2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
29 #include <Carbon/Carbon.h>
30 #include <IOKit/hidsystem/IOHIDLib.h>
31 #include <IOKit/hidsystem/IOHIDParameter.h>
32 #include <IOKit/hidsystem/event_status_driver.h>
33 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
34 static qboolean vid_usingnoaccel;
35 static double originalMouseSpeed = -1.0;
36 io_connect_t IN_GetIOHandle(void)
38 io_connect_t iohandle = MACH_PORT_NULL;
40 io_service_t iohidsystem = MACH_PORT_NULL;
41 mach_port_t masterport;
43 status = IOMasterPort(MACH_PORT_NULL, &masterport);
44 if(status != KERN_SUCCESS)
47 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
51 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
52 IOObjectRelease(iohidsystem);
63 // Tell startup code that we have a client
64 int cl_available = true;
66 qboolean vid_supportrefreshrate = false;
68 static qboolean vid_usingmouse = false;
69 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
70 static qboolean vid_usinghidecursor = false;
71 static qboolean vid_hasfocus = false;
72 static qboolean vid_isfullscreen;
73 static qboolean vid_usingvsync = false;
74 static SDL_Joystick *vid_sdljoystick = NULL;
75 // GAME_STEELSTORM specific
76 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
77 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
79 static int win_half_width = 50;
80 static int win_half_height = 50;
83 static SDL_GLContext context;
84 static SDL_Window *window;
85 static int window_flags;
86 static vid_mode_t desktop_mode;
91 #define SDLK_PERCENT '%'
94 static int MapKey( unsigned int sdlkey )
99 // case SDLK_UNKNOWN: return K_UNKNOWN;
100 case SDLK_RETURN: return K_ENTER;
101 case SDLK_ESCAPE: return K_ESCAPE;
102 case SDLK_BACKSPACE: return K_BACKSPACE;
103 case SDLK_TAB: return K_TAB;
104 case SDLK_SPACE: return K_SPACE;
105 case SDLK_EXCLAIM: return '!';
106 case SDLK_QUOTEDBL: return '"';
107 case SDLK_HASH: return '#';
108 case SDLK_PERCENT: return '%';
109 case SDLK_DOLLAR: return '$';
110 case SDLK_AMPERSAND: return '&';
111 case SDLK_QUOTE: return '\'';
112 case SDLK_LEFTPAREN: return '(';
113 case SDLK_RIGHTPAREN: return ')';
114 case SDLK_ASTERISK: return '*';
115 case SDLK_PLUS: return '+';
116 case SDLK_COMMA: return ',';
117 case SDLK_MINUS: return '-';
118 case SDLK_PERIOD: return '.';
119 case SDLK_SLASH: return '/';
120 case SDLK_0: return '0';
121 case SDLK_1: return '1';
122 case SDLK_2: return '2';
123 case SDLK_3: return '3';
124 case SDLK_4: return '4';
125 case SDLK_5: return '5';
126 case SDLK_6: return '6';
127 case SDLK_7: return '7';
128 case SDLK_8: return '8';
129 case SDLK_9: return '9';
130 case SDLK_COLON: return ':';
131 case SDLK_SEMICOLON: return ';';
132 case SDLK_LESS: return '<';
133 case SDLK_EQUALS: return '=';
134 case SDLK_GREATER: return '>';
135 case SDLK_QUESTION: return '?';
136 case SDLK_AT: return '@';
137 case SDLK_LEFTBRACKET: return '[';
138 case SDLK_BACKSLASH: return '\\';
139 case SDLK_RIGHTBRACKET: return ']';
140 case SDLK_CARET: return '^';
141 case SDLK_UNDERSCORE: return '_';
142 case SDLK_BACKQUOTE: return '`';
143 case SDLK_a: return 'a';
144 case SDLK_b: return 'b';
145 case SDLK_c: return 'c';
146 case SDLK_d: return 'd';
147 case SDLK_e: return 'e';
148 case SDLK_f: return 'f';
149 case SDLK_g: return 'g';
150 case SDLK_h: return 'h';
151 case SDLK_i: return 'i';
152 case SDLK_j: return 'j';
153 case SDLK_k: return 'k';
154 case SDLK_l: return 'l';
155 case SDLK_m: return 'm';
156 case SDLK_n: return 'n';
157 case SDLK_o: return 'o';
158 case SDLK_p: return 'p';
159 case SDLK_q: return 'q';
160 case SDLK_r: return 'r';
161 case SDLK_s: return 's';
162 case SDLK_t: return 't';
163 case SDLK_u: return 'u';
164 case SDLK_v: return 'v';
165 case SDLK_w: return 'w';
166 case SDLK_x: return 'x';
167 case SDLK_y: return 'y';
168 case SDLK_z: return 'z';
169 case SDLK_CAPSLOCK: return K_CAPSLOCK;
170 case SDLK_F1: return K_F1;
171 case SDLK_F2: return K_F2;
172 case SDLK_F3: return K_F3;
173 case SDLK_F4: return K_F4;
174 case SDLK_F5: return K_F5;
175 case SDLK_F6: return K_F6;
176 case SDLK_F7: return K_F7;
177 case SDLK_F8: return K_F8;
178 case SDLK_F9: return K_F9;
179 case SDLK_F10: return K_F10;
180 case SDLK_F11: return K_F11;
181 case SDLK_F12: return K_F12;
182 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
183 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
184 case SDLK_PAUSE: return K_PAUSE;
185 case SDLK_INSERT: return K_INS;
186 case SDLK_HOME: return K_HOME;
187 case SDLK_PAGEUP: return K_PGUP;
189 case SDLK_DELETE: return K_BACKSPACE;
191 case SDLK_DELETE: return K_DEL;
193 case SDLK_END: return K_END;
194 case SDLK_PAGEDOWN: return K_PGDN;
195 case SDLK_RIGHT: return K_RIGHTARROW;
196 case SDLK_LEFT: return K_LEFTARROW;
197 case SDLK_DOWN: return K_DOWNARROW;
198 case SDLK_UP: return K_UPARROW;
199 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
200 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
201 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
202 case SDLK_KP_MINUS: return K_KP_MINUS;
203 case SDLK_KP_PLUS: return K_KP_PLUS;
204 case SDLK_KP_ENTER: return K_KP_ENTER;
205 case SDLK_KP_1: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
206 case SDLK_KP_2: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
207 case SDLK_KP_3: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
208 case SDLK_KP_4: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
209 case SDLK_KP_5: return K_KP_5;
210 case SDLK_KP_6: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
211 case SDLK_KP_7: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
212 case SDLK_KP_8: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
213 case SDLK_KP_9: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
214 case SDLK_KP_0: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
215 case SDLK_KP_PERIOD: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
216 // case SDLK_APPLICATION: return K_APPLICATION;
217 // case SDLK_POWER: return K_POWER;
218 case SDLK_KP_EQUALS: return K_KP_EQUALS;
219 // case SDLK_F13: return K_F13;
220 // case SDLK_F14: return K_F14;
221 // case SDLK_F15: return K_F15;
222 // case SDLK_F16: return K_F16;
223 // case SDLK_F17: return K_F17;
224 // case SDLK_F18: return K_F18;
225 // case SDLK_F19: return K_F19;
226 // case SDLK_F20: return K_F20;
227 // case SDLK_F21: return K_F21;
228 // case SDLK_F22: return K_F22;
229 // case SDLK_F23: return K_F23;
230 // case SDLK_F24: return K_F24;
231 // case SDLK_EXECUTE: return K_EXECUTE;
232 // case SDLK_HELP: return K_HELP;
233 // case SDLK_MENU: return K_MENU;
234 // case SDLK_SELECT: return K_SELECT;
235 // case SDLK_STOP: return K_STOP;
236 // case SDLK_AGAIN: return K_AGAIN;
237 // case SDLK_UNDO: return K_UNDO;
238 // case SDLK_CUT: return K_CUT;
239 // case SDLK_COPY: return K_COPY;
240 // case SDLK_PASTE: return K_PASTE;
241 // case SDLK_FIND: return K_FIND;
242 // case SDLK_MUTE: return K_MUTE;
243 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
