2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
77 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
78 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
79 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
80 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
81 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
82 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
83 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
84 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
85 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
86 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
87 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
88 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
89 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "1", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
90 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
91 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
93 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
94 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
95 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
96 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
97 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
98 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
99 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
100 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
101 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
102 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
103 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
104 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
105 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
106 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
107 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
108 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
109 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
110 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
111 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
112 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
113 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
114 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
115 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
116 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
117 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
118 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
119 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
120 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
121 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
122 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
123 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
124 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
125 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
126 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
127 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
128 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
129 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
130 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
131 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
132 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
133 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
134 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
135 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
136 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
137 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
138 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
140 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
141 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
142 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
143 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
144 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
145 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
146 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
147 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
148 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
149 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
151 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
173 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
174 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
176 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
181 mempool_t *sv_mempool = NULL;
183 extern cvar_t slowmo;
184 extern float scr_centertime_off;
186 // MUST match effectnameindex_t in client.h
187 static const char *standardeffectnames[EFFECT_TOTAL] =
211 "TE_TEI_BIGEXPLOSION",
227 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
229 prvm_required_field_t reqfields[] =
231 {ev_entity, "cursor_trace_ent"},
232 {ev_entity, "drawonlytoclient"},
233 {ev_entity, "exteriormodeltoclient"},
234 {ev_entity, "nodrawtoclient"},
235 {ev_entity, "tag_entity"},
236 {ev_entity, "viewmodelforclient"},
237 {ev_float, "SendFlags"},
238 {ev_float, "Version"},
240 {ev_float, "ammo_cells1"},
241 {ev_float, "ammo_lava_nails"},
242 {ev_float, "ammo_multi_rockets"},
243 {ev_float, "ammo_nails1"},
244 {ev_float, "ammo_plasma"},
245 {ev_float, "ammo_rockets1"},
246 {ev_float, "ammo_shells1"},
247 {ev_float, "button3"},
248 {ev_float, "button4"},
249 {ev_float, "button5"},
250 {ev_float, "button6"},
251 {ev_float, "button7"},
252 {ev_float, "button8"},
253 {ev_float, "button9"},
254 {ev_float, "button10"},
255 {ev_float, "button11"},
256 {ev_float, "button12"},
257 {ev_float, "button13"},
258 {ev_float, "button14"},
259 {ev_float, "button15"},
260 {ev_float, "button16"},
261 {ev_float, "buttonchat"},
262 {ev_float, "buttonuse"},
263 {ev_float, "clientcolors"},
264 {ev_float, "cursor_active"},
265 {ev_float, "disableclientprediction"},
266 {ev_float, "fullbright"},
267 {ev_float, "glow_color"},
268 {ev_float, "glow_size"},
269 {ev_float, "glow_trail"},
270 {ev_float, "gravity"},
271 {ev_float, "idealpitch"},
272 {ev_float, "items2"},
273 {ev_float, "light_lev"},
274 {ev_float, "modelflags"},
275 {ev_float, "pflags"},
277 {ev_float, "pitch_speed"},
278 {ev_float, "pmodel"},
279 {ev_float, "renderamt"}, // HalfLife support
280 {ev_float, "rendermode"}, // HalfLife support
283 {ev_float, "tag_index"},
284 {ev_float, "viewzoom"},
285 {ev_function, "SendEntity"},
286 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
287 {ev_function, "customizeentityforclient"},
288 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
289 {ev_string, "netaddress"},
290 {ev_string, "playermodel"},
291 {ev_string, "playerskin"},
292 {ev_vector, "color"},
293 {ev_vector, "colormod"},
294 {ev_vector, "cursor_screen"},
295 {ev_vector, "cursor_trace_endpos"},
296 {ev_vector, "cursor_trace_start"},
297 {ev_vector, "glowmod"},
298 {ev_vector, "movement"},
299 {ev_vector, "punchvector"},
302 //{ev_float, "solid"},
303 //{ev_float, "movetype"},
304 //{ev_float, "modelindex"},
306 //{ev_vector, "origin"},
307 //{ev_vector, "velocity"},
308 //{ev_vector, "axis_forward"},
309 //{ev_vector, "axis_left"},
310 //{ev_vector, "axis_up"},
311 //{ev_vector, "spinvelocity"},
312 //{ev_vector, "angles"},
313 //{ev_vector, "avelocity"},
319 //============================================================================
321 void SV_AreaStats_f(void)
323 World_PrintAreaStats(&sv.world, "server");
333 // init the csqc progs cvars, since they are updated/used by the server code
334 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
335 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
336 extern cvar_t csqc_progcrc;
337 extern cvar_t csqc_progsize;
338 Cvar_RegisterVariable (&csqc_progname);
339 Cvar_RegisterVariable (&csqc_progcrc);
340 Cvar_RegisterVariable (&csqc_progsize);
342 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
343 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
344 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
345 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
347 Cvar_RegisterVariable (&coop);
348 Cvar_RegisterVariable (&deathmatch);
349 Cvar_RegisterVariable (&fraglimit);
350 Cvar_RegisterVariable (&gamecfg);
351 Cvar_RegisterVariable (&noexit);
352 Cvar_RegisterVariable (&nomonsters);
353 Cvar_RegisterVariable (&pausable);
354 Cvar_RegisterVariable (&pr_checkextension);
355 Cvar_RegisterVariable (&samelevel);
356 Cvar_RegisterVariable (&skill);
357 Cvar_RegisterVariable (&slowmo);
358 Cvar_RegisterVariable (&sv_accelerate);
359 Cvar_RegisterVariable (&sv_aim);
360 Cvar_RegisterVariable (&sv_airaccel_qw);
361 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
362 Cvar_RegisterVariable (&sv_airaccelerate);
363 Cvar_RegisterVariable (&sv_airstopaccelerate);
364 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
365 Cvar_RegisterVariable (&sv_maxairstrafespeed);
366 Cvar_RegisterVariable (&sv_aircontrol);
367 Cvar_RegisterVariable (&sv_allowdownloads);
368 Cvar_RegisterVariable (&sv_allowdownloads_archive);
369 Cvar_RegisterVariable (&sv_allowdownloads_config);
370 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
371 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
372 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
373 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
374 Cvar_RegisterVariable (&sv_clmovement_enable);
375 Cvar_RegisterVariable (&sv_clmovement_minping);
376 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
377 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
378 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
379 Cvar_RegisterVariable (&sv_cullentities_pvs);
380 Cvar_RegisterVariable (&sv_cullentities_stats);
381 Cvar_RegisterVariable (&sv_cullentities_trace);
382 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
383 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
384 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
385 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
386 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
387 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
388 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
389 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
390 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
391 Cvar_RegisterVariable (&sv_debugmove);
392 Cvar_RegisterVariable (&sv_echobprint);
393 Cvar_RegisterVariable (&sv_edgefriction);
394 Cvar_RegisterVariable (&sv_entpatch);
395 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
396 Cvar_RegisterVariable (&sv_freezenonclients);
397 Cvar_RegisterVariable (&sv_friction);
398 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
399 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
400 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
401 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
402 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
403 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
404 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
405 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
406 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
407 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
408 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
409 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
410 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
411 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
412 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
413 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
414 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
415 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
416 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
417 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
418 Cvar_RegisterVariable (&sv_gravity);
419 Cvar_RegisterVariable (&sv_idealpitchscale);
420 Cvar_RegisterVariable (&sv_jumpstep);
421 Cvar_RegisterVariable (&sv_jumpvelocity);
422 Cvar_RegisterVariable (&sv_maxairspeed);
423 Cvar_RegisterVariable (&sv_maxrate);
424 Cvar_RegisterVariable (&sv_maxspeed);
