2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
122 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
123 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
124 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
125 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
126 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
127 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
128 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
129 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
130 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
131 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
132 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
133 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
134 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
135 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
136 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
137 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
138 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
139 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
140 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
141 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
142 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
143 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
144 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
145 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
146 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
147 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
148 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
149 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
150 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
152 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
153 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
158 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
163 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
185 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
186 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
187 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
189 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
194 mempool_t *sv_mempool = NULL;
196 extern cvar_t slowmo;
197 extern float scr_centertime_off;
199 // MUST match effectnameindex_t in client.h
200 static const char *standardeffectnames[EFFECT_TOTAL] =
224 "TE_TEI_BIGEXPLOSION",
240 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
242 prvm_required_field_t reqfields[] =
244 {ev_entity, "cursor_trace_ent"},
245 {ev_entity, "drawonlytoclient"},
246 {ev_entity, "exteriormodeltoclient"},
247 {ev_entity, "nodrawtoclient"},
248 {ev_entity, "tag_entity"},
249 {ev_entity, "viewmodelforclient"},
250 {ev_float, "SendFlags"},
251 {ev_float, "Version"},
253 {ev_float, "ammo_cells1"},
254 {ev_float, "ammo_lava_nails"},
255 {ev_float, "ammo_multi_rockets"},
256 {ev_float, "ammo_nails1"},
257 {ev_float, "ammo_plasma"},
258 {ev_float, "ammo_rockets1"},
259 {ev_float, "ammo_shells1"},
260 {ev_float, "button3"},
261 {ev_float, "button4"},
262 {ev_float, "button5"},
263 {ev_float, "button6"},
264 {ev_float, "button7"},
265 {ev_float, "button8"},
266 {ev_float, "button9"},
267 {ev_float, "button10"},
268 {ev_float, "button11"},
269 {ev_float, "button12"},
270 {ev_float, "button13"},
271 {ev_float, "button14"},
272 {ev_float, "button15"},
273 {ev_float, "button16"},
274 {ev_float, "buttonchat"},
275 {ev_float, "buttonuse"},
276 {ev_float, "clientcolors"},
277 {ev_float, "cursor_active"},
278 {ev_float, "disableclientprediction"},
279 {ev_float, "fullbright"},
280 {ev_float, "glow_color"},
281 {ev_float, "glow_size"},
282 {ev_float, "glow_trail"},
283 {ev_float, "gravity"},
284 {ev_float, "idealpitch"},
285 {ev_float, "items2"},
286 {ev_float, "light_lev"},
287 {ev_float, "modelflags"},
288 {ev_float, "pflags"},
290 {ev_float, "pitch_speed"},
291 {ev_float, "pmodel"},
292 {ev_float, "renderamt"}, // HalfLife support
293 {ev_float, "rendermode"}, // HalfLife support
296 {ev_float, "tag_index"},
297 {ev_float, "viewzoom"},
298 {ev_function, "SendEntity"},
299 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
300 {ev_function, "customizeentityforclient"},
301 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
302 {ev_string, "netaddress"},
303 {ev_string, "playermodel"},
304 {ev_string, "playerskin"},
305 {ev_vector, "color"},
306 {ev_vector, "colormod"},
307 {ev_vector, "cursor_screen"},
308 {ev_vector, "cursor_trace_endpos"},
309 {ev_vector, "cursor_trace_start"},
310 {ev_vector, "glowmod"},
311 {ev_vector, "movement"},
312 {ev_vector, "punchvector"},
315 //{ev_float, "solid"},
316 //{ev_float, "movetype"},
317 //{ev_float, "modelindex"},
319 //{ev_vector, "origin"},
320 //{ev_vector, "velocity"},
321 //{ev_vector, "axis_forward"},
322 //{ev_vector, "axis_left"},
323 //{ev_vector, "axis_up"},
324 //{ev_vector, "spinvelocity"},
325 //{ev_vector, "angles"},
326 //{ev_vector, "avelocity"},
332 //============================================================================
334 void SV_AreaStats_f(void)
336 World_PrintAreaStats(&sv.world, "server");
346 // init the csqc progs cvars, since they are updated/used by the server code
347 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
348 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
349 extern cvar_t csqc_progcrc;
350 extern cvar_t csqc_progsize;
352 Cvar_RegisterVariable(&sv_worldmessage);
353 Cvar_RegisterVariable(&sv_worldname);
354 Cvar_RegisterVariable(&sv_worldnamenoextension);
355 Cvar_RegisterVariable(&sv_worldbasename);
357 Cvar_RegisterVariable (&csqc_progname);
358 Cvar_RegisterVariable (&csqc_progcrc);
359 Cvar_RegisterVariable (&csqc_progsize);
361 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
362 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
363 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
364 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
366 Cvar_RegisterVariable (&coop);
367 Cvar_RegisterVariable (&deathmatch);
368 Cvar_RegisterVariable (&fraglimit);
369 Cvar_RegisterVariable (&gamecfg);
370 Cvar_RegisterVariable (&noexit);
371 Cvar_RegisterVariable (&nomonsters);
372 Cvar_RegisterVariable (&pausable);
373 Cvar_RegisterVariable (&pr_checkextension);
374 Cvar_RegisterVariable (&samelevel);
375 Cvar_RegisterVariable (&skill);
376 Cvar_RegisterVariable (&slowmo);
377 Cvar_RegisterVariable (&sv_accelerate);
378 Cvar_RegisterVariable (&sv_aim);
379 Cvar_RegisterVariable (&sv_airaccel_qw);
380 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
381 Cvar_RegisterVariable (&sv_airaccelerate);
382 Cvar_RegisterVariable (&sv_airstopaccelerate);
383 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
384 Cvar_RegisterVariable (&sv_maxairstrafespeed);
385 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
386 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
387 Cvar_RegisterVariable (&sv_aircontrol);
388 Cvar_RegisterVariable (&sv_aircontrol_power);
389 Cvar_RegisterVariable (&sv_aircontrol_penalty);
390 Cvar_RegisterVariable (&sv_allowdownloads);
391 Cvar_RegisterVariable (&sv_allowdownloads_archive);
392 Cvar_RegisterVariable (&sv_allowdownloads_config);
393 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
394 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
395 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
396 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
397 Cvar_RegisterVariable (&sv_clmovement_enable);
398 Cvar_RegisterVariable (&sv_clmovement_minping);
399 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
400 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
401 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
402 Cvar_RegisterVariable (&sv_cullentities_pvs);
403 Cvar_RegisterVariable (&sv_cullentities_stats);
404 Cvar_RegisterVariable (&sv_cullentities_trace);
405 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
406 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
407 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
408 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
409 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
410 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
411 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
412 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
413 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
414 Cvar_RegisterVariable (&sv_debugmove);
415 Cvar_RegisterVariable (&sv_echobprint);
416 Cvar_RegisterVariable (&sv_edgefriction);
417 Cvar_RegisterVariable (&sv_entpatch);
418 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
419 Cvar_RegisterVariable (&sv_freezenonclients);
420 Cvar_RegisterVariable (&sv_friction);
421 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
422 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
423 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
424 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
425 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
426 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
427 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
428 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
429 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
430 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
431 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
432 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
433 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
434 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
435 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
436 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
437 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
438 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
439 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
440 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
441 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
442 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
443 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
444 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
445 Cvar_RegisterVariable (&sv_gravity);
446 Cvar_RegisterVariable (&sv_idealpitchscale);
447 Cvar_RegisterVariable (&sv_jumpstep);
448 Cvar_RegisterVariable (&sv_jumpvelocity);
449 Cvar_RegisterVariable (&sv_maxairspeed);
450 Cvar_RegisterVariable (&sv_maxrate);
451 Cvar_RegisterVariable (&sv_maxspeed);
452 Cvar_RegisterVariable (&sv_maxvelocity);
453 Cvar_RegisterVariable (&sv_nostep);
454 Cvar_RegisterVariable (&sv_playerphysicsqc);
455 Cvar_RegisterVariable (&sv_progs);
456 Cvar_RegisterVariable (&sv_protocolname);
457 Cvar_RegisterVariable (&sv_random_seed);
458 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
459 Cvar_RegisterVariable (&sv_sound_land);
460 Cvar_RegisterVariable (&sv_sound_watersplash);
461 Cvar_RegisterVariable (&sv_stepheight);
462 Cvar_RegisterVariable (&sv_stopspeed);
463 Cvar_RegisterVariable (&sv_wallfriction);
464 Cvar_RegisterVariable (&sv_wateraccelerate);
465 Cvar_RegisterVariable (&sv_waterfriction);
466 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
467 Cvar_RegisterVariable (&sv_warsowbunny_accel);
468 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
469 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
