2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
25 #include "dpsoftrast.h"
29 #include <Carbon/Carbon.h>
30 #include <IOKit/hidsystem/IOHIDLib.h>
31 #include <IOKit/hidsystem/IOHIDParameter.h>
32 #include <IOKit/hidsystem/event_status_driver.h>
33 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
34 static qboolean vid_usingnoaccel;
35 static double originalMouseSpeed = -1.0;
36 io_connect_t IN_GetIOHandle(void)
38 io_connect_t iohandle = MACH_PORT_NULL;
40 io_service_t iohidsystem = MACH_PORT_NULL;
41 mach_port_t masterport;
43 status = IOMasterPort(MACH_PORT_NULL, &masterport);
44 if(status != KERN_SUCCESS)
47 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
51 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
52 IOObjectRelease(iohidsystem);
63 // Tell startup code that we have a client
64 int cl_available = true;
66 qboolean vid_supportrefreshrate = false;
68 static qboolean vid_usingmouse = false;
69 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
70 static qboolean vid_usinghidecursor = false;
71 static qboolean vid_hasfocus = false;
72 static qboolean vid_isfullscreen;
73 #if SDL_MAJOR_VERSION != 1
74 static qboolean vid_usingvsync = false;
76 static SDL_Joystick *vid_sdljoystick = NULL;
77 // GAME_STEELSTORM specific
78 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
79 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
81 static int win_half_width = 50;
82 static int win_half_height = 50;
85 #if SDL_MAJOR_VERSION == 1
86 static SDL_Surface *screen;
87 static int video_flags;
89 static SDL_GLContext *context;
90 static SDL_Window *window;
91 static int window_flags;
93 static SDL_Surface *vid_softsurface;
94 static vid_mode_t desktop_mode;
96 /////////////////////////
99 //TODO: Add error checking
102 #define SDLK_PERCENT '%'
103 #define SDLK_PRINTSCREEN SDLK_PRINT
104 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
105 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
106 #define SDLK_KP_1 SDLK_KP1
107 #define SDLK_KP_2 SDLK_KP2
108 #define SDLK_KP_3 SDLK_KP3
109 #define SDLK_KP_4 SDLK_KP4
110 #define SDLK_KP_5 SDLK_KP5
111 #define SDLK_KP_6 SDLK_KP6
112 #define SDLK_KP_7 SDLK_KP7
113 #define SDLK_KP_8 SDLK_KP8
114 #define SDLK_KP_9 SDLK_KP9
115 #define SDLK_KP_0 SDLK_KP0
118 static int MapKey( unsigned int sdlkey )
123 // case SDLK_UNKNOWN: return K_UNKNOWN;
124 case SDLK_RETURN: return K_ENTER;
125 case SDLK_ESCAPE: return K_ESCAPE;
126 case SDLK_BACKSPACE: return K_BACKSPACE;
127 case SDLK_TAB: return K_TAB;
128 case SDLK_SPACE: return K_SPACE;
129 case SDLK_EXCLAIM: return '!';
130 case SDLK_QUOTEDBL: return '"';
131 case SDLK_HASH: return '#';
132 case SDLK_PERCENT: return '%';
133 case SDLK_DOLLAR: return '$';
134 case SDLK_AMPERSAND: return '&';
135 case SDLK_QUOTE: return '\'';
136 case SDLK_LEFTPAREN: return '(';
137 case SDLK_RIGHTPAREN: return ')';
138 case SDLK_ASTERISK: return '*';
139 case SDLK_PLUS: return '+';
140 case SDLK_COMMA: return ',';
141 case SDLK_MINUS: return '-';
142 case SDLK_PERIOD: return '.';
143 case SDLK_SLASH: return '/';
144 case SDLK_0: return '0';
145 case SDLK_1: return '1';
146 case SDLK_2: return '2';
147 case SDLK_3: return '3';
148 case SDLK_4: return '4';
149 case SDLK_5: return '5';
150 case SDLK_6: return '6';
151 case SDLK_7: return '7';
152 case SDLK_8: return '8';
153 case SDLK_9: return '9';
154 case SDLK_COLON: return ':';
155 case SDLK_SEMICOLON: return ';';
156 case SDLK_LESS: return '<';
157 case SDLK_EQUALS: return '=';
158 case SDLK_GREATER: return '>';
159 case SDLK_QUESTION: return '?';
160 case SDLK_AT: return '@';
161 case SDLK_LEFTBRACKET: return '[';
162 case SDLK_BACKSLASH: return '\\';
163 case SDLK_RIGHTBRACKET: return ']';
164 case SDLK_CARET: return '^';
165 case SDLK_UNDERSCORE: return '_';
166 case SDLK_BACKQUOTE: return '`';
167 case SDLK_a: return 'a';
168 case SDLK_b: return 'b';
169 case SDLK_c: return 'c';
170 case SDLK_d: return 'd';
171 case SDLK_e: return 'e';
172 case SDLK_f: return 'f';
173 case SDLK_g: return 'g';
174 case SDLK_h: return 'h';
175 case SDLK_i: return 'i';
176 case SDLK_j: return 'j';
177 case SDLK_k: return 'k';
178 case SDLK_l: return 'l';
179 case SDLK_m: return 'm';
180 case SDLK_n: return 'n';
181 case SDLK_o: return 'o';
182 case SDLK_p: return 'p';
183 case SDLK_q: return 'q';
184 case SDLK_r: return 'r';
185 case SDLK_s: return 's';
186 case SDLK_t: return 't';
187 case SDLK_u: return 'u';
188 case SDLK_v: return 'v';
189 case SDLK_w: return 'w';
190 case SDLK_x: return 'x';
191 case SDLK_y: return 'y';
192 case SDLK_z: return 'z';
193 case SDLK_CAPSLOCK: return K_CAPSLOCK;
194 case SDLK_F1: return K_F1;
195 case SDLK_F2: return K_F2;
196 case SDLK_F3: return K_F3;
197 case SDLK_F4: return K_F4;
198 case SDLK_F5: return K_F5;
199 case SDLK_F6: return K_F6;
200 case SDLK_F7: return K_F7;
201 case SDLK_F8: return K_F8;
202 case SDLK_F9: return K_F9;
203 case SDLK_F10: return K_F10;
204 case SDLK_F11: return K_F11;
205 case SDLK_F12: return K_F12;
206 #if SDL_MAJOR_VERSION == 1
207 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
208 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
210 case SDLK_PAUSE: return K_PAUSE;
211 case SDLK_INSERT: return K_INS;
212 case SDLK_HOME: return K_HOME;
213 case SDLK_PAGEUP: return K_PGUP;
215 case SDLK_DELETE: return K_BACKSPACE;
217 case SDLK_DELETE: return K_DEL;
219 case SDLK_END: return K_END;
220 case SDLK_PAGEDOWN: return K_PGDN;
221 case SDLK_RIGHT: return K_RIGHTARROW;
222 case SDLK_LEFT: return K_LEFTARROW;
223 case SDLK_DOWN: return K_DOWNARROW;
224 case SDLK_UP: return K_UPARROW;
225 #if SDL_MAJOR_VERSION == 1
226 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
228 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
229 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
230 case SDLK_KP_MINUS: return K_KP_MINUS;
231 case SDLK_KP_PLUS: return K_KP_PLUS;
232 case SDLK_KP_ENTER: return K_KP_ENTER;
233 #if SDL_MAJOR_VERSION == 1
234 case SDLK_KP_1: return K_KP_1;
235 case SDLK_KP_2: return K_KP_2;
236 case SDLK_KP_3: return K_KP_3;
237 case SDLK_KP_4: return K_KP_4;
238 case SDLK_KP_5: return K_KP_5;
239 case SDLK_KP_6: return K_KP_6;
240 case SDLK_KP_7: return K_KP_7;
241 case SDLK_KP_8: return K_KP_8;
242 case SDLK_KP_9: return K_KP_9;
243 case SDLK_KP_0: return K_KP_0;
245 case SDLK_KP_PERIOD: return K_KP_PERIOD;
246 // case SDLK_APPLICATION: return K_APPLICATION;
247 // case SDLK_POWER: return K_POWER;
248 case SDLK_KP_EQUALS: return K_KP_EQUALS;
249 // case SDLK_F13: return K_F13;
250 // case SDLK_F14: return K_F14;
251 // case SDLK_F15: return K_F15;
252 // case SDLK_F16: return K_F16;
253 // case SDLK_F17: return K_F17;
254 // case SDLK_F18: return K_F18;
255 // case SDLK_F19: return K_F19;
256 // case SDLK_F20: return K_F20;
257 // case SDLK_F21: return K_F21;
258 // case SDLK_F22: return K_F22;
259 // case SDLK_F23: return K_F23;
260 // case SDLK_F24: return K_F24;
261 // case SDLK_EXECUTE: return K_EXECUTE;
262 // case SDLK_HELP: return K_HELP;
263 // case SDLK_MENU: return K_MENU;
264 // case SDLK_SELECT: return K_SELECT;
265 // case SDLK_STOP: return K_STOP;
266 // case SDLK_AGAIN: return K_AGAIN;
267 // case SDLK_UNDO: return K_UNDO;
268 // case SDLK_CUT: return K_CUT;
269 // case SDLK_COPY: return K_COPY;
270 // case SDLK_PASTE: return K_PASTE;
271 // case SDLK_FIND: return K_FIND;
272 // case SDLK_MUTE: return K_MUTE;
273 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
274 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
275 // case SDLK_KP_COMMA: return K_KP_COMMA;
276 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
277 // case SDLK_ALTERASE: return K_ALTERASE;
278 // case SDLK_SYSREQ: return K_SYSREQ;
279 // case SDLK_CANCEL: return K_CANCEL;
280 // case SDLK_CLEAR: return K_CLEAR;
281 // case SDLK_PRIOR: return K_PRIOR;
282 // case SDLK_RETURN2: return K_RETURN2;
283 // case SDLK_SEPARATOR: return K_SEPARATOR;
284 // case SDLK_OUT: return K_OUT;
285 // case SDLK_OPER: return K_OPER;
286 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
287 // case SDLK_CRSEL: return K_CRSEL;
288 // case SDLK_EXSEL: return K_EXSEL;
289 // case SDLK_KP_00: return K_KP_00;
290 // case SDLK_KP_000: return K_KP_000;
291 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
292 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
293 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
294 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