425 Cvar_RegisterVariable (&sv_maxvelocity);
426 Cvar_RegisterVariable (&sv_newflymove);
427 Cvar_RegisterVariable (&sv_nostep);
428 Cvar_RegisterVariable (&sv_playerphysicsqc);
429 Cvar_RegisterVariable (&sv_progs);
430 Cvar_RegisterVariable (&sv_protocolname);
431 Cvar_RegisterVariable (&sv_random_seed);
432 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
433 Cvar_RegisterVariable (&sv_sound_land);
434 Cvar_RegisterVariable (&sv_sound_watersplash);
435 Cvar_RegisterVariable (&sv_stepheight);
436 Cvar_RegisterVariable (&sv_stopspeed);
437 Cvar_RegisterVariable (&sv_wallfriction);
438 Cvar_RegisterVariable (&sv_wateraccelerate);
439 Cvar_RegisterVariable (&sv_waterfriction);
440 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
441 Cvar_RegisterVariable (&sv_warsowbunny_accel);
442 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
443 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
444 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
445 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
446 Cvar_RegisterVariable (&sys_ticrate);
447 Cvar_RegisterVariable (&teamplay);
448 Cvar_RegisterVariable (&timelimit);
450 Cvar_RegisterVariable (&saved1);
451 Cvar_RegisterVariable (&saved2);
452 Cvar_RegisterVariable (&saved3);
453 Cvar_RegisterVariable (&saved4);
454 Cvar_RegisterVariable (&savedgamecfg);
455 Cvar_RegisterVariable (&scratch1);
456 Cvar_RegisterVariable (&scratch2);
457 Cvar_RegisterVariable (&scratch3);
458 Cvar_RegisterVariable (&scratch4);
459 Cvar_RegisterVariable (&temp1);
461 // LordHavoc: Nehahra uses these to pass data around cutscene demos
462 if (gamemode == GAME_NEHAHRA)
464 Cvar_RegisterVariable (&nehx00);
465 Cvar_RegisterVariable (&nehx01);
466 Cvar_RegisterVariable (&nehx02);
467 Cvar_RegisterVariable (&nehx03);
468 Cvar_RegisterVariable (&nehx04);
469 Cvar_RegisterVariable (&nehx05);
470 Cvar_RegisterVariable (&nehx06);
471 Cvar_RegisterVariable (&nehx07);
472 Cvar_RegisterVariable (&nehx08);
473 Cvar_RegisterVariable (&nehx09);
474 Cvar_RegisterVariable (&nehx10);
475 Cvar_RegisterVariable (&nehx11);
476 Cvar_RegisterVariable (&nehx12);
477 Cvar_RegisterVariable (&nehx13);
478 Cvar_RegisterVariable (&nehx14);
479 Cvar_RegisterVariable (&nehx15);
480 Cvar_RegisterVariable (&nehx16);
481 Cvar_RegisterVariable (&nehx17);
482 Cvar_RegisterVariable (&nehx18);
483 Cvar_RegisterVariable (&nehx19);
485 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
487 Cvar_RegisterVariable (&sv_autodemo_perclient);
488 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
490 Cvar_RegisterVariable (&halflifebsp);
492 // any special defaults for gamemodes go here
493 if (gamemode == GAME_NEHAHRA)
495 // Nehahra pushable crates malfunction in some levels if this is on
496 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
497 // Nehahra NPC AI is confused by this feature
498 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
500 if (gamemode == GAME_HIPNOTIC)
502 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
503 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
504 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
505 Cvar_SetValueQuick (&sys_ticrate, 0.02);
506 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
507 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
509 if (gamemode == GAME_ROGUE)
511 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
512 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
514 if (gamemode == GAME_NEXUIZ)
516 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
517 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
520 sv_mempool = Mem_AllocPool("server", 0, NULL);
523 static void SV_SaveEntFile_f(void)
525 char basename[MAX_QPATH];
526 if (!sv.active || !sv.worldmodel)
528 Con_Print("Not running a server\n");
531 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
532 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
537 =============================================================================
541 =============================================================================
548 Make sure the event gets sent to all clients
551 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
555 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
557 MSG_WriteByte (&sv.datagram, svc_particle);
558 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
559 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
560 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
561 for (i=0 ; i<3 ; i++)
562 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
563 MSG_WriteByte (&sv.datagram, count);
564 MSG_WriteByte (&sv.datagram, color);
565 SV_FlushBroadcastMessages();
572 Make sure the event gets sent to all clients
575 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
577 if (modelindex >= 256 || startframe >= 256)
579 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
581 MSG_WriteByte (&sv.datagram, svc_effect2);
582 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
583 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
584 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
585 MSG_WriteShort (&sv.datagram, modelindex);
586 MSG_WriteShort (&sv.datagram, startframe);
587 MSG_WriteByte (&sv.datagram, framecount);
588 MSG_WriteByte (&sv.datagram, framerate);
592 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
594 MSG_WriteByte (&sv.datagram, svc_effect);
595 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
596 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
597 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
598 MSG_WriteByte (&sv.datagram, modelindex);
599 MSG_WriteByte (&sv.datagram, startframe);
600 MSG_WriteByte (&sv.datagram, framecount);
601 MSG_WriteByte (&sv.datagram, framerate);
603 SV_FlushBroadcastMessages();
610 Each entity can have eight independant sound sources, like voice,
613 Channel 0 is an auto-allocate channel, the others override anything
614 already running on that entity/channel pair.
616 An attenuation of 0 will play full volume everywhere in the level.
617 Larger attenuations will drop off. (max 4 attenuation)
621 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
623 int sound_num, field_mask, i, ent;
625 if (volume < 0 || volume > 255)
627 Con_Printf ("SV_StartSound: volume = %i\n", volume);
631 if (attenuation < 0 || attenuation > 4)
633 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
637 if (channel < 0 || channel > 7)
639 Con_Printf ("SV_StartSound: channel = %i\n", channel);
643 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
646 // find precache number for sound
647 sound_num = SV_SoundIndex(sample, 1);
651 ent = PRVM_NUM_FOR_EDICT(entity);
654 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
655 field_mask |= SND_VOLUME;
656 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
657 field_mask |= SND_ATTENUATION;
659 field_mask |= SND_LARGEENTITY;
660 if (sound_num >= 256 || channel >= 8)
661 field_mask |= SND_LARGESOUND;
663 // directed messages go only to the entity they are targeted on
664 MSG_WriteByte (&sv.datagram, svc_sound);
665 MSG_WriteByte (&sv.datagram, field_mask);
666 if (field_mask & SND_VOLUME)
667 MSG_WriteByte (&sv.datagram, volume);
668 if (field_mask & SND_ATTENUATION)
669 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
670 if (field_mask & SND_LARGEENTITY)
672 MSG_WriteShort (&sv.datagram, ent);
673 MSG_WriteByte (&sv.datagram, channel);
676 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
677 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
678 MSG_WriteShort (&sv.datagram, sound_num);
680 MSG_WriteByte (&sv.datagram, sound_num);
681 for (i = 0;i < 3;i++)
682 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
683 SV_FlushBroadcastMessages();
690 Nearly the same logic as SV_StartSound, except an origin
691 instead of an entity is provided and channel is omitted.
693 The entity sent to the client is 0 (world) and the channel
694 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
695 function, therefore the check for it is omitted.
699 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
701 int sound_num, field_mask, i;
703 if (volume < 0 || volume > 255)
705 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
709 if (attenuation < 0 || attenuation > 4)
711 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
715 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
718 // find precache number for sound
719 sound_num = SV_SoundIndex(sample, 1);
724 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
725 field_mask |= SND_VOLUME;
726 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
727 field_mask |= SND_ATTENUATION;
728 if (sound_num >= 256)
729 field_mask |= SND_LARGESOUND;
731 // directed messages go only to the entity they are targeted on
732 MSG_WriteByte (&sv.datagram, svc_sound);
733 MSG_WriteByte (&sv.datagram, field_mask);
734 if (field_mask & SND_VOLUME)
735 MSG_WriteByte (&sv.datagram, volume);
736 if (field_mask & SND_ATTENUATION)
737 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
738 // Always write entnum 0 for the world entity
739 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
740 if (field_mask & SND_LARGESOUND)
741 MSG_WriteShort (&sv.datagram, sound_num);
743 MSG_WriteByte (&sv.datagram, sound_num);
744 for (i = 0;i < 3;i++)
745 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
746 SV_FlushBroadcastMessages();
750 ==============================================================================
754 ==============================================================================
761 Sends the first message from the server to a connected client.
762 This will be sent on the initial connection and upon each server load.
765 void SV_SendServerinfo (client_t *client)
770 // we know that this client has a netconnection and thus is not a bot
772 // edicts get reallocated on level changes, so we need to update it here
773 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
775 // clear cached stuff that depends on the level
776 client->weaponmodel[0] = 0;
777 client->weaponmodelindex = 0;
779 // LordHavoc: clear entityframe tracking
780 client->latestframenum = 0;
782 // initialize the movetime, so a speedhack can't make use of the time before this client joined
783 client->cmd.time = sv.time;
785 if (client->entitydatabase)
786 EntityFrame_FreeDatabase(client->entitydatabase);
787 if (client->entitydatabase4)
788 EntityFrame4_FreeDatabase(client->entitydatabase4);
789 if (client->entitydatabase5)
790 EntityFrame5_FreeDatabase(client->entitydatabase5);
792 memset(client->stats, 0, sizeof(client->stats));
793 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
795 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
797 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
798 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
799 else if (sv.protocol == PROTOCOL_DARKPLACES4)
800 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
802 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
805 // reset csqc entity versions
806 for (i = 0;i < prog->max_edicts;i++)
808 client->csqcentityscope[i] = 0;
809 client->csqcentitysendflags[i] = 0xFFFFFF;
810 client->csqcentityglobalhistory[i] = 0;
812 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
814 client->csqcentityframehistory[i].num = 0;
815 client->csqcentityframehistory[i].framenum = -1;
817 client->csqcnumedicts = 0;
818 client->csqcentityframehistory_next = 0;
820 SZ_Clear (&client->netconnection->message);
821 MSG_WriteByte (&client->netconnection->message, svc_print);
822 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
823 MSG_WriteString (&client->netconnection->message,message);
825 SV_StopDemoRecording(client); // to split up demos into different files
826 if(sv_autodemo_perclient.integer && client->netconnection)
828 char demofile[MAX_OSPATH];
829 char levelname[MAX_QPATH];
830 char ipaddress[MAX_QPATH];
833 // start a new demo file
834 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
835 if (strrchr(levelname, '.'))
