2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
25 #include "dpsoftrast.h"
29 #include <Carbon/Carbon.h>
30 #include <IOKit/hidsystem/IOHIDLib.h>
31 #include <IOKit/hidsystem/IOHIDParameter.h>
32 #include <IOKit/hidsystem/event_status_driver.h>
33 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
34 static qboolean vid_usingnoaccel;
35 static double originalMouseSpeed = -1.0;
36 io_connect_t IN_GetIOHandle(void)
38 io_connect_t iohandle = MACH_PORT_NULL;
40 io_service_t iohidsystem = MACH_PORT_NULL;
41 mach_port_t masterport;
43 status = IOMasterPort(MACH_PORT_NULL, &masterport);
44 if(status != KERN_SUCCESS)
47 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
51 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
52 IOObjectRelease(iohidsystem);
63 // Tell startup code that we have a client
64 int cl_available = true;
66 qboolean vid_supportrefreshrate = false;
68 static qboolean vid_usingmouse = false;
69 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
70 static qboolean vid_usinghidecursor = false;
71 static qboolean vid_hasfocus = false;
72 static qboolean vid_isfullscreen;
73 #if SDL_MAJOR_VERSION != 1
74 static qboolean vid_usingvsync = false;
76 static SDL_Joystick *vid_sdljoystick = NULL;
77 // GAME_STEELSTORM specific
78 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
79 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
81 static int win_half_width = 50;
82 static int win_half_height = 50;
85 #if SDL_MAJOR_VERSION == 1
86 static SDL_Surface *screen;
87 static int video_flags;
89 static SDL_GLContext *context;
90 static SDL_Window *window;
91 static int window_flags;
93 static SDL_Surface *vid_softsurface;
94 static vid_mode_t desktop_mode;
96 /////////////////////////
99 //TODO: Add error checking
102 #define SDLK_PERCENT '%'
103 #define SDLK_PRINTSCREEN SDLK_PRINT
104 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
105 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
106 #define SDLK_KP_1 SDLK_KP1
107 #define SDLK_KP_2 SDLK_KP2
108 #define SDLK_KP_3 SDLK_KP3
109 #define SDLK_KP_4 SDLK_KP4
110 #define SDLK_KP_5 SDLK_KP5
111 #define SDLK_KP_6 SDLK_KP6
112 #define SDLK_KP_7 SDLK_KP7
113 #define SDLK_KP_8 SDLK_KP8
114 #define SDLK_KP_9 SDLK_KP9
115 #define SDLK_KP_0 SDLK_KP0
118 static int MapKey( unsigned int sdlkey )
123 // case SDLK_UNKNOWN: return K_UNKNOWN;
124 case SDLK_RETURN: return K_ENTER;
125 case SDLK_ESCAPE: return K_ESCAPE;
126 case SDLK_BACKSPACE: return K_BACKSPACE;
127 case SDLK_TAB: return K_TAB;
128 case SDLK_SPACE: return K_SPACE;
129 case SDLK_EXCLAIM: return '!';
130 case SDLK_QUOTEDBL: return '"';
131 case SDLK_HASH: return '#';
132 case SDLK_PERCENT: return '%';
133 case SDLK_DOLLAR: return '$';
134 case SDLK_AMPERSAND: return '&';
135 case SDLK_QUOTE: return '\'';
136 case SDLK_LEFTPAREN: return '(';
137 case SDLK_RIGHTPAREN: return ')';
138 case SDLK_ASTERISK: return '*';
139 case SDLK_PLUS: return '+';
140 case SDLK_COMMA: return ',';
141 case SDLK_MINUS: return '-';
142 case SDLK_PERIOD: return '.';
143 case SDLK_SLASH: return '/';
144 case SDLK_0: return '0';
145 case SDLK_1: return '1';
146 case SDLK_2: return '2';
147 case SDLK_3: return '3';
148 case SDLK_4: return '4';
149 case SDLK_5: return '5';
150 case SDLK_6: return '6';
151 case SDLK_7: return '7';
152 case SDLK_8: return '8';
153 case SDLK_9: return '9';
154 case SDLK_COLON: return ':';
155 case SDLK_SEMICOLON: return ';';
156 case SDLK_LESS: return '<';
157 case SDLK_EQUALS: return '=';
158 case SDLK_GREATER: return '>';
159 case SDLK_QUESTION: return '?';
160 case SDLK_AT: return '@';
161 case SDLK_LEFTBRACKET: return '[';
162 case SDLK_BACKSLASH: return '\\';
163 case SDLK_RIGHTBRACKET: return ']';
164 case SDLK_CARET: return '^';
165 case SDLK_UNDERSCORE: return '_';
166 case SDLK_BACKQUOTE: return '`';
167 case SDLK_a: return 'a';
168 case SDLK_b: return 'b';
169 case SDLK_c: return 'c';
170 case SDLK_d: return 'd';
171 case SDLK_e: return 'e';
172 case SDLK_f: return 'f';
173 case SDLK_g: return 'g';
174 case SDLK_h: return 'h';
175 case SDLK_i: return 'i';
176 case SDLK_j: return 'j';
177 case SDLK_k: return 'k';
178 case SDLK_l: return 'l';
179 case SDLK_m: return 'm';
180 case SDLK_n: return 'n';
181 case SDLK_o: return 'o';
182 case SDLK_p: return 'p';
183 case SDLK_q: return 'q';
184 case SDLK_r: return 'r';
185 case SDLK_s: return 's';
186 case SDLK_t: return 't';
187 case SDLK_u: return 'u';
188 case SDLK_v: return 'v';
189 case SDLK_w: return 'w';
190 case SDLK_x: return 'x';
191 case SDLK_y: return 'y';
192 case SDLK_z: return 'z';
193 case SDLK_CAPSLOCK: return K_CAPSLOCK;
194 case SDLK_F1: return K_F1;
195 case SDLK_F2: return K_F2;
196 case SDLK_F3: return K_F3;
197 case SDLK_F4: return K_F4;
198 case SDLK_F5: return K_F5;
199 case SDLK_F6: return K_F6;
200 case SDLK_F7: return K_F7;
201 case SDLK_F8: return K_F8;
202 case SDLK_F9: return K_F9;
203 case SDLK_F10: return K_F10;
204 case SDLK_F11: return K_F11;
205 case SDLK_F12: return K_F12;
206 #if SDL_MAJOR_VERSION == 1
207 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
208 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
210 case SDLK_PAUSE: return K_PAUSE;
211 case SDLK_INSERT: return K_INS;
212 case SDLK_HOME: return K_HOME;
213 case SDLK_PAGEUP: return K_PGUP;
215 case SDLK_DELETE: return K_BACKSPACE;
217 case SDLK_DELETE: return K_DEL;
219 case SDLK_END: return K_END;
220 case SDLK_PAGEDOWN: return K_PGDN;
221 case SDLK_RIGHT: return K_RIGHTARROW;
222 case SDLK_LEFT: return K_LEFTARROW;
223 case SDLK_DOWN: return K_DOWNARROW;
224 case SDLK_UP: return K_UPARROW;
225 #if SDL_MAJOR_VERSION == 1
226 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
228 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
229 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
230 case SDLK_KP_MINUS: return K_KP_MINUS;
231 case SDLK_KP_PLUS: return K_KP_PLUS;
232 case SDLK_KP_ENTER: return K_KP_ENTER;
233 #if SDL_MAJOR_VERSION == 1
234 case SDLK_KP_1: return K_KP_1;
235 case SDLK_KP_2: return K_KP_2;
236 case SDLK_KP_3: return K_KP_3;
237 case SDLK_KP_4: return K_KP_4;
238 case SDLK_KP_5: return K_KP_5;
239 case SDLK_KP_6: return K_KP_6;
240 case SDLK_KP_7: return K_KP_7;
241 case SDLK_KP_8: return K_KP_8;
242 case SDLK_KP_9: return K_KP_9;
243 case SDLK_KP_0: return K_KP_0;
245 case SDLK_KP_PERIOD: return K_KP_PERIOD;
246 // case SDLK_APPLICATION: return K_APPLICATION;
247 // case SDLK_POWER: return K_POWER;
248 case SDLK_KP_EQUALS: return K_KP_EQUALS;
249 // case SDLK_F13: return K_F13;
250 // case SDLK_F14: return K_F14;
251 // case SDLK_F15: return K_F15;
252 // case SDLK_F16: return K_F16;
253 // case SDLK_F17: return K_F17;
254 // case SDLK_F18: return K_F18;
255 // case SDLK_F19: return K_F19;
256 // case SDLK_F20: return K_F20;
257 // case SDLK_F21: return K_F21;
258 // case SDLK_F22: return K_F22;
259 // case SDLK_F23: return K_F23;
260 // case SDLK_F24: return K_F24;
261 // case SDLK_EXECUTE: return K_EXECUTE;
262 // case SDLK_HELP: return K_HELP;
263 // case SDLK_MENU: return K_MENU;
264 // case SDLK_SELECT: return K_SELECT;
265 // case SDLK_STOP: return K_STOP;
266 // case SDLK_AGAIN: return K_AGAIN;
267 // case SDLK_UNDO: return K_UNDO;
268 // case SDLK_CUT: return K_CUT;
269 // case SDLK_COPY: return K_COPY;
270 // case SDLK_PASTE: return K_PASTE;
271 // case SDLK_FIND: return K_FIND;
272 // case SDLK_MUTE: return K_MUTE;
273 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
274 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
275 // case SDLK_KP_COMMA: return K_KP_COMMA;
276 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
277 // case SDLK_ALTERASE: return K_ALTERASE;
278 // case SDLK_SYSREQ: return K_SYSREQ;
279 // case SDLK_CANCEL: return K_CANCEL;
280 // case SDLK_CLEAR: return K_CLEAR;
281 // case SDLK_PRIOR: return K_PRIOR;
282 // case SDLK_RETURN2: return K_RETURN2;
283 // case SDLK_SEPARATOR: return K_SEPARATOR;
284 // case SDLK_OUT: return K_OUT;
285 // case SDLK_OPER: return K_OPER;
286 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
287 // case SDLK_CRSEL: return K_CRSEL;
288 // case SDLK_EXSEL: return K_EXSEL;
289 // case SDLK_KP_00: return K_KP_00;
290 // case SDLK_KP_000: return K_KP_000;
291 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
292 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
293 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
294 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
