2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
21 #include <SDL_syswm.h>
26 #include "dpsoftrast.h"
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
39 io_connect_t iohandle = MACH_PORT_NULL;
41 io_service_t iohidsystem = MACH_PORT_NULL;
42 mach_port_t masterport;
44 status = IOMasterPort(MACH_PORT_NULL, &masterport);
45 if(status != KERN_SUCCESS)
48 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
52 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53 IOObjectRelease(iohidsystem);
64 // Tell startup code that we have a client
65 int cl_available = true;
67 qboolean vid_supportrefreshrate = false;
69 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
70 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
71 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
72 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
73 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
74 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
75 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
76 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
77 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
78 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
79 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
80 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
81 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
82 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
83 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
84 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
85 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
86 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
87 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
88 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
89 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
90 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
91 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
94 # define SETVIDEOMODE 0
96 # if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
97 # define SETVIDEOMODE 1
99 // LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
100 # ifndef SETVIDEOMODE
101 # define SETVIDEOMODE 1
106 static qboolean vid_usingmouse = false;
107 static qboolean vid_usinghidecursor = false;
108 static qboolean vid_hasfocus = false;
109 static qboolean vid_isfullscreen;
110 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
112 static qboolean vid_usingvsync = false;
114 static int vid_numjoysticks = 0;
115 #define MAX_JOYSTICKS 8
116 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
118 static int win_half_width = 50;
119 static int win_half_height = 50;
120 static int video_bpp;
123 static SDL_Surface *screen;
124 static int video_flags;
126 static SDL_GLContext *context;
127 static SDL_Window *window;
128 static int window_flags;
130 static SDL_Surface *vid_softsurface;
132 // joystick axes state
133 #define MAX_JOYSTICK_AXES 16
140 static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
142 /////////////////////////
145 //TODO: Add joystick support
146 //TODO: Add error checking
149 #define SDLK_PERCENT '%'
150 #define SDLK_PRINTSCREEN SDLK_PRINT
151 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
152 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
153 #define SDLK_KP_1 SDLK_KP1
154 #define SDLK_KP_2 SDLK_KP2
155 #define SDLK_KP_3 SDLK_KP3
156 #define SDLK_KP_4 SDLK_KP4
157 #define SDLK_KP_5 SDLK_KP5
158 #define SDLK_KP_6 SDLK_KP6
159 #define SDLK_KP_7 SDLK_KP7
160 #define SDLK_KP_8 SDLK_KP8
161 #define SDLK_KP_9 SDLK_KP9
162 #define SDLK_KP_0 SDLK_KP0
165 static int MapKey( unsigned int sdlkey )
170 // case SDLK_UNKNOWN: return K_UNKNOWN;
171 case SDLK_RETURN: return K_ENTER;
172 case SDLK_ESCAPE: return K_ESCAPE;
173 case SDLK_BACKSPACE: return K_BACKSPACE;
174 case SDLK_TAB: return K_TAB;
175 case SDLK_SPACE: return K_SPACE;
176 case SDLK_EXCLAIM: return '!';
177 case SDLK_QUOTEDBL: return '"';
178 case SDLK_HASH: return '#';
179 case SDLK_PERCENT: return '%';
180 case SDLK_DOLLAR: return '$';
181 case SDLK_AMPERSAND: return '&';
182 case SDLK_QUOTE: return '\'';
183 case SDLK_LEFTPAREN: return '(';
184 case SDLK_RIGHTPAREN: return ')';
185 case SDLK_ASTERISK: return '*';
186 case SDLK_PLUS: return '+';
187 case SDLK_COMMA: return ',';
188 case SDLK_MINUS: return '-';
189 case SDLK_PERIOD: return '.';
190 case SDLK_SLASH: return '/';
191 case SDLK_0: return '0';
192 case SDLK_1: return '1';
193 case SDLK_2: return '2';
194 case SDLK_3: return '3';
195 case SDLK_4: return '4';
196 case SDLK_5: return '5';
197 case SDLK_6: return '6';
198 case SDLK_7: return '7';
199 case SDLK_8: return '8';
200 case SDLK_9: return '9';
201 case SDLK_COLON: return ':';
202 case SDLK_SEMICOLON: return ';';
203 case SDLK_LESS: return '<';
204 case SDLK_EQUALS: return '=';
205 case SDLK_GREATER: return '>';
206 case SDLK_QUESTION: return '?';
207 case SDLK_AT: return '@';
208 case SDLK_LEFTBRACKET: return '[';
209 case SDLK_BACKSLASH: return '\\';
210 case SDLK_RIGHTBRACKET: return ']';
211 case SDLK_CARET: return '^';
212 case SDLK_UNDERSCORE: return '_';
213 case SDLK_BACKQUOTE: return '`';
214 case SDLK_a: return 'a';
215 case SDLK_b: return 'b';
216 case SDLK_c: return 'c';
217 case SDLK_d: return 'd';
218 case SDLK_e: return 'e';
219 case SDLK_f: return 'f';
220 case SDLK_g: return 'g';
221 case SDLK_h: return 'h';
222 case SDLK_i: return 'i';
223 case SDLK_j: return 'j';
224 case SDLK_k: return 'k';
225 case SDLK_l: return 'l';
226 case SDLK_m: return 'm';
227 case SDLK_n: return 'n';
228 case SDLK_o: return 'o';
229 case SDLK_p: return 'p';
230 case SDLK_q: return 'q';
231 case SDLK_r: return 'r';
232 case SDLK_s: return 's';
233 case SDLK_t: return 't';
234 case SDLK_u: return 'u';
235 case SDLK_v: return 'v';
236 case SDLK_w: return 'w';
237 case SDLK_x: return 'x';
238 case SDLK_y: return 'y';
239 case SDLK_z: return 'z';
240 case SDLK_CAPSLOCK: return K_CAPSLOCK;
241 case SDLK_F1: return K_F1;
242 case SDLK_F2: return K_F2;
243 case SDLK_F3: return K_F3;
244 case SDLK_F4: return K_F4;
245 case SDLK_F5: return K_F5;
246 case SDLK_F6: return K_F6;
247 case SDLK_F7: return K_F7;
248 case SDLK_F8: return K_F8;
249 case SDLK_F9: return K_F9;
250 case SDLK_F10: return K_F10;
251 case SDLK_F11: return K_F11;
252 case SDLK_F12: return K_F12;
253 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
254 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
255 case SDLK_PAUSE: return K_PAUSE;
256 case SDLK_INSERT: return K_INS;
257 case SDLK_HOME: return K_HOME;
258 case SDLK_PAGEUP: return K_PGUP;
260 case SDLK_DELETE: return K_BACKSPACE;
262 case SDLK_DELETE: return K_DEL;
264 case SDLK_END: return K_END;
265 case SDLK_PAGEDOWN: return K_PGDN;
266 case SDLK_RIGHT: return K_RIGHTARROW;
267 case SDLK_LEFT: return K_LEFTARROW;
268 case SDLK_DOWN: return K_DOWNARROW;
269 case SDLK_UP: return K_UPARROW;
270 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
271 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
272 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