836 *(strrchr(levelname, '.')) = 0;
838 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
839 for(i = 0; ipaddress[i]; ++i)
840 if(!isalnum(ipaddress[i]))
842 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
844 SV_StartDemoRecording(client, demofile, -1);
847 //[515]: init csprogs according to version of svprogs, check the crc, etc.
848 if (sv.csqc_progname[0])
851 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
852 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
853 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
854 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
855 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
856 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
857 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
859 if(client->sv_demo_file != NULL)
862 char buf[NET_MAXMESSAGE];
865 sb.data = (unsigned char *) buf;
866 sb.maxsize = sizeof(buf);
868 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
869 SV_WriteDemoMessage(client, &sb, false);
872 //[515]: init stufftext string (it is sent before svc_serverinfo)
873 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
876 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
877 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
881 //if (sv_allowdownloads.integer)
882 // always send the info that the server supports the protocol, even if downloads are forbidden
883 // only because of that, the CSQC exception can work
885 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
886 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
889 // send at this time so it's guaranteed to get executed at the right time
893 host_client = client;
894 Curl_SendRequirements();
898 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
899 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
900 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
902 if (!coop.integer && deathmatch.integer)
903 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
905 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
907 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
909 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
910 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
911 MSG_WriteByte (&client->netconnection->message, 0);
913 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
914 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
915 MSG_WriteByte (&client->netconnection->message, 0);
918 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
919 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
920 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
923 // store this in clientcamera, too
924 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
925 MSG_WriteByte (&client->netconnection->message, svc_setview);
926 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
928 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
929 MSG_WriteByte (&client->netconnection->message, 1);
931 client->spawned = false; // need prespawn, spawn, etc
932 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
934 // clear movement info until client enters the new level properly
935 memset(&client->cmd, 0, sizeof(client->cmd));
936 client->movesequence = 0;
937 #ifdef NUM_PING_TIMES
938 for (i = 0;i < NUM_PING_TIMES;i++)
939 client->ping_times[i] = 0;
940 client->num_pings = 0;
944 // allow the client some time to send his keepalives, even if map loading took ages
945 client->netconnection->timeout = realtime + net_connecttimeout.value;
952 Initializes a client_t for a new net connection. This will only be called
953 once for a player each game, not once for each level change.
956 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
960 float spawn_parms[NUM_SPAWN_PARMS];
962 client = svs.clients + clientnum;
964 // set up the client_t
966 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
967 memset (client, 0, sizeof(*client));
968 client->active = true;
969 client->netconnection = netconnection;
971 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
973 strlcpy(client->name, "unconnected", sizeof(client->name));
974 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
975 client->spawned = false;
976 client->edict = PRVM_EDICT_NUM(clientnum+1);
977 if (client->netconnection)
978 client->netconnection->message.allowoverflow = true; // we can catch it
979 // prepare the unreliable message buffer
980 client->unreliablemsg.data = client->unreliablemsg_data;
981 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
982 // updated by receiving "rate" command from client, this is also the default if not using a DP client
983 client->rate = 1000000000;
984 // no limits for local player
985 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
986 client->rate = 1000000000;
987 client->connecttime = realtime;
990 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
993 // call the progs to get default spawn parms for the new client
994 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
995 prog->globals.server->self = 0;
996 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
997 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
998 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1000 // set up the entity for this client (including .colormap, .team, etc)
1001 PRVM_ED_ClearEdict(client->edict);
1004 // don't call SendServerinfo for a fresh botclient because its fields have
1005 // not been set up by the qc yet
1006 if (client->netconnection)
1007 SV_SendServerinfo (client);
1009 client->spawned = true;
1014 ===============================================================================
1018 ===============================================================================
1022 =============================================================================
1024 The PVS must include a small area around the client to allow head bobbing
1025 or other small motion on the client side. Otherwise, a bob might cause an
1026 entity that should be visible to not show up, especially when the bob
1027 crosses a waterline.
1029 =============================================================================
1032 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1035 unsigned int sendflags;
1036 unsigned int version;
1037 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1038 unsigned int customizeentityforclient;
1039 unsigned int sendentity;
1041 vec3_t cullmins, cullmaxs;
1043 prvm_eval_t *val, *val2;
1045 // fast path for games that do not use legacy entity networking
1046 // note: still networks clients even if they are legacy
1047 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1048 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1051 // this 2 billion unit check is actually to detect NAN origins
1052 // (we really don't want to send those)
1053 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1056 // EF_NODRAW prevents sending for any reason except for your own
1057 // client, so we must keep all clients in this superset
1058 effects = (unsigned)ent->fields.server->effects;
1060 // we can omit invisible entities with no effects that are not clients
1061 // LordHavoc: this could kill tags attached to an invisible entity, I
1062 // just hope we never have to support that case
1063 i = (int)ent->fields.server->modelindex;
1064 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1067 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1068 glowsize = (unsigned char)bound(0, i, 255);
1069 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1070 flags |= RENDER_GLOWTRAIL;
1071 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1072 flags |= RENDER_VIEWMODEL;
1074 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1075 light[0] = (unsigned short)bound(0, f, 65535);
1076 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1077 light[1] = (unsigned short)bound(0, f, 65535);
1078 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1079 light[2] = (unsigned short)bound(0, f, 65535);
1080 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1081 light[3] = (unsigned short)bound(0, f, 65535);
1082 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1083 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1085 if (gamemode == GAME_TENEBRAE)
1087 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1091 lightpflags |= PFLAGS_FULLDYNAMIC;
1093 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1097 light[0] = (int)(0.2*256);
1098 light[1] = (int)(1.0*256);
1099 light[2] = (int)(0.2*256);
1101 lightpflags |= PFLAGS_FULLDYNAMIC;
1105 specialvisibilityradius = 0;
1106 if (lightpflags & PFLAGS_FULLDYNAMIC)
1107 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1109 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1110 if (flags & RENDER_GLOWTRAIL)
1111 specialvisibilityradius = max(specialvisibilityradius, 100);
1112 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1114 if (effects & EF_BRIGHTFIELD)
1115 specialvisibilityradius = max(specialvisibilityradius, 80);
1116 if (effects & EF_MUZZLEFLASH)
1117 specialvisibilityradius = max(specialvisibilityradius, 100);
1118 if (effects & EF_BRIGHTLIGHT)
1119 specialvisibilityradius = max(specialvisibilityradius, 400);
1120 if (effects & EF_DIMLIGHT)
1121 specialvisibilityradius = max(specialvisibilityradius, 200);
1122 if (effects & EF_RED)
1123 specialvisibilityradius = max(specialvisibilityradius, 200);
1124 if (effects & EF_BLUE)
1125 specialvisibilityradius = max(specialvisibilityradius, 200);
1126 if (effects & EF_FLAME)
1127 specialvisibilityradius = max(specialvisibilityradius, 250);
1128 if (effects & EF_STARDUST)
1129 specialvisibilityradius = max(specialvisibilityradius, 100);
1132 // early culling checks
1133 // (final culling is done by SV_MarkWriteEntityStateToClient)
1134 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1135 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1139 cs->active = ACTIVE_NETWORK;
1140 cs->number = enumber;
1141 VectorCopy(ent->fields.server->origin, cs->origin);
1142 VectorCopy(ent->fields.server->angles, cs->angles);
1144 cs->effects = effects;
1145 cs->colormap = (unsigned)ent->fields.server->colormap;
1146 cs->modelindex = modelindex;
1147 cs->skin = (unsigned)ent->fields.server->skin;
1148 cs->frame = (unsigned)ent->fields.server->frame;
1149 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1150 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1151 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1152 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1153 cs->customizeentityforclient = customizeentityforclient;
1154 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1155 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1156 cs->glowsize = glowsize;
1158 // don't need to init cs->colormod because the defaultstate did that for us
1159 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1160 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1161 if (val->vector[0] || val->vector[1] || val->vector[2])
1163 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1164 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1165 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1168 // don't need to init cs->glowmod because the defaultstate did that for us
1169 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1170 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1171 if (val->vector[0] || val->vector[1] || val->vector[2])
1173 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1174 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1175 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1178 cs->modelindex = modelindex;
1181 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1185 cs->alpha = (unsigned char)bound(0, i, 255);
1188 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1192 cs->alpha = (unsigned char)bound(0, i, 255);
1196 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1200 cs->scale = (unsigned char)bound(0, i, 255);
1203 cs->glowcolor = 254;
1204 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1206 cs->glowcolor = (int)f;
1208 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1209 cs->effects |= EF_FULLBRIGHT;
1211 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1212 if (val && val->_float)
1213 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1215 if (ent->fields.server->movetype == MOVETYPE_STEP)
1216 cs->flags |= RENDER_STEP;
1217 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1218 cs->flags |= RENDER_LOWPRECISION;
1219 if (ent->fields.server->colormap >= 1024)
1220 cs->flags |= RENDER_COLORMAPPED;
1221 if (cs->viewmodelforclient)
1222 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1224 cs->light[0] = light[0];
1225 cs->light[1] = light[1];
1226 cs->light[2] = light[2];
1227 cs->light[3] = light[3];
1228 cs->lightstyle = lightstyle;
1229 cs->lightpflags = lightpflags;
1231 cs->specialvisibilityradius = specialvisibilityradius;
1233 // calculate the visible box of this entity (don't use the physics box
1234 // as that is often smaller than a model, and would not count
1235 // specialvisibilityradius)
1236 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1238 float scale = cs->scale * (1.0f / 16.0f);
1239 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1241 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1242 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1244 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1246 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1247 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1251 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1252 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1257 // if there is no model (or it could not be loaded), use the physics box
1258 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1259 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1261 if (specialvisibilityradius)
