2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
37 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
38 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
39 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
40 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
41 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
42 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
43 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
44 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
46 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
51 mempool_t *sv_mempool = NULL;
53 //============================================================================
55 extern void SV_Phys_Init (void);
56 extern void SV_World_Init (void);
57 static void SV_SaveEntFile_f(void);
66 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
67 Cvar_RegisterVariable (&sv_maxvelocity);
68 Cvar_RegisterVariable (&sv_gravity);
69 Cvar_RegisterVariable (&sv_friction);
70 Cvar_RegisterVariable (&sv_edgefriction);
71 Cvar_RegisterVariable (&sv_stopspeed);
72 Cvar_RegisterVariable (&sv_maxspeed);
73 Cvar_RegisterVariable (&sv_maxairspeed);
74 Cvar_RegisterVariable (&sv_accelerate);
75 Cvar_RegisterVariable (&sv_idealpitchscale);
76 Cvar_RegisterVariable (&sv_aim);
77 Cvar_RegisterVariable (&sv_nostep);
78 Cvar_RegisterVariable (&sv_deltacompress);
79 Cvar_RegisterVariable (&sv_cullentities_pvs);
80 Cvar_RegisterVariable (&sv_cullentities_trace);
81 Cvar_RegisterVariable (&sv_cullentities_stats);
82 Cvar_RegisterVariable (&sv_entpatch);
83 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
84 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
85 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
86 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
87 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
88 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
89 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
90 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
91 Cvar_RegisterVariable (&sv_protocolname);
92 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
93 Cvar_RegisterVariable (&sv_maxrate);
94 Cvar_RegisterVariable (&sv_progs);
100 sv_mempool = Mem_AllocPool("server", 0, NULL);
103 static void SV_SaveEntFile_f(void)
105 char basename[MAX_QPATH];
106 if (!sv.active || !sv.worldmodel)
108 Con_Print("Not running a server\n");
111 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
112 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
117 =============================================================================
121 =============================================================================
128 Make sure the event gets sent to all clients
131 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
135 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
137 MSG_WriteByte (&sv.datagram, svc_particle);
138 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
139 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
140 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
141 for (i=0 ; i<3 ; i++)
148 MSG_WriteChar (&sv.datagram, v);
150 MSG_WriteByte (&sv.datagram, count);
151 MSG_WriteByte (&sv.datagram, color);
158 Make sure the event gets sent to all clients
161 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
163 if (modelindex >= 256 || startframe >= 256)
165 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
167 MSG_WriteByte (&sv.datagram, svc_effect2);
168 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
169 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
170 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
171 MSG_WriteShort (&sv.datagram, modelindex);
172 MSG_WriteShort (&sv.datagram, startframe);
173 MSG_WriteByte (&sv.datagram, framecount);
174 MSG_WriteByte (&sv.datagram, framerate);
178 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
180 MSG_WriteByte (&sv.datagram, svc_effect);
181 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
182 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
183 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
184 MSG_WriteByte (&sv.datagram, modelindex);
185 MSG_WriteByte (&sv.datagram, startframe);
186 MSG_WriteByte (&sv.datagram, framecount);
187 MSG_WriteByte (&sv.datagram, framerate);
195 Each entity can have eight independant sound sources, like voice,
198 Channel 0 is an auto-allocate channel, the others override anything
199 already running on that entity/channel pair.
201 An attenuation of 0 will play full volume everywhere in the level.
202 Larger attenuations will drop off. (max 4 attenuation)
206 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
208 int sound_num, field_mask, i, ent;
210 if (volume < 0 || volume > 255)
212 Con_Printf ("SV_StartSound: volume = %i", volume);
216 if (attenuation < 0 || attenuation > 4)
218 Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
222 if (channel < 0 || channel > 7)
224 Con_Printf ("SV_StartSound: channel = %i", channel);
228 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
231 // find precache number for sound
232 sound_num = SV_SoundIndex(sample, 1);
236 ent = PRVM_NUM_FOR_EDICT(entity);
239 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
240 field_mask |= SND_VOLUME;
241 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
242 field_mask |= SND_ATTENUATION;
244 field_mask |= SND_LARGEENTITY;
245 if (sound_num >= 256 || channel >= 8)
246 field_mask |= SND_LARGESOUND;
248 // directed messages go only to the entity they are targeted on
249 MSG_WriteByte (&sv.datagram, svc_sound);
250 MSG_WriteByte (&sv.datagram, field_mask);
251 if (field_mask & SND_VOLUME)
252 MSG_WriteByte (&sv.datagram, volume);
253 if (field_mask & SND_ATTENUATION)
254 MSG_WriteByte (&sv.datagram, attenuation*64);
255 if (field_mask & SND_LARGEENTITY)
257 MSG_WriteShort (&sv.datagram, ent);
258 MSG_WriteByte (&sv.datagram, channel);
261 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
262 if (field_mask & SND_LARGESOUND)
263 MSG_WriteShort (&sv.datagram, sound_num);
265 MSG_WriteByte (&sv.datagram, sound_num);
266 for (i = 0;i < 3;i++)
267 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
271 ==============================================================================
275 ==============================================================================
