2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
26 static void SV_SaveEntFile_f(void);
27 static void SV_StartDownload_f(void);
28 static void SV_Download_f(void);
29 static void SV_VM_Setup();
31 void VM_CustomStats_Clear (void);
32 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
33 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
69 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
70 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
71 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
72 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
73 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
74 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
75 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
76 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
77 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
78 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
79 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
80 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
81 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
82 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
83 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
84 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
85 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
86 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
87 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
88 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
89 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
90 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
91 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
92 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
93 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
94 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
95 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
96 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
97 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
98 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
99 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
100 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
101 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
102 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
103 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
104 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
105 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
106 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
107 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
108 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
109 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
110 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
111 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
112 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
113 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
114 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
115 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
116 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
118 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
121 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
125 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
126 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
127 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
129 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
151 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match)"};
152 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the IP address + port number, and the client number, separated by underscores" };
158 mempool_t *sv_mempool = NULL;
160 extern cvar_t slowmo;
161 extern float scr_centertime_off;
163 // MUST match effectnameindex_t in client.h
164 static const char *standardeffectnames[EFFECT_TOTAL] =
188 "TE_TEI_BIGEXPLOSION",
204 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
206 prvm_required_field_t reqfields[] =
208 {ev_entity, "cursor_trace_ent"},
209 {ev_entity, "drawonlytoclient"},
210 {ev_entity, "exteriormodeltoclient"},
211 {ev_entity, "nodrawtoclient"},
212 {ev_entity, "tag_entity"},
213 {ev_entity, "viewmodelforclient"},
214 {ev_float, "Version"},
216 {ev_float, "ammo_cells1"},
217 {ev_float, "ammo_lava_nails"},
218 {ev_float, "ammo_multi_rockets"},
219 {ev_float, "ammo_nails1"},
220 {ev_float, "ammo_plasma"},
221 {ev_float, "ammo_rockets1"},
222 {ev_float, "ammo_shells1"},
223 {ev_float, "button3"},
224 {ev_float, "button4"},
225 {ev_float, "button5"},
226 {ev_float, "button6"},
227 {ev_float, "button7"},
228 {ev_float, "button8"},
229 {ev_float, "button9"},
230 {ev_float, "button10"},
231 {ev_float, "button11"},
232 {ev_float, "button12"},
233 {ev_float, "button13"},
234 {ev_float, "button14"},
235 {ev_float, "button15"},
236 {ev_float, "button16"},
237 {ev_float, "buttonchat"},
238 {ev_float, "buttonuse"},
239 {ev_float, "clientcolors"},
240 {ev_float, "cursor_active"},
241 {ev_float, "disableclientprediction"},
242 {ev_float, "fullbright"},
243 {ev_float, "glow_color"},
244 {ev_float, "glow_size"},
245 {ev_float, "glow_trail"},
246 {ev_float, "gravity"},
247 {ev_float, "idealpitch"},
248 {ev_float, "items2"},
249 {ev_float, "light_lev"},
250 {ev_float, "modelflags"},
251 {ev_float, "pflags"},
253 {ev_float, "pitch_speed"},
254 {ev_float, "pmodel"},
255 {ev_float, "renderamt"}, // HalfLife support
256 {ev_float, "rendermode"}, // HalfLife support
259 {ev_float, "tag_index"},
260 {ev_float, "viewzoom"},
261 {ev_function, "SendEntity"},
262 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
263 {ev_function, "customizeentityforclient"},
264 {ev_string, "netaddress"},
265 {ev_string, "playermodel"},
266 {ev_string, "playerskin"},
267 {ev_vector, "color"},
268 {ev_vector, "colormod"},
269 {ev_vector, "cursor_screen"},
270 {ev_vector, "cursor_trace_endpos"},
271 {ev_vector, "cursor_trace_start"},
272 {ev_vector, "movement"},
273 {ev_vector, "punchvector"},
278 //============================================================================
280 void SV_AreaStats_f(void)
282 World_PrintAreaStats(&sv.world, "server");
292 // init the csqc progs cvars, since they are updated/used by the server code
293 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
294 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
295 extern cvar_t csqc_progcrc;
296 extern cvar_t csqc_progsize;
297 Cvar_RegisterVariable (&csqc_progname);
298 Cvar_RegisterVariable (&csqc_progcrc);
299 Cvar_RegisterVariable (&csqc_progsize);
301 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
302 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
303 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
304 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
306 Cvar_RegisterVariable (&coop);
307 Cvar_RegisterVariable (&deathmatch);
308 Cvar_RegisterVariable (&fraglimit);
309 Cvar_RegisterVariable (&gamecfg);
310 Cvar_RegisterVariable (&noexit);
311 Cvar_RegisterVariable (&nomonsters);
312 Cvar_RegisterVariable (&pausable);
313 Cvar_RegisterVariable (&pr_checkextension);
314 Cvar_RegisterVariable (&samelevel);
315 Cvar_RegisterVariable (&skill);
316 Cvar_RegisterVariable (&slowmo);
317 Cvar_RegisterVariable (&sv_accelerate);
318 Cvar_RegisterVariable (&sv_aim);
319 Cvar_RegisterVariable (&sv_airaccel_qw);
320 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
321 Cvar_RegisterVariable (&sv_airaccelerate);
322 Cvar_RegisterVariable (&sv_allowdownloads);
323 Cvar_RegisterVariable (&sv_allowdownloads_archive);
324 Cvar_RegisterVariable (&sv_allowdownloads_config);
325 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
326 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
327 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
328 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
329 Cvar_RegisterVariable (&sv_clmovement_enable);
330 Cvar_RegisterVariable (&sv_clmovement_minping);
331 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
332 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
333 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
334 Cvar_RegisterVariable (&sv_cullentities_pvs);
335 Cvar_RegisterVariable (&sv_cullentities_stats);
336 Cvar_RegisterVariable (&sv_cullentities_trace);
337 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
338 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
339 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
340 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
341 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
342 Cvar_RegisterVariable (&sv_debugmove);
343 Cvar_RegisterVariable (&sv_echobprint);
344 Cvar_RegisterVariable (&sv_edgefriction);
345 Cvar_RegisterVariable (&sv_entpatch);
346 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
347 Cvar_RegisterVariable (&sv_freezenonclients);
348 Cvar_RegisterVariable (&sv_friction);
349 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
350 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
351 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
352 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
353 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
354 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
355 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
356 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
357 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
358 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
359 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
360 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
361 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
362 Cvar_RegisterVariable (&sv_gravity);
363 Cvar_RegisterVariable (&sv_idealpitchscale);
364 Cvar_RegisterVariable (&sv_jumpstep);
365 Cvar_RegisterVariable (&sv_jumpvelocity);
366 Cvar_RegisterVariable (&sv_maxairspeed);
367 Cvar_RegisterVariable (&sv_maxrate);
368 Cvar_RegisterVariable (&sv_maxspeed);
369 Cvar_RegisterVariable (&sv_maxvelocity);
370 Cvar_RegisterVariable (&sv_newflymove);
371 Cvar_RegisterVariable (&sv_nostep);
372 Cvar_RegisterVariable (&sv_playerphysicsqc);
373 Cvar_RegisterVariable (&sv_progs);
