2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
21 #include <SDL_syswm.h>
26 #include "dpsoftrast.h"
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
39 io_connect_t iohandle = MACH_PORT_NULL;
41 io_service_t iohidsystem = MACH_PORT_NULL;
42 mach_port_t masterport;
44 status = IOMasterPort(MACH_PORT_NULL, &masterport);
45 if(status != KERN_SUCCESS)
48 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
52 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53 IOObjectRelease(iohidsystem);
64 // Tell startup code that we have a client
65 int cl_available = true;
67 qboolean vid_supportrefreshrate = false;
69 static qboolean vid_usingmouse = false;
70 static qboolean vid_usinghidecursor = false;
71 static qboolean vid_hasfocus = false;
72 static qboolean vid_isfullscreen;
73 #if SDL_MAJOR_VERSION != 1
74 static qboolean vid_usingvsync = false;
76 static SDL_Joystick *vid_sdljoystick = NULL;
78 static int win_half_width = 50;
79 static int win_half_height = 50;
82 #if SDL_MAJOR_VERSION == 1
83 static SDL_Surface *screen;
84 static int video_flags;
86 static SDL_GLContext *context;
87 static SDL_Window *window;
88 static int window_flags;
90 static SDL_Surface *vid_softsurface;
92 /////////////////////////
95 //TODO: Add error checking
98 #define SDLK_PERCENT '%'
99 #define SDLK_PRINTSCREEN SDLK_PRINT
100 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
101 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
102 #define SDLK_KP_1 SDLK_KP1
103 #define SDLK_KP_2 SDLK_KP2
104 #define SDLK_KP_3 SDLK_KP3
105 #define SDLK_KP_4 SDLK_KP4
106 #define SDLK_KP_5 SDLK_KP5
107 #define SDLK_KP_6 SDLK_KP6
108 #define SDLK_KP_7 SDLK_KP7
109 #define SDLK_KP_8 SDLK_KP8
110 #define SDLK_KP_9 SDLK_KP9
111 #define SDLK_KP_0 SDLK_KP0
114 static int MapKey( unsigned int sdlkey )
119 // case SDLK_UNKNOWN: return K_UNKNOWN;
120 case SDLK_RETURN: return K_ENTER;
121 case SDLK_ESCAPE: return K_ESCAPE;
122 case SDLK_BACKSPACE: return K_BACKSPACE;
123 case SDLK_TAB: return K_TAB;
124 case SDLK_SPACE: return K_SPACE;
125 case SDLK_EXCLAIM: return '!';
126 case SDLK_QUOTEDBL: return '"';
127 case SDLK_HASH: return '#';
128 case SDLK_PERCENT: return '%';
129 case SDLK_DOLLAR: return '$';
130 case SDLK_AMPERSAND: return '&';
131 case SDLK_QUOTE: return '\'';
132 case SDLK_LEFTPAREN: return '(';
133 case SDLK_RIGHTPAREN: return ')';
134 case SDLK_ASTERISK: return '*';
135 case SDLK_PLUS: return '+';
136 case SDLK_COMMA: return ',';
137 case SDLK_MINUS: return '-';
138 case SDLK_PERIOD: return '.';
139 case SDLK_SLASH: return '/';
140 case SDLK_0: return '0';
141 case SDLK_1: return '1';
142 case SDLK_2: return '2';
143 case SDLK_3: return '3';
144 case SDLK_4: return '4';
145 case SDLK_5: return '5';
146 case SDLK_6: return '6';
147 case SDLK_7: return '7';
148 case SDLK_8: return '8';
149 case SDLK_9: return '9';
150 case SDLK_COLON: return ':';
151 case SDLK_SEMICOLON: return ';';
152 case SDLK_LESS: return '<';
153 case SDLK_EQUALS: return '=';
154 case SDLK_GREATER: return '>';
155 case SDLK_QUESTION: return '?';
156 case SDLK_AT: return '@';
157 case SDLK_LEFTBRACKET: return '[';
158 case SDLK_BACKSLASH: return '\\';
159 case SDLK_RIGHTBRACKET: return ']';
160 case SDLK_CARET: return '^';
161 case SDLK_UNDERSCORE: return '_';
162 case SDLK_BACKQUOTE: return '`';
163 case SDLK_a: return 'a';
164 case SDLK_b: return 'b';
165 case SDLK_c: return 'c';
166 case SDLK_d: return 'd';
167 case SDLK_e: return 'e';
168 case SDLK_f: return 'f';
169 case SDLK_g: return 'g';
170 case SDLK_h: return 'h';
171 case SDLK_i: return 'i';
172 case SDLK_j: return 'j';
173 case SDLK_k: return 'k';
174 case SDLK_l: return 'l';
175 case SDLK_m: return 'm';
176 case SDLK_n: return 'n';
177 case SDLK_o: return 'o';
178 case SDLK_p: return 'p';
179 case SDLK_q: return 'q';
180 case SDLK_r: return 'r';
181 case SDLK_s: return 's';
182 case SDLK_t: return 't';
183 case SDLK_u: return 'u';
184 case SDLK_v: return 'v';
185 case SDLK_w: return 'w';
186 case SDLK_x: return 'x';
187 case SDLK_y: return 'y';
188 case SDLK_z: return 'z';
189 case SDLK_CAPSLOCK: return K_CAPSLOCK;
190 case SDLK_F1: return K_F1;
191 case SDLK_F2: return K_F2;
192 case SDLK_F3: return K_F3;
193 case SDLK_F4: return K_F4;
194 case SDLK_F5: return K_F5;
195 case SDLK_F6: return K_F6;
196 case SDLK_F7: return K_F7;
197 case SDLK_F8: return K_F8;
198 case SDLK_F9: return K_F9;
199 case SDLK_F10: return K_F10;
200 case SDLK_F11: return K_F11;
201 case SDLK_F12: return K_F12;
202 #if SDL_MAJOR_VERSION == 1
203 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
204 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
206 case SDLK_PAUSE: return K_PAUSE;
207 case SDLK_INSERT: return K_INS;
208 case SDLK_HOME: return K_HOME;
209 case SDLK_PAGEUP: return K_PGUP;
211 case SDLK_DELETE: return K_BACKSPACE;
213 case SDLK_DELETE: return K_DEL;
215 case SDLK_END: return K_END;
216 case SDLK_PAGEDOWN: return K_PGDN;
217 case SDLK_RIGHT: return K_RIGHTARROW;
218 case SDLK_LEFT: return K_LEFTARROW;
219 case SDLK_DOWN: return K_DOWNARROW;
220 case SDLK_UP: return K_UPARROW;
221 #if SDL_MAJOR_VERSION == 1
222 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
224 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
225 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
226 case SDLK_KP_MINUS: return K_KP_MINUS;
227 case SDLK_KP_PLUS: return K_KP_PLUS;
228 case SDLK_KP_ENTER: return K_KP_ENTER;
229 #if SDL_MAJOR_VERSION == 1
230 case SDLK_KP_1: return K_KP_1;
231 case SDLK_KP_2: return K_KP_2;
232 case SDLK_KP_3: return K_KP_3;
233 case SDLK_KP_4: return K_KP_4;
234 case SDLK_KP_5: return K_KP_5;
235 case SDLK_KP_6: return K_KP_6;
236 case SDLK_KP_7: return K_KP_7;
237 case SDLK_KP_8: return K_KP_8;
238 case SDLK_KP_9: return K_KP_9;
239 case SDLK_KP_0: return K_KP_0;
241 case SDLK_KP_PERIOD: return K_KP_PERIOD;
242 // case SDLK_APPLICATION: return K_APPLICATION;
243 // case SDLK_POWER: return K_POWER;
244 case SDLK_KP_EQUALS: return K_KP_EQUALS;
245 // case SDLK_F13: return K_F13;
246 // case SDLK_F14: return K_F14;
247 // case SDLK_F15: return K_F15;
248 // case SDLK_F16: return K_F16;
249 // case SDLK_F17: return K_F17;