282 Sends the first message from the server to a connected client.
283 This will be sent on the initial connection and upon each server load.
286 void SV_SendServerinfo (client_t *client)
291 // edicts get reallocated on level changes, so we need to update it here
292 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
294 // if client is a botclient coming from a level change, we need to set up
295 // client info that normally requires networking
296 if (!client->netconnection)
299 PRVM_ED_ClearEdict(client->edict);
301 // copy spawn parms out of the client_t
302 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
303 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
305 // call the spawn function
306 host_client->clientconnectcalled = true;
307 prog->globals.server->time = sv.time;
308 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
309 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
310 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
311 host_client->spawned = true;
315 // LordHavoc: clear entityframe tracking
316 client->latestframenum = 0;
318 if (client->entitydatabase)
319 EntityFrame_FreeDatabase(client->entitydatabase);
320 if (client->entitydatabase4)
321 EntityFrame4_FreeDatabase(client->entitydatabase4);
322 if (client->entitydatabase5)
323 EntityFrame5_FreeDatabase(client->entitydatabase5);
325 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
327 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
328 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
329 else if (sv.protocol == PROTOCOL_DARKPLACES4)
330 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
332 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
335 SZ_Clear (&client->message);
336 MSG_WriteByte (&client->message, svc_print);
337 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
338 MSG_WriteString (&client->message,message);
340 MSG_WriteByte (&client->message, svc_serverinfo);
341 MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
342 MSG_WriteByte (&client->message, svs.maxclients);
344 if (!coop.integer && deathmatch.integer)
345 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
347 MSG_WriteByte (&client->message, GAME_COOP);
349 MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
351 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
352 MSG_WriteString (&client->message, sv.model_precache[i]);
353 MSG_WriteByte (&client->message, 0);
355 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
356 MSG_WriteString (&client->message, sv.sound_precache[i]);
357 MSG_WriteByte (&client->message, 0);
360 MSG_WriteByte (&client->message, svc_cdtrack);
361 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
362 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
365 MSG_WriteByte (&client->message, svc_setview);
366 MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
368 MSG_WriteByte (&client->message, svc_signonnum);
369 MSG_WriteByte (&client->message, 1);
371 client->sendsignon = true;
372 client->spawned = false; // need prespawn, spawn, etc
379 Initializes a client_t for a new net connection. This will only be called
380 once for a player each game, not once for each level change.
383 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
387 float spawn_parms[NUM_SPAWN_PARMS];
389 client = svs.clients + clientnum;
391 // set up the client_t
393 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
394 memset (client, 0, sizeof(*client));
395 client->active = true;
396 client->netconnection = netconnection;
398 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
400 strcpy(client->name, "unconnected");
401 strcpy(client->old_name, "unconnected");
402 client->spawned = false;
403 client->edict = PRVM_EDICT_NUM(clientnum+1);
404 client->message.data = client->msgbuf;
405 client->message.maxsize = sizeof(client->msgbuf);
406 client->message.allowoverflow = true; // we can catch it
407 // updated by receiving "rate" command from client
408 client->rate = NET_MINRATE;
409 // no limits for local player
410 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
411 client->rate = 1000000000;
412 client->connecttime = realtime;
415 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
418 // call the progs to get default spawn parms for the new client
419 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
420 prog->globals.server->self = 0;
421 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
422 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
423 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
426 // don't call SendServerinfo for a fresh botclient because its fields have
427 // not been set up by the qc yet
428 if (client->netconnection)
429 SV_SendServerinfo (client);
431 client->spawned = true;
436 ===============================================================================
440 ===============================================================================
449 void SV_ClearDatagram (void)
451 SZ_Clear (&sv.datagram);
455 =============================================================================
457 The PVS must include a small area around the client to allow head bobbing
458 or other small motion on the client side. Otherwise, a bob might cause an
459 entity that should be visible to not show up, especially when the bob
462 =============================================================================
465 int sv_writeentitiestoclient_pvsbytes;
466 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
468 static int numsendentities;
469 static entity_state_t sendentities[MAX_EDICTS];
470 static entity_state_t *sendentitiesindex[MAX_EDICTS];
472 void SV_PrepareEntitiesForSending(void)
476 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
477 vec3_t cullmins, cullmaxs;
482 // send all entities that touch the pvs
484 sendentitiesindex[0] = NULL;
485 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
487 sendentitiesindex[e] = NULL;
488 // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those)
489 if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
492 // this check disabled because it is never true
493 //if (numsendentities >= MAX_EDICTS)
496 // EF_NODRAW prevents sending for any reason except for your own
497 // client, so we must keep all clients in this superset
498 effects = (unsigned)ent->fields.server->effects;
499 if (e > svs.maxclients && (effects & EF_NODRAW))
502 // we can omit invisible entities with no effects that are not clients
503 // LordHavoc: this could kill tags attached to an invisible entity, I
504 // just hope we never have to support that case
505 i = (int)ent->fields.server->modelindex;
506 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
509 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
510 glowsize = (unsigned char)bound(0, i, 255);
511 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
512 flags |= RENDER_GLOWTRAIL;
514 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
515 light[0] = (unsigned short)bound(0, f, 65535);
516 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
517 light[1] = (unsigned short)bound(0, f, 65535);
518 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
519 light[2] = (unsigned short)bound(0, f, 65535);
520 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
521 light[3] = (unsigned short)bound(0, f, 65535);
522 lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
523 lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
525 if (gamemode == GAME_TENEBRAE)
527 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
531 lightpflags |= PFLAGS_FULLDYNAMIC;
533 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
541 lightpflags |= PFLAGS_FULLDYNAMIC;
545 specialvisibilityradius = 0;
546 if (lightpflags & PFLAGS_FULLDYNAMIC)
547 specialvisibilityradius = max(specialvisibilityradius, light[3]);
549 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
550 if (flags & RENDER_GLOWTRAIL)
551 specialvisibilityradius = max(specialvisibilityradius, 100);
552 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
554 if (effects & EF_BRIGHTFIELD)
555 specialvisibilityradius = max(specialvisibilityradius, 80);
556 if (effects & EF_MUZZLEFLASH)
557 specialvisibilityradius = max(specialvisibilityradius, 100);
558 if (effects & EF_BRIGHTLIGHT)
559 specialvisibilityradius = max(specialvisibilityradius, 400);
560 if (effects & EF_DIMLIGHT)
561 specialvisibilityradius = max(specialvisibilityradius, 200);
562 if (effects & EF_RED)
563 specialvisibilityradius = max(specialvisibilityradius, 200);
564 if (effects & EF_BLUE)
565 specialvisibilityradius = max(specialvisibilityradius, 200);
566 if (effects & EF_FLAME)
567 specialvisibilityradius = max(specialvisibilityradius, 250);
568 if (effects & EF_STARDUST)
569 specialvisibilityradius = max(specialvisibilityradius, 100);
571 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
577 VectorCopy(ent->fields.server->origin, cs.origin);
578 VectorCopy(ent->fields.server->angles, cs.angles);
580 cs.effects = effects;
581 cs.colormap = (unsigned)ent->fields.server->colormap;
582 cs.modelindex = modelindex;
583 cs.skin = (unsigned)ent->fields.server->skin;
584 cs.frame = (unsigned)ent->fields.server->frame;
585 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
586 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
587 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
588 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
589 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
590 cs.tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
591 cs.glowsize = glowsize;
593 // don't need to init cs.colormod because the defaultstate did that for us
594 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
595 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
