2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
25 #include "dpsoftrast.h"
29 #include <Carbon/Carbon.h>
30 #include <IOKit/hidsystem/IOHIDLib.h>
31 #include <IOKit/hidsystem/IOHIDParameter.h>
32 #include <IOKit/hidsystem/event_status_driver.h>
33 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
34 static qboolean vid_usingnoaccel;
35 static double originalMouseSpeed = -1.0;
36 io_connect_t IN_GetIOHandle(void)
38 io_connect_t iohandle = MACH_PORT_NULL;
40 io_service_t iohidsystem = MACH_PORT_NULL;
41 mach_port_t masterport;
43 status = IOMasterPort(MACH_PORT_NULL, &masterport);
44 if(status != KERN_SUCCESS)
47 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
51 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
52 IOObjectRelease(iohidsystem);
63 // Tell startup code that we have a client
64 int cl_available = true;
66 qboolean vid_supportrefreshrate = false;
68 static qboolean vid_usingmouse = false;
69 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
70 static qboolean vid_usinghidecursor = false;
71 static qboolean vid_hasfocus = false;
72 static qboolean vid_isfullscreen;
73 #if SDL_MAJOR_VERSION != 1
74 static qboolean vid_usingvsync = false;
76 static SDL_Joystick *vid_sdljoystick = NULL;
77 // GAME_STEELSTORM specific
78 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
79 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
81 static int win_half_width = 50;
82 static int win_half_height = 50;
85 #if SDL_MAJOR_VERSION == 1
86 static SDL_Surface *screen;
87 static int video_flags;
89 static SDL_GLContext *context;
90 static SDL_Window *window;
91 static int window_flags;
93 static SDL_Surface *vid_softsurface;
94 static vid_mode_t desktop_mode;
96 /////////////////////////
99 //TODO: Add error checking
102 #define SDLK_PERCENT '%'
103 #define SDLK_PRINTSCREEN SDLK_PRINT
104 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
105 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
106 #define SDLK_KP_1 SDLK_KP1
107 #define SDLK_KP_2 SDLK_KP2
108 #define SDLK_KP_3 SDLK_KP3
109 #define SDLK_KP_4 SDLK_KP4
110 #define SDLK_KP_5 SDLK_KP5
111 #define SDLK_KP_6 SDLK_KP6
112 #define SDLK_KP_7 SDLK_KP7
113 #define SDLK_KP_8 SDLK_KP8
114 #define SDLK_KP_9 SDLK_KP9
115 #define SDLK_KP_0 SDLK_KP0
118 static int MapKey( unsigned int sdlkey )
123 // case SDLK_UNKNOWN: return K_UNKNOWN;
124 case SDLK_RETURN: return K_ENTER;
125 case SDLK_ESCAPE: return K_ESCAPE;
126 case SDLK_BACKSPACE: return K_BACKSPACE;
127 case SDLK_TAB: return K_TAB;
128 case SDLK_SPACE: return K_SPACE;
129 case SDLK_EXCLAIM: return '!';
130 case SDLK_QUOTEDBL: return '"';
131 case SDLK_HASH: return '#';
132 case SDLK_PERCENT: return '%';
133 case SDLK_DOLLAR: return '$';
134 case SDLK_AMPERSAND: return '&';
135 case SDLK_QUOTE: return '\'';
136 case SDLK_LEFTPAREN: return '(';
137 case SDLK_RIGHTPAREN: return ')';
138 case SDLK_ASTERISK: return '*';
139 case SDLK_PLUS: return '+';
140 case SDLK_COMMA: return ',';
141 case SDLK_MINUS: return '-';
142 case SDLK_PERIOD: return '.';
143 case SDLK_SLASH: return '/';
144 case SDLK_0: return '0';
145 case SDLK_1: return '1';
146 case SDLK_2: return '2';
147 case SDLK_3: return '3';
148 case SDLK_4: return '4';
149 case SDLK_5: return '5';
150 case SDLK_6: return '6';
151 case SDLK_7: return '7';
152 case SDLK_8: return '8';
153 case SDLK_9: return '9';
154 case SDLK_COLON: return ':';
155 case SDLK_SEMICOLON: return ';';
156 case SDLK_LESS: return '<';
157 case SDLK_EQUALS: return '=';
158 case SDLK_GREATER: return '>';
159 case SDLK_QUESTION: return '?';
160 case SDLK_AT: return '@';
161 case SDLK_LEFTBRACKET: return '[';
162 case SDLK_BACKSLASH: return '\\';
163 case SDLK_RIGHTBRACKET: return ']';
164 case SDLK_CARET: return '^';
165 case SDLK_UNDERSCORE: return '_';
166 case SDLK_BACKQUOTE: return '`';
167 case SDLK_a: return 'a';
168 case SDLK_b: return 'b';
169 case SDLK_c: return 'c';
170 case SDLK_d: return 'd';
171 case SDLK_e: return 'e';
172 case SDLK_f: return 'f';
173 case SDLK_g: return 'g';
174 case SDLK_h: return 'h';
175 case SDLK_i: return 'i';
176 case SDLK_j: return 'j';
177 case SDLK_k: return 'k';
178 case SDLK_l: return 'l';
179 case SDLK_m: return 'm';
180 case SDLK_n: return 'n';
181 case SDLK_o: return 'o';
182 case SDLK_p: return 'p';
183 case SDLK_q: return 'q';
184 case SDLK_r: return 'r';
185 case SDLK_s: return 's';
186 case SDLK_t: return 't';
187 case SDLK_u: return 'u';
188 case SDLK_v: return 'v';
189 case SDLK_w: return 'w';
190 case SDLK_x: return 'x';
191 case SDLK_y: return 'y';
192 case SDLK_z: return 'z';
193 case SDLK_CAPSLOCK: return K_CAPSLOCK;
194 case SDLK_F1: return K_F1;
195 case SDLK_F2: return K_F2;
196 case SDLK_F3: return K_F3;
197 case SDLK_F4: return K_F4;
198 case SDLK_F5: return K_F5;
199 case SDLK_F6: return K_F6;
200 case SDLK_F7: return K_F7;
201 case SDLK_F8: return K_F8;
202 case SDLK_F9: return K_F9;
203 case SDLK_F10: return K_F10;
204 case SDLK_F11: return K_F11;
205 case SDLK_F12: return K_F12;
206 #if SDL_MAJOR_VERSION == 1
207 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
208 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
210 case SDLK_PAUSE: return K_PAUSE;
211 case SDLK_INSERT: return K_INS;
212 case SDLK_HOME: return K_HOME;
213 case SDLK_PAGEUP: return K_PGUP;
215 case SDLK_DELETE: return K_BACKSPACE;
217 case SDLK_DELETE: return K_DEL;
219 case SDLK_END: return K_END;
220 case SDLK_PAGEDOWN: return K_PGDN;
221 case SDLK_RIGHT: return K_RIGHTARROW;
222 case SDLK_LEFT: return K_LEFTARROW;
223 case SDLK_DOWN: return K_DOWNARROW;
224 case SDLK_UP: return K_UPARROW;
225 #if SDL_MAJOR_VERSION == 1
226 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
228 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
229 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
230 case SDLK_KP_MINUS: return K_KP_MINUS;
231 case SDLK_KP_PLUS: return K_KP_PLUS;
232 case SDLK_KP_ENTER: return K_KP_ENTER;
233 #if SDL_MAJOR_VERSION == 1
234 case SDLK_KP_1: return K_KP_1;
235 case SDLK_KP_2: return K_KP_2;
236 case SDLK_KP_3: return K_KP_3;
237 case SDLK_KP_4: return K_KP_4;
238 case SDLK_KP_5: return K_KP_5;
239 case SDLK_KP_6: return K_KP_6;
240 case SDLK_KP_7: return K_KP_7;
241 case SDLK_KP_8: return K_KP_8;
242 case SDLK_KP_9: return K_KP_9;
243 case SDLK_KP_0: return K_KP_0;
245 case SDLK_KP_PERIOD: return K_KP_PERIOD;
246 // case SDLK_APPLICATION: return K_APPLICATION;
247 // case SDLK_POWER: return K_POWER;
248 case SDLK_KP_EQUALS: return K_KP_EQUALS;
249 // case SDLK_F13: return K_F13;
250 // case SDLK_F14: return K_F14;
251 // case SDLK_F15: return K_F15;
252 // case SDLK_F16: return K_F16;
253 // case SDLK_F17: return K_F17;
254 // case SDLK_F18: return K_F18;
255 // case SDLK_F19: return K_F19;
256 // case SDLK_F20: return K_F20;
257 // case SDLK_F21: return K_F21;
258 // case SDLK_F22: return K_F22;
259 // case SDLK_F23: return K_F23;
260 // case SDLK_F24: return K_F24;
261 // case SDLK_EXECUTE: return K_EXECUTE;
262 // case SDLK_HELP: return K_HELP;
263 // case SDLK_MENU: return K_MENU;
264 // case SDLK_SELECT: return K_SELECT;
265 // case SDLK_STOP: return K_STOP;
266 // case SDLK_AGAIN: return K_AGAIN;
267 // case SDLK_UNDO: return K_UNDO;
268 // case SDLK_CUT: return K_CUT;
269 // case SDLK_COPY: return K_COPY;
270 // case SDLK_PASTE: return K_PASTE;
271 // case SDLK_FIND: return K_FIND;
272 // case SDLK_MUTE: return K_MUTE;
273 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
274 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
275 // case SDLK_KP_COMMA: return K_KP_COMMA;
276 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
277 // case SDLK_ALTERASE: return K_ALTERASE;
278 // case SDLK_SYSREQ: return K_SYSREQ;
279 // case SDLK_CANCEL: return K_CANCEL;
280 // case SDLK_CLEAR: return K_CLEAR;
281 // case SDLK_PRIOR: return K_PRIOR;
282 // case SDLK_RETURN2: return K_RETURN2;
283 // case SDLK_SEPARATOR: return K_SEPARATOR;
284 // case SDLK_OUT: return K_OUT;
285 // case SDLK_OPER: return K_OPER;
286 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
287 // case SDLK_CRSEL: return K_CRSEL;
288 // case SDLK_EXSEL: return K_EXSEL;
289 // case SDLK_KP_00: return K_KP_00;
290 // case SDLK_KP_000: return K_KP_000;
291 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
292 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
293 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
294 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
