2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
21 #include <SDL_syswm.h>
26 #include "dpsoftrast.h"
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
39 io_connect_t iohandle = MACH_PORT_NULL;
41 io_service_t iohidsystem = MACH_PORT_NULL;
42 mach_port_t masterport;
44 status = IOMasterPort(MACH_PORT_NULL, &masterport);
45 if(status != KERN_SUCCESS)
48 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
52 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53 IOObjectRelease(iohidsystem);
64 // Tell startup code that we have a client
65 int cl_available = true;
67 qboolean vid_supportrefreshrate = false;
70 # define SETVIDEOMODE 0
72 # if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
73 # define SETVIDEOMODE 1
75 // LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
77 # define SETVIDEOMODE 1
82 static qboolean vid_usingmouse = false;
83 static qboolean vid_usinghidecursor = false;
84 static qboolean vid_hasfocus = false;
85 static qboolean vid_isfullscreen;
86 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
88 static qboolean vid_usingvsync = false;
90 static SDL_Joystick *vid_sdljoystick = NULL;
92 static int win_half_width = 50;
93 static int win_half_height = 50;
97 static SDL_Surface *screen;
98 static int video_flags;
100 static SDL_GLContext *context;
101 static SDL_Window *window;
102 static int window_flags;
104 static SDL_Surface *vid_softsurface;
106 /////////////////////////
109 //TODO: Add error checking
112 #define SDLK_PERCENT '%'
113 #define SDLK_PRINTSCREEN SDLK_PRINT
114 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
115 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
116 #define SDLK_KP_1 SDLK_KP1
117 #define SDLK_KP_2 SDLK_KP2
118 #define SDLK_KP_3 SDLK_KP3
119 #define SDLK_KP_4 SDLK_KP4
120 #define SDLK_KP_5 SDLK_KP5
121 #define SDLK_KP_6 SDLK_KP6
122 #define SDLK_KP_7 SDLK_KP7
123 #define SDLK_KP_8 SDLK_KP8
124 #define SDLK_KP_9 SDLK_KP9
125 #define SDLK_KP_0 SDLK_KP0
128 static int MapKey( unsigned int sdlkey )
133 // case SDLK_UNKNOWN: return K_UNKNOWN;
134 case SDLK_RETURN: return K_ENTER;
135 case SDLK_ESCAPE: return K_ESCAPE;
136 case SDLK_BACKSPACE: return K_BACKSPACE;
137 case SDLK_TAB: return K_TAB;
138 case SDLK_SPACE: return K_SPACE;
139 case SDLK_EXCLAIM: return '!';
140 case SDLK_QUOTEDBL: return '"';
141 case SDLK_HASH: return '#';
142 case SDLK_PERCENT: return '%';
143 case SDLK_DOLLAR: return '$';
144 case SDLK_AMPERSAND: return '&';
145 case SDLK_QUOTE: return '\'';
146 case SDLK_LEFTPAREN: return '(';
147 case SDLK_RIGHTPAREN: return ')';
148 case SDLK_ASTERISK: return '*';
149 case SDLK_PLUS: return '+';
150 case SDLK_COMMA: return ',';
151 case SDLK_MINUS: return '-';
152 case SDLK_PERIOD: return '.';
153 case SDLK_SLASH: return '/';
154 case SDLK_0: return '0';
155 case SDLK_1: return '1';
156 case SDLK_2: return '2';
157 case SDLK_3: return '3';
158 case SDLK_4: return '4';
159 case SDLK_5: return '5';
160 case SDLK_6: return '6';
161 case SDLK_7: return '7';
162 case SDLK_8: return '8';
163 case SDLK_9: return '9';
164 case SDLK_COLON: return ':';
165 case SDLK_SEMICOLON: return ';';
166 case SDLK_LESS: return '<';
167 case SDLK_EQUALS: return '=';
168 case SDLK_GREATER: return '>';
169 case SDLK_QUESTION: return '?';
170 case SDLK_AT: return '@';
171 case SDLK_LEFTBRACKET: return '[';
172 case SDLK_BACKSLASH: return '\\';
173 case SDLK_RIGHTBRACKET: return ']';
174 case SDLK_CARET: return '^';
175 case SDLK_UNDERSCORE: return '_';
176 case SDLK_BACKQUOTE: return '`';
177 case SDLK_a: return 'a';
178 case SDLK_b: return 'b';
179 case SDLK_c: return 'c';
180 case SDLK_d: return 'd';
181 case SDLK_e: return 'e';
182 case SDLK_f: return 'f';
183 case SDLK_g: return 'g';
184 case SDLK_h: return 'h';
185 case SDLK_i: return 'i';
186 case SDLK_j: return 'j';
187 case SDLK_k: return 'k';
188 case SDLK_l: return 'l';
189 case SDLK_m: return 'm';
190 case SDLK_n: return 'n';
191 case SDLK_o: return 'o';
192 case SDLK_p: return 'p';
193 case SDLK_q: return 'q';
194 case SDLK_r: return 'r';
195 case SDLK_s: return 's';
196 case SDLK_t: return 't';
197 case SDLK_u: return 'u';
198 case SDLK_v: return 'v';
199 case SDLK_w: return 'w';
200 case SDLK_x: return 'x';
201 case SDLK_y: return 'y';
202 case SDLK_z: return 'z';
203 case SDLK_CAPSLOCK: return K_CAPSLOCK;
204 case SDLK_F1: return K_F1;
205 case SDLK_F2: return K_F2;
206 case SDLK_F3: return K_F3;
207 case SDLK_F4: return K_F4;
208 case SDLK_F5: return K_F5;
209 case SDLK_F6: return K_F6;
210 case SDLK_F7: return K_F7;
211 case SDLK_F8: return K_F8;
212 case SDLK_F9: return K_F9;
213 case SDLK_F10: return K_F10;
214 case SDLK_F11: return K_F11;
215 case SDLK_F12: return K_F12;
216 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
217 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
218 case SDLK_PAUSE: return K_PAUSE;
219 case SDLK_INSERT: return K_INS;
220 case SDLK_HOME: return K_HOME;
221 case SDLK_PAGEUP: return K_PGUP;
223 case SDLK_DELETE: return K_BACKSPACE;
225 case SDLK_DELETE: return K_DEL;
227 case SDLK_END: return K_END;
228 case SDLK_PAGEDOWN: return K_PGDN;
229 case SDLK_RIGHT: return K_RIGHTARROW;
230 case SDLK_LEFT: return K_LEFTARROW;
231 case SDLK_DOWN: return K_DOWNARROW;
232 case SDLK_UP: return K_UPARROW;
233 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
234 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
235 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
236 case SDLK_KP_MINUS: return K_KP_MINUS;
237 case SDLK_KP_PLUS: return K_KP_PLUS;
238 case SDLK_KP_ENTER: return K_KP_ENTER;
239 case SDLK_KP_1: return K_KP_1;
240 case SDLK_KP_2: return K_KP_2;
241 case SDLK_KP_3: return K_KP_3;
242 case SDLK_KP_4: return K_KP_4;
243 case SDLK_KP_5: return K_KP_5;
244 case SDLK_KP_6: return K_KP_6;
245 case SDLK_KP_7: return K_KP_7;
246 case SDLK_KP_8: return K_KP_8;
247 case SDLK_KP_9: return K_KP_9;
248 case SDLK_KP_0: return K_KP_0;
249 case SDLK_KP_PERIOD: return K_KP_PERIOD;
250 // case SDLK_APPLICATION: return K_APPLICATION;
251 // case SDLK_POWER: return K_POWER;
252 case SDLK_KP_EQUALS: return K_KP_EQUALS;
253 // case SDLK_F13: return K_F13;
254 // case SDLK_F14: return K_F14;
255 // case SDLK_F15: return K_F15;
256 // case SDLK_F16: return K_F16;