1263 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1264 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1265 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1266 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1267 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1268 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1271 // calculate center of bbox for network prioritization purposes
1272 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1274 // if culling box has moved, update pvs cluster links
1275 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1277 VectorCopy(cullmins, ent->priv.server->cullmins);
1278 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1279 // a value of -1 for pvs_numclusters indicates that the links are not
1280 // cached, and should be re-tested each time, this is the case if the
1281 // culling box touches too many pvs clusters to store, or if the world
1282 // model does not support FindBoxClusters
1283 ent->priv.server->pvs_numclusters = -1;
1284 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1286 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1287 if (i <= MAX_ENTITYCLUSTERS)
1288 ent->priv.server->pvs_numclusters = i;
1292 // we need to do some csqc entity upkeep here
1293 // get self.SendFlags and clear them
1294 // (to let the QC know that they've been read)
1297 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1298 sendflags = (unsigned int)val->_float;
1300 // legacy self.Version system
1301 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1304 version = (unsigned int)val2->_float;
1305 if (sv.csqcentityversion[enumber] != version)
1306 sendflags = 0xFFFFFF;
1307 sv.csqcentityversion[enumber] = version;
1309 // move sendflags into the per-client sendflags
1311 for (i = 0;i < svs.maxclients;i++)
1312 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1313 // mark it as inactive for non-csqc networking
1314 cs->active = ACTIVE_SHARED;
1320 void SV_PrepareEntitiesForSending(void)
1324 // send all entities that touch the pvs
1325 sv.numsendentities = 0;
1326 sv.sendentitiesindex[0] = NULL;
1327 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1328 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1330 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1332 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1333 sv.numsendentities++;
1338 #define MAX_LINEOFSIGHTTRACES 64
1340 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1344 float starttransformed[3], endtransformed[3];
1347 int originalnumtouchedicts;
1348 int numtouchedicts = 0;
1350 matrix4x4_t matrix, imatrix;
1352 prvm_edict_t *touch;
1353 prvm_edict_t *touchedicts[MAX_EDICTS];
1354 unsigned int modelindex;
1355 vec3_t boxmins, boxmaxs;
1356 vec3_t clipboxmins, clipboxmaxs;
1357 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1359 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1361 // expand the box a little
1362 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1363 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1364 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1365 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1366 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1367 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1369 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1370 for (traceindex = 1;traceindex < numtraces;traceindex++)
1371 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1373 // calculate sweep box for the entire swarm of traces
1374 VectorCopy(eye, clipboxmins);
1375 VectorCopy(eye, clipboxmaxs);
1376 for (traceindex = 0;traceindex < numtraces;traceindex++)
1378 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1379 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1380 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1381 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1382 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1383 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1386 // get the list of entities in the sweep box
1387 if (sv_cullentities_trace_entityocclusion.integer)
1388 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1389 if (numtouchedicts > MAX_EDICTS)
1391 // this never happens
1392 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1393 numtouchedicts = MAX_EDICTS;
1395 // iterate the entities found in the sweep box and filter them
1396 originalnumtouchedicts = numtouchedicts;
1398 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1400 touch = touchedicts[touchindex];
1401 if (touch->fields.server->solid != SOLID_BSP)
1403 modelindex = (unsigned int)touch->fields.server->modelindex;
1406 if (modelindex >= MAX_MODELS)
1408 model = sv.models[(int)touch->fields.server->modelindex];
1409 if (!model->brush.TraceLineOfSight)
1411 // skip obviously transparent entities
1412 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1413 if (alpha && alpha < 1)
1415 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1417 touchedicts[numtouchedicts++] = touch;
1420 // now that we have a filtered list of "interesting" entities, fire each
1421 // ray against all of them, this gives us an early-out case when something
1422 // is visible (which it often is)
1424 for (traceindex = 0;traceindex < numtraces;traceindex++)
1426 // check world occlusion
1427 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1428 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1430 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1432 touch = touchedicts[touchindex];
1433 modelindex = (unsigned int)touch->fields.server->modelindex;
1434 model = (modelindex >= 1 && modelindex < MAX_MODELS) ? sv.models[(int)touch->fields.server->modelindex] : NULL;
1435 if(model && model->brush.TraceLineOfSight)
1437 // get the entity matrix
1438 pitchsign = SV_GetPitchSign(touch);
1439 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1440 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1441 // see if the ray hits this entity
1442 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1443 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1444 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1451 // check if the ray was blocked
1452 if (touchindex < numtouchedicts)
1454 // return if the ray was not blocked
1462 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1467 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1469 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1470 sv.writeentitiestoclient_stats_totalentities++;
1472 if (s->customizeentityforclient)
1474 prog->globals.server->self = s->number;
1475 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1476 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1477 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1481 // never reject player
1482 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1484 // check various rejection conditions
1485 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1487 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1489 if (s->effects & EF_NODRAW)
1491 // LordHavoc: only send entities with a model or important effects
1492 if (!s->modelindex && s->specialvisibilityradius == 0)
1495 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1496 // viewmodels don't have visibility checking
1497 if (s->viewmodelforclient)
1499 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1502 else if (s->tagentity)
1504 // tag attached entities simply check their parent
1505 if (!sv.sendentitiesindex[s->tagentity])
1507 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1508 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1511 // always send world submodels in newer protocols because they don't
1512 // generate much traffic (in old protocols they hog bandwidth)
1513 // but only if sv_cullentities_nevercullbmodels is off
1514 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1516 // entity has survived every check so far, check if visible
1517 ed = PRVM_EDICT_NUM(s->number);
1519 // if not touching a visible leaf
1520 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1522 if (ed->priv.server->pvs_numclusters < 0)
1524 // entity too big for clusters list
1525 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1527 sv.writeentitiestoclient_stats_culled_pvs++;
1534 // check cached clusters list
1535 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1536 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1538 if (i == ed->priv.server->pvs_numclusters)
1540 sv.writeentitiestoclient_stats_culled_pvs++;
1546 // or not seen by random tracelines
1547 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1550 s->number <= svs.maxclients
1551 ? sv_cullentities_trace_samples_players.integer
1553 s->specialvisibilityradius
1554 ? sv_cullentities_trace_samples_extra.integer
1555 : sv_cullentities_trace_samples.integer;
1556 float enlarge = sv_cullentities_trace_enlarge.value;
1561 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1562 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1564 if(eyeindex < sv.writeentitiestoclient_numeyes)
1565 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1567 s->number <= svs.maxclients
1568 ? sv_cullentities_trace_delay_players.value
1569 : sv_cullentities_trace_delay.value
1571 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1573 sv.writeentitiestoclient_stats_culled_trace++;
1581 // this just marks it for sending
1582 // FIXME: it would be more efficient to send here, but the entity
1583 // compressor isn't that flexible
1584 sv.writeentitiestoclient_stats_visibleentities++;
1585 sv.sententities[s->number] = sv.sententitiesmark;
1588 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1590 qboolean need_empty = false;
1591 int i, numsendstates, numcsqcsendstates;
1593 prvm_edict_t *camera;
1597 // if there isn't enough space to accomplish anything, skip it
1598 if (msg->cursize + 25 > maxsize)
1601 sv.writeentitiestoclient_msg = msg;
1602 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1604 sv.writeentitiestoclient_stats_culled_pvs = 0;
1605 sv.writeentitiestoclient_stats_culled_trace = 0;
1606 sv.writeentitiestoclient_stats_visibleentities = 0;
1607 sv.writeentitiestoclient_stats_totalentities = 0;
1608 sv.writeentitiestoclient_numeyes = 0;
1611 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1612 camera = PRVM_EDICT_NUM( client->clientcamera );
1613 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1614 sv.writeentitiestoclient_pvsbytes = 0;
1615 // get the PVS values for the eye location, later FatPVS calls will merge
1616 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1617 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1619 // add the eye to a list for SV_CanSeeBox tests
1620 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1621 sv.writeentitiestoclient_numeyes++;
1623 // calculate predicted eye origin for SV_CanSeeBox tests
1624 if (sv_cullentities_trace_prediction.integer)
1626 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1628 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1629 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1631 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1632 sv.writeentitiestoclient_numeyes++;
1634 //if (!sv.writeentitiestoclient_useprediction)
1635 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1638 // TODO: check line of sight to portal entities and add them to PVS
1640 sv.sententitiesmark++;
1642 for (i = 0;i < sv.numsendentities;i++)
1643 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1646 numcsqcsendstates = 0;
1647 for (i = 0;i < sv.numsendentities;i++)
1649 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1651 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1653 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1654 *s = sv.sendentities[i];
1655 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1656 s->flags |= RENDER_EXTERIORMODEL;
1658 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1659 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1661 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1665 if (sv_cullentities_stats.integer)
1666 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1668 if(client->entitydatabase5)
1669 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1671 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1673 if(client->num_skippedentityframes >= 10)
1674 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1676 if (client->entitydatabase5)
1677 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1678 else if (client->entitydatabase4)
1680 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1681 Protocol_WriteStatsReliable();
1683 else if (client->entitydatabase)
1685 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1686 Protocol_WriteStatsReliable();
1690 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1691 Protocol_WriteStatsReliable();
1695 client->num_skippedentityframes = 0;
1697 ++client->num_skippedentityframes;
1706 static void SV_CleanupEnts (void)
1711 ent = PRVM_NEXT_EDICT(prog->edicts);
1712 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1713 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1718 SV_WriteClientdataToMessage
1722 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1726 prvm_edict_t *other;
1732 float *statsf = (float *)stats;
1735 // send a damage message
1737 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1739 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1740 MSG_WriteByte (msg, svc_damage);
1741 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1742 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1743 for (i=0 ; i<3 ; i++)
1744 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1746 ent->fields.server->dmg_take = 0;
1747 ent->fields.server->dmg_save = 0;
1751 // send the current viewpos offset from the view entity
1753 SV_SetIdealPitch (); // how much to look up / down ideally
1755 // a fixangle might get lost in a dropped packet. Oh well.