596 if (val->vector[0] || val->vector[1] || val->vector[2])
598 i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
599 i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
600 i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
603 cs.modelindex = modelindex;
606 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
610 cs.alpha = (unsigned char)bound(0, i, 255);
613 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
617 cs.alpha = (unsigned char)bound(0, i, 255);
621 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
625 cs.scale = (unsigned char)bound(0, i, 255);
629 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
631 cs.glowcolor = (int)f;
633 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
634 cs.effects |= EF_FULLBRIGHT;
636 if (ent->fields.server->movetype == MOVETYPE_STEP)
637 cs.flags |= RENDER_STEP;
638 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
639 cs.flags |= RENDER_LOWPRECISION;
640 if (ent->fields.server->colormap >= 1024)
641 cs.flags |= RENDER_COLORMAPPED;
642 if (cs.viewmodelforclient)
643 cs.flags |= RENDER_VIEWMODEL; // show relative to the view
645 cs.light[0] = light[0];
646 cs.light[1] = light[1];
647 cs.light[2] = light[2];
648 cs.light[3] = light[3];
649 cs.lightstyle = lightstyle;
650 cs.lightpflags = lightpflags;
652 cs.specialvisibilityradius = specialvisibilityradius;
654 // calculate the visible box of this entity (don't use the physics box
655 // as that is often smaller than a model, and would not count
656 // specialvisibilityradius)
657 if ((model = sv.models[modelindex]))
659 if (cs.angles[0] || cs.angles[2]) // pitch and roll
661 VectorAdd(cs.origin, model->rotatedmins, cullmins);
662 VectorAdd(cs.origin, model->rotatedmaxs, cullmaxs);
664 else if (cs.angles[1])
666 VectorAdd(cs.origin, model->yawmins, cullmins);
667 VectorAdd(cs.origin, model->yawmaxs, cullmaxs);
671 VectorAdd(cs.origin, model->normalmins, cullmins);
672 VectorAdd(cs.origin, model->normalmaxs, cullmaxs);
677 VectorCopy(cs.origin, cullmins);
678 VectorCopy(cs.origin, cullmaxs);
680 if (specialvisibilityradius)
682 cullmins[0] = min(cullmins[0], cs.origin[0] - specialvisibilityradius);
683 cullmins[1] = min(cullmins[1], cs.origin[1] - specialvisibilityradius);
684 cullmins[2] = min(cullmins[2], cs.origin[2] - specialvisibilityradius);
685 cullmaxs[0] = max(cullmaxs[0], cs.origin[0] + specialvisibilityradius);
686 cullmaxs[1] = max(cullmaxs[1], cs.origin[1] + specialvisibilityradius);
687 cullmaxs[2] = max(cullmaxs[2], cs.origin[2] + specialvisibilityradius);
689 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
691 VectorCopy(cullmins, ent->priv.server->cullmins);
692 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
693 ent->priv.server->pvs_numclusters = -1;
694 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
696 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
697 if (i <= MAX_ENTITYCLUSTERS)
698 ent->priv.server->pvs_numclusters = i;
702 sendentitiesindex[e] = sendentities + numsendentities;
703 sendentities[numsendentities++] = cs;
707 static int sententitiesmark = 0;
708 static int sententities[MAX_EDICTS];
709 static int sententitiesconsideration[MAX_EDICTS];
710 static int sv_writeentitiestoclient_culled_pvs;
711 static int sv_writeentitiestoclient_culled_trace;
712 static int sv_writeentitiestoclient_visibleentities;
713 static int sv_writeentitiestoclient_totalentities;
714 //static entity_frame_t sv_writeentitiestoclient_entityframe;
715 static int sv_writeentitiestoclient_clentnum;
716 static vec3_t sv_writeentitiestoclient_testeye;
717 static client_t *sv_writeentitiestoclient_client;
719 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
726 if (sententitiesconsideration[s->number] == sententitiesmark)
728 sententitiesconsideration[s->number] = sententitiesmark;
729 sv_writeentitiestoclient_totalentities++;
731 // never reject player
732 if (s->number != sv_writeentitiestoclient_clentnum)
734 // check various rejection conditions
735 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
737 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
739 if (s->effects & EF_NODRAW)
741 // LordHavoc: only send entities with a model or important effects
742 if (!s->modelindex && s->specialvisibilityradius == 0)
745 // viewmodels don't have visibility checking
746 if (s->viewmodelforclient)
748 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
751 else if (s->tagentity)
753 // tag attached entities simply check their parent
754 if (!sendentitiesindex[s->tagentity])
756 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
757 if (sententities[s->tagentity] != sententitiesmark)
760 // always send world submodels in newer protocols because they don't
761 // generate much traffic (in old protocols they hog bandwidth)
762 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
764 // entity has survived every check so far, check if visible
765 ed = PRVM_EDICT_NUM(s->number);
767 // if not touching a visible leaf
768 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
770 if (ed->priv.server->pvs_numclusters < 0)
772 // entity too big for clusters list
773 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
775 sv_writeentitiestoclient_culled_pvs++;
782 // check cached clusters list
783 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
784 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
786 if (i == ed->priv.server->pvs_numclusters)
788 sv_writeentitiestoclient_culled_pvs++;
794 // or not seen by random tracelines
795 if (sv_cullentities_trace.integer && !isbmodel)
797 // LordHavoc: test center first
798 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
799 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
800 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
801 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
802 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
803 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
806 // LordHavoc: test random offsets, to maximize chance of detection
807 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
808 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
809 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
810 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
811 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
812 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
815 if (s->specialvisibilityradius)
817 // LordHavoc: test random offsets, to maximize chance of detection
818 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
819 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
820 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
821 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
822 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
823 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
827 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
829 sv_writeentitiestoclient_culled_trace++;
836 // this just marks it for sending
837 // FIXME: it would be more efficient to send here, but the entity
838 // compressor isn't that flexible
839 sv_writeentitiestoclient_visibleentities++;
840 sententities[s->number] = sententitiesmark;
843 entity_state_t sendstates[MAX_EDICTS];
845 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
847 int i, numsendstates;
850 // if there isn't enough space to accomplish anything, skip it
851 if (msg->cursize + 25 > msg->maxsize)
854 sv_writeentitiestoclient_client = client;
856 sv_writeentitiestoclient_culled_pvs = 0;
857 sv_writeentitiestoclient_culled_trace = 0;
858 sv_writeentitiestoclient_visibleentities = 0;
859 sv_writeentitiestoclient_totalentities = 0;
861 // find the client's PVS
862 // the real place being tested from
863 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
864 sv_writeentitiestoclient_pvsbytes = 0;
865 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
866 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
868 sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
872 for (i = 0;i < numsendentities;i++)
873 SV_MarkWriteEntityStateToClient(sendentities + i);
876 for (i = 0;i < numsendentities;i++)
878 if (sententities[sendentities[i].number] == sententitiesmark)
880 s = &sendstates[numsendstates++];
881 *s = sendentities[i];
882 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
883 s->flags |= RENDER_EXTERIORMODEL;
887 if (sv_cullentities_stats.integer)
888 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
890 if (client->entitydatabase5)
891 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
892 else if (client->entitydatabase4)
893 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
894 else if (client->entitydatabase)
895 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
897 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
906 void SV_CleanupEnts (void)
911 ent = PRVM_NEXT_EDICT(prog->edicts);
912 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
913 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
918 SV_WriteClientdataToMessage
922 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
930 unsigned char viewzoom;
934 // send a damage message
936 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
938 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
939 MSG_WriteByte (msg, svc_damage);
940 MSG_WriteByte (msg, ent->fields.server->dmg_save);
941 MSG_WriteByte (msg, ent->fields.server->dmg_take);
942 for (i=0 ; i<3 ; i++)
943 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
945 ent->fields.server->dmg_take = 0;
946 ent->fields.server->dmg_save = 0;
950 // send the current viewpos offset from the view entity
952 SV_SetIdealPitch (); // how much to look up / down ideally
954 // a fixangle might get lost in a dropped packet. Oh well.