295 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
296 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
297 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
298 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
299 // case SDLK_KP_TAB: return K_KP_TAB;
300 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
301 // case SDLK_KP_A: return K_KP_A;
302 // case SDLK_KP_B: return K_KP_B;
303 // case SDLK_KP_C: return K_KP_C;
304 // case SDLK_KP_D: return K_KP_D;
305 // case SDLK_KP_E: return K_KP_E;
306 // case SDLK_KP_F: return K_KP_F;
307 // case SDLK_KP_XOR: return K_KP_XOR;
308 // case SDLK_KP_POWER: return K_KP_POWER;
309 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
310 // case SDLK_KP_LESS: return K_KP_LESS;
311 // case SDLK_KP_GREATER: return K_KP_GREATER;
312 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
313 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
314 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
315 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
316 // case SDLK_KP_COLON: return K_KP_COLON;
317 // case SDLK_KP_HASH: return K_KP_HASH;
318 // case SDLK_KP_SPACE: return K_KP_SPACE;
319 // case SDLK_KP_AT: return K_KP_AT;
320 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
321 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
322 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
323 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
324 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
325 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
326 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
327 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
328 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
329 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
330 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
331 // case SDLK_KP_BINARY: return K_KP_BINARY;
332 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
333 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
334 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
335 case SDLK_LCTRL: return K_CTRL;
336 case SDLK_LSHIFT: return K_SHIFT;
337 case SDLK_LALT: return K_ALT;
338 // case SDLK_LGUI: return K_LGUI;
339 case SDLK_RCTRL: return K_CTRL;
340 case SDLK_RSHIFT: return K_SHIFT;
341 case SDLK_RALT: return K_ALT;
342 // case SDLK_RGUI: return K_RGUI;
343 // case SDLK_MODE: return K_MODE;
344 #if SDL_MAJOR_VERSION != 1
345 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
346 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
347 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
348 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
349 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
350 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
351 // case SDLK_WWW: return K_WWW;
352 // case SDLK_MAIL: return K_MAIL;
353 // case SDLK_CALCULATOR: return K_CALCULATOR;
354 // case SDLK_COMPUTER: return K_COMPUTER;
355 // case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button
356 // case SDLK_AC_HOME: return K_AC_HOME; // Android button
357 case SDLK_AC_BACK: return K_ESCAPE; // Android button
358 // case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button
359 // case SDLK_AC_STOP: return K_AC_STOP; // Android button
360 // case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button
361 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button
362 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
363 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
364 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
365 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
366 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
367 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
368 // case SDLK_EJECT: return K_EJECT;
369 // case SDLK_SLEEP: return K_SLEEP;
374 qboolean VID_HasScreenKeyboardSupport(void)
376 #if SDL_MAJOR_VERSION != 1
377 return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
383 void VID_ShowKeyboard(qboolean show)
385 #if SDL_MAJOR_VERSION != 1
386 if (!SDL_HasScreenKeyboardSupport())
391 if (!SDL_IsTextInputActive())
392 SDL_StartTextInput();
396 if (SDL_IsTextInputActive())
402 qboolean VID_ShowingKeyboard(void)
404 #if SDL_MAJOR_VERSION != 1
405 return SDL_IsTextInputActive() != 0;
411 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
413 #ifndef DP_MOBILETOUCH
416 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
417 VID_SetMouse(false, false, false); // ungrab first!
419 if (vid_usingmouse != relative)
421 vid_usingmouse = relative;
422 cl_ignoremousemoves = 2;
423 #if SDL_MAJOR_VERSION == 1
424 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
426 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
427 // Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
432 // Save the status of mouse acceleration
433 originalMouseSpeed = -1.0; // in case of error
434 if(apple_mouse_noaccel.integer)
436 io_connect_t mouseDev = IN_GetIOHandle();
439 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
441 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
442 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
444 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
445 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
450 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
451 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
453 IOServiceClose(mouseDev);
457 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
458 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
462 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
466 if(originalMouseSpeed != -1.0)
468 io_connect_t mouseDev = IN_GetIOHandle();
471 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
472 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
473 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
474 IOServiceClose(mouseDev);
477 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
482 if (vid_usinghidecursor != hidecursor)
484 vid_usinghidecursor = hidecursor;
485 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
490 // multitouch[10][] represents the mouse pointer
491 // multitouch[][0]: finger active
492 // multitouch[][1]: Y
493 // multitouch[][2]: Y
494 // X and Y coordinates are 0-1.
495 #define MAXFINGERS 11
496 float multitouch[MAXFINGERS][3];
498 // this one stores how many areas this finger has touched
499 int multitouchs[MAXFINGERS];
501 // modified heavily by ELUAN
502 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
505 float fx, fy, fwidth, fheight;
506 float overfx, overfy, overfwidth, overfheight;
509 qboolean button = false;
511 if (pwidth > 0 && pheight > 0)
513 if (corner & 1) px += vid_conwidth.value;
514 if (corner & 2) py += vid_conheight.value;
515 if (corner & 4) px += vid_conwidth.value * 0.5f;
516 if (corner & 8) py += vid_conheight.value * 0.5f;
517 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
518 fx = px / vid_conwidth.value;
519 fy = py / vid_conheight.value;
520 fwidth = pwidth / vid_conwidth.value;
521 fheight = pheight / vid_conheight.value;
523 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
525 if (!(*resultbutton))
527 oversizepixels_x *= 0.2;
528 oversizepixels_y *= 0.2;
531 oversizepixels_x /= vid_conwidth.value;
532 oversizepixels_y /= vid_conheight.value;
534 overfx = fx - oversizepixels_x;
535 overfy = fy - oversizepixels_y;
536 overfwidth = fwidth + 2*oversizepixels_x;
537 overfheight = fheight + 2*oversizepixels_y;
539 for (finger = 0;finger < MAXFINGERS;finger++)
541 if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
544 if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
546 multitouchs[finger]++;
548 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
549 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
552 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
554 if (sqsum < deadzone*deadzone)
561 // ignore the third component
562 Vector2Normalize2(rel, rel);
568 if (scr_numtouchscreenareas < 128)
570 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
571 scr_touchscreenareas[scr_numtouchscreenareas].text = text;
572 scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
573 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
574 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
575 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
576 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
577 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
578 // the pics may have alpha too.
