client->download_file)
2456 host_client->download_started = true;
2460 * Compression extension negotiation:
2463 * cl_serverextension_download 2
2466 * download <filename> <list of zero or more suppported compressions in order of preference>
2468 * download maps/map1.bsp lzo deflate huffman
2471 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2473 * cl_downloadbegin 123456 maps/map1.bsp deflate
2475 * The server may choose not to compress the file by sending no compression name, like:
2476 * cl_downloadbegin 345678 maps/map1.bsp
2478 * NOTE: the "download" command may only specify compression algorithms if
2479 * cl_serverextension_download is 2!
2480 * If cl_serverextension_download has a different value, the client must
2481 * assume this extension is not supported!
2484 static void Download_CheckExtensions(void)
2487 int argc = Cmd_Argc();
2489 // first reset them all
2490 host_client->download_deflate = false;
2492 for(i = 2; i < argc; ++i)
2494 if(!strcmp(Cmd_Argv(i), "deflate"))
2496 host_client->download_deflate = true;
2502 static void SV_Download_f(void)
2504 const char *whichpack, *whichpack2, *extension;
2505 qboolean is_csqc; // so we need to check only once
2509 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2510 SV_ClientPrintf(" supported extensions: deflate\n");
2514 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2516 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2520 if (host_client->download_file)
2522 // at this point we'll assume the previous download should be aborted
2523 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2524 Host_ClientCommands("\nstopdownload\n");
2526 // close the file and reset variables
2527 FS_Close(host_client->download_file);
2528 host_client->download_file = NULL;
2529 host_client->download_name[0] = 0;
2530 host_client->download_expectedposition = 0;
2531 host_client->download_started = false;
2534 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2536 if (!sv_allowdownloads.integer && !is_csqc)
2538 SV_ClientPrintf("Downloads are disabled on this server\n");
2539 Host_ClientCommands("\nstopdownload\n");
2543 Download_CheckExtensions();
2545 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2546 extension = FS_FileExtension(host_client->download_name);
2548 // host_client is asking to download a specified file
2549 if (developer_extra.integer)
2550 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2554 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2555 extensions[0] = '\0';
2557 if(host_client->download_deflate)
2558 strlcat(extensions, " deflate", sizeof(extensions));
2560 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2562 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2563 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2565 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2567 // no, no space is needed between %s and %s :P
2568 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2570 host_client->download_expectedposition = 0;
2571 host_client->download_started = false;
2572 host_client->sendsignon = true; // make sure this message is sent
2576 if (!FS_FileExists(host_client->download_name))
2578 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2579 Host_ClientCommands("\nstopdownload\n");
2583 // check if the user is trying to download part of registered Quake(r)
2584 whichpack = FS_WhichPack(host_client->download_name);
2585 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2586 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2588 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2589 Host_ClientCommands("\nstopdownload\n");
2593 // check if the server has forbidden archive downloads entirely
2594 if (!sv_allowdownloads_inarchive.integer)
2596 whichpack = FS_WhichPack(host_client->download_name);
2599 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2600 Host_ClientCommands("\nstopdownload\n");
2605 if (!sv_allowdownloads_config.integer)
2607 if (!strcasecmp(extension, "cfg"))
2609 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2610 Host_ClientCommands("\nstopdownload\n");
2615 if (!sv_allowdownloads_dlcache.integer)
2617 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2619 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2620 Host_ClientCommands("\nstopdownload\n");
2625 if (!sv_allowdownloads_archive.integer)
2627 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2629 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2630 Host_ClientCommands("\nstopdownload\n");
2635 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2636 if (!host_client->download_file)
2638 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2639 Host_ClientCommands("\nstopdownload\n");
2643 if (FS_FileSize(host_client->download_file) > 1<<30)
2645 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2646 Host_ClientCommands("\nstopdownload\n");
2647 FS_Close(host_client->download_file);
2648 host_client->download_file = NULL;
2652 if (FS_FileSize(host_client->download_file) < 0)
2654 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2655 Host_ClientCommands("\nstopdownload\n");
2656 FS_Close(host_client->download_file);
2657 host_client->download_file = NULL;
2661 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2664 * we can only do this if we would actually deflate on the fly
2665 * which we do not (yet)!