250 // case SDLK_F18: return K_F18;
251 // case SDLK_F19: return K_F19;
252 // case SDLK_F20: return K_F20;
253 // case SDLK_F21: return K_F21;
254 // case SDLK_F22: return K_F22;
255 // case SDLK_F23: return K_F23;
256 // case SDLK_F24: return K_F24;
257 // case SDLK_EXECUTE: return K_EXECUTE;
258 // case SDLK_HELP: return K_HELP;
259 // case SDLK_MENU: return K_MENU;
260 // case SDLK_SELECT: return K_SELECT;
261 // case SDLK_STOP: return K_STOP;
262 // case SDLK_AGAIN: return K_AGAIN;
263 // case SDLK_UNDO: return K_UNDO;
264 // case SDLK_CUT: return K_CUT;
265 // case SDLK_COPY: return K_COPY;
266 // case SDLK_PASTE: return K_PASTE;
267 // case SDLK_FIND: return K_FIND;
268 // case SDLK_MUTE: return K_MUTE;
269 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
270 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
271 // case SDLK_KP_COMMA: return K_KP_COMMA;
272 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
273 // case SDLK_ALTERASE: return K_ALTERASE;
274 // case SDLK_SYSREQ: return K_SYSREQ;
275 // case SDLK_CANCEL: return K_CANCEL;
276 // case SDLK_CLEAR: return K_CLEAR;
277 // case SDLK_PRIOR: return K_PRIOR;
278 // case SDLK_RETURN2: return K_RETURN2;
279 // case SDLK_SEPARATOR: return K_SEPARATOR;
280 // case SDLK_OUT: return K_OUT;
281 // case SDLK_OPER: return K_OPER;
282 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
283 // case SDLK_CRSEL: return K_CRSEL;
284 // case SDLK_EXSEL: return K_EXSEL;
285 // case SDLK_KP_00: return K_KP_00;
286 // case SDLK_KP_000: return K_KP_000;
287 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
288 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
289 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
290 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
291 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
292 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
293 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
294 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
295 // case SDLK_KP_TAB: return K_KP_TAB;
296 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
297 // case SDLK_KP_A: return K_KP_A;
298 // case SDLK_KP_B: return K_KP_B;
299 // case SDLK_KP_C: return K_KP_C;
300 // case SDLK_KP_D: return K_KP_D;
301 // case SDLK_KP_E: return K_KP_E;
302 // case SDLK_KP_F: return K_KP_F;
303 // case SDLK_KP_XOR: return K_KP_XOR;
304 // case SDLK_KP_POWER: return K_KP_POWER;
305 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
306 // case SDLK_KP_LESS: return K_KP_LESS;
307 // case SDLK_KP_GREATER: return K_KP_GREATER;
308 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
309 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
310 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
311 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
312 // case SDLK_KP_COLON: return K_KP_COLON;
313 // case SDLK_KP_HASH: return K_KP_HASH;
314 // case SDLK_KP_SPACE: return K_KP_SPACE;
315 // case SDLK_KP_AT: return K_KP_AT;
316 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
317 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
318 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
319 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
320 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
321 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
322 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
323 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
324 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
325 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
326 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
327 // case SDLK_KP_BINARY: return K_KP_BINARY;
328 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
329 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
330 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
331 case SDLK_LCTRL: return K_CTRL;
332 case SDLK_LSHIFT: return K_SHIFT;
333 case SDLK_LALT: return K_ALT;
334 // case SDLK_LGUI: return K_LGUI;
335 case SDLK_RCTRL: return K_CTRL;
336 case SDLK_RSHIFT: return K_SHIFT;
337 case SDLK_RALT: return K_ALT;
338 // case SDLK_RGUI: return K_RGUI;
339 // case SDLK_MODE: return K_MODE;
340 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
341 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
342 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
343 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
344 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
345 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
346 // case SDLK_WWW: return K_WWW;
347 // case SDLK_MAIL: return K_MAIL;
348 // case SDLK_CALCULATOR: return K_CALCULATOR;
349 // case SDLK_COMPUTER: return K_COMPUTER;
350 // case SDLK_AC_SEARCH: return K_AC_SEARCH;
351 // case SDLK_AC_HOME: return K_AC_HOME;
352 // case SDLK_AC_BACK: return K_AC_BACK;
353 // case SDLK_AC_FORWARD: return K_AC_FORWARD;
354 // case SDLK_AC_STOP: return K_AC_STOP;
355 // case SDLK_AC_REFRESH: return K_AC_REFRESH;
356 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS;
357 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
358 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
359 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
360 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
361 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
362 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
363 // case SDLK_EJECT: return K_EJECT;
364 // case SDLK_SLEEP: return K_SLEEP;
369 int SDL_iPhoneKeyboardShow(SDL_Window * window); // reveals the onscreen keyboard. Returns 0 on success and -1 on error.
370 int SDL_iPhoneKeyboardHide(SDL_Window * window); // hides the onscreen keyboard. Returns 0 on success and -1 on error.
371 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window); // returns whether or not the onscreen keyboard is currently visible.
372 int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error.
375 static void VID_ShowKeyboard(qboolean show)
380 if (!SDL_iPhoneKeyboardIsShown(window))
381 SDL_iPhoneKeyboardShow(window);
385 if (SDL_iPhoneKeyboardIsShown(window))
386 SDL_iPhoneKeyboardHide(window);
392 qboolean VID_ShowingKeyboard(void)
394 return SDL_iPhoneKeyboardIsShown(window);