579 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
580 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
581 scr_numtouchscreenareas++;
587 VectorCopy(rel, resultmove);
589 VectorClear(resultmove);
593 if (*resultbutton != button)
596 Key_Event(key, 0, button);
597 if (typedtext && typedtext[0] && !*resultbutton)
599 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
601 for (i = 0;typedtext[i];i++)
603 Key_Event(K_TEXT, typedtext[i], true);
604 Key_Event(K_TEXT, typedtext[i], false);
608 *resultbutton = button;
614 // not reentrant, but we only need one mouse cursor anyway...
615 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
618 float fx, fy, fwidth, fheight;
619 qboolean button = false;
620 static int cursorfinger = -1;
621 static int cursorfreemovement = false;
622 static int canclick = false;
623 static int clickxy[2];
624 static int relclickxy[2];
625 static double clickrealtime = 0;
627 if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
628 if (pwidth > 0 && pheight > 0)
630 fx = px / vid_conwidth.value;
631 fy = py / vid_conheight.value;
632 fwidth = pwidth / vid_conwidth.value;
633 fheight = pheight / vid_conheight.value;
634 for (finger = 0;finger < MAXFINGERS;finger++)
636 if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
638 if (cursorfinger == -1)
640 clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
641 clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight;
642 relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
643 relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
645 cursorfinger = finger;
648 cursorfreemovement = false;
652 if (scr_numtouchscreenareas < 128)
654 if (clickrealtime + 1 > realtime)
656 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
660 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
664 switch ((int)realtime * 10 % 20)
667 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
670 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
673 scr_touchscreenareas[scr_numtouchscreenareas].text = "";
674 scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
675 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
676 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
677 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
678 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
679 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
680 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
681 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
682 scr_numtouchscreenareas++;
686 if (cursorfinger != -1)
688 if (multitouch[cursorfinger][0])
690 if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
691 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
692 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
693 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
695 cursorfreemovement = true;
697 if (cursorfreemovement)
699 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
700 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
701 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
712 if (/**resultbutton != button && */(int)key > 0)
714 if (!button && !cursorfreemovement && canclick)
716 Key_Event(key, 0, true);
718 clickrealtime = realtime;
721 // SS:BR can't qc can't cope with presses and releases on the same frame
722 if (clickrealtime && clickrealtime + 0.1 < realtime)
724 Key_Event(key, 0, false);
729 *resultbutton = button;
733 void VID_BuildJoyState(vid_joystate_t *joystate)
735 VID_Shared_BuildJoyState_Begin(joystate);
739 SDL_Joystick *joy = vid_sdljoystick;
743 numaxes = SDL_JoystickNumAxes(joy);
744 for (j = 0;j < numaxes;j++)
745 joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
746 numbuttons = SDL_JoystickNumButtons(joy);
747 for (j = 0;j < numbuttons;j++)
748 joystate->button[j] = SDL_JoystickGetButton(joy, j);
751 VID_Shared_BuildJoyState_Finish(joystate);
754 // clear every touch screen area, except the one with button[skip]
755 #define Vid_ClearAllTouchscreenAreas(skip) \
757 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
759 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
761 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
763 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
765 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
767 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
769 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
771 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
773 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
775 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
777 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
779 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
781 /////////////////////
785 static void IN_Move_TouchScreen_SteelStorm(void)
789 float xscale, yscale;
790 float move[3], aim[3];
791 static qboolean oldbuttons[128];
792 static qboolean buttons[128];
793 static keydest_t oldkeydest;
794 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
795 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
796 memset(multitouchs, 0, sizeof(multitouchs));
798 for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
799 if (multitouch[i][0])
803 Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
806 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
807 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
808 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
812 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
813 multitouch[MAXFINGERS-1][0] = 0;
816 if (oldkeydest != keydest)
820 case key_game: VID_ShowKeyboard(false);break;
821 case key_console: VID_ShowKeyboard(true);break;
822 case key_message: VID_ShowKeyboard(true);break;
823 default: break; /* qc extensions control the other cases */
826 oldkeydest = keydest;
827 // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
828 // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
829 // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
831 // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
832 xscale = vid_touchscreen_density.value / 2.0f;
833 yscale = vid_touchscreen_density.value / 2.0f;
837 Vid_ClearAllTouchscreenAreas(14);
838 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
841 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
843 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
844 Vid_ClearAllTouchscreenAreas(10);
846 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
848 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
849 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
850 Vid_ClearAllTouchscreenAreas(0);
854 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
856 VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
858 VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
859 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
861 VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
863 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
864 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
866 VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
867 VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
868 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
869 if (developer.integer)
870 VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
872 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
873 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
874 switch(cl.activeweapon)
877 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
880 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
883 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
888 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
890 Vid_ClearAllTouchscreenAreas(14);
891 // this way we can skip cutscenes
892 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
896 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
897 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
898 Vid_ClearAllTouchscreenAreas(0);
903 if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
904 in_windowmouse_y = 128;
906 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
907 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
908 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
909 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
912 static void IN_Move_TouchScreen_Quake(void)
915 float move[3], aim[3], click[3];
916 static qboolean oldbuttons[128];
917 static qboolean buttons[128];
918 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
919 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
920 memset(multitouchs, 0, sizeof(multitouchs));
922 // simple quake controls
923 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
924 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
925 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
927 // top of screen is toggleconsole and K_ESCAPE
931 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
932 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
933 if (!VID_ShowingKeyboard())
935 // user entered a command, close the console now