470 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
471 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
472 Cvar_RegisterVariable (&sys_ticrate);
473 Cvar_RegisterVariable (&teamplay);
474 Cvar_RegisterVariable (&timelimit);
476 Cvar_RegisterVariable (&saved1);
477 Cvar_RegisterVariable (&saved2);
478 Cvar_RegisterVariable (&saved3);
479 Cvar_RegisterVariable (&saved4);
480 Cvar_RegisterVariable (&savedgamecfg);
481 Cvar_RegisterVariable (&scratch1);
482 Cvar_RegisterVariable (&scratch2);
483 Cvar_RegisterVariable (&scratch3);
484 Cvar_RegisterVariable (&scratch4);
485 Cvar_RegisterVariable (&temp1);
487 // LordHavoc: Nehahra uses these to pass data around cutscene demos
488 if (gamemode == GAME_NEHAHRA)
490 Cvar_RegisterVariable (&nehx00);
491 Cvar_RegisterVariable (&nehx01);
492 Cvar_RegisterVariable (&nehx02);
493 Cvar_RegisterVariable (&nehx03);
494 Cvar_RegisterVariable (&nehx04);
495 Cvar_RegisterVariable (&nehx05);
496 Cvar_RegisterVariable (&nehx06);
497 Cvar_RegisterVariable (&nehx07);
498 Cvar_RegisterVariable (&nehx08);
499 Cvar_RegisterVariable (&nehx09);
500 Cvar_RegisterVariable (&nehx10);
501 Cvar_RegisterVariable (&nehx11);
502 Cvar_RegisterVariable (&nehx12);
503 Cvar_RegisterVariable (&nehx13);
504 Cvar_RegisterVariable (&nehx14);
505 Cvar_RegisterVariable (&nehx15);
506 Cvar_RegisterVariable (&nehx16);
507 Cvar_RegisterVariable (&nehx17);
508 Cvar_RegisterVariable (&nehx18);
509 Cvar_RegisterVariable (&nehx19);
511 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
513 Cvar_RegisterVariable (&sv_autodemo_perclient);
514 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
515 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
517 Cvar_RegisterVariable (&halflifebsp);
519 // any special defaults for gamemodes go here
520 if (gamemode == GAME_NEHAHRA)
522 // Nehahra pushable crates malfunction in some levels if this is on
523 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
524 // Nehahra NPC AI is confused by this feature
525 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
527 if (gamemode == GAME_HIPNOTIC)
529 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
530 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
531 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
532 Cvar_SetValueQuick (&sys_ticrate, 0.02);
533 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
534 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
536 if (gamemode == GAME_ROGUE)
538 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
539 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
541 if (gamemode == GAME_NEXUIZ)
543 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
544 Cvar_SetValueQuick (&sv_gameplayfix_stepmultipletimes, 1);
547 sv_mempool = Mem_AllocPool("server", 0, NULL);
550 static void SV_SaveEntFile_f(void)
552 if (!sv.active || !sv.worldmodel)
554 Con_Print("Not running a server\n");
557 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
562 =============================================================================
566 =============================================================================
573 Make sure the event gets sent to all clients
576 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
580 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
582 MSG_WriteByte (&sv.datagram, svc_particle);
583 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
584 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
585 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
586 for (i=0 ; i<3 ; i++)
587 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
588 MSG_WriteByte (&sv.datagram, count);
589 MSG_WriteByte (&sv.datagram, color);
590 SV_FlushBroadcastMessages();
597 Make sure the event gets sent to all clients
600 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
602 if (modelindex >= 256 || startframe >= 256)
604 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
606 MSG_WriteByte (&sv.datagram, svc_effect2);
607 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
608 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
609 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
610 MSG_WriteShort (&sv.datagram, modelindex);
611 MSG_WriteShort (&sv.datagram, startframe);
612 MSG_WriteByte (&sv.datagram, framecount);
613 MSG_WriteByte (&sv.datagram, framerate);
617 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
619 MSG_WriteByte (&sv.datagram, svc_effect);
620 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
621 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
622 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
623 MSG_WriteByte (&sv.datagram, modelindex);
624 MSG_WriteByte (&sv.datagram, startframe);
625 MSG_WriteByte (&sv.datagram, framecount);
626 MSG_WriteByte (&sv.datagram, framerate);
628 SV_FlushBroadcastMessages();
635 Each entity can have eight independant sound sources, like voice,
638 Channel 0 is an auto-allocate channel, the others override anything
639 already running on that entity/channel pair.
641 An attenuation of 0 will play full volume everywhere in the level.
642 Larger attenuations will drop off. (max 4 attenuation)
646 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
648 int sound_num, field_mask, i, ent;
650 if (volume < 0 || volume > 255)
652 Con_Printf ("SV_StartSound: volume = %i\n", volume);
656 if (attenuation < 0 || attenuation > 4)
658 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
662 if (channel < 0 || channel > 7)
664 Con_Printf ("SV_StartSound: channel = %i\n", channel);
668 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
671 // find precache number for sound
672 sound_num = SV_SoundIndex(sample, 1);
676 ent = PRVM_NUM_FOR_EDICT(entity);
679 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
680 field_mask |= SND_VOLUME;
681 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
682 field_mask |= SND_ATTENUATION;
684 field_mask |= SND_LARGEENTITY;
685 if (sound_num >= 256 || channel >= 8)
686 field_mask |= SND_LARGESOUND;
688 // directed messages go only to the entity they are targeted on
689 MSG_WriteByte (&sv.datagram, svc_sound);
690 MSG_WriteByte (&sv.datagram, field_mask);
691 if (field_mask & SND_VOLUME)
692 MSG_WriteByte (&sv.datagram, volume);
693 if (field_mask & SND_ATTENUATION)
694 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
695 if (field_mask & SND_LARGEENTITY)
697 MSG_WriteShort (&sv.datagram, ent);
698 MSG_WriteByte (&sv.datagram, channel);
701 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
702 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
703 MSG_WriteShort (&sv.datagram, sound_num);
705 MSG_WriteByte (&sv.datagram, sound_num);
706 for (i = 0;i < 3;i++)
707 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
708 SV_FlushBroadcastMessages();
715 Nearly the same logic as SV_StartSound, except an origin
716 instead of an entity is provided and channel is omitted.
718 The entity sent to the client is 0 (world) and the channel
719 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
720 function, therefore the check for it is omitted.
724 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
726 int sound_num, field_mask, i;
728 if (volume < 0 || volume > 255)
730 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
734 if (attenuation < 0 || attenuation > 4)
736 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
740 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
743 // find precache number for sound
744 sound_num = SV_SoundIndex(sample, 1);
749 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
750 field_mask |= SND_VOLUME;
751 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
752 field_mask |= SND_ATTENUATION;
753 if (sound_num >= 256)
754 field_mask |= SND_LARGESOUND;
756 // directed messages go only to the entity they are targeted on
757 MSG_WriteByte (&sv.datagram, svc_sound);
758 MSG_WriteByte (&sv.datagram, field_mask);
759 if (field_mask & SND_VOLUME)
760 MSG_WriteByte (&sv.datagram, volume);
761 if (field_mask & SND_ATTENUATION)
762 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
763 // Always write entnum 0 for the world entity
764 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
765 if (field_mask & SND_LARGESOUND)
766 MSG_WriteShort (&sv.datagram, sound_num);
768 MSG_WriteByte (&sv.datagram, sound_num);
769 for (i = 0;i < 3;i++)
770 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
771 SV_FlushBroadcastMessages();
775 ==============================================================================
779 ==============================================================================
786 Sends the first message from the server to a connected client.
787 This will be sent on the initial connection and upon each server load.
790 void SV_SendServerinfo (client_t *client)
795 // we know that this client has a netconnection and thus is not a bot
797 // edicts get reallocated on level changes, so we need to update it here
798 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
800 // clear cached stuff that depends on the level
801 client->weaponmodel[0] = 0;
802 client->weaponmodelindex = 0;
804 // LordHavoc: clear entityframe tracking
805 client->latestframenum = 0;
807 // initialize the movetime, so a speedhack can't make use of the time before this client joined
808 client->cmd.time = sv.time;
810 if (client->entitydatabase)
811 EntityFrame_FreeDatabase(client->entitydatabase);
812 if (client->entitydatabase4)
813 EntityFrame4_FreeDatabase(client->entitydatabase4);
814 if (client->entitydatabase5)
815 EntityFrame5_FreeDatabase(client->entitydatabase5);
817 memset(client->stats, 0, sizeof(client->stats));
818 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
820 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
822 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
823 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
824 else if (sv.protocol == PROTOCOL_DARKPLACES4)
825 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
827 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
830 // reset csqc entity versions
831 for (i = 0;i < prog->max_edicts;i++)
833 client->csqcentityscope[i] = 0;
834 client->csqcentitysendflags[i] = 0xFFFFFF;
835 client->csqcentityglobalhistory[i] = 0;
837 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
839 client->csqcentityframehistory[i].num = 0;
840 client->csqcentityframehistory[i].framenum = -1;
842 client->csqcnumedicts = 0;
843 client->csqcentityframehistory_next = 0;
845 SZ_Clear (&client->netconnection->message);
846 MSG_WriteByte (&client->netconnection->message, svc_print);
847 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
848 MSG_WriteString (&client->netconnection->message,message);
850 SV_StopDemoRecording(client); // to split up demos into different files
851 if(sv_autodemo_perclient.integer && client->netconnection)
853 char demofile[MAX_OSPATH];
854 char ipaddress[MAX_QPATH];
857 // start a new demo file
858 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
859 for(i = 0; ipaddress[i]; ++i)
860 if(!isalnum(ipaddress[i]))
862 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
864 SV_StartDemoRecording(client, demofile, -1);
867 //[515]: init csprogs according to version of svprogs, check the crc, etc.