295 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
296 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
297 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
298 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
299 // case SDLK_KP_TAB: return K_KP_TAB;
300 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
301 // case SDLK_KP_A: return K_KP_A;
302 // case SDLK_KP_B: return K_KP_B;
303 // case SDLK_KP_C: return K_KP_C;
304 // case SDLK_KP_D: return K_KP_D;
305 // case SDLK_KP_E: return K_KP_E;
306 // case SDLK_KP_F: return K_KP_F;
307 // case SDLK_KP_XOR: return K_KP_XOR;
308 // case SDLK_KP_POWER: return K_KP_POWER;
309 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
310 // case SDLK_KP_LESS: return K_KP_LESS;
311 // case SDLK_KP_GREATER: return K_KP_GREATER;
312 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
313 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
314 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
315 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
316 // case SDLK_KP_COLON: return K_KP_COLON;
317 // case SDLK_KP_HASH: return K_KP_HASH;
318 // case SDLK_KP_SPACE: return K_KP_SPACE;
319 // case SDLK_KP_AT: return K_KP_AT;
320 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
321 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
322 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
323 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
324 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
325 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
326 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
327 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
328 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
329 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
330 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
331 // case SDLK_KP_BINARY: return K_KP_BINARY;
332 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
333 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
334 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
335 case SDLK_LCTRL: return K_CTRL;
336 case SDLK_LSHIFT: return K_SHIFT;
337 case SDLK_LALT: return K_ALT;
338 // case SDLK_LGUI: return K_LGUI;
339 case SDLK_RCTRL: return K_CTRL;
340 case SDLK_RSHIFT: return K_SHIFT;
341 case SDLK_RALT: return K_ALT;
342 // case SDLK_RGUI: return K_RGUI;
343 // case SDLK_MODE: return K_MODE;
344 #if SDL_MAJOR_VERSION != 1
345 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
346 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
347 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
348 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
349 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
350 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
351 // case SDLK_WWW: return K_WWW;
352 // case SDLK_MAIL: return K_MAIL;
353 // case SDLK_CALCULATOR: return K_CALCULATOR;
354 // case SDLK_COMPUTER: return K_COMPUTER;
355 // case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button
356 // case SDLK_AC_HOME: return K_AC_HOME; // Android button
357 case SDLK_AC_BACK: return K_ESCAPE; // Android button
358 // case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button
359 // case SDLK_AC_STOP: return K_AC_STOP; // Android button
360 // case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button
361 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button
362 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
363 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
364 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
365 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
366 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
367 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
368 // case SDLK_EJECT: return K_EJECT;
369 // case SDLK_SLEEP: return K_SLEEP;
374 qboolean VID_HasScreenKeyboardSupport(void)
376 #if SDL_MAJOR_VERSION != 1
377 return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
383 void VID_ShowKeyboard(qboolean show)
385 #if SDL_MAJOR_VERSION != 1
386 if (!SDL_HasScreenKeyboardSupport())
391 if (!SDL_IsTextInputActive())
392 SDL_StartTextInput();
396 if (SDL_IsTextInputActive())
402 qboolean VID_ShowingKeyboard(void)
404 #if SDL_MAJOR_VERSION != 1
405 return SDL_IsTextInputActive() != 0;
411 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
413 #ifndef DP_MOBILETOUCH
416 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
417 VID_SetMouse(false, false, false); // ungrab first!
419 if (vid_usingmouse != relative)
421 vid_usingmouse = relative;
422 cl_ignoremousemoves = 2;
423 #if SDL_MAJOR_VERSION == 1
424 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
426 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
427 // Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
432 // Save the status of mouse acceleration
433 originalMouseSpeed = -1.0; // in case of error
434 if(apple_mouse_noaccel.integer)
436 io_connect_t mouseDev = IN_GetIOHandle();
439 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
441 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
442 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
444 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
445 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
450 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
451 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
453 IOServiceClose(mouseDev);
457 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
458 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
462 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
466 if(originalMouseSpeed != -1.0)
468 io_connect_t mouseDev = IN_GetIOHandle();
471 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
472 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
473 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
474 IOServiceClose(mouseDev);
477 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
482 if (vid_usinghidecursor != hidecursor)
484 vid_usinghidecursor = hidecursor;
485 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
490 // multitouch[10][] represents the mouse pointer
491 // multitouch[][0]: finger active
492 // multitouch[][1]: Y
493 // multitouch[][2]: Y
494 // X and Y coordinates are 0-1.
495 #define MAXFINGERS 11
496 float multitouch[MAXFINGERS][3];
498 // this one stores how many areas this finger has touched
499 int multitouchs[MAXFINGERS];
501 // modified heavily by ELUAN
502 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
505 float fx, fy, fwidth, fheight;
506 float overfx, overfy, overfwidth, overfheight;
509 qboolean button = false;
511 if (pwidth > 0 && pheight > 0)
513 if (corner & 1) px += vid_conwidth.value;
514 if (corner & 2) py += vid_conheight.value;
515 if (corner & 4) px += vid_conwidth.value * 0.5f;
516 if (corner & 8) py += vid_conheight.value * 0.5f;
517 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
518 fx = px / vid_conwidth.value;
519 fy = py / vid_conheight.value;
520 fwidth = pwidth / vid_conwidth.value;
521 fheight = pheight / vid_conheight.value;
523 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
525 if (!(*resultbutton))
527 oversizepixels_x *= 0.2;
528 oversizepixels_y *= 0.2;
531 oversizepixels_x /= vid_conwidth.value;
532 oversizepixels_y /= vid_conheight.value;
534 overfx = fx - oversizepixels_x;
535 overfy = fy - oversizepixels_y;
536 overfwidth = fwidth + 2*oversizepixels_x;
537 overfheight = fheight + 2*oversizepixels_y;
539 for (finger = 0;finger < MAXFINGERS;finger++)
541 if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
544 if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
546 multitouchs[finger]++;
548 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
549 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
552 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
554 if (sqsum < deadzone*deadzone)
561 // ignore the third component
562 Vector2Normalize2(rel, rel);
568 if (scr_numtouchscreenareas < 128)
570 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
571 scr_touchscreenareas[scr_numtouchscreenareas].text = text;
572 scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
573 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
574 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
575 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
576 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
577 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
578 // the pics may have alpha too.