1756 if(ent->fields.server->fixangle)
1758 // angle fixing was requested by global thinking code...
1759 // so store the current angles for later use
1760 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1761 host_client->fixangle_angles_set = TRUE;
1763 // and clear fixangle for the next frame
1764 ent->fields.server->fixangle = 0;
1767 if (host_client->fixangle_angles_set)
1769 MSG_WriteByte (msg, svc_setangle);
1770 for (i=0 ; i < 3 ; i++)
1771 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1772 host_client->fixangle_angles_set = FALSE;
1775 // stuff the sigil bits into the high bits of items for sbar, or else
1777 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1778 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1779 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1781 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1783 VectorClear(punchvector);
1784 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1785 VectorCopy(val->vector, punchvector);
1787 // cache weapon model name and index in client struct to save time
1788 // (this search can be almost 1% of cpu time!)
1789 s = PRVM_GetString(ent->fields.server->weaponmodel);
1790 if (strcmp(s, client->weaponmodel))
1792 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1793 client->weaponmodelindex = SV_ModelIndex(s, 1);
1797 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1798 viewzoom = (int)(val->_float * 255.0f);
1804 if ((int)ent->fields.server->flags & FL_ONGROUND)
1805 bits |= SU_ONGROUND;
1806 if (ent->fields.server->waterlevel >= 2)
1808 if (ent->fields.server->idealpitch)
1809 bits |= SU_IDEALPITCH;
1811 for (i=0 ; i<3 ; i++)
1813 if (ent->fields.server->punchangle[i])
1814 bits |= (SU_PUNCH1<<i);
1815 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1817 bits |= (SU_PUNCHVEC1<<i);
1818 if (ent->fields.server->velocity[i])
1819 bits |= (SU_VELOCITY1<<i);
1822 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1823 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1824 stats[STAT_ITEMS] = items;
1825 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1826 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1827 stats[STAT_WEAPON] = client->weaponmodelindex;
1828 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1829 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1830 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1831 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1832 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1833 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1834 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1835 stats[STAT_VIEWZOOM] = viewzoom;
1836 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1837 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1838 // the QC bumps these itself by sending svc_'s, so we have to keep them
1839 // zero or they'll be corrected by the engine
1840 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1841 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1843 // movement settings for prediction
1844 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1845 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1846 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1848 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1849 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1850 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1851 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1852 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1853 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1854 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1855 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1856 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1857 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1858 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1859 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1860 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1861 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1862 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1863 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1864 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1865 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1866 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1867 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1868 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1869 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1870 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1871 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1872 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1873 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1874 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1875 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1876 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1877 statsf[STAT_TIMELIMIT] = timelimit.value;
1879 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1881 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1883 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1884 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1886 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1887 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1888 if (viewzoom != 255)
1889 bits |= SU_VIEWZOOM;
1894 if (bits >= 16777216)
1898 MSG_WriteByte (msg, svc_clientdata);
1899 MSG_WriteShort (msg, bits);
1900 if (bits & SU_EXTEND1)
1901 MSG_WriteByte(msg, bits >> 16);
1902 if (bits & SU_EXTEND2)
1903 MSG_WriteByte(msg, bits >> 24);
1905 if (bits & SU_VIEWHEIGHT)
1906 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1908 if (bits & SU_IDEALPITCH)
1909 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1911 for (i=0 ; i<3 ; i++)
1913 if (bits & (SU_PUNCH1<<i))
1915 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1916 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1918 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1920 if (bits & (SU_PUNCHVEC1<<i))
1922 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1923 MSG_WriteCoord16i(msg, punchvector[i]);
1925 MSG_WriteCoord32f(msg, punchvector[i]);
1927 if (bits & (SU_VELOCITY1<<i))
1929 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1930 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1932 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1936 if (bits & SU_ITEMS)
1937 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1939 if (sv.protocol == PROTOCOL_DARKPLACES5)
1941 if (bits & SU_WEAPONFRAME)
1942 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1943 if (bits & SU_ARMOR)
1944 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1945 if (bits & SU_WEAPON)
1946 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1947 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1948 MSG_WriteShort (msg, stats[STAT_AMMO]);
1949 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1950 MSG_WriteShort (msg, stats[STAT_NAILS]);
1951 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1952 MSG_WriteShort (msg, stats[STAT_CELLS]);
1953 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1954 if (bits & SU_VIEWZOOM)
1955 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1957 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1959 if (bits & SU_WEAPONFRAME)
1960 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1961 if (bits & SU_ARMOR)
1962 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1963 if (bits & SU_WEAPON)
1965 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1966 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1968 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1970 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1971 MSG_WriteByte (msg, stats[STAT_AMMO]);
1972 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1973 MSG_WriteByte (msg, stats[STAT_NAILS]);
1974 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1975 MSG_WriteByte (msg, stats[STAT_CELLS]);
1976 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1978 for (i = 0;i < 32;i++)
1979 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1981 MSG_WriteByte (msg, i);
1984 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1985 if (bits & SU_VIEWZOOM)
1987 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1988 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1990 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1995 void SV_FlushBroadcastMessages(void)
1999 if (sv.datagram.cursize <= 0)
2001 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2003 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2005 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2006 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2008 SZ_Clear(&sv.datagram);
2011 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2013 // scan the splitpoints to find out how many we can fit in
2014 int numsegments, j, split;
2015 if (!client->unreliablemsg_splitpoints)
2017 // always accept the first one if it's within 1024 bytes, this ensures
2018 // that very big datagrams which are over the rate limit still get
2019 // through, just to keep it working
2020 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2021 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2023 // the first segment gets an exemption from the rate limiting, otherwise
2024 // it could get dropped consistently due to a low rate limit
2025 if (numsegments == 1)
2027 // some will fit, so add the ones that will fit
2028 split = client->unreliablemsg_splitpoint[numsegments-1];
2029 // note this discards ones that were accepted by the segments scan but
2030 // can not fit, such as a really huge first one that will never ever
2031 // fit in a packet...