295 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
296 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
297 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
298 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
299 // case SDLK_KP_TAB: return K_KP_TAB;
300 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
301 // case SDLK_KP_A: return K_KP_A;
302 // case SDLK_KP_B: return K_KP_B;
303 // case SDLK_KP_C: return K_KP_C;
304 // case SDLK_KP_D: return K_KP_D;
305 // case SDLK_KP_E: return K_KP_E;
306 // case SDLK_KP_F: return K_KP_F;
307 // case SDLK_KP_XOR: return K_KP_XOR;
308 // case SDLK_KP_POWER: return K_KP_POWER;
309 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
310 // case SDLK_KP_LESS: return K_KP_LESS;
311 // case SDLK_KP_GREATER: return K_KP_GREATER;
312 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
313 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
314 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
315 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
316 // case SDLK_KP_COLON: return K_KP_COLON;
317 // case SDLK_KP_HASH: return K_KP_HASH;
318 // case SDLK_KP_SPACE: return K_KP_SPACE;
319 // case SDLK_KP_AT: return K_KP_AT;
320 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
321 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
322 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
323 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
324 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
325 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
326 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
327 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
328 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
329 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
330 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
331 // case SDLK_KP_BINARY: return K_KP_BINARY;
332 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
333 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
334 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
335 case SDLK_LCTRL: return K_CTRL;
336 case SDLK_LSHIFT: return K_SHIFT;
337 case SDLK_LALT: return K_ALT;
338 // case SDLK_LGUI: return K_LGUI;
339 case SDLK_RCTRL: return K_CTRL;
340 case SDLK_RSHIFT: return K_SHIFT;
341 case SDLK_RALT: return K_ALT;
342 // case SDLK_RGUI: return K_RGUI;
343 // case SDLK_MODE: return K_MODE;
344 #if SDL_MAJOR_VERSION != 1
345 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
346 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
347 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
348 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
349 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
350 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
351 // case SDLK_WWW: return K_WWW;
352 // case SDLK_MAIL: return K_MAIL;
353 // case SDLK_CALCULATOR: return K_CALCULATOR;
354 // case SDLK_COMPUTER: return K_COMPUTER;
355 // case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button
356 // case SDLK_AC_HOME: return K_AC_HOME; // Android button
357 case SDLK_AC_BACK: return K_ESCAPE; // Android button
358 // case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button
359 // case SDLK_AC_STOP: return K_AC_STOP; // Android button
360 // case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button
361 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button
362 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
363 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
364 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
365 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
366 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
367 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
368 // case SDLK_EJECT: return K_EJECT;
369 // case SDLK_SLEEP: return K_SLEEP;
374 qboolean VID_HasScreenKeyboardSupport(void)
376 #if SDL_MAJOR_VERSION != 1
377 return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
383 void VID_ShowKeyboard(qboolean show)
385 #if SDL_MAJOR_VERSION != 1
386 if (!SDL_HasScreenKeyboardSupport())
391 if (!SDL_IsTextInputActive())
392 SDL_StartTextInput();
396 if (SDL_IsTextInputActive())
402 qboolean VID_ShowingKeyboard(void)
404 #if SDL_MAJOR_VERSION != 1
405 return SDL_IsTextInputActive() != 0;
411 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
413 #ifndef DP_MOBILETOUCH
416 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
417 VID_SetMouse(false, false, false); // ungrab first!
419 if (vid_usingmouse != relative)
421 vid_usingmouse = relative;
422 cl_ignoremousemoves = 2;
423 #if SDL_MAJOR_VERSION == 1
424 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
426 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
427 // Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
432 // Save the status of mouse acceleration
433 originalMouseSpeed = -1.0; // in case of error
434 if(apple_mouse_noaccel.integer)
436 io_connect_t mouseDev = IN_GetIOHandle();
439 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
441 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
442 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
444 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
445 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
450 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
451 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
453 IOServiceClose(mouseDev);
457 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
458 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
462 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
466 if(originalMouseSpeed != -1.0)
468 io_connect_t mouseDev = IN_GetIOHandle();
471 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
472 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
473 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
474 IOServiceClose(mouseDev);
477 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
482 if (vid_usinghidecursor != hidecursor)
484 vid_usinghidecursor = hidecursor;
485 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
490 // multitouch[10][] represents the mouse pointer
491 // multitouch[][0]: finger active
492 // multitouch[][1]: Y
493 // multitouch[][2]: Y
494 // X and Y coordinates are 0-1.
495 #define MAXFINGERS 11
496 float multitouch[MAXFINGERS][3];
498 // this one stores how many areas this finger has touched
499 int multitouchs[MAXFINGERS];
501 // modified heavily by ELUAN
502 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
505 float fx, fy, fwidth, fheight;
506 float overfx, overfy, overfwidth, overfheight;
509 qboolean button = false;
511 if (pwidth > 0 && pheight > 0)
513 if (corner & 1) px += vid_conwidth.value;
514 if (corner & 2) py += vid_conheight.value;
515 if (corner & 4) px += vid_conwidth.value * 0.5f;
516 if (corner & 8) py += vid_conheight.value * 0.5f;
517 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
518 fx = px / vid_conwidth.value;
519 fy = py / vid_conheight.value;
520 fwidth = pwidth / vid_conwidth.value;
521 fheight = pheight / vid_conheight.value;
523 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
525 if (!(*resultbutton))
527 oversizepixels_x *= 0.2;
528 oversizepixels_y *= 0.2;
531 oversizepixels_x /= vid_conwidth.value;
532 oversizepixels_y /= vid_conheight.value;
534 overfx = fx - oversizepixels_x;
535 overfy = fy - oversizepixels_y;
536 overfwidth = fwidth + 2*oversizepixels_x;
537 overfheight = fheight + 2*oversizepixels_y;
539 for (finger = 0;finger < MAXFINGERS;finger++)
541 if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
544 if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
546 multitouchs[finger]++;
548 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
549 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
552 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
554 if (sqsum < deadzone*deadzone)
561 // ignore the third component
562 Vector2Normalize2(rel, rel);
568 if (scr_numtouchscreenareas < 128)
570 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
571 scr_touchscreenareas[scr_numtouchscreenareas].text = text;
572 scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
573 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
574 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
575 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
576 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
577 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
578 // the pics may have alpha too.