398 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
403 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
404 VID_SetMouse(false, false, false); // ungrab first!
406 if (vid_usingmouse != relative)
408 vid_usingmouse = relative;
409 cl_ignoremousemoves = 2;
410 #if SDL_MAJOR_VERSION == 1
411 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
413 SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
418 // Save the status of mouse acceleration
419 originalMouseSpeed = -1.0; // in case of error
420 if(apple_mouse_noaccel.integer)
422 io_connect_t mouseDev = IN_GetIOHandle();
425 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
427 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
428 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
430 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
431 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
436 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
437 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
439 IOServiceClose(mouseDev);
443 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
444 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
448 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
452 if(originalMouseSpeed != -1.0)
454 io_connect_t mouseDev = IN_GetIOHandle();
457 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
458 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
459 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
460 IOServiceClose(mouseDev);
463 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
468 if (vid_usinghidecursor != hidecursor)
470 vid_usinghidecursor = hidecursor;
471 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
476 // multitouch[10][] represents the mouse pointer
477 // X and Y coordinates are 0-32767 as per SDL spec
478 #define MAXFINGERS 11
479 int multitouch[MAXFINGERS][3];
481 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
484 float fx, fy, fwidth, fheight;
486 qboolean button = false;
488 if (pwidth > 0 && pheight > 0)
490 if (!VID_ShowingKeyboard())
493 if (corner & 1) px += vid_conwidth.value;
494 if (corner & 2) py += vid_conheight.value;
495 if (corner & 4) px += vid_conwidth.value * 0.5f;
496 if (corner & 8) py += vid_conheight.value * 0.5f;
497 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
498 fx = px * 32768.0f / vid_conwidth.value;
499 fy = py * 32768.0f / vid_conheight.value;
500 fwidth = pwidth * 32768.0f / vid_conwidth.value;
501 fheight = pheight * 32768.0f / vid_conheight.value;
502 for (finger = 0;finger < MAXFINGERS;finger++)
504 if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
506 rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth);
507 rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight);
513 if (scr_numtouchscreenareas < 16)
515 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
516 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
517 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
518 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
519 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
520 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
521 scr_numtouchscreenareas++;
527 VectorCopy(rel, resultmove);
529 VectorClear(resultmove);
533 if (*resultbutton != button && (int)key > 0)
534 Key_Event(key, 0, button);
535 *resultbutton = button;
540 void VID_BuildJoyState(vid_joystate_t *joystate)
542 VID_Shared_BuildJoyState_Begin(joystate);
546 SDL_Joystick *joy = vid_sdljoystick;
550 numaxes = SDL_JoystickNumAxes(joy);
551 for (j = 0;j < numaxes;j++)
552 joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
553 numbuttons = SDL_JoystickNumButtons(joy);
554 for (j = 0;j < numbuttons;j++)
555 joystate->button[j] = SDL_JoystickGetButton(joy, j);
558 VID_Shared_BuildJoyState_Finish(joystate);
561 /////////////////////
567 static int old_x = 0, old_y = 0;
568 static int stuck = 0;
570 vid_joystate_t joystate;
572 scr_numtouchscreenareas = 0;
573 if (vid_touchscreen.integer)
575 vec3_t move, aim, click;
576 static qboolean buttons[16];
577 static keydest_t oldkeydest;
578 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
579 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
580 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
581 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
582 if (oldkeydest != keydest)
586 case key_game: VID_ShowKeyboard(false);break;
587 case key_console: VID_ShowKeyboard(true);break;
588 case key_message: VID_ShowKeyboard(true);break;
592 oldkeydest = keydest;
593 // top of screen is toggleconsole and K_ESCAPE
598 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
599 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
600 if (!VID_ShowingKeyboard())
602 // user entered a command, close the console now
603 Con_ToggleConsole_f();
606 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0);
607 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
608 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
609 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1);
610 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
611 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
615 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
616 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
618 VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4);
619 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5);
620 VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE);
621 VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
622 VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
627 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
628 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
629 // in menus, an icon in the corner activates keyboard
630 VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , NULL, &buttons[15], (keynum_t)0);
632 VID_ShowKeyboard(true);
633 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
634 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
635 VID_TouchscreenArea(16, -320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1);
636 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
637 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
640 in_windowmouse_x = x;
641 in_windowmouse_y = y;
644 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0);
645 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
646 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
647 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1);
648 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
649 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
653 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
654 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
655 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
656 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
662 if (vid_stick_mouse.integer)
664 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
665 // window grabbing. --blub
667 // we need 2 frames to initialize the center position
670 #if SDL_MAJOR_VERSION == 1
671 SDL_WarpMouse(win_half_width, win_half_height);
673 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
675 SDL_GetMouseState(&x, &y);
676 SDL_GetRelativeMouseState(&x, &y);
679 SDL_GetRelativeMouseState(&x, &y);
680 in_mouse_x = x + old_x;
681 in_mouse_y = y + old_y;
682 SDL_GetMouseState(&x, &y);
683 old_x = x - win_half_width;
684 old_y = y - win_half_height;
685 #if SDL_MAJOR_VERSION == 1
686 SDL_WarpMouse(win_half_width, win_half_height);
688 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
692 SDL_GetRelativeMouseState( &x, &y );
698 SDL_GetMouseState(&x, &y);
699 in_windowmouse_x = x;
700 in_windowmouse_y = y;
703 VID_BuildJoyState(&joystate);
704 VID_ApplyJoyState(&joystate);
707 /////////////////////
712 static qboolean sdl_needs_restart;
713 static void sdl_start(void)
716 static void sdl_shutdown(void)
718 sdl_needs_restart = false;
720 static void sdl_newmap(void)
726 static keynum_t buttonremap[18] =
749 #if SDL_MAJOR_VERSION == 1
751 void Sys_SendKeyEvents( void )
753 static qboolean sound_active = true;
757 VID_EnableJoystick(true);
759 while( SDL_PollEvent( &event ) )
760 switch( event.type ) {
766 keycode = MapKey(event.key.keysym.sym);
767 if (!VID_JoyBlockEmulatedKeys(keycode))
768 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
770 case SDL_ACTIVEEVENT:
771 if( event.active.state & SDL_APPACTIVE )
773 if( event.active.gain )
779 case SDL_MOUSEBUTTONDOWN:
780 case SDL_MOUSEBUTTONUP:
781 if (!vid_touchscreen.integer)
782 if (event.button.button <= 18)
783 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
785 case SDL_JOYBUTTONDOWN:
786 case SDL_JOYBUTTONUP:
787 case SDL_JOYAXISMOTION:
788 case SDL_JOYBALLMOTION:
789 case SDL_JOYHATMOTION:
791 case SDL_VIDEOEXPOSE:
793 case SDL_VIDEORESIZE:
794 if(vid_resizable.integer < 2)
796 vid.width = event.resize.w;
797 vid.height = event.resize.h;
798 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
801 SDL_FreeSurface(vid_softsurface);
802 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
803 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
804 SDL_SetAlpha(vid_softsurface, 0, 255);
805 if (vid.softdepthpixels)
806 free(vid.softdepthpixels);
807 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
810 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
811 // so, let's better queue it for next frame
812 if(!sdl_needs_restart)
814 Cbuf_AddText("\nr_restart\n");
815 sdl_needs_restart = true;
820 #if SDL_MAJOR_VERSION != 1
821 case SDL_TEXTEDITING:
826 case SDL_MOUSEMOTION:
829 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
833 // enable/disable sound on focus gain/loss
834 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
847 sound_active = false;
855 void Sys_SendKeyEvents( void )
857 static qboolean sound_active = true;
864 VID_EnableJoystick(true);
866 while( SDL_PollEvent( &event ) )
867 switch( event.type ) {
873 keycode = MapKey(event.key.keysym.sym);
874 if (!VID_JoyBlockEmulatedKeys(keycode))
875 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
877 case SDL_MOUSEBUTTONDOWN:
878 case SDL_MOUSEBUTTONUP:
879 if (!vid_touchscreen.integer)
880 if (event.button.button <= 18)
881 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
883 case SDL_JOYBUTTONDOWN:
884 case SDL_JOYBUTTONUP:
885 case SDL_JOYAXISMOTION:
886 case SDL_JOYBALLMOTION:
887 case SDL_JOYHATMOTION:
889 case SDL_WINDOWEVENT:
890 //if (event.window.windowID == window) // how to compare?