2667 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2668 extensions[0] = '\0';
2670 if(host_client->download_deflate)
2671 strlcat(extensions, " deflate", sizeof(extensions));
2673 // no, no space is needed between %s and %s :P
2674 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2677 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2679 host_client->download_expectedposition = 0;
2680 host_client->download_started = false;
2681 host_client->sendsignon = true; // make sure this message is sent
2683 // the rest of the download process is handled in SV_SendClientDatagram
2684 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2686 // no svc_downloaddata messages will be sent until sv_startdownload is
2687 // sent by the client
2691 ==============================================================================
2695 ==============================================================================
2704 int SV_ModelIndex(const char *s, int precachemode)
2706 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2707 char filename[MAX_QPATH];
2711 //if (precachemode == 2)
2713 strlcpy(filename, s, sizeof(filename));
2714 for (i = 2;i < limit;i++)
2716 if (!sv.model_precache[i][0])
2720 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2722 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2725 if (precachemode == 1)
2726 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2727 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2728 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2729 if (sv.state != ss_loading)
2731 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2732 MSG_WriteShort(&sv.reliable_datagram, i);
2733 MSG_WriteString(&sv.reliable_datagram, filename);
2737 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2740 if (!strcmp(sv.model_precache[i], filename))
2743 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2753 int SV_SoundIndex(const char *s, int precachemode)
2755 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2756 char filename[MAX_QPATH];
2760 //if (precachemode == 2)
2762 strlcpy(filename, s, sizeof(filename));
2763 for (i = 1;i < limit;i++)
2765 if (!sv.sound_precache[i][0])
2769 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2771 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2774 if (precachemode == 1)
2775 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2776 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2777 if (sv.state != ss_loading)
2779 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2780 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2781 MSG_WriteString(&sv.reliable_datagram, filename);
2785 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2788 if (!strcmp(sv.sound_precache[i], filename))
2791 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2797 SV_ParticleEffectIndex
2801 int SV_ParticleEffectIndex(const char *name)
2803 int i, argc, linenumber, effectnameindex;
2805 fs_offset_t filesize;
2806 unsigned char *filedata;
2808 const char *textstart;
2809 //const char *textend;
2810 char argv[16][1024];
2811 char filename[MAX_QPATH];
2812 if (!sv.particleeffectnamesloaded)
2814 sv.particleeffectnamesloaded = true;
2815 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2816 for (i = 0;i < EFFECT_TOTAL;i++)
2817 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2818 for (filepass = 0;;filepass++)
2821 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2822 else if (filepass == 1)
2823 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2826 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2829 textstart = (const char *)filedata;
2830 //textend = (const char *)filedata + filesize;
2832 for (linenumber = 1;;linenumber++)
2837 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2841 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2845 if (com_token[0] == 0)
2846 break; // if the loop exited and it's not a \n, it's EOF
2849 if (!strcmp(argv[0], "effect"))
2853 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2855 if (sv.particleeffectname[effectnameindex][0])
2857 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2862 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2866 // if we run out of names, abort
2867 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2869 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2878 // search for the name
2879 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2880 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2881 return effectnameindex;
2882 // return 0 if we couldn't find it
2886 dp_model_t *SV_GetModelByIndex(int modelindex)
2888 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2891 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2894 if (!ed || ed->priv.server->free)
2896 modelindex = (int)ed->fields.server->modelindex;
2897 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2906 static void SV_CreateBaseline (void)
2908 int i, entnum, large;
2909 prvm_edict_t *svent;
2911 // LordHavoc: clear *all* states (note just active ones)
2912 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2914 // get the current server version
2915 svent = PRVM_EDICT_NUM(entnum);
2917 // LordHavoc: always clear state values, whether the entity is in use or not
2918 svent->priv.server->baseline = defaultstate;
2920 if (svent->priv.server->free)
2922 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2925 // create entity baseline
2926 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2927 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2928 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2929 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2930 if (entnum > 0 && entnum <= svs.maxclients)
2932 svent->priv.server->baseline.colormap = entnum;
2933 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2937 svent->priv.server->baseline.colormap = 0;
2938 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2942 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2945 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2949 // add to the message
2951 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2953 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2954 MSG_WriteShort (&sv.signon, entnum);
2958 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2959 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2961 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2963 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2964 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2968 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2969 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2971 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2972 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2973 for (i=0 ; i<3 ; i++)
2975 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2976 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2985 Load csprogs.dat and comperss it so it doesn't need to be
2986 reloaded on request.
