2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
32 #define TYP_LUMPY 64 // 64 + grab command number
33 #define TYP_PALETTE 64
42 byte data[4]; // variably sized
49 char identification[4]; // should be WAD2 or 2DAW
58 int size; // uncompressed
62 char name[16]; // must be null terminated
65 extern int wad_numlumps;
66 extern lumpinfo_t *wad_lumps;
67 extern byte *wad_base;
69 void W_LoadWadFile (char *filename);
70 void *W_GetLumpName (char *name);
72 void SwapPic (qpic_t *pic);
74 // LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads
75 extern int image_width, image_height;
76 void W_LoadTextureWadFile (char *filename, int complain);
77 byte *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
78 byte *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height