868 if (sv.csqc_progname[0])
871 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
872 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
873 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
874 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
875 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
876 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
877 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
879 if(client->sv_demo_file != NULL)
882 static char buf[NET_MAXMESSAGE];
885 sb.data = (unsigned char *) buf;
886 sb.maxsize = sizeof(buf);
888 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
889 SV_WriteDemoMessage(client, &sb, false);
892 //[515]: init stufftext string (it is sent before svc_serverinfo)
893 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
896 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
897 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
901 //if (sv_allowdownloads.integer)
902 // always send the info that the server supports the protocol, even if downloads are forbidden
903 // only because of that, the CSQC exception can work
905 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
906 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
909 // send at this time so it's guaranteed to get executed at the right time
913 host_client = client;
914 Curl_SendRequirements();
918 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
919 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
920 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
922 if (!coop.integer && deathmatch.integer)
923 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
925 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
927 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
929 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
930 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
931 MSG_WriteByte (&client->netconnection->message, 0);
933 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
934 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
935 MSG_WriteByte (&client->netconnection->message, 0);
938 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
939 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
940 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
943 // store this in clientcamera, too
944 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
945 MSG_WriteByte (&client->netconnection->message, svc_setview);
946 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
948 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
949 MSG_WriteByte (&client->netconnection->message, 1);
951 client->spawned = false; // need prespawn, spawn, etc
952 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
954 // clear movement info until client enters the new level properly
955 memset(&client->cmd, 0, sizeof(client->cmd));
956 client->movesequence = 0;
957 client->movement_highestsequence_seen = 0;
958 memset(&client->movement_count, 0, sizeof(client->movement_count));
959 #ifdef NUM_PING_TIMES
960 for (i = 0;i < NUM_PING_TIMES;i++)
961 client->ping_times[i] = 0;
962 client->num_pings = 0;
966 // allow the client some time to send his keepalives, even if map loading took ages
967 client->netconnection->timeout = realtime + net_connecttimeout.value;
974 Initializes a client_t for a new net connection. This will only be called
975 once for a player each game, not once for each level change.
978 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
982 float spawn_parms[NUM_SPAWN_PARMS];
984 client = svs.clients + clientnum;
986 // set up the client_t
988 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
989 memset (client, 0, sizeof(*client));
990 client->active = true;
991 client->netconnection = netconnection;
993 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
995 if(client->netconnection && client->netconnection->crypto.authenticated)
997 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
998 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
999 client->netconnection->address,
1000 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1001 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1002 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1003 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1007 strlcpy(client->name, "unconnected", sizeof(client->name));
1008 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1009 client->spawned = false;
1010 client->edict = PRVM_EDICT_NUM(clientnum+1);
1011 if (client->netconnection)
1012 client->netconnection->message.allowoverflow = true; // we can catch it
1013 // prepare the unreliable message buffer
1014 client->unreliablemsg.data = client->unreliablemsg_data;
1015 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1016 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1017 client->rate = 1000000000;
1018 // no limits for local player
1019 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1020 client->rate = 1000000000;
1021 client->connecttime = realtime;
1024 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
1027 // call the progs to get default spawn parms for the new client
1028 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1029 prog->globals.server->self = 0;
1030 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1031 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1032 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1034 // set up the entity for this client (including .colormap, .team, etc)
1035 PRVM_ED_ClearEdict(client->edict);
1038 // don't call SendServerinfo for a fresh botclient because its fields have
1039 // not been set up by the qc yet
1040 if (client->netconnection)
1041 SV_SendServerinfo (client);
1043 client->spawned = true;
1048 ===============================================================================
1052 ===============================================================================
1056 =============================================================================
1058 The PVS must include a small area around the client to allow head bobbing
1059 or other small motion on the client side. Otherwise, a bob might cause an
1060 entity that should be visible to not show up, especially when the bob
1061 crosses a waterline.
1063 =============================================================================
1066 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1069 unsigned int sendflags;
1070 unsigned int version;
1071 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1072 unsigned int customizeentityforclient;
1073 unsigned int sendentity;
1075 vec3_t cullmins, cullmaxs;
1077 prvm_eval_t *val, *val2;
1079 // fast path for games that do not use legacy entity networking
1080 // note: still networks clients even if they are legacy
1081 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1082 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1085 // this 2 billion unit check is actually to detect NAN origins
1086 // (we really don't want to send those)
1087 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1090 // EF_NODRAW prevents sending for any reason except for your own
1091 // client, so we must keep all clients in this superset
1092 effects = (unsigned)ent->fields.server->effects;
1094 // we can omit invisible entities with no effects that are not clients
1095 // LordHavoc: this could kill tags attached to an invisible entity, I
1096 // just hope we never have to support that case
1097 i = (int)ent->fields.server->modelindex;
1098 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1101 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1102 glowsize = (unsigned char)bound(0, i, 255);
1103 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1104 flags |= RENDER_GLOWTRAIL;
1105 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1106 flags |= RENDER_VIEWMODEL;
1108 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1109 light[0] = (unsigned short)bound(0, f, 65535);
1110 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1111 light[1] = (unsigned short)bound(0, f, 65535);
1112 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1113 light[2] = (unsigned short)bound(0, f, 65535);
1114 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1115 light[3] = (unsigned short)bound(0, f, 65535);
1116 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1117 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1119 if (gamemode == GAME_TENEBRAE)
1121 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1125 lightpflags |= PFLAGS_FULLDYNAMIC;
1127 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1131 light[0] = (int)(0.2*256);
1132 light[1] = (int)(1.0*256);
1133 light[2] = (int)(0.2*256);
1135 lightpflags |= PFLAGS_FULLDYNAMIC;
1139 specialvisibilityradius = 0;
1140 if (lightpflags & PFLAGS_FULLDYNAMIC)
1141 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1143 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1144 if (flags & RENDER_GLOWTRAIL)
1145 specialvisibilityradius = max(specialvisibilityradius, 100);
1146 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1148 if (effects & EF_BRIGHTFIELD)
1149 specialvisibilityradius = max(specialvisibilityradius, 80);
1150 if (effects & EF_MUZZLEFLASH)
1151 specialvisibilityradius = max(specialvisibilityradius, 100);
1152 if (effects & EF_BRIGHTLIGHT)
1153 specialvisibilityradius = max(specialvisibilityradius, 400);
1154 if (effects & EF_DIMLIGHT)
1155 specialvisibilityradius = max(specialvisibilityradius, 200);
1156 if (effects & EF_RED)
1157 specialvisibilityradius = max(specialvisibilityradius, 200);
1158 if (effects & EF_BLUE)
1159 specialvisibilityradius = max(specialvisibilityradius, 200);
1160 if (effects & EF_FLAME)
1161 specialvisibilityradius = max(specialvisibilityradius, 250);
1162 if (effects & EF_STARDUST)
1163 specialvisibilityradius = max(specialvisibilityradius, 100);
1166 // early culling checks
1167 // (final culling is done by SV_MarkWriteEntityStateToClient)
1168 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1169 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1173 cs->active = ACTIVE_NETWORK;
1174 cs->number = enumber;
1175 VectorCopy(ent->fields.server->origin, cs->origin);
1176 VectorCopy(ent->fields.server->angles, cs->angles);
1178 cs->effects = effects;
1179 cs->colormap = (unsigned)ent->fields.server->colormap;
1180 cs->modelindex = modelindex;
1181 cs->skin = (unsigned)ent->fields.server->skin;
1182 cs->frame = (unsigned)ent->fields.server->frame;
1183 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1184 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1185 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1186 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1187 cs->customizeentityforclient = customizeentityforclient;
1188 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1189 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1190 cs->glowsize = glowsize;
1192 // don't need to init cs->colormod because the defaultstate did that for us
1193 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1194 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1195 if (val->vector[0] || val->vector[1] || val->vector[2])
1197 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1198 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1199 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1202 // don't need to init cs->glowmod because the defaultstate did that for us
1203 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1204 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1205 if (val->vector[0] || val->vector[1] || val->vector[2])
1207 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1208 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1209 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1212 cs->modelindex = modelindex;
1215 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1219 cs->alpha = (unsigned char)bound(0, i, 255);
1222 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1226 cs->alpha = (unsigned char)bound(0, i, 255);
1230 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1234 cs->scale = (unsigned char)bound(0, i, 255);
1237 cs->glowcolor = 254;
1238 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1240 cs->glowcolor = (int)f;
1242 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1243 cs->effects |= EF_FULLBRIGHT;
1245 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1246 if (val && val->_float)
1247 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1249 if (ent->fields.server->movetype == MOVETYPE_STEP)
1250 cs->flags |= RENDER_STEP;
1251 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1252 cs->flags |= RENDER_LOWPRECISION;
1253 if (ent->fields.server->colormap >= 1024)
1254 cs->flags |= RENDER_COLORMAPPED;
1255 if (cs->viewmodelforclient)
1256 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1258 cs->light[0] = light[0];
1259 cs->light[1] = light[1];
1260 cs->light[2] = light[2];
1261 cs->light[3] = light[3];
1262 cs->lightstyle = lightstyle;
1263 cs->lightpflags = lightpflags;
1265 cs->specialvisibilityradius = specialvisibilityradius;
1267 // calculate the visible box of this entity (don't use the physics box
1268 // as that is often smaller than a model, and would not count
1269 // specialvisibilityradius)
1270 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1272 float scale = cs->scale * (1.0f / 16.0f);
1273 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1275 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1276 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1278 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1280 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1281 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1285 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1286 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1291 // if there is no model (or it could not be loaded), use the physics box
1292 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1293 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1295 if (specialvisibilityradius)
1297 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1298 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1299 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1300 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1301 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1302 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1305 // calculate center of bbox for network prioritization purposes
1306 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1308 // if culling box has moved, update pvs cluster links
1309 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1311 VectorCopy(cullmins, ent->priv.server->cullmins);
1312 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1313 // a value of -1 for pvs_numclusters indicates that the links are not
1314 // cached, and should be re-tested each time, this is the case if the