257 // case SDLK_F17: return K_F17;
258 // case SDLK_F18: return K_F18;
259 // case SDLK_F19: return K_F19;
260 // case SDLK_F20: return K_F20;
261 // case SDLK_F21: return K_F21;
262 // case SDLK_F22: return K_F22;
263 // case SDLK_F23: return K_F23;
264 // case SDLK_F24: return K_F24;
265 // case SDLK_EXECUTE: return K_EXECUTE;
266 // case SDLK_HELP: return K_HELP;
267 // case SDLK_MENU: return K_MENU;
268 // case SDLK_SELECT: return K_SELECT;
269 // case SDLK_STOP: return K_STOP;
270 // case SDLK_AGAIN: return K_AGAIN;
271 // case SDLK_UNDO: return K_UNDO;
272 // case SDLK_CUT: return K_CUT;
273 // case SDLK_COPY: return K_COPY;
274 // case SDLK_PASTE: return K_PASTE;
275 // case SDLK_FIND: return K_FIND;
276 // case SDLK_MUTE: return K_MUTE;
277 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
278 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
279 // case SDLK_KP_COMMA: return K_KP_COMMA;
280 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
281 // case SDLK_ALTERASE: return K_ALTERASE;
282 // case SDLK_SYSREQ: return K_SYSREQ;
283 // case SDLK_CANCEL: return K_CANCEL;
284 // case SDLK_CLEAR: return K_CLEAR;
285 // case SDLK_PRIOR: return K_PRIOR;
286 // case SDLK_RETURN2: return K_RETURN2;
287 // case SDLK_SEPARATOR: return K_SEPARATOR;
288 // case SDLK_OUT: return K_OUT;
289 // case SDLK_OPER: return K_OPER;
290 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
291 // case SDLK_CRSEL: return K_CRSEL;
292 // case SDLK_EXSEL: return K_EXSEL;
293 // case SDLK_KP_00: return K_KP_00;
294 // case SDLK_KP_000: return K_KP_000;
295 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
296 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
297 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
298 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
299 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
300 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
301 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
302 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
303 // case SDLK_KP_TAB: return K_KP_TAB;
304 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
305 // case SDLK_KP_A: return K_KP_A;
306 // case SDLK_KP_B: return K_KP_B;
307 // case SDLK_KP_C: return K_KP_C;
308 // case SDLK_KP_D: return K_KP_D;
309 // case SDLK_KP_E: return K_KP_E;
310 // case SDLK_KP_F: return K_KP_F;
311 // case SDLK_KP_XOR: return K_KP_XOR;
312 // case SDLK_KP_POWER: return K_KP_POWER;
313 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
314 // case SDLK_KP_LESS: return K_KP_LESS;
315 // case SDLK_KP_GREATER: return K_KP_GREATER;
316 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
317 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
318 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
319 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
320 // case SDLK_KP_COLON: return K_KP_COLON;
321 // case SDLK_KP_HASH: return K_KP_HASH;
322 // case SDLK_KP_SPACE: return K_KP_SPACE;
323 // case SDLK_KP_AT: return K_KP_AT;
324 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
325 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
326 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
327 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
328 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
329 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
330 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
331 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
332 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
333 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
334 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
335 // case SDLK_KP_BINARY: return K_KP_BINARY;
336 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
337 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
338 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
339 case SDLK_LCTRL: return K_CTRL;
340 case SDLK_LSHIFT: return K_SHIFT;
341 case SDLK_LALT: return K_ALT;
342 // case SDLK_LGUI: return K_LGUI;
343 case SDLK_RCTRL: return K_CTRL;
344 case SDLK_RSHIFT: return K_SHIFT;
345 case SDLK_RALT: return K_ALT;
346 // case SDLK_RGUI: return K_RGUI;
347 // case SDLK_MODE: return K_MODE;
348 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
349 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
350 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
351 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
352 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
353 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
354 // case SDLK_WWW: return K_WWW;
355 // case SDLK_MAIL: return K_MAIL;
356 // case SDLK_CALCULATOR: return K_CALCULATOR;
357 // case SDLK_COMPUTER: return K_COMPUTER;
358 // case SDLK_AC_SEARCH: return K_AC_SEARCH;
359 // case SDLK_AC_HOME: return K_AC_HOME;
360 // case SDLK_AC_BACK: return K_AC_BACK;
361 // case SDLK_AC_FORWARD: return K_AC_FORWARD;
362 // case SDLK_AC_STOP: return K_AC_STOP;
363 // case SDLK_AC_REFRESH: return K_AC_REFRESH;
364 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS;
365 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
366 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
367 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
368 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
369 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
370 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
371 // case SDLK_EJECT: return K_EJECT;
372 // case SDLK_SLEEP: return K_SLEEP;
377 int SDL_iPhoneKeyboardShow(SDL_Window * window); // reveals the onscreen keyboard. Returns 0 on success and -1 on error.
378 int SDL_iPhoneKeyboardHide(SDL_Window * window); // hides the onscreen keyboard. Returns 0 on success and -1 on error.
379 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window); // returns whether or not the onscreen keyboard is currently visible.
380 int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error.
383 void VID_ShowKeyboard(qboolean show)
388 if (!SDL_iPhoneKeyboardIsShown(window))
389 SDL_iPhoneKeyboardShow(window);
393 if (SDL_iPhoneKeyboardIsShown(window))
394 SDL_iPhoneKeyboardHide(window);
400 qboolean VID_ShowingKeyboard(void)
402 return SDL_iPhoneKeyboardIsShown(window);