936 Con_ToggleConsole_f();
938 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
939 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
940 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
941 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
942 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
943 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
946 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
947 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
948 VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
949 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
950 VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
951 VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
952 VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
956 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
957 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
958 // in menus, an icon in the corner activates keyboard
959 VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
961 VID_ShowKeyboard(true);
962 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
963 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
964 VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
965 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
966 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
969 in_windowmouse_x = x;
970 in_windowmouse_y = y;
975 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
976 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
977 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
978 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
983 static int old_x = 0, old_y = 0;
984 static int stuck = 0;
986 vid_joystate_t joystate;
988 scr_numtouchscreenareas = 0;
990 if (vid_touchscreen.integer)
994 case GAME_STEELSTORM:
995 IN_Move_TouchScreen_SteelStorm();
998 IN_Move_TouchScreen_Quake();
1006 if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1008 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1009 // window grabbing. --blub
1011 // we need 2 frames to initialize the center position
1014 #if SDL_MAJOR_VERSION == 1
1015 SDL_WarpMouse(win_half_width, win_half_height);
1017 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1019 SDL_GetMouseState(&x, &y);
1020 SDL_GetRelativeMouseState(&x, &y);
1023 SDL_GetRelativeMouseState(&x, &y);
1024 in_mouse_x = x + old_x;
1025 in_mouse_y = y + old_y;
1026 SDL_GetMouseState(&x, &y);
1027 old_x = x - win_half_width;
1028 old_y = y - win_half_height;
1029 #if SDL_MAJOR_VERSION == 1
1030 SDL_WarpMouse(win_half_width, win_half_height);
1032 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1036 SDL_GetRelativeMouseState( &x, &y );
1042 SDL_GetMouseState(&x, &y);
1043 in_windowmouse_x = x;
1044 in_windowmouse_y = y;
1047 VID_BuildJoyState(&joystate);
1048 VID_ApplyJoyState(&joystate);
1051 /////////////////////
1055 #ifdef SDL_R_RESTART
1056 static qboolean sdl_needs_restart;
1057 static void sdl_start(void)
1060 static void sdl_shutdown(void)
1062 sdl_needs_restart = false;
1064 static void sdl_newmap(void)
1069 static keynum_t buttonremap[18] =
1091 #if SDL_MAJOR_VERSION == 1
1093 void Sys_SendKeyEvents( void )
1095 static qboolean sound_active = true;
1099 VID_EnableJoystick(true);
1101 while( SDL_PollEvent( &event ) )
1102 switch( event.type ) {
1108 keycode = MapKey(event.key.keysym.sym);
1109 if (!VID_JoyBlockEmulatedKeys(keycode))
1110 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1112 case SDL_ACTIVEEVENT:
1113 if( event.active.state & SDL_APPACTIVE )
1115 if( event.active.gain )
1121 case SDL_MOUSEBUTTONDOWN:
1122 case SDL_MOUSEBUTTONUP:
1123 if (!vid_touchscreen.integer)
1124 if (event.button.button <= 18)
1125 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1127 case SDL_JOYBUTTONDOWN:
1128 case SDL_JOYBUTTONUP:
1129 case SDL_JOYAXISMOTION:
1130 case SDL_JOYBALLMOTION:
1131 case SDL_JOYHATMOTION:
1133 case SDL_VIDEOEXPOSE:
1135 case SDL_VIDEORESIZE:
1136 if(vid_resizable.integer < 2 || vid_isfullscreen)
1138 vid.width = event.resize.w;
1139 vid.height = event.resize.h;
1140 if (!vid_isfullscreen)
1141 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1142 if (vid_softsurface)
1144 SDL_FreeSurface(vid_softsurface);
1145 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1146 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1147 SDL_SetAlpha(vid_softsurface, 0, 255);
1148 if (vid.softdepthpixels)
1149 free(vid.softdepthpixels);
1150 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1152 #ifdef SDL_R_RESTART
1153 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1154 // so, let's better queue it for next frame
1155 if(!sdl_needs_restart)
1157 Cbuf_AddText("\nr_restart\n");
1158 sdl_needs_restart = true;
1163 #if SDL_MAJOR_VERSION != 1
1164 case SDL_TEXTEDITING:
1169 case SDL_MOUSEMOTION:
1172 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1176 // enable/disable sound on focus gain/loss
1177 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1182 sound_active = true;
1190 sound_active = false;
1197 //#define DEBUGSDLEVENTS
1200 void Sys_SendKeyEvents( void )
1202 static qboolean sound_active = true;
1209 VID_EnableJoystick(true);
1211 while( SDL_PollEvent( &event ) )
1212 switch( event.type ) {
1214 #ifdef DEBUGSDLEVENTS
1215 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1221 #ifdef DEBUGSDLEVENTS
1222 if (event.type == SDL_KEYDOWN)
1223 Con_DPrintf("SDL_Event: SDL_KEYDOWN %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1225 Con_DPrintf("SDL_Event: SDL_KEYUP %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1227 keycode = MapKey(event.key.keysym.sym);
1228 if (!VID_JoyBlockEmulatedKeys(keycode))
1229 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1231 case SDL_MOUSEBUTTONDOWN:
1232 case SDL_MOUSEBUTTONUP:
1233 #ifdef DEBUGSDLEVENTS
1234 if (event.type == SDL_MOUSEBUTTONDOWN)
1235 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1237 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1239 if (!vid_touchscreen.integer)
1240 if (event.button.button <= 18)
1241 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1243 case SDL_JOYBUTTONDOWN:
1244 case SDL_JOYBUTTONUP:
1245 case SDL_JOYAXISMOTION:
1246 case SDL_JOYBALLMOTION:
1247 case SDL_JOYHATMOTION:
1248 #ifdef DEBUGSDLEVENTS
1249 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1252 case SDL_WINDOWEVENT:
1253 #ifdef DEBUGSDLEVENTS
1254 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1256 //if (event.window.windowID == window) // how to compare?
1258 switch(event.window.event)
1260 case SDL_WINDOWEVENT_SHOWN:
1263 case SDL_WINDOWEVENT_HIDDEN:
1266 case SDL_WINDOWEVENT_EXPOSED:
1267 #ifdef DEBUGSDLEVENTS
1268 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1271 case SDL_WINDOWEVENT_MOVED:
1273 case SDL_WINDOWEVENT_RESIZED:
1274 if(vid_resizable.integer < 2)
1276 vid.width = event.window.data1;
1277 vid.height = event.window.data2;
1278 if (vid_softsurface)
1280 SDL_FreeSurface(vid_softsurface);
1281 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1282 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1283 if (vid.softdepthpixels)
1284 free(vid.softdepthpixels);
1285 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1287 #ifdef SDL_R_RESTART
1288 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1289 // so, let's better queue it for next frame
1290 if(!sdl_needs_restart)
1292 Cbuf_AddText("\nr_restart\n");
1293 sdl_needs_restart = true;
1298 case SDL_WINDOWEVENT_MINIMIZED:
1300 case SDL_WINDOWEVENT_MAXIMIZED:
1302 case SDL_WINDOWEVENT_RESTORED:
1304 case SDL_WINDOWEVENT_ENTER:
1306 case SDL_WINDOWEVENT_LEAVE:
1308 case SDL_WINDOWEVENT_FOCUS_GAINED:
1309 vid_hasfocus = true;
1311 case SDL_WINDOWEVENT_FOCUS_LOST:
1312 vid_hasfocus = false;
1314 case SDL_WINDOWEVENT_CLOSE:
1320 case SDL_TEXTEDITING:
1321 #ifdef DEBUGSDLEVENTS
1322 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1324 // FIXME! this is where composition gets supported
1327 #ifdef DEBUGSDLEVENTS
1328 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1330 // we have some characters to parse
1333 for (i = 0;event.text.text[i];)
1335 unicode = event.text.text[i++];
1339 // strip high bits (we could count these to validate character length but we don't)
1340 for (j = 0x80;unicode & j;j >>= 1)
1342 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1343 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1344 // low characters are invalid and could be bad, so replace them
1346 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1348 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1350 Key_Event(K_TEXT, unicode, true);
1351 Key_Event(K_TEXT, unicode, false);
1355 case SDL_MOUSEMOTION:
1357 case SDL_FINGERDOWN:
1358 #ifdef DEBUGSDLEVENTS
1359 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1361 for (i = 0;i < MAXFINGERS-1;i++)
1363 if (!multitouch[i][0])
1365 multitouch[i][0] = event.tfinger.fingerId + 1;
1366 multitouch[i][1] = event.tfinger.x;
1367 multitouch[i][2] = event.tfinger.y;
1368 // TODO: use event.tfinger.pressure?