579 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
580 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
581 scr_numtouchscreenareas++;
587 VectorCopy(rel, resultmove);
589 VectorClear(resultmove);
593 if (*resultbutton != button)
596 Key_Event(key, 0, button);
597 if (typedtext && typedtext[0] && !*resultbutton)
599 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
601 for (i = 0;typedtext[i];i++)
603 Key_Event(K_TEXT, typedtext[i], true);
604 Key_Event(K_TEXT, typedtext[i], false);
608 *resultbutton = button;
614 // not reentrant, but we only need one mouse cursor anyway...
615 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
618 float fx, fy, fwidth, fheight;
619 qboolean button = false;
620 static int cursorfinger = -1;
621 static int cursorfreemovement = false;
622 static int canclick = false;
623 static int clickxy[2];
624 static int relclickxy[2];
625 static double clickrealtime = 0;
627 if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
628 if (pwidth > 0 && pheight > 0)
630 fx = px / vid_conwidth.value;
631 fy = py / vid_conheight.value;
632 fwidth = pwidth / vid_conwidth.value;
633 fheight = pheight / vid_conheight.value;
634 for (finger = 0;finger < MAXFINGERS;finger++)
636 if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
638 if (cursorfinger == -1)
640 clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
641 clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight;
642 relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
643 relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
645 cursorfinger = finger;
648 cursorfreemovement = false;
652 if (scr_numtouchscreenareas < 128)
654 if (clickrealtime + 1 > realtime)
656 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
660 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
664 switch ((int)realtime * 10 % 20)
667 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
670 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
673 scr_touchscreenareas[scr_numtouchscreenareas].text = "";
674 scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
675 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
676 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
677 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
678 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
679 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
680 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
681 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
682 scr_numtouchscreenareas++;
686 if (cursorfinger != -1)
688 if (multitouch[cursorfinger][0])
690 if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
691 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
692 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
693 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
695 cursorfreemovement = true;
697 if (cursorfreemovement)
699 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
700 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
701 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
712 if (/**resultbutton != button && */(int)key > 0)
714 if (!button && !cursorfreemovement && canclick)
716 Key_Event(key, 0, true);
718 clickrealtime = realtime;
721 // SS:BR can't qc can't cope with presses and releases on the same frame
722 if (clickrealtime && clickrealtime + 0.1 < realtime)
724 Key_Event(key, 0, false);
729 *resultbutton = button;
733 void VID_BuildJoyState(vid_joystate_t *joystate)
735 VID_Shared_BuildJoyState_Begin(joystate);
739 SDL_Joystick *joy = vid_sdljoystick;
743 numaxes = SDL_JoystickNumAxes(joy);
744 for (j = 0;j < numaxes;j++)
745 joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
746 numbuttons = SDL_JoystickNumButtons(joy);
747 for (j = 0;j < numbuttons;j++)
748 joystate->button[j] = SDL_JoystickGetButton(joy, j);
751 VID_Shared_BuildJoyState_Finish(joystate);
754 // clear every touch screen area, except the one with button[skip]
755 #define Vid_ClearAllTouchscreenAreas(skip) \
757 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
759 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
761 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
763 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
765 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
767 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
769 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
771 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
773 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
775 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
777 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
779 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
781 /////////////////////
785 static void IN_Move_TouchScreen_SteelStorm(void)
789 float xscale, yscale;
790 float move[3], aim[3];
791 static qboolean oldbuttons[128];
792 static qboolean buttons[128];
793 static keydest_t oldkeydest;
794 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
795 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
796 memset(multitouchs, 0, sizeof(multitouchs));
798 for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
799 if (multitouch[i][0])
803 Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
806 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
807 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
808 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
812 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
813 multitouch[MAXFINGERS-1][0] = 0;
816 if (oldkeydest != keydest)
820 case key_game: VID_ShowKeyboard(false);break;
821 case key_console: VID_ShowKeyboard(true);break;
822 case key_message: VID_ShowKeyboard(true);break;
823 default: break; /* qc extensions control the other cases */
826 oldkeydest = keydest;
827 // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
828 // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
829 // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
831 // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
832 xscale = vid_touchscreen_density.value / 2.0f;
833 yscale = vid_touchscreen_density.value / 2.0f;
837 Vid_ClearAllTouchscreenAreas(14);
838 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
841 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
843 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
844 Vid_ClearAllTouchscreenAreas(10);
846 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
848 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
849 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
850 Vid_ClearAllTouchscreenAreas(0);
854 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
856 VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
858 VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
859 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
861 VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
863 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
864 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
866 VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
867 VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
868 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
869 if (developer.integer)
870 VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
872 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
873 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
874 switch(cl.activeweapon)
877 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
880 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
883 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
888 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
890 Vid_ClearAllTouchscreenAreas(14);
891 // this way we can skip cutscenes
892 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
896 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
897 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
898 Vid_ClearAllTouchscreenAreas(0);
903 if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
904 in_windowmouse_y = 128;
906 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
907 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
908 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
909 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
912 static void IN_Move_TouchScreen_Quake(void)
915 float move[3], aim[3], click[3];
916 static qboolean oldbuttons[128];
917 static qboolean buttons[128];
918 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
919 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
920 memset(multitouchs, 0, sizeof(multitouchs));
922 // simple quake controls
923 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
924 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
925 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
927 // top of screen is toggleconsole and K_ESCAPE
931 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
932 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
933 if (!VID_ShowingKeyboard())
935 // user entered a command, close the console now
936 Con_ToggleConsole_f();
938 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
939 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
940 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
941 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
942 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
943 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
946 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
947 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
948 VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
949 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
950 VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
951 VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
952 VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
956 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
957 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
958 // in menus, an icon in the corner activates keyboard
959 VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
961 VID_ShowKeyboard(true);
962 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
963 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
964 VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
965 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
966 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
969 in_windowmouse_x = x;
970 in_windowmouse_y = y;
975 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
976 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
977 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
978 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
983 static int old_x = 0, old_y = 0;
984 static int stuck = 0;
986 vid_joystate_t joystate;
988 scr_numtouchscreenareas = 0;
990 if (vid_touchscreen.integer)
994 case GAME_STEELSTORM:
995 IN_Move_TouchScreen_SteelStorm();
998 IN_Move_TouchScreen_Quake();
1006 if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1008 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1009 // window grabbing. --blub
1011 // we need 2 frames to initialize the center position
1014 #if SDL_MAJOR_VERSION == 1
1015 SDL_WarpMouse(win_half_width, win_half_height);
1017 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1019 SDL_GetMouseState(&x, &y);
1020 SDL_GetRelativeMouseState(&x, &y);
1023 SDL_GetRelativeMouseState(&x, &y);
1024 in_mouse_x = x + old_x;
1025 in_mouse_y = y + old_y;
1026 SDL_GetMouseState(&x, &y);
1027 old_x = x - win_half_width;
1028 old_y = y - win_half_height;
1029 #if SDL_MAJOR_VERSION == 1
1030 SDL_WarpMouse(win_half_width, win_half_height);
1032 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1036 SDL_GetRelativeMouseState( &x, &y );
1042 SDL_GetMouseState(&x, &y);
1043 in_windowmouse_x = x;
1044 in_windowmouse_y = y;
1047 VID_BuildJoyState(&joystate);
1048 VID_ApplyJoyState(&joystate);
1051 /////////////////////
1055 #ifdef SDL_R_RESTART
1056 static qboolean sdl_needs_restart;
1057 static void sdl_start(void)
1060 static void sdl_shutdown(void)
1062 sdl_needs_restart = false;
1064 static void sdl_newmap(void)
1069 static keynum_t buttonremap[] =
1074 #if SDL_MAJOR_VERSION == 1
1075 // TODO Find out how SDL maps these buttons. It looks like we should
1076 // still include these for sdl2? At least the button indexes don't
1077 // differ between SDL1 and SDL2 for me, thus this array should stay the
1078 // same (in X11 button order).