244 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
245 // case SDLK_KP_COMMA: return K_KP_COMMA;
246 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
247 // case SDLK_ALTERASE: return K_ALTERASE;
248 // case SDLK_SYSREQ: return K_SYSREQ;
249 // case SDLK_CANCEL: return K_CANCEL;
250 // case SDLK_CLEAR: return K_CLEAR;
251 // case SDLK_PRIOR: return K_PRIOR;
252 // case SDLK_RETURN2: return K_RETURN2;
253 // case SDLK_SEPARATOR: return K_SEPARATOR;
254 // case SDLK_OUT: return K_OUT;
255 // case SDLK_OPER: return K_OPER;
256 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
257 // case SDLK_CRSEL: return K_CRSEL;
258 // case SDLK_EXSEL: return K_EXSEL;
259 // case SDLK_KP_00: return K_KP_00;
260 // case SDLK_KP_000: return K_KP_000;
261 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
262 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
263 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
264 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
265 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
266 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
267 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
268 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
269 // case SDLK_KP_TAB: return K_KP_TAB;
270 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
271 // case SDLK_KP_A: return K_KP_A;
272 // case SDLK_KP_B: return K_KP_B;
273 // case SDLK_KP_C: return K_KP_C;
274 // case SDLK_KP_D: return K_KP_D;
275 // case SDLK_KP_E: return K_KP_E;
276 // case SDLK_KP_F: return K_KP_F;
277 // case SDLK_KP_XOR: return K_KP_XOR;
278 // case SDLK_KP_POWER: return K_KP_POWER;
279 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
280 // case SDLK_KP_LESS: return K_KP_LESS;
281 // case SDLK_KP_GREATER: return K_KP_GREATER;
282 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
283 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
284 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
285 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
286 // case SDLK_KP_COLON: return K_KP_COLON;
287 // case SDLK_KP_HASH: return K_KP_HASH;
288 // case SDLK_KP_SPACE: return K_KP_SPACE;
289 // case SDLK_KP_AT: return K_KP_AT;
290 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
291 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
292 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
293 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
294 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
295 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
296 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
297 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
298 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
299 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
300 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
301 // case SDLK_KP_BINARY: return K_KP_BINARY;
302 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
303 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
304 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
305 case SDLK_LCTRL: return K_CTRL;
306 case SDLK_LSHIFT: return K_SHIFT;
307 case SDLK_LALT: return K_ALT;
308 // case SDLK_LGUI: return K_LGUI;
309 case SDLK_RCTRL: return K_CTRL;
310 case SDLK_RSHIFT: return K_SHIFT;
311 case SDLK_RALT: return K_ALT;
312 // case SDLK_RGUI: return K_RGUI;
313 // case SDLK_MODE: return K_MODE;
314 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
315 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
316 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
317 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
318 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
319 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
320 // case SDLK_WWW: return K_WWW;
321 // case SDLK_MAIL: return K_MAIL;
322 // case SDLK_CALCULATOR: return K_CALCULATOR;
323 // case SDLK_COMPUTER: return K_COMPUTER;
324 // case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button
325 // case SDLK_AC_HOME: return K_AC_HOME; // Android button
326 case SDLK_AC_BACK: return K_ESCAPE; // Android button
327 // case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button
328 // case SDLK_AC_STOP: return K_AC_STOP; // Android button
329 // case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button
330 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button
331 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
332 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
333 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
334 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
335 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
336 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
337 // case SDLK_EJECT: return K_EJECT;
338 // case SDLK_SLEEP: return K_SLEEP;
342 qboolean VID_HasScreenKeyboardSupport(void)
344 return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
347 void VID_ShowKeyboard(qboolean show)
349 if (!SDL_HasScreenKeyboardSupport())
354 if (!SDL_IsTextInputActive())
355 SDL_StartTextInput();
359 if (SDL_IsTextInputActive())
364 qboolean VID_ShowingKeyboard(void)
366 return SDL_IsTextInputActive() != 0;
369 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
371 #ifndef DP_MOBILETOUCH
374 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
375 VID_SetMouse(false, false, false); // ungrab first!
377 if (vid_usingmouse != relative)
379 vid_usingmouse = relative;
380 cl_ignoremousemoves = 2;
381 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
382 // Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
386 // Save the status of mouse acceleration
387 originalMouseSpeed = -1.0; // in case of error
388 if(apple_mouse_noaccel.integer)
390 io_connect_t mouseDev = IN_GetIOHandle();
393 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
395 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
396 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
398 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
399 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
404 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
405 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
407 IOServiceClose(mouseDev);
411 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
412 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
416 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
420 if(originalMouseSpeed != -1.0)
422 io_connect_t mouseDev = IN_GetIOHandle();
425 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
426 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
427 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
428 IOServiceClose(mouseDev);
431 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
436 if (vid_usinghidecursor != hidecursor)
438 vid_usinghidecursor = hidecursor;
439 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
444 // multitouch[10][] represents the mouse pointer
445 // multitouch[][0]: finger active
446 // multitouch[][1]: Y
447 // multitouch[][2]: Y
448 // X and Y coordinates are 0-1.