406 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
411 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
412 VID_SetMouse(false, false, false); // ungrab first!
414 if (vid_usingmouse != relative)
416 vid_usingmouse = relative;
417 cl_ignoremousemoves = 2;
419 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
421 SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
426 // Save the status of mouse acceleration
427 originalMouseSpeed = -1.0; // in case of error
428 if(apple_mouse_noaccel.integer)
430 io_connect_t mouseDev = IN_GetIOHandle();
433 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
435 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
436 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
438 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
439 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
444 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
445 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
447 IOServiceClose(mouseDev);
451 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
452 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
456 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
460 if(originalMouseSpeed != -1.0)
462 io_connect_t mouseDev = IN_GetIOHandle();
465 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
466 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
467 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
468 IOServiceClose(mouseDev);
471 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
476 if (vid_usinghidecursor != hidecursor)
478 vid_usinghidecursor = hidecursor;
479 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
484 // multitouch[10][] represents the mouse pointer
485 // X and Y coordinates are 0-32767 as per SDL spec
486 #define MAXFINGERS 11
487 int multitouch[MAXFINGERS][3];
489 qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
492 float fx, fy, fwidth, fheight;
494 qboolean button = false;
496 if (pwidth > 0 && pheight > 0)
498 if (!VID_ShowingKeyboard())
501 if (corner & 1) px += vid_conwidth.value;
502 if (corner & 2) py += vid_conheight.value;
503 if (corner & 4) px += vid_conwidth.value * 0.5f;
504 if (corner & 8) py += vid_conheight.value * 0.5f;
505 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
506 fx = px * 32768.0f / vid_conwidth.value;
507 fy = py * 32768.0f / vid_conheight.value;
508 fwidth = pwidth * 32768.0f / vid_conwidth.value;
509 fheight = pheight * 32768.0f / vid_conheight.value;
510 for (finger = 0;finger < MAXFINGERS;finger++)
512 if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
514 rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth);
515 rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight);
521 if (scr_numtouchscreenareas < 16)
523 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
524 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
525 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
526 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
527 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
528 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
529 scr_numtouchscreenareas++;
535 VectorCopy(rel, resultmove);
537 VectorClear(resultmove);
541 if (*resultbutton != button && (int)key > 0)
542 Key_Event(key, 0, button);
543 *resultbutton = button;
548 void VID_BuildJoyState(vid_joystate_t *joystate)
550 VID_Shared_BuildJoyState_Begin(joystate);
554 SDL_Joystick *joy = vid_sdljoystick;
558 numaxes = SDL_JoystickNumAxes(joy);
559 for (j = 0;j < numaxes;j++)
560 joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
561 numbuttons = SDL_JoystickNumButtons(joy);
562 for (j = 0;j < numbuttons;j++)
563 joystate->button[j] = SDL_JoystickGetButton(joy, j);
566 VID_Shared_BuildJoyState_Finish(joystate);
569 /////////////////////
575 static int old_x = 0, old_y = 0;
576 static int stuck = 0;
578 vid_joystate_t joystate;
580 scr_numtouchscreenareas = 0;
581 if (vid_touchscreen.integer)
583 vec3_t move, aim, click;
584 static qboolean buttons[16];
585 static keydest_t oldkeydest;
586 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
587 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
588 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
589 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
590 if (oldkeydest != keydest)
594 case key_game: VID_ShowKeyboard(false);break;
595 case key_console: VID_ShowKeyboard(true);break;
596 case key_message: VID_ShowKeyboard(true);break;
600 oldkeydest = keydest;
601 // top of screen is toggleconsole and K_ESCAPE
606 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
607 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
608 if (!VID_ShowingKeyboard())
610 // user entered a command, close the console now
611 Con_ToggleConsole_f();
614 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0);
615 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
616 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
617 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1);
618 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
619 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
623 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
624 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
626 VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4);
627 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5);
628 VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE);
629 VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
630 VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
635 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
636 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
637 // in menus, an icon in the corner activates keyboard
638 VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , NULL, &buttons[15], (keynum_t)0);
640 VID_ShowKeyboard(true);
641 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
642 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
643 VID_TouchscreenArea(16, -320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1);
644 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
645 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
648 in_windowmouse_x = x;
649 in_windowmouse_y = y;
652 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0);
653 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
654 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
655 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1);
656 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
657 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
661 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
662 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
663 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
664 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
670 if (vid_stick_mouse.integer)
672 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
673 // window grabbing. --blub
675 // we need 2 frames to initialize the center position
679 SDL_WarpMouse(win_half_width, win_half_height);
681 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
683 SDL_GetMouseState(&x, &y);
684 SDL_GetRelativeMouseState(&x, &y);
687 SDL_GetRelativeMouseState(&x, &y);
688 in_mouse_x = x + old_x;
689 in_mouse_y = y + old_y;
690 SDL_GetMouseState(&x, &y);
691 old_x = x - win_half_width;
692 old_y = y - win_half_height;
694 SDL_WarpMouse(win_half_width, win_half_height);
696 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
700 SDL_GetRelativeMouseState( &x, &y );
706 SDL_GetMouseState(&x, &y);
707 in_windowmouse_x = x;
708 in_windowmouse_y = y;
711 VID_BuildJoyState(&joystate);
712 VID_ApplyJoyState(&joystate);
715 /////////////////////
720 static qboolean sdl_needs_restart;
721 static void sdl_start(void)
724 static void sdl_shutdown(void)
726 sdl_needs_restart = false;
728 static void sdl_newmap(void)
734 static keynum_t buttonremap[18] =
759 void Sys_SendKeyEvents( void )
761 static qboolean sound_active = true;
765 VID_EnableJoystick(true);
767 while( SDL_PollEvent( &event ) )
768 switch( event.type ) {
774 keycode = MapKey(event.key.keysym.sym);
775 if (!VID_JoyBlockEmulatedKeys(keycode))
776 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
778 case SDL_ACTIVEEVENT:
779 if( event.active.state & SDL_APPACTIVE )
781 if( event.active.gain )
787 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP:
789 if (!vid_touchscreen.integer)
790 if (event.button.button <= 18)
791 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
793 case SDL_JOYBUTTONDOWN:
794 case SDL_JOYBUTTONUP:
795 case SDL_JOYAXISMOTION:
796 case SDL_JOYBALLMOTION:
797 case SDL_JOYHATMOTION:
799 case SDL_VIDEOEXPOSE:
801 case SDL_VIDEORESIZE:
802 if(vid_resizable.integer < 2)
804 vid.width = event.resize.w;
805 vid.height = event.resize.h;
806 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
809 SDL_FreeSurface(vid_softsurface);
810 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
811 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
812 SDL_SetAlpha(vid_softsurface, 0, 255);
813 if (vid.softdepthpixels)
814 free(vid.softdepthpixels);
815 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
818 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
819 // so, let's better queue it for next frame
820 if(!sdl_needs_restart)
822 Cbuf_AddText("\nr_restart\n");
823 sdl_needs_restart = true;
828 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
830 case SDL_TEXTEDITING:
831 // unused when SETVIDEOMODE API is used
834 // this occurs with SETVIDEOMODE but we are not using it
837 case SDL_MOUSEMOTION:
840 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
844 // enable/disable sound on focus gain/loss
845 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
858 sound_active = false;
866 void Sys_SendKeyEvents( void )
868 static qboolean sound_active = true;
869 static qboolean missingunicodehack = true;
876 VID_EnableJoystick(true);
878 while( SDL_PollEvent( &event ) )
879 switch( event.type ) {
885 keycode = MapKey(event.key.keysym.sym);
886 if (!VID_JoyBlockEmulatedKeys(keycode))
887 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
889 case SDL_MOUSEBUTTONDOWN:
890 case SDL_MOUSEBUTTONUP:
891 if (!vid_touchscreen.integer)
892 if (event.button.button <= 18)
893 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
895 case SDL_JOYBUTTONDOWN:
896 case SDL_JOYBUTTONUP:
897 case SDL_JOYAXISMOTION:
898 case SDL_JOYBALLMOTION:
899 case SDL_JOYHATMOTION:
901 case SDL_VIDEOEXPOSE:
903 case SDL_WINDOWEVENT:
904 //if (event.window.windowID == window) // how to compare?