579 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
580 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
581 scr_numtouchscreenareas++;
587 VectorCopy(rel, resultmove);
589 VectorClear(resultmove);
593 if (*resultbutton != button)
596 Key_Event(key, 0, button);
597 if (typedtext && typedtext[0] && !*resultbutton)
599 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
601 for (i = 0;typedtext[i];i++)
603 Key_Event(K_TEXT, typedtext[i], true);
604 Key_Event(K_TEXT, typedtext[i], false);
608 *resultbutton = button;
614 // not reentrant, but we only need one mouse cursor anyway...
615 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
618 float fx, fy, fwidth, fheight;
619 qboolean button = false;
620 static int cursorfinger = -1;
621 static int cursorfreemovement = false;
622 static int canclick = false;
623 static int clickxy[2];
624 static int relclickxy[2];
625 static double clickrealtime = 0;
627 if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
628 if (pwidth > 0 && pheight > 0)
630 fx = px / vid_conwidth.value;
631 fy = py / vid_conheight.value;
632 fwidth = pwidth / vid_conwidth.value;
633 fheight = pheight / vid_conheight.value;
634 for (finger = 0;finger < MAXFINGERS;finger++)
636 if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
638 if (cursorfinger == -1)
640 clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
641 clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight;
642 relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
643 relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
645 cursorfinger = finger;
648 cursorfreemovement = false;
652 if (scr_numtouchscreenareas < 128)
654 if (clickrealtime + 1 > realtime)
656 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
660 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
664 switch ((int)realtime * 10 % 20)
667 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
670 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
673 scr_touchscreenareas[scr_numtouchscreenareas].text = "";
674 scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
675 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
676 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
677 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
678 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
679 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
680 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
681 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
682 scr_numtouchscreenareas++;
686 if (cursorfinger != -1)
688 if (multitouch[cursorfinger][0])
690 if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
691 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
692 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
693 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
695 cursorfreemovement = true;
697 if (cursorfreemovement)
699 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
700 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
701 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
712 if (/**resultbutton != button && */(int)key > 0)
714 if (!button && !cursorfreemovement && canclick)
716 Key_Event(key, 0, true);
718 clickrealtime = realtime;
721 // SS:BR can't qc can't cope with presses and releases on the same frame
722 if (clickrealtime && clickrealtime + 0.1 < realtime)
724 Key_Event(key, 0, false);
729 *resultbutton = button;
733 void VID_BuildJoyState(vid_joystate_t *joystate)
735 VID_Shared_BuildJoyState_Begin(joystate);
739 SDL_Joystick *joy = vid_sdljoystick;
743 numaxes = SDL_JoystickNumAxes(joy);
744 for (j = 0;j < numaxes;j++)
745 joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
746 numbuttons = SDL_JoystickNumButtons(joy);
747 for (j = 0;j < numbuttons;j++)
748 joystate->button[j] = SDL_JoystickGetButton(joy, j);
751 VID_Shared_BuildJoyState_Finish(joystate);
754 // clear every touch screen area, except the one with button[skip]
755 #define Vid_ClearAllTouchscreenAreas(skip) \
757 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
759 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
761 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
763 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
765 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
767 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
769 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
771 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
773 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
775 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
777 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
779 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
781 /////////////////////
785 static void IN_Move_TouchScreen_SteelStorm(void)
789 float xscale, yscale;
790 float move[3], aim[3];
791 static qboolean oldbuttons[128];
792 static qboolean buttons[128];
793 static keydest_t oldkeydest;
794 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
795 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
796 memset(multitouchs, 0, sizeof(multitouchs));
798 for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
799 if (multitouch[i][0])
803 Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
806 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
807 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
808 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
812 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
813 multitouch[MAXFINGERS-1][0] = 0;
816 if (oldkeydest != keydest)
820 case key_game: VID_ShowKeyboard(false);break;
821 case key_console: VID_ShowKeyboard(true);break;
822 case key_message: VID_ShowKeyboard(true);break;
823 default: break; /* qc extensions control the other cases */
826 oldkeydest = keydest;
827 // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
828 // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
829 // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
831 // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
832 xscale = vid_touchscreen_density.value / 2.0f;
833 yscale = vid_touchscreen_density.value / 2.0f;
837 Vid_ClearAllTouchscreenAreas(14);
838 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
841 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
843 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
844 Vid_ClearAllTouchscreenAreas(10);
846 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
848 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
849 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
850 Vid_ClearAllTouchscreenAreas(0);
854 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
856 VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
858 VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
859 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
861 VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
863 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
864 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
866 VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
867 VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
868 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
869 if (developer.integer)
870 VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
872 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
873 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
874 switch(cl.activeweapon)
877 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
880 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
883 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
888 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
890 Vid_ClearAllTouchscreenAreas(14);
891 // this way we can skip cutscenes
892 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
896 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
897 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
898 Vid_ClearAllTouchscreenAreas(0);
903 if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
904 in_windowmouse_y = 128;
906 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
907 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
908 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
909 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
912 static void IN_Move_TouchScreen_Quake(void)
915 float move[3], aim[3], click[3];
916 static qboolean oldbuttons[128];
917 static qboolean buttons[128];
918 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
919 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
920 memset(multitouchs, 0, sizeof(multitouchs));
922 // simple quake controls
923 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
924 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
925 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
927 // top of screen is toggleconsole and K_ESCAPE
931 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
932 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
933 if (!VID_ShowingKeyboard())
935 // user entered a command, close the console now
936 Con_ToggleConsole_f();
938 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
939 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
940 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
941 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
942 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
943 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
946 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
947 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
948 VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
949 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
950 VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
951 VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
952 VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
956 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
957 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
958 // in menus, an icon in the corner activates keyboard
959 VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
961 VID_ShowKeyboard(true);
962 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
963 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
964 VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
965 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
966 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
969 in_windowmouse_x = x;
970 in_windowmouse_y = y;
975 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
976 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
977 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
978 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
983 static int old_x = 0, old_y = 0;
984 static int stuck = 0;
986 vid_joystate_t joystate;
988 scr_numtouchscreenareas = 0;
990 if (vid_touchscreen.integer)
994 case GAME_STEELSTORM:
995 IN_Move_TouchScreen_SteelStorm();
998 IN_Move_TouchScreen_Quake();
1006 if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1008 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1009 // window grabbing. --blub
1011 // we need 2 frames to initialize the center position
1014 #if SDL_MAJOR_VERSION == 1
1015 SDL_WarpMouse(win_half_width, win_half_height);
1017 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1019 SDL_GetMouseState(&x, &y);
1020 SDL_GetRelativeMouseState(&x, &y);
1023 SDL_GetRelativeMouseState(&x, &y);
1024 in_mouse_x = x + old_x;
1025 in_mouse_y = y + old_y;
1026 SDL_GetMouseState(&x, &y);
1027 old_x = x - win_half_width;
1028 old_y = y - win_half_height;
1029 #if SDL_MAJOR_VERSION == 1
1030 SDL_WarpMouse(win_half_width, win_half_height);
1032 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1036 SDL_GetRelativeMouseState( &x, &y );
1042 SDL_GetMouseState(&x, &y);
1043 in_windowmouse_x = x;
1044 in_windowmouse_y = y;
1047 VID_BuildJoyState(&joystate);
1048 VID_ApplyJoyState(&joystate);
1051 /////////////////////
1055 #ifdef SDL_R_RESTART
1056 static qboolean sdl_needs_restart;
1057 static void sdl_start(void)
1060 static void sdl_shutdown(void)
1062 sdl_needs_restart = false;
1064 static void sdl_newmap(void)
1069 static keynum_t buttonremap[] =
1074 #if SDL_MAJOR_VERSION == 1
1075 // TODO Find out how SDL maps these buttons. It looks like we should
1076 // still include these for sdl2? At least the button indexes don't
1077 // differ between SDL1 and SDL2 for me, thus this array should stay the
1078 // same (in X11 button order).