955 if ( ent->fields.server->fixangle )
957 MSG_WriteByte (msg, svc_setangle);
958 for (i=0 ; i < 3 ; i++)
959 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
960 ent->fields.server->fixangle = 0;
963 // stuff the sigil bits into the high bits of items for sbar, or else
965 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
966 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
967 items = (int)ent->fields.server->items | ((int)val->_float << 23);
969 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
971 VectorClear(punchvector);
972 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
973 VectorCopy(val->vector, punchvector);
975 // FIXME: cache weapon model name and index in client struct to save time
976 // (this search can be almost 1% of cpu time!)
977 s = PRVM_GetString(ent->fields.server->weaponmodel);
978 if (strcmp(s, client->weaponmodel))
980 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
981 client->weaponmodelindex = SV_ModelIndex(s, 1);
985 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
986 viewzoom = val->_float * 255.0f;
992 if ((int)ent->fields.server->flags & FL_ONGROUND)
994 if (ent->fields.server->waterlevel >= 2)
996 if (ent->fields.server->idealpitch)
997 bits |= SU_IDEALPITCH;
999 for (i=0 ; i<3 ; i++)
1001 if (ent->fields.server->punchangle[i])
1002 bits |= (SU_PUNCH1<<i);
1003 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1005 bits |= (SU_PUNCHVEC1<<i);
1006 if (ent->fields.server->velocity[i])
1007 bits |= (SU_VELOCITY1<<i);
1010 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1011 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1012 stats[STAT_ITEMS] = items;
1013 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1014 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1015 stats[STAT_WEAPON] = client->weaponmodelindex;
1016 stats[STAT_HEALTH] = ent->fields.server->health;
1017 stats[STAT_AMMO] = ent->fields.server->currentammo;
1018 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1019 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1020 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1021 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1022 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1023 stats[STAT_VIEWZOOM] = viewzoom;
1024 // the QC bumps these itself by sending svc_'s, so we have to keep them
1025 // zero or they'll be corrected by the engine
1026 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1027 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1028 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1029 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1031 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1033 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1035 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1036 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1038 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1039 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1040 if (viewzoom != 255)
1041 bits |= SU_VIEWZOOM;
1046 if (bits >= 16777216)
1050 MSG_WriteByte (msg, svc_clientdata);
1051 MSG_WriteShort (msg, bits);
1052 if (bits & SU_EXTEND1)
1053 MSG_WriteByte(msg, bits >> 16);
1054 if (bits & SU_EXTEND2)
1055 MSG_WriteByte(msg, bits >> 24);
1057 if (bits & SU_VIEWHEIGHT)
1058 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1060 if (bits & SU_IDEALPITCH)
1061 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1063 for (i=0 ; i<3 ; i++)
1065 if (bits & (SU_PUNCH1<<i))
1067 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1068 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1070 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1072 if (bits & (SU_PUNCHVEC1<<i))
1074 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1075 MSG_WriteCoord16i(msg, punchvector[i]);
1077 MSG_WriteCoord32f(msg, punchvector[i]);
1079 if (bits & (SU_VELOCITY1<<i))
1081 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1082 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1084 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1088 if (bits & SU_ITEMS)
1089 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1091 if (sv.protocol == PROTOCOL_DARKPLACES5)
1093 if (bits & SU_WEAPONFRAME)
1094 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1095 if (bits & SU_ARMOR)
1096 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1097 if (bits & SU_WEAPON)
1098 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1099 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1100 MSG_WriteShort (msg, stats[STAT_AMMO]);
1101 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1102 MSG_WriteShort (msg, stats[STAT_NAILS]);
1103 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1104 MSG_WriteShort (msg, stats[STAT_CELLS]);
1105 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1106 if (bits & SU_VIEWZOOM)
1107 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1109 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1111 if (bits & SU_WEAPONFRAME)
1112 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1113 if (bits & SU_ARMOR)
1114 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1115 if (bits & SU_WEAPON)
1116 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1117 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1118 MSG_WriteByte (msg, stats[STAT_AMMO]);
1119 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1120 MSG_WriteByte (msg, stats[STAT_NAILS]);
1121 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1122 MSG_WriteByte (msg, stats[STAT_CELLS]);
1123 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1125 for (i = 0;i < 32;i++)
1126 if (stats[STAT_WEAPON] & (1<<i))
1128 MSG_WriteByte (msg, i);
1131 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1132 if (bits & SU_VIEWZOOM)
1134 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1135 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1137 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1143 =======================
1144 SV_SendClientDatagram
1145 =======================
1147 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1148 qboolean SV_SendClientDatagram (client_t *client)
1150 int rate, maxrate, maxsize, maxsize2;
1152 int stats[MAX_CL_STATS];
1154 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1156 // for good singleplayer, send huge packets
1157 maxsize = sizeof(sv_sendclientdatagram_buf);
1158 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1160 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1162 // no rate limiting support on older protocols because dp protocols
1163 // 1-4 kick the client off if they overflow, and quake protocol shows
1164 // less than the full entity set if rate limited
1170 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1171 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1172 if (sv_maxrate.integer != maxrate)
1173 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1175 rate = bound(NET_MINRATE, client->rate, maxrate);
1176 rate = (int)(client->rate * sys_ticrate.value);
1177 maxsize = bound(100, rate, 1400);
1181 msg.data = sv_sendclientdatagram_buf;
1182 msg.maxsize = maxsize;