1315 // culling box touches too many pvs clusters to store, or if the world
1316 // model does not support FindBoxClusters
1317 ent->priv.server->pvs_numclusters = -1;
1318 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1320 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1321 if (i <= MAX_ENTITYCLUSTERS)
1322 ent->priv.server->pvs_numclusters = i;
1326 // we need to do some csqc entity upkeep here
1327 // get self.SendFlags and clear them
1328 // (to let the QC know that they've been read)
1331 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1332 sendflags = (unsigned int)val->_float;
1334 // legacy self.Version system
1335 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1338 version = (unsigned int)val2->_float;
1339 if (sv.csqcentityversion[enumber] != version)
1340 sendflags = 0xFFFFFF;
1341 sv.csqcentityversion[enumber] = version;
1343 // move sendflags into the per-client sendflags
1345 for (i = 0;i < svs.maxclients;i++)
1346 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1347 // mark it as inactive for non-csqc networking
1348 cs->active = ACTIVE_SHARED;
1354 void SV_PrepareEntitiesForSending(void)
1358 // send all entities that touch the pvs
1359 sv.numsendentities = 0;
1360 sv.sendentitiesindex[0] = NULL;
1361 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1362 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1364 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1366 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1367 sv.numsendentities++;
1372 #define MAX_LINEOFSIGHTTRACES 64
1374 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1378 float starttransformed[3], endtransformed[3];
1381 int originalnumtouchedicts;
1382 int numtouchedicts = 0;
1384 matrix4x4_t matrix, imatrix;
1386 prvm_edict_t *touch;
1387 static prvm_edict_t *touchedicts[MAX_EDICTS];
1388 vec3_t boxmins, boxmaxs;
1389 vec3_t clipboxmins, clipboxmaxs;
1390 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1392 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1394 // expand the box a little
1395 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1396 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1397 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1398 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1399 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1400 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1402 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1403 for (traceindex = 1;traceindex < numtraces;traceindex++)
1404 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1406 // calculate sweep box for the entire swarm of traces
1407 VectorCopy(eye, clipboxmins);
1408 VectorCopy(eye, clipboxmaxs);
1409 for (traceindex = 0;traceindex < numtraces;traceindex++)
1411 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1412 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1413 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1414 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1415 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1416 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1419 // get the list of entities in the sweep box
1420 if (sv_cullentities_trace_entityocclusion.integer)
1421 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1422 if (numtouchedicts > MAX_EDICTS)
1424 // this never happens
1425 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1426 numtouchedicts = MAX_EDICTS;
1428 // iterate the entities found in the sweep box and filter them
1429 originalnumtouchedicts = numtouchedicts;
1431 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1433 touch = touchedicts[touchindex];
1434 if (touch->fields.server->solid != SOLID_BSP)
1436 model = SV_GetModelFromEdict(touch);
1437 if (!model || !model->brush.TraceLineOfSight)
1439 // skip obviously transparent entities
1440 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1441 if (alpha && alpha < 1)
1443 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1445 touchedicts[numtouchedicts++] = touch;
1448 // now that we have a filtered list of "interesting" entities, fire each
1449 // ray against all of them, this gives us an early-out case when something
1450 // is visible (which it often is)
1452 for (traceindex = 0;traceindex < numtraces;traceindex++)
1454 // check world occlusion
1455 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1456 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1458 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1460 touch = touchedicts[touchindex];
1461 model = SV_GetModelFromEdict(touch);
1462 if(model && model->brush.TraceLineOfSight)
1464 // get the entity matrix
1465 pitchsign = SV_GetPitchSign(touch);
1466 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1467 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1468 // see if the ray hits this entity
1469 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1470 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1471 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1478 // check if the ray was blocked
1479 if (touchindex < numtouchedicts)
1481 // return if the ray was not blocked
1489 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1494 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1496 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1497 sv.writeentitiestoclient_stats_totalentities++;
1499 if (s->customizeentityforclient)
1501 prog->globals.server->self = s->number;
1502 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1503 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1504 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1508 // never reject player
1509 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1511 // check various rejection conditions
1512 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1514 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1516 if (s->effects & EF_NODRAW)
1518 // LordHavoc: only send entities with a model or important effects
1519 if (!s->modelindex && s->specialvisibilityradius == 0)
1522 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1523 // viewmodels don't have visibility checking
1524 if (s->viewmodelforclient)
1526 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1529 else if (s->tagentity)
1531 // tag attached entities simply check their parent
1532 if (!sv.sendentitiesindex[s->tagentity])
1534 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1535 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1538 // always send world submodels in newer protocols because they don't
1539 // generate much traffic (in old protocols they hog bandwidth)
1540 // but only if sv_cullentities_nevercullbmodels is off
1541 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1543 // entity has survived every check so far, check if visible
1544 ed = PRVM_EDICT_NUM(s->number);
1546 // if not touching a visible leaf
1547 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1549 if (ed->priv.server->pvs_numclusters < 0)
1551 // entity too big for clusters list
1552 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1554 sv.writeentitiestoclient_stats_culled_pvs++;
1561 // check cached clusters list
1562 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1563 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1565 if (i == ed->priv.server->pvs_numclusters)
1567 sv.writeentitiestoclient_stats_culled_pvs++;
1573 // or not seen by random tracelines
1574 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1577 s->number <= svs.maxclients
1578 ? sv_cullentities_trace_samples_players.integer
1580 s->specialvisibilityradius
1581 ? sv_cullentities_trace_samples_extra.integer
1582 : sv_cullentities_trace_samples.integer;
1583 float enlarge = sv_cullentities_trace_enlarge.value;
1588 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1589 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1591 if(eyeindex < sv.writeentitiestoclient_numeyes)
1592 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1594 s->number <= svs.maxclients
1595 ? sv_cullentities_trace_delay_players.value
1596 : sv_cullentities_trace_delay.value
1598 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1600 sv.writeentitiestoclient_stats_culled_trace++;
1608 // this just marks it for sending
1609 // FIXME: it would be more efficient to send here, but the entity
1610 // compressor isn't that flexible
1611 sv.writeentitiestoclient_stats_visibleentities++;
1612 sv.sententities[s->number] = sv.sententitiesmark;
1615 #if MAX_LEVELNETWORKEYES > 0
1616 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1617 void SV_AddCameraEyes(void)
1621 static int cameras[MAX_LEVELNETWORKEYES];
1622 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1623 static int eye_levels[MAX_CLIENTNETWORKEYES];
1626 prvm_eval_t *valendpos, *val;
1628 if(!prog->fieldoffsets.camera_transform)
1630 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1634 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1637 // check line of sight to portal entities and add them to PVS
1638 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1640 if (!ed->priv.server->free)
1642 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1644 prog->globals.server->self = e;
1645 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1646 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1647 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1648 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1649 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1650 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1652 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1653 cameras[n_cameras] = e;
1655 if(n_cameras >= MAX_LEVELNETWORKEYES)
1665 // i is loop counter, is reset to 0 when an eye got added
1666 // j is camera index to check
1667 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1671 ed = PRVM_EDICT_NUM(cameras[j]);
1672 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1673 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1674 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1675 if(eye_levels[k] <= MAX_EYE_RECURSION)
1677 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1679 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1680 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1681 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1682 sv.writeentitiestoclient_numeyes++;
1691 void SV_AddCameraEyes(void)
1696 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1698 qboolean need_empty = false;
1699 int i, numsendstates, numcsqcsendstates;
1701 prvm_edict_t *camera;
1705 // if there isn't enough space to accomplish anything, skip it
1706 if (msg->cursize + 25 > maxsize)
1709 sv.writeentitiestoclient_msg = msg;
1710 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1712 sv.writeentitiestoclient_stats_culled_pvs = 0;
1713 sv.writeentitiestoclient_stats_culled_trace = 0;
1714 sv.writeentitiestoclient_stats_visibleentities = 0;
1715 sv.writeentitiestoclient_stats_totalentities = 0;
1716 sv.writeentitiestoclient_numeyes = 0;
1719 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1720 camera = PRVM_EDICT_NUM( client->clientcamera );
1721 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1722 sv.writeentitiestoclient_pvsbytes = 0;
1723 // get the PVS values for the eye location, later FatPVS calls will merge
1724 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1725 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1727 // add the eye to a list for SV_CanSeeBox tests
1728 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1729 sv.writeentitiestoclient_numeyes++;
1731 // calculate predicted eye origin for SV_CanSeeBox tests
1732 if (sv_cullentities_trace_prediction.integer)
1734 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1736 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1737 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1739 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1740 sv.writeentitiestoclient_numeyes++;
1742 //if (!sv.writeentitiestoclient_useprediction)
1743 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1748 // build PVS from the new eyes
1749 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1750 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1751 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1753 sv.sententitiesmark++;
1755 for (i = 0;i < sv.numsendentities;i++)
1756 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1759 numcsqcsendstates = 0;
1760 for (i = 0;i < sv.numsendentities;i++)
1762 s = &sv.sendentities[i];
1763 if (sv.sententities[s->number] == sv.sententitiesmark)
1765 if(s->active == ACTIVE_NETWORK)
1767 if (s->exteriormodelforclient)
1769 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1770 s->flags |= RENDER_EXTERIORMODEL;
1772 s->flags &= ~RENDER_EXTERIORMODEL;
1774 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1776 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1777 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1779 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1783 if (sv_cullentities_stats.integer)
1784 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1786 if(client->entitydatabase5)
1787 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1789 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1791 if(client->num_skippedentityframes >= 10)
1792 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1794 if (client->entitydatabase5)
1795 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1796 else if (client->entitydatabase4)
1798 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1799 Protocol_WriteStatsReliable();
1801 else if (client->entitydatabase)
1803 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1804 Protocol_WriteStatsReliable();
1808 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1809 Protocol_WriteStatsReliable();
1813 client->num_skippedentityframes = 0;
1815 ++client->num_skippedentityframes;
1824 static void SV_CleanupEnts (void)
1829 ent = PRVM_NEXT_EDICT(prog->edicts);
1830 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1831 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1836 SV_WriteClientdataToMessage
1840 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1844 prvm_edict_t *other;
1850 float *statsf = (float *)stats;
1853 // send a damage message
1855 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1857 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1858 MSG_WriteByte (msg, svc_damage);
1859 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1860 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1861 for (i=0 ; i<3 ; i++)
1862 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1864 ent->fields.server->dmg_take = 0;
1865 ent->fields.server->dmg_save = 0;
1869 // send the current viewpos offset from the view entity
1871 SV_SetIdealPitch (); // how much to look up / down ideally
1873 // a fixangle might get lost in a dropped packet. Oh well.