273 case SDLK_KP_MINUS: return K_KP_MINUS;
274 case SDLK_KP_PLUS: return K_KP_PLUS;
275 case SDLK_KP_ENTER: return K_KP_ENTER;
276 case SDLK_KP_1: return K_KP_1;
277 case SDLK_KP_2: return K_KP_2;
278 case SDLK_KP_3: return K_KP_3;
279 case SDLK_KP_4: return K_KP_4;
280 case SDLK_KP_5: return K_KP_5;
281 case SDLK_KP_6: return K_KP_6;
282 case SDLK_KP_7: return K_KP_7;
283 case SDLK_KP_8: return K_KP_8;
284 case SDLK_KP_9: return K_KP_9;
285 case SDLK_KP_0: return K_KP_0;
286 case SDLK_KP_PERIOD: return K_KP_PERIOD;
287 // case SDLK_APPLICATION: return K_APPLICATION;
288 // case SDLK_POWER: return K_POWER;
289 case SDLK_KP_EQUALS: return K_KP_EQUALS;
290 // case SDLK_F13: return K_F13;
291 // case SDLK_F14: return K_F14;
292 // case SDLK_F15: return K_F15;
293 // case SDLK_F16: return K_F16;
294 // case SDLK_F17: return K_F17;
295 // case SDLK_F18: return K_F18;
296 // case SDLK_F19: return K_F19;
297 // case SDLK_F20: return K_F20;
298 // case SDLK_F21: return K_F21;
299 // case SDLK_F22: return K_F22;
300 // case SDLK_F23: return K_F23;
301 // case SDLK_F24: return K_F24;
302 // case SDLK_EXECUTE: return K_EXECUTE;
303 // case SDLK_HELP: return K_HELP;
304 // case SDLK_MENU: return K_MENU;
305 // case SDLK_SELECT: return K_SELECT;
306 // case SDLK_STOP: return K_STOP;
307 // case SDLK_AGAIN: return K_AGAIN;
308 // case SDLK_UNDO: return K_UNDO;
309 // case SDLK_CUT: return K_CUT;
310 // case SDLK_COPY: return K_COPY;
311 // case SDLK_PASTE: return K_PASTE;
312 // case SDLK_FIND: return K_FIND;
313 // case SDLK_MUTE: return K_MUTE;
314 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
315 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
316 // case SDLK_KP_COMMA: return K_KP_COMMA;
317 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
318 // case SDLK_ALTERASE: return K_ALTERASE;
319 // case SDLK_SYSREQ: return K_SYSREQ;
320 // case SDLK_CANCEL: return K_CANCEL;
321 // case SDLK_CLEAR: return K_CLEAR;
322 // case SDLK_PRIOR: return K_PRIOR;
323 // case SDLK_RETURN2: return K_RETURN2;
324 // case SDLK_SEPARATOR: return K_SEPARATOR;
325 // case SDLK_OUT: return K_OUT;
326 // case SDLK_OPER: return K_OPER;
327 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
328 // case SDLK_CRSEL: return K_CRSEL;
329 // case SDLK_EXSEL: return K_EXSEL;
330 // case SDLK_KP_00: return K_KP_00;
331 // case SDLK_KP_000: return K_KP_000;
332 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
333 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
334 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
335 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
336 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
337 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
338 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
339 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
340 // case SDLK_KP_TAB: return K_KP_TAB;
341 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
342 // case SDLK_KP_A: return K_KP_A;
343 // case SDLK_KP_B: return K_KP_B;
344 // case SDLK_KP_C: return K_KP_C;
345 // case SDLK_KP_D: return K_KP_D;
346 // case SDLK_KP_E: return K_KP_E;
347 // case SDLK_KP_F: return K_KP_F;
348 // case SDLK_KP_XOR: return K_KP_XOR;
349 // case SDLK_KP_POWER: return K_KP_POWER;
350 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
351 // case SDLK_KP_LESS: return K_KP_LESS;
352 // case SDLK_KP_GREATER: return K_KP_GREATER;
353 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
354 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
355 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
356 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
357 // case SDLK_KP_COLON: return K_KP_COLON;
358 // case SDLK_KP_HASH: return K_KP_HASH;
359 // case SDLK_KP_SPACE: return K_KP_SPACE;
360 // case SDLK_KP_AT: return K_KP_AT;
361 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
362 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
363 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
364 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
365 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
366 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
367 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
368 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
369 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
370 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
371 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
372 // case SDLK_KP_BINARY: return K_KP_BINARY;
373 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
374 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
375 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
376 case SDLK_LCTRL: return K_CTRL;
377 case SDLK_LSHIFT: return K_SHIFT;
378 case SDLK_LALT: return K_ALT;
379 // case SDLK_LGUI: return K_LGUI;
380 case SDLK_RCTRL: return K_CTRL;
381 case SDLK_RSHIFT: return K_SHIFT;
382 case SDLK_RALT: return K_ALT;
383 // case SDLK_RGUI: return K_RGUI;
384 // case SDLK_MODE: return K_MODE;
385 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
386 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
387 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
388 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
389 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
390 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
391 // case SDLK_WWW: return K_WWW;
392 // case SDLK_MAIL: return K_MAIL;
393 // case SDLK_CALCULATOR: return K_CALCULATOR;
394 // case SDLK_COMPUTER: return K_COMPUTER;
395 // case SDLK_AC_SEARCH: return K_AC_SEARCH;
396 // case SDLK_AC_HOME: return K_AC_HOME;
397 // case SDLK_AC_BACK: return K_AC_BACK;
398 // case SDLK_AC_FORWARD: return K_AC_FORWARD;
399 // case SDLK_AC_STOP: return K_AC_STOP;
400 // case SDLK_AC_REFRESH: return K_AC_REFRESH;
401 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS;
402 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
403 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
404 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
405 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
406 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
407 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
408 // case SDLK_EJECT: return K_EJECT;
409 // case SDLK_SLEEP: return K_SLEEP;
414 int SDL_iPhoneKeyboardShow(SDL_Window * window); // reveals the onscreen keyboard. Returns 0 on success and -1 on error.
415 int SDL_iPhoneKeyboardHide(SDL_Window * window); // hides the onscreen keyboard. Returns 0 on success and -1 on error.
416 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window); // returns whether or not the onscreen keyboard is currently visible.
417 int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error.
420 void VID_ShowKeyboard(qboolean show)
425 if (!SDL_iPhoneKeyboardIsShown(window))
426 SDL_iPhoneKeyboardShow(window);
430 if (SDL_iPhoneKeyboardIsShown(window))
431 SDL_iPhoneKeyboardHide(window);
437 qboolean VID_ShowingKeyboard(void)
439 return SDL_iPhoneKeyboardIsShown(window);
