2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // vid_wgl.c -- NT GL vid component
23 #pragma comment(lib, "comctl32.lib")
29 #pragma comment(lib, "dinput8.lib")
30 #pragma comment(lib, "dxguid.lib")
32 #ifndef DIRECTINPUT_VERSION
33 # define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
52 cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
53 cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
54 cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
55 cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
56 //cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
57 //cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
59 D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
61 // we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
62 extern LPDIRECT3DDEVICE9 vid_d3d9dev;
65 D3DCAPS9 vid_d3d9caps;
66 qboolean vid_d3ddevicelost;
69 extern HINSTANCE global_hInstance;
71 static HINSTANCE gldll;
74 #define WM_MOUSEWHEEL 0x020A
77 // Tell startup code that we have a client
78 int cl_available = true;
80 qboolean vid_supportrefreshrate = true;
82 static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
83 static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
84 //static int (WINAPI *qwglGetPixelFormat)(HDC);
85 static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
86 static BOOL (WINAPI *qwglSwapBuffers)(HDC);
87 static HGLRC (WINAPI *qwglCreateContext)(HDC);
88 static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
89 static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
90 static HDC (WINAPI *qwglGetCurrentDC)(VOID);
91 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
92 static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
93 static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
94 static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
95 static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
96 static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
98 static dllfunction_t wglfuncs[] =
100 {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
101 {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
102 // {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
103 {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
104 {"wglSwapBuffers", (void **) &qwglSwapBuffers},
105 {"wglCreateContext", (void **) &qwglCreateContext},
106 {"wglDeleteContext", (void **) &qwglDeleteContext},
107 {"wglGetProcAddress", (void **) &qwglGetProcAddress},
108 {"wglMakeCurrent", (void **) &qwglMakeCurrent},
109 {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
110 {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
114 static dllfunction_t wglswapintervalfuncs[] =
116 {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
120 static dllfunction_t wglpixelformatfuncs[] =
122 {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
123 {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
127 static DEVMODE gdevmode, initialdevmode;
128 static qboolean vid_initialized = false;
129 static qboolean vid_wassuspended = false;
130 static qboolean vid_usingmouse = false;
131 static qboolean vid_usinghidecursor = false;
132 static qboolean vid_usingvsync = false;
133 static qboolean vid_usevsync = false;
136 // used by cd_win.c and snd_win.c
142 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
144 static qboolean vid_isfullscreen;
146 //void VID_MenuDraw (void);
147 //void VID_MenuKey (int key);
149 //LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
150 //void AppActivate(BOOL fActive, BOOL minimize);
151 //void ClearAllStates (void);
152 //void VID_UpdateWindowStatus (void);
154 //====================================
156 static int window_x, window_y;
158 static qboolean mouseinitialized;
160 #ifdef SUPPORTDIRECTX
161 static qboolean dinput;
162 #define DINPUT_BUFFERSIZE 16
163 #define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
165 static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
168 // LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
169 /* backslash :: imouse explorer buttons */
170 /* These are #ifdefed out for non-Win2K in the February 2001 version of
171 MS's platform SDK, but we need them for compilation. . . */
172 #ifndef WM_XBUTTONDOWN
173 #define WM_XBUTTONDOWN 0x020B
174 #define WM_XBUTTONUP 0x020C
177 #define MK_XBUTTON1 0x0020
178 #define MK_XBUTTON2 0x0040
181 // LordHavoc: lets hope this allows more buttons in the future...
182 #define MK_XBUTTON3 0x0080
183 #define MK_XBUTTON4 0x0100
184 #define MK_XBUTTON5 0x0200
185 #define MK_XBUTTON6 0x0400
186 #define MK_XBUTTON7 0x0800
191 static int mouse_buttons;
192 static int mouse_oldbuttonstate;
194 static unsigned int uiWheelMessage;
195 #ifdef SUPPORTDIRECTX
196 static qboolean dinput_acquired;
198 static unsigned int mstate_di;
201 // joystick defines and variables
202 // where should defines be moved?
203 #define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
204 #define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
205 #define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
215 AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
218 static DWORD dwAxisFlags[JOY_MAX_AXES] =
220 JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
223 static DWORD dwAxisMap[JOY_MAX_AXES];
224 static DWORD dwControlMap[JOY_MAX_AXES];
225 static PDWORD pdwRawValue[JOY_MAX_AXES];
227 // none of these cvars are saved over a session
228 // this means that advanced controller configuration needs to be executed
229 // each time. this avoids any problems with getting back to a default usage
230 // or when changing from one controller to another. this way at least something
232 static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"};
233 static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"};
234 static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"};
235 static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"};
236 static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"};
237 static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"};
238 static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"};
239 static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"};
240 static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"};
241 static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"};
242 static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"};
243 static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"};
244 static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"};
245 static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"};
246 static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"};
