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1 /*
2 ===========================================================================
3 Copyright (C) 1997-2006 Id Software, Inc.
4
5 This file is part of Quake 2 Tools source code.
6
7 Quake 2 Tools source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
11
12 Quake 2 Tools source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with Quake 2 Tools source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 ===========================================================================
21 */
22
23 //
24 // trilib.c: library for loading triangles from an Alias triangle file
25 //
26
27 #include <stdio.h>
28 #include "cmdlib.h"
29 #include "mathlib.h"
30 #include "trilib.h"
31
32 // on disk representation of a face
33
34
35 #define FLOAT_START     99999.0
36 #define FLOAT_END       -FLOAT_START
37 #define MAGIC       123322
38
39 //#define NOISY 1
40
41 typedef struct {
42         float v[3];
43 } vector;
44
45 typedef struct
46 {
47         vector n;    /* normal */
48         vector p;    /* point */
49         vector c;    /* color */
50         float  u;    /* u */
51         float  v;    /* v */
52 } aliaspoint_t;
53
54 typedef struct {
55         aliaspoint_t    pt[3];
56 } tf_triangle;
57
58
59 void ByteSwapTri (tf_triangle *tri)
60 {
61         int             i;
62
63         for (i=0 ; i<sizeof(tf_triangle)/4 ; i++)
64         {
65                 ((int *)tri)[i] = BigLong (((int *)tri)[i]);
66         }
67 }
68
69 void LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles)
70 {
71         FILE        *input;
72         float       start;
73         char        name[256], tex[256];
74         int         i, count, magic;
75         tf_triangle     tri;
76         triangle_t      *ptri;
77         int                     iLevel;
78         int                     exitpattern;
79         float           t;
80
81         t = -FLOAT_START;
82         *((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);
83         *((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);
84         *((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);
85         *((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);
86
87         if ((input = fopen(filename, "rb")) == 0)
88                 Error ("reader: could not open file '%s'", filename);
89
90         iLevel = 0;
91
92         fread(&magic, sizeof(int), 1, input);
93         if (BigLong(magic) != MAGIC)
94                 Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename);
95
96         ptri = malloc (MAXTRIANGLES * sizeof(triangle_t));
97
98         *pptri = ptri;
99
100         while (feof(input) == 0) {
101                 if (fread(&start,  sizeof(float), 1, input) < 1)
102                         break;
103                 *(int *)&start = BigLong(*(int *)&start);
104                 if (*(int *)&start != exitpattern)
105                 {
106                         if (start == FLOAT_START) {
107                                 /* Start of an object or group of objects. */
108                                 i = -1;
109                                 do {
110                                         /* There are probably better ways to read a string from */
111                                         /* a file, but this does allow you to do error checking */
112                                         /* (which I'm not doing) on a per character basis.      */
113                                         ++i;
114                                         fread( &(name[i]), sizeof( char ), 1, input);
115                                 } while( name[i] != '\0' );
116
117 //                              indent();
118 //                              fprintf(stdout,"OBJECT START: %s\n",name);
119                                 fread( &count, sizeof(int), 1, input);
120                                 count = BigLong(count);
121                                 ++iLevel;
122                                 if (count != 0) {
123 //                                      indent();
124 //                                      fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
125
126                                         i = -1;
127                                         do {
128                                                 ++i;
129                                                 fread( &(tex[i]), sizeof( char ), 1, input);
130                                         } while( tex[i] != '\0' );
131
132 //                                      indent();
133 //                                      fprintf(stdout,"  Object texture name: '%s'\n",tex);
134                                 }
135
136                                 /* Else (count == 0) this is the start of a group, and */
137                                 /* no texture name is present. */
138                         }
139                         else if (start == FLOAT_END) {
140                                 /* End of an object or group. Yes, the name should be */
141                                 /* obvious from context, but it is in here just to be */
142                                 /* safe and to provide a little extra information for */
143                                 /* those who do not wish to write a recursive reader. */
144                                 /* Mia culpa. */
145                                 --iLevel;
146                                 i = -1;
147                                 do {
148                                         ++i;
149                                         fread( &(name[i]), sizeof( char ), 1, input);
150                                 } while( name[i] != '\0' );
151
152 //                              indent();
153 //                              fprintf(stdout,"OBJECT END: %s\n",name);
154                                 continue;
155                         }
156                 }
157
158 //
159 // read the triangles
160 //
161                 for (i = 0; i < count; ++i) {
162                         int             j;
163
164                         fread( &tri, sizeof(tf_triangle), 1, input );
165                         ByteSwapTri (&tri);
166                         for (j=0 ; j<3 ; j++)
167                         {
168                                 int             k;
169
170                                 for (k=0 ; k<3 ; k++)
171                                 {
172                                         ptri->verts[j][k] = tri.pt[j].p.v[k];
173                                 }
174                         }
175
176                         ptri++;
177
178                         if ((ptri - *pptri) >= MAXTRIANGLES)
179                                 Error ("Error: too many triangles; increase MAXTRIANGLES\n");
180                 }
181         }
182
183         *numtriangles = ptri - *pptri;
184
185         fclose (input);
186 }
187