443 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
448 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
449 VID_SetMouse(false, false, false); // ungrab first!
451 if (vid_usingmouse != relative)
453 vid_usingmouse = relative;
454 cl_ignoremousemoves = 2;
456 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
458 SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
463 // Save the status of mouse acceleration
464 originalMouseSpeed = -1.0; // in case of error
465 if(apple_mouse_noaccel.integer)
467 io_connect_t mouseDev = IN_GetIOHandle();
470 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
472 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
473 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
475 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
476 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
481 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
482 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
484 IOServiceClose(mouseDev);
488 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
489 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
493 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
497 if(originalMouseSpeed != -1.0)
499 io_connect_t mouseDev = IN_GetIOHandle();
502 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
503 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
504 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
505 IOServiceClose(mouseDev);
508 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
513 if (vid_usinghidecursor != hidecursor)
515 vid_usinghidecursor = hidecursor;
516 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
521 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
524 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
525 return 0; // no such axis on this joystick
526 value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
527 value = bound(-1, value, 1);
528 if (fabs(value) < deadzone)
529 return 0; // within deadzone around center
530 return value * sensitivity;
533 /////////////////////
534 // Joystick axis keyevents
535 // a sort of hack emulating Arrow keys for joystick axises
536 // as some drives dont send such keyevents for them
537 // additionally we should block drivers that do send arrow keyevents to prevent double events
540 static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
544 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
545 return; // no such axis on this joystick
547 joytime = Sys_DoubleTime();
548 // no key event, continuous keydown event
549 if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
551 if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
553 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
554 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
555 joy_axescache[axis].keytime = joytime + 0.5 / 20;
559 // generate key up event
560 if (joy_axescache[axis].oldmove)
562 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
563 Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
565 // generate key down event
566 if (joy_axescache[axis].move)
568 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
569 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
570 joy_axescache[axis].keytime = joytime + 0.5;
574 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
576 if (!joy_axiskeyevents.integer)
579 // block keyevent if it's going to be provided by joystick keyevent system
580 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
582 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
584 if (keycode == K_UPARROW || keycode == K_DOWNARROW)
585 if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
587 if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
588 if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
595 // multitouch[10][] represents the mouse pointer
596 // X and Y coordinates are 0-32767 as per SDL spec
597 #define MAXFINGERS 11
598 int multitouch[MAXFINGERS][3];
600 qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
603 float fx, fy, fwidth, fheight;
605 qboolean button = false;
607 if (pwidth > 0 && pheight > 0)
609 if (!VID_ShowingKeyboard())
612 if (corner & 1) px += vid_conwidth.value;
613 if (corner & 2) py += vid_conheight.value;
614 if (corner & 4) px += vid_conwidth.value * 0.5f;
615 if (corner & 8) py += vid_conheight.value * 0.5f;
616 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
617 fx = px * 32768.0f / vid_conwidth.value;
618 fy = py * 32768.0f / vid_conheight.value;
619 fwidth = pwidth * 32768.0f / vid_conwidth.value;
620 fheight = pheight * 32768.0f / vid_conheight.value;
621 for (finger = 0;finger < MAXFINGERS;finger++)
623 if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
625 rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth);
626 rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight);
632 if (scr_numtouchscreenareas < 16)
634 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
635 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
636 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
637 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
638 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
639 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
640 scr_numtouchscreenareas++;
646 VectorCopy(rel, resultmove);
648 VectorClear(resultmove);
652 if (*resultbutton != button && (int)key > 0)
653 Key_Event(key, 0, button);
654 *resultbutton = button;
659 /////////////////////
666 static int old_x = 0, old_y = 0;
667 static int stuck = 0;
668 int x, y, numaxes, numballs;
670 scr_numtouchscreenareas = 0;
671 if (vid_touchscreen.integer)
673 vec3_t move, aim, click;
674 static qboolean buttons[16];
675 static keydest_t oldkeydest;
676 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
677 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
678 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
679 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
680 if (oldkeydest != keydest)
684 case key_game: VID_ShowKeyboard(false);break;
685 case key_console: VID_ShowKeyboard(true);break;
686 case key_message: VID_ShowKeyboard(true);break;
690 oldkeydest = keydest;
691 // top of screen is toggleconsole and K_ESCAPE
696 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
697 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
698 if (!VID_ShowingKeyboard())
700 // user entered a command, close the console now
701 Con_ToggleConsole_f();
704 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0);
705 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
706 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
707 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1);
708 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
709 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
713 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
714 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
716 VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4);
717 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5);
718 VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE);
719 VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
720 VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
725 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
726 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
727 // in menus, an icon in the corner activates keyboard
728 VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , NULL, &buttons[15], (keynum_t)0);
730 VID_ShowKeyboard(true);
731 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
732 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
733 VID_TouchscreenArea(16, -320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1);
734 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
735 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
738 in_windowmouse_x = x;
739 in_windowmouse_y = y;
742 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0);
743 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
744 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
745 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1);
746 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
747 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
751 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
752 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
753 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
754 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
760 if (vid_stick_mouse.integer)
762 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
763 // window grabbing. --blub
765 // we need 2 frames to initialize the center position
769 SDL_WarpMouse(win_half_width, win_half_height);
771 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
773 SDL_GetMouseState(&x, &y);
774 SDL_GetRelativeMouseState(&x, &y);
777 SDL_GetRelativeMouseState(&x, &y);
778 in_mouse_x = x + old_x;
779 in_mouse_y = y + old_y;
780 SDL_GetMouseState(&x, &y);
781 old_x = x - win_half_width;
782 old_y = y - win_half_height;
784 SDL_WarpMouse(win_half_width, win_half_height);
786 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
790 SDL_GetRelativeMouseState( &x, &y );
796 SDL_GetMouseState(&x, &y);
797 in_windowmouse_x = x;
798 in_windowmouse_y = y;
801 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
803 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
805 // balls convert to mousemove
806 numballs = SDL_JoystickNumBalls(joy);
807 for (j = 0;j < numballs;j++)
809 SDL_JoystickGetBall(joy, j, &x, &y);
815 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
816 cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
817 cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
818 cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
819 cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
820 //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
822 // cache state of axes to emulate button events for them
823 numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
824 for (j = 0; j < numaxes; j++)
826 joy_axescache[j].oldmove = joy_axescache[j].move;
827 joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, joy_axiskeyevents_deadzone.value);
831 if (joy_axiskeyevents.integer)
833 IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
834 IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
839 /////////////////////
844 static qboolean sdl_needs_restart;
845 static void sdl_start(void)
848 static void sdl_shutdown(void)
850 sdl_needs_restart = false;
852 static void sdl_newmap(void)
858 static keynum_t buttonremap[18] =
883 void Sys_SendKeyEvents( void )
885 static qboolean sound_active = true;
889 while( SDL_PollEvent( &event ) )
890 switch( event.type ) {
896 keycode = MapKey(event.key.keysym.sym);
897 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
898 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
900 case SDL_ACTIVEEVENT:
901 if( event.active.state & SDL_APPACTIVE )
903 if( event.active.gain )
909 case SDL_MOUSEBUTTONDOWN:
910 case SDL_MOUSEBUTTONUP:
911 if (!vid_touchscreen.integer)
912 if (event.button.button <= 18)
913 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
915 case SDL_JOYBUTTONDOWN:
916 if (!joy_enable.integer)
917 break; // ignore down events if joystick has been disabled
918 case SDL_JOYBUTTONUP:
919 if (event.jbutton.button < 48)
920 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
922 case SDL_JOYAXISMOTION:
923 case SDL_JOYBALLMOTION:
924 case SDL_JOYHATMOTION:
926 case SDL_VIDEOEXPOSE:
928 case SDL_VIDEORESIZE:
929 if(vid_resizable.integer < 2)
931 vid.width = event.resize.w;
932 vid.height = event.resize.h;
933 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
936 SDL_FreeSurface(vid_softsurface);
937 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
938 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
939 SDL_SetAlpha(vid_softsurface, 0, 255);
940 if (vid.softdepthpixels)
941 free(vid.softdepthpixels);
942 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
945 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
946 // so, let's better queue it for next frame
947 if(!sdl_needs_restart)
949 Cbuf_AddText("\nr_restart\n");
950 sdl_needs_restart = true;
955 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
957 case SDL_TEXTEDITING:
958 // unused when SETVIDEOMODE API is used
961 // this occurs with SETVIDEOMODE but we are not using it
964 case SDL_MOUSEMOTION:
967 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
971 // enable/disable sound on focus gain/loss
972 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
985 sound_active = false;
993 void Sys_SendKeyEvents( void )
995 static qboolean sound_active = true;
996 static qboolean missingunicodehack = true;
1003 while( SDL_PollEvent( &event ) )
1004 switch( event.type ) {
1010 keycode = MapKey(event.key.keysym.sym);
1011 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
1013 // the virtual keyboard seems to produce no unicode values...