1097 #if SDL_MAJOR_VERSION == 1
1099 void Sys_SendKeyEvents( void )
1101 static qboolean sound_active = true;
1105 VID_EnableJoystick(true);
1107 while( SDL_PollEvent( &event ) )
1108 switch( event.type ) {
1114 keycode = MapKey(event.key.keysym.sym);
1115 if (!VID_JoyBlockEmulatedKeys(keycode))
1116 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1118 case SDL_ACTIVEEVENT:
1119 if( event.active.state & SDL_APPACTIVE )
1121 if( event.active.gain )
1127 case SDL_MOUSEBUTTONDOWN:
1128 case SDL_MOUSEBUTTONUP:
1129 if (!vid_touchscreen.integer)
1130 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1131 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1133 case SDL_JOYBUTTONDOWN:
1134 case SDL_JOYBUTTONUP:
1135 case SDL_JOYAXISMOTION:
1136 case SDL_JOYBALLMOTION:
1137 case SDL_JOYHATMOTION:
1139 case SDL_VIDEOEXPOSE:
1141 case SDL_VIDEORESIZE:
1142 if(vid_resizable.integer < 2 || vid_isfullscreen)
1144 vid.width = event.resize.w;
1145 vid.height = event.resize.h;
1146 if (!vid_isfullscreen)
1147 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1148 if (vid_softsurface)
1150 SDL_FreeSurface(vid_softsurface);
1151 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1152 SDL_SetAlpha(vid_softsurface, 0, 255);
1153 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1154 if (vid.softdepthpixels)
1155 free(vid.softdepthpixels);
1156 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1158 #ifdef SDL_R_RESTART
1159 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1160 // so, let's better queue it for next frame
1161 if(!sdl_needs_restart)
1163 Cbuf_AddText("\nr_restart\n");
1164 sdl_needs_restart = true;
1169 #if SDL_MAJOR_VERSION != 1
1170 case SDL_TEXTEDITING:
1175 case SDL_MOUSEMOTION:
1178 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1182 // enable/disable sound on focus gain/loss
1183 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1188 sound_active = true;
1196 sound_active = false;
1203 //#define DEBUGSDLEVENTS
1206 void Sys_SendKeyEvents( void )
1208 static qboolean sound_active = true;
1215 VID_EnableJoystick(true);
1217 while( SDL_PollEvent( &event ) )
1218 switch( event.type ) {
1220 #ifdef DEBUGSDLEVENTS
1221 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1227 #ifdef DEBUGSDLEVENTS
1228 if (event.type == SDL_KEYDOWN)
1229 Con_DPrintf("SDL_Event: SDL_KEYDOWN %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1231 Con_DPrintf("SDL_Event: SDL_KEYUP %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1233 keycode = MapKey(event.key.keysym.sym);
1234 if (!VID_JoyBlockEmulatedKeys(keycode))
1235 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1237 case SDL_MOUSEBUTTONDOWN:
1238 case SDL_MOUSEBUTTONUP:
1239 #ifdef DEBUGSDLEVENTS
1240 if (event.type == SDL_MOUSEBUTTONDOWN)
1241 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1243 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1245 if (!vid_touchscreen.integer)
1246 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1247 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1249 case SDL_MOUSEWHEEL:
1250 // TODO support wheel x direction.
1254 Key_Event( K_MWHEELUP, 0, true );
1255 Key_Event( K_MWHEELUP, 0, false );
1259 Key_Event( K_MWHEELDOWN, 0, true );
1260 Key_Event( K_MWHEELDOWN, 0, false );
1263 case SDL_JOYBUTTONDOWN:
1264 case SDL_JOYBUTTONUP:
1265 case SDL_JOYAXISMOTION:
1266 case SDL_JOYBALLMOTION:
1267 case SDL_JOYHATMOTION:
1268 #ifdef DEBUGSDLEVENTS
1269 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1272 case SDL_WINDOWEVENT:
1273 #ifdef DEBUGSDLEVENTS
1274 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1276 //if (event.window.windowID == window) // how to compare?
1278 switch(event.window.event)
1280 case SDL_WINDOWEVENT_SHOWN:
1283 case SDL_WINDOWEVENT_HIDDEN:
1286 case SDL_WINDOWEVENT_EXPOSED:
1287 #ifdef DEBUGSDLEVENTS
1288 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1291 case SDL_WINDOWEVENT_MOVED:
1293 case SDL_WINDOWEVENT_RESIZED:
1294 if(vid_resizable.integer < 2)
1296 vid.width = event.window.data1;
1297 vid.height = event.window.data2;
1298 if (vid_softsurface)
1300 SDL_FreeSurface(vid_softsurface);
1301 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1302 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
1303 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1304 if (vid.softdepthpixels)
1305 free(vid.softdepthpixels);
1306 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1308 #ifdef SDL_R_RESTART
1309 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1310 // so, let's better queue it for next frame
1311 if(!sdl_needs_restart)
1313 Cbuf_AddText("\nr_restart\n");
1314 sdl_needs_restart = true;
1319 case SDL_WINDOWEVENT_MINIMIZED:
1321 case SDL_WINDOWEVENT_MAXIMIZED:
1323 case SDL_WINDOWEVENT_RESTORED:
1325 case SDL_WINDOWEVENT_ENTER:
1327 case SDL_WINDOWEVENT_LEAVE:
1329 case SDL_WINDOWEVENT_FOCUS_GAINED:
1330 vid_hasfocus = true;
1332 case SDL_WINDOWEVENT_FOCUS_LOST:
1333 vid_hasfocus = false;
1335 case SDL_WINDOWEVENT_CLOSE:
1341 case SDL_TEXTEDITING:
1342 #ifdef DEBUGSDLEVENTS
1343 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1345 // FIXME! this is where composition gets supported
1348 #ifdef DEBUGSDLEVENTS
1349 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1351 // we have some characters to parse
1354 for (i = 0;event.text.text[i];)
1356 unicode = event.text.text[i++];
1360 // strip high bits (we could count these to validate character length but we don't)
1361 for (j = 0x80;unicode & j;j >>= 1)
1363 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1364 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1365 // low characters are invalid and could be bad, so replace them
1367 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1369 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1371 Key_Event(K_TEXT, unicode, true);
1372 Key_Event(K_TEXT, unicode, false);
1376 case SDL_MOUSEMOTION:
1378 case SDL_FINGERDOWN:
1379 #ifdef DEBUGSDLEVENTS
1380 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1382 for (i = 0;i < MAXFINGERS-1;i++)
1384 if (!multitouch[i][0])
1386 multitouch[i][0] = event.tfinger.fingerId + 1;
1387 multitouch[i][1] = event.tfinger.x;
1388 multitouch[i][2] = event.tfinger.y;
1389 // TODO: use event.tfinger.pressure?