1185 MSG_WriteByte (&msg, svc_time);
1186 MSG_WriteFloat (&msg, sv.time);
1188 // add the client specific data to the datagram
1189 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1190 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1192 // expand packet size to allow effects to go over the rate limit
1193 // (dropping them is FAR too ugly)
1194 msg.maxsize = maxsize2;
1196 // copy the server datagram if there is space
1197 // FIXME: put in delayed queue of effects to send
1198 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1199 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1201 // send the datagram
1202 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1204 SV_DropClient (true);// if the message couldn't send, kick off
1212 =======================
1213 SV_UpdateToReliableMessages
1214 =======================
1216 void SV_UpdateToReliableMessages (void)
1225 // check for changes to be sent over the reliable streams
1226 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1228 // update the host_client fields we care about according to the entity fields
1229 host_client->edict = PRVM_EDICT_NUM(i+1);
1232 name = PRVM_GetString(host_client->edict->fields.server->netname);
1235 // always point the string back at host_client->name to keep it safe
1236 strlcpy (host_client->name, name, sizeof (host_client->name));
1237 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1238 if (strcmp(host_client->old_name, host_client->name))
1240 if (host_client->spawned)
1241 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1242 strcpy(host_client->old_name, host_client->name);
1243 // send notification to all clients
1244 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1245 MSG_WriteByte (&sv.reliable_datagram, i);
1246 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1249 // DP_SV_CLIENTCOLORS
1250 // this is always found (since it's added by the progs loader)
1251 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1252 host_client->colors = (int)val->_float;
1253 if (host_client->old_colors != host_client->colors)
1255 host_client->old_colors = host_client->colors;
1256 // send notification to all clients
1257 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1258 MSG_WriteByte (&sv.reliable_datagram, i);
1259 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1262 // NEXUIZ_PLAYERMODEL
1263 if( eval_playermodel ) {
1264 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1267 // always point the string back at host_client->name to keep it safe
1268 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1269 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1272 // NEXUIZ_PLAYERSKIN
1273 if( eval_playerskin ) {
1274 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1277 // always point the string back at host_client->name to keep it safe
1278 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1279 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1283 host_client->frags = (int)host_client->edict->fields.server->frags;
1284 if (host_client->old_frags != host_client->frags)
1286 host_client->old_frags = host_client->frags;
1287 // send notification to all clients
1288 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1289 MSG_WriteByte (&sv.reliable_datagram, i);
1290 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1294 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1295 if (client->netconnection)
1296 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1298 SZ_Clear (&sv.reliable_datagram);
1303 =======================
1306 Send a nop message without trashing or sending the accumulated client
1308 =======================
1310 void SV_SendNop (client_t *client)
1313 unsigned char buf[4];
1316 msg.maxsize = sizeof(buf);
1319 MSG_WriteChar (&msg, svc_nop);
1321 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1322 SV_DropClient (true); // if the message couldn't send, kick off
1323 client->last_message = realtime;
1327 =======================
1328 SV_SendClientMessages
1329 =======================
1331 void SV_SendClientMessages (void)
1333 int i, prepared = false;
1335 // update frags, names, etc
1336 SV_UpdateToReliableMessages();
1338 // build individual updates
1339 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1341 if (!host_client->active)
1343 if (!host_client->netconnection)
1345 SZ_Clear(&host_client->message);
1349 if (host_client->message.overflowed)
1351 SV_DropClient (true); // if the message couldn't send, kick off
1355 if (host_client->spawned)
1360 // only prepare entities once per frame
1361 SV_PrepareEntitiesForSending();
1363 if (!SV_SendClientDatagram (host_client))
1368 // the player isn't totally in the game yet
1369 // send small keepalive messages if too much time has passed
1370 // send a full message when the next signon stage has been requested
1371 // some other message data (name changes, etc) may accumulate
1372 // between signon stages
1373 if (!host_client->sendsignon)
1375 if (realtime - host_client->last_message > 5)
1376 SV_SendNop (host_client);
1377 continue; // don't send out non-signon messages
1381 if (host_client->message.cursize || host_client->dropasap)
1383 if (!NetConn_CanSendMessage (host_client->netconnection))
1386 if (host_client->dropasap)
1387 SV_DropClient (false); // went to another level
1390 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1391 SV_DropClient (true); // if the message couldn't send, kick off
1392 SZ_Clear (&host_client->message);
1393 host_client->last_message = realtime;
1394 host_client->sendsignon = false;
1399 // clear muzzle flashes
1405 ==============================================================================
1409 ==============================================================================
1418 int SV_ModelIndex(const char *s, int precachemode)
1420 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1421 char filename[MAX_QPATH];
1425 //if (precachemode == 2)
1427 strlcpy(filename, s, sizeof(filename));
1428 for (i = 2;i < limit;i++)
1430 if (!sv.model_precache[i][0])
1434 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1436 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1439 if (precachemode == 1)
1440 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1441 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1442 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1443 if (sv.state != ss_loading)
1445 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1446 MSG_WriteShort(&sv.reliable_datagram, i);
1447 MSG_WriteString(&sv.reliable_datagram, filename);
1451 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1454 if (!strcmp(sv.model_precache[i], filename))
1457 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1467 int SV_SoundIndex(const char *s, int precachemode)
1469 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1470 char filename[MAX_QPATH];
1474 //if (precachemode == 2)
1476 strlcpy(filename, s, sizeof(filename));
1477 for (i = 1;i < limit;i++)
1479 if (!sv.sound_precache[i][0])
1483 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1485 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1488 if (precachemode == 1)