1014 if (missingunicodehack && keycode >= ' ' && keycode < 0x7F && event.key.keysym.unicode == 0)
1016 Con_DPrintf("SDL hack: no unicode value reported, substituting ascii value %i\n", keycode);
1017 Key_Event(keycode, keycode, (event.key.state == SDL_PRESSED));
1021 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1023 case SDL_MOUSEBUTTONDOWN:
1024 case SDL_MOUSEBUTTONUP:
1025 if (!vid_touchscreen.integer)
1026 if (event.button.button <= 18)
1027 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1029 case SDL_JOYBUTTONDOWN:
1030 if (!joy_enable.integer)
1031 break; // ignore down events if joystick has been disabled
1032 case SDL_JOYBUTTONUP:
1033 if (event.jbutton.button < 48)
1034 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
1036 case SDL_JOYAXISMOTION:
1037 case SDL_JOYBALLMOTION:
1038 case SDL_JOYHATMOTION:
1040 case SDL_VIDEOEXPOSE:
1042 case SDL_WINDOWEVENT:
1043 //if (event.window.windowID == window) // how to compare?
1045 switch(event.window.event)
1047 case SDL_WINDOWEVENT_SHOWN:
1050 case SDL_WINDOWEVENT_HIDDEN:
1053 case SDL_WINDOWEVENT_EXPOSED:
1055 case SDL_WINDOWEVENT_MOVED:
1057 case SDL_WINDOWEVENT_RESIZED:
1058 if(vid_resizable.integer < 2)
1060 vid.width = event.window.data1;
1061 vid.height = event.window.data2;
1062 if (vid_softsurface)
1064 SDL_FreeSurface(vid_softsurface);
1065 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1066 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1067 SDL_SetAlpha(vid_softsurface, 0, 255);
1068 if (vid.softdepthpixels)
1069 free(vid.softdepthpixels);
1070 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1072 #ifdef SDL_R_RESTART
1073 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1074 // so, let's better queue it for next frame
1075 if(!sdl_needs_restart)
1077 Cbuf_AddText("\nr_restart\n");
1078 sdl_needs_restart = true;
1083 case SDL_WINDOWEVENT_MINIMIZED:
1085 case SDL_WINDOWEVENT_MAXIMIZED:
1087 case SDL_WINDOWEVENT_RESTORED:
1089 case SDL_WINDOWEVENT_ENTER:
1091 case SDL_WINDOWEVENT_LEAVE:
1093 case SDL_WINDOWEVENT_FOCUS_GAINED:
1094 vid_hasfocus = true;
1096 case SDL_WINDOWEVENT_FOCUS_LOST:
1097 vid_hasfocus = false;
1099 case SDL_WINDOWEVENT_CLOSE:
1105 case SDL_TEXTEDITING:
1106 // FIXME! this is where composition gets supported
1109 // we have some characters to parse
1110 missingunicodehack = false;
1113 for (i = 0;event.text.text[i];)
1115 unicode = event.text.text[i++];
1119 // strip high bits (we could count these to validate character length but we don't)
1120 for (j = 0x80;unicode & j;j >>= 1)
1122 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1123 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1124 // low characters are invalid and could be bad, so replace them
1126 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1128 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1129 Key_Event(K_TEXT, unicode, true);
1130 Key_Event(K_TEXT, unicode, false);
1134 case SDL_MOUSEMOTION:
1136 case SDL_FINGERDOWN:
1137 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1138 for (i = 0;i < MAXFINGERS-1;i++)
1140 if (!multitouch[i][0])
1142 multitouch[i][0] = event.tfinger.fingerId;
1143 multitouch[i][1] = event.tfinger.x;
1144 multitouch[i][2] = event.tfinger.y;
1145 // TODO: use event.tfinger.pressure?
1149 if (i == MAXFINGERS-1)
1150 Con_DPrintf("Too many fingers at once!\n");
1153 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1154 for (i = 0;i < MAXFINGERS-1;i++)
1156 if (multitouch[i][0] == event.tfinger.fingerId)
1158 multitouch[i][0] = 0;
1162 if (i == MAXFINGERS-1)
1163 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1165 case SDL_FINGERMOTION:
1166 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1167 for (i = 0;i < MAXFINGERS-1;i++)
1169 if (multitouch[i][0] == event.tfinger.fingerId)
1171 multitouch[i][1] = event.tfinger.x;
1172 multitouch[i][2] = event.tfinger.y;
1176 if (i == MAXFINGERS-1)
1177 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1179 case SDL_TOUCHBUTTONDOWN:
1180 // not sure what to do with this...
1182 case SDL_TOUCHBUTTONUP:
1183 // not sure what to do with this...
1185 case SDL_JOYAXISMOTION:
1186 // we poll the joystick instead
1188 case SDL_JOYBALLMOTION:
1189 // we poll the joystick instead
1191 case SDL_JOYHATMOTION:
1192 // we poll the joystick instead
1195 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1199 // enable/disable sound on focus gain/loss
1200 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1205 sound_active = true;
1213 sound_active = false;
1225 #include <OpenGLES/ES2/gl.h>
1227 #include <SDL_opengles.h>
1230 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
1231 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
1232 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);}
1233 //GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);}
1234 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);}
1235 //GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);}
1236 GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);}
1237 GLenum wrapglGetError(void) {return glGetError();}
1238 GLuint wrapglCreateProgram(void) {return glCreateProgram();}
1239 GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);}
1240 //GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);}
1241 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);}
1242 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);}
1243 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);}
1244 const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);}
1245 void wrapglActiveStencilFace(GLenum e) {Con_Printf("glActiveStencilFace(e)\n");}
1246 void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
1247 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
1248 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
1249 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
1250 //void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
1251 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
1252 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
1253 void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindFragDataLocation(programObj, index, name);}
1254 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
1255 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
1256 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
1257 void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);}
1258 void wrapglBlendEquation(GLenum e) {glBlendEquation(e);}
1259 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);}
1260 void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);}
1261 void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);}
1262 void wrapglClear(GLbitfield mask) {glClear(mask);}
1263 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);}
1264 void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);}
1265 void wrapglClearStencil(GLint s) {glClearStencil(s);}
1266 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
1267 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
1268 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
1269 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);}
1270 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
1271 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
1272 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
1273 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");}
1274 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
1275 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");}
1276 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);}
1277 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);}
1278 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");}
1279 void wrapglCullFace(GLenum mode) {glCullFace(mode);}
1280 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);}
1281 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);}
1282 void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);}
1283 void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);}
1284 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);}
1285 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);}
1286 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);}
1287 void wrapglDepthFunc(GLenum func) {glDepthFunc(func);}
1288 void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);}
1289 void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);}
1290 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);}
1291 void wrapglDisable(GLenum cap) {glDisable(cap);}
1292 void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");}
1293 void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);}
1294 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);}
1295 void wrapglDrawBuffer(GLenum mode) {Con_Printf("glDrawBuffer(mode)\n");}
1296 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {Con_Printf("glDrawBuffers(n, bufs)\n");}
1297 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);}
1298 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1299 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1300 void wrapglEnable(GLenum cap) {glEnable(cap);}
1301 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
1302 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
1303 //void wrapglEnd(void) {Con_Printf("glEnd()\n");}
1304 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
1305 void wrapglFinish(void) {glFinish();}
1306 void wrapglFlush(void) {glFlush();}
1307 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
1308 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);}
1309 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {Con_Printf("glFramebufferTexture3D()\n");}
1310 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);}
1311 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);}
1312 //void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);}
1313 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);}
1314 void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);}
1315 void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);}
1316 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);}
1317 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);}
1318 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);}
1319 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);}
1320 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {Con_Printf("glGetCompressedTexImage(target, lod, img)\n");}
1321 void wrapglGetDoublev(GLenum pname, GLdouble *params) {Con_Printf("glGetDoublev(pname, params)\n");}
1322 void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);}
1323 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
1324 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);}