1097 #if SDL_MAJOR_VERSION == 1
1099 void Sys_SendKeyEvents( void )
1101 static qboolean sound_active = true;
1105 VID_EnableJoystick(true);
1107 while( SDL_PollEvent( &event ) )
1108 switch( event.type ) {
1114 keycode = MapKey(event.key.keysym.sym);
1115 if (!VID_JoyBlockEmulatedKeys(keycode))
1116 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1118 case SDL_ACTIVEEVENT:
1119 if( event.active.state & SDL_APPACTIVE )
1121 if( event.active.gain )
1127 case SDL_MOUSEBUTTONDOWN:
1128 case SDL_MOUSEBUTTONUP:
1129 if (!vid_touchscreen.integer)
1130 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1131 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1133 case SDL_JOYBUTTONDOWN:
1134 case SDL_JOYBUTTONUP:
1135 case SDL_JOYAXISMOTION:
1136 case SDL_JOYBALLMOTION:
1137 case SDL_JOYHATMOTION:
1139 case SDL_VIDEOEXPOSE:
1141 case SDL_VIDEORESIZE:
1142 if(vid_resizable.integer < 2 || vid_isfullscreen)
1144 vid.width = event.resize.w;
1145 vid.height = event.resize.h;
1146 if (!vid_isfullscreen)
1147 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1148 if (vid_softsurface)
1150 SDL_FreeSurface(vid_softsurface);
1151 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1152 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1153 SDL_SetAlpha(vid_softsurface, 0, 255);
1154 if (vid.softdepthpixels)
1155 free(vid.softdepthpixels);
1156 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1158 #ifdef SDL_R_RESTART
1159 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1160 // so, let's better queue it for next frame
1161 if(!sdl_needs_restart)
1163 Cbuf_AddText("\nr_restart\n");
1164 sdl_needs_restart = true;
1169 #if SDL_MAJOR_VERSION != 1
1170 case SDL_TEXTEDITING:
1175 case SDL_MOUSEMOTION:
1178 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1182 // enable/disable sound on focus gain/loss
1183 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1188 sound_active = true;
1196 sound_active = false;
1203 //#define DEBUGSDLEVENTS
1206 void Sys_SendKeyEvents( void )
1208 static qboolean sound_active = true;
1215 VID_EnableJoystick(true);
1217 while( SDL_PollEvent( &event ) )
1218 switch( event.type ) {
1220 #ifdef DEBUGSDLEVENTS
1221 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1227 #ifdef DEBUGSDLEVENTS
1228 if (event.type == SDL_KEYDOWN)
1229 Con_DPrintf("SDL_Event: SDL_KEYDOWN %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1231 Con_DPrintf("SDL_Event: SDL_KEYUP %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1233 keycode = MapKey(event.key.keysym.sym);
1234 if (!VID_JoyBlockEmulatedKeys(keycode))
1235 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1237 case SDL_MOUSEBUTTONDOWN:
1238 case SDL_MOUSEBUTTONUP:
1239 #ifdef DEBUGSDLEVENTS
1240 if (event.type == SDL_MOUSEBUTTONDOWN)
1241 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1243 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1245 if (!vid_touchscreen.integer)
1246 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1247 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1249 case SDL_MOUSEWHEEL:
1250 // TODO support wheel x direction.
1254 Key_Event( K_MWHEELUP, 0, true );
1255 Key_Event( K_MWHEELUP, 0, false );
1259 Key_Event( K_MWHEELDOWN, 0, true );
1260 Key_Event( K_MWHEELDOWN, 0, false );
1263 case SDL_JOYBUTTONDOWN:
1264 case SDL_JOYBUTTONUP:
1265 case SDL_JOYAXISMOTION:
1266 case SDL_JOYBALLMOTION:
1267 case SDL_JOYHATMOTION:
1268 #ifdef DEBUGSDLEVENTS
1269 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1272 case SDL_WINDOWEVENT:
1273 #ifdef DEBUGSDLEVENTS
1274 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1276 //if (event.window.windowID == window) // how to compare?
1278 switch(event.window.event)
1280 case SDL_WINDOWEVENT_SHOWN:
1283 case SDL_WINDOWEVENT_HIDDEN:
1286 case SDL_WINDOWEVENT_EXPOSED:
1287 #ifdef DEBUGSDLEVENTS
1288 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1291 case SDL_WINDOWEVENT_MOVED:
1293 case SDL_WINDOWEVENT_RESIZED:
1294 if(vid_resizable.integer < 2)
1296 vid.width = event.window.data1;
1297 vid.height = event.window.data2;
1298 if (vid_softsurface)
1300 SDL_FreeSurface(vid_softsurface);
1301 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1302 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1303 if (vid.softdepthpixels)
1304 free(vid.softdepthpixels);
1305 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1307 #ifdef SDL_R_RESTART
1308 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1309 // so, let's better queue it for next frame
1310 if(!sdl_needs_restart)
1312 Cbuf_AddText("\nr_restart\n");
1313 sdl_needs_restart = true;
1318 case SDL_WINDOWEVENT_MINIMIZED:
1320 case SDL_WINDOWEVENT_MAXIMIZED:
1322 case SDL_WINDOWEVENT_RESTORED:
1324 case SDL_WINDOWEVENT_ENTER:
1326 case SDL_WINDOWEVENT_LEAVE:
1328 case SDL_WINDOWEVENT_FOCUS_GAINED:
1329 vid_hasfocus = true;
1331 case SDL_WINDOWEVENT_FOCUS_LOST:
1332 vid_hasfocus = false;
1334 case SDL_WINDOWEVENT_CLOSE:
1340 case SDL_TEXTEDITING:
1341 #ifdef DEBUGSDLEVENTS
1342 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1344 // FIXME! this is where composition gets supported
1347 #ifdef DEBUGSDLEVENTS
1348 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1350 // we have some characters to parse
1353 for (i = 0;event.text.text[i];)
1355 unicode = event.text.text[i++];
1359 // strip high bits (we could count these to validate character length but we don't)
1360 for (j = 0x80;unicode & j;j >>= 1)
1362 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1363 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1364 // low characters are invalid and could be bad, so replace them
1366 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1368 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1370 Key_Event(K_TEXT, unicode, true);
1371 Key_Event(K_TEXT, unicode, false);
1375 case SDL_MOUSEMOTION:
1377 case SDL_FINGERDOWN:
1378 #ifdef DEBUGSDLEVENTS
1379 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1381 for (i = 0;i < MAXFINGERS-1;i++)
1383 if (!multitouch[i][0])
1385 multitouch[i][0] = event.tfinger.fingerId + 1;
1386 multitouch[i][1] = event.tfinger.x;
1387 multitouch[i][2] = event.tfinger.y;
1388 // TODO: use event.tfinger.pressure?