1393 if (i == MAXFINGERS-1)
1394 Con_DPrintf("Too many fingers at once!\n");
1397 #ifdef DEBUGSDLEVENTS
1398 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1400 for (i = 0;i < MAXFINGERS-1;i++)
1402 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1404 multitouch[i][0] = 0;
1408 if (i == MAXFINGERS-1)
1409 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1411 case SDL_FINGERMOTION:
1412 #ifdef DEBUGSDLEVENTS
1413 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1415 for (i = 0;i < MAXFINGERS-1;i++)
1417 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1419 multitouch[i][1] = event.tfinger.x;
1420 multitouch[i][2] = event.tfinger.y;
1424 if (i == MAXFINGERS-1)
1425 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1428 #ifdef DEBUGSDLEVENTS
1429 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1434 // enable/disable sound on focus gain/loss
1435 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1440 sound_active = true;
1448 sound_active = false;
1461 #include <OpenGLES/ES2/gl.h>
1463 #include <SDL_opengles.h>
1466 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1469 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1470 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1471 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1472 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1473 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1474 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1475 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1476 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1477 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1478 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1479 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1480 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1481 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1482 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1483 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1484 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1485 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1486 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1487 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1488 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1489 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1490 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1491 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1492 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1493 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1494 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1495 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1496 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1497 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1498 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1499 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1500 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1501 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1502 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1503 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1504 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1505 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1506 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1507 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1508 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1509 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1510 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1511 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1512 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1513 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1514 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1515 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1516 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1517 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1518 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1519 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1520 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1521 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1522 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1523 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1524 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1525 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1526 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1527 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1528 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1529 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1530 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1531 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1532 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1533 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1534 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1535 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1536 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1537 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1538 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1539 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1540 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1541 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1542 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1543 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1544 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1545 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1546 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1547 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1548 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1549 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1550 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1551 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1552 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1553 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1554 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1555 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1556 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1557 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1558 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1559 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1560 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1561 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1562 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1563 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1564 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1565 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1566 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1567 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1568 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1569 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1570 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1571 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1572 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1573 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1574 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1575 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1576 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1577 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1578 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1579 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1580 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1581 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1582 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1583 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1584 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1585 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1586 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1587 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1588 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1589 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1590 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1591 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1592 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1593 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1594 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1595 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1596 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1597 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1598 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1599 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1600 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1601 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1602 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1603 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1604 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1605 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1606 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1607 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1608 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1609 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1610 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1611 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1612 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1613 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1614 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1615 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1616 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1617 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1618 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1619 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1620 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1621 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1622 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1623 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1624 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1625 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1626 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1627 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1628 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1629 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1630 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1631 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1632 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1633 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1634 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1635 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1636 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1637 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1638 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1639 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1640 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1641 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1642 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1643 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1644 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1645 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1646 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1647 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1648 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1649 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1650 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1651 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1652 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1653 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1654 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1655 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1656 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1657 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1658 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1659 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1660 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1661 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1662 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1663 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1664 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1665 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1666 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1667 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1668 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1669 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1670 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1671 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1672 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1673 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1674 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1675 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1676 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1677 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1678 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1679 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1680 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1681 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1682 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1683 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1684 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1685 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1686 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1687 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1688 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1691 #if SDL_MAJOR_VERSION == 1
1692 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1695 void GLES_Init(void)
1698 qglIsBufferARB = wrapglIsBuffer;
1699 qglIsEnabled = wrapglIsEnabled;
1700 qglIsFramebufferEXT = wrapglIsFramebuffer;
1701 // qglIsQueryARB = wrapglIsQuery;
1702 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1703 // qglUnmapBufferARB = wrapglUnmapBuffer;
1704 qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1705 qglGetError = wrapglGetError;
1706 qglCreateProgram = wrapglCreateProgram;
1707 qglCreateShader = wrapglCreateShader;
1708 // qglGetHandleARB = wrapglGetHandle;
1709 qglGetAttribLocation = wrapglGetAttribLocation;
1710 qglGetUniformLocation = wrapglGetUniformLocation;
1711 // qglMapBufferARB = wrapglMapBuffer;
1712 qglGetString = wrapglGetString;
1713 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1714 qglActiveTexture = wrapglActiveTexture;
1715 qglAlphaFunc = wrapglAlphaFunc;
1716 qglArrayElement = wrapglArrayElement;
1717 qglAttachShader = wrapglAttachShader;
1718 // qglBegin = wrapglBegin;
1719 // qglBeginQueryARB = wrapglBeginQuery;
1720 qglBindAttribLocation = wrapglBindAttribLocation;
1721 // qglBindFragDataLocation = wrapglBindFragDataLocation;
1722 qglBindBufferARB = wrapglBindBuffer;
1723 qglBindFramebuffer = wrapglBindFramebuffer;
1724 qglBindRenderbuffer = wrapglBindRenderbuffer;
1725 qglBindTexture = wrapglBindTexture;
1726 qglBlendEquationEXT = wrapglBlendEquation;
1727 qglBlendFunc = wrapglBlendFunc;
1728 qglBufferDataARB = wrapglBufferData;
1729 qglBufferSubDataARB = wrapglBufferSubData;
1730 qglClear = wrapglClear;
1731 qglClearColor = wrapglClearColor;
1732 qglClearDepth = wrapglClearDepth;
1733 qglClearStencil = wrapglClearStencil;
1734 qglClientActiveTexture = wrapglClientActiveTexture;
1735 qglColor4f = wrapglColor4f;
1736 qglColor4ub = wrapglColor4ub;
1737 qglColorMask = wrapglColorMask;
1738 qglColorPointer = wrapglColorPointer;
1739 qglCompileShader = wrapglCompileShader;
1740 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1741 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1742 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1743 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1744 qglCopyTexImage2D = wrapglCopyTexImage2D;
1745 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1746 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1747 qglCullFace = wrapglCullFace;
1748 qglDeleteBuffersARB = wrapglDeleteBuffers;
1749 qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1750 qglDeleteProgram = wrapglDeleteProgram;