247 static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"};
248 static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
249 static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
250 static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
252 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
254 static qboolean joy_avail, joy_advancedinit, joy_haspov;
255 static DWORD joy_oldbuttonstate, joy_oldpovstate;
258 static DWORD joy_flags;
259 static DWORD joy_numbuttons;
261 #ifdef SUPPORTDIRECTX
262 static LPDIRECTINPUT g_pdi;
263 static LPDIRECTINPUTDEVICE g_pMouse;
264 static HINSTANCE hInstDI;
269 // forward-referenced functions
270 static void IN_StartupJoystick (void);
271 static void Joy_AdvancedUpdate_f (void);
272 static void IN_JoyMove (void);
273 static void IN_StartupMouse (void);
276 //====================================
278 qboolean vid_reallyhidden = true;
280 qboolean vid_begunscene = false;
282 void VID_Finish (void)
290 IDirect3DDevice9_EndScene(vid_d3d9dev);
291 vid_begunscene = false;
293 if (vid_reallyhidden)
295 d = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
298 case D3DERR_DEVICELOST:
299 vid_d3ddevicelost = true;
303 case D3DERR_DEVICENOTRESET:
304 vid_d3ddevicelost = false;
305 vid_hidden = vid_reallyhidden;
306 R_Modules_DeviceLost();
307 IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
308 R_Modules_DeviceRestored();
311 vid_hidden = vid_reallyhidden;
312 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
315 if (!vid_begunscene && !vid_hidden)
317 IDirect3DDevice9_BeginScene(vid_d3d9dev);
318 vid_begunscene = true;
324 vid_hidden = vid_reallyhidden;
326 vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
327 if (vid_usingvsync != vid_usevsync)
329 vid_usingvsync = vid_usevsync;
330 qwglSwapIntervalEXT (vid_usevsync);
336 if (r_speeds.integer == 2 || gl_finish.integer)
338 qglFinish();CHECKGLERROR
343 // make sure a context switch can happen every frame - Logitech drivers
344 // input drivers sometimes eat cpu time every 3 seconds or lag badly
348 VID_UpdateGamma(false, 256);
351 //==========================================================================
356 static unsigned char scantokey[128] =
358 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
359 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0
360 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' ,//1
361 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2
362 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3
363 K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS ,K_END,//4
364 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5
365 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6
366 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7
374 Map from windows to quake keynums
377 static int MapKey (int key, int virtualkey)
380 int modified = (key >> 16) & 255;
381 qboolean is_extended = false;
383 if (modified < 128 && scantokey[modified])
384 result = scantokey[modified];
388 Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
405 return K_KP_LEFTARROW;
407 return K_KP_RIGHTARROW;
411 return K_KP_DOWNARROW;
438 ===================================================================
442 ===================================================================
450 static void ClearAllStates (void)
454 mouse_oldbuttonstate = 0;
457 void AppActivate(BOOL fActive, BOOL minimize)
458 /****************************************************************************
460 * Function: AppActivate
461 * Parameters: fActive - True if app is activating
463 * Description: If the application is activating, then swap the system
464 * into SYSPAL_NOSTATIC mode so that our palettes will display
467 ****************************************************************************/
469 static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
471 vid_activewindow = fActive != FALSE;
472 vid_reallyhidden = minimize != FALSE;
474 // enable/disable sound on focus gain/loss
475 if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
488 sound_active = false;
494 if (vid_isfullscreen)
496 if (vid_wassuspended)
498 vid_wassuspended = false;
501 ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
502 ShowWindow(mainwindow, SW_SHOWNORMAL);
506 // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
508 MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
514 VID_SetMouse(false, false, false);
515 if (vid_isfullscreen)
518 ChangeDisplaySettings (NULL, 0);
519 vid_wassuspended = true;
521 VID_RestoreSystemGamma();
525 //TODO: move it around in vid_wgl.c since I dont think this is the right position
526 void Sys_SendKeyEvents (void)
530 while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
532 if (!GetMessage (&msg, NULL, 0, 0))
535 TranslateMessage (&msg);
536 DispatchMessage (&msg);
540 LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
542 static keynum_t buttonremap[16] =
562 /* main window procedure */
563 LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
566 int fActive, fMinimized, temp;
567 unsigned char state[256];
568 unsigned char asciichar[4];
571 qboolean down = false;
573 if ( uMsg == uiWheelMessage )
574 uMsg = WM_MOUSEWHEEL;
579 if (vid_isfullscreen)
580 ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
587 window_x = (int) LOWORD(lParam);
588 window_y = (int) HIWORD(lParam);
589 VID_SetMouse(false, false, false);
597 vkey = MapKey(lParam, wParam);
598 GetKeyboardState (state);
599 // alt/ctrl/shift tend to produce funky ToAscii values,
600 // and if it's not a single character we don't know care about it
601 charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
602 if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
604 else if( charlength == 2 ) {
605 asciichar[0] = asciichar[1];
607 Key_Event (vkey, asciichar[0], down);
611 // keep Alt-Space from happening
615 // prevent screensaver from occuring while the active window
616 // note: password-locked screensavers on Vista still work
617 if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
620 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
623 // this is complicated because Win32 seems to pack multiple mouse events into
624 // one update sometimes, so we always check all states and look for events
631 case WM_XBUTTONDOWN: // backslash :: imouse explorer buttons
632 case WM_XBUTTONUP: // backslash :: imouse explorer buttons
636 if (wParam & MK_LBUTTON)
639 if (wParam & MK_RBUTTON)
642 if (wParam & MK_MBUTTON)
645 /* backslash :: imouse explorer buttons */
646 if (wParam & MK_XBUTTON1)
649 if (wParam & MK_XBUTTON2)
653 // LordHavoc: lets hope this allows more buttons in the future...
