2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
25 // Tell startup code that we have a client
26 int cl_available = true;
28 qboolean vid_supportrefreshrate = false;
30 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
31 cvar_t joy_enable = {0, "joy_enable", "1", "enables joystick support"};
32 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
33 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
34 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
35 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
36 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
37 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
38 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
39 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
40 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
41 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
42 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
43 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
44 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
45 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
46 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
47 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
48 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
49 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
50 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
52 static qboolean vid_usingmouse;
53 static qboolean vid_isfullscreen;
54 static int vid_numjoysticks = 0;
55 #define MAX_JOYSTICKS 8
56 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
58 static int win_half_width = 50;
59 static int win_half_height = 50;
60 static int video_bpp, video_flags;
62 static SDL_Surface *screen;
64 /////////////////////////
67 //TODO: Add joystick support
68 //TODO: Add error checking
71 //keysym to quake keysym mapping
72 #define tenoh 0,0,0,0,0, 0,0,0,0,0
73 #define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
74 #define hundredoh fiftyoh, fiftyoh
75 static unsigned int tbl_sdltoquake[] =
77 0,0,0,0, //SDLK_UNKNOWN = 0,
78 0,0,0,0, //SDLK_FIRST = 0,
79 K_BACKSPACE, //SDLK_BACKSPACE = 8,
80 K_TAB, //SDLK_TAB = 9,
83 K_ENTER, //SDLK_RETURN = 13,
85 K_PAUSE, //SDLK_PAUSE = 19,
87 K_ESCAPE, //SDLK_ESCAPE = 27,
89 K_SPACE, //SDLK_SPACE = 32,
90 '!', //SDLK_EXCLAIM = 33,
91 '"', //SDLK_QUOTEDBL = 34,
92 '#', //SDLK_HASH = 35,
93 '$', //SDLK_DOLLAR = 36,
95 '&', //SDLK_AMPERSAND = 38,
96 '\'', //SDLK_QUOTE = 39,
97 '(', //SDLK_LEFTPAREN = 40,
98 ')', //SDLK_RIGHTPAREN = 41,
99 '*', //SDLK_ASTERISK = 42,
100 '+', //SDLK_PLUS = 43,
101 ',', //SDLK_COMMA = 44,
102 '-', //SDLK_MINUS = 45,
103 '.', //SDLK_PERIOD = 46,
104 '/', //SDLK_SLASH = 47,
115 ':', //SDLK_COLON = 58,
116 ';', //SDLK_SEMICOLON = 59,
117 '<', //SDLK_LESS = 60,
118 '=', //SDLK_EQUALS = 61,
119 '>', //SDLK_GREATER = 62,
120 '?', //SDLK_QUESTION = 63,
122 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
123 '[', //SDLK_LEFTBRACKET = 91,
124 '\\', //SDLK_BACKSLASH = 92,
125 ']', //SDLK_RIGHTBRACKET = 93,
126 '^', //SDLK_CARET = 94,
127 '_', //SDLK_UNDERSCORE = 95,
128 '`', //SDLK_BACKQUOTE = 96,
156 K_DEL, //SDLK_DELETE = 127,
157 hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
158 K_KP_0, //SDLK_KP0 = 256,
159 K_KP_1, //SDLK_KP1 = 257,
160 K_KP_2, //SDLK_KP2 = 258,
161 K_KP_3, //SDLK_KP3 = 259,
162 K_KP_4, //SDLK_KP4 = 260,
163 K_KP_5, //SDLK_KP5 = 261,
164 K_KP_6, //SDLK_KP6 = 262,
165 K_KP_7, //SDLK_KP7 = 263,
166 K_KP_8, //SDLK_KP8 = 264,
167 K_KP_9, //SDLK_KP9 = 265,
168 K_KP_PERIOD,//SDLK_KP_PERIOD = 266,
169 K_KP_DIVIDE,//SDLK_KP_DIVIDE = 267,
170 K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268,
171 K_KP_MINUS, //SDLK_KP_MINUS = 269,
172 K_KP_PLUS, //SDLK_KP_PLUS = 270,
173 K_KP_ENTER, //SDLK_KP_ENTER = 271,
174 K_KP_EQUALS,//SDLK_KP_EQUALS = 272,
175 K_UPARROW, //SDLK_UP = 273,
176 K_DOWNARROW,//SDLK_DOWN = 274,
177 K_RIGHTARROW,//SDLK_RIGHT = 275,
178 K_LEFTARROW,//SDLK_LEFT = 276,
179 K_INS, //SDLK_INSERT = 277,
180 K_HOME, //SDLK_HOME = 278,
181 K_END, //SDLK_END = 279,
182 K_PGUP, //SDLK_PAGEUP = 280,
183 K_PGDN, //SDLK_PAGEDOWN = 281,