1751 qglDeleteShader = wrapglDeleteShader;
1752 // qglDeleteQueriesARB = wrapglDeleteQueries;
1753 qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1754 qglDeleteTextures = wrapglDeleteTextures;
1755 qglDepthFunc = wrapglDepthFunc;
1756 qglDepthMask = wrapglDepthMask;
1757 qglDepthRangef = wrapglDepthRangef;
1758 qglDetachShader = wrapglDetachShader;
1759 qglDisable = wrapglDisable;
1760 qglDisableClientState = wrapglDisableClientState;
1761 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1762 qglDrawArrays = wrapglDrawArrays;
1763 // qglDrawBuffer = wrapglDrawBuffer;
1764 // qglDrawBuffersARB = wrapglDrawBuffers;
1765 qglDrawElements = wrapglDrawElements;
1766 // qglDrawRangeElements = wrapglDrawRangeElements;
1767 qglEnable = wrapglEnable;
1768 qglEnableClientState = wrapglEnableClientState;
1769 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1770 // qglEnd = wrapglEnd;
1771 // qglEndQueryARB = wrapglEndQuery;
1772 qglFinish = wrapglFinish;
1773 qglFlush = wrapglFlush;
1774 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1775 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1776 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1777 qglGenBuffersARB = wrapglGenBuffers;
1778 qglGenFramebuffers = wrapglGenFramebuffers;
1779 // qglGenQueriesARB = wrapglGenQueries;
1780 qglGenRenderbuffers = wrapglGenRenderbuffers;
1781 qglGenTextures = wrapglGenTextures;
1782 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1783 qglGetActiveAttrib = wrapglGetActiveAttrib;
1784 qglGetActiveUniform = wrapglGetActiveUniform;
1785 qglGetAttachedShaders = wrapglGetAttachedShaders;
1786 qglGetBooleanv = wrapglGetBooleanv;
1787 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1788 qglGetDoublev = wrapglGetDoublev;
1789 qglGetFloatv = wrapglGetFloatv;
1790 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1791 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1792 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1793 qglGetIntegerv = wrapglGetIntegerv;
1794 qglGetShaderiv = wrapglGetShaderiv;
1795 qglGetProgramiv = wrapglGetProgramiv;
1796 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1797 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1798 // qglGetQueryivARB = wrapglGetQueryiv;
1799 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1800 qglGetShaderSource = wrapglGetShaderSource;
1801 qglGetTexImage = wrapglGetTexImage;
1802 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1803 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1804 qglGetTexParameterfv = wrapglGetTexParameterfv;
1805 qglGetTexParameteriv = wrapglGetTexParameteriv;
1806 qglGetUniformfv = wrapglGetUniformfv;
1807 qglGetUniformiv = wrapglGetUniformiv;
1808 qglHint = wrapglHint;
1809 qglLineWidth = wrapglLineWidth;
1810 qglLinkProgram = wrapglLinkProgram;
1811 qglLoadIdentity = wrapglLoadIdentity;
1812 qglLoadMatrixf = wrapglLoadMatrixf;
1813 qglMatrixMode = wrapglMatrixMode;
1814 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1815 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1816 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1817 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1818 qglNormalPointer = wrapglNormalPointer;
1819 qglPixelStorei = wrapglPixelStorei;
1820 qglPointSize = wrapglPointSize;
1821 // qglPolygonMode = wrapglPolygonMode;
1822 qglPolygonOffset = wrapglPolygonOffset;
1823 // qglPolygonStipple = wrapglPolygonStipple;
1824 qglReadBuffer = wrapglReadBuffer;
1825 qglReadPixels = wrapglReadPixels;
1826 qglRenderbufferStorage = wrapglRenderbufferStorage;
1827 qglScissor = wrapglScissor;
1828 qglShaderSource = wrapglShaderSource;
1829 qglStencilFunc = wrapglStencilFunc;
1830 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1831 qglStencilMask = wrapglStencilMask;
1832 qglStencilOp = wrapglStencilOp;
1833 qglStencilOpSeparate = wrapglStencilOpSeparate;
1834 qglTexCoord1f = wrapglTexCoord1f;
1835 qglTexCoord2f = wrapglTexCoord2f;
1836 qglTexCoord3f = wrapglTexCoord3f;
1837 qglTexCoord4f = wrapglTexCoord4f;
1838 qglTexCoordPointer = wrapglTexCoordPointer;
1839 qglTexEnvf = wrapglTexEnvf;
1840 qglTexEnvfv = wrapglTexEnvfv;
1841 qglTexEnvi = wrapglTexEnvi;
1842 qglTexImage2D = wrapglTexImage2D;
1843 qglTexImage3D = wrapglTexImage3D;
1844 qglTexParameterf = wrapglTexParameterf;
1845 qglTexParameterfv = wrapglTexParameterfv;
1846 qglTexParameteri = wrapglTexParameteri;
1847 qglTexSubImage2D = wrapglTexSubImage2D;
1848 qglTexSubImage3D = wrapglTexSubImage3D;
1849 qglUniform1f = wrapglUniform1f;
1850 qglUniform1fv = wrapglUniform1fv;
1851 qglUniform1i = wrapglUniform1i;
1852 qglUniform1iv = wrapglUniform1iv;
1853 qglUniform2f = wrapglUniform2f;
1854 qglUniform2fv = wrapglUniform2fv;
1855 qglUniform2i = wrapglUniform2i;
1856 qglUniform2iv = wrapglUniform2iv;
1857 qglUniform3f = wrapglUniform3f;
1858 qglUniform3fv = wrapglUniform3fv;
1859 qglUniform3i = wrapglUniform3i;
1860 qglUniform3iv = wrapglUniform3iv;
1861 qglUniform4f = wrapglUniform4f;
1862 qglUniform4fv = wrapglUniform4fv;
1863 qglUniform4i = wrapglUniform4i;
1864 qglUniform4iv = wrapglUniform4iv;
1865 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1866 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1867 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1868 qglUseProgram = wrapglUseProgram;
1869 qglValidateProgram = wrapglValidateProgram;
1870 qglVertex2f = wrapglVertex2f;
1871 qglVertex3f = wrapglVertex3f;
1872 qglVertex4f = wrapglVertex4f;
1873 qglVertexAttribPointer = wrapglVertexAttribPointer;
1874 qglVertexPointer = wrapglVertexPointer;
1875 qglViewport = wrapglViewport;
1876 qglVertexAttrib1f = wrapglVertexAttrib1f;
1877 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1878 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1879 qglVertexAttrib2f = wrapglVertexAttrib2f;
1880 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1881 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1882 qglVertexAttrib3f = wrapglVertexAttrib3f;
1883 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1884 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1885 qglVertexAttrib4f = wrapglVertexAttrib4f;
1886 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1887 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1888 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1889 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1890 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1891 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1892 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1893 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1894 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1895 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1896 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1897 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1898 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1899 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1900 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1901 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1902 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1903 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1904 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1905 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1906 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1907 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1908 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1909 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1910 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1911 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1912 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1913 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1914 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1915 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1918 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1919 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1920 gl_version = (const char *)qglGetString(GL_VERSION);
1921 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1925 if (!gl_platformextensions)
1926 gl_platformextensions = "";
1928 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1929 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1930 Con_Printf("GL_VERSION: %s\n", gl_version);
1931 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1932 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1934 // LordHavoc: report supported extensions
1935 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1937 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1938 vid.forcetextype = TEXTYPE_RGBA;
1940 vid.support.gl20shaders = true;
1941 vid.support.amd_texture_texture4 = false;
1942 vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1943 vid.support.arb_draw_buffers = false;
1944 vid.support.arb_multitexture = false;
1945 vid.support.arb_occlusion_query = false;
1946 vid.support.arb_shadow = false;
1947 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1948 vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1949 vid.support.arb_texture_env_combine = false;
1950 vid.support.arb_texture_gather = false;
1951 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1952 vid.support.arb_vertex_buffer_object = true; // GLES2 core
1953 vid.support.ati_separate_stencil = false;
1954 vid.support.ext_blend_minmax = false;
1955 vid.support.ext_blend_subtract = true; // GLES2 core
1956 vid.support.ext_blend_func_separate = true; // GLES2 core
1957 vid.support.ext_draw_range_elements = false;
1960 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1961 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1962 It's apparently been fixed in 2.2, though I haven't tested."
1964 vid.support.ext_framebuffer_object = false;//true;
1966 vid.support.ext_packed_depth_stencil = false;
1967 vid.support.ext_stencil_two_side = false;
1968 vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1969 vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1970 vid.support.ext_texture_edge_clamp = true; // GLES2 core
1971 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1972 vid.support.ext_texture_srgb = false;
1974 // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1975 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1977 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1978 if (vid.support.ext_texture_filter_anisotropic)
1979 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1981 if (vid.support.arb_texture_cube_map)
1982 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1983 #ifdef GL_MAX_3D_TEXTURE_SIZE
1984 if (vid.support.ext_texture_3d)
1985 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1987 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1988 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1990 #define GL_ALPHA_BITS 0x0D55
1991 #define GL_RED_BITS 0x0D52
1992 #define GL_GREEN_BITS 0x0D53
1993 #define GL_BLUE_BITS 0x0D54
1994 #define GL_DEPTH_BITS 0x0D56
1995 #define GL_STENCIL_BITS 0x0D57
1996 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1997 qglGetIntegerv(GL_RED_BITS , &fb_r);
1998 qglGetIntegerv(GL_GREEN_BITS , &fb_g);
1999 qglGetIntegerv(GL_BLUE_BITS , &fb_b);
2000 qglGetIntegerv(GL_ALPHA_BITS , &fb_a);
2001 qglGetIntegerv(GL_DEPTH_BITS , &fb_d);
2002 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
2003 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
2006 // verify that cubemap textures are really supported
2007 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
2008 vid.support.arb_texture_cube_map = false;
2010 // verify that 3d textures are really supported
2011 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
2013 vid.support.ext_texture_3d = false;
2014 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
2018 vid.teximageunits = 8;
2019 vid.texarrayunits = 5;
2020 //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2021 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2022 //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2023 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2024 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2025 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2026 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2027 vid.renderpath = RENDERPATH_GLES2;
2028 vid.useinterleavedarrays = false;
2029 vid.sRGBcapable2D = false;
2030 vid.sRGBcapable3D = false;
2032 // VorteX: set other info (maybe place them in VID_InitMode?)
2033 extern cvar_t gl_info_vendor;
2034 extern cvar_t gl_info_renderer;
2035 extern cvar_t gl_info_version;
2036 extern cvar_t gl_info_platform;
2037 extern cvar_t gl_info_driver;
2038 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2039 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2040 Cvar_SetQuick(&gl_info_version, gl_version);
2041 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2042 Cvar_SetQuick(&gl_info_driver, gl_driver);
2046 void *GL_GetProcAddress(const char *name)
2049 p = SDL_GL_GetProcAddress(name);
2053 static qboolean vid_sdl_initjoysticksystem = false;
2055 void VID_Init (void)
2057 #ifndef __IPHONEOS__
2059 Cvar_RegisterVariable(&apple_mouse_noaccel);
2062 #ifdef DP_MOBILETOUCH
2063 Cvar_SetValueQuick(&vid_touchscreen, 1);
2066 #ifdef SDL_R_RESTART
2067 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2070 if (SDL_Init(SDL_INIT_VIDEO) < 0)
2071 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2072 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2073 if (vid_sdl_initjoysticksystem)
2074 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2075 vid_isfullscreen = false;
2078 static int vid_sdljoystickindex = -1;
2079 void VID_EnableJoystick(qboolean enable)
2081 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2082 int numsdljoysticks;
2083 qboolean success = false;
2084 int sharedcount = 0;
2086 sharedcount = VID_Shared_SetJoystick(index);
2087 if (index >= 0 && index < sharedcount)
2089 sdlindex = index - sharedcount;
2091 numsdljoysticks = SDL_NumJoysticks();
2092 if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2095 // update cvar containing count of XInput joysticks + SDL joysticks
2096 if (joy_detected.integer != sharedcount + numsdljoysticks)
2097 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2099 if (vid_sdljoystickindex != sdlindex)
2101 vid_sdljoystickindex = sdlindex;
2102 // close SDL joystick if active
2103 if (vid_sdljoystick)
2104 SDL_JoystickClose(vid_sdljoystick);
2105 vid_sdljoystick = NULL;
2108 vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2109 if (vid_sdljoystick)
2111 #if SDL_MAJOR_VERSION == 1
2112 const char *joystickname = SDL_JoystickName(sdlindex);
2114 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2116 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2120 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2129 if (joy_active.integer != (success ? 1 : 0))
2130 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2133 #if SDL_MAJOR_VERSION == 1
2134 // set the icon (we dont use SDL here since it would be too much a PITA)
2136 #include "resource.h"
2137 #include <SDL_syswm.h>
2138 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2140 SDL_Surface *screen = NULL;
2143 SDL_WM_SetCaption( gamename, NULL );
2144 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2147 // get the HWND handle
2148 SDL_VERSION( &info.version );
2149 if (SDL_GetWMInfo(&info))
2151 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2152 #ifndef _W64 //If Windows 64bit data types don't exist
2153 #ifndef SetClassLongPtr
2154 #define SetClassLongPtr SetClassLong
2157 #define GCLP_HICON GCL_HICON
2160 #define LONG_PTR LONG
2163 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2168 #elif defined(MACOSX)
2169 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2171 SDL_Surface *screen = NULL;
2172 SDL_WM_SetCaption( gamename, NULL );
2173 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2174 // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2178 // Adding the OS independent XPM version --blub
2179 #include "darkplaces.xpm"
2180 #include "nexuiz.xpm"
2181 #if SDL_MAJOR_VERSION == 1
2182 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2183 #include <SDL_syswm.h>
2186 static SDL_Surface *icon = NULL;
2187 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2190 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2191 * default settings with less than 91 colors and transparency.