654 if (wParam & MK_XBUTTON3)
656 if (wParam & MK_XBUTTON4)
658 if (wParam & MK_XBUTTON5)
660 if (wParam & MK_XBUTTON6)
662 if (wParam & MK_XBUTTON7)
665 #ifdef SUPPORTDIRECTX
666 if (!dinput_acquired)
669 // perform button actions
671 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
672 if ((temp ^ mouse_oldbuttonstate) & (1<<i))
673 Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
674 mouse_oldbuttonstate = temp;
679 // JACK: This is the mouse wheel with the Intellimouse
680 // Its delta is either positive or neg, and we generate the proper
683 if ((short) HIWORD(wParam) > 0) {
684 Key_Event(K_MWHEELUP, 0, true);
685 Key_Event(K_MWHEELUP, 0, false);
687 Key_Event(K_MWHEELDOWN, 0, true);
688 Key_Event(K_MWHEELDOWN, 0, false);
696 if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
702 fActive = LOWORD(wParam);
703 fMinimized = (BOOL) HIWORD(wParam);
704 AppActivate(!(fActive == WA_INACTIVE), fMinimized);
706 // fix the leftover Alt from any Alt-Tab or the like that switched us away
712 // PostQuitMessage (0);
716 lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
720 /* pass all unhandled messages to DefWindowProc */
721 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
725 /* return 1 if handled message, 0 if not */
729 int VID_SetGamma(unsigned short *ramps, int rampsize)
733 HDC hdc = GetDC (NULL);
734 int i = SetDeviceGammaRamp(hdc, ramps);
735 ReleaseDC (NULL, hdc);
736 return i; // return success or failure
742 int VID_GetGamma(unsigned short *ramps, int rampsize)
746 HDC hdc = GetDC (NULL);
747 int i = GetDeviceGammaRamp(hdc, ramps);
748 ReleaseDC (NULL, hdc);
749 return i; // return success or failure
755 static void GL_CloseLibrary(void)
762 qwglGetProcAddress = NULL;
765 gl_platformextensions = "";
769 static int GL_OpenLibrary(const char *name)
771 Con_Printf("Loading OpenGL driver %s\n", name);
773 if (!(gldll = LoadLibrary(name)))
775 Con_Printf("Unable to LoadLibrary %s\n", name);
778 strlcpy(gl_driver, name, sizeof(gl_driver));
782 void *GL_GetProcAddress(const char *name)
787 if (qwglGetProcAddress != NULL)
788 p = (void *) qwglGetProcAddress(name);
790 p = (void *) GetProcAddress(gldll, name);
797 #ifndef WGL_ARB_pixel_format
798 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
799 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
800 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
801 #define WGL_ACCELERATION_ARB 0x2003
802 #define WGL_NEED_PALETTE_ARB 0x2004
803 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
804 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
805 #define WGL_SWAP_METHOD_ARB 0x2007
806 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
807 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
808 #define WGL_TRANSPARENT_ARB 0x200A
809 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
810 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
811 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
812 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
813 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
814 #define WGL_SHARE_DEPTH_ARB 0x200C
815 #define WGL_SHARE_STENCIL_ARB 0x200D
816 #define WGL_SHARE_ACCUM_ARB 0x200E
817 #define WGL_SUPPORT_GDI_ARB 0x200F
818 #define WGL_SUPPORT_OPENGL_ARB 0x2010
819 #define WGL_DOUBLE_BUFFER_ARB 0x2011
820 #define WGL_STEREO_ARB 0x2012
821 #define WGL_PIXEL_TYPE_ARB 0x2013
822 #define WGL_COLOR_BITS_ARB 0x2014
823 #define WGL_RED_BITS_ARB 0x2015
824 #define WGL_RED_SHIFT_ARB 0x2016
825 #define WGL_GREEN_BITS_ARB 0x2017
826 #define WGL_GREEN_SHIFT_ARB 0x2018
827 #define WGL_BLUE_BITS_ARB 0x2019
828 #define WGL_BLUE_SHIFT_ARB 0x201A
829 #define WGL_ALPHA_BITS_ARB 0x201B
830 #define WGL_ALPHA_SHIFT_ARB 0x201C
831 #define WGL_ACCUM_BITS_ARB 0x201D
832 #define WGL_ACCUM_RED_BITS_ARB 0x201E
833 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
834 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
835 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
836 #define WGL_DEPTH_BITS_ARB 0x2022
837 #define WGL_STENCIL_BITS_ARB 0x2023
838 #define WGL_AUX_BUFFERS_ARB 0x2024
839 #define WGL_NO_ACCELERATION_ARB 0x2025
840 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
841 #define WGL_FULL_ACCELERATION_ARB 0x2027
842 #define WGL_SWAP_EXCHANGE_ARB 0x2028
843 #define WGL_SWAP_COPY_ARB 0x2029
844 #define WGL_SWAP_UNDEFINED_ARB 0x202A
845 #define WGL_TYPE_RGBA_ARB 0x202B
846 #define WGL_TYPE_COLORINDEX_ARB 0x202C
849 #ifndef WGL_ARB_multisample
850 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
851 #define WGL_SAMPLES_ARB 0x2042
855 static void IN_Init(void);
861 Cvar_RegisterVariable(&vid_dx9);
862 Cvar_RegisterVariable(&vid_dx9_hal);
863 Cvar_RegisterVariable(&vid_dx9_softvertex);
864 Cvar_RegisterVariable(&vid_dx9_triplebuffer);
865 // Cvar_RegisterVariable(&vid_dx10);
866 // Cvar_RegisterVariable(&vid_dx11);
869 InitCommonControls();
870 hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
872 // Register the frame class
874 wc.lpfnWndProc = (WNDPROC)MainWndProc;
877 wc.hInstance = global_hInstance;
879 wc.hCursor = LoadCursor (NULL,IDC_ARROW);
880 wc.hbrBackground = NULL;
882 wc.lpszClassName = "DarkPlacesWindowClass";
884 if (!RegisterClass (&wc))
885 Con_Printf ("Couldn't register window class\n");
887 memset(&initialdevmode, 0, sizeof(initialdevmode));
888 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
893 qboolean VID_InitModeGL(viddef_mode_t *mode)
899 PIXELFORMATDESCRIPTOR pfd =
901 sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
903 PFD_DRAW_TO_WINDOW // support window
904 | PFD_SUPPORT_OPENGL // support OpenGL
905 | PFD_DOUBLEBUFFER , // double buffered
906 PFD_TYPE_RGBA, // RGBA type
907 24, // 24-bit color depth
908 0, 0, 0, 0, 0, 0, // color bits ignored
909 0, // no alpha buffer
910 0, // shift bit ignored
911 0, // no accumulation buffer
912 0, 0, 0, 0, // accum bits ignored
913 32, // 32-bit z-buffer
914 0, // no stencil buffer
915 0, // no auxiliary buffer
916 PFD_MAIN_PLANE, // main layer
918 0, 0, 0 // layer masks ignored
921 int pixelformat, newpixelformat;
922 UINT numpixelformats;
923 DWORD WindowStyle, ExWindowStyle;
924 int CenterX, CenterY;
925 const char *gldrivername;
928 qboolean foundmode, foundgoodmode;
933 int bpp = mode->bitsperpixel;
934 int width = mode->width;
935 int height = mode->height;
936 int refreshrate = (int)floor(mode->refreshrate+0.5);
937 int stereobuffer = mode->stereobuffer;
938 int samples = mode->samples;
939 int fullscreen = mode->fullscreen;
942 Sys_Error("VID_InitMode called when video is already initialised");
944 // if stencil is enabled, ask for alpha too
952 pfd.cStencilBits = 8;
961 pfd.cStencilBits = 0;