449 #define MAXFINGERS 11
450 float multitouch[MAXFINGERS][3];
452 // this one stores how many areas this finger has touched
453 int multitouchs[MAXFINGERS];
455 // modified heavily by ELUAN
456 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
459 float fx, fy, fwidth, fheight;
460 float overfx, overfy, overfwidth, overfheight;
463 qboolean button = false;
465 if (pwidth > 0 && pheight > 0)
467 if (corner & 1) px += vid_conwidth.value;
468 if (corner & 2) py += vid_conheight.value;
469 if (corner & 4) px += vid_conwidth.value * 0.5f;
470 if (corner & 8) py += vid_conheight.value * 0.5f;
471 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
472 fx = px / vid_conwidth.value;
473 fy = py / vid_conheight.value;
474 fwidth = pwidth / vid_conwidth.value;
475 fheight = pheight / vid_conheight.value;
477 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
479 if (!(*resultbutton))
481 oversizepixels_x *= 0.2;
482 oversizepixels_y *= 0.2;
485 oversizepixels_x /= vid_conwidth.value;
486 oversizepixels_y /= vid_conheight.value;
488 overfx = fx - oversizepixels_x;
489 overfy = fy - oversizepixels_y;
490 overfwidth = fwidth + 2*oversizepixels_x;
491 overfheight = fheight + 2*oversizepixels_y;
493 for (finger = 0;finger < MAXFINGERS;finger++)
495 if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
498 if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
500 multitouchs[finger]++;
502 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
503 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
506 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
508 if (sqsum < deadzone*deadzone)
515 // ignore the third component
516 Vector2Normalize2(rel, rel);
522 if (scr_numtouchscreenareas < 128)
524 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
525 scr_touchscreenareas[scr_numtouchscreenareas].text = text;
526 scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
527 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
528 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
529 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
530 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
531 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
532 // the pics may have alpha too.
533 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
534 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
535 scr_numtouchscreenareas++;
541 VectorCopy(rel, resultmove);
543 VectorClear(resultmove);
547 if (*resultbutton != button)
550 Key_Event(key, 0, button);
551 if (typedtext && typedtext[0] && !*resultbutton)
553 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
555 for (i = 0;typedtext[i];i++)
557 Key_Event(K_TEXT, typedtext[i], true);
558 Key_Event(K_TEXT, typedtext[i], false);
562 *resultbutton = button;
568 // not reentrant, but we only need one mouse cursor anyway...
569 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
572 float fx, fy, fwidth, fheight;
573 qboolean button = false;
574 static int cursorfinger = -1;
575 static int cursorfreemovement = false;
576 static int canclick = false;
577 static int clickxy[2];
578 static int relclickxy[2];
579 static double clickrealtime = 0;
581 if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
582 if (pwidth > 0 && pheight > 0)
584 fx = px / vid_conwidth.value;
585 fy = py / vid_conheight.value;
586 fwidth = pwidth / vid_conwidth.value;
587 fheight = pheight / vid_conheight.value;
588 for (finger = 0;finger < MAXFINGERS;finger++)
590 if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
592 if (cursorfinger == -1)
594 clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
595 clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight;
596 relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
597 relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
599 cursorfinger = finger;
602 cursorfreemovement = false;
606 if (scr_numtouchscreenareas < 128)
608 if (clickrealtime + 1 > realtime)
610 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
614 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
618 switch ((int)realtime * 10 % 20)
621 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
624 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
627 scr_touchscreenareas[scr_numtouchscreenareas].text = "";
628 scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
629 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
630 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
631 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
632 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
633 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
634 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
635 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
636 scr_numtouchscreenareas++;
640 if (cursorfinger != -1)
642 if (multitouch[cursorfinger][0])
644 if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
645 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
646 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
647 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
649 cursorfreemovement = true;
651 if (cursorfreemovement)
653 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
654 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
655 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
666 if (/**resultbutton != button && */(int)key > 0)
668 if (!button && !cursorfreemovement && canclick)
670 Key_Event(key, 0, true);
672 clickrealtime = realtime;
675 // SS:BR can't qc can't cope with presses and releases on the same frame
676 if (clickrealtime && clickrealtime + 0.1 < realtime)
678 Key_Event(key, 0, false);
683 *resultbutton = button;
687 void VID_BuildJoyState(vid_joystate_t *joystate)
689 VID_Shared_BuildJoyState_Begin(joystate);
693 SDL_Joystick *joy = vid_sdljoystick;
697 numaxes = SDL_JoystickNumAxes(joy);
698 for (j = 0;j < numaxes;j++)
699 joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
700 numbuttons = SDL_JoystickNumButtons(joy);
701 for (j = 0;j < numbuttons;j++)
702 joystate->button[j] = SDL_JoystickGetButton(joy, j);
705 VID_Shared_BuildJoyState_Finish(joystate);
708 // clear every touch screen area, except the one with button[skip]
709 #define Vid_ClearAllTouchscreenAreas(skip) \
711 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
713 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
715 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
717 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
719 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
721 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
723 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
725 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
727 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
729 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
731 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
733 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
735 /////////////////////
739 static void IN_Move_TouchScreen_SteelStorm(void)
743 float xscale, yscale;
744 float move[3], aim[3];
745 static qboolean oldbuttons[128];
746 static qboolean buttons[128];
747 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
748 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
749 memset(multitouchs, 0, sizeof(multitouchs));
751 for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
752 if (multitouch[i][0])
756 Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
759 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
760 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
761 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
765 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
766 multitouch[MAXFINGERS-1][0] = 0;
769 // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
770 // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
771 // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
773 // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
774 xscale = vid_touchscreen_density.value / 2.0f;
775 yscale = vid_touchscreen_density.value / 2.0f;
779 Vid_ClearAllTouchscreenAreas(14);
780 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
783 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
785 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