374 Cvar_RegisterVariable (&sv_protocolname);
375 Cvar_RegisterVariable (&sv_random_seed);
376 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
377 Cvar_RegisterVariable (&sv_sound_land);
378 Cvar_RegisterVariable (&sv_sound_watersplash);
379 Cvar_RegisterVariable (&sv_stepheight);
380 Cvar_RegisterVariable (&sv_stopspeed);
381 Cvar_RegisterVariable (&sv_wallfriction);
382 Cvar_RegisterVariable (&sv_wateraccelerate);
383 Cvar_RegisterVariable (&sv_waterfriction);
384 Cvar_RegisterVariable (&sys_ticrate);
385 Cvar_RegisterVariable (&teamplay);
386 Cvar_RegisterVariable (&timelimit);
388 Cvar_RegisterVariable (&saved1);
389 Cvar_RegisterVariable (&saved2);
390 Cvar_RegisterVariable (&saved3);
391 Cvar_RegisterVariable (&saved4);
392 Cvar_RegisterVariable (&savedgamecfg);
393 Cvar_RegisterVariable (&scratch1);
394 Cvar_RegisterVariable (&scratch2);
395 Cvar_RegisterVariable (&scratch3);
396 Cvar_RegisterVariable (&scratch4);
397 Cvar_RegisterVariable (&temp1);
399 // LordHavoc: Nehahra uses these to pass data around cutscene demos
400 if (gamemode == GAME_NEHAHRA)
402 Cvar_RegisterVariable (&nehx00);
403 Cvar_RegisterVariable (&nehx01);
404 Cvar_RegisterVariable (&nehx02);
405 Cvar_RegisterVariable (&nehx03);
406 Cvar_RegisterVariable (&nehx04);
407 Cvar_RegisterVariable (&nehx05);
408 Cvar_RegisterVariable (&nehx06);
409 Cvar_RegisterVariable (&nehx07);
410 Cvar_RegisterVariable (&nehx08);
411 Cvar_RegisterVariable (&nehx09);
412 Cvar_RegisterVariable (&nehx10);
413 Cvar_RegisterVariable (&nehx11);
414 Cvar_RegisterVariable (&nehx12);
415 Cvar_RegisterVariable (&nehx13);
416 Cvar_RegisterVariable (&nehx14);
417 Cvar_RegisterVariable (&nehx15);
418 Cvar_RegisterVariable (&nehx16);
419 Cvar_RegisterVariable (&nehx17);
420 Cvar_RegisterVariable (&nehx18);
421 Cvar_RegisterVariable (&nehx19);
423 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
425 Cvar_RegisterVariable (&sv_autodemo_perclient);
426 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
428 // any special defaults for gamemodes go here
429 if (gamemode == GAME_HIPNOTIC)
431 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
432 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
434 if (gamemode == GAME_ROGUE)
436 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
437 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
440 sv_mempool = Mem_AllocPool("server", 0, NULL);
443 static void SV_SaveEntFile_f(void)
445 char basename[MAX_QPATH];
446 if (!sv.active || !sv.worldmodel)
448 Con_Print("Not running a server\n");
451 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
452 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
457 =============================================================================
461 =============================================================================
468 Make sure the event gets sent to all clients
471 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
475 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
477 MSG_WriteByte (&sv.datagram, svc_particle);
478 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
479 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
480 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
481 for (i=0 ; i<3 ; i++)
482 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
483 MSG_WriteByte (&sv.datagram, count);
484 MSG_WriteByte (&sv.datagram, color);
485 SV_FlushBroadcastMessages();
492 Make sure the event gets sent to all clients
495 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
497 if (modelindex >= 256 || startframe >= 256)
499 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
501 MSG_WriteByte (&sv.datagram, svc_effect2);
502 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
503 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
504 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
505 MSG_WriteShort (&sv.datagram, modelindex);
506 MSG_WriteShort (&sv.datagram, startframe);
507 MSG_WriteByte (&sv.datagram, framecount);
508 MSG_WriteByte (&sv.datagram, framerate);
512 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
514 MSG_WriteByte (&sv.datagram, svc_effect);
515 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
516 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
517 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
518 MSG_WriteByte (&sv.datagram, modelindex);
519 MSG_WriteByte (&sv.datagram, startframe);
520 MSG_WriteByte (&sv.datagram, framecount);
521 MSG_WriteByte (&sv.datagram, framerate);
523 SV_FlushBroadcastMessages();
530 Each entity can have eight independant sound sources, like voice,
533 Channel 0 is an auto-allocate channel, the others override anything
534 already running on that entity/channel pair.
536 An attenuation of 0 will play full volume everywhere in the level.
537 Larger attenuations will drop off. (max 4 attenuation)
541 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
543 int sound_num, field_mask, i, ent;
545 if (volume < 0 || volume > 255)
547 Con_Printf ("SV_StartSound: volume = %i\n", volume);
551 if (attenuation < 0 || attenuation > 4)
553 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
557 if (channel < 0 || channel > 7)
559 Con_Printf ("SV_StartSound: channel = %i\n", channel);
563 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
566 // find precache number for sound
567 sound_num = SV_SoundIndex(sample, 1);
571 ent = PRVM_NUM_FOR_EDICT(entity);
574 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
575 field_mask |= SND_VOLUME;
576 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
577 field_mask |= SND_ATTENUATION;
579 field_mask |= SND_LARGEENTITY;
580 if (sound_num >= 256 || channel >= 8)
581 field_mask |= SND_LARGESOUND;
583 // directed messages go only to the entity they are targeted on
584 MSG_WriteByte (&sv.datagram, svc_sound);
585 MSG_WriteByte (&sv.datagram, field_mask);
586 if (field_mask & SND_VOLUME)
587 MSG_WriteByte (&sv.datagram, volume);
588 if (field_mask & SND_ATTENUATION)
589 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
590 if (field_mask & SND_LARGEENTITY)
592 MSG_WriteShort (&sv.datagram, ent);
593 MSG_WriteByte (&sv.datagram, channel);
596 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
597 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
598 MSG_WriteShort (&sv.datagram, sound_num);
600 MSG_WriteByte (&sv.datagram, sound_num);
601 for (i = 0;i < 3;i++)
602 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
603 SV_FlushBroadcastMessages();
610 Nearly the same logic as SV_StartSound, except an origin
611 instead of an entity is provided and channel is omitted.
613 The entity sent to the client is 0 (world) and the channel
614 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
615 function, therefore the check for it is omitted.
619 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
621 int sound_num, field_mask, i;
623 if (volume < 0 || volume > 255)
625 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
629 if (attenuation < 0 || attenuation > 4)
631 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
635 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
638 // find precache number for sound
639 sound_num = SV_SoundIndex(sample, 1);
644 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
645 field_mask |= SND_VOLUME;
646 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
647 field_mask |= SND_ATTENUATION;
648 if (sound_num >= 256)
649 field_mask |= SND_LARGESOUND;
651 // directed messages go only to the entity they are targeted on
652 MSG_WriteByte (&sv.datagram, svc_sound);
653 MSG_WriteByte (&sv.datagram, field_mask);
654 if (field_mask & SND_VOLUME)
655 MSG_WriteByte (&sv.datagram, volume);
656 if (field_mask & SND_ATTENUATION)
657 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
658 // Always write entnum 0 for the world entity
659 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
660 if (field_mask & SND_LARGESOUND)
661 MSG_WriteShort (&sv.datagram, sound_num);
663 MSG_WriteByte (&sv.datagram, sound_num);
664 for (i = 0;i < 3;i++)
665 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
666 SV_FlushBroadcastMessages();
670 ==============================================================================
674 ==============================================================================
681 Sends the first message from the server to a connected client.
682 This will be sent on the initial connection and upon each server load.
685 void SV_SendServerinfo (client_t *client)
690 // we know that this client has a netconnection and thus is not a bot
692 // edicts get reallocated on level changes, so we need to update it here
693 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
695 // clear cached stuff that depends on the level
696 client->weaponmodel[0] = 0;
697 client->weaponmodelindex = 0;
699 // LordHavoc: clear entityframe tracking
700 client->latestframenum = 0;
702 // initialize the movetime, so a speedhack can't make use of the time before this client joined
703 client->cmd.time = sv.time;
705 if (client->entitydatabase)
706 EntityFrame_FreeDatabase(client->entitydatabase);
707 if (client->entitydatabase4)
708 EntityFrame4_FreeDatabase(client->entitydatabase4);
709 if (client->entitydatabase5)
710 EntityFrame5_FreeDatabase(client->entitydatabase5);
712 memset(client->stats, 0, sizeof(client->stats));
713 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
715 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
717 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
718 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
719 else if (sv.protocol == PROTOCOL_DARKPLACES4)
720 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
722 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
725 // reset csqc entity versions
726 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
728 SZ_Clear (&client->netconnection->message);
729 MSG_WriteByte (&client->netconnection->message, svc_print);
730 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
731 MSG_WriteString (&client->netconnection->message,message);
733 //[515]: init csprogs according to version of svprogs, check the crc, etc.