2194 int width, height, colors, isize, i, j;
2196 static SDL_Color palette[256];
2197 unsigned short palenc[256]; // store color id by char
2199 char **idata, *data;
2200 const SDL_version *version;
2201 SDL_Surface *screen = NULL;
2204 SDL_FreeSurface(icon);
2206 version = SDL_Linked_Version();
2207 // only use non-XPM icon support in SDL v1.3 and higher
2208 // SDL v1.2 does not support "smooth" transparency, and thus is better
2210 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2212 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2215 unsigned int red = 0x00FF0000;
2216 unsigned int green = 0x0000FF00;
2217 unsigned int blue = 0x000000FF;
2218 unsigned int alpha = 0xFF000000;
2219 width = image_width;
2220 height = image_height;
2222 // reallocate with malloc, as this is in tempmempool (do not want)
2224 data = (char *) malloc(width * height * 4);
2225 memcpy(data, xpm, width * height * 4);
2229 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2232 icon->pixels = data;
2235 Con_Printf( "Failed to create surface for the window Icon!\n"
2236 "%s\n", SDL_GetError());
2242 // we only get here if non-XPM icon was missing, or SDL version is not
2243 // sufficient for transparent non-XPM icons
2246 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2249 idata = XPM_DecodeString(xpm);
2251 idata = ENGINE_ICON;
2257 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2261 for(i = 0; i < colors; ++i)
2263 unsigned int r, g, b;
2266 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2269 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2273 palette[i].r = 255; // color key
2276 thenone = i; // weeeee
2277 palenc[(unsigned char) idx] = i;
2282 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2285 palenc[(unsigned char) idx] = i;
2291 // allocate the image data
2292 data = (char*) malloc(width*height);
2294 for(j = 0; j < height; ++j)
2296 for(i = 0; i < width; ++i)
2298 // casting to the safest possible datatypes ^^
2299 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2305 // SDL_FreeSurface should free the data too
2306 // but for completeness' sake...
2307 if(icon->flags & SDL_PREALLOC)
2310 icon->pixels = NULL; // safety
2312 SDL_FreeSurface(icon);
2315 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2316 // 8 bit surfaces get an empty palette allocated according to the docs
2317 // so it's a palette image for sure :) no endian check necessary for the mask
2321 icon->pixels = data;
2322 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2323 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2327 Con_Printf( "Failed to create surface for the window Icon!\n"
2328 "%s\n", SDL_GetError());
2334 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2339 // NOTE: Only 1-char colornames are supported
2340 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2345 // NOTE: Only 1-char colornames are supported
2346 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2351 SDL_WM_SetIcon(icon, NULL);
2353 SDL_WM_SetCaption( gamename, NULL );
2354 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2356 #if SDL_MAJOR_VERSION == 1
2357 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2358 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2360 version = SDL_Linked_Version();
2361 // only use non-XPM icon support in SDL v1.3 and higher
2362 // SDL v1.2 does not support "smooth" transparency, and thus is better
2364 if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2366 // in this case, we did not set the good icon yet
2368 SDL_VERSION(&info.version);
2369 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2371 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2374 // use _NET_WM_ICON too
2375 static long netwm_icon[MAX_NETWM_ICON];
2382 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2384 netwm_icon[pos++] = image_width;
2385 netwm_icon[pos++] = image_height;
2386 for(i = 0; i < image_height; ++i)
2387 for(j = 0; j < image_width; ++j)
2388 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2392 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2396 data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2399 info.info.x11.lock_func();
2401 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2402 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2404 info.info.x11.unlock_func();
2416 static void VID_OutputVersion(void)
2418 SDL_version version;
2419 #if SDL_MAJOR_VERSION == 1
2420 version = *SDL_Linked_Version();
2422 SDL_GetVersion(&version);
2424 Con_Printf( "Linked against SDL version %d.%d.%d\n"
2425 "Using SDL library version %d.%d.%d\n",
2426 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2427 version.major, version.minor, version.patch );
2430 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2432 #if SDL_MAJOR_VERSION == 1
2433 static int notfirstvideomode = false;
2434 int flags = SDL_OPENGL;
2436 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2440 const char *drivername;
2443 win_half_width = mode->width>>1;
2444 win_half_height = mode->height>>1;
2446 if(vid_resizable.integer)
2447 #if SDL_MAJOR_VERSION == 1
2448 flags |= SDL_RESIZABLE;
2450 windowflags |= SDL_WINDOW_RESIZABLE;