786 Vid_ClearAllTouchscreenAreas(10);
788 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
790 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
791 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
792 Vid_ClearAllTouchscreenAreas(0);
796 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
798 VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
800 VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
801 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
803 VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
805 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
806 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
808 VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
809 VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
810 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
811 if (developer.integer)
812 VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
814 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
815 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
816 switch(cl.activeweapon)
819 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
822 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
825 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
830 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
832 Vid_ClearAllTouchscreenAreas(14);
833 // this way we can skip cutscenes
834 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
838 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
839 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
840 Vid_ClearAllTouchscreenAreas(0);
845 if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
846 in_windowmouse_y = 128;
848 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
849 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
850 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
851 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
854 static void IN_Move_TouchScreen_Quake(void)
857 float move[3], aim[3], click[3];
858 static qboolean oldbuttons[128];
859 static qboolean buttons[128];
860 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
861 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
862 memset(multitouchs, 0, sizeof(multitouchs));
864 // simple quake controls
865 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
866 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
867 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
869 // top of screen is toggleconsole and K_ESCAPE
873 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
874 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
875 if (!VID_ShowingKeyboard())
877 // user entered a command, close the console now
878 Con_ToggleConsole_f();
880 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
881 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
882 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
883 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
884 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
885 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
888 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
889 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
890 VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
891 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
892 VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
893 VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
894 VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
898 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
899 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
900 // in menus, an icon in the corner activates keyboard
901 VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
903 VID_ShowKeyboard(true);
904 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
905 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
906 VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
907 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
908 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
911 in_windowmouse_x = x;
912 in_windowmouse_y = y;
917 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
918 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
919 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
920 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
925 static int old_x = 0, old_y = 0;
926 static int stuck = 0;
927 static keydest_t oldkeydest;
928 static qboolean oldshowkeyboard;
930 vid_joystate_t joystate;
931 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
933 scr_numtouchscreenareas = 0;
935 // Only apply the new keyboard state if the input changes.
936 if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
940 case key_console: VID_ShowKeyboard(true);break;
941 case key_message: VID_ShowKeyboard(true);break;
942 default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
945 oldkeydest = keydest;
946 oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
948 if (vid_touchscreen.integer)
952 case GAME_STEELSTORM:
953 IN_Move_TouchScreen_SteelStorm();
956 IN_Move_TouchScreen_Quake();
964 if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
966 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
967 // window grabbing. --blub
969 // we need 2 frames to initialize the center position
972 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
973 SDL_GetMouseState(&x, &y);
974 SDL_GetRelativeMouseState(&x, &y);
977 SDL_GetRelativeMouseState(&x, &y);
978 in_mouse_x = x + old_x;
979 in_mouse_y = y + old_y;
980 SDL_GetMouseState(&x, &y);
981 old_x = x - win_half_width;
982 old_y = y - win_half_height;
983 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
986 SDL_GetRelativeMouseState( &x, &y );
992 SDL_GetMouseState(&x, &y);
993 in_windowmouse_x = x;
994 in_windowmouse_y = y;
997 VID_BuildJoyState(&joystate);
998 VID_ApplyJoyState(&joystate);
1001 /////////////////////
1005 #ifdef SDL_R_RESTART
1006 static qboolean sdl_needs_restart;
1007 static void sdl_start(void)
1010 static void sdl_shutdown(void)
1012 sdl_needs_restart = false;
1014 static void sdl_newmap(void)
1019 static keynum_t buttonremap[] =
1039 //#define DEBUGSDLEVENTS
1042 void Sys_SendKeyEvents( void )
1044 static qboolean sound_active = true;
1051 VID_EnableJoystick(true);
1053 while( SDL_PollEvent( &event ) )
1055 switch( event.type ) {
1057 #ifdef DEBUGSDLEVENTS
1058 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1064 #ifdef DEBUGSDLEVENTS
1065 if (event.type == SDL_KEYDOWN)
1066 Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym);
1068 Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym);
1070 keycode = MapKey(event.key.keysym.sym);
1071 isdown = (event.key.state == SDL_PRESSED);
1075 if(SDL_PollEvent(&event))
1077 if(event.type == SDL_TEXTINPUT)
1079 // combine key code from SDL_KEYDOWN event and character
1080 // from SDL_TEXTINPUT event in a single Key_Event call
1081 #ifdef DEBUGSDLEVENTS
1082 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1084 unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
1088 if (!VID_JoyBlockEmulatedKeys(keycode))
1089 Key_Event(keycode, 0, isdown);
1094 if (!VID_JoyBlockEmulatedKeys(keycode))
1095 Key_Event(keycode, unicode, isdown);
1097 case SDL_MOUSEBUTTONDOWN:
1098 case SDL_MOUSEBUTTONUP:
1099 #ifdef DEBUGSDLEVENTS
1100 if (event.type == SDL_MOUSEBUTTONDOWN)
1101 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1103 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1105 if (!vid_touchscreen.integer)
1106 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1107 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1109 case SDL_MOUSEWHEEL:
1110 // TODO support wheel x direction.
1114 Key_Event( K_MWHEELUP, 0, true );
1115 Key_Event( K_MWHEELUP, 0, false );
1119 Key_Event( K_MWHEELDOWN, 0, true );
1120 Key_Event( K_MWHEELDOWN, 0, false );
1123 case SDL_JOYBUTTONDOWN:
1124 case SDL_JOYBUTTONUP:
1125 case SDL_JOYAXISMOTION:
1126 case SDL_JOYBALLMOTION:
1127 case SDL_JOYHATMOTION:
1128 #ifdef DEBUGSDLEVENTS
1129 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1132 case SDL_WINDOWEVENT:
1133 #ifdef DEBUGSDLEVENTS
1134 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1136 //if (event.window.windowID == window) // how to compare?