1489 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1490 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1491 if (sv.state != ss_loading)
1493 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1494 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1495 MSG_WriteString(&sv.reliable_datagram, filename);
1499 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1502 if (!strcmp(sv.sound_precache[i], filename))
1505 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1515 void SV_CreateBaseline (void)
1517 int i, entnum, large;
1518 prvm_edict_t *svent;
1520 // LordHavoc: clear *all* states (note just active ones)
1521 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1523 // get the current server version
1524 svent = PRVM_EDICT_NUM(entnum);
1526 // LordHavoc: always clear state values, whether the entity is in use or not
1527 svent->priv.server->baseline = defaultstate;
1529 if (svent->priv.server->free)
1531 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1534 // create entity baseline
1535 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1536 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1537 svent->priv.server->baseline.frame = svent->fields.server->frame;
1538 svent->priv.server->baseline.skin = svent->fields.server->skin;
1539 if (entnum > 0 && entnum <= svs.maxclients)
1541 svent->priv.server->baseline.colormap = entnum;
1542 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1546 svent->priv.server->baseline.colormap = 0;
1547 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1551 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1554 // add to the message
1556 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1558 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1559 MSG_WriteShort (&sv.signon, entnum);
1563 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1564 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1568 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1569 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1571 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1572 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1573 for (i=0 ; i<3 ; i++)
1575 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1576 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1586 Tell all the clients that the server is changing levels
1589 void SV_SendReconnect (void)
1592 MSG_WriteByte(&sv.reliable_datagram, svc_stufftext);
1593 MSG_WriteString(&sv.reliable_datagram, "reconnect\n");
1595 unsigned char data[128];
1600 msg.maxsize = sizeof(data);
1602 MSG_WriteChar (&msg, svc_stufftext);
1603 MSG_WriteString (&msg, "reconnect\n");
1604 NetConn_SendToAll (&msg, 5);
1606 if (cls.state != ca_dedicated)
1607 Cmd_ExecuteString ("reconnect\n", src_command);
1616 Grabs the current state of each client for saving across the
1617 transition to another level
1620 void SV_SaveSpawnparms (void)
1624 svs.serverflags = prog->globals.server->serverflags;
1626 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1628 if (!host_client->active)
1631 // call the progs to get default spawn parms for the new client
1632 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1633 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1634 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1635 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1639 void SV_IncreaseEdicts(void)
1643 int oldmax_edicts = prog->max_edicts;
1644 void *oldedictsengineprivate = prog->edictprivate;
1645 void *oldedictsfields = prog->edictsfields;
1646 void *oldmoved_edicts = sv.moved_edicts;
1648 if (prog->max_edicts >= MAX_EDICTS)
1651 // links don't survive the transition, so unlink everything
1652 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1654 if (!ent->priv.server->free)
1655 SV_UnlinkEdict(prog->edicts + i);
1656 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1660 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1661 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1662 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1663 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1665 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1666 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1668 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1670 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1671 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1672 // link every entity except world
1673 if (!ent->priv.server->free)
1674 SV_LinkEdict(ent, false);
1677 PR_Free(oldedictsengineprivate);
1678 PR_Free(oldedictsfields);
1679 PR_Free(oldmoved_edicts);
1686 This is called at the start of each level
1689 extern float scr_centertime_off;
1691 void SV_SpawnServer (const char *server)
1696 model_t *worldmodel;
1697 char modelname[sizeof(sv.modelname)];
1699 Con_DPrintf("SpawnServer: %s\n", server);
1701 if (cls.state != ca_dedicated)
1702 SCR_BeginLoadingPlaque();
1704 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1705 worldmodel = Mod_ForName(modelname, false, true, true);
1706 if (!worldmodel || !worldmodel->TraceBox)
1708 Con_Printf("Couldn't load map %s\n", modelname);
1712 // let's not have any servers with no name
1713 if (hostname.string[0] == 0)
1714 Cvar_Set ("hostname", "UNNAMED");
1715 scr_centertime_off = 0;
1717 svs.changelevel_issued = false; // now safe to issue another
1720 // tell all connected clients that we are going to a new level
1731 NetConn_OpenServerPorts(true);
1735 // make cvars consistant
1738 Cvar_SetValue ("deathmatch", 0);
1739 // LordHavoc: it can be useful to have skills outside the range 0-3...
1740 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1741 //Cvar_SetValue ("skill", (float)current_skill);
1742 current_skill = (int)(skill.value + 0.5);
1745 // set up the new server
1747 Host_ClearMemory ();
1749 memset (&sv, 0, sizeof(sv));
1755 strlcpy (sv.name, server, sizeof (sv.name));
1757 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1758 if (sv.protocol == PROTOCOL_UNKNOWN)
1761 Protocol_Names(buffer, sizeof(buffer));
1762 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1763 sv.protocol = PROTOCOL_QUAKE;
1768 // load progs to get entity field count
1769 //PR_LoadProgs ( sv_progs.string );
1771 // allocate server memory
1772 /*// start out with just enough room for clients and a reasonable estimate of entities
1773 prog->max_edicts = max(svs.maxclients + 1, 512);
1774 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1776 // prvm_edict_t structures (hidden from progs)
1777 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1778 // engine private structures (hidden from progs)
1779 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1780 // progs fields, often accessed by server
1781 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1782 // used by PushMove to move back pushed entities
1783 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1784 /*for (i = 0;i < prog->max_edicts;i++)
1786 ent = prog->edicts + i;
1787 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1788 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1791 // fix up client->edict pointers for returning clients right away...