892 switch(event.window.event)
894 case SDL_WINDOWEVENT_SHOWN:
897 case SDL_WINDOWEVENT_HIDDEN:
900 case SDL_WINDOWEVENT_EXPOSED:
902 case SDL_WINDOWEVENT_MOVED:
904 case SDL_WINDOWEVENT_RESIZED:
905 if(vid_resizable.integer < 2)
907 vid.width = event.window.data1;
908 vid.height = event.window.data2;
911 SDL_FreeSurface(vid_softsurface);
912 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
913 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
914 if (vid.softdepthpixels)
915 free(vid.softdepthpixels);
916 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
919 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
920 // so, let's better queue it for next frame
921 if(!sdl_needs_restart)
923 Cbuf_AddText("\nr_restart\n");
924 sdl_needs_restart = true;
929 case SDL_WINDOWEVENT_MINIMIZED:
931 case SDL_WINDOWEVENT_MAXIMIZED:
933 case SDL_WINDOWEVENT_RESTORED:
935 case SDL_WINDOWEVENT_ENTER:
937 case SDL_WINDOWEVENT_LEAVE:
939 case SDL_WINDOWEVENT_FOCUS_GAINED:
942 case SDL_WINDOWEVENT_FOCUS_LOST:
943 vid_hasfocus = false;
945 case SDL_WINDOWEVENT_CLOSE:
951 case SDL_TEXTEDITING:
952 // FIXME! this is where composition gets supported
955 // we have some characters to parse
958 for (i = 0;event.text.text[i];)
960 unicode = event.text.text[i++];
964 // strip high bits (we could count these to validate character length but we don't)
965 for (j = 0x80;unicode & j;j >>= 1)
967 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
968 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
969 // low characters are invalid and could be bad, so replace them
971 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
973 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
974 Key_Event(K_TEXT, unicode, true);
975 Key_Event(K_TEXT, unicode, false);
979 case SDL_MOUSEMOTION:
982 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
983 for (i = 0;i < MAXFINGERS-1;i++)
985 if (!multitouch[i][0])
987 multitouch[i][0] = event.tfinger.fingerId;
988 multitouch[i][1] = event.tfinger.x;
989 multitouch[i][2] = event.tfinger.y;
990 // TODO: use event.tfinger.pressure?
994 if (i == MAXFINGERS-1)
995 Con_DPrintf("Too many fingers at once!\n");
998 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
999 for (i = 0;i < MAXFINGERS-1;i++)
1001 if (multitouch[i][0] == event.tfinger.fingerId)
1003 multitouch[i][0] = 0;
1007 if (i == MAXFINGERS-1)
1008 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1010 case SDL_FINGERMOTION:
1011 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1012 for (i = 0;i < MAXFINGERS-1;i++)
1014 if (multitouch[i][0] == event.tfinger.fingerId)
1016 multitouch[i][1] = event.tfinger.x;
1017 multitouch[i][2] = event.tfinger.y;
1021 if (i == MAXFINGERS-1)
1022 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1024 case SDL_TOUCHBUTTONDOWN:
1025 // not sure what to do with this...
1027 case SDL_TOUCHBUTTONUP:
1028 // not sure what to do with this...
1031 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1035 // enable/disable sound on focus gain/loss
1036 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1041 sound_active = true;
1049 sound_active = false;
1062 #include <OpenGLES/ES2/gl.h>
1064 #include <SDL_opengles.h>
1067 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1070 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1071 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1072 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1073 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1074 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1075 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1076 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1077 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1078 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1079 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1080 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1081 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1082 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1083 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1084 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1085 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1086 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1087 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1088 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1089 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1090 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1091 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1092 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1093 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1094 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1095 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1096 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1097 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1098 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1099 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1100 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1101 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1102 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1103 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1104 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1105 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1106 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1107 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1108 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1109 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1110 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1111 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1112 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1113 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1114 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1115 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1116 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1117 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1118 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1119 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1120 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1121 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1122 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1123 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1124 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1125 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1126 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1127 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1128 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1129 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1130 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1131 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1132 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1133 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1134 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1135 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1136 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1137 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1138 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1139 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1140 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1141 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1142 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1143 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1144 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1145 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1146 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1147 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1148 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1149 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1150 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1151 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1152 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1153 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1154 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1155 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1156 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1157 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1158 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1159 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1160 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1161 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1162 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1163 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1164 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1165 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1166 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1167 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1168 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1169 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1170 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1171 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1172 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1173 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1174 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1175 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1176 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1177 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1178 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1179 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1180 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1181 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1182 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1183 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1184 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1185 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1186 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1187 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1188 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1189 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1190 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1191 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1192 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1193 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1194 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1195 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1196 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1197 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1198 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1199 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1200 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1201 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1202 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1203 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1204 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1205 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1206 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1207 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1208 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1209 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1210 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1211 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1212 