184 K_F1, //SDLK_F1 = 282,
185 K_F2, //SDLK_F2 = 283,
186 K_F3, //SDLK_F3 = 284,
187 K_F4, //SDLK_F4 = 285,
188 K_F5, //SDLK_F5 = 286,
189 K_F6, //SDLK_F6 = 287,
190 K_F7, //SDLK_F7 = 288,
191 K_F8, //SDLK_F8 = 289,
192 K_F9, //SDLK_F9 = 290,
193 K_F10, //SDLK_F10 = 291,
194 K_F11, //SDLK_F11 = 292,
195 K_F12, //SDLK_F12 = 293,
200 K_NUMLOCK, //SDLK_NUMLOCK = 300,
201 K_CAPSLOCK, //SDLK_CAPSLOCK = 301,
202 K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
203 K_SHIFT, //SDLK_RSHIFT = 303,
204 K_SHIFT, //SDLK_LSHIFT = 304,
205 K_CTRL, //SDLK_RCTRL = 305,
206 K_CTRL, //SDLK_LCTRL = 306,
207 K_ALT, //SDLK_RALT = 307,
208 K_ALT, //SDLK_LALT = 308,
209 0, //SDLK_RMETA = 309,
210 0, //SDLK_LMETA = 310,
211 0, //SDLK_LSUPER = 311, /* Left "Windows" key */
212 0, //SDLK_RSUPER = 312, /* Right "Windows" key */
213 K_ALT, //SDLK_MODE = 313, /* "Alt Gr" key */
214 0, //SDLK_COMPOSE = 314, /* Multi-key compose key */
215 0, //SDLK_HELP = 315,
216 0, //SDLK_PRINT = 316,
217 0, //SDLK_SYSREQ = 317,
218 K_PAUSE, //SDLK_BREAK = 318,
219 0, //SDLK_MENU = 319,
220 0, //SDLK_POWER = 320, /* Power Macintosh power key */
221 'e', //SDLK_EURO = 321, /* Some european keyboards */
222 0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */
228 static int MapKey( unsigned int sdlkey )
230 if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
232 return tbl_sdltoquake[ sdlkey ];
235 static void IN_Activate( qboolean grab )
237 //SDL_WM_GrabInput( SDL_GRAB_OFF );
238 //Con_Printf("< Turning off input-grabbing. --blub\n");
243 vid_usingmouse = true;
244 cl_ignoremousemove = true;
245 if(vid_grabkeyboard.integer) {
246 SDL_WM_GrabInput( SDL_GRAB_ON );
248 SDL_ShowCursor( SDL_DISABLE );
255 vid_usingmouse = false;
256 cl_ignoremousemove = true;
257 if(vid_grabkeyboard.integer) {
258 SDL_WM_GrabInput( SDL_GRAB_OFF );
260 SDL_ShowCursor( SDL_ENABLE );
265 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
268 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
269 return 0; // no such axis on this joystick
270 value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
271 value = bound(-1, value, 1);
272 if (fabs(value) < deadzone)
273 return 0; // within deadzone around center
274 return value * sensitivity;
280 static int old_x = 0, old_y = 0;
281 static int stuck = 0;
285 if(vid_stick_mouse.integer)
287 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
288 // window grabbing. --blub
290 // we need 2 frames to initialize the center position
293 SDL_WarpMouse(win_half_width, win_half_height);
294 SDL_GetMouseState(&x, &y);
295 SDL_GetRelativeMouseState(&x, &y);
298 SDL_GetRelativeMouseState(&x, &y);
299 in_mouse_x = x + old_x;
300 in_mouse_y = y + old_y;
301 SDL_GetMouseState(&x, &y);
302 old_x = x - win_half_width;
303 old_y = y - win_half_height;
304 SDL_WarpMouse(win_half_width, win_half_height);
307 SDL_GetRelativeMouseState( &x, &y );
312 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
314 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
315 int numballs = SDL_JoystickNumBalls(joy);
316 for (j = 0;j < numballs;j++)
318 SDL_JoystickGetBall(joy, j, &x, &y);
322 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
323 cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
324 cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
325 cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
326 cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
327 //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
331 /////////////////////
335 static int Sys_EventFilter( SDL_Event *event )
337 //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
339 if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
348 static keynum_t buttonremap[18] =
370 void Sys_SendKeyEvents( void )
372 static qboolean sound_active = true;
375 while( SDL_PollEvent( &event ) )
376 switch( event.type ) {
382 Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
384 case SDL_ACTIVEEVENT:
385 if( event.active.state == SDL_APPACTIVE )
387 if( event.active.gain )
393 case SDL_MOUSEBUTTONDOWN:
394 case SDL_MOUSEBUTTONUP:
395 if (event.button.button <= 18)