1372 if (i == MAXFINGERS-1)
1373 Con_DPrintf("Too many fingers at once!\n");
1376 #ifdef DEBUGSDLEVENTS
1377 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1379 for (i = 0;i < MAXFINGERS-1;i++)
1381 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1383 multitouch[i][0] = 0;
1387 if (i == MAXFINGERS-1)
1388 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1390 case SDL_FINGERMOTION:
1391 #ifdef DEBUGSDLEVENTS
1392 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1394 for (i = 0;i < MAXFINGERS-1;i++)
1396 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1398 multitouch[i][1] = event.tfinger.x;
1399 multitouch[i][2] = event.tfinger.y;
1403 if (i == MAXFINGERS-1)
1404 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1407 #ifdef DEBUGSDLEVENTS
1408 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1413 // enable/disable sound on focus gain/loss
1414 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1419 sound_active = true;
1427 sound_active = false;
1440 #include <OpenGLES/ES2/gl.h>
1442 #include <SDL_opengles.h>
1445 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1448 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1449 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1450 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1451 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1452 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1453 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1454 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1455 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1456 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1457 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1458 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1459 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1460 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1461 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1462 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1463 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1464 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1465 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1466 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1467 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1468 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1469 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1470 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1471 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1472 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1473 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1474 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1475 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1476 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1477 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1478 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1479 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1480 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1481 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1482 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1483 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1484 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1485 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1486 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1487 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1488 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1489 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1490 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1491 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1492 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1493 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1494 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1495 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1496 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1497 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1498 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1499 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1500 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1501 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1502 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1503 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1504 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1505 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1506 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1507 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1508 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1509 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1510 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1511 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1512 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1513 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1514 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1515 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1516 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1517 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1518 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1519 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1520 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1521 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1522 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1523 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1524 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1525 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1526 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1527 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1528 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1529 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1530 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1531 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1532 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1533 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1534 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1535 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1536 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1537 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1538 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1539 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1540 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1541 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1542 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1543 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1544 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1545 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1546 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1547 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1548 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1549 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1550 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1551 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1552 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1553 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1554 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1555 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1556 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1557 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1558 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1559 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1560 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1561 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1562 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1563 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1564 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1565 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1566 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1567 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1568 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1569 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1570 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1571 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1572 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1573 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1574 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1575 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1576 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1577 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1578 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1579 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1580 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1581 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1582 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1583 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1584 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1585 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1586 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1587 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1588 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1589 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1590 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1591 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1592 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1593 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1594 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1595 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1596 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1597 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1598 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1599 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1600 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1601 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1602 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1603 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1604 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1605 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1606 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1607 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1608 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1609 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1610 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1611 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1612 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1613 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1614 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1615 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1616 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1617 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1618 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1619 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1620 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1621 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1622 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1623 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1624 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1625 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1626 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1627 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1628 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1629 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1630 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1631 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1632 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1633 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1634 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1635 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1636 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1637 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1638 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1639 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1640 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1641 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1642 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1643 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1644 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1645 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1646 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1647 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1648 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1649 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1650 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1651 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1652 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1653 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1654 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1655 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1656 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1657 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1658 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1659 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1660 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1661 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1662 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1663 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1664 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1665 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1666 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1667 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1670 #if SDL_MAJOR_VERSION == 1
1671 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1674 void GLES_Init(void)
1677 qglIsBufferARB = wrapglIsBuffer;
1678 qglIsEnabled = wrapglIsEnabled;
1679 qglIsFramebufferEXT = wrapglIsFramebuffer;
1680 // qglIsQueryARB = wrapglIsQuery;
1681 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1682 // qglUnmapBufferARB = wrapglUnmapBuffer;
1683 qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1684 qglGetError = wrapglGetError;
1685 qglCreateProgram = wrapglCreateProgram;
1686 qglCreateShader = wrapglCreateShader;
1687 // qglGetHandleARB = wrapglGetHandle;
1688 qglGetAttribLocation = wrapglGetAttribLocation;
1689 qglGetUniformLocation = wrapglGetUniformLocation;
1690 // qglMapBufferARB = wrapglMapBuffer;
1691 qglGetString = wrapglGetString;
1692 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1693 qglActiveTexture = wrapglActiveTexture;
1694 qglAlphaFunc = wrapglAlphaFunc;
1695 qglArrayElement = wrapglArrayElement;
1696 qglAttachShader = wrapglAttachShader;
1697 // qglBegin = wrapglBegin;
1698 // qglBeginQueryARB = wrapglBeginQuery;
1699 qglBindAttribLocation = wrapglBindAttribLocation;
1700 // qglBindFragDataLocation = wrapglBindFragDataLocation;
1701 qglBindBufferARB = wrapglBindBuffer;
1702 qglBindFramebuffer = wrapglBindFramebuffer;
1703 qglBindRenderbuffer = wrapglBindRenderbuffer;
1704 qglBindTexture = wrapglBindTexture;
1705 qglBlendEquationEXT = wrapglBlendEquation;
1706 qglBlendFunc = wrapglBlendFunc;
1707 qglBufferDataARB = wrapglBufferData;
1708 qglBufferSubDataARB = wrapglBufferSubData;
1709 qglClear = wrapglClear;
1710 qglClearColor = wrapglClearColor;
1711 qglClearDepth = wrapglClearDepth;
1712 qglClearStencil = wrapglClearStencil;
1713 qglClientActiveTexture = wrapglClientActiveTexture;
1714 qglColor4f = wrapglColor4f;
1715 qglColor4ub = wrapglColor4ub;
1716 qglColorMask = wrapglColorMask;
1717 qglColorPointer = wrapglColorPointer;
1718 qglCompileShader = wrapglCompileShader;
1719 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1720 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1721 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1722 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1723 qglCopyTexImage2D = wrapglCopyTexImage2D;
1724 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1725 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1726 qglCullFace = wrapglCullFace;
1727 qglDeleteBuffersARB = wrapglDeleteBuffers;
1728 qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1729 qglDeleteProgram = wrapglDeleteProgram;