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1213 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1214 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1215 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1216 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1217 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1218 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1219 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1220 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1221 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1222 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1223 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1224 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1225 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1226 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1227 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1228 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1229 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1230 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1231 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1232 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1233 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1234 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1235 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1236 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1237 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1238 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1239 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1240 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1241 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1242 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1243 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1244 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1245 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1246 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1247 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1248 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1249 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1250 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1251 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1252 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1253 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1254 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1255 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1256 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1257 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1258 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1259 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1260 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1261 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1262 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1263 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1264 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1265 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1266 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1267 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1268 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1269 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1270 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1271 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1272 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1273 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1274 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1275 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1276 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1277 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1278 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1279 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1280 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1281 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1282 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1283 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1284 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1285 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1286 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1287 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1288 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1289 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1292 #if SDL_MAJOR_VERSION == 1
1293 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1296 void GLES_Init(void)
1299 qglIsBufferARB = wrapglIsBuffer;
1300 qglIsEnabled = wrapglIsEnabled;
1301 qglIsFramebufferEXT = wrapglIsFramebuffer;
1302 // qglIsQueryARB = wrapglIsQuery;
1303 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1304 // qglUnmapBufferARB = wrapglUnmapBuffer;
1305 qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
1306 qglGetError = wrapglGetError;
1307 qglCreateProgram = wrapglCreateProgram;
1308 qglCreateShader = wrapglCreateShader;
1309 // qglGetHandleARB = wrapglGetHandle;
1310 qglGetAttribLocation = wrapglGetAttribLocation;
1311 qglGetUniformLocation = wrapglGetUniformLocation;
1312 // qglMapBufferARB = wrapglMapBuffer;
1313 qglGetString = wrapglGetString;
1314 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1315 qglActiveTexture = wrapglActiveTexture;
1316 qglAlphaFunc = wrapglAlphaFunc;
1317 qglArrayElement = wrapglArrayElement;
1318 qglAttachShader = wrapglAttachShader;
1319 // qglBegin = wrapglBegin;
1320 // qglBeginQueryARB = wrapglBeginQuery;
1321 qglBindAttribLocation = wrapglBindAttribLocation;
1322 // qglBindFragDataLocation = wrapglBindFragDataLocation;
1323 qglBindBufferARB = wrapglBindBuffer;
1324 qglBindFramebufferEXT = wrapglBindFramebuffer;
1325 qglBindRenderbufferEXT = wrapglBindRenderbuffer;
1326 qglBindTexture = wrapglBindTexture;
1327 qglBlendEquationEXT = wrapglBlendEquation;
1328 qglBlendFunc = wrapglBlendFunc;
1329 qglBufferDataARB = wrapglBufferData;
1330 qglBufferSubDataARB = wrapglBufferSubData;
1331 qglClear = wrapglClear;
1332 qglClearColor = wrapglClearColor;
1333 qglClearDepth = wrapglClearDepth;
1334 qglClearStencil = wrapglClearStencil;
1335 qglClientActiveTexture = wrapglClientActiveTexture;
1336 qglColor4f = wrapglColor4f;
1337 qglColor4ub = wrapglColor4ub;
1338 qglColorMask = wrapglColorMask;
1339 qglColorPointer = wrapglColorPointer;
1340 qglCompileShader = wrapglCompileShader;
1341 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1342 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1343 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1344 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1345 qglCopyTexImage2D = wrapglCopyTexImage2D;
1346 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1347 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1348 qglCullFace = wrapglCullFace;
1349 qglDeleteBuffersARB = wrapglDeleteBuffers;
1350 qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
1351 qglDeleteProgram = wrapglDeleteProgram;
1352 qglDeleteShader = wrapglDeleteShader;
1353 // qglDeleteQueriesARB = wrapglDeleteQueries;
1354 qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
1355 qglDeleteTextures = wrapglDeleteTextures;
1356 qglDepthFunc = wrapglDepthFunc;
1357 qglDepthMask = wrapglDepthMask;
1358 qglDepthRangef = wrapglDepthRangef;
1359 qglDetachShader = wrapglDetachShader;
1360 qglDisable = wrapglDisable;
1361 qglDisableClientState = wrapglDisableClientState;
1362 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1363 qglDrawArrays = wrapglDrawArrays;
1364 // qglDrawBuffer = wrapglDrawBuffer;
1365 // qglDrawBuffersARB = wrapglDrawBuffers;
1366 qglDrawElements = wrapglDrawElements;
1367 // qglDrawRangeElements = wrapglDrawRangeElements;
1368 qglEnable = wrapglEnable;
1369 qglEnableClientState = wrapglEnableClientState;
1370 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1371 // qglEnd = wrapglEnd;
1372 // qglEndQueryARB = wrapglEndQuery;
1373 qglFinish = wrapglFinish;
1374 qglFlush = wrapglFlush;
1375 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1376 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1377 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1378 qglGenBuffersARB = wrapglGenBuffers;
1379 qglGenFramebuffersEXT = wrapglGenFramebuffers;
1380 // qglGenQueriesARB = wrapglGenQueries;
1381 qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
1382 qglGenTextures = wrapglGenTextures;
1383 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1384 qglGetActiveAttrib = wrapglGetActiveAttrib;
1385 qglGetActiveUniform = wrapglGetActiveUniform;
1386 qglGetAttachedShaders = wrapglGetAttachedShaders;
1387 qglGetBooleanv = wrapglGetBooleanv;
1388 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1389 qglGetDoublev = wrapglGetDoublev;
1390 qglGetFloatv = wrapglGetFloatv;
1391 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1392 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1393 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1394 qglGetIntegerv = wrapglGetIntegerv;
1395 qglGetShaderiv = wrapglGetShaderiv;
1396 qglGetProgramiv = wrapglGetProgramiv;
1397 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1398 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1399 // qglGetQueryivARB = wrapglGetQueryiv;
1400 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1401 qglGetShaderSource = wrapglGetShaderSource;
1402 qglGetTexImage = wrapglGetTexImage;
1403 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1404 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1405 qglGetTexParameterfv = wrapglGetTexParameterfv;
1406 qglGetTexParameteriv = wrapglGetTexParameteriv;
1407 qglGetUniformfv = wrapglGetUniformfv;
1408 qglGetUniformiv = wrapglGetUniformiv;
1409 qglHint = wrapglHint;
1410 qglLineWidth = wrapglLineWidth;
1411 qglLinkProgram = wrapglLinkProgram;
1412 qglLoadIdentity = wrapglLoadIdentity;
1413 qglLoadMatrixf = wrapglLoadMatrixf;
1414 qglMatrixMode = wrapglMatrixMode;
1415 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1416 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1417 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1418 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1419 qglNormalPointer = wrapglNormalPointer;
1420 qglPixelStorei = wrapglPixelStorei;
1421 qglPointSize = wrapglPointSize;
1422 // qglPolygonMode = wrapglPolygonMode;
1423 qglPolygonOffset = wrapglPolygonOffset;
1424 // qglPolygonStipple = wrapglPolygonStipple;
1425 qglReadBuffer = wrapglReadBuffer;
1426 qglReadPixels = wrapglReadPixels;
1427 qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
1428 qglScissor = wrapglScissor;
1429 qglShaderSource = wrapglShaderSource;
1430 qglStencilFunc = wrapglStencilFunc;
1431 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1432 qglStencilMask = wrapglStencilMask;
1433 qglStencilOp = wrapglStencilOp;
1434 qglStencilOpSeparate = wrapglStencilOpSeparate;
1435 qglTexCoord1f = wrapglTexCoord1f;
1436 qglTexCoord2f = wrapglTexCoord2f;
1437 qglTexCoord3f = wrapglTexCoord3f;
1438 qglTexCoord4f = wrapglTexCoord4f;
1439 qglTexCoordPointer = wrapglTexCoordPointer;
1440 qglTexEnvf = wrapglTexEnvf;
1441 qglTexEnvfv = wrapglTexEnvfv;
1442 qglTexEnvi = wrapglTexEnvi;
1443 qglTexImage2D = wrapglTexImage2D;
1444 qglTexImage3D = wrapglTexImage3D;
1445 qglTexParameterf = wrapglTexParameterf;
1446 qglTexParameterfv = wrapglTexParameterfv;