1874 if(ent->fields.server->fixangle)
1876 // angle fixing was requested by global thinking code...
1877 // so store the current angles for later use
1878 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1879 host_client->fixangle_angles_set = TRUE;
1881 // and clear fixangle for the next frame
1882 ent->fields.server->fixangle = 0;
1885 if (host_client->fixangle_angles_set)
1887 MSG_WriteByte (msg, svc_setangle);
1888 for (i=0 ; i < 3 ; i++)
1889 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1890 host_client->fixangle_angles_set = FALSE;
1893 // stuff the sigil bits into the high bits of items for sbar, or else
1895 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1896 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1897 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1899 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1901 VectorClear(punchvector);
1902 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1903 VectorCopy(val->vector, punchvector);
1905 // cache weapon model name and index in client struct to save time
1906 // (this search can be almost 1% of cpu time!)
1907 s = PRVM_GetString(ent->fields.server->weaponmodel);
1908 if (strcmp(s, client->weaponmodel))
1910 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1911 client->weaponmodelindex = SV_ModelIndex(s, 1);
1915 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1916 viewzoom = (int)(val->_float * 255.0f);
1922 if ((int)ent->fields.server->flags & FL_ONGROUND)
1923 bits |= SU_ONGROUND;
1924 if (ent->fields.server->waterlevel >= 2)
1926 if (ent->fields.server->idealpitch)
1927 bits |= SU_IDEALPITCH;
1929 for (i=0 ; i<3 ; i++)
1931 if (ent->fields.server->punchangle[i])
1932 bits |= (SU_PUNCH1<<i);
1933 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1935 bits |= (SU_PUNCHVEC1<<i);
1936 if (ent->fields.server->velocity[i])
1937 bits |= (SU_VELOCITY1<<i);
1940 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1941 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1942 stats[STAT_ITEMS] = items;
1943 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1944 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1945 stats[STAT_WEAPON] = client->weaponmodelindex;
1946 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1947 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1948 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1949 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1950 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1951 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1952 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1953 stats[STAT_VIEWZOOM] = viewzoom;
1954 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1955 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1956 // the QC bumps these itself by sending svc_'s, so we have to keep them
1957 // zero or they'll be corrected by the engine
1958 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1959 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1961 // movement settings for prediction
1962 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1963 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1964 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1965 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1966 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1968 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1969 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1970 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1971 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1972 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1973 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1974 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1975 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1976 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1977 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1978 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1979 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1980 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1981 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1982 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1983 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1984 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1985 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1986 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1987 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1988 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1989 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1990 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1991 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1992 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1993 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
1994 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1995 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1996 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1997 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1998 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1999 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2000 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2001 statsf[STAT_TIMELIMIT] = timelimit.value;
2003 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2005 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2007 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2008 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2010 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2011 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2012 if (viewzoom != 255)
2013 bits |= SU_VIEWZOOM;
2018 if (bits >= 16777216)
2022 MSG_WriteByte (msg, svc_clientdata);
2023 MSG_WriteShort (msg, bits);
2024 if (bits & SU_EXTEND1)
2025 MSG_WriteByte(msg, bits >> 16);
2026 if (bits & SU_EXTEND2)
2027 MSG_WriteByte(msg, bits >> 24);
2029 if (bits & SU_VIEWHEIGHT)
2030 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2032 if (bits & SU_IDEALPITCH)
2033 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2035 for (i=0 ; i<3 ; i++)
2037 if (bits & (SU_PUNCH1<<i))
2039 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2040 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2042 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2044 if (bits & (SU_PUNCHVEC1<<i))
2046 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2047 MSG_WriteCoord16i(msg, punchvector[i]);
2049 MSG_WriteCoord32f(msg, punchvector[i]);
2051 if (bits & (SU_VELOCITY1<<i))
2053 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2054 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2056 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2060 if (bits & SU_ITEMS)
2061 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2063 if (sv.protocol == PROTOCOL_DARKPLACES5)
2065 if (bits & SU_WEAPONFRAME)
2066 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2067 if (bits & SU_ARMOR)
2068 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2069 if (bits & SU_WEAPON)
2070 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2071 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2072 MSG_WriteShort (msg, stats[STAT_AMMO]);
2073 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2074 MSG_WriteShort (msg, stats[STAT_NAILS]);
2075 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2076 MSG_WriteShort (msg, stats[STAT_CELLS]);
2077 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2078 if (bits & SU_VIEWZOOM)
2079 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2081 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2083 if (bits & SU_WEAPONFRAME)
2084 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2085 if (bits & SU_ARMOR)
2086 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2087 if (bits & SU_WEAPON)
2089 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2090 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2092 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2094 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2095 MSG_WriteByte (msg, stats[STAT_AMMO]);
2096 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2097 MSG_WriteByte (msg, stats[STAT_NAILS]);
2098 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2099 MSG_WriteByte (msg, stats[STAT_CELLS]);
2100 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2102 for (i = 0;i < 32;i++)
2103 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2105 MSG_WriteByte (msg, i);
2108 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2109 if (bits & SU_VIEWZOOM)
2111 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2112 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2114 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2119 void SV_FlushBroadcastMessages(void)
2123 if (sv.datagram.cursize <= 0)
2125 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2127 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2129 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2130 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2132 SZ_Clear(&sv.datagram);
2135 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2137 // scan the splitpoints to find out how many we can fit in
2138 int numsegments, j, split;
2139 if (!client->unreliablemsg_splitpoints)
2141 // always accept the first one if it's within 1024 bytes, this ensures
2142 // that very big datagrams which are over the rate limit still get
2143 // through, just to keep it working
2144 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2145 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2147 // the first segment gets an exemption from the rate limiting, otherwise
2148 // it could get dropped consistently due to a low rate limit
2149 if (numsegments == 1)
2151 // some will fit, so add the ones that will fit
2152 split = client->unreliablemsg_splitpoint[numsegments-1];
2153 // note this discards ones that were accepted by the segments scan but
2154 // can not fit, such as a really huge first one that will never ever
2155 // fit in a packet...