906 switch(event.window.event)
908 case SDL_WINDOWEVENT_SHOWN:
911 case SDL_WINDOWEVENT_HIDDEN:
914 case SDL_WINDOWEVENT_EXPOSED:
916 case SDL_WINDOWEVENT_MOVED:
918 case SDL_WINDOWEVENT_RESIZED:
919 if(vid_resizable.integer < 2)
921 vid.width = event.window.data1;
922 vid.height = event.window.data2;
925 SDL_FreeSurface(vid_softsurface);
926 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
927 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
928 SDL_SetAlpha(vid_softsurface, 0, 255);
929 if (vid.softdepthpixels)
930 free(vid.softdepthpixels);
931 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
934 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
935 // so, let's better queue it for next frame
936 if(!sdl_needs_restart)
938 Cbuf_AddText("\nr_restart\n");
939 sdl_needs_restart = true;
944 case SDL_WINDOWEVENT_MINIMIZED:
946 case SDL_WINDOWEVENT_MAXIMIZED:
948 case SDL_WINDOWEVENT_RESTORED:
950 case SDL_WINDOWEVENT_ENTER:
952 case SDL_WINDOWEVENT_LEAVE:
954 case SDL_WINDOWEVENT_FOCUS_GAINED:
957 case SDL_WINDOWEVENT_FOCUS_LOST:
958 vid_hasfocus = false;
960 case SDL_WINDOWEVENT_CLOSE:
966 case SDL_TEXTEDITING:
967 // FIXME! this is where composition gets supported
970 // we have some characters to parse
971 missingunicodehack = false;
974 for (i = 0;event.text.text[i];)
976 unicode = event.text.text[i++];
980 // strip high bits (we could count these to validate character length but we don't)
981 for (j = 0x80;unicode & j;j >>= 1)
983 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
984 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
985 // low characters are invalid and could be bad, so replace them
987 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
989 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
990 Key_Event(K_TEXT, unicode, true);
991 Key_Event(K_TEXT, unicode, false);
995 case SDL_MOUSEMOTION:
998 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
999 for (i = 0;i < MAXFINGERS-1;i++)
1001 if (!multitouch[i][0])
1003 multitouch[i][0] = event.tfinger.fingerId;
1004 multitouch[i][1] = event.tfinger.x;
1005 multitouch[i][2] = event.tfinger.y;
1006 // TODO: use event.tfinger.pressure?
1010 if (i == MAXFINGERS-1)
1011 Con_DPrintf("Too many fingers at once!\n");
1014 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1015 for (i = 0;i < MAXFINGERS-1;i++)
1017 if (multitouch[i][0] == event.tfinger.fingerId)
1019 multitouch[i][0] = 0;
1023 if (i == MAXFINGERS-1)
1024 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1026 case SDL_FINGERMOTION:
1027 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1028 for (i = 0;i < MAXFINGERS-1;i++)
1030 if (multitouch[i][0] == event.tfinger.fingerId)
1032 multitouch[i][1] = event.tfinger.x;
1033 multitouch[i][2] = event.tfinger.y;
1037 if (i == MAXFINGERS-1)
1038 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1040 case SDL_TOUCHBUTTONDOWN:
1041 // not sure what to do with this...
1043 case SDL_TOUCHBUTTONUP:
1044 // not sure what to do with this...
1047 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1051 // enable/disable sound on focus gain/loss
1052 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1057 sound_active = true;
1065 sound_active = false;
1077 #include <OpenGLES/ES2/gl.h>
1079 #include <SDL_opengles.h>
1082 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
1083 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
1084 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);}
1085 //GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);}
1086 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);}
1087 //GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);}
1088 GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);}
1089 GLenum wrapglGetError(void) {return glGetError();}
1090 GLuint wrapglCreateProgram(void) {return glCreateProgram();}
1091 GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);}
1092 //GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);}
1093 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);}
1094 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);}
1095 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);}
1096 const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);}
1097 void wrapglActiveStencilFace(GLenum e) {Con_Printf("glActiveStencilFace(e)\n");}
1098 void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
1099 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
1100 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
1101 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
1102 //void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
1103 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
1104 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
1105 void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindFragDataLocation(programObj, index, name);}
1106 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
1107 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
1108 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
1109 void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);}
1110 void wrapglBlendEquation(GLenum e) {glBlendEquation(e);}
1111 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);}
1112 void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);}
1113 void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);}
1114 void wrapglClear(GLbitfield mask) {glClear(mask);}
1115 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);}
1116 void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);}
1117 void wrapglClearStencil(GLint s) {glClearStencil(s);}
1118 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
1119 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
1120 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
1121 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);}
1122 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
1123 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
1124 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
1125 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");}
1126 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
1127 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");}
1128 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);}
1129 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);}
1130 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");}
1131 void wrapglCullFace(GLenum mode) {glCullFace(mode);}
1132 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);}
1133 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);}
1134 void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);}
1135 void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);}
1136 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);}
1137 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);}
1138 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);}
1139 void wrapglDepthFunc(GLenum func) {glDepthFunc(func);}
1140 void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);}
1141 void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);}
1142 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);}
1143 void wrapglDisable(GLenum cap) {glDisable(cap);}
1144 void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");}
1145 void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);}
1146 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);}
1147 void wrapglDrawBuffer(GLenum mode) {Con_Printf("glDrawBuffer(mode)\n");}
1148 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {Con_Printf("glDrawBuffers(n, bufs)\n");}
1149 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);}
1150 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1151 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1152 void wrapglEnable(GLenum cap) {glEnable(cap);}
1153 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
1154 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
1155 //void wrapglEnd(void) {Con_Printf("glEnd()\n");}
1156 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
1157 void wrapglFinish(void) {glFinish();}
1158 void wrapglFlush(void) {glFlush();}
1159 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
1160 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);}
1161 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {Con_Printf("glFramebufferTexture3D()\n");}
1162 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);}
1163 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);}
1164 //void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);}
1165 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);}
1166 void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);}
1167 void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);}
1168 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);}
1169 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);}
1170 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);}
1171 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);}
1172 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {Con_Printf("glGetCompressedTexImage(target, lod, img)\n");}
1173 void wrapglGetDoublev(GLenum pname, GLdouble *params) {Con_Printf("glGetDoublev(pname, params)\n");}
1174 void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);}
1175 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
1176 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);}
1177 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);}
1178 void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);}
1179 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);}
1180 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);}
1181 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);}
1182 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);}
1183 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);}
1184 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);}
1185 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);}
1186 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");}
1187 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");}
1188 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");}
1189 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);}
1190 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);}