2032 if (msg->cursize + split <= maxsize)
2033 SZ_Write(msg, client->unreliablemsg.data, split);
2034 // remove the part we sent, keeping any remaining data
2035 client->unreliablemsg.cursize -= split;
2036 if (client->unreliablemsg.cursize > 0)
2037 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2038 // adjust remaining splitpoints
2039 client->unreliablemsg_splitpoints -= numsegments;
2040 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2041 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2045 =======================
2046 SV_SendClientDatagram
2047 =======================
2049 static void SV_SendClientDatagram (client_t *client)
2051 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2053 int stats[MAX_CL_STATS];
2054 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2056 // obey rate limit by limiting packet frequency if the packet size
2058 // (usually this is caused by reliable messages)
2059 if (!NetConn_CanSend(client->netconnection))
2062 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2063 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2064 if (sv_maxrate.integer != maxrate)
2065 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2067 // clientrate determines the 'cleartime' of a packet
2068 // (how long to wait before sending another, based on this packet's size)
2069 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2071 switch (sv.protocol)
2073 case PROTOCOL_QUAKE:
2074 case PROTOCOL_QUAKEDP:
2075 case PROTOCOL_NEHAHRAMOVIE:
2076 case PROTOCOL_NEHAHRABJP:
2077 case PROTOCOL_NEHAHRABJP2:
2078 case PROTOCOL_NEHAHRABJP3:
2079 case PROTOCOL_QUAKEWORLD:
2080 // no packet size limit support on Quake protocols because it just
2081 // causes missing entities/effects
2082 // packets are simply sent less often to obey the rate limit
2086 case PROTOCOL_DARKPLACES1:
2087 case PROTOCOL_DARKPLACES2:
2088 case PROTOCOL_DARKPLACES3:
2089 case PROTOCOL_DARKPLACES4:
2090 // no packet size limit support on DP1-4 protocols because they kick
2091 // the client off if they overflow, and miss effects
2092 // packets are simply sent less often to obey the rate limit
2093 maxsize = sizeof(sv_sendclientdatagram_buf);
2094 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2097 // DP5 and later protocols support packet size limiting which is a
2098 // better method than limiting packet frequency as QW does
2100 // at very low rates (or very small sys_ticrate) the packet size is
2101 // not reduced below 128, but packets may be sent less often
2102 maxsize = (int)(clientrate * sys_ticrate.value);
2103 maxsize = bound(128, maxsize, 1400);
2105 // csqc entities can easily exceed 128 bytes, so disable throttling in
2106 // mods that use csqc (they are likely to use less bandwidth anyway)
2107 if (sv.csqc_progsize > 0)
2112 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2114 // for good singleplayer, send huge packets
2115 maxsize = sizeof(sv_sendclientdatagram_buf);
2116 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2117 // never limit frequency in singleplayer
2118 clientrate = 1000000000;
2121 // while downloading, limit entity updates to half the packet
2122 // (any leftover space will be used for downloading)
2123 if (host_client->download_file)
2126 msg.data = sv_sendclientdatagram_buf;
2127 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2129 msg.allowoverflow = false;
2131 if (host_client->spawned)
2133 // the player is in the game
2134 MSG_WriteByte (&msg, svc_time);
2135 MSG_WriteFloat (&msg, sv.time);
2137 // add the client specific data to the datagram
2138 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2139 // now update the stats[] array using any registered custom fields
2140 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2141 // set host_client->statsdeltabits
2142 Protocol_UpdateClientStats (stats);
2144 // add as many queued unreliable messages (effects) as we can fit
2145 // limit effects to half of the remaining space
2146 if (client->unreliablemsg.cursize)
2147 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2149 // now write as many entities as we can fit, and also sends stats
2150 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2152 else if (realtime > client->keepalivetime)
2154 // the player isn't totally in the game yet
2155 // send small keepalive messages if too much time has passed
2156 // (may also be sending downloads)
2157 client->keepalivetime = realtime + 5;
2158 MSG_WriteChar (&msg, svc_nop);
2161 // if a download is active, see if there is room to fit some download data
2163 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2164 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2166 fs_offset_t downloadstart;
2167 unsigned char data[1400];
2168 downloadstart = FS_Tell(host_client->download_file);
2169 downloadsize = min(downloadsize, (int)sizeof(data));
2170 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2171 // note this sends empty messages if at the end of the file, which is
2172 // necessary to keep the packet loss logic working
2173 // (the last blocks may be lost and need to be re-sent, and that will
2174 // only occur if the client acks the empty end messages, revealing
2175 // a gap in the download progress, causing the last blocks to be
2177 MSG_WriteChar (&msg, svc_downloaddata);
2178 MSG_WriteLong (&msg, downloadstart);
2179 MSG_WriteShort (&msg, downloadsize);
2180 if (downloadsize > 0)
2181 SZ_Write (&msg, data, downloadsize);
2184 // reliable only if none is in progress
2185 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2186 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2188 SV_WriteDemoMessage(client, &msg, false);
2190 // send the datagram
2191 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2192 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2193 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2197 =======================
2198 SV_UpdateToReliableMessages
2199 =======================
2201 static void SV_UpdateToReliableMessages (void)
2210 // check for changes to be sent over the reliable streams
2211 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2213 // update the host_client fields we care about according to the entity fields
2214 host_client->edict = PRVM_EDICT_NUM(i+1);
2217 name = PRVM_GetString(host_client->edict->fields.server->netname);
2220 // always point the string back at host_client->name to keep it safe
2221 strlcpy (host_client->name, name, sizeof (host_client->name));
2222 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2223 if (strcmp(host_client->old_name, host_client->name))
2225 if (host_client->spawned)
2226 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2227 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2228 // send notification to all clients
2229 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2230 MSG_WriteByte (&sv.reliable_datagram, i);
2231 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2232 SV_WriteNetnameIntoDemo(host_client);
2235 // DP_SV_CLIENTCOLORS
2236 // this is always found (since it's added by the progs loader)
2237 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2238 host_client->colors = (int)val->_float;
2239 if (host_client->old_colors != host_client->colors)
2241 host_client->old_colors = host_client->colors;
2242 // send notification to all clients
2243 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2244 MSG_WriteByte (&sv.reliable_datagram, i);
2245 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2248 // NEXUIZ_PLAYERMODEL
2249 if( prog->fieldoffsets.playermodel >= 0 ) {
2250 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2253 // always point the string back at host_client->name to keep it safe
2254 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2255 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2258 // NEXUIZ_PLAYERSKIN
2259 if( prog->fieldoffsets.playerskin >= 0 ) {
2260 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2263 // always point the string back at host_client->name to keep it safe
2264 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2265 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2268 // TODO: add an extension name for this [1/17/2008 Black]
2269 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2270 int oldclientcamera = host_client->clientcamera;
2271 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2272 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2274 host_client->clientcamera = val->edict;
2277 if( oldclientcamera != host_client->clientcamera ) {
2278 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2279 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2284 host_client->frags = (int)host_client->edict->fields.server->frags;
2285 if(gamemode == GAME_NEXUIZ)
2286 if(!host_client->spawned && host_client->netconnection)
2287 host_client->frags = -666;
2288 if (host_client->old_frags != host_client->frags)
2290 host_client->old_frags = host_client->frags;
2291 // send notification to all clients
2292 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2293 MSG_WriteByte (&sv.reliable_datagram, i);
2294 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2298 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2299 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2300 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2302 SZ_Clear (&sv.reliable_datagram);
2307 =======================
2308 SV_SendClientMessages
2309 =======================
2311 void SV_SendClientMessages (void)
2313 int i, prepared = false;
2315 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2316 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2318 SV_FlushBroadcastMessages();
2320 // update frags, names, etc
2321 SV_UpdateToReliableMessages();
2323 // build individual updates
2324 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2326 if (!host_client->active)
2328 if (!host_client->netconnection)
2331 if (host_client->netconnection->message.overflowed)
2333 SV_DropClient (true); // if the message couldn't send, kick off
2340 // only prepare entities once per frame
2341 SV_PrepareEntitiesForSending();
2343 SV_SendClientDatagram (host_client);
2346 // clear muzzle flashes
2350 static void SV_StartDownload_f(void)
2352 if (host_client->download_file)
2353 host_client->download_started = true;
2357 * Compression extension negotiation:
2360 * cl_serverextension_download 2
2363 * download <filename> <list of zero or more suppported compressions in order of preference>
2365 * download maps/map1.bsp lzo deflate huffman
2368 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2370 * cl_downloadbegin 123456 maps/map1.bsp deflate
2372 * The server may choose not to compress the file by sending no compression name, like:
2373 * cl_downloadbegin 345678 maps/map1.bsp
2375 * NOTE: the "download" command may only specify compression algorithms if
2376 * cl_serverextension_download is 2!
2377 * If cl_serverextension_download has a different value, the client must
2378 * assume this extension is not supported!