965 pfd.dwFlags |= PFD_STEREO;
969 *a++ = WGL_DRAW_TO_WINDOW_ARB;
971 *a++ = WGL_ACCELERATION_ARB;
972 *a++ = WGL_FULL_ACCELERATION_ARB;
973 *a++ = WGL_DOUBLE_BUFFER_ARB;
978 *a++ = WGL_RED_BITS_ARB;
980 *a++ = WGL_GREEN_BITS_ARB;
982 *a++ = WGL_BLUE_BITS_ARB;
984 *a++ = WGL_ALPHA_BITS_ARB;
986 *a++ = WGL_DEPTH_BITS_ARB;
988 *a++ = WGL_STENCIL_BITS_ARB;
993 *a++ = WGL_RED_BITS_ARB;
995 *a++ = WGL_GREEN_BITS_ARB;
997 *a++ = WGL_BLUE_BITS_ARB;
999 *a++ = WGL_DEPTH_BITS_ARB;
1005 *a++ = WGL_STEREO_ARB;
1011 *a++ = WGL_SAMPLE_BUFFERS_ARB;
1013 *a++ = WGL_SAMPLES_ARB;
1020 gldrivername = "opengl32.dll";
1021 // COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
1022 i = COM_CheckParm("-gl_driver");
1023 if (i && i < com_argc - 1)
1024 gldrivername = com_argv[i + 1];
1025 if (!GL_OpenLibrary(gldrivername))
1027 Con_Printf("Unable to load GL driver %s\n", gldrivername);
1031 memset(&gdevmode, 0, sizeof(gdevmode));
1033 vid_isfullscreen = false;
1036 if(vid_forcerefreshrate.integer)
1039 gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1040 gdevmode.dmBitsPerPel = bpp;
1041 gdevmode.dmPelsWidth = width;
1042 gdevmode.dmPelsHeight = height;
1043 gdevmode.dmSize = sizeof (gdevmode);
1046 gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
1047 gdevmode.dmDisplayFrequency = refreshrate;
1052 if(refreshrate == 0)
1053 refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
1056 foundgoodmode = false;
1058 thismode.dmSize = sizeof(thismode);
1059 thismode.dmDriverExtra = 0;
1060 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
1062 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
1064 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
1067 if(developer_extra.integer)
1068 Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
1069 if(thismode.dmBitsPerPel != (DWORD)bpp)
1071 if(developer_extra.integer)
1072 Con_DPrintf("wrong bpp\n");
1075 if(thismode.dmPelsWidth != (DWORD)width)
1077 if(developer_extra.integer)
1078 Con_DPrintf("wrong width\n");
1081 if(thismode.dmPelsHeight != (DWORD)height)
1083 if(developer_extra.integer)
1084 Con_DPrintf("wrong height\n");
1090 // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
1091 if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
1093 if(developer_extra.integer)
1094 Con_DPrintf("too high refresh rate\n");
1097 else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
1099 if(developer_extra.integer)
1100 Con_DPrintf("doesn't beat previous best match (too low)\n");
1106 // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
1107 if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
1109 if(developer_extra.integer)
1110 Con_DPrintf("doesn't beat previous best match (too high)\n");
1114 // otherwise, take anything
1116 memcpy(&gdevmode, &thismode, sizeof(gdevmode));
1117 if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
1118 foundgoodmode = true;
1121 if(developer_extra.integer)
1122 Con_DPrintf("(out of range)\n");
1125 if(developer_extra.integer)
1126 Con_DPrintf("accepted\n");
1133 Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
1136 else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
1139 Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
1143 vid_isfullscreen = true;
1144 WindowStyle = WS_POPUP;
1145 ExWindowStyle = WS_EX_TOPMOST;
1150 i = GetDeviceCaps(hdc, RASTERCAPS);
1151 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
1152 ReleaseDC (NULL, hdc);
1156 Con_Print("Can't run in non-RGB mode\n");
1162 Con_Print("A higher desktop depth is required to run this video mode\n");
1166 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1173 rect.bottom = height;
1174 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1183 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1184 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1186 CenterX = max(0, CenterX);
1187 CenterY = max(0, CenterY);
1189 // x and y may be changed by WM_MOVE messages
1192 rect.left += CenterX;
1193 rect.right += CenterX;
1194 rect.top += CenterY;
1195 rect.bottom += CenterY;
1199 // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
1200 for (windowpass = samples == 1;windowpass < 2;windowpass++)
1203 gl_platformextensions = "";
1205 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1208 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
1213 baseDC = GetDC(mainwindow);
1215 if (!newpixelformat)
1216 newpixelformat = ChoosePixelFormat(baseDC, &pfd);
1217 pixelformat = newpixelformat;
1221 Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
1225 if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
1228 Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
1232 if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
1235 Con_Print("wgl functions not found\n");
1239 baseRC = qwglCreateContext(baseDC);
1243 Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
1246 if (!qwglMakeCurrent(baseDC, baseRC))
1249 Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
1253 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1256 Con_Print("glGetString not found\n");
1259 if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
1260 Con_Print("wglGetExtensionsStringARB not found\n");
1262 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1263 gl_platform = "WGL";
1264 gl_platformextensions = "";
1266 if (qwglGetExtensionsStringARB)
1267 gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
1271 if (!gl_platformextensions)
1272 gl_platformextensions = "";
1274 // now some nice Windows pain:
1275 // we have created a window, we needed one to find out if there are
1276 // any multisample pixel formats available, the problem is that to
1277 // actually use one of those multisample formats we now have to
1278 // recreate the window (yes Microsoft OpenGL really is that bad)
1280 if (windowpass == 0)
1282 if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
1284 // ok we got one - do it all over again with newpixelformat
1285 qwglMakeCurrent(NULL, NULL);
1286 qwglDeleteContext(baseRC);baseRC = 0;
1287 ReleaseDC(mainwindow, baseDC);baseDC = 0;
1288 // eat up any messages waiting for us
1289 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1291 TranslateMessage (&msg);
1292 DispatchMessage (&msg);
1299 SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
1302 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1303 UpdateWindow (mainwindow);
1305 // now we try to make sure we get the focus on the mode switch, because
1306 // sometimes in some systems we don't. We grab the foreground, then
1307 // finish setting up, pump all our messages, and sleep for a little while
1308 // to let messages finish bouncing around the system, then we put