1191 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);}
1192 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);}
1193 void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);}
1194 void wrapglLineWidth(GLfloat width) {glLineWidth(width);}
1195 void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);}
1196 void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");}
1197 void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");}
1198 void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");}
1199 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");}
1200 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");}
1201 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");}
1202 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");}
1203 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
1204 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
1205 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
1206 //void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
1207 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
1208 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
1209 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
1210 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
1211 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);}
1212 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);}
1213 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);}
1214 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);}
1215 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");}
1216 void wrapglStencilMask(GLuint mask) {glStencilMask(mask);}
1217 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);}
1218 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");}
1219 void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");}
1220 void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");}
1221 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");}
1222 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");}
1223 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");}
1224 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");}
1225 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");}
1226 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");}
1227 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);}
1228 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");}
1229 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);}
1230 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);}
1231 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);}
1232 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);}
1233 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");}
1234 void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);}
1235 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);}
1236 void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);}
1237 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);}
1238 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);}
1239 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);}
1240 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);}
1241 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);}
1242 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);}
1243 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);}
1244 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);}
1245 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);}
1246 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);}
1247 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);}
1248 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);}
1249 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);}
1250 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);}
1251 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);}
1252 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);}
1253 void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);}
1254 void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);}
1255 void wrapglVertex2f(GLfloat x, GLfloat y) {Con_Printf("glVertex2f(x, y)\n");}
1256 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {Con_Printf("glVertex3f(x, y, z)\n");}
1257 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {Con_Printf("glVertex4f(x, y, z, w)\n");}
1258 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
1259 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
1260 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
1261 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);}
1262 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
1263 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
1264 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);}
1265 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
1266 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
1267 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);}
1268 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
1269 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
1270 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);}
1271 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
1272 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
1273 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
1274 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);}
1275 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
1276 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
1277 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);}
1278 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
1279 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
1280 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);}
1281 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
1282 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
1283 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);}
1284 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
1285 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
1286 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
1287 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
1288 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
1289 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
1290 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
1291 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
1292 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
1293 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
1294 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
1295 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
1296 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
1297 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
1298 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);}
1299 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);}
1300 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);}
1302 void GLES_Init(void)
1304 qglIsBufferARB = wrapglIsBuffer;
1305 qglIsEnabled = wrapglIsEnabled;
1306 qglIsFramebufferEXT = wrapglIsFramebuffer;
1307 // qglIsQueryARB = wrapglIsQuery;
1308 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1309 // qglUnmapBufferARB = wrapglUnmapBuffer;
1310 qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
1311 qglGetError = wrapglGetError;
1312 qglCreateProgram = wrapglCreateProgram;
1313 qglCreateShader = wrapglCreateShader;
1314 // qglGetHandleARB = wrapglGetHandle;
1315 qglGetAttribLocation = wrapglGetAttribLocation;
1316 qglGetUniformLocation = wrapglGetUniformLocation;
1317 // qglMapBufferARB = wrapglMapBuffer;
1318 qglGetString = wrapglGetString;
1319 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1320 qglActiveTexture = wrapglActiveTexture;
1321 qglAlphaFunc = wrapglAlphaFunc;
1322 qglArrayElement = wrapglArrayElement;
1323 qglAttachShader = wrapglAttachShader;
1324 // qglBegin = wrapglBegin;
1325 // qglBeginQueryARB = wrapglBeginQuery;
1326 qglBindAttribLocation = wrapglBindAttribLocation;
1327 qglBindFragDataLocation = wrapglBindFragDataLocation;
1328 qglBindBufferARB = wrapglBindBuffer;
1329 qglBindFramebufferEXT = wrapglBindFramebuffer;
1330 qglBindRenderbufferEXT = wrapglBindRenderbuffer;
1331 qglBindTexture = wrapglBindTexture;
1332 qglBlendEquationEXT = wrapglBlendEquation;
1333 qglBlendFunc = wrapglBlendFunc;
1334 qglBufferDataARB = wrapglBufferData;
1335 qglBufferSubDataARB = wrapglBufferSubData;
1336 qglClear = wrapglClear;
1337 qglClearColor = wrapglClearColor;
1338 qglClearDepth = wrapglClearDepth;
1339 qglClearStencil = wrapglClearStencil;
1340 qglClientActiveTexture = wrapglClientActiveTexture;
1341 qglColor4f = wrapglColor4f;
1342 qglColor4ub = wrapglColor4ub;
1343 qglColorMask = wrapglColorMask;
1344 qglColorPointer = wrapglColorPointer;
1345 qglCompileShader = wrapglCompileShader;
1346 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1347 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1348 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1349 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1350 qglCopyTexImage2D = wrapglCopyTexImage2D;
1351 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1352 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1353 qglCullFace = wrapglCullFace;
1354 qglDeleteBuffersARB = wrapglDeleteBuffers;
1355 qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
1356 qglDeleteProgram = wrapglDeleteProgram;
1357 qglDeleteShader = wrapglDeleteShader;
1358 // qglDeleteQueriesARB = wrapglDeleteQueries;
1359 qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
1360 qglDeleteTextures = wrapglDeleteTextures;
1361 qglDepthFunc = wrapglDepthFunc;
1362 qglDepthMask = wrapglDepthMask;
1363 qglDepthRange = wrapglDepthRange;
1364 qglDetachShader = wrapglDetachShader;
1365 qglDisable = wrapglDisable;
1366 qglDisableClientState = wrapglDisableClientState;
1367 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1368 qglDrawArrays = wrapglDrawArrays;
1369 // qglDrawBuffer = wrapglDrawBuffer;
1370 // qglDrawBuffersARB = wrapglDrawBuffers;
1371 qglDrawElements = wrapglDrawElements;
1372 // qglDrawRangeElements = wrapglDrawRangeElements;
1373 qglEnable = wrapglEnable;
1374 qglEnableClientState = wrapglEnableClientState;
1375 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1376 // qglEnd = wrapglEnd;
1377 // qglEndQueryARB = wrapglEndQuery;