2156 if (msg->cursize + split <= maxsize)
2157 SZ_Write(msg, client->unreliablemsg.data, split);
2158 // remove the part we sent, keeping any remaining data
2159 client->unreliablemsg.cursize -= split;
2160 if (client->unreliablemsg.cursize > 0)
2161 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2162 // adjust remaining splitpoints
2163 client->unreliablemsg_splitpoints -= numsegments;
2164 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2165 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2169 =======================
2170 SV_SendClientDatagram
2171 =======================
2173 static void SV_SendClientDatagram (client_t *client)
2175 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2177 int stats[MAX_CL_STATS];
2178 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2180 // obey rate limit by limiting packet frequency if the packet size
2182 // (usually this is caused by reliable messages)
2183 if (!NetConn_CanSend(client->netconnection))
2186 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2187 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2188 if (sv_maxrate.integer != maxrate)
2189 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2191 // clientrate determines the 'cleartime' of a packet
2192 // (how long to wait before sending another, based on this packet's size)
2193 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2195 switch (sv.protocol)
2197 case PROTOCOL_QUAKE:
2198 case PROTOCOL_QUAKEDP:
2199 case PROTOCOL_NEHAHRAMOVIE:
2200 case PROTOCOL_NEHAHRABJP:
2201 case PROTOCOL_NEHAHRABJP2:
2202 case PROTOCOL_NEHAHRABJP3:
2203 case PROTOCOL_QUAKEWORLD:
2204 // no packet size limit support on Quake protocols because it just
2205 // causes missing entities/effects
2206 // packets are simply sent less often to obey the rate limit
2210 case PROTOCOL_DARKPLACES1:
2211 case PROTOCOL_DARKPLACES2:
2212 case PROTOCOL_DARKPLACES3:
2213 case PROTOCOL_DARKPLACES4:
2214 // no packet size limit support on DP1-4 protocols because they kick
2215 // the client off if they overflow, and miss effects
2216 // packets are simply sent less often to obey the rate limit
2217 maxsize = sizeof(sv_sendclientdatagram_buf);
2218 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2221 // DP5 and later protocols support packet size limiting which is a
2222 // better method than limiting packet frequency as QW does
2224 // at very low rates (or very small sys_ticrate) the packet size is
2225 // not reduced below 128, but packets may be sent less often
2226 maxsize = (int)(clientrate * sys_ticrate.value);
2227 maxsize = bound(128, maxsize, 1400);
2229 // csqc entities can easily exceed 128 bytes, so disable throttling in
2230 // mods that use csqc (they are likely to use less bandwidth anyway)
2231 if (sv.csqc_progsize > 0)
2236 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2238 // for good singleplayer, send huge packets
2239 maxsize = sizeof(sv_sendclientdatagram_buf);
2240 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2241 // never limit frequency in singleplayer
2242 clientrate = 1000000000;
2245 // while downloading, limit entity updates to half the packet
2246 // (any leftover space will be used for downloading)
2247 if (host_client->download_file)
2250 msg.data = sv_sendclientdatagram_buf;
2251 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2253 msg.allowoverflow = false;
2255 if (host_client->spawned)
2257 // the player is in the game
2258 MSG_WriteByte (&msg, svc_time);
2259 MSG_WriteFloat (&msg, sv.time);
2261 // add the client specific data to the datagram
2262 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2263 // now update the stats[] array using any registered custom fields
2264 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2265 // set host_client->statsdeltabits
2266 Protocol_UpdateClientStats (stats);
2268 // add as many queued unreliable messages (effects) as we can fit
2269 // limit effects to half of the remaining space
2270 if (client->unreliablemsg.cursize)
2271 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2273 // now write as many entities as we can fit, and also sends stats
2274 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2276 else if (realtime > client->keepalivetime)
2278 // the player isn't totally in the game yet
2279 // send small keepalive messages if too much time has passed
2280 // (may also be sending downloads)
2281 client->keepalivetime = realtime + 5;
2282 MSG_WriteChar (&msg, svc_nop);
2285 // if a download is active, see if there is room to fit some download data
2287 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2288 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2290 fs_offset_t downloadstart;
2291 unsigned char data[1400];
2292 downloadstart = FS_Tell(host_client->download_file);
2293 downloadsize = min(downloadsize, (int)sizeof(data));
2294 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2295 // note this sends empty messages if at the end of the file, which is
2296 // necessary to keep the packet loss logic working
2297 // (the last blocks may be lost and need to be re-sent, and that will
2298 // only occur if the client acks the empty end messages, revealing
2299 // a gap in the download progress, causing the last blocks to be
2301 MSG_WriteChar (&msg, svc_downloaddata);
2302 MSG_WriteLong (&msg, downloadstart);
2303 MSG_WriteShort (&msg, downloadsize);
2304 if (downloadsize > 0)
2305 SZ_Write (&msg, data, downloadsize);
2308 // reliable only if none is in progress
2309 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2310 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2312 SV_WriteDemoMessage(client, &msg, false);
2314 // send the datagram
2315 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2316 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2317 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2321 =======================
2322 SV_UpdateToReliableMessages
2323 =======================
2325 static void SV_UpdateToReliableMessages (void)
2334 // check for changes to be sent over the reliable streams
2335 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2337 // update the host_client fields we care about according to the entity fields
2338 host_client->edict = PRVM_EDICT_NUM(i+1);
2341 name = PRVM_GetString(host_client->edict->fields.server->netname);
2344 // always point the string back at host_client->name to keep it safe
2345 strlcpy (host_client->name, name, sizeof (host_client->name));
2346 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2347 if (strcmp(host_client->old_name, host_client->name))
2349 if (host_client->spawned)
2350 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2351 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2352 // send notification to all clients
2353 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2354 MSG_WriteByte (&sv.reliable_datagram, i);
2355 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2356 SV_WriteNetnameIntoDemo(host_client);
2359 // DP_SV_CLIENTCOLORS
2360 // this is always found (since it's added by the progs loader)
2361 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2362 host_client->colors = (int)val->_float;
2363 if (host_client->old_colors != host_client->colors)
2365 host_client->old_colors = host_client->colors;
2366 // send notification to all clients
2367 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2368 MSG_WriteByte (&sv.reliable_datagram, i);
2369 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2372 // NEXUIZ_PLAYERMODEL
2373 if( prog->fieldoffsets.playermodel >= 0 ) {
2374 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2377 // always point the string back at host_client->name to keep it safe
2378 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2379 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2382 // NEXUIZ_PLAYERSKIN
2383 if( prog->fieldoffsets.playerskin >= 0 ) {
2384 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2387 // always point the string back at host_client->name to keep it safe
2388 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2389 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2392 // TODO: add an extension name for this [1/17/2008 Black]
2393 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2394 int oldclientcamera = host_client->clientcamera;
2395 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2396 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2398 host_client->clientcamera = val->edict;
2401 if( oldclientcamera != host_client->clientcamera ) {
2402 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2403 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2408 host_client->frags = (int)host_client->edict->fields.server->frags;
2409 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2410 if(!host_client->spawned && host_client->netconnection)
2411 host_client->frags = -666;
2412 if (host_client->old_frags != host_client->frags)
2414 host_client->old_frags = host_client->frags;
2415 // send notification to all clients
2416 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2417 MSG_WriteByte (&sv.reliable_datagram, i);
2418 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2422 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2423 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2424 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2426 SZ_Clear (&sv.reliable_datagram);
2431 =======================
2432 SV_SendClientMessages
2433 =======================
2435 void SV_SendClientMessages (void)
2437 int i, prepared = false;
2439 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2440 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2442 SV_FlushBroadcastMessages();
2444 // update frags, names, etc
2445 SV_UpdateToReliableMessages();
2447 // build individual updates
2448 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2450 if (!host_client->active)
2452 if (!host_client->netconnection)
2455 if (host_client->netconnection->message.overflowed)
2457 SV_DropClient (true); // if the message couldn't send, kick off
2464 // only prepare entities once per frame
2465 SV_PrepareEntitiesForSending();
2467 SV_SendClientDatagram (host_client);
2470 // clear muzzle flashes
2474 static void SV_StartDownload_f(void)
2476 if (host_client->download_file)
2477 host_client->download_started = true;
2481 * Compression extension negotiation:
2484 * cl_serverextension_download 2
2487 * download <filename> <list of zero or more suppported compressions in order of preference>
2489 * download maps/map1.bsp lzo deflate huffman
2492 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2494 * cl_downloadbegin 123456 maps/map1.bsp deflate
2496 * The server may choose not to compress the file by sending no compression name, like:
2497 * cl_downloadbegin 345678 maps/map1.bsp
2499 * NOTE: the "download" command may only specify compression algorithms if
2500 * cl_serverextension_download is 2!
2501 * If cl_serverextension_download has a different value, the client must
2502 * assume this extension is not supported!
2505 static void Download_CheckExtensions(void)
2508 int argc = Cmd_Argc();
2510 // first reset them all
2511 host_client->download_deflate = false;
2513 for(i = 2; i < argc; ++i)
2515 if(!strcmp(Cmd_Argv(i), "deflate"))
2517 host_client->download_deflate = true;
2523 static void SV_Download_f(void)
2525 const char *whichpack, *whichpack2, *extension;
2526 qboolean is_csqc; // so we need to check only once
2530 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2531 SV_ClientPrintf(" supported extensions: deflate\n");
2535 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2537 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2541 if (host_client->download_file)
2543 // at this point we'll assume the previous download should be aborted
2544 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2545 Host_ClientCommands("\nstopdownload\n");
2547 // close the file and reset variables
2548 FS_Close(host_client->download_file);
2549 host_client->download_file = NULL;
2550 host_client->download_name[0] = 0;
2551 host_client->download_expectedposition = 0;
2552 host_client->download_started = false;
2555 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2557 if (!sv_allowdownloads.integer && !is_csqc)
2559 SV_ClientPrintf("Downloads are disabled on this server\n");
2560 Host_ClientCommands("\nstopdownload\n");
2564 Download_CheckExtensions();
2566 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2567 extension = FS_FileExtension(host_client->download_name);
2569 // host_client is asking to download a specified file
2570 if (developer_extra.integer)
2571 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2575 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2576 extensions[0] = '\0';
2578 if(host_client->download_deflate)
2579 strlcat(extensions, " deflate", sizeof(extensions));
2581 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2583 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2584 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2586 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2588 // no, no space is needed between %s and %s :P
2589 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2591 host_client->download_expectedposition = 0;
2592 host_client->download_started = false;
2593 host_client->sendsignon = true; // make sure this message is sent
2597 if (!FS_FileExists(host_client->download_name))
2599 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2600 Host_ClientCommands("\nstopdownload\n");
2604 // check if the user is trying to download part of registered Quake(r)
2605 whichpack = FS_WhichPack(host_client->download_name);
2606 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2607 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2609 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2610 Host_ClientCommands("\nstopdownload\n");
2614 // check if the server has forbidden archive downloads entirely
2615 if (!sv_allowdownloads_inarchive.integer)
2617 whichpack = FS_WhichPack(host_client->download_name);
2620 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2621 Host_ClientCommands("\nstopdownload\n");
2626 if (!sv_allowdownloads_config.integer)
2628 if (!strcasecmp(extension, "cfg"))
2630 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2631 Host_ClientCommands("\nstopdownload\n");
2636 if (!sv_allowdownloads_dlcache.integer)
2638 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2640 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2641 Host_ClientCommands("\nstopdownload\n");
2646 if (!sv_allowdownloads_archive.integer)
2648 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2650 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2651 Host_ClientCommands("\nstopdownload\n");
2656 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2657 if (!host_client->download_file)
2659 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2660 Host_ClientCommands("\nstopdownload\n");
2664 if (FS_FileSize(host_client->download_file) > 1<<30)
2666 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2667 Host_ClientCommands("\nstopdownload\n");
2668 FS_Close(host_client->download_file);
2669 host_client->download_file = NULL;
2673 if (FS_FileSize(host_client->download_file) < 0)
2675 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2676 Host_ClientCommands("\nstopdownload\n");
2677 FS_Close(host_client->download_file);
2678 host_client->download_file = NULL;
2682 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2685 * we can only do this if we would actually deflate on the fly
2686 * which we do not (yet)!