1392 if (i == MAXFINGERS-1)
1393 Con_DPrintf("Too many fingers at once!\n");
1396 #ifdef DEBUGSDLEVENTS
1397 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1399 for (i = 0;i < MAXFINGERS-1;i++)
1401 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1403 multitouch[i][0] = 0;
1407 if (i == MAXFINGERS-1)
1408 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1410 case SDL_FINGERMOTION:
1411 #ifdef DEBUGSDLEVENTS
1412 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1414 for (i = 0;i < MAXFINGERS-1;i++)
1416 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1418 multitouch[i][1] = event.tfinger.x;
1419 multitouch[i][2] = event.tfinger.y;
1423 if (i == MAXFINGERS-1)
1424 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1427 #ifdef DEBUGSDLEVENTS
1428 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1433 // enable/disable sound on focus gain/loss
1434 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1439 sound_active = true;
1447 sound_active = false;
1460 #include <OpenGLES/ES2/gl.h>
1462 #include <SDL_opengles.h>
1465 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1468 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1469 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1470 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1471 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1472 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1473 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1474 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1475 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1476 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1477 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1478 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1479 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1480 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1481 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1482 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1483 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1484 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1485 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1486 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1487 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1488 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1489 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1490 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1491 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1492 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1493 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1494 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1495 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1496 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1497 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1498 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1499 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1500 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1501 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1502 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1503 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1504 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1505 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1506 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1507 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1508 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1509 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1510 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1511 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1512 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1513 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1514 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1515 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1516 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1517 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1518 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1519 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1520 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1521 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1522 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1523 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1524 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1525 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1526 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1527 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1528 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1529 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1530 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1531 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1532 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1533 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1534 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1535 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1536 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1537 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1538 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1539 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1540 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1541 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1542 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1543 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1544 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1545 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1546 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1547 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1548 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1549 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1550 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1551 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1552 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1553 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1554 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1555 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1556 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1557 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1558 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1559 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1560 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1561 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1562 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1563 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1564 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1565 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1566 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1567 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1568 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1569 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1570 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1571 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1572 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1573 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1574 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1575 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1576 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1577 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1578 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1579 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1580 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1581 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1582 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1583 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1584 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1585 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1586 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1587 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1588 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1589 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1590 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1591 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1592 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1593 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1594 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1595 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1596 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1597 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1598 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1599 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1600 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1601 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1602 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1603 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1604 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1605 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1606 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1607 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1608 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1609 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1610 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1611 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1612 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1613 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1614 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1615 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1616 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1617 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1618 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1619 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1620 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1621 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1622 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1623 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1624 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1625 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1626 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1627 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1628 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1629 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1630 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1631 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1632 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1633 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1634 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1635 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1636 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1637 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1638 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1639 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1640 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1641 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1642 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1643 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1644 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1645 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1646 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1647 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1648 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1649 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1650 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1651 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1652 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1653 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1654 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1655 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1656 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1657 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1658 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1659 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1660 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1661 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1662 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1663 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1664 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1665 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1666 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1667 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1668 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1669 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1670 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1671 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1672 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1673 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1674 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1675 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1676 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1677 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1678 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1679 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1680 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1681 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1682 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1683 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1684 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1685 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1686 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1687 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1690 #if SDL_MAJOR_VERSION == 1
1691 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1694 void GLES_Init(void)
1697 qglIsBufferARB = wrapglIsBuffer;
1698 qglIsEnabled = wrapglIsEnabled;
1699 qglIsFramebufferEXT = wrapglIsFramebuffer;
1700 // qglIsQueryARB = wrapglIsQuery;
1701 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1702 // qglUnmapBufferARB = wrapglUnmapBuffer;
1703 qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1704 qglGetError = wrapglGetError;
1705 qglCreateProgram = wrapglCreateProgram;
1706 qglCreateShader = wrapglCreateShader;
1707 // qglGetHandleARB = wrapglGetHandle;
1708 qglGetAttribLocation = wrapglGetAttribLocation;
1709 qglGetUniformLocation = wrapglGetUniformLocation;
1710 // qglMapBufferARB = wrapglMapBuffer;
1711 qglGetString = wrapglGetString;
1712 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1713 qglActiveTexture = wrapglActiveTexture;
1714 qglAlphaFunc = wrapglAlphaFunc;
1715 qglArrayElement = wrapglArrayElement;
1716 qglAttachShader = wrapglAttachShader;
1717 // qglBegin = wrapglBegin;
1718 // qglBeginQueryARB = wrapglBeginQuery;
1719 qglBindAttribLocation = wrapglBindAttribLocation;
1720 // qglBindFragDataLocation = wrapglBindFragDataLocation;
1721 qglBindBufferARB = wrapglBindBuffer;
1722 qglBindFramebuffer = wrapglBindFramebuffer;
1723 qglBindRenderbuffer = wrapglBindRenderbuffer;
1724 qglBindTexture = wrapglBindTexture;
1725 qglBlendEquationEXT = wrapglBlendEquation;
1726 qglBlendFunc = wrapglBlendFunc;
1727 qglBufferDataARB = wrapglBufferData;
1728 qglBufferSubDataARB = wrapglBufferSubData;
1729 qglClear = wrapglClear;
1730 qglClearColor = wrapglClearColor;
1731 qglClearDepth = wrapglClearDepth;
1732 qglClearStencil = wrapglClearStencil;
1733 qglClientActiveTexture = wrapglClientActiveTexture;
1734 qglColor4f = wrapglColor4f;
1735 qglColor4ub = wrapglColor4ub;
1736 qglColorMask = wrapglColorMask;
1737 qglColorPointer = wrapglColorPointer;
1738 qglCompileShader = wrapglCompileShader;
1739 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1740 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1741 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1742 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1743 qglCopyTexImage2D = wrapglCopyTexImage2D;
1744 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1745 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1746 qglCullFace = wrapglCullFace;
1747 qglDeleteBuffersARB = wrapglDeleteBuffers;
1748 qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1749 qglDeleteProgram = wrapglDeleteProgram;