2989 void SV_Prepare_CSQC(void)
2991 fs_offset_t progsize;
2993 if(svs.csqc_progdata)
2995 Con_DPrintf("Unloading old CSQC data.\n");
2996 Mem_Free(svs.csqc_progdata);
2997 if(svs.csqc_progdata_deflated)
2998 Mem_Free(svs.csqc_progdata_deflated);
3001 svs.csqc_progdata = NULL;
3002 svs.csqc_progdata_deflated = NULL;
3004 sv.csqc_progname[0] = 0;
3005 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3009 size_t deflated_size;
3011 sv.csqc_progsize = (int)progsize;
3012 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3013 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3014 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3016 Con_DPrint("Compressing csprogs.dat\n");
3017 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3018 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3019 svs.csqc_progsize_deflated = (int)deflated_size;
3020 if(svs.csqc_progdata_deflated)
3022 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3023 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3026 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3034 Grabs the current state of each client for saving across the
3035 transition to another level
3038 void SV_SaveSpawnparms (void)
3042 svs.serverflags = (int)prog->globals.server->serverflags;
3044 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3046 if (!host_client->active)
3049 // call the progs to get default spawn parms for the new client
3050 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3051 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3052 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3053 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3061 This is called at the start of each level
3065 void SV_SpawnServer (const char *server)
3070 dp_model_t *worldmodel;
3071 char modelname[sizeof(sv.worldname)];
3073 Con_DPrintf("SpawnServer: %s\n", server);
3075 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3077 if (!FS_FileExists(modelname))
3079 Con_Printf("SpawnServer: no map file named %s\n", modelname);
3083 if (cls.state != ca_dedicated)
3085 SCR_BeginLoadingPlaque();
3092 World_End(&sv.world);
3093 if(prog->funcoffsets.SV_Shutdown)
3095 func_t s = prog->funcoffsets.SV_Shutdown;
3096 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3097 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3102 // free q3 shaders so that any newly downloaded shaders will be active
3103 Mod_FreeQ3Shaders();
3105 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3106 if (!worldmodel || !worldmodel->TraceBox)
3108 Con_Printf("Couldn't load map %s\n", modelname);
3112 // let's not have any servers with no name
3113 if (hostname.string[0] == 0)
3114 Cvar_Set ("hostname", "UNNAMED");
3115 scr_centertime_off = 0;
3117 svs.changelevel_issued = false; // now safe to issue another
3119 // make the map a required file for clients
3120 Curl_ClearRequirements();
3121 Curl_RequireFile(modelname);
3124 // tell all connected clients that we are going to a new level
3129 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3131 if (client->netconnection)
3133 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3134 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3141 NetConn_OpenServerPorts(true);
3145 // make cvars consistant
3148 Cvar_SetValue ("deathmatch", 0);
3149 // LordHavoc: it can be useful to have skills outside the range 0-3...
3150 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3151 //Cvar_SetValue ("skill", (float)current_skill);
3152 current_skill = (int)(skill.value + 0.5);
3155 // set up the new server
3157 memset (&sv, 0, sizeof(sv));
3158 // if running a local client, make sure it doesn't try to access the last
3159 // level's data which is no longer valiud
3162 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3164 if(*sv_random_seed.string)
3166 srand(sv_random_seed.integer);
3167 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3174 // set level base name variables for later use
3175 strlcpy (sv.name, server, sizeof (sv.name));
3176 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3177 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3178 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3179 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3180 Cvar_SetQuick(&sv_worldname, sv.worldname);
3181 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3182 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3184 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3185 if (sv.protocol == PROTOCOL_UNKNOWN)
3188 Protocol_Names(buffer, sizeof(buffer));
3189 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3190 sv.protocol = PROTOCOL_QUAKE;
3195 // load progs to get entity field count
3196 //PR_LoadProgs ( sv_progs.string );
3198 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3199 sv.datagram.cursize = 0;
3200 sv.datagram.data = sv.datagram_buf;
3202 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3203 sv.reliable_datagram.cursize = 0;
3204 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3206 sv.signon.maxsize = sizeof(sv.signon_buf);
3207 sv.signon.cursize = 0;
3208 sv.signon.data = sv.signon_buf;
3210 // leave slots at start for clients only
3211 //prog->num_edicts = svs.maxclients+1;
3213 sv.state = ss_loading;
3214 prog->allowworldwrites = true;
3217 prog->globals.server->time = sv.time = 1.0;
3220 worldmodel->used = true;
3222 sv.worldmodel = worldmodel;
3223 sv.models[1] = sv.worldmodel;
3226 // clear world interaction links
3228 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3229 World_Start(&sv.world);