1447 qglTexParameteri = wrapglTexParameteri;
1448 qglTexSubImage2D = wrapglTexSubImage2D;
1449 qglTexSubImage3D = wrapglTexSubImage3D;
1450 qglUniform1f = wrapglUniform1f;
1451 qglUniform1fv = wrapglUniform1fv;
1452 qglUniform1i = wrapglUniform1i;
1453 qglUniform1iv = wrapglUniform1iv;
1454 qglUniform2f = wrapglUniform2f;
1455 qglUniform2fv = wrapglUniform2fv;
1456 qglUniform2i = wrapglUniform2i;
1457 qglUniform2iv = wrapglUniform2iv;
1458 qglUniform3f = wrapglUniform3f;
1459 qglUniform3fv = wrapglUniform3fv;
1460 qglUniform3i = wrapglUniform3i;
1461 qglUniform3iv = wrapglUniform3iv;
1462 qglUniform4f = wrapglUniform4f;
1463 qglUniform4fv = wrapglUniform4fv;
1464 qglUniform4i = wrapglUniform4i;
1465 qglUniform4iv = wrapglUniform4iv;
1466 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1467 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1468 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1469 qglUseProgram = wrapglUseProgram;
1470 qglValidateProgram = wrapglValidateProgram;
1471 qglVertex2f = wrapglVertex2f;
1472 qglVertex3f = wrapglVertex3f;
1473 qglVertex4f = wrapglVertex4f;
1474 qglVertexAttribPointer = wrapglVertexAttribPointer;
1475 qglVertexPointer = wrapglVertexPointer;
1476 qglViewport = wrapglViewport;
1477 qglVertexAttrib1f = wrapglVertexAttrib1f;
1478 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1479 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1480 qglVertexAttrib2f = wrapglVertexAttrib2f;
1481 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1482 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1483 qglVertexAttrib3f = wrapglVertexAttrib3f;
1484 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1485 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1486 qglVertexAttrib4f = wrapglVertexAttrib4f;
1487 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1488 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1489 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1490 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1491 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1492 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1493 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1494 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1495 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1496 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1497 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1498 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1499 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1500 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1501 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1502 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1503 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1504 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1505 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1506 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1507 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1508 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1509 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1510 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1511 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1512 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1513 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1514 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1515 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1516 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1519 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1520 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1521 gl_version = (const char *)qglGetString(GL_VERSION);
1522 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1526 if (!gl_platformextensions)
1527 gl_platformextensions = "";
1529 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1530 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1531 Con_Printf("GL_VERSION: %s\n", gl_version);
1532 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1533 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1535 // LordHavoc: report supported extensions
1536 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1538 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1539 vid.forcetextype = TEXTYPE_RGBA;
1541 vid.support.gl20shaders = true;
1542 vid.support.amd_texture_texture4 = false;
1543 vid.support.arb_depth_texture = false;
1544 vid.support.arb_draw_buffers = false;
1545 vid.support.arb_multitexture = false;
1546 vid.support.arb_occlusion_query = false;
1547 vid.support.arb_shadow = false;
1548 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1549 vid.support.arb_texture_cube_map = true;
1550 vid.support.arb_texture_env_combine = false;
1551 vid.support.arb_texture_gather = false;
1552 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1553 vid.support.arb_vertex_buffer_object = true;
1554 vid.support.ati_separate_stencil = false;
1555 vid.support.ext_blend_minmax = false;
1556 vid.support.ext_blend_subtract = true;
1557 vid.support.ext_draw_range_elements = true;
1558 vid.support.ext_framebuffer_object = false;//true;
1560 // FIXME remove this workaround once FBO + npot texture mapping is fixed
1561 if(!vid.support.arb_texture_non_power_of_two)
1563 vid.support.arb_framebuffer_object = false;
1564 vid.support.ext_framebuffer_object = false;
1567 vid.support.ext_packed_depth_stencil = false;
1568 vid.support.ext_stencil_two_side = false;
1569 vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D");
1570 vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc");
1571 vid.support.ext_texture_edge_clamp = true;
1572 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1573 vid.support.ext_texture_srgb = false;
1575 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1576 if (vid.support.ext_texture_filter_anisotropic)
1577 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1578 if (vid.support.arb_texture_cube_map)
1579 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1580 #ifdef GL_MAX_3D_TEXTURE_SIZE
1581 if (vid.support.ext_texture_3d)
1582 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1584 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1585 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1587 #define GL_ALPHA_BITS 0x0D55
1588 #define GL_RED_BITS 0x0D52
1589 #define GL_GREEN_BITS 0x0D53
1590 #define GL_BLUE_BITS 0x0D54
1591 #define GL_DEPTH_BITS 0x0D56
1592 #define GL_STENCIL_BITS 0x0D57
1593 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1594 qglGetIntegerv(GL_RED_BITS , &fb_r);
1595 qglGetIntegerv(GL_GREEN_BITS , &fb_g);
1596 qglGetIntegerv(GL_BLUE_BITS , &fb_b);
1597 qglGetIntegerv(GL_ALPHA_BITS , &fb_a);
1598 qglGetIntegerv(GL_DEPTH_BITS , &fb_d);
1599 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
1600 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
1603 // verify that cubemap textures are really supported
1604 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1605 vid.support.arb_texture_cube_map = false;
1607 // verify that 3d textures are really supported
1608 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1610 vid.support.ext_texture_3d = false;
1611 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1615 vid.teximageunits = 8;
1616 vid.texarrayunits = 5;
1617 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1618 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1619 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1620 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1621 vid.renderpath = RENDERPATH_GLES2;
1622 vid.useinterleavedarrays = false;
1623 vid.sRGBcapable2D = false;
1624 vid.sRGBcapable3D = false;
1626 // VorteX: set other info (maybe place them in VID_InitMode?)
1627 extern cvar_t gl_info_vendor;
1628 extern cvar_t gl_info_renderer;
1629 extern cvar_t gl_info_version;
1630 extern cvar_t gl_info_platform;
1631 extern cvar_t gl_info_driver;
1632 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1633 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1634 Cvar_SetQuick(&gl_info_version, gl_version);
1635 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1636 Cvar_SetQuick(&gl_info_driver, gl_driver);
1640 void *GL_GetProcAddress(const char *name)
1643 p = SDL_GL_GetProcAddress(name);
1647 static qboolean vid_sdl_initjoysticksystem = false;
1649 void VID_Init (void)
1651 #ifndef __IPHONEOS__
1653 Cvar_RegisterVariable(&apple_mouse_noaccel);
1657 Cvar_SetValueQuick(&vid_touchscreen, 1);
1660 #ifdef SDL_R_RESTART
1661 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1664 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1665 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1666 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1667 if (vid_sdl_initjoysticksystem)
1668 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1669 vid_isfullscreen = false;
1672 static int vid_sdljoystickindex = -1;
1673 void VID_EnableJoystick(qboolean enable)
1675 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
1676 int numsdljoysticks;
1677 qboolean success = false;
1678 int sharedcount = 0;
1680 sharedcount = VID_Shared_SetJoystick(index);
1681 if (index >= 0 && index < sharedcount)
1683 sdlindex = index - sharedcount;
1685 numsdljoysticks = SDL_NumJoysticks();
1686 if (sdlindex < 0 || sdlindex >= numsdljoysticks)
1689 // update cvar containing count of XInput joysticks + SDL joysticks
1690 if (joy_detected.integer != sharedcount + numsdljoysticks)
1691 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
1693 if (vid_sdljoystickindex != sdlindex)
1695 vid_sdljoystickindex = sdlindex;
1696 // close SDL joystick if active
1697 if (vid_sdljoystick)
1698 SDL_JoystickClose(vid_sdljoystick);
1699 vid_sdljoystick = NULL;
1702 vid_sdljoystick = SDL_JoystickOpen(sdlindex);
1703 if (vid_sdljoystick)
1704 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, SDL_JoystickName(sdlindex), (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
1707 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
1716 if (joy_active.integer != (success ? 1 : 0))
1717 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
1720 #if SDL_MAJOR_VERSION == 1
1721 // set the icon (we dont use SDL here since it would be too much a PITA)
1723 #include "resource.h"
1724 #include <SDL_syswm.h>
1725 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
1727 SDL_Surface *screen = NULL;
1730 SDL_WM_SetCaption( gamename, NULL );
1731 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
1734 // get the HWND handle
1735 SDL_VERSION( &info.version );
1736 if (SDL_GetWMInfo(&info))
1738 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1739 #ifndef _W64 //If Windows 64bit data types don't exist
1740 #ifndef SetClassLongPtr
1741 #define SetClassLongPtr SetClassLong
1744 #define GCLP_HICON GCL_HICON
1747 #define LONG_PTR LONG
1750 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1755 #elif defined(MACOSX)
1756 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
1758 SDL_Surface *screen = NULL;
1759 SDL_WM_SetCaption( gamename, NULL );
1760 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
1761 // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
1765 // Adding the OS independent XPM version --blub
1766 #include "darkplaces.xpm"
1767 #include "nexuiz.xpm"
1768 static SDL_Surface *icon = NULL;
1769 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
1772 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1773 * default settings with less than 91 colors and transparency.