1378 qglFinish = wrapglFinish;
1379 qglFlush = wrapglFlush;
1380 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1381 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1382 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1383 qglGenBuffersARB = wrapglGenBuffers;
1384 qglGenFramebuffersEXT = wrapglGenFramebuffers;
1385 // qglGenQueriesARB = wrapglGenQueries;
1386 qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
1387 qglGenTextures = wrapglGenTextures;
1388 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1389 qglGetActiveAttrib = wrapglGetActiveAttrib;
1390 qglGetActiveUniform = wrapglGetActiveUniform;
1391 qglGetAttachedShaders = wrapglGetAttachedShaders;
1392 qglGetBooleanv = wrapglGetBooleanv;
1393 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1394 qglGetDoublev = wrapglGetDoublev;
1395 qglGetFloatv = wrapglGetFloatv;
1396 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1397 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1398 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1399 qglGetIntegerv = wrapglGetIntegerv;
1400 qglGetShaderiv = wrapglGetShaderiv;
1401 qglGetProgramiv = wrapglGetProgramiv;
1402 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1403 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1404 // qglGetQueryivARB = wrapglGetQueryiv;
1405 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1406 qglGetShaderSource = wrapglGetShaderSource;
1407 qglGetTexImage = wrapglGetTexImage;
1408 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1409 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1410 qglGetTexParameterfv = wrapglGetTexParameterfv;
1411 qglGetTexParameteriv = wrapglGetTexParameteriv;
1412 qglGetUniformfv = wrapglGetUniformfv;
1413 qglGetUniformiv = wrapglGetUniformiv;
1414 qglHint = wrapglHint;
1415 qglLineWidth = wrapglLineWidth;
1416 qglLinkProgram = wrapglLinkProgram;
1417 qglLoadIdentity = wrapglLoadIdentity;
1418 qglLoadMatrixf = wrapglLoadMatrixf;
1419 qglMatrixMode = wrapglMatrixMode;
1420 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1421 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1422 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1423 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1424 qglNormalPointer = wrapglNormalPointer;
1425 qglPixelStorei = wrapglPixelStorei;
1426 qglPointSize = wrapglPointSize;
1427 // qglPolygonMode = wrapglPolygonMode;
1428 qglPolygonOffset = wrapglPolygonOffset;
1429 // qglPolygonStipple = wrapglPolygonStipple;
1430 qglReadBuffer = wrapglReadBuffer;
1431 qglReadPixels = wrapglReadPixels;
1432 qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
1433 qglScissor = wrapglScissor;
1434 qglShaderSource = wrapglShaderSource;
1435 qglStencilFunc = wrapglStencilFunc;
1436 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1437 qglStencilMask = wrapglStencilMask;
1438 qglStencilOp = wrapglStencilOp;
1439 qglStencilOpSeparate = wrapglStencilOpSeparate;
1440 qglTexCoord1f = wrapglTexCoord1f;
1441 qglTexCoord2f = wrapglTexCoord2f;
1442 qglTexCoord3f = wrapglTexCoord3f;
1443 qglTexCoord4f = wrapglTexCoord4f;
1444 qglTexCoordPointer = wrapglTexCoordPointer;
1445 qglTexEnvf = wrapglTexEnvf;
1446 qglTexEnvfv = wrapglTexEnvfv;
1447 qglTexEnvi = wrapglTexEnvi;
1448 qglTexImage2D = wrapglTexImage2D;
1449 qglTexImage3D = wrapglTexImage3D;
1450 qglTexParameterf = wrapglTexParameterf;
1451 qglTexParameterfv = wrapglTexParameterfv;
1452 qglTexParameteri = wrapglTexParameteri;
1453 qglTexSubImage2D = wrapglTexSubImage2D;
1454 qglTexSubImage3D = wrapglTexSubImage3D;
1455 qglUniform1f = wrapglUniform1f;
1456 qglUniform1fv = wrapglUniform1fv;
1457 qglUniform1i = wrapglUniform1i;
1458 qglUniform1iv = wrapglUniform1iv;
1459 qglUniform2f = wrapglUniform2f;
1460 qglUniform2fv = wrapglUniform2fv;
1461 qglUniform2i = wrapglUniform2i;
1462 qglUniform2iv = wrapglUniform2iv;
1463 qglUniform3f = wrapglUniform3f;
1464 qglUniform3fv = wrapglUniform3fv;
1465 qglUniform3i = wrapglUniform3i;
1466 qglUniform3iv = wrapglUniform3iv;
1467 qglUniform4f = wrapglUniform4f;
1468 qglUniform4fv = wrapglUniform4fv;
1469 qglUniform4i = wrapglUniform4i;
1470 qglUniform4iv = wrapglUniform4iv;
1471 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1472 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1473 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1474 qglUseProgram = wrapglUseProgram;
1475 qglValidateProgram = wrapglValidateProgram;
1476 qglVertex2f = wrapglVertex2f;
1477 qglVertex3f = wrapglVertex3f;
1478 qglVertex4f = wrapglVertex4f;
1479 qglVertexAttribPointer = wrapglVertexAttribPointer;
1480 qglVertexPointer = wrapglVertexPointer;
1481 qglViewport = wrapglViewport;
1482 qglVertexAttrib1f = wrapglVertexAttrib1f;
1483 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1484 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1485 qglVertexAttrib2f = wrapglVertexAttrib2f;
1486 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1487 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1488 qglVertexAttrib3f = wrapglVertexAttrib3f;
1489 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1490 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1491 qglVertexAttrib4f = wrapglVertexAttrib4f;
1492 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1493 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1494 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1495 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1496 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1497 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1498 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1499 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1500 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1501 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1502 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1503 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1504 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1505 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1506 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1507 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1508 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1509 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1510 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1511 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1512 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1513 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1514 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1515 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1516 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1517 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1518 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1519 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1520 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1521 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1523 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1524 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1525 gl_version = (const char *)qglGetString(GL_VERSION);
1526 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1530 if (!gl_platformextensions)
1531 gl_platformextensions = "";
1533 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1534 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1535 Con_Printf("GL_VERSION: %s\n", gl_version);
1536 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1537 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1539 // LordHavoc: report supported extensions
1540 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1542 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1543 vid.forcetextype = TEXTYPE_RGBA;
1545 vid.support.gl20shaders = true;
1546 vid.support.amd_texture_texture4 = false;
1547 vid.support.arb_depth_texture = false;
1548 vid.support.arb_draw_buffers = false;
1549 vid.support.arb_multitexture = false;
1550 vid.support.arb_occlusion_query = false;
1551 vid.support.arb_shadow = false;
1552 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1553 vid.support.arb_texture_cube_map = true;
1554 vid.support.arb_texture_env_combine = false;
1555 vid.support.arb_texture_gather = false;
1556 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1557 vid.support.arb_vertex_buffer_object = true;
1558 vid.support.ati_separate_stencil = false;
1559 vid.support.ext_blend_minmax = false;
1560 vid.support.ext_blend_subtract = true;
1561 vid.support.ext_draw_range_elements = true;
1562 vid.support.ext_framebuffer_object = false;//true;
1563 vid.support.ext_stencil_two_side = false;
1564 vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd...
1565 vid.support.ext_texture_compression_s3tc = false;
1566 vid.support.ext_texture_edge_clamp = true;
1567 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1568 vid.support.ext_texture_srgb = false;
1570 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1571 if (vid.support.ext_texture_filter_anisotropic)
1572 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1573 if (vid.support.arb_texture_cube_map)
1574 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
1575 if (vid.support.ext_texture_3d)
1576 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1577 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1578 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1580 // verify that cubemap textures are really supported
1581 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1582 vid.support.arb_texture_cube_map = false;
1584 // verify that 3d textures are really supported
1585 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1587 vid.support.ext_texture_3d = false;
1588 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1592 vid.teximageunits = 8;
1593 vid.texarrayunits = 5;
1594 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1595 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1596 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1597 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1598 vid.renderpath = RENDERPATH_GLES2;
1599 vid.useinterleavedarrays = false;
1600 vid.sRGBcapable2D = false;
1601 vid.sRGBcapable3D = false;
1603 // VorteX: set other info (maybe place them in VID_InitMode?)