2688 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2689 extensions[0] = '\0';
2691 if(host_client->download_deflate)
2692 strlcat(extensions, " deflate", sizeof(extensions));
2694 // no, no space is needed between %s and %s :P
2695 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2698 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2700 host_client->download_expectedposition = 0;
2701 host_client->download_started = false;
2702 host_client->sendsignon = true; // make sure this message is sent
2704 // the rest of the download process is handled in SV_SendClientDatagram
2705 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2707 // no svc_downloaddata messages will be sent until sv_startdownload is
2708 // sent by the client
2712 ==============================================================================
2716 ==============================================================================
2725 int SV_ModelIndex(const char *s, int precachemode)
2727 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2728 char filename[MAX_QPATH];
2732 //if (precachemode == 2)
2734 strlcpy(filename, s, sizeof(filename));
2735 for (i = 2;i < limit;i++)
2737 if (!sv.model_precache[i][0])
2741 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2743 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2746 if (precachemode == 1)
2747 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2748 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2749 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2750 if (sv.state != ss_loading)
2752 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2753 MSG_WriteShort(&sv.reliable_datagram, i);
2754 MSG_WriteString(&sv.reliable_datagram, filename);
2758 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2761 if (!strcmp(sv.model_precache[i], filename))
2764 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2774 int SV_SoundIndex(const char *s, int precachemode)
2776 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2777 char filename[MAX_QPATH];
2781 //if (precachemode == 2)
2783 strlcpy(filename, s, sizeof(filename));
2784 for (i = 1;i < limit;i++)
2786 if (!sv.sound_precache[i][0])
2790 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2792 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2795 if (precachemode == 1)
2796 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2797 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2798 if (sv.state != ss_loading)
2800 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2801 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2802 MSG_WriteString(&sv.reliable_datagram, filename);
2806 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2809 if (!strcmp(sv.sound_precache[i], filename))
2812 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2818 SV_ParticleEffectIndex
2822 int SV_ParticleEffectIndex(const char *name)
2824 int i, argc, linenumber, effectnameindex;
2826 fs_offset_t filesize;
2827 unsigned char *filedata;
2829 const char *textstart;
2830 //const char *textend;
2831 char argv[16][1024];
2832 char filename[MAX_QPATH];
2833 if (!sv.particleeffectnamesloaded)
2835 sv.particleeffectnamesloaded = true;
2836 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2837 for (i = 0;i < EFFECT_TOTAL;i++)
2838 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2839 for (filepass = 0;;filepass++)
2842 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2843 else if (filepass == 1)
2844 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2847 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2850 textstart = (const char *)filedata;
2851 //textend = (const char *)filedata + filesize;
2853 for (linenumber = 1;;linenumber++)
2858 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2862 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2866 if (com_token[0] == 0)
2867 break; // if the loop exited and it's not a \n, it's EOF
2870 if (!strcmp(argv[0], "effect"))
2874 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2876 if (sv.particleeffectname[effectnameindex][0])
2878 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2883 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2887 // if we run out of names, abort
2888 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2890 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2899 // search for the name
2900 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2901 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2902 return effectnameindex;
2903 // return 0 if we couldn't find it
2907 dp_model_t *SV_GetModelByIndex(int modelindex)
2909 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2912 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2915 if (!ed || ed->priv.server->free)
2917 modelindex = (int)ed->fields.server->modelindex;
2918 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2927 static void SV_CreateBaseline (void)
2929 int i, entnum, large;
2930 prvm_edict_t *svent;
2932 // LordHavoc: clear *all* states (note just active ones)
2933 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2935 // get the current server version
2936 svent = PRVM_EDICT_NUM(entnum);
2938 // LordHavoc: always clear state values, whether the entity is in use or not
2939 svent->priv.server->baseline = defaultstate;
2941 if (svent->priv.server->free)
2943 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2946 // create entity baseline
2947 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2948 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2949 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2950 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2951 if (entnum > 0 && entnum <= svs.maxclients)
2953 svent->priv.server->baseline.colormap = entnum;
2954 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2958 svent->priv.server->baseline.colormap = 0;
2959 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2963 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2966 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2970 // add to the message
2972 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2974 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2975 MSG_WriteShort (&sv.signon, entnum);
2979 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2980 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2982 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2984 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2985 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2989 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2990 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2992 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2993 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2994 for (i=0 ; i<3 ; i++)
2996 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2997 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3006 Load csprogs.dat and comperss it so it doesn't need to be
3007 reloaded on request.
3010 void SV_Prepare_CSQC(void)
3012 fs_offset_t progsize;
3014 if(svs.csqc_progdata)
3016 Con_DPrintf("Unloading old CSQC data.\n");
3017 Mem_Free(svs.csqc_progdata);
3018 if(svs.csqc_progdata_deflated)
3019 Mem_Free(svs.csqc_progdata_deflated);
3022 svs.csqc_progdata = NULL;
3023 svs.csqc_progdata_deflated = NULL;
3025 sv.csqc_progname[0] = 0;
3026 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3030 size_t deflated_size;
3032 sv.csqc_progsize = (int)progsize;
3033 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3034 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3035 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3037 Con_DPrint("Compressing csprogs.dat\n");
3038 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3039 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3040 svs.csqc_progsize_deflated = (int)deflated_size;
3041 if(svs.csqc_progdata_deflated)
3043 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3044 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3047 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3055 Grabs the current state of each client for saving across the
3056 transition to another level
3059 void SV_SaveSpawnparms (void)
3063 svs.serverflags = (int)prog->globals.server->serverflags;
3065 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3067 if (!host_client->active)
3070 // call the progs to get default spawn parms for the new client
3071 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3072 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3073 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3074 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3082 This is called at the start of each level
3086 void SV_SpawnServer (const char *server)
3091 dp_model_t *worldmodel;
3092 char modelname[sizeof(sv.worldname)];
3094 Con_DPrintf("SpawnServer: %s\n", server);
3096 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3098 if (!FS_FileExists(modelname))
3100 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3101 if (!FS_FileExists(modelname))
3103 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3108 if (cls.state != ca_dedicated)
3110 SCR_BeginLoadingPlaque();
3117 World_End(&sv.world);
3118 if(prog->funcoffsets.SV_Shutdown)
3120 func_t s = prog->funcoffsets.SV_Shutdown;
3121 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3122 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3127 // free q3 shaders so that any newly downloaded shaders will be active
3128 Mod_FreeQ3Shaders();
3130 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3131 if (!worldmodel || !worldmodel->TraceBox)
3133 Con_Printf("Couldn't load map %s\n", modelname);
3137 // let's not have any servers with no name
3138 if (hostname.string[0] == 0)
3139 Cvar_Set ("hostname", "UNNAMED");
3140 scr_centertime_off = 0;
3142 svs.changelevel_issued = false; // now safe to issue another
3144 // make the map a required file for clients
3145 Curl_ClearRequirements();
3146 Curl_RequireFile(modelname);
3149 // tell all connected clients that we are going to a new level
3154 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3156 if (client->netconnection)
3158 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3159 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3166 NetConn_OpenServerPorts(true);
3170 // make cvars consistant
3173 Cvar_SetValue ("deathmatch", 0);
3174 // LordHavoc: it can be useful to have skills outside the range 0-3...