1776 int width, height, colors, isize, i, j;
1778 static SDL_Color palette[256];
1779 unsigned short palenc[256]; // store color id by char
1781 char **idata, *data;
1782 const SDL_version *version;
1783 SDL_Surface *screen = NULL;
1786 SDL_FreeSurface(icon);
1788 version = SDL_Linked_Version();
1789 // only use non-XPM icon support in SDL v1.3 and higher
1790 // SDL v1.2 does not support "smooth" transparency, and thus is better
1792 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1794 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1797 unsigned int red = 0x00FF0000;
1798 unsigned int green = 0x0000FF00;
1799 unsigned int blue = 0x000000FF;
1800 unsigned int alpha = 0xFF000000;
1801 width = image_width;
1802 height = image_height;
1804 // reallocate with malloc, as this is in tempmempool (do not want)
1806 data = (char *) malloc(width * height * 4);
1807 memcpy(data, xpm, width * height * 4);
1811 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1814 icon->pixels = data;
1817 Con_Printf( "Failed to create surface for the window Icon!\n"
1818 "%s\n", SDL_GetError());
1824 // we only get here if non-XPM icon was missing, or SDL version is not
1825 // sufficient for transparent non-XPM icons
1828 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1831 idata = XPM_DecodeString(xpm);
1833 idata = ENGINE_ICON;
1839 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
1843 for(i = 0; i < colors; ++i)
1845 unsigned int r, g, b;
1848 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1851 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1855 palette[i].r = 255; // color key
1858 thenone = i; // weeeee
1859 palenc[(unsigned char) idx] = i;
1864 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1867 palenc[(unsigned char) idx] = i;
1873 // allocate the image data
1874 data = (char*) malloc(width*height);
1876 for(j = 0; j < height; ++j)
1878 for(i = 0; i < width; ++i)
1880 // casting to the safest possible datatypes ^^
1881 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1887 // SDL_FreeSurface should free the data too
1888 // but for completeness' sake...
1889 if(icon->flags & SDL_PREALLOC)
1892 icon->pixels = NULL; // safety
1894 SDL_FreeSurface(icon);
1897 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1898 // 8 bit surfaces get an empty palette allocated according to the docs
1899 // so it's a palette image for sure :) no endian check necessary for the mask
1903 icon->pixels = data;
1904 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
1905 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
1909 Con_Printf( "Failed to create surface for the window Icon!\n"
1910 "%s\n", SDL_GetError());
1916 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
1921 // NOTE: Only 1-char colornames are supported
1922 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
1927 // NOTE: Only 1-char colornames are supported
1928 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
1933 SDL_WM_SetIcon(icon, NULL);
1935 SDL_WM_SetCaption( gamename, NULL );
1936 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
1938 #if SDL_MAJOR_VERSION == 1
1939 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
1940 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
1942 version = SDL_Linked_Version();
1943 // only use non-XPM icon support in SDL v1.3 and higher
1944 // SDL v1.2 does not support "smooth" transparency, and thus is better
1946 if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
1948 // in this case, we did not set the good icon yet
1950 SDL_VERSION(&info.version);
1951 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
1953 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1956 // use _NET_WM_ICON too
1957 static long netwm_icon[MAX_NETWM_ICON];
1964 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
1966 netwm_icon[pos++] = image_width;
1967 netwm_icon[pos++] = image_height;
1968 for(i = 0; i < image_height; ++i)
1969 for(j = 0; j < image_width; ++j)
1970 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
1974 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
1978 data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
1981 info.info.x11.lock_func();
1983 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
1984 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
1986 info.info.x11.unlock_func();
1998 static void VID_OutputVersion(void)
2000 SDL_version version;
2001 #if SDL_MAJOR_VERSION == 1
2002 version = *SDL_Linked_Version();
2004 SDL_GetVersion(&version);
2006 Con_Printf( "Linked against SDL version %d.%d.%d\n"
2007 "Using SDL library version %d.%d.%d\n",
2008 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2009 version.major, version.minor, version.patch );
2012 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2015 #if SDL_MAJOR_VERSION == 1
2016 static int notfirstvideomode = false;
2017 int flags = SDL_OPENGL;
2019 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2021 const char *drivername;
2023 win_half_width = mode->width>>1;
2024 win_half_height = mode->height>>1;
2026 if(vid_resizable.integer)
2027 #if SDL_MAJOR_VERSION == 1
2028 flags |= SDL_RESIZABLE;
2030 windowflags |= SDL_WINDOW_RESIZABLE;