1138 switch(event.window.event)
1140 case SDL_WINDOWEVENT_SHOWN:
1143 case SDL_WINDOWEVENT_HIDDEN:
1146 case SDL_WINDOWEVENT_EXPOSED:
1147 #ifdef DEBUGSDLEVENTS
1148 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1151 case SDL_WINDOWEVENT_MOVED:
1153 case SDL_WINDOWEVENT_RESIZED:
1154 if(vid_resizable.integer < 2)
1156 vid.width = event.window.data1;
1157 vid.height = event.window.data2;
1158 #ifdef SDL_R_RESTART
1159 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1160 // so, let's better queue it for next frame
1161 if(!sdl_needs_restart)
1163 Cbuf_AddText("\nr_restart\n");
1164 sdl_needs_restart = true;
1169 case SDL_WINDOWEVENT_MINIMIZED:
1171 case SDL_WINDOWEVENT_MAXIMIZED:
1173 case SDL_WINDOWEVENT_RESTORED:
1175 case SDL_WINDOWEVENT_ENTER:
1177 case SDL_WINDOWEVENT_LEAVE:
1179 case SDL_WINDOWEVENT_FOCUS_GAINED:
1180 vid_hasfocus = true;
1182 case SDL_WINDOWEVENT_FOCUS_LOST:
1183 vid_hasfocus = false;
1185 case SDL_WINDOWEVENT_CLOSE:
1191 case SDL_TEXTEDITING:
1192 #ifdef DEBUGSDLEVENTS
1193 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1195 // FIXME! this is where composition gets supported
1198 #ifdef DEBUGSDLEVENTS
1199 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1201 // convert utf8 string to char
1202 // NOTE: this code is supposed to run even if utf8enable is 0
1203 unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
1204 Key_Event(K_TEXT, unicode, true);
1205 Key_Event(K_TEXT, unicode, false);
1207 case SDL_MOUSEMOTION:
1209 case SDL_FINGERDOWN:
1210 #ifdef DEBUGSDLEVENTS
1211 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1213 for (i = 0;i < MAXFINGERS-1;i++)
1215 if (!multitouch[i][0])
1217 multitouch[i][0] = event.tfinger.fingerId + 1;
1218 multitouch[i][1] = event.tfinger.x;
1219 multitouch[i][2] = event.tfinger.y;
1220 // TODO: use event.tfinger.pressure?
1224 if (i == MAXFINGERS-1)
1225 Con_DPrintf("Too many fingers at once!\n");
1228 #ifdef DEBUGSDLEVENTS
1229 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1231 for (i = 0;i < MAXFINGERS-1;i++)
1233 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1235 multitouch[i][0] = 0;
1239 if (i == MAXFINGERS-1)
1240 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1242 case SDL_FINGERMOTION:
1243 #ifdef DEBUGSDLEVENTS
1244 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1246 for (i = 0;i < MAXFINGERS-1;i++)
1248 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1250 multitouch[i][1] = event.tfinger.x;
1251 multitouch[i][2] = event.tfinger.y;
1255 if (i == MAXFINGERS-1)
1256 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1259 #ifdef DEBUGSDLEVENTS
1260 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1265 // enable/disable sound on focus gain/loss
1266 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1271 sound_active = true;
1279 sound_active = false;
1291 #include <OpenGLES/ES2/gl.h>
1293 #include <SDL_opengles.h>
1296 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1299 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1300 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1301 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1302 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1303 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1304 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1305 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1306 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1307 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1308 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1309 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1310 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1311 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1312 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1313 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1314 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1315 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1316 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1317 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1318 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1319 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1320 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1321 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1322 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1323 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1324 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1325 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1326 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1327 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1328 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1329 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1330 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1331 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1332 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1333 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1334 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1335 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1336 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1337 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1338 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1339 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1340 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1341 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1342 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1343 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1344 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1345 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1346 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1347 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1348 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1349 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1350 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1351 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1352 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1353 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1354 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1355 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1356 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1357 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1358 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1359 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1360 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1361 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1362 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1363 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1364 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1365 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1366 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1367 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1368 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1369 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1370 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1371 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1372 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1373 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1374 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1375 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1376 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1377 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1378 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1379 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1380 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1381 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1382 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1383 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1384 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1385 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1386 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1387 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1388 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1389 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1390 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1391 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1392 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1393 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1394 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1395 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1396 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1397 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1398 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1399 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1400 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1401 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1402 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1403 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1404 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1405 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1406 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1407 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1408 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1409 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1410 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1411 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1412 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1413 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1414 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1415 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1416 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1417 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1418 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1419 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1420 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1421 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1422 