1325 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);}
1326 void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);}
1327 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);}
1328 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);}
1329 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);}
1330 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);}
1331 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);}
1332 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);}
1333 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);}
1334 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");}
1335 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");}
1336 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");}
1337 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);}
1338 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);}
1339 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);}
1340 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);}
1341 void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);}
1342 void wrapglLineWidth(GLfloat width) {glLineWidth(width);}
1343 void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);}
1344 void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");}
1345 void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");}
1346 void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");}
1347 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");}
1348 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");}
1349 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");}
1350 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");}
1351 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
1352 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
1353 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
1354 //void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
1355 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
1356 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
1357 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
1358 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
1359 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);}
1360 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);}
1361 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);}
1362 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);}
1363 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");}
1364 void wrapglStencilMask(GLuint mask) {glStencilMask(mask);}
1365 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);}
1366 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");}
1367 void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");}
1368 void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");}
1369 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");}
1370 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");}
1371 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");}
1372 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");}
1373 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");}
1374 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");}
1375 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);}
1376 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");}
1377 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);}
1378 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);}
1379 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);}
1380 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);}
1381 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");}
1382 void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);}
1383 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);}
1384 void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);}
1385 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);}
1386 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);}
1387 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);}
1388 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);}
1389 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);}
1390 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);}
1391 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);}
1392 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);}
1393 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);}
1394 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);}
1395 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);}
1396 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);}
1397 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);}
1398 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);}
1399 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);}
1400 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);}
1401 void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);}
1402 void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);}
1403 void wrapglVertex2f(GLfloat x, GLfloat y) {Con_Printf("glVertex2f(x, y)\n");}
1404 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {Con_Printf("glVertex3f(x, y, z)\n");}
1405 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {Con_Printf("glVertex4f(x, y, z, w)\n");}
1406 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
1407 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
1408 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
1409 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);}
1410 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
1411 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
1412 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);}
1413 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
1414 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
1415 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);}
1416 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
1417 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
1418 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);}
1419 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
1420 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
1421 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
1422 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);}
1423 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
1424 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
1425 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);}
1426 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
1427 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
1428 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);}
1429 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
1430 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
1431 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);}
1432 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
1433 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
1434 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
1435 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
1436 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
1437 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
1438 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
1439 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
1440 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
1441 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
1442 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
1443 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
1444 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
1445 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
1446 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);}
1447 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);}
1448 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);}
1450 void GLES_Init(void)
1452 qglIsBufferARB = wrapglIsBuffer;
1453 qglIsEnabled = wrapglIsEnabled;
1454 qglIsFramebufferEXT = wrapglIsFramebuffer;
1455 // qglIsQueryARB = wrapglIsQuery;
1456 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1457 // qglUnmapBufferARB = wrapglUnmapBuffer;
1458 qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
1459 qglGetError = wrapglGetError;
1460 qglCreateProgram = wrapglCreateProgram;
1461 qglCreateShader = wrapglCreateShader;
1462 // qglGetHandleARB = wrapglGetHandle;
1463 qglGetAttribLocation = wrapglGetAttribLocation;
1464 qglGetUniformLocation = wrapglGetUniformLocation;
1465 // qglMapBufferARB = wrapglMapBuffer;
1466 qglGetString = wrapglGetString;
1467 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1468 qglActiveTexture = wrapglActiveTexture;
1469 qglAlphaFunc = wrapglAlphaFunc;
1470 qglArrayElement = wrapglArrayElement;
1471 qglAttachShader = wrapglAttachShader;
1472 // qglBegin = wrapglBegin;
1473 // qglBeginQueryARB = wrapglBeginQuery;
1474 qglBindAttribLocation = wrapglBindAttribLocation;
1475 qglBindFragDataLocation = wrapglBindFragDataLocation;
1476 qglBindBufferARB = wrapglBindBuffer;
1477 qglBindFramebufferEXT = wrapglBindFramebuffer;
1478 qglBindRenderbufferEXT = wrapglBindRenderbuffer;
1479 qglBindTexture = wrapglBindTexture;
1480 qglBlendEquationEXT = wrapglBlendEquation;
1481 qglBlendFunc = wrapglBlendFunc;
1482 qglBufferDataARB = wrapglBufferData;
1483 qglBufferSubDataARB = wrapglBufferSubData;
1484 qglClear = wrapglClear;
1485 qglClearColor = wrapglClearColor;
1486 qglClearDepth = wrapglClearDepth;
1487 qglClearStencil = wrapglClearStencil;
1488 qglClientActiveTexture = wrapglClientActiveTexture;
1489 qglColor4f = wrapglColor4f;
1490 qglColor4ub = wrapglColor4ub;
1491 qglColorMask = wrapglColorMask;
1492 qglColorPointer = wrapglColorPointer;
1493 qglCompileShader = wrapglCompileShader;
1494 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1495 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1496 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1497 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1498 qglCopyTexImage2D = wrapglCopyTexImage2D;
1499 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1500 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1501 qglCullFace = wrapglCullFace;
1502 qglDeleteBuffersARB = wrapglDeleteBuffers;
1503 qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
1504 qglDeleteProgram = wrapglDeleteProgram;
1505 qglDeleteShader = wrapglDeleteShader;
1506 // qglDeleteQueriesARB = wrapglDeleteQueries;
1507 qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
1508 qglDeleteTextures = wrapglDeleteTextures;
1509 qglDepthFunc = wrapglDepthFunc;
1510 qglDepthMask = wrapglDepthMask;
1511 qglDepthRange = wrapglDepthRange;
1512 qglDetachShader = wrapglDetachShader;
1513 qglDisable = wrapglDisable;
1514 qglDisableClientState = wrapglDisableClientState;