1604 extern cvar_t gl_info_vendor;
1605 extern cvar_t gl_info_renderer;
1606 extern cvar_t gl_info_version;
1607 extern cvar_t gl_info_platform;
1608 extern cvar_t gl_info_driver;
1609 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1610 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1611 Cvar_SetQuick(&gl_info_version, gl_version);
1612 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1613 Cvar_SetQuick(&gl_info_driver, gl_driver);
1617 void *GL_GetProcAddress(const char *name)
1620 p = SDL_GL_GetProcAddress(name);
1624 static qboolean vid_sdl_initjoysticksystem = false;
1626 void VID_Init (void)
1628 #ifndef __IPHONEOS__
1630 Cvar_RegisterVariable(&apple_mouse_noaccel);
1634 Cvar_SetValueQuick(&vid_touchscreen, 1);
1637 #ifdef SDL_R_RESTART
1638 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1641 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1642 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1643 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1644 if (vid_sdl_initjoysticksystem)
1645 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1646 vid_isfullscreen = false;
1649 static int vid_sdljoystickindex = -1;
1650 void VID_EnableJoystick(qboolean enable)
1652 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
1653 int numsdljoysticks;
1654 qboolean success = false;
1655 int sharedcount = 0;
1657 sharedcount = VID_Shared_SetJoystick(index);
1658 if (index >= 0 && index < sharedcount)
1660 sdlindex = index - sharedcount;
1662 numsdljoysticks = SDL_NumJoysticks();
1663 if (sdlindex < 0 || sdlindex >= numsdljoysticks)
1666 // update cvar containing count of XInput joysticks + SDL joysticks
1667 if (joy_detected.integer != sharedcount + numsdljoysticks)
1668 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
1670 if (vid_sdljoystickindex != sdlindex)
1672 vid_sdljoystickindex = sdlindex;
1673 // close SDL joystick if active
1674 if (vid_sdljoystick)
1675 SDL_JoystickClose(vid_sdljoystick);
1676 vid_sdljoystick = NULL;
1679 vid_sdljoystick = SDL_JoystickOpen(sdlindex);
1680 if (vid_sdljoystick)
1681 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, SDL_JoystickName(sdlindex), (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
1684 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
1693 if (joy_active.integer != (success ? 1 : 0))
1694 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
1698 // set the icon (we dont use SDL here since it would be too much a PITA)
1700 #include "resource.h"
1701 #include <SDL_syswm.h>
1702 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
1704 SDL_Surface *screen = NULL;
1707 SDL_WM_SetCaption( gamename, NULL );
1708 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
1711 // get the HWND handle
1712 SDL_VERSION( &info.version );
1713 if (SDL_GetWMInfo(&info))
1715 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1716 #ifndef _W64 //If Windows 64bit data types don't exist
1717 #ifndef SetClassLongPtr
1718 #define SetClassLongPtr SetClassLong
1721 #define GCLP_HICON GCL_HICON
1724 #define LONG_PTR LONG
1727 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1732 #elif defined(MACOSX)
1733 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
1735 SDL_Surface *screen = NULL;
1736 SDL_WM_SetCaption( gamename, NULL );
1737 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
1738 // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
1742 // Adding the OS independent XPM version --blub
1743 #include "darkplaces.xpm"
1744 #include "nexuiz.xpm"
1745 static SDL_Surface *icon = NULL;
1746 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
1749 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1750 * default settings with less than 91 colors and transparency.
1753 int width, height, colors, isize, i, j;
1755 static SDL_Color palette[256];
1756 unsigned short palenc[256]; // store color id by char
1758 char **idata, *data;
1759 const SDL_version *version;
1760 SDL_Surface *screen = NULL;
1763 SDL_FreeSurface(icon);
1765 version = SDL_Linked_Version();
1766 // only use non-XPM icon support in SDL v1.3 and higher
1767 // SDL v1.2 does not support "smooth" transparency, and thus is better
1769 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1771 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1774 unsigned int red = 0x00FF0000;
1775 unsigned int green = 0x0000FF00;
1776 unsigned int blue = 0x000000FF;
1777 unsigned int alpha = 0xFF000000;
1778 width = image_width;
1779 height = image_height;
1781 // reallocate with malloc, as this is in tempmempool (do not want)
1783 data = malloc(width * height * 4);
1784 memcpy(data, xpm, width * height * 4);
1788 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1791 icon->pixels = data;
1794 Con_Printf( "Failed to create surface for the window Icon!\n"
1795 "%s\n", SDL_GetError());
1801 // we only get here if non-XPM icon was missing, or SDL version is not
1802 // sufficient for transparent non-XPM icons
1805 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1808 idata = XPM_DecodeString(xpm);
1810 idata = ENGINE_ICON;
1816 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
1820 for(i = 0; i < colors; ++i)
1822 unsigned int r, g, b;
1825 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1828 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1832 palette[i].r = 255; // color key
1835 thenone = i; // weeeee
1836 palenc[(unsigned char) idx] = i;
1841 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1844 palenc[(unsigned char) idx] = i;
1850 // allocate the image data
1851 data = (char*) malloc(width*height);
1853 for(j = 0; j < height; ++j)
1855 for(i = 0; i < width; ++i)
1857 // casting to the safest possible datatypes ^^
1858 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1864 // SDL_FreeSurface should free the data too
1865 // but for completeness' sake...
1866 if(icon->flags & SDL_PREALLOC)
1869 icon->pixels = NULL; // safety
1871 SDL_FreeSurface(icon);
1874 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1875 // 8 bit surfaces get an empty palette allocated according to the docs
1876 // so it's a palette image for sure :) no endian check necessary for the mask
1880 icon->pixels = data;
1881 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
1882 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
1886 Con_Printf( "Failed to create surface for the window Icon!\n"
1887 "%s\n", SDL_GetError());
1893 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
1898 // NOTE: Only 1-char colornames are supported
1899 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
1904 // NOTE: Only 1-char colornames are supported
1905 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
1910 SDL_WM_SetIcon(icon, NULL);
1912 SDL_WM_SetCaption( gamename, NULL );
1913 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
1915 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1916 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
1917 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
1919 version = SDL_Linked_Version();
1920 // only use non-XPM icon support in SDL v1.3 and higher
1921 // SDL v1.2 does not support "smooth" transparency, and thus is better
1923 if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
1925 // in this case, we did not set the good icon yet
1927 SDL_VERSION(&info.version);
1928 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
1930 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1933 // use _NET_WM_ICON too
1934 static long netwm_icon[MAX_NETWM_ICON];
1940 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
1942 netwm_icon[pos++] = image_width;
1943 netwm_icon[pos++] = image_height;
1944 for(i = 0; i < image_height; ++i)
1945 for(j = 0; j < image_width; ++j)
1946 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
1950 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
1954 data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
1957 info.info.x11.lock_func();
1959 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
1960 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
1962 info.info.x11.unlock_func();
1974 static void VID_OutputVersion(void)
1976 const SDL_version *version;
1977 version = SDL_Linked_Version();
1978 Con_Printf( "Linked against SDL version %d.%d.%d\n"
1979 "Using SDL library version %d.%d.%d\n",
1980 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
1981 version->major, version->minor, version->patch );
1984 qboolean VID_InitModeGL(viddef_mode_t *mode)
1988 static int notfirstvideomode = false;
1989 int flags = SDL_OPENGL;
1991 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
1993 const char *drivername;
1995 win_half_width = mode->width>>1;
1996 win_half_height = mode->height>>1;
1998 if(vid_resizable.integer)
2000 flags |= SDL_RESIZABLE;
2002 windowflags |= SDL_WINDOW_RESIZABLE;