1750 qglDeleteShader = wrapglDeleteShader;
1751 // qglDeleteQueriesARB = wrapglDeleteQueries;
1752 qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1753 qglDeleteTextures = wrapglDeleteTextures;
1754 qglDepthFunc = wrapglDepthFunc;
1755 qglDepthMask = wrapglDepthMask;
1756 qglDepthRangef = wrapglDepthRangef;
1757 qglDetachShader = wrapglDetachShader;
1758 qglDisable = wrapglDisable;
1759 qglDisableClientState = wrapglDisableClientState;
1760 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1761 qglDrawArrays = wrapglDrawArrays;
1762 // qglDrawBuffer = wrapglDrawBuffer;
1763 // qglDrawBuffersARB = wrapglDrawBuffers;
1764 qglDrawElements = wrapglDrawElements;
1765 // qglDrawRangeElements = wrapglDrawRangeElements;
1766 qglEnable = wrapglEnable;
1767 qglEnableClientState = wrapglEnableClientState;
1768 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1769 // qglEnd = wrapglEnd;
1770 // qglEndQueryARB = wrapglEndQuery;
1771 qglFinish = wrapglFinish;
1772 qglFlush = wrapglFlush;
1773 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1774 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1775 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1776 qglGenBuffersARB = wrapglGenBuffers;
1777 qglGenFramebuffers = wrapglGenFramebuffers;
1778 // qglGenQueriesARB = wrapglGenQueries;
1779 qglGenRenderbuffers = wrapglGenRenderbuffers;
1780 qglGenTextures = wrapglGenTextures;
1781 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1782 qglGetActiveAttrib = wrapglGetActiveAttrib;
1783 qglGetActiveUniform = wrapglGetActiveUniform;
1784 qglGetAttachedShaders = wrapglGetAttachedShaders;
1785 qglGetBooleanv = wrapglGetBooleanv;
1786 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1787 qglGetDoublev = wrapglGetDoublev;
1788 qglGetFloatv = wrapglGetFloatv;
1789 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1790 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1791 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1792 qglGetIntegerv = wrapglGetIntegerv;
1793 qglGetShaderiv = wrapglGetShaderiv;
1794 qglGetProgramiv = wrapglGetProgramiv;
1795 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1796 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1797 // qglGetQueryivARB = wrapglGetQueryiv;
1798 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1799 qglGetShaderSource = wrapglGetShaderSource;
1800 qglGetTexImage = wrapglGetTexImage;
1801 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1802 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1803 qglGetTexParameterfv = wrapglGetTexParameterfv;
1804 qglGetTexParameteriv = wrapglGetTexParameteriv;
1805 qglGetUniformfv = wrapglGetUniformfv;
1806 qglGetUniformiv = wrapglGetUniformiv;
1807 qglHint = wrapglHint;
1808 qglLineWidth = wrapglLineWidth;
1809 qglLinkProgram = wrapglLinkProgram;
1810 qglLoadIdentity = wrapglLoadIdentity;
1811 qglLoadMatrixf = wrapglLoadMatrixf;
1812 qglMatrixMode = wrapglMatrixMode;
1813 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1814 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1815 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1816 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1817 qglNormalPointer = wrapglNormalPointer;
1818 qglPixelStorei = wrapglPixelStorei;
1819 qglPointSize = wrapglPointSize;
1820 // qglPolygonMode = wrapglPolygonMode;
1821 qglPolygonOffset = wrapglPolygonOffset;
1822 // qglPolygonStipple = wrapglPolygonStipple;
1823 qglReadBuffer = wrapglReadBuffer;
1824 qglReadPixels = wrapglReadPixels;
1825 qglRenderbufferStorage = wrapglRenderbufferStorage;
1826 qglScissor = wrapglScissor;
1827 qglShaderSource = wrapglShaderSource;
1828 qglStencilFunc = wrapglStencilFunc;
1829 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1830 qglStencilMask = wrapglStencilMask;
1831 qglStencilOp = wrapglStencilOp;
1832 qglStencilOpSeparate = wrapglStencilOpSeparate;
1833 qglTexCoord1f = wrapglTexCoord1f;
1834 qglTexCoord2f = wrapglTexCoord2f;
1835 qglTexCoord3f = wrapglTexCoord3f;
1836 qglTexCoord4f = wrapglTexCoord4f;
1837 qglTexCoordPointer = wrapglTexCoordPointer;
1838 qglTexEnvf = wrapglTexEnvf;
1839 qglTexEnvfv = wrapglTexEnvfv;
1840 qglTexEnvi = wrapglTexEnvi;
1841 qglTexImage2D = wrapglTexImage2D;
1842 qglTexImage3D = wrapglTexImage3D;
1843 qglTexParameterf = wrapglTexParameterf;
1844 qglTexParameterfv = wrapglTexParameterfv;
1845 qglTexParameteri = wrapglTexParameteri;
1846 qglTexSubImage2D = wrapglTexSubImage2D;
1847 qglTexSubImage3D = wrapglTexSubImage3D;
1848 qglUniform1f = wrapglUniform1f;
1849 qglUniform1fv = wrapglUniform1fv;
1850 qglUniform1i = wrapglUniform1i;
1851 qglUniform1iv = wrapglUniform1iv;
1852 qglUniform2f = wrapglUniform2f;
1853 qglUniform2fv = wrapglUniform2fv;
1854 qglUniform2i = wrapglUniform2i;
1855 qglUniform2iv = wrapglUniform2iv;
1856 qglUniform3f = wrapglUniform3f;
1857 qglUniform3fv = wrapglUniform3fv;
1858 qglUniform3i = wrapglUniform3i;
1859 qglUniform3iv = wrapglUniform3iv;
1860 qglUniform4f = wrapglUniform4f;
1861 qglUniform4fv = wrapglUniform4fv;
1862 qglUniform4i = wrapglUniform4i;
1863 qglUniform4iv = wrapglUniform4iv;
1864 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1865 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1866 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1867 qglUseProgram = wrapglUseProgram;
1868 qglValidateProgram = wrapglValidateProgram;
1869 qglVertex2f = wrapglVertex2f;
1870 qglVertex3f = wrapglVertex3f;
1871 qglVertex4f = wrapglVertex4f;
1872 qglVertexAttribPointer = wrapglVertexAttribPointer;
1873 qglVertexPointer = wrapglVertexPointer;
1874 qglViewport = wrapglViewport;
1875 qglVertexAttrib1f = wrapglVertexAttrib1f;
1876 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1877 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1878 qglVertexAttrib2f = wrapglVertexAttrib2f;
1879 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1880 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1881 qglVertexAttrib3f = wrapglVertexAttrib3f;
1882 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1883 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1884 qglVertexAttrib4f = wrapglVertexAttrib4f;
1885 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1886 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1887 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1888 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1889 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1890 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1891 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1892 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1893 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1894 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1895 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1896 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1897 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1898 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1899 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1900 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1901 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1902 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1903 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1904 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1905 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1906 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1907 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1908 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1909 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1910 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1911 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1912 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1913 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1914 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1917 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1918 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1919 gl_version = (const char *)qglGetString(GL_VERSION);
1920 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1924 if (!gl_platformextensions)
1925 gl_platformextensions = "";
1927 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1928 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1929 Con_Printf("GL_VERSION: %s\n", gl_version);
1930 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1931 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1933 // LordHavoc: report supported extensions
1934 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1936 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1937 vid.forcetextype = TEXTYPE_RGBA;
1939 vid.support.gl20shaders = true;
1940 vid.support.amd_texture_texture4 = false;
1941 vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1942 vid.support.arb_draw_buffers = false;
1943 vid.support.arb_multitexture = false;
1944 vid.support.arb_occlusion_query = false;
1945 vid.support.arb_shadow = false;
1946 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1947 vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1948 vid.support.arb_texture_env_combine = false;
1949 vid.support.arb_texture_gather = false;
1950 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1951 vid.support.arb_vertex_buffer_object = true; // GLES2 core
1952 vid.support.ati_separate_stencil = false;
1953 vid.support.ext_blend_minmax = false;
1954 vid.support.ext_blend_subtract = true; // GLES2 core
1955 vid.support.ext_blend_func_separate = true; // GLES2 core
1956 vid.support.ext_draw_range_elements = false;
1959 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1960 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1961 It's apparently been fixed in 2.2, though I haven't tested."
1963 vid.support.ext_framebuffer_object = false;//true;
1965 vid.support.ext_packed_depth_stencil = false;
1966 vid.support.ext_stencil_two_side = false;
1967 vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1968 vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1969 vid.support.ext_texture_edge_clamp = true; // GLES2 core
1970 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1971 vid.support.ext_texture_srgb = false;
1973 // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1974 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1976 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1977 if (vid.support.ext_texture_filter_anisotropic)
1978 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1980 if (vid.support.arb_texture_cube_map)
1981 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1982 #ifdef GL_MAX_3D_TEXTURE_SIZE
1983 if (vid.support.ext_texture_3d)
1984 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1986 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1987 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1989 #define GL_ALPHA_BITS 0x0D55
1990 #define GL_RED_BITS 0x0D52
1991 #define GL_GREEN_BITS 0x0D53
1992 #define GL_BLUE_BITS 0x0D54
1993 #define GL_DEPTH_BITS 0x0D56
1994 #define GL_STENCIL_BITS 0x0D57
1995 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1996 qglGetIntegerv(GL_RED_BITS , &fb_r);
1997 qglGetIntegerv(GL_GREEN_BITS , &fb_g);
1998 qglGetIntegerv(GL_BLUE_BITS , &fb_b);
1999 qglGetIntegerv(GL_ALPHA_BITS , &fb_a);
2000 qglGetIntegerv(GL_DEPTH_BITS , &fb_d);
2001 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
2002 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
2005 // verify that cubemap textures are really supported
2006 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
2007 vid.support.arb_texture_cube_map = false;
2009 // verify that 3d textures are really supported
2010 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
2012 vid.support.ext_texture_3d = false;
2013 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
2017 vid.teximageunits = 8;
2018 vid.texarrayunits = 5;
2019 //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2020 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2021 //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2022 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2023 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2024 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2025 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2026 vid.renderpath = RENDERPATH_GLES2;
2027 vid.useinterleavedarrays = false;
2028 vid.sRGBcapable2D = false;
2029 vid.sRGBcapable3D = false;
2031 // VorteX: set other info (maybe place them in VID_InitMode?)
2032 extern cvar_t gl_info_vendor;
2033 extern cvar_t gl_info_renderer;
2034 extern cvar_t gl_info_version;
2035 extern cvar_t gl_info_platform;
2036 extern cvar_t gl_info_driver;
2037 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2038 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2039 Cvar_SetQuick(&gl_info_version, gl_version);
2040 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2041 Cvar_SetQuick(&gl_info_driver, gl_driver);
2045 void *GL_GetProcAddress(const char *name)
2048 p = SDL_GL_GetProcAddress(name);
2052 static qboolean vid_sdl_initjoysticksystem = false;
2054 void VID_Init (void)
2056 #ifndef __IPHONEOS__
2058 Cvar_RegisterVariable(&apple_mouse_noaccel);
2061 #ifdef DP_MOBILETOUCH
2062 Cvar_SetValueQuick(&vid_touchscreen, 1);
2065 #ifdef SDL_R_RESTART
2066 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2069 if (SDL_Init(SDL_INIT_VIDEO) < 0)
2070 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2071 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2072 if (vid_sdl_initjoysticksystem)
2073 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2074 vid_isfullscreen = false;
2077 static int vid_sdljoystickindex = -1;
2078 void VID_EnableJoystick(qboolean enable)
2080 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2081 int numsdljoysticks;
2082 qboolean success = false;
2083 int sharedcount = 0;
2085 sharedcount = VID_Shared_SetJoystick(index);
2086 if (index >= 0 && index < sharedcount)
2088 sdlindex = index - sharedcount;
2090 numsdljoysticks = SDL_NumJoysticks();
2091 if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2094 // update cvar containing count of XInput joysticks + SDL joysticks
2095 if (joy_detected.integer != sharedcount + numsdljoysticks)
2096 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2098 if (vid_sdljoystickindex != sdlindex)
2100 vid_sdljoystickindex = sdlindex;
2101 // close SDL joystick if active
2102 if (vid_sdljoystick)
2103 SDL_JoystickClose(vid_sdljoystick);
2104 vid_sdljoystick = NULL;
2107 vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2108 if (vid_sdljoystick)
2110 #if SDL_MAJOR_VERSION == 1
2111 const char *joystickname = SDL_JoystickName(sdlindex);
2113 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2115 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2119 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2128 if (joy_active.integer != (success ? 1 : 0))
2129 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2132 #if SDL_MAJOR_VERSION == 1
2133 // set the icon (we dont use SDL here since it would be too much a PITA)
2135 #include "resource.h"
2136 #include <SDL_syswm.h>
2137 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2139 SDL_Surface *screen = NULL;
2142 SDL_WM_SetCaption( gamename, NULL );
2143 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2146 // get the HWND handle
2147 SDL_VERSION( &info.version );
2148 if (SDL_GetWMInfo(&info))
2150 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2151 #ifndef _W64 //If Windows 64bit data types don't exist
2152 #ifndef SetClassLongPtr
2153 #define SetClassLongPtr SetClassLong
2156 #define GCLP_HICON GCL_HICON
2159 #define LONG_PTR LONG
2162 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2167 #elif defined(MACOSX)
2168 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2170 SDL_Surface *screen = NULL;
2171 SDL_WM_SetCaption( gamename, NULL );
2172 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2173 // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2177 // Adding the OS independent XPM version --blub
2178 #include "darkplaces.xpm"
2179 #include "nexuiz.xpm"
2180 #if SDL_MAJOR_VERSION == 1
2181 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2182 #include <SDL_syswm.h>
2185 static SDL_Surface *icon = NULL;
2186 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2189 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2190 * default settings with less than 91 colors and transparency.