2381 static void Download_CheckExtensions(void)
2384 int argc = Cmd_Argc();
2386 // first reset them all
2387 host_client->download_deflate = false;
2389 for(i = 2; i < argc; ++i)
2391 if(!strcmp(Cmd_Argv(i), "deflate"))
2393 host_client->download_deflate = true;
2399 static void SV_Download_f(void)
2401 const char *whichpack, *whichpack2, *extension;
2402 qboolean is_csqc; // so we need to check only once
2406 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2407 SV_ClientPrintf(" supported extensions: deflate\n");
2411 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2413 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2417 if (host_client->download_file)
2419 // at this point we'll assume the previous download should be aborted
2420 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2421 Host_ClientCommands("\nstopdownload\n");
2423 // close the file and reset variables
2424 FS_Close(host_client->download_file);
2425 host_client->download_file = NULL;
2426 host_client->download_name[0] = 0;
2427 host_client->download_expectedposition = 0;
2428 host_client->download_started = false;
2431 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2433 if (!sv_allowdownloads.integer && !is_csqc)
2435 SV_ClientPrintf("Downloads are disabled on this server\n");
2436 Host_ClientCommands("\nstopdownload\n");
2440 Download_CheckExtensions();
2442 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2443 extension = FS_FileExtension(host_client->download_name);
2445 // host_client is asking to download a specified file
2446 if (developer.integer >= 100)
2447 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2451 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2452 extensions[0] = '\0';
2454 if(host_client->download_deflate)
2455 strlcat(extensions, " deflate", sizeof(extensions));
2457 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2459 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2460 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2462 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2464 // no, no space is needed between %s and %s :P
2465 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2467 host_client->download_expectedposition = 0;
2468 host_client->download_started = false;
2469 host_client->sendsignon = true; // make sure this message is sent
2473 if (!FS_FileExists(host_client->download_name))
2475 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2476 Host_ClientCommands("\nstopdownload\n");
2480 // check if the user is trying to download part of registered Quake(r)
2481 whichpack = FS_WhichPack(host_client->download_name);
2482 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2483 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2485 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2486 Host_ClientCommands("\nstopdownload\n");
2490 // check if the server has forbidden archive downloads entirely
2491 if (!sv_allowdownloads_inarchive.integer)
2493 whichpack = FS_WhichPack(host_client->download_name);
2496 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2497 Host_ClientCommands("\nstopdownload\n");
2502 if (!sv_allowdownloads_config.integer)
2504 if (!strcasecmp(extension, "cfg"))
2506 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2507 Host_ClientCommands("\nstopdownload\n");
2512 if (!sv_allowdownloads_dlcache.integer)
2514 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2516 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2517 Host_ClientCommands("\nstopdownload\n");
2522 if (!sv_allowdownloads_archive.integer)
2524 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2526 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2527 Host_ClientCommands("\nstopdownload\n");
2532 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2533 if (!host_client->download_file)
2535 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2536 Host_ClientCommands("\nstopdownload\n");
2540 if (FS_FileSize(host_client->download_file) > 1<<30)
2542 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2543 Host_ClientCommands("\nstopdownload\n");
2544 FS_Close(host_client->download_file);
2545 host_client->download_file = NULL;
2549 if (FS_FileSize(host_client->download_file) < 0)
2551 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2552 Host_ClientCommands("\nstopdownload\n");
2553 FS_Close(host_client->download_file);
2554 host_client->download_file = NULL;
2558 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2561 * we can only do this if we would actually deflate on the fly
2562 * which we do not (yet)!
2564 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2565 extensions[0] = '\0';
2567 if(host_client->download_deflate)
2568 strlcat(extensions, " deflate", sizeof(extensions));
2570 // no, no space is needed between %s and %s :P
2571 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2574 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2576 host_client->download_expectedposition = 0;
2577 host_client->download_started = false;
2578 host_client->sendsignon = true; // make sure this message is sent
2580 // the rest of the download process is handled in SV_SendClientDatagram
2581 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2583 // no svc_downloaddata messages will be sent until sv_startdownload is
2584 // sent by the client
2588 ==============================================================================
2592 ==============================================================================
2601 int SV_ModelIndex(const char *s, int precachemode)
2603 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2604 char filename[MAX_QPATH];
2608 //if (precachemode == 2)
2610 strlcpy(filename, s, sizeof(filename));
2611 for (i = 2;i < limit;i++)
2613 if (!sv.model_precache[i][0])
2617 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2619 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2622 if (precachemode == 1)
2623 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2624 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2625 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2626 if (sv.state != ss_loading)
2628 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2629 MSG_WriteShort(&sv.reliable_datagram, i);
2630 MSG_WriteString(&sv.reliable_datagram, filename);
2634 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2637 if (!strcmp(sv.model_precache[i], filename))
2640 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2650 int SV_SoundIndex(const char *s, int precachemode)
2652 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2653 char filename[MAX_QPATH];
2657 //if (precachemode == 2)
2659 strlcpy(filename, s, sizeof(filename));
2660 for (i = 1;i < limit;i++)
2662 if (!sv.sound_precache[i][0])
2666 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2668 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2671 if (precachemode == 1)
2672 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2673 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2674 if (sv.state != ss_loading)
2676 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2677 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2678 MSG_WriteString(&sv.reliable_datagram, filename);
2682 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2685 if (!strcmp(sv.sound_precache[i], filename))
2688 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2694 SV_ParticleEffectIndex
2698 int SV_ParticleEffectIndex(const char *name)
2700 int i, argc, linenumber, effectnameindex;
2701 fs_offset_t filesize;
2702 unsigned char *filedata;
2703 const char *text, *textstart, *textend;
2704 char argv[16][1024];
2705 if (!sv.particleeffectnamesloaded)
2707 sv.particleeffectnamesloaded = true;
2708 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2709 for (i = 0;i < EFFECT_TOTAL;i++)
2710 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2711 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2714 textstart = (const char *)filedata;
2715 textend = (const char *)filedata + filesize;
2717 for (linenumber = 1;;linenumber++)
2722 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2726 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2730 if (com_token[0] == 0)
2731 break; // if the loop exited and it's not a \n, it's EOF
2734 if (!strcmp(argv[0], "effect"))
2738 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2740 if (sv.particleeffectname[effectnameindex][0])
2742 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2747 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2751 // if we run out of names, abort
2752 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2754 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2763 // search for the name
2764 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2765 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2766 return effectnameindex;
2767 // return 0 if we couldn't find it
2777 static void SV_CreateBaseline (void)
2779 int i, entnum, large;
2780 prvm_edict_t *svent;
2782 // LordHavoc: clear *all* states (note just active ones)
2783 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2785 // get the current server version
2786 svent = PRVM_EDICT_NUM(entnum);
2788 // LordHavoc: always clear state values, whether the entity is in use or not
2789 svent->priv.server->baseline = defaultstate;
2791 if (svent->priv.server->free)
2793 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2796 // create entity baseline
2797 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2798 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2799 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2800 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2801 if (entnum > 0 && entnum <= svs.maxclients)
2803 svent->priv.server->baseline.colormap = entnum;
2804 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2808 svent->priv.server->baseline.colormap = 0;
2809 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2813 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2816 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2820 // add to the message
2822 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2824 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2825 MSG_WriteShort (&sv.signon, entnum);
2829 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2830 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2832 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2834 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2835 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2839 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2840 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2842 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2843 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2844 for (i=0 ; i<3 ; i++)
2846 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2847 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2856 Load csprogs.dat and comperss it so it doesn't need to be
2857 reloaded on request.
2860 void SV_Prepare_CSQC(void)
2862 fs_offset_t progsize;
2864 if(svs.csqc_progdata)
2866 Con_DPrintf("Unloading old CSQC data.\n");
2867 Mem_Free(svs.csqc_progdata);
2868 if(svs.csqc_progdata_deflated)
2869 Mem_Free(svs.csqc_progdata_deflated);
2872 svs.csqc_progdata = NULL;
2873 svs.csqc_progdata_deflated = NULL;
2875 Con_Print("Loading csprogs.dat\n");
2877 sv.csqc_progname[0] = 0;
2878 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2882 size_t deflated_size;
2884 sv.csqc_progsize = (int)progsize;
2885 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2886 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2887 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2889 Con_Print("Compressing csprogs.dat\n");
2890 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2891 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2892 svs.csqc_progsize_deflated = (int)deflated_size;
2893 if(svs.csqc_progdata_deflated)
2895 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2896 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2899 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2907 Grabs the current state of each client for saving across the
2908 transition to another level
2911 void SV_SaveSpawnparms (void)
2915 svs.serverflags = (int)prog->globals.server->serverflags;
2917 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2919 if (!host_client->active)
2922 // call the progs to get default spawn parms for the new client
2923 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2924 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2925 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2926 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2934 This is called at the start of each level
2938 void SV_SpawnServer (const char *server)
2943 dp_model_t *worldmodel;
2944 char modelname[sizeof(sv.modelname)];
2946 Con_DPrintf("SpawnServer: %s\n", server);
2948 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2950 if (!FS_FileExists(modelname))
2952 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2956 if (cls.state != ca_dedicated)
2958 SCR_BeginLoadingPlaque();
2965 World_End(&sv.world);
2966 if(prog->funcoffsets.SV_Shutdown)
2968 func_t s = prog->funcoffsets.SV_Shutdown;
2969 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2970 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2975 // free q3 shaders so that any newly downloaded shaders will be active
2976 Mod_FreeQ3Shaders();
2978 worldmodel = Mod_ForName(modelname, false, true, NULL);
2979 if (!worldmodel || !worldmodel->TraceBox)
2981 Con_Printf("Couldn't load map %s\n", modelname);
2985 // let's not have any servers with no name
2986 if (hostname.string[0] == 0)
2987 Cvar_Set ("hostname", "UNNAMED");
2988 scr_centertime_off = 0;
2990 svs.changelevel_issued = false; // now safe to issue another
2992 // make the map a required file for clients
2993 Curl_ClearRequirements();
2994 Curl_RequireFile(modelname);
2997 // tell all connected clients that we are going to a new level
3002 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3004 if (client->netconnection)
3006 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3007 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3014 NetConn_OpenServerPorts(true);
3018 // make cvars consistant
3021 Cvar_SetValue ("deathmatch", 0);
3022 // LordHavoc: it can be useful to have skills outside the range 0-3...