2033 VID_OutputVersion();
2035 #if SDL_MAJOR_VERSION == 1
2038 We cant switch from one OpenGL video mode to another.
2039 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2041 if (notfirstvideomode)
2042 SDL_SetVideoMode( 0, 0, 0, 0 );
2043 notfirstvideomode = true;
2047 // SDL usually knows best
2050 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2051 i = COM_CheckParm("-gl_driver");
2052 if (i && i < com_argc - 1)
2053 drivername = com_argv[i + 1];
2054 if (SDL_GL_LoadLibrary(drivername) < 0)
2056 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2062 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2063 mode->fullscreen = true;
2064 // hide the menu with SDL_WINDOW_BORDERLESS
2065 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2068 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2071 Con_Print("Required OpenGL function glGetString not found\n");
2076 // Knghtbrd: should do platform-specific extension string function here
2078 vid_isfullscreen = false;
2079 if (mode->fullscreen) {
2080 #if SDL_MAJOR_VERSION == 1
2081 flags |= SDL_FULLSCREEN;
2083 windowflags |= SDL_WINDOW_FULLSCREEN;
2085 vid_isfullscreen = true;
2087 //flags |= SDL_HWSURFACE;
2089 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2090 if (mode->bitsperpixel >= 32)
2092 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2093 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2094 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2095 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2096 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2097 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2101 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2102 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2103 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2104 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2106 if (mode->stereobuffer)
2107 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2108 if (mode->samples > 1)
2110 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2111 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2114 #if SDL_MAJOR_VERSION == 1
2115 if (vid_vsync.integer)
2116 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2118 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2121 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2122 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2123 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2127 video_bpp = mode->bitsperpixel;
2128 #if SDL_MAJOR_VERSION == 1
2129 video_flags = flags;
2130 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2133 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2137 mode->width = screen->w;
2138 mode->height = screen->h;
2140 window_flags = windowflags;
2141 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2144 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2148 SDL_GetWindowSize(window, &mode->width, &mode->height);
2149 context = SDL_GL_CreateContext(window);
2150 if (context == NULL)
2152 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2158 vid_softsurface = NULL;
2159 vid.softpixels = NULL;
2161 #if SDL_MAJOR_VERSION == 1
2163 SDL_EnableUNICODE( SDL_ENABLE );
2164 // enable key repeat since everyone expects it
2165 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2168 #if SDL_MAJOR_VERSION != 1
2169 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2170 vid_usingvsync = (vid_vsync.integer != 0);
2173 gl_platform = "SDL";
2174 gl_platformextensions = "";
2183 vid_activewindow = false;
2184 vid_hasfocus = true;
2185 vid_usingmouse = false;
2186 vid_usinghidecursor = false;
2188 #if SDL_MAJOR_VERSION == 1
2189 SDL_WM_GrabInput(SDL_GRAB_OFF);
2194 extern cvar_t gl_info_extensions;
2195 extern cvar_t gl_info_vendor;
2196 extern cvar_t gl_info_renderer;
2197 extern cvar_t gl_info_version;
2198 extern cvar_t gl_info_platform;
2199 extern cvar_t gl_info_driver;
2201 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2203 #if SDL_MAJOR_VERSION == 1
2204 int flags = SDL_HWSURFACE;
2205 if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2207 int windowflags = SDL_WINDOW_SHOWN;
2210 win_half_width = mode->width>>1;
2211 win_half_height = mode->height>>1;
2213 if(vid_resizable.integer)
2214 #if SDL_MAJOR_VERSION == 1
2215 flags |= SDL_RESIZABLE;
2217 windowflags |= SDL_WINDOW_RESIZABLE;
2220 VID_OutputVersion();
2222 vid_isfullscreen = false;
2223 if (mode->fullscreen) {
2224 #if SDL_MAJOR_VERSION == 1
2225 flags |= SDL_FULLSCREEN;
2227 windowflags |= SDL_WINDOW_FULLSCREEN;
2229 vid_isfullscreen = true;
2232 video_bpp = mode->bitsperpixel;
2233 #if SDL_MAJOR_VERSION == 1
2234 video_flags = flags;
2235 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2238 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2242 mode->width = screen->w;
2243 mode->height = screen->h;
2245 window_flags = windowflags;
2246 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2249 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2253 SDL_GetWindowSize(window, &mode->width, &mode->height);
2256 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2257 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2258 if (vid_softsurface == NULL)
2260 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2264 #if SDL_MAJOR_VERSION == 1
2265 SDL_SetAlpha(vid_softsurface, 0, 255);
2268 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2269 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2270 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2272 Con_Printf("Failed to initialize software rasterizer\n");
2277 #if SDL_MAJOR_VERSION == 1
2279 SDL_EnableUNICODE( SDL_ENABLE );
2280 // enable key repeat since everyone expects it
2281 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2284 VID_Soft_SharedSetup();
2287 vid_activewindow = false;
2288 vid_hasfocus = true;
2289 vid_usingmouse = false;
2290 vid_usinghidecursor = false;
2292 #if SDL_MAJOR_VERSION == 1
2293 SDL_WM_GrabInput(SDL_GRAB_OFF);
2298 qboolean VID_InitMode(viddef_mode_t *mode)
2300 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2301 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2303 if (vid_soft.integer)
2304 return VID_InitModeSoft(mode);
2307 return VID_InitModeGL(mode);
2310 void VID_Shutdown (void)
2312 VID_EnableJoystick(false);
2313 VID_SetMouse(false, false, false);
2314 VID_RestoreSystemGamma();
2316 #if SDL_MAJOR_VERSION == 1
2320 SDL_FreeSurface(icon);
2326 if (vid_softsurface)
2327 SDL_FreeSurface(vid_softsurface);
2328 vid_softsurface = NULL;
2329 vid.softpixels = NULL;
2330 if (vid.softdepthpixels)
2331 free(vid.softdepthpixels);
2332 vid.softdepthpixels = NULL;
2334 #if SDL_MAJOR_VERSION != 1
2335 SDL_DestroyWindow(window);
2339 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2344 gl_platformextensions = "";
2347 int VID_SetGamma (unsigned short *ramps, int rampsize)
2349 #if SDL_MAJOR_VERSION == 1
2350 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2352 return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2356 int VID_GetGamma (unsigned short *ramps, int rampsize)
2358 #if SDL_MAJOR_VERSION == 1
2359 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2361 return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2365 void VID_Finish (void)
2367 #if SDL_MAJOR_VERSION == 1
2370 //react on appstate changes
2371 appstate = SDL_GetAppState();
2373 vid_hidden = !(appstate & SDL_APPACTIVE);
2374 vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2376 vid_activewindow = !vid_hidden && vid_hasfocus;
2378 VID_UpdateGamma(false, 256);
2382 switch(vid.renderpath)
2384 case RENDERPATH_GL11:
2385 case RENDERPATH_GL13:
2386 case RENDERPATH_GL20:
2387 case RENDERPATH_GLES1:
2388 case RENDERPATH_GLES2:
2390 if (r_speeds.integer == 2 || gl_finish.integer)
2392 #if SDL_MAJOR_VERSION != 1
2394 qboolean vid_usevsync;
2395 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2396 if (vid_usingvsync != vid_usevsync)
2398 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2399 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2401 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2405 #if SDL_MAJOR_VERSION == 1
2406 SDL_GL_SwapBuffers();
2408 SDL_GL_SwapWindow(window);
2411 case RENDERPATH_SOFT:
2412 DPSOFTRAST_Finish();
2413 #if SDL_MAJOR_VERSION == 1
2414 // if (!r_test.integer)
2416 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2421 SDL_Surface *screen = SDL_GetWindowSurface(window);
2422 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2423 SDL_UpdateWindowSurface(window);
2427 case RENDERPATH_D3D9:
2428 case RENDERPATH_D3D10:
2429 case RENDERPATH_D3D11:
2430 if (r_speeds.integer == 2 || gl_finish.integer)
2437 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2440 #if SDL_MAJOR_VERSION == 1
2441 SDL_Rect **vidmodes;
2442 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2444 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
2448 modes[k].width = (*vidmodes)->w;
2449 modes[k].height = (*vidmodes)->h;
2451 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2452 modes[k].pixelheight_num = 1;
2453 modes[k].pixelheight_denom = 1; // SDL does not provide this
2458 int nummodes = SDL_GetNumDisplayModes(0);
2459 SDL_DisplayMode mode;
2460 for (modenum = 0;modenum < nummodes;modenum++)
2464 if (SDL_GetDisplayMode(0, modenum, &mode))
2466 modes[k].width = mode.w;
2467 modes[k].height = mode.h;
2468 modes[k].refreshrate = mode.refresh_rate;
2469 modes[k].pixelheight_num = 1;
2470 modes[k].pixelheight_num = 1;
2471 modes[k].pixelheight_denom = 1; // SDL does not provide this