2453 VID_OutputVersion();
2455 #if SDL_MAJOR_VERSION == 1
2458 We cant switch from one OpenGL video mode to another.
2459 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2461 if (notfirstvideomode)
2462 SDL_SetVideoMode( 0, 0, 0, 0 );
2463 notfirstvideomode = true;
2467 // SDL usually knows best
2470 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2471 i = COM_CheckParm("-gl_driver");
2472 if (i && i < com_argc - 1)
2473 drivername = com_argv[i + 1];
2474 if (SDL_GL_LoadLibrary(drivername) < 0)
2476 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2481 #ifdef DP_MOBILETOUCH
2482 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2483 mode->fullscreen = true;
2484 // hide the menu with SDL_WINDOW_BORDERLESS
2485 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2488 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2491 Con_Print("Required OpenGL function glGetString not found\n");
2496 // Knghtbrd: should do platform-specific extension string function here
2498 vid_isfullscreen = false;
2499 #if SDL_MAJOR_VERSION == 1
2501 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2502 desktop_mode.width = vi->current_w;
2503 desktop_mode.height = vi->current_h;
2504 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2505 desktop_mode.pixelheight_num = 1;
2506 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2507 if (mode->fullscreen) {
2508 if (vid_desktopfullscreen.integer)
2510 mode->width = vi->current_w;
2511 mode->height = vi->current_h;
2512 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2514 flags |= SDL_FULLSCREEN;
2515 vid_isfullscreen = true;
2520 if (mode->fullscreen) {
2521 if (vid_desktopfullscreen.integer)
2522 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2524 windowflags |= SDL_WINDOW_FULLSCREEN;
2525 vid_isfullscreen = true;
2529 //flags |= SDL_HWSURFACE;
2531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2532 if (mode->bitsperpixel >= 32)
2534 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2535 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2536 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2537 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2538 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2539 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2543 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2544 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2545 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2546 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2548 if (mode->stereobuffer)
2549 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2550 if (mode->samples > 1)
2552 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2553 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2556 #if SDL_MAJOR_VERSION == 1
2557 if (vid_vsync.integer)
2558 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2560 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2563 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2564 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2565 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2569 video_bpp = mode->bitsperpixel;
2570 #if SDL_MAJOR_VERSION == 1
2571 video_flags = flags;
2572 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2575 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2579 mode->width = screen->w;
2580 mode->height = screen->h;
2582 window_flags = windowflags;
2583 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2586 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2590 SDL_GetWindowSize(window, &mode->width, &mode->height);
2591 context = SDL_GL_CreateContext(window);
2592 if (context == NULL)
2594 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2600 vid_softsurface = NULL;
2601 vid.softpixels = NULL;
2603 #if SDL_MAJOR_VERSION == 1
2605 SDL_EnableUNICODE( SDL_ENABLE );
2606 // enable key repeat since everyone expects it
2607 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2610 #if SDL_MAJOR_VERSION != 1
2611 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2612 vid_usingvsync = (vid_vsync.integer != 0);
2615 gl_platform = "SDL";
2616 gl_platformextensions = "";
2625 vid_activewindow = false;
2626 vid_hasfocus = true;
2627 vid_usingmouse = false;
2628 vid_usinghidecursor = false;
2630 #if SDL_MAJOR_VERSION == 1
2631 SDL_WM_GrabInput(SDL_GRAB_OFF);
2636 extern cvar_t gl_info_extensions;
2637 extern cvar_t gl_info_vendor;
2638 extern cvar_t gl_info_renderer;
2639 extern cvar_t gl_info_version;
2640 extern cvar_t gl_info_platform;
2641 extern cvar_t gl_info_driver;
2643 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2645 #if SDL_MAJOR_VERSION == 1
2646 int flags = SDL_HWSURFACE;
2647 if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2649 int windowflags = SDL_WINDOW_SHOWN;
2652 win_half_width = mode->width>>1;
2653 win_half_height = mode->height>>1;
2655 if(vid_resizable.integer)
2656 #if SDL_MAJOR_VERSION == 1
2657 flags |= SDL_RESIZABLE;
2659 windowflags |= SDL_WINDOW_RESIZABLE;
2662 VID_OutputVersion();
2664 vid_isfullscreen = false;
2665 if (mode->fullscreen) {
2666 #if SDL_MAJOR_VERSION == 1
2667 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2668 mode->width = vi->current_w;
2669 mode->height = vi->current_h;
2670 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2671 flags |= SDL_FULLSCREEN;
2673 if (vid_desktopfullscreen.integer)
2674 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2676 windowflags |= SDL_WINDOW_FULLSCREEN;
2678 vid_isfullscreen = true;
2681 video_bpp = mode->bitsperpixel;
2682 #if SDL_MAJOR_VERSION == 1
2683 video_flags = flags;
2684 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2687 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2691 mode->width = screen->w;
2692 mode->height = screen->h;
2694 window_flags = windowflags;
2695 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2698 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2702 SDL_GetWindowSize(window, &mode->width, &mode->height);
2705 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2706 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2707 if (vid_softsurface == NULL)
2709 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2713 #if SDL_MAJOR_VERSION == 1
2714 SDL_SetAlpha(vid_softsurface, 0, 255);
2716 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
2719 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2720 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2721 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2723 Con_Printf("Failed to initialize software rasterizer\n");
2728 #if SDL_MAJOR_VERSION == 1
2730 SDL_EnableUNICODE( SDL_ENABLE );
2731 // enable key repeat since everyone expects it
2732 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2735 VID_Soft_SharedSetup();
2738 vid_activewindow = false;
2739 vid_hasfocus = true;
2740 vid_usingmouse = false;
2741 vid_usinghidecursor = false;
2743 #if SDL_MAJOR_VERSION == 1
2744 SDL_WM_GrabInput(SDL_GRAB_OFF);
2749 qboolean VID_InitMode(viddef_mode_t *mode)
2751 // GAME_STEELSTORM specific
2752 steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2753 steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2755 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2756 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2758 #if SDL_MAJOR_VERSION != 1
2759 Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2762 if (vid_soft.integer)
2763 return VID_InitModeSoft(mode);
2766 return VID_InitModeGL(mode);
2769 void VID_Shutdown (void)
2771 VID_EnableJoystick(false);
2772 VID_SetMouse(false, false, false);
2773 VID_RestoreSystemGamma();
2775 #if SDL_MAJOR_VERSION == 1
2779 SDL_FreeSurface(icon);
2785 if (vid_softsurface)
2786 SDL_FreeSurface(vid_softsurface);
2787 vid_softsurface = NULL;
2788 vid.softpixels = NULL;
2789 if (vid.softdepthpixels)
2790 free(vid.softdepthpixels);
2791 vid.softdepthpixels = NULL;
2793 #if SDL_MAJOR_VERSION != 1
2794 SDL_DestroyWindow(window);
2798 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2803 gl_platformextensions = "";
2806 int VID_SetGamma (unsigned short *ramps, int rampsize)
2808 #if SDL_MAJOR_VERSION == 1
2809 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2811 return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2815 int VID_GetGamma (unsigned short *ramps, int rampsize)
2817 #if SDL_MAJOR_VERSION == 1
2818 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2820 return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2824 void VID_Finish (void)
2826 #if SDL_MAJOR_VERSION == 1
2829 //react on appstate changes
2830 appstate = SDL_GetAppState();
2832 vid_hidden = !(appstate & SDL_APPACTIVE);
2833 vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2835 vid_activewindow = !vid_hidden && vid_hasfocus;
2837 VID_UpdateGamma(false, 256);
2841 switch(vid.renderpath)
2843 case RENDERPATH_GL11:
2844 case RENDERPATH_GL13:
2845 case RENDERPATH_GL20:
2846 case RENDERPATH_GLES1:
2847 case RENDERPATH_GLES2:
2849 if (r_speeds.integer == 2 || gl_finish.integer)
2852 #if SDL_MAJOR_VERSION != 1
2854 qboolean vid_usevsync;
2855 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2856 if (vid_usingvsync != vid_usevsync)
2858 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2859 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2861 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2865 #if SDL_MAJOR_VERSION == 1
2866 SDL_GL_SwapBuffers();
2868 SDL_GL_SwapWindow(window);
2871 case RENDERPATH_SOFT:
2872 DPSOFTRAST_Finish();
2873 #if SDL_MAJOR_VERSION == 1
2874 // if (!r_test.integer)
2876 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2881 SDL_Surface *screen = SDL_GetWindowSurface(window);
2882 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2883 SDL_UpdateWindowSurface(window);
2887 case RENDERPATH_D3D9:
2888 case RENDERPATH_D3D10:
2889 case RENDERPATH_D3D11:
2890 if (r_speeds.integer == 2 || gl_finish.integer)
2897 vid_mode_t *VID_GetDesktopMode(void)
2899 #if SDL_MAJOR_VERSION != 1
2900 SDL_DisplayMode mode;
2902 Uint32 rmask, gmask, bmask, amask;
2903 SDL_GetDesktopDisplayMode(0, &mode);
2904 SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2905 desktop_mode.width = mode.w;
2906 desktop_mode.height = mode.h;
2907 desktop_mode.bpp = bpp;
2908 desktop_mode.refreshrate = mode.refresh_rate;
2909 desktop_mode.pixelheight_num = 1;
2910 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2911 // TODO check whether this actually works, or whether we do still need
2912 // a read-window-size-after-entering-desktop-fullscreen hack for
2913 // multiscreen setups.
2915 return &desktop_mode;
2918 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2921 #if SDL_MAJOR_VERSION == 1
2922 SDL_Rect **vidmodes;
2923 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2925 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
2929 modes[k].width = (*vidmodes)->w;
2930 modes[k].height = (*vidmodes)->h;
2932 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2933 modes[k].pixelheight_num = 1;
2934 modes[k].pixelheight_denom = 1; // SDL does not provide this
2939 int nummodes = SDL_GetNumDisplayModes(0);
2940 SDL_DisplayMode mode;
2941 for (modenum = 0;modenum < nummodes;modenum++)
2945 if (SDL_GetDisplayMode(0, modenum, &mode))
2947 modes[k].width = mode.w;
2948 modes[k].height = mode.h;
2950 modes[k].refreshrate = mode.refresh_rate;
2951 modes[k].pixelheight_num = 1;
2952 modes[k].pixelheight_denom = 1; // SDL does not provide this