3231 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3233 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3234 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3235 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3237 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3238 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3240 if(i < sv.worldmodel->brush.numsubmodels)
3241 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3244 // load the rest of the entities
3246 // AK possible hack since num_edicts is still 0
3247 ent = PRVM_EDICT_NUM(0);
3248 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3249 ent->priv.server->free = false;
3250 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3251 ent->fields.server->modelindex = 1; // world model
3252 ent->fields.server->solid = SOLID_BSP;
3253 ent->fields.server->movetype = MOVETYPE_PUSH;
3254 VectorCopy(sv.world.mins, ent->fields.server->mins);
3255 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3256 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3257 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3260 prog->globals.server->coop = coop.integer;
3262 prog->globals.server->deathmatch = deathmatch.integer;
3264 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3266 // serverflags are for cross level information (sigils)
3267 prog->globals.server->serverflags = svs.serverflags;
3269 // we need to reset the spawned flag on all connected clients here so that
3270 // their thinks don't run during startup (before PutClientInServer)
3271 // we also need to set up the client entities now
3272 // and we need to set the ->edict pointers to point into the progs edicts
3273 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3275 host_client->spawned = false;
3276 host_client->edict = PRVM_EDICT_NUM(i + 1);
3277 PRVM_ED_ClearEdict(host_client->edict);
3280 // load replacement entity file if found
3281 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3283 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3284 PRVM_ED_LoadFromFile (entities);
3288 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3291 // LordHavoc: clear world angles (to fix e3m3.bsp)
3292 VectorClear(prog->edicts->fields.server->angles);
3294 // all setup is completed, any further precache statements are errors
3295 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3296 prog->allowworldwrites = false;
3298 // run two frames to allow everything to settle
3299 prog->globals.server->time = sv.time = 1.0001;
3300 for (i = 0;i < 2;i++)
3306 if (cls.state == ca_dedicated)
3309 // create a baseline for more efficient communications
3310 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3311 SV_CreateBaseline ();
3313 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3315 // to prevent network timeouts
3316 realtime = Sys_DoubleTime();
3318 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3319 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3321 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3322 if (!host_client->active)
3324 if (host_client->netconnection)
3325 SV_SendServerinfo(host_client);
3329 // if client is a botclient coming from a level change, we need to
3330 // set up client info that normally requires networking
3332 // copy spawn parms out of the client_t
3333 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3334 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3336 // call the spawn function
3337 host_client->clientconnectcalled = true;
3338 prog->globals.server->time = sv.time;
3339 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3340 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3341 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3342 host_client->spawned = true;
3346 // update the map title cvar
3347 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3348 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3350 Con_DPrint("Server spawned.\n");
3351 NetConn_Heartbeat (2);
3356 /////////////////////////////////////////////////////
3359 static void SV_VM_CB_BeginIncreaseEdicts(void)
3361 // links don't survive the transition, so unlink everything
3362 World_UnlinkAll(&sv.world);
3365 static void SV_VM_CB_EndIncreaseEdicts(void)
3370 // link every entity except world
3371 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3372 if (!ent->priv.server->free)
3376 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3378 // LordHavoc: for consistency set these here
3379 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3381 e->priv.server->move = false; // don't move on first frame
3383 if (num >= 0 && num < svs.maxclients)
3386 // set colormap and team on newly created player entity
3387 e->fields.server->colormap = num + 1;
3388 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3389 // set netname/clientcolors back to client values so that
3390 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3392 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3393 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3394 val->_float = svs.clients[num].colors;
3395 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3396 if( prog->fieldoffsets.playermodel >= 0 )
3397 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3398 if( prog->fieldoffsets.playerskin >= 0 )
3399 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3400 // Assign netaddress (IP Address, etc)
3401 if(prog->fieldoffsets.netaddress >= 0)
3402 { // Valid Field; Process
3403 if(svs.clients[num].netconnection != NULL)
3404 {// Valid Address; Assign
3405 // Acquire Readable Address