1730 qglDeleteShader = wrapglDeleteShader;
1731 // qglDeleteQueriesARB = wrapglDeleteQueries;
1732 qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1733 qglDeleteTextures = wrapglDeleteTextures;
1734 qglDepthFunc = wrapglDepthFunc;
1735 qglDepthMask = wrapglDepthMask;
1736 qglDepthRangef = wrapglDepthRangef;
1737 qglDetachShader = wrapglDetachShader;
1738 qglDisable = wrapglDisable;
1739 qglDisableClientState = wrapglDisableClientState;
1740 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1741 qglDrawArrays = wrapglDrawArrays;
1742 // qglDrawBuffer = wrapglDrawBuffer;
1743 // qglDrawBuffersARB = wrapglDrawBuffers;
1744 qglDrawElements = wrapglDrawElements;
1745 // qglDrawRangeElements = wrapglDrawRangeElements;
1746 qglEnable = wrapglEnable;
1747 qglEnableClientState = wrapglEnableClientState;
1748 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1749 // qglEnd = wrapglEnd;
1750 // qglEndQueryARB = wrapglEndQuery;
1751 qglFinish = wrapglFinish;
1752 qglFlush = wrapglFlush;
1753 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1754 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1755 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1756 qglGenBuffersARB = wrapglGenBuffers;
1757 qglGenFramebuffers = wrapglGenFramebuffers;
1758 // qglGenQueriesARB = wrapglGenQueries;
1759 qglGenRenderbuffers = wrapglGenRenderbuffers;
1760 qglGenTextures = wrapglGenTextures;
1761 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1762 qglGetActiveAttrib = wrapglGetActiveAttrib;
1763 qglGetActiveUniform = wrapglGetActiveUniform;
1764 qglGetAttachedShaders = wrapglGetAttachedShaders;
1765 qglGetBooleanv = wrapglGetBooleanv;
1766 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1767 qglGetDoublev = wrapglGetDoublev;
1768 qglGetFloatv = wrapglGetFloatv;
1769 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1770 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1771 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1772 qglGetIntegerv = wrapglGetIntegerv;
1773 qglGetShaderiv = wrapglGetShaderiv;
1774 qglGetProgramiv = wrapglGetProgramiv;
1775 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1776 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1777 // qglGetQueryivARB = wrapglGetQueryiv;
1778 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1779 qglGetShaderSource = wrapglGetShaderSource;
1780 qglGetTexImage = wrapglGetTexImage;
1781 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1782 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1783 qglGetTexParameterfv = wrapglGetTexParameterfv;
1784 qglGetTexParameteriv = wrapglGetTexParameteriv;
1785 qglGetUniformfv = wrapglGetUniformfv;
1786 qglGetUniformiv = wrapglGetUniformiv;
1787 qglHint = wrapglHint;
1788 qglLineWidth = wrapglLineWidth;
1789 qglLinkProgram = wrapglLinkProgram;
1790 qglLoadIdentity = wrapglLoadIdentity;
1791 qglLoadMatrixf = wrapglLoadMatrixf;
1792 qglMatrixMode = wrapglMatrixMode;
1793 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1794 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1795 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1796 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1797 qglNormalPointer = wrapglNormalPointer;
1798 qglPixelStorei = wrapglPixelStorei;
1799 qglPointSize = wrapglPointSize;
1800 // qglPolygonMode = wrapglPolygonMode;
1801 qglPolygonOffset = wrapglPolygonOffset;
1802 // qglPolygonStipple = wrapglPolygonStipple;
1803 qglReadBuffer = wrapglReadBuffer;
1804 qglReadPixels = wrapglReadPixels;
1805 qglRenderbufferStorage = wrapglRenderbufferStorage;
1806 qglScissor = wrapglScissor;
1807 qglShaderSource = wrapglShaderSource;
1808 qglStencilFunc = wrapglStencilFunc;
1809 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1810 qglStencilMask = wrapglStencilMask;
1811 qglStencilOp = wrapglStencilOp;
1812 qglStencilOpSeparate = wrapglStencilOpSeparate;
1813 qglTexCoord1f = wrapglTexCoord1f;
1814 qglTexCoord2f = wrapglTexCoord2f;
1815 qglTexCoord3f = wrapglTexCoord3f;
1816 qglTexCoord4f = wrapglTexCoord4f;
1817 qglTexCoordPointer = wrapglTexCoordPointer;
1818 qglTexEnvf = wrapglTexEnvf;
1819 qglTexEnvfv = wrapglTexEnvfv;
1820 qglTexEnvi = wrapglTexEnvi;
1821 qglTexImage2D = wrapglTexImage2D;
1822 qglTexImage3D = wrapglTexImage3D;
1823 qglTexParameterf = wrapglTexParameterf;
1824 qglTexParameterfv = wrapglTexParameterfv;
1825 qglTexParameteri = wrapglTexParameteri;
1826 qglTexSubImage2D = wrapglTexSubImage2D;
1827 qglTexSubImage3D = wrapglTexSubImage3D;
1828 qglUniform1f = wrapglUniform1f;
1829 qglUniform1fv = wrapglUniform1fv;
1830 qglUniform1i = wrapglUniform1i;
1831 qglUniform1iv = wrapglUniform1iv;
1832 qglUniform2f = wrapglUniform2f;
1833 qglUniform2fv = wrapglUniform2fv;
1834 qglUniform2i = wrapglUniform2i;
1835 qglUniform2iv = wrapglUniform2iv;
1836 qglUniform3f = wrapglUniform3f;
1837 qglUniform3fv = wrapglUniform3fv;
1838 qglUniform3i = wrapglUniform3i;
1839 qglUniform3iv = wrapglUniform3iv;
1840 qglUniform4f = wrapglUniform4f;
1841 qglUniform4fv = wrapglUniform4fv;
1842 qglUniform4i = wrapglUniform4i;
1843 qglUniform4iv = wrapglUniform4iv;
1844 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1845 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1846 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1847 qglUseProgram = wrapglUseProgram;
1848 qglValidateProgram = wrapglValidateProgram;
1849 qglVertex2f = wrapglVertex2f;
1850 qglVertex3f = wrapglVertex3f;
1851 qglVertex4f = wrapglVertex4f;
1852 qglVertexAttribPointer = wrapglVertexAttribPointer;
1853 qglVertexPointer = wrapglVertexPointer;
1854 qglViewport = wrapglViewport;
1855 qglVertexAttrib1f = wrapglVertexAttrib1f;
1856 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1857 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1858 qglVertexAttrib2f = wrapglVertexAttrib2f;
1859 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1860 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1861 qglVertexAttrib3f = wrapglVertexAttrib3f;
1862 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1863 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1864 qglVertexAttrib4f = wrapglVertexAttrib4f;
1865 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1866 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1867 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1868 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1869 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1870 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1871 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1872 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1873 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1874 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1875 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1876 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1877 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1878 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1879 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1880 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1881 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1882 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1883 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1884 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1885 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1886 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1887 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1888 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1889 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1890 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1891 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1892 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1893 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1894 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1897 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1898 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1899 gl_version = (const char *)qglGetString(GL_VERSION);
1900 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1904 if (!gl_platformextensions)
1905 gl_platformextensions = "";
1907 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1908 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1909 Con_Printf("GL_VERSION: %s\n", gl_version);
1910 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1911 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1913 // LordHavoc: report supported extensions
1914 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1916 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1917 vid.forcetextype = TEXTYPE_RGBA;
1919 vid.support.gl20shaders = true;
1920 vid.support.amd_texture_texture4 = false;
1921 vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1922 vid.support.arb_draw_buffers = false;
1923 vid.support.arb_multitexture = false;
1924 vid.support.arb_occlusion_query = false;
1925 vid.support.arb_shadow = false;
1926 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1927 vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1928 vid.support.arb_texture_env_combine = false;
1929 vid.support.arb_texture_gather = false;
1930 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1931 vid.support.arb_vertex_buffer_object = true; // GLES2 core
1932 vid.support.ati_separate_stencil = false;
1933 vid.support.ext_blend_minmax = false;
1934 vid.support.ext_blend_subtract = true; // GLES2 core
1935 vid.support.ext_blend_func_separate = true; // GLES2 core
1936 vid.support.ext_draw_range_elements = false;
1939 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1940 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1941 It's apparently been fixed in 2.2, though I haven't tested."
1943 vid.support.ext_framebuffer_object = false;//true;
1945 vid.support.ext_packed_depth_stencil = false;
1946 vid.support.ext_stencil_two_side = false;
1947 vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1948 vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1949 vid.support.ext_texture_edge_clamp = true; // GLES2 core
1950 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1951 vid.support.ext_texture_srgb = false;
1953 // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1954 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1956 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1957 if (vid.support.ext_texture_filter_anisotropic)
1958 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1960 if (vid.support.arb_texture_cube_map)
1961 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1962 #ifdef GL_MAX_3D_TEXTURE_SIZE
1963 if (vid.support.ext_texture_3d)
1964 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1966 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1967 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1969 #define GL_ALPHA_BITS 0x0D55
1970 #define GL_RED_BITS 0x0D52
1971 #define GL_GREEN_BITS 0x0D53
1972 #define GL_BLUE_BITS 0x0D54
1973 #define GL_DEPTH_BITS 0x0D56
1974 #define GL_STENCIL_BITS 0x0D57
1975 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1976 qglGetIntegerv(GL_RED_BITS , &fb_r);
1977 qglGetIntegerv(GL_GREEN_BITS , &fb_g);
1978 qglGetIntegerv(GL_BLUE_BITS , &fb_b);
1979 qglGetIntegerv(GL_ALPHA_BITS , &fb_a);
1980 qglGetIntegerv(GL_DEPTH_BITS , &fb_d);
1981 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
1982 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
1985 // verify that cubemap textures are really supported
1986 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1987 vid.support.arb_texture_cube_map = false;
1989 // verify that 3d textures are really supported
1990 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1992 vid.support.ext_texture_3d = false;
1993 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1997 vid.teximageunits = 8;
1998 vid.texarrayunits = 5;
1999 //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2000 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2001 //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2002 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2003 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2004 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2005 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2006 vid.renderpath = RENDERPATH_GLES2;
2007 vid.useinterleavedarrays = false;
2008 vid.sRGBcapable2D = false;
2009 vid.sRGBcapable3D = false;
2011 // VorteX: set other info (maybe place them in VID_InitMode?)
2012 extern cvar_t gl_info_vendor;
2013 extern cvar_t gl_info_renderer;
2014 extern cvar_t gl_info_version;
2015 extern cvar_t gl_info_platform;
2016 extern cvar_t gl_info_driver;
2017 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2018 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2019 Cvar_SetQuick(&gl_info_version, gl_version);
2020 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2021 Cvar_SetQuick(&gl_info_driver, gl_driver);
2025 void *GL_GetProcAddress(const char *name)
2028 p = SDL_GL_GetProcAddress(name);
2032 static qboolean vid_sdl_initjoysticksystem = false;
2034 void VID_Init (void)
2036 #ifndef __IPHONEOS__
2038 Cvar_RegisterVariable(&apple_mouse_noaccel);
2041 #ifdef DP_MOBILETOUCH
2042 Cvar_SetValueQuick(&vid_touchscreen, 1);
2045 #ifdef SDL_R_RESTART
2046 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2049 if (SDL_Init(SDL_INIT_VIDEO) < 0)
2050 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2051 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2052 if (vid_sdl_initjoysticksystem)
2053 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2054 vid_isfullscreen = false;
2057 static int vid_sdljoystickindex = -1;
2058 void VID_EnableJoystick(qboolean enable)
2060 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2061 int numsdljoysticks;
2062 qboolean success = false;
2063 int sharedcount = 0;
2065 sharedcount = VID_Shared_SetJoystick(index);
2066 if (index >= 0 && index < sharedcount)
2068 sdlindex = index - sharedcount;
2070 numsdljoysticks = SDL_NumJoysticks();
2071 if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2074 // update cvar containing count of XInput joysticks + SDL joysticks
2075 if (joy_detected.integer != sharedcount + numsdljoysticks)
2076 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2078 if (vid_sdljoystickindex != sdlindex)
2080 vid_sdljoystickindex = sdlindex;
2081 // close SDL joystick if active
2082 if (vid_sdljoystick)
2083 SDL_JoystickClose(vid_sdljoystick);
2084 vid_sdljoystick = NULL;
2087 vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2088 if (vid_sdljoystick)
2090 #if SDL_MAJOR_VERSION == 1
2091 const char *joystickname = SDL_JoystickName(sdlindex);
2093 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2095 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2099 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2108 if (joy_active.integer != (success ? 1 : 0))
2109 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2112 #if SDL_MAJOR_VERSION == 1
2113 // set the icon (we dont use SDL here since it would be too much a PITA)
2115 #include "resource.h"
2116 #include <SDL_syswm.h>
2117 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2119 SDL_Surface *screen = NULL;
2122 SDL_WM_SetCaption( gamename, NULL );
2123 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2126 // get the HWND handle
2127 SDL_VERSION( &info.version );
2128 if (SDL_GetWMInfo(&info))
2130 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2131 #ifndef _W64 //If Windows 64bit data types don't exist
2132 #ifndef SetClassLongPtr
2133 #define SetClassLongPtr SetClassLong
2136 #define GCLP_HICON GCL_HICON
2139 #define LONG_PTR LONG
2142 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2147 #elif defined(MACOSX)
2148 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2150 SDL_Surface *screen = NULL;
2151 SDL_WM_SetCaption( gamename, NULL );
2152 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2153 // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2157 // Adding the OS independent XPM version --blub
2158 #include "darkplaces.xpm"
2159 #include "nexuiz.xpm"
2160 #if SDL_MAJOR_VERSION == 1
2161 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2162 #include <SDL_syswm.h>
2165 static SDL_Surface *icon = NULL;
2166 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2169 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2170 * default settings with less than 91 colors and transparency.