1792 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1793 host_client->edict = PRVM_EDICT_NUM(i + 1);
1795 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1796 sv.datagram.cursize = 0;
1797 sv.datagram.data = sv.datagram_buf;
1799 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1800 sv.reliable_datagram.cursize = 0;
1801 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1803 sv.signon.maxsize = sizeof(sv.signon_buf);
1804 sv.signon.cursize = 0;
1805 sv.signon.data = sv.signon_buf;
1807 // leave slots at start for clients only
1808 //prog->num_edicts = svs.maxclients+1;
1810 sv.state = ss_loading;
1811 prog->allowworldwrites = true;
1814 *prog->time = sv.time = 1.0;
1817 worldmodel->used = true;
1819 strlcpy (sv.name, server, sizeof (sv.name));
1820 strcpy(sv.modelname, modelname);
1821 sv.worldmodel = worldmodel;
1822 sv.models[1] = sv.worldmodel;
1825 // clear world interaction links
1829 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1831 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1832 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1833 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1835 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1836 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1840 // load the rest of the entities
1842 // AK possible hack since num_edicts is still 0
1843 ent = PRVM_EDICT_NUM(0);
1844 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1845 ent->priv.server->free = false;
1846 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1847 ent->fields.server->modelindex = 1; // world model
1848 ent->fields.server->solid = SOLID_BSP;
1849 ent->fields.server->movetype = MOVETYPE_PUSH;
1852 prog->globals.server->coop = coop.integer;
1854 prog->globals.server->deathmatch = deathmatch.integer;
1856 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1858 // serverflags are for cross level information (sigils)
1859 prog->globals.server->serverflags = svs.serverflags;
1861 // load replacement entity file if found
1863 if (sv_entpatch.integer)
1864 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL);
1867 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1868 PRVM_ED_LoadFromFile (entities);
1872 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1875 // LordHavoc: clear world angles (to fix e3m3.bsp)
1876 VectorClear(prog->edicts->fields.server->angles);
1878 // all setup is completed, any further precache statements are errors
1879 sv.state = ss_active;
1880 prog->allowworldwrites = false;
1882 // we need to reset the spawned flag on all connected clients here so that
1883 // their thinks don't run during startup (before PutClientInServer)
1884 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1885 host_client->spawned = false;
1887 // run two frames to allow everything to settle
1888 for (i = 0;i < 2;i++)
1890 sv.frametime = host_frametime = 0.1;
1896 // create a baseline for more efficient communications
1897 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1898 SV_CreateBaseline ();
1900 // send serverinfo to all connected clients
1901 // (note this also handles botclients coming back from a level change)
1902 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1903 if (host_client->active)
1904 SV_SendServerinfo(host_client);
1906 Con_DPrint("Server spawned.\n");
1907 NetConn_Heartbeat (2);
1912 /////////////////////////////////////////////////////
1915 void SV_VM_CB_BeginIncreaseEdicts(void)
1920 PRVM_Free( sv.moved_edicts );
1921 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1923 // links don't survive the transition, so unlink everything
1924 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1926 if (!ent->priv.server->free)
1927 SV_UnlinkEdict(prog->edicts + i);
1928 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1933 void SV_VM_CB_EndIncreaseEdicts(void)
1938 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1940 // link every entity except world
1941 if (!ent->priv.server->free)
1942 SV_LinkEdict(ent, false);
1946 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1948 // LordHavoc: for consistency set these here
1949 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1951 if (num >= 0 && num < svs.maxclients)
1954 // set colormap and team on newly created player entity
1955 e->fields.server->colormap = num + 1;
1956 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1957 // set netname/clientcolors back to client values so that
1958 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1960 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1961 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1962 val->_float = svs.clients[num].colors;
1963 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1964 if( eval_playermodel )
1965 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1966 if( eval_playerskin )
1967 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1971 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1973 SV_UnlinkEdict (ed); // unlink from world bsp
1975 ed->fields.server->model = 0;
1976 ed->fields.server->takedamage = 0;
1977 ed->fields.server->modelindex = 0;
1978 ed->fields.server->colormap = 0;
1979 ed->fields.server->skin = 0;
1980 ed->fields.server->frame = 0;
1981 VectorClear(ed->fields.server->origin);
1982 VectorClear(ed->fields.server->angles);
1983 ed->fields.server->nextthink = -1;
1984 ed->fields.server->solid = 0;
1987 void SV_VM_CB_CountEdicts(void)
1991 int active, models, solid, step;
1993 active = models = solid = step = 0;
1994 for (i=0 ; i<prog->num_edicts ; i++)
1996 ent = PRVM_EDICT_NUM(i);
1997 if (ent->priv.server->free)
2000 if (ent->fields.server->solid)
2002 if (ent->fields.server->model)
2004 if (ent->fields.server->movetype == MOVETYPE_STEP)
2008 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2009 Con_Printf("active :%3i\n", active);
2010 Con_Printf("view :%3i\n", models);
2011 Con_Printf("touch :%3i\n", solid);
2012 Con_Printf("step :%3i\n", step);
2015 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2017 // remove things from different skill levels or deathmatch
2018 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2020 if (deathmatch.integer)
2022 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2027 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2028 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2029 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2037 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
2038 cvar_t nomonsters = {0, "nomonsters", "0"};
2039 cvar_t gamecfg = {0, "gamecfg", "0"};
2040 cvar_t scratch1 = {0, "scratch1", "0"};
2041 cvar_t scratch2 = {0,"scratch2", "0"};
2042 cvar_t scratch3 = {0, "scratch3", "0"};
2043 cvar_t scratch4 = {0, "scratch4", "0"};
2044 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
2045 cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
2046 cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
2047 cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
2048 cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
2049 cvar_t decors = {0, "decors", "0"};
2050 cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"};
2051 cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"};
2052 cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"};
2053 cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"};
2054 cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"};
2055 cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"};
2056 cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"};
2057 cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"};
2058 cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"};
2059 cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"};
2060 cvar_t cutscene = {0, "cutscene", "1"};
2062 void SV_VM_Init(void)
2064 Cvar_RegisterVariable (&pr_checkextension);
2065 Cvar_RegisterVariable (&nomonsters);
2066 Cvar_RegisterVariable (&gamecfg);
2067 Cvar_RegisterVariable (&scratch1);
2068 Cvar_RegisterVariable (&scratch2);
2069 Cvar_RegisterVariable (&scratch3);
2070 Cvar_RegisterVariable (&scratch4);
2071 Cvar_RegisterVariable (&savedgamecfg);
2072 Cvar_RegisterVariable (&saved1);
2073 Cvar_RegisterVariable (&saved2);
2074 Cvar_RegisterVariable (&saved3);