1309 // ourselves at the top of the z order, then grab the foreground again,
1310 // Who knows if it helps, but it probably doesn't hurt
1311 SetForegroundWindow (mainwindow);
1313 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1315 TranslateMessage (&msg);
1316 DispatchMessage (&msg);
1321 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1323 SetForegroundWindow (mainwindow);
1325 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1328 // COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
1329 GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
1333 //vid_menudrawfn = VID_MenuDraw;
1334 //vid_menukeyfn = VID_MenuKey;
1335 vid_usingmouse = false;
1336 vid_usinghidecursor = false;
1337 vid_usingvsync = false;
1338 vid_reallyhidden = vid_hidden = false;
1339 vid_initialized = true;
1342 IN_StartupJoystick ();
1344 if (qwglSwapIntervalEXT)
1346 vid_usevsync = vid_vsync.integer != 0;
1347 vid_usingvsync = vid_vsync.integer != 0;
1348 qwglSwapIntervalEXT (vid_usevsync);
1355 static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
1357 extern cvar_t gl_info_extensions;
1358 extern cvar_t gl_info_vendor;
1359 extern cvar_t gl_info_renderer;
1360 extern cvar_t gl_info_version;
1361 extern cvar_t gl_info_platform;
1362 extern cvar_t gl_info_driver;
1363 qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
1368 int pixelformat, newpixelformat;
1369 DWORD WindowStyle, ExWindowStyle;
1370 int CenterX, CenterY;
1371 int bpp = mode->bitsperpixel;
1372 int width = mode->width;
1373 int height = mode->height;
1374 int refreshrate = (int)floor(mode->refreshrate+0.5);
1375 // int stereobuffer = mode->stereobuffer;
1376 int samples = mode->samples;
1377 int fullscreen = mode->fullscreen;
1380 if (vid_initialized)
1381 Sys_Error("VID_InitMode called when video is already initialised");
1383 vid_isfullscreen = fullscreen != 0;
1386 WindowStyle = WS_POPUP;
1387 ExWindowStyle = WS_EX_TOPMOST;
1391 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1398 rect.bottom = height;
1399 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1408 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1409 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1411 CenterX = max(0, CenterX);
1412 CenterY = max(0, CenterY);
1414 // x and y may be changed by WM_MOVE messages
1417 rect.left += CenterX;
1418 rect.right += CenterX;
1419 rect.top += CenterY;
1420 rect.bottom += CenterY;
1425 gl_platformextensions = "";
1427 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1430 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
1435 baseDC = GetDC(mainwindow);
1437 vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
1439 Sys_Error("VID_InitMode: Direct3DCreate9 failed");
1441 numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
1443 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1444 for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
1446 memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
1447 vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
1448 vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1449 vid_d3dpresentparameters.hDeviceWindow = mainwindow;
1450 vid_d3dpresentparameters.BackBufferWidth = width;
1451 vid_d3dpresentparameters.BackBufferHeight = height;
1452 vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
1453 vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
1454 vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
1455 vid_d3dpresentparameters.Windowed = !fullscreen;
1456 vid_d3dpresentparameters.EnableAutoDepthStencil = true;
1457 vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
1458 vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
1459 vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
1461 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1462 IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
1464 IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
1473 IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
1475 Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
1477 gl_platform = "D3D9";
1478 gl_platformextensions = "";
1480 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1481 UpdateWindow (mainwindow);
1483 // now we try to make sure we get the focus on the mode switch, because
1484 // sometimes in some systems we don't. We grab the foreground, then
1485 // finish setting up, pump all our messages, and sleep for a little while
1486 // to let messages finish bouncing around the system, then we put
1487 // ourselves at the top of the z order, then grab the foreground again,
1488 // Who knows if it helps, but it probably doesn't hurt
1489 SetForegroundWindow (mainwindow);
1491 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1493 TranslateMessage (&msg);
1494 DispatchMessage (&msg);
1499 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1501 SetForegroundWindow (mainwindow);
1503 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1506 gl_renderer = d3d9adapteridentifier.Description;
1507 gl_vendor = d3d9adapteridentifier.Driver;
1511 Con_Printf("D3D9 adapter info:\n");
1512 Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
1513 Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
1514 Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
1515 Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
1516 Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
1517 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1518 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1520 // clear the extension flags
1521 memset(&vid.support, 0, sizeof(vid.support));
1522 Cvar_SetQuick(&gl_info_extensions, "");
1526 vid.forcevbo = true;
1527 vid.support.arb_depth_texture = true;
1528 vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
1529 vid.support.arb_occlusion_query = true; // can't find a cap for this
1530 vid.support.arb_shadow = true;
1531 vid.support.arb_texture_compression = true;
1532 vid.support.arb_texture_cube_map = true;
1533 vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
1534 vid.support.arb_vertex_buffer_object = true;
1535 vid.support.ext_blend_subtract = true;
1536 vid.support.ext_draw_range_elements = true;
1537 vid.support.ext_framebuffer_object = true;
1538 vid.support.ext_texture_3d = true;
1539 vid.support.ext_texture_compression_s3tc = true;
1540 vid.support.ext_texture_filter_anisotropic = true;
1541 vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
1543 vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
1544 vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
1545 vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
1547 vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
1548 vid.texarrayunits = 8; // can't find a caps field for this?