734 if (sv.csqc_progname[0])
737 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
738 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
739 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
740 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
741 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
742 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
743 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
744 //[515]: init stufftext string (it is sent before svc_serverinfo)
745 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
748 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
749 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
753 if (sv_allowdownloads.integer)
755 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
756 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1\n");
759 // send at this time so it's guaranteed to get executed at the right time
763 host_client = client;
764 Curl_SendRequirements();
768 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
769 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
770 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
772 if (!coop.integer && deathmatch.integer)
773 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
775 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
777 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
779 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
780 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
781 MSG_WriteByte (&client->netconnection->message, 0);
783 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
784 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
785 MSG_WriteByte (&client->netconnection->message, 0);
788 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
789 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
790 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
793 MSG_WriteByte (&client->netconnection->message, svc_setview);
794 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
796 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
797 MSG_WriteByte (&client->netconnection->message, 1);
799 client->spawned = false; // need prespawn, spawn, etc
800 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
802 // clear movement info until client enters the new level properly
803 memset(&client->cmd, 0, sizeof(client->cmd));
804 client->movesequence = 0;
805 #ifdef NUM_PING_TIMES
806 for (i = 0;i < NUM_PING_TIMES;i++)
807 client->ping_times[i] = 0;
808 client->num_pings = 0;
812 SV_StopDemoRecording(client); // to split up demos into different files
813 if(sv_autodemo_perclient.integer && client->netconnection)
815 char demofile[MAX_OSPATH];
816 char levelname[MAX_QPATH];
817 char ipaddress[MAX_QPATH];
820 // start a new demo file
821 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
822 if (strrchr(levelname, '.'))
823 *(strrchr(levelname, '.')) = 0;
825 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
826 for(i = 0; ipaddress[i]; ++i)
827 if(!isalnum(ipaddress[i]))
829 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%s_%d.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, ipaddress, PRVM_NUM_FOR_EDICT(client->edict));
831 SV_StartDemoRecording(client, demofile, -1);
839 Initializes a client_t for a new net connection. This will only be called
840 once for a player each game, not once for each level change.
843 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
847 float spawn_parms[NUM_SPAWN_PARMS];
849 client = svs.clients + clientnum;
851 // set up the client_t
853 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
854 memset (client, 0, sizeof(*client));
855 client->active = true;
856 client->netconnection = netconnection;
858 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
860 strlcpy(client->name, "unconnected", sizeof(client->name));
861 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
862 client->spawned = false;
863 client->edict = PRVM_EDICT_NUM(clientnum+1);
864 if (client->netconnection)
865 client->netconnection->message.allowoverflow = true; // we can catch it
866 // prepare the unreliable message buffer
867 client->unreliablemsg.data = client->unreliablemsg_data;
868 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
869 // updated by receiving "rate" command from client, this is also the default if not using a DP client
870 client->rate = 1000000000;
871 // no limits for local player
872 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
873 client->rate = 1000000000;
874 client->connecttime = realtime;
877 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
880 // call the progs to get default spawn parms for the new client
881 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
882 prog->globals.server->self = 0;
883 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
884 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
885 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
887 // set up the entity for this client (including .colormap, .team, etc)
888 PRVM_ED_ClearEdict(client->edict);
891 // don't call SendServerinfo for a fresh botclient because its fields have
892 // not been set up by the qc yet
893 if (client->netconnection)
894 SV_SendServerinfo (client);
896 client->spawned = true;
901 ===============================================================================
905 ===============================================================================
909 =============================================================================
911 The PVS must include a small area around the client to allow head bobbing
912 or other small motion on the client side. Otherwise, a bob might cause an
913 entity that should be visible to not show up, especially when the bob
916 =============================================================================
919 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
922 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
923 unsigned int customizeentityforclient;
925 vec3_t cullmins, cullmaxs;
929 // this 2 billion unit check is actually to detect NAN origins
930 // (we really don't want to send those)
931 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
934 // EF_NODRAW prevents sending for any reason except for your own
935 // client, so we must keep all clients in this superset
936 effects = (unsigned)ent->fields.server->effects;
938 // we can omit invisible entities with no effects that are not clients
939 // LordHavoc: this could kill tags attached to an invisible entity, I
940 // just hope we never have to support that case
941 i = (int)ent->fields.server->modelindex;
942 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
945 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
946 glowsize = (unsigned char)bound(0, i, 255);
947 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
948 flags |= RENDER_GLOWTRAIL;
949 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
950 flags |= RENDER_VIEWMODEL;
952 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
953 light[0] = (unsigned short)bound(0, f, 65535);
954 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
955 light[1] = (unsigned short)bound(0, f, 65535);
956 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
957 light[2] = (unsigned short)bound(0, f, 65535);
958 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
959 light[3] = (unsigned short)bound(0, f, 65535);
960 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
961 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
963 if (gamemode == GAME_TENEBRAE)
965 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
969 lightpflags |= PFLAGS_FULLDYNAMIC;
971 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
975 light[0] = (int)(0.2*256);
976 light[1] = (int)(1.0*256);
977 light[2] = (int)(0.2*256);
979 lightpflags |= PFLAGS_FULLDYNAMIC;
983 specialvisibilityradius = 0;
984 if (lightpflags & PFLAGS_FULLDYNAMIC)
985 specialvisibilityradius = max(specialvisibilityradius, light[3]);
987 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
988 if (flags & RENDER_GLOWTRAIL)
989 specialvisibilityradius = max(specialvisibilityradius, 100);
990 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
992 if (effects & EF_BRIGHTFIELD)
993 specialvisibilityradius = max(specialvisibilityradius, 80);
994 if (effects & EF_MUZZLEFLASH)
995 specialvisibilityradius = max(specialvisibilityradius, 100);
996 if (effects & EF_BRIGHTLIGHT)
997 specialvisibilityradius = max(specialvisibilityradius, 400);
998 if (effects & EF_DIMLIGHT)
999 specialvisibilityradius = max(specialvisibilityradius, 200);
1000 if (effects & EF_RED)
1001 specialvisibilityradius = max(specialvisibilityradius, 200);
1002 if (effects & EF_BLUE)
1003 specialvisibilityradius = max(specialvisibilityradius, 200);
1004 if (effects & EF_FLAME)
1005 specialvisibilityradius = max(specialvisibilityradius, 250);
1006 if (effects & EF_STARDUST)
1007 specialvisibilityradius = max(specialvisibilityradius, 100);
1010 // early culling checks
1011 // (final culling is done by SV_MarkWriteEntityStateToClient)
1012 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1013 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1018 cs->number = enumber;
1019 VectorCopy(ent->fields.server->origin, cs->origin);
1020 VectorCopy(ent->fields.server->angles, cs->angles);
1022 cs->effects = effects;
1023 cs->colormap = (unsigned)ent->fields.server->colormap;
1024 cs->modelindex = modelindex;
1025 cs->skin = (unsigned)ent->fields.server->skin;
1026 cs->frame = (unsigned)ent->fields.server->frame;
1027 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1028 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1029 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1030 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1031 cs->customizeentityforclient = customizeentityforclient;
1032 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1033 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1034 cs->glowsize = glowsize;
1036 // don't need to init cs->colormod because the defaultstate did that for us
1037 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1038 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1039 if (val->vector[0] || val->vector[1] || val->vector[2])
1041 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1042 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1043 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1046 cs->modelindex = modelindex;