3406 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3407 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3411 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3416 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3421 World_UnlinkEdict(ed); // unlink from world bsp
3423 ed->fields.server->model = 0;
3424 ed->fields.server->takedamage = 0;
3425 ed->fields.server->modelindex = 0;
3426 ed->fields.server->colormap = 0;
3427 ed->fields.server->skin = 0;
3428 ed->fields.server->frame = 0;
3429 VectorClear(ed->fields.server->origin);
3430 VectorClear(ed->fields.server->angles);
3431 ed->fields.server->nextthink = -1;
3432 ed->fields.server->solid = 0;
3434 VM_RemoveEdictSkeleton(ed);
3435 World_Physics_RemoveFromEntity(&sv.world, ed);
3436 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3438 // make sure csqc networking is aware of the removed entity
3439 e = PRVM_NUM_FOR_EDICT(ed);
3440 sv.csqcentityversion[e] = 0;
3441 for (i = 0;i < svs.maxclients;i++)
3443 if (svs.clients[i].csqcentityscope[e])
3444 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3445 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3449 static void SV_VM_CB_CountEdicts(void)
3453 int active, models, solid, step;
3455 active = models = solid = step = 0;
3456 for (i=0 ; i<prog->num_edicts ; i++)
3458 ent = PRVM_EDICT_NUM(i);
3459 if (ent->priv.server->free)
3462 if (ent->fields.server->solid)
3464 if (ent->fields.server->model)
3466 if (ent->fields.server->movetype == MOVETYPE_STEP)
3470 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3471 Con_Printf("active :%3i\n", active);
3472 Con_Printf("view :%3i\n", models);
3473 Con_Printf("touch :%3i\n", solid);
3474 Con_Printf("step :%3i\n", step);
3477 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3479 // remove things from different skill levels or deathmatch
3480 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3482 if (deathmatch.integer)
3484 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3489 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3490 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3491 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3499 static void SV_VM_Setup(void)
3502 PRVM_InitProg( PRVM_SERVERPROG );
3504 // allocate the mempools
3505 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3506 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3507 prog->builtins = vm_sv_builtins;
3508 prog->numbuiltins = vm_sv_numbuiltins;
3509 prog->headercrc = PROGHEADER_CRC;
3510 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3511 prog->max_edicts = 512;
3512 if (sv.protocol == PROTOCOL_QUAKE)
3513 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3514 else if (sv.protocol == PROTOCOL_QUAKEDP)
3515 prog->limit_edicts = 2048; // guessing
3516 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3517 prog->limit_edicts = 2048; // guessing!
3518 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3519 prog->limit_edicts = 4096; // guessing!
3521 prog->limit_edicts = MAX_EDICTS;
3522 prog->reserved_edicts = svs.maxclients;
3523 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3524 prog->name = "server";
3525 prog->extensionstring = vm_sv_extensions;
3526 prog->loadintoworld = true;
3528 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3529 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3530 prog->init_edict = SV_VM_CB_InitEdict;
3531 prog->free_edict = SV_VM_CB_FreeEdict;
3532 prog->count_edicts = SV_VM_CB_CountEdicts;
3533 prog->load_edict = SV_VM_CB_LoadEdict;
3534 prog->init_cmd = VM_SV_Cmd_Init;
3535 prog->reset_cmd = VM_SV_Cmd_Reset;
3536 prog->error_cmd = Host_Error;
3537 prog->ExecuteProgram = SVVM_ExecuteProgram;
3539 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3540 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3542 // some mods compiled with scrambling compilers lack certain critical
3543 // global names and field names such as "self" and "time" and "nextthink"
3544 // so we have to set these offsets manually, matching the entvars_t
3545 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3546 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3547 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3548 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3549 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3550 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3551 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3552 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3553 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3554 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3555 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3556 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3557 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3558 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3559 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3560 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3561 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3562 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3563 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3564 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3565 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3566 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3567 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3568 // OP_STATE is always supported on server (due to entvars_t)
3569 prog->flag |= PRVM_OP_STATE;
3571 VM_CustomStats_Clear();//[515]: csqc
3578 void SV_VM_Begin(void)
3581 PRVM_SetProg( PRVM_SERVERPROG );
3583 prog->globals.server->time = (float) sv.time;
3586 void SV_VM_End(void)