2005 VID_OutputVersion();
2010 We cant switch from one OpenGL video mode to another.
2011 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2013 if (notfirstvideomode)
2014 SDL_SetVideoMode( 0, 0, 0, 0 );
2015 notfirstvideomode = true;
2018 // SDL usually knows best
2021 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2022 i = COM_CheckParm("-gl_driver");
2023 if (i && i < com_argc - 1)
2024 drivername = com_argv[i + 1];
2025 if (SDL_GL_LoadLibrary(drivername) < 0)
2027 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2032 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2033 mode->fullscreen = true;
2034 // hide the menu with SDL_WINDOW_BORDERLESS
2035 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2038 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2041 Con_Print("Required OpenGL function glGetString not found\n");
2046 // Knghtbrd: should do platform-specific extension string function here
2048 vid_isfullscreen = false;
2049 if (mode->fullscreen) {
2051 flags |= SDL_FULLSCREEN;
2053 windowflags |= SDL_WINDOW_FULLSCREEN;
2055 vid_isfullscreen = true;
2057 //flags |= SDL_HWSURFACE;
2059 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2060 if (mode->bitsperpixel >= 32)
2062 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2063 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2064 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2065 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2066 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2067 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2071 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2072 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2073 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2074 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2076 if (mode->stereobuffer)
2077 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2078 if (mode->samples > 1)
2080 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2081 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2084 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2085 if (vid_vsync.integer)
2086 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2088 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2091 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2092 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2093 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2097 video_bpp = mode->bitsperpixel;
2099 video_flags = flags;
2100 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2103 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2107 mode->width = screen->w;
2108 mode->height = screen->h;
2110 window_flags = windowflags;
2111 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2114 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2118 SDL_GetWindowSize(window, &mode->width, &mode->height);
2119 context = SDL_GL_CreateContext(window);
2120 if (context == NULL)
2122 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2128 vid_softsurface = NULL;
2129 vid.softpixels = NULL;
2132 SDL_EnableUNICODE( SDL_ENABLE );
2133 // enable key repeat since everyone expects it
2134 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2136 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
2137 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2138 vid_usingvsync = (vid_vsync.integer != 0);
2141 gl_platform = "SDL";
2142 gl_platformextensions = "";
2151 vid_activewindow = false;
2152 vid_hasfocus = true;
2153 vid_usingmouse = false;
2154 vid_usinghidecursor = false;
2157 SDL_WM_GrabInput(SDL_GRAB_OFF);
2162 extern cvar_t gl_info_extensions;
2163 extern cvar_t gl_info_vendor;
2164 extern cvar_t gl_info_renderer;
2165 extern cvar_t gl_info_version;
2166 extern cvar_t gl_info_platform;
2167 extern cvar_t gl_info_driver;
2169 qboolean VID_InitModeSoft(viddef_mode_t *mode)
2172 int flags = SDL_HWSURFACE;
2173 if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2175 int windowflags = SDL_WINDOW_SHOWN;
2178 win_half_width = mode->width>>1;
2179 win_half_height = mode->height>>1;
2181 if(vid_resizable.integer)
2183 flags |= SDL_RESIZABLE;
2185 windowflags |= SDL_WINDOW_RESIZABLE;
2188 VID_OutputVersion();
2190 vid_isfullscreen = false;
2191 if (mode->fullscreen) {
2193 flags |= SDL_FULLSCREEN;
2195 windowflags |= SDL_WINDOW_FULLSCREEN;
2197 vid_isfullscreen = true;
2200 video_bpp = mode->bitsperpixel;
2202 video_flags = flags;
2203 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2206 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2210 mode->width = screen->w;
2211 mode->height = screen->h;
2213 window_flags = windowflags;
2214 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2217 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2221 SDL_GetWindowSize(window, &mode->width, &mode->height);
2224 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2225 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2226 if (vid_softsurface == NULL)
2228 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2232 SDL_SetAlpha(vid_softsurface, 0, 255);
2234 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2235 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2236 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2238 Con_Printf("Failed to initialize software rasterizer\n");
2244 SDL_EnableUNICODE( SDL_ENABLE );
2245 // enable key repeat since everyone expects it
2246 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2248 VID_Soft_SharedSetup();
2251 vid_activewindow = false;
2252 vid_hasfocus = true;
2253 vid_usingmouse = false;
2254 vid_usinghidecursor = false;
2257 SDL_WM_GrabInput(SDL_GRAB_OFF);
2262 qboolean VID_InitMode(viddef_mode_t *mode)
2264 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2265 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2267 if (vid_soft.integer)
2268 return VID_InitModeSoft(mode);
2271 return VID_InitModeGL(mode);
2274 void VID_Shutdown (void)
2276 VID_EnableJoystick(false);
2277 VID_SetMouse(false, false, false);
2278 VID_RestoreSystemGamma();
2284 SDL_FreeSurface(icon);
2290 if (vid_softsurface)
2291 SDL_FreeSurface(vid_softsurface);
2292 vid_softsurface = NULL;
2293 vid.softpixels = NULL;
2294 if (vid.softdepthpixels)
2295 free(vid.softdepthpixels);
2296 vid.softdepthpixels = NULL;
2300 SDL_DestroyWindow(window);
2304 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2309 gl_platformextensions = "";
2312 int VID_SetGamma (unsigned short *ramps, int rampsize)
2314 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2317 int VID_GetGamma (unsigned short *ramps, int rampsize)
2319 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2322 void VID_Finish (void)
2327 //react on appstate changes
2328 appstate = SDL_GetAppState();
2330 vid_hidden = !(appstate & SDL_APPACTIVE);
2331 vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2333 vid_activewindow = !vid_hidden && vid_hasfocus;
2335 VID_UpdateGamma(false, 256);
2339 switch(vid.renderpath)
2341 case RENDERPATH_GL11:
2342 case RENDERPATH_GL13:
2343 case RENDERPATH_GL20:
2344 case RENDERPATH_GLES1:
2345 case RENDERPATH_GLES2:
2347 if (r_speeds.integer == 2 || gl_finish.integer)
2349 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2352 qboolean vid_usevsync;
2353 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2354 if (vid_usingvsync != vid_usevsync)
2356 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2357 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2359 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2364 SDL_GL_SwapBuffers();
2366 SDL_GL_SwapWindow(window);
2369 case RENDERPATH_SOFT:
2370 DPSOFTRAST_Finish();
2372 // if (!r_test.integer)
2374 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2379 SDL_Surface *screen = SDL_GetWindowSurface(window);
2380 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2381 SDL_UpdateWindowSurface(window);
2385 case RENDERPATH_D3D9:
2386 case RENDERPATH_D3D10:
2387 case RENDERPATH_D3D11:
2388 if (r_speeds.integer == 2 || gl_finish.integer)
2395 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2398 SDL_Rect **vidmodes;
2399 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2402 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && *vidmodes; ++vidmodes)
2406 modes[k].width = (*vidmodes)->w;
2407 modes[k].height = (*vidmodes)->h;
2409 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2410 modes[k].pixelheight_num = 1;
2411 modes[k].pixelheight_denom = 1; // SDL does not provide this