1049 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1053 cs->alpha = (unsigned char)bound(0, i, 255);
1056 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1060 cs->alpha = (unsigned char)bound(0, i, 255);
1064 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1068 cs->scale = (unsigned char)bound(0, i, 255);
1071 cs->glowcolor = 254;
1072 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1074 cs->glowcolor = (int)f;
1076 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1077 cs->effects |= EF_FULLBRIGHT;
1079 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1080 if (val && val->_float)
1081 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1083 if (ent->fields.server->movetype == MOVETYPE_STEP)
1084 cs->flags |= RENDER_STEP;
1085 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1086 cs->flags |= RENDER_LOWPRECISION;
1087 if (ent->fields.server->colormap >= 1024)
1088 cs->flags |= RENDER_COLORMAPPED;
1089 if (cs->viewmodelforclient)
1090 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1092 cs->light[0] = light[0];
1093 cs->light[1] = light[1];
1094 cs->light[2] = light[2];
1095 cs->light[3] = light[3];
1096 cs->lightstyle = lightstyle;
1097 cs->lightpflags = lightpflags;
1099 cs->specialvisibilityradius = specialvisibilityradius;
1101 // calculate the visible box of this entity (don't use the physics box
1102 // as that is often smaller than a model, and would not count
1103 // specialvisibilityradius)
1104 if ((model = sv.models[modelindex]))
1106 float scale = cs->scale * (1.0f / 16.0f);
1107 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1109 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1110 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1112 else if (cs->angles[1])
1114 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1115 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1119 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1120 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1125 // if there is no model (or it could not be loaded), use the physics box
1126 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1127 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1129 if (specialvisibilityradius)
1131 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1132 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1133 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1134 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1135 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1136 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1139 // calculate center of bbox for network prioritization purposes
1140 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1142 // if culling box has moved, update pvs cluster links
1143 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1145 VectorCopy(cullmins, ent->priv.server->cullmins);
1146 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1147 // a value of -1 for pvs_numclusters indicates that the links are not
1148 // cached, and should be re-tested each time, this is the case if the
1149 // culling box touches too many pvs clusters to store, or if the world
1150 // model does not support FindBoxClusters
1151 ent->priv.server->pvs_numclusters = -1;
1152 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1154 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1155 if (i <= MAX_ENTITYCLUSTERS)
1156 ent->priv.server->pvs_numclusters = i;
1163 void SV_PrepareEntitiesForSending(void)
1167 // send all entities that touch the pvs
1168 sv.numsendentities = 0;
1169 sv.sendentitiesindex[0] = NULL;
1170 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1171 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1173 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1175 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1176 sv.numsendentities++;
1181 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1186 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1188 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1189 sv.writeentitiestoclient_stats_totalentities++;
1191 if (s->customizeentityforclient)
1193 prog->globals.server->self = s->number;
1194 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1195 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1196 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1200 // never reject player
1201 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1203 // check various rejection conditions
1204 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1206 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1208 if (s->effects & EF_NODRAW)
1210 // LordHavoc: only send entities with a model or important effects
1211 if (!s->modelindex && s->specialvisibilityradius == 0)
1214 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1215 // viewmodels don't have visibility checking
1216 if (s->viewmodelforclient)
1218 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1221 else if (s->tagentity)
1223 // tag attached entities simply check their parent
1224 if (!sv.sendentitiesindex[s->tagentity])
1226 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1227 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1230 // always send world submodels in newer protocols because they don't
1231 // generate much traffic (in old protocols they hog bandwidth)
1232 // but only if sv_cullentities_nevercullbmodels is off
1233 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1235 // entity has survived every check so far, check if visible
1236 ed = PRVM_EDICT_NUM(s->number);
1238 // if not touching a visible leaf
1239 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1241 if (ed->priv.server->pvs_numclusters < 0)
1243 // entity too big for clusters list
1244 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1246 sv.writeentitiestoclient_stats_culled_pvs++;
1253 // check cached clusters list
1254 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1255 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1257 if (i == ed->priv.server->pvs_numclusters)
1259 sv.writeentitiestoclient_stats_culled_pvs++;
1265 // or not seen by random tracelines
1266 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1268 int samples = s->specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1269 float enlarge = sv_cullentities_trace_enlarge.value;
1271 qboolean visible = TRUE;
1275 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1276 break; // directly visible from the server's view
1278 if(sv_cullentities_trace_prediction.integer)
1282 // get player velocity
1283 float predtime = bound(0, host_client->ping, 0.2); // / 2
1284 // sorry, no wallhacking by high ping please, and at 200ms
1285 // ping a FPS is annoying to play anyway and a player is
1286 // likely to have changed his direction
1287 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1288 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1290 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1291 break; // directly visible from the predicted view
1295 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1299 // when we get here, we can't see the entity
1305 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] = realtime + sv_cullentities_trace_delay.value;
1306 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1308 sv.writeentitiestoclient_stats_culled_trace++;
1315 // this just marks it for sending
1316 // FIXME: it would be more efficient to send here, but the entity
1317 // compressor isn't that flexible
1318 sv.writeentitiestoclient_stats_visibleentities++;
1319 sv.sententities[s->number] = sv.sententitiesmark;
1322 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1324 int i, numsendstates;
1327 // if there isn't enough space to accomplish anything, skip it
1328 if (msg->cursize + 25 > msg->maxsize)
1331 sv.writeentitiestoclient_msg = msg;
1332 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1334 sv.writeentitiestoclient_stats_culled_pvs = 0;
1335 sv.writeentitiestoclient_stats_culled_trace = 0;
1336 sv.writeentitiestoclient_stats_visibleentities = 0;
1337 sv.writeentitiestoclient_stats_totalentities = 0;
1339 // find the client's PVS
1340 // the real place being tested from
1341 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1342 sv.writeentitiestoclient_pvsbytes = 0;
1343 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1344 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1346 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1348 sv.sententitiesmark++;
1350 for (i = 0;i < sv.numsendentities;i++)
1351 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1354 for (i = 0;i < sv.numsendentities;i++)
1356 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1358 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1359 *s = sv.sendentities[i];
1360 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1361 s->flags |= RENDER_EXTERIORMODEL;
1365 if (sv_cullentities_stats.integer)
1366 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1368 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1370 if (client->entitydatabase5)
1371 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1372 else if (client->entitydatabase4)
1374 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1375 Protocol_WriteStatsReliable();
1377 else if (client->entitydatabase)
1379 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1380 Protocol_WriteStatsReliable();
1384 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1385 Protocol_WriteStatsReliable();
1395 static void SV_CleanupEnts (void)
1400 ent = PRVM_NEXT_EDICT(prog->edicts);
1401 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1402 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1407 SV_WriteClientdataToMessage
1411 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1415 prvm_edict_t *other;
1421 float *statsf = (float *)stats;
1424 // send a damage message
1426 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1428 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1429 MSG_WriteByte (msg, svc_damage);
1430 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1431 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1432 for (i=0 ; i<3 ; i++)
1433 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1435 ent->fields.server->dmg_take = 0;
1436 ent->fields.server->dmg_save = 0;
1440 // send the current viewpos offset from the view entity
1442 SV_SetIdealPitch (); // how much to look up / down ideally
1444 // a fixangle might get lost in a dropped packet. Oh well.