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1423 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1424 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1425 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1426 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1427 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1428 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1429 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1430 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1431 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1432 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1433 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1434 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1435 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1436 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1437 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1438 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1439 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1440 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1441 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1442 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1443 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1444 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1445 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1446 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1447 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1448 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1449 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1450 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1451 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1452 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1453 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1454 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1455 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1456 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1457 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1458 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1459 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1460 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1461 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1462 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1463 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1464 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1465 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1466 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1467 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1468 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1469 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1470 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1471 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1472 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1473 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1474 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1475 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1476 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1477 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1478 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1479 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1480 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1481 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1482 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1483 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1484 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1485 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1486 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1487 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1488 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1489 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1490 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1493 void GLES_Init(void)
1496 qglIsBufferARB = wrapglIsBuffer;
1497 qglIsEnabled = wrapglIsEnabled;
1498 qglIsFramebufferEXT = wrapglIsFramebuffer;
1499 // qglIsQueryARB = wrapglIsQuery;
1500 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1501 // qglUnmapBufferARB = wrapglUnmapBuffer;
1502 qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1503 qglGetError = wrapglGetError;
1504 qglCreateProgram = wrapglCreateProgram;
1505 qglCreateShader = wrapglCreateShader;
1506 // qglGetHandleARB = wrapglGetHandle;
1507 qglGetAttribLocation = wrapglGetAttribLocation;
1508 qglGetUniformLocation = wrapglGetUniformLocation;
1509 // qglMapBuffer = wrapglMapBuffer;
1510 qglGetString = wrapglGetString;
1511 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1512 qglActiveTexture = wrapglActiveTexture;
1513 qglArrayElement = wrapglArrayElement;
1514 qglAttachShader = wrapglAttachShader;
1515 // qglBeginQueryARB = wrapglBeginQuery;
1516 qglBindAttribLocation = wrapglBindAttribLocation;
1517 // qglBindFragDataLocation = wrapglBindFragDataLocation;
1518 qglBindBuffer = wrapglBindBuffer;
1519 qglBindFramebuffer = wrapglBindFramebuffer;
1520 qglBindRenderbuffer = wrapglBindRenderbuffer;
1521 qglBindTexture = wrapglBindTexture;
1522 qglBlendEquationEXT = wrapglBlendEquation;
1523 qglBlendFunc = wrapglBlendFunc;
1524 qglBufferDataARB = wrapglBufferData;
1525 qglBufferSubDataARB = wrapglBufferSubData;
1526 qglClear = wrapglClear;
1527 qglClearColor = wrapglClearColor;
1528 qglClearDepth = wrapglClearDepth;
1529 qglClearStencil = wrapglClearStencil;
1530 qglColorMask = wrapglColorMask;
1531 qglCompileShader = wrapglCompileShader;
1532 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1533 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1534 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1535 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1536 qglCopyTexImage2D = wrapglCopyTexImage2D;
1537 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1538 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1539 qglCullFace = wrapglCullFace;
1540 qglDeleteBuffers = wrapglDeleteBuffers;
1541 qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1542 qglDeleteProgram = wrapglDeleteProgram;
1543 qglDeleteShader = wrapglDeleteShader;
1544 // qglDeleteQueriesARB = wrapglDeleteQueries;
1545 qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1546 qglDeleteTextures = wrapglDeleteTextures;
1547 qglDepthFunc = wrapglDepthFunc;
1548 qglDepthMask = wrapglDepthMask;
1549 qglDepthRangef = wrapglDepthRangef;
1550 qglDetachShader = wrapglDetachShader;
1551 qglDisable = wrapglDisable;
1552 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1553 qglDrawArrays = wrapglDrawArrays;
1554 // qglDrawBuffer = wrapglDrawBuffer;
1555 // qglDrawBuffersARB = wrapglDrawBuffers;
1556 qglDrawElements = wrapglDrawElements;
1557 qglEnable = wrapglEnable;
1558 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1559 // qglEndQueryARB = wrapglEndQuery;
1560 qglFinish = wrapglFinish;
1561 qglFlush = wrapglFlush;
1562 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1563 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1564 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1565 qglGenBuffers = wrapglGenBuffers;
1566 qglGenFramebuffers = wrapglGenFramebuffers;
1567 // qglGenQueriesARB = wrapglGenQueries;
1568 qglGenRenderbuffers = wrapglGenRenderbuffers;
1569 qglGenTextures = wrapglGenTextures;
1570 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1571 qglGetActiveAttrib = wrapglGetActiveAttrib;
1572 qglGetActiveUniform = wrapglGetActiveUniform;
1573 qglGetAttachedShaders = wrapglGetAttachedShaders;
1574 qglGetBooleanv = wrapglGetBooleanv;
1575 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1576 qglGetDoublev = wrapglGetDoublev;
1577 qglGetFloatv = wrapglGetFloatv;
1578 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1579 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1580 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1581 qglGetIntegerv = wrapglGetIntegerv;
1582 qglGetShaderiv = wrapglGetShaderiv;
1583 qglGetProgramiv = wrapglGetProgramiv;
1584 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1585 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1586 // qglGetQueryivARB = wrapglGetQueryiv;
1587 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1588 qglGetShaderSource = wrapglGetShaderSource;
1589 qglGetTexImage = wrapglGetTexImage;
1590 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1591 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1592 qglGetTexParameterfv = wrapglGetTexParameterfv;
1593 qglGetTexParameteriv = wrapglGetTexParameteriv;
1594 qglGetUniformfv = wrapglGetUniformfv;
1595 qglGetUniformiv = wrapglGetUniformiv;
1596 qglHint = wrapglHint;
1597 qglLinkProgram = wrapglLinkProgram;
1598 qglPixelStorei = wrapglPixelStorei;
1599 qglPointSize = wrapglPointSize;
1600 // qglPolygonMode = wrapglPolygonMode;
1601 qglPolygonOffset = wrapglPolygonOffset;
1602 qglReadBuffer = wrapglReadBuffer;
1603 qglReadPixels = wrapglReadPixels;
1604 qglRenderbufferStorage = wrapglRenderbufferStorage;
1605 qglScissor = wrapglScissor;
1606 qglShaderSource = wrapglShaderSource;
1607 qglStencilFunc = wrapglStencilFunc;
1608 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1609 qglStencilMask = wrapglStencilMask;
1610 qglStencilOp = wrapglStencilOp;
1611 qglStencilOpSeparate = wrapglStencilOpSeparate;
1612 qglTexImage2D = wrapglTexImage2D;
1613 qglTexImage3D = wrapglTexImage3D;
1614 qglTexParameterf = wrapglTexParameterf;
1615 qglTexParameterfv = wrapglTexParameterfv;
1616 qglTexParameteri = wrapglTexParameteri;
1617 qglTexSubImage2D = wrapglTexSubImage2D;
1618 qglTexSubImage3D = wrapglTexSubImage3D;
1619 qglUniform1f = wrapglUniform1f;
1620 qglUniform1fv = wrapglUniform1fv;
1621 qglUniform1i = wrapglUniform1i;
1622 qglUniform1iv = wrapglUniform1iv;
1623 qglUniform2f = wrapglUniform2f;
1624 qglUniform2fv = wrapglUniform2fv;
1625 qglUniform2i = wrapglUniform2i;
1626 qglUniform2iv = wrapglUniform2iv;
1627 qglUniform3f = wrapglUniform3f;