396 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
398 case SDL_JOYBUTTONDOWN:
399 if (!joy_enable.integer)
400 break; // ignore down events if joystick has been disabled
401 case SDL_JOYBUTTONUP:
402 if (event.jbutton.button < 48)
403 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
405 case SDL_VIDEORESIZE:
406 if(vid_resizable.integer < 2)
408 vid.width = event.resize.w;
409 vid.height = event.resize.h;
410 SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
415 // enable/disable sound on focus gain/loss
416 if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer))
429 sound_active = false;
438 void *GL_GetProcAddress(const char *name)
441 p = SDL_GL_GetProcAddress(name);
445 static int Sys_EventFilter( SDL_Event *event );
446 static qboolean vid_sdl_initjoysticksystem = false;
449 Cvar_RegisterVariable(&joy_detected);
450 Cvar_RegisterVariable(&joy_enable);
451 Cvar_RegisterVariable(&joy_index);
452 Cvar_RegisterVariable(&joy_axisforward);
453 Cvar_RegisterVariable(&joy_axisside);
454 Cvar_RegisterVariable(&joy_axisup);
455 Cvar_RegisterVariable(&joy_axispitch);
456 Cvar_RegisterVariable(&joy_axisyaw);
457 //Cvar_RegisterVariable(&joy_axisroll);
458 Cvar_RegisterVariable(&joy_deadzoneforward);
459 Cvar_RegisterVariable(&joy_deadzoneside);
460 Cvar_RegisterVariable(&joy_deadzoneup);
461 Cvar_RegisterVariable(&joy_deadzonepitch);
462 Cvar_RegisterVariable(&joy_deadzoneyaw);
463 //Cvar_RegisterVariable(&joy_deadzoneroll);
464 Cvar_RegisterVariable(&joy_sensitivityforward);
465 Cvar_RegisterVariable(&joy_sensitivityside);
466 Cvar_RegisterVariable(&joy_sensitivityup);
467 Cvar_RegisterVariable(&joy_sensitivitypitch);
468 Cvar_RegisterVariable(&joy_sensitivityyaw);
469 //Cvar_RegisterVariable(&joy_sensitivityroll);
471 if (SDL_Init(SDL_INIT_VIDEO) < 0)
472 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
473 vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
474 if (vid_sdl_initjoysticksystem)
475 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
476 vid_isfullscreen = false;
479 // set the icon (we dont use SDL here since it would be too much a PITA)
481 #include "resource.h"
482 #include <SDL_syswm.h>
483 static void VID_SetCaption()
489 SDL_WM_SetCaption( gamename, NULL );
491 // get the HWND handle
492 SDL_VERSION( &info.version );
493 if( !SDL_GetWMInfo( &info ) )
496 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
497 #ifndef _W64 //If Windows 64bit data types don't exist
498 #define SetClassLongPtr SetClassLong
499 #define GCLP_HICON GCL_HICON
500 #define LONG_PTR LONG
502 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
504 static void VID_SetIcon()
508 // Adding the OS independent XPM version --blub
509 #include "darkplaces.xpm"
510 #include "nexuiz.xpm"
511 static SDL_Surface *icon = NULL;
512 static void VID_SetIcon()
515 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
516 * default settings with less than 91 colors and transparency.
519 int width, height, colors, isize, i, j;
521 static SDL_Color palette[256];
522 unsigned short palenc[256]; // store color id by char
524 char **idata = ENGINE_ICON;
525 char *data = idata[0];
527 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
529 // NOTE: Only 1-char colornames are supported
530 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
536 // NOTE: Only 1-char colornames are supported
537 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
541 for(i = 0; i < colors; ++i)
546 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
549 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
551 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
556 palette[i].r = 255; // color key
559 thenone = i; // weeeee
564 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
569 palenc[(unsigned char) idx] = i;
572 // allocate the image data
573 data = (char*) malloc(width*height);
575 for(j = 0; j < height; ++j)
577 for(i = 0; i < width; ++i)
579 // casting to the safest possible datatypes ^^
580 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
586 // SDL_FreeSurface should free the data too
587 // but for completeness' sake...