1549 vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
1550 vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
1552 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1553 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1554 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1555 Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
1556 vid.renderpath = RENDERPATH_D3D9;
1558 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1559 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1560 Cvar_SetQuick(&gl_info_version, gl_version);
1561 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1562 Cvar_SetQuick(&gl_info_driver, gl_driver);
1564 // LordHavoc: report supported extensions
1565 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1567 // clear to black (loading plaque will be seen over this)
1568 IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
1569 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1570 IDirect3DDevice9_EndScene(vid_d3d9dev);
1571 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
1572 // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
1573 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1574 vid_begunscene = true;
1576 //vid_menudrawfn = VID_MenuDraw;
1577 //vid_menukeyfn = VID_MenuKey;
1578 vid_usingmouse = false;
1579 vid_usinghidecursor = false;
1580 vid_usingvsync = false;
1581 vid_hidden = vid_reallyhidden = false;
1582 vid_initialized = true;
1585 IN_StartupJoystick ();
1591 qboolean VID_InitMode(viddef_mode_t *mode)
1594 // if (vid_dx11.integer)
1595 // return VID_InitModeDX(mode, 11);
1596 // if (vid_dx10.integer)
1597 // return VID_InitModeDX(mode, 10);
1598 if (vid_dx9.integer)
1599 return VID_InitModeDX(mode, 9);
1601 return VID_InitModeGL(mode);
1605 static void IN_Shutdown(void);
1606 void VID_Shutdown (void)
1609 if(vid_initialized == false)
1612 VID_SetMouse(false, false, false);
1613 VID_RestoreSystemGamma();
1615 vid_initialized = false;
1616 isgl = gldll != NULL;
1621 gl_platformextensions = "";
1626 IDirect3DDevice9_EndScene(vid_d3d9dev);
1627 vid_begunscene = false;
1628 // Cmd_ExecuteString("r_texturestats", src_command);
1629 // Cmd_ExecuteString("memlist", src_command);
1630 IDirect3DDevice9_Release(vid_d3d9dev);
1634 IDirect3D9_Release(vid_d3d9);
1637 if (qwglMakeCurrent)
1638 qwglMakeCurrent(NULL, NULL);
1639 qwglMakeCurrent = NULL;
1640 if (baseRC && qwglDeleteContext)
1641 qwglDeleteContext(baseRC);
1642 qwglDeleteContext = NULL;
1643 // close the library before we get rid of the window
1645 if (baseDC && mainwindow)
1646 ReleaseDC(mainwindow, baseDC);
1647 AppActivate(false, false);
1649 DestroyWindow(mainwindow);
1651 if (vid_isfullscreen && isgl)
1652 ChangeDisplaySettings (NULL, 0);
1653 vid_isfullscreen = false;
1656 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
1658 static qboolean restore_spi;
1659 static int originalmouseparms[3];
1661 if (!mouseinitialized)
1666 if (!vid_usingmouse)
1668 vid_usingmouse = true;
1669 cl_ignoremousemoves = 2;
1670 #ifdef SUPPORTDIRECTX
1671 if (dinput && g_pMouse)
1673 IDirectInputDevice_Acquire(g_pMouse);
1674 dinput_acquired = true;
1680 window_rect.left = window_x;
1681 window_rect.top = window_y;
1682 window_rect.right = window_x + vid.width;
1683 window_rect.bottom = window_y + vid.height;
1685 // change mouse settings to turn off acceleration
1686 // COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
1687 if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
1689 int newmouseparms[3];
1690 newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
1691 newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
1692 newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
1693 restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
1696 restore_spi = false;
1697 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1699 SetCapture (mainwindow);
1700 ClipCursor (&window_rect);
1708 vid_usingmouse = false;
1709 cl_ignoremousemoves = 2;
1710 #ifdef SUPPORTDIRECTX
1711 if (dinput_acquired)
1713 IDirectInputDevice_Unacquire(g_pMouse);
1714 dinput_acquired = false;
1719 // restore system mouseparms if we changed them
1721 SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
1722 restore_spi = false;
1729 if (vid_usinghidecursor != hidecursor)
1731 vid_usinghidecursor = hidecursor;
1732 ShowCursor (!hidecursor);
1737 #ifdef SUPPORTDIRECTX
1743 static qboolean IN_InitDInput (void)
1746 DIPROPDWORD dipdw = {
1748 sizeof(DIPROPDWORD), // diph.dwSize
1749 sizeof(DIPROPHEADER), // diph.dwHeaderSize
1751 DIPH_DEVICE, // diph.dwHow
1753 DINPUT_BUFFERSIZE, // dwData
1758 hInstDI = LoadLibrary("dinput.dll");
1760 if (hInstDI == NULL)
1762 Con_Print("Couldn't load dinput.dll\n");
1767 if (!pDirectInputCreate)
1769 pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
1771 if (!pDirectInputCreate)
1773 Con_Print("Couldn't get DI proc addr\n");
1778 // register with DirectInput and get an IDirectInput to play with.
1779 hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
1786 // obtain an interface to the system mouse device.
1788 hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
1790 hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
1795 Con_Print("Couldn't open DI mouse device\n");
1799 // set the data format to "mouse format".
1800 hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
1804 Con_Print("Couldn't set DI mouse format\n");
1808 // set the cooperativity level.
1809 hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
1810 DISCL_EXCLUSIVE | DISCL_FOREGROUND);
1814 Con_Print("Couldn't set DI coop level\n");
1819 // set the buffer size to DINPUT_BUFFERSIZE elements.