1445 if(ent->fields.server->fixangle)
1447 // angle fixing was requested by global thinking code...
1448 // so store the current angles for later use
1449 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1450 host_client->fixangle_angles_set = TRUE;
1452 // and clear fixangle for the next frame
1453 ent->fields.server->fixangle = 0;
1456 if (host_client->fixangle_angles_set)
1458 MSG_WriteByte (msg, svc_setangle);
1459 for (i=0 ; i < 3 ; i++)
1460 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1461 host_client->fixangle_angles_set = FALSE;
1464 // stuff the sigil bits into the high bits of items for sbar, or else
1466 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1467 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1468 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1470 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1472 VectorClear(punchvector);
1473 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1474 VectorCopy(val->vector, punchvector);
1476 // cache weapon model name and index in client struct to save time
1477 // (this search can be almost 1% of cpu time!)
1478 s = PRVM_GetString(ent->fields.server->weaponmodel);
1479 if (strcmp(s, client->weaponmodel))
1481 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1482 client->weaponmodelindex = SV_ModelIndex(s, 1);
1486 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1487 viewzoom = (int)(val->_float * 255.0f);
1493 if ((int)ent->fields.server->flags & FL_ONGROUND)
1494 bits |= SU_ONGROUND;
1495 if (ent->fields.server->waterlevel >= 2)
1497 if (ent->fields.server->idealpitch)
1498 bits |= SU_IDEALPITCH;
1500 for (i=0 ; i<3 ; i++)
1502 if (ent->fields.server->punchangle[i])
1503 bits |= (SU_PUNCH1<<i);
1504 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1506 bits |= (SU_PUNCHVEC1<<i);
1507 if (ent->fields.server->velocity[i])
1508 bits |= (SU_VELOCITY1<<i);
1511 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1512 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1513 stats[STAT_ITEMS] = items;
1514 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1515 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1516 stats[STAT_WEAPON] = client->weaponmodelindex;
1517 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1518 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1519 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1520 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1521 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1522 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1523 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1524 stats[STAT_VIEWZOOM] = viewzoom;
1525 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1526 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1527 // the QC bumps these itself by sending svc_'s, so we have to keep them
1528 // zero or they'll be corrected by the engine
1529 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1530 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1532 // movement settings for prediction
1533 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1534 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1535 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1536 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1537 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1538 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1539 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1540 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1541 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1542 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1543 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1544 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1545 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1546 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1547 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1548 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1549 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1550 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1551 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1552 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1553 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1554 statsf[STAT_TIMELIMIT] = timelimit.value;
1556 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1558 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1560 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1561 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1563 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1564 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1565 if (viewzoom != 255)
1566 bits |= SU_VIEWZOOM;
1571 if (bits >= 16777216)
1575 MSG_WriteByte (msg, svc_clientdata);
1576 MSG_WriteShort (msg, bits);
1577 if (bits & SU_EXTEND1)
1578 MSG_WriteByte(msg, bits >> 16);
1579 if (bits & SU_EXTEND2)
1580 MSG_WriteByte(msg, bits >> 24);
1582 if (bits & SU_VIEWHEIGHT)
1583 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1585 if (bits & SU_IDEALPITCH)
1586 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1588 for (i=0 ; i<3 ; i++)
1590 if (bits & (SU_PUNCH1<<i))
1592 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1593 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1595 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1597 if (bits & (SU_PUNCHVEC1<<i))
1599 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1600 MSG_WriteCoord16i(msg, punchvector[i]);
1602 MSG_WriteCoord32f(msg, punchvector[i]);
1604 if (bits & (SU_VELOCITY1<<i))
1606 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1607 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1609 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1613 if (bits & SU_ITEMS)
1614 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1616 if (sv.protocol == PROTOCOL_DARKPLACES5)
1618 if (bits & SU_WEAPONFRAME)
1619 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1620 if (bits & SU_ARMOR)
1621 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1622 if (bits & SU_WEAPON)
1623 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1624 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1625 MSG_WriteShort (msg, stats[STAT_AMMO]);
1626 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1627 MSG_WriteShort (msg, stats[STAT_NAILS]);
1628 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1629 MSG_WriteShort (msg, stats[STAT_CELLS]);
1630 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1631 if (bits & SU_VIEWZOOM)
1632 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1634 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1636 if (bits & SU_WEAPONFRAME)
1637 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1638 if (bits & SU_ARMOR)
1639 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1640 if (bits & SU_WEAPON)
1642 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1643 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1645 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1647 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1648 MSG_WriteByte (msg, stats[STAT_AMMO]);
1649 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1650 MSG_WriteByte (msg, stats[STAT_NAILS]);
1651 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1652 MSG_WriteByte (msg, stats[STAT_CELLS]);
1653 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1655 for (i = 0;i < 32;i++)
1656 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1658 MSG_WriteByte (msg, i);
1661 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1662 if (bits & SU_VIEWZOOM)
1664 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1665 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1667 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1672 void SV_FlushBroadcastMessages(void)
1676 if (sv.datagram.cursize <= 0)
1678 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1680 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1682 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1683 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1685 SZ_Clear(&sv.datagram);
1688 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1690 // scan the splitpoints to find out how many we can fit in
1691 int numsegments, j, split;
1692 if (!client->unreliablemsg_splitpoints)
1694 // always accept the first one if it's within 1400 bytes, this ensures
1695 // that very big datagrams which are over the rate limit still get
1696 // through, just to keep it working
1697 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1700 msg->maxsize = 1400;
1703 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1704 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1706 if (numsegments > 0)
1708 // some will fit, so add the ones that will fit
1709 split = client->unreliablemsg_splitpoint[numsegments-1];
1710 // note this discards ones that were accepted by the segments scan but
1711 // can not fit, such as a really huge first one that will never ever
1712 // fit in a packet...