2193 int width, height, colors, isize, i, j;
2195 static SDL_Color palette[256];
2196 unsigned short palenc[256]; // store color id by char
2198 char **idata, *data;
2199 const SDL_version *version;
2200 SDL_Surface *screen = NULL;
2203 SDL_FreeSurface(icon);
2205 version = SDL_Linked_Version();
2206 // only use non-XPM icon support in SDL v1.3 and higher
2207 // SDL v1.2 does not support "smooth" transparency, and thus is better
2209 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2211 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2214 unsigned int red = 0x00FF0000;
2215 unsigned int green = 0x0000FF00;
2216 unsigned int blue = 0x000000FF;
2217 unsigned int alpha = 0xFF000000;
2218 width = image_width;
2219 height = image_height;
2221 // reallocate with malloc, as this is in tempmempool (do not want)
2223 data = (char *) malloc(width * height * 4);
2224 memcpy(data, xpm, width * height * 4);
2228 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2231 icon->pixels = data;
2234 Con_Printf( "Failed to create surface for the window Icon!\n"
2235 "%s\n", SDL_GetError());
2241 // we only get here if non-XPM icon was missing, or SDL version is not
2242 // sufficient for transparent non-XPM icons
2245 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2248 idata = XPM_DecodeString(xpm);
2250 idata = ENGINE_ICON;
2256 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2260 for(i = 0; i < colors; ++i)
2262 unsigned int r, g, b;
2265 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2268 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2272 palette[i].r = 255; // color key
2275 thenone = i; // weeeee
2276 palenc[(unsigned char) idx] = i;
2281 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2284 palenc[(unsigned char) idx] = i;
2290 // allocate the image data
2291 data = (char*) malloc(width*height);
2293 for(j = 0; j < height; ++j)
2295 for(i = 0; i < width; ++i)
2297 // casting to the safest possible datatypes ^^
2298 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2304 // SDL_FreeSurface should free the data too
2305 // but for completeness' sake...
2306 if(icon->flags & SDL_PREALLOC)
2309 icon->pixels = NULL; // safety
2311 SDL_FreeSurface(icon);
2314 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2315 // 8 bit surfaces get an empty palette allocated according to the docs
2316 // so it's a palette image for sure :) no endian check necessary for the mask
2320 icon->pixels = data;
2321 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2322 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2326 Con_Printf( "Failed to create surface for the window Icon!\n"
2327 "%s\n", SDL_GetError());
2333 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2338 // NOTE: Only 1-char colornames are supported
2339 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2344 // NOTE: Only 1-char colornames are supported
2345 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2350 SDL_WM_SetIcon(icon, NULL);
2352 SDL_WM_SetCaption( gamename, NULL );
2353 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2355 #if SDL_MAJOR_VERSION == 1
2356 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2357 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2359 version = SDL_Linked_Version();
2360 // only use non-XPM icon support in SDL v1.3 and higher
2361 // SDL v1.2 does not support "smooth" transparency, and thus is better
2363 if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2365 // in this case, we did not set the good icon yet
2367 SDL_VERSION(&info.version);
2368 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2370 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2373 // use _NET_WM_ICON too
2374 static long netwm_icon[MAX_NETWM_ICON];
2381 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2383 netwm_icon[pos++] = image_width;
2384 netwm_icon[pos++] = image_height;
2385 for(i = 0; i < image_height; ++i)
2386 for(j = 0; j < image_width; ++j)
2387 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2391 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2395 data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2398 info.info.x11.lock_func();
2400 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2401 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2403 info.info.x11.unlock_func();
2415 static void VID_OutputVersion(void)
2417 SDL_version version;
2418 #if SDL_MAJOR_VERSION == 1
2419 version = *SDL_Linked_Version();
2421 SDL_GetVersion(&version);
2423 Con_Printf( "Linked against SDL version %d.%d.%d\n"
2424 "Using SDL library version %d.%d.%d\n",
2425 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2426 version.major, version.minor, version.patch );
2429 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2431 #if SDL_MAJOR_VERSION == 1
2432 static int notfirstvideomode = false;
2433 int flags = SDL_OPENGL;
2435 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2439 const char *drivername;
2442 win_half_width = mode->width>>1;
2443 win_half_height = mode->height>>1;
2445 if(vid_resizable.integer)
2446 #if SDL_MAJOR_VERSION == 1
2447 flags |= SDL_RESIZABLE;
2449 windowflags |= SDL_WINDOW_RESIZABLE;