1515 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1516 qglDrawArrays = wrapglDrawArrays;
1517 // qglDrawBuffer = wrapglDrawBuffer;
1518 // qglDrawBuffersARB = wrapglDrawBuffers;
1519 qglDrawElements = wrapglDrawElements;
1520 // qglDrawRangeElements = wrapglDrawRangeElements;
1521 qglEnable = wrapglEnable;
1522 qglEnableClientState = wrapglEnableClientState;
1523 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1524 // qglEnd = wrapglEnd;
1525 // qglEndQueryARB = wrapglEndQuery;
1526 qglFinish = wrapglFinish;
1527 qglFlush = wrapglFlush;
1528 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1529 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1530 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1531 qglGenBuffersARB = wrapglGenBuffers;
1532 qglGenFramebuffersEXT = wrapglGenFramebuffers;
1533 // qglGenQueriesARB = wrapglGenQueries;
1534 qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
1535 qglGenTextures = wrapglGenTextures;
1536 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1537 qglGetActiveAttrib = wrapglGetActiveAttrib;
1538 qglGetActiveUniform = wrapglGetActiveUniform;
1539 qglGetAttachedShaders = wrapglGetAttachedShaders;
1540 qglGetBooleanv = wrapglGetBooleanv;
1541 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1542 qglGetDoublev = wrapglGetDoublev;
1543 qglGetFloatv = wrapglGetFloatv;
1544 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1545 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1546 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1547 qglGetIntegerv = wrapglGetIntegerv;
1548 qglGetShaderiv = wrapglGetShaderiv;
1549 qglGetProgramiv = wrapglGetProgramiv;
1550 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1551 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1552 // qglGetQueryivARB = wrapglGetQueryiv;
1553 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1554 qglGetShaderSource = wrapglGetShaderSource;
1555 qglGetTexImage = wrapglGetTexImage;
1556 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1557 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1558 qglGetTexParameterfv = wrapglGetTexParameterfv;
1559 qglGetTexParameteriv = wrapglGetTexParameteriv;
1560 qglGetUniformfv = wrapglGetUniformfv;
1561 qglGetUniformiv = wrapglGetUniformiv;
1562 qglHint = wrapglHint;
1563 qglLineWidth = wrapglLineWidth;
1564 qglLinkProgram = wrapglLinkProgram;
1565 qglLoadIdentity = wrapglLoadIdentity;
1566 qglLoadMatrixf = wrapglLoadMatrixf;
1567 qglMatrixMode = wrapglMatrixMode;
1568 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1569 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1570 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1571 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1572 qglNormalPointer = wrapglNormalPointer;
1573 qglPixelStorei = wrapglPixelStorei;
1574 qglPointSize = wrapglPointSize;
1575 // qglPolygonMode = wrapglPolygonMode;
1576 qglPolygonOffset = wrapglPolygonOffset;
1577 // qglPolygonStipple = wrapglPolygonStipple;
1578 qglReadBuffer = wrapglReadBuffer;
1579 qglReadPixels = wrapglReadPixels;
1580 qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
1581 qglScissor = wrapglScissor;
1582 qglShaderSource = wrapglShaderSource;
1583 qglStencilFunc = wrapglStencilFunc;
1584 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1585 qglStencilMask = wrapglStencilMask;
1586 qglStencilOp = wrapglStencilOp;
1587 qglStencilOpSeparate = wrapglStencilOpSeparate;
1588 qglTexCoord1f = wrapglTexCoord1f;
1589 qglTexCoord2f = wrapglTexCoord2f;
1590 qglTexCoord3f = wrapglTexCoord3f;
1591 qglTexCoord4f = wrapglTexCoord4f;
1592 qglTexCoordPointer = wrapglTexCoordPointer;
1593 qglTexEnvf = wrapglTexEnvf;
1594 qglTexEnvfv = wrapglTexEnvfv;
1595 qglTexEnvi = wrapglTexEnvi;
1596 qglTexImage2D = wrapglTexImage2D;
1597 qglTexImage3D = wrapglTexImage3D;
1598 qglTexParameterf = wrapglTexParameterf;
1599 qglTexParameterfv = wrapglTexParameterfv;
1600 qglTexParameteri = wrapglTexParameteri;
1601 qglTexSubImage2D = wrapglTexSubImage2D;
1602 qglTexSubImage3D = wrapglTexSubImage3D;
1603 qglUniform1f = wrapglUniform1f;
1604 qglUniform1fv = wrapglUniform1fv;
1605 qglUniform1i = wrapglUniform1i;
1606 qglUniform1iv = wrapglUniform1iv;
1607 qglUniform2f = wrapglUniform2f;
1608 qglUniform2fv = wrapglUniform2fv;
1609 qglUniform2i = wrapglUniform2i;
1610 qglUniform2iv = wrapglUniform2iv;
1611 qglUniform3f = wrapglUniform3f;
1612 qglUniform3fv = wrapglUniform3fv;
1613 qglUniform3i = wrapglUniform3i;
1614 qglUniform3iv = wrapglUniform3iv;
1615 qglUniform4f = wrapglUniform4f;
1616 qglUniform4fv = wrapglUniform4fv;
1617 qglUniform4i = wrapglUniform4i;
1618 qglUniform4iv = wrapglUniform4iv;
1619 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1620 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1621 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1622 qglUseProgram = wrapglUseProgram;
1623 qglValidateProgram = wrapglValidateProgram;
1624 qglVertex2f = wrapglVertex2f;
1625 qglVertex3f = wrapglVertex3f;
1626 qglVertex4f = wrapglVertex4f;
1627 qglVertexAttribPointer = wrapglVertexAttribPointer;
1628 qglVertexPointer = wrapglVertexPointer;
1629 qglViewport = wrapglViewport;
1630 qglVertexAttrib1f = wrapglVertexAttrib1f;
1631 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1632 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1633 qglVertexAttrib2f = wrapglVertexAttrib2f;
1634 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1635 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1636 qglVertexAttrib3f = wrapglVertexAttrib3f;
1637 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1638 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1639 qglVertexAttrib4f = wrapglVertexAttrib4f;
1640 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1641 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1642 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1643 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1644 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1645 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1646 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1647 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1648 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1649 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1650 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1651 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1652 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1653 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1654 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1655 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1656 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1657 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1658 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1659 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1660 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1661 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1662 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1663 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1664 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1665 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1666 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1667 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1668 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1669 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1671 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1672 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1673 gl_version = (const char *)qglGetString(GL_VERSION);
1674 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1678 if (!gl_platformextensions)
1679 gl_platformextensions = "";
1681 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1682 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1683 Con_Printf("GL_VERSION: %s\n", gl_version);
1684 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1685 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1687 // LordHavoc: report supported extensions
1688 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1690 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1691 vid.forcetextype = TEXTYPE_RGBA;
1693 vid.support.gl20shaders = true;
1694 vid.support.amd_texture_texture4 = false;
1695 vid.support.arb_depth_texture = false;
1696 vid.support.arb_draw_buffers = false;
1697 vid.support.arb_multitexture = false;
1698 vid.support.arb_occlusion_query = false;
1699 vid.support.arb_shadow = false;
1700 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1701 vid.support.arb_texture_cube_map = true;
1702 vid.support.arb_texture_env_combine = false;
1703 vid.support.arb_texture_gather = false;
1704 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1705 vid.support.arb_vertex_buffer_object = true;
1706 vid.support.ati_separate_stencil = false;
1707 vid.support.ext_blend_minmax = false;
1708 vid.support.ext_blend_subtract = true;
1709 vid.support.ext_draw_range_elements = true;
1710 vid.support.ext_framebuffer_object = false;//true;
1711 vid.support.ext_stencil_two_side = false;
1712 vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd...
1713 vid.support.ext_texture_compression_s3tc = false;
1714 vid.support.ext_texture_edge_clamp = true;
1715 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1716 vid.support.ext_texture_srgb = false;
1718 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1719 if (vid.support.ext_texture_filter_anisotropic)
1720 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1721 if (vid.support.arb_texture_cube_map)
1722 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
1723 if (vid.support.ext_texture_3d)
1724 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1725 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1726 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1728 // verify that cubemap textures are really supported
1729 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1730 vid.support.arb_texture_cube_map = false;
1732 // verify that 3d textures are really supported
1733 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1735 vid.support.ext_texture_3d = false;
1736 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1740 vid.teximageunits = 8;
1741 vid.texarrayunits = 5;
1742 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1743 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1744 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1745 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1746 vid.renderpath = RENDERPATH_GLES2;
1747 vid.useinterleavedarrays = false;
1749 // VorteX: set other info (maybe place them in VID_InitMode?)