1820 // the buffer size is a DWORD property associated with the device
1821 hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
1825 Con_Print("Couldn't set DI buffersize\n");
1839 static void IN_StartupMouse (void)
1841 if (COM_CheckParm ("-nomouse"))
1844 mouseinitialized = true;
1846 #ifdef SUPPORTDIRECTX
1847 // COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse/joystick input
1848 if (COM_CheckParm ("-dinput"))
1849 dinput = IN_InitDInput ();
1852 Con_Print("DirectInput initialized\n");
1854 Con_Print("DirectInput not initialized\n");
1866 static void IN_MouseMove (void)
1870 GetCursorPos (¤t_pos);
1871 in_windowmouse_x = current_pos.x - window_x;
1872 in_windowmouse_y = current_pos.y - window_y;
1874 if (!vid_usingmouse)
1877 #ifdef SUPPORTDIRECTX
1878 if (dinput_acquired)
1881 DIDEVICEOBJECTDATA od;
1889 hr = IDirectInputDevice_GetDeviceData(g_pMouse,
1890 sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
1892 if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
1894 IDirectInputDevice_Acquire(g_pMouse);
1898 /* Unable to read data or no data available */
1899 if (FAILED(hr) || dwElements == 0)
1902 /* Look at the element to see what happened */
1904 if ((int)od.dwOfs == DIMOFS_X)
1905 in_mouse_x += (LONG) od.dwData;
1906 if ((int)od.dwOfs == DIMOFS_Y)
1907 in_mouse_y += (LONG) od.dwData;
1908 if ((int)od.dwOfs == DIMOFS_Z)
1910 if((LONG)od.dwData < 0)
1912 Key_Event(K_MWHEELDOWN, 0, true);
1913 Key_Event(K_MWHEELDOWN, 0, false);
1915 else if((LONG)od.dwData > 0)
1917 Key_Event(K_MWHEELUP, 0, true);
1918 Key_Event(K_MWHEELUP, 0, false);
1921 if ((int)od.dwOfs == DIMOFS_BUTTON0)
1922 mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
1923 if ((int)od.dwOfs == DIMOFS_BUTTON1)
1924 mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
1925 if ((int)od.dwOfs == DIMOFS_BUTTON2)
1926 mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
1927 if ((int)od.dwOfs == DIMOFS_BUTTON3)
1928 mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
1931 // perform button actions
1932 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
1933 if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
1934 Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
1935 mouse_oldbuttonstate = mstate_di;
1940 in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
1941 in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
1943 // if the mouse has moved, force it to the center, so there's room to move
1944 if (in_mouse_x || in_mouse_y)
1945 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1957 if (vid_activewindow && !vid_reallyhidden)
1970 static void IN_StartupJoystick (void)
1977 // assume no joystick
1980 // abort startup if user requests no joystick
1981 // COMMANDLINEOPTION: Windows Input: -nojoy disables joystick support, may be a small speed increase
1982 if (COM_CheckParm ("-nojoy"))
1985 // verify joystick driver is present
1986 if ((numdevs = joyGetNumDevs ()) == 0)
1988 Con_Print("\njoystick not found -- driver not present\n\n");
1992 // cycle through the joystick ids for the first valid one
1993 for (joy_id=0 ; joy_id<numdevs ; joy_id++)
1995 memset (&ji, 0, sizeof(ji));
1996 ji.dwSize = sizeof(ji);
1997 ji.dwFlags = JOY_RETURNCENTERED;
1999 if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
2003 // abort startup if we didn't find a valid joystick
2004 if (mmr != JOYERR_NOERROR)
2006 Con_Printf("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
2010 // get the capabilities of the selected joystick
2011 // abort startup if command fails
2012 memset (&jc, 0, sizeof(jc));
2013 if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
2015 Con_Printf("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
2019 // save the joystick's number of buttons and POV status
2020 joy_numbuttons = jc.wNumButtons;
2021 joy_haspov = (jc.wCaps & JOYCAPS_HASPOV) != 0;
2023 // old button and POV states default to no buttons pressed
2024 joy_oldbuttonstate = joy_oldpovstate = 0;
2026 // mark the joystick as available and advanced initialization not completed
2027 // this is needed as cvars are not available during initialization
2030 joy_advancedinit = false;
2032 Con_Print("\njoystick detected\n\n");
2041 static PDWORD RawValuePointer (int axis)
2058 return NULL; // LordHavoc: hush compiler warning
2064 Joy_AdvancedUpdate_f
2067 static void Joy_AdvancedUpdate_f (void)
2070 // called once by IN_ReadJoystick and by user whenever an update is needed
2071 // cvars are now available
2075 // initialize all the maps
2076 for (i = 0; i < JOY_MAX_AXES; i++)
2078 dwAxisMap[i] = AxisNada;
2079 dwControlMap[i] = JOY_ABSOLUTE_AXIS;
2080 pdwRawValue[i] = RawValuePointer(i);
2083 if( joy_advanced.integer == 0)
2085 // default joystick initialization
2086 // 2 axes only with joystick control
2087 dwAxisMap[JOY_AXIS_X] = AxisTurn;
2088 // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
2089 dwAxisMap[JOY_AXIS_Y] = AxisForward;
2090 // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
2094 if (strcmp (joy_name.string, "joystick") != 0)
2096 // notify user of advanced controller
2097 Con_Printf("\n%s configured\n\n", joy_name.string);
2100 // advanced initialization here
2101 // data supplied by user via joy_axisn cvars
2102 dwTemp = (DWORD) joy_advaxisx.value;
2103 dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
2104 dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
2105 dwTemp = (DWORD) joy_advaxisy.value;
2106 dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
2107 dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
2108 dwTemp = (DWORD) joy_advaxisz.value;
2109 dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
2110 dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
2111 dwTemp = (DWORD) joy_advaxisr.value;
2112 dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
2113 dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
2114 dwTemp = (DWORD) joy_advaxisu.value;
2115 dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
2116 dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
2117 dwTemp = (DWORD) joy_advaxisv.value;
2118 dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
2119 dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
2122 // compute the axes to collect from DirectInput
2123 joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
2124 for (i = 0; i < JOY_MAX_AXES; i++)
2126 if (dwAxisMap[i] != AxisNada)
2128 joy_flags |= dwAxisFlags[i];
2138 static qboolean IN_ReadJoystick (void)
2141 memset (&ji, 0, sizeof(ji));
2142 ji.dwSize = sizeof(ji);
2143 ji.dwFlags = joy_flags;
2145 if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
2147 // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
2148 // rather than having 32768 be the zero point, they have the zero point at 32668
2149 // go figure -- anyway, now we get the full resolution out of the device
2150 if (joy_wwhack1.integer != 0.0)
2158 // read error occurred
2159 // turning off the joystick seems too harsh for 1 read error,
2160 // but what should be done?