588 if(icon->flags & SDL_PREALLOC)
591 icon->pixels = NULL; // safety
593 SDL_FreeSurface(icon);
596 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
597 // 8 bit surfaces get an empty palette allocated according to the docs
598 // so it's a palette image for sure :) no endian check necessary for the mask
601 Con_Printf( "Failed to create surface for the window Icon!\n"
602 "%s\n", SDL_GetError());
607 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
608 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
610 SDL_WM_SetIcon(icon, NULL);
614 static void VID_SetCaption()
616 SDL_WM_SetCaption( gamename, NULL );
620 static void VID_OutputVersion()
622 const SDL_version *version;
623 version = SDL_Linked_Version();
624 Con_Printf( "Linked against SDL version %d.%d.%d\n"
625 "Using SDL library version %d.%d.%d\n",
626 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
627 version->major, version->minor, version->patch );
630 int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
633 static int notfirstvideomode = false;
634 int flags = SDL_OPENGL;
635 const char *drivername;
637 win_half_width = width>>1;
638 win_half_height = height>>1;
640 if(vid_resizable.integer)
641 flags |= SDL_RESIZABLE;
647 We cant switch from one OpenGL video mode to another.
648 Thus we first switch to some stupid 2D mode and then back to OpenGL.
650 if (notfirstvideomode)
651 SDL_SetVideoMode( 0, 0, 0, 0 );
652 notfirstvideomode = true;
654 // SDL usually knows best
657 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
658 i = COM_CheckParm("-gl_driver");
659 if (i && i < com_argc - 1)
660 drivername = com_argv[i + 1];
661 if (SDL_GL_LoadLibrary(drivername) < 0)
663 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
667 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
670 Con_Print("Required OpenGL function glGetString not found\n");
674 // Knghtbrd: should do platform-specific extension string function here
676 vid_isfullscreen = false;
678 flags |= SDL_FULLSCREEN;
679 vid_isfullscreen = true;
681 //flags |= SDL_HWSURFACE;
683 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
686 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
687 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
688 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
689 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
690 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
691 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
701 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
706 screen = SDL_SetVideoMode(width, height, bpp, flags);
710 Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
717 // set up an event filter to ask confirmation on close button in WIN32
718 SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
720 SDL_EnableUNICODE( SDL_ENABLE );
721 // enable key repeat since everyone expects it
722 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
724 gl_renderer = (const char *)qglGetString(GL_RENDERER);
725 gl_vendor = (const char *)qglGetString(GL_VENDOR);
726 gl_version = (const char *)qglGetString(GL_VERSION);
727 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
729 // Knghtbrd: should assign platform-specific extensions here
731 gl_platformextensions = "";
732 gl_videosyncavailable = false;
736 vid_numjoysticks = SDL_NumJoysticks();
737 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
738 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
739 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
740 memset(vid_joysticks, 0, sizeof(vid_joysticks));
741 for (i = 0;i < vid_numjoysticks;i++)
744 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
747 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
750 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
754 vid_activewindow = false;
755 vid_usingmouse = false;
757 if(!vid_grabkeyboard.integer)
758 SDL_WM_GrabInput(SDL_GRAB_OFF);
762 void VID_Shutdown (void)
764 // this is needed to retry gamma after a vid_restart
765 VID_RestoreSystemGamma();
768 SDL_QuitSubSystem(SDL_INIT_VIDEO);
771 int VID_SetGamma (unsigned short *ramps, int rampsize)
773 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
776 int VID_GetGamma (unsigned short *ramps, int rampsize)
778 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
781 void VID_Finish (qboolean allowmousegrab)
784 qboolean vid_usemouse;
786 //react on appstate changes
787 appstate = SDL_GetAppState();
789 vid_hidden = !(appstate & SDL_APPACTIVE);
791 if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
792 vid_activewindow = false;
794 vid_activewindow = true;
796 vid_usemouse = false;
797 if( allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback) )
799 if( vid_isfullscreen )
801 if( !vid_activewindow )
802 vid_usemouse = false;
804 IN_Activate(vid_usemouse);
806 VID_UpdateGamma(false, 256);
808 if (r_render.integer && !vid_hidden)
811 if (r_speeds.integer || gl_finish.integer)
813 qglFinish();CHECKGLERROR
815 SDL_GL_SwapBuffers();