1750 extern cvar_t gl_info_vendor;
1751 extern cvar_t gl_info_renderer;
1752 extern cvar_t gl_info_version;
1753 extern cvar_t gl_info_platform;
1754 extern cvar_t gl_info_driver;
1755 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1756 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1757 Cvar_SetQuick(&gl_info_version, gl_version);
1758 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1759 Cvar_SetQuick(&gl_info_driver, gl_driver);
1763 void *GL_GetProcAddress(const char *name)
1766 p = SDL_GL_GetProcAddress(name);
1770 static qboolean vid_sdl_initjoysticksystem = false;
1772 void VID_Init (void)
1774 #ifndef __IPHONEOS__
1776 Cvar_RegisterVariable(&apple_mouse_noaccel);
1779 Cvar_RegisterVariable(&joy_detected);
1780 Cvar_RegisterVariable(&joy_enable);
1781 Cvar_RegisterVariable(&joy_index);
1782 Cvar_RegisterVariable(&joy_axisforward);
1783 Cvar_RegisterVariable(&joy_axisside);
1784 Cvar_RegisterVariable(&joy_axisup);
1785 Cvar_RegisterVariable(&joy_axispitch);
1786 Cvar_RegisterVariable(&joy_axisyaw);
1787 //Cvar_RegisterVariable(&joy_axisroll);
1788 Cvar_RegisterVariable(&joy_deadzoneforward);
1789 Cvar_RegisterVariable(&joy_deadzoneside);
1790 Cvar_RegisterVariable(&joy_deadzoneup);
1791 Cvar_RegisterVariable(&joy_deadzonepitch);
1792 Cvar_RegisterVariable(&joy_deadzoneyaw);
1793 //Cvar_RegisterVariable(&joy_deadzoneroll);
1794 Cvar_RegisterVariable(&joy_sensitivityforward);
1795 Cvar_RegisterVariable(&joy_sensitivityside);
1796 Cvar_RegisterVariable(&joy_sensitivityup);
1797 Cvar_RegisterVariable(&joy_sensitivitypitch);
1798 Cvar_RegisterVariable(&joy_sensitivityyaw);
1799 //Cvar_RegisterVariable(&joy_sensitivityroll);
1800 Cvar_RegisterVariable(&joy_axiskeyevents);
1801 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1803 Cvar_SetValueQuick(&vid_touchscreen, 1);
1806 #ifdef SDL_R_RESTART
1807 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1810 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1811 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1812 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1813 if (vid_sdl_initjoysticksystem)
1814 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1815 vid_isfullscreen = false;
1819 // set the icon (we dont use SDL here since it would be too much a PITA)
1821 #include "resource.h"
1822 #include <SDL_syswm.h>
1823 static void VID_SetCaption(void)
1829 SDL_WM_SetCaption( gamename, NULL );
1831 // get the HWND handle
1832 SDL_VERSION( &info.version );
1833 if( !SDL_GetWMInfo( &info ) )
1836 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1837 #ifndef _W64 //If Windows 64bit data types don't exist
1838 #ifndef SetClassLongPtr
1839 #define SetClassLongPtr SetClassLong
1842 #define GCLP_HICON GCL_HICON
1845 #define LONG_PTR LONG
1848 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1850 static void VID_SetIcon_Pre(void)
1853 static void VID_SetIcon_Post(void)
1857 // Adding the OS independent XPM version --blub
1858 #include "darkplaces.xpm"
1859 #include "nexuiz.xpm"
1860 static SDL_Surface *icon = NULL;
1861 static void VID_SetIcon_Pre(void)
1864 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1865 * default settings with less than 91 colors and transparency.
1868 int width, height, colors, isize, i, j;
1870 static SDL_Color palette[256];
1871 unsigned short palenc[256]; // store color id by char
1873 char **idata, *data;
1874 const SDL_version *version;
1876 version = SDL_Linked_Version();
1877 // only use non-XPM icon support in SDL v1.3 and higher
1878 // SDL v1.2 does not support "smooth" transparency, and thus is better
1880 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1882 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1885 unsigned int red = 0x00FF0000;
1886 unsigned int green = 0x0000FF00;
1887 unsigned int blue = 0x000000FF;
1888 unsigned int alpha = 0xFF000000;
1889 width = image_width;
1890 height = image_height;
1892 // reallocate with malloc, as this is in tempmempool (do not want)
1894 data = malloc(width * height * 4);
1895 memcpy(data, xpm, width * height * 4);
1899 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1902 Con_Printf( "Failed to create surface for the window Icon!\n"
1903 "%s\n", SDL_GetError());
1908 icon->pixels = data;
1912 // we only get here if non-XPM icon was missing, or SDL version is not
1913 // sufficient for transparent non-XPM icons
1916 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1919 idata = XPM_DecodeString(xpm);
1921 idata = ENGINE_ICON;
1927 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
1929 // NOTE: Only 1-char colornames are supported
1930 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
1936 // NOTE: Only 1-char colornames are supported
1937 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
1941 for(i = 0; i < colors; ++i)
1943 unsigned int r, g, b;
1946 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1949 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1951 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
1956 palette[i].r = 255; // color key
1959 thenone = i; // weeeee
1964 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1969 palenc[(unsigned char) idx] = i;
1972 // allocate the image data
1973 data = (char*) malloc(width*height);
1975 for(j = 0; j < height; ++j)
1977 for(i = 0; i < width; ++i)
1979 // casting to the safest possible datatypes ^^
1980 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1986 // SDL_FreeSurface should free the data too
1987 // but for completeness' sake...
1988 if(icon->flags & SDL_PREALLOC)
1991 icon->pixels = NULL; // safety
1993 SDL_FreeSurface(icon);
1996 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1997 // 8 bit surfaces get an empty palette allocated according to the docs
1998 // so it's a palette image for sure :) no endian check necessary for the mask
2001 Con_Printf( "Failed to create surface for the window Icon!\n"
2002 "%s\n", SDL_GetError());
2007 icon->pixels = data;
2008 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2009 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2012 SDL_WM_SetIcon(icon, NULL);
2014 static void VID_SetIcon_Post(void)
2016 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2017 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2018 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2021 const SDL_version *version;
2023 version = SDL_Linked_Version();
2024 // only use non-XPM icon support in SDL v1.3 and higher
2025 // SDL v1.2 does not support "smooth" transparency, and thus is better
2027 if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
2029 // in this case, we did not set the good icon yet
2031 SDL_VERSION(&info.version);
2032 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2034 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2037 // use _NET_WM_ICON too
2038 static long netwm_icon[MAX_NETWM_ICON];
2044 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2046 netwm_icon[pos++] = image_width;
2047 netwm_icon[pos++] = image_height;
2048 for(i = 0; i < image_height; ++i)
2049 for(j = 0; j < image_width; ++j)
2050 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2054 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2058 data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
2061 info.info.x11.lock_func();
2063 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2064 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2066 info.info.x11.unlock_func();
2075 static void VID_SetCaption(void)
2077 SDL_WM_SetCaption( gamename, NULL );
2082 static void VID_OutputVersion(void)
2084 const SDL_version *version;
2085 version = SDL_Linked_Version();
2086 Con_Printf( "Linked against SDL version %d.%d.%d\n"
2087 "Using SDL library version %d.%d.%d\n",
2088 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2089 version->major, version->minor, version->patch );
2092 qboolean VID_InitModeGL(viddef_mode_t *mode)
2096 static int notfirstvideomode = false;
2097 int flags = SDL_OPENGL;
2099 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2101 const char *drivername;
2103 win_half_width = mode->width>>1;
2104 win_half_height = mode->height>>1;
2106 if(vid_resizable.integer)
2108 flags |= SDL_RESIZABLE;
2110 windowflags |= SDL_WINDOW_RESIZABLE;