2173 int width, height, colors, isize, i, j;
2175 static SDL_Color palette[256];
2176 unsigned short palenc[256]; // store color id by char
2178 char **idata, *data;
2179 const SDL_version *version;
2180 SDL_Surface *screen = NULL;
2183 SDL_FreeSurface(icon);
2185 version = SDL_Linked_Version();
2186 // only use non-XPM icon support in SDL v1.3 and higher
2187 // SDL v1.2 does not support "smooth" transparency, and thus is better
2189 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2191 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2194 unsigned int red = 0x00FF0000;
2195 unsigned int green = 0x0000FF00;
2196 unsigned int blue = 0x000000FF;
2197 unsigned int alpha = 0xFF000000;
2198 width = image_width;
2199 height = image_height;
2201 // reallocate with malloc, as this is in tempmempool (do not want)
2203 data = (char *) malloc(width * height * 4);
2204 memcpy(data, xpm, width * height * 4);
2208 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2211 icon->pixels = data;
2214 Con_Printf( "Failed to create surface for the window Icon!\n"
2215 "%s\n", SDL_GetError());
2221 // we only get here if non-XPM icon was missing, or SDL version is not
2222 // sufficient for transparent non-XPM icons
2225 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2228 idata = XPM_DecodeString(xpm);
2230 idata = ENGINE_ICON;
2236 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2240 for(i = 0; i < colors; ++i)
2242 unsigned int r, g, b;
2245 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2248 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2252 palette[i].r = 255; // color key
2255 thenone = i; // weeeee
2256 palenc[(unsigned char) idx] = i;
2261 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2264 palenc[(unsigned char) idx] = i;
2270 // allocate the image data
2271 data = (char*) malloc(width*height);
2273 for(j = 0; j < height; ++j)
2275 for(i = 0; i < width; ++i)
2277 // casting to the safest possible datatypes ^^
2278 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2284 // SDL_FreeSurface should free the data too
2285 // but for completeness' sake...
2286 if(icon->flags & SDL_PREALLOC)
2289 icon->pixels = NULL; // safety
2291 SDL_FreeSurface(icon);
2294 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2295 // 8 bit surfaces get an empty palette allocated according to the docs
2296 // so it's a palette image for sure :) no endian check necessary for the mask
2300 icon->pixels = data;
2301 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2302 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2306 Con_Printf( "Failed to create surface for the window Icon!\n"
2307 "%s\n", SDL_GetError());
2313 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2318 // NOTE: Only 1-char colornames are supported
2319 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2324 // NOTE: Only 1-char colornames are supported
2325 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2330 SDL_WM_SetIcon(icon, NULL);
2332 SDL_WM_SetCaption( gamename, NULL );
2333 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2335 #if SDL_MAJOR_VERSION == 1
2336 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2337 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2339 version = SDL_Linked_Version();
2340 // only use non-XPM icon support in SDL v1.3 and higher
2341 // SDL v1.2 does not support "smooth" transparency, and thus is better
2343 if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2345 // in this case, we did not set the good icon yet
2347 SDL_VERSION(&info.version);
2348 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2350 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2353 // use _NET_WM_ICON too
2354 static long netwm_icon[MAX_NETWM_ICON];
2361 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2363 netwm_icon[pos++] = image_width;
2364 netwm_icon[pos++] = image_height;
2365 for(i = 0; i < image_height; ++i)
2366 for(j = 0; j < image_width; ++j)
2367 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2371 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2375 data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2378 info.info.x11.lock_func();
2380 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2381 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2383 info.info.x11.unlock_func();
2395 static void VID_OutputVersion(void)
2397 SDL_version version;
2398 #if SDL_MAJOR_VERSION == 1
2399 version = *SDL_Linked_Version();
2401 SDL_GetVersion(&version);
2403 Con_Printf( "Linked against SDL version %d.%d.%d\n"
2404 "Using SDL library version %d.%d.%d\n",
2405 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2406 version.major, version.minor, version.patch );
2409 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2411 #if SDL_MAJOR_VERSION == 1
2412 static int notfirstvideomode = false;
2413 int flags = SDL_OPENGL;
2415 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2419 const char *drivername;
2422 win_half_width = mode->width>>1;
2423 win_half_height = mode->height>>1;
2425 if(vid_resizable.integer)
2426 #if SDL_MAJOR_VERSION == 1
2427 flags |= SDL_RESIZABLE;
2429 windowflags |= SDL_WINDOW_RESIZABLE;