1713 if (msg->cursize + split <= msg->maxsize)
1714 SZ_Write(msg, client->unreliablemsg.data, split);
1715 // remove the part we sent, keeping any remaining data
1716 client->unreliablemsg.cursize -= split;
1717 if (client->unreliablemsg.cursize > 0)
1718 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1719 // adjust remaining splitpoints
1720 client->unreliablemsg_splitpoints -= numsegments;
1721 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1722 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1727 =======================
1728 SV_SendClientDatagram
1729 =======================
1731 static void SV_SendClientDatagram (client_t *client)
1733 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1735 int stats[MAX_CL_STATS];
1736 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1738 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1739 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1740 if (sv_maxrate.integer != maxrate)
1741 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1742 // clientrate determines the 'cleartime' of a packet
1743 // (how long to wait before sending another, based on this packet's size)
1744 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1746 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1748 // for good singleplayer, send huge packets
1749 maxsize = sizeof(sv_sendclientdatagram_buf);
1750 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1751 // never limit frequency in singleplayer
1752 clientrate = 1000000000;
1754 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_QUAKEWORLD)
1756 // no packet size limit support on Quake protocols because it just
1757 // causes missing entities/effects
1758 // packets are simply sent less often to obey the rate limit
1762 else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1764 // no packet size limit support on DP1-4 protocols because they kick
1765 // the client off if they overflow, and miss effects
1766 // packets are simply sent less often to obey the rate limit
1767 maxsize = sizeof(sv_sendclientdatagram_buf);
1768 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1772 // DP5 and later protocols support packet size limiting which is a
1773 // better method than limiting packet frequency as QW does
1775 // at very low rates (or very small sys_ticrate) the packet size is
1776 // not reduced below 128, but packets may be sent less often
1777 maxsize = (int)(clientrate * sys_ticrate.value);
1778 maxsize = bound(128, maxsize, 1400);
1782 // obey rate limit by limiting packet frequency if the packet size
1784 // (usually this is caused by reliable messages)
1785 if (!NetConn_CanSend(client->netconnection))
1788 // while downloading, limit entity updates to half the packet
1789 // (any leftover space will be used for downloading)
1790 if (host_client->download_file)
1793 msg.data = sv_sendclientdatagram_buf;
1794 msg.maxsize = maxsize;
1797 if (host_client->spawned)
1799 // the player is in the game
1800 MSG_WriteByte (&msg, svc_time);
1801 MSG_WriteFloat (&msg, sv.time);
1803 // add the client specific data to the datagram
1804 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1805 // now update the stats[] array using any registered custom fields
1806 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1807 // set host_client->statsdeltabits
1808 Protocol_UpdateClientStats (stats);
1810 // add as many queued unreliable messages (effects) as we can fit
1811 // limit effects to half of the remaining space
1812 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1813 if (client->unreliablemsg.cursize)
1814 SV_WriteUnreliableMessages (client, &msg);
1816 msg.maxsize = maxsize;
1818 // now write as many entities as we can fit, and also sends stats
1819 SV_WriteEntitiesToClient (client, client->edict, &msg);
1821 else if (realtime > client->keepalivetime)
1823 // the player isn't totally in the game yet
1824 // send small keepalive messages if too much time has passed
1825 // (may also be sending downloads)
1826 msg.maxsize = maxsize2;
1827 client->keepalivetime = realtime + 5;
1828 MSG_WriteChar (&msg, svc_nop);
1831 msg.maxsize = maxsize2;
1833 // if a download is active, see if there is room to fit some download data
1835 downloadsize = maxsize * 2 - msg.cursize - 7;
1836 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1838 fs_offset_t downloadstart;
1839 unsigned char data[1400];
1840 downloadstart = FS_Tell(host_client->download_file);
1841 downloadsize = min(downloadsize, (int)sizeof(data));
1842 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1843 // note this sends empty messages if at the end of the file, which is
1844 // necessary to keep the packet loss logic working
1845 // (the last blocks may be lost and need to be re-sent, and that will
1846 // only occur if the client acks the empty end messages, revealing
1847 // a gap in the download progress, causing the last blocks to be
1849 MSG_WriteChar (&msg, svc_downloaddata);
1850 MSG_WriteLong (&msg, downloadstart);
1851 MSG_WriteShort (&msg, downloadsize);
1852 if (downloadsize > 0)
1853 SZ_Write (&msg, data, downloadsize);
1856 // reliable only if none is in progress
1857 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1858 SV_WriteDemoMessage(client, &(client->netconnection->message));
1860 SV_WriteDemoMessage(client, &msg);
1862 // send the datagram
1863 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1864 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1865 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1869 =======================
1870 SV_UpdateToReliableMessages
1871 =======================
1873 static void SV_UpdateToReliableMessages (void)
1882 // check for changes to be sent over the reliable streams
1883 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1885 // update the host_client fields we care about according to the entity fields
1886 host_client->edict = PRVM_EDICT_NUM(i+1);
1889 name = PRVM_GetString(host_client->edict->fields.server->netname);
1892 // always point the string back at host_client->name to keep it safe
1893 strlcpy (host_client->name, name, sizeof (host_client->name));
1894 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1895 if (strcmp(host_client->old_name, host_client->name))
1897 if (host_client->spawned)
1898 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1899 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1900 // send notification to all clients
1901 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1902 MSG_WriteByte (&sv.reliable_datagram, i);
1903 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1904 SV_WriteNetnameIntoDemo(host_client);
1907 // DP_SV_CLIENTCOLORS
1908 // this is always found (since it's added by the progs loader)
1909 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1910 host_client->colors = (int)val->_float;
1911 if (host_client->old_colors != host_client->colors)
1913 host_client->old_colors = host_client->colors;
1914 // send notification to all clients
1915 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1916 MSG_WriteByte (&sv.reliable_datagram, i);
1917 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1920 // NEXUIZ_PLAYERMODEL
1921 if( prog->fieldoffsets.playermodel >= 0 ) {
1922 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1925 // always point the string back at host_client->name to keep it safe
1926 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1927 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1930 // NEXUIZ_PLAYERSKIN
1931 if( prog->fieldoffsets.playerskin >= 0 ) {
1932 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1935 // always point the string back at host_client->name to keep it safe
1936 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1937 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1941 host_client->frags = (int)host_client->edict->fields.server->frags;
1942 if(gamemode == GAME_NEXUIZ)
1943 if(!host_client->spawned && host_client->netconnection)
1944 host_client->frags = -666;
1945 if (host_client->old_frags != host_client->frags)
1947 host_client->old_frags = host_client->frags;
1948 // send notification to all clients
1949 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1950 MSG_WriteByte (&sv.reliable_datagram, i);
1951 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1955 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1956 if (client->netconnection)
1957 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1959 SZ_Clear (&sv.reliable_datagram);
1964 =======================
1965 SV_SendClientMessages
1966 =======================
1968 void SV_SendClientMessages (void)
1970 int i, prepared = false;
1972 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1973 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1975 SV_FlushBroadcastMessages();
1977 // update frags, names, etc
1978 SV_UpdateToReliableMessages();
1980 // build individual updates
1981 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1983 if (!host_client->active)
1985 if (!host_client->netconnection)
1988 if (host_client->netconnection->message.overflowed)
1990 SV_DropClient (true); // if the message couldn't send, kick off
1997 // only prepare entities once per frame
1998 SV_PrepareEntitiesForSending();
2000 SV_SendClientDatagram (host_client);
2003 // clear muzzle flashes
2007 static void SV_StartDownload_f(void)
2009 if (host_client->download_file)
2010 host_client->download_started = true;
2013 static void SV_Download_f(void)
2015 const char *whichpack, *whichpack2, *extension;
2017 if (Cmd_Argc() != 2)
2019 SV_ClientPrintf("usage: download <filename>\n");
2023 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2025 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2029 if (host_client->download_file)
2031 // at this point we'll assume the previous download should be aborted
2032 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2033 Host_ClientCommands("\nstopdownload\n");
2035 // close the file and reset variables
2036 FS_Close(host_client->download_file);
2037 host_client->download_file = NULL;
2038 host_client->download_name[0] = 0;
2039 host_client->download_expectedposition = 0;
2040 host_client->download_started = false;