2452 VID_OutputVersion();
2454 #if SDL_MAJOR_VERSION == 1
2457 We cant switch from one OpenGL video mode to another.
2458 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2460 if (notfirstvideomode)
2461 SDL_SetVideoMode( 0, 0, 0, 0 );
2462 notfirstvideomode = true;
2466 // SDL usually knows best
2469 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2470 i = COM_CheckParm("-gl_driver");
2471 if (i && i < com_argc - 1)
2472 drivername = com_argv[i + 1];
2473 if (SDL_GL_LoadLibrary(drivername) < 0)
2475 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2480 #ifdef DP_MOBILETOUCH
2481 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2482 mode->fullscreen = true;
2483 // hide the menu with SDL_WINDOW_BORDERLESS
2484 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2487 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2490 Con_Print("Required OpenGL function glGetString not found\n");
2495 // Knghtbrd: should do platform-specific extension string function here
2497 vid_isfullscreen = false;
2498 #if SDL_MAJOR_VERSION == 1
2500 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2501 desktop_mode.width = vi->current_w;
2502 desktop_mode.height = vi->current_h;
2503 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2504 desktop_mode.pixelheight_num = 1;
2505 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2506 if (mode->fullscreen) {
2507 if (vid_desktopfullscreen.integer)
2509 mode->width = vi->current_w;
2510 mode->height = vi->current_h;
2511 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2513 flags |= SDL_FULLSCREEN;
2514 vid_isfullscreen = true;
2519 if (mode->fullscreen) {
2520 if (vid_desktopfullscreen.integer)
2521 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2523 windowflags |= SDL_WINDOW_FULLSCREEN;
2524 vid_isfullscreen = true;
2528 //flags |= SDL_HWSURFACE;
2530 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2531 if (mode->bitsperpixel >= 32)
2533 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2534 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2535 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2536 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2537 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2538 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2542 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2543 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2544 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2545 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2547 if (mode->stereobuffer)
2548 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2549 if (mode->samples > 1)
2551 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2552 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2555 #if SDL_MAJOR_VERSION == 1
2556 if (vid_vsync.integer)
2557 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2559 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2562 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2563 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2564 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2568 video_bpp = mode->bitsperpixel;
2569 #if SDL_MAJOR_VERSION == 1
2570 video_flags = flags;
2571 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2574 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2578 mode->width = screen->w;
2579 mode->height = screen->h;
2581 window_flags = windowflags;
2582 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2585 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2589 SDL_GetWindowSize(window, &mode->width, &mode->height);
2590 context = SDL_GL_CreateContext(window);
2591 if (context == NULL)
2593 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2599 vid_softsurface = NULL;
2600 vid.softpixels = NULL;
2602 #if SDL_MAJOR_VERSION == 1
2604 SDL_EnableUNICODE( SDL_ENABLE );
2605 // enable key repeat since everyone expects it
2606 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2609 #if SDL_MAJOR_VERSION != 1
2610 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2611 vid_usingvsync = (vid_vsync.integer != 0);
2614 gl_platform = "SDL";
2615 gl_platformextensions = "";
2624 vid_activewindow = false;
2625 vid_hasfocus = true;
2626 vid_usingmouse = false;
2627 vid_usinghidecursor = false;
2629 #if SDL_MAJOR_VERSION == 1
2630 SDL_WM_GrabInput(SDL_GRAB_OFF);
2635 extern cvar_t gl_info_extensions;
2636 extern cvar_t gl_info_vendor;
2637 extern cvar_t gl_info_renderer;
2638 extern cvar_t gl_info_version;
2639 extern cvar_t gl_info_platform;
2640 extern cvar_t gl_info_driver;
2642 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2644 #if SDL_MAJOR_VERSION == 1
2645 int flags = SDL_HWSURFACE;
2646 if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2648 int windowflags = SDL_WINDOW_SHOWN;
2651 win_half_width = mode->width>>1;
2652 win_half_height = mode->height>>1;
2654 if(vid_resizable.integer)
2655 #if SDL_MAJOR_VERSION == 1
2656 flags |= SDL_RESIZABLE;
2658 windowflags |= SDL_WINDOW_RESIZABLE;
2661 VID_OutputVersion();
2663 vid_isfullscreen = false;
2664 if (mode->fullscreen) {
2665 #if SDL_MAJOR_VERSION == 1
2666 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2667 mode->width = vi->current_w;
2668 mode->height = vi->current_h;
2669 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2670 flags |= SDL_FULLSCREEN;
2672 if (vid_desktopfullscreen.integer)
2673 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2675 windowflags |= SDL_WINDOW_FULLSCREEN;
2677 vid_isfullscreen = true;
2680 video_bpp = mode->bitsperpixel;
2681 #if SDL_MAJOR_VERSION == 1
2682 video_flags = flags;
2683 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2686 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2690 mode->width = screen->w;
2691 mode->height = screen->h;
2693 window_flags = windowflags;
2694 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2697 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2701 SDL_GetWindowSize(window, &mode->width, &mode->height);
2704 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2705 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2706 if (vid_softsurface == NULL)
2708 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2712 #if SDL_MAJOR_VERSION == 1
2713 SDL_SetAlpha(vid_softsurface, 0, 255);
2716 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2717 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2718 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2720 Con_Printf("Failed to initialize software rasterizer\n");
2725 #if SDL_MAJOR_VERSION == 1
2727 SDL_EnableUNICODE( SDL_ENABLE );
2728 // enable key repeat since everyone expects it
2729 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2732 VID_Soft_SharedSetup();
2735 vid_activewindow = false;
2736 vid_hasfocus = true;
2737 vid_usingmouse = false;
2738 vid_usinghidecursor = false;
2740 #if SDL_MAJOR_VERSION == 1
2741 SDL_WM_GrabInput(SDL_GRAB_OFF);
2746 qboolean VID_InitMode(viddef_mode_t *mode)
2748 // GAME_STEELSTORM specific
2749 steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2750 steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2752 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2753 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2755 #if SDL_MAJOR_VERSION != 1
2756 Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2759 if (vid_soft.integer)
2760 return VID_InitModeSoft(mode);
2763 return VID_InitModeGL(mode);
2766 void VID_Shutdown (void)
2768 VID_EnableJoystick(false);
2769 VID_SetMouse(false, false, false);
2770 VID_RestoreSystemGamma();
2772 #if SDL_MAJOR_VERSION == 1
2776 SDL_FreeSurface(icon);
2782 if (vid_softsurface)
2783 SDL_FreeSurface(vid_softsurface);
2784 vid_softsurface = NULL;
2785 vid.softpixels = NULL;
2786 if (vid.softdepthpixels)
2787 free(vid.softdepthpixels);
2788 vid.softdepthpixels = NULL;
2790 #if SDL_MAJOR_VERSION != 1
2791 SDL_DestroyWindow(window);
2795 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2800 gl_platformextensions = "";
2803 int VID_SetGamma (unsigned short *ramps, int rampsize)
2805 #if SDL_MAJOR_VERSION == 1
2806 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2808 return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2812 int VID_GetGamma (unsigned short *ramps, int rampsize)
2814 #if SDL_MAJOR_VERSION == 1
2815 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2817 return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2821 void VID_Finish (void)
2823 #if SDL_MAJOR_VERSION == 1
2826 //react on appstate changes
2827 appstate = SDL_GetAppState();
2829 vid_hidden = !(appstate & SDL_APPACTIVE);
2830 vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2832 vid_activewindow = !vid_hidden && vid_hasfocus;
2834 VID_UpdateGamma(false, 256);
2838 switch(vid.renderpath)
2840 case RENDERPATH_GL11:
2841 case RENDERPATH_GL13:
2842 case RENDERPATH_GL20:
2843 case RENDERPATH_GLES1:
2844 case RENDERPATH_GLES2:
2846 if (r_speeds.integer == 2 || gl_finish.integer)
2849 #if SDL_MAJOR_VERSION != 1
2851 qboolean vid_usevsync;
2852 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2853 if (vid_usingvsync != vid_usevsync)
2855 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2856 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2858 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2862 #if SDL_MAJOR_VERSION == 1
2863 SDL_GL_SwapBuffers();
2865 SDL_GL_SwapWindow(window);
2868 case RENDERPATH_SOFT:
2869 DPSOFTRAST_Finish();
2870 #if SDL_MAJOR_VERSION == 1
2871 // if (!r_test.integer)
2873 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2878 SDL_Surface *screen = SDL_GetWindowSurface(window);
2879 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2880 SDL_UpdateWindowSurface(window);
2884 case RENDERPATH_D3D9:
2885 case RENDERPATH_D3D10:
2886 case RENDERPATH_D3D11:
2887 if (r_speeds.integer == 2 || gl_finish.integer)
2894 vid_mode_t *VID_GetDesktopMode(void)
2896 #if SDL_MAJOR_VERSION != 1
2897 SDL_DisplayMode mode;
2899 Uint32 rmask, gmask, bmask, amask;
2900 SDL_GetDesktopDisplayMode(0, &mode);
2901 SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2902 desktop_mode.width = mode.w;
2903 desktop_mode.height = mode.h;
2904 desktop_mode.bpp = bpp;
2905 desktop_mode.refreshrate = mode.refresh_rate;
2906 desktop_mode.pixelheight_num = 1;
2907 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2908 // TODO check whether this actually works, or whether we do still need
2909 // a read-window-size-after-entering-desktop-fullscreen hack for
2910 // multiscreen setups.
2912 return &desktop_mode;
2915 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2918 #if SDL_MAJOR_VERSION == 1
2919 SDL_Rect **vidmodes;
2920 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2922 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
2926 modes[k].width = (*vidmodes)->w;
2927 modes[k].height = (*vidmodes)->h;
2929 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2930 modes[k].pixelheight_num = 1;
2931 modes[k].pixelheight_denom = 1; // SDL does not provide this
2936 int nummodes = SDL_GetNumDisplayModes(0);
2937 SDL_DisplayMode mode;
2938 for (modenum = 0;modenum < nummodes;modenum++)
2942 if (SDL_GetDisplayMode(0, modenum, &mode))
2944 modes[k].width = mode.w;
2945 modes[k].height = mode.h;
2947 modes[k].refreshrate = mode.refresh_rate;
2948 modes[k].pixelheight_num = 1;
2949 modes[k].pixelheight_denom = 1; // SDL does not provide this