1628 qglUniform3fv = wrapglUniform3fv;
1629 qglUniform3i = wrapglUniform3i;
1630 qglUniform3iv = wrapglUniform3iv;
1631 qglUniform4f = wrapglUniform4f;
1632 qglUniform4fv = wrapglUniform4fv;
1633 qglUniform4i = wrapglUniform4i;
1634 qglUniform4iv = wrapglUniform4iv;
1635 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1636 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1637 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1638 qglUseProgram = wrapglUseProgram;
1639 qglValidateProgram = wrapglValidateProgram;
1640 qglVertex2f = wrapglVertex2f;
1641 qglVertex3f = wrapglVertex3f;
1642 qglVertex4f = wrapglVertex4f;
1643 qglVertexAttribPointer = wrapglVertexAttribPointer;
1644 qglVertexPointer = wrapglVertexPointer;
1645 qglViewport = wrapglViewport;
1646 qglVertexAttrib1f = wrapglVertexAttrib1f;
1647 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1648 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1649 qglVertexAttrib2f = wrapglVertexAttrib2f;
1650 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1651 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1652 qglVertexAttrib3f = wrapglVertexAttrib3f;
1653 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1654 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1655 qglVertexAttrib4f = wrapglVertexAttrib4f;
1656 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1657 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1658 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1659 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1660 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1661 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1662 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1663 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1664 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1665 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1666 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1667 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1668 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1669 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1670 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1671 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1672 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1673 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1674 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1675 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1676 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1677 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1678 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1679 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1680 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1681 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1682 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1683 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1684 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1685 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1688 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1689 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1690 gl_version = (const char *)qglGetString(GL_VERSION);
1691 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1695 if (!gl_platformextensions)
1696 gl_platformextensions = "";
1698 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1699 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1700 Con_Printf("GL_VERSION: %s\n", gl_version);
1701 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1702 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1704 // LordHavoc: report supported extensions
1705 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1707 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1708 vid.forcetextype = TEXTYPE_RGBA;
1710 vid.support.amd_texture_texture4 = false;
1711 vid.support.arb_draw_buffers = false;
1712 vid.support.arb_occlusion_query = false;
1713 vid.support.arb_query_buffer_object = false;
1714 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1715 vid.support.arb_texture_gather = false;
1716 vid.support.ext_blend_minmax = false;
1717 vid.support.ext_blend_subtract = true; // GLES2 core
1718 vid.support.ext_blend_func_separate = true; // GLES2 core
1720 vid.support.ext_packed_depth_stencil = false;
1721 vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1722 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1723 vid.support.ext_texture_srgb = false;
1724 vid.support.arb_texture_float = SDL_GL_ExtensionSupported("GL_OES_texture_float") != 0;
1725 vid.support.arb_half_float_pixel = SDL_GL_ExtensionSupported("GL_OES_texture_half_float") != 0;
1726 vid.support.arb_half_float_vertex = SDL_GL_ExtensionSupported("GL_OES_vertex_half_float") != 0;
1728 // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1729 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1731 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1732 if (vid.support.ext_texture_filter_anisotropic)
1733 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1735 if (vid.support.arb_texture_cube_map)
1736 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1737 #ifdef GL_MAX_3D_TEXTURE_SIZE
1738 if (vid.support.ext_texture_3d)
1739 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1741 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1742 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1744 #define GL_ALPHA_BITS 0x0D55
1745 #define GL_RED_BITS 0x0D52
1746 #define GL_GREEN_BITS 0x0D53
1747 #define GL_BLUE_BITS 0x0D54
1748 #define GL_DEPTH_BITS 0x0D56
1749 #define GL_STENCIL_BITS 0x0D57
1750 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1751 qglGetIntegerv(GL_RED_BITS , &fb_r);
1752 qglGetIntegerv(GL_GREEN_BITS , &fb_g);
1753 qglGetIntegerv(GL_BLUE_BITS , &fb_b);
1754 qglGetIntegerv(GL_ALPHA_BITS , &fb_a);
1755 qglGetIntegerv(GL_DEPTH_BITS , &fb_d);
1756 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
1757 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
1760 // verify that cubemap textures are really supported
1761 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1762 vid.support.arb_texture_cube_map = false;
1764 // verify that 3d textures are really supported
1765 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1767 vid.support.ext_texture_3d = false;
1768 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1771 Con_DPrint("Using GLES2 rendering path\n");
1772 vid.renderpath = RENDERPATH_GLES2;
1773 vid.sRGBcapable2D = false;
1774 vid.sRGBcapable3D = false;
1776 // VorteX: set other info (maybe place them in VID_InitMode?)
1777 extern cvar_t gl_info_vendor;
1778 extern cvar_t gl_info_renderer;
1779 extern cvar_t gl_info_version;
1780 extern cvar_t gl_info_platform;
1781 extern cvar_t gl_info_driver;
1782 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1783 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1784 Cvar_SetQuick(&gl_info_version, gl_version);
1785 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1786 Cvar_SetQuick(&gl_info_driver, gl_driver);
1790 void *GL_GetProcAddress(const char *name)
1793 p = SDL_GL_GetProcAddress(name);
1797 static qboolean vid_sdl_initjoysticksystem = false;
1799 void VID_Init (void)
1801 #ifndef __IPHONEOS__
1803 Cvar_RegisterVariable(&apple_mouse_noaccel);
1806 #ifdef DP_MOBILETOUCH
1807 Cvar_SetValueQuick(&vid_touchscreen, 1);
1810 #ifdef SDL_R_RESTART
1811 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1814 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1815 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1816 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1817 if (vid_sdl_initjoysticksystem)
1818 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1819 vid_isfullscreen = false;
1822 static int vid_sdljoystickindex = -1;
1823 void VID_EnableJoystick(qboolean enable)
1825 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
1826 int numsdljoysticks;
1827 qboolean success = false;
1828 int sharedcount = 0;
1830 sharedcount = VID_Shared_SetJoystick(index);
1831 if (index >= 0 && index < sharedcount)
1833 sdlindex = index - sharedcount;
1835 numsdljoysticks = SDL_NumJoysticks();
1836 if (sdlindex < 0 || sdlindex >= numsdljoysticks)
1839 // update cvar containing count of XInput joysticks + SDL joysticks
1840 if (joy_detected.integer != sharedcount + numsdljoysticks)
1841 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
1843 if (vid_sdljoystickindex != sdlindex)
1845 vid_sdljoystickindex = sdlindex;
1846 // close SDL joystick if active
1847 if (vid_sdljoystick)
1848 SDL_JoystickClose(vid_sdljoystick);
1849 vid_sdljoystick = NULL;
1852 vid_sdljoystick = SDL_JoystickOpen(sdlindex);
1853 if (vid_sdljoystick)
1855 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
1856 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
1860 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
1869 if (joy_active.integer != (success ? 1 : 0))
1870 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
1873 static void VID_OutputVersion(void)
1875 SDL_version version;
1876 SDL_GetVersion(&version);
1877 Con_Printf( "Linked against SDL version %d.%d.%d\n"
1878 "Using SDL library version %d.%d.%d\n",
1879 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
1880 version.major, version.minor, version.patch );
1884 static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
1886 LONG width = mode->width; // vid_width
1887 LONG height = mode->height; // vid_height
1889 // adjust width and height for the space occupied by window decorators (title bar, borders)
1892 rect->right = width;
1893 rect->bottom = height;
1894 AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
1897 SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
1898 int workWidth = workArea.right - workArea.left;
1899 int workHeight = workArea.bottom - workArea.top;
1901 // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar)
1902 // If the task bar is docked to the the left screen border and we move the window to negative y,
1903 // there would be some part of the regular desktop visible on the bottom of the screen.