2113 VID_OutputVersion();
2118 We cant switch from one OpenGL video mode to another.
2119 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2121 if (notfirstvideomode)
2122 SDL_SetVideoMode( 0, 0, 0, 0 );
2123 notfirstvideomode = true;
2126 // SDL usually knows best
2129 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2130 i = COM_CheckParm("-gl_driver");
2131 if (i && i < com_argc - 1)
2132 drivername = com_argv[i + 1];
2133 if (SDL_GL_LoadLibrary(drivername) < 0)
2135 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2140 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2141 mode->fullscreen = true;
2142 // hide the menu with SDL_WINDOW_BORDERLESS
2143 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2146 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2149 Con_Print("Required OpenGL function glGetString not found\n");
2154 // Knghtbrd: should do platform-specific extension string function here
2156 vid_isfullscreen = false;
2157 if (mode->fullscreen) {
2159 flags |= SDL_FULLSCREEN;
2161 windowflags |= SDL_WINDOW_FULLSCREEN;
2163 vid_isfullscreen = true;
2165 //flags |= SDL_HWSURFACE;
2167 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2168 if (mode->bitsperpixel >= 32)
2170 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2171 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2172 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2173 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2174 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2175 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2179 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2180 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2181 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2182 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2184 if (mode->stereobuffer)
2185 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2186 if (mode->samples > 1)
2188 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2189 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2191 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2192 if (vid_vsync.integer)
2193 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2195 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2198 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2199 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2200 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2204 video_bpp = mode->bitsperpixel;
2206 video_flags = flags;
2208 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2212 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2216 mode->width = screen->w;
2217 mode->height = screen->h;
2219 window_flags = windowflags;
2220 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2223 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2227 SDL_GetWindowSize(window, &mode->width, &mode->height);
2228 context = SDL_GL_CreateContext(window);
2229 if (context == NULL)
2231 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2237 vid_softsurface = NULL;
2238 vid.softpixels = NULL;
2245 SDL_EnableUNICODE( SDL_ENABLE );
2246 // enable key repeat since everyone expects it
2247 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2249 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
2250 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2251 vid_usingvsync = (vid_vsync.integer != 0);
2254 gl_platform = "SDL";
2255 gl_platformextensions = "";
2263 vid_numjoysticks = SDL_NumJoysticks();
2264 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2265 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2266 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2267 memset(vid_joysticks, 0, sizeof(vid_joysticks));
2268 for (i = 0;i < vid_numjoysticks;i++)
2271 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2274 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2277 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2281 vid_activewindow = false;
2282 vid_hasfocus = true;
2283 vid_usingmouse = false;
2284 vid_usinghidecursor = false;
2287 SDL_WM_GrabInput(SDL_GRAB_OFF);
2292 extern cvar_t gl_info_extensions;
2293 extern cvar_t gl_info_vendor;
2294 extern cvar_t gl_info_renderer;
2295 extern cvar_t gl_info_version;
2296 extern cvar_t gl_info_platform;
2297 extern cvar_t gl_info_driver;
2299 qboolean VID_InitModeSoft(viddef_mode_t *mode)
2303 int flags = SDL_HWSURFACE;
2304 if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2306 int windowflags = SDL_WINDOW_SHOWN;
2309 win_half_width = mode->width>>1;
2310 win_half_height = mode->height>>1;
2312 if(vid_resizable.integer)
2314 flags |= SDL_RESIZABLE;
2316 windowflags |= SDL_WINDOW_RESIZABLE;
2319 VID_OutputVersion();
2321 vid_isfullscreen = false;
2322 if (mode->fullscreen) {
2324 flags |= SDL_FULLSCREEN;
2326 windowflags |= SDL_WINDOW_FULLSCREEN;
2328 vid_isfullscreen = true;
2331 video_bpp = mode->bitsperpixel;
2333 video_flags = flags;
2335 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2339 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2343 mode->width = screen->w;
2344 mode->height = screen->h;
2346 window_flags = windowflags;
2347 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2350 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2354 SDL_GetWindowSize(window, &mode->width, &mode->height);
2357 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2358 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2359 if (vid_softsurface == NULL)
2361 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2365 SDL_SetAlpha(vid_softsurface, 0, 255);
2367 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2368 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2369 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2371 Con_Printf("Failed to initialize software rasterizer\n");
2381 SDL_EnableUNICODE( SDL_ENABLE );
2382 // enable key repeat since everyone expects it
2383 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2385 VID_Soft_SharedSetup();
2387 vid_numjoysticks = SDL_NumJoysticks();
2388 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2389 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2390 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2391 memset(vid_joysticks, 0, sizeof(vid_joysticks));
2392 for (i = 0;i < vid_numjoysticks;i++)
2395 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2398 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2401 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2405 vid_activewindow = false;
2406 vid_hasfocus = true;
2407 vid_usingmouse = false;
2408 vid_usinghidecursor = false;
2411 SDL_WM_GrabInput(SDL_GRAB_OFF);
2416 qboolean VID_InitMode(viddef_mode_t *mode)
2418 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2419 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2421 if (vid_soft.integer)
2422 return VID_InitModeSoft(mode);
2425 return VID_InitModeGL(mode);
2428 void VID_Shutdown (void)
2430 VID_SetMouse(false, false, false);
2431 VID_RestoreSystemGamma();
2436 SDL_FreeSurface(icon);
2441 if (vid_softsurface)
2442 SDL_FreeSurface(vid_softsurface);
2443 vid_softsurface = NULL;
2444 vid.softpixels = NULL;
2445 if (vid.softdepthpixels)
2446 free(vid.softdepthpixels);
2447 vid.softdepthpixels = NULL;
2451 SDL_DestroyWindow(window);
2455 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2460 gl_platformextensions = "";
2463 int VID_SetGamma (unsigned short *ramps, int rampsize)
2465 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2468 int VID_GetGamma (unsigned short *ramps, int rampsize)
2470 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2473 void VID_Finish (void)
2478 //react on appstate changes
2479 appstate = SDL_GetAppState();
2481 vid_hidden = !(appstate & SDL_APPACTIVE);
2482 vid_hasfocus = (appstate & SDL_APPMOUSEFOCUS) && (appstate & SDL_APPINPUTFOCUS);
2484 vid_activewindow = !vid_hidden && vid_hasfocus;
2486 VID_UpdateGamma(false, 256);
2490 switch(vid.renderpath)
2492 case RENDERPATH_GL11:
2493 case RENDERPATH_GL13:
2494 case RENDERPATH_GL20:
2495 case RENDERPATH_GLES1:
2496 case RENDERPATH_GLES2:
2498 if (r_speeds.integer == 2 || gl_finish.integer)
2500 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2503 qboolean vid_usevsync;
2504 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2505 if (vid_usingvsync != vid_usevsync)
2507 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2508 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2510 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2515 SDL_GL_SwapBuffers();
2517 SDL_GL_SwapWindow(window);
2520 case RENDERPATH_SOFT:
2521 DPSOFTRAST_Finish();
2523 // if (!r_test.integer)
2525 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2530 SDL_Surface *screen = SDL_GetWindowSurface(window);
2531 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2532 SDL_UpdateWindowSurface(window);
2536 case RENDERPATH_D3D9:
2537 case RENDERPATH_D3D10:
2538 case RENDERPATH_D3D11:
2539 if (r_speeds.integer == 2 || gl_finish.integer)
2546 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2549 SDL_Rect **vidmodes;
2550 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2553 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && *vidmodes; ++vidmodes)
2557 modes[k].width = (*vidmodes)->w;
2558 modes[k].height = (*vidmodes)->h;
2560 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2561 modes[k].pixelheight_num = 1;
2562 modes[k].pixelheight_denom = 1; // SDL does not provide this