2432 VID_OutputVersion();
2434 #if SDL_MAJOR_VERSION == 1
2437 We cant switch from one OpenGL video mode to another.
2438 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2440 if (notfirstvideomode)
2441 SDL_SetVideoMode( 0, 0, 0, 0 );
2442 notfirstvideomode = true;
2446 // SDL usually knows best
2449 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2450 i = COM_CheckParm("-gl_driver");
2451 if (i && i < com_argc - 1)
2452 drivername = com_argv[i + 1];
2453 if (SDL_GL_LoadLibrary(drivername) < 0)
2455 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2460 #ifdef DP_MOBILETOUCH
2461 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2462 mode->fullscreen = true;
2463 // hide the menu with SDL_WINDOW_BORDERLESS
2464 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2467 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2470 Con_Print("Required OpenGL function glGetString not found\n");
2475 // Knghtbrd: should do platform-specific extension string function here
2477 vid_isfullscreen = false;
2478 #if SDL_MAJOR_VERSION == 1
2480 SDL_VideoInfo *vi = SDL_GetVideoInfo();
2481 desktop_mode.width = vi->current_w;
2482 desktop_mode.height = vi->current_h;
2483 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2484 desktop_mode.pixelheight_num = 1;
2485 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2486 if (mode->fullscreen) {
2487 if (vid_desktopfullscreen.integer)
2489 mode->width = vi->current_w;
2490 mode->height = vi->current_h;
2491 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2493 flags |= SDL_FULLSCREEN;
2494 vid_isfullscreen = true;
2499 if (mode->fullscreen) {
2500 if (vid_desktopfullscreen.integer)
2501 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2503 windowflags |= SDL_WINDOW_FULLSCREEN;
2504 vid_isfullscreen = true;
2508 //flags |= SDL_HWSURFACE;
2510 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2511 if (mode->bitsperpixel >= 32)
2513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2518 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2522 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2523 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2524 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2527 if (mode->stereobuffer)
2528 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2529 if (mode->samples > 1)
2531 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2532 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2535 #if SDL_MAJOR_VERSION == 1
2536 if (vid_vsync.integer)
2537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2539 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2542 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2543 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2544 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2548 video_bpp = mode->bitsperpixel;
2549 #if SDL_MAJOR_VERSION == 1
2550 video_flags = flags;
2551 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2554 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2558 mode->width = screen->w;
2559 mode->height = screen->h;
2561 window_flags = windowflags;
2562 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2565 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2569 SDL_GetWindowSize(window, &mode->width, &mode->height);
2570 context = SDL_GL_CreateContext(window);
2571 if (context == NULL)
2573 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2579 vid_softsurface = NULL;
2580 vid.softpixels = NULL;
2582 #if SDL_MAJOR_VERSION == 1
2584 SDL_EnableUNICODE( SDL_ENABLE );
2585 // enable key repeat since everyone expects it
2586 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2589 #if SDL_MAJOR_VERSION != 1
2590 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2591 vid_usingvsync = (vid_vsync.integer != 0);
2594 gl_platform = "SDL";
2595 gl_platformextensions = "";
2604 vid_activewindow = false;
2605 vid_hasfocus = true;
2606 vid_usingmouse = false;
2607 vid_usinghidecursor = false;
2609 #if SDL_MAJOR_VERSION == 1
2610 SDL_WM_GrabInput(SDL_GRAB_OFF);
2615 extern cvar_t gl_info_extensions;
2616 extern cvar_t gl_info_vendor;
2617 extern cvar_t gl_info_renderer;
2618 extern cvar_t gl_info_version;
2619 extern cvar_t gl_info_platform;
2620 extern cvar_t gl_info_driver;
2622 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2624 #if SDL_MAJOR_VERSION == 1
2625 int flags = SDL_HWSURFACE;
2626 if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2628 int windowflags = SDL_WINDOW_SHOWN;
2631 win_half_width = mode->width>>1;
2632 win_half_height = mode->height>>1;
2634 if(vid_resizable.integer)
2635 #if SDL_MAJOR_VERSION == 1
2636 flags |= SDL_RESIZABLE;
2638 windowflags |= SDL_WINDOW_RESIZABLE;
2641 VID_OutputVersion();
2643 vid_isfullscreen = false;
2644 if (mode->fullscreen) {
2645 #if SDL_MAJOR_VERSION == 1
2646 SDL_VideoInfo *vi = SDL_GetVideoInfo();
2647 mode->width = vi->current_w;
2648 mode->height = vi->current_h;
2649 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2650 flags |= SDL_FULLSCREEN;
2652 if (vid_desktopfullscreen.integer)
2653 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2655 windowflags |= SDL_WINDOW_FULLSCREEN;
2657 vid_isfullscreen = true;
2660 video_bpp = mode->bitsperpixel;
2661 #if SDL_MAJOR_VERSION == 1
2662 video_flags = flags;
2663 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2666 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2670 mode->width = screen->w;
2671 mode->height = screen->h;
2673 window_flags = windowflags;
2674 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2677 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2681 SDL_GetWindowSize(window, &mode->width, &mode->height);
2684 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2685 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2686 if (vid_softsurface == NULL)
2688 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2692 #if SDL_MAJOR_VERSION == 1
2693 SDL_SetAlpha(vid_softsurface, 0, 255);
2696 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2697 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2698 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2700 Con_Printf("Failed to initialize software rasterizer\n");
2705 #if SDL_MAJOR_VERSION == 1
2707 SDL_EnableUNICODE( SDL_ENABLE );
2708 // enable key repeat since everyone expects it
2709 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2712 VID_Soft_SharedSetup();
2715 vid_activewindow = false;
2716 vid_hasfocus = true;
2717 vid_usingmouse = false;
2718 vid_usinghidecursor = false;
2720 #if SDL_MAJOR_VERSION == 1
2721 SDL_WM_GrabInput(SDL_GRAB_OFF);
2726 qboolean VID_InitMode(viddef_mode_t *mode)
2728 // GAME_STEELSTORM specific
2729 steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2730 steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2732 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2733 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2735 #if SDL_MAJOR_VERSION != 1
2736 Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2739 if (vid_soft.integer)
2740 return VID_InitModeSoft(mode);
2743 return VID_InitModeGL(mode);
2746 void VID_Shutdown (void)
2748 VID_EnableJoystick(false);
2749 VID_SetMouse(false, false, false);
2750 VID_RestoreSystemGamma();
2752 #if SDL_MAJOR_VERSION == 1
2756 SDL_FreeSurface(icon);
2762 if (vid_softsurface)
2763 SDL_FreeSurface(vid_softsurface);
2764 vid_softsurface = NULL;
2765 vid.softpixels = NULL;
2766 if (vid.softdepthpixels)
2767 free(vid.softdepthpixels);
2768 vid.softdepthpixels = NULL;
2770 #if SDL_MAJOR_VERSION != 1
2771 SDL_DestroyWindow(window);
2775 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2780 gl_platformextensions = "";
2783 int VID_SetGamma (unsigned short *ramps, int rampsize)
2785 #if SDL_MAJOR_VERSION == 1
2786 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2788 return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2792 int VID_GetGamma (unsigned short *ramps, int rampsize)
2794 #if SDL_MAJOR_VERSION == 1
2795 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2797 return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2801 void VID_Finish (void)
2803 #if SDL_MAJOR_VERSION == 1
2806 //react on appstate changes
2807 appstate = SDL_GetAppState();
2809 vid_hidden = !(appstate & SDL_APPACTIVE);
2810 vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2812 vid_activewindow = !vid_hidden && vid_hasfocus;
2814 VID_UpdateGamma(false, 256);
2818 switch(vid.renderpath)
2820 case RENDERPATH_GL11:
2821 case RENDERPATH_GL13:
2822 case RENDERPATH_GL20:
2823 case RENDERPATH_GLES1:
2824 case RENDERPATH_GLES2:
2826 if (r_speeds.integer == 2 || gl_finish.integer)
2829 #if SDL_MAJOR_VERSION != 1
2831 qboolean vid_usevsync;
2832 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2833 if (vid_usingvsync != vid_usevsync)
2835 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2836 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2838 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2842 #if SDL_MAJOR_VERSION == 1
2843 SDL_GL_SwapBuffers();
2845 SDL_GL_SwapWindow(window);
2848 case RENDERPATH_SOFT:
2849 DPSOFTRAST_Finish();
2850 #if SDL_MAJOR_VERSION == 1
2851 // if (!r_test.integer)
2853 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2858 SDL_Surface *screen = SDL_GetWindowSurface(window);
2859 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2860 SDL_UpdateWindowSurface(window);
2864 case RENDERPATH_D3D9:
2865 case RENDERPATH_D3D10:
2866 case RENDERPATH_D3D11:
2867 if (r_speeds.integer == 2 || gl_finish.integer)
2874 vid_mode_t *VID_GetDesktopMode(void)
2876 #if SDL_MAJOR_VERSION != 1
2877 SDL_DisplayMode mode;
2879 Uint32 rmask, gmask, bmask, amask;
2880 SDL_GetDesktopDisplayMode(0, &mode);
2881 SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2882 modes[k].width = mode.w;
2883 modes[k].height = mode.h;
2885 modes[k].refreshrate = mode.refreshrate;
2886 modes[k].pixelheight_num = 1;
2887 modes[k].pixelheight_denom = 1; // SDL does not provide this
2889 return &desktop_mode;
2892 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2895 #if SDL_MAJOR_VERSION == 1
2896 SDL_Rect **vidmodes;
2897 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2899 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
2903 modes[k].width = (*vidmodes)->w;
2904 modes[k].height = (*vidmodes)->h;
2906 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2907 modes[k].pixelheight_num = 1;
2908 modes[k].pixelheight_denom = 1; // SDL does not provide this
2913 int nummodes = SDL_GetNumDisplayModes(0);
2914 SDL_DisplayMode mode;
2915 for (modenum = 0;modenum < nummodes;modenum++)
2919 if (SDL_GetDisplayMode(0, modenum, &mode))
2921 modes[k].width = mode.w;
2922 modes[k].height = mode.h;
2924 modes[k].refreshrate = mode.refresh_rate;
2925 modes[k].pixelheight_num = 1;
2926 modes[k].pixelheight_denom = 1; // SDL does not provide this