2075 Cvar_RegisterVariable (&saved4);
2076 // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2077 Cvar_RegisterVariable (&decors);
2078 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2079 if (gamemode == GAME_NEHAHRA)
2081 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2082 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2083 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2084 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2085 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2086 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2087 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2088 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2089 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2090 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2092 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2095 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2104 int eval_buttonchat;
2106 int eval_glow_trail;
2107 int eval_glow_color;
2111 int eval_renderamt; // HalfLife support
2112 int eval_rendermode; // HalfLife support
2113 int eval_fullbright;
2114 int eval_ammo_shells1;
2115 int eval_ammo_nails1;
2116 int eval_ammo_lava_nails;
2117 int eval_ammo_rockets1;
2118 int eval_ammo_multi_rockets;
2119 int eval_ammo_cells1;
2120 int eval_ammo_plasma;
2121 int eval_idealpitch;
2122 int eval_pitch_speed;
2123 int eval_viewmodelforclient;
2124 int eval_nodrawtoclient;
2125 int eval_exteriormodeltoclient;
2126 int eval_drawonlytoclient;
2130 int eval_punchvector;
2132 int eval_clientcolors;
2133 int eval_tag_entity;
2139 int eval_cursor_active;
2140 int eval_cursor_screen;
2141 int eval_cursor_trace_start;
2142 int eval_cursor_trace_endpos;
2143 int eval_cursor_trace_ent;
2145 int eval_playermodel;
2146 int eval_playerskin;
2148 mfunction_t *SV_PlayerPhysicsQC;
2149 mfunction_t *EndFrameQC;
2150 //KrimZon - SERVER COMMANDS IN QUAKEC
2151 mfunction_t *SV_ParseClientCommandQC;
2153 void SV_VM_FindEdictFieldOffsets(void)
2155 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2156 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2157 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2158 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2159 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2160 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2161 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2162 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2163 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2164 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2165 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2166 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2167 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2168 eval_scale = PRVM_ED_FindFieldOffset("scale");
2169 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2170 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2171 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2172 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2173 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2174 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2175 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2176 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2177 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2178 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2179 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2180 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2181 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2182 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2183 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2184 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2185 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2186 eval_ping = PRVM_ED_FindFieldOffset("ping");
2187 eval_movement = PRVM_ED_FindFieldOffset("movement");
2188 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2189 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2190 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2191 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2192 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2193 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2194 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2195 eval_color = PRVM_ED_FindFieldOffset("color");
2196 eval_style = PRVM_ED_FindFieldOffset("style");
2197 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2198 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2199 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2200 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2201 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2202 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2203 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2204 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2205 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2207 // LordHavoc: allowing QuakeC to override the player movement code
2208 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2209 // LordHavoc: support for endframe
2210 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2211 //KrimZon - SERVER COMMANDS IN QUAKEC
2212 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2215 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2217 prvm_required_field_t reqfields[] =
2219 {ev_entity, "cursor_trace_ent"},
2220 {ev_entity, "drawonlytoclient"},
2221 {ev_entity, "exteriormodeltoclient"},
2222 {ev_entity, "nodrawtoclient"},
2223 {ev_entity, "tag_entity"},
2224 {ev_entity, "viewmodelforclient"},
2225 {ev_float, "alpha"},
2226 {ev_float, "ammo_cells1"},
2227 {ev_float, "ammo_lava_nails"},
2228 {ev_float, "ammo_multi_rockets"},
2229 {ev_float, "ammo_nails1"},
2230 {ev_float, "ammo_plasma"},
2231 {ev_float, "ammo_rockets1"},
2232 {ev_float, "ammo_shells1"},
2233 {ev_float, "button3"},
2234 {ev_float, "button4"},
2235 {ev_float, "button5"},
2236 {ev_float, "button6"},
2237 {ev_float, "button7"},
2238 {ev_float, "button8"},
2239 {ev_float, "buttonchat"},
2240 {ev_float, "buttonuse"},
2241 {ev_float, "clientcolors"},
2242 {ev_float, "cursor_active"},
2243 {ev_float, "fullbright"},
2244 {ev_float, "glow_color"},
2245 {ev_float, "glow_size"},
2246 {ev_float, "glow_trail"},
2247 {ev_float, "gravity"},
2248 {ev_float, "idealpitch"},
2249 {ev_float, "items2"},
2250 {ev_float, "light_lev"},
2251 {ev_float, "pflags"},
2253 {ev_float, "pitch_speed"},
2254 {ev_float, "pmodel"},
2255 {ev_float, "renderamt"}, // HalfLife support
2256 {ev_float, "rendermode"}, // HalfLife support
2257 {ev_float, "scale"},
2258 {ev_float, "style"},
2259 {ev_float, "tag_index"},
2260 {ev_float, "viewzoom"},
2261 {ev_vector, "color"},
2262 {ev_vector, "colormod"},
2263 {ev_vector, "cursor_screen"},
2264 {ev_vector, "cursor_trace_endpos"},
2265 {ev_vector, "cursor_trace_start"},
2266 {ev_vector, "movement"},
2267 {ev_vector, "punchvector"},
2268 {ev_string, "playermodel"},
2269 {ev_string, "playerskin"}
2272 void SV_VM_Setup(void)
2275 PRVM_InitProg( PRVM_SERVERPROG );
2277 // allocate the mempools
2278 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2279 prog->builtins = vm_sv_builtins;
2280 prog->numbuiltins = vm_sv_numbuiltins;
2281 prog->headercrc = PROGHEADER_CRC;
2282 prog->max_edicts = 512;
2283 prog->limit_edicts = MAX_EDICTS;
2284 prog->reserved_edicts = svs.maxclients;
2285 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2286 prog->name = "server";
2287 prog->extensionstring = vm_sv_extensions;
2288 prog->loadintoworld = true;
2290 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2291 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2292 prog->init_edict = SV_VM_CB_InitEdict;
2293 prog->free_edict = SV_VM_CB_FreeEdict;
2294 prog->count_edicts = SV_VM_CB_CountEdicts;
2295 prog->load_edict = SV_VM_CB_LoadEdict;
2296 prog->init_cmd = VM_SV_Cmd_Init;
2297 prog->reset_cmd = VM_SV_Cmd_Reset;
2298 prog->error_cmd = Host_Error;
2300 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2301 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2302 SV_VM_FindEdictFieldOffsets();
2307 void SV_VM_Begin(void)
2310 PRVM_SetProg( PRVM_SERVERPROG );
2312 *prog->time = (float) sv.time;
2315 void SV_VM_End(void)