3023 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3024 //Cvar_SetValue ("skill", (float)current_skill);
3025 current_skill = (int)(skill.value + 0.5);
3028 // set up the new server
3030 memset (&sv, 0, sizeof(sv));
3031 // if running a local client, make sure it doesn't try to access the last
3032 // level's data which is no longer valiud
3035 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3037 if(*sv_random_seed.string)
3039 srand(sv_random_seed.integer);
3040 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3047 strlcpy (sv.name, server, sizeof (sv.name));
3049 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3050 if (sv.protocol == PROTOCOL_UNKNOWN)
3053 Protocol_Names(buffer, sizeof(buffer));
3054 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3055 sv.protocol = PROTOCOL_QUAKE;
3060 // load progs to get entity field count
3061 //PR_LoadProgs ( sv_progs.string );
3063 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3064 sv.datagram.cursize = 0;
3065 sv.datagram.data = sv.datagram_buf;
3067 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3068 sv.reliable_datagram.cursize = 0;
3069 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3071 sv.signon.maxsize = sizeof(sv.signon_buf);
3072 sv.signon.cursize = 0;
3073 sv.signon.data = sv.signon_buf;
3075 // leave slots at start for clients only
3076 //prog->num_edicts = svs.maxclients+1;
3078 sv.state = ss_loading;
3079 prog->allowworldwrites = true;
3082 prog->globals.server->time = sv.time = 1.0;
3085 worldmodel->used = true;
3087 strlcpy (sv.name, server, sizeof (sv.name));
3088 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3089 sv.worldmodel = worldmodel;
3090 sv.models[1] = sv.worldmodel;
3093 // clear world interaction links
3095 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3096 World_Start(&sv.world);
3098 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3100 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3101 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3102 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3104 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3105 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3107 if(i < sv.worldmodel->brush.numsubmodels)
3108 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3111 // load the rest of the entities
3113 // AK possible hack since num_edicts is still 0
3114 ent = PRVM_EDICT_NUM(0);
3115 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3116 ent->priv.server->free = false;
3117 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3118 ent->fields.server->modelindex = 1; // world model
3119 ent->fields.server->solid = SOLID_BSP;
3120 ent->fields.server->movetype = MOVETYPE_PUSH;
3121 VectorCopy(sv.world.mins, ent->fields.server->mins);
3122 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3123 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3124 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3127 prog->globals.server->coop = coop.integer;
3129 prog->globals.server->deathmatch = deathmatch.integer;
3131 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3133 // serverflags are for cross level information (sigils)
3134 prog->globals.server->serverflags = svs.serverflags;
3136 // we need to reset the spawned flag on all connected clients here so that
3137 // their thinks don't run during startup (before PutClientInServer)
3138 // we also need to set up the client entities now
3139 // and we need to set the ->edict pointers to point into the progs edicts
3140 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3142 host_client->spawned = false;
3143 host_client->edict = PRVM_EDICT_NUM(i + 1);
3144 PRVM_ED_ClearEdict(host_client->edict);
3147 // load replacement entity file if found
3148 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3150 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3151 PRVM_ED_LoadFromFile (entities);
3155 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3158 // LordHavoc: clear world angles (to fix e3m3.bsp)
3159 VectorClear(prog->edicts->fields.server->angles);
3161 // all setup is completed, any further precache statements are errors
3162 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3163 prog->allowworldwrites = false;
3165 // run two frames to allow everything to settle
3166 prog->globals.server->time = sv.time = 1.0001;
3167 for (i = 0;i < 2;i++)
3173 if (cls.state == ca_dedicated)
3176 // create a baseline for more efficient communications
3177 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3178 SV_CreateBaseline ();
3180 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3182 // to prevent network timeouts
3183 realtime = Sys_DoubleTime();
3185 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3186 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3188 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3189 if (!host_client->active)
3191 if (host_client->netconnection)
3192 SV_SendServerinfo(host_client);
3196 // if client is a botclient coming from a level change, we need to
3197 // set up client info that normally requires networking
3199 // copy spawn parms out of the client_t
3200 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3201 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3203 // call the spawn function
3204 host_client->clientconnectcalled = true;
3205 prog->globals.server->time = sv.time;
3206 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3207 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3208 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3209 host_client->spawned = true;
3213 Con_DPrint("Server spawned.\n");
3214 NetConn_Heartbeat (2);
3219 /////////////////////////////////////////////////////
3222 static void SV_VM_CB_BeginIncreaseEdicts(void)
3224 // links don't survive the transition, so unlink everything
3225 World_UnlinkAll(&sv.world);
3228 static void SV_VM_CB_EndIncreaseEdicts(void)
3233 // link every entity except world
3234 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3235 if (!ent->priv.server->free)
3239 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3241 // LordHavoc: for consistency set these here
3242 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3244 e->priv.server->move = false; // don't move on first frame
3246 if (num >= 0 && num < svs.maxclients)
3249 // set colormap and team on newly created player entity
3250 e->fields.server->colormap = num + 1;
3251 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3252 // set netname/clientcolors back to client values so that
3253 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3255 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3256 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3257 val->_float = svs.clients[num].colors;
3258 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3259 if( prog->fieldoffsets.playermodel >= 0 )
3260 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3261 if( prog->fieldoffsets.playerskin >= 0 )
3262 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3263 // Assign netaddress (IP Address, etc)
3264 if(prog->fieldoffsets.netaddress >= 0)
3265 { // Valid Field; Process
3266 if(svs.clients[num].netconnection != NULL)
3267 {// Valid Address; Assign
3268 // Acquire Readable Address
3269 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3270 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3274 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3279 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3284 World_UnlinkEdict(ed); // unlink from world bsp
3286 ed->fields.server->model = 0;
3287 ed->fields.server->takedamage = 0;
3288 ed->fields.server->modelindex = 0;
3289 ed->fields.server->colormap = 0;
3290 ed->fields.server->skin = 0;
3291 ed->fields.server->frame = 0;
3292 VectorClear(ed->fields.server->origin);
3293 VectorClear(ed->fields.server->angles);
3294 ed->fields.server->nextthink = -1;
3295 ed->fields.server->solid = 0;
3297 World_Physics_RemoveFromEntity(&sv.world, ed);
3298 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3300 // make sure csqc networking is aware of the removed entity
3301 e = PRVM_NUM_FOR_EDICT(ed);
3302 sv.csqcentityversion[e] = 0;
3303 for (i = 0;i < svs.maxclients;i++)
3305 if (svs.clients[i].csqcentityscope[e])
3306 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3307 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3311 static void SV_VM_CB_CountEdicts(void)
3315 int active, models, solid, step;
3317 active = models = solid = step = 0;
3318 for (i=0 ; i<prog->num_edicts ; i++)
3320 ent = PRVM_EDICT_NUM(i);
3321 if (ent->priv.server->free)
3324 if (ent->fields.server->solid)
3326 if (ent->fields.server->model)
3328 if (ent->fields.server->movetype == MOVETYPE_STEP)
3332 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3333 Con_Printf("active :%3i\n", active);
3334 Con_Printf("view :%3i\n", models);
3335 Con_Printf("touch :%3i\n", solid);
3336 Con_Printf("step :%3i\n", step);
3339 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3341 // remove things from different skill levels or deathmatch
3342 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3344 if (deathmatch.integer)
3346 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3351 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3352 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3353 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3361 static void SV_VM_Setup(void)
3364 PRVM_InitProg( PRVM_SERVERPROG );
3366 // allocate the mempools
3367 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3368 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3369 prog->builtins = vm_sv_builtins;
3370 prog->numbuiltins = vm_sv_numbuiltins;
3371 prog->headercrc = PROGHEADER_CRC;
3372 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3373 prog->max_edicts = 512;
3374 if (sv.protocol == PROTOCOL_QUAKE)
3375 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3376 else if (sv.protocol == PROTOCOL_QUAKEDP)
3377 prog->limit_edicts = 2048; // guessing
3378 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3379 prog->limit_edicts = 2048; // guessing!
3380 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3381 prog->limit_edicts = 4096; // guessing!
3383 prog->limit_edicts = MAX_EDICTS;
3384 prog->reserved_edicts = svs.maxclients;
3385 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3386 prog->name = "server";
3387 prog->extensionstring = vm_sv_extensions;
3388 prog->loadintoworld = true;
3390 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3391 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3392 prog->init_edict = SV_VM_CB_InitEdict;
3393 prog->free_edict = SV_VM_CB_FreeEdict;
3394 prog->count_edicts = SV_VM_CB_CountEdicts;
3395 prog->load_edict = SV_VM_CB_LoadEdict;
3396 prog->init_cmd = VM_SV_Cmd_Init;
3397 prog->reset_cmd = VM_SV_Cmd_Reset;
3398 prog->error_cmd = Host_Error;
3399 prog->ExecuteProgram = SVVM_ExecuteProgram;
3401 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3402 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3404 // some mods compiled with scrambling compilers lack certain critical
3405 // global names and field names such as "self" and "time" and "nextthink"
3406 // so we have to set these offsets manually, matching the entvars_t
3407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3415 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3416 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3430 // OP_STATE is always supported on server (due to entvars_t)
3431 prog->flag |= PRVM_OP_STATE;
3433 VM_CustomStats_Clear();//[515]: csqc
3440 void SV_VM_Begin(void)
3443 PRVM_SetProg( PRVM_SERVERPROG );
3445 prog->globals.server->time = (float) sv.time;
3448 void SV_VM_End(void)