1904 int titleBarPixels = 2;
1905 int screenHeight = GetSystemMetrics(SM_CYSCREEN);
1906 if (screenHeight == workHeight)
1907 titleBarPixels = -rect->top;
1909 //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
1911 // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
1912 if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
1914 rect->left = workArea.left;
1915 mode->width = workWidth;
1916 rect->top = workArea.top + titleBarPixels;
1917 mode->height = workHeight - titleBarPixels;
1921 rect->left = workArea.left + max(0, (workWidth - width) / 2);
1922 rect->top = workArea.top + max(0, (workHeight - height) / 2);
1927 static qboolean VID_InitModeGL(viddef_mode_t *mode)
1929 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
1930 int xPos = SDL_WINDOWPOS_UNDEFINED;
1931 int yPos = SDL_WINDOWPOS_UNDEFINED;
1934 const char *drivername;
1937 win_half_width = mode->width>>1;
1938 win_half_height = mode->height>>1;
1940 if(vid_resizable.integer)
1941 windowflags |= SDL_WINDOW_RESIZABLE;
1943 VID_OutputVersion();
1946 // SDL usually knows best
1949 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
1950 i = COM_CheckParm("-gl_driver");
1951 if (i && i < com_argc - 1)
1952 drivername = com_argv[i + 1];
1953 if (SDL_GL_LoadLibrary(drivername) < 0)
1955 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
1960 #ifdef DP_MOBILETOUCH
1961 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
1962 mode->fullscreen = true;
1963 // hide the menu with SDL_WINDOW_BORDERLESS
1964 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
1967 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1970 Con_Print("Required OpenGL function glGetString not found\n");
1975 // Knghtbrd: should do platform-specific extension string function here
1977 vid_isfullscreen = false;
1979 if (mode->fullscreen) {
1980 if (vid_desktopfullscreen.integer)
1982 vid_mode_t *m = VID_GetDesktopMode();
1983 mode->width = m->width;
1984 mode->height = m->height;
1985 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
1988 windowflags |= SDL_WINDOW_FULLSCREEN;
1989 vid_isfullscreen = true;
1994 AdjustWindowBounds(mode, &rect);
2000 //flags |= SDL_HWSURFACE;
2002 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2003 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2004 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2005 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2006 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2007 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2008 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2009 if (mode->stereobuffer)
2010 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2011 if (mode->samples > 1)
2013 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2014 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2018 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2019 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2020 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2022 SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (gl_debug.integer > 0 ? SDL_GL_CONTEXT_DEBUG_FLAG : 0));
2025 video_bpp = mode->bitsperpixel;
2026 window_flags = windowflags;
2027 window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags);
2030 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2034 SDL_GetWindowSize(window, &mode->width, &mode->height);
2035 context = SDL_GL_CreateContext(window);
2036 if (context == NULL)
2038 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2043 SDL_GL_SetSwapInterval(bound(-1, vid_vsync.integer, 1));
2044 vid_usingvsync = (vid_vsync.integer != 0);
2046 gl_platform = "SDL";
2047 gl_platformextensions = "";
2056 vid_activewindow = false;
2057 vid_hasfocus = true;
2058 vid_usingmouse = false;
2059 vid_usinghidecursor = false;
2064 extern cvar_t gl_info_extensions;
2065 extern cvar_t gl_info_vendor;
2066 extern cvar_t gl_info_renderer;
2067 extern cvar_t gl_info_version;
2068 extern cvar_t gl_info_platform;
2069 extern cvar_t gl_info_driver;
2071 qboolean VID_InitMode(viddef_mode_t *mode)
2073 // GAME_STEELSTORM specific
2074 steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2075 steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2077 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2078 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2080 Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2081 return VID_InitModeGL(mode);
2084 void VID_Shutdown (void)
2086 VID_EnableJoystick(false);
2087 VID_SetMouse(false, false, false);
2089 SDL_DestroyWindow(window);
2092 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2097 gl_platformextensions = "";
2100 void VID_Finish (void)
2102 qboolean vid_usevsync;
2103 vid_activewindow = !vid_hidden && vid_hasfocus;
2109 switch(vid.renderpath)
2111 case RENDERPATH_GL32:
2112 case RENDERPATH_GLES2:
2114 if (r_speeds.integer == 2 || gl_finish.integer)
2117 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2118 if (vid_usingvsync != vid_usevsync)
2120 vid_usingvsync = vid_usevsync;
2121 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2122 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2124 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2126 SDL_GL_SwapWindow(window);
2132 vid_mode_t *VID_GetDesktopMode(void)
2134 SDL_DisplayMode mode;
2136 Uint32 rmask, gmask, bmask, amask;
2137 SDL_GetDesktopDisplayMode(0, &mode);
2138 SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2139 desktop_mode.width = mode.w;
2140 desktop_mode.height = mode.h;
2141 desktop_mode.bpp = bpp;
2142 desktop_mode.refreshrate = mode.refresh_rate;
2143 desktop_mode.pixelheight_num = 1;
2144 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2145 // TODO check whether this actually works, or whether we do still need
2146 // a read-window-size-after-entering-desktop-fullscreen hack for
2147 // multiscreen setups.
2148 return &desktop_mode;
2151 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2155 int nummodes = SDL_GetNumDisplayModes(0);
2156 SDL_DisplayMode mode;
2157 for (modenum = 0;modenum < nummodes;modenum++)
2161 if (SDL_GetDisplayMode(0, modenum, &mode))
2163 modes[k].width = mode.w;
2164 modes[k].height = mode.h;
2166 modes[k].refreshrate = mode.refresh_rate;
2167 modes[k].pixelheight_num = 1;
2168 modes[k].pixelheight_denom = 1; // SDL does not provide this