2171 static void IN_JoyMove (void)
2173 float speed, aspeed;
2174 float fAxisValue, fTemp;
2175 int i, mouselook = (in_mlook.state & 1) || freelook.integer;
2177 // complete initialization if first time in
2178 // this is needed as cvars are not available at initialization time
2179 if( joy_advancedinit != true )
2181 Joy_AdvancedUpdate_f();
2182 joy_advancedinit = true;
2188 DWORD buttonstate, povstate;
2190 // loop through the joystick buttons
2191 // key a joystick event or auxillary event for higher number buttons for each state change
2192 buttonstate = ji.dwButtons;
2193 for (i=0 ; i < (int) joy_numbuttons ; i++)
2195 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
2197 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2198 Key_Event (key_index + i, 0, true);
2201 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
2203 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2204 Key_Event (key_index + i, 0, false);
2207 joy_oldbuttonstate = buttonstate;
2211 // convert POV information into 4 bits of state information
2212 // this avoids any potential problems related to moving from one
2213 // direction to another without going through the center position
2215 if(ji.dwPOV != JOY_POVCENTERED)
2217 if (ji.dwPOV == JOY_POVFORWARD)
2219 if (ji.dwPOV == JOY_POVRIGHT)
2221 if (ji.dwPOV == JOY_POVBACKWARD)
2223 if (ji.dwPOV == JOY_POVLEFT)
2226 // determine which bits have changed and key an auxillary event for each change
2227 for (i=0 ; i < 4 ; i++)
2229 if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
2231 Key_Event (K_AUX29 + i, 0, true);
2234 if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
2236 Key_Event (K_AUX29 + i, 0, false);
2239 joy_oldpovstate = povstate;
2243 // verify joystick is available and that the user wants to use it
2244 if (!joy_avail || !in_joystick.integer)
2249 // collect the joystick data, if possible
2250 if (IN_ReadJoystick () != true)
2255 if (in_speed.state & 1)
2256 speed = cl_movespeedkey.value;
2259 // LordHavoc: viewzoom affects sensitivity for sniping
2260 aspeed = speed * cl.realframetime * cl.viewzoom;
2262 // loop through the axes
2263 for (i = 0; i < JOY_MAX_AXES; i++)
2265 // get the floating point zero-centered, potentially-inverted data for the current axis
2266 fAxisValue = (float) *pdwRawValue[i];
2267 // move centerpoint to zero
2268 fAxisValue -= 32768.0;
2270 if (joy_wwhack2.integer != 0.0)
2272 if (dwAxisMap[i] == AxisTurn)
2274 // this is a special formula for the Logitech WingMan Warrior
2275 // y=ax^b; where a = 300 and b = 1.3
2276 // also x values are in increments of 800 (so this is factored out)
2277 // then bounds check result to level out excessively high spin rates
2278 fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
2279 if (fTemp > 14000.0)
2281 // restore direction information
2282 fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
2286 // convert range from -32768..32767 to -1..1
2287 fAxisValue /= 32768.0;
2289 switch (dwAxisMap[i])
2292 if ((joy_advanced.integer == 0) && mouselook)
2294 // user wants forward control to become look control
2295 if (fabs(fAxisValue) > joy_pitchthreshold.value)
2297 // if mouse invert is on, invert the joystick pitch value
2298 // only absolute control support here (joy_advanced is false)
2299 if (m_pitch.value < 0.0)
2301 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2305 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2311 // no pitch movement
2312 // disable pitch return-to-center unless requested by user
2313 // *** this code can be removed when the lookspring bug is fixed
2314 // *** the bug always has the lookspring feature on
2315 if(lookspring.value == 0.0)
2321 // user wants forward control to be forward control
2322 if (fabs(fAxisValue) > joy_forwardthreshold.value)
2324 cl.cmd.forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
2330 if (fabs(fAxisValue) > joy_sidethreshold.value)
2332 cl.cmd.sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
2337 if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
2339 // user wants turn control to become side control
2340 if (fabs(fAxisValue) > joy_sidethreshold.value)
2342 cl.cmd.sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
2347 // user wants turn control to be turn control
2348 if (fabs(fAxisValue) > joy_yawthreshold.value)
2350 if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2352 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
2356 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
2366 if (fabs(fAxisValue) > joy_pitchthreshold.value)
2368 // pitch movement detected and pitch movement desired by user
2369 if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2371 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2375 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0;
2381 // no pitch movement
2382 // disable pitch return-to-center unless requested by user
2383 // *** this code can be removed when the lookspring bug is fixed
2384 // *** the bug always has the lookspring feature on
2385 if(lookspring.integer == 0)
2397 static void IN_Init(void)
2399 uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
2401 // joystick variables
2402 Cvar_RegisterVariable (&in_joystick);
2403 Cvar_RegisterVariable (&joy_name);
2404 Cvar_RegisterVariable (&joy_advanced);
2405 Cvar_RegisterVariable (&joy_advaxisx);
2406 Cvar_RegisterVariable (&joy_advaxisy);
2407 Cvar_RegisterVariable (&joy_advaxisz);
2408 Cvar_RegisterVariable (&joy_advaxisr);
2409 Cvar_RegisterVariable (&joy_advaxisu);
2410 Cvar_RegisterVariable (&joy_advaxisv);
2411 Cvar_RegisterVariable (&joy_forwardthreshold);
2412 Cvar_RegisterVariable (&joy_sidethreshold);
2413 Cvar_RegisterVariable (&joy_pitchthreshold);
2414 Cvar_RegisterVariable (&joy_yawthreshold);
2415 Cvar_RegisterVariable (&joy_forwardsensitivity);
2416 Cvar_RegisterVariable (&joy_sidesensitivity);
2417 Cvar_RegisterVariable (&joy_pitchsensitivity);
2418 Cvar_RegisterVariable (&joy_yawsensitivity);
2419 Cvar_RegisterVariable (&joy_wwhack1);
2420 Cvar_RegisterVariable (&joy_wwhack2);
2421 Cvar_RegisterVariable (&vid_forcerefreshrate);
2422 Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
2425 static void IN_Shutdown(void)
2427 #ifdef SUPPORTDIRECTX
2429 IDirectInputDevice_Release(g_pMouse);
2433 IDirectInput_Release(g_pdi);
2438 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2444 thismode.dmSize = sizeof(thismode);
2445 thismode.dmDriverExtra = 0;
2447 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
2449 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
2451 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
2456 modes[k].width = thismode.dmPelsWidth;
2457 modes[k].height = thismode.dmPelsHeight;
2458 modes[k].bpp = thismode.dmBitsPerPel;
2459 modes[k].refreshrate = thismode.dmDisplayFrequency;
2460 modes[k].pixelheight_num = 1;
2461 modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)