3175 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3176 //Cvar_SetValue ("skill", (float)current_skill);
3177 current_skill = (int)(skill.value + 0.5);
3180 // set up the new server
3182 memset (&sv, 0, sizeof(sv));
3183 // if running a local client, make sure it doesn't try to access the last
3184 // level's data which is no longer valiud
3187 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3189 if(*sv_random_seed.string)
3191 srand(sv_random_seed.integer);
3192 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3199 // set level base name variables for later use
3200 strlcpy (sv.name, server, sizeof (sv.name));
3201 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3202 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3203 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3204 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3205 Cvar_SetQuick(&sv_worldname, sv.worldname);
3206 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3207 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3209 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3210 if (sv.protocol == PROTOCOL_UNKNOWN)
3213 Protocol_Names(buffer, sizeof(buffer));
3214 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3215 sv.protocol = PROTOCOL_QUAKE;
3220 // load progs to get entity field count
3221 //PR_LoadProgs ( sv_progs.string );
3223 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3224 sv.datagram.cursize = 0;
3225 sv.datagram.data = sv.datagram_buf;
3227 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3228 sv.reliable_datagram.cursize = 0;
3229 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3231 sv.signon.maxsize = sizeof(sv.signon_buf);
3232 sv.signon.cursize = 0;
3233 sv.signon.data = sv.signon_buf;
3235 // leave slots at start for clients only
3236 //prog->num_edicts = svs.maxclients+1;
3238 sv.state = ss_loading;
3239 prog->allowworldwrites = true;
3242 prog->globals.server->time = sv.time = 1.0;
3245 worldmodel->used = true;
3247 sv.worldmodel = worldmodel;
3248 sv.models[1] = sv.worldmodel;
3251 // clear world interaction links
3253 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3254 World_Start(&sv.world);
3256 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3258 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3259 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3260 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3262 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3263 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3265 if(i < sv.worldmodel->brush.numsubmodels)
3266 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3269 // load the rest of the entities
3271 // AK possible hack since num_edicts is still 0
3272 ent = PRVM_EDICT_NUM(0);
3273 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3274 ent->priv.server->free = false;
3275 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3276 ent->fields.server->modelindex = 1; // world model
3277 ent->fields.server->solid = SOLID_BSP;
3278 ent->fields.server->movetype = MOVETYPE_PUSH;
3279 VectorCopy(sv.world.mins, ent->fields.server->mins);
3280 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3281 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3282 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3285 prog->globals.server->coop = coop.integer;
3287 prog->globals.server->deathmatch = deathmatch.integer;
3289 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3291 // serverflags are for cross level information (sigils)
3292 prog->globals.server->serverflags = svs.serverflags;
3294 // we need to reset the spawned flag on all connected clients here so that
3295 // their thinks don't run during startup (before PutClientInServer)
3296 // we also need to set up the client entities now
3297 // and we need to set the ->edict pointers to point into the progs edicts
3298 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3300 host_client->spawned = false;
3301 host_client->edict = PRVM_EDICT_NUM(i + 1);
3302 PRVM_ED_ClearEdict(host_client->edict);
3305 // load replacement entity file if found
3306 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3308 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3309 PRVM_ED_LoadFromFile (entities);
3313 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3316 // LordHavoc: clear world angles (to fix e3m3.bsp)
3317 VectorClear(prog->edicts->fields.server->angles);
3319 // all setup is completed, any further precache statements are errors
3320 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3321 prog->allowworldwrites = false;
3323 // run two frames to allow everything to settle
3324 prog->globals.server->time = sv.time = 1.0001;
3325 for (i = 0;i < 2;i++)
3331 if (cls.state == ca_dedicated)
3334 // create a baseline for more efficient communications
3335 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3336 SV_CreateBaseline ();
3338 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3340 // to prevent network timeouts
3341 realtime = Sys_DoubleTime();
3343 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3344 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3346 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3347 if (!host_client->active)
3349 if (host_client->netconnection)
3350 SV_SendServerinfo(host_client);
3354 // if client is a botclient coming from a level change, we need to
3355 // set up client info that normally requires networking
3357 // copy spawn parms out of the client_t
3358 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3359 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3361 // call the spawn function
3362 host_client->clientconnectcalled = true;
3363 prog->globals.server->time = sv.time;
3364 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3365 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3366 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3367 host_client->spawned = true;
3371 // update the map title cvar
3372 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3373 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3375 Con_DPrint("Server spawned.\n");
3376 NetConn_Heartbeat (2);
3381 /////////////////////////////////////////////////////
3384 static void SV_VM_CB_BeginIncreaseEdicts(void)
3386 // links don't survive the transition, so unlink everything
3387 World_UnlinkAll(&sv.world);
3390 static void SV_VM_CB_EndIncreaseEdicts(void)
3395 // link every entity except world
3396 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3397 if (!ent->priv.server->free)
3401 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3403 // LordHavoc: for consistency set these here
3404 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3406 e->priv.server->move = false; // don't move on first frame
3408 if (num >= 0 && num < svs.maxclients)
3411 // set colormap and team on newly created player entity
3412 e->fields.server->colormap = num + 1;
3413 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3414 // set netname/clientcolors back to client values so that
3415 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3417 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3418 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3419 val->_float = svs.clients[num].colors;
3420 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3421 if( prog->fieldoffsets.playermodel >= 0 )
3422 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3423 if( prog->fieldoffsets.playerskin >= 0 )
3424 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3425 // Assign netaddress (IP Address, etc)
3426 if(prog->fieldoffsets.netaddress >= 0)
3427 { // Valid Field; Process
3428 if(svs.clients[num].netconnection != NULL)
3429 {// Valid Address; Assign
3430 // Acquire Readable Address
3431 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3432 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3436 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3438 if(prog->fieldoffsets.crypto_idfp >= 0)
3439 { // Valid Field; Process
3440 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3441 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_idfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3443 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_idfp)->string = 0;
3445 if(prog->fieldoffsets.crypto_keyfp >= 0)
3446 { // Valid Field; Process
3447 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3448 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_keyfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3450 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_keyfp)->string = 0;
3452 if(prog->fieldoffsets.crypto_mykeyfp >= 0)
3453 { // Valid Field; Process
3454 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3455 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_mykeyfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3457 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_mykeyfp)->string = 0;
3459 if(prog->fieldoffsets.crypto_encryptmethod >= 0)
3460 { // Valid Field; Process
3461 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3462 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_encryptmethod)->string = PRVM_SetEngineString("AES128");
3464 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_encryptmethod)->string = 0;
3466 if(prog->fieldoffsets.crypto_signmethod >= 0)
3467 { // Valid Field; Process
3468 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3469 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_signmethod)->string = PRVM_SetEngineString("HMAC-SHA256");
3471 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_signmethod)->string = 0;
3476 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3481 World_UnlinkEdict(ed); // unlink from world bsp
3483 ed->fields.server->model = 0;
3484 ed->fields.server->takedamage = 0;
3485 ed->fields.server->modelindex = 0;
3486 ed->fields.server->colormap = 0;
3487 ed->fields.server->skin = 0;
3488 ed->fields.server->frame = 0;
3489 VectorClear(ed->fields.server->origin);
3490 VectorClear(ed->fields.server->angles);
3491 ed->fields.server->nextthink = -1;
3492 ed->fields.server->solid = 0;
3494 VM_RemoveEdictSkeleton(ed);
3495 World_Physics_RemoveFromEntity(&sv.world, ed);
3496 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3498 // make sure csqc networking is aware of the removed entity
3499 e = PRVM_NUM_FOR_EDICT(ed);
3500 sv.csqcentityversion[e] = 0;
3501 for (i = 0;i < svs.maxclients;i++)
3503 if (svs.clients[i].csqcentityscope[e])
3504 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3505 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3509 static void SV_VM_CB_CountEdicts(void)
3513 int active, models, solid, step;
3515 active = models = solid = step = 0;
3516 for (i=0 ; i<prog->num_edicts ; i++)
3518 ent = PRVM_EDICT_NUM(i);
3519 if (ent->priv.server->free)
3522 if (ent->fields.server->solid)
3524 if (ent->fields.server->model)
3526 if (ent->fields.server->movetype == MOVETYPE_STEP)
3530 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3531 Con_Printf("active :%3i\n", active);
3532 Con_Printf("view :%3i\n", models);
3533 Con_Printf("touch :%3i\n", solid);
3534 Con_Printf("step :%3i\n", step);
3537 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3539 // remove things from different skill levels or deathmatch
3540 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3542 if (deathmatch.integer)
3544 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3549 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3550 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3551 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3559 static void SV_VM_Setup(void)
3562 PRVM_InitProg( PRVM_SERVERPROG );
3564 // allocate the mempools
3565 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3566 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3567 prog->builtins = vm_sv_builtins;
3568 prog->numbuiltins = vm_sv_numbuiltins;
3569 prog->headercrc = PROGHEADER_CRC;
3570 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3571 prog->max_edicts = 512;
3572 if (sv.protocol == PROTOCOL_QUAKE)
3573 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3574 else if (sv.protocol == PROTOCOL_QUAKEDP)
3575 prog->limit_edicts = 2048; // guessing
3576 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3577 prog->limit_edicts = 2048; // guessing!
3578 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3579 prog->limit_edicts = 4096; // guessing!
3581 prog->limit_edicts = MAX_EDICTS;
3582 prog->reserved_edicts = svs.maxclients;
3583 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3584 prog->name = "server";
3585 prog->extensionstring = vm_sv_extensions;
3586 prog->loadintoworld = true;
3588 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3589 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3590 prog->init_edict = SV_VM_CB_InitEdict;
3591 prog->free_edict = SV_VM_CB_FreeEdict;
3592 prog->count_edicts = SV_VM_CB_CountEdicts;
3593 prog->load_edict = SV_VM_CB_LoadEdict;
3594 prog->init_cmd = VM_SV_Cmd_Init;
3595 prog->reset_cmd = VM_SV_Cmd_Reset;
3596 prog->error_cmd = Host_Error;
3597 prog->ExecuteProgram = SVVM_ExecuteProgram;
3599 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3600 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3602 // some mods compiled with scrambling compilers lack certain critical
3603 // global names and field names such as "self" and "time" and "nextthink"
3604 // so we have to set these offsets manually, matching the entvars_t
3605 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3606 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3607 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3608 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3609 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3610 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3611 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3612 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3613 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3614 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3615 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3616 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3617 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3618 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3619 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3620 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3621 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3622 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3623 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3624 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3625 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3626 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3627 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3628 // OP_STATE is always supported on server (due to entvars_t)
3629 prog->flag |= PRVM_OP_STATE;
3631 VM_CustomStats_Clear();//[515]: csqc
3638 void SV_VM_Begin(void)
3641 PRVM_SetProg( PRVM_SERVERPROG );
3643 prog->globals.server->time = (float) sv.time;
3646 void SV_VM_End(void)