2043 if (!sv_allowdownloads.integer)
2045 SV_ClientPrintf("Downloads are disabled on this server\n");
2046 Host_ClientCommands("\nstopdownload\n");
2050 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2051 extension = FS_FileExtension(host_client->download_name);
2053 // host_client is asking to download a specified file
2054 if (developer.integer >= 100)
2055 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2057 if (!FS_FileExists(host_client->download_name))
2059 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2060 Host_ClientCommands("\nstopdownload\n");
2064 // check if the user is trying to download part of registered Quake(r)
2065 whichpack = FS_WhichPack(host_client->download_name);
2066 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2067 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2069 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2070 Host_ClientCommands("\nstopdownload\n");
2074 // check if the server has forbidden archive downloads entirely
2075 if (!sv_allowdownloads_inarchive.integer)
2077 whichpack = FS_WhichPack(host_client->download_name);
2080 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2081 Host_ClientCommands("\nstopdownload\n");
2086 if (!sv_allowdownloads_config.integer)
2088 if (!strcasecmp(extension, "cfg"))
2090 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2091 Host_ClientCommands("\nstopdownload\n");
2096 if (!sv_allowdownloads_dlcache.integer)
2098 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2100 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2101 Host_ClientCommands("\nstopdownload\n");
2106 if (!sv_allowdownloads_archive.integer)
2108 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2110 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2111 Host_ClientCommands("\nstopdownload\n");
2116 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
2117 if (!host_client->download_file)
2119 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2120 Host_ClientCommands("\nstopdownload\n");
2124 if (FS_FileSize(host_client->download_file) > 1<<30)
2126 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2127 Host_ClientCommands("\nstopdownload\n");
2128 FS_Close(host_client->download_file);
2129 host_client->download_file = NULL;
2133 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2135 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2137 host_client->download_expectedposition = 0;
2138 host_client->download_started = false;
2139 host_client->sendsignon = true; // make sure this message is sent
2141 // the rest of the download process is handled in SV_SendClientDatagram
2142 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2144 // no svc_downloaddata messages will be sent until sv_startdownload is
2145 // sent by the client
2149 ==============================================================================
2153 ==============================================================================
2162 int SV_ModelIndex(const char *s, int precachemode)
2164 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2165 char filename[MAX_QPATH];
2169 //if (precachemode == 2)
2171 strlcpy(filename, s, sizeof(filename));
2172 for (i = 2;i < limit;i++)
2174 if (!sv.model_precache[i][0])
2178 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2180 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2183 if (precachemode == 1)
2184 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2185 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2186 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2187 if (sv.state != ss_loading)
2189 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2190 MSG_WriteShort(&sv.reliable_datagram, i);
2191 MSG_WriteString(&sv.reliable_datagram, filename);
2195 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2198 if (!strcmp(sv.model_precache[i], filename))
2201 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2211 int SV_SoundIndex(const char *s, int precachemode)
2213 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2214 char filename[MAX_QPATH];
2218 //if (precachemode == 2)
2220 strlcpy(filename, s, sizeof(filename));
2221 for (i = 1;i < limit;i++)
2223 if (!sv.sound_precache[i][0])
2227 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2229 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2232 if (precachemode == 1)
2233 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2234 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2235 if (sv.state != ss_loading)
2237 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2238 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2239 MSG_WriteString(&sv.reliable_datagram, filename);
2243 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2246 if (!strcmp(sv.sound_precache[i], filename))
2249 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2255 SV_ParticleEffectIndex
2259 int SV_ParticleEffectIndex(const char *name)
2261 int i, argc, linenumber, effectnameindex;
2262 fs_offset_t filesize;
2263 unsigned char *filedata;
2264 const char *text, *textstart, *textend;
2265 char argv[16][1024];
2266 if (!sv.particleeffectnamesloaded)
2268 sv.particleeffectnamesloaded = true;
2269 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2270 for (i = 0;i < EFFECT_TOTAL;i++)
2271 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2272 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2275 textstart = (const char *)filedata;
2276 textend = (const char *)filedata + filesize;
2278 for (linenumber = 1;;linenumber++)
2283 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2287 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2291 if (com_token[0] == 0)
2292 break; // if the loop exited and it's not a \n, it's EOF
2295 if (!strcmp(argv[0], "effect"))
2299 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2301 if (sv.particleeffectname[effectnameindex][0])
2303 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2308 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2312 // if we run out of names, abort
2313 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2315 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2324 // search for the name
2325 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2326 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2327 return effectnameindex;
2328 // return 0 if we couldn't find it
2338 static void SV_CreateBaseline (void)
2340 int i, entnum, large;
2341 prvm_edict_t *svent;
2343 // LordHavoc: clear *all* states (note just active ones)
2344 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2346 // get the current server version
2347 svent = PRVM_EDICT_NUM(entnum);
2349 // LordHavoc: always clear state values, whether the entity is in use or not
2350 svent->priv.server->baseline = defaultstate;
2352 if (svent->priv.server->free)
2354 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2357 // create entity baseline
2358 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2359 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2360 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2361 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2362 if (entnum > 0 && entnum <= svs.maxclients)
2364 svent->priv.server->baseline.colormap = entnum;
2365 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2369 svent->priv.server->baseline.colormap = 0;
2370 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2374 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2377 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2381 // add to the message
2383 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2385 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2386 MSG_WriteShort (&sv.signon, entnum);
2390 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2391 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2393 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2395 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2396 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2400 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2401 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2403 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2404 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2405 for (i=0 ; i<3 ; i++)
2407 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2408 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2418 Grabs the current state of each client for saving across the
2419 transition to another level
2422 void SV_SaveSpawnparms (void)
2426 svs.serverflags = (int)prog->globals.server->serverflags;
2428 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2430 if (!host_client->active)
2433 // call the progs to get default spawn parms for the new client
2434 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2435 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2436 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2437 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2445 This is called at the start of each level
2449 void SV_SpawnServer (const char *server)
2454 model_t *worldmodel;
2455 char modelname[sizeof(sv.modelname)];
2457 Con_DPrintf("SpawnServer: %s\n", server);
2459 if (cls.state != ca_dedicated)
2461 SCR_BeginLoadingPlaque();
2465 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2466 worldmodel = Mod_ForName(modelname, false, true, true);
2467 if (!worldmodel || !worldmodel->TraceBox)
2469 Con_Printf("Couldn't load map %s\n", modelname);
2473 // let's not have any servers with no name
2474 if (hostname.string[0] == 0)
2475 Cvar_Set ("hostname", "UNNAMED");
2476 scr_centertime_off = 0;
2478 svs.changelevel_issued = false; // now safe to issue another
2480 // make the map a required file for clients
2481 Curl_ClearRequirements();
2482 Curl_RequireFile(modelname);
2485 // tell all connected clients that we are going to a new level
2490 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2492 if (client->netconnection)
2494 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2495 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2502 NetConn_OpenServerPorts(true);
2506 // make cvars consistant
2509 Cvar_SetValue ("deathmatch", 0);
2510 // LordHavoc: it can be useful to have skills outside the range 0-3...
2511 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2512 //Cvar_SetValue ("skill", (float)current_skill);
2513 current_skill = (int)(skill.value + 0.5);
2516 // set up the new server
2518 memset (&sv, 0, sizeof(sv));
2519 // if running a local client, make sure it doesn't try to access the last
2520 // level's data which is no longer valiud
2523 if(*sv_random_seed.string)
2525 srand(sv_random_seed.integer);
2526 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2533 strlcpy (sv.name, server, sizeof (sv.name));
2535 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2536 if (sv.protocol == PROTOCOL_UNKNOWN)
2539 Protocol_Names(buffer, sizeof(buffer));
2540 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2541 sv.protocol = PROTOCOL_QUAKE;
2546 // load progs to get entity field count
2547 //PR_LoadProgs ( sv_progs.string );
2549 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2550 sv.datagram.cursize = 0;
2551 sv.datagram.data = sv.datagram_buf;
2553 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2554 sv.reliable_datagram.cursize = 0;
2555 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2557 sv.signon.maxsize = sizeof(sv.signon_buf);
2558 sv.signon.cursize = 0;
2559 sv.signon.data = sv.signon_buf;
2561 // leave slots at start for clients only
2562 //prog->num_edicts = svs.maxclients+1;
2564 sv.state = ss_loading;
2565 prog->allowworldwrites = true;
2568 prog->globals.server->time = sv.time = 1.0;
2571 worldmodel->used = true;
2573 strlcpy (sv.name, server, sizeof (sv.name));
2574 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2575 sv.worldmodel = worldmodel;
2576 sv.models[1] = sv.worldmodel;
2579 // clear world interaction links
2581 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2582 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2583 World_Clear(&sv.world);
2585 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2587 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2588 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2589 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2591 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2592 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2596 // load the rest of the entities
2598 // AK possible hack since num_edicts is still 0
2599 ent = PRVM_EDICT_NUM(0);
2600 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2601 ent->priv.server->free = false;
2602 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2603 ent->fields.server->modelindex = 1; // world model
2604 ent->fields.server->solid = SOLID_BSP;
2605 ent->fields.server->movetype = MOVETYPE_PUSH;
2606 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2607 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2608 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2609 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2612 prog->globals.server->coop = coop.integer;
2614 prog->globals.server->deathmatch = deathmatch.integer;
2616 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2618 // serverflags are for cross level information (sigils)
2619 prog->globals.server->serverflags = svs.serverflags;
2621 // we need to reset the spawned flag on all connected clients here so that
2622 // their thinks don't run during startup (before PutClientInServer)
2623 // we also need to set up the client entities now
2624 // and we need to set the ->edict pointers to point into the progs edicts
2625 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2627 host_client->spawned = false;
2628 host_client->edict = PRVM_EDICT_NUM(i + 1);
2629 PRVM_ED_ClearEdict(host_client->edict);
2632 // load replacement entity file if found
2633 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2635 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2636 PRVM_ED_LoadFromFile (entities);
2640 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2643 // LordHavoc: clear world angles (to fix e3m3.bsp)
2644 VectorClear(prog->edicts->fields.server->angles);
2646 // all setup is completed, any further precache statements are errors
2647 sv.state = ss_active;
2648 prog->allowworldwrites = false;
2650 // run two frames to allow everything to settle
2651 for (i = 0;i < 2;i++)
2659 // create a baseline for more efficient communications
2660 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2661 SV_CreateBaseline ();
2663 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2664 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2666 if (!host_client->active)
2668 if (host_client->netconnection)
2669 SV_SendServerinfo(host_client);
2673 // if client is a botclient coming from a level change, we need to
2674 // set up client info that normally requires networking
2676 // copy spawn parms out of the client_t
2677 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2678 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2680 // call the spawn function
2681 host_client->clientconnectcalled = true;
2682 prog->globals.server->time = sv.time;
2683 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2684 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2685 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2686 host_client->spawned = true;
2690 Con_DPrint("Server spawned.\n");
2691 NetConn_Heartbeat (2);
2696 /////////////////////////////////////////////////////
2699 static void SV_VM_CB_BeginIncreaseEdicts(void)
2704 // links don't survive the transition, so unlink everything
2705 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2707 if (!ent->priv.server->free)
2708 World_UnlinkEdict(prog->edicts + i);
2709 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2711 World_Clear(&sv.world);
2714 static void SV_VM_CB_EndIncreaseEdicts(void)
2719 // link every entity except world
2720 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2721 if (!ent->priv.server->free)
2722 SV_LinkEdict(ent, false);
2725 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2727 // LordHavoc: for consistency set these here
2728 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2730 e->priv.server->move = false; // don't move on first frame
2732 if (num >= 0 && num < svs.maxclients)
2735 // set colormap and team on newly created player entity
2736 e->fields.server->colormap = num + 1;
2737 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2738 // set netname/clientcolors back to client values so that
2739 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2741 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2742 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2743 val->_float = svs.clients[num].colors;
2744 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2745 if( prog->fieldoffsets.playermodel >= 0 )
2746 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2747 if( prog->fieldoffsets.playerskin >= 0 )
2748 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2749 // Assign netaddress (IP Address, etc)
2750 if(prog->fieldoffsets.netaddress >= 0)
2751 { // Valid Field; Process
2752 if(svs.clients[num].netconnection != NULL)
2753 {// Valid Address; Assign
2754 // Acquire Readable Address
2755 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2756 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2760 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2765 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2767 World_UnlinkEdict(ed); // unlink from world bsp
2769 ed->fields.server->model = 0;
2770 ed->fields.server->takedamage = 0;
2771 ed->fields.server->modelindex = 0;
2772 ed->fields.server->colormap = 0;
2773 ed->fields.server->skin = 0;
2774 ed->fields.server->frame = 0;
2775 VectorClear(ed->fields.server->origin);
2776 VectorClear(ed->fields.server->angles);
2777 ed->fields.server->nextthink = -1;
2778 ed->fields.server->solid = 0;
2781 static void SV_VM_CB_CountEdicts(void)
2785 int active, models, solid, step;
2787 active = models = solid = step = 0;
2788 for (i=0 ; i<prog->num_edicts ; i++)
2790 ent = PRVM_EDICT_NUM(i);
2791 if (ent->priv.server->free)
2794 if (ent->fields.server->solid)
2796 if (ent->fields.server->model)
2798 if (ent->fields.server->movetype == MOVETYPE_STEP)
2802 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2803 Con_Printf("active :%3i\n", active);
2804 Con_Printf("view :%3i\n", models);
2805 Con_Printf("touch :%3i\n", solid);
2806 Con_Printf("step :%3i\n", step);
2809 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2811 // remove things from different skill levels or deathmatch
2812 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2814 if (deathmatch.integer)
2816 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2821 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2822 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2823 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2831 static void SV_VM_Setup(void)
2833 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2834 extern cvar_t csqc_progcrc;
2835 extern cvar_t csqc_progsize;
2836 size_t csprogsdatasize;
2838 PRVM_InitProg( PRVM_SERVERPROG );
2840 // allocate the mempools
2841 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2842 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2843 prog->builtins = vm_sv_builtins;
2844 prog->numbuiltins = vm_sv_numbuiltins;
2845 prog->headercrc = PROGHEADER_CRC;
2846 prog->max_edicts = 512;
2847 if (sv.protocol == PROTOCOL_QUAKE)
2848 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2849 else if (sv.protocol == PROTOCOL_QUAKEDP)
2850 prog->limit_edicts = 2048; // guessing
2851 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2852 prog->limit_edicts = 2048; // guessing!
2853 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2854 prog->limit_edicts = 4096; // guessing!
2856 prog->limit_edicts = MAX_EDICTS;
2857 prog->reserved_edicts = svs.maxclients;
2858 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2859 prog->name = "server";
2860 prog->extensionstring = vm_sv_extensions;
2861 prog->loadintoworld = true;
2863 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2864 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2865 prog->init_edict = SV_VM_CB_InitEdict;
2866 prog->free_edict = SV_VM_CB_FreeEdict;
2867 prog->count_edicts = SV_VM_CB_CountEdicts;
2868 prog->load_edict = SV_VM_CB_LoadEdict;
2869 prog->init_cmd = VM_SV_Cmd_Init;
2870 prog->reset_cmd = VM_SV_Cmd_Reset;
2871 prog->error_cmd = Host_Error;
2873 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2874 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2876 // some mods compiled with scrambling compilers lack certain critical
2877 // global names and field names such as "self" and "time" and "nextthink"
2878 // so we have to set these offsets manually, matching the entvars_t
2879 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2880 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2881 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2882 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2883 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2884 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2885 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2886 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2887 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2888 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2889 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2890 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2891 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2892 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2893 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2894 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2895 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2896 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2897 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2898 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2899 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2900 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2901 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2902 // OP_STATE is always supported on server (due to entvars_t)
2903 prog->flag |= PRVM_OP_STATE;
2905 VM_CustomStats_Clear();//[515]: csqc
2909 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2910 sv.csqc_progname[0] = 0;
2911 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2912 sv.csqc_progsize = csprogsdatasize;
2913 if (sv.csqc_progsize > 0)
2915 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2916 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2920 void SV_VM_Begin(void)
2923 PRVM_SetProg( PRVM_SERVERPROG );
2925 prog->globals.server->time = (float) sv.